xstate 5.0.0-beta.38 → 5.0.0-beta.40

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (44) hide show
  1. package/actions/dist/xstate-actions.cjs.js +3 -3
  2. package/actions/dist/xstate-actions.development.cjs.js +3 -3
  3. package/actions/dist/xstate-actions.development.esm.js +3 -3
  4. package/actions/dist/xstate-actions.esm.js +3 -3
  5. package/actions/dist/xstate-actions.umd.min.js +1 -1
  6. package/actions/dist/xstate-actions.umd.min.js.map +1 -1
  7. package/actors/dist/xstate-actors.cjs.js +60 -3
  8. package/actors/dist/xstate-actors.development.cjs.js +60 -3
  9. package/actors/dist/xstate-actors.development.esm.js +60 -3
  10. package/actors/dist/xstate-actors.esm.js +60 -3
  11. package/actors/dist/xstate-actors.umd.min.js +1 -1
  12. package/actors/dist/xstate-actors.umd.min.js.map +1 -1
  13. package/dist/declarations/src/StateMachine.d.ts +5 -5
  14. package/dist/declarations/src/actors/callback.d.ts +74 -0
  15. package/dist/declarations/src/actors/transition.d.ts +2 -2
  16. package/dist/declarations/src/interpreter.d.ts +70 -9
  17. package/dist/declarations/src/spawn.d.ts +2 -2
  18. package/dist/declarations/src/stateUtils.d.ts +4 -4
  19. package/dist/declarations/src/system.d.ts +7 -3
  20. package/dist/declarations/src/types.d.ts +7 -7
  21. package/dist/{interpreter-4005eb36.development.esm.js → interpreter-410d7ca9.development.esm.js} +92 -13
  22. package/dist/{interpreter-b6f22ee2.cjs.js → interpreter-586abde4.cjs.js} +92 -13
  23. package/dist/{interpreter-ed3f81f7.development.cjs.js → interpreter-bae5c279.development.cjs.js} +92 -13
  24. package/dist/{interpreter-c80ce92e.esm.js → interpreter-ed0fac7e.esm.js} +92 -13
  25. package/dist/{raise-7faa9b3b.cjs.js → raise-27909189.cjs.js} +83 -80
  26. package/dist/{raise-c989c7fb.esm.js → raise-2b2fdec3.esm.js} +83 -80
  27. package/dist/{raise-42073973.development.esm.js → raise-37f9f3b8.development.esm.js} +84 -81
  28. package/dist/{raise-b69a3d16.development.cjs.js → raise-8325e2df.development.cjs.js} +84 -81
  29. package/dist/{send-34160163.cjs.js → send-4fdf275e.cjs.js} +22 -22
  30. package/dist/{send-4b616da9.esm.js → send-59f66c58.esm.js} +22 -22
  31. package/dist/{send-58725522.development.cjs.js → send-c45d0d2c.development.cjs.js} +22 -22
  32. package/dist/{send-bff8c910.development.esm.js → send-f6b49072.development.esm.js} +22 -22
  33. package/dist/xstate.cjs.js +18 -17
  34. package/dist/xstate.development.cjs.js +18 -17
  35. package/dist/xstate.development.esm.js +21 -20
  36. package/dist/xstate.esm.js +21 -20
  37. package/dist/xstate.umd.min.js +1 -1
  38. package/dist/xstate.umd.min.js.map +1 -1
  39. package/guards/dist/xstate-guards.cjs.js +2 -2
  40. package/guards/dist/xstate-guards.development.cjs.js +2 -2
  41. package/guards/dist/xstate-guards.development.esm.js +2 -2
  42. package/guards/dist/xstate-guards.esm.js +2 -2
  43. package/guards/dist/xstate-guards.umd.min.js.map +1 -1
  44. package/package.json +1 -1
@@ -1,7 +1,7 @@
1
- import { j as cloneState, e as evaluateGuard } from './raise-c989c7fb.esm.js';
2
- import { f as ActorStatus, j as createErrorActorEvent, r as resolveReferencedActor, d as createActor, t as toArray, x as XSTATE_ERROR } from './interpreter-c80ce92e.esm.js';
1
+ import { j as cloneState, e as evaluateGuard } from './raise-2b2fdec3.esm.js';
2
+ import { f as ActorStatus, j as createErrorActorEvent, r as resolveReferencedActor, d as createActor, t as toArray, x as XSTATE_ERROR } from './interpreter-ed0fac7e.esm.js';
3
3
 
4
- function createSpawner(actorContext, {
4
+ function createSpawner(actorScope, {
5
5
  machine,
6
6
  context
7
7
  }, event, spawnedChildren) {
@@ -19,11 +19,11 @@ function createSpawner(actorContext, {
19
19
  // TODO: this should also receive `src`
20
20
  const actorRef = createActor(referenced.src, {
21
21
  id: options.id,
22
- parent: actorContext.self,
22
+ parent: actorScope.self,
23
23
  input: typeof input === 'function' ? input({
24
24
  context,
25
25
  event,
26
- self: actorContext.self
26
+ self: actorScope.self
27
27
  }) : input,
28
28
  src,
29
29
  systemId
@@ -33,7 +33,7 @@ function createSpawner(actorContext, {
33
33
  actorRef.subscribe({
34
34
  next: snapshot => {
35
35
  if (snapshot.status === 'active') {
36
- actorContext.self.send({
36
+ actorScope.self.send({
37
37
  type: `xstate.snapshot.${actorRef.id}`,
38
38
  snapshot
39
39
  });
@@ -47,7 +47,7 @@ function createSpawner(actorContext, {
47
47
  // TODO: this should also receive `src`
48
48
  const actorRef = createActor(src, {
49
49
  id: options.id,
50
- parent: actorContext.self,
50
+ parent: actorScope.self,
51
51
  input: options.input,
52
52
  src: undefined,
53
53
  systemId
@@ -56,7 +56,7 @@ function createSpawner(actorContext, {
56
56
  actorRef.subscribe({
57
57
  next: snapshot => {
58
58
  if (snapshot.status === 'active') {
59
- actorContext.self.send({
59
+ actorScope.self.send({
60
60
  type: `xstate.snapshot.${actorRef.id}`,
61
61
  snapshot,
62
62
  id: actorRef.id
@@ -72,14 +72,14 @@ function createSpawner(actorContext, {
72
72
  return (src, options) => {
73
73
  const actorRef = spawn(src, options); // TODO: fix types
74
74
  spawnedChildren[actorRef.id] = actorRef;
75
- actorContext.defer(() => {
75
+ actorScope.defer(() => {
76
76
  if (actorRef.status === ActorStatus.Stopped) {
77
77
  return;
78
78
  }
79
79
  try {
80
80
  actorRef.start?.();
81
81
  } catch (err) {
82
- actorContext.self.send(createErrorActorEvent(actorRef.id, err));
82
+ actorScope.self.send(createErrorActorEvent(actorRef.id, err));
83
83
  return;
84
84
  }
85
85
  });
@@ -87,7 +87,7 @@ function createSpawner(actorContext, {
87
87
  };
88
88
  }
89
89
 
90
- function resolveAssign(actorContext, state, actionArgs, actionParams, {
90
+ function resolveAssign(actorScope, state, actionArgs, actionParams, {
91
91
  assignment
92
92
  }) {
93
93
  if (!state.context) {
@@ -97,9 +97,9 @@ function resolveAssign(actorContext, state, actionArgs, actionParams, {
97
97
  const assignArgs = {
98
98
  context: state.context,
99
99
  event: actionArgs.event,
100
- spawn: createSpawner(actorContext, state, actionArgs.event, spawnedChildren),
101
- self: actorContext?.self,
102
- system: actorContext?.system
100
+ spawn: createSpawner(actorScope, state, actionArgs.event, spawnedChildren),
101
+ self: actorScope?.self,
102
+ system: actorScope?.system
103
103
  };
104
104
  let partialUpdate = {};
105
105
  if (typeof assignment === 'function') {
@@ -254,7 +254,7 @@ let SpecialTargets = /*#__PURE__*/function (SpecialTargets) {
254
254
  return SpecialTargets;
255
255
  }({});
256
256
 
257
- function resolveSendTo(actorContext, state, args, actionParams, {
257
+ function resolveSendTo(actorScope, state, args, actionParams, {
258
258
  to,
259
259
  event: eventOrExpr,
260
260
  id,
@@ -276,9 +276,9 @@ function resolveSendTo(actorContext, state, args, actionParams, {
276
276
  let targetActorRef;
277
277
  if (typeof resolvedTarget === 'string') {
278
278
  if (resolvedTarget === SpecialTargets.Parent) {
279
- targetActorRef = actorContext?.self._parent;
279
+ targetActorRef = actorScope?.self._parent;
280
280
  } else if (resolvedTarget === SpecialTargets.Internal) {
281
- targetActorRef = actorContext?.self;
281
+ targetActorRef = actorScope?.self;
282
282
  } else if (resolvedTarget.startsWith('#_')) {
283
283
  // SCXML compatibility: https://www.w3.org/TR/scxml/#SCXMLEventProcessor
284
284
  // #_invokeid. If the target is the special term '#_invokeid', where invokeid is the invokeid of an SCXML session that the sending session has created by <invoke>, the Processor must add the event to the external queue of that session.
@@ -290,7 +290,7 @@ function resolveSendTo(actorContext, state, args, actionParams, {
290
290
  throw new Error(`Unable to send event to actor '${resolvedTarget}' from machine '${state.machine.id}'.`);
291
291
  }
292
292
  } else {
293
- targetActorRef = resolvedTarget || actorContext?.self;
293
+ targetActorRef = resolvedTarget || actorScope?.self;
294
294
  }
295
295
  return [state, {
296
296
  to: targetActorRef,
@@ -304,20 +304,20 @@ function retryResolveSendTo(_, state, params) {
304
304
  params.to = state.children[params.to];
305
305
  }
306
306
  }
307
- function executeSendTo(actorContext, params) {
307
+ function executeSendTo(actorScope, params) {
308
308
  if (typeof params.delay === 'number') {
309
- actorContext.self.delaySend(params);
309
+ actorScope.self.delaySend(params);
310
310
  return;
311
311
  }
312
312
 
313
313
  // this forms an outgoing events queue
314
314
  // thanks to that the recipient actors are able to read the *updated* snapshot value of the sender
315
- actorContext.defer(() => {
315
+ actorScope.defer(() => {
316
316
  const {
317
317
  to,
318
318
  event
319
319
  } = params;
320
- actorContext?.system._relay(actorContext.self, to, event.type === XSTATE_ERROR ? createErrorActorEvent(actorContext.self.id, event.data) : event);
320
+ actorScope?.system._relay(actorScope.self, to, event.type === XSTATE_ERROR ? createErrorActorEvent(actorScope.self.id, event.data) : event);
321
321
  });
322
322
  }
323
323
  /**
@@ -1,9 +1,9 @@
1
1
  'use strict';
2
2
 
3
- var guards_dist_xstateGuards = require('./raise-b69a3d16.development.cjs.js');
4
- var interpreter = require('./interpreter-ed3f81f7.development.cjs.js');
3
+ var guards_dist_xstateGuards = require('./raise-8325e2df.development.cjs.js');
4
+ var interpreter = require('./interpreter-bae5c279.development.cjs.js');
5
5
 
6
- function createSpawner(actorContext, {
6
+ function createSpawner(actorScope, {
7
7
  machine,
8
8
  context
9
9
  }, event, spawnedChildren) {
@@ -21,11 +21,11 @@ function createSpawner(actorContext, {
21
21
  // TODO: this should also receive `src`
22
22
  const actorRef = interpreter.createActor(referenced.src, {
23
23
  id: options.id,
24
- parent: actorContext.self,
24
+ parent: actorScope.self,
25
25
  input: typeof input === 'function' ? input({
26
26
  context,
27
27
  event,
28
- self: actorContext.self
28
+ self: actorScope.self
29
29
  }) : input,
30
30
  src,
31
31
  systemId
@@ -35,7 +35,7 @@ function createSpawner(actorContext, {
35
35
  actorRef.subscribe({
36
36
  next: snapshot => {
37
37
  if (snapshot.status === 'active') {
38
- actorContext.self.send({
38
+ actorScope.self.send({
39
39
  type: `xstate.snapshot.${actorRef.id}`,
40
40
  snapshot
41
41
  });
@@ -49,7 +49,7 @@ function createSpawner(actorContext, {
49
49
  // TODO: this should also receive `src`
50
50
  const actorRef = interpreter.createActor(src, {
51
51
  id: options.id,
52
- parent: actorContext.self,
52
+ parent: actorScope.self,
53
53
  input: options.input,
54
54
  src: undefined,
55
55
  systemId
@@ -58,7 +58,7 @@ function createSpawner(actorContext, {
58
58
  actorRef.subscribe({
59
59
  next: snapshot => {
60
60
  if (snapshot.status === 'active') {
61
- actorContext.self.send({
61
+ actorScope.self.send({
62
62
  type: `xstate.snapshot.${actorRef.id}`,
63
63
  snapshot,
64
64
  id: actorRef.id
@@ -74,14 +74,14 @@ function createSpawner(actorContext, {
74
74
  return (src, options) => {
75
75
  const actorRef = spawn(src, options); // TODO: fix types
76
76
  spawnedChildren[actorRef.id] = actorRef;
77
- actorContext.defer(() => {
77
+ actorScope.defer(() => {
78
78
  if (actorRef.status === interpreter.ActorStatus.Stopped) {
79
79
  return;
80
80
  }
81
81
  try {
82
82
  actorRef.start?.();
83
83
  } catch (err) {
84
- actorContext.self.send(interpreter.createErrorActorEvent(actorRef.id, err));
84
+ actorScope.self.send(interpreter.createErrorActorEvent(actorRef.id, err));
85
85
  return;
86
86
  }
87
87
  });
@@ -89,7 +89,7 @@ function createSpawner(actorContext, {
89
89
  };
90
90
  }
91
91
 
92
- function resolveAssign(actorContext, state, actionArgs, actionParams, {
92
+ function resolveAssign(actorScope, state, actionArgs, actionParams, {
93
93
  assignment
94
94
  }) {
95
95
  if (!state.context) {
@@ -99,9 +99,9 @@ function resolveAssign(actorContext, state, actionArgs, actionParams, {
99
99
  const assignArgs = {
100
100
  context: state.context,
101
101
  event: actionArgs.event,
102
- spawn: createSpawner(actorContext, state, actionArgs.event, spawnedChildren),
103
- self: actorContext?.self,
104
- system: actorContext?.system
102
+ spawn: createSpawner(actorScope, state, actionArgs.event, spawnedChildren),
103
+ self: actorScope?.self,
104
+ system: actorScope?.system
105
105
  };
106
106
  let partialUpdate = {};
107
107
  if (typeof assignment === 'function') {
@@ -268,7 +268,7 @@ let SpecialTargets = /*#__PURE__*/function (SpecialTargets) {
268
268
  return SpecialTargets;
269
269
  }({});
270
270
 
271
- function resolveSendTo(actorContext, state, args, actionParams, {
271
+ function resolveSendTo(actorScope, state, args, actionParams, {
272
272
  to,
273
273
  event: eventOrExpr,
274
274
  id,
@@ -290,9 +290,9 @@ function resolveSendTo(actorContext, state, args, actionParams, {
290
290
  let targetActorRef;
291
291
  if (typeof resolvedTarget === 'string') {
292
292
  if (resolvedTarget === SpecialTargets.Parent) {
293
- targetActorRef = actorContext?.self._parent;
293
+ targetActorRef = actorScope?.self._parent;
294
294
  } else if (resolvedTarget === SpecialTargets.Internal) {
295
- targetActorRef = actorContext?.self;
295
+ targetActorRef = actorScope?.self;
296
296
  } else if (resolvedTarget.startsWith('#_')) {
297
297
  // SCXML compatibility: https://www.w3.org/TR/scxml/#SCXMLEventProcessor
298
298
  // #_invokeid. If the target is the special term '#_invokeid', where invokeid is the invokeid of an SCXML session that the sending session has created by <invoke>, the Processor must add the event to the external queue of that session.
@@ -304,7 +304,7 @@ function resolveSendTo(actorContext, state, args, actionParams, {
304
304
  throw new Error(`Unable to send event to actor '${resolvedTarget}' from machine '${state.machine.id}'.`);
305
305
  }
306
306
  } else {
307
- targetActorRef = resolvedTarget || actorContext?.self;
307
+ targetActorRef = resolvedTarget || actorScope?.self;
308
308
  }
309
309
  return [state, {
310
310
  to: targetActorRef,
@@ -318,20 +318,20 @@ function retryResolveSendTo(_, state, params) {
318
318
  params.to = state.children[params.to];
319
319
  }
320
320
  }
321
- function executeSendTo(actorContext, params) {
321
+ function executeSendTo(actorScope, params) {
322
322
  if (typeof params.delay === 'number') {
323
- actorContext.self.delaySend(params);
323
+ actorScope.self.delaySend(params);
324
324
  return;
325
325
  }
326
326
 
327
327
  // this forms an outgoing events queue
328
328
  // thanks to that the recipient actors are able to read the *updated* snapshot value of the sender
329
- actorContext.defer(() => {
329
+ actorScope.defer(() => {
330
330
  const {
331
331
  to,
332
332
  event
333
333
  } = params;
334
- actorContext?.system._relay(actorContext.self, to, event.type === interpreter.XSTATE_ERROR ? interpreter.createErrorActorEvent(actorContext.self.id, event.data) : event);
334
+ actorScope?.system._relay(actorScope.self, to, event.type === interpreter.XSTATE_ERROR ? interpreter.createErrorActorEvent(actorScope.self.id, event.data) : event);
335
335
  });
336
336
  }
337
337
  /**
@@ -1,7 +1,7 @@
1
- import { j as cloneState, e as evaluateGuard } from './raise-42073973.development.esm.js';
2
- import { f as ActorStatus, j as createErrorActorEvent, r as resolveReferencedActor, d as createActor, t as toArray, x as XSTATE_ERROR } from './interpreter-4005eb36.development.esm.js';
1
+ import { j as cloneState, e as evaluateGuard } from './raise-37f9f3b8.development.esm.js';
2
+ import { f as ActorStatus, j as createErrorActorEvent, r as resolveReferencedActor, d as createActor, t as toArray, x as XSTATE_ERROR } from './interpreter-410d7ca9.development.esm.js';
3
3
 
4
- function createSpawner(actorContext, {
4
+ function createSpawner(actorScope, {
5
5
  machine,
6
6
  context
7
7
  }, event, spawnedChildren) {
@@ -19,11 +19,11 @@ function createSpawner(actorContext, {
19
19
  // TODO: this should also receive `src`
20
20
  const actorRef = createActor(referenced.src, {
21
21
  id: options.id,
22
- parent: actorContext.self,
22
+ parent: actorScope.self,
23
23
  input: typeof input === 'function' ? input({
24
24
  context,
25
25
  event,
26
- self: actorContext.self
26
+ self: actorScope.self
27
27
  }) : input,
28
28
  src,
29
29
  systemId
@@ -33,7 +33,7 @@ function createSpawner(actorContext, {
33
33
  actorRef.subscribe({
34
34
  next: snapshot => {
35
35
  if (snapshot.status === 'active') {
36
- actorContext.self.send({
36
+ actorScope.self.send({
37
37
  type: `xstate.snapshot.${actorRef.id}`,
38
38
  snapshot
39
39
  });
@@ -47,7 +47,7 @@ function createSpawner(actorContext, {
47
47
  // TODO: this should also receive `src`
48
48
  const actorRef = createActor(src, {
49
49
  id: options.id,
50
- parent: actorContext.self,
50
+ parent: actorScope.self,
51
51
  input: options.input,
52
52
  src: undefined,
53
53
  systemId
@@ -56,7 +56,7 @@ function createSpawner(actorContext, {
56
56
  actorRef.subscribe({
57
57
  next: snapshot => {
58
58
  if (snapshot.status === 'active') {
59
- actorContext.self.send({
59
+ actorScope.self.send({
60
60
  type: `xstate.snapshot.${actorRef.id}`,
61
61
  snapshot,
62
62
  id: actorRef.id
@@ -72,14 +72,14 @@ function createSpawner(actorContext, {
72
72
  return (src, options) => {
73
73
  const actorRef = spawn(src, options); // TODO: fix types
74
74
  spawnedChildren[actorRef.id] = actorRef;
75
- actorContext.defer(() => {
75
+ actorScope.defer(() => {
76
76
  if (actorRef.status === ActorStatus.Stopped) {
77
77
  return;
78
78
  }
79
79
  try {
80
80
  actorRef.start?.();
81
81
  } catch (err) {
82
- actorContext.self.send(createErrorActorEvent(actorRef.id, err));
82
+ actorScope.self.send(createErrorActorEvent(actorRef.id, err));
83
83
  return;
84
84
  }
85
85
  });
@@ -87,7 +87,7 @@ function createSpawner(actorContext, {
87
87
  };
88
88
  }
89
89
 
90
- function resolveAssign(actorContext, state, actionArgs, actionParams, {
90
+ function resolveAssign(actorScope, state, actionArgs, actionParams, {
91
91
  assignment
92
92
  }) {
93
93
  if (!state.context) {
@@ -97,9 +97,9 @@ function resolveAssign(actorContext, state, actionArgs, actionParams, {
97
97
  const assignArgs = {
98
98
  context: state.context,
99
99
  event: actionArgs.event,
100
- spawn: createSpawner(actorContext, state, actionArgs.event, spawnedChildren),
101
- self: actorContext?.self,
102
- system: actorContext?.system
100
+ spawn: createSpawner(actorScope, state, actionArgs.event, spawnedChildren),
101
+ self: actorScope?.self,
102
+ system: actorScope?.system
103
103
  };
104
104
  let partialUpdate = {};
105
105
  if (typeof assignment === 'function') {
@@ -266,7 +266,7 @@ let SpecialTargets = /*#__PURE__*/function (SpecialTargets) {
266
266
  return SpecialTargets;
267
267
  }({});
268
268
 
269
- function resolveSendTo(actorContext, state, args, actionParams, {
269
+ function resolveSendTo(actorScope, state, args, actionParams, {
270
270
  to,
271
271
  event: eventOrExpr,
272
272
  id,
@@ -288,9 +288,9 @@ function resolveSendTo(actorContext, state, args, actionParams, {
288
288
  let targetActorRef;
289
289
  if (typeof resolvedTarget === 'string') {
290
290
  if (resolvedTarget === SpecialTargets.Parent) {
291
- targetActorRef = actorContext?.self._parent;
291
+ targetActorRef = actorScope?.self._parent;
292
292
  } else if (resolvedTarget === SpecialTargets.Internal) {
293
- targetActorRef = actorContext?.self;
293
+ targetActorRef = actorScope?.self;
294
294
  } else if (resolvedTarget.startsWith('#_')) {
295
295
  // SCXML compatibility: https://www.w3.org/TR/scxml/#SCXMLEventProcessor
296
296
  // #_invokeid. If the target is the special term '#_invokeid', where invokeid is the invokeid of an SCXML session that the sending session has created by <invoke>, the Processor must add the event to the external queue of that session.
@@ -302,7 +302,7 @@ function resolveSendTo(actorContext, state, args, actionParams, {
302
302
  throw new Error(`Unable to send event to actor '${resolvedTarget}' from machine '${state.machine.id}'.`);
303
303
  }
304
304
  } else {
305
- targetActorRef = resolvedTarget || actorContext?.self;
305
+ targetActorRef = resolvedTarget || actorScope?.self;
306
306
  }
307
307
  return [state, {
308
308
  to: targetActorRef,
@@ -316,20 +316,20 @@ function retryResolveSendTo(_, state, params) {
316
316
  params.to = state.children[params.to];
317
317
  }
318
318
  }
319
- function executeSendTo(actorContext, params) {
319
+ function executeSendTo(actorScope, params) {
320
320
  if (typeof params.delay === 'number') {
321
- actorContext.self.delaySend(params);
321
+ actorScope.self.delaySend(params);
322
322
  return;
323
323
  }
324
324
 
325
325
  // this forms an outgoing events queue
326
326
  // thanks to that the recipient actors are able to read the *updated* snapshot value of the sender
327
- actorContext.defer(() => {
327
+ actorScope.defer(() => {
328
328
  const {
329
329
  to,
330
330
  event
331
331
  } = params;
332
- actorContext?.system._relay(actorContext.self, to, event.type === XSTATE_ERROR ? createErrorActorEvent(actorContext.self.id, event.data) : event);
332
+ actorScope?.system._relay(actorScope.self, to, event.type === XSTATE_ERROR ? createErrorActorEvent(actorScope.self.id, event.data) : event);
333
333
  });
334
334
  }
335
335
  /**
@@ -3,9 +3,9 @@
3
3
  Object.defineProperty(exports, '__esModule', { value: true });
4
4
 
5
5
  var actors_dist_xstateActors = require('../actors/dist/xstate-actors.cjs.js');
6
- var interpreter = require('./interpreter-b6f22ee2.cjs.js');
7
- var guards_dist_xstateGuards = require('./raise-7faa9b3b.cjs.js');
8
- var send = require('./send-34160163.cjs.js');
6
+ var interpreter = require('./interpreter-586abde4.cjs.js');
7
+ var guards_dist_xstateGuards = require('./raise-27909189.cjs.js');
8
+ var send = require('./send-4fdf275e.cjs.js');
9
9
  require('../dev/dist/xstate-dev.cjs.js');
10
10
 
11
11
  class SimulatedClock {
@@ -478,7 +478,7 @@ class StateMachine {
478
478
  * @param state The current State instance or state value
479
479
  * @param event The received event
480
480
  */
481
- transition(state, event, actorCtx) {
481
+ transition(state, event, actorScope) {
482
482
  // TODO: handle error events in a better way
483
483
  if (interpreter.isErrorActorEvent(event) && !state.nextEvents.some(nextEvent => nextEvent === event.type)) {
484
484
  return guards_dist_xstateGuards.cloneState(state, {
@@ -488,7 +488,7 @@ class StateMachine {
488
488
  }
489
489
  const {
490
490
  state: nextState
491
- } = guards_dist_xstateGuards.macrostep(state, event, actorCtx);
491
+ } = guards_dist_xstateGuards.macrostep(state, event, actorScope);
492
492
  return nextState;
493
493
  }
494
494
 
@@ -499,8 +499,8 @@ class StateMachine {
499
499
  * @param state The current state
500
500
  * @param event The received event
501
501
  */
502
- microstep(state, event, actorCtx) {
503
- return guards_dist_xstateGuards.macrostep(state, event, actorCtx).microstates;
502
+ microstep(state, event, actorScope) {
503
+ return guards_dist_xstateGuards.macrostep(state, event, actorScope).microstates;
504
504
  }
505
505
  getTransitionData(state, event) {
506
506
  return guards_dist_xstateGuards.transitionNode(this.root, state.value, state, event) || [];
@@ -510,7 +510,7 @@ class StateMachine {
510
510
  * The initial state _before_ evaluating any microsteps.
511
511
  * This "pre-initial" state is provided to initial actions executed in the initial state.
512
512
  */
513
- getPreInitialState(actorCtx, initEvent, internalQueue) {
513
+ getPreInitialState(actorScope, initEvent, internalQueue) {
514
514
  const {
515
515
  context
516
516
  } = this.config;
@@ -531,7 +531,7 @@ class StateMachine {
531
531
  spawn,
532
532
  input: event.input
533
533
  });
534
- return guards_dist_xstateGuards.resolveActionsAndContext(preInitial, initEvent, actorCtx, [send.assign(assignment)], internalQueue);
534
+ return guards_dist_xstateGuards.resolveActionsAndContext(preInitial, initEvent, actorScope, [send.assign(assignment)], internalQueue);
535
535
  }
536
536
  return preInitial;
537
537
  }
@@ -539,10 +539,10 @@ class StateMachine {
539
539
  /**
540
540
  * Returns the initial `State` instance, with reference to `self` as an `ActorRef`.
541
541
  */
542
- getInitialState(actorCtx, input) {
542
+ getInitialState(actorScope, input) {
543
543
  const initEvent = interpreter.createInitEvent(input); // TODO: fix;
544
544
  const internalQueue = [];
545
- const preInitialState = this.getPreInitialState(actorCtx, initEvent, internalQueue);
545
+ const preInitialState = this.getPreInitialState(actorScope, initEvent, internalQueue);
546
546
  const nextState = guards_dist_xstateGuards.microstep([{
547
547
  target: [...guards_dist_xstateGuards.getInitialStateNodes(this.root)],
548
548
  source: this.root,
@@ -550,15 +550,15 @@ class StateMachine {
550
550
  actions: [],
551
551
  eventType: null,
552
552
  toJSON: null // TODO: fix
553
- }], preInitialState, actorCtx, initEvent, true, internalQueue);
553
+ }], preInitialState, actorScope, initEvent, true, internalQueue);
554
554
  const {
555
555
  state: macroState
556
- } = guards_dist_xstateGuards.macrostep(nextState, initEvent, actorCtx, internalQueue);
556
+ } = guards_dist_xstateGuards.macrostep(nextState, initEvent, actorScope, internalQueue);
557
557
  return macroState;
558
558
  }
559
559
  start(state) {
560
560
  Object.values(state.children).forEach(child => {
561
- if (child.status === 0) {
561
+ if (child.getSnapshot().status === 'active') {
562
562
  child.start();
563
563
  }
564
564
  });
@@ -585,7 +585,7 @@ class StateMachine {
585
585
  createState(stateConfig) {
586
586
  return stateConfig instanceof guards_dist_xstateGuards.State ? stateConfig : new guards_dist_xstateGuards.State(stateConfig, this);
587
587
  }
588
- restoreState(snapshot, _actorCtx) {
588
+ restoreState(snapshot, _actorScope) {
589
589
  const children = {};
590
590
  const snapshotChildren = snapshot.children;
591
591
  Object.keys(snapshotChildren).forEach(actorId => {
@@ -596,11 +596,12 @@ class StateMachine {
596
596
  if (!logic) {
597
597
  return;
598
598
  }
599
- const actorState = logic.restoreState?.(childState, _actorCtx);
599
+ const actorState = logic.restoreState?.(childState, _actorScope);
600
600
  const actorRef = interpreter.createActor(logic, {
601
601
  id: actorId,
602
- parent: _actorCtx?.self,
602
+ parent: _actorScope?.self,
603
603
  state: actorState,
604
+ src,
604
605
  systemId: actorData.systemId
605
606
  });
606
607
  children[actorId] = actorRef;
@@ -3,9 +3,9 @@
3
3
  Object.defineProperty(exports, '__esModule', { value: true });
4
4
 
5
5
  var actors_dist_xstateActors = require('../actors/dist/xstate-actors.development.cjs.js');
6
- var interpreter = require('./interpreter-ed3f81f7.development.cjs.js');
7
- var guards_dist_xstateGuards = require('./raise-b69a3d16.development.cjs.js');
8
- var send = require('./send-58725522.development.cjs.js');
6
+ var interpreter = require('./interpreter-bae5c279.development.cjs.js');
7
+ var guards_dist_xstateGuards = require('./raise-8325e2df.development.cjs.js');
8
+ var send = require('./send-c45d0d2c.development.cjs.js');
9
9
  require('../dev/dist/xstate-dev.development.cjs.js');
10
10
 
11
11
  class SimulatedClock {
@@ -481,7 +481,7 @@ class StateMachine {
481
481
  * @param state The current State instance or state value
482
482
  * @param event The received event
483
483
  */
484
- transition(state, event, actorCtx) {
484
+ transition(state, event, actorScope) {
485
485
  // TODO: handle error events in a better way
486
486
  if (interpreter.isErrorActorEvent(event) && !state.nextEvents.some(nextEvent => nextEvent === event.type)) {
487
487
  return guards_dist_xstateGuards.cloneState(state, {
@@ -491,7 +491,7 @@ class StateMachine {
491
491
  }
492
492
  const {
493
493
  state: nextState
494
- } = guards_dist_xstateGuards.macrostep(state, event, actorCtx);
494
+ } = guards_dist_xstateGuards.macrostep(state, event, actorScope);
495
495
  return nextState;
496
496
  }
497
497
 
@@ -502,8 +502,8 @@ class StateMachine {
502
502
  * @param state The current state
503
503
  * @param event The received event
504
504
  */
505
- microstep(state, event, actorCtx) {
506
- return guards_dist_xstateGuards.macrostep(state, event, actorCtx).microstates;
505
+ microstep(state, event, actorScope) {
506
+ return guards_dist_xstateGuards.macrostep(state, event, actorScope).microstates;
507
507
  }
508
508
  getTransitionData(state, event) {
509
509
  return guards_dist_xstateGuards.transitionNode(this.root, state.value, state, event) || [];
@@ -513,7 +513,7 @@ class StateMachine {
513
513
  * The initial state _before_ evaluating any microsteps.
514
514
  * This "pre-initial" state is provided to initial actions executed in the initial state.
515
515
  */
516
- getPreInitialState(actorCtx, initEvent, internalQueue) {
516
+ getPreInitialState(actorScope, initEvent, internalQueue) {
517
517
  const {
518
518
  context
519
519
  } = this.config;
@@ -534,7 +534,7 @@ class StateMachine {
534
534
  spawn,
535
535
  input: event.input
536
536
  });
537
- return guards_dist_xstateGuards.resolveActionsAndContext(preInitial, initEvent, actorCtx, [send.assign(assignment)], internalQueue);
537
+ return guards_dist_xstateGuards.resolveActionsAndContext(preInitial, initEvent, actorScope, [send.assign(assignment)], internalQueue);
538
538
  }
539
539
  return preInitial;
540
540
  }
@@ -542,10 +542,10 @@ class StateMachine {
542
542
  /**
543
543
  * Returns the initial `State` instance, with reference to `self` as an `ActorRef`.
544
544
  */
545
- getInitialState(actorCtx, input) {
545
+ getInitialState(actorScope, input) {
546
546
  const initEvent = interpreter.createInitEvent(input); // TODO: fix;
547
547
  const internalQueue = [];
548
- const preInitialState = this.getPreInitialState(actorCtx, initEvent, internalQueue);
548
+ const preInitialState = this.getPreInitialState(actorScope, initEvent, internalQueue);
549
549
  const nextState = guards_dist_xstateGuards.microstep([{
550
550
  target: [...guards_dist_xstateGuards.getInitialStateNodes(this.root)],
551
551
  source: this.root,
@@ -553,15 +553,15 @@ class StateMachine {
553
553
  actions: [],
554
554
  eventType: null,
555
555
  toJSON: null // TODO: fix
556
- }], preInitialState, actorCtx, initEvent, true, internalQueue);
556
+ }], preInitialState, actorScope, initEvent, true, internalQueue);
557
557
  const {
558
558
  state: macroState
559
- } = guards_dist_xstateGuards.macrostep(nextState, initEvent, actorCtx, internalQueue);
559
+ } = guards_dist_xstateGuards.macrostep(nextState, initEvent, actorScope, internalQueue);
560
560
  return macroState;
561
561
  }
562
562
  start(state) {
563
563
  Object.values(state.children).forEach(child => {
564
- if (child.status === 0) {
564
+ if (child.getSnapshot().status === 'active') {
565
565
  child.start();
566
566
  }
567
567
  });
@@ -588,7 +588,7 @@ class StateMachine {
588
588
  createState(stateConfig) {
589
589
  return stateConfig instanceof guards_dist_xstateGuards.State ? stateConfig : new guards_dist_xstateGuards.State(stateConfig, this);
590
590
  }
591
- restoreState(snapshot, _actorCtx) {
591
+ restoreState(snapshot, _actorScope) {
592
592
  const children = {};
593
593
  const snapshotChildren = snapshot.children;
594
594
  Object.keys(snapshotChildren).forEach(actorId => {
@@ -599,11 +599,12 @@ class StateMachine {
599
599
  if (!logic) {
600
600
  return;
601
601
  }
602
- const actorState = logic.restoreState?.(childState, _actorCtx);
602
+ const actorState = logic.restoreState?.(childState, _actorScope);
603
603
  const actorRef = interpreter.createActor(logic, {
604
604
  id: actorId,
605
- parent: _actorCtx?.self,
605
+ parent: _actorScope?.self,
606
606
  state: actorState,
607
+ src,
607
608
  systemId: actorData.systemId
608
609
  });
609
610
  children[actorId] = actorRef;