xstate 5.0.0-beta.46 → 5.0.0-beta.47

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (37) hide show
  1. package/actions/dist/xstate-actions.cjs.js +4 -3
  2. package/actions/dist/xstate-actions.cjs.mjs +3 -2
  3. package/actions/dist/xstate-actions.development.cjs.js +4 -3
  4. package/actions/dist/xstate-actions.development.cjs.mjs +3 -2
  5. package/actions/dist/xstate-actions.development.esm.js +2 -2
  6. package/actions/dist/xstate-actions.esm.js +2 -2
  7. package/actions/dist/xstate-actions.umd.min.js +1 -1
  8. package/actions/dist/xstate-actions.umd.min.js.map +1 -1
  9. package/actors/dist/xstate-actors.cjs.js +1 -1
  10. package/actors/dist/xstate-actors.development.cjs.js +1 -1
  11. package/actors/dist/xstate-actors.development.esm.js +1 -1
  12. package/actors/dist/xstate-actors.esm.js +1 -1
  13. package/dist/declarations/src/actions/{spawn.d.ts → spawnChild.d.ts} +1 -1
  14. package/dist/declarations/src/actions/{stop.d.ts → stopChild.d.ts} +8 -2
  15. package/dist/declarations/src/actions.d.ts +2 -2
  16. package/dist/{raise-fa23c2b9.development.esm.js → raise-156f5f68.development.esm.js} +25 -18
  17. package/dist/{raise-a1d3d7e9.cjs.js → raise-7af24c22.cjs.js} +26 -18
  18. package/dist/{raise-a9e7e31c.development.cjs.js → raise-7dc97582.development.cjs.js} +26 -18
  19. package/dist/{raise-1682abb7.esm.js → raise-91ec8b4f.esm.js} +25 -18
  20. package/dist/{send-2fa3a204.cjs.js → send-401f5c30.cjs.js} +1 -1
  21. package/dist/{send-9acdf858.development.esm.js → send-7489590c.development.esm.js} +1 -1
  22. package/dist/{send-5b256a89.development.cjs.js → send-bc0d3e22.development.cjs.js} +1 -1
  23. package/dist/{send-a237e4e8.esm.js → send-ed326064.esm.js} +1 -1
  24. package/dist/xstate.cjs.js +4 -3
  25. package/dist/xstate.cjs.mjs +2 -1
  26. package/dist/xstate.development.cjs.js +4 -3
  27. package/dist/xstate.development.cjs.mjs +2 -1
  28. package/dist/xstate.development.esm.js +4 -4
  29. package/dist/xstate.esm.js +4 -4
  30. package/dist/xstate.umd.min.js +1 -1
  31. package/dist/xstate.umd.min.js.map +1 -1
  32. package/guards/dist/xstate-guards.cjs.js +1 -1
  33. package/guards/dist/xstate-guards.development.cjs.js +1 -1
  34. package/guards/dist/xstate-guards.development.esm.js +1 -1
  35. package/guards/dist/xstate-guards.esm.js +1 -1
  36. package/guards/dist/xstate-guards.umd.min.js.map +1 -1
  37. package/package.json +1 -1
@@ -2,7 +2,7 @@
2
2
 
3
3
  Object.defineProperty(exports, '__esModule', { value: true });
4
4
 
5
- var guards_dist_xstateGuards = require('../../dist/raise-a1d3d7e9.cjs.js');
5
+ var guards_dist_xstateGuards = require('../../dist/raise-7af24c22.cjs.js');
6
6
  require('../../dev/dist/xstate-dev.cjs.js');
7
7
 
8
8
  /**
@@ -2,7 +2,7 @@
2
2
 
3
3
  Object.defineProperty(exports, '__esModule', { value: true });
4
4
 
5
- var guards_dist_xstateGuards = require('../../dist/raise-a9e7e31c.development.cjs.js');
5
+ var guards_dist_xstateGuards = require('../../dist/raise-7dc97582.development.cjs.js');
6
6
  require('../../dev/dist/xstate-dev.development.cjs.js');
7
7
 
8
8
  /**
@@ -1,4 +1,4 @@
1
- import { X as XSTATE_STOP, C as createActor } from '../../dist/raise-fa23c2b9.development.esm.js';
1
+ import { X as XSTATE_STOP, C as createActor } from '../../dist/raise-156f5f68.development.esm.js';
2
2
  import '../../dev/dist/xstate-dev.development.esm.js';
3
3
 
4
4
  /**
@@ -1,4 +1,4 @@
1
- import { X as XSTATE_STOP, C as createActor } from '../../dist/raise-1682abb7.esm.js';
1
+ import { X as XSTATE_STOP, C as createActor } from '../../dist/raise-91ec8b4f.esm.js';
2
2
  import '../../dev/dist/xstate-dev.esm.js';
3
3
 
4
4
  /**
@@ -25,5 +25,5 @@ type SpawnArguments<TContext extends MachineContext, TExpressionEvent extends Ev
25
25
  syncSnapshot?: boolean;
26
26
  }
27
27
  ];
28
- export declare function spawn<TContext extends MachineContext, TExpressionEvent extends EventObject, TParams extends ParameterizedObject['params'] | undefined, TEvent extends EventObject, TActor extends ProvidedActor>(...[src, { id, systemId, input, syncSnapshot }]: SpawnArguments<TContext, TExpressionEvent, TEvent, TActor>): SpawnAction<TContext, TExpressionEvent, TParams, TEvent, TActor>;
28
+ export declare function spawnChild<TContext extends MachineContext, TExpressionEvent extends EventObject, TParams extends ParameterizedObject['params'] | undefined, TEvent extends EventObject, TActor extends ProvidedActor>(...[src, { id, systemId, input, syncSnapshot }]: SpawnArguments<TContext, TExpressionEvent, TEvent, TActor>): SpawnAction<TContext, TExpressionEvent, TParams, TEvent, TActor>;
29
29
  export {};
@@ -4,9 +4,15 @@ export interface StopAction<TContext extends MachineContext, TExpressionEvent ex
4
4
  (args: ActionArgs<TContext, TExpressionEvent, TEvent>, params: TParams): void;
5
5
  }
6
6
  /**
7
- * Stops an actor.
7
+ * Stops a child actor.
8
8
  *
9
9
  * @param actorRef The actor to stop.
10
10
  */
11
- export declare function stop<TContext extends MachineContext, TExpressionEvent extends EventObject, TParams extends ParameterizedObject['params'] | undefined, TEvent extends EventObject>(actorRef: ResolvableActorRef<TContext, TExpressionEvent, TParams, TEvent>): StopAction<TContext, TExpressionEvent, TParams, TEvent>;
11
+ export declare function stopChild<TContext extends MachineContext, TExpressionEvent extends EventObject, TParams extends ParameterizedObject['params'] | undefined, TEvent extends EventObject>(actorRef: ResolvableActorRef<TContext, TExpressionEvent, TParams, TEvent>): StopAction<TContext, TExpressionEvent, TParams, TEvent>;
12
+ /**
13
+ * Stops a child actor.
14
+ *
15
+ * @deprecated Use `stopChild(...)` instead
16
+ */
17
+ export declare const stop: typeof stopChild;
12
18
  export {};
@@ -5,5 +5,5 @@ export { log, type LogAction } from "./actions/log.js";
5
5
  export { pure, type PureAction } from "./actions/pure.js";
6
6
  export { raise, type RaiseAction } from "./actions/raise.js";
7
7
  export { escalate, forwardTo, sendParent, sendTo, type SendToAction } from "./actions/send.js";
8
- export { stop, type StopAction } from "./actions/stop.js";
9
- export { spawn, type SpawnAction } from "./actions/spawn.js";
8
+ export { stop, stopChild, type StopAction } from "./actions/stopChild.js";
9
+ export { spawnChild, type SpawnAction } from "./actions/spawnChild.js";
@@ -956,26 +956,26 @@ function executeSpawn(actorScope, {
956
956
  }
957
957
  });
958
958
  }
959
- function spawn(...[src, {
959
+ function spawnChild(...[src, {
960
960
  id,
961
961
  systemId,
962
962
  input,
963
963
  syncSnapshot = false
964
964
  } = {}]) {
965
- function spawn(args, params) {
965
+ function spawnChild(args, params) {
966
966
  {
967
967
  throw new Error(`This isn't supposed to be called`);
968
968
  }
969
969
  }
970
- spawn.type = 'xstate.spawn';
971
- spawn.id = id;
972
- spawn.systemId = systemId;
973
- spawn.src = src;
974
- spawn.input = input;
975
- spawn.syncSnapshot = syncSnapshot;
976
- spawn.resolve = resolveSpawn;
977
- spawn.execute = executeSpawn;
978
- return spawn;
970
+ spawnChild.type = 'xstate.spawnChild';
971
+ spawnChild.id = id;
972
+ spawnChild.systemId = systemId;
973
+ spawnChild.src = src;
974
+ spawnChild.input = input;
975
+ spawnChild.syncSnapshot = syncSnapshot;
976
+ spawnChild.resolve = resolveSpawn;
977
+ spawnChild.execute = executeSpawn;
978
+ return spawnChild;
979
979
  }
980
980
 
981
981
  function resolveStop(_, state, args, actionParams, {
@@ -1019,23 +1019,30 @@ function executeStop(actorScope, actorRef) {
1019
1019
  });
1020
1020
  }
1021
1021
  /**
1022
- * Stops an actor.
1022
+ * Stops a child actor.
1023
1023
  *
1024
1024
  * @param actorRef The actor to stop.
1025
1025
  */
1026
- function stop(actorRef) {
1026
+ function stopChild(actorRef) {
1027
1027
  function stop(args, params) {
1028
1028
  {
1029
1029
  throw new Error(`This isn't supposed to be called`);
1030
1030
  }
1031
1031
  }
1032
- stop.type = 'xstate.stop';
1032
+ stop.type = 'xstate.stopChild';
1033
1033
  stop.actorRef = actorRef;
1034
1034
  stop.resolve = resolveStop;
1035
1035
  stop.execute = executeStop;
1036
1036
  return stop;
1037
1037
  }
1038
1038
 
1039
+ /**
1040
+ * Stops a child actor.
1041
+ *
1042
+ * @deprecated Use `stopChild(...)` instead
1043
+ */
1044
+ const stop = stopChild;
1045
+
1039
1046
  function checkStateIn(state, _, {
1040
1047
  stateValue
1041
1048
  }) {
@@ -1783,7 +1790,7 @@ function enterStates(currentState, event, actorScope, filteredTransitions, mutSt
1783
1790
  // Add entry actions
1784
1791
  actions.push(...stateNodeToEnter.entry);
1785
1792
  for (const invokeDef of stateNodeToEnter.invoke) {
1786
- actions.push(spawn(invokeDef.src, {
1793
+ actions.push(spawnChild(invokeDef.src, {
1787
1794
  ...invokeDef,
1788
1795
  syncSnapshot: !!invokeDef.onSnapshot
1789
1796
  }));
@@ -1934,7 +1941,7 @@ function exitStates(currentState, event, actorScope, transitions, mutStateNodeSe
1934
1941
  }
1935
1942
  }
1936
1943
  for (const s of statesToExit) {
1937
- nextState = resolveActionsAndContext(nextState, event, actorScope, [...s.exit, ...s.invoke.map(def => stop(def.id))], internalQueue);
1944
+ nextState = resolveActionsAndContext(nextState, event, actorScope, [...s.exit, ...s.invoke.map(def => stopChild(def.id))], internalQueue);
1938
1945
  mutStateNodeSet.delete(s);
1939
1946
  }
1940
1947
  return [nextState, changedHistory || historyValue];
@@ -2060,7 +2067,7 @@ function macrostep(state, event, actorScope, internalQueue = []) {
2060
2067
  };
2061
2068
  }
2062
2069
  function stopChildren(nextState, event, actorScope) {
2063
- return resolveActionsAndContext(nextState, event, actorScope, Object.values(nextState.children).map(child => stop(child)), []);
2070
+ return resolveActionsAndContext(nextState, event, actorScope, Object.values(nextState.children).map(child => stopChild(child)), []);
2064
2071
  }
2065
2072
  function selectTransitions(event, nextState) {
2066
2073
  return nextState.machine.getTransitionData(nextState, event);
@@ -2279,4 +2286,4 @@ function raise(eventOrExpr, options) {
2279
2286
  return raise;
2280
2287
  }
2281
2288
 
2282
- export { $$ACTOR_TYPE as $, getPersistedState as A, resolveReferencedActor as B, createActor as C, Actor as D, interpret as E, isMachineSnapshot as F, matchesState as G, pathToStateValue as H, toObserver as I, and as J, not as K, or as L, stateIn as M, NULL_EVENT as N, cancel as O, raise as P, stop as Q, spawn as R, STATE_DELIMITER as S, ProcessingStatus as T, createErrorActorEvent as U, XSTATE_ERROR as V, XSTATE_STOP as X, toTransitionConfigArray as a, formatTransition as b, createInvokeId as c, formatInitialTransition as d, evaluateGuard as e, formatTransitions as f, getDelayedTransitions as g, getCandidates as h, getAllStateNodes as i, getStateNodes as j, createMachineSnapshot as k, isInFinalState as l, mapValues as m, isErrorActorEvent as n, getAllOwnEventDescriptors as o, cloneMachineSnapshot as p, macrostep as q, resolveStateValue as r, transitionNode as s, toArray as t, resolveActionsAndContext as u, createInitEvent as v, microstep as w, getInitialStateNodes as x, isStateId as y, getStateNodeByPath as z };
2289
+ export { $$ACTOR_TYPE as $, getPersistedState as A, resolveReferencedActor as B, createActor as C, Actor as D, interpret as E, isMachineSnapshot as F, matchesState as G, pathToStateValue as H, toObserver as I, and as J, not as K, or as L, stateIn as M, NULL_EVENT as N, cancel as O, raise as P, stop as Q, stopChild as R, STATE_DELIMITER as S, spawnChild as T, ProcessingStatus as U, createErrorActorEvent as V, XSTATE_ERROR as W, XSTATE_STOP as X, toTransitionConfigArray as a, formatTransition as b, createInvokeId as c, formatInitialTransition as d, evaluateGuard as e, formatTransitions as f, getDelayedTransitions as g, getCandidates as h, getAllStateNodes as i, getStateNodes as j, createMachineSnapshot as k, isInFinalState as l, mapValues as m, isErrorActorEvent as n, getAllOwnEventDescriptors as o, cloneMachineSnapshot as p, macrostep as q, resolveStateValue as r, transitionNode as s, toArray as t, resolveActionsAndContext as u, createInitEvent as v, microstep as w, getInitialStateNodes as x, isStateId as y, getStateNodeByPath as z };
@@ -941,23 +941,23 @@ function executeSpawn(actorScope, {
941
941
  }
942
942
  });
943
943
  }
944
- function spawn(...[src, {
944
+ function spawnChild(...[src, {
945
945
  id,
946
946
  systemId,
947
947
  input,
948
948
  syncSnapshot = false
949
949
  } = {}]) {
950
- function spawn(args, params) {
950
+ function spawnChild(args, params) {
951
951
  }
952
- spawn.type = 'xstate.spawn';
953
- spawn.id = id;
954
- spawn.systemId = systemId;
955
- spawn.src = src;
956
- spawn.input = input;
957
- spawn.syncSnapshot = syncSnapshot;
958
- spawn.resolve = resolveSpawn;
959
- spawn.execute = executeSpawn;
960
- return spawn;
952
+ spawnChild.type = 'xstate.spawnChild';
953
+ spawnChild.id = id;
954
+ spawnChild.systemId = systemId;
955
+ spawnChild.src = src;
956
+ spawnChild.input = input;
957
+ spawnChild.syncSnapshot = syncSnapshot;
958
+ spawnChild.resolve = resolveSpawn;
959
+ spawnChild.execute = executeSpawn;
960
+ return spawnChild;
961
961
  }
962
962
 
963
963
  function resolveStop(_, state, args, actionParams, {
@@ -1001,20 +1001,27 @@ function executeStop(actorScope, actorRef) {
1001
1001
  });
1002
1002
  }
1003
1003
  /**
1004
- * Stops an actor.
1004
+ * Stops a child actor.
1005
1005
  *
1006
1006
  * @param actorRef The actor to stop.
1007
1007
  */
1008
- function stop(actorRef) {
1008
+ function stopChild(actorRef) {
1009
1009
  function stop(args, params) {
1010
1010
  }
1011
- stop.type = 'xstate.stop';
1011
+ stop.type = 'xstate.stopChild';
1012
1012
  stop.actorRef = actorRef;
1013
1013
  stop.resolve = resolveStop;
1014
1014
  stop.execute = executeStop;
1015
1015
  return stop;
1016
1016
  }
1017
1017
 
1018
+ /**
1019
+ * Stops a child actor.
1020
+ *
1021
+ * @deprecated Use `stopChild(...)` instead
1022
+ */
1023
+ const stop = stopChild;
1024
+
1018
1025
  function checkStateIn(state, _, {
1019
1026
  stateValue
1020
1027
  }) {
@@ -1743,7 +1750,7 @@ function enterStates(currentState, event, actorScope, filteredTransitions, mutSt
1743
1750
  // Add entry actions
1744
1751
  actions.push(...stateNodeToEnter.entry);
1745
1752
  for (const invokeDef of stateNodeToEnter.invoke) {
1746
- actions.push(spawn(invokeDef.src, {
1753
+ actions.push(spawnChild(invokeDef.src, {
1747
1754
  ...invokeDef,
1748
1755
  syncSnapshot: !!invokeDef.onSnapshot
1749
1756
  }));
@@ -1894,7 +1901,7 @@ function exitStates(currentState, event, actorScope, transitions, mutStateNodeSe
1894
1901
  }
1895
1902
  }
1896
1903
  for (const s of statesToExit) {
1897
- nextState = resolveActionsAndContext(nextState, event, actorScope, [...s.exit, ...s.invoke.map(def => stop(def.id))], internalQueue);
1904
+ nextState = resolveActionsAndContext(nextState, event, actorScope, [...s.exit, ...s.invoke.map(def => stopChild(def.id))], internalQueue);
1898
1905
  mutStateNodeSet.delete(s);
1899
1906
  }
1900
1907
  return [nextState, changedHistory || historyValue];
@@ -2017,7 +2024,7 @@ function macrostep(state, event, actorScope, internalQueue = []) {
2017
2024
  };
2018
2025
  }
2019
2026
  function stopChildren(nextState, event, actorScope) {
2020
- return resolveActionsAndContext(nextState, event, actorScope, Object.values(nextState.children).map(child => stop(child)), []);
2027
+ return resolveActionsAndContext(nextState, event, actorScope, Object.values(nextState.children).map(child => stopChild(child)), []);
2021
2028
  }
2022
2029
  function selectTransitions(event, nextState) {
2023
2030
  return nextState.machine.getTransitionData(nextState, event);
@@ -2270,9 +2277,10 @@ exports.raise = raise;
2270
2277
  exports.resolveActionsAndContext = resolveActionsAndContext;
2271
2278
  exports.resolveReferencedActor = resolveReferencedActor;
2272
2279
  exports.resolveStateValue = resolveStateValue;
2273
- exports.spawn = spawn;
2280
+ exports.spawnChild = spawnChild;
2274
2281
  exports.stateIn = stateIn;
2275
2282
  exports.stop = stop;
2283
+ exports.stopChild = stopChild;
2276
2284
  exports.toArray = toArray;
2277
2285
  exports.toObserver = toObserver;
2278
2286
  exports.toTransitionConfigArray = toTransitionConfigArray;
@@ -958,26 +958,26 @@ function executeSpawn(actorScope, {
958
958
  }
959
959
  });
960
960
  }
961
- function spawn(...[src, {
961
+ function spawnChild(...[src, {
962
962
  id,
963
963
  systemId,
964
964
  input,
965
965
  syncSnapshot = false
966
966
  } = {}]) {
967
- function spawn(args, params) {
967
+ function spawnChild(args, params) {
968
968
  {
969
969
  throw new Error(`This isn't supposed to be called`);
970
970
  }
971
971
  }
972
- spawn.type = 'xstate.spawn';
973
- spawn.id = id;
974
- spawn.systemId = systemId;
975
- spawn.src = src;
976
- spawn.input = input;
977
- spawn.syncSnapshot = syncSnapshot;
978
- spawn.resolve = resolveSpawn;
979
- spawn.execute = executeSpawn;
980
- return spawn;
972
+ spawnChild.type = 'xstate.spawnChild';
973
+ spawnChild.id = id;
974
+ spawnChild.systemId = systemId;
975
+ spawnChild.src = src;
976
+ spawnChild.input = input;
977
+ spawnChild.syncSnapshot = syncSnapshot;
978
+ spawnChild.resolve = resolveSpawn;
979
+ spawnChild.execute = executeSpawn;
980
+ return spawnChild;
981
981
  }
982
982
 
983
983
  function resolveStop(_, state, args, actionParams, {
@@ -1021,23 +1021,30 @@ function executeStop(actorScope, actorRef) {
1021
1021
  });
1022
1022
  }
1023
1023
  /**
1024
- * Stops an actor.
1024
+ * Stops a child actor.
1025
1025
  *
1026
1026
  * @param actorRef The actor to stop.
1027
1027
  */
1028
- function stop(actorRef) {
1028
+ function stopChild(actorRef) {
1029
1029
  function stop(args, params) {
1030
1030
  {
1031
1031
  throw new Error(`This isn't supposed to be called`);
1032
1032
  }
1033
1033
  }
1034
- stop.type = 'xstate.stop';
1034
+ stop.type = 'xstate.stopChild';
1035
1035
  stop.actorRef = actorRef;
1036
1036
  stop.resolve = resolveStop;
1037
1037
  stop.execute = executeStop;
1038
1038
  return stop;
1039
1039
  }
1040
1040
 
1041
+ /**
1042
+ * Stops a child actor.
1043
+ *
1044
+ * @deprecated Use `stopChild(...)` instead
1045
+ */
1046
+ const stop = stopChild;
1047
+
1041
1048
  function checkStateIn(state, _, {
1042
1049
  stateValue
1043
1050
  }) {
@@ -1785,7 +1792,7 @@ function enterStates(currentState, event, actorScope, filteredTransitions, mutSt
1785
1792
  // Add entry actions
1786
1793
  actions.push(...stateNodeToEnter.entry);
1787
1794
  for (const invokeDef of stateNodeToEnter.invoke) {
1788
- actions.push(spawn(invokeDef.src, {
1795
+ actions.push(spawnChild(invokeDef.src, {
1789
1796
  ...invokeDef,
1790
1797
  syncSnapshot: !!invokeDef.onSnapshot
1791
1798
  }));
@@ -1936,7 +1943,7 @@ function exitStates(currentState, event, actorScope, transitions, mutStateNodeSe
1936
1943
  }
1937
1944
  }
1938
1945
  for (const s of statesToExit) {
1939
- nextState = resolveActionsAndContext(nextState, event, actorScope, [...s.exit, ...s.invoke.map(def => stop(def.id))], internalQueue);
1946
+ nextState = resolveActionsAndContext(nextState, event, actorScope, [...s.exit, ...s.invoke.map(def => stopChild(def.id))], internalQueue);
1940
1947
  mutStateNodeSet.delete(s);
1941
1948
  }
1942
1949
  return [nextState, changedHistory || historyValue];
@@ -2062,7 +2069,7 @@ function macrostep(state, event, actorScope, internalQueue = []) {
2062
2069
  };
2063
2070
  }
2064
2071
  function stopChildren(nextState, event, actorScope) {
2065
- return resolveActionsAndContext(nextState, event, actorScope, Object.values(nextState.children).map(child => stop(child)), []);
2072
+ return resolveActionsAndContext(nextState, event, actorScope, Object.values(nextState.children).map(child => stopChild(child)), []);
2066
2073
  }
2067
2074
  function selectTransitions(event, nextState) {
2068
2075
  return nextState.machine.getTransitionData(nextState, event);
@@ -2324,9 +2331,10 @@ exports.raise = raise;
2324
2331
  exports.resolveActionsAndContext = resolveActionsAndContext;
2325
2332
  exports.resolveReferencedActor = resolveReferencedActor;
2326
2333
  exports.resolveStateValue = resolveStateValue;
2327
- exports.spawn = spawn;
2334
+ exports.spawnChild = spawnChild;
2328
2335
  exports.stateIn = stateIn;
2329
2336
  exports.stop = stop;
2337
+ exports.stopChild = stopChild;
2330
2338
  exports.toArray = toArray;
2331
2339
  exports.toObserver = toObserver;
2332
2340
  exports.toTransitionConfigArray = toTransitionConfigArray;
@@ -939,23 +939,23 @@ function executeSpawn(actorScope, {
939
939
  }
940
940
  });
941
941
  }
942
- function spawn(...[src, {
942
+ function spawnChild(...[src, {
943
943
  id,
944
944
  systemId,
945
945
  input,
946
946
  syncSnapshot = false
947
947
  } = {}]) {
948
- function spawn(args, params) {
948
+ function spawnChild(args, params) {
949
949
  }
950
- spawn.type = 'xstate.spawn';
951
- spawn.id = id;
952
- spawn.systemId = systemId;
953
- spawn.src = src;
954
- spawn.input = input;
955
- spawn.syncSnapshot = syncSnapshot;
956
- spawn.resolve = resolveSpawn;
957
- spawn.execute = executeSpawn;
958
- return spawn;
950
+ spawnChild.type = 'xstate.spawnChild';
951
+ spawnChild.id = id;
952
+ spawnChild.systemId = systemId;
953
+ spawnChild.src = src;
954
+ spawnChild.input = input;
955
+ spawnChild.syncSnapshot = syncSnapshot;
956
+ spawnChild.resolve = resolveSpawn;
957
+ spawnChild.execute = executeSpawn;
958
+ return spawnChild;
959
959
  }
960
960
 
961
961
  function resolveStop(_, state, args, actionParams, {
@@ -999,20 +999,27 @@ function executeStop(actorScope, actorRef) {
999
999
  });
1000
1000
  }
1001
1001
  /**
1002
- * Stops an actor.
1002
+ * Stops a child actor.
1003
1003
  *
1004
1004
  * @param actorRef The actor to stop.
1005
1005
  */
1006
- function stop(actorRef) {
1006
+ function stopChild(actorRef) {
1007
1007
  function stop(args, params) {
1008
1008
  }
1009
- stop.type = 'xstate.stop';
1009
+ stop.type = 'xstate.stopChild';
1010
1010
  stop.actorRef = actorRef;
1011
1011
  stop.resolve = resolveStop;
1012
1012
  stop.execute = executeStop;
1013
1013
  return stop;
1014
1014
  }
1015
1015
 
1016
+ /**
1017
+ * Stops a child actor.
1018
+ *
1019
+ * @deprecated Use `stopChild(...)` instead
1020
+ */
1021
+ const stop = stopChild;
1022
+
1016
1023
  function checkStateIn(state, _, {
1017
1024
  stateValue
1018
1025
  }) {
@@ -1741,7 +1748,7 @@ function enterStates(currentState, event, actorScope, filteredTransitions, mutSt
1741
1748
  // Add entry actions
1742
1749
  actions.push(...stateNodeToEnter.entry);
1743
1750
  for (const invokeDef of stateNodeToEnter.invoke) {
1744
- actions.push(spawn(invokeDef.src, {
1751
+ actions.push(spawnChild(invokeDef.src, {
1745
1752
  ...invokeDef,
1746
1753
  syncSnapshot: !!invokeDef.onSnapshot
1747
1754
  }));
@@ -1892,7 +1899,7 @@ function exitStates(currentState, event, actorScope, transitions, mutStateNodeSe
1892
1899
  }
1893
1900
  }
1894
1901
  for (const s of statesToExit) {
1895
- nextState = resolveActionsAndContext(nextState, event, actorScope, [...s.exit, ...s.invoke.map(def => stop(def.id))], internalQueue);
1902
+ nextState = resolveActionsAndContext(nextState, event, actorScope, [...s.exit, ...s.invoke.map(def => stopChild(def.id))], internalQueue);
1896
1903
  mutStateNodeSet.delete(s);
1897
1904
  }
1898
1905
  return [nextState, changedHistory || historyValue];
@@ -2015,7 +2022,7 @@ function macrostep(state, event, actorScope, internalQueue = []) {
2015
2022
  };
2016
2023
  }
2017
2024
  function stopChildren(nextState, event, actorScope) {
2018
- return resolveActionsAndContext(nextState, event, actorScope, Object.values(nextState.children).map(child => stop(child)), []);
2025
+ return resolveActionsAndContext(nextState, event, actorScope, Object.values(nextState.children).map(child => stopChild(child)), []);
2019
2026
  }
2020
2027
  function selectTransitions(event, nextState) {
2021
2028
  return nextState.machine.getTransitionData(nextState, event);
@@ -2225,4 +2232,4 @@ function raise(eventOrExpr, options) {
2225
2232
  return raise;
2226
2233
  }
2227
2234
 
2228
- export { $$ACTOR_TYPE as $, getPersistedState as A, resolveReferencedActor as B, createActor as C, Actor as D, interpret as E, isMachineSnapshot as F, matchesState as G, pathToStateValue as H, toObserver as I, and as J, not as K, or as L, stateIn as M, NULL_EVENT as N, cancel as O, raise as P, stop as Q, spawn as R, STATE_DELIMITER as S, ProcessingStatus as T, createErrorActorEvent as U, XSTATE_ERROR as V, XSTATE_STOP as X, toTransitionConfigArray as a, formatTransition as b, createInvokeId as c, formatInitialTransition as d, evaluateGuard as e, formatTransitions as f, getDelayedTransitions as g, getCandidates as h, getAllStateNodes as i, getStateNodes as j, createMachineSnapshot as k, isInFinalState as l, mapValues as m, isErrorActorEvent as n, getAllOwnEventDescriptors as o, cloneMachineSnapshot as p, macrostep as q, resolveStateValue as r, transitionNode as s, toArray as t, resolveActionsAndContext as u, createInitEvent as v, microstep as w, getInitialStateNodes as x, isStateId as y, getStateNodeByPath as z };
2235
+ export { $$ACTOR_TYPE as $, getPersistedState as A, resolveReferencedActor as B, createActor as C, Actor as D, interpret as E, isMachineSnapshot as F, matchesState as G, pathToStateValue as H, toObserver as I, and as J, not as K, or as L, stateIn as M, NULL_EVENT as N, cancel as O, raise as P, stop as Q, stopChild as R, STATE_DELIMITER as S, spawnChild as T, ProcessingStatus as U, createErrorActorEvent as V, XSTATE_ERROR as W, XSTATE_STOP as X, toTransitionConfigArray as a, formatTransition as b, createInvokeId as c, formatInitialTransition as d, evaluateGuard as e, formatTransitions as f, getDelayedTransitions as g, getCandidates as h, getAllStateNodes as i, getStateNodes as j, createMachineSnapshot as k, isInFinalState as l, mapValues as m, isErrorActorEvent as n, getAllOwnEventDescriptors as o, cloneMachineSnapshot as p, macrostep as q, resolveStateValue as r, transitionNode as s, toArray as t, resolveActionsAndContext as u, createInitEvent as v, microstep as w, getInitialStateNodes as x, isStateId as y, getStateNodeByPath as z };
@@ -1,6 +1,6 @@
1
1
  'use strict';
2
2
 
3
- var guards_dist_xstateGuards = require('./raise-a1d3d7e9.cjs.js');
3
+ var guards_dist_xstateGuards = require('./raise-7af24c22.cjs.js');
4
4
 
5
5
  function createSpawner(actorScope, {
6
6
  machine,
@@ -1,4 +1,4 @@
1
- import { T as ProcessingStatus, U as createErrorActorEvent, B as resolveReferencedActor, C as createActor, p as cloneMachineSnapshot, e as evaluateGuard, t as toArray, V as XSTATE_ERROR } from './raise-fa23c2b9.development.esm.js';
1
+ import { U as ProcessingStatus, V as createErrorActorEvent, B as resolveReferencedActor, C as createActor, p as cloneMachineSnapshot, e as evaluateGuard, t as toArray, W as XSTATE_ERROR } from './raise-156f5f68.development.esm.js';
2
2
 
3
3
  function createSpawner(actorScope, {
4
4
  machine,
@@ -1,6 +1,6 @@
1
1
  'use strict';
2
2
 
3
- var guards_dist_xstateGuards = require('./raise-a9e7e31c.development.cjs.js');
3
+ var guards_dist_xstateGuards = require('./raise-7dc97582.development.cjs.js');
4
4
 
5
5
  function createSpawner(actorScope, {
6
6
  machine,
@@ -1,4 +1,4 @@
1
- import { T as ProcessingStatus, U as createErrorActorEvent, B as resolveReferencedActor, C as createActor, p as cloneMachineSnapshot, e as evaluateGuard, t as toArray, V as XSTATE_ERROR } from './raise-1682abb7.esm.js';
1
+ import { U as ProcessingStatus, V as createErrorActorEvent, B as resolveReferencedActor, C as createActor, p as cloneMachineSnapshot, e as evaluateGuard, t as toArray, W as XSTATE_ERROR } from './raise-91ec8b4f.esm.js';
2
2
 
3
3
  function createSpawner(actorScope, {
4
4
  machine,
@@ -3,8 +3,8 @@
3
3
  Object.defineProperty(exports, '__esModule', { value: true });
4
4
 
5
5
  var actors_dist_xstateActors = require('../actors/dist/xstate-actors.cjs.js');
6
- var guards_dist_xstateGuards = require('./raise-a1d3d7e9.cjs.js');
7
- var send = require('./send-2fa3a204.cjs.js');
6
+ var guards_dist_xstateGuards = require('./raise-7af24c22.cjs.js');
7
+ var send = require('./send-401f5c30.cjs.js');
8
8
  require('../dev/dist/xstate-dev.cjs.js');
9
9
 
10
10
  class SimulatedClock {
@@ -720,9 +720,10 @@ exports.not = guards_dist_xstateGuards.not;
720
720
  exports.or = guards_dist_xstateGuards.or;
721
721
  exports.pathToStateValue = guards_dist_xstateGuards.pathToStateValue;
722
722
  exports.raise = guards_dist_xstateGuards.raise;
723
- exports.spawn = guards_dist_xstateGuards.spawn;
723
+ exports.spawnChild = guards_dist_xstateGuards.spawnChild;
724
724
  exports.stateIn = guards_dist_xstateGuards.stateIn;
725
725
  exports.stop = guards_dist_xstateGuards.stop;
726
+ exports.stopChild = guards_dist_xstateGuards.stopChild;
726
727
  exports.toObserver = guards_dist_xstateGuards.toObserver;
727
728
  exports.SpecialTargets = send.SpecialTargets;
728
729
  exports.assign = send.assign;
@@ -32,9 +32,10 @@ export {
32
32
  sendParent,
33
33
  sendTo,
34
34
  setup,
35
- spawn,
35
+ spawnChild,
36
36
  stateIn,
37
37
  stop,
38
+ stopChild,
38
39
  toObserver,
39
40
  waitFor
40
41
  } from "./xstate.cjs.js";
@@ -3,8 +3,8 @@
3
3
  Object.defineProperty(exports, '__esModule', { value: true });
4
4
 
5
5
  var actors_dist_xstateActors = require('../actors/dist/xstate-actors.development.cjs.js');
6
- var guards_dist_xstateGuards = require('./raise-a9e7e31c.development.cjs.js');
7
- var send = require('./send-5b256a89.development.cjs.js');
6
+ var guards_dist_xstateGuards = require('./raise-7dc97582.development.cjs.js');
7
+ var send = require('./send-bc0d3e22.development.cjs.js');
8
8
  require('../dev/dist/xstate-dev.development.cjs.js');
9
9
 
10
10
  class SimulatedClock {
@@ -726,9 +726,10 @@ exports.not = guards_dist_xstateGuards.not;
726
726
  exports.or = guards_dist_xstateGuards.or;
727
727
  exports.pathToStateValue = guards_dist_xstateGuards.pathToStateValue;
728
728
  exports.raise = guards_dist_xstateGuards.raise;
729
- exports.spawn = guards_dist_xstateGuards.spawn;
729
+ exports.spawnChild = guards_dist_xstateGuards.spawnChild;
730
730
  exports.stateIn = guards_dist_xstateGuards.stateIn;
731
731
  exports.stop = guards_dist_xstateGuards.stop;
732
+ exports.stopChild = guards_dist_xstateGuards.stopChild;
732
733
  exports.toObserver = guards_dist_xstateGuards.toObserver;
733
734
  exports.SpecialTargets = send.SpecialTargets;
734
735
  exports.assign = send.assign;
@@ -32,9 +32,10 @@ export {
32
32
  sendParent,
33
33
  sendTo,
34
34
  setup,
35
- spawn,
35
+ spawnChild,
36
36
  stateIn,
37
37
  stop,
38
+ stopChild,
38
39
  toObserver,
39
40
  waitFor
40
41
  } from "./xstate.development.cjs.js";
@@ -1,8 +1,8 @@
1
1
  export { createEmptyActor, fromCallback, fromEventObservable, fromObservable, fromPromise, fromTransition } from '../actors/dist/xstate-actors.development.esm.js';
2
- import { S as STATE_DELIMITER, m as mapValues, t as toArray, f as formatTransitions, a as toTransitionConfigArray, b as formatTransition, N as NULL_EVENT, e as evaluateGuard, c as createInvokeId, g as getDelayedTransitions, d as formatInitialTransition, h as getCandidates, r as resolveStateValue, i as getAllStateNodes, j as getStateNodes, k as createMachineSnapshot, l as isInFinalState, n as isErrorActorEvent, o as getAllOwnEventDescriptors, p as cloneMachineSnapshot, q as macrostep, s as transitionNode, u as resolveActionsAndContext, v as createInitEvent, w as microstep, x as getInitialStateNodes, y as isStateId, z as getStateNodeByPath, A as getPersistedState, B as resolveReferencedActor, C as createActor, $ as $$ACTOR_TYPE } from './raise-fa23c2b9.development.esm.js';
3
- export { D as Actor, o as __unsafe_getAllOwnEventDescriptors, J as and, O as cancel, C as createActor, j as getStateNodes, E as interpret, F as isMachineSnapshot, G as matchesState, K as not, L as or, H as pathToStateValue, P as raise, R as spawn, M as stateIn, Q as stop, I as toObserver } from './raise-fa23c2b9.development.esm.js';
4
- import { a as assign } from './send-9acdf858.development.esm.js';
5
- export { S as SpecialTargets, a as assign, c as choose, e as escalate, f as forwardTo, l as log, p as pure, s as sendParent, b as sendTo } from './send-9acdf858.development.esm.js';
2
+ import { S as STATE_DELIMITER, m as mapValues, t as toArray, f as formatTransitions, a as toTransitionConfigArray, b as formatTransition, N as NULL_EVENT, e as evaluateGuard, c as createInvokeId, g as getDelayedTransitions, d as formatInitialTransition, h as getCandidates, r as resolveStateValue, i as getAllStateNodes, j as getStateNodes, k as createMachineSnapshot, l as isInFinalState, n as isErrorActorEvent, o as getAllOwnEventDescriptors, p as cloneMachineSnapshot, q as macrostep, s as transitionNode, u as resolveActionsAndContext, v as createInitEvent, w as microstep, x as getInitialStateNodes, y as isStateId, z as getStateNodeByPath, A as getPersistedState, B as resolveReferencedActor, C as createActor, $ as $$ACTOR_TYPE } from './raise-156f5f68.development.esm.js';
3
+ export { D as Actor, o as __unsafe_getAllOwnEventDescriptors, J as and, O as cancel, C as createActor, j as getStateNodes, E as interpret, F as isMachineSnapshot, G as matchesState, K as not, L as or, H as pathToStateValue, P as raise, T as spawnChild, M as stateIn, Q as stop, R as stopChild, I as toObserver } from './raise-156f5f68.development.esm.js';
4
+ import { a as assign } from './send-7489590c.development.esm.js';
5
+ export { S as SpecialTargets, a as assign, c as choose, e as escalate, f as forwardTo, l as log, p as pure, s as sendParent, b as sendTo } from './send-7489590c.development.esm.js';
6
6
  import '../dev/dist/xstate-dev.development.esm.js';
7
7
 
8
8
  class SimulatedClock {
@@ -1,8 +1,8 @@
1
1
  export { createEmptyActor, fromCallback, fromEventObservable, fromObservable, fromPromise, fromTransition } from '../actors/dist/xstate-actors.esm.js';
2
- import { S as STATE_DELIMITER, m as mapValues, t as toArray, f as formatTransitions, a as toTransitionConfigArray, b as formatTransition, N as NULL_EVENT, e as evaluateGuard, c as createInvokeId, g as getDelayedTransitions, d as formatInitialTransition, h as getCandidates, r as resolveStateValue, i as getAllStateNodes, j as getStateNodes, k as createMachineSnapshot, l as isInFinalState, n as isErrorActorEvent, o as getAllOwnEventDescriptors, p as cloneMachineSnapshot, q as macrostep, s as transitionNode, u as resolveActionsAndContext, v as createInitEvent, w as microstep, x as getInitialStateNodes, y as isStateId, z as getStateNodeByPath, A as getPersistedState, B as resolveReferencedActor, C as createActor, $ as $$ACTOR_TYPE } from './raise-1682abb7.esm.js';
3
- export { D as Actor, o as __unsafe_getAllOwnEventDescriptors, J as and, O as cancel, C as createActor, j as getStateNodes, E as interpret, F as isMachineSnapshot, G as matchesState, K as not, L as or, H as pathToStateValue, P as raise, R as spawn, M as stateIn, Q as stop, I as toObserver } from './raise-1682abb7.esm.js';
4
- import { a as assign } from './send-a237e4e8.esm.js';
5
- export { S as SpecialTargets, a as assign, c as choose, e as escalate, f as forwardTo, l as log, p as pure, s as sendParent, b as sendTo } from './send-a237e4e8.esm.js';
2
+ import { S as STATE_DELIMITER, m as mapValues, t as toArray, f as formatTransitions, a as toTransitionConfigArray, b as formatTransition, N as NULL_EVENT, e as evaluateGuard, c as createInvokeId, g as getDelayedTransitions, d as formatInitialTransition, h as getCandidates, r as resolveStateValue, i as getAllStateNodes, j as getStateNodes, k as createMachineSnapshot, l as isInFinalState, n as isErrorActorEvent, o as getAllOwnEventDescriptors, p as cloneMachineSnapshot, q as macrostep, s as transitionNode, u as resolveActionsAndContext, v as createInitEvent, w as microstep, x as getInitialStateNodes, y as isStateId, z as getStateNodeByPath, A as getPersistedState, B as resolveReferencedActor, C as createActor, $ as $$ACTOR_TYPE } from './raise-91ec8b4f.esm.js';
3
+ export { D as Actor, o as __unsafe_getAllOwnEventDescriptors, J as and, O as cancel, C as createActor, j as getStateNodes, E as interpret, F as isMachineSnapshot, G as matchesState, K as not, L as or, H as pathToStateValue, P as raise, T as spawnChild, M as stateIn, Q as stop, R as stopChild, I as toObserver } from './raise-91ec8b4f.esm.js';
4
+ import { a as assign } from './send-ed326064.esm.js';
5
+ export { S as SpecialTargets, a as assign, c as choose, e as escalate, f as forwardTo, l as log, p as pure, s as sendParent, b as sendTo } from './send-ed326064.esm.js';
6
6
  import '../dev/dist/xstate-dev.esm.js';
7
7
 
8
8
  class SimulatedClock {