yeow-api 0.2.13 → 0.2.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/create-server.ts +29 -0
- package/src/event.ts +84 -0
- package/src/index.ts +7 -3
- package/src/player.ts +2 -0
- package/src/world.ts +1 -0
package/package.json
CHANGED
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@@ -0,0 +1,29 @@
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1
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+
import { listen, respond, close } from './http.js';
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2
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+
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export async function createServer(port?: number) {
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const routes: Record<string, Record<string, (req: any) => any>> = {};
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const srv = await listen(async (req: any) => {
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6
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const method = (req.method || 'GET').toUpperCase();
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const handler = routes[method]?.[req.path];
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if (handler) {
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const result = await handler(req);
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10
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if (result !== undefined) {
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const opts = typeof result === 'string' ? { body: result } : result;
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await respond(req.serverId, req.connId, opts);
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return;
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}
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} else {
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await respond(req.serverId, req.connId, { status: 404, body: 'Not Found' });
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}
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}, port);
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const api = {
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port: srv.port,
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get(path: string, handler: (req: any) => any) { (routes['GET'] ??= {})[path] = handler; return api; },
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post(path: string, handler: (req: any) => any) { (routes['POST'] ??= {})[path] = handler; return api; },
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put(path: string, handler: (req: any) => any) { (routes['PUT'] ??= {})[path] = handler; return api; },
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del(path: string, handler: (req: any) => any) { (routes['DELETE'] ??= {})[path] = handler; return api; },
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close() { close(srv.serverId); },
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27
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};
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return api;
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29
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}
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package/src/event.ts
CHANGED
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@@ -156,6 +156,78 @@ export interface ServerPingEvent {
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motd: string;
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}
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export interface PlayerTeleportEvent {
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player: Player;
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from: Location;
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to: Location;
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cause: string;
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}
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export interface PlayerItemConsumeEvent {
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player: Player;
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itemType: string;
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}
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export interface EntityExplodeEvent {
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entity: string;
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entityType: string;
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x: number;
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y: number;
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z: number;
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blockCount: number;
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}
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export interface EntityRegainHealthEvent {
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entity: string;
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amount: number;
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reason: string;
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}
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export interface EntityTargetEvent {
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entity: string;
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target: string | null;
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}
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export interface ProjectileHitEvent {
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entity: string;
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projectileType: string;
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hitEntity: string | null;
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hitBlock: { x: number; y: number; z: number; type: string } | null;
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}
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export interface BlockFadeEvent {
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block: string;
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x: number;
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y: number;
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z: number;
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}
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export interface BlockGrowEvent {
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block: string;
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x: number;
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y: number;
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z: number;
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}
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export interface BlockSpreadEvent {
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block: string;
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x: number;
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y: number;
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z: number;
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}
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export interface BlockExplodeEvent {
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block: string;
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x: number;
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y: number;
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z: number;
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}
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export interface ServerCommandEvent {
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command: string;
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sender: string;
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}
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// ── Event Type Mapping ─────────────────────────────────────────────
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type EventMap = {
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@@ -181,9 +253,20 @@ type EventMap = {
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projectileLaunch: ProjectileLaunchEvent;
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blockBreak: BlockBreakEvent;
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blockPlace: BlockPlaceEvent;
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blockFade: BlockFadeEvent;
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blockGrow: BlockGrowEvent;
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blockSpread: BlockSpreadEvent;
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blockExplode: BlockExplodeEvent;
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inventoryOpen: InventoryOpenEvent;
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inventoryClose: InventoryCloseEvent;
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serverPing: ServerPingEvent;
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serverCommand: ServerCommandEvent;
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playerTeleport: PlayerTeleportEvent;
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playerItemConsume: PlayerItemConsumeEvent;
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entityExplode: EntityExplodeEvent;
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entityRegainHealth: EntityRegainHealthEvent;
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entityTarget: EntityTargetEvent;
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projectileHit: ProjectileHitEvent;
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};
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// ── Event Data Adapter ──────────────────────────────────────────────
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@@ -203,6 +286,7 @@ function adaptEvent(type: string, data: any): any {
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switch (type) {
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case 'playerJoin': case 'playerQuit': case 'playerChat': case 'playerMove':
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case 'playerInteract': case 'playerCommand': case 'playerDeath': case 'playerRespawn':
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case 'playerTeleport': case 'playerItemConsume':
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case 'playerDropItem': case 'playerPickupItem': case 'playerBucketFill': case 'playerBucketEmpty':
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case 'playerExpChange': case 'playerLevelChange': case 'playerGameModeChange': case 'foodLevelChange':
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case 'blockBreak': case 'blockPlace': case 'inventoryOpen': case 'inventoryClose':
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package/src/index.ts
CHANGED
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@@ -7,15 +7,19 @@ export { eventOn, eventOff } from './event.js';
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export type {
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PlayerJoinEvent, PlayerQuitEvent, PlayerChatEvent, PlayerMoveEvent,
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PlayerInteractEvent, PlayerCommandEvent, PlayerDeathEvent, PlayerRespawnEvent,
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PlayerTeleportEvent, PlayerItemConsumeEvent,
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PlayerDropItemEvent, PlayerPickupItemEvent, PlayerBucketFillEvent, PlayerBucketEmptyEvent,
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PlayerExpChangeEvent, PlayerLevelChangeEvent, PlayerGameModeChangeEvent, FoodLevelChangeEvent,
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EntityDamageEvent, EntityDeathEvent, EntitySpawnEvent,
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-
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EntityDamageEvent, EntityDeathEvent, EntitySpawnEvent, EntityExplodeEvent,
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EntityRegainHealthEvent, EntityTargetEvent,
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ProjectileLaunchEvent, ProjectileHitEvent,
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BlockBreakEvent, BlockPlaceEvent, BlockFadeEvent, BlockGrowEvent, BlockSpreadEvent, BlockExplodeEvent,
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InventoryOpenEvent, InventoryCloseEvent,
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ServerPingEvent,
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ServerPingEvent, ServerCommandEvent,
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} from './event.js';
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export { onInit, onLoad } from './lifecycle.js';
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export { broadcast, broadcastSync, dispatchCommand, dispatchCommandSync, setMotd, setMotdSync, setIcon, setIconSync, getMotd, getVersion } from './server.js';
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export { fs, readFile, readFileSync, readFileBase64, readFileBase64Sync, writeFile, writeFileSync, writeFileBase64, writeFileBase64Sync, existsSync, deleteFile, mkdir, list } from './fs.js';
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export { assets, read as assetsRead, readSync as assetsReadSync, readBase64 as assetsReadBase64, readBase64Sync as assetsReadBase64Sync, extract as assetsExtract, extractSync as assetsExtractSync } from './assets.js';
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export { listen, respond, close, request, requestSync } from './http.js';
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export { createServer } from './create-server.js';
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package/src/player.ts
CHANGED
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@@ -20,6 +20,8 @@ export class Player {
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get location(): Location | null { const r = call('player.getLocation', { uuid: this.uuid }); return r ? Location.from(r as any) : null; }
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get displayName(): string { return call('player.getDisplayName', { uuid: this.uuid }) as string; }
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set displayName(v: string | null) { call('player.setDisplayName', { uuid: this.uuid, value: v }); }
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get saturation(): number { return call('player.getSaturation', { uuid: this.uuid }) as number; }
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get totalExperience(): number { return call('player.getTotalExperience', { uuid: this.uuid }) as number; }
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// Methods (async by default)
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sendMessage(msg: string): Promise<void> { return post('player.sendMessage', { uuid: this.uuid, message: msg }) as Promise<void>; }
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package/src/world.ts
CHANGED
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@@ -18,6 +18,7 @@ export class World {
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get spawnLocation(): Location | null { const r = call('world.getSpawnLocation', { world: this.name }) as any; return r ? new Location(r.x,r.y,r.z,r.yaw,r.pitch) : null; }
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set spawnLocation(v: Location) { call('world.setSpawnLocation', { world: this.name, ...v.toObject() }); }
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getHighestBlockY(x: number, z: number): number { return call('world.getHighestBlockY', { world: this.name, x, z }) as number; }
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getGameRule(rule: string): string | null { return call('world.getGameRule', { world: this.name, rule }) as string | null; }
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setGameRule(rule: string, value: string): Promise<boolean> { return post('world.setGameRule', { world: this.name, rule, value }) as Promise<boolean>; }
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setGameRuleSync(rule: string, value: string): boolean { return call('world.setGameRule', { world: this.name, rule, value }) as boolean; }
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