xstate 5.0.0-beta.45 → 5.0.0-beta.47

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (47) hide show
  1. package/actions/dist/xstate-actions.cjs.js +4 -3
  2. package/actions/dist/xstate-actions.cjs.mjs +3 -2
  3. package/actions/dist/xstate-actions.development.cjs.js +4 -3
  4. package/actions/dist/xstate-actions.development.cjs.mjs +3 -2
  5. package/actions/dist/xstate-actions.development.esm.js +2 -2
  6. package/actions/dist/xstate-actions.esm.js +2 -2
  7. package/actions/dist/xstate-actions.umd.min.js +1 -1
  8. package/actions/dist/xstate-actions.umd.min.js.map +1 -1
  9. package/actors/dist/xstate-actors.cjs.js +42 -5
  10. package/actors/dist/xstate-actors.development.cjs.js +42 -5
  11. package/actors/dist/xstate-actors.development.esm.js +42 -5
  12. package/actors/dist/xstate-actors.esm.js +42 -5
  13. package/actors/dist/xstate-actors.umd.min.js.map +1 -1
  14. package/dist/declarations/src/State.d.ts +16 -26
  15. package/dist/declarations/src/StateMachine.d.ts +11 -29
  16. package/dist/declarations/src/StateNode.d.ts +8 -6
  17. package/dist/declarations/src/actions/{spawn.d.ts → spawnChild.d.ts} +1 -1
  18. package/dist/declarations/src/actions/{stop.d.ts → stopChild.d.ts} +8 -2
  19. package/dist/declarations/src/actions.d.ts +2 -2
  20. package/dist/declarations/src/actors/observable.d.ts +41 -4
  21. package/dist/declarations/src/createMachine.d.ts +3 -3
  22. package/dist/declarations/src/index.d.ts +1 -1
  23. package/dist/declarations/src/setup.d.ts +11 -8
  24. package/dist/declarations/src/types.d.ts +41 -15
  25. package/dist/declarations/src/utils.d.ts +2 -1
  26. package/dist/{raise-90139fbc.development.esm.js → raise-156f5f68.development.esm.js} +47 -53
  27. package/dist/{raise-fabffc3d.cjs.js → raise-7af24c22.cjs.js} +49 -53
  28. package/dist/{raise-b3fb3c65.development.cjs.js → raise-7dc97582.development.cjs.js} +49 -53
  29. package/dist/{raise-2b5a4e4c.esm.js → raise-91ec8b4f.esm.js} +47 -53
  30. package/dist/{send-c124176f.cjs.js → send-401f5c30.cjs.js} +22 -1
  31. package/dist/{send-24cc8018.development.esm.js → send-7489590c.development.esm.js} +22 -1
  32. package/dist/{send-d0bc7eed.development.cjs.js → send-bc0d3e22.development.cjs.js} +22 -1
  33. package/dist/{send-8e7e41e7.esm.js → send-ed326064.esm.js} +22 -1
  34. package/dist/xstate.cjs.js +61 -82
  35. package/dist/xstate.cjs.mjs +3 -1
  36. package/dist/xstate.development.cjs.js +61 -82
  37. package/dist/xstate.development.cjs.mjs +3 -1
  38. package/dist/xstate.development.esm.js +60 -83
  39. package/dist/xstate.esm.js +60 -83
  40. package/dist/xstate.umd.min.js +1 -1
  41. package/dist/xstate.umd.min.js.map +1 -1
  42. package/guards/dist/xstate-guards.cjs.js +1 -1
  43. package/guards/dist/xstate-guards.development.cjs.js +1 -1
  44. package/guards/dist/xstate-guards.development.esm.js +1 -1
  45. package/guards/dist/xstate-guards.esm.js +1 -1
  46. package/guards/dist/xstate-guards.umd.min.js.map +1 -1
  47. package/package.json +1 -1
@@ -318,6 +318,9 @@ function resolveReferencedActor(machine, src) {
318
318
  }
319
319
  return machine.implementations.actors[src];
320
320
  }
321
+ function getAllOwnEventDescriptors(snapshot) {
322
+ return [...new Set(flatten([...snapshot._nodes.map(sn => sn.ownEvents)]))];
323
+ }
321
324
 
322
325
  const $$ACTOR_TYPE = 1;
323
326
  // those values are currently used by @xstate/react directly so it's important to keep the assigned values in sync
@@ -344,32 +347,6 @@ const defaultOptions = {
344
347
  * An Actor is a running process that can receive events, send events and change its behavior based on the events it receives, which can cause effects outside of the actor. When you run a state machine, it becomes an actor.
345
348
  */
346
349
  class Actor {
347
- /**
348
- * The current internal state of the actor.
349
- */
350
-
351
- /**
352
- * The clock that is responsible for setting and clearing timeouts, such as delayed events and transitions.
353
- */
354
-
355
- /**
356
- * The unique identifier for this actor relative to its parent.
357
- */
358
-
359
- /** @internal */
360
-
361
- // Actor Ref
362
-
363
- // TODO: add typings for system
364
-
365
- /**
366
- * The globally unique process ID for this invocation.
367
- */
368
-
369
- /**
370
- * The system to which this actor belongs.
371
- */
372
-
373
350
  /**
374
351
  * Creates a new actor instance for the given logic with the provided options, if any.
375
352
  *
@@ -378,24 +355,43 @@ class Actor {
378
355
  */
379
356
  constructor(logic, options) {
380
357
  this.logic = logic;
358
+ /**
359
+ * The current internal state of the actor.
360
+ */
381
361
  this._state = void 0;
362
+ /**
363
+ * The clock that is responsible for setting and clearing timeouts, such as delayed events and transitions.
364
+ */
382
365
  this.clock = void 0;
383
366
  this.options = void 0;
367
+ /**
368
+ * The unique identifier for this actor relative to its parent.
369
+ */
384
370
  this.id = void 0;
385
371
  this.mailbox = new Mailbox(this._process.bind(this));
386
372
  this.delayedEventsMap = {};
387
373
  this.observers = new Set();
388
374
  this.logger = void 0;
375
+ /** @internal */
389
376
  this._processingStatus = ProcessingStatus.NotStarted;
377
+ // Actor Ref
390
378
  this._parent = void 0;
391
379
  this._syncSnapshot = void 0;
392
380
  this.ref = void 0;
381
+ // TODO: add typings for system
393
382
  this._actorScope = void 0;
394
383
  this._systemId = void 0;
384
+ /**
385
+ * The globally unique process ID for this invocation.
386
+ */
395
387
  this.sessionId = void 0;
388
+ /**
389
+ * The system to which this actor belongs.
390
+ */
396
391
  this.system = void 0;
397
392
  this._doneEvent = void 0;
398
393
  this.src = void 0;
394
+ // array of functions to defer
399
395
  this._deferred = [];
400
396
  const resolvedOptions = {
401
397
  ...defaultOptions,
@@ -460,9 +456,6 @@ class Actor {
460
456
  _initState(persistedState) {
461
457
  this._state = persistedState ? this.logic.restoreState ? this.logic.restoreState(persistedState, this._actorScope) : persistedState : this.logic.getInitialState(this._actorScope, this.options?.input);
462
458
  }
463
-
464
- // array of functions to defer
465
-
466
459
  update(snapshot, event) {
467
460
  // Update state
468
461
  this._state = snapshot;
@@ -948,23 +941,23 @@ function executeSpawn(actorScope, {
948
941
  }
949
942
  });
950
943
  }
951
- function spawn(...[src, {
944
+ function spawnChild(...[src, {
952
945
  id,
953
946
  systemId,
954
947
  input,
955
948
  syncSnapshot = false
956
949
  } = {}]) {
957
- function spawn(args, params) {
950
+ function spawnChild(args, params) {
958
951
  }
959
- spawn.type = 'xstate.spawn';
960
- spawn.id = id;
961
- spawn.systemId = systemId;
962
- spawn.src = src;
963
- spawn.input = input;
964
- spawn.syncSnapshot = syncSnapshot;
965
- spawn.resolve = resolveSpawn;
966
- spawn.execute = executeSpawn;
967
- return spawn;
952
+ spawnChild.type = 'xstate.spawnChild';
953
+ spawnChild.id = id;
954
+ spawnChild.systemId = systemId;
955
+ spawnChild.src = src;
956
+ spawnChild.input = input;
957
+ spawnChild.syncSnapshot = syncSnapshot;
958
+ spawnChild.resolve = resolveSpawn;
959
+ spawnChild.execute = executeSpawn;
960
+ return spawnChild;
968
961
  }
969
962
 
970
963
  function resolveStop(_, state, args, actionParams, {
@@ -1008,20 +1001,27 @@ function executeStop(actorScope, actorRef) {
1008
1001
  });
1009
1002
  }
1010
1003
  /**
1011
- * Stops an actor.
1004
+ * Stops a child actor.
1012
1005
  *
1013
1006
  * @param actorRef The actor to stop.
1014
1007
  */
1015
- function stop(actorRef) {
1008
+ function stopChild(actorRef) {
1016
1009
  function stop(args, params) {
1017
1010
  }
1018
- stop.type = 'xstate.stop';
1011
+ stop.type = 'xstate.stopChild';
1019
1012
  stop.actorRef = actorRef;
1020
1013
  stop.resolve = resolveStop;
1021
1014
  stop.execute = executeStop;
1022
1015
  return stop;
1023
1016
  }
1024
1017
 
1018
+ /**
1019
+ * Stops a child actor.
1020
+ *
1021
+ * @deprecated Use `stopChild(...)` instead
1022
+ */
1023
+ const stop = stopChild;
1024
+
1025
1025
  function checkStateIn(state, _, {
1026
1026
  stateValue
1027
1027
  }) {
@@ -1750,7 +1750,7 @@ function enterStates(currentState, event, actorScope, filteredTransitions, mutSt
1750
1750
  // Add entry actions
1751
1751
  actions.push(...stateNodeToEnter.entry);
1752
1752
  for (const invokeDef of stateNodeToEnter.invoke) {
1753
- actions.push(spawn(invokeDef.src, {
1753
+ actions.push(spawnChild(invokeDef.src, {
1754
1754
  ...invokeDef,
1755
1755
  syncSnapshot: !!invokeDef.onSnapshot
1756
1756
  }));
@@ -1901,7 +1901,7 @@ function exitStates(currentState, event, actorScope, transitions, mutStateNodeSe
1901
1901
  }
1902
1902
  }
1903
1903
  for (const s of statesToExit) {
1904
- nextState = resolveActionsAndContext(nextState, event, actorScope, [...s.exit, ...s.invoke.map(def => stop(def.id))], internalQueue);
1904
+ nextState = resolveActionsAndContext(nextState, event, actorScope, [...s.exit, ...s.invoke.map(def => stopChild(def.id))], internalQueue);
1905
1905
  mutStateNodeSet.delete(s);
1906
1906
  }
1907
1907
  return [nextState, changedHistory || historyValue];
@@ -2024,7 +2024,7 @@ function macrostep(state, event, actorScope, internalQueue = []) {
2024
2024
  };
2025
2025
  }
2026
2026
  function stopChildren(nextState, event, actorScope) {
2027
- return resolveActionsAndContext(nextState, event, actorScope, Object.values(nextState.children).map(child => stop(child)), []);
2027
+ return resolveActionsAndContext(nextState, event, actorScope, Object.values(nextState.children).map(child => stopChild(child)), []);
2028
2028
  }
2029
2029
  function selectTransitions(event, nextState) {
2030
2030
  return nextState.machine.getTransitionData(nextState, event);
@@ -2078,7 +2078,6 @@ const machineSnapshotToJSON = function toJSON() {
2078
2078
  _nodes: nodes,
2079
2079
  tags,
2080
2080
  machine,
2081
- getNextEvents,
2082
2081
  getMeta,
2083
2082
  toJSON,
2084
2083
  can,
@@ -2091,9 +2090,6 @@ const machineSnapshotToJSON = function toJSON() {
2091
2090
  tags: Array.from(tags)
2092
2091
  };
2093
2092
  };
2094
- const machineSnapshotGetNextEvents = function getNextEvents() {
2095
- return [...new Set(flatten([...this._nodes.map(sn => sn.ownEvents)]))];
2096
- };
2097
2093
  const machineSnapshotGetMeta = function getMeta() {
2098
2094
  return this._nodes.reduce((acc, stateNode) => {
2099
2095
  if (stateNode.meta !== undefined) {
@@ -2118,7 +2114,6 @@ function createMachineSnapshot(config, machine) {
2118
2114
  matches: machineSnapshotMatches,
2119
2115
  hasTag: machineSnapshotHasTag,
2120
2116
  can: machineSnapshotCan,
2121
- getNextEvents: machineSnapshotGetNextEvents,
2122
2117
  getMeta: machineSnapshotGetMeta,
2123
2118
  toJSON: machineSnapshotToJSON
2124
2119
  };
@@ -2139,7 +2134,6 @@ function getPersistedState(state, options) {
2139
2134
  can,
2140
2135
  hasTag,
2141
2136
  matches,
2142
- getNextEvents,
2143
2137
  getMeta,
2144
2138
  toJSON,
2145
2139
  ...jsonValues
@@ -2259,6 +2253,7 @@ exports.evaluateGuard = evaluateGuard;
2259
2253
  exports.formatInitialTransition = formatInitialTransition;
2260
2254
  exports.formatTransition = formatTransition;
2261
2255
  exports.formatTransitions = formatTransitions;
2256
+ exports.getAllOwnEventDescriptors = getAllOwnEventDescriptors;
2262
2257
  exports.getAllStateNodes = getAllStateNodes;
2263
2258
  exports.getCandidates = getCandidates;
2264
2259
  exports.getDelayedTransitions = getDelayedTransitions;
@@ -2282,9 +2277,10 @@ exports.raise = raise;
2282
2277
  exports.resolveActionsAndContext = resolveActionsAndContext;
2283
2278
  exports.resolveReferencedActor = resolveReferencedActor;
2284
2279
  exports.resolveStateValue = resolveStateValue;
2285
- exports.spawn = spawn;
2280
+ exports.spawnChild = spawnChild;
2286
2281
  exports.stateIn = stateIn;
2287
2282
  exports.stop = stop;
2283
+ exports.stopChild = stopChild;
2288
2284
  exports.toArray = toArray;
2289
2285
  exports.toObserver = toObserver;
2290
2286
  exports.toTransitionConfigArray = toTransitionConfigArray;
@@ -321,6 +321,9 @@ function resolveReferencedActor(machine, src) {
321
321
  }
322
322
  return machine.implementations.actors[src];
323
323
  }
324
+ function getAllOwnEventDescriptors(snapshot) {
325
+ return [...new Set(flatten([...snapshot._nodes.map(sn => sn.ownEvents)]))];
326
+ }
324
327
 
325
328
  const $$ACTOR_TYPE = 1;
326
329
  // those values are currently used by @xstate/react directly so it's important to keep the assigned values in sync
@@ -347,32 +350,6 @@ const defaultOptions = {
347
350
  * An Actor is a running process that can receive events, send events and change its behavior based on the events it receives, which can cause effects outside of the actor. When you run a state machine, it becomes an actor.
348
351
  */
349
352
  class Actor {
350
- /**
351
- * The current internal state of the actor.
352
- */
353
-
354
- /**
355
- * The clock that is responsible for setting and clearing timeouts, such as delayed events and transitions.
356
- */
357
-
358
- /**
359
- * The unique identifier for this actor relative to its parent.
360
- */
361
-
362
- /** @internal */
363
-
364
- // Actor Ref
365
-
366
- // TODO: add typings for system
367
-
368
- /**
369
- * The globally unique process ID for this invocation.
370
- */
371
-
372
- /**
373
- * The system to which this actor belongs.
374
- */
375
-
376
353
  /**
377
354
  * Creates a new actor instance for the given logic with the provided options, if any.
378
355
  *
@@ -381,24 +358,43 @@ class Actor {
381
358
  */
382
359
  constructor(logic, options) {
383
360
  this.logic = logic;
361
+ /**
362
+ * The current internal state of the actor.
363
+ */
384
364
  this._state = void 0;
365
+ /**
366
+ * The clock that is responsible for setting and clearing timeouts, such as delayed events and transitions.
367
+ */
385
368
  this.clock = void 0;
386
369
  this.options = void 0;
370
+ /**
371
+ * The unique identifier for this actor relative to its parent.
372
+ */
387
373
  this.id = void 0;
388
374
  this.mailbox = new Mailbox(this._process.bind(this));
389
375
  this.delayedEventsMap = {};
390
376
  this.observers = new Set();
391
377
  this.logger = void 0;
378
+ /** @internal */
392
379
  this._processingStatus = ProcessingStatus.NotStarted;
380
+ // Actor Ref
393
381
  this._parent = void 0;
394
382
  this._syncSnapshot = void 0;
395
383
  this.ref = void 0;
384
+ // TODO: add typings for system
396
385
  this._actorScope = void 0;
397
386
  this._systemId = void 0;
387
+ /**
388
+ * The globally unique process ID for this invocation.
389
+ */
398
390
  this.sessionId = void 0;
391
+ /**
392
+ * The system to which this actor belongs.
393
+ */
399
394
  this.system = void 0;
400
395
  this._doneEvent = void 0;
401
396
  this.src = void 0;
397
+ // array of functions to defer
402
398
  this._deferred = [];
403
399
  const resolvedOptions = {
404
400
  ...defaultOptions,
@@ -463,9 +459,6 @@ class Actor {
463
459
  _initState(persistedState) {
464
460
  this._state = persistedState ? this.logic.restoreState ? this.logic.restoreState(persistedState, this._actorScope) : persistedState : this.logic.getInitialState(this._actorScope, this.options?.input);
465
461
  }
466
-
467
- // array of functions to defer
468
-
469
462
  update(snapshot, event) {
470
463
  // Update state
471
464
  this._state = snapshot;
@@ -965,26 +958,26 @@ function executeSpawn(actorScope, {
965
958
  }
966
959
  });
967
960
  }
968
- function spawn(...[src, {
961
+ function spawnChild(...[src, {
969
962
  id,
970
963
  systemId,
971
964
  input,
972
965
  syncSnapshot = false
973
966
  } = {}]) {
974
- function spawn(args, params) {
967
+ function spawnChild(args, params) {
975
968
  {
976
969
  throw new Error(`This isn't supposed to be called`);
977
970
  }
978
971
  }
979
- spawn.type = 'xstate.spawn';
980
- spawn.id = id;
981
- spawn.systemId = systemId;
982
- spawn.src = src;
983
- spawn.input = input;
984
- spawn.syncSnapshot = syncSnapshot;
985
- spawn.resolve = resolveSpawn;
986
- spawn.execute = executeSpawn;
987
- return spawn;
972
+ spawnChild.type = 'xstate.spawnChild';
973
+ spawnChild.id = id;
974
+ spawnChild.systemId = systemId;
975
+ spawnChild.src = src;
976
+ spawnChild.input = input;
977
+ spawnChild.syncSnapshot = syncSnapshot;
978
+ spawnChild.resolve = resolveSpawn;
979
+ spawnChild.execute = executeSpawn;
980
+ return spawnChild;
988
981
  }
989
982
 
990
983
  function resolveStop(_, state, args, actionParams, {
@@ -1028,23 +1021,30 @@ function executeStop(actorScope, actorRef) {
1028
1021
  });
1029
1022
  }
1030
1023
  /**
1031
- * Stops an actor.
1024
+ * Stops a child actor.
1032
1025
  *
1033
1026
  * @param actorRef The actor to stop.
1034
1027
  */
1035
- function stop(actorRef) {
1028
+ function stopChild(actorRef) {
1036
1029
  function stop(args, params) {
1037
1030
  {
1038
1031
  throw new Error(`This isn't supposed to be called`);
1039
1032
  }
1040
1033
  }
1041
- stop.type = 'xstate.stop';
1034
+ stop.type = 'xstate.stopChild';
1042
1035
  stop.actorRef = actorRef;
1043
1036
  stop.resolve = resolveStop;
1044
1037
  stop.execute = executeStop;
1045
1038
  return stop;
1046
1039
  }
1047
1040
 
1041
+ /**
1042
+ * Stops a child actor.
1043
+ *
1044
+ * @deprecated Use `stopChild(...)` instead
1045
+ */
1046
+ const stop = stopChild;
1047
+
1048
1048
  function checkStateIn(state, _, {
1049
1049
  stateValue
1050
1050
  }) {
@@ -1792,7 +1792,7 @@ function enterStates(currentState, event, actorScope, filteredTransitions, mutSt
1792
1792
  // Add entry actions
1793
1793
  actions.push(...stateNodeToEnter.entry);
1794
1794
  for (const invokeDef of stateNodeToEnter.invoke) {
1795
- actions.push(spawn(invokeDef.src, {
1795
+ actions.push(spawnChild(invokeDef.src, {
1796
1796
  ...invokeDef,
1797
1797
  syncSnapshot: !!invokeDef.onSnapshot
1798
1798
  }));
@@ -1943,7 +1943,7 @@ function exitStates(currentState, event, actorScope, transitions, mutStateNodeSe
1943
1943
  }
1944
1944
  }
1945
1945
  for (const s of statesToExit) {
1946
- nextState = resolveActionsAndContext(nextState, event, actorScope, [...s.exit, ...s.invoke.map(def => stop(def.id))], internalQueue);
1946
+ nextState = resolveActionsAndContext(nextState, event, actorScope, [...s.exit, ...s.invoke.map(def => stopChild(def.id))], internalQueue);
1947
1947
  mutStateNodeSet.delete(s);
1948
1948
  }
1949
1949
  return [nextState, changedHistory || historyValue];
@@ -2069,7 +2069,7 @@ function macrostep(state, event, actorScope, internalQueue = []) {
2069
2069
  };
2070
2070
  }
2071
2071
  function stopChildren(nextState, event, actorScope) {
2072
- return resolveActionsAndContext(nextState, event, actorScope, Object.values(nextState.children).map(child => stop(child)), []);
2072
+ return resolveActionsAndContext(nextState, event, actorScope, Object.values(nextState.children).map(child => stopChild(child)), []);
2073
2073
  }
2074
2074
  function selectTransitions(event, nextState) {
2075
2075
  return nextState.machine.getTransitionData(nextState, event);
@@ -2126,7 +2126,6 @@ const machineSnapshotToJSON = function toJSON() {
2126
2126
  _nodes: nodes,
2127
2127
  tags,
2128
2128
  machine,
2129
- getNextEvents,
2130
2129
  getMeta,
2131
2130
  toJSON,
2132
2131
  can,
@@ -2139,9 +2138,6 @@ const machineSnapshotToJSON = function toJSON() {
2139
2138
  tags: Array.from(tags)
2140
2139
  };
2141
2140
  };
2142
- const machineSnapshotGetNextEvents = function getNextEvents() {
2143
- return [...new Set(flatten([...this._nodes.map(sn => sn.ownEvents)]))];
2144
- };
2145
2141
  const machineSnapshotGetMeta = function getMeta() {
2146
2142
  return this._nodes.reduce((acc, stateNode) => {
2147
2143
  if (stateNode.meta !== undefined) {
@@ -2166,7 +2162,6 @@ function createMachineSnapshot(config, machine) {
2166
2162
  matches: machineSnapshotMatches,
2167
2163
  hasTag: machineSnapshotHasTag,
2168
2164
  can: machineSnapshotCan,
2169
- getNextEvents: machineSnapshotGetNextEvents,
2170
2165
  getMeta: machineSnapshotGetMeta,
2171
2166
  toJSON: machineSnapshotToJSON
2172
2167
  };
@@ -2187,7 +2182,6 @@ function getPersistedState(state, options) {
2187
2182
  can,
2188
2183
  hasTag,
2189
2184
  matches,
2190
- getNextEvents,
2191
2185
  getMeta,
2192
2186
  toJSON,
2193
2187
  ...jsonValues
@@ -2313,6 +2307,7 @@ exports.evaluateGuard = evaluateGuard;
2313
2307
  exports.formatInitialTransition = formatInitialTransition;
2314
2308
  exports.formatTransition = formatTransition;
2315
2309
  exports.formatTransitions = formatTransitions;
2310
+ exports.getAllOwnEventDescriptors = getAllOwnEventDescriptors;
2316
2311
  exports.getAllStateNodes = getAllStateNodes;
2317
2312
  exports.getCandidates = getCandidates;
2318
2313
  exports.getDelayedTransitions = getDelayedTransitions;
@@ -2336,9 +2331,10 @@ exports.raise = raise;
2336
2331
  exports.resolveActionsAndContext = resolveActionsAndContext;
2337
2332
  exports.resolveReferencedActor = resolveReferencedActor;
2338
2333
  exports.resolveStateValue = resolveStateValue;
2339
- exports.spawn = spawn;
2334
+ exports.spawnChild = spawnChild;
2340
2335
  exports.stateIn = stateIn;
2341
2336
  exports.stop = stop;
2337
+ exports.stopChild = stopChild;
2342
2338
  exports.toArray = toArray;
2343
2339
  exports.toObserver = toObserver;
2344
2340
  exports.toTransitionConfigArray = toTransitionConfigArray;