xstate 5.13.1 → 5.14.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/actions/dist/xstate-actions.cjs.js +2 -2
- package/actions/dist/xstate-actions.development.cjs.js +2 -2
- package/actions/dist/xstate-actions.development.esm.js +2 -2
- package/actions/dist/xstate-actions.esm.js +2 -2
- package/actions/dist/xstate-actions.umd.min.js +1 -1
- package/actions/dist/xstate-actions.umd.min.js.map +1 -1
- package/actors/dist/xstate-actors.cjs.js +18 -15
- package/actors/dist/xstate-actors.development.cjs.js +18 -15
- package/actors/dist/xstate-actors.development.esm.js +18 -15
- package/actors/dist/xstate-actors.esm.js +18 -15
- package/actors/dist/xstate-actors.umd.min.js +1 -1
- package/actors/dist/xstate-actors.umd.min.js.map +1 -1
- package/dist/declarations/src/actors/callback.d.ts +4 -3
- package/dist/declarations/src/actors/index.d.ts +1 -1
- package/dist/declarations/src/actors/observable.d.ts +9 -7
- package/dist/declarations/src/actors/promise.d.ts +5 -4
- package/dist/declarations/src/actors/transition.d.ts +1 -1
- package/dist/declarations/src/createActor.d.ts +2 -2
- package/dist/declarations/src/system.d.ts +2 -2
- package/dist/declarations/src/types.d.ts +16 -13
- package/dist/{log-d06dd00b.development.cjs.js → log-505687fd.development.cjs.js} +1 -1
- package/dist/{log-5b14d850.cjs.js → log-7ae0ddf8.cjs.js} +1 -1
- package/dist/{log-c447a931.esm.js → log-b87cb6bd.esm.js} +1 -1
- package/dist/{log-b3b03961.development.esm.js → log-c943e6aa.development.esm.js} +1 -1
- package/dist/{raise-bf7a8462.development.cjs.js → raise-0cd7e521.development.cjs.js} +138 -130
- package/dist/{raise-150d5679.development.esm.js → raise-0f400094.development.esm.js} +138 -130
- package/dist/{raise-f406edbd.esm.js → raise-4e39e875.esm.js} +138 -130
- package/dist/{raise-ff8990f7.cjs.js → raise-f79d2832.cjs.js} +138 -130
- package/dist/xstate.cjs.js +2 -2
- package/dist/xstate.development.cjs.js +2 -2
- package/dist/xstate.development.esm.js +4 -4
- package/dist/xstate.esm.js +4 -4
- package/dist/xstate.umd.min.js +1 -1
- package/dist/xstate.umd.min.js.map +1 -1
- package/guards/dist/xstate-guards.cjs.js +1 -1
- package/guards/dist/xstate-guards.development.cjs.js +1 -1
- package/guards/dist/xstate-guards.development.esm.js +1 -1
- package/guards/dist/xstate-guards.esm.js +1 -1
- package/package.json +1 -1
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@@ -95,13 +95,15 @@ function createDoneStateEvent(id, output) {
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function createDoneActorEvent(invokeId, output) {
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return {
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type: `xstate.done.actor.${invokeId}`,
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output
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output,
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actorId: invokeId
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};
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}
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function createErrorActorEvent(id, error) {
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return {
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type: `xstate.error.actor.${id}`,
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error
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error,
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actorId: id
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};
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}
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function createInitEvent(input) {
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@@ -126,134 +128,6 @@ function reportUnhandledError(err) {
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const symbolObservable = (() => typeof Symbol === 'function' && Symbol.observable || '@@observable')();
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function createScheduledEventId(actorRef, id) {
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return `${actorRef.sessionId}.${id}`;
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}
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let idCounter = 0;
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function createSystem(rootActor, options) {
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const children = new Map();
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const keyedActors = new Map();
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const reverseKeyedActors = new WeakMap();
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const inspectionObservers = new Set();
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const timerMap = {};
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const {
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clock,
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logger
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} = options;
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const scheduler = {
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schedule: (source, target, event, delay, id = Math.random().toString(36).slice(2)) => {
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const scheduledEvent = {
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source,
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target,
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event,
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delay,
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id,
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startedAt: Date.now()
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};
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const scheduledEventId = createScheduledEventId(source, id);
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system._snapshot._scheduledEvents[scheduledEventId] = scheduledEvent;
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const timeout = clock.setTimeout(() => {
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delete timerMap[scheduledEventId];
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delete system._snapshot._scheduledEvents[scheduledEventId];
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system._relay(source, target, event);
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}, delay);
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timerMap[scheduledEventId] = timeout;
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},
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cancel: (source, id) => {
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const scheduledEventId = createScheduledEventId(source, id);
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const timeout = timerMap[scheduledEventId];
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delete timerMap[scheduledEventId];
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delete system._snapshot._scheduledEvents[scheduledEventId];
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clock.clearTimeout(timeout);
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},
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cancelAll: actorRef => {
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for (const scheduledEventId in system._snapshot._scheduledEvents) {
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const scheduledEvent = system._snapshot._scheduledEvents[scheduledEventId];
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if (scheduledEvent.source === actorRef) {
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scheduler.cancel(actorRef, scheduledEvent.id);
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}
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}
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}
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};
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const sendInspectionEvent = event => {
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if (!inspectionObservers.size) {
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return;
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}
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const resolvedInspectionEvent = {
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...event,
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rootId: rootActor.sessionId
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};
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inspectionObservers.forEach(observer => observer.next?.(resolvedInspectionEvent));
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};
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const system = {
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_snapshot: {
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_scheduledEvents: (options?.snapshot && options.snapshot.scheduler) ?? {}
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},
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_bookId: () => `x:${idCounter++}`,
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_register: (sessionId, actorRef) => {
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children.set(sessionId, actorRef);
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return sessionId;
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},
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_unregister: actorRef => {
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children.delete(actorRef.sessionId);
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const systemId = reverseKeyedActors.get(actorRef);
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if (systemId !== undefined) {
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keyedActors.delete(systemId);
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reverseKeyedActors.delete(actorRef);
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}
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},
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get: systemId => {
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return keyedActors.get(systemId);
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},
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_set: (systemId, actorRef) => {
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const existing = keyedActors.get(systemId);
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if (existing && existing !== actorRef) {
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throw new Error(`Actor with system ID '${systemId}' already exists.`);
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}
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keyedActors.set(systemId, actorRef);
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reverseKeyedActors.set(actorRef, systemId);
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},
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inspect: observer => {
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inspectionObservers.add(observer);
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},
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_sendInspectionEvent: sendInspectionEvent,
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_relay: (source, target, event) => {
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system._sendInspectionEvent({
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type: '@xstate.event',
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sourceRef: source,
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actorRef: target,
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event
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});
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target._send(event);
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},
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scheduler,
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getSnapshot: () => {
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return {
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_scheduledEvents: {
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...system._snapshot._scheduledEvents
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}
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};
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},
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start: () => {
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const scheduledEvents = system._snapshot._scheduledEvents;
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system._snapshot._scheduledEvents = {};
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for (const scheduledId in scheduledEvents) {
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const {
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source,
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target,
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event,
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delay,
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id
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} = scheduledEvents[scheduledId];
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scheduler.schedule(source, target, event, delay, id);
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}
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},
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_clock: clock,
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_logger: logger
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};
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return system;
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}
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function matchesState(parentStateId, childStateId) {
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const parentStateValue = toStateValue(parentStateId);
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const childStateValue = toStateValue(childStateId);
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return [...new Set([...snapshot._nodes.flatMap(sn => sn.ownEvents)])];
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}
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function createScheduledEventId(actorRef, id) {
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return `${actorRef.sessionId}.${id}`;
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}
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let idCounter = 0;
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function createSystem(rootActor, options) {
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const children = new Map();
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const keyedActors = new Map();
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const reverseKeyedActors = new WeakMap();
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const inspectionObservers = new Set();
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const timerMap = {};
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const {
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clock,
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logger
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} = options;
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const scheduler = {
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schedule: (source, target, event, delay, id = Math.random().toString(36).slice(2)) => {
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const scheduledEvent = {
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source,
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target,
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event,
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delay,
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id,
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startedAt: Date.now()
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};
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const scheduledEventId = createScheduledEventId(source, id);
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system._snapshot._scheduledEvents[scheduledEventId] = scheduledEvent;
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const timeout = clock.setTimeout(() => {
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delete timerMap[scheduledEventId];
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delete system._snapshot._scheduledEvents[scheduledEventId];
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system._relay(source, target, event);
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}, delay);
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timerMap[scheduledEventId] = timeout;
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},
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cancel: (source, id) => {
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const scheduledEventId = createScheduledEventId(source, id);
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const timeout = timerMap[scheduledEventId];
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delete timerMap[scheduledEventId];
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delete system._snapshot._scheduledEvents[scheduledEventId];
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clock.clearTimeout(timeout);
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},
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cancelAll: actorRef => {
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for (const scheduledEventId in system._snapshot._scheduledEvents) {
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const scheduledEvent = system._snapshot._scheduledEvents[scheduledEventId];
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if (scheduledEvent.source === actorRef) {
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scheduler.cancel(actorRef, scheduledEvent.id);
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}
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}
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}
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};
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return;
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}
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const resolvedInspectionEvent = {
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...event,
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rootId: rootActor.sessionId
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};
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inspectionObservers.forEach(observer => observer.next?.(resolvedInspectionEvent));
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};
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const system = {
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_snapshot: {
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_scheduledEvents: (options?.snapshot && options.snapshot.scheduler) ?? {}
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},
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_bookId: () => `x:${idCounter++}`,
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_register: (sessionId, actorRef) => {
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children.set(sessionId, actorRef);
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return sessionId;
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},
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_unregister: actorRef => {
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children.delete(actorRef.sessionId);
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const systemId = reverseKeyedActors.get(actorRef);
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if (systemId !== undefined) {
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keyedActors.delete(systemId);
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reverseKeyedActors.delete(actorRef);
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}
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},
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get: systemId => {
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return keyedActors.get(systemId);
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},
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_set: (systemId, actorRef) => {
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const existing = keyedActors.get(systemId);
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if (existing && existing !== actorRef) {
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throw new Error(`Actor with system ID '${systemId}' already exists.`);
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}
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keyedActors.set(systemId, actorRef);
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reverseKeyedActors.set(actorRef, systemId);
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},
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inspect: observerOrFn => {
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const observer = toObserver(observerOrFn);
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inspectionObservers.add(observer);
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return {
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unsubscribe() {
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}
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};
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},
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_sendInspectionEvent: sendInspectionEvent,
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_relay: (source, target, event) => {
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system._sendInspectionEvent({
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type: '@xstate.event',
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sourceRef: source,
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actorRef: target,
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});
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target._send(event);
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},
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scheduler,
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getSnapshot: () => {
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return {
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_scheduledEvents: {
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}
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};
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},
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start: () => {
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const scheduledEvents = system._snapshot._scheduledEvents;
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system._snapshot._scheduledEvents = {};
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for (const scheduledId in scheduledEvents) {
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const {
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target,
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} = scheduledEvents[scheduledId];
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scheduler.schedule(source, target, event, delay, id);
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}
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},
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_clock: clock,
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_logger: logger
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};
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return system;
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}
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const $$ACTOR_TYPE = 1;
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// those values are currently used by @xstate/react directly so it's important to keep the assigned values in sync
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let ProcessingStatus = /*#__PURE__*/function (ProcessingStatus) {
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function createDoneActorEvent(invokeId, output) {
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@@ -408,6 +282,140 @@ function getAllOwnEventDescriptors(snapshot) {
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
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|
|
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|
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|
|
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|
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|
|
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|
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|
|
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|
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|
|
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|
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|
|
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|
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|
|
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|
+
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|
|
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|
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|
|
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|
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|
|
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|
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|
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|
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|
|
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|
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|
|
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|
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|
|
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|
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|
|
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|
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|
|
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|
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|
|
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|
+
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|
|
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|
+
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|
|
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|
+
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|
|
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|
+
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|
|
355
|
+
const systemId = reverseKeyedActors.get(actorRef);
|
|
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|
+
if (systemId !== undefined) {
|
|
357
|
+
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|
|
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|
+
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|
|
359
|
+
}
|
|
360
|
+
},
|
|
361
|
+
get: systemId => {
|
|
362
|
+
return keyedActors.get(systemId);
|
|
363
|
+
},
|
|
364
|
+
_set: (systemId, actorRef) => {
|
|
365
|
+
const existing = keyedActors.get(systemId);
|
|
366
|
+
if (existing && existing !== actorRef) {
|
|
367
|
+
throw new Error(`Actor with system ID '${systemId}' already exists.`);
|
|
368
|
+
}
|
|
369
|
+
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|
|
370
|
+
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|
|
371
|
+
},
|
|
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|
+
inspect: observerOrFn => {
|
|
373
|
+
const observer = toObserver(observerOrFn);
|
|
374
|
+
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|
|
375
|
+
return {
|
|
376
|
+
unsubscribe() {
|
|
377
|
+
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|
|
378
|
+
}
|
|
379
|
+
};
|
|
380
|
+
},
|
|
381
|
+
_sendInspectionEvent: sendInspectionEvent,
|
|
382
|
+
_relay: (source, target, event) => {
|
|
383
|
+
system._sendInspectionEvent({
|
|
384
|
+
type: '@xstate.event',
|
|
385
|
+
sourceRef: source,
|
|
386
|
+
actorRef: target,
|
|
387
|
+
event
|
|
388
|
+
});
|
|
389
|
+
target._send(event);
|
|
390
|
+
},
|
|
391
|
+
scheduler,
|
|
392
|
+
getSnapshot: () => {
|
|
393
|
+
return {
|
|
394
|
+
_scheduledEvents: {
|
|
395
|
+
...system._snapshot._scheduledEvents
|
|
396
|
+
}
|
|
397
|
+
};
|
|
398
|
+
},
|
|
399
|
+
start: () => {
|
|
400
|
+
const scheduledEvents = system._snapshot._scheduledEvents;
|
|
401
|
+
system._snapshot._scheduledEvents = {};
|
|
402
|
+
for (const scheduledId in scheduledEvents) {
|
|
403
|
+
const {
|
|
404
|
+
source,
|
|
405
|
+
target,
|
|
406
|
+
event,
|
|
407
|
+
delay,
|
|
408
|
+
id
|
|
409
|
+
} = scheduledEvents[scheduledId];
|
|
410
|
+
scheduler.schedule(source, target, event, delay, id);
|
|
411
|
+
}
|
|
412
|
+
},
|
|
413
|
+
_clock: clock,
|
|
414
|
+
_logger: logger
|
|
415
|
+
};
|
|
416
|
+
return system;
|
|
417
|
+
}
|
|
418
|
+
|
|
411
419
|
const $$ACTOR_TYPE = 1;
|
|
412
420
|
// those values are currently used by @xstate/react directly so it's important to keep the assigned values in sync
|
|
413
421
|
let ProcessingStatus = /*#__PURE__*/function (ProcessingStatus) {
|