yolkbot 0.0.0-1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (103) hide show
  1. package/README.md +38 -0
  2. package/browser/build/global.js +3 -0
  3. package/browser/build/module.js +3 -0
  4. package/dist/api.js +3 -0
  5. package/dist/bot/GamePlayer.js +3 -0
  6. package/dist/bot.js +3 -0
  7. package/dist/comm/Codes.js +3 -0
  8. package/dist/comm/CommIn.js +3 -0
  9. package/dist/comm/CommOut.js +3 -0
  10. package/dist/comm/OutBuffer.js +3 -0
  11. package/dist/comm/Pool.js +3 -0
  12. package/dist/comm/index.js +3 -0
  13. package/dist/constants/challenges.js +3 -0
  14. package/dist/constants/changelog.js +3 -0
  15. package/dist/constants/codes.js +3 -0
  16. package/dist/constants/guns.js +3 -0
  17. package/dist/constants/housePromo.js +3 -0
  18. package/dist/constants/index.js +3 -0
  19. package/dist/constants/items.js +3 -0
  20. package/dist/constants/language.js +3 -0
  21. package/dist/constants/maps.js +3 -0
  22. package/dist/constants/shellNews.js +3 -0
  23. package/dist/constants/shellYoutube.js +3 -0
  24. package/dist/constants/shopItems.js +3 -0
  25. package/dist/constants/sounds.js +3 -0
  26. package/dist/dispatches/BootPlayerDispatch.js +3 -0
  27. package/dist/dispatches/ChatDispatch.js +3 -0
  28. package/dist/dispatches/FireDispatch.js +3 -0
  29. package/dist/dispatches/GameOptionsDispatch.js +3 -0
  30. package/dist/dispatches/GoToAmmoDispatch.js +3 -0
  31. package/dist/dispatches/GoToCoopDispatch.js +3 -0
  32. package/dist/dispatches/GoToGrenadeDispatch.js +3 -0
  33. package/dist/dispatches/GoToPlayerDispatch.js +3 -0
  34. package/dist/dispatches/GoToSpatulaDispatch.js +3 -0
  35. package/dist/dispatches/LookAtDispatch.js +3 -0
  36. package/dist/dispatches/LookAtPosDispatch.js +3 -0
  37. package/dist/dispatches/MeleeDispatch.js +3 -0
  38. package/dist/dispatches/MovementDispatch.js +3 -0
  39. package/dist/dispatches/PauseDispatch.js +3 -0
  40. package/dist/dispatches/ReloadDispatch.js +3 -0
  41. package/dist/dispatches/ReportPlayerDispatch.js +3 -0
  42. package/dist/dispatches/SaveLoadoutDispatch.js +3 -0
  43. package/dist/dispatches/SpawnDispatch.js +3 -0
  44. package/dist/dispatches/SwapWeaponDispatch.js +3 -0
  45. package/dist/dispatches/SwitchTeamDispatch.js +3 -0
  46. package/dist/dispatches/ThrowGrenadeDispatch.js +3 -0
  47. package/dist/dispatches/index.js +3 -0
  48. package/dist/globals.js +3 -0
  49. package/dist/index.js +10 -0
  50. package/dist/matchmaker.js +3 -0
  51. package/dist/pathing/astar.js +3 -0
  52. package/dist/pathing/binaryheap.js +3 -0
  53. package/dist/pathing/mapnode.js +3 -0
  54. package/dist/socket.js +3 -0
  55. package/dist/types/api.d.ts +14 -0
  56. package/dist/types/bot/GamePlayer.d.ts +119 -0
  57. package/dist/types/bot.d.ts +331 -0
  58. package/dist/types/comm/Codes.d.ts +21 -0
  59. package/dist/types/comm/CommIn.d.ts +22 -0
  60. package/dist/types/comm/CommOut.d.ts +10 -0
  61. package/dist/types/comm/OutBuffer.d.ts +24 -0
  62. package/dist/types/comm/Pool.d.ts +20 -0
  63. package/dist/types/comm/index.d.ts +16 -0
  64. package/dist/types/constants/challenges.d.ts +19 -0
  65. package/dist/types/constants/changelog.d.ts +7 -0
  66. package/dist/types/constants/codes.d.ts +52 -0
  67. package/dist/types/constants/guns.d.ts +248 -0
  68. package/dist/types/constants/housePromo.d.ts +40 -0
  69. package/dist/types/constants/index.d.ts +123 -0
  70. package/dist/types/constants/items.d.ts +21 -0
  71. package/dist/types/constants/language.d.ts +3 -0
  72. package/dist/types/constants/maps.d.ts +98 -0
  73. package/dist/types/constants/shellNews.d.ts +12 -0
  74. package/dist/types/constants/shellYoutube.d.ts +12 -0
  75. package/dist/types/constants/shopItems.d.ts +15 -0
  76. package/dist/types/constants/sounds.d.ts +10 -0
  77. package/dist/types/dispatches/BootPlayerDispatch.d.ts +12 -0
  78. package/dist/types/dispatches/ChatDispatch.d.ts +10 -0
  79. package/dist/types/dispatches/FireDispatch.d.ts +10 -0
  80. package/dist/types/dispatches/GameOptionsDispatch.d.ts +8 -0
  81. package/dist/types/dispatches/GoToAmmoDispatch.d.ts +8 -0
  82. package/dist/types/dispatches/GoToCoopDispatch.d.ts +8 -0
  83. package/dist/types/dispatches/GoToGrenadeDispatch.d.ts +8 -0
  84. package/dist/types/dispatches/GoToPlayerDispatch.d.ts +11 -0
  85. package/dist/types/dispatches/GoToSpatulaDispatch.d.ts +8 -0
  86. package/dist/types/dispatches/LookAtDispatch.d.ts +14 -0
  87. package/dist/types/dispatches/LookAtPosDispatch.d.ts +18 -0
  88. package/dist/types/dispatches/MeleeDispatch.d.ts +8 -0
  89. package/dist/types/dispatches/MovementDispatch.d.ts +12 -0
  90. package/dist/types/dispatches/PauseDispatch.d.ts +8 -0
  91. package/dist/types/dispatches/ReloadDispatch.d.ts +8 -0
  92. package/dist/types/dispatches/ReportPlayerDispatch.d.ts +22 -0
  93. package/dist/types/dispatches/SaveLoadoutDispatch.d.ts +34 -0
  94. package/dist/types/dispatches/SpawnDispatch.d.ts +8 -0
  95. package/dist/types/dispatches/SwapWeaponDispatch.d.ts +8 -0
  96. package/dist/types/dispatches/SwitchTeamDispatch.d.ts +8 -0
  97. package/dist/types/dispatches/ThrowGrenadeDispatch.d.ts +10 -0
  98. package/dist/types/dispatches/index.d.ts +174 -0
  99. package/dist/types/matchmaker.d.ts +72 -0
  100. package/dist/types/socket.d.ts +7 -0
  101. package/dist/types/util.d.ts +4 -0
  102. package/dist/util.js +3 -0
  103. package/package.json +102 -0
@@ -0,0 +1,52 @@
1
+ export declare const CommCode: {
2
+ swapWeapon: number;
3
+ joinGame: number;
4
+ refreshGameState: number;
5
+ spawnItem: number;
6
+ observeGame: number;
7
+ ping: number;
8
+ bootPlayer: number;
9
+ banPlayer: number;
10
+ loginRequired: number;
11
+ gameLocked: number;
12
+ reportPlayer: number;
13
+ switchTeam: number;
14
+ changeCharacter: number;
15
+ pause: number;
16
+ gameOptions: number;
17
+ gameAction: number;
18
+ requestGameOptions: number;
19
+ gameJoined: number;
20
+ socketReady: number;
21
+ addPlayer: number;
22
+ removePlayer: number;
23
+ fire: number;
24
+ melee: number;
25
+ throwGrenade: number;
26
+ eventModifier: number;
27
+ hitThem: number;
28
+ hitMe: number;
29
+ collectItem: number;
30
+ challengeResetInGame: number;
31
+ chat: number;
32
+ syncThem: number;
33
+ die: number;
34
+ beginShellStreak: number;
35
+ endShellStreak: number;
36
+ updateBalance: number;
37
+ reload: number;
38
+ respawn: number;
39
+ respawnDenied: number;
40
+ clientReady: number;
41
+ requestRespawn: number;
42
+ switchTeamFail: number;
43
+ expireUpgrade: number;
44
+ metaGameState: number;
45
+ syncMe: number;
46
+ explode: number;
47
+ keepAlive: number;
48
+ musicInfo: number;
49
+ hitMeHardBoiled: number;
50
+ playerInfo: number;
51
+ challengeCompleted: number;
52
+ };
@@ -0,0 +1,248 @@
1
+ declare class Gun {
2
+ dmgTypeId: number;
3
+ highPrecision: boolean;
4
+ equipTime: number;
5
+ stowWeaponTime: number;
6
+ accuracy: number;
7
+ shootingAccuracy: number;
8
+ movementAccuracy: number;
9
+ accuracyMax: number;
10
+ accuracyMin: number;
11
+ accuracyLoss: number;
12
+ accuracyRecover: number;
13
+ tracer: number;
14
+ burstQueue: number;
15
+ adsMod: number;
16
+ movementAccuracyMod: number;
17
+ reloadBloom: boolean;
18
+ reloadTimeMod: number;
19
+ }
20
+
21
+ declare class Eggk47 extends Gun {
22
+ ammo: {
23
+ rounds: number;
24
+ capacity: number;
25
+ reload: number;
26
+ store: number;
27
+ storeMax: number;
28
+ pickup: number;
29
+ };
30
+ longReloadTime: number;
31
+ shortReloadTime: number;
32
+ weaponName: string;
33
+ internalName: string;
34
+ standardMeshName: string;
35
+ rof: number;
36
+ recoil: number;
37
+ automatic: boolean;
38
+ damage: number;
39
+ totalDamage: number;
40
+ range: number;
41
+ velocity: number;
42
+ tracer: number;
43
+ }
44
+
45
+ declare class DozenGauge extends Gun {
46
+ ammo: {
47
+ rounds: number;
48
+ capacity: number;
49
+ reload: number;
50
+ store: number;
51
+ storeMax: number;
52
+ pickup: number;
53
+ };
54
+ longReloadTime: number;
55
+ shortReloadTime: number;
56
+ weaponName: string;
57
+ internalName: string;
58
+ standardMeshName: string;
59
+ rof: number;
60
+ recoil: number;
61
+ automatic: boolean;
62
+ damage: number;
63
+ totalDamage: number;
64
+ range: number;
65
+ velocity: number;
66
+ tracer: number;
67
+ adsMod: number;
68
+ movementAccuracyMod: number;
69
+ }
70
+
71
+ declare class CSG1 extends Gun {
72
+ ammo: {
73
+ rounds: number;
74
+ capacity: number;
75
+ reload: number;
76
+ store: number;
77
+ storeMax: number;
78
+ pickup: number;
79
+ };
80
+ hasScope: boolean;
81
+ longReloadTime: number;
82
+ shortReloadTime: number;
83
+ highPrecision: boolean;
84
+ weaponName: string;
85
+ internalName: string;
86
+ standardMeshName: string;
87
+ rof: number;
88
+ recoil: number;
89
+ automatic: boolean;
90
+ damage: number;
91
+ totalDamage: number;
92
+ range: number;
93
+ velocity: number;
94
+ tracer: number;
95
+ }
96
+
97
+ declare class Cluck9mm extends Gun {
98
+ ammo: {
99
+ rounds: number;
100
+ capacity: number;
101
+ reload: number;
102
+ store: number;
103
+ storeMax: number;
104
+ pickup: number;
105
+ };
106
+ longReloadTime: number;
107
+ shortReloadTime: number;
108
+ weaponName: string;
109
+ internalName: string;
110
+ standardMeshName: string;
111
+ rof: number;
112
+ recoil: number;
113
+ automatic: boolean;
114
+ damage: number;
115
+ totalDamage: number;
116
+ range: number;
117
+ velocity: number;
118
+ tracer: number;
119
+ adsMod: number;
120
+ movementAccuracyMod: number;
121
+ }
122
+
123
+ declare class RPEGG extends Gun {
124
+ ammo: {
125
+ rounds: number;
126
+ capacity: number;
127
+ reload: number;
128
+ store: number;
129
+ storeMax: number;
130
+ pickup: number;
131
+ };
132
+ hasScope: boolean;
133
+ longReloadTime: number;
134
+ shortReloadTime: number;
135
+ weaponName: string;
136
+ internalName: string;
137
+ standardMeshName: string;
138
+ rof: number;
139
+ recoil: number;
140
+ automatic: boolean;
141
+ damage: number;
142
+ radius: number;
143
+ totalDamage: number;
144
+ range: number;
145
+ minRange: number;
146
+ velocity: number;
147
+ accuracyMax: number;
148
+ accuracyMin: number;
149
+ accuracyLoss: number;
150
+ accuracyRecover: number;
151
+ absoluteMinAccuracy: number;
152
+ }
153
+
154
+ declare class SMG extends Gun {
155
+ ammo: {
156
+ rounds: number;
157
+ capacity: number;
158
+ reload: number;
159
+ store: number;
160
+ storeMax: number;
161
+ pickup: number;
162
+ };
163
+ longReloadTime: number;
164
+ shortReloadTime: number;
165
+ weaponName: string;
166
+ internalName: string;
167
+ standardMeshName: string;
168
+ rof: number;
169
+ recoil: number;
170
+ automatic: boolean;
171
+ damage: number;
172
+ totalDamage: number;
173
+ range: number;
174
+ velocity: number;
175
+ tracer: number;
176
+ adsMod: number;
177
+ movementAccuracyMod: number;
178
+ }
179
+
180
+ declare class M24 extends Gun {
181
+ ammo: {
182
+ rounds: number;
183
+ capacity: number;
184
+ reload: number;
185
+ store: number;
186
+ storeMax: number;
187
+ pickup: number;
188
+ };
189
+ hasScope: boolean;
190
+ longReloadTime: number;
191
+ shortReloadTime: number;
192
+ weaponName: string;
193
+ internalName: string;
194
+ standardMeshName: string;
195
+ rof: number;
196
+ recoil: number;
197
+ automatic: boolean;
198
+ damage: number;
199
+ totalDamage: number;
200
+ range: number;
201
+ velocity: number;
202
+ tracer: number;
203
+ movementAccuracyMod: number;
204
+ reloadBloom: boolean;
205
+ reloadTimeMod: number;
206
+ }
207
+
208
+ declare class AUG extends Gun {
209
+ ammo: {
210
+ rounds: number;
211
+ capacity: number;
212
+ reload: number;
213
+ store: number;
214
+ storeMax: number;
215
+ pickup: number;
216
+ };
217
+ longReloadTime: number;
218
+ shortReloadTime: number;
219
+ weaponName: string;
220
+ internalName: string;
221
+ standardMeshName: string;
222
+ rof: number;
223
+ recoil: number;
224
+ automatic: boolean;
225
+ movementInstability: number;
226
+ damage: number;
227
+ totalDamage: number;
228
+ range: number;
229
+ velocity: number;
230
+ tracer: number;
231
+ burst: number;
232
+ burstRof: number;
233
+ adsMod: number;
234
+ movementAccuracyMod: number;
235
+ }
236
+
237
+ export type AnyGun = Eggk47 | DozenGauge | CSG1 | Cluck9mm | RPEGG | SMG | M24 | AUG;
238
+
239
+ export {
240
+ Eggk47,
241
+ DozenGauge,
242
+ CSG1,
243
+ Cluck9mm,
244
+ RPEGG,
245
+ SMG,
246
+ M24,
247
+ AUG
248
+ }
@@ -0,0 +1,40 @@
1
+ export interface HousePromoItem {
2
+ imageExt: string;
3
+ link?: string[];
4
+ label: string;
5
+ active: boolean;
6
+ id: string;
7
+ weighted: boolean;
8
+ hideOnCG: boolean;
9
+ linksTo: string;
10
+ linksToVipStore?: string;
11
+ linksToTaggedItems?: string;
12
+ linksToCreateGame?: string;
13
+ linkToTwitch?: string;
14
+ }
15
+
16
+ export interface HousePromoAd {
17
+ ad: string;
18
+ weighted: number;
19
+ }
20
+
21
+ export interface ShellLogo {
22
+ imageExt: string;
23
+ label: string;
24
+ active: boolean;
25
+ id: string;
26
+ weighted: boolean;
27
+ hideOnCG: boolean;
28
+ }
29
+
30
+ export interface HousePromo {
31
+ big: HousePromoItem[];
32
+ small: HousePromoItem[];
33
+ bigBanner: HousePromoItem[];
34
+ houseAdPercentChance: number;
35
+ specialItemsTag: string;
36
+ featuredSocialMedia: string;
37
+ premFeatured: string;
38
+ smHouseAds: HousePromoAd[];
39
+ shellLogo: ShellLogo[];
40
+ }
@@ -0,0 +1,123 @@
1
+ import { AUG, CSG1, DozenGauge, Eggk47, M24, RPEGG, SMG } from './guns';
2
+ import { Item } from './items';
3
+
4
+ export declare const findItemById: (id: number) => Item;
5
+
6
+ export declare const ChatFlags: {
7
+ none: number;
8
+ pinned: number;
9
+ team: number;
10
+ }
11
+
12
+ export declare const ChiknWinnerDailyLimit: number;
13
+
14
+ export declare const CollectTypes: {
15
+ AMMO: number;
16
+ GRENADE: number;
17
+ };
18
+
19
+ export declare const CoopStates: {
20
+ start: number;
21
+ score: number;
22
+ win: number;
23
+ capturing: number;
24
+ contested: number;
25
+ takeover: number;
26
+ abandoned: number;
27
+ unclaimed: number;
28
+ };
29
+
30
+ export declare const FirebaseKey: string;
31
+
32
+ export declare const SyncRate: number;
33
+ export declare const FramesBetweenSyncs: number;
34
+
35
+ export declare const GameActions: {
36
+ reset: number;
37
+ pause: number;
38
+ };
39
+
40
+ export declare const GameModes: {
41
+ ffa: number;
42
+ team: number;
43
+ spatula: number;
44
+ kotc: number;
45
+ };
46
+
47
+ export declare const GameOptionFlags: {
48
+ locked: number;
49
+ noTeamChange: number;
50
+ noTeamShuffle: number;
51
+ };
52
+
53
+ export declare const GunList: Array<typeof Eggk47 | typeof DozenGauge | typeof CSG1 | typeof RPEGG | typeof SMG | typeof M24 | typeof AUG>;
54
+
55
+ export declare const IsBrowser: boolean;
56
+
57
+ export declare const ItemTypes: {
58
+ Hat: number;
59
+ Stamp: number;
60
+ Primary: number;
61
+ Secondary: number;
62
+ Grenade: number;
63
+ Melee: number;
64
+ };
65
+
66
+ export declare const Movements: {
67
+ FORWARD: number;
68
+ BACK: number;
69
+ LEFT: number;
70
+ RIGHT: number;
71
+ JUMP: number;
72
+ FIRE: number;
73
+ MELEE: number;
74
+ SCOPE: number;
75
+ };
76
+
77
+ export declare const PlayTypes: {
78
+ joinPublic: number;
79
+ createPrivate: number;
80
+ joinPrivate: number;
81
+ };
82
+
83
+ export declare const ProxiesEnabled: boolean;
84
+
85
+ export declare const ShellStreaks: {
86
+ HardBoiled: number;
87
+ EggBreaker: number;
88
+ Restock: number;
89
+ OverHeal: number;
90
+ DoubleEggs: number;
91
+ MiniEgg: number;
92
+ };
93
+
94
+ export declare const SocialMedias: {
95
+ 0: string;
96
+ 1: string;
97
+ 2: string;
98
+ 3: string;
99
+ 4: string;
100
+ 5: string;
101
+ 6: string;
102
+ };
103
+
104
+ export declare const SocialRewards: {
105
+ Discord: string;
106
+ Tiktok: string;
107
+ Instagram: string;
108
+ Steam: string;
109
+ Facebook: string;
110
+ Twitter: string;
111
+ Twitch: string;
112
+ }
113
+
114
+ export declare const StateBufferSize: number;
115
+
116
+ export declare const Teams: {
117
+ blue: number;
118
+ red: number;
119
+ };
120
+
121
+ export declare const URLRewards: string[];
122
+
123
+ export declare const UserAgent: string;
@@ -0,0 +1,21 @@
1
+ export interface Item {
2
+ id: number;
3
+ name: string;
4
+ price: number;
5
+ item_type_id: 1 | 2 | 3 | 4 | 5 | 6 | 7;
6
+ item_type_name: 'Hat' | 'Stamp' | 'Primary' | 'Secondary' | 'Melee' | 'Grenade';
7
+ exclusive_for_class: null | 0 | 1 | 2 | 3 | 4 | 5 | 6;
8
+ item_data: {
9
+ meshName: string;
10
+ tags: string[];
11
+ };
12
+ is_available: boolean;
13
+ unlock: 'default' | 'purchase' | 'physical' | 'manual' | 'premium' | 'vip';
14
+ align: {
15
+ x: number;
16
+ y: number;
17
+ z: number;
18
+ };
19
+ }
20
+
21
+ export const Items: Item[];
@@ -0,0 +1,3 @@
1
+ export declare const Language: {
2
+ [key: string]: string;
3
+ };
@@ -0,0 +1,98 @@
1
+ export interface MapModes {
2
+ FFA: boolean;
3
+ Teams: boolean;
4
+ Spatula: boolean;
5
+ King?: boolean;
6
+ }
7
+
8
+ export type MapAvailability = 'public' | 'private' | 'both';
9
+
10
+ export interface Map {
11
+ filename: string;
12
+ hash: string;
13
+ name: string;
14
+ modes: MapModes;
15
+ availability: MapAvailability;
16
+ numPlayers: string;
17
+ }
18
+
19
+ export interface MapCell {
20
+ x: number;
21
+ y: number;
22
+ z: number;
23
+ rx?: number;
24
+ ry?: number;
25
+ rz?: number;
26
+ }
27
+
28
+ export interface MapData {
29
+ [type: string]: MapCell[];
30
+ }
31
+
32
+ export interface MapSun {
33
+ direction: {
34
+ x: number;
35
+ y: number;
36
+ z: number;
37
+ }
38
+ color: string;
39
+ }
40
+
41
+ export interface MapRender {
42
+ AO?: string;
43
+ Diffuse: string;
44
+ Direct: string;
45
+ Dirt: string;
46
+ Environment?: string;
47
+ FogDensity: string;
48
+ Indirect: string;
49
+ Lights?: string;
50
+ LightsReflect?: string;
51
+ pointLightIntensity: number;
52
+ Reflect: string;
53
+ Sun?: string;
54
+ SunReflect?: string;
55
+ }
56
+
57
+ export interface MapExtents {
58
+ x: {
59
+ min: number;
60
+ max: number;
61
+ }
62
+ y: {
63
+ min: number;
64
+ max: number;
65
+ }
66
+ z: {
67
+ min: number;
68
+ max: number;
69
+ }
70
+ width: number;
71
+ height: number;
72
+ depth: number;
73
+ }
74
+
75
+ export interface MapJSON {
76
+ fileVersion: number;
77
+ sun: MapSun;
78
+ ambient: string;
79
+ fog: {
80
+ density: string;
81
+ color: string;
82
+ }
83
+ data: MapData;
84
+ palette: string[];
85
+ render: MapRender;
86
+ width: number;
87
+ height: number;
88
+ depth: number;
89
+ name: string;
90
+ surfaceArea: number;
91
+ extents: MapExtents;
92
+ skybox: 'default' | 'moonbase' | 'night' | 'whimsical';
93
+ modes: MapModes;
94
+ availability: MapAvailability;
95
+ numPlayers: string;
96
+ }
97
+
98
+ export const Maps: Map[];
@@ -0,0 +1,12 @@
1
+ export interface ShellNewsItem {
2
+ active: boolean;
3
+ content: string;
4
+ imageExt: string;
5
+ id: string;
6
+ elId: string;
7
+ link?: string;
8
+ linksToChangeLog?: string;
9
+ linksToVipStore?: string;
10
+ }
11
+
12
+ export const ShellNews: ShellNewsItem[];
@@ -0,0 +1,12 @@
1
+ export interface ShellYoutubeItem {
2
+ active: boolean;
3
+ link: string;
4
+ desc: string;
5
+ imageExt: string;
6
+ id: string;
7
+ author: string;
8
+ title: string;
9
+ externalImg: string;
10
+ }
11
+
12
+ export const ShellYoutube: ShellYoutubeItem[];
@@ -0,0 +1,15 @@
1
+ export interface ShopItem {
2
+ itemIds: number[] | null;
3
+ sku: string;
4
+ name: string;
5
+ price: number;
6
+ salePrice: number | null;
7
+ flagText: string;
8
+ type: 'currency' | 'item' | 'subscription' | 'pass' | 'bundle';
9
+ inStore: number;
10
+ currency: number;
11
+ isActive: boolean;
12
+ id: number;
13
+ }
14
+
15
+ export const ShopItems: ShopItem[];
@@ -0,0 +1,10 @@
1
+ export declare const Sounds: {
2
+ resources: string[];
3
+ spritemap: {
4
+ [key: string]: {
5
+ start: number;
6
+ end: number;
7
+ loop: boolean;
8
+ };
9
+ };
10
+ };
@@ -0,0 +1,12 @@
1
+ import Bot from '../bot';
2
+
3
+ export declare class BootPlayerDispatch {
4
+ uniqueId: string;
5
+
6
+ constructor(uniqueId: string);
7
+
8
+ check(bot: Bot): boolean;
9
+ execute(bot: Bot): void;
10
+ }
11
+
12
+ export default BootPlayerDispatch;
@@ -0,0 +1,10 @@
1
+ import Bot from '../bot';
2
+
3
+ export declare class ChatDispatch {
4
+ constructor(msg: string, noLimit?: boolean);
5
+
6
+ check(bot: Bot): boolean;
7
+ execute(bot: Bot): void;
8
+ }
9
+
10
+ export default ChatDispatch;
@@ -0,0 +1,10 @@
1
+ import Bot from '../bot';
2
+
3
+ export declare class FireDispatch {
4
+ constructor(amount: number);
5
+
6
+ check(bot: Bot): boolean;
7
+ execute(bot: Bot): void;
8
+ }
9
+
10
+ export default FireDispatch;
@@ -0,0 +1,8 @@
1
+ import Bot from '../bot';
2
+
3
+ export declare class GameOptionsDispatch {
4
+ check(bot: Bot): boolean;
5
+ execute(bot: Bot): void;
6
+ }
7
+
8
+ export default GameOptionsDispatch;
@@ -0,0 +1,8 @@
1
+ import Bot from '../bot';
2
+
3
+ export class GoToAmmoDispatch {
4
+ check(bot: Bot): boolean;
5
+ execute(bot: Bot): void;
6
+ }
7
+
8
+ export default GoToAmmoDispatch;
@@ -0,0 +1,8 @@
1
+ import Bot from '../bot';
2
+
3
+ export class GoToCoopDispatch {
4
+ check(bot: Bot): boolean;
5
+ execute(bot: Bot): void;
6
+ }
7
+
8
+ export default GoToCoopDispatch;