yolkbot 0.0.0-1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +38 -0
- package/browser/build/global.js +3 -0
- package/browser/build/module.js +3 -0
- package/dist/api.js +3 -0
- package/dist/bot/GamePlayer.js +3 -0
- package/dist/bot.js +3 -0
- package/dist/comm/Codes.js +3 -0
- package/dist/comm/CommIn.js +3 -0
- package/dist/comm/CommOut.js +3 -0
- package/dist/comm/OutBuffer.js +3 -0
- package/dist/comm/Pool.js +3 -0
- package/dist/comm/index.js +3 -0
- package/dist/constants/challenges.js +3 -0
- package/dist/constants/changelog.js +3 -0
- package/dist/constants/codes.js +3 -0
- package/dist/constants/guns.js +3 -0
- package/dist/constants/housePromo.js +3 -0
- package/dist/constants/index.js +3 -0
- package/dist/constants/items.js +3 -0
- package/dist/constants/language.js +3 -0
- package/dist/constants/maps.js +3 -0
- package/dist/constants/shellNews.js +3 -0
- package/dist/constants/shellYoutube.js +3 -0
- package/dist/constants/shopItems.js +3 -0
- package/dist/constants/sounds.js +3 -0
- package/dist/dispatches/BootPlayerDispatch.js +3 -0
- package/dist/dispatches/ChatDispatch.js +3 -0
- package/dist/dispatches/FireDispatch.js +3 -0
- package/dist/dispatches/GameOptionsDispatch.js +3 -0
- package/dist/dispatches/GoToAmmoDispatch.js +3 -0
- package/dist/dispatches/GoToCoopDispatch.js +3 -0
- package/dist/dispatches/GoToGrenadeDispatch.js +3 -0
- package/dist/dispatches/GoToPlayerDispatch.js +3 -0
- package/dist/dispatches/GoToSpatulaDispatch.js +3 -0
- package/dist/dispatches/LookAtDispatch.js +3 -0
- package/dist/dispatches/LookAtPosDispatch.js +3 -0
- package/dist/dispatches/MeleeDispatch.js +3 -0
- package/dist/dispatches/MovementDispatch.js +3 -0
- package/dist/dispatches/PauseDispatch.js +3 -0
- package/dist/dispatches/ReloadDispatch.js +3 -0
- package/dist/dispatches/ReportPlayerDispatch.js +3 -0
- package/dist/dispatches/SaveLoadoutDispatch.js +3 -0
- package/dist/dispatches/SpawnDispatch.js +3 -0
- package/dist/dispatches/SwapWeaponDispatch.js +3 -0
- package/dist/dispatches/SwitchTeamDispatch.js +3 -0
- package/dist/dispatches/ThrowGrenadeDispatch.js +3 -0
- package/dist/dispatches/index.js +3 -0
- package/dist/globals.js +3 -0
- package/dist/index.js +10 -0
- package/dist/matchmaker.js +3 -0
- package/dist/pathing/astar.js +3 -0
- package/dist/pathing/binaryheap.js +3 -0
- package/dist/pathing/mapnode.js +3 -0
- package/dist/socket.js +3 -0
- package/dist/types/api.d.ts +14 -0
- package/dist/types/bot/GamePlayer.d.ts +119 -0
- package/dist/types/bot.d.ts +331 -0
- package/dist/types/comm/Codes.d.ts +21 -0
- package/dist/types/comm/CommIn.d.ts +22 -0
- package/dist/types/comm/CommOut.d.ts +10 -0
- package/dist/types/comm/OutBuffer.d.ts +24 -0
- package/dist/types/comm/Pool.d.ts +20 -0
- package/dist/types/comm/index.d.ts +16 -0
- package/dist/types/constants/challenges.d.ts +19 -0
- package/dist/types/constants/changelog.d.ts +7 -0
- package/dist/types/constants/codes.d.ts +52 -0
- package/dist/types/constants/guns.d.ts +248 -0
- package/dist/types/constants/housePromo.d.ts +40 -0
- package/dist/types/constants/index.d.ts +123 -0
- package/dist/types/constants/items.d.ts +21 -0
- package/dist/types/constants/language.d.ts +3 -0
- package/dist/types/constants/maps.d.ts +98 -0
- package/dist/types/constants/shellNews.d.ts +12 -0
- package/dist/types/constants/shellYoutube.d.ts +12 -0
- package/dist/types/constants/shopItems.d.ts +15 -0
- package/dist/types/constants/sounds.d.ts +10 -0
- package/dist/types/dispatches/BootPlayerDispatch.d.ts +12 -0
- package/dist/types/dispatches/ChatDispatch.d.ts +10 -0
- package/dist/types/dispatches/FireDispatch.d.ts +10 -0
- package/dist/types/dispatches/GameOptionsDispatch.d.ts +8 -0
- package/dist/types/dispatches/GoToAmmoDispatch.d.ts +8 -0
- package/dist/types/dispatches/GoToCoopDispatch.d.ts +8 -0
- package/dist/types/dispatches/GoToGrenadeDispatch.d.ts +8 -0
- package/dist/types/dispatches/GoToPlayerDispatch.d.ts +11 -0
- package/dist/types/dispatches/GoToSpatulaDispatch.d.ts +8 -0
- package/dist/types/dispatches/LookAtDispatch.d.ts +14 -0
- package/dist/types/dispatches/LookAtPosDispatch.d.ts +18 -0
- package/dist/types/dispatches/MeleeDispatch.d.ts +8 -0
- package/dist/types/dispatches/MovementDispatch.d.ts +12 -0
- package/dist/types/dispatches/PauseDispatch.d.ts +8 -0
- package/dist/types/dispatches/ReloadDispatch.d.ts +8 -0
- package/dist/types/dispatches/ReportPlayerDispatch.d.ts +22 -0
- package/dist/types/dispatches/SaveLoadoutDispatch.d.ts +34 -0
- package/dist/types/dispatches/SpawnDispatch.d.ts +8 -0
- package/dist/types/dispatches/SwapWeaponDispatch.d.ts +8 -0
- package/dist/types/dispatches/SwitchTeamDispatch.d.ts +8 -0
- package/dist/types/dispatches/ThrowGrenadeDispatch.d.ts +10 -0
- package/dist/types/dispatches/index.d.ts +174 -0
- package/dist/types/matchmaker.d.ts +72 -0
- package/dist/types/socket.d.ts +7 -0
- package/dist/types/util.d.ts +4 -0
- package/dist/util.js +3 -0
- package/package.json +102 -0
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export declare const CommCode: {
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swapWeapon: number;
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joinGame: number;
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refreshGameState: number;
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spawnItem: number;
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observeGame: number;
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ping: number;
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bootPlayer: number;
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banPlayer: number;
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loginRequired: number;
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gameLocked: number;
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reportPlayer: number;
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switchTeam: number;
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changeCharacter: number;
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pause: number;
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gameOptions: number;
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gameAction: number;
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requestGameOptions: number;
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gameJoined: number;
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socketReady: number;
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addPlayer: number;
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removePlayer: number;
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fire: number;
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melee: number;
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throwGrenade: number;
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eventModifier: number;
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hitThem: number;
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hitMe: number;
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collectItem: number;
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challengeResetInGame: number;
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chat: number;
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syncThem: number;
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die: number;
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beginShellStreak: number;
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endShellStreak: number;
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updateBalance: number;
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reload: number;
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respawn: number;
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respawnDenied: number;
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clientReady: number;
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requestRespawn: number;
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switchTeamFail: number;
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expireUpgrade: number;
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metaGameState: number;
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syncMe: number;
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explode: number;
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keepAlive: number;
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musicInfo: number;
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hitMeHardBoiled: number;
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playerInfo: number;
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challengeCompleted: number;
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};
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declare class Gun {
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dmgTypeId: number;
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highPrecision: boolean;
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equipTime: number;
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stowWeaponTime: number;
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accuracy: number;
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shootingAccuracy: number;
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movementAccuracy: number;
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accuracyMax: number;
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accuracyMin: number;
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accuracyLoss: number;
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accuracyRecover: number;
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tracer: number;
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burstQueue: number;
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adsMod: number;
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movementAccuracyMod: number;
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reloadBloom: boolean;
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reloadTimeMod: number;
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}
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declare class Eggk47 extends Gun {
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ammo: {
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rounds: number;
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capacity: number;
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reload: number;
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store: number;
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storeMax: number;
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pickup: number;
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};
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longReloadTime: number;
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shortReloadTime: number;
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weaponName: string;
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internalName: string;
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standardMeshName: string;
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rof: number;
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recoil: number;
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automatic: boolean;
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damage: number;
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totalDamage: number;
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range: number;
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velocity: number;
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tracer: number;
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}
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declare class DozenGauge extends Gun {
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ammo: {
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rounds: number;
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capacity: number;
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reload: number;
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store: number;
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storeMax: number;
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pickup: number;
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};
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longReloadTime: number;
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shortReloadTime: number;
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weaponName: string;
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internalName: string;
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standardMeshName: string;
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rof: number;
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recoil: number;
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automatic: boolean;
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damage: number;
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totalDamage: number;
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range: number;
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velocity: number;
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tracer: number;
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adsMod: number;
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movementAccuracyMod: number;
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}
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declare class CSG1 extends Gun {
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ammo: {
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rounds: number;
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capacity: number;
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reload: number;
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store: number;
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storeMax: number;
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pickup: number;
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};
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hasScope: boolean;
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longReloadTime: number;
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shortReloadTime: number;
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highPrecision: boolean;
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weaponName: string;
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internalName: string;
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standardMeshName: string;
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rof: number;
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recoil: number;
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automatic: boolean;
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damage: number;
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totalDamage: number;
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range: number;
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velocity: number;
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tracer: number;
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}
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declare class Cluck9mm extends Gun {
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ammo: {
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rounds: number;
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capacity: number;
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reload: number;
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store: number;
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storeMax: number;
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pickup: number;
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};
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longReloadTime: number;
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shortReloadTime: number;
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weaponName: string;
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internalName: string;
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standardMeshName: string;
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rof: number;
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recoil: number;
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automatic: boolean;
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damage: number;
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totalDamage: number;
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range: number;
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velocity: number;
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tracer: number;
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adsMod: number;
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movementAccuracyMod: number;
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}
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declare class RPEGG extends Gun {
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ammo: {
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rounds: number;
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capacity: number;
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reload: number;
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store: number;
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storeMax: number;
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pickup: number;
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};
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hasScope: boolean;
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longReloadTime: number;
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shortReloadTime: number;
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weaponName: string;
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internalName: string;
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standardMeshName: string;
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rof: number;
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recoil: number;
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automatic: boolean;
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damage: number;
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radius: number;
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totalDamage: number;
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range: number;
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minRange: number;
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velocity: number;
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accuracyMax: number;
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accuracyMin: number;
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accuracyLoss: number;
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accuracyRecover: number;
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absoluteMinAccuracy: number;
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}
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declare class SMG extends Gun {
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ammo: {
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rounds: number;
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capacity: number;
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reload: number;
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store: number;
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storeMax: number;
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pickup: number;
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};
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longReloadTime: number;
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shortReloadTime: number;
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weaponName: string;
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internalName: string;
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standardMeshName: string;
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rof: number;
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recoil: number;
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automatic: boolean;
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damage: number;
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totalDamage: number;
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range: number;
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velocity: number;
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tracer: number;
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adsMod: number;
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movementAccuracyMod: number;
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}
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declare class M24 extends Gun {
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ammo: {
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rounds: number;
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capacity: number;
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reload: number;
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store: number;
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storeMax: number;
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pickup: number;
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};
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hasScope: boolean;
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longReloadTime: number;
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shortReloadTime: number;
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weaponName: string;
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internalName: string;
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standardMeshName: string;
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rof: number;
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recoil: number;
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automatic: boolean;
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damage: number;
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totalDamage: number;
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range: number;
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velocity: number;
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tracer: number;
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movementAccuracyMod: number;
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reloadBloom: boolean;
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reloadTimeMod: number;
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}
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declare class AUG extends Gun {
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ammo: {
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rounds: number;
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capacity: number;
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reload: number;
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store: number;
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storeMax: number;
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pickup: number;
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};
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longReloadTime: number;
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shortReloadTime: number;
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weaponName: string;
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internalName: string;
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standardMeshName: string;
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rof: number;
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recoil: number;
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224
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automatic: boolean;
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225
|
+
movementInstability: number;
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226
|
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damage: number;
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227
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totalDamage: number;
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range: number;
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229
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+
velocity: number;
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230
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tracer: number;
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burst: number;
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232
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burstRof: number;
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233
|
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adsMod: number;
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|
+
movementAccuracyMod: number;
|
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|
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}
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236
|
+
|
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237
|
+
export type AnyGun = Eggk47 | DozenGauge | CSG1 | Cluck9mm | RPEGG | SMG | M24 | AUG;
|
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238
|
+
|
|
239
|
+
export {
|
|
240
|
+
Eggk47,
|
|
241
|
+
DozenGauge,
|
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242
|
+
CSG1,
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243
|
+
Cluck9mm,
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244
|
+
RPEGG,
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245
|
+
SMG,
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246
|
+
M24,
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247
|
+
AUG
|
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248
|
+
}
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|
@@ -0,0 +1,40 @@
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1
|
+
export interface HousePromoItem {
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|
2
|
+
imageExt: string;
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3
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+
link?: string[];
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4
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+
label: string;
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5
|
+
active: boolean;
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6
|
+
id: string;
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7
|
+
weighted: boolean;
|
|
8
|
+
hideOnCG: boolean;
|
|
9
|
+
linksTo: string;
|
|
10
|
+
linksToVipStore?: string;
|
|
11
|
+
linksToTaggedItems?: string;
|
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12
|
+
linksToCreateGame?: string;
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|
13
|
+
linkToTwitch?: string;
|
|
14
|
+
}
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|
15
|
+
|
|
16
|
+
export interface HousePromoAd {
|
|
17
|
+
ad: string;
|
|
18
|
+
weighted: number;
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
export interface ShellLogo {
|
|
22
|
+
imageExt: string;
|
|
23
|
+
label: string;
|
|
24
|
+
active: boolean;
|
|
25
|
+
id: string;
|
|
26
|
+
weighted: boolean;
|
|
27
|
+
hideOnCG: boolean;
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
export interface HousePromo {
|
|
31
|
+
big: HousePromoItem[];
|
|
32
|
+
small: HousePromoItem[];
|
|
33
|
+
bigBanner: HousePromoItem[];
|
|
34
|
+
houseAdPercentChance: number;
|
|
35
|
+
specialItemsTag: string;
|
|
36
|
+
featuredSocialMedia: string;
|
|
37
|
+
premFeatured: string;
|
|
38
|
+
smHouseAds: HousePromoAd[];
|
|
39
|
+
shellLogo: ShellLogo[];
|
|
40
|
+
}
|
|
@@ -0,0 +1,123 @@
|
|
|
1
|
+
import { AUG, CSG1, DozenGauge, Eggk47, M24, RPEGG, SMG } from './guns';
|
|
2
|
+
import { Item } from './items';
|
|
3
|
+
|
|
4
|
+
export declare const findItemById: (id: number) => Item;
|
|
5
|
+
|
|
6
|
+
export declare const ChatFlags: {
|
|
7
|
+
none: number;
|
|
8
|
+
pinned: number;
|
|
9
|
+
team: number;
|
|
10
|
+
}
|
|
11
|
+
|
|
12
|
+
export declare const ChiknWinnerDailyLimit: number;
|
|
13
|
+
|
|
14
|
+
export declare const CollectTypes: {
|
|
15
|
+
AMMO: number;
|
|
16
|
+
GRENADE: number;
|
|
17
|
+
};
|
|
18
|
+
|
|
19
|
+
export declare const CoopStates: {
|
|
20
|
+
start: number;
|
|
21
|
+
score: number;
|
|
22
|
+
win: number;
|
|
23
|
+
capturing: number;
|
|
24
|
+
contested: number;
|
|
25
|
+
takeover: number;
|
|
26
|
+
abandoned: number;
|
|
27
|
+
unclaimed: number;
|
|
28
|
+
};
|
|
29
|
+
|
|
30
|
+
export declare const FirebaseKey: string;
|
|
31
|
+
|
|
32
|
+
export declare const SyncRate: number;
|
|
33
|
+
export declare const FramesBetweenSyncs: number;
|
|
34
|
+
|
|
35
|
+
export declare const GameActions: {
|
|
36
|
+
reset: number;
|
|
37
|
+
pause: number;
|
|
38
|
+
};
|
|
39
|
+
|
|
40
|
+
export declare const GameModes: {
|
|
41
|
+
ffa: number;
|
|
42
|
+
team: number;
|
|
43
|
+
spatula: number;
|
|
44
|
+
kotc: number;
|
|
45
|
+
};
|
|
46
|
+
|
|
47
|
+
export declare const GameOptionFlags: {
|
|
48
|
+
locked: number;
|
|
49
|
+
noTeamChange: number;
|
|
50
|
+
noTeamShuffle: number;
|
|
51
|
+
};
|
|
52
|
+
|
|
53
|
+
export declare const GunList: Array<typeof Eggk47 | typeof DozenGauge | typeof CSG1 | typeof RPEGG | typeof SMG | typeof M24 | typeof AUG>;
|
|
54
|
+
|
|
55
|
+
export declare const IsBrowser: boolean;
|
|
56
|
+
|
|
57
|
+
export declare const ItemTypes: {
|
|
58
|
+
Hat: number;
|
|
59
|
+
Stamp: number;
|
|
60
|
+
Primary: number;
|
|
61
|
+
Secondary: number;
|
|
62
|
+
Grenade: number;
|
|
63
|
+
Melee: number;
|
|
64
|
+
};
|
|
65
|
+
|
|
66
|
+
export declare const Movements: {
|
|
67
|
+
FORWARD: number;
|
|
68
|
+
BACK: number;
|
|
69
|
+
LEFT: number;
|
|
70
|
+
RIGHT: number;
|
|
71
|
+
JUMP: number;
|
|
72
|
+
FIRE: number;
|
|
73
|
+
MELEE: number;
|
|
74
|
+
SCOPE: number;
|
|
75
|
+
};
|
|
76
|
+
|
|
77
|
+
export declare const PlayTypes: {
|
|
78
|
+
joinPublic: number;
|
|
79
|
+
createPrivate: number;
|
|
80
|
+
joinPrivate: number;
|
|
81
|
+
};
|
|
82
|
+
|
|
83
|
+
export declare const ProxiesEnabled: boolean;
|
|
84
|
+
|
|
85
|
+
export declare const ShellStreaks: {
|
|
86
|
+
HardBoiled: number;
|
|
87
|
+
EggBreaker: number;
|
|
88
|
+
Restock: number;
|
|
89
|
+
OverHeal: number;
|
|
90
|
+
DoubleEggs: number;
|
|
91
|
+
MiniEgg: number;
|
|
92
|
+
};
|
|
93
|
+
|
|
94
|
+
export declare const SocialMedias: {
|
|
95
|
+
0: string;
|
|
96
|
+
1: string;
|
|
97
|
+
2: string;
|
|
98
|
+
3: string;
|
|
99
|
+
4: string;
|
|
100
|
+
5: string;
|
|
101
|
+
6: string;
|
|
102
|
+
};
|
|
103
|
+
|
|
104
|
+
export declare const SocialRewards: {
|
|
105
|
+
Discord: string;
|
|
106
|
+
Tiktok: string;
|
|
107
|
+
Instagram: string;
|
|
108
|
+
Steam: string;
|
|
109
|
+
Facebook: string;
|
|
110
|
+
Twitter: string;
|
|
111
|
+
Twitch: string;
|
|
112
|
+
}
|
|
113
|
+
|
|
114
|
+
export declare const StateBufferSize: number;
|
|
115
|
+
|
|
116
|
+
export declare const Teams: {
|
|
117
|
+
blue: number;
|
|
118
|
+
red: number;
|
|
119
|
+
};
|
|
120
|
+
|
|
121
|
+
export declare const URLRewards: string[];
|
|
122
|
+
|
|
123
|
+
export declare const UserAgent: string;
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
export interface Item {
|
|
2
|
+
id: number;
|
|
3
|
+
name: string;
|
|
4
|
+
price: number;
|
|
5
|
+
item_type_id: 1 | 2 | 3 | 4 | 5 | 6 | 7;
|
|
6
|
+
item_type_name: 'Hat' | 'Stamp' | 'Primary' | 'Secondary' | 'Melee' | 'Grenade';
|
|
7
|
+
exclusive_for_class: null | 0 | 1 | 2 | 3 | 4 | 5 | 6;
|
|
8
|
+
item_data: {
|
|
9
|
+
meshName: string;
|
|
10
|
+
tags: string[];
|
|
11
|
+
};
|
|
12
|
+
is_available: boolean;
|
|
13
|
+
unlock: 'default' | 'purchase' | 'physical' | 'manual' | 'premium' | 'vip';
|
|
14
|
+
align: {
|
|
15
|
+
x: number;
|
|
16
|
+
y: number;
|
|
17
|
+
z: number;
|
|
18
|
+
};
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
export const Items: Item[];
|
|
@@ -0,0 +1,98 @@
|
|
|
1
|
+
export interface MapModes {
|
|
2
|
+
FFA: boolean;
|
|
3
|
+
Teams: boolean;
|
|
4
|
+
Spatula: boolean;
|
|
5
|
+
King?: boolean;
|
|
6
|
+
}
|
|
7
|
+
|
|
8
|
+
export type MapAvailability = 'public' | 'private' | 'both';
|
|
9
|
+
|
|
10
|
+
export interface Map {
|
|
11
|
+
filename: string;
|
|
12
|
+
hash: string;
|
|
13
|
+
name: string;
|
|
14
|
+
modes: MapModes;
|
|
15
|
+
availability: MapAvailability;
|
|
16
|
+
numPlayers: string;
|
|
17
|
+
}
|
|
18
|
+
|
|
19
|
+
export interface MapCell {
|
|
20
|
+
x: number;
|
|
21
|
+
y: number;
|
|
22
|
+
z: number;
|
|
23
|
+
rx?: number;
|
|
24
|
+
ry?: number;
|
|
25
|
+
rz?: number;
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
export interface MapData {
|
|
29
|
+
[type: string]: MapCell[];
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
export interface MapSun {
|
|
33
|
+
direction: {
|
|
34
|
+
x: number;
|
|
35
|
+
y: number;
|
|
36
|
+
z: number;
|
|
37
|
+
}
|
|
38
|
+
color: string;
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
export interface MapRender {
|
|
42
|
+
AO?: string;
|
|
43
|
+
Diffuse: string;
|
|
44
|
+
Direct: string;
|
|
45
|
+
Dirt: string;
|
|
46
|
+
Environment?: string;
|
|
47
|
+
FogDensity: string;
|
|
48
|
+
Indirect: string;
|
|
49
|
+
Lights?: string;
|
|
50
|
+
LightsReflect?: string;
|
|
51
|
+
pointLightIntensity: number;
|
|
52
|
+
Reflect: string;
|
|
53
|
+
Sun?: string;
|
|
54
|
+
SunReflect?: string;
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
export interface MapExtents {
|
|
58
|
+
x: {
|
|
59
|
+
min: number;
|
|
60
|
+
max: number;
|
|
61
|
+
}
|
|
62
|
+
y: {
|
|
63
|
+
min: number;
|
|
64
|
+
max: number;
|
|
65
|
+
}
|
|
66
|
+
z: {
|
|
67
|
+
min: number;
|
|
68
|
+
max: number;
|
|
69
|
+
}
|
|
70
|
+
width: number;
|
|
71
|
+
height: number;
|
|
72
|
+
depth: number;
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
export interface MapJSON {
|
|
76
|
+
fileVersion: number;
|
|
77
|
+
sun: MapSun;
|
|
78
|
+
ambient: string;
|
|
79
|
+
fog: {
|
|
80
|
+
density: string;
|
|
81
|
+
color: string;
|
|
82
|
+
}
|
|
83
|
+
data: MapData;
|
|
84
|
+
palette: string[];
|
|
85
|
+
render: MapRender;
|
|
86
|
+
width: number;
|
|
87
|
+
height: number;
|
|
88
|
+
depth: number;
|
|
89
|
+
name: string;
|
|
90
|
+
surfaceArea: number;
|
|
91
|
+
extents: MapExtents;
|
|
92
|
+
skybox: 'default' | 'moonbase' | 'night' | 'whimsical';
|
|
93
|
+
modes: MapModes;
|
|
94
|
+
availability: MapAvailability;
|
|
95
|
+
numPlayers: string;
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
export const Maps: Map[];
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
export interface ShopItem {
|
|
2
|
+
itemIds: number[] | null;
|
|
3
|
+
sku: string;
|
|
4
|
+
name: string;
|
|
5
|
+
price: number;
|
|
6
|
+
salePrice: number | null;
|
|
7
|
+
flagText: string;
|
|
8
|
+
type: 'currency' | 'item' | 'subscription' | 'pass' | 'bundle';
|
|
9
|
+
inStore: number;
|
|
10
|
+
currency: number;
|
|
11
|
+
isActive: boolean;
|
|
12
|
+
id: number;
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
export const ShopItems: ShopItem[];
|