xz-compat 0.1.0

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Files changed (145) hide show
  1. package/LICENSE +42 -0
  2. package/README.md +248 -0
  3. package/dist/cjs/compat.d.cts +1 -0
  4. package/dist/cjs/compat.d.ts +1 -0
  5. package/dist/cjs/compat.js +23 -0
  6. package/dist/cjs/compat.js.map +1 -0
  7. package/dist/cjs/filters/bcj/Bcj.d.cts +16 -0
  8. package/dist/cjs/filters/bcj/Bcj.d.ts +16 -0
  9. package/dist/cjs/filters/bcj/Bcj.js +192 -0
  10. package/dist/cjs/filters/bcj/Bcj.js.map +1 -0
  11. package/dist/cjs/filters/bcj/BcjArm.d.cts +16 -0
  12. package/dist/cjs/filters/bcj/BcjArm.d.ts +16 -0
  13. package/dist/cjs/filters/bcj/BcjArm.js +122 -0
  14. package/dist/cjs/filters/bcj/BcjArm.js.map +1 -0
  15. package/dist/cjs/filters/bcj/BcjArm64.d.cts +21 -0
  16. package/dist/cjs/filters/bcj/BcjArm64.d.ts +21 -0
  17. package/dist/cjs/filters/bcj/BcjArm64.js +65 -0
  18. package/dist/cjs/filters/bcj/BcjArm64.js.map +1 -0
  19. package/dist/cjs/filters/bcj/BcjArmt.d.cts +19 -0
  20. package/dist/cjs/filters/bcj/BcjArmt.d.ts +19 -0
  21. package/dist/cjs/filters/bcj/BcjArmt.js +76 -0
  22. package/dist/cjs/filters/bcj/BcjArmt.js.map +1 -0
  23. package/dist/cjs/filters/bcj/BcjIa64.d.cts +15 -0
  24. package/dist/cjs/filters/bcj/BcjIa64.d.ts +15 -0
  25. package/dist/cjs/filters/bcj/BcjIa64.js +141 -0
  26. package/dist/cjs/filters/bcj/BcjIa64.js.map +1 -0
  27. package/dist/cjs/filters/bcj/BcjPpc.d.cts +20 -0
  28. package/dist/cjs/filters/bcj/BcjPpc.d.ts +20 -0
  29. package/dist/cjs/filters/bcj/BcjPpc.js +64 -0
  30. package/dist/cjs/filters/bcj/BcjPpc.js.map +1 -0
  31. package/dist/cjs/filters/bcj/BcjSparc.d.cts +19 -0
  32. package/dist/cjs/filters/bcj/BcjSparc.d.ts +19 -0
  33. package/dist/cjs/filters/bcj/BcjSparc.js +69 -0
  34. package/dist/cjs/filters/bcj/BcjSparc.js.map +1 -0
  35. package/dist/cjs/filters/delta/Delta.d.cts +16 -0
  36. package/dist/cjs/filters/delta/Delta.d.ts +16 -0
  37. package/dist/cjs/filters/delta/Delta.js +74 -0
  38. package/dist/cjs/filters/delta/Delta.js.map +1 -0
  39. package/dist/cjs/filters/index.d.cts +8 -0
  40. package/dist/cjs/filters/index.d.ts +8 -0
  41. package/dist/cjs/filters/index.js +27 -0
  42. package/dist/cjs/filters/index.js.map +1 -0
  43. package/dist/cjs/index.d.cts +4 -0
  44. package/dist/cjs/index.d.ts +4 -0
  45. package/dist/cjs/index.js +58 -0
  46. package/dist/cjs/index.js.map +1 -0
  47. package/dist/cjs/lzma/Lzma2ChunkParser.d.cts +73 -0
  48. package/dist/cjs/lzma/Lzma2ChunkParser.d.ts +73 -0
  49. package/dist/cjs/lzma/Lzma2ChunkParser.js +148 -0
  50. package/dist/cjs/lzma/Lzma2ChunkParser.js.map +1 -0
  51. package/dist/cjs/lzma/index.d.cts +31 -0
  52. package/dist/cjs/lzma/index.d.ts +31 -0
  53. package/dist/cjs/lzma/index.js +83 -0
  54. package/dist/cjs/lzma/index.js.map +1 -0
  55. package/dist/cjs/lzma/stream/transforms.d.cts +46 -0
  56. package/dist/cjs/lzma/stream/transforms.d.ts +46 -0
  57. package/dist/cjs/lzma/stream/transforms.js +193 -0
  58. package/dist/cjs/lzma/stream/transforms.js.map +1 -0
  59. package/dist/cjs/lzma/sync/Lzma2Decoder.d.cts +63 -0
  60. package/dist/cjs/lzma/sync/Lzma2Decoder.d.ts +63 -0
  61. package/dist/cjs/lzma/sync/Lzma2Decoder.js +231 -0
  62. package/dist/cjs/lzma/sync/Lzma2Decoder.js.map +1 -0
  63. package/dist/cjs/lzma/sync/LzmaDecoder.d.cts +97 -0
  64. package/dist/cjs/lzma/sync/LzmaDecoder.d.ts +97 -0
  65. package/dist/cjs/lzma/sync/LzmaDecoder.js +582 -0
  66. package/dist/cjs/lzma/sync/LzmaDecoder.js.map +1 -0
  67. package/dist/cjs/lzma/sync/RangeDecoder.d.cts +69 -0
  68. package/dist/cjs/lzma/sync/RangeDecoder.d.ts +69 -0
  69. package/dist/cjs/lzma/sync/RangeDecoder.js +162 -0
  70. package/dist/cjs/lzma/sync/RangeDecoder.js.map +1 -0
  71. package/dist/cjs/lzma/types.d.cts +117 -0
  72. package/dist/cjs/lzma/types.d.ts +117 -0
  73. package/dist/cjs/lzma/types.js +264 -0
  74. package/dist/cjs/lzma/types.js.map +1 -0
  75. package/dist/cjs/package.json +1 -0
  76. package/dist/cjs/utils/createBufferingDecoder.d.cts +10 -0
  77. package/dist/cjs/utils/createBufferingDecoder.d.ts +10 -0
  78. package/dist/cjs/utils/createBufferingDecoder.js +41 -0
  79. package/dist/cjs/utils/createBufferingDecoder.js.map +1 -0
  80. package/dist/cjs/xz/Decoder.d.cts +21 -0
  81. package/dist/cjs/xz/Decoder.d.ts +21 -0
  82. package/dist/cjs/xz/Decoder.js +325 -0
  83. package/dist/cjs/xz/Decoder.js.map +1 -0
  84. package/dist/esm/compat.d.ts +1 -0
  85. package/dist/esm/compat.js +7 -0
  86. package/dist/esm/compat.js.map +1 -0
  87. package/dist/esm/filters/bcj/Bcj.d.ts +16 -0
  88. package/dist/esm/filters/bcj/Bcj.js +184 -0
  89. package/dist/esm/filters/bcj/Bcj.js.map +1 -0
  90. package/dist/esm/filters/bcj/BcjArm.d.ts +16 -0
  91. package/dist/esm/filters/bcj/BcjArm.js +114 -0
  92. package/dist/esm/filters/bcj/BcjArm.js.map +1 -0
  93. package/dist/esm/filters/bcj/BcjArm64.d.ts +21 -0
  94. package/dist/esm/filters/bcj/BcjArm64.js +57 -0
  95. package/dist/esm/filters/bcj/BcjArm64.js.map +1 -0
  96. package/dist/esm/filters/bcj/BcjArmt.d.ts +19 -0
  97. package/dist/esm/filters/bcj/BcjArmt.js +66 -0
  98. package/dist/esm/filters/bcj/BcjArmt.js.map +1 -0
  99. package/dist/esm/filters/bcj/BcjIa64.d.ts +15 -0
  100. package/dist/esm/filters/bcj/BcjIa64.js +127 -0
  101. package/dist/esm/filters/bcj/BcjIa64.js.map +1 -0
  102. package/dist/esm/filters/bcj/BcjPpc.d.ts +20 -0
  103. package/dist/esm/filters/bcj/BcjPpc.js +55 -0
  104. package/dist/esm/filters/bcj/BcjPpc.js.map +1 -0
  105. package/dist/esm/filters/bcj/BcjSparc.d.ts +19 -0
  106. package/dist/esm/filters/bcj/BcjSparc.js +59 -0
  107. package/dist/esm/filters/bcj/BcjSparc.js.map +1 -0
  108. package/dist/esm/filters/delta/Delta.d.ts +16 -0
  109. package/dist/esm/filters/delta/Delta.js +66 -0
  110. package/dist/esm/filters/delta/Delta.js.map +1 -0
  111. package/dist/esm/filters/index.d.ts +8 -0
  112. package/dist/esm/filters/index.js +9 -0
  113. package/dist/esm/filters/index.js.map +1 -0
  114. package/dist/esm/index.d.ts +4 -0
  115. package/dist/esm/index.js +5 -0
  116. package/dist/esm/index.js.map +1 -0
  117. package/dist/esm/lzma/Lzma2ChunkParser.d.ts +73 -0
  118. package/dist/esm/lzma/Lzma2ChunkParser.js +137 -0
  119. package/dist/esm/lzma/Lzma2ChunkParser.js.map +1 -0
  120. package/dist/esm/lzma/index.d.ts +31 -0
  121. package/dist/esm/lzma/index.js +44 -0
  122. package/dist/esm/lzma/index.js.map +1 -0
  123. package/dist/esm/lzma/stream/transforms.d.ts +46 -0
  124. package/dist/esm/lzma/stream/transforms.js +190 -0
  125. package/dist/esm/lzma/stream/transforms.js.map +1 -0
  126. package/dist/esm/lzma/sync/Lzma2Decoder.d.ts +63 -0
  127. package/dist/esm/lzma/sync/Lzma2Decoder.js +211 -0
  128. package/dist/esm/lzma/sync/Lzma2Decoder.js.map +1 -0
  129. package/dist/esm/lzma/sync/LzmaDecoder.d.ts +97 -0
  130. package/dist/esm/lzma/sync/LzmaDecoder.js +545 -0
  131. package/dist/esm/lzma/sync/LzmaDecoder.js.map +1 -0
  132. package/dist/esm/lzma/sync/RangeDecoder.d.ts +69 -0
  133. package/dist/esm/lzma/sync/RangeDecoder.js +132 -0
  134. package/dist/esm/lzma/sync/RangeDecoder.js.map +1 -0
  135. package/dist/esm/lzma/types.d.ts +117 -0
  136. package/dist/esm/lzma/types.js +154 -0
  137. package/dist/esm/lzma/types.js.map +1 -0
  138. package/dist/esm/package.json +1 -0
  139. package/dist/esm/utils/createBufferingDecoder.d.ts +10 -0
  140. package/dist/esm/utils/createBufferingDecoder.js +30 -0
  141. package/dist/esm/utils/createBufferingDecoder.js.map +1 -0
  142. package/dist/esm/xz/Decoder.d.ts +21 -0
  143. package/dist/esm/xz/Decoder.js +313 -0
  144. package/dist/esm/xz/Decoder.js.map +1 -0
  145. package/package.json +75 -0
@@ -0,0 +1,545 @@
1
+ /**
2
+ * Synchronous LZMA1 Decoder
3
+ *
4
+ * Decodes LZMA1 compressed data from a buffer.
5
+ * All operations are synchronous.
6
+ */ import { allocBufferUnsafe, bufferFrom } from 'extract-base-iterator';
7
+ import { getLenToPosState, initBitModels, kEndPosModelIndex, kMatchMinLen, kNumAlignBits, kNumFullDistances, kNumLenToPosStates, kNumLitContextBitsMax, kNumPosSlotBits, kNumPosStatesBitsMax, kNumStates, kStartPosModelIndex, parseProperties, stateIsCharState, stateUpdateChar, stateUpdateMatch, stateUpdateRep, stateUpdateShortRep } from '../types.js';
8
+ import { BitTreeDecoder, RangeDecoder, reverseDecodeFromArray } from './RangeDecoder.js';
9
+ /**
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+ * Length decoder for match/rep lengths
11
+ */ let LenDecoder = class LenDecoder {
12
+ create(numPosStates) {
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+ for(; this.numPosStates < numPosStates; this.numPosStates++){
14
+ this.lowCoder[this.numPosStates] = new BitTreeDecoder(3);
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+ this.midCoder[this.numPosStates] = new BitTreeDecoder(3);
16
+ }
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+ }
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+ init() {
19
+ initBitModels(this.choice);
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+ for(let i = this.numPosStates - 1; i >= 0; i--){
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+ this.lowCoder[i].init();
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+ this.midCoder[i].init();
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+ }
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+ this.highCoder.init();
25
+ }
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+ decode(rangeDecoder, posState) {
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+ if (rangeDecoder.decodeBit(this.choice, 0) === 0) {
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+ return this.lowCoder[posState].decode(rangeDecoder);
29
+ }
30
+ if (rangeDecoder.decodeBit(this.choice, 1) === 0) {
31
+ return 8 + this.midCoder[posState].decode(rangeDecoder);
32
+ }
33
+ return 16 + this.highCoder.decode(rangeDecoder);
34
+ }
35
+ constructor(){
36
+ this.choice = initBitModels(null, 2);
37
+ this.lowCoder = [];
38
+ this.midCoder = [];
39
+ this.highCoder = new BitTreeDecoder(8);
40
+ this.numPosStates = 0;
41
+ }
42
+ };
43
+ /**
44
+ * Single literal decoder (decodes one byte)
45
+ */ let LiteralDecoder2 = class LiteralDecoder2 {
46
+ init() {
47
+ initBitModels(this.decoders);
48
+ }
49
+ decodeNormal(rangeDecoder) {
50
+ let symbol = 1;
51
+ do {
52
+ symbol = symbol << 1 | rangeDecoder.decodeBit(this.decoders, symbol);
53
+ }while (symbol < 0x100)
54
+ return symbol & 0xff;
55
+ }
56
+ decodeWithMatchByte(rangeDecoder, matchByte) {
57
+ let symbol = 1;
58
+ do {
59
+ const matchBit = matchByte >> 7 & 1;
60
+ matchByte <<= 1;
61
+ const bit = rangeDecoder.decodeBit(this.decoders, (1 + matchBit << 8) + symbol);
62
+ symbol = symbol << 1 | bit;
63
+ if (matchBit !== bit) {
64
+ while(symbol < 0x100){
65
+ symbol = symbol << 1 | rangeDecoder.decodeBit(this.decoders, symbol);
66
+ }
67
+ break;
68
+ }
69
+ }while (symbol < 0x100)
70
+ return symbol & 0xff;
71
+ }
72
+ constructor(){
73
+ this.decoders = initBitModels(null, 0x300);
74
+ }
75
+ };
76
+ /**
77
+ * Literal decoder (array of single decoders)
78
+ */ let LiteralDecoder = class LiteralDecoder {
79
+ create(numPosBits, numPrevBits) {
80
+ if (this.coders.length > 0 && this.numPrevBits === numPrevBits && this.numPosBits === numPosBits) {
81
+ return;
82
+ }
83
+ this.numPosBits = numPosBits;
84
+ this.posMask = (1 << numPosBits) - 1;
85
+ this.numPrevBits = numPrevBits;
86
+ this.coders = [];
87
+ }
88
+ init() {
89
+ for(let i = 0; i < this.coders.length; i++){
90
+ if (this.coders[i]) {
91
+ var _this_coders_i;
92
+ (_this_coders_i = this.coders[i]) === null || _this_coders_i === void 0 ? void 0 : _this_coders_i.init();
93
+ }
94
+ }
95
+ }
96
+ getDecoder(pos, prevByte) {
97
+ const index = ((pos & this.posMask) << this.numPrevBits) + ((prevByte & 0xff) >>> 8 - this.numPrevBits);
98
+ let decoder = this.coders[index];
99
+ if (!decoder) {
100
+ decoder = new LiteralDecoder2();
101
+ this.coders[index] = decoder;
102
+ }
103
+ return decoder;
104
+ }
105
+ constructor(){
106
+ this.numPosBits = 0;
107
+ this.numPrevBits = 0;
108
+ this.posMask = 0;
109
+ this.coders = [];
110
+ }
111
+ };
112
+ /**
113
+ * Output window (sliding dictionary)
114
+ */ let OutWindow = class OutWindow {
115
+ create(windowSize) {
116
+ if (!this.buffer || this.windowSize !== windowSize) {
117
+ this.buffer = allocBufferUnsafe(windowSize);
118
+ }
119
+ this.windowSize = windowSize;
120
+ this.pos = 0;
121
+ this.streamPos = 0;
122
+ }
123
+ init(solid) {
124
+ if (!solid) {
125
+ this.pos = 0;
126
+ this.streamPos = 0;
127
+ }
128
+ }
129
+ putByte(b) {
130
+ this.buffer[this.pos++] = b;
131
+ if (this.pos >= this.windowSize) {
132
+ if (this.sink) {
133
+ this.flush();
134
+ this.pos = 0;
135
+ this.streamPos = 0; // Reset streamPos after wrap to track new data from pos 0
136
+ } else {
137
+ this.pos = 0;
138
+ }
139
+ }
140
+ }
141
+ flush() {
142
+ const size = this.pos - this.streamPos;
143
+ if (size > 0 && this.sink) {
144
+ // Use bufferFrom to create a COPY, not a view - the buffer is reused after wrapping
145
+ const chunk = bufferFrom(this.buffer.slice(this.streamPos, this.streamPos + size));
146
+ this.sink.write(chunk);
147
+ this.streamPos = this.pos;
148
+ }
149
+ }
150
+ getByte(distance) {
151
+ let pos = this.pos - distance - 1;
152
+ if (pos < 0) {
153
+ pos += this.windowSize;
154
+ }
155
+ return this.buffer[pos];
156
+ }
157
+ copyBlock(distance, len) {
158
+ let pos = this.pos - distance - 1;
159
+ if (pos < 0) {
160
+ pos += this.windowSize;
161
+ }
162
+ for(let i = 0; i < len; i++){
163
+ if (pos >= this.windowSize) {
164
+ pos = 0;
165
+ }
166
+ this.putByte(this.buffer[pos++]);
167
+ }
168
+ }
169
+ /**
170
+ * Copy decoded data to output buffer
171
+ */ copyTo(output, outputOffset, count) {
172
+ const srcPos = this.pos - count;
173
+ if (srcPos < 0) {
174
+ // Wrap around case - data spans end and beginning of buffer
175
+ const firstPart = -srcPos;
176
+ this.buffer.copy(output, outputOffset, this.windowSize + srcPos, this.windowSize);
177
+ this.buffer.copy(output, outputOffset + firstPart, 0, count - firstPart);
178
+ } else {
179
+ this.buffer.copy(output, outputOffset, srcPos, srcPos + count);
180
+ }
181
+ }
182
+ constructor(sink){
183
+ this.buffer = allocBufferUnsafe(0); // Replaced by create() before use
184
+ this.windowSize = 0;
185
+ this.pos = 0;
186
+ this.sink = sink;
187
+ this.streamPos = 0;
188
+ }
189
+ };
190
+ /**
191
+ * Synchronous LZMA1 decoder
192
+ */ export class LzmaDecoder {
193
+ /**
194
+ * Set dictionary size
195
+ */ setDictionarySize(dictionarySize) {
196
+ if (dictionarySize < 0) return false;
197
+ if (this.dictionarySize !== dictionarySize) {
198
+ this.dictionarySize = dictionarySize;
199
+ this.dictionarySizeCheck = Math.max(dictionarySize, 1);
200
+ this.outWindow.create(Math.max(this.dictionarySizeCheck, 1 << 12));
201
+ }
202
+ return true;
203
+ }
204
+ /**
205
+ * Set lc, lp, pb properties
206
+ */ setLcLpPb(lc, lp, pb) {
207
+ if (lc > kNumLitContextBitsMax || lp > 4 || pb > kNumPosStatesBitsMax) {
208
+ return false;
209
+ }
210
+ const numPosStates = 1 << pb;
211
+ this.literalDecoder.create(lp, lc);
212
+ this.lenDecoder.create(numPosStates);
213
+ this.repLenDecoder.create(numPosStates);
214
+ this.posStateMask = numPosStates - 1;
215
+ return true;
216
+ }
217
+ /**
218
+ * Set decoder properties from 5-byte buffer
219
+ */ setDecoderProperties(properties) {
220
+ const props = parseProperties(properties);
221
+ if (!this.setLcLpPb(props.lc, props.lp, props.pb)) return false;
222
+ return this.setDictionarySize(props.dictionarySize);
223
+ }
224
+ /**
225
+ * Initialize probability tables
226
+ */ initProbabilities() {
227
+ initBitModels(this.isMatchDecoders);
228
+ initBitModels(this.isRepDecoders);
229
+ initBitModels(this.isRepG0Decoders);
230
+ initBitModels(this.isRepG1Decoders);
231
+ initBitModels(this.isRepG2Decoders);
232
+ initBitModels(this.isRep0LongDecoders);
233
+ initBitModels(this.posDecoders);
234
+ this.literalDecoder.init();
235
+ for(let i = kNumLenToPosStates - 1; i >= 0; i--){
236
+ this.posSlotDecoder[i].init();
237
+ }
238
+ this.lenDecoder.init();
239
+ this.repLenDecoder.init();
240
+ this.posAlignDecoder.init();
241
+ }
242
+ /**
243
+ * Reset probabilities only (for LZMA2 state reset)
244
+ */ resetProbabilities() {
245
+ this.initProbabilities();
246
+ this.state = 0;
247
+ this.rep0 = 0;
248
+ this.rep1 = 0;
249
+ this.rep2 = 0;
250
+ this.rep3 = 0;
251
+ }
252
+ /**
253
+ * Reset dictionary position (for LZMA2 dictionary reset)
254
+ */ resetDictionary() {
255
+ this.outWindow.init(false);
256
+ this.totalPos = 0;
257
+ }
258
+ /**
259
+ * Feed uncompressed data into the dictionary (for LZMA2 uncompressed chunks)
260
+ * This updates the sliding window so subsequent LZMA chunks can reference this data.
261
+ */ feedUncompressed(data) {
262
+ for(let i = 0; i < data.length; i++){
263
+ this.outWindow.putByte(data[i]);
264
+ }
265
+ this.totalPos += data.length;
266
+ if (data.length > 0) {
267
+ this.prevByte = data[data.length - 1];
268
+ }
269
+ }
270
+ /**
271
+ * Flush any remaining data in the OutWindow to the sink
272
+ */ flushOutWindow() {
273
+ this.outWindow.flush();
274
+ }
275
+ /**
276
+ * Decode LZMA data with streaming output (no buffer accumulation)
277
+ * @param input - Compressed input buffer
278
+ * @param inputOffset - Offset into input buffer
279
+ * @param outSize - Expected output size
280
+ * @param solid - If true, preserve state from previous decode
281
+ * @returns Number of bytes written to sink
282
+ */ decodeWithSink(input, inputOffset, outSize, solid = false) {
283
+ this.rangeDecoder.setInput(input, inputOffset);
284
+ if (!solid) {
285
+ this.outWindow.init(false);
286
+ this.initProbabilities();
287
+ this.state = 0;
288
+ this.rep0 = 0;
289
+ this.rep1 = 0;
290
+ this.rep2 = 0;
291
+ this.rep3 = 0;
292
+ this.prevByte = 0;
293
+ this.totalPos = 0;
294
+ } else {
295
+ this.outWindow.init(true);
296
+ }
297
+ let outPos = 0;
298
+ let cumPos = this.totalPos;
299
+ while(outPos < outSize){
300
+ const posState = cumPos & this.posStateMask;
301
+ if (this.rangeDecoder.decodeBit(this.isMatchDecoders, (this.state << kNumPosStatesBitsMax) + posState) === 0) {
302
+ // Literal
303
+ const decoder2 = this.literalDecoder.getDecoder(cumPos, this.prevByte);
304
+ if (!stateIsCharState(this.state)) {
305
+ this.prevByte = decoder2.decodeWithMatchByte(this.rangeDecoder, this.outWindow.getByte(this.rep0));
306
+ } else {
307
+ this.prevByte = decoder2.decodeNormal(this.rangeDecoder);
308
+ }
309
+ this.outWindow.putByte(this.prevByte);
310
+ outPos++;
311
+ this.state = stateUpdateChar(this.state);
312
+ cumPos++;
313
+ } else {
314
+ // Match or rep
315
+ let len;
316
+ if (this.rangeDecoder.decodeBit(this.isRepDecoders, this.state) === 1) {
317
+ // Rep match
318
+ len = 0;
319
+ if (this.rangeDecoder.decodeBit(this.isRepG0Decoders, this.state) === 0) {
320
+ if (this.rangeDecoder.decodeBit(this.isRep0LongDecoders, (this.state << kNumPosStatesBitsMax) + posState) === 0) {
321
+ this.state = stateUpdateShortRep(this.state);
322
+ len = 1;
323
+ }
324
+ } else {
325
+ let distance;
326
+ if (this.rangeDecoder.decodeBit(this.isRepG1Decoders, this.state) === 0) {
327
+ distance = this.rep1;
328
+ } else {
329
+ if (this.rangeDecoder.decodeBit(this.isRepG2Decoders, this.state) === 0) {
330
+ distance = this.rep2;
331
+ } else {
332
+ distance = this.rep3;
333
+ this.rep3 = this.rep2;
334
+ }
335
+ this.rep2 = this.rep1;
336
+ }
337
+ this.rep1 = this.rep0;
338
+ this.rep0 = distance;
339
+ }
340
+ if (len === 0) {
341
+ len = kMatchMinLen + this.repLenDecoder.decode(this.rangeDecoder, posState);
342
+ this.state = stateUpdateRep(this.state);
343
+ }
344
+ } else {
345
+ // Normal match
346
+ this.rep3 = this.rep2;
347
+ this.rep2 = this.rep1;
348
+ this.rep1 = this.rep0;
349
+ len = kMatchMinLen + this.lenDecoder.decode(this.rangeDecoder, posState);
350
+ this.state = stateUpdateMatch(this.state);
351
+ const posSlot = this.posSlotDecoder[getLenToPosState(len)].decode(this.rangeDecoder);
352
+ if (posSlot >= kStartPosModelIndex) {
353
+ const numDirectBits = (posSlot >> 1) - 1;
354
+ this.rep0 = (2 | posSlot & 1) << numDirectBits;
355
+ if (posSlot < kEndPosModelIndex) {
356
+ this.rep0 += reverseDecodeFromArray(this.posDecoders, this.rep0 - posSlot - 1, this.rangeDecoder, numDirectBits);
357
+ } else {
358
+ this.rep0 += this.rangeDecoder.decodeDirectBits(numDirectBits - kNumAlignBits) << kNumAlignBits;
359
+ this.rep0 += this.posAlignDecoder.reverseDecode(this.rangeDecoder);
360
+ if (this.rep0 < 0) {
361
+ if (this.rep0 === -1) break;
362
+ throw new Error('LZMA: Invalid distance');
363
+ }
364
+ }
365
+ } else {
366
+ this.rep0 = posSlot;
367
+ }
368
+ }
369
+ if (this.rep0 >= cumPos || this.rep0 >= this.dictionarySizeCheck) {
370
+ throw new Error('LZMA: Invalid distance');
371
+ }
372
+ // Copy match bytes
373
+ for(let i = 0; i < len; i++){
374
+ const b = this.outWindow.getByte(this.rep0);
375
+ this.outWindow.putByte(b);
376
+ outPos++;
377
+ }
378
+ cumPos += len;
379
+ this.prevByte = this.outWindow.getByte(0);
380
+ }
381
+ }
382
+ this.totalPos = cumPos;
383
+ return outPos;
384
+ }
385
+ /**
386
+ * Decode LZMA data
387
+ * @param input - Compressed input buffer
388
+ * @param inputOffset - Offset into input buffer
389
+ * @param outSize - Expected output size
390
+ * @param solid - If true, preserve state from previous decode
391
+ * @returns Decompressed data
392
+ */ decode(input, inputOffset, outSize, solid = false) {
393
+ this.rangeDecoder.setInput(input, inputOffset);
394
+ if (!solid) {
395
+ this.outWindow.init(false);
396
+ this.initProbabilities();
397
+ this.state = 0;
398
+ this.rep0 = 0;
399
+ this.rep1 = 0;
400
+ this.rep2 = 0;
401
+ this.rep3 = 0;
402
+ this.prevByte = 0;
403
+ this.totalPos = 0;
404
+ } else {
405
+ // Solid mode: preserve dictionary state but reinitialize range decoder
406
+ this.outWindow.init(true);
407
+ }
408
+ const output = allocBufferUnsafe(outSize);
409
+ let outPos = 0;
410
+ let cumPos = this.totalPos;
411
+ while(outPos < outSize){
412
+ const posState = cumPos & this.posStateMask;
413
+ if (this.rangeDecoder.decodeBit(this.isMatchDecoders, (this.state << kNumPosStatesBitsMax) + posState) === 0) {
414
+ // Literal
415
+ const decoder2 = this.literalDecoder.getDecoder(cumPos, this.prevByte);
416
+ if (!stateIsCharState(this.state)) {
417
+ this.prevByte = decoder2.decodeWithMatchByte(this.rangeDecoder, this.outWindow.getByte(this.rep0));
418
+ } else {
419
+ this.prevByte = decoder2.decodeNormal(this.rangeDecoder);
420
+ }
421
+ this.outWindow.putByte(this.prevByte);
422
+ output[outPos++] = this.prevByte;
423
+ this.state = stateUpdateChar(this.state);
424
+ cumPos++;
425
+ } else {
426
+ // Match or rep
427
+ let len;
428
+ if (this.rangeDecoder.decodeBit(this.isRepDecoders, this.state) === 1) {
429
+ // Rep match
430
+ len = 0;
431
+ if (this.rangeDecoder.decodeBit(this.isRepG0Decoders, this.state) === 0) {
432
+ if (this.rangeDecoder.decodeBit(this.isRep0LongDecoders, (this.state << kNumPosStatesBitsMax) + posState) === 0) {
433
+ this.state = stateUpdateShortRep(this.state);
434
+ len = 1;
435
+ }
436
+ } else {
437
+ let distance;
438
+ if (this.rangeDecoder.decodeBit(this.isRepG1Decoders, this.state) === 0) {
439
+ distance = this.rep1;
440
+ } else {
441
+ if (this.rangeDecoder.decodeBit(this.isRepG2Decoders, this.state) === 0) {
442
+ distance = this.rep2;
443
+ } else {
444
+ distance = this.rep3;
445
+ this.rep3 = this.rep2;
446
+ }
447
+ this.rep2 = this.rep1;
448
+ }
449
+ this.rep1 = this.rep0;
450
+ this.rep0 = distance;
451
+ }
452
+ if (len === 0) {
453
+ len = kMatchMinLen + this.repLenDecoder.decode(this.rangeDecoder, posState);
454
+ this.state = stateUpdateRep(this.state);
455
+ }
456
+ } else {
457
+ // Normal match
458
+ this.rep3 = this.rep2;
459
+ this.rep2 = this.rep1;
460
+ this.rep1 = this.rep0;
461
+ len = kMatchMinLen + this.lenDecoder.decode(this.rangeDecoder, posState);
462
+ this.state = stateUpdateMatch(this.state);
463
+ const posSlot = this.posSlotDecoder[getLenToPosState(len)].decode(this.rangeDecoder);
464
+ if (posSlot >= kStartPosModelIndex) {
465
+ const numDirectBits = (posSlot >> 1) - 1;
466
+ this.rep0 = (2 | posSlot & 1) << numDirectBits;
467
+ if (posSlot < kEndPosModelIndex) {
468
+ this.rep0 += reverseDecodeFromArray(this.posDecoders, this.rep0 - posSlot - 1, this.rangeDecoder, numDirectBits);
469
+ } else {
470
+ this.rep0 += this.rangeDecoder.decodeDirectBits(numDirectBits - kNumAlignBits) << kNumAlignBits;
471
+ this.rep0 += this.posAlignDecoder.reverseDecode(this.rangeDecoder);
472
+ if (this.rep0 < 0) {
473
+ if (this.rep0 === -1) break; // End marker
474
+ throw new Error('LZMA: Invalid distance');
475
+ }
476
+ }
477
+ } else {
478
+ this.rep0 = posSlot;
479
+ }
480
+ }
481
+ if (this.rep0 >= cumPos || this.rep0 >= this.dictionarySizeCheck) {
482
+ throw new Error('LZMA: Invalid distance');
483
+ }
484
+ // Copy match bytes
485
+ for(let i = 0; i < len; i++){
486
+ const b = this.outWindow.getByte(this.rep0);
487
+ this.outWindow.putByte(b);
488
+ output[outPos++] = b;
489
+ }
490
+ cumPos += len;
491
+ this.prevByte = this.outWindow.getByte(0);
492
+ }
493
+ }
494
+ this.totalPos = cumPos;
495
+ return output;
496
+ }
497
+ constructor(outputSink){
498
+ this.outWindow = new OutWindow(outputSink);
499
+ this.rangeDecoder = new RangeDecoder();
500
+ this.isMatchDecoders = initBitModels(null, kNumStates << kNumPosStatesBitsMax);
501
+ this.isRepDecoders = initBitModels(null, kNumStates);
502
+ this.isRepG0Decoders = initBitModels(null, kNumStates);
503
+ this.isRepG1Decoders = initBitModels(null, kNumStates);
504
+ this.isRepG2Decoders = initBitModels(null, kNumStates);
505
+ this.isRep0LongDecoders = initBitModels(null, kNumStates << kNumPosStatesBitsMax);
506
+ this.posSlotDecoder = [];
507
+ this.posDecoders = initBitModels(null, kNumFullDistances - kEndPosModelIndex);
508
+ this.posAlignDecoder = new BitTreeDecoder(kNumAlignBits);
509
+ this.lenDecoder = new LenDecoder();
510
+ this.repLenDecoder = new LenDecoder();
511
+ this.literalDecoder = new LiteralDecoder();
512
+ for(let i = 0; i < kNumLenToPosStates; i++){
513
+ this.posSlotDecoder[i] = new BitTreeDecoder(kNumPosSlotBits);
514
+ }
515
+ this.dictionarySize = -1;
516
+ this.dictionarySizeCheck = -1;
517
+ this.posStateMask = 0;
518
+ this.state = 0;
519
+ this.rep0 = 0;
520
+ this.rep1 = 0;
521
+ this.rep2 = 0;
522
+ this.rep3 = 0;
523
+ this.prevByte = 0;
524
+ this.totalPos = 0;
525
+ }
526
+ }
527
+ /**
528
+ * Decode LZMA1 data synchronously
529
+ * @param input - Compressed data (without 5-byte properties header)
530
+ * @param properties - 5-byte LZMA properties
531
+ * @param outSize - Expected output size
532
+ * @param outputSink - Optional output sink for zero-copy decoding (returns bytes written)
533
+ * @returns Decompressed data (or bytes written if outputSink provided)
534
+ */ export function decodeLzma(input, properties, outSize, outputSink) {
535
+ const decoder = new LzmaDecoder(outputSink);
536
+ decoder.setDecoderProperties(properties);
537
+ if (outputSink) {
538
+ // Zero-copy mode: write to sink during decode
539
+ const bytesWritten = decoder.decodeWithSink(input, 0, outSize, false);
540
+ decoder.flushOutWindow();
541
+ return bytesWritten;
542
+ }
543
+ // Buffering mode: pre-allocated buffer, direct writes (zero-copy)
544
+ return decoder.decode(input, 0, outSize, false);
545
+ }
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["/Users/kevin/Dev/OpenSource/iterators/xz-compat/src/lzma/sync/LzmaDecoder.ts"],"sourcesContent":["/**\n * Synchronous LZMA1 Decoder\n *\n * Decodes LZMA1 compressed data from a buffer.\n * All operations are synchronous.\n */\n\nimport { allocBufferUnsafe, bufferFrom } from 'extract-base-iterator';\nimport {\n getLenToPosState,\n initBitModels,\n kEndPosModelIndex,\n kMatchMinLen,\n kNumAlignBits,\n kNumFullDistances,\n kNumLenToPosStates,\n kNumLitContextBitsMax,\n kNumPosSlotBits,\n kNumPosStatesBitsMax,\n kNumStates,\n kStartPosModelIndex,\n type OutputSink,\n parseProperties,\n stateIsCharState,\n stateUpdateChar,\n stateUpdateMatch,\n stateUpdateRep,\n stateUpdateShortRep,\n} from '../types.ts';\nimport { BitTreeDecoder, RangeDecoder, reverseDecodeFromArray } from './RangeDecoder.ts';\n\n/**\n * Length decoder for match/rep lengths\n */\nclass LenDecoder {\n private choice: Uint16Array;\n private lowCoder: BitTreeDecoder[];\n private midCoder: BitTreeDecoder[];\n private highCoder: BitTreeDecoder;\n private numPosStates: number;\n\n constructor() {\n this.choice = initBitModels(null, 2);\n this.lowCoder = [];\n this.midCoder = [];\n this.highCoder = new BitTreeDecoder(8);\n this.numPosStates = 0;\n }\n\n create(numPosStates: number): void {\n for (; this.numPosStates < numPosStates; this.numPosStates++) {\n this.lowCoder[this.numPosStates] = new BitTreeDecoder(3);\n this.midCoder[this.numPosStates] = new BitTreeDecoder(3);\n }\n }\n\n init(): void {\n initBitModels(this.choice);\n for (let i = this.numPosStates - 1; i >= 0; i--) {\n this.lowCoder[i].init();\n this.midCoder[i].init();\n }\n this.highCoder.init();\n }\n\n decode(rangeDecoder: RangeDecoder, posState: number): number {\n if (rangeDecoder.decodeBit(this.choice, 0) === 0) {\n return this.lowCoder[posState].decode(rangeDecoder);\n }\n if (rangeDecoder.decodeBit(this.choice, 1) === 0) {\n return 8 + this.midCoder[posState].decode(rangeDecoder);\n }\n return 16 + this.highCoder.decode(rangeDecoder);\n }\n}\n\n/**\n * Single literal decoder (decodes one byte)\n */\nclass LiteralDecoder2 {\n private decoders: Uint16Array;\n\n constructor() {\n this.decoders = initBitModels(null, 0x300);\n }\n\n init(): void {\n initBitModels(this.decoders);\n }\n\n decodeNormal(rangeDecoder: RangeDecoder): number {\n let symbol = 1;\n do {\n symbol = (symbol << 1) | rangeDecoder.decodeBit(this.decoders, symbol);\n } while (symbol < 0x100);\n return symbol & 0xff;\n }\n\n decodeWithMatchByte(rangeDecoder: RangeDecoder, matchByte: number): number {\n let symbol = 1;\n do {\n const matchBit = (matchByte >> 7) & 1;\n matchByte <<= 1;\n const bit = rangeDecoder.decodeBit(this.decoders, ((1 + matchBit) << 8) + symbol);\n symbol = (symbol << 1) | bit;\n if (matchBit !== bit) {\n while (symbol < 0x100) {\n symbol = (symbol << 1) | rangeDecoder.decodeBit(this.decoders, symbol);\n }\n break;\n }\n } while (symbol < 0x100);\n return symbol & 0xff;\n }\n}\n\n/**\n * Literal decoder (array of single decoders)\n */\nclass LiteralDecoder {\n private numPosBits: number;\n private numPrevBits: number;\n private posMask: number;\n private coders: (LiteralDecoder2 | undefined)[];\n\n constructor() {\n this.numPosBits = 0;\n this.numPrevBits = 0;\n this.posMask = 0;\n this.coders = [];\n }\n\n create(numPosBits: number, numPrevBits: number): void {\n if (this.coders.length > 0 && this.numPrevBits === numPrevBits && this.numPosBits === numPosBits) {\n return;\n }\n this.numPosBits = numPosBits;\n this.posMask = (1 << numPosBits) - 1;\n this.numPrevBits = numPrevBits;\n this.coders = [];\n }\n\n init(): void {\n for (let i = 0; i < this.coders.length; i++) {\n if (this.coders[i]) {\n this.coders[i]?.init();\n }\n }\n }\n\n getDecoder(pos: number, prevByte: number): LiteralDecoder2 {\n const index = ((pos & this.posMask) << this.numPrevBits) + ((prevByte & 0xff) >>> (8 - this.numPrevBits));\n let decoder = this.coders[index];\n if (!decoder) {\n decoder = new LiteralDecoder2();\n this.coders[index] = decoder;\n }\n return decoder;\n }\n}\n\n/**\n * Output window (sliding dictionary)\n */\nclass OutWindow {\n private buffer: Buffer;\n private windowSize: number;\n private pos: number;\n private sink?: {\n write(buffer: Buffer): void;\n };\n private streamPos: number;\n\n constructor(sink?: OutputSink) {\n this.buffer = allocBufferUnsafe(0); // Replaced by create() before use\n this.windowSize = 0;\n this.pos = 0;\n this.sink = sink;\n this.streamPos = 0;\n }\n\n create(windowSize: number): void {\n if (!this.buffer || this.windowSize !== windowSize) {\n this.buffer = allocBufferUnsafe(windowSize);\n }\n this.windowSize = windowSize;\n this.pos = 0;\n this.streamPos = 0;\n }\n\n init(solid: boolean): void {\n if (!solid) {\n this.pos = 0;\n this.streamPos = 0;\n }\n }\n\n putByte(b: number): void {\n this.buffer[this.pos++] = b;\n if (this.pos >= this.windowSize) {\n if (this.sink) {\n this.flush();\n this.pos = 0;\n this.streamPos = 0; // Reset streamPos after wrap to track new data from pos 0\n } else {\n this.pos = 0;\n }\n }\n }\n\n flush(): void {\n const size = this.pos - this.streamPos;\n if (size > 0 && this.sink) {\n // Use bufferFrom to create a COPY, not a view - the buffer is reused after wrapping\n const chunk = bufferFrom(this.buffer.slice(this.streamPos, this.streamPos + size));\n this.sink.write(chunk);\n this.streamPos = this.pos;\n }\n }\n\n getByte(distance: number): number {\n let pos = this.pos - distance - 1;\n if (pos < 0) {\n pos += this.windowSize;\n }\n return this.buffer[pos];\n }\n\n copyBlock(distance: number, len: number): void {\n let pos = this.pos - distance - 1;\n if (pos < 0) {\n pos += this.windowSize;\n }\n for (let i = 0; i < len; i++) {\n if (pos >= this.windowSize) {\n pos = 0;\n }\n this.putByte(this.buffer[pos++]);\n }\n }\n\n /**\n * Copy decoded data to output buffer\n */\n copyTo(output: Buffer, outputOffset: number, count: number): void {\n const srcPos = this.pos - count;\n if (srcPos < 0) {\n // Wrap around case - data spans end and beginning of buffer\n const firstPart = -srcPos;\n this.buffer.copy(output, outputOffset, this.windowSize + srcPos, this.windowSize);\n this.buffer.copy(output, outputOffset + firstPart, 0, count - firstPart);\n } else {\n this.buffer.copy(output, outputOffset, srcPos, srcPos + count);\n }\n }\n}\n\n/**\n * Synchronous LZMA1 decoder\n */\nexport class LzmaDecoder {\n private outWindow: OutWindow;\n private rangeDecoder: RangeDecoder;\n\n // Probability models\n private isMatchDecoders: Uint16Array;\n private isRepDecoders: Uint16Array;\n private isRepG0Decoders: Uint16Array;\n private isRepG1Decoders: Uint16Array;\n private isRepG2Decoders: Uint16Array;\n private isRep0LongDecoders: Uint16Array;\n private posSlotDecoder: BitTreeDecoder[];\n private posDecoders: Uint16Array;\n private posAlignDecoder: BitTreeDecoder;\n private lenDecoder: LenDecoder;\n private repLenDecoder: LenDecoder;\n private literalDecoder: LiteralDecoder;\n\n // Properties\n private dictionarySize: number;\n private dictionarySizeCheck: number;\n private posStateMask: number;\n\n // State (preserved across solid calls)\n private state: number;\n private rep0: number;\n private rep1: number;\n private rep2: number;\n private rep3: number;\n private prevByte: number;\n private totalPos: number;\n\n constructor(outputSink?: OutputSink) {\n this.outWindow = new OutWindow(outputSink);\n this.rangeDecoder = new RangeDecoder();\n\n this.isMatchDecoders = initBitModels(null, kNumStates << kNumPosStatesBitsMax);\n this.isRepDecoders = initBitModels(null, kNumStates);\n this.isRepG0Decoders = initBitModels(null, kNumStates);\n this.isRepG1Decoders = initBitModels(null, kNumStates);\n this.isRepG2Decoders = initBitModels(null, kNumStates);\n this.isRep0LongDecoders = initBitModels(null, kNumStates << kNumPosStatesBitsMax);\n this.posSlotDecoder = [];\n this.posDecoders = initBitModels(null, kNumFullDistances - kEndPosModelIndex);\n this.posAlignDecoder = new BitTreeDecoder(kNumAlignBits);\n this.lenDecoder = new LenDecoder();\n this.repLenDecoder = new LenDecoder();\n this.literalDecoder = new LiteralDecoder();\n\n for (let i = 0; i < kNumLenToPosStates; i++) {\n this.posSlotDecoder[i] = new BitTreeDecoder(kNumPosSlotBits);\n }\n\n this.dictionarySize = -1;\n this.dictionarySizeCheck = -1;\n this.posStateMask = 0;\n\n this.state = 0;\n this.rep0 = 0;\n this.rep1 = 0;\n this.rep2 = 0;\n this.rep3 = 0;\n this.prevByte = 0;\n this.totalPos = 0;\n }\n\n /**\n * Set dictionary size\n */\n setDictionarySize(dictionarySize: number): boolean {\n if (dictionarySize < 0) return false;\n if (this.dictionarySize !== dictionarySize) {\n this.dictionarySize = dictionarySize;\n this.dictionarySizeCheck = Math.max(dictionarySize, 1);\n this.outWindow.create(Math.max(this.dictionarySizeCheck, 1 << 12));\n }\n return true;\n }\n\n /**\n * Set lc, lp, pb properties\n */\n setLcLpPb(lc: number, lp: number, pb: number): boolean {\n if (lc > kNumLitContextBitsMax || lp > 4 || pb > kNumPosStatesBitsMax) {\n return false;\n }\n const numPosStates = 1 << pb;\n this.literalDecoder.create(lp, lc);\n this.lenDecoder.create(numPosStates);\n this.repLenDecoder.create(numPosStates);\n this.posStateMask = numPosStates - 1;\n return true;\n }\n\n /**\n * Set decoder properties from 5-byte buffer\n */\n setDecoderProperties(properties: Buffer | Uint8Array): boolean {\n const props = parseProperties(properties);\n if (!this.setLcLpPb(props.lc, props.lp, props.pb)) return false;\n return this.setDictionarySize(props.dictionarySize);\n }\n\n /**\n * Initialize probability tables\n */\n private initProbabilities(): void {\n initBitModels(this.isMatchDecoders);\n initBitModels(this.isRepDecoders);\n initBitModels(this.isRepG0Decoders);\n initBitModels(this.isRepG1Decoders);\n initBitModels(this.isRepG2Decoders);\n initBitModels(this.isRep0LongDecoders);\n initBitModels(this.posDecoders);\n this.literalDecoder.init();\n for (let i = kNumLenToPosStates - 1; i >= 0; i--) {\n this.posSlotDecoder[i].init();\n }\n this.lenDecoder.init();\n this.repLenDecoder.init();\n this.posAlignDecoder.init();\n }\n\n /**\n * Reset probabilities only (for LZMA2 state reset)\n */\n resetProbabilities(): void {\n this.initProbabilities();\n this.state = 0;\n this.rep0 = 0;\n this.rep1 = 0;\n this.rep2 = 0;\n this.rep3 = 0;\n }\n\n /**\n * Reset dictionary position (for LZMA2 dictionary reset)\n */\n resetDictionary(): void {\n this.outWindow.init(false);\n this.totalPos = 0;\n }\n\n /**\n * Feed uncompressed data into the dictionary (for LZMA2 uncompressed chunks)\n * This updates the sliding window so subsequent LZMA chunks can reference this data.\n */\n feedUncompressed(data: Buffer): void {\n for (let i = 0; i < data.length; i++) {\n this.outWindow.putByte(data[i]);\n }\n this.totalPos += data.length;\n if (data.length > 0) {\n this.prevByte = data[data.length - 1];\n }\n }\n\n /**\n * Flush any remaining data in the OutWindow to the sink\n */\n flushOutWindow(): void {\n this.outWindow.flush();\n }\n\n /**\n * Decode LZMA data with streaming output (no buffer accumulation)\n * @param input - Compressed input buffer\n * @param inputOffset - Offset into input buffer\n * @param outSize - Expected output size\n * @param solid - If true, preserve state from previous decode\n * @returns Number of bytes written to sink\n */\n decodeWithSink(input: Buffer, inputOffset: number, outSize: number, solid = false): number {\n this.rangeDecoder.setInput(input, inputOffset);\n\n if (!solid) {\n this.outWindow.init(false);\n this.initProbabilities();\n this.state = 0;\n this.rep0 = 0;\n this.rep1 = 0;\n this.rep2 = 0;\n this.rep3 = 0;\n this.prevByte = 0;\n this.totalPos = 0;\n } else {\n this.outWindow.init(true);\n }\n\n let outPos = 0;\n let cumPos = this.totalPos;\n\n while (outPos < outSize) {\n const posState = cumPos & this.posStateMask;\n\n if (this.rangeDecoder.decodeBit(this.isMatchDecoders, (this.state << kNumPosStatesBitsMax) + posState) === 0) {\n // Literal\n const decoder2 = this.literalDecoder.getDecoder(cumPos, this.prevByte);\n if (!stateIsCharState(this.state)) {\n this.prevByte = decoder2.decodeWithMatchByte(this.rangeDecoder, this.outWindow.getByte(this.rep0));\n } else {\n this.prevByte = decoder2.decodeNormal(this.rangeDecoder);\n }\n this.outWindow.putByte(this.prevByte);\n outPos++;\n this.state = stateUpdateChar(this.state);\n cumPos++;\n } else {\n // Match or rep\n let len: number;\n\n if (this.rangeDecoder.decodeBit(this.isRepDecoders, this.state) === 1) {\n // Rep match\n len = 0;\n if (this.rangeDecoder.decodeBit(this.isRepG0Decoders, this.state) === 0) {\n if (this.rangeDecoder.decodeBit(this.isRep0LongDecoders, (this.state << kNumPosStatesBitsMax) + posState) === 0) {\n this.state = stateUpdateShortRep(this.state);\n len = 1;\n }\n } else {\n let distance: number;\n if (this.rangeDecoder.decodeBit(this.isRepG1Decoders, this.state) === 0) {\n distance = this.rep1;\n } else {\n if (this.rangeDecoder.decodeBit(this.isRepG2Decoders, this.state) === 0) {\n distance = this.rep2;\n } else {\n distance = this.rep3;\n this.rep3 = this.rep2;\n }\n this.rep2 = this.rep1;\n }\n this.rep1 = this.rep0;\n this.rep0 = distance;\n }\n if (len === 0) {\n len = kMatchMinLen + this.repLenDecoder.decode(this.rangeDecoder, posState);\n this.state = stateUpdateRep(this.state);\n }\n } else {\n // Normal match\n this.rep3 = this.rep2;\n this.rep2 = this.rep1;\n this.rep1 = this.rep0;\n len = kMatchMinLen + this.lenDecoder.decode(this.rangeDecoder, posState);\n this.state = stateUpdateMatch(this.state);\n\n const posSlot = this.posSlotDecoder[getLenToPosState(len)].decode(this.rangeDecoder);\n if (posSlot >= kStartPosModelIndex) {\n const numDirectBits = (posSlot >> 1) - 1;\n this.rep0 = (2 | (posSlot & 1)) << numDirectBits;\n if (posSlot < kEndPosModelIndex) {\n this.rep0 += reverseDecodeFromArray(this.posDecoders, this.rep0 - posSlot - 1, this.rangeDecoder, numDirectBits);\n } else {\n this.rep0 += this.rangeDecoder.decodeDirectBits(numDirectBits - kNumAlignBits) << kNumAlignBits;\n this.rep0 += this.posAlignDecoder.reverseDecode(this.rangeDecoder);\n if (this.rep0 < 0) {\n if (this.rep0 === -1) break;\n throw new Error('LZMA: Invalid distance');\n }\n }\n } else {\n this.rep0 = posSlot;\n }\n }\n\n if (this.rep0 >= cumPos || this.rep0 >= this.dictionarySizeCheck) {\n throw new Error('LZMA: Invalid distance');\n }\n\n // Copy match bytes\n for (let i = 0; i < len; i++) {\n const b = this.outWindow.getByte(this.rep0);\n this.outWindow.putByte(b);\n outPos++;\n }\n cumPos += len;\n this.prevByte = this.outWindow.getByte(0);\n }\n }\n\n this.totalPos = cumPos;\n return outPos;\n }\n\n /**\n * Decode LZMA data\n * @param input - Compressed input buffer\n * @param inputOffset - Offset into input buffer\n * @param outSize - Expected output size\n * @param solid - If true, preserve state from previous decode\n * @returns Decompressed data\n */\n decode(input: Buffer, inputOffset: number, outSize: number, solid = false): Buffer {\n this.rangeDecoder.setInput(input, inputOffset);\n\n if (!solid) {\n this.outWindow.init(false);\n this.initProbabilities();\n this.state = 0;\n this.rep0 = 0;\n this.rep1 = 0;\n this.rep2 = 0;\n this.rep3 = 0;\n this.prevByte = 0;\n this.totalPos = 0;\n } else {\n // Solid mode: preserve dictionary state but reinitialize range decoder\n this.outWindow.init(true);\n }\n\n const output = allocBufferUnsafe(outSize);\n let outPos = 0;\n let cumPos = this.totalPos;\n\n while (outPos < outSize) {\n const posState = cumPos & this.posStateMask;\n\n if (this.rangeDecoder.decodeBit(this.isMatchDecoders, (this.state << kNumPosStatesBitsMax) + posState) === 0) {\n // Literal\n const decoder2 = this.literalDecoder.getDecoder(cumPos, this.prevByte);\n if (!stateIsCharState(this.state)) {\n this.prevByte = decoder2.decodeWithMatchByte(this.rangeDecoder, this.outWindow.getByte(this.rep0));\n } else {\n this.prevByte = decoder2.decodeNormal(this.rangeDecoder);\n }\n this.outWindow.putByte(this.prevByte);\n output[outPos++] = this.prevByte;\n this.state = stateUpdateChar(this.state);\n cumPos++;\n } else {\n // Match or rep\n let len: number;\n\n if (this.rangeDecoder.decodeBit(this.isRepDecoders, this.state) === 1) {\n // Rep match\n len = 0;\n if (this.rangeDecoder.decodeBit(this.isRepG0Decoders, this.state) === 0) {\n if (this.rangeDecoder.decodeBit(this.isRep0LongDecoders, (this.state << kNumPosStatesBitsMax) + posState) === 0) {\n this.state = stateUpdateShortRep(this.state);\n len = 1;\n }\n } else {\n let distance: number;\n if (this.rangeDecoder.decodeBit(this.isRepG1Decoders, this.state) === 0) {\n distance = this.rep1;\n } else {\n if (this.rangeDecoder.decodeBit(this.isRepG2Decoders, this.state) === 0) {\n distance = this.rep2;\n } else {\n distance = this.rep3;\n this.rep3 = this.rep2;\n }\n this.rep2 = this.rep1;\n }\n this.rep1 = this.rep0;\n this.rep0 = distance;\n }\n if (len === 0) 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Error('LZMA: Invalid distance');\n }\n }\n } else {\n this.rep0 = posSlot;\n }\n }\n\n if (this.rep0 >= cumPos || this.rep0 >= this.dictionarySizeCheck) {\n throw new Error('LZMA: Invalid distance');\n }\n\n // Copy match bytes\n for (let i = 0; i < len; i++) {\n const b = this.outWindow.getByte(this.rep0);\n this.outWindow.putByte(b);\n output[outPos++] = b;\n }\n cumPos += len;\n this.prevByte = this.outWindow.getByte(0);\n }\n }\n\n this.totalPos = cumPos;\n return output;\n }\n}\n\n/**\n * Decode LZMA1 data synchronously\n * @param input - Compressed data (without 5-byte properties header)\n * @param properties - 5-byte LZMA properties\n * @param outSize - Expected output size\n * @param outputSink - Optional output sink for zero-copy decoding (returns bytes written)\n * @returns Decompressed data (or bytes written if outputSink provided)\n */\nexport function decodeLzma(input: Buffer, properties: Buffer | Uint8Array, outSize: number, outputSink?: OutputSink): Buffer | number {\n 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