xstate 5.0.0-beta.9 → 5.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +10 -8
- package/actions/dist/xstate-actions.cjs.js +19 -5
- package/actions/dist/xstate-actions.cjs.mjs +3 -15
- package/actions/dist/xstate-actions.development.cjs.js +21 -0
- package/actions/dist/xstate-actions.development.cjs.mjs +13 -0
- package/actions/dist/xstate-actions.development.esm.js +3 -0
- package/actions/dist/xstate-actions.esm.js +3 -2
- package/actions/dist/xstate-actions.umd.min.js +1 -1
- package/actions/dist/xstate-actions.umd.min.js.map +1 -1
- package/actors/dist/xstate-actors.cjs.js +621 -4
- package/actors/dist/xstate-actors.cjs.mjs +1 -8
- package/actors/dist/xstate-actors.development.cjs.js +624 -0
- package/actors/dist/xstate-actors.development.cjs.mjs +8 -0
- package/actors/dist/xstate-actors.development.esm.js +615 -0
- package/actors/dist/xstate-actors.esm.js +615 -2
- package/actors/dist/xstate-actors.umd.min.js +1 -1
- package/actors/dist/xstate-actors.umd.min.js.map +1 -1
- package/dev/dist/xstate-dev.cjs.js +45 -4
- package/{dist/index-0f3fdf0c.cjs.prod.js → dev/dist/xstate-dev.development.cjs.js} +6 -7
- package/dev/dist/xstate-dev.development.cjs.mjs +5 -0
- package/{dist/index-50bd0aff.esm.js → dev/dist/xstate-dev.development.esm.js} +6 -8
- package/dev/dist/xstate-dev.esm.js +42 -1
- package/dev/dist/xstate-dev.umd.min.js +1 -1
- package/dev/dist/xstate-dev.umd.min.js.map +1 -1
- package/dist/declarations/src/SimulatedClock.d.ts +1 -1
- package/dist/declarations/src/State.d.ts +47 -73
- package/dist/declarations/src/StateMachine.d.ts +29 -57
- package/dist/declarations/src/StateNode.d.ts +36 -33
- package/dist/declarations/src/actions/assign.d.ts +11 -2
- package/dist/declarations/src/actions/cancel.d.ts +7 -3
- package/dist/declarations/src/actions/enqueueActions.d.ts +32 -0
- package/dist/declarations/src/actions/log.d.ts +7 -3
- package/dist/declarations/src/actions/raise.d.ts +7 -2
- package/dist/declarations/src/actions/send.d.ts +14 -36
- package/dist/declarations/src/actions/spawnChild.d.ts +29 -0
- package/dist/declarations/src/actions/stopChild.d.ts +18 -0
- package/dist/declarations/src/actions.d.ts +8 -48
- package/dist/declarations/src/actors/callback.d.ts +91 -8
- package/dist/declarations/src/actors/index.d.ts +6 -28
- package/dist/declarations/src/actors/observable.d.ts +101 -18
- package/dist/declarations/src/actors/promise.d.ts +80 -10
- package/dist/declarations/src/actors/transition.d.ts +64 -9
- package/dist/declarations/src/constants.d.ts +3 -0
- package/dist/declarations/src/createMachine.d.ts +20 -0
- package/dist/declarations/src/dev/index.d.ts +6 -6
- package/dist/declarations/src/guards.d.ts +41 -8
- package/dist/declarations/src/index.d.ts +18 -23
- package/dist/declarations/src/interpreter.d.ts +149 -41
- package/dist/declarations/src/setup.d.ts +51 -0
- package/dist/declarations/src/spawn.d.ts +23 -2
- package/dist/declarations/src/stateUtils.d.ts +30 -45
- package/dist/declarations/src/system.d.ts +26 -2
- package/dist/declarations/src/typegenTypes.d.ts +34 -22
- package/dist/declarations/src/types.d.ts +527 -669
- package/dist/declarations/src/utils.d.ts +15 -52
- package/dist/declarations/src/waitFor.d.ts +2 -2
- package/dist/log-22e678c5.esm.js +364 -0
- package/dist/log-5e226275.cjs.js +372 -0
- package/dist/log-641cd926.development.cjs.js +394 -0
- package/dist/log-f196f85f.development.esm.js +386 -0
- package/dist/raise-34e25c2c.cjs.js +2368 -0
- package/dist/raise-62704519.development.cjs.js +2422 -0
- package/dist/raise-89c581c4.development.esm.js +2371 -0
- package/dist/raise-8bc422d1.esm.js +2317 -0
- package/dist/xstate.cjs.js +728 -4
- package/dist/xstate.cjs.mjs +9 -9
- package/dist/xstate.development.cjs.js +737 -0
- package/dist/xstate.development.cjs.mjs +39 -0
- package/dist/xstate.development.esm.js +699 -0
- package/dist/xstate.esm.js +561 -770
- package/dist/xstate.umd.min.js +1 -1
- package/dist/xstate.umd.min.js.map +1 -1
- package/guards/dist/xstate-guards.cjs.js +12 -5
- package/guards/dist/xstate-guards.cjs.mjs +1 -2
- package/guards/dist/xstate-guards.development.cjs.js +14 -0
- package/guards/dist/xstate-guards.development.cjs.mjs +7 -0
- package/guards/dist/xstate-guards.development.esm.js +2 -0
- package/guards/dist/xstate-guards.esm.js +2 -2
- package/guards/dist/xstate-guards.umd.min.js +1 -1
- package/guards/dist/xstate-guards.umd.min.js.map +1 -1
- package/package.json +53 -1
- package/actions/dist/xstate-actions.cjs.dev.js +0 -32
- package/actions/dist/xstate-actions.cjs.prod.js +0 -32
- package/actions/dynamicAction.ts +0 -42
- package/actors/dist/xstate-actors.cjs.dev.js +0 -22
- package/actors/dist/xstate-actors.cjs.prod.js +0 -22
- package/dev/dist/xstate-dev.cjs.dev.js +0 -11
- package/dev/dist/xstate-dev.cjs.prod.js +0 -11
- package/dist/actions-b6357569.cjs.dev.js +0 -4437
- package/dist/actions-bd4a184d.cjs.prod.js +0 -4423
- package/dist/actions-de434a04.esm.js +0 -4348
- package/dist/declarations/actions/dynamicAction.d.ts +0 -5
- package/dist/declarations/src/Machine.d.ts +0 -4
- package/dist/declarations/src/Mailbox.d.ts +0 -12
- package/dist/declarations/src/actionTypes.d.ts +0 -16
- package/dist/declarations/src/actions/choose.d.ts +0 -3
- package/dist/declarations/src/actions/invoke.d.ts +0 -3
- package/dist/declarations/src/actions/pure.d.ts +0 -6
- package/dist/declarations/src/actions/stop.d.ts +0 -7
- package/dist/declarations/src/environment.d.ts +0 -1
- package/dist/declarations/src/mapState.d.ts +0 -3
- package/dist/declarations/src/memo.d.ts +0 -2
- package/dist/index-ebaab3c9.cjs.dev.js +0 -52
- package/dist/xstate.cjs.dev.js +0 -950
- package/dist/xstate.cjs.prod.js +0 -947
- package/guards/dist/xstate-guards.cjs.dev.js +0 -15
- package/guards/dist/xstate-guards.cjs.prod.js +0 -15
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{"version":3,"file":"xstate-actors.umd.min.js","sources":["../../src/symbolObservable.ts","../../src/Mailbox.ts","../../src/types.ts","../../src/actionTypes.ts","../../src/utils.ts","../../src/actions.ts","../../src/dev/index.ts","../../src/interpreter.ts","../../src/system.ts","../../src/actors/transition.ts","../../src/actors/index.ts","../../src/actors/callback.ts","../../src/actors/observable.ts","../../src/actors/promise.ts"],"sourcesContent":["export const symbolObservable: typeof Symbol.observable = (() =>\n (typeof Symbol === 'function' && Symbol.observable) ||\n '@@observable')() as any;\n","interface MailboxItem<T> {\n value: T;\n next: MailboxItem<T> | null;\n}\n\nexport class Mailbox<T> {\n private _active: boolean = false;\n private _current: MailboxItem<T> | null = null;\n private _last: MailboxItem<T> | null = null;\n\n constructor(private _process: (ev: T) => void) {}\n\n public start() {\n this._active = true;\n this.flush();\n }\n\n public clear(): void {\n // we can't set _current to null because we might be currently processing\n // and enqueue following clear shouldnt start processing the enqueued item immediately\n if (this._current) {\n this._current.next = null;\n this._last = this._current;\n }\n }\n\n // TODO: rethink this design\n public prepend(event: T): void {\n if (!this._current) {\n this.enqueue(event);\n return;\n }\n\n // we know that something is already queued up\n // so the mailbox is already flushing or it's inactive\n // therefore the only thing that we need to do is to reassign `this._current`\n this._current = {\n value: event,\n next: this._current\n };\n }\n\n public enqueue(event: T): void {\n const enqueued = {\n value: event,\n next: null\n };\n\n if (this._current) {\n this._last!.next = enqueued;\n this._last = enqueued;\n return;\n }\n\n this._current = enqueued;\n this._last = enqueued;\n\n if (this._active) {\n this.flush();\n }\n }\n\n private flush() {\n while (this._current) {\n // atm the given _process is responsible for implementing proper try/catch handling\n // we assume here that this won't throw in a way that can affect this mailbox\n const consumed = this._current;\n this._process(consumed.value);\n // something could have been prepended in the meantime\n // so we need to be defensive here to avoid skipping over a prepended item\n if (consumed === this._current) {\n this._current = this._current.next;\n }\n }\n this._last = null;\n }\n}\n","import type { StateNode } from './StateNode.ts';\nimport type { State } from './State.ts';\nimport type { ActorStatus, Clock, Interpreter } from './interpreter.ts';\nimport type { StateMachine } from './StateMachine.ts';\nimport type { LifecycleSignal } from './actors/index.ts';\nimport {\n TypegenDisabled,\n ResolveTypegenMeta,\n TypegenConstraint,\n MarkAllImplementationsAsProvided,\n AreAllImplementationsAssumedToBeProvided\n} from './typegenTypes.ts';\n\nexport type AnyFunction = (...args: any[]) => any;\n\ntype ReturnTypeOrValue<T> = T extends AnyFunction ? ReturnType<T> : T;\n\n// https://github.com/microsoft/TypeScript/issues/23182#issuecomment-379091887\nexport type IsNever<T> = [T] extends [never] ? true : false;\n\nexport type Compute<A extends any> = { [K in keyof A]: A[K] } & unknown;\nexport type Prop<T, K> = K extends keyof T ? T[K] : never;\nexport type Values<T> = T[keyof T];\nexport type Merge<M, N> = Omit<M, keyof N> & N;\n// TODO: replace in v5 with:\n// export type IndexByType<T extends { type: string }> = { [E in T as E['type']]: E; };\nexport type IndexByType<T extends { type: string }> = {\n [K in T['type']]: T extends any ? (K extends T['type'] ? T : never) : never;\n};\n\nexport type Equals<A1 extends any, A2 extends any> = (<A>() => A extends A2\n ? true\n : false) extends <A>() => A extends A1 ? true : false\n ? true\n : false;\nexport type IsAny<T> = Equals<T, any>;\nexport type Cast<A, B> = A extends B ? A : B;\nexport type NoInfer<T> = [T][T extends any ? 0 : any];\nexport type LowInfer<T> = T & {};\n\nexport type EventType = string;\nexport type ActionType = string;\nexport type MetaObject = Record<string, any>;\n\nexport type Lazy<T> = () => T;\nexport type MaybeLazy<T> = T | Lazy<T>;\n\n/**\n * The full definition of an event, with a string `type`.\n */\nexport interface EventObject {\n /**\n * The type of event that is sent.\n */\n type: string;\n}\n\nexport interface AnyEventObject extends EventObject {\n [key: string]: any;\n}\n\nexport interface ParameterizedObject {\n type: string;\n params?: Record<string, any>;\n}\n\nexport interface BaseActionObject extends ParameterizedObject {\n execute?: (actorCtx: AnyActorContext) => void;\n}\n\nexport interface BuiltInActionObject extends ParameterizedObject {\n type: `xstate.${string}`;\n params: Record<string, any>;\n}\n\nexport interface UnifiedArg<\n TContext extends MachineContext,\n TEvent extends EventObject\n> {\n context: TContext;\n event: TEvent;\n}\n\nexport interface BaseDynamicActionObject<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TEvent extends EventObject,\n TResolvedAction extends BaseActionObject,\n TDynamicParams extends Record<string, any>\n> {\n type: `xstate.${string}`;\n params: TDynamicParams;\n resolve: (\n _event: SCXML.Event<TExpressionEvent>,\n extra: {\n state: State<TContext, TEvent>;\n /**\n * The original action object\n */\n action: ParameterizedObject;\n actorContext: AnyActorContext | undefined;\n }\n ) => [AnyState, TResolvedAction];\n\n /** @deprecated an internal signature that doesn't exist at runtime. Its existence helps TS to choose a better code path in the inference algorithm */\n (\n args: {\n context: TContext;\n event: TExpressionEvent;\n } & ActionMeta<TEvent, ParameterizedObject>\n ): void;\n}\n\nexport type MachineContext = Record<string, any>;\n\nexport interface ActionMeta<\n TEvent extends EventObject,\n TAction extends ParameterizedObject = ParameterizedObject\n> extends StateMeta<TEvent> {\n action: TAction;\n _event: SCXML.Event<TEvent>;\n}\n\n// TODO: do not accept machines without all implementations\n// we should also accept a raw machine as a behavior here\n// or just make machine a behavior\nexport type Spawner = <T extends ActorBehavior<any, any> | string>( // TODO: read string from machine behavior keys\n behavior: T,\n options?: Partial<{\n id: string;\n input: any;\n }>\n) => T extends ActorBehavior<infer TActorEvent, infer TActorEmitted>\n ? ActorRef<TActorEvent, TActorEmitted>\n : ActorRef<any, any>; // TODO: narrow this to behaviors from machine\n\nexport interface AssignMeta<\n TExpressionEvent extends EventObject,\n _TEvent extends EventObject\n> extends StateMeta<TExpressionEvent> {\n action: BaseActionObject;\n _event: SCXML.Event<TExpressionEvent>;\n spawn: Spawner;\n}\n\nexport type ActionFunction<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TAction extends ParameterizedObject = ParameterizedObject,\n TEvent extends EventObject = TExpressionEvent\n> = (\n args: {\n context: TContext;\n event: TExpressionEvent;\n } & ActionMeta<TEvent, TAction>\n) => void;\n\nexport interface ChooseCondition<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TEvent extends EventObject = TExpressionEvent\n> {\n guard?: GuardConfig<TContext, TExpressionEvent>;\n actions: Actions<TContext, TExpressionEvent, TEvent>;\n}\n\nexport type Action<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TEvent extends EventObject = TExpressionEvent\n> =\n | ActionType\n | ParameterizedObject\n | ActionFunction<TContext, TExpressionEvent, ParameterizedObject, TEvent>\n | BaseDynamicActionObject<TContext, TExpressionEvent, TEvent, any, any>; // TODO: fix last param\n\n/**\n * Extracts action objects that have no extra properties.\n */\ntype SimpleActionsFrom<T extends ParameterizedObject> =\n ParameterizedObject extends T\n ? T // If actions are unspecified, all action types are allowed (unsafe)\n : ExtractWithSimpleSupport<T>;\n\nexport type BaseAction<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TAction extends ParameterizedObject,\n TEvent extends EventObject\n> =\n | BaseDynamicActionObject<\n TContext,\n TExpressionEvent,\n TEvent,\n any, // TODO: at the very least this should include TAction, but probably at a covariant position or something, we really need to rethink how action objects are typed\n any\n >\n | TAction\n | SimpleActionsFrom<TAction>['type']\n | ActionFunction<TContext, TExpressionEvent, TAction, TEvent>;\n\nexport type BaseActions<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TEvent extends EventObject,\n TAction extends ParameterizedObject\n> = SingleOrArray<BaseAction<TContext, TExpressionEvent, TAction, TEvent>>;\n\nexport type Actions<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TEvent extends EventObject = TExpressionEvent\n> = SingleOrArray<Action<TContext, TEvent>>;\n\nexport type StateKey = string | AnyState;\n\nexport interface StateValueMap {\n [key: string]: StateValue;\n}\n\n/**\n * The string or object representing the state value relative to the parent state node.\n *\n * - For a child atomic state node, this is a string, e.g., `\"pending\"`.\n * - For complex state nodes, this is an object, e.g., `{ success: \"someChildState\" }`.\n */\nexport type StateValue = string | StateValueMap;\n\nexport type GuardPredicate<\n TContext extends MachineContext,\n TEvent extends EventObject\n> = (\n args: {\n context: TContext;\n event: TEvent;\n } & GuardMeta<TContext, TEvent>\n) => boolean;\n\nexport interface DefaultGuardObject<\n TContext extends MachineContext,\n TEvent extends EventObject\n> extends ParameterizedObject {\n /**\n * Nested guards\n */\n children?: Array<GuardObject<TContext, TEvent>>;\n predicate?: GuardPredicate<TContext, TEvent>;\n}\n\nexport type GuardEvaluator<\n TContext extends MachineContext,\n TEvent extends EventObject\n> = (\n guard: GuardDefinition<TContext, TEvent>,\n context: TContext,\n _event: SCXML.Event<TEvent>,\n state: State<TContext, TEvent>\n) => boolean;\n\nexport interface GuardMeta<\n TContext extends MachineContext,\n TEvent extends EventObject\n> {\n state: State<TContext, TEvent, any>;\n _event: SCXML.Event<TEvent>;\n guard: GuardDefinition<TContext, TEvent>;\n evaluate: GuardEvaluator<TContext, TEvent>;\n}\n\nexport type GuardConfig<\n TContext extends MachineContext,\n TEvent extends EventObject\n> = string | GuardPredicate<TContext, TEvent> | GuardObject<TContext, TEvent>;\n\nexport type GuardObject<\n TContext extends MachineContext,\n TEvent extends EventObject\n> = BooleanGuardObject<TContext, TEvent> | DefaultGuardObject<TContext, TEvent>;\n\nexport interface GuardDefinition<\n TContext extends MachineContext,\n TEvent extends EventObject\n> {\n type: string;\n children?: Array<GuardDefinition<TContext, TEvent>>;\n predicate?: GuardPredicate<TContext, TEvent>;\n params: { [key: string]: any };\n}\n\nexport interface BooleanGuardObject<\n TContext extends MachineContext,\n TEvent extends EventObject\n> extends ParameterizedObject {\n type: 'xstate.boolean';\n children: Array<GuardConfig<TContext, TEvent>>;\n params: {\n op: 'and' | 'or' | 'not';\n };\n predicate: undefined;\n}\n\nexport interface BooleanGuardDefinition<\n TContext extends MachineContext,\n TEvent extends EventObject\n> extends GuardDefinition<TContext, TEvent> {\n type: 'xstate.boolean';\n params: {\n op: 'and' | 'or' | 'not';\n };\n}\n\nexport type TransitionTarget = SingleOrArray<string>;\n\nexport interface TransitionConfig<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TEvent extends EventObject = TExpressionEvent,\n TAction extends ParameterizedObject = ParameterizedObject\n> {\n guard?: GuardConfig<TContext, TExpressionEvent>;\n actions?: BaseActions<TContext, TExpressionEvent, TEvent, TAction>;\n reenter?: boolean;\n target?: TransitionTarget | undefined;\n meta?: Record<string, any>;\n description?: string;\n}\n\nexport interface TargetTransitionConfig<\n TContext extends MachineContext,\n TEvent extends EventObject\n> extends TransitionConfig<TContext, TEvent> {\n target: TransitionTarget; // TODO: just make this non-optional\n}\n\nexport type ConditionalTransitionConfig<\n TContext extends MachineContext,\n TEvent extends EventObject = EventObject\n> = Array<TransitionConfig<TContext, TEvent>>;\n\nexport interface InitialTransitionConfig<\n TContext extends MachineContext,\n TEvent extends EventObject\n> extends TransitionConfig<TContext, TEvent> {\n guard?: never;\n target: TransitionTarget;\n}\n\nexport type Transition<\n TContext extends MachineContext,\n TEvent extends EventObject = EventObject\n> =\n | string\n | TransitionConfig<TContext, TEvent>\n | ConditionalTransitionConfig<TContext, TEvent>;\n\ntype ExtractWithSimpleSupport<T extends { type: string }> = T extends any\n ? { type: T['type'] } extends T\n ? T\n : never\n : never;\n\nexport type Receiver<TEvent extends EventObject> = (\n listener: {\n bivarianceHack(event: TEvent): void;\n }['bivarianceHack']\n) => void;\n\nexport type InvokeCallback<\n TEvent extends EventObject = AnyEventObject,\n TSentEvent extends EventObject = AnyEventObject\n> = (\n sendBack: (event: TSentEvent) => void,\n onReceive: Receiver<TEvent>,\n { input }: { input: any }\n) => (() => void) | Promise<any> | void;\n\nexport type ActorBehaviorCreator<\n TContext extends MachineContext,\n TEvent extends EventObject,\n TActorBehavior extends AnyActorBehavior = AnyActorBehavior\n> = (\n context: TContext,\n event: TEvent,\n meta: {\n id: string;\n data?: any;\n src: string;\n _event: SCXML.Event<TEvent>;\n meta: MetaObject | undefined;\n input: any;\n }\n) => TActorBehavior;\n\nexport interface InvokeMeta {\n src: string;\n meta: MetaObject | undefined;\n}\n\nexport interface InvokeDefinition<\n TContext extends MachineContext,\n TEvent extends EventObject\n> {\n id: string;\n\n systemId: string | undefined;\n /**\n * The source of the actor's behavior to be invoked\n */\n src: string;\n\n input?: Mapper<TContext, TEvent, any> | any;\n /**\n * The transition to take upon the invoked child machine reaching its final top-level state.\n */\n onDone?:\n | string\n | SingleOrArray<TransitionConfig<TContext, DoneInvokeEvent<any>>>;\n /**\n * The transition to take upon the invoked child machine sending an error event.\n */\n onError?: string | SingleOrArray<TransitionConfig<TContext, ErrorEvent<any>>>;\n\n onSnapshot?:\n | string\n | SingleOrArray<TransitionConfig<TContext, SnapshotEvent<any>>>;\n\n toJSON: () => Omit<\n InvokeDefinition<TContext, TEvent>,\n 'onDone' | 'onError' | 'toJSON'\n >;\n meta: MetaObject | undefined;\n}\n\nexport interface Delay {\n id: string;\n /**\n * The time to delay the event, in milliseconds.\n */\n delay: number;\n}\n\nexport type DelayedTransitions<\n TContext extends MachineContext,\n TEvent extends EventObject\n> =\n | Record<\n string | number,\n string | SingleOrArray<TransitionConfig<TContext, TEvent>>\n >\n | Array<\n TransitionConfig<TContext, TEvent> & {\n delay: number | string | Expr<TContext, TEvent, number>;\n }\n >;\n\nexport type StateTypes =\n | 'atomic'\n | 'compound'\n | 'parallel'\n | 'final'\n | 'history'\n | string; // TODO: remove once TS fixes this type-widening issue\n\nexport type SingleOrArray<T> = T[] | T;\n\nexport type StateNodesConfig<\n TContext extends MachineContext,\n TEvent extends EventObject\n> = {\n [K in string]: StateNode<TContext, TEvent>;\n};\n\nexport type StatesConfig<\n TContext extends MachineContext,\n TEvent extends EventObject,\n TAction extends ParameterizedObject = ParameterizedObject\n> = {\n [K in string]: StateNodeConfig<TContext, TEvent, TAction>;\n};\n\nexport type StatesDefinition<\n TContext extends MachineContext,\n TEvent extends EventObject\n> = {\n [K in string]: StateNodeDefinition<TContext, TEvent>;\n};\n\nexport type TransitionConfigTarget = string | undefined;\n\nexport type TransitionConfigOrTarget<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TEvent extends EventObject = TExpressionEvent\n> = SingleOrArray<\n TransitionConfigTarget | TransitionConfig<TContext, TExpressionEvent, TEvent>\n>;\n\nexport type TransitionsConfigMap<\n TContext extends MachineContext,\n TEvent extends EventObject\n> = {\n [K in TEvent['type'] | '' | '*']?: K extends '' | '*'\n ? TransitionConfigOrTarget<TContext, TEvent>\n : TransitionConfigOrTarget<TContext, ExtractEvent<TEvent, K>, TEvent>;\n};\n\ntype TransitionsConfigArray<\n TContext extends MachineContext,\n TEvent extends EventObject\n> = Array<\n // distribute the union\n | (TEvent extends EventObject\n ? TransitionConfig<TContext, TEvent> & { event: TEvent['type'] }\n : never)\n | (TransitionConfig<TContext, TEvent> & { event: '*' })\n>;\n\nexport type TransitionsConfig<\n TContext extends MachineContext,\n TEvent extends EventObject\n> =\n | TransitionsConfigMap<TContext, TEvent>\n | TransitionsConfigArray<TContext, TEvent>;\n\nexport interface InvokeConfig<\n TContext extends MachineContext,\n TEvent extends EventObject\n> {\n /**\n * The unique identifier for the invoked machine. If not specified, this\n * will be the machine's own `id`, or the URL (from `src`).\n */\n id?: string;\n\n systemId?: string;\n /**\n * The source of the machine to be invoked, or the machine itself.\n */\n src: string | ActorBehavior<any, any>; // TODO: fix types\n\n input?: Mapper<TContext, TEvent, any> | any;\n /**\n * The transition to take upon the invoked child machine reaching its final top-level state.\n */\n onDone?:\n | string\n | SingleOrArray<\n TransitionConfigOrTarget<TContext, DoneInvokeEvent<any>, TEvent>\n >;\n /**\n * The transition to take upon the invoked child machine sending an error event.\n */\n onError?:\n | string\n | SingleOrArray<\n TransitionConfigOrTarget<TContext, ErrorEvent<any>, TEvent>\n >;\n\n onSnapshot?:\n | string\n | SingleOrArray<\n TransitionConfigOrTarget<TContext, SnapshotEvent<any>, TEvent>\n >;\n /**\n * Meta data related to this invocation\n */\n meta?: MetaObject;\n}\n\nexport interface StateNodeConfig<\n TContext extends MachineContext,\n TEvent extends EventObject,\n TAction extends ParameterizedObject = ParameterizedObject\n> {\n /**\n * The initial state transition.\n */\n initial?:\n | InitialTransitionConfig<TContext, TEvent>\n | SingleOrArray<string>\n | undefined;\n /**\n * The type of this state node:\n *\n * - `'atomic'` - no child state nodes\n * - `'compound'` - nested child state nodes (XOR)\n * - `'parallel'` - orthogonal nested child state nodes (AND)\n * - `'history'` - history state node\n * - `'final'` - final state node\n */\n type?: 'atomic' | 'compound' | 'parallel' | 'final' | 'history';\n /**\n * Indicates whether the state node is a history state node, and what\n * type of history:\n * shallow, deep, true (shallow), false (none), undefined (none)\n */\n history?: 'shallow' | 'deep' | boolean | undefined;\n /**\n * The mapping of state node keys to their state node configurations (recursive).\n */\n states?: StatesConfig<TContext, TEvent, TAction> | undefined;\n /**\n * The services to invoke upon entering this state node. These services will be stopped upon exiting this state node.\n */\n invoke?: SingleOrArray<string | InvokeConfig<TContext, TEvent>>;\n /**\n * The mapping of event types to their potential transition(s).\n */\n on?: TransitionsConfig<TContext, TEvent>;\n /**\n * The action(s) to be executed upon entering the state node.\n */\n entry?: BaseActions<TContext, TEvent, TEvent, TAction>;\n /**\n * The action(s) to be executed upon exiting the state node.\n */\n exit?: BaseActions<TContext, TEvent, TEvent, TAction>;\n /**\n * The potential transition(s) to be taken upon reaching a final child state node.\n *\n * This is equivalent to defining a `[done(id)]` transition on this state node's `on` property.\n */\n onDone?:\n | string\n | SingleOrArray<TransitionConfig<TContext, DoneEventObject>>\n | undefined;\n /**\n * The mapping (or array) of delays (in milliseconds) to their potential transition(s).\n * The delayed transitions are taken after the specified delay in an interpreter.\n */\n after?: DelayedTransitions<TContext, TEvent>;\n\n /**\n * An eventless transition that is always taken when this state node is active.\n */\n always?: TransitionConfigOrTarget<TContext, TEvent>;\n /**\n * @private\n */\n parent?: StateNode<TContext, TEvent>;\n /**\n * The meta data associated with this state node, which will be returned in State instances.\n */\n meta?: any;\n /**\n * The output data sent with the \"done.state._id_\" event if this is a final state node.\n *\n * The output data will be evaluated with the current `context` and placed on the `.data` property\n * of the event.\n */\n output?:\n | Mapper<TContext, TEvent, any>\n | PropertyMapper<TContext, TEvent, any>;\n /**\n * The unique ID of the state node, which can be referenced as a transition target via the\n * `#id` syntax.\n */\n id?: string | undefined;\n /**\n * The string delimiter for serializing the path to a string. The default is \".\"\n */\n delimiter?: string;\n /**\n * The order this state node appears. Corresponds to the implicit SCXML document order.\n */\n order?: number;\n\n /**\n * The tags for this state node, which are accumulated into the `state.tags` property.\n */\n tags?: SingleOrArray<string>;\n /**\n * A text description of the state node\n */\n description?: string;\n\n /**\n * A default target for a history state\n */\n target?: string;\n}\n\nexport interface StateNodeDefinition<\n TContext extends MachineContext,\n TEvent extends EventObject\n> {\n id: string;\n version?: string | undefined;\n key: string;\n type: 'atomic' | 'compound' | 'parallel' | 'final' | 'history';\n initial: InitialTransitionDefinition<TContext, TEvent> | undefined;\n history: boolean | 'shallow' | 'deep' | undefined;\n states: StatesDefinition<TContext, TEvent>;\n on: TransitionDefinitionMap<TContext, TEvent>;\n transitions: Array<TransitionDefinition<TContext, TEvent>>;\n entry: BaseActionObject[];\n exit: BaseActionObject[];\n meta: any;\n order: number;\n output?: FinalStateNodeConfig<TContext, TEvent>['output'];\n invoke: Array<InvokeDefinition<TContext, TEvent>>;\n description?: string;\n tags: string[];\n}\n\nexport interface StateMachineDefinition<\n TContext extends MachineContext,\n TEvent extends EventObject\n> extends StateNodeDefinition<TContext, TEvent> {\n context: TContext;\n}\n\nexport type AnyStateNode = StateNode<any, any>;\n\nexport type AnyStateNodeDefinition = StateNodeDefinition<any, any>;\n\nexport type AnyState = State<any, any, any>;\n\nexport type AnyStateMachine = StateMachine<any, any, any, any, any>;\n\nexport type AnyStateConfig = StateConfig<any, AnyEventObject>;\n\nexport interface AtomicStateNodeConfig<\n TContext extends MachineContext,\n TEvent extends EventObject\n> extends StateNodeConfig<TContext, TEvent> {\n initial?: undefined;\n parallel?: false | undefined;\n states?: undefined;\n onDone?: undefined;\n}\n\nexport interface HistoryStateNodeConfig<\n TContext extends MachineContext,\n TEvent extends EventObject\n> extends AtomicStateNodeConfig<TContext, TEvent> {\n history: 'shallow' | 'deep' | true;\n target: string | undefined;\n}\n\nexport interface FinalStateNodeConfig<\n TContext extends MachineContext,\n TEvent extends EventObject\n> extends AtomicStateNodeConfig<TContext, TEvent> {\n type: 'final';\n /**\n * The data to be sent with the \"done.state.<id>\" event. The data can be\n * static or dynamic (based on assigners).\n */\n output?:\n | Mapper<TContext, TEvent, any>\n | PropertyMapper<TContext, TEvent, any>;\n}\n\nexport type SimpleOrStateNodeConfig<\n TContext extends MachineContext,\n TEvent extends EventObject\n> = AtomicStateNodeConfig<TContext, TEvent> | StateNodeConfig<TContext, TEvent>;\n\nexport type ActionFunctionMap<\n TContext extends MachineContext,\n TEvent extends EventObject,\n TAction extends ParameterizedObject = ParameterizedObject\n> = {\n [K in TAction['type']]?:\n | BaseDynamicActionObject<TContext, TEvent, TEvent, TAction, any>\n | ActionFunction<\n TContext,\n TEvent,\n TAction extends { type: K } ? TAction : never\n >;\n};\n\nexport type DelayFunctionMap<\n TContext extends MachineContext,\n TEvent extends EventObject\n> = Record<string, DelayConfig<TContext, TEvent>>;\n\nexport type DelayConfig<\n TContext extends MachineContext,\n TEvent extends EventObject\n> = number | DelayExpr<TContext, TEvent>;\n\n// TODO: possibly refactor this somehow, use even a simpler type, and maybe even make `machine.options` private or something\nexport interface MachineImplementationsSimplified<\n TContext extends MachineContext,\n TEvent extends EventObject,\n TAction extends ParameterizedObject = ParameterizedObject\n> {\n guards: Record<string, GuardPredicate<TContext, TEvent>>;\n actions: ActionFunctionMap<TContext, TEvent, TAction>;\n actors: Record<\n string,\n | AnyActorBehavior\n | { src: AnyActorBehavior; input: Mapper<TContext, TEvent, any> | any }\n >;\n delays: DelayFunctionMap<TContext, TEvent>;\n}\n\ntype MachineImplementationsActions<\n TContext extends MachineContext,\n TResolvedTypesMeta,\n TEventsCausingActions = Prop<\n Prop<TResolvedTypesMeta, 'resolved'>,\n 'eventsCausingActions'\n >,\n TIndexedEvents = Prop<Prop<TResolvedTypesMeta, 'resolved'>, 'indexedEvents'>\n> = {\n [K in keyof TEventsCausingActions]?:\n | BaseDynamicActionObject<\n TContext,\n Cast<Prop<TIndexedEvents, TEventsCausingActions[K]>, EventObject>,\n Cast<Prop<TIndexedEvents, keyof TIndexedEvents>, EventObject>,\n any, // TODO: this should receive something like `Cast<Prop<TIndexedActions, K>, ParameterizedObject>`, but at the moment builtin actions expect Resolved*Action here and this should be simplified somehow\n any\n >\n | ActionFunction<\n TContext,\n Cast<Prop<TIndexedEvents, TEventsCausingActions[K]>, EventObject>,\n ParameterizedObject, // TODO: when bringing back parametrized actions this should accept something like `Cast<Prop<TIndexedActions, K>, ParameterizedObject>`. At the moment we need to keep this type argument consistent with what is provided to the fake callable signature within `BaseDynamicActionObject`\n Cast<Prop<TIndexedEvents, keyof TIndexedEvents>, EventObject>\n >;\n};\n\ntype MachineImplementationsDelays<\n TContext extends MachineContext,\n TResolvedTypesMeta,\n TEventsCausingDelays = Prop<\n Prop<TResolvedTypesMeta, 'resolved'>,\n 'eventsCausingDelays'\n >,\n TIndexedEvents = Prop<Prop<TResolvedTypesMeta, 'resolved'>, 'indexedEvents'>\n> = {\n [K in keyof TEventsCausingDelays]?: DelayConfig<\n TContext,\n Cast<Prop<TIndexedEvents, TEventsCausingDelays[K]>, EventObject>\n >;\n};\n\ntype MachineImplementationsGuards<\n TContext extends MachineContext,\n TResolvedTypesMeta,\n TEventsCausingGuards = Prop<\n Prop<TResolvedTypesMeta, 'resolved'>,\n 'eventsCausingGuards'\n >,\n TIndexedEvents = Prop<Prop<TResolvedTypesMeta, 'resolved'>, 'indexedEvents'>\n> = {\n [K in keyof TEventsCausingGuards]?: GuardPredicate<\n TContext,\n Cast<Prop<TIndexedEvents, TEventsCausingGuards[K]>, EventObject>\n >;\n};\n\ntype MachineImplementationsActors<\n TContext extends MachineContext,\n TResolvedTypesMeta,\n TEventsCausingActors = Prop<\n Prop<TResolvedTypesMeta, 'resolved'>,\n 'eventsCausingActors'\n >,\n TIndexedEvents = Prop<Prop<TResolvedTypesMeta, 'resolved'>, 'indexedEvents'>,\n _TInvokeSrcNameMap = Prop<\n Prop<TResolvedTypesMeta, 'resolved'>,\n 'invokeSrcNameMap'\n >\n> = {\n // TODO: this should require `{ src, input }` for required inputs\n [K in keyof TEventsCausingActors]?:\n | AnyActorBehavior\n | {\n src: AnyActorBehavior;\n input:\n | Mapper<\n TContext,\n Cast<Prop<TIndexedEvents, TEventsCausingActors[K]>, EventObject>,\n any\n >\n | any;\n };\n};\n\ntype MakeKeysRequired<T extends string> = { [K in T]: unknown };\n\ntype MaybeMakeMissingImplementationsRequired<\n TImplementationType,\n TMissingImplementationsForType,\n TRequireMissingImplementations\n> = TRequireMissingImplementations extends true\n ? IsNever<TMissingImplementationsForType> extends true\n ? {}\n : {\n [K in Cast<TImplementationType, string>]: MakeKeysRequired<\n Cast<TMissingImplementationsForType, string>\n >;\n }\n : {};\n\ntype GenerateActionsImplementationsPart<\n TContext extends MachineContext,\n TResolvedTypesMeta,\n TRequireMissingImplementations,\n TMissingImplementations\n> = MaybeMakeMissingImplementationsRequired<\n 'actions',\n Prop<TMissingImplementations, 'actions'>,\n TRequireMissingImplementations\n> & {\n actions?: MachineImplementationsActions<TContext, TResolvedTypesMeta>;\n};\n\ntype GenerateDelaysImplementationsPart<\n TContext extends MachineContext,\n TResolvedTypesMeta,\n TRequireMissingImplementations,\n TMissingImplementations\n> = MaybeMakeMissingImplementationsRequired<\n 'delays',\n Prop<TMissingImplementations, 'delays'>,\n TRequireMissingImplementations\n> & {\n delays?: MachineImplementationsDelays<TContext, TResolvedTypesMeta>;\n};\n\ntype GenerateGuardsImplementationsPart<\n TContext extends MachineContext,\n TResolvedTypesMeta,\n TRequireMissingImplementations,\n TMissingImplementations\n> = MaybeMakeMissingImplementationsRequired<\n 'guards',\n Prop<TMissingImplementations, 'guards'>,\n TRequireMissingImplementations\n> & {\n guards?: MachineImplementationsGuards<TContext, TResolvedTypesMeta>;\n};\n\ntype GenerateActorsImplementationsPart<\n TContext extends MachineContext,\n TResolvedTypesMeta,\n TRequireMissingImplementations,\n TMissingImplementations\n> = MaybeMakeMissingImplementationsRequired<\n 'actors',\n Prop<TMissingImplementations, 'actors'>,\n TRequireMissingImplementations\n> & {\n actors?: MachineImplementationsActors<TContext, TResolvedTypesMeta>;\n};\n\nexport type InternalMachineImplementations<\n TContext extends MachineContext,\n _TEvent extends EventObject,\n TResolvedTypesMeta,\n TRequireMissingImplementations extends boolean = false,\n TMissingImplementations = Prop<\n Prop<TResolvedTypesMeta, 'resolved'>,\n 'missingImplementations'\n >\n> = GenerateActionsImplementationsPart<\n TContext,\n TResolvedTypesMeta,\n TRequireMissingImplementations,\n TMissingImplementations\n> &\n GenerateDelaysImplementationsPart<\n TContext,\n TResolvedTypesMeta,\n TRequireMissingImplementations,\n TMissingImplementations\n > &\n GenerateGuardsImplementationsPart<\n TContext,\n TResolvedTypesMeta,\n TRequireMissingImplementations,\n TMissingImplementations\n > &\n GenerateActorsImplementationsPart<\n TContext,\n TResolvedTypesMeta,\n TRequireMissingImplementations,\n TMissingImplementations\n >;\n\nexport type MachineImplementations<\n TContext extends MachineContext,\n TEvent extends EventObject,\n TAction extends ParameterizedObject = ParameterizedObject,\n TActorMap extends ActorMap = ActorMap,\n TTypesMeta extends TypegenConstraint = TypegenDisabled\n> = InternalMachineImplementations<\n TContext,\n TEvent,\n ResolveTypegenMeta<TTypesMeta, TEvent, TAction, TActorMap>\n>;\n\ntype InitialContext<TContext extends MachineContext> =\n | TContext\n | ContextFactory<TContext>;\n\nexport type ContextFactory<TContext extends MachineContext> = ({\n spawn,\n input\n}: {\n spawn: Spawner;\n input: any; // TODO: fix\n}) => TContext;\n\nexport interface MachineConfig<\n TContext extends MachineContext,\n TEvent extends EventObject,\n TAction extends ParameterizedObject = ParameterizedObject,\n TActorMap extends ActorMap = ActorMap,\n TTypesMeta = TypegenDisabled\n> extends StateNodeConfig<NoInfer<TContext>, NoInfer<TEvent>, TAction> {\n /**\n * The initial context (extended state)\n */\n context?: InitialContext<LowInfer<TContext>>;\n /**\n * The machine's own version.\n */\n version?: string;\n /**\n * If `true`, will use SCXML semantics, such as event token matching.\n */\n scxml?: boolean;\n types?: MachineTypes<TContext, TEvent, TActorMap, TTypesMeta>;\n}\n\nexport type ActorMap = Record<string, { output: any }>;\nexport interface MachineTypes<\n TContext extends MachineContext,\n TEvent extends EventObject,\n TActorMap extends ActorMap = ActorMap,\n TTypesMeta = TypegenDisabled\n> {\n context?: TContext;\n actions?: { type: string; [key: string]: any };\n actors?: TActorMap;\n events?: TEvent;\n guards?: { type: string; [key: string]: any };\n typegen?: TTypesMeta;\n}\n\nexport interface HistoryStateNode<TContext extends MachineContext>\n extends StateNode<TContext> {\n history: 'shallow' | 'deep';\n target: string | undefined;\n}\n\nexport type HistoryValue<\n TContext extends MachineContext,\n TEvent extends EventObject\n> = Record<string, Array<StateNode<TContext, TEvent>>>;\n\nexport type AnyHistoryValue = HistoryValue<any, any>;\n\nexport type StateFrom<\n T extends AnyStateMachine | ((...args: any[]) => AnyStateMachine)\n> = T extends AnyStateMachine\n ? ReturnType<T['transition']>\n : T extends (...args: any[]) => AnyStateMachine\n ? ReturnType<ReturnType<T>['transition']>\n : never;\n\nexport type Transitions<\n TContext extends MachineContext,\n TEvent extends EventObject\n> = Array<TransitionDefinition<TContext, TEvent>>;\n\nexport enum ActionTypes {\n Stop = 'xstate.stop',\n Raise = 'xstate.raise',\n Send = 'xstate.send',\n Cancel = 'xstate.cancel',\n Assign = 'xstate.assign',\n After = 'xstate.after',\n DoneState = 'done.state',\n DoneInvoke = 'done.invoke',\n Log = 'xstate.log',\n Init = 'xstate.init',\n Invoke = 'xstate.invoke',\n ErrorExecution = 'error.execution',\n ErrorCommunication = 'error.communication',\n ErrorPlatform = 'error.platform',\n ErrorCustom = 'xstate.error',\n Pure = 'xstate.pure',\n Choose = 'xstate.choose'\n}\n\nexport interface RaiseActionObject<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TEvent extends EventObject = TExpressionEvent\n> extends BaseActionObject {\n type: ActionTypes.Raise;\n params: {\n event: TEvent;\n _event: SCXML.Event<TEvent>;\n delay: RaiseActionOptions<TContext, TExpressionEvent>['delay'];\n id: string | number;\n };\n}\n\nexport interface DoneInvokeEvent<TData> extends EventObject {\n type: `done.invoke.${string}`;\n output: TData;\n}\n\nexport interface ErrorEvent<TErrorData> {\n type: `error.${string}`;\n data: TErrorData;\n}\n\nexport interface SnapshotEvent<TData> {\n type: `xstate.snapshot.${string}`;\n data: TData;\n}\n\nexport interface ErrorExecutionEvent extends EventObject {\n src: string;\n type: ActionTypes.ErrorExecution;\n data: any;\n}\n\nexport interface ErrorPlatformEvent extends EventObject {\n data: any;\n}\n\nexport interface SCXMLErrorEvent extends SCXML.Event<any> {\n name:\n | ActionTypes.ErrorExecution\n | ActionTypes.ErrorPlatform\n | ActionTypes.ErrorCommunication;\n data: any;\n}\n\nexport interface DoneEventObject extends EventObject {\n output?: any;\n toString(): string;\n}\n\nexport type DoneEvent = DoneEventObject & string;\n\nexport interface InvokeAction {\n type: ActionTypes.Invoke;\n src: string | ActorRef<any>;\n id: string;\n exec?: undefined;\n meta: MetaObject | undefined;\n}\n\nexport interface DynamicInvokeActionObject<\n TContext extends MachineContext,\n TEvent extends EventObject\n> {\n type: ActionTypes.Invoke;\n params: InvokeDefinition<TContext, TEvent>;\n}\n\nexport interface InvokeActionObject extends BaseActionObject {\n type: ActionTypes.Invoke;\n params: {\n src: string | ActorRef<any>;\n id: string;\n exec?: undefined;\n ref?: ActorRef<any>;\n meta: MetaObject | undefined;\n };\n}\n\nexport interface DynamicStopActionObject<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject\n> {\n type: ActionTypes.Stop;\n params: {\n actor:\n | string\n | ActorRef<any>\n | Expr<TContext, TExpressionEvent, ActorRef<any> | string>;\n };\n}\n\nexport interface StopActionObject {\n type: ActionTypes.Stop;\n params: {\n actor: ActorRef<any>;\n };\n}\n\nexport type DelayExpr<\n TContext extends MachineContext,\n TEvent extends EventObject\n> = ExprWithMeta<TContext, TEvent, number>;\n\nexport type LogExpr<\n TContext extends MachineContext,\n TEvent extends EventObject\n> = ExprWithMeta<TContext, TEvent, any>;\n\nexport interface DynamicLogAction<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TEvent extends EventObject\n> extends BaseDynamicActionObject<\n TContext,\n TExpressionEvent,\n TEvent,\n LogActionObject,\n {\n label: string | undefined;\n expr: string | LogExpr<TContext, TExpressionEvent>;\n }\n > {\n type: ActionTypes.Log;\n}\n\nexport interface LogActionObject extends BuiltInActionObject {\n type: ActionTypes.Log;\n params: {\n label: string | undefined;\n value: any;\n };\n}\n\nexport interface SendActionObject<\n TSentEvent extends EventObject = AnyEventObject\n> extends BaseActionObject {\n type: 'xstate.send';\n params: {\n to: ActorRef<TSentEvent> | undefined;\n _event: SCXML.Event<TSentEvent>;\n event: TSentEvent;\n delay?: number;\n id: string | number;\n internal: boolean;\n };\n}\n\nexport type Expr<\n TContext extends MachineContext,\n TEvent extends EventObject,\n T\n> = (arg: UnifiedArg<TContext, TEvent>) => T;\n\nexport type ExprWithMeta<\n TContext extends MachineContext,\n TEvent extends EventObject,\n T\n> = (args: UnifiedArg<TContext, TEvent> & StateMeta<TEvent>) => T;\n\nexport type SendExpr<\n TContext extends MachineContext,\n TEvent extends EventObject,\n TSentEvent extends EventObject = AnyEventObject\n> = ExprWithMeta<TContext, TEvent, TSentEvent>;\n\nexport enum SpecialTargets {\n Parent = '#_parent',\n Internal = '#_internal'\n}\n\nexport interface SendActionOptions<\n TContext extends MachineContext,\n TEvent extends EventObject\n> extends RaiseActionOptions<TContext, TEvent> {\n to?:\n | string\n | ActorRef<any, any>\n | ExprWithMeta<TContext, TEvent, string | ActorRef<any, any>>;\n}\n\nexport interface RaiseActionOptions<\n TContext extends MachineContext,\n TEvent extends EventObject\n> {\n id?: string | number;\n delay?: number | string | DelayExpr<TContext, TEvent>;\n}\n\nexport interface RaiseActionParams<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TEvent extends EventObject\n> extends RaiseActionOptions<TContext, TExpressionEvent> {\n event: TEvent | SendExpr<TContext, TExpressionEvent, TEvent>;\n}\n\nexport interface SendActionParams<\n TContext extends MachineContext,\n TEvent extends EventObject,\n TSentEvent extends EventObject = EventObject\n> extends SendActionOptions<TContext, TEvent> {\n event: TSentEvent | SendExpr<TContext, TEvent, TSentEvent>;\n}\n\nexport interface DynamicCancelActionObject<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject\n> {\n type: ActionTypes.Cancel;\n params: {\n sendId: string | ExprWithMeta<TContext, TExpressionEvent, string>;\n };\n}\n\nexport interface CancelActionObject extends BaseActionObject {\n type: ActionTypes.Cancel;\n params: {\n sendId: string;\n };\n}\n\nexport type Assigner<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TEvent extends EventObject = TExpressionEvent\n> = (\n args: {\n context: TContext;\n event: TExpressionEvent;\n } & AssignMeta<TExpressionEvent, TEvent>\n) => Partial<TContext>;\n\nexport type PartialAssigner<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TEvent extends EventObject,\n TKey extends keyof TContext\n> = (\n args: {\n context: TContext;\n event: TExpressionEvent;\n } & AssignMeta<TExpressionEvent, TEvent>\n) => TContext[TKey];\n\nexport type PropertyAssigner<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TEvent extends EventObject = TExpressionEvent\n> = {\n [K in keyof TContext]?:\n | PartialAssigner<TContext, TExpressionEvent, TEvent, K>\n | TContext[K];\n};\n\nexport type Mapper<\n TContext extends MachineContext,\n TEvent extends EventObject,\n TParams extends {}\n> = (args: { context: TContext; event: TEvent }) => TParams;\n\nexport type PropertyMapper<\n TContext extends MachineContext,\n TEvent extends EventObject,\n TParams extends {}\n> = {\n [K in keyof TParams]?:\n | ((args: { context: TContext; event: TEvent }) => TParams[K])\n | TParams[K];\n};\n\nexport interface AnyAssignAction extends BaseActionObject {\n type: ActionTypes.Assign;\n assignment: any;\n}\n\nexport type DynamicAssignAction<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TEvent extends EventObject = TExpressionEvent\n> = BaseDynamicActionObject<\n TContext,\n TExpressionEvent,\n TEvent,\n AssignActionObject<TContext> | RaiseActionObject<TContext, TExpressionEvent>,\n {\n assignment:\n | Assigner<TContext, TExpressionEvent, TEvent>\n | PropertyAssigner<TContext, TExpressionEvent, TEvent>;\n }\n>;\n\nexport interface AssignActionObject<TContext extends MachineContext>\n extends BaseActionObject {\n type: ActionTypes.Assign;\n params: {\n context: TContext;\n actions: BaseActionObject[];\n };\n}\n\nexport interface DynamicPureActionObject<\n TContext extends MachineContext,\n TEvent extends EventObject\n> {\n type: ActionTypes.Pure;\n params: {\n get: (args: {\n context: TContext;\n event: TEvent;\n }) =>\n | SingleOrArray<BaseActionObject | BaseActionObject['type']>\n | undefined;\n };\n}\n\nexport interface PureActionObject extends BaseActionObject {\n type: ActionTypes.Pure;\n params: {\n actions: BaseActionObject[];\n };\n}\n\nexport interface ChooseAction<\n TContext extends MachineContext,\n TEvent extends EventObject\n> extends BaseActionObject {\n type: ActionTypes.Choose;\n params: {\n guards: Array<ChooseCondition<TContext, TEvent>>;\n };\n}\n\nexport interface ResolvedChooseAction extends BaseActionObject {\n type: ActionTypes.Choose;\n params: {\n actions: BaseActionObject[];\n };\n}\n\nexport interface TransitionDefinition<\n TContext extends MachineContext,\n TEvent extends EventObject\n> extends Omit<TransitionConfig<TContext, TEvent>, 'target'> {\n target: Array<StateNode<TContext, TEvent>> | undefined;\n source: StateNode<TContext, TEvent>;\n actions: BaseActionObject[];\n reenter: boolean;\n guard?: GuardDefinition<TContext, TEvent>;\n eventType: TEvent['type'] | '*';\n toJSON: () => {\n target: string[] | undefined;\n source: string;\n actions: BaseActionObject[];\n guard?: GuardDefinition<TContext, TEvent>;\n eventType: TEvent['type'] | '*';\n meta?: Record<string, any>;\n };\n}\n\nexport type AnyTransitionDefinition = TransitionDefinition<any, any>;\n\nexport interface InitialTransitionDefinition<\n TContext extends MachineContext,\n TEvent extends EventObject\n> extends TransitionDefinition<TContext, TEvent> {\n target: Array<StateNode<TContext, TEvent>>;\n guard?: never;\n}\n\nexport type TransitionDefinitionMap<\n TContext extends MachineContext,\n TEvent extends EventObject\n> = {\n [K in TEvent['type'] | '*']: Array<\n TransitionDefinition<\n TContext,\n K extends TEvent['type'] ? Extract<TEvent, { type: K }> : EventObject\n >\n >;\n};\n\nexport interface DelayedTransitionDefinition<\n TContext extends MachineContext,\n TEvent extends EventObject\n> extends TransitionDefinition<TContext, TEvent> {\n delay: number | string | DelayExpr<TContext, TEvent>;\n}\n\nexport interface Edge<\n TContext extends MachineContext,\n TEvent extends EventObject,\n TEventType extends TEvent['type'] = string\n> {\n event: TEventType;\n source: StateNode<TContext, TEvent>;\n target: StateNode<TContext, TEvent>;\n cond?: GuardConfig<TContext, TEvent & { type: TEventType }>;\n actions: Array<Action<TContext, TEvent>>;\n meta?: MetaObject;\n transition: TransitionDefinition<TContext, TEvent>;\n}\nexport interface NodesAndEdges<\n TContext extends MachineContext,\n TEvent extends EventObject\n> {\n nodes: StateNode[];\n edges: Array<Edge<TContext, TEvent, TEvent['type']>>;\n}\n\nexport interface Segment<\n TContext extends MachineContext,\n TEvent extends EventObject\n> {\n /**\n * From state.\n */\n state: State<TContext, TEvent>;\n /**\n * Event from state.\n */\n event: TEvent;\n}\n\nexport interface StateMeta<TEvent extends EventObject> {\n _event: SCXML.Event<TEvent>;\n self: ActorRef<TEvent>;\n system: ActorSystem<any>;\n}\n\nexport interface StateLike<TContext extends MachineContext> {\n value: StateValue;\n context: TContext;\n event: EventObject;\n _event: SCXML.Event<EventObject>;\n}\n\nexport interface StateConfig<\n TContext extends MachineContext,\n TEvent extends EventObject\n> {\n value: StateValue;\n context: TContext;\n _event: SCXML.Event<TEvent>;\n historyValue?: HistoryValue<TContext, TEvent>;\n actions?: BaseActionObject[];\n meta?: any;\n configuration?: Array<StateNode<TContext, TEvent>>;\n transitions?: Array<TransitionDefinition<TContext, TEvent>>;\n children: Record<string, ActorRef<any>>;\n done?: boolean;\n output?: any;\n tags?: Set<string>;\n machine?: StateMachine<TContext, TEvent, any, any, any>;\n _internalQueue?: Array<SCXML.Event<TEvent>>;\n}\n\nexport interface InterpreterOptions<_TActorBehavior extends AnyActorBehavior> {\n /**\n * Whether state actions should be executed immediately upon transition. Defaults to `true`.\n */\n execute?: boolean;\n clock?: Clock;\n logger?: (...args: any[]) => void;\n parent?: ActorRef<any>;\n /**\n * If `true`, defers processing of sent events until the service\n * is initialized (`.start()`). Otherwise, an error will be thrown\n * for events sent to an uninitialized service.\n *\n * Default: `true`\n */\n deferEvents?: boolean;\n /**\n * The custom `id` for referencing this service.\n */\n id?: string;\n /**\n * If `true`, states and events will be logged to Redux DevTools.\n *\n * Default: `false`\n */\n devTools?: boolean | DevToolsAdapter; // TODO: add enhancer options\n\n sync?: boolean;\n\n /**\n * The system ID to register this actor under\n */\n systemId?: string;\n /**\n * The input data to pass to the actor.\n */\n input?: any;\n\n // state?:\n // | PersistedStateFrom<TActorBehavior>\n // | InternalStateFrom<TActorBehavior>;\n state?: any;\n\n /**\n * The source definition.\n */\n src?: string;\n}\n\nexport type AnyInterpreter = Interpreter<any>;\n\nexport declare namespace SCXML {\n // tslint:disable-next-line:no-shadowed-variable\n export interface Event<TEvent extends EventObject> {\n /**\n * This is a character string giving the name of the event.\n * The SCXML Processor must set the name field to the name of this event.\n * It is what is matched against the 'event' attribute of <transition>.\n * Note that transitions can do additional tests by using the value of this field\n * inside boolean expressions in the 'cond' attribute.\n */\n name: string;\n /**\n * This field describes the event type.\n * The SCXML Processor must set it to: \"platform\" (for events raised by the platform itself, such as error events),\n * \"internal\" (for events raised by <raise> and <send> with target '_internal')\n * or \"external\" (for all other events).\n */\n type: 'platform' | 'internal' | 'external';\n /**\n * If the sending entity has specified a value for this, the Processor must set this field to that value\n * (see C Event I/O Processors for details).\n * Otherwise, in the case of error events triggered by a failed attempt to send an event,\n * the Processor must set this field to the send id of the triggering <send> element.\n * Otherwise it must leave it blank.\n */\n sendid?: string;\n /**\n * This is a URI, equivalent to the 'target' attribute on the <send> element.\n * For external events, the SCXML Processor should set this field to a value which,\n * when used as the value of 'target', will allow the receiver of the event to <send>\n * a response back to the originating entity via the Event I/O Processor specified in 'origintype'.\n * For internal and platform events, the Processor must leave this field blank.\n */\n origin?: ActorRef<any>;\n /**\n * This is equivalent to the 'type' field on the <send> element.\n * For external events, the SCXML Processor should set this field to a value which,\n * when used as the value of 'type', will allow the receiver of the event to <send>\n * a response back to the originating entity at the URI specified by 'origin'.\n * For internal and platform events, the Processor must leave this field blank.\n */\n origintype?: string;\n /**\n * If this event is generated from an invoked child process, the SCXML Processor\n * must set this field to the invoke id of the invocation that triggered the child process.\n * Otherwise it must leave it blank.\n */\n invokeid?: string;\n /**\n * This field contains whatever data the sending entity chose to include in this event.\n * The receiving SCXML Processor should reformat this data to match its data model,\n * but must not otherwise modify it.\n *\n * If the conversion is not possible, the Processor must leave the field blank\n * and must place an error 'error.execution' in the internal event queue.\n */\n data: TEvent;\n /**\n * @private\n */\n $$type: 'scxml';\n }\n}\n\n// Based on RxJS types\nexport type Observer<T> = {\n next?: (value: T) => void;\n error?: (err: any) => void;\n complete?: () => void;\n};\n\nexport interface Subscription {\n unsubscribe(): void;\n}\n\nexport interface InteropObservable<T> {\n [Symbol.observable]: () => InteropSubscribable<T>;\n}\n\nexport interface InteropSubscribable<T> {\n subscribe(observer: Observer<T>): Subscription;\n}\n\nexport interface Subscribable<T> extends InteropSubscribable<T> {\n subscribe(observer: Observer<T>): Subscription;\n subscribe(\n next: (value: T) => void,\n error?: (error: any) => void,\n complete?: () => void\n ): Subscription;\n}\n\n// TODO: should only take in behaviors\nexport type Spawnable =\n | AnyStateMachine\n | PromiseLike<any>\n | InvokeCallback\n | InteropObservable<any>\n | Subscribable<any>\n | ActorBehavior<any, any>;\n\nexport type ExtractEvent<\n TEvent extends EventObject,\n TEventType extends TEvent['type']\n> = TEvent extends any\n ? TEventType extends TEvent['type']\n ? TEvent\n : never\n : never;\n\nexport interface BaseActorRef<TEvent extends EventObject> {\n send: (event: TEvent) => void;\n}\n\nexport interface ActorLike<TCurrent, TEvent extends EventObject>\n extends Subscribable<TCurrent> {\n send: (event: TEvent) => void;\n}\n\nexport interface ActorRef<TEvent extends EventObject, TSnapshot = any>\n extends Subscribable<TSnapshot>,\n InteropObservable<TSnapshot> {\n /**\n * The unique identifier for this actor relative to its parent.\n */\n id: string;\n sessionId: string;\n send: (event: TEvent) => void;\n // TODO: should this be optional?\n start?: () => void;\n getSnapshot: () => TSnapshot | undefined;\n // TODO: this should return some sort of TPersistedState, not any\n getPersistedState?: () => any;\n stop: () => void;\n toJSON?: () => any;\n // TODO: figure out how to hide this externally as `sendTo(ctx => ctx.actorRef._parent._parent._parent._parent)` shouldn't be allowed\n _parent?: ActorRef<any, any>;\n system?: ActorSystem<any>;\n status: ActorStatus;\n src?: string;\n}\n\nexport type AnyActorRef = ActorRef<any, any>;\n\nexport type ActorRefFrom<T> = ReturnTypeOrValue<T> extends infer R\n ? R extends StateMachine<\n infer TContext,\n infer TEvent,\n any,\n any,\n infer TResolvedTypesMeta\n >\n ? ActorRef<\n TEvent,\n State<\n TContext,\n TEvent,\n AreAllImplementationsAssumedToBeProvided<TResolvedTypesMeta> extends false\n ? MarkAllImplementationsAsProvided<TResolvedTypesMeta>\n : TResolvedTypesMeta\n >\n >\n : R extends Promise<infer U>\n ? ActorRef<{ type: string }, U | undefined>\n : R extends ActorBehavior<infer TEvent, infer TSnapshot>\n ? ActorRef<TEvent, TSnapshot>\n : never\n : never;\n\nexport type DevToolsAdapter = (service: AnyInterpreter) => void;\n\nexport type InterpreterFrom<\n T extends AnyStateMachine | ((...args: any[]) => AnyStateMachine)\n> = ReturnTypeOrValue<T> extends StateMachine<\n infer TContext,\n infer TEvent,\n any,\n any,\n infer TResolvedTypesMeta\n>\n ? Interpreter<\n ActorBehavior<\n TEvent,\n State<TContext, TEvent, TResolvedTypesMeta>,\n State<TContext, TEvent, TResolvedTypesMeta>,\n PersistedMachineState<State<TContext, TEvent, TResolvedTypesMeta>>\n >\n >\n : never;\n\nexport type MachineImplementationsFrom<\n T extends AnyStateMachine | ((...args: any[]) => AnyStateMachine),\n TRequireMissingImplementations extends boolean = false\n> = ReturnTypeOrValue<T> extends StateMachine<\n infer TContext,\n infer TEvent,\n any,\n any,\n infer TResolvedTypesMeta\n>\n ? InternalMachineImplementations<\n TContext,\n TEvent,\n TResolvedTypesMeta,\n TRequireMissingImplementations\n >\n : never;\n\n// only meant to be used internally for debugging purposes\nexport type __ResolvedTypesMetaFrom<T> = T extends StateMachine<\n any,\n any,\n any,\n infer TResolvedTypesMeta\n>\n ? TResolvedTypesMeta\n : never;\n\nexport type EventOfMachine<TMachine extends AnyStateMachine> =\n TMachine extends StateMachine<any, infer E, any, any, any> ? E : never;\n\nexport interface ActorContext<\n TEvent extends EventObject,\n TSnapshot,\n TSystem extends ActorSystem<any> = ActorSystem<any>\n> {\n self: ActorRef<TEvent, TSnapshot>;\n id: string;\n sessionId: string;\n logger: (...args: any[]) => void;\n defer: (fn: () => void) => void;\n system: TSystem;\n stopChild: (child: AnyActorRef) => void;\n}\n\nexport type AnyActorContext = ActorContext<any, any, any>;\n\nexport interface ActorBehavior<\n TEvent extends EventObject,\n TSnapshot = any,\n TInternalState = any,\n /**\n * Serialized internal state used for persistence & restoration\n */\n TPersisted = TInternalState,\n TSystem extends ActorSystem<any> = ActorSystem<any>\n> {\n transition: (\n state: TInternalState,\n message: TEvent | LifecycleSignal,\n ctx: ActorContext<TEvent, TSnapshot, TSystem>\n ) => TInternalState;\n getInitialState: (\n actorCtx: ActorContext<TEvent, TSnapshot, any>,\n input: any\n ) => TInternalState;\n restoreState?: (\n persistedState: TPersisted,\n actorCtx: ActorContext<TEvent, TSnapshot>\n ) => TInternalState;\n getSnapshot?: (state: TInternalState) => TSnapshot;\n getStatus?: (state: TInternalState) => { status: string; data?: any };\n start?: (\n state: TInternalState,\n actorCtx: ActorContext<TEvent, TSnapshot>\n ) => void;\n /**\n * @returns Persisted state\n */\n getPersistedState?: (state: TInternalState) => TPersisted;\n}\n\nexport type AnyActorBehavior = ActorBehavior<any, any, any, any>;\n\nexport type SnapshotFrom<T> = ReturnTypeOrValue<T> extends infer R\n ? R extends ActorRef<infer _, infer TSnapshot>\n ? TSnapshot\n : R extends Interpreter<infer TBehavior>\n ? SnapshotFrom<TBehavior>\n : R extends ActorBehavior<infer _, infer TSnapshot>\n ? TSnapshot\n : R extends ActorContext<infer _, infer TSnapshot, infer __>\n ? TSnapshot\n : never\n : never;\n\nexport type EventFromBehavior<TBehavior extends ActorBehavior<any, any>> =\n TBehavior extends ActorBehavior<infer TEvent, infer _> ? TEvent : never;\n\nexport type PersistedStateFrom<TBehavior extends ActorBehavior<any, any>> =\n TBehavior extends ActorBehavior<\n infer _TEvent,\n infer _TSnapshot,\n infer _TInternalState,\n infer TPersisted\n >\n ? TPersisted\n : never;\n\nexport type InternalStateFrom<TBehavior extends ActorBehavior<any, any>> =\n TBehavior extends ActorBehavior<\n infer _TEvent,\n infer _TSnapshot,\n infer TInternalState,\n infer _TPersisted\n >\n ? TInternalState\n : never;\n\ntype ResolveEventType<T> = ReturnTypeOrValue<T> extends infer R\n ? R extends StateMachine<\n infer _,\n infer TEvent,\n infer __,\n infer ___,\n infer ____\n >\n ? TEvent\n : R extends State<infer _, infer TEvent, infer __>\n ? TEvent\n : // TODO: the special case for Interpreter shouldn't be needed here as it implements ActorRef\n // however to drop it we'd have to remove ` | SCXML.Event<TEvent>` from its `send`'s accepted parameter\n R extends Interpreter<infer _, infer TEvent>\n ? TEvent\n : R extends ActorRef<infer TEvent, infer _>\n ? TEvent\n : never\n : never;\n\nexport type EventFrom<\n T,\n K extends Prop<TEvent, 'type'> = never,\n TEvent extends EventObject = ResolveEventType<T>\n> = IsNever<K> extends true ? TEvent : ExtractEvent<TEvent, K>;\n\nexport type ContextFrom<T> = ReturnTypeOrValue<T> extends infer R\n ? R extends StateMachine<\n infer TContext,\n infer _,\n infer __,\n infer ___,\n infer ____\n >\n ? TContext\n : R extends State<infer TContext, infer _, infer __>\n ? TContext\n : R extends Interpreter<infer TBehavior>\n ? TBehavior extends StateMachine<infer TContext, infer _>\n ? TContext\n : never\n : never\n : never;\n\nexport type InferEvent<E extends EventObject> = {\n [T in E['type']]: { type: T } & Extract<E, { type: T }>;\n}[E['type']];\n\nexport type TODO = any;\n\nexport type StateValueFrom<TMachine extends AnyStateMachine> = Parameters<\n StateFrom<TMachine>['matches']\n>[0];\n\nexport type TagsFrom<TMachine extends AnyStateMachine> = Parameters<\n StateFrom<TMachine>['hasTag']\n>[0];\n\nexport type StateFromMachine<TMachine extends AnyStateMachine> =\n TMachine['initialState'];\n\nexport interface ActorSystemInfo {\n actors: Record<string, AnyActorRef>;\n}\n\nexport interface ActorSystem<T extends ActorSystemInfo> {\n _bookId: () => string;\n _register: (sessionId: string, actorRef: AnyActorRef) => string;\n _unregister: (actorRef: AnyActorRef) => void;\n _set: <K extends keyof T['actors']>(key: K, actorRef: T['actors'][K]) => void;\n get: <K extends keyof T['actors']>(key: K) => T['actors'][K] | undefined;\n}\nexport type PersistedMachineState<TState extends AnyState> = Pick<\n TState,\n 'value' | 'output' | 'context' | '_event' | 'done' | 'historyValue'\n> & {\n children: {\n [K in keyof TState['children']]: {\n state: any; // TODO: fix (should be state from actorref)\n src?: string;\n };\n };\n};\n","import { ActionTypes } from './types.ts';\n\n// xstate-specific action types\nexport const stop = ActionTypes.Stop;\nexport const raise = ActionTypes.Raise;\nexport const send = ActionTypes.Send;\nexport const cancel = ActionTypes.Cancel;\nexport const assign = ActionTypes.Assign;\nexport const after = ActionTypes.After;\nexport const doneState = ActionTypes.DoneState;\nexport const log = ActionTypes.Log;\nexport const init = ActionTypes.Init;\nexport const invoke = ActionTypes.Invoke;\nexport const errorExecution = ActionTypes.ErrorExecution;\nexport const errorPlatform = ActionTypes.ErrorPlatform;\nexport const error = ActionTypes.ErrorCustom;\nexport const choose = ActionTypes.Choose;\nexport const pure = ActionTypes.Pure;\n","import { AnyActorBehavior, AnyState } from './index.ts';\nimport { errorExecution, errorPlatform } from './actionTypes.ts';\nimport { NULL_EVENT, STATE_DELIMITER, TARGETLESS_KEY } from './constants.ts';\nimport { IS_PRODUCTION } from './environment.ts';\nimport type { StateNode } from './StateNode.ts';\nimport type {\n ActorBehavior,\n EventObject,\n EventType,\n InvokeConfig,\n MachineContext,\n Mapper,\n Observer,\n PropertyMapper,\n SCXML,\n SCXMLErrorEvent,\n SingleOrArray,\n StateLike,\n StateValue,\n Subscribable,\n TransitionConfig,\n TransitionConfigTarget\n} from './types.ts';\n\nexport function keys<T extends object>(value: T): Array<keyof T & string> {\n return Object.keys(value) as Array<keyof T & string>;\n}\n\nexport function matchesState(\n parentStateId: StateValue,\n childStateId: StateValue,\n delimiter: string = STATE_DELIMITER\n): boolean {\n const parentStateValue = toStateValue(parentStateId, delimiter);\n const childStateValue = toStateValue(childStateId, delimiter);\n\n if (isString(childStateValue)) {\n if (isString(parentStateValue)) {\n return childStateValue === parentStateValue;\n }\n\n // Parent more specific than child\n return false;\n }\n\n if (isString(parentStateValue)) {\n return parentStateValue in childStateValue;\n }\n\n return Object.keys(parentStateValue).every((key) => {\n if (!(key in childStateValue)) {\n return false;\n }\n\n return matchesState(parentStateValue[key], childStateValue[key]);\n });\n}\n\nexport function toStatePath(\n stateId: string | string[],\n delimiter: string\n): string[] {\n try {\n if (isArray(stateId)) {\n return stateId;\n }\n\n return stateId.toString().split(delimiter);\n } catch (e) {\n throw new Error(`'${stateId}' is not a valid state path.`);\n }\n}\n\nexport function isStateLike(state: any): state is AnyState {\n return (\n typeof state === 'object' &&\n 'value' in state &&\n 'context' in state &&\n 'event' in state &&\n '_event' in state\n );\n}\n\nexport function toStateValue(\n stateValue: StateLike<any> | StateValue | string[],\n delimiter: string\n): StateValue {\n if (isStateLike(stateValue)) {\n return stateValue.value;\n }\n\n if (isArray(stateValue)) {\n return pathToStateValue(stateValue);\n }\n\n if (typeof stateValue !== 'string') {\n return stateValue as StateValue;\n }\n\n const statePath = toStatePath(stateValue as string, delimiter);\n\n return pathToStateValue(statePath);\n}\n\nexport function pathToStateValue(statePath: string[]): StateValue {\n if (statePath.length === 1) {\n return statePath[0];\n }\n\n const value = {};\n let marker = value;\n\n for (let i = 0; i < statePath.length - 1; i++) {\n if (i === statePath.length - 2) {\n marker[statePath[i]] = statePath[i + 1];\n } else {\n marker[statePath[i]] = {};\n marker = marker[statePath[i]];\n }\n }\n\n return value;\n}\n\nexport function mapValues<P, O extends Record<string, unknown>>(\n collection: O,\n iteratee: (item: O[keyof O], key: keyof O, collection: O, i: number) => P\n): { [key in keyof O]: P };\nexport function mapValues(\n collection: Record<string, unknown>,\n iteratee: (\n item: unknown,\n key: string,\n collection: Record<string, unknown>,\n i: number\n ) => unknown\n) {\n const result: Record<string, unknown> = {};\n\n const collectionKeys = Object.keys(collection);\n for (let i = 0; i < collectionKeys.length; i++) {\n const key = collectionKeys[i];\n result[key] = iteratee(collection[key], key, collection, i);\n }\n\n return result;\n}\n\nexport function mapFilterValues<T, P>(\n collection: { [key: string]: T },\n iteratee: (item: T, key: string, collection: { [key: string]: T }) => P,\n predicate: (item: T) => boolean\n): { [key: string]: P } {\n const result: { [key: string]: P } = {};\n\n for (const key of Object.keys(collection)) {\n const item = collection[key];\n\n if (!predicate(item)) {\n continue;\n }\n\n result[key] = iteratee(item, key, collection);\n }\n\n return result;\n}\n\n/**\n * Retrieves a value at the given path.\n * @param props The deep path to the prop of the desired value\n */\nexport function path<T extends Record<string, any>>(props: string[]): any {\n return (object: T): any => {\n let result: T = object;\n\n for (const prop of props) {\n result = result[prop as keyof typeof result];\n }\n\n return result;\n };\n}\n\nexport function toStatePaths(stateValue: StateValue | undefined): string[][] {\n if (!stateValue) {\n return [[]];\n }\n\n if (isString(stateValue)) {\n return [[stateValue]];\n }\n\n const result = flatten(\n Object.keys(stateValue).map((key) => {\n const subStateValue = stateValue[key];\n\n if (\n typeof subStateValue !== 'string' &&\n (!subStateValue || !Object.keys(subStateValue).length)\n ) {\n return [[key]];\n }\n\n return toStatePaths(stateValue[key]).map((subPath) => {\n return [key].concat(subPath);\n });\n })\n );\n\n return result;\n}\n\nexport function flatten<T>(array: Array<T | T[]>): T[] {\n return ([] as T[]).concat(...array);\n}\n\nexport function toArrayStrict<T>(value: T[] | T): T[] {\n if (isArray(value)) {\n return value;\n }\n return [value];\n}\n\nexport function toArray<T>(value: T[] | T | undefined): T[] {\n if (value === undefined) {\n return [];\n }\n return toArrayStrict(value);\n}\n\nexport function mapContext<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(\n mapper: Mapper<TContext, TEvent, any> | PropertyMapper<TContext, TEvent, any>,\n context: TContext,\n _event: SCXML.Event<TEvent>\n): any {\n if (isFunction(mapper)) {\n return mapper({ context, event: _event.data });\n }\n\n const result = {} as any;\n const args = { context, event: _event.data };\n\n for (const key of Object.keys(mapper)) {\n const subMapper = mapper[key];\n\n if (isFunction(subMapper)) {\n result[key] = subMapper(args);\n } else {\n result[key] = subMapper;\n }\n }\n\n return result;\n}\n\nexport function isBuiltInEvent(eventType: EventType): boolean {\n return /^(done|error)\\./.test(eventType);\n}\n\nexport function isPromiseLike(value: any): value is PromiseLike<any> {\n if (value instanceof Promise) {\n return true;\n }\n // Check if shape matches the Promise/A+ specification for a \"thenable\".\n if (\n value !== null &&\n (isFunction(value) || typeof value === 'object') &&\n isFunction(value.then)\n ) {\n return true;\n }\n return false;\n}\n\nexport function isBehavior(value: any): value is ActorBehavior<any, any> {\n return (\n value !== null &&\n typeof value === 'object' &&\n 'transition' in value &&\n typeof value.transition === 'function'\n );\n}\n\nexport function partition<T, A extends T, B extends T>(\n items: T[],\n predicate: (item: T) => item is A\n): [A[], B[]] {\n const [truthy, falsy] = [[], []] as [A[], B[]];\n\n for (const item of items) {\n if (predicate(item)) {\n truthy.push(item);\n } else {\n falsy.push(item as B);\n }\n }\n\n return [truthy, falsy];\n}\n\n// tslint:disable-next-line:no-empty\nexport let warn: (\n condition: boolean | Error,\n message: string\n) => void = () => {};\n\nif (!IS_PRODUCTION) {\n warn = (condition: boolean | Error, message: string) => {\n const error = condition instanceof Error ? condition : undefined;\n if (!error && condition) {\n return;\n }\n\n if (console !== undefined) {\n const args: [string, ...any[]] = [`Warning: ${message}`];\n if (error) {\n args.push(error);\n }\n // tslint:disable-next-line:no-console\n console.warn.apply(console, args);\n }\n };\n}\n\nexport function isArray(value: any): value is any[] {\n return Array.isArray(value);\n}\n\n// tslint:disable-next-line:ban-types\nexport function isFunction(value: any): value is Function {\n return typeof value === 'function';\n}\n\nexport function isString(value: any): value is string {\n return typeof value === 'string';\n}\n\nexport function isObservable<T>(value: any): value is Subscribable<T> {\n try {\n return 'subscribe' in value && isFunction(value.subscribe);\n } catch (e) {\n return false;\n }\n}\n\nexport const uniqueId = (() => {\n let currentId = 0;\n\n return () => {\n currentId++;\n return currentId.toString(16);\n };\n})();\n\nexport function isSCXMLEvent<TEvent extends EventObject>(\n event: TEvent | SCXML.Event<TEvent>\n): event is SCXML.Event<TEvent> {\n return '$$type' in event && event.$$type === 'scxml';\n}\n\nexport function isSCXMLErrorEvent(\n event: SCXML.Event<any>\n): event is SCXMLErrorEvent {\n return (\n typeof event.name === 'string' &&\n (event.name === errorExecution || event.name.startsWith(errorPlatform))\n );\n}\n\nexport function toSCXMLEvent<TEvent extends EventObject>(\n event: TEvent | SCXML.Event<TEvent>,\n scxmlEvent?: Partial<SCXML.Event<TEvent>>\n): SCXML.Event<TEvent> {\n if (isSCXMLEvent(event)) {\n return event as SCXML.Event<TEvent>;\n }\n\n return {\n name: event.type,\n data: event,\n $$type: 'scxml',\n type: 'external',\n ...scxmlEvent\n };\n}\n\nexport function toTransitionConfigArray<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(\n event: TEvent['type'] | typeof NULL_EVENT | '*',\n configLike: SingleOrArray<\n TransitionConfig<TContext, TEvent> | TransitionConfigTarget\n >\n): Array<\n TransitionConfig<TContext, TEvent> & {\n event: TEvent['type'] | typeof NULL_EVENT | '*';\n }\n> {\n const transitions = toArrayStrict(configLike).map((transitionLike) => {\n if (\n typeof transitionLike === 'undefined' ||\n typeof transitionLike === 'string'\n ) {\n return { target: transitionLike, event };\n }\n\n return { ...transitionLike, event };\n }) as Array<\n TransitionConfig<TContext, TEvent> & {\n event: TEvent['type'] | typeof NULL_EVENT | '*';\n } // TODO: fix 'as' (remove)\n >;\n\n return transitions;\n}\n\nexport function normalizeTarget<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(\n target: SingleOrArray<string | StateNode<TContext, TEvent>> | undefined\n): Array<string | StateNode<TContext, TEvent>> | undefined {\n if (target === undefined || target === TARGETLESS_KEY) {\n return undefined;\n }\n return toArray(target);\n}\n\nexport function reportUnhandledExceptionOnInvocation(\n originalError: any,\n currentError: any,\n id: string\n) {\n if (!IS_PRODUCTION) {\n const originalStackTrace = originalError.stack\n ? ` Stacktrace was '${originalError.stack}'`\n : '';\n if (originalError === currentError) {\n // tslint:disable-next-line:no-console\n console.error(\n `Missing onError handler for invocation '${id}', error was '${originalError}'.${originalStackTrace}`\n );\n } else {\n const stackTrace = currentError.stack\n ? ` Stacktrace was '${currentError.stack}'`\n : '';\n // tslint:disable-next-line:no-console\n console.error(\n `Missing onError handler and/or unhandled exception/promise rejection for invocation '${id}'. ` +\n `Original error: '${originalError}'. ${originalStackTrace} Current error is '${currentError}'.${stackTrace}`\n );\n }\n }\n}\n\nexport function toInvokeConfig<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(\n invocable: InvokeConfig<TContext, TEvent> | string | ActorBehavior<any, any>,\n id: string\n): InvokeConfig<TContext, TEvent> {\n if (typeof invocable === 'object') {\n if ('src' in invocable) {\n return invocable;\n }\n\n if ('transition' in invocable) {\n return {\n id,\n src: invocable\n };\n }\n }\n\n return {\n id,\n src: invocable\n };\n}\n\nexport function toObserver<T>(\n nextHandler?: Observer<T> | ((value: T) => void),\n errorHandler?: (error: any) => void,\n completionHandler?: () => void\n): Observer<T> {\n const noop = () => {};\n const isObserver = typeof nextHandler === 'object';\n const self = isObserver ? nextHandler : null;\n\n return {\n next: ((isObserver ? nextHandler.next : nextHandler) || noop).bind(self),\n error: ((isObserver ? nextHandler.error : errorHandler) || noop).bind(self),\n complete: (\n (isObserver ? nextHandler.complete : completionHandler) || noop\n ).bind(self)\n };\n}\n\nexport function createInvokeId(stateNodeId: string, index: number): string {\n return `${stateNodeId}:invocation[${index}]`;\n}\n\nexport function resolveReferencedActor(\n referenced:\n | AnyActorBehavior\n | { src: AnyActorBehavior; input: Mapper<any, any, any> | any }\n | undefined\n) {\n return referenced\n ? 'transition' in referenced\n ? { src: referenced, input: undefined }\n : referenced\n : undefined;\n}\n","import {\n Action,\n EventObject,\n SingleOrArray,\n ActionFunction,\n ActionFunctionMap,\n ActionTypes,\n DoneEvent,\n ErrorPlatformEvent,\n DoneEventObject,\n MachineContext,\n BaseActionObject,\n SCXML\n} from './types.ts';\nimport * as actionTypes from './actionTypes.ts';\nimport { toSCXMLEvent, isArray } from './utils.ts';\nimport {\n createDynamicAction,\n isDynamicAction\n} from '../actions/dynamicAction.ts';\nexport {\n send,\n sendTo,\n sendParent,\n respond,\n forwardTo,\n escalate\n} from './actions/send.ts';\n\nexport { stop } from './actions/stop.ts';\nexport { log } from './actions/log.ts';\nexport { cancel } from './actions/cancel.ts';\nexport { assign } from './actions/assign.ts';\nexport { raise } from './actions/raise.ts';\nexport { choose } from './actions/choose.ts';\nexport { pure } from './actions/pure.ts';\nexport { actionTypes };\n\nexport const initEvent = toSCXMLEvent({ type: actionTypes.init });\n\nexport function resolveActionObject(\n actionObject: BaseActionObject,\n actionFunctionMap: ActionFunctionMap<any, any>\n): BaseActionObject {\n if (isDynamicAction(actionObject)) {\n return actionObject;\n }\n const dereferencedAction = actionFunctionMap[actionObject.type];\n\n if (typeof dereferencedAction === 'function') {\n return createDynamicAction(\n { type: 'xstate.function', params: actionObject.params ?? {} },\n (_event, { state }) => {\n const a: BaseActionObject = {\n type: actionObject.type,\n params: actionObject.params,\n execute: (actorCtx) => {\n return dereferencedAction({\n context: state.context,\n event: _event.data,\n action: a,\n _event: _event,\n system: actorCtx.system,\n self: actorCtx.self\n });\n }\n };\n\n return [state, a];\n }\n );\n } else if (dereferencedAction) {\n return dereferencedAction;\n } else {\n return actionObject;\n }\n}\n\nexport function toActionObject<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(\n action: BaseActionObject | ActionFunction<TContext, TEvent> | string\n): BaseActionObject {\n if (isDynamicAction(action)) {\n return action;\n }\n\n if (typeof action === 'string') {\n return { type: action, params: {} };\n }\n\n if (typeof action === 'function') {\n const type = 'xstate.function';\n return createDynamicAction({ type, params: {} }, (_event, { state }) => {\n const actionObject: BaseActionObject = {\n type,\n params: {\n function: action\n },\n execute: (actorCtx) => {\n return action({\n context: state.context as TContext,\n event: _event.data as TEvent,\n action: actionObject,\n _event: _event as SCXML.Event<TEvent>,\n self: actorCtx.self,\n system: actorCtx.system\n });\n }\n };\n\n return [state, actionObject];\n });\n }\n\n // action is already a BaseActionObject\n return action;\n}\n\nexport const toActionObjects = <\n TContext extends MachineContext,\n TEvent extends EventObject\n>(\n action?: SingleOrArray<Action<TContext, TEvent>>\n): BaseActionObject[] => {\n if (!action) {\n return [];\n }\n const actions = isArray(action) ? action : [action];\n return actions.map(toActionObject);\n};\n\n/**\n * Returns an event type that represents an implicit event that\n * is sent after the specified `delay`.\n *\n * @param delayRef The delay in milliseconds\n * @param id The state node ID where this event is handled\n */\nexport function after(delayRef: number | string, id?: string) {\n const idSuffix = id ? `#${id}` : '';\n return `${ActionTypes.After}(${delayRef})${idSuffix}`;\n}\n\n/**\n * Returns an event that represents that a final state node\n * has been reached in the parent state node.\n *\n * @param id The final state node's parent state node `id`\n * @param output The data to pass into the event\n */\nexport function done(id: string, output?: any): DoneEventObject {\n const type = `${ActionTypes.DoneState}.${id}`;\n const eventObject = {\n type,\n output\n };\n\n eventObject.toString = () => type;\n\n return eventObject as DoneEvent;\n}\n\n/**\n * Returns an event that represents that an invoked service has terminated.\n *\n * An invoked service is terminated when it has reached a top-level final state node,\n * but not when it is canceled.\n *\n * @param invokeId The invoked service ID\n * @param output The data to pass into the event\n */\nexport function doneInvoke(invokeId: string, output?: any): DoneEvent {\n const type = `${ActionTypes.DoneInvoke}.${invokeId}`;\n const eventObject = {\n type,\n output\n };\n\n eventObject.toString = () => type;\n\n return eventObject as DoneEvent;\n}\n\nexport function error(id: string, data?: any): ErrorPlatformEvent & string {\n const type = `${ActionTypes.ErrorPlatform}.${id}`;\n const eventObject = { type, data };\n\n eventObject.toString = () => type;\n\n return eventObject as ErrorPlatformEvent & string;\n}\n\nexport function createInitEvent(\n input: any\n): SCXML.Event<{ type: ActionTypes.Init; input: any }> {\n return toSCXMLEvent({ type: actionTypes.init, input });\n}\n","import { IS_PRODUCTION } from '../environment.ts';\nimport { AnyInterpreter, DevToolsAdapter } from '../types.ts';\n\ninterface DevInterface {\n services: Set<AnyInterpreter>;\n register(service: AnyInterpreter): void;\n onRegister(listener: ServiceListener): void;\n}\ntype ServiceListener = (service: AnyInterpreter) => void;\n\nexport interface XStateDevInterface {\n register: (service: AnyInterpreter) => void;\n unregister: (service: AnyInterpreter) => void;\n onRegister: (listener: ServiceListener) => {\n unsubscribe: () => void;\n };\n services: Set<AnyInterpreter>;\n}\n\n// From https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/globalThis\nexport function getGlobal(): typeof globalThis | undefined {\n if (typeof globalThis !== 'undefined') {\n return globalThis;\n }\n if (typeof self !== 'undefined') {\n return self;\n }\n if (typeof window !== 'undefined') {\n return window;\n }\n if (typeof global !== 'undefined') {\n return global;\n }\n if (!IS_PRODUCTION) {\n console.warn(\n 'XState could not find a global object in this environment. Please let the maintainers know and raise an issue here: https://github.com/statelyai/xstate/issues'\n );\n }\n}\n\nfunction getDevTools(): DevInterface | undefined {\n const w = getGlobal();\n if (!!(w as any).__xstate__) {\n return (w as any).__xstate__;\n }\n\n return undefined;\n}\n\nexport function registerService(service: AnyInterpreter) {\n if (typeof window === 'undefined') {\n return;\n }\n\n const devTools = getDevTools();\n\n if (devTools) {\n devTools.register(service);\n }\n}\n\nexport const devToolsAdapter: DevToolsAdapter = (service) => {\n if (typeof window === 'undefined') {\n return;\n }\n\n const devTools = getDevTools();\n\n if (devTools) {\n devTools.register(service);\n }\n};\n","import { Mailbox } from './Mailbox.ts';\nimport { doneInvoke, error } from './actions.ts';\nimport { stopSignalType } from './actors/index.ts';\nimport { devToolsAdapter } from './dev/index.ts';\nimport { IS_PRODUCTION } from './environment.ts';\nimport { symbolObservable } from './symbolObservable.ts';\nimport { createSystem } from './system.ts';\nimport {\n AreAllImplementationsAssumedToBeProvided,\n MissingImplementationsError\n} from './typegenTypes.ts';\nimport type {\n ActorBehavior,\n ActorContext,\n ActorSystem,\n AnyActorBehavior,\n AnyStateMachine,\n EventFromBehavior,\n InterpreterFrom,\n PersistedStateFrom,\n RaiseActionObject,\n SnapshotFrom\n} from './types.ts';\nimport {\n ActorRef,\n DoneEvent,\n EventObject,\n InteropSubscribable,\n InterpreterOptions,\n Observer,\n SCXML,\n SendActionObject,\n Subscription\n} from './types.ts';\nimport { toObserver, toSCXMLEvent, warn } from './utils.ts';\n\nexport type SnapshotListener<TBehavior extends AnyActorBehavior> = (\n state: SnapshotFrom<TBehavior>\n) => void;\n\nexport type EventListener<TEvent extends EventObject = EventObject> = (\n event: TEvent\n) => void;\n\nexport type Listener = () => void;\nexport type ErrorListener = (error: any) => void;\n\nexport interface Clock {\n setTimeout(fn: (...args: any[]) => void, timeout: number): any;\n clearTimeout(id: any): void;\n}\n\nexport enum ActorStatus {\n NotStarted,\n Running,\n Stopped\n}\n\nconst defaultOptions = {\n deferEvents: true,\n clock: {\n setTimeout: (fn, ms) => {\n return setTimeout(fn, ms);\n },\n clearTimeout: (id) => {\n return clearTimeout(id);\n }\n } as Clock,\n logger: console.log.bind(console),\n devTools: false\n};\n\ntype InternalStateFrom<TBehavior extends ActorBehavior<any, any, any>> =\n TBehavior extends ActorBehavior<infer _, infer __, infer TInternalState>\n ? TInternalState\n : never;\n\nexport class Interpreter<\n TBehavior extends AnyActorBehavior,\n TEvent extends EventObject = EventFromBehavior<TBehavior>\n> implements ActorRef<TEvent, SnapshotFrom<TBehavior>>\n{\n /**\n * The current state of the interpreted behavior.\n */\n private _state!: InternalStateFrom<TBehavior>;\n /**\n * The clock that is responsible for setting and clearing timeouts, such as delayed events and transitions.\n */\n public clock: Clock;\n public options: Readonly<InterpreterOptions<TBehavior>>;\n\n /**\n * The unique identifier for this actor relative to its parent.\n */\n public id: string;\n\n private mailbox: Mailbox<SCXML.Event<TEvent>> = new Mailbox(\n this._process.bind(this)\n );\n\n private delayedEventsMap: Record<string, unknown> = {};\n\n private observers: Set<Observer<SnapshotFrom<TBehavior>>> = new Set();\n private logger: (...args: any[]) => void;\n /**\n * Whether the service is started.\n */\n public status: ActorStatus = ActorStatus.NotStarted;\n\n // Actor Ref\n public _parent?: ActorRef<any>;\n public ref: ActorRef<TEvent>;\n // TODO: add typings for system\n private _actorContext: ActorContext<TEvent, SnapshotFrom<TBehavior>, any>;\n\n private _systemId: string | undefined;\n\n /**\n * The globally unique process ID for this invocation.\n */\n public sessionId: string;\n\n public system: ActorSystem<any>;\n private _doneEvent?: DoneEvent;\n\n public src?: string;\n\n /**\n * Creates a new Interpreter instance (i.e., service) for the given behavior with the provided options, if any.\n *\n * @param behavior The behavior to be interpreted\n * @param options Interpreter options\n */\n constructor(\n public behavior: TBehavior,\n options?: InterpreterOptions<TBehavior>\n ) {\n const resolvedOptions = {\n ...defaultOptions,\n ...options\n };\n\n const { clock, logger, parent, id, systemId } = resolvedOptions;\n const self = this;\n\n this.system = parent?.system ?? createSystem();\n\n if (systemId) {\n this._systemId = systemId;\n this.system._set(systemId, this);\n }\n\n this.sessionId = this.system._bookId();\n this.id = id ?? this.sessionId;\n this.logger = logger;\n this.clock = clock;\n this._parent = parent;\n this.options = resolvedOptions;\n this.src = resolvedOptions.src;\n this.ref = this;\n this._actorContext = {\n self,\n id: this.id,\n sessionId: this.sessionId,\n logger: this.logger,\n defer: (fn) => {\n this._deferred.push(fn);\n },\n system: this.system,\n stopChild: (child) => {\n if (child._parent !== this) {\n throw new Error(\n `Cannot stop child actor ${child.id} of ${this.id} because it is not a child`\n );\n }\n (child as any)._stop();\n }\n };\n\n // Ensure that the send method is bound to this interpreter instance\n // if destructured\n this.send = this.send.bind(this);\n this._initState();\n }\n\n private _initState() {\n this._state = this.options.state\n ? this.behavior.restoreState\n ? this.behavior.restoreState(this.options.state, this._actorContext)\n : this.options.state\n : this.behavior.getInitialState(this._actorContext, this.options?.input);\n }\n\n // array of functions to defer\n private _deferred: Array<(state: any) => void> = [];\n\n private update(state: InternalStateFrom<TBehavior>): void {\n // Update state\n this._state = state;\n const snapshot = this.getSnapshot();\n\n // Execute deferred effects\n let deferredFn: (typeof this._deferred)[number] | undefined;\n\n while ((deferredFn = this._deferred.shift())) {\n deferredFn(state);\n }\n\n for (const observer of this.observers) {\n observer.next?.(snapshot);\n }\n\n const status = this.behavior.getStatus?.(state);\n\n switch (status?.status) {\n case 'done':\n this._stopProcedure();\n this._doneEvent = doneInvoke(this.id, status.data);\n this._parent?.send(\n toSCXMLEvent(this._doneEvent as any, {\n origin: this,\n invokeid: this.id\n })\n );\n this._complete();\n break;\n case 'error':\n this._stopProcedure();\n this._parent?.send(\n toSCXMLEvent(error(this.id, status.data), {\n origin: this\n })\n );\n this._error(status.data);\n break;\n }\n }\n\n public subscribe(observer: Observer<SnapshotFrom<TBehavior>>): Subscription;\n public subscribe(\n nextListener?: (state: SnapshotFrom<TBehavior>) => void,\n errorListener?: (error: any) => void,\n completeListener?: () => void\n ): Subscription;\n public subscribe(\n nextListenerOrObserver?:\n | ((state: SnapshotFrom<TBehavior>) => void)\n | Observer<SnapshotFrom<TBehavior>>,\n errorListener?: (error: any) => void,\n completeListener?: () => void\n ): Subscription {\n const observer = toObserver(\n nextListenerOrObserver,\n errorListener,\n completeListener\n );\n\n this.observers.add(observer);\n\n if (this.status === ActorStatus.Stopped) {\n observer.complete?.();\n this.observers.delete(observer);\n }\n\n return {\n unsubscribe: () => {\n this.observers.delete(observer);\n }\n };\n }\n\n /**\n * Adds a state listener that is notified when the statechart has reached its final state.\n * @param listener The state listener\n */\n public onDone(listener: EventListener<DoneEvent>): this {\n if (this.status === ActorStatus.Stopped && this._doneEvent) {\n listener(this._doneEvent);\n } else {\n this.observers.add({\n complete: () => {\n if (this._doneEvent) {\n listener(this._doneEvent);\n }\n }\n });\n }\n\n return this;\n }\n\n /**\n * Starts the interpreter from the initial state\n */\n public start(): this {\n if (this.status === ActorStatus.Running) {\n // Do not restart the service if it is already started\n return this;\n }\n\n this.system._register(this.sessionId, this);\n if (this._systemId) {\n this.system._set(this._systemId, this);\n }\n this.status = ActorStatus.Running;\n\n if (this.behavior.start) {\n this.behavior.start(this._state, this._actorContext);\n }\n\n // TODO: this notifies all subscribers but usually this is redundant\n // there is no real change happening here\n // we need to rethink if this needs to be refactored\n this.update(this._state);\n\n if (this.options.devTools) {\n this.attachDevTools();\n }\n\n this.mailbox.start();\n\n return this;\n }\n\n private _process(event: SCXML.Event<TEvent>) {\n try {\n const nextState = this.behavior.transition(\n this._state,\n event,\n this._actorContext\n );\n\n this.update(nextState);\n\n if (event.name === stopSignalType) {\n this._stopProcedure();\n this._complete();\n }\n } catch (err) {\n // TODO: properly handle errors\n if (this.observers.size > 0) {\n this.observers.forEach((observer) => {\n observer.error?.(err);\n });\n this.stop();\n } else {\n throw err;\n }\n }\n }\n\n private _stop(): this {\n if (this.status === ActorStatus.Stopped) {\n return this;\n }\n this.mailbox.clear();\n if (this.status === ActorStatus.NotStarted) {\n this.status = ActorStatus.Stopped;\n return this;\n }\n this.mailbox.enqueue(toSCXMLEvent({ type: stopSignalType }) as any);\n\n return this;\n }\n\n /**\n * Stops the interpreter and unsubscribe all listeners.\n */\n public stop(): this {\n if (this._parent) {\n throw new Error('A non-root actor cannot be stopped directly.');\n }\n return this._stop();\n }\n private _complete(): void {\n for (const observer of this.observers) {\n observer.complete?.();\n }\n this.observers.clear();\n }\n private _error(data: any): void {\n for (const observer of this.observers) {\n observer.error?.(data);\n }\n this.observers.clear();\n }\n private _stopProcedure(): this {\n if (this.status !== ActorStatus.Running) {\n // Interpreter already stopped; do nothing\n return this;\n }\n\n // Cancel all delayed events\n for (const key of Object.keys(this.delayedEventsMap)) {\n this.clock.clearTimeout(this.delayedEventsMap[key]);\n }\n\n // TODO: mailbox.reset\n this.mailbox.clear();\n // TODO: after `stop` we must prepare ourselves for receiving events again\n // events sent *after* stop signal must be queued\n // it seems like this should be the common behavior for all of our consumers\n // so perhaps this should be unified somehow for all of them\n this.mailbox = new Mailbox(this._process.bind(this));\n\n this.status = ActorStatus.Stopped;\n this.system._unregister(this);\n\n return this;\n }\n\n /**\n * Sends an event to the running interpreter to trigger a transition.\n *\n * @param event The event to send\n */\n public send(event: TEvent | SCXML.Event<TEvent>) {\n if (typeof event === 'string') {\n throw new Error(\n `Only event objects may be sent to actors; use .send({ type: \"${event}\" }) instead`\n );\n }\n\n const _event = toSCXMLEvent(event);\n\n if (this.status === ActorStatus.Stopped) {\n // do nothing\n if (!IS_PRODUCTION) {\n const eventString = JSON.stringify(_event.data);\n\n warn(\n false,\n `Event \"${_event.name.toString()}\" was sent to stopped actor \"${\n this.id\n } (${\n this.sessionId\n })\". This actor has already reached its final state, and will not transition.\\nEvent: ${eventString}`\n );\n }\n return;\n }\n\n if (this.status !== ActorStatus.Running && !this.options.deferEvents) {\n throw new Error(\n `Event \"${_event.name}\" was sent to uninitialized actor \"${\n this.id\n // tslint:disable-next-line:max-line-length\n }\". Make sure .start() is called for this actor, or set { deferEvents: true } in the actor options.\\nEvent: ${JSON.stringify(\n _event.data\n )}`\n );\n }\n\n this.mailbox.enqueue(_event);\n }\n\n // TODO: make private (and figure out a way to do this within the machine)\n public delaySend(\n sendAction: SendActionObject | RaiseActionObject<any, any, any>\n ): void {\n this.delayedEventsMap[sendAction.params.id] = this.clock.setTimeout(() => {\n if ('to' in sendAction.params && sendAction.params.to) {\n sendAction.params.to.send(sendAction.params._event);\n } else {\n this.send(sendAction.params._event as SCXML.Event<TEvent>);\n }\n }, sendAction.params.delay as number);\n }\n\n // TODO: make private (and figure out a way to do this within the machine)\n public cancel(sendId: string | number): void {\n this.clock.clearTimeout(this.delayedEventsMap[sendId]);\n delete this.delayedEventsMap[sendId];\n }\n\n private attachDevTools(): void {\n const { devTools } = this.options;\n if (devTools) {\n const resolvedDevToolsAdapter =\n typeof devTools === 'function' ? devTools : devToolsAdapter;\n\n resolvedDevToolsAdapter(this);\n }\n }\n public toJSON() {\n return {\n id: this.id\n };\n }\n\n public getPersistedState(): PersistedStateFrom<TBehavior> | undefined {\n return this.behavior.getPersistedState?.(this._state);\n }\n\n public [symbolObservable](): InteropSubscribable<SnapshotFrom<TBehavior>> {\n return this;\n }\n\n public getSnapshot(): SnapshotFrom<TBehavior> {\n return this.behavior.getSnapshot\n ? this.behavior.getSnapshot(this._state)\n : this._state;\n }\n}\n\n/**\n * Creates a new Interpreter instance for the given machine with the provided options, if any.\n *\n * @param machine The machine to interpret\n * @param options Interpreter options\n */\nexport function interpret<TMachine extends AnyStateMachine>(\n machine: AreAllImplementationsAssumedToBeProvided<\n TMachine['__TResolvedTypesMeta']\n > extends true\n ? TMachine\n : MissingImplementationsError<TMachine['__TResolvedTypesMeta']>,\n options?: InterpreterOptions<TMachine>\n): InterpreterFrom<TMachine>;\nexport function interpret<TBehavior extends AnyActorBehavior>(\n behavior: TBehavior,\n options?: InterpreterOptions<TBehavior>\n): Interpreter<TBehavior>;\nexport function interpret(\n behavior: any,\n options?: InterpreterOptions<any>\n): any {\n const interpreter = new Interpreter(behavior, options);\n\n return interpreter;\n}\n","import { ActorSystem, ActorSystemInfo, AnyActorRef } from './types.js';\n\nexport function createSystem<T extends ActorSystemInfo>(): ActorSystem<T> {\n let sessionIdCounter = 0;\n const children = new Map<string, AnyActorRef>();\n const keyedActors = new Map<keyof T['actors'], AnyActorRef | undefined>();\n const reverseKeyedActors = new WeakMap<AnyActorRef, keyof T['actors']>();\n\n const system: ActorSystem<T> = {\n _bookId: () => `x:${sessionIdCounter++}`,\n _register: (sessionId, actorRef) => {\n children.set(sessionId, actorRef);\n return sessionId;\n },\n _unregister: (actorRef) => {\n children.delete(actorRef.sessionId);\n const systemId = reverseKeyedActors.get(actorRef);\n\n if (systemId !== undefined) {\n keyedActors.delete(systemId);\n reverseKeyedActors.delete(actorRef);\n }\n },\n get: (systemId) => {\n return keyedActors.get(systemId) as T['actors'][any];\n },\n _set: (systemId, actorRef) => {\n const existing = keyedActors.get(systemId);\n if (existing && existing !== actorRef) {\n throw new Error(\n `Actor with system ID '${systemId as string}' already exists.`\n );\n }\n\n keyedActors.set(systemId, actorRef);\n reverseKeyedActors.set(actorRef, systemId);\n }\n };\n\n return system;\n}\n","import {\n ActorBehavior,\n ActorContext,\n ActorSystem,\n EventObject\n} from '../types';\nimport { isSCXMLEvent } from '../utils';\n\n/**\n * Returns an actor behavior from a transition function and its initial state.\n *\n * A transition function is a function that takes the current state and an event and returns the next state.\n *\n * @param transition The transition function that returns the next state given the current state and event.\n * @param initialState The initial state of the transition function.\n * @returns An actor behavior\n */\nexport function fromTransition<\n TState,\n TEvent extends EventObject,\n TSystem extends ActorSystem<any>\n>(\n transition: (\n state: TState,\n event: TEvent,\n actorContext: ActorContext<TEvent, TState, TSystem>\n ) => TState,\n initialState: TState | (({ input }: { input: any }) => TState) // TODO: type\n): ActorBehavior<TEvent, TState, TState> {\n const behavior: ActorBehavior<TEvent, TState, TState, TState> = {\n transition: (state, event, actorContext) => {\n // @ts-ignore TODO\n const resolvedEvent = isSCXMLEvent(event) ? event.data : event;\n // @ts-ignore TODO\n return transition(state, resolvedEvent, actorContext);\n },\n getInitialState: (_, input) => {\n return typeof initialState === 'function'\n ? (initialState as any)({ input })\n : initialState;\n },\n getSnapshot: (state) => state,\n getPersistedState: (state) => state,\n restoreState: (state) => state\n };\n\n return behavior;\n}\n","import type {\n EventObject,\n ActorRef,\n BaseActorRef,\n AnyEventObject\n} from '../types.ts';\nimport { symbolObservable } from '../symbolObservable.ts';\nimport { ActorStatus, interpret } from '../interpreter.ts';\nimport { fromTransition } from './transition.ts';\nexport { fromTransition } from './transition.ts';\nexport { fromPromise } from './promise.ts';\nexport { fromObservable, fromEventObservable } from './observable.ts';\nexport { fromCallback } from './callback.ts';\n\nexport const startSignalType = 'xstate.init';\nexport const stopSignalType = 'xstate.stop';\nexport const startSignal: StartSignal = { type: 'xstate.init' };\nexport const stopSignal: StopSignal = { type: 'xstate.stop' };\n\nexport interface StartSignal {\n type: 'xstate.init';\n}\n\nexport interface StopSignal {\n type: 'xstate.stop';\n}\n\nexport type LifecycleSignal = StartSignal | StopSignal;\nexport type LifecycleSignalType =\n | typeof startSignalType\n | typeof stopSignalType;\n\n/**\n * An object that expresses the behavior of an actor in reaction to received events,\n * as well as an optionally emitted stream of values.\n *\n * @template TReceived The received event\n * @template TSnapshot The emitted value\n */\n\nexport function isSignal(eventType: string): eventType is LifecycleSignalType {\n return eventType === startSignalType || eventType === stopSignalType;\n}\n\nexport function isActorRef(item: any): item is ActorRef<any> {\n return !!item && typeof item === 'object' && typeof item.send === 'function';\n}\n\n// TODO: refactor the return type, this could be written in a better way\n// but it's best to avoid unneccessary breaking changes now\n// @deprecated use `interpret(behavior)` instead\nexport function toActorRef<\n TEvent extends EventObject,\n TSnapshot = any,\n TActorRefLike extends BaseActorRef<TEvent> = BaseActorRef<TEvent>\n>(\n actorRefLike: TActorRefLike\n): ActorRef<TEvent, TSnapshot> & Omit<TActorRefLike, keyof ActorRef<any, any>> {\n return {\n subscribe: () => ({ unsubscribe: () => void 0 }),\n id: 'anonymous',\n sessionId: '',\n getSnapshot: () => undefined,\n [symbolObservable]: function () {\n return this;\n },\n status: ActorStatus.Running,\n stop: () => void 0,\n ...actorRefLike\n };\n}\n\nconst emptyBehavior = fromTransition((_) => undefined, undefined);\n\nexport function createEmptyActor(): ActorRef<AnyEventObject, undefined> {\n return interpret(emptyBehavior);\n}\n","import {\n InvokeCallback,\n Receiver,\n ActorBehavior,\n EventObject,\n AnyEventObject\n} from '../types';\nimport {\n toSCXMLEvent,\n isPromiseLike,\n isSCXMLEvent,\n isFunction\n} from '../utils';\nimport { doneInvoke, error } from '../actions.ts';\nimport { startSignalType, stopSignalType, isSignal } from '../actors/index.ts';\n\nexport interface CallbackInternalState {\n canceled: boolean;\n receivers: Set<(e: EventObject) => void>;\n dispose: void | (() => void) | Promise<any>;\n input?: any;\n}\n\nexport function fromCallback<TEvent extends EventObject>(\n invokeCallback: InvokeCallback\n): ActorBehavior<TEvent, undefined> {\n const behavior: ActorBehavior<TEvent, undefined, CallbackInternalState> = {\n start: (_state, { self }) => {\n self.send({ type: startSignalType } as TEvent);\n },\n transition: (state, event, { self, id }) => {\n const _event = toSCXMLEvent(event);\n\n if (_event.name === startSignalType) {\n const sender = (eventForParent: AnyEventObject) => {\n if (state.canceled) {\n return;\n }\n\n self._parent?.send(toSCXMLEvent(eventForParent, { origin: self }));\n };\n\n const receiver: Receiver<TEvent> = (newListener) => {\n state.receivers.add(newListener);\n };\n\n state.dispose = invokeCallback(sender, receiver, {\n input: state.input\n });\n\n if (isPromiseLike(state.dispose)) {\n state.dispose.then(\n (resolved) => {\n self._parent?.send(\n toSCXMLEvent(doneInvoke(id, resolved), {\n origin: self\n })\n );\n\n state.canceled = true;\n },\n (errorData) => {\n const errorEvent = error(id, errorData);\n\n self._parent?.send(\n toSCXMLEvent(errorEvent, {\n origin: self\n })\n );\n\n state.canceled = true;\n }\n );\n }\n return state;\n }\n\n if (_event.name === stopSignalType) {\n state.canceled = true;\n\n if (isFunction(state.dispose)) {\n state.dispose();\n }\n return state;\n }\n\n if (isSignal(_event.name)) {\n // TODO: unrecognized signal\n return state;\n }\n\n const plainEvent = isSCXMLEvent(event) ? event.data : event;\n if (!isSignal(plainEvent.type)) {\n state.receivers.forEach((receiver) =>\n receiver(plainEvent as EventObject)\n );\n }\n\n return state;\n },\n getInitialState: (_, input) => {\n return {\n canceled: false,\n receivers: new Set(),\n dispose: undefined,\n input\n };\n },\n getSnapshot: () => undefined,\n getPersistedState: ({ input }) => input\n };\n\n return behavior;\n}\n","import {\n Subscribable,\n ActorBehavior,\n EventObject,\n Subscription\n} from '../types';\nimport { toSCXMLEvent } from '../utils';\nimport { stopSignalType } from '../actors';\n\nexport interface ObservableInternalState<T> {\n subscription: Subscription | undefined;\n status: 'active' | 'done' | 'error' | 'canceled';\n data: T | undefined;\n input?: any;\n}\n\nexport type ObservablePersistedState<T> = Omit<\n ObservableInternalState<T>,\n 'subscription'\n>;\n\n// TODO: this likely shouldn't accept TEvent, observable actor doesn't accept external events\nexport function fromObservable<T, TEvent extends EventObject>(\n observableCreator: ({ input }: { input: any }) => Subscribable<T>\n): ActorBehavior<\n TEvent,\n T | undefined,\n ObservableInternalState<T>,\n ObservablePersistedState<T>\n> {\n const nextEventType = '$$xstate.next';\n const errorEventType = '$$xstate.error';\n const completeEventType = '$$xstate.complete';\n\n // TODO: add event types\n const behavior: ActorBehavior<\n any,\n T | undefined,\n ObservableInternalState<T>,\n ObservablePersistedState<T>\n > = {\n transition: (state, event, { self, id, defer }) => {\n const _event = toSCXMLEvent(event);\n\n if (state.status !== 'active') {\n return state;\n }\n\n switch (_event.name) {\n case nextEventType:\n // match the exact timing of events sent by machines\n // send actions are not executed immediately\n defer(() => {\n self._parent?.send(\n toSCXMLEvent(\n {\n type: `xstate.snapshot.${id}`,\n data: _event.data.data\n },\n { origin: self }\n )\n );\n });\n return {\n ...state,\n data: event.data.data\n };\n case errorEventType:\n return {\n ...state,\n status: 'error',\n input: undefined,\n data: _event.data.data,\n subscription: undefined\n };\n case completeEventType:\n return {\n ...state,\n status: 'done',\n input: undefined,\n subscription: undefined\n };\n case stopSignalType:\n state.subscription!.unsubscribe();\n return {\n ...state,\n status: 'canceled',\n input: undefined,\n subscription: undefined\n };\n default:\n return state;\n }\n },\n getInitialState: (_, input) => {\n return {\n subscription: undefined,\n status: 'active',\n data: undefined,\n input\n };\n },\n start: (state, { self }) => {\n if (state.status === 'done') {\n // Do not restart a completed observable\n return;\n }\n state.subscription = observableCreator({ input: state.input }).subscribe({\n next: (value) => {\n self.send({ type: nextEventType, data: value });\n },\n error: (err) => {\n self.send({ type: errorEventType, data: err });\n },\n complete: () => {\n self.send({ type: completeEventType });\n }\n });\n },\n getSnapshot: (state) => state.data,\n getPersistedState: ({ status, data, input }) => ({\n status,\n data,\n input\n }),\n getStatus: (state) => state,\n restoreState: (state) => ({\n ...state,\n subscription: undefined\n })\n };\n\n return behavior;\n}\n\n/**\n * Creates an event observable behavior that listens to an observable\n * that delivers event objects.\n *\n *\n * @param lazyObservable A function that creates an observable\n * @returns An event observable behavior\n */\n\nexport function fromEventObservable<T extends EventObject>(\n lazyObservable: ({ input }: { input: any }) => Subscribable<T>\n): ActorBehavior<EventObject, T | undefined> {\n const errorEventType = '$$xstate.error';\n const completeEventType = '$$xstate.complete';\n\n // TODO: event types\n const behavior: ActorBehavior<\n any,\n T | undefined,\n ObservableInternalState<T>,\n ObservablePersistedState<T>\n > = {\n transition: (state, event) => {\n const _event = toSCXMLEvent(event);\n\n if (state.status !== 'active') {\n return state;\n }\n\n switch (_event.name) {\n case errorEventType:\n return {\n ...state,\n status: 'error',\n input: undefined,\n data: _event.data.data,\n subscription: undefined\n };\n case completeEventType:\n return {\n ...state,\n status: 'done',\n input: undefined,\n subscription: undefined\n };\n case stopSignalType:\n state.subscription!.unsubscribe();\n return {\n ...state,\n status: 'canceled',\n input: undefined,\n subscription: undefined\n };\n default:\n return state;\n }\n },\n getInitialState: () => {\n return {\n subscription: undefined,\n status: 'active',\n data: undefined\n };\n },\n start: (state, { self }) => {\n if (state.status === 'done') {\n // Do not restart a completed observable\n return;\n }\n\n state.subscription = lazyObservable({ input: state.input }).subscribe({\n next: (value) => {\n self._parent?.send(toSCXMLEvent(value, { origin: self }));\n },\n error: (err) => {\n self.send({ type: errorEventType, data: err });\n },\n complete: () => {\n self.send({ type: completeEventType });\n }\n });\n },\n getSnapshot: (_) => undefined,\n getPersistedState: ({ status, data, input }) => ({\n status,\n data,\n input\n }),\n getStatus: (state) => state,\n restoreState: (state) => ({\n ...state,\n subscription: undefined\n })\n };\n\n return behavior;\n}\n","import { ActorBehavior } from '../types';\nimport { toSCXMLEvent } from '../utils';\nimport { stopSignalType } from '../actors';\n\nexport interface PromiseInternalState<T> {\n status: 'active' | 'error' | 'done' | 'canceled';\n data: T | undefined;\n input?: any;\n}\n\nexport function fromPromise<T>(\n // TODO: add types\n promiseCreator: ({ input }: { input: any }) => PromiseLike<T>\n): ActorBehavior<{ type: string }, T | undefined, PromiseInternalState<T>> {\n const resolveEventType = '$$xstate.resolve';\n const rejectEventType = '$$xstate.reject';\n\n // TODO: add event types\n const behavior: ActorBehavior<\n | { type: string }\n | {\n type: typeof resolveEventType;\n data: T;\n }\n | {\n type: typeof rejectEventType;\n data: any;\n },\n T | undefined,\n PromiseInternalState<T>\n > = {\n transition: (state, event) => {\n const _event = toSCXMLEvent(event);\n\n if (state.status !== 'active') {\n return state;\n }\n\n const eventObject = _event.data;\n\n switch (_event.name) {\n case resolveEventType:\n 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+
{"version":3,"file":"xstate-actors.umd.min.js","sources":["../../src/Mailbox.ts","../../src/constants.ts","../../src/dev/index.ts","../../src/reportUnhandledError.ts","../../src/symbolObservable.ts","../../src/system.ts","../../src/utils.ts","../../src/interpreter.ts","../../src/eventUtils.ts","../../src/actors/transition.ts","../../src/actors/callback.ts","../../src/actors/observable.ts","../../src/actors/promise.ts","../../src/actors/index.ts"],"sourcesContent":["interface MailboxItem<T> {\n value: T;\n next: MailboxItem<T> | null;\n}\n\nexport class Mailbox<T> {\n private _active: boolean = false;\n private _current: MailboxItem<T> | null = null;\n private _last: MailboxItem<T> | null = null;\n\n constructor(private _process: (ev: T) => void) {}\n\n public start() {\n this._active = true;\n this.flush();\n }\n\n public clear(): void {\n // we can't set _current to null because we might be currently processing\n // and enqueue following clear shouldnt start processing the enqueued item immediately\n if (this._current) {\n this._current.next = null;\n this._last = this._current;\n }\n }\n\n public enqueue(event: T): void {\n const enqueued = {\n value: event,\n next: null\n };\n\n if (this._current) {\n this._last!.next = enqueued;\n this._last = enqueued;\n return;\n }\n\n this._current = enqueued;\n this._last = enqueued;\n\n if (this._active) {\n this.flush();\n }\n }\n\n private flush() {\n while (this._current) {\n // atm the given _process is responsible for implementing proper try/catch handling\n // we assume here that this won't throw in a way that can affect this mailbox\n const consumed = this._current;\n this._process(consumed.value);\n this._current = consumed.next;\n }\n this._last = null;\n }\n}\n","export const STATE_DELIMITER = '.';\nexport const TARGETLESS_KEY = '';\nexport const NULL_EVENT = '';\nexport const STATE_IDENTIFIER = '#';\nexport const WILDCARD = '*';\nexport const XSTATE_INIT = 'xstate.init';\nexport const XSTATE_ERROR = 'xstate.error';\nexport const XSTATE_STOP = 'xstate.stop';\n","import isDevelopment from '#is-development';\nimport { AnyActor, DevToolsAdapter } from '../types.ts';\n\ninterface DevInterface {\n services: Set<AnyActor>;\n register(service: AnyActor): void;\n onRegister(listener: ServiceListener): void;\n}\ntype ServiceListener = (service: AnyActor) => void;\n\nexport interface XStateDevInterface {\n register: (service: AnyActor) => void;\n unregister: (service: AnyActor) => void;\n onRegister: (listener: ServiceListener) => {\n unsubscribe: () => void;\n };\n services: Set<AnyActor>;\n}\n\n// From https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/globalThis\nexport function getGlobal(): typeof globalThis | undefined {\n if (typeof globalThis !== 'undefined') {\n return globalThis;\n }\n if (typeof self !== 'undefined') {\n return self;\n }\n if (typeof window !== 'undefined') {\n return window;\n }\n if (typeof global !== 'undefined') {\n return global;\n }\n if (isDevelopment) {\n console.warn(\n 'XState could not find a global object in this environment. Please let the maintainers know and raise an issue here: https://github.com/statelyai/xstate/issues'\n );\n }\n}\n\nfunction getDevTools(): DevInterface | undefined {\n const w = getGlobal();\n if (!!(w as any).__xstate__) {\n return (w as any).__xstate__;\n }\n\n return undefined;\n}\n\nexport function registerService(service: AnyActor) {\n if (typeof window === 'undefined') {\n return;\n }\n\n const devTools = getDevTools();\n\n if (devTools) {\n devTools.register(service);\n }\n}\n\nexport const devToolsAdapter: DevToolsAdapter = (service) => {\n if (typeof window === 'undefined') {\n return;\n }\n\n const devTools = getDevTools();\n\n if (devTools) {\n devTools.register(service);\n }\n};\n","/**\n * This function makes sure that unhandled errors are thrown in a separate macrotask.\n * It allows those errors to be detected by global error handlers and reported to bug tracking services\n * without interrupting our own stack of execution.\n *\n * @param err error to be thrown\n */\nexport function reportUnhandledError(err: unknown) {\n setTimeout(() => {\n throw err;\n });\n}\n","export const symbolObservable: typeof Symbol.observable = (() =>\n (typeof Symbol === 'function' && Symbol.observable) ||\n '@@observable')() as any;\n","import {\n AnyEventObject,\n ActorSystem,\n ActorSystemInfo,\n AnyActorRef,\n Observer,\n Snapshot\n} from './types.ts';\n\nlet idCounter = 0;\nexport function createSystem<T extends ActorSystemInfo>(\n rootActor: AnyActorRef\n): ActorSystem<T> {\n const children = new Map<string, AnyActorRef>();\n const keyedActors = new Map<keyof T['actors'], AnyActorRef | undefined>();\n const reverseKeyedActors = new WeakMap<AnyActorRef, keyof T['actors']>();\n const observers = new Set<Observer<InspectionEvent>>();\n\n const system: ActorSystem<T> = {\n _bookId: () => `x:${idCounter++}`,\n _register: (sessionId, actorRef) => {\n children.set(sessionId, actorRef);\n return sessionId;\n },\n _unregister: (actorRef) => {\n children.delete(actorRef.sessionId);\n const systemId = reverseKeyedActors.get(actorRef);\n\n if (systemId !== undefined) {\n keyedActors.delete(systemId);\n reverseKeyedActors.delete(actorRef);\n }\n },\n get: (systemId) => {\n return keyedActors.get(systemId) as T['actors'][any];\n },\n _set: (systemId, actorRef) => {\n const existing = keyedActors.get(systemId);\n if (existing && existing !== actorRef) {\n throw new Error(\n `Actor with system ID '${systemId as string}' already exists.`\n );\n }\n\n keyedActors.set(systemId, actorRef);\n reverseKeyedActors.set(actorRef, systemId);\n },\n inspect: (observer) => {\n observers.add(observer);\n },\n _sendInspectionEvent: (event) => {\n const resolvedInspectionEvent: InspectionEvent = {\n ...event,\n rootId: rootActor.sessionId\n };\n observers.forEach((observer) => observer.next?.(resolvedInspectionEvent));\n },\n _relay: (source, target, event) => {\n system._sendInspectionEvent({\n type: '@xstate.event',\n sourceRef: source,\n actorRef: target,\n event\n });\n\n target._send(event);\n }\n };\n\n return system;\n}\nexport interface BaseInspectionEventProperties {\n rootId: string; // the session ID of the root\n /**\n * The relevant actorRef for the inspection event.\n * - For snapshot events, this is the `actorRef` of the snapshot.\n * - For event events, this is the target `actorRef` (recipient of event).\n * - For actor events, this is the `actorRef` of the registered actor.\n */\n actorRef: AnyActorRef;\n}\n\nexport interface InspectedSnapshotEvent extends BaseInspectionEventProperties {\n type: '@xstate.snapshot';\n event: AnyEventObject; // { type: string, ... }\n snapshot: Snapshot<unknown>;\n}\n\nexport interface InspectedEventEvent extends BaseInspectionEventProperties {\n type: '@xstate.event';\n // The source might not exist, e.g. when:\n // - root init events\n // - events sent from external (non-actor) sources\n sourceRef: AnyActorRef | undefined;\n event: AnyEventObject; // { type: string, ... }\n}\n\nexport interface InspectedActorEvent extends BaseInspectionEventProperties {\n type: '@xstate.actor';\n}\n\nexport type InspectionEvent =\n | InspectedSnapshotEvent\n | InspectedEventEvent\n | InspectedActorEvent;\n","import isDevelopment from '#is-development';\nimport { isMachineSnapshot } from './State.ts';\nimport type { StateNode } from './StateNode.ts';\nimport { STATE_DELIMITER, TARGETLESS_KEY } from './constants.ts';\nimport type {\n ActorLogic,\n AnyActorRef,\n AnyEventObject,\n AnyMachineSnapshot,\n AnyStateMachine,\n AnyTransitionConfig,\n ErrorActorEvent,\n EventObject,\n InvokeConfig,\n MachineContext,\n Mapper,\n NonReducibleUnknown,\n Observer,\n SingleOrArray,\n StateLike,\n StateValue,\n TransitionConfigTarget\n} from './types.ts';\n\nexport function matchesState(\n parentStateId: StateValue,\n childStateId: StateValue\n): boolean {\n const parentStateValue = toStateValue(parentStateId);\n const childStateValue = toStateValue(childStateId);\n\n if (typeof childStateValue === 'string') {\n if (typeof parentStateValue === 'string') {\n return childStateValue === parentStateValue;\n }\n\n // Parent more specific than child\n return false;\n }\n\n if (typeof parentStateValue === 'string') {\n return parentStateValue in childStateValue;\n }\n\n return Object.keys(parentStateValue).every((key) => {\n if (!(key in childStateValue)) {\n return false;\n }\n\n return matchesState(parentStateValue[key], childStateValue[key]);\n });\n}\n\nexport function toStatePath(stateId: string | string[]): string[] {\n if (isArray(stateId)) {\n return stateId;\n }\n\n return stateId.split(STATE_DELIMITER);\n}\n\nexport function toStateValue(\n stateValue: StateLike<any> | StateValue\n): StateValue {\n if (isMachineSnapshot(stateValue)) {\n return stateValue.value;\n }\n\n if (typeof stateValue !== 'string') {\n return stateValue as StateValue;\n }\n\n const statePath = toStatePath(stateValue);\n\n return pathToStateValue(statePath);\n}\n\nexport function pathToStateValue(statePath: string[]): StateValue {\n if (statePath.length === 1) {\n return statePath[0];\n }\n\n const value: StateValue = {};\n let marker = value;\n\n for (let i = 0; i < statePath.length - 1; i++) {\n if (i === statePath.length - 2) {\n marker[statePath[i]] = statePath[i + 1];\n } else {\n const previous = marker;\n marker = {};\n previous[statePath[i]] = marker;\n }\n }\n\n return value;\n}\n\nexport function mapValues<P, O extends Record<string, unknown>>(\n collection: O,\n iteratee: (item: O[keyof O], key: keyof O, collection: O, i: number) => P\n): { [key in keyof O]: P };\nexport function mapValues(\n collection: Record<string, unknown>,\n iteratee: (\n item: unknown,\n key: string,\n collection: Record<string, unknown>,\n i: number\n ) => unknown\n) {\n const result: Record<string, unknown> = {};\n\n const collectionKeys = Object.keys(collection);\n for (let i = 0; i < collectionKeys.length; i++) {\n const key = collectionKeys[i];\n result[key] = iteratee(collection[key], key, collection, i);\n }\n\n return result;\n}\n\nexport function toArrayStrict<T>(value: readonly T[] | T): readonly T[] {\n if (isArray(value)) {\n return value;\n }\n return [value];\n}\n\nexport function toArray<T>(value: readonly T[] | T | undefined): readonly T[] {\n if (value === undefined) {\n return [];\n }\n return toArrayStrict(value);\n}\n\nexport function resolveOutput<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject\n>(\n mapper:\n | Mapper<TContext, TExpressionEvent, unknown, EventObject>\n | NonReducibleUnknown,\n context: TContext,\n event: TExpressionEvent,\n self: AnyActorRef\n): unknown {\n if (typeof mapper === 'function') {\n return mapper({ context, event, self });\n }\n\n if (\n isDevelopment &&\n !!mapper &&\n typeof mapper === 'object' &&\n Object.values(mapper).some((val) => typeof val === 'function')\n ) {\n console.warn(\n `Dynamically mapping values to individual properties is deprecated. Use a single function that returns the mapped object instead.\\nFound object containing properties whose values are possibly mapping functions: ${Object.entries(\n mapper\n )\n .filter(([key, value]) => typeof value === 'function')\n .map(\n ([key, value]) =>\n `\\n - ${key}: ${(value as () => any)\n .toString()\n .replace(/\\n\\s*/g, '')}`\n )\n .join('')}`\n );\n }\n\n return mapper;\n}\n\nexport function isActorLogic(value: any): value is ActorLogic<any, any> {\n return (\n value !== null &&\n typeof value === 'object' &&\n 'transition' in value &&\n typeof value.transition === 'function'\n );\n}\n\nexport function isArray(value: any): value is readonly any[] {\n return Array.isArray(value);\n}\n\nexport function isErrorActorEvent(\n event: AnyEventObject\n): event is ErrorActorEvent {\n return event.type.startsWith('xstate.error.actor');\n}\n\nexport function toTransitionConfigArray<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(\n configLike: SingleOrArray<AnyTransitionConfig | TransitionConfigTarget>\n): Array<AnyTransitionConfig> {\n return toArrayStrict(configLike).map((transitionLike) => {\n if (\n typeof transitionLike === 'undefined' ||\n typeof transitionLike === 'string'\n ) {\n return { target: transitionLike };\n }\n\n return transitionLike;\n });\n}\n\nexport function normalizeTarget<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(\n target: SingleOrArray<string | StateNode<TContext, TEvent>> | undefined\n): ReadonlyArray<string | StateNode<TContext, TEvent>> | undefined {\n if (target === undefined || target === TARGETLESS_KEY) {\n return undefined;\n }\n return toArray(target);\n}\n\nexport function toObserver<T>(\n nextHandler?: Observer<T> | ((value: T) => void),\n errorHandler?: (error: any) => void,\n completionHandler?: () => void\n): Observer<T> {\n const isObserver = typeof nextHandler === 'object';\n const self = isObserver ? nextHandler : undefined;\n\n return {\n next: (isObserver ? nextHandler.next : nextHandler)?.bind(self),\n error: (isObserver ? nextHandler.error : errorHandler)?.bind(self),\n complete: (isObserver ? nextHandler.complete : completionHandler)?.bind(\n self\n )\n };\n}\n\nexport function createInvokeId(stateNodeId: string, index: number): string {\n return `${index}.${stateNodeId}`;\n}\n\nexport function resolveReferencedActor(machine: AnyStateMachine, src: string) {\n const match = src.match(/^xstate\\.invoke\\.(\\d+)\\.(.*)/)!;\n if (!match) {\n return machine.implementations.actors[src];\n }\n const [, indexStr, nodeId] = match;\n const node = machine.getStateNodeById(nodeId);\n const invokeConfig = node.config.invoke!;\n return (\n Array.isArray(invokeConfig)\n ? invokeConfig[indexStr as any]\n : (invokeConfig as InvokeConfig<any, any, any, any, any, any>)\n ).src;\n}\n\nexport function getAllOwnEventDescriptors(snapshot: AnyMachineSnapshot) {\n return [...new Set([...snapshot._nodes.flatMap((sn) => sn.ownEvents)])];\n}\n","import isDevelopment from '#is-development';\nimport { Mailbox } from './Mailbox.ts';\nimport {\n createDoneActorEvent,\n createErrorActorEvent,\n createInitEvent\n} from './eventUtils.ts';\nimport { XSTATE_STOP } from './constants.ts';\nimport { devToolsAdapter } from './dev/index.ts';\nimport { reportUnhandledError } from './reportUnhandledError.ts';\nimport { symbolObservable } from './symbolObservable.ts';\nimport { createSystem } from './system.ts';\nimport {\n AreAllImplementationsAssumedToBeProvided,\n MissingImplementationsError\n} from './typegenTypes.ts';\nimport type {\n ActorScope,\n ActorSystem,\n AnyActorLogic,\n AnyStateMachine,\n EventFromLogic,\n SnapshotFrom,\n AnyActorRef,\n DoneActorEvent,\n Snapshot\n} from './types.ts';\nimport {\n ActorRef,\n EventObject,\n InteropSubscribable,\n ActorOptions,\n Observer,\n Subscription\n} from './types.ts';\nimport { toObserver } from './utils.ts';\n\nexport const $$ACTOR_TYPE = 1;\n\nexport type SnapshotListener<TLogic extends AnyActorLogic> = (\n snapshot: SnapshotFrom<TLogic>\n) => void;\n\nexport type EventListener<TEvent extends EventObject = EventObject> = (\n event: TEvent\n) => void;\n\nexport type Listener = () => void;\nexport type ErrorListener = (error: any) => void;\n\nexport interface Clock {\n setTimeout(fn: (...args: any[]) => void, timeout: number): any;\n clearTimeout(id: any): void;\n}\n\n// those values are currently used by @xstate/react directly so it's important to keep the assigned values in sync\nexport enum ProcessingStatus {\n NotStarted = 0,\n Running = 1,\n Stopped = 2\n}\n\nconst defaultOptions = {\n clock: {\n setTimeout: (fn, ms) => {\n return setTimeout(fn, ms);\n },\n clearTimeout: (id) => {\n return clearTimeout(id);\n }\n } as Clock,\n logger: console.log.bind(console),\n devTools: false\n};\n\n/**\n * An Actor is a running process that can receive events, send events and change its behavior based on the events it receives, which can cause effects outside of the actor. When you run a state machine, it becomes an actor.\n */\nexport class Actor<TLogic extends AnyActorLogic>\n implements ActorRef<SnapshotFrom<TLogic>, EventFromLogic<TLogic>>\n{\n /**\n * The current internal state of the actor.\n */\n private _snapshot!: SnapshotFrom<TLogic>;\n /**\n * The clock that is responsible for setting and clearing timeouts, such as delayed events and transitions.\n */\n public clock: Clock;\n public options: Readonly<ActorOptions<TLogic>>;\n\n /**\n * The unique identifier for this actor relative to its parent.\n */\n public id: string;\n\n private mailbox: Mailbox<EventFromLogic<TLogic>> = new Mailbox(\n this._process.bind(this)\n );\n\n private delayedEventsMap: Record<string, unknown> = {};\n\n private observers: Set<Observer<SnapshotFrom<TLogic>>> = new Set();\n private logger: (...args: any[]) => void;\n\n /** @internal */\n public _processingStatus: ProcessingStatus = ProcessingStatus.NotStarted;\n\n // Actor Ref\n public _parent?: ActorRef<any, any>;\n public _syncSnapshot?: boolean;\n public ref: ActorRef<SnapshotFrom<TLogic>, EventFromLogic<TLogic>>;\n // TODO: add typings for system\n private _actorScope: ActorScope<\n SnapshotFrom<TLogic>,\n EventFromLogic<TLogic>,\n any\n >;\n\n private _systemId: string | undefined;\n\n /**\n * The globally unique process ID for this invocation.\n */\n public sessionId: string;\n\n /**\n * The system to which this actor belongs.\n */\n public system: ActorSystem<any>;\n private _doneEvent?: DoneActorEvent;\n\n public src: string | AnyActorLogic;\n\n /**\n * Creates a new actor instance for the given logic with the provided options, if any.\n *\n * @param logic The logic to create an actor from\n * @param options Actor options\n */\n constructor(\n public logic: TLogic,\n options?: ActorOptions<TLogic>\n ) {\n const resolvedOptions = {\n ...defaultOptions,\n ...options\n } as ActorOptions<TLogic> & typeof defaultOptions;\n\n const { clock, logger, parent, syncSnapshot, id, systemId, inspect } =\n resolvedOptions;\n\n this.system = parent?.system ?? createSystem(this);\n\n if (inspect && !parent) {\n // Always inspect at the system-level\n this.system.inspect(toObserver(inspect));\n }\n\n this.sessionId = this.system._bookId();\n this.id = id ?? this.sessionId;\n this.logger = logger;\n this.clock = clock;\n this._parent = parent;\n this._syncSnapshot = syncSnapshot;\n this.options = resolvedOptions;\n this.src = resolvedOptions.src ?? logic;\n this.ref = this;\n this._actorScope = {\n self: this,\n id: this.id,\n sessionId: this.sessionId,\n logger: this.logger,\n defer: (fn) => {\n this._deferred.push(fn);\n },\n system: this.system,\n stopChild: (child) => {\n if (child._parent !== this) {\n throw new Error(\n `Cannot stop child actor ${child.id} of ${this.id} because it is not a child`\n );\n }\n (child as any)._stop();\n }\n };\n\n // Ensure that the send method is bound to this Actor instance\n // if destructured\n this.send = this.send.bind(this);\n this.system._sendInspectionEvent({\n type: '@xstate.actor',\n actorRef: this\n });\n\n if (systemId) {\n this._systemId = systemId;\n this.system._set(systemId, this);\n }\n\n this._initState(options?.snapshot ?? options?.state);\n\n if (systemId && (this._snapshot as any).status !== 'active') {\n this.system._unregister(this);\n }\n }\n\n private _initState(persistedState?: Snapshot<unknown>) {\n try {\n this._snapshot = persistedState\n ? this.logic.restoreSnapshot\n ? this.logic.restoreSnapshot(persistedState, this._actorScope)\n : persistedState\n : this.logic.getInitialSnapshot(this._actorScope, this.options?.input);\n } catch (err) {\n // if we get here then it means that we assign a value to this._snapshot that is not of the correct type\n // we can't get the true `TSnapshot & { status: 'error'; }`, it's impossible\n // so right now this is a lie of sorts\n this._snapshot = {\n status: 'error',\n output: undefined,\n error: err\n } as any;\n }\n }\n\n // array of functions to defer\n private _deferred: Array<() => void> = [];\n\n private update(snapshot: SnapshotFrom<TLogic>, event: EventObject): void {\n // Update state\n this._snapshot = snapshot;\n\n // Execute deferred effects\n let deferredFn: (typeof this._deferred)[number] | undefined;\n\n while ((deferredFn = this._deferred.shift())) {\n try {\n deferredFn();\n } catch (err) {\n // this error can only be caught when executing *initial* actions\n // it's the only time when we call actions provided by the user through those deferreds\n // when the actor is already running we always execute them synchronously while transitioning\n // no \"builtin deferred\" should actually throw an error since they are either safe\n // or the control flow is passed through the mailbox and errors should be caught by the `_process` used by the mailbox\n this._deferred.length = 0;\n this._snapshot = {\n ...(snapshot as any),\n status: 'error',\n error: err\n };\n }\n }\n\n switch ((this._snapshot as any).status) {\n case 'active':\n for (const observer of this.observers) {\n try {\n observer.next?.(snapshot);\n } catch (err) {\n reportUnhandledError(err);\n }\n }\n break;\n case 'done':\n // next observers are meant to be notified about done snapshots\n // this can be seen as something that is different from how observable work\n // but with observables `complete` callback is called without any arguments\n // it's more ergonomic for XState to treat a done snapshot as a \"next\" value\n // and the completion event as something that is separate,\n // something that merely follows emitting that done snapshot\n for (const observer of this.observers) {\n try {\n observer.next?.(snapshot);\n } catch (err) {\n reportUnhandledError(err);\n }\n }\n\n this._stopProcedure();\n this._complete();\n this._doneEvent = createDoneActorEvent(\n this.id,\n (this._snapshot as any).output\n );\n if (this._parent) {\n this.system._relay(this, this._parent, this._doneEvent);\n }\n\n break;\n case 'error':\n this._error((this._snapshot as any).error);\n break;\n }\n this.system._sendInspectionEvent({\n type: '@xstate.snapshot',\n actorRef: this,\n event,\n snapshot\n });\n }\n\n /**\n * Subscribe an observer to an actor’s snapshot values.\n *\n * @remarks\n * The observer will receive the actor’s snapshot value when it is emitted. The observer can be:\n * - A plain function that receives the latest snapshot, or\n * - An observer object whose `.next(snapshot)` method receives the latest snapshot\n *\n * @example\n * ```ts\n * // Observer as a plain function\n * const subscription = actor.subscribe((snapshot) => {\n * console.log(snapshot);\n * });\n * ```\n *\n * @example\n * ```ts\n * // Observer as an object\n * const subscription = actor.subscribe({\n * next(snapshot) {\n * console.log(snapshot);\n * },\n * error(err) {\n * // ...\n * },\n * complete() {\n * // ...\n * },\n * });\n * ```\n *\n * The return value of `actor.subscribe(observer)` is a subscription object that has an `.unsubscribe()` method. You can call `subscription.unsubscribe()` to unsubscribe the observer:\n *\n * @example\n * ```ts\n * const subscription = actor.subscribe((snapshot) => {\n * // ...\n * });\n *\n * // Unsubscribe the observer\n * subscription.unsubscribe();\n * ```\n *\n * When the actor is stopped, all of its observers will automatically be unsubscribed.\n *\n * @param observer - Either a plain function that receives the latest snapshot, or an observer object whose `.next(snapshot)` method receives the latest snapshot\n */\n public subscribe(observer: Observer<SnapshotFrom<TLogic>>): Subscription;\n public subscribe(\n nextListener?: (snapshot: SnapshotFrom<TLogic>) => void,\n errorListener?: (error: any) => void,\n completeListener?: () => void\n ): Subscription;\n public subscribe(\n nextListenerOrObserver?:\n | ((snapshot: SnapshotFrom<TLogic>) => void)\n | Observer<SnapshotFrom<TLogic>>,\n errorListener?: (error: any) => void,\n completeListener?: () => void\n ): Subscription {\n const observer = toObserver(\n nextListenerOrObserver,\n errorListener,\n completeListener\n );\n\n if (this._processingStatus !== ProcessingStatus.Stopped) {\n this.observers.add(observer);\n } else {\n try {\n observer.complete?.();\n } catch (err) {\n reportUnhandledError(err);\n }\n }\n\n return {\n unsubscribe: () => {\n this.observers.delete(observer);\n }\n };\n }\n\n /**\n * Starts the Actor from the initial state\n */\n public start(): this {\n if (this._processingStatus === ProcessingStatus.Running) {\n // Do not restart the service if it is already started\n return this;\n }\n\n if (this._syncSnapshot) {\n this.subscribe({\n next: (snapshot: Snapshot<unknown>) => {\n if (snapshot.status === 'active') {\n this.system._relay(this, this._parent!, {\n type: `xstate.snapshot.${this.id}`,\n snapshot\n });\n }\n },\n error: () => {}\n });\n }\n\n this.system._register(this.sessionId, this);\n if (this._systemId) {\n this.system._set(this._systemId, this);\n }\n this._processingStatus = ProcessingStatus.Running;\n\n // TODO: this isn't correct when rehydrating\n const initEvent = createInitEvent(this.options.input);\n\n this.system._sendInspectionEvent({\n type: '@xstate.event',\n sourceRef: this._parent,\n actorRef: this,\n event: initEvent\n });\n\n const status = (this._snapshot as any).status;\n\n switch (status) {\n case 'done':\n // a state machine can be \"done\" upon initialization (it could reach a final state using initial microsteps)\n // we still need to complete observers, flush deferreds etc\n this.update(\n this._snapshot,\n initEvent as unknown as EventFromLogic<TLogic>\n );\n // TODO: rethink cleanup of observers, mailbox, etc\n return this;\n case 'error':\n this._error((this._snapshot as any).error);\n return this;\n }\n\n if (this.logic.start) {\n try {\n this.logic.start(this._snapshot, this._actorScope);\n } catch (err) {\n this._snapshot = {\n ...(this._snapshot as any),\n status: 'error',\n error: err\n };\n this._error(err);\n return this;\n }\n }\n\n // TODO: this notifies all subscribers but usually this is redundant\n // there is no real change happening here\n // we need to rethink if this needs to be refactored\n this.update(this._snapshot, initEvent as unknown as EventFromLogic<TLogic>);\n\n if (this.options.devTools) {\n this.attachDevTools();\n }\n\n this.mailbox.start();\n\n return this;\n }\n\n private _process(event: EventFromLogic<TLogic>) {\n let nextState;\n let caughtError;\n try {\n nextState = this.logic.transition(\n this._snapshot,\n event,\n this._actorScope\n );\n } catch (err) {\n // we wrap it in a box so we can rethrow it later even if falsy value gets caught here\n caughtError = { err };\n }\n\n if (caughtError) {\n const { err } = caughtError;\n\n this._snapshot = {\n ...(this._snapshot as any),\n status: 'error',\n error: err\n };\n this._error(err);\n return;\n }\n\n this.update(nextState, event);\n if (event.type === XSTATE_STOP) {\n this._stopProcedure();\n this._complete();\n }\n }\n\n private _stop(): this {\n if (this._processingStatus === ProcessingStatus.Stopped) {\n return this;\n }\n this.mailbox.clear();\n if (this._processingStatus === ProcessingStatus.NotStarted) {\n this._processingStatus = ProcessingStatus.Stopped;\n return this;\n }\n this.mailbox.enqueue({ type: XSTATE_STOP } as any);\n\n return this;\n }\n\n /**\n * Stops the Actor and unsubscribe all listeners.\n */\n public stop(): this {\n if (this._parent) {\n throw new Error('A non-root actor cannot be stopped directly.');\n }\n return this._stop();\n }\n private _complete(): void {\n for (const observer of this.observers) {\n try {\n observer.complete?.();\n } catch (err) {\n reportUnhandledError(err);\n }\n }\n this.observers.clear();\n }\n private _reportError(err: unknown): void {\n if (!this.observers.size) {\n if (!this._parent) {\n reportUnhandledError(err);\n }\n return;\n }\n let reportError = false;\n\n for (const observer of this.observers) {\n const errorListener = observer.error;\n reportError ||= !errorListener;\n try {\n errorListener?.(err);\n } catch (err2) {\n reportUnhandledError(err2);\n }\n }\n this.observers.clear();\n if (reportError) {\n reportUnhandledError(err);\n }\n }\n private _error(err: unknown): void {\n this._stopProcedure();\n this._reportError(err);\n if (this._parent) {\n this.system._relay(\n this,\n this._parent,\n createErrorActorEvent(this.id, err)\n );\n }\n }\n // TODO: atm children don't belong entirely to the actor so\n // in a way - it's not even super aware of them\n // so we can't stop them from here but we really should!\n // right now, they are being stopped within the machine's transition\n // but that could throw and leave us with \"orphaned\" active actors\n private _stopProcedure(): this {\n if (this._processingStatus !== ProcessingStatus.Running) {\n // Actor already stopped; do nothing\n return this;\n }\n\n // Cancel all delayed events\n for (const key of Object.keys(this.delayedEventsMap)) {\n this.clock.clearTimeout(this.delayedEventsMap[key]);\n }\n\n // TODO: mailbox.reset\n this.mailbox.clear();\n // TODO: after `stop` we must prepare ourselves for receiving events again\n // events sent *after* stop signal must be queued\n // it seems like this should be the common behavior for all of our consumers\n // so perhaps this should be unified somehow for all of them\n this.mailbox = new Mailbox(this._process.bind(this));\n\n this._processingStatus = ProcessingStatus.Stopped;\n this.system._unregister(this);\n\n return this;\n }\n\n /**\n * @internal\n */\n public _send(event: EventFromLogic<TLogic>) {\n if (this._processingStatus === ProcessingStatus.Stopped) {\n // do nothing\n if (isDevelopment) {\n const eventString = JSON.stringify(event);\n\n console.warn(\n `Event \"${event.type}\" was sent to stopped actor \"${this.id} (${this.sessionId})\". This actor has already reached its final state, and will not transition.\\nEvent: ${eventString}`\n );\n }\n return;\n }\n\n this.mailbox.enqueue(event);\n }\n\n /**\n * Sends an event to the running Actor to trigger a transition.\n *\n * @param event The event to send\n */\n public send(event: EventFromLogic<TLogic>) {\n if (isDevelopment && typeof event === 'string') {\n throw new Error(\n `Only event objects may be sent to actors; use .send({ type: \"${event}\" }) instead`\n );\n }\n this.system._relay(undefined, this, event);\n }\n\n /**\n * TODO: figure out a way to do this within the machine\n * @internal\n */\n public delaySend(params: {\n event: EventObject;\n id: string | undefined;\n delay: number;\n to?: AnyActorRef;\n }): void {\n const { event, id, delay } = params;\n const timerId = this.clock.setTimeout(() => {\n this.system._relay(\n this,\n params.to ?? this,\n event as EventFromLogic<TLogic>\n );\n }, delay);\n\n // TODO: consider the rehydration story here\n if (id) {\n this.delayedEventsMap[id] = timerId;\n }\n }\n\n /**\n * TODO: figure out a way to do this within the machine\n * @internal\n */\n public cancel(sendId: string | number): void {\n this.clock.clearTimeout(this.delayedEventsMap[sendId]);\n delete this.delayedEventsMap[sendId];\n }\n\n private attachDevTools(): void {\n const { devTools } = this.options;\n if (devTools) {\n const resolvedDevToolsAdapter =\n typeof devTools === 'function' ? devTools : devToolsAdapter;\n\n resolvedDevToolsAdapter(this);\n }\n }\n public toJSON() {\n return {\n xstate$$type: $$ACTOR_TYPE,\n id: this.id\n };\n }\n\n /**\n * Obtain the internal state of the actor, which can be persisted.\n *\n * @remarks\n * The internal state can be persisted from any actor, not only machines.\n *\n * Note that the persisted state is not the same as the snapshot from {@link Actor.getSnapshot}. Persisted state represents the internal state of the actor, while snapshots represent the actor's last emitted value.\n *\n * Can be restored with {@link ActorOptions.state}\n *\n * @see https://stately.ai/docs/persistence\n */\n public getPersistedSnapshot(): Snapshot<unknown>;\n public getPersistedSnapshot(options?: unknown): Snapshot<unknown> {\n return this.logic.getPersistedSnapshot(this._snapshot, options);\n }\n\n public [symbolObservable](): InteropSubscribable<SnapshotFrom<TLogic>> {\n return this;\n }\n\n /**\n * Read an actor’s snapshot synchronously.\n *\n * @remarks\n * The snapshot represent an actor's last emitted value.\n *\n * When an actor receives an event, its internal state may change.\n * An actor may emit a snapshot when a state transition occurs.\n *\n * Note that some actors, such as callback actors generated with `fromCallback`, will not emit snapshots.\n *\n * @see {@link Actor.subscribe} to subscribe to an actor’s snapshot values.\n * @see {@link Actor.getPersistedSnapshot} to persist the internal state of an actor (which is more than just a snapshot).\n */\n public getSnapshot(): SnapshotFrom<TLogic> {\n return this._snapshot;\n }\n}\n\n/**\n * Creates a new actor instance for the given actor logic with the provided options, if any.\n *\n * @remarks\n * When you create an actor from actor logic via `createActor(logic)`, you implicitly create an actor system where the created actor is the root actor.\n * Any actors spawned from this root actor and its descendants are part of that actor system.\n *\n * @example\n * ```ts\n * import { createActor } from 'xstate';\n * import { someActorLogic } from './someActorLogic.ts';\n *\n * // Creating the actor, which implicitly creates an actor system with itself as the root actor\n * const actor = createActor(someActorLogic);\n *\n * actor.subscribe((snapshot) => {\n * console.log(snapshot);\n * });\n *\n * // Actors must be started by calling `actor.start()`, which will also start the actor system.\n * actor.start();\n *\n * // Actors can receive events\n * actor.send({ type: 'someEvent' });\n *\n * // You can stop root actors by calling `actor.stop()`, which will also stop the actor system and all actors in that system.\n * actor.stop();\n * ```\n *\n * @param logic - The actor logic to create an actor from. For a state machine actor logic creator, see {@link createMachine}. Other actor logic creators include {@link fromCallback}, {@link fromEventObservable}, {@link fromObservable}, {@link fromPromise}, and {@link fromTransition}.\n * @param options - Actor options\n */\nexport function createActor<TLogic extends AnyActorLogic>(\n logic: TLogic extends AnyStateMachine\n ? AreAllImplementationsAssumedToBeProvided<\n TLogic['__TResolvedTypesMeta']\n > extends true\n ? TLogic\n : MissingImplementationsError<TLogic['__TResolvedTypesMeta']>\n : TLogic,\n options?: ActorOptions<TLogic>\n): Actor<TLogic>;\nexport function createActor(logic: any, options?: ActorOptions<any>): any {\n const interpreter = new Actor(logic, options);\n\n return interpreter;\n}\n\n/**\n * Creates a new Interpreter instance for the given machine with the provided options, if any.\n *\n * @deprecated Use `createActor` instead\n */\nexport const interpret = createActor;\n\n/**\n * @deprecated Use `Actor` instead.\n */\nexport type Interpreter = typeof Actor;\n","import { XSTATE_INIT } from './constants.ts';\nimport { DoneActorEvent, DoneStateEvent, ErrorActorEvent } from './types.ts';\n\n/**\n * Returns an event that represents an implicit event that\n * is sent after the specified `delay`.\n *\n * @param delayRef The delay in milliseconds\n * @param id The state node ID where this event is handled\n */\nexport function createAfterEvent(delayRef: number | string, id: string) {\n return { type: `xstate.after.${delayRef}.${id}` } as const;\n}\n\n/**\n * Returns an event that represents that a final state node\n * has been reached in the parent state node.\n *\n * @param id The final state node's parent state node `id`\n * @param output The data to pass into the event\n */\nexport function createDoneStateEvent(\n id: string,\n output?: unknown\n): DoneStateEvent {\n return {\n type: `xstate.done.state.${id}`,\n output\n };\n}\n\n/**\n * Returns an event that represents that an invoked service has terminated.\n *\n * An invoked service is terminated when it has reached a top-level final state node,\n * but not when it is canceled.\n *\n * @param invokeId The invoked service ID\n * @param output The data to pass into the event\n */\nexport function createDoneActorEvent(\n invokeId: string,\n output?: unknown\n): DoneActorEvent {\n return {\n type: `xstate.done.actor.${invokeId}`,\n output\n };\n}\n\nexport function createErrorActorEvent(\n id: string,\n error?: unknown\n): ErrorActorEvent {\n return { type: `xstate.error.actor.${id}`, error };\n}\n\nexport function createInitEvent(input: unknown) {\n return { type: XSTATE_INIT, input } as const;\n}\n","import {\n ActorLogic,\n ActorScope,\n ActorSystem,\n EventObject,\n ActorRefFrom,\n AnyActorSystem,\n Snapshot,\n NonReducibleUnknown\n} from '../types';\n\nexport type TransitionSnapshot<TContext> = Snapshot<undefined> & {\n context: TContext;\n};\n\nexport type TransitionActorLogic<\n TContext,\n TEvent extends EventObject,\n TInput extends NonReducibleUnknown\n> = ActorLogic<TransitionSnapshot<TContext>, TEvent, TInput, AnyActorSystem>;\n\nexport type TransitionActorRef<\n TContext,\n TEvent extends EventObject\n> = ActorRefFrom<\n TransitionActorLogic<TransitionSnapshot<TContext>, TEvent, unknown>\n>;\n\n/**\n * Returns actor logic given a transition function and its initial state.\n *\n * A “transition function” is a function that takes the current `state` and received `event` object as arguments, and returns the next state, similar to a reducer.\n *\n * Actors created from transition logic (“transition actors”) can:\n *\n * - Receive events\n * - Emit snapshots of its state\n *\n * The transition function’s `state` is used as its transition actor’s `context`.\n *\n * Note that the \"state\" for a transition function is provided by the initial state argument, and is not the same as the State object of an actor or a state within a machine configuration.\n *\n * @param transition The transition function used to describe the transition logic. It should return the next state given the current state and event. It receives the following arguments:\n * - `state` - the current state.\n * - `event` - the received event.\n * - `actorScope` - the actor scope object, with properties like `self` and `system`.\n * @param initialContext The initial state of the transition function, either an object representing the state, or a function which returns a state object. If a function, it will receive as its only argument an object with the following properties:\n * - `input` - the `input` provided to its parent transition actor.\n * - `self` - a reference to its parent transition actor.\n * @see {@link https://stately.ai/docs/input | Input docs} for more information about how input is passed\n * @returns Actor logic\n *\n * @example\n * ```ts\n * const transitionLogic = fromTransition(\n * (state, event) => {\n * if (event.type === 'increment') {\n * return {\n * ...state,\n * count: state.count + 1,\n * };\n * }\n * return state;\n * },\n * { count: 0 },\n * );\n *\n * const transitionActor = createActor(transitionLogic);\n * transitionActor.subscribe((snapshot) => {\n * console.log(snapshot);\n * });\n * transitionActor.start();\n * // => {\n * // status: 'active',\n * // context: { count: 0 },\n * // ...\n * // }\n *\n * transitionActor.send({ type: 'increment' });\n * // => {\n * // status: 'active',\n * // context: { count: 1 },\n * // ...\n * // }\n * ```\n */\nexport function fromTransition<\n TContext,\n TEvent extends EventObject,\n TSystem extends ActorSystem<any>,\n TInput extends NonReducibleUnknown\n>(\n transition: (\n snapshot: TContext,\n event: TEvent,\n actorScope: ActorScope<TransitionSnapshot<TContext>, TEvent, TSystem>\n ) => TContext,\n initialContext:\n | TContext\n | (({\n input,\n self\n }: {\n input: TInput;\n self: TransitionActorRef<TContext, TEvent>;\n }) => TContext) // TODO: type\n): TransitionActorLogic<TContext, TEvent, TInput> {\n return {\n config: transition,\n transition: (snapshot, event, actorScope) => {\n return {\n ...snapshot,\n context: transition(\n snapshot.context,\n event as TEvent,\n actorScope as any\n )\n };\n },\n getInitialSnapshot: (_, input) => {\n return {\n status: 'active',\n output: undefined,\n error: undefined,\n context:\n typeof initialContext === 'function'\n ? (initialContext as any)({ input })\n : initialContext\n };\n },\n getPersistedSnapshot: (snapshot) => snapshot,\n restoreSnapshot: (snapshot: any) => snapshot\n };\n}\n","import {\n ActorLogic,\n EventObject,\n AnyActorSystem,\n AnyEventObject,\n ActorSystem,\n ActorRefFrom,\n Snapshot,\n AnyActorRef,\n NonReducibleUnknown\n} from '../types';\nimport { XSTATE_STOP } from '../constants.ts';\n\ninterface CallbackInstanceState<TEvent extends EventObject> {\n receivers: Set<(e: TEvent) => void> | undefined;\n dispose: (() => void) | void;\n}\n\nconst instanceStates = /* #__PURE__ */ new WeakMap<\n AnyActorRef,\n CallbackInstanceState<any>\n>();\n\nexport type CallbackSnapshot<TInput> = Snapshot<undefined> & {\n input: TInput;\n};\n\nexport type CallbackActorLogic<\n TEvent extends EventObject,\n TInput = NonReducibleUnknown\n> = ActorLogic<CallbackSnapshot<TInput>, TEvent, TInput, ActorSystem<any>>;\n\nexport type CallbackActorRef<\n TEvent extends EventObject,\n TInput = NonReducibleUnknown\n> = ActorRefFrom<CallbackActorLogic<TEvent, TInput>>;\n\nexport type Receiver<TEvent extends EventObject> = (\n listener: {\n bivarianceHack(event: TEvent): void;\n }['bivarianceHack']\n) => void;\n\nexport type InvokeCallback<\n TEvent extends EventObject = AnyEventObject,\n TSentEvent extends EventObject = AnyEventObject,\n TInput = NonReducibleUnknown\n> = ({\n input,\n system,\n self,\n sendBack,\n receive\n}: {\n /**\n * Data that was provided to the callback actor\n * @see {@link https://stately.ai/docs/input | Input docs}\n */\n input: TInput;\n /**\n * The actor system to which the callback actor belongs\n */\n system: AnyActorSystem;\n /**\n * The parent actor of the callback actor\n */\n self: CallbackActorRef<TEvent>;\n /**\n * A function that can send events back to the parent actor\n */\n sendBack: (event: TSentEvent) => void;\n /**\n * A function that can be called with a listener function argument;\n * the listener is then called whenever events are received by the callback actor\n */\n receive: Receiver<TEvent>;\n}) => (() => void) | void;\n\n/**\n * An actor logic creator which returns callback logic as defined by a callback function.\n *\n * @remarks\n * Useful for subscription-based or other free-form logic that can send events back to the parent actor.\n *\n * Actors created from callback logic (“callback actors”) can:\n * - Receive events via the `receive` function\n * - Send events to the parent actor via the `sendBack` function\n *\n * Callback actors are a bit different from other actors in that they:\n * - Do not work with `onDone`\n * - Do not produce a snapshot using `.getSnapshot()`\n * - Do not emit values when used with `.subscribe()`\n * - Can not be stopped with `.stop()`\n *\n * @param invokeCallback - The callback function used to describe the callback logic\n * The callback function is passed an object with the following properties:\n * - `receive` - A function that can send events back to the parent actor; the listener is then called whenever events are received by the callback actor\n * - `sendBack` - A function that can send events back to the parent actor\n * - `input` - Data that was provided to the callback actor\n * - `self` - The parent actor of the callback actor\n * - `system` - The actor system to which the callback actor belongs\n * The callback function can (optionally) return a cleanup function, which is called when the actor is stopped.\n * @see {@link InvokeCallback} for more information about the callback function and its object argument\n * @see {@link https://stately.ai/docs/input | Input docs} for more information about how input is passed\n\n * @returns Callback logic\n *\n * @example\n * ```typescript\n * const callbackLogic = fromCallback(({ sendBack, receive }) => {\n * let lockStatus = 'unlocked';\n *\n * const handler = (event) => {\n * if (lockStatus === 'locked') {\n * return;\n * }\n * sendBack(event);\n * };\n *\n * receive((event) => {\n * if (event.type === 'lock') {\n * lockStatus = 'locked';\n * } else if (event.type === 'unlock') {\n * lockStatus = 'unlocked';\n * }\n * });\n *\n * document.body.addEventListener('click', handler);\n *\n * return () => {\n * document.body.removeEventListener('click', handler);\n * };\n * });\n * ```\n */\nexport function fromCallback<\n TEvent extends EventObject,\n TInput = NonReducibleUnknown\n>(\n invokeCallback: InvokeCallback<TEvent, AnyEventObject, TInput>\n): CallbackActorLogic<TEvent, TInput> {\n const logic: CallbackActorLogic<TEvent, TInput> = {\n config: invokeCallback,\n start: (state, actorScope) => {\n const { self, system } = actorScope;\n\n const callbackState: CallbackInstanceState<TEvent> = {\n receivers: undefined,\n dispose: undefined\n };\n\n instanceStates.set(self, callbackState);\n\n callbackState.dispose = invokeCallback({\n input: state.input,\n system,\n self,\n sendBack: (event) => {\n if (self.getSnapshot().status === 'stopped') {\n return;\n }\n if (self._parent) {\n system._relay(self, self._parent, event);\n }\n },\n receive: (listener) => {\n callbackState.receivers ??= new Set();\n callbackState.receivers.add(listener);\n }\n });\n },\n transition: (state, event, actorScope) => {\n const callbackState: CallbackInstanceState<TEvent> = instanceStates.get(\n actorScope.self\n )!;\n\n if (event.type === XSTATE_STOP) {\n state = {\n ...state,\n status: 'stopped',\n error: undefined\n };\n\n callbackState.dispose?.();\n return state;\n }\n\n callbackState.receivers?.forEach((receiver) => receiver(event));\n\n return state;\n },\n getInitialSnapshot: (_, input) => {\n return {\n status: 'active',\n output: undefined,\n error: undefined,\n input\n };\n },\n getPersistedSnapshot: (snapshot) => snapshot,\n restoreSnapshot: (snapshot: any) => snapshot\n };\n\n return logic;\n}\n","import { XSTATE_STOP } from '../constants';\nimport {\n Subscribable,\n ActorLogic,\n EventObject,\n Subscription,\n AnyActorSystem,\n ActorRefFrom,\n Snapshot,\n NonReducibleUnknown\n} from '../types';\n\nconst XSTATE_OBSERVABLE_NEXT = 'xstate.observable.next';\nconst XSTATE_OBSERVABLE_ERROR = 'xstate.observable.error';\nconst XSTATE_OBSERVABLE_COMPLETE = 'xstate.observable.complete';\n\nexport type ObservableSnapshot<\n TContext,\n TInput extends NonReducibleUnknown\n> = Snapshot<undefined> & {\n context: TContext | undefined;\n input: TInput | undefined;\n _subscription: Subscription | undefined;\n};\n\nexport type ObservableActorLogic<\n TContext,\n TInput extends NonReducibleUnknown\n> = ActorLogic<\n ObservableSnapshot<TContext, TInput>,\n { type: string; [k: string]: unknown },\n TInput,\n AnyActorSystem\n>;\n\nexport type ObservableActorRef<TContext> = ActorRefFrom<\n ObservableActorLogic<TContext, any>\n>;\n\n/**\n * Observable actor logic is described by an observable stream of values. Actors created from observable logic (“observable actors”) can:\n *\n * - Emit snapshots of the observable’s emitted value\n *\n * The observable’s emitted value is used as its observable actor’s `context`.\n *\n * Sending events to observable actors will have no effect.\n *\n * @param observableCreator A function that creates an observable. It receives one argument, an object with the following properties:\n * - `input` - Data that was provided to the observable actor\n * - `self` - The parent actor\n * - `system` - The actor system to which the observable actor belongs\n *\n * It should return a {@link Subscribable}, which is compatible with an RxJS Observable, although RxJS is not required to create them.\n *\n * @example\n * ```ts\n * import { fromObservable, createActor } from 'xstate'\n * import { interval } from 'rxjs';\n *\n * const logic = fromObservable((obj) => interval(1000));\n *\n * const actor = createActor(logic);\n *\n * actor.subscribe((snapshot) => {\n * console.log(snapshot.context);\n * });\n *\n * actor.start();\n * // At every second:\n * // Logs 0\n * // Logs 1\n * // Logs 2\n * // ...\n * ```\n *\n * @see {@link https://rxjs.dev} for documentation on RxJS Observable and observable creators.\n * @see {@link Subscribable} interface in XState, which is based on and compatible with RxJS Observable.\n */\nexport function fromObservable<TContext, TInput extends NonReducibleUnknown>(\n observableCreator: ({\n input,\n system\n }: {\n input: TInput;\n system: AnyActorSystem;\n self: ObservableActorRef<TContext>;\n }) => Subscribable<TContext>\n): ObservableActorLogic<TContext, TInput> {\n // TODO: add event types\n const logic: ObservableActorLogic<TContext, TInput> = {\n config: observableCreator,\n transition: (snapshot, event, { self, id, defer, system }) => {\n if (snapshot.status !== 'active') {\n return snapshot;\n }\n\n switch (event.type) {\n case XSTATE_OBSERVABLE_NEXT: {\n const newSnapshot = {\n ...snapshot,\n context: event.data as TContext\n };\n return newSnapshot;\n }\n case XSTATE_OBSERVABLE_ERROR:\n return {\n ...snapshot,\n status: 'error',\n error: (event as any).data,\n input: undefined,\n _subscription: undefined\n };\n case XSTATE_OBSERVABLE_COMPLETE:\n return {\n ...snapshot,\n status: 'done',\n input: undefined,\n _subscription: undefined\n };\n case XSTATE_STOP:\n snapshot._subscription!.unsubscribe();\n return {\n ...snapshot,\n status: 'stopped',\n input: undefined,\n _subscription: undefined\n };\n default:\n return snapshot;\n }\n },\n getInitialSnapshot: (_, input) => {\n return {\n status: 'active',\n output: undefined,\n error: undefined,\n context: undefined,\n input,\n _subscription: undefined\n };\n },\n start: (state, { self, system }) => {\n if (state.status === 'done') {\n // Do not restart a completed observable\n return;\n }\n state._subscription = observableCreator({\n input: state.input!,\n system,\n self\n }).subscribe({\n next: (value) => {\n system._relay(self, self, {\n type: XSTATE_OBSERVABLE_NEXT,\n data: value\n });\n },\n error: (err) => {\n system._relay(self, self, {\n type: XSTATE_OBSERVABLE_ERROR,\n data: err\n });\n },\n complete: () => {\n system._relay(self, self, { type: XSTATE_OBSERVABLE_COMPLETE });\n }\n });\n },\n getPersistedSnapshot: ({ _subscription, ...state }) => state,\n restoreSnapshot: (state) => ({\n ...(state as any),\n _subscription: undefined\n })\n };\n\n return logic;\n}\n\n/**\n * Creates event observable logic that listens to an observable that delivers event objects.\n *\n * Event observable actor logic is described by an observable stream of {@link https://stately.ai/docs/transitions#event-objects | event objects}. Actors created from event observable logic (“event observable actors”) can:\n *\n * - Implicitly send events to its parent actor\n * - Emit snapshots of its emitted event objects\n *\n * Sending events to event observable actors will have no effect.\n *\n * @param lazyObservable A function that creates an observable that delivers event objects. It receives one argument, an object with the following properties:\n *\n * - `input` - Data that was provided to the event observable actor\n * - `self` - The parent actor\n * - `system` - The actor system to which the event observable actor belongs.\n *\n * It should return a {@link Subscribable}, which is compatible with an RxJS Observable, although RxJS is not required to create them.\n *\n * @example\n * ```ts\n * import {\n * fromEventObservable,\n * Subscribable,\n * EventObject,\n * createMachine,\n * createActor\n * } from 'xstate';\n * import { fromEvent } from 'rxjs';\n *\n * const mouseClickLogic = fromEventObservable(() =>\n * fromEvent(document.body, 'click') as Subscribable<EventObject>\n * );\n *\n * const canvasMachine = createMachine({\n * invoke: {\n * // Will send mouse `click` events to the canvas actor\n * src: mouseClickLogic,\n * }\n * });\n *\n * const canvasActor = createActor(canvasMachine);\n * canvasActor.start();\n * ```\n */\nexport function fromEventObservable<\n T extends EventObject,\n TInput extends NonReducibleUnknown\n>(\n lazyObservable: ({\n input,\n system\n }: {\n input: TInput;\n system: AnyActorSystem;\n self: ObservableActorRef<T>;\n }) => Subscribable<T>\n): ObservableActorLogic<T, TInput> {\n // TODO: event types\n const logic: ObservableActorLogic<T, TInput> = {\n config: lazyObservable,\n transition: (state, event) => {\n if (state.status !== 'active') {\n return state;\n }\n\n switch (event.type) {\n case XSTATE_OBSERVABLE_ERROR:\n return {\n ...state,\n status: 'error',\n error: (event as any).data,\n input: undefined,\n _subscription: undefined\n };\n case XSTATE_OBSERVABLE_COMPLETE:\n return {\n ...state,\n status: 'done',\n input: undefined,\n _subscription: undefined\n };\n case XSTATE_STOP:\n state._subscription!.unsubscribe();\n return {\n ...state,\n status: 'stopped',\n input: undefined,\n _subscription: undefined\n };\n default:\n return state;\n }\n },\n getInitialSnapshot: (_, input) => {\n return {\n status: 'active',\n output: undefined,\n error: undefined,\n context: undefined,\n input,\n _subscription: undefined\n };\n },\n start: (state, { self, system }) => {\n if (state.status === 'done') {\n // Do not restart a completed observable\n return;\n }\n\n state._subscription = lazyObservable({\n input: state.input!,\n system,\n self\n }).subscribe({\n next: (value) => {\n if (self._parent) {\n system._relay(self, self._parent, value);\n }\n },\n error: (err) => {\n system._relay(self, self, {\n type: XSTATE_OBSERVABLE_ERROR,\n data: err\n });\n },\n complete: () => {\n system._relay(self, self, { type: XSTATE_OBSERVABLE_COMPLETE });\n }\n });\n },\n getPersistedSnapshot: ({ _subscription, ...snapshot }) => snapshot,\n restoreSnapshot: (snapshot: any) => ({\n ...snapshot,\n _subscription: undefined\n })\n };\n\n return logic;\n}\n","import { XSTATE_STOP } from '../constants';\nimport {\n ActorLogic,\n ActorRefFrom,\n ActorSystem,\n AnyActorSystem,\n NonReducibleUnknown,\n Snapshot\n} from '../types';\n\nexport type PromiseSnapshot<TOutput, TInput> = Snapshot<TOutput> & {\n input: TInput | undefined;\n};\n\nconst XSTATE_PROMISE_RESOLVE = 'xstate.promise.resolve';\nconst XSTATE_PROMISE_REJECT = 'xstate.promise.reject';\n\nexport type PromiseActorEvents<T> =\n | {\n type: typeof XSTATE_PROMISE_RESOLVE;\n data: T;\n }\n | {\n type: typeof XSTATE_PROMISE_REJECT;\n data: any;\n }\n | {\n type: typeof XSTATE_STOP;\n };\n\nexport type PromiseActorLogic<TOutput, TInput = unknown> = ActorLogic<\n PromiseSnapshot<TOutput, TInput>,\n { type: string; [k: string]: unknown },\n TInput, // input\n ActorSystem<any>\n>;\n\nexport type PromiseActorRef<TOutput> = ActorRefFrom<\n PromiseActorLogic<TOutput, unknown>\n>;\n\n/**\n * An actor logic creator which returns promise logic as defined by an async process that resolves or rejects after some time.\n *\n * Actors created from promise actor logic (“promise actors”) can:\n * - Emit the resolved value of the promise\n * - Output the resolved value of the promise\n *\n * Sending events to promise actors will have no effect.\n *\n * @param promiseCreator\n * A function which returns a Promise, and accepts an object with the following properties:\n * - `input` - Data that was provided to the promise actor\n * - `self` - The parent actor of the promise actor\n * - `system` - The actor system to which the promise actor belongs\n * @see {@link https://stately.ai/docs/input | Input docs} for more information about how input is passed\n *\n * @example\n * ```ts\n * const promiseLogic = fromPromise(async () => {\n * const result = await fetch('https://example.com/...')\n * .then((data) => data.json());\n *\n * return result;\n * });\n *\n * const promiseActor = createActor(promiseLogic);\n * promiseActor.subscribe((snapshot) => {\n * console.log(snapshot);\n * });\n * promiseActor.start();\n * // => {\n * // output: undefined,\n * // status: 'active'\n * // ...\n * // }\n *\n * // After promise resolves\n * // => {\n * // output: { ... },\n * // status: 'done',\n * // ...\n * // }\n * ```\n */\nexport function fromPromise<TOutput, TInput = NonReducibleUnknown>(\n promiseCreator: ({\n input,\n system\n }: {\n /**\n * Data that was provided to the promise actor\n */\n input: TInput;\n /**\n * The actor system to which the promise actor belongs\n */\n system: AnyActorSystem;\n /**\n * The parent actor of the promise actor\n */\n self: PromiseActorRef<TOutput>;\n }) => PromiseLike<TOutput>\n): PromiseActorLogic<TOutput, TInput> {\n // TODO: add event types\n const logic: PromiseActorLogic<TOutput, TInput> = {\n config: promiseCreator,\n transition: (state, event) => {\n if (state.status !== 'active') {\n return state;\n }\n\n switch (event.type) {\n case XSTATE_PROMISE_RESOLVE: {\n const resolvedValue = (event as any).data;\n return {\n ...state,\n status: 'done',\n output: resolvedValue,\n input: undefined\n };\n }\n case XSTATE_PROMISE_REJECT:\n return {\n ...state,\n status: 'error',\n error: (event as any).data,\n input: undefined\n };\n case XSTATE_STOP:\n return {\n ...state,\n status: 'stopped',\n input: undefined\n };\n default:\n return state;\n }\n },\n start: (state, { self, system }) => {\n // TODO: determine how to allow customizing this so that promises\n // can be restarted if necessary\n if (state.status !== 'active') {\n return;\n }\n\n const resolvedPromise = Promise.resolve(\n promiseCreator({ input: state.input!, system, self })\n );\n\n resolvedPromise.then(\n (response) => {\n if (self.getSnapshot().status !== 'active') {\n return;\n }\n system._relay(self, self, {\n type: XSTATE_PROMISE_RESOLVE,\n data: response\n });\n },\n (errorData) => {\n if (self.getSnapshot().status !== 'active') {\n return;\n }\n system._relay(self, self, {\n type: XSTATE_PROMISE_REJECT,\n data: errorData\n });\n }\n );\n },\n getInitialSnapshot: (_, input) => {\n return {\n status: 'active',\n output: undefined,\n error: undefined,\n input\n };\n },\n getPersistedSnapshot: (snapshot) => snapshot,\n restoreSnapshot: (snapshot: any) => snapshot\n };\n\n return logic;\n}\n","import { createActor } from '../interpreter.ts';\nimport type { ActorRef, AnyEventObject, Snapshot } from '../types.ts';\nimport { fromTransition } from './transition.ts';\nexport {\n fromCallback,\n type CallbackActorLogic,\n type CallbackSnapshot\n} from './callback.ts';\nexport {\n fromEventObservable,\n fromObservable,\n type ObservableActorLogic,\n type ObservableSnapshot\n} from './observable.ts';\nexport {\n fromPromise,\n type PromiseActorLogic,\n type PromiseSnapshot\n} from './promise.ts';\nexport {\n fromTransition,\n type TransitionActorLogic,\n type TransitionSnapshot\n} from './transition.ts';\n\nconst emptyLogic = fromTransition((_) => undefined, undefined);\n\nexport function createEmptyActor(): ActorRef<\n Snapshot<undefined>,\n AnyEventObject\n> {\n return 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@@ -1,7 +1,48 @@
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'use strict';
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Object.defineProperty(exports, '__esModule', { value: true });
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// From https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/globalThis
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function getGlobal() {
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return globalThis;
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return window;
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return global;
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return undefined;
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function registerService(service) {
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return;
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const devTools = getDevTools();
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devTools.register(service);
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}
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const devToolsAdapter = service => {
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if (typeof window === 'undefined') {
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return;
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}
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const devTools = getDevTools();
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if (devTools) {
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devTools.register(service);
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}
|
|
44
|
+
};
|
|
45
|
+
|
|
46
|
+
exports.devToolsAdapter = devToolsAdapter;
|
|
47
|
+
exports.getGlobal = getGlobal;
|
|
48
|
+
exports.registerService = registerService;
|