ygopro-msg-encode 1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.eslintignore +4 -0
- package/.eslintrc.js +25 -0
- package/.prettierrc +4 -0
- package/AGENTS.md +12 -0
- package/CHANGES.md +270 -0
- package/CTOS_STOC_IMPLEMENTATION.md +279 -0
- package/FINAL_SUMMARY.md +357 -0
- package/FULL_PAYLOAD_SUMMARY.md +491 -0
- package/FULL_PAYLOAD_UPDATE.md +598 -0
- package/IMPLEMENTATION_SUMMARY.md +294 -0
- package/LICENSE +22 -0
- package/MSG_IMPLEMENTATION_SUMMARY.md +358 -0
- package/OPPONENT_VIEW_SUMMARY.md +387 -0
- package/PROJECT_COMPLETE.md +565 -0
- package/QUICK_REFERENCE.md +352 -0
- package/README.md +494 -0
- package/REAL_IP_STRING_UPDATE.md +289 -0
- package/TESTS_MIGRATION.md +342 -0
- package/VARIABLE_LENGTH_STRINGS.md +224 -0
- package/VARIABLE_LENGTH_UPDATE.md +229 -0
- package/dist/index.cjs +5131 -0
- package/dist/index.cjs.map +7 -0
- package/dist/index.d.ts +6 -0
- package/dist/index.mjs +5185 -0
- package/dist/index.mjs.map +7 -0
- package/dist/src/binary/binary-meta.d.ts +18 -0
- package/dist/src/binary/fill-binary-fields.d.ts +2 -0
- package/dist/src/metadata.d.ts +10 -0
- package/dist/src/proto-base/payload-base.d.ts +8 -0
- package/dist/src/proto-base/registry-base.d.ts +13 -0
- package/dist/src/protos/common/host-info.d.ts +12 -0
- package/dist/src/protos/common/index.d.ts +1 -0
- package/dist/src/protos/ctos/base.d.ts +17 -0
- package/dist/src/protos/ctos/index.d.ts +3 -0
- package/dist/src/protos/ctos/proto/chat.d.ts +9 -0
- package/dist/src/protos/ctos/proto/create-game.d.ts +8 -0
- package/dist/src/protos/ctos/proto/external-address.d.ts +12 -0
- package/dist/src/protos/ctos/proto/hand-result.d.ts +5 -0
- package/dist/src/protos/ctos/proto/hs-notready.d.ts +4 -0
- package/dist/src/protos/ctos/proto/hs-ready.d.ts +4 -0
- package/dist/src/protos/ctos/proto/hs-start.d.ts +4 -0
- package/dist/src/protos/ctos/proto/hs-toduelist.d.ts +4 -0
- package/dist/src/protos/ctos/proto/hs-toobserver.d.ts +4 -0
- package/dist/src/protos/ctos/proto/index.d.ts +19 -0
- package/dist/src/protos/ctos/proto/join-game.d.ts +7 -0
- package/dist/src/protos/ctos/proto/kick.d.ts +5 -0
- package/dist/src/protos/ctos/proto/leave-game.d.ts +4 -0
- package/dist/src/protos/ctos/proto/player-info.d.ts +5 -0
- package/dist/src/protos/ctos/proto/request-field.d.ts +4 -0
- package/dist/src/protos/ctos/proto/response.d.ts +7 -0
- package/dist/src/protos/ctos/proto/surrender.d.ts +4 -0
- package/dist/src/protos/ctos/proto/time-confirm.d.ts +4 -0
- package/dist/src/protos/ctos/proto/tp-result.d.ts +5 -0
- package/dist/src/protos/ctos/proto/update-deck.d.ts +11 -0
- package/dist/src/protos/ctos/registry.d.ts +3 -0
- package/dist/src/protos/msg/base.d.ts +9 -0
- package/dist/src/protos/msg/index.d.ts +3 -0
- package/dist/src/protos/msg/proto/add-counter.d.ts +9 -0
- package/dist/src/protos/msg/proto/announce-attrib.d.ts +7 -0
- package/dist/src/protos/msg/proto/announce-card.d.ts +7 -0
- package/dist/src/protos/msg/proto/announce-number.d.ts +7 -0
- package/dist/src/protos/msg/proto/announce-race.d.ts +7 -0
- package/dist/src/protos/msg/proto/attack-disabled.d.ts +4 -0
- package/dist/src/protos/msg/proto/attack.d.ts +12 -0
- package/dist/src/protos/msg/proto/battle.d.ts +18 -0
- package/dist/src/protos/msg/proto/become-target.d.ts +6 -0
- package/dist/src/protos/msg/proto/cancel-target.d.ts +11 -0
- package/dist/src/protos/msg/proto/card-hint.d.ts +10 -0
- package/dist/src/protos/msg/proto/card-query.d.ts +38 -0
- package/dist/src/protos/msg/proto/card-target.d.ts +11 -0
- package/dist/src/protos/msg/proto/chain-disabled.d.ts +5 -0
- package/dist/src/protos/msg/proto/chain-end.d.ts +4 -0
- package/dist/src/protos/msg/proto/chain-negated.d.ts +5 -0
- package/dist/src/protos/msg/proto/chain-solved.d.ts +5 -0
- package/dist/src/protos/msg/proto/chain-solving.d.ts +5 -0
- package/dist/src/protos/msg/proto/chained.d.ts +5 -0
- package/dist/src/protos/msg/proto/chaining.d.ts +12 -0
- package/dist/src/protos/msg/proto/confirm-cards.d.ts +16 -0
- package/dist/src/protos/msg/proto/confirm-decktop.d.ts +14 -0
- package/dist/src/protos/msg/proto/confirm-extratop.d.ts +14 -0
- package/dist/src/protos/msg/proto/damage-step-end.d.ts +4 -0
- package/dist/src/protos/msg/proto/damage-step-start.d.ts +4 -0
- package/dist/src/protos/msg/proto/damage.d.ts +6 -0
- package/dist/src/protos/msg/proto/deck-top.d.ts +8 -0
- package/dist/src/protos/msg/proto/draw.d.ts +8 -0
- package/dist/src/protos/msg/proto/equip.d.ts +12 -0
- package/dist/src/protos/msg/proto/field-disabled.d.ts +5 -0
- package/dist/src/protos/msg/proto/flipsummoned.d.ts +4 -0
- package/dist/src/protos/msg/proto/flipsummoning.d.ts +9 -0
- package/dist/src/protos/msg/proto/hand-res.d.ts +5 -0
- package/dist/src/protos/msg/proto/hint.d.ts +7 -0
- package/dist/src/protos/msg/proto/index.d.ts +85 -0
- package/dist/src/protos/msg/proto/lpupdate.d.ts +6 -0
- package/dist/src/protos/msg/proto/match-kill.d.ts +5 -0
- package/dist/src/protos/msg/proto/missed-effect.d.ts +7 -0
- package/dist/src/protos/msg/proto/move.d.ts +14 -0
- package/dist/src/protos/msg/proto/new-phase.d.ts +5 -0
- package/dist/src/protos/msg/proto/new-turn.d.ts +5 -0
- package/dist/src/protos/msg/proto/pay-lpcost.d.ts +6 -0
- package/dist/src/protos/msg/proto/player-hint.d.ts +7 -0
- package/dist/src/protos/msg/proto/pos-change.d.ts +12 -0
- package/dist/src/protos/msg/proto/random-selected.d.ts +7 -0
- package/dist/src/protos/msg/proto/recover.d.ts +6 -0
- package/dist/src/protos/msg/proto/reload-field.d.ts +36 -0
- package/dist/src/protos/msg/proto/remove-counter.d.ts +9 -0
- package/dist/src/protos/msg/proto/reset-time.d.ts +6 -0
- package/dist/src/protos/msg/proto/retry.d.ts +4 -0
- package/dist/src/protos/msg/proto/reverse-deck.d.ts +4 -0
- package/dist/src/protos/msg/proto/rock-paper-scissors.d.ts +5 -0
- package/dist/src/protos/msg/proto/select-battlecmd.d.ts +25 -0
- package/dist/src/protos/msg/proto/select-card.d.ts +17 -0
- package/dist/src/protos/msg/proto/select-chain.d.ts +19 -0
- package/dist/src/protos/msg/proto/select-counter.d.ts +17 -0
- package/dist/src/protos/msg/proto/select-disfield.d.ts +7 -0
- package/dist/src/protos/msg/proto/select-effectyn.d.ts +11 -0
- package/dist/src/protos/msg/proto/select-idlecmd.d.ts +37 -0
- package/dist/src/protos/msg/proto/select-option.d.ts +7 -0
- package/dist/src/protos/msg/proto/select-place.d.ts +7 -0
- package/dist/src/protos/msg/proto/select-position.d.ts +7 -0
- package/dist/src/protos/msg/proto/select-sum.d.ts +20 -0
- package/dist/src/protos/msg/proto/select-tribute.d.ts +18 -0
- package/dist/src/protos/msg/proto/select-unselect-card.d.ts +20 -0
- package/dist/src/protos/msg/proto/select-yesno.d.ts +6 -0
- package/dist/src/protos/msg/proto/set.d.ts +5 -0
- package/dist/src/protos/msg/proto/shuffle-deck.d.ts +5 -0
- package/dist/src/protos/msg/proto/shuffle-extra.d.ts +8 -0
- package/dist/src/protos/msg/proto/shuffle-hand.d.ts +8 -0
- package/dist/src/protos/msg/proto/shuffle-set-card.d.ts +17 -0
- package/dist/src/protos/msg/proto/sort-card.d.ts +13 -0
- package/dist/src/protos/msg/proto/spsummoned.d.ts +4 -0
- package/dist/src/protos/msg/proto/spsummoning.d.ts +9 -0
- package/dist/src/protos/msg/proto/start.d.ts +14 -0
- package/dist/src/protos/msg/proto/summoned.d.ts +4 -0
- package/dist/src/protos/msg/proto/summoning.d.ts +9 -0
- package/dist/src/protos/msg/proto/swap-grave-deck.d.ts +5 -0
- package/dist/src/protos/msg/proto/swap.d.ts +12 -0
- package/dist/src/protos/msg/proto/tag-swap.d.ts +14 -0
- package/dist/src/protos/msg/proto/toss-coin.d.ts +7 -0
- package/dist/src/protos/msg/proto/toss-dice.d.ts +7 -0
- package/dist/src/protos/msg/proto/update-card.d.ts +14 -0
- package/dist/src/protos/msg/proto/update-data.d.ts +12 -0
- package/dist/src/protos/msg/proto/waiting.d.ts +4 -0
- package/dist/src/protos/msg/proto/win.d.ts +6 -0
- package/dist/src/protos/msg/registry.d.ts +3 -0
- package/dist/src/protos/stoc/base.d.ts +17 -0
- package/dist/src/protos/stoc/index.d.ts +3 -0
- package/dist/src/protos/stoc/proto/change-side.d.ts +4 -0
- package/dist/src/protos/stoc/proto/chat.d.ts +10 -0
- package/dist/src/protos/stoc/proto/create-game.d.ts +5 -0
- package/dist/src/protos/stoc/proto/deck-count.d.ts +5 -0
- package/dist/src/protos/stoc/proto/duel-end.d.ts +4 -0
- package/dist/src/protos/stoc/proto/duel-start.d.ts +4 -0
- package/dist/src/protos/stoc/proto/error-msg.d.ts +6 -0
- package/dist/src/protos/stoc/proto/field-finish.d.ts +4 -0
- package/dist/src/protos/stoc/proto/game-msg.d.ts +9 -0
- package/dist/src/protos/stoc/proto/hand-result.d.ts +6 -0
- package/dist/src/protos/stoc/proto/hs-player-change.d.ts +5 -0
- package/dist/src/protos/stoc/proto/hs-player-enter.d.ts +6 -0
- package/dist/src/protos/stoc/proto/hs-watch-change.d.ts +5 -0
- package/dist/src/protos/stoc/proto/index.d.ts +24 -0
- package/dist/src/protos/stoc/proto/join-game.d.ts +6 -0
- package/dist/src/protos/stoc/proto/leave-game.d.ts +5 -0
- package/dist/src/protos/stoc/proto/replay.d.ts +11 -0
- package/dist/src/protos/stoc/proto/select-hand.d.ts +4 -0
- package/dist/src/protos/stoc/proto/select-tp.d.ts +4 -0
- package/dist/src/protos/stoc/proto/srvpro-roomlist.d.ts +18 -0
- package/dist/src/protos/stoc/proto/teammate-surrender.d.ts +4 -0
- package/dist/src/protos/stoc/proto/time-limit.d.ts +6 -0
- package/dist/src/protos/stoc/proto/tp-result.d.ts +4 -0
- package/dist/src/protos/stoc/proto/type-change.d.ts +5 -0
- package/dist/src/protos/stoc/proto/waiting-side.d.ts +4 -0
- package/dist/src/protos/stoc/registry.d.ts +3 -0
- package/dist/src/vendor/ocgcore-constants.d.ts +360 -0
- package/dist/src/vendor/script-constants.d.ts +836 -0
- package/index.ts +6 -0
- package/package.json +74 -0
- package/scripts/gen-constants.js +156 -0
- package/tsconfig.json +20 -0
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# opponentView 实现总结
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本文档总结了所有实现 `opponentView`(对手视角)的 MSG 类及其隐藏逻辑。
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## 1. MSG_DRAW (90) - 抽卡
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**字段**: `player`, `count`, `cards[]`
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**逻辑**: 隐藏未公开的抽卡
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```typescript
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opponentView(): this {
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const view = this.copy();
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view.cards = view.cards.map((card) => {
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// 如果卡片的高位(0x80000000)未设置,对方看不到,返回 0
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if (!(card & 0x80000000)) {
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return 0;
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}
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return card;
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});
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return view;
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}
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```
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**说明**:
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- 卡片代码高位 `0x80000000` 表示该卡是否公开
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- 未公开的抽卡对对手显示为 0
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---
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## 2. MSG_DECK_TOP (38) - 卡组顶部
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**字段**: `player`, `sequence`, `code`
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**逻辑**: 隐藏未公开的卡组顶部卡片
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```typescript
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opponentView(): this {
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const view = this.copy();
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if (!(view.code & 0x80000000)) {
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view.code = 0;
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}
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return view;
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}
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```
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**说明**:
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- 只有设置了公开标志的卡组顶部卡片对手才能看到
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- 未公开的显示为 0
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---
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## 3. MSG_SHUFFLE_HAND (33) - 洗手牌
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**字段**: `player`, `count`, `cards[]`
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**逻辑**: 完全隐藏手牌信息
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```typescript
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opponentView(): this {
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const view = this.copy();
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view.cards = view.cards.map(() => 0);
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return view;
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}
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```
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**说明**:
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- 洗手牌时,对手完全看不到任何手牌信息
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- 所有卡片都显示为 0
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---
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## 4. MSG_SHUFFLE_EXTRA (39) - 洗额外卡组
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**字段**: `player`, `count`, `cards[]`
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**逻辑**: 隐藏未公开的额外卡组卡片
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```typescript
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opponentView(): this {
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const view = this.copy();
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view.cards = view.cards.map((card) => {
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if (!(card & 0x80000000)) {
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return 0;
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}
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return card;
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});
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return view;
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}
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```
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**说明**:
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- 类似 MSG_DRAW,使用 `0x80000000` 标志判断是否公开
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- 未公开的额外卡组卡片显示为 0
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---
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## 5. MSG_TAG_SWAP (161) - TAG 决斗交换
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**字段**: `player`, `mzoneCount`, `extraCount`, `pzoneCount`, `handCount`, `handCards[]`, `extraCards[]`, `mzoneFlags`
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**逻辑**: 隐藏手牌和未公开的额外卡组
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```typescript
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opponentView(): this {
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const view = this.copy();
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view.handCards = view.handCards.map(() => 0);
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view.extraCards = view.extraCards.map((card) => {
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if (!(card & 0x80000000)) {
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return 0;
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}
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return card;
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});
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return view;
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}
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teammateView(): this {
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return this.opponentView(); // 队友也看不到
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}
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```
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**说明**:
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- TAG 交换时,手牌完全隐藏
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- 额外卡组只显示公开的卡片
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- **特殊**: 队友视角和对手视角相同(都看不到)
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---
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## 6. MSG_CONFIRM_DECKTOP (30) - 确认卡组顶部
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**字段**: `player`, `count`, `cards[]` (每张卡包含 `code`, `controller`, `location`, `sequence`)
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**逻辑**: 隐藏未公开的卡片代码
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```typescript
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opponentView(): this {
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const view = this.copy();
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view.cards = view.cards.map((card) => {
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const c = { ...card };
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if (!(c.code & 0x80000000)) {
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c.code = 0;
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}
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return c;
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});
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return view;
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}
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```
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**说明**:
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- 保留卡片位置信息(controller, location, sequence)
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- 只隐藏未公开的卡片代码
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---
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|
+
|
|
149
|
+
## 7. MSG_CONFIRM_EXTRATOP (42) - 确认额外卡组顶部
|
|
150
|
+
|
|
151
|
+
**字段**: `player`, `count`, `cards[]` (每张卡包含 `code`, `controller`, `location`, `sequence`)
|
|
152
|
+
|
|
153
|
+
**逻辑**: 同 MSG_CONFIRM_DECKTOP
|
|
154
|
+
```typescript
|
|
155
|
+
opponentView(): this {
|
|
156
|
+
const view = this.copy();
|
|
157
|
+
view.cards = view.cards.map((card) => {
|
|
158
|
+
const c = { ...card };
|
|
159
|
+
if (!(c.code & 0x80000000)) {
|
|
160
|
+
c.code = 0;
|
|
161
|
+
}
|
|
162
|
+
return c;
|
|
163
|
+
});
|
|
164
|
+
return view;
|
|
165
|
+
}
|
|
166
|
+
```
|
|
167
|
+
|
|
168
|
+
**说明**:
|
|
169
|
+
- 逻辑完全相同于 MSG_CONFIRM_DECKTOP
|
|
170
|
+
- 只是针对额外卡组
|
|
171
|
+
|
|
172
|
+
---
|
|
173
|
+
|
|
174
|
+
## 8. MSG_CONFIRM_CARDS (31) - 确认卡片
|
|
175
|
+
|
|
176
|
+
**字段**: `player`, `unused`, `count`, `cards[]` (每张卡包含 `code`, `controller`, `location`, `sequence`, `subsequence`)
|
|
177
|
+
|
|
178
|
+
**逻辑**: 同 MSG_CONFIRM_DECKTOP
|
|
179
|
+
```typescript
|
|
180
|
+
opponentView(): this {
|
|
181
|
+
const view = this.copy();
|
|
182
|
+
view.cards = view.cards.map((card) => {
|
|
183
|
+
const c = { ...card };
|
|
184
|
+
if (!(c.code & 0x80000000)) {
|
|
185
|
+
c.code = 0;
|
|
186
|
+
}
|
|
187
|
+
return c;
|
|
188
|
+
});
|
|
189
|
+
return view;
|
|
190
|
+
}
|
|
191
|
+
```
|
|
192
|
+
|
|
193
|
+
**说明**:
|
|
194
|
+
- 逻辑完全相同于 MSG_CONFIRM_DECKTOP
|
|
195
|
+
- 可以确认任意位置的卡片
|
|
196
|
+
|
|
197
|
+
---
|
|
198
|
+
|
|
199
|
+
## 9. MSG_UPDATE_CARD (7) - 更新单张卡片信息
|
|
200
|
+
|
|
201
|
+
**字段**: `controller`, `location`, `sequence`, `card: CardQuery`
|
|
202
|
+
|
|
203
|
+
**逻辑**: 隐藏盖放卡片的详细信息
|
|
204
|
+
```typescript
|
|
205
|
+
opponentView(): this {
|
|
206
|
+
const copy = this.copy();
|
|
207
|
+
// 如果卡片是盖放的,清除查询数据(只保留 flags = QUERY_CODE,code = 0)
|
|
208
|
+
if (copy.card?.position && (copy.card.position & POS_FACEDOWN)) {
|
|
209
|
+
const clearedCard = new CardQuery();
|
|
210
|
+
clearedCard.flags = QUERY_CODE;
|
|
211
|
+
clearedCard.code = 0;
|
|
212
|
+
clearedCard.empty = false;
|
|
213
|
+
copy.card = clearedCard;
|
|
214
|
+
}
|
|
215
|
+
return copy;
|
|
216
|
+
}
|
|
217
|
+
|
|
218
|
+
teammateView(): this {
|
|
219
|
+
// TAG 决斗中,队友的视角规则:
|
|
220
|
+
// - 场上卡片 (LOCATION_ONFIELD):队友可以看到己方盖放的卡片
|
|
221
|
+
// - 其他位置:和对手视角相同
|
|
222
|
+
if (this.location & LOCATION_ONFIELD) {
|
|
223
|
+
return this.copy();
|
|
224
|
+
} else {
|
|
225
|
+
return this.opponentView();
|
|
226
|
+
}
|
|
227
|
+
}
|
|
228
|
+
|
|
229
|
+
playerView(playerId: number): this {
|
|
230
|
+
// 特殊实现:使用 controller 字段判断
|
|
231
|
+
if (this.controller === playerId) {
|
|
232
|
+
return this.copy();
|
|
233
|
+
}
|
|
234
|
+
return this.opponentView();
|
|
235
|
+
}
|
|
236
|
+
```
|
|
237
|
+
|
|
238
|
+
**说明**:
|
|
239
|
+
- 根据卡片的 `position` 字段判断是否盖放(POS_FACEDOWN)
|
|
240
|
+
- 盖放的卡片只保留最基本的信息(flags 和 code = 0)
|
|
241
|
+
- **队友视角**: 场上盖放可见,非场上盖放隐藏
|
|
242
|
+
- **特殊**: 需要重写 playerView,因为字段名是 `controller` 不是 `player`
|
|
243
|
+
|
|
244
|
+
---
|
|
245
|
+
|
|
246
|
+
## 10. MSG_UPDATE_DATA (6) - 更新区域所有卡片信息
|
|
247
|
+
|
|
248
|
+
**字段**: `player`, `location`, `cards: CardQuery[]`
|
|
249
|
+
|
|
250
|
+
**逻辑**: 隐藏盖放卡片的详细信息
|
|
251
|
+
```typescript
|
|
252
|
+
opponentView(): this {
|
|
253
|
+
const copy = this.copy();
|
|
254
|
+
if (copy.cards) {
|
|
255
|
+
copy.cards = copy.cards.map((card) => {
|
|
256
|
+
if (card.position && (card.position & POS_FACEDOWN)) {
|
|
257
|
+
// 盖放的卡片,清除所有查询数据
|
|
258
|
+
const clearedCard = new CardQuery();
|
|
259
|
+
clearedCard.flags = 0;
|
|
260
|
+
clearedCard.empty = true;
|
|
261
|
+
return clearedCard;
|
|
262
|
+
}
|
|
263
|
+
return card;
|
|
264
|
+
});
|
|
265
|
+
}
|
|
266
|
+
return copy;
|
|
267
|
+
}
|
|
268
|
+
|
|
269
|
+
teammateView(): this {
|
|
270
|
+
// TAG 决斗中,队友的视角规则:
|
|
271
|
+
// - MZONE/SZONE:队友可以看到己方盖放的卡片
|
|
272
|
+
// - HAND:队友也看不到非公开的手牌
|
|
273
|
+
// - 其他公开区域:队友可以看到
|
|
274
|
+
|
|
275
|
+
if (this.location === LOCATION_MZONE || this.location === LOCATION_SZONE) {
|
|
276
|
+
return this.copy(); // 场上盖放可见
|
|
277
|
+
} else if (this.location === LOCATION_HAND) {
|
|
278
|
+
// 手牌:只有公开的才能看到
|
|
279
|
+
const copy = this.copy();
|
|
280
|
+
if (copy.cards) {
|
|
281
|
+
copy.cards = copy.cards.map((card) => {
|
|
282
|
+
if (!card.position || !(card.position & POS_FACEUP)) {
|
|
283
|
+
const clearedCard = new CardQuery();
|
|
284
|
+
clearedCard.flags = 0;
|
|
285
|
+
clearedCard.empty = true;
|
|
286
|
+
return clearedCard;
|
|
287
|
+
}
|
|
288
|
+
return card;
|
|
289
|
+
});
|
|
290
|
+
}
|
|
291
|
+
return copy;
|
|
292
|
+
} else {
|
|
293
|
+
return this.copy(); // 其他区域可见
|
|
294
|
+
}
|
|
295
|
+
}
|
|
296
|
+
```
|
|
297
|
+
|
|
298
|
+
**说明**:
|
|
299
|
+
- 对手视角:所有盖放的卡片都清除为空数据
|
|
300
|
+
- **队友视角(复杂)**:
|
|
301
|
+
- MZONE/SZONE(场上):可以看到盖放的卡片
|
|
302
|
+
- HAND(手牌):只能看到公开的手牌
|
|
303
|
+
- 其他区域(墓地、除外等):通常都能看到
|
|
304
|
+
|
|
305
|
+
---
|
|
306
|
+
|
|
307
|
+
## 隐藏逻辑分类
|
|
308
|
+
|
|
309
|
+
### 1. 完全隐藏(显示为 0)
|
|
310
|
+
- MSG_SHUFFLE_HAND - 所有手牌
|
|
311
|
+
- MSG_TAG_SWAP - 所有手牌
|
|
312
|
+
|
|
313
|
+
### 2. 条件隐藏(0x80000000 标志位)
|
|
314
|
+
- MSG_DRAW - 未公开的抽卡
|
|
315
|
+
- MSG_DECK_TOP - 未公开的卡组顶部
|
|
316
|
+
- MSG_SHUFFLE_EXTRA - 未公开的额外卡组
|
|
317
|
+
- MSG_TAG_SWAP - 未公开的额外卡组
|
|
318
|
+
- MSG_CONFIRM_DECKTOP - 未公开的卡片代码
|
|
319
|
+
- MSG_CONFIRM_EXTRATOP - 未公开的卡片代码
|
|
320
|
+
- MSG_CONFIRM_CARDS - 未公开的卡片代码
|
|
321
|
+
|
|
322
|
+
### 3. 位置状态隐藏(POS_FACEDOWN)
|
|
323
|
+
- MSG_UPDATE_CARD - 盖放的卡片
|
|
324
|
+
- MSG_UPDATE_DATA - 盖放的卡片
|
|
325
|
+
|
|
326
|
+
---
|
|
327
|
+
|
|
328
|
+
## TAG 决斗队友视角特殊规则
|
|
329
|
+
|
|
330
|
+
### 完全隐藏(队友也看不到)
|
|
331
|
+
- MSG_TAG_SWAP - 手牌和未公开额外卡组
|
|
332
|
+
|
|
333
|
+
### 条件可见(根据位置和状态)
|
|
334
|
+
- MSG_UPDATE_CARD:
|
|
335
|
+
- ✅ 场上盖放卡片可见
|
|
336
|
+
- ❌ 非场上盖放卡片隐藏
|
|
337
|
+
|
|
338
|
+
- MSG_UPDATE_DATA:
|
|
339
|
+
- ✅ MZONE/SZONE 盖放卡片可见
|
|
340
|
+
- ❌ HAND 非公开手牌隐藏
|
|
341
|
+
- ✅ GRAVE/REMOVED 等区域可见
|
|
342
|
+
|
|
343
|
+
---
|
|
344
|
+
|
|
345
|
+
## playerView 特殊实现
|
|
346
|
+
|
|
347
|
+
### 基类默认实现
|
|
348
|
+
检查 `this['player']` 字段,匹配则返回完整数据,否则返回 opponentView()
|
|
349
|
+
|
|
350
|
+
### 需要重写的 MSG
|
|
351
|
+
- **MSG_UPDATE_CARD**: 字段名是 `controller` 而非 `player`,需要重写判断逻辑
|
|
352
|
+
|
|
353
|
+
---
|
|
354
|
+
|
|
355
|
+
## 公开标志位说明
|
|
356
|
+
|
|
357
|
+
### 0x80000000 - 公开标志
|
|
358
|
+
- 设置:卡片对所有人可见(包括对手)
|
|
359
|
+
- 未设置:卡片仅对控制者可见
|
|
360
|
+
|
|
361
|
+
### POS_FACEDOWN (位置标志)
|
|
362
|
+
- POS_FACEDOWN = 10 (0x0A)
|
|
363
|
+
- POS_FACEDOWN_ATTACK = 2
|
|
364
|
+
- POS_FACEDOWN_DEFENSE = 8
|
|
365
|
+
- 用于判断卡片是否盖放
|
|
366
|
+
|
|
367
|
+
### POS_FACEUP (位置标志)
|
|
368
|
+
- POS_FACEUP = 5
|
|
369
|
+
- POS_FACEUP_ATTACK = 1
|
|
370
|
+
- POS_FACEUP_DEFENSE = 4
|
|
371
|
+
- 用于判断卡片是否表侧
|
|
372
|
+
|
|
373
|
+
---
|
|
374
|
+
|
|
375
|
+
## 总结
|
|
376
|
+
|
|
377
|
+
共有 **10 个 MSG 类**实现了 opponentView:
|
|
378
|
+
|
|
379
|
+
1. **简单隐藏类**(4 个): DRAW, DECK_TOP, SHUFFLE_HAND, SHUFFLE_EXTRA
|
|
380
|
+
2. **确认类**(3 个): CONFIRM_DECKTOP, CONFIRM_EXTRATOP, CONFIRM_CARDS
|
|
381
|
+
3. **TAG 决斗类**(1 个): TAG_SWAP
|
|
382
|
+
4. **查询数据类**(2 个): UPDATE_CARD, UPDATE_DATA
|
|
383
|
+
|
|
384
|
+
其中,**UPDATE_CARD** 和 **UPDATE_DATA** 的实现最为复杂,包含:
|
|
385
|
+
- opponentView: 隐藏盖放卡片
|
|
386
|
+
- teammateView: 根据位置区分队友可见性
|
|
387
|
+
- playerView: 根据控制者/玩家 ID 判断
|