xstate 5.18.0 → 5.18.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (55) hide show
  1. package/actions/dist/xstate-actions.cjs.d.mts +1 -1
  2. package/actions/dist/xstate-actions.cjs.d.ts +1 -1
  3. package/actions/dist/xstate-actions.cjs.js +2 -2
  4. package/actions/dist/xstate-actions.development.cjs.js +2 -2
  5. package/actions/dist/xstate-actions.development.esm.js +2 -2
  6. package/actions/dist/xstate-actions.esm.js +2 -2
  7. package/actions/dist/xstate-actions.umd.min.js +1 -1
  8. package/actions/dist/xstate-actions.umd.min.js.map +1 -1
  9. package/actors/dist/xstate-actors.cjs.d.mts +1 -1
  10. package/actors/dist/xstate-actors.cjs.d.ts +1 -1
  11. package/actors/dist/xstate-actors.cjs.js +1 -1
  12. package/actors/dist/xstate-actors.development.cjs.js +1 -1
  13. package/actors/dist/xstate-actors.development.esm.js +1 -1
  14. package/actors/dist/xstate-actors.esm.js +1 -1
  15. package/actors/dist/xstate-actors.umd.min.js.map +1 -1
  16. package/dev/dist/xstate-dev.cjs.d.mts +1 -1
  17. package/dev/dist/xstate-dev.cjs.d.ts +1 -1
  18. package/dist/declarations/src/State.d.ts +1 -1
  19. package/dist/declarations/src/createActor.d.ts +3 -4
  20. package/dist/declarations/src/index.d.ts +5 -5
  21. package/dist/declarations/src/inspection.d.ts +2 -2
  22. package/dist/{log-54d038f7.esm.js → log-15d0f775.esm.js} +9 -2
  23. package/dist/{log-4f8360d3.development.esm.js → log-38475d87.development.esm.js} +9 -2
  24. package/dist/{log-f7dcaa97.cjs.js → log-98fcce74.cjs.js} +9 -2
  25. package/dist/{log-40d606d3.development.cjs.js → log-b7ed1b61.development.cjs.js} +9 -2
  26. package/dist/{State-cdbc7940.esm.js → raise-0f7cf128.esm.js} +191 -192
  27. package/dist/{State-34039d2a.development.esm.js → raise-5ea71f04.development.esm.js} +206 -207
  28. package/dist/{State-30c95050.cjs.js → raise-b1e0b9a9.cjs.js} +190 -191
  29. package/dist/{State-a2464a1e.development.cjs.js → raise-e919c5d4.development.cjs.js} +205 -206
  30. package/dist/xstate.cjs.d.mts +1 -1
  31. package/dist/xstate.cjs.d.ts +1 -1
  32. package/dist/xstate.cjs.js +106 -104
  33. package/dist/xstate.development.cjs.js +106 -104
  34. package/dist/xstate.development.esm.js +102 -100
  35. package/dist/xstate.esm.js +102 -100
  36. package/dist/xstate.umd.min.js +1 -1
  37. package/dist/xstate.umd.min.js.map +1 -1
  38. package/guards/dist/xstate-guards.cjs.d.mts +1 -1
  39. package/guards/dist/xstate-guards.cjs.d.ts +1 -1
  40. package/guards/dist/xstate-guards.cjs.js +1 -1
  41. package/guards/dist/xstate-guards.development.cjs.js +1 -1
  42. package/guards/dist/xstate-guards.development.esm.js +1 -1
  43. package/guards/dist/xstate-guards.esm.js +1 -1
  44. package/guards/dist/xstate-guards.umd.min.js.map +1 -1
  45. package/package.json +7 -7
  46. package/actions/dist/xstate-actions.cjs.d.mts.map +0 -1
  47. package/actions/dist/xstate-actions.cjs.d.ts.map +0 -1
  48. package/actors/dist/xstate-actors.cjs.d.mts.map +0 -1
  49. package/actors/dist/xstate-actors.cjs.d.ts.map +0 -1
  50. package/dev/dist/xstate-dev.cjs.d.mts.map +0 -1
  51. package/dev/dist/xstate-dev.cjs.d.ts.map +0 -1
  52. package/dist/xstate.cjs.d.mts.map +0 -1
  53. package/dist/xstate.cjs.d.ts.map +0 -1
  54. package/guards/dist/xstate-guards.cjs.d.mts.map +0 -1
  55. package/guards/dist/xstate-guards.cjs.d.ts.map +0 -1
@@ -1,4 +1,4 @@
1
- import { ActorRefLike, AnyActorRef, AnyEventObject, AnyTransitionDefinition, Snapshot } from "./types.js";
1
+ import { ActorRefLike, AnyEventObject, AnyTransitionDefinition, Snapshot } from "./types.js";
2
2
  export type InspectionEvent = InspectedSnapshotEvent | InspectedEventEvent | InspectedActorEvent | InspectedMicrostepEvent | InspectedActionEvent;
3
3
  interface BaseInspectionEventProperties {
4
4
  rootId: string;
@@ -31,7 +31,7 @@ export interface InspectedActionEvent extends BaseInspectionEventProperties {
31
31
  }
32
32
  export interface InspectedEventEvent extends BaseInspectionEventProperties {
33
33
  type: '@xstate.event';
34
- sourceRef: AnyActorRef | undefined;
34
+ sourceRef: ActorRefLike | undefined;
35
35
  event: AnyEventObject;
36
36
  }
37
37
  export interface InspectedActorEvent extends BaseInspectionEventProperties {
@@ -1,4 +1,4 @@
1
- import { T as ProcessingStatus, z as resolveReferencedActor, A as createActor, U as cloneMachineSnapshot, V as XSTATE_ERROR, W as createErrorActorEvent, e as evaluateGuard, M as cancel, O as raise, P as spawnChild, R as stopChild } from './State-cdbc7940.esm.js';
1
+ import { T as ProcessingStatus, z as resolveReferencedActor, A as createActor, U as cloneMachineSnapshot, V as XSTATE_ERROR, W as createErrorActorEvent, e as evaluateGuard, M as cancel, O as raise, P as spawnChild, R as stopChild } from './raise-0f7cf128.esm.js';
2
2
 
3
3
  function createSpawner(actorScope, {
4
4
  machine,
@@ -177,7 +177,7 @@ function executeEmit(actorScope, {
177
177
  * // }
178
178
  * ```
179
179
  */
180
- function emit( /** The event to emit, or an expression that returns an event to emit. */
180
+ function emit(/** The event to emit, or an expression that returns an event to emit. */
181
181
  eventOrExpr) {
182
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  function emit(args, params) {
183
183
  }
@@ -209,8 +209,11 @@ eventOrExpr) {
209
209
 
210
210
  // @TODO: Replace with native `NoInfer` when TS issue gets fixed:
211
211
  // https://github.com/microsoft/TypeScript/pull/57673
212
+
212
213
  /** @deprecated Use the built-in `NoInfer` type instead */
214
+
213
215
  /** The full definition of an event, with a string `type`. */
216
+
214
217
  /**
215
218
  * The string or object representing the state value relative to the parent
216
219
  * state node.
@@ -220,10 +223,14 @@ eventOrExpr) {
220
223
  * - For complex state nodes, this is an object, e.g., `{ success:
221
224
  * "someChildState" }`.
222
225
  */
226
+
223
227
  // TODO: remove once TS fixes this type-widening issue
228
+
224
229
  /** @deprecated Use `AnyMachineSnapshot` instead */
230
+
225
231
  // TODO: possibly refactor this somehow, use even a simpler type, and maybe even make `machine.options` private or something
226
232
  /** @ignore */
233
+
227
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  let SpecialTargets = /*#__PURE__*/function (SpecialTargets) {
228
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  SpecialTargets["Parent"] = "#_parent";
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  SpecialTargets["Internal"] = "#_internal";
@@ -1,4 +1,4 @@
1
- import { T as ProcessingStatus, z as resolveReferencedActor, A as createActor, U as executingCustomAction, V as cloneMachineSnapshot, W as XSTATE_ERROR, Y as createErrorActorEvent, e as evaluateGuard, M as cancel, O as raise, P as spawnChild, R as stopChild } from './State-34039d2a.development.esm.js';
1
+ import { T as ProcessingStatus, z as resolveReferencedActor, A as createActor, U as cloneMachineSnapshot, V as executingCustomAction, W as XSTATE_ERROR, Y as createErrorActorEvent, e as evaluateGuard, M as cancel, O as raise, P as spawnChild, R as stopChild } from './raise-5ea71f04.development.esm.js';
2
2
 
3
3
  function createSpawner(actorScope, {
4
4
  machine,
@@ -186,7 +186,7 @@ function executeEmit(actorScope, {
186
186
  * // }
187
187
  * ```
188
188
  */
189
- function emit( /** The event to emit, or an expression that returns an event to emit. */
189
+ function emit(/** The event to emit, or an expression that returns an event to emit. */
190
190
  eventOrExpr) {
191
191
  if (executingCustomAction) {
192
192
  console.warn('Custom actions should not call `emit()` directly, as it is not imperative. See https://stately.ai/docs/actions#built-in-actions for more details.');
@@ -224,8 +224,11 @@ eventOrExpr) {
224
224
 
225
225
  // @TODO: Replace with native `NoInfer` when TS issue gets fixed:
226
226
  // https://github.com/microsoft/TypeScript/pull/57673
227
+
227
228
  /** @deprecated Use the built-in `NoInfer` type instead */
229
+
228
230
  /** The full definition of an event, with a string `type`. */
231
+
229
232
  /**
230
233
  * The string or object representing the state value relative to the parent
231
234
  * state node.
@@ -235,10 +238,14 @@ eventOrExpr) {
235
238
  * - For complex state nodes, this is an object, e.g., `{ success:
236
239
  * "someChildState" }`.
237
240
  */
241
+
238
242
  // TODO: remove once TS fixes this type-widening issue
243
+
239
244
  /** @deprecated Use `AnyMachineSnapshot` instead */
245
+
240
246
  // TODO: possibly refactor this somehow, use even a simpler type, and maybe even make `machine.options` private or something
241
247
  /** @ignore */
248
+
242
249
  let SpecialTargets = /*#__PURE__*/function (SpecialTargets) {
243
250
  SpecialTargets["Parent"] = "#_parent";
244
251
  SpecialTargets["Internal"] = "#_internal";
@@ -1,6 +1,6 @@
1
1
  'use strict';
2
2
 
3
- var guards_dist_xstateGuards = require('./State-30c95050.cjs.js');
3
+ var guards_dist_xstateGuards = require('./raise-b1e0b9a9.cjs.js');
4
4
 
5
5
  function createSpawner(actorScope, {
6
6
  machine,
@@ -179,7 +179,7 @@ function executeEmit(actorScope, {
179
179
  * // }
180
180
  * ```
181
181
  */
182
- function emit( /** The event to emit, or an expression that returns an event to emit. */
182
+ function emit(/** The event to emit, or an expression that returns an event to emit. */
183
183
  eventOrExpr) {
184
184
  function emit(args, params) {
185
185
  }
@@ -211,8 +211,11 @@ eventOrExpr) {
211
211
 
212
212
  // @TODO: Replace with native `NoInfer` when TS issue gets fixed:
213
213
  // https://github.com/microsoft/TypeScript/pull/57673
214
+
214
215
  /** @deprecated Use the built-in `NoInfer` type instead */
216
+
215
217
  /** The full definition of an event, with a string `type`. */
218
+
216
219
  /**
217
220
  * The string or object representing the state value relative to the parent
218
221
  * state node.
@@ -222,10 +225,14 @@ eventOrExpr) {
222
225
  * - For complex state nodes, this is an object, e.g., `{ success:
223
226
  * "someChildState" }`.
224
227
  */
228
+
225
229
  // TODO: remove once TS fixes this type-widening issue
230
+
226
231
  /** @deprecated Use `AnyMachineSnapshot` instead */
232
+
227
233
  // TODO: possibly refactor this somehow, use even a simpler type, and maybe even make `machine.options` private or something
228
234
  /** @ignore */
235
+
229
236
  let SpecialTargets = /*#__PURE__*/function (SpecialTargets) {
230
237
  SpecialTargets["Parent"] = "#_parent";
231
238
  SpecialTargets["Internal"] = "#_internal";
@@ -1,6 +1,6 @@
1
1
  'use strict';
2
2
 
3
- var guards_dist_xstateGuards = require('./State-a2464a1e.development.cjs.js');
3
+ var guards_dist_xstateGuards = require('./raise-e919c5d4.development.cjs.js');
4
4
 
5
5
  function createSpawner(actorScope, {
6
6
  machine,
@@ -188,7 +188,7 @@ function executeEmit(actorScope, {
188
188
  * // }
189
189
  * ```
190
190
  */
191
- function emit( /** The event to emit, or an expression that returns an event to emit. */
191
+ function emit(/** The event to emit, or an expression that returns an event to emit. */
192
192
  eventOrExpr) {
193
193
  if (guards_dist_xstateGuards.executingCustomAction) {
194
194
  console.warn('Custom actions should not call `emit()` directly, as it is not imperative. See https://stately.ai/docs/actions#built-in-actions for more details.');
@@ -226,8 +226,11 @@ eventOrExpr) {
226
226
 
227
227
  // @TODO: Replace with native `NoInfer` when TS issue gets fixed:
228
228
  // https://github.com/microsoft/TypeScript/pull/57673
229
+
229
230
  /** @deprecated Use the built-in `NoInfer` type instead */
231
+
230
232
  /** The full definition of an event, with a string `type`. */
233
+
231
234
  /**
232
235
  * The string or object representing the state value relative to the parent
233
236
  * state node.
@@ -237,10 +240,14 @@ eventOrExpr) {
237
240
  * - For complex state nodes, this is an object, e.g., `{ success:
238
241
  * "someChildState" }`.
239
242
  */
243
+
240
244
  // TODO: remove once TS fixes this type-widening issue
245
+
241
246
  /** @deprecated Use `AnyMachineSnapshot` instead */
247
+
242
248
  // TODO: possibly refactor this somehow, use even a simpler type, and maybe even make `machine.options` private or something
243
249
  /** @ignore */
250
+
244
251
  let SpecialTargets = /*#__PURE__*/function (SpecialTargets) {
245
252
  SpecialTargets["Parent"] = "#_parent";
246
253
  SpecialTargets["Internal"] = "#_internal";
@@ -1120,6 +1120,136 @@ function cancel(sendId) {
1120
1120
  return cancel;
1121
1121
  }
1122
1122
 
1123
+ function resolveSpawn(actorScope, snapshot, actionArgs, _actionParams, {
1124
+ id,
1125
+ systemId,
1126
+ src,
1127
+ input,
1128
+ syncSnapshot
1129
+ }) {
1130
+ const logic = typeof src === 'string' ? resolveReferencedActor(snapshot.machine, src) : src;
1131
+ const resolvedId = typeof id === 'function' ? id(actionArgs) : id;
1132
+ let actorRef;
1133
+ if (logic) {
1134
+ actorRef = createActor(logic, {
1135
+ id: resolvedId,
1136
+ src,
1137
+ parent: actorScope.self,
1138
+ syncSnapshot,
1139
+ systemId,
1140
+ input: typeof input === 'function' ? input({
1141
+ context: snapshot.context,
1142
+ event: actionArgs.event,
1143
+ self: actorScope.self
1144
+ }) : input
1145
+ });
1146
+ }
1147
+ return [cloneMachineSnapshot(snapshot, {
1148
+ children: {
1149
+ ...snapshot.children,
1150
+ [resolvedId]: actorRef
1151
+ }
1152
+ }), {
1153
+ id,
1154
+ actorRef
1155
+ }];
1156
+ }
1157
+ function executeSpawn(actorScope, {
1158
+ id,
1159
+ actorRef
1160
+ }) {
1161
+ if (!actorRef) {
1162
+ return;
1163
+ }
1164
+ actorScope.defer(() => {
1165
+ if (actorRef._processingStatus === ProcessingStatus.Stopped) {
1166
+ return;
1167
+ }
1168
+ actorRef.start();
1169
+ });
1170
+ }
1171
+ function spawnChild(...[src, {
1172
+ id,
1173
+ systemId,
1174
+ input,
1175
+ syncSnapshot = false
1176
+ } = {}]) {
1177
+ function spawnChild(args, params) {
1178
+ }
1179
+ spawnChild.type = 'snapshot.spawnChild';
1180
+ spawnChild.id = id;
1181
+ spawnChild.systemId = systemId;
1182
+ spawnChild.src = src;
1183
+ spawnChild.input = input;
1184
+ spawnChild.syncSnapshot = syncSnapshot;
1185
+ spawnChild.resolve = resolveSpawn;
1186
+ spawnChild.execute = executeSpawn;
1187
+ return spawnChild;
1188
+ }
1189
+
1190
+ function resolveStop(_, snapshot, args, actionParams, {
1191
+ actorRef
1192
+ }) {
1193
+ const actorRefOrString = typeof actorRef === 'function' ? actorRef(args, actionParams) : actorRef;
1194
+ const resolvedActorRef = typeof actorRefOrString === 'string' ? snapshot.children[actorRefOrString] : actorRefOrString;
1195
+ let children = snapshot.children;
1196
+ if (resolvedActorRef) {
1197
+ children = {
1198
+ ...children
1199
+ };
1200
+ delete children[resolvedActorRef.id];
1201
+ }
1202
+ return [cloneMachineSnapshot(snapshot, {
1203
+ children
1204
+ }), resolvedActorRef];
1205
+ }
1206
+ function executeStop(actorScope, actorRef) {
1207
+ if (!actorRef) {
1208
+ return;
1209
+ }
1210
+
1211
+ // we need to eagerly unregister it here so a new actor with the same systemId can be registered immediately
1212
+ // since we defer actual stopping of the actor but we don't defer actor creations (and we can't do that)
1213
+ // this could throw on `systemId` collision, for example, when dealing with reentering transitions
1214
+ actorScope.system._unregister(actorRef);
1215
+
1216
+ // this allows us to prevent an actor from being started if it gets stopped within the same macrostep
1217
+ // this can happen, for example, when the invoking state is being exited immediately by an always transition
1218
+ if (actorRef._processingStatus !== ProcessingStatus.Running) {
1219
+ actorScope.stopChild(actorRef);
1220
+ return;
1221
+ }
1222
+ // stopping a child enqueues a stop event in the child actor's mailbox
1223
+ // we need for all of the already enqueued events to be processed before we stop the child
1224
+ // the parent itself might want to send some events to a child (for example from exit actions on the invoking state)
1225
+ // and we don't want to ignore those events
1226
+ actorScope.defer(() => {
1227
+ actorScope.stopChild(actorRef);
1228
+ });
1229
+ }
1230
+ /**
1231
+ * Stops a child actor.
1232
+ *
1233
+ * @param actorRef The actor to stop.
1234
+ */
1235
+ function stopChild(actorRef) {
1236
+ function stop(args, params) {
1237
+ }
1238
+ stop.type = 'xstate.stopChild';
1239
+ stop.actorRef = actorRef;
1240
+ stop.resolve = resolveStop;
1241
+ stop.execute = executeStop;
1242
+ return stop;
1243
+ }
1244
+
1245
+ /**
1246
+ * Stops a child actor.
1247
+ *
1248
+ * @deprecated Use `stopChild(...)` instead
1249
+ * @alias
1250
+ */
1251
+ const stop = stopChild;
1252
+
1123
1253
  function checkStateIn(snapshot, _, {
1124
1254
  stateValue
1125
1255
  }) {
@@ -1308,196 +1438,6 @@ function evaluateGuard(guard, context, event, snapshot) {
1308
1438
  );
1309
1439
  }
1310
1440
 
1311
- function resolveRaise(_, snapshot, args, actionParams, {
1312
- event: eventOrExpr,
1313
- id,
1314
- delay
1315
- }, {
1316
- internalQueue
1317
- }) {
1318
- const delaysMap = snapshot.machine.implementations.delays;
1319
- if (typeof eventOrExpr === 'string') {
1320
- throw new Error(`Only event objects may be used with raise; use raise({ type: "${eventOrExpr}" }) instead`);
1321
- }
1322
- const resolvedEvent = typeof eventOrExpr === 'function' ? eventOrExpr(args, actionParams) : eventOrExpr;
1323
- let resolvedDelay;
1324
- if (typeof delay === 'string') {
1325
- const configDelay = delaysMap && delaysMap[delay];
1326
- resolvedDelay = typeof configDelay === 'function' ? configDelay(args, actionParams) : configDelay;
1327
- } else {
1328
- resolvedDelay = typeof delay === 'function' ? delay(args, actionParams) : delay;
1329
- }
1330
- if (typeof resolvedDelay !== 'number') {
1331
- internalQueue.push(resolvedEvent);
1332
- }
1333
- return [snapshot, {
1334
- event: resolvedEvent,
1335
- id,
1336
- delay: resolvedDelay
1337
- }];
1338
- }
1339
- function executeRaise(actorScope, params) {
1340
- const {
1341
- event,
1342
- delay,
1343
- id
1344
- } = params;
1345
- if (typeof delay === 'number') {
1346
- actorScope.defer(() => {
1347
- const self = actorScope.self;
1348
- actorScope.system.scheduler.schedule(self, self, event, delay, id);
1349
- });
1350
- return;
1351
- }
1352
- }
1353
- /**
1354
- * Raises an event. This places the event in the internal event queue, so that
1355
- * the event is immediately consumed by the machine in the current step.
1356
- *
1357
- * @param eventType The event to raise.
1358
- */
1359
- function raise(eventOrExpr, options) {
1360
- function raise(args, params) {
1361
- }
1362
- raise.type = 'xstate.raise';
1363
- raise.event = eventOrExpr;
1364
- raise.id = options?.id;
1365
- raise.delay = options?.delay;
1366
- raise.resolve = resolveRaise;
1367
- raise.execute = executeRaise;
1368
- return raise;
1369
- }
1370
-
1371
- function resolveSpawn(actorScope, snapshot, actionArgs, _actionParams, {
1372
- id,
1373
- systemId,
1374
- src,
1375
- input,
1376
- syncSnapshot
1377
- }) {
1378
- const logic = typeof src === 'string' ? resolveReferencedActor(snapshot.machine, src) : src;
1379
- const resolvedId = typeof id === 'function' ? id(actionArgs) : id;
1380
- let actorRef;
1381
- if (logic) {
1382
- actorRef = createActor(logic, {
1383
- id: resolvedId,
1384
- src,
1385
- parent: actorScope.self,
1386
- syncSnapshot,
1387
- systemId,
1388
- input: typeof input === 'function' ? input({
1389
- context: snapshot.context,
1390
- event: actionArgs.event,
1391
- self: actorScope.self
1392
- }) : input
1393
- });
1394
- }
1395
- return [cloneMachineSnapshot(snapshot, {
1396
- children: {
1397
- ...snapshot.children,
1398
- [resolvedId]: actorRef
1399
- }
1400
- }), {
1401
- id,
1402
- actorRef
1403
- }];
1404
- }
1405
- function executeSpawn(actorScope, {
1406
- id,
1407
- actorRef
1408
- }) {
1409
- if (!actorRef) {
1410
- return;
1411
- }
1412
- actorScope.defer(() => {
1413
- if (actorRef._processingStatus === ProcessingStatus.Stopped) {
1414
- return;
1415
- }
1416
- actorRef.start();
1417
- });
1418
- }
1419
- function spawnChild(...[src, {
1420
- id,
1421
- systemId,
1422
- input,
1423
- syncSnapshot = false
1424
- } = {}]) {
1425
- function spawnChild(args, params) {
1426
- }
1427
- spawnChild.type = 'snapshot.spawnChild';
1428
- spawnChild.id = id;
1429
- spawnChild.systemId = systemId;
1430
- spawnChild.src = src;
1431
- spawnChild.input = input;
1432
- spawnChild.syncSnapshot = syncSnapshot;
1433
- spawnChild.resolve = resolveSpawn;
1434
- spawnChild.execute = executeSpawn;
1435
- return spawnChild;
1436
- }
1437
-
1438
- function resolveStop(_, snapshot, args, actionParams, {
1439
- actorRef
1440
- }) {
1441
- const actorRefOrString = typeof actorRef === 'function' ? actorRef(args, actionParams) : actorRef;
1442
- const resolvedActorRef = typeof actorRefOrString === 'string' ? snapshot.children[actorRefOrString] : actorRefOrString;
1443
- let children = snapshot.children;
1444
- if (resolvedActorRef) {
1445
- children = {
1446
- ...children
1447
- };
1448
- delete children[resolvedActorRef.id];
1449
- }
1450
- return [cloneMachineSnapshot(snapshot, {
1451
- children
1452
- }), resolvedActorRef];
1453
- }
1454
- function executeStop(actorScope, actorRef) {
1455
- if (!actorRef) {
1456
- return;
1457
- }
1458
-
1459
- // we need to eagerly unregister it here so a new actor with the same systemId can be registered immediately
1460
- // since we defer actual stopping of the actor but we don't defer actor creations (and we can't do that)
1461
- // this could throw on `systemId` collision, for example, when dealing with reentering transitions
1462
- actorScope.system._unregister(actorRef);
1463
-
1464
- // this allows us to prevent an actor from being started if it gets stopped within the same macrostep
1465
- // this can happen, for example, when the invoking state is being exited immediately by an always transition
1466
- if (actorRef._processingStatus !== ProcessingStatus.Running) {
1467
- actorScope.stopChild(actorRef);
1468
- return;
1469
- }
1470
- // stopping a child enqueues a stop event in the child actor's mailbox
1471
- // we need for all of the already enqueued events to be processed before we stop the child
1472
- // the parent itself might want to send some events to a child (for example from exit actions on the invoking state)
1473
- // and we don't want to ignore those events
1474
- actorScope.defer(() => {
1475
- actorScope.stopChild(actorRef);
1476
- });
1477
- }
1478
- /**
1479
- * Stops a child actor.
1480
- *
1481
- * @param actorRef The actor to stop.
1482
- */
1483
- function stopChild(actorRef) {
1484
- function stop(args, params) {
1485
- }
1486
- stop.type = 'xstate.stopChild';
1487
- stop.actorRef = actorRef;
1488
- stop.resolve = resolveStop;
1489
- stop.execute = executeStop;
1490
- return stop;
1491
- }
1492
-
1493
- /**
1494
- * Stops a child actor.
1495
- *
1496
- * @deprecated Use `stopChild(...)` instead
1497
- * @alias
1498
- */
1499
- const stop = stopChild;
1500
-
1501
1441
  const isAtomicStateNode = stateNode => stateNode.type === 'atomic' || stateNode.type === 'final';
1502
1442
  function getChildren(stateNode) {
1503
1443
  return Object.values(stateNode.states).filter(sn => sn.type !== 'history');
@@ -1557,7 +1497,6 @@ function getValueFromAdj(baseNode, adjList) {
1557
1497
  if (!childStateNodes) {
1558
1498
  return {}; // todo: fix?
1559
1499
  }
1560
-
1561
1500
  if (baseNode.type === 'compound') {
1562
1501
  const childStateNode = childStateNodes[0];
1563
1502
  if (childStateNode) {
@@ -2602,4 +2541,64 @@ function persistContext(contextPart) {
2602
2541
  return copy ?? contextPart;
2603
2542
  }
2604
2543
 
2605
- export { $$ACTOR_TYPE as $, createActor as A, isMachineSnapshot as B, Actor as C, interpret as D, and as E, not as F, or as G, stateIn as H, getAllOwnEventDescriptors as I, matchesState as J, pathToStateValue as K, toObserver as L, cancel as M, NULL_EVENT as N, raise as O, spawnChild as P, stop as Q, stopChild as R, STATE_DELIMITER as S, ProcessingStatus as T, cloneMachineSnapshot as U, XSTATE_ERROR as V, createErrorActorEvent as W, XSTATE_STOP as X, toTransitionConfigArray as a, formatTransition as b, createInvokeId as c, formatInitialTransition as d, evaluateGuard as e, formatTransitions as f, getDelayedTransitions as g, getCandidates as h, getAllStateNodes as i, getStateNodes as j, createMachineSnapshot as k, isInFinalState as l, mapValues as m, macrostep as n, transitionNode as o, resolveActionsAndContext as p, createInitEvent as q, resolveStateValue as r, microstep as s, toArray as t, getInitialStateNodes as u, toStatePath as v, isStateId as w, getStateNodeByPath as x, getPersistedSnapshot as y, resolveReferencedActor as z };
2544
+ function resolveRaise(_, snapshot, args, actionParams, {
2545
+ event: eventOrExpr,
2546
+ id,
2547
+ delay
2548
+ }, {
2549
+ internalQueue
2550
+ }) {
2551
+ const delaysMap = snapshot.machine.implementations.delays;
2552
+ if (typeof eventOrExpr === 'string') {
2553
+ throw new Error(`Only event objects may be used with raise; use raise({ type: "${eventOrExpr}" }) instead`);
2554
+ }
2555
+ const resolvedEvent = typeof eventOrExpr === 'function' ? eventOrExpr(args, actionParams) : eventOrExpr;
2556
+ let resolvedDelay;
2557
+ if (typeof delay === 'string') {
2558
+ const configDelay = delaysMap && delaysMap[delay];
2559
+ resolvedDelay = typeof configDelay === 'function' ? configDelay(args, actionParams) : configDelay;
2560
+ } else {
2561
+ resolvedDelay = typeof delay === 'function' ? delay(args, actionParams) : delay;
2562
+ }
2563
+ if (typeof resolvedDelay !== 'number') {
2564
+ internalQueue.push(resolvedEvent);
2565
+ }
2566
+ return [snapshot, {
2567
+ event: resolvedEvent,
2568
+ id,
2569
+ delay: resolvedDelay
2570
+ }];
2571
+ }
2572
+ function executeRaise(actorScope, params) {
2573
+ const {
2574
+ event,
2575
+ delay,
2576
+ id
2577
+ } = params;
2578
+ if (typeof delay === 'number') {
2579
+ actorScope.defer(() => {
2580
+ const self = actorScope.self;
2581
+ actorScope.system.scheduler.schedule(self, self, event, delay, id);
2582
+ });
2583
+ return;
2584
+ }
2585
+ }
2586
+ /**
2587
+ * Raises an event. This places the event in the internal event queue, so that
2588
+ * the event is immediately consumed by the machine in the current step.
2589
+ *
2590
+ * @param eventType The event to raise.
2591
+ */
2592
+ function raise(eventOrExpr, options) {
2593
+ function raise(args, params) {
2594
+ }
2595
+ raise.type = 'xstate.raise';
2596
+ raise.event = eventOrExpr;
2597
+ raise.id = options?.id;
2598
+ raise.delay = options?.delay;
2599
+ raise.resolve = resolveRaise;
2600
+ raise.execute = executeRaise;
2601
+ return raise;
2602
+ }
2603
+
2604
+ export { $$ACTOR_TYPE as $, createActor as A, Actor as B, interpret as C, and as D, not as E, or as F, stateIn as G, isMachineSnapshot as H, getAllOwnEventDescriptors as I, matchesState as J, pathToStateValue as K, toObserver as L, cancel as M, NULL_EVENT as N, raise as O, spawnChild as P, stop as Q, stopChild as R, STATE_DELIMITER as S, ProcessingStatus as T, cloneMachineSnapshot as U, XSTATE_ERROR as V, createErrorActorEvent as W, XSTATE_STOP as X, toTransitionConfigArray as a, formatTransition as b, createInvokeId as c, formatInitialTransition as d, evaluateGuard as e, formatTransitions as f, getDelayedTransitions as g, getCandidates as h, getAllStateNodes as i, getStateNodes as j, createMachineSnapshot as k, isInFinalState as l, mapValues as m, macrostep as n, transitionNode as o, resolveActionsAndContext as p, createInitEvent as q, resolveStateValue as r, microstep as s, toArray as t, getInitialStateNodes as u, toStatePath as v, isStateId as w, getStateNodeByPath as x, getPersistedSnapshot as y, resolveReferencedActor as z };