yeow-api 0.2.13 → 0.2.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "yeow-api",
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- "version": "0.2.13",
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+ "version": "0.2.16",
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  "description": "Yeow API �?TypeScript OOP wrappers over the task protocol",
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  "type": "module",
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  "main": "./src/index.ts",
@@ -0,0 +1,29 @@
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+ import { listen, respond, close } from './http.js';
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+
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+ export async function createServer(port?: number) {
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+ const routes: Record<string, Record<string, (req: any) => any>> = {};
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+ const srv = await listen(async (req: any) => {
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+ const method = (req.method || 'GET').toUpperCase();
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+ const handler = routes[method]?.[req.path];
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+ if (handler) {
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+ const result = await handler(req);
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+ if (result !== undefined) {
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+ const opts = typeof result === 'string' ? { body: result } : result;
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+ await respond(req.serverId, req.connId, opts);
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+ return;
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+ }
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+ } else {
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+ await respond(req.serverId, req.connId, { status: 404, body: 'Not Found' });
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+ }
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+ }, port);
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+
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+ const api = {
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+ port: srv.port,
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+ get(path: string, handler: (req: any) => any) { (routes['GET'] ??= {})[path] = handler; return api; },
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+ post(path: string, handler: (req: any) => any) { (routes['POST'] ??= {})[path] = handler; return api; },
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+ put(path: string, handler: (req: any) => any) { (routes['PUT'] ??= {})[path] = handler; return api; },
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+ del(path: string, handler: (req: any) => any) { (routes['DELETE'] ??= {})[path] = handler; return api; },
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+ close() { close(srv.serverId); },
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+ };
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+ return api;
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+ }
package/src/event.ts CHANGED
@@ -156,6 +156,78 @@ export interface ServerPingEvent {
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  motd: string;
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  }
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+ export interface PlayerTeleportEvent {
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+ player: Player;
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+ from: Location;
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+ to: Location;
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+ cause: string;
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+ }
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+
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+ export interface PlayerItemConsumeEvent {
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+ player: Player;
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+ itemType: string;
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+ }
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+
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+ export interface EntityExplodeEvent {
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+ entity: string;
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+ entityType: string;
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+ x: number;
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+ y: number;
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+ z: number;
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+ blockCount: number;
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+ }
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+
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+ export interface EntityRegainHealthEvent {
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+ entity: string;
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+ amount: number;
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+ reason: string;
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+ }
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+
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+ export interface EntityTargetEvent {
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+ entity: string;
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+ target: string | null;
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+ }
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+
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+ export interface ProjectileHitEvent {
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+ entity: string;
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+ projectileType: string;
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+ hitEntity: string | null;
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+ hitBlock: { x: number; y: number; z: number; type: string } | null;
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+ }
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+
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+ export interface BlockFadeEvent {
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+ block: string;
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+ x: number;
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+ y: number;
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+ z: number;
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+ }
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+
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+ export interface BlockGrowEvent {
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+ block: string;
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+ x: number;
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+ y: number;
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+ z: number;
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+ }
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+
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+ export interface BlockSpreadEvent {
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+ block: string;
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+ x: number;
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+ y: number;
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+ z: number;
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+ }
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+
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+ export interface BlockExplodeEvent {
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+ block: string;
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+ x: number;
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+ y: number;
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+ z: number;
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+ }
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+
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+ export interface ServerCommandEvent {
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+ command: string;
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+ sender: string;
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+ }
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+
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  // ── Event Type Mapping ─────────────────────────────────────────────
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  type EventMap = {
@@ -181,9 +253,20 @@ type EventMap = {
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  projectileLaunch: ProjectileLaunchEvent;
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  blockBreak: BlockBreakEvent;
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  blockPlace: BlockPlaceEvent;
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+ blockFade: BlockFadeEvent;
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+ blockGrow: BlockGrowEvent;
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+ blockSpread: BlockSpreadEvent;
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+ blockExplode: BlockExplodeEvent;
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  inventoryOpen: InventoryOpenEvent;
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  inventoryClose: InventoryCloseEvent;
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  serverPing: ServerPingEvent;
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+ serverCommand: ServerCommandEvent;
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+ playerTeleport: PlayerTeleportEvent;
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+ playerItemConsume: PlayerItemConsumeEvent;
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+ entityExplode: EntityExplodeEvent;
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+ entityRegainHealth: EntityRegainHealthEvent;
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+ entityTarget: EntityTargetEvent;
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+ projectileHit: ProjectileHitEvent;
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  };
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  // ── Event Data Adapter ──────────────────────────────────────────────
@@ -203,6 +286,7 @@ function adaptEvent(type: string, data: any): any {
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  switch (type) {
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  case 'playerJoin': case 'playerQuit': case 'playerChat': case 'playerMove':
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  case 'playerInteract': case 'playerCommand': case 'playerDeath': case 'playerRespawn':
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+ case 'playerTeleport': case 'playerItemConsume':
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  case 'playerDropItem': case 'playerPickupItem': case 'playerBucketFill': case 'playerBucketEmpty':
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  case 'playerExpChange': case 'playerLevelChange': case 'playerGameModeChange': case 'foodLevelChange':
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  case 'blockBreak': case 'blockPlace': case 'inventoryOpen': case 'inventoryClose':
package/src/index.ts CHANGED
@@ -7,15 +7,19 @@ export { eventOn, eventOff } from './event.js';
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  export type {
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  PlayerJoinEvent, PlayerQuitEvent, PlayerChatEvent, PlayerMoveEvent,
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  PlayerInteractEvent, PlayerCommandEvent, PlayerDeathEvent, PlayerRespawnEvent,
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+ PlayerTeleportEvent, PlayerItemConsumeEvent,
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  PlayerDropItemEvent, PlayerPickupItemEvent, PlayerBucketFillEvent, PlayerBucketEmptyEvent,
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  PlayerExpChangeEvent, PlayerLevelChangeEvent, PlayerGameModeChangeEvent, FoodLevelChangeEvent,
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- EntityDamageEvent, EntityDeathEvent, EntitySpawnEvent, ProjectileLaunchEvent,
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- BlockBreakEvent, BlockPlaceEvent,
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+ EntityDamageEvent, EntityDeathEvent, EntitySpawnEvent, EntityExplodeEvent,
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+ EntityRegainHealthEvent, EntityTargetEvent,
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+ ProjectileLaunchEvent, ProjectileHitEvent,
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+ BlockBreakEvent, BlockPlaceEvent, BlockFadeEvent, BlockGrowEvent, BlockSpreadEvent, BlockExplodeEvent,
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  InventoryOpenEvent, InventoryCloseEvent,
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- ServerPingEvent,
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+ ServerPingEvent, ServerCommandEvent,
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  } from './event.js';
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  export { onInit, onLoad } from './lifecycle.js';
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  export { broadcast, broadcastSync, dispatchCommand, dispatchCommandSync, setMotd, setMotdSync, setIcon, setIconSync, getMotd, getVersion } from './server.js';
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  export { fs, readFile, readFileSync, readFileBase64, readFileBase64Sync, writeFile, writeFileSync, writeFileBase64, writeFileBase64Sync, existsSync, deleteFile, mkdir, list } from './fs.js';
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  export { assets, read as assetsRead, readSync as assetsReadSync, readBase64 as assetsReadBase64, readBase64Sync as assetsReadBase64Sync, extract as assetsExtract, extractSync as assetsExtractSync } from './assets.js';
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  export { listen, respond, close, request, requestSync } from './http.js';
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+ export { createServer } from './create-server.js';
package/src/player.ts CHANGED
@@ -20,6 +20,8 @@ export class Player {
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  get location(): Location | null { const r = call('player.getLocation', { uuid: this.uuid }); return r ? Location.from(r as any) : null; }
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  get displayName(): string { return call('player.getDisplayName', { uuid: this.uuid }) as string; }
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  set displayName(v: string | null) { call('player.setDisplayName', { uuid: this.uuid, value: v }); }
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+ get saturation(): number { return call('player.getSaturation', { uuid: this.uuid }) as number; }
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+ get totalExperience(): number { return call('player.getTotalExperience', { uuid: this.uuid }) as number; }
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  // Methods (async by default)
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  sendMessage(msg: string): Promise<void> { return post('player.sendMessage', { uuid: this.uuid, message: msg }) as Promise<void>; }
package/src/world.ts CHANGED
@@ -18,6 +18,7 @@ export class World {
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  get spawnLocation(): Location | null { const r = call('world.getSpawnLocation', { world: this.name }) as any; return r ? new Location(r.x,r.y,r.z,r.yaw,r.pitch) : null; }
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  set spawnLocation(v: Location) { call('world.setSpawnLocation', { world: this.name, ...v.toObject() }); }
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+ getHighestBlockY(x: number, z: number): number { return call('world.getHighestBlockY', { world: this.name, x, z }) as number; }
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  getGameRule(rule: string): string | null { return call('world.getGameRule', { world: this.name, rule }) as string | null; }
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  setGameRule(rule: string, value: string): Promise<boolean> { return post('world.setGameRule', { world: this.name, rule, value }) as Promise<boolean>; }
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  setGameRuleSync(rule: string, value: string): boolean { return call('world.setGameRule', { world: this.name, rule, value }) as boolean; }