xstate 5.0.0-beta.18 → 5.0.0-beta.20

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Files changed (43) hide show
  1. package/actions/dist/xstate-actions.cjs.js +1 -1
  2. package/actions/dist/xstate-actions.development.cjs.js +1 -1
  3. package/actions/dist/xstate-actions.development.esm.js +1 -1
  4. package/actions/dist/xstate-actions.esm.js +1 -1
  5. package/actions/dist/xstate-actions.umd.min.js.map +1 -1
  6. package/actors/dist/xstate-actors.cjs.js +1 -1
  7. package/actors/dist/xstate-actors.development.cjs.js +1 -1
  8. package/actors/dist/xstate-actors.development.esm.js +1 -1
  9. package/actors/dist/xstate-actors.esm.js +1 -1
  10. package/actors/dist/xstate-actors.umd.min.js +1 -1
  11. package/actors/dist/xstate-actors.umd.min.js.map +1 -1
  12. package/dist/{actions-5fb9f10d.cjs.js → actions-069d9805.cjs.js} +311 -311
  13. package/dist/{actions-4d6514d2.esm.js → actions-a8a9433c.esm.js} +311 -311
  14. package/dist/{actions-13190b25.development.esm.js → actions-b299d008.development.esm.js} +311 -311
  15. package/dist/{actions-40bd643f.development.cjs.js → actions-d1c41ed3.development.cjs.js} +311 -311
  16. package/dist/declarations/src/Machine.d.ts +2 -2
  17. package/dist/declarations/src/State.d.ts +15 -4
  18. package/dist/declarations/src/StateMachine.d.ts +16 -16
  19. package/dist/declarations/src/StateNode.d.ts +4 -4
  20. package/dist/declarations/src/actions/send.d.ts +1 -1
  21. package/dist/declarations/src/actions/stop.d.ts +1 -1
  22. package/dist/declarations/src/actors/callback.d.ts +14 -2
  23. package/dist/declarations/src/actors/index.d.ts +4 -4
  24. package/dist/declarations/src/actors/observable.d.ts +11 -7
  25. package/dist/declarations/src/actors/promise.d.ts +14 -5
  26. package/dist/declarations/src/actors/transition.d.ts +7 -4
  27. package/dist/declarations/src/guards.d.ts +2 -2
  28. package/dist/declarations/src/stateUtils.d.ts +8 -8
  29. package/dist/declarations/src/typegenTypes.d.ts +15 -17
  30. package/dist/declarations/src/types.d.ts +103 -58
  31. package/dist/declarations/src/utils.d.ts +2 -2
  32. package/dist/xstate.cjs.js +2 -3
  33. package/dist/xstate.development.cjs.js +2 -3
  34. package/dist/xstate.development.esm.js +3 -4
  35. package/dist/xstate.esm.js +3 -4
  36. package/dist/xstate.umd.min.js +1 -1
  37. package/dist/xstate.umd.min.js.map +1 -1
  38. package/guards/dist/xstate-guards.cjs.js +1 -1
  39. package/guards/dist/xstate-guards.development.cjs.js +1 -1
  40. package/guards/dist/xstate-guards.development.esm.js +1 -1
  41. package/guards/dist/xstate-guards.esm.js +1 -1
  42. package/guards/dist/xstate-guards.umd.min.js.map +1 -1
  43. package/package.json +1 -1
@@ -1 +1 @@
1
- {"version":3,"file":"xstate-actions.umd.min.js","sources":["../../src/types.ts","../../src/constantPrefixes.ts","../../src/constants.ts","../../src/actions/send.ts","../../src/memo.ts","../../src/actions/cancel.ts","../../src/Mailbox.ts","../../src/symbolObservable.ts","../../src/utils.ts","../../src/actors/index.ts","../../src/dev/index.ts","../../src/interpreter.ts","../../src/system.ts","../../src/guards.ts","../../src/stateUtils.ts","../../src/State.ts","../../src/actions/stop.ts","../../src/actions/log.ts","../../src/spawn.ts","../../src/actions/assign.ts","../../src/actions/raise.ts","../../src/actions/choose.ts","../../src/actions/pure.ts","../../src/actions.ts"],"sourcesContent":["import type { StateNode } from './StateNode.ts';\nimport type { State } from './State.ts';\nimport type { ActorStatus, Clock, Interpreter } from './interpreter.ts';\nimport type { StateMachine } from './StateMachine.ts';\nimport {\n TypegenDisabled,\n ResolveTypegenMeta,\n TypegenConstraint,\n MarkAllImplementationsAsProvided,\n AreAllImplementationsAssumedToBeProvided\n} from './typegenTypes.ts';\nimport { PromiseEvent } from './actors/promise.ts';\n\nexport type AnyFunction = (...args: any[]) => any;\n\ntype ReturnTypeOrValue<T> = T extends AnyFunction ? ReturnType<T> : T;\n\n// https://github.com/microsoft/TypeScript/issues/23182#issuecomment-379091887\nexport type IsNever<T> = [T] extends [never] ? true : false;\n\nexport type Compute<A extends any> = { [K in keyof A]: A[K] } & unknown;\nexport type Prop<T, K> = K extends keyof T ? T[K] : never;\nexport type Values<T> = T[keyof T];\nexport type Merge<M, N> = Omit<M, keyof N> & N;\n// TODO: replace in v5 with:\n// export type IndexByType<T extends { type: string }> = { [E in T as E['type']]: E; };\nexport type IndexByType<T extends { type: string }> = {\n [K in T['type']]: T extends any ? (K extends T['type'] ? T : never) : never;\n};\n\nexport type Equals<A1 extends any, A2 extends any> = (<A>() => A extends A2\n ? true\n : false) extends <A>() => A extends A1 ? true : false\n ? true\n : false;\nexport type IsAny<T> = Equals<T, any>;\nexport type Cast<A, B> = A extends B ? A : B;\nexport type NoInfer<T> = [T][T extends any ? 0 : any];\nexport type LowInfer<T> = T & {};\n\nexport type EventType = string;\nexport type ActionType = string;\nexport type MetaObject = Record<string, any>;\n\nexport type Lazy<T> = () => T;\nexport type MaybeLazy<T> = T | Lazy<T>;\n\n/**\n * The full definition of an event, with a string `type`.\n */\nexport interface EventObject {\n /**\n * The type of event that is sent.\n */\n type: string;\n}\n\nexport interface AnyEventObject extends EventObject {\n [key: string]: any;\n}\n\nexport interface ParameterizedObject {\n type: string;\n params?: Record<string, any>;\n}\n\nexport interface UnifiedArg<\n TContext extends MachineContext,\n TEvent extends EventObject\n> {\n context: TContext;\n event: TEvent;\n self: ActorRef<TEvent>;\n system: ActorSystem<any>;\n}\n\nexport type MachineContext = Record<string, any>;\n\nexport interface ActionArgs<\n TContext extends MachineContext,\n TEvent extends EventObject,\n TAction extends ParameterizedObject = ParameterizedObject\n> extends UnifiedArg<TContext, TEvent> {\n action: TAction;\n}\n\n// TODO: do not accept machines without all implementations\n// we should also accept a raw machine as actor logic here\n// or just make machine actor logic\nexport type Spawner = <T extends ActorLogic<any, any> | string>( // TODO: read string from machine logic keys\n logic: T,\n options?: Partial<{\n id: string;\n systemId?: string;\n input: any;\n }>\n) => T extends ActorLogic<\n infer TActorEvent,\n infer TActorEmitted,\n infer _,\n infer __,\n infer ___\n>\n ? ActorRef<TActorEvent, TActorEmitted>\n : ActorRef<any, any>; // TODO: narrow this to logic from machine\n\nexport interface AssignArgs<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject\n> extends ActionArgs<TContext, TExpressionEvent> {\n spawn: Spawner;\n}\n\nexport type ActionFunction<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TEvent extends EventObject,\n TAction extends ParameterizedObject = ParameterizedObject\n> = {\n (args: ActionArgs<TContext, TExpressionEvent, TAction>): void;\n _out_TEvent?: TEvent;\n};\n\nexport interface ChooseBranch<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TEvent extends EventObject = TExpressionEvent\n> {\n guard?: GuardConfig<TContext, TExpressionEvent>;\n actions: Actions<TContext, TExpressionEvent, TEvent>;\n}\n\nexport type Action<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TEvent extends EventObject = TExpressionEvent\n> =\n | ActionType\n | ParameterizedObject\n | ActionFunction<TContext, TExpressionEvent, TEvent, ParameterizedObject>;\n\nexport type Actions<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TEvent extends EventObject = TExpressionEvent\n> = SingleOrArray<Action<TContext, TExpressionEvent, TEvent>>;\n\nexport type StateKey = string | AnyState;\n\nexport interface StateValueMap {\n [key: string]: StateValue;\n}\n\n/**\n * The string or object representing the state value relative to the parent state node.\n *\n * - For a child atomic state node, this is a string, e.g., `\"pending\"`.\n * - For complex state nodes, this is an object, e.g., `{ success: \"someChildState\" }`.\n */\nexport type StateValue = string | StateValueMap;\n\nexport type GuardPredicate<\n TContext extends MachineContext,\n TEvent extends EventObject\n> = (\n args: {\n context: TContext;\n event: TEvent;\n } & GuardArgs<TContext, TEvent>\n) => boolean;\n\nexport interface DefaultGuardObject<\n TContext extends MachineContext,\n TEvent extends EventObject\n> extends ParameterizedObject {\n /**\n * Nested guards\n */\n children?: Array<GuardObject<TContext, TEvent>>;\n predicate?: GuardPredicate<TContext, TEvent>;\n}\n\nexport type GuardEvaluator<\n TContext extends MachineContext,\n TEvent extends EventObject\n> = (\n guard: GuardDefinition<TContext, TEvent>,\n context: TContext,\n event: TEvent,\n state: State<TContext, TEvent>\n) => boolean;\n\nexport interface GuardArgs<\n TContext extends MachineContext,\n TEvent extends EventObject\n> {\n state: State<TContext, TEvent, any>;\n guard: GuardDefinition<TContext, TEvent>;\n evaluate: GuardEvaluator<TContext, TEvent>;\n}\n\nexport type GuardConfig<\n TContext extends MachineContext,\n TEvent extends EventObject\n> = string | GuardPredicate<TContext, TEvent> | GuardObject<TContext, TEvent>;\n\nexport type GuardObject<\n TContext extends MachineContext,\n TEvent extends EventObject\n> = BooleanGuardObject<TContext, TEvent> | DefaultGuardObject<TContext, TEvent>;\n\nexport interface GuardDefinition<\n TContext extends MachineContext,\n TEvent extends EventObject\n> {\n type: string;\n children?: Array<GuardDefinition<TContext, TEvent>>;\n predicate?: GuardPredicate<TContext, TEvent>;\n params: { [key: string]: any };\n}\n\nexport interface BooleanGuardObject<\n TContext extends MachineContext,\n TEvent extends EventObject\n> extends ParameterizedObject {\n type: 'xstate.boolean';\n children: Array<GuardConfig<TContext, TEvent>>;\n params: {\n op: 'and' | 'or' | 'not';\n };\n predicate: undefined;\n}\n\nexport interface BooleanGuardDefinition<\n TContext extends MachineContext,\n TEvent extends EventObject\n> extends GuardDefinition<TContext, TEvent> {\n type: 'xstate.boolean';\n params: {\n op: 'and' | 'or' | 'not';\n };\n}\n\nexport type TransitionTarget = SingleOrArray<string>;\n\nexport interface TransitionConfig<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TEvent extends EventObject = TExpressionEvent,\n TAction extends ParameterizedObject = ParameterizedObject\n> {\n guard?: GuardConfig<TContext, TExpressionEvent>;\n actions?: Actions<TContext, TExpressionEvent, TEvent>;\n reenter?: boolean;\n target?: TransitionTarget | undefined;\n meta?: Record<string, any>;\n description?: string;\n}\n\nexport interface TargetTransitionConfig<\n TContext extends MachineContext,\n TEvent extends EventObject\n> extends TransitionConfig<TContext, TEvent> {\n target: TransitionTarget; // TODO: just make this non-optional\n}\n\nexport type ConditionalTransitionConfig<\n TContext extends MachineContext,\n TEvent extends EventObject = EventObject\n> = Array<TransitionConfig<TContext, TEvent>>;\n\nexport interface InitialTransitionConfig<\n TContext extends MachineContext,\n TEvent extends EventObject\n> extends TransitionConfig<TContext, TEvent> {\n guard?: never;\n target: TransitionTarget;\n}\n\nexport type Transition<\n TContext extends MachineContext,\n TEvent extends EventObject = EventObject\n> =\n | string\n | TransitionConfig<TContext, TEvent>\n | ConditionalTransitionConfig<TContext, TEvent>;\n\ntype ExtractWithSimpleSupport<T extends { type: string }> = T extends any\n ? { type: T['type'] } extends T\n ? T\n : never\n : never;\n\nexport type Receiver<TEvent extends EventObject> = (\n listener: {\n bivarianceHack(event: TEvent): void;\n }['bivarianceHack']\n) => void;\n\nexport type InvokeCallback<\n TEvent extends EventObject = AnyEventObject,\n TSentEvent extends EventObject = AnyEventObject\n> = (\n sendBack: (event: TSentEvent) => void,\n onReceive: Receiver<TEvent>,\n { input, system }: { input: any; system: AnyActorSystem }\n) => (() => void) | Promise<any> | void;\n\nexport interface InvokeMeta {\n src: string;\n meta: MetaObject | undefined;\n}\n\nexport interface InvokeDefinition<\n TContext extends MachineContext,\n TEvent extends EventObject\n> {\n id: string;\n\n systemId: string | undefined;\n /**\n * The source of the actor logic to be invoked\n */\n src: string;\n\n input?: Mapper<TContext, TEvent, any> | any;\n /**\n * The transition to take upon the invoked child machine reaching its final top-level state.\n */\n onDone?:\n | string\n | SingleOrArray<TransitionConfig<TContext, DoneInvokeEvent<any>>>;\n /**\n * The transition to take upon the invoked child machine sending an error event.\n */\n onError?: string | SingleOrArray<TransitionConfig<TContext, ErrorEvent<any>>>;\n\n onSnapshot?:\n | string\n | SingleOrArray<TransitionConfig<TContext, SnapshotEvent<any>>>;\n\n toJSON: () => Omit<\n InvokeDefinition<TContext, TEvent>,\n 'onDone' | 'onError' | 'toJSON'\n >;\n meta: MetaObject | undefined;\n}\n\nexport interface Delay {\n id: string;\n /**\n * The time to delay the event, in milliseconds.\n */\n delay: number;\n}\n\nexport type DelayedTransitions<\n TContext extends MachineContext,\n TEvent extends EventObject\n> =\n | Record<\n string | number,\n string | SingleOrArray<TransitionConfig<TContext, TEvent>>\n >\n | Array<\n TransitionConfig<TContext, TEvent> & {\n delay:\n | number\n | string\n | ((args: UnifiedArg<TContext, TEvent>) => number);\n }\n >;\n\nexport type StateTypes =\n | 'atomic'\n | 'compound'\n | 'parallel'\n | 'final'\n | 'history'\n | string; // TODO: remove once TS fixes this type-widening issue\n\nexport type SingleOrArray<T> = T[] | T;\n\nexport type StateNodesConfig<\n TContext extends MachineContext,\n TEvent extends EventObject\n> = {\n [K in string]: StateNode<TContext, TEvent>;\n};\n\nexport type StatesConfig<\n TContext extends MachineContext,\n TEvent extends EventObject,\n TAction extends ParameterizedObject = ParameterizedObject\n> = {\n [K in string]: StateNodeConfig<TContext, TEvent, TAction>;\n};\n\nexport type StatesDefinition<\n TContext extends MachineContext,\n TEvent extends EventObject\n> = {\n [K in string]: StateNodeDefinition<TContext, TEvent>;\n};\n\nexport type TransitionConfigTarget = string | undefined;\n\nexport type TransitionConfigOrTarget<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TEvent extends EventObject = TExpressionEvent\n> = SingleOrArray<\n TransitionConfigTarget | TransitionConfig<TContext, TExpressionEvent, TEvent>\n>;\n\nexport type TransitionsConfig<\n TContext extends MachineContext,\n TEvent extends EventObject\n> = {\n // TODO: this doesn't support partial descriptors\n [K in TEvent['type'] | '*']?: K extends '*'\n ? TransitionConfigOrTarget<TContext, TEvent>\n : TransitionConfigOrTarget<TContext, ExtractEvent<TEvent, K>, TEvent>;\n};\n\nexport interface InvokeConfig<\n TContext extends MachineContext,\n TEvent extends EventObject\n> {\n /**\n * The unique identifier for the invoked machine. If not specified, this\n * will be the machine's own `id`, or the URL (from `src`).\n */\n id?: string;\n\n systemId?: string;\n /**\n * The source of the machine to be invoked, or the machine itself.\n */\n src: string | ActorLogic<any, any>; // TODO: fix types\n\n input?: Mapper<TContext, TEvent, any> | any;\n /**\n * The transition to take upon the invoked child machine reaching its final top-level state.\n */\n onDone?:\n | string\n | SingleOrArray<\n TransitionConfigOrTarget<TContext, DoneInvokeEvent<any>, TEvent>\n >;\n /**\n * The transition to take upon the invoked child machine sending an error event.\n */\n onError?:\n | string\n | SingleOrArray<\n TransitionConfigOrTarget<TContext, ErrorEvent<any>, TEvent>\n >;\n\n onSnapshot?:\n | string\n | SingleOrArray<\n TransitionConfigOrTarget<TContext, SnapshotEvent<any>, TEvent>\n >;\n /**\n * Meta data related to this invocation\n */\n meta?: MetaObject;\n}\n\nexport interface StateNodeConfig<\n TContext extends MachineContext,\n TEvent extends EventObject,\n TAction extends ParameterizedObject = ParameterizedObject\n> {\n /**\n * The initial state transition.\n */\n initial?:\n | InitialTransitionConfig<TContext, TEvent>\n | SingleOrArray<string>\n | undefined;\n /**\n * The type of this state node:\n *\n * - `'atomic'` - no child state nodes\n * - `'compound'` - nested child state nodes (XOR)\n * - `'parallel'` - orthogonal nested child state nodes (AND)\n * - `'history'` - history state node\n * - `'final'` - final state node\n */\n type?: 'atomic' | 'compound' | 'parallel' | 'final' | 'history';\n /**\n * Indicates whether the state node is a history state node, and what\n * type of history:\n * shallow, deep, true (shallow), false (none), undefined (none)\n */\n history?: 'shallow' | 'deep' | boolean | undefined;\n /**\n * The mapping of state node keys to their state node configurations (recursive).\n */\n states?: StatesConfig<TContext, TEvent, TAction> | undefined;\n /**\n * The services to invoke upon entering this state node. These services will be stopped upon exiting this state node.\n */\n invoke?: SingleOrArray<string | InvokeConfig<TContext, TEvent>>;\n /**\n * The mapping of event types to their potential transition(s).\n */\n on?: TransitionsConfig<TContext, TEvent>;\n /**\n * The action(s) to be executed upon entering the state node.\n */\n entry?: Actions<TContext, TEvent, TEvent>;\n /**\n * The action(s) to be executed upon exiting the state node.\n */\n exit?: Actions<TContext, TEvent, TEvent>;\n /**\n * The potential transition(s) to be taken upon reaching a final child state node.\n *\n * This is equivalent to defining a `[done(id)]` transition on this state node's `on` property.\n */\n onDone?:\n | string\n | SingleOrArray<TransitionConfig<TContext, DoneEventObject>>\n | undefined;\n /**\n * The mapping (or array) of delays (in milliseconds) to their potential transition(s).\n * The delayed transitions are taken after the specified delay in an interpreter.\n */\n after?: DelayedTransitions<TContext, TEvent>;\n\n /**\n * An eventless transition that is always taken when this state node is active.\n */\n always?: TransitionConfigOrTarget<TContext, TEvent>;\n /**\n * @private\n */\n parent?: StateNode<TContext, TEvent>;\n /**\n * The meta data associated with this state node, which will be returned in State instances.\n */\n meta?: any;\n /**\n * The output data sent with the \"done.state._id_\" event if this is a final state node.\n *\n * The output data will be evaluated with the current `context` and placed on the `.data` property\n * of the event.\n */\n output?:\n | Mapper<TContext, TEvent, any>\n | PropertyMapper<TContext, TEvent, any>;\n /**\n * The unique ID of the state node, which can be referenced as a transition target via the\n * `#id` syntax.\n */\n id?: string | undefined;\n /**\n * The order this state node appears. Corresponds to the implicit document order.\n */\n order?: number;\n\n /**\n * The tags for this state node, which are accumulated into the `state.tags` property.\n */\n tags?: SingleOrArray<string>;\n /**\n * A text description of the state node\n */\n description?: string;\n\n /**\n * A default target for a history state\n */\n target?: string;\n}\n\nexport interface StateNodeDefinition<\n TContext extends MachineContext,\n TEvent extends EventObject\n> {\n id: string;\n version?: string | undefined;\n key: string;\n type: 'atomic' | 'compound' | 'parallel' | 'final' | 'history';\n initial: InitialTransitionDefinition<TContext, TEvent> | undefined;\n history: boolean | 'shallow' | 'deep' | undefined;\n states: StatesDefinition<TContext, TEvent>;\n on: TransitionDefinitionMap<TContext, TEvent>;\n transitions: Array<TransitionDefinition<TContext, TEvent>>;\n // TODO: establish what a definition really is\n entry: Action<any, any, any>[];\n exit: Action<any, any, any>[];\n meta: any;\n order: number;\n output?: FinalStateNodeConfig<TContext, TEvent>['output'];\n invoke: Array<InvokeDefinition<TContext, TEvent>>;\n description?: string;\n tags: string[];\n}\n\nexport interface StateMachineDefinition<\n TContext extends MachineContext,\n TEvent extends EventObject\n> extends StateNodeDefinition<TContext, TEvent> {}\n\nexport type AnyStateNode = StateNode<any, any>;\n\nexport type AnyStateNodeDefinition = StateNodeDefinition<any, any>;\n\nexport type AnyState = State<any, any, any>;\n\nexport type AnyStateMachine = StateMachine<any, any, any, any, any>;\n\nexport type AnyStateConfig = StateConfig<any, AnyEventObject>;\n\nexport interface AtomicStateNodeConfig<\n TContext extends MachineContext,\n TEvent extends EventObject\n> extends StateNodeConfig<TContext, TEvent> {\n initial?: undefined;\n parallel?: false | undefined;\n states?: undefined;\n onDone?: undefined;\n}\n\nexport interface HistoryStateNodeConfig<\n TContext extends MachineContext,\n TEvent extends EventObject\n> extends AtomicStateNodeConfig<TContext, TEvent> {\n history: 'shallow' | 'deep' | true;\n target: string | undefined;\n}\n\nexport interface FinalStateNodeConfig<\n TContext extends MachineContext,\n TEvent extends EventObject\n> extends AtomicStateNodeConfig<TContext, TEvent> {\n type: 'final';\n /**\n * The data to be sent with the \"done.state.<id>\" event. The data can be\n * static or dynamic (based on assigners).\n */\n output?:\n | Mapper<TContext, TEvent, any>\n | PropertyMapper<TContext, TEvent, any>;\n}\n\nexport type SimpleOrStateNodeConfig<\n TContext extends MachineContext,\n TEvent extends EventObject\n> = AtomicStateNodeConfig<TContext, TEvent> | StateNodeConfig<TContext, TEvent>;\n\nexport type ActionFunctionMap<\n TContext extends MachineContext,\n TEvent extends EventObject,\n TAction extends ParameterizedObject = ParameterizedObject\n> = {\n [K in TAction['type']]?: ActionFunction<\n TContext,\n TEvent,\n TEvent,\n TAction extends { type: K } ? TAction : never\n >;\n};\n\nexport type DelayFunctionMap<\n TContext extends MachineContext,\n TEvent extends EventObject\n> = Record<string, DelayConfig<TContext, TEvent>>;\n\nexport type DelayConfig<\n TContext extends MachineContext,\n TEvent extends EventObject\n> = number | DelayExpr<TContext, TEvent>;\n\n// TODO: possibly refactor this somehow, use even a simpler type, and maybe even make `machine.options` private or something\nexport interface MachineImplementationsSimplified<\n TContext extends MachineContext,\n TEvent extends EventObject,\n TAction extends ParameterizedObject = ParameterizedObject\n> {\n guards: Record<string, GuardPredicate<TContext, TEvent>>;\n actions: ActionFunctionMap<TContext, TEvent, TAction>;\n actors: Record<\n string,\n | AnyActorLogic\n | { src: AnyActorLogic; input: Mapper<TContext, TEvent, any> | any }\n >;\n delays: DelayFunctionMap<TContext, TEvent>;\n}\n\ntype MachineImplementationsActions<\n TContext extends MachineContext,\n TResolvedTypesMeta,\n TEventsCausingActions = Prop<\n Prop<TResolvedTypesMeta, 'resolved'>,\n 'eventsCausingActions'\n >,\n TIndexedEvents = Prop<Prop<TResolvedTypesMeta, 'resolved'>, 'indexedEvents'>\n> = {\n [K in keyof TEventsCausingActions]?: ActionFunction<\n TContext,\n Cast<Prop<TIndexedEvents, TEventsCausingActions[K]>, EventObject>,\n Cast<Prop<TIndexedEvents, keyof TIndexedEvents>, EventObject>,\n ParameterizedObject // TODO: when bringing back parametrized actions this should accept something like `Cast<Prop<TIndexedActions, K>, ParameterizedObject>`\n >;\n};\n\ntype MachineImplementationsDelays<\n TContext extends MachineContext,\n TResolvedTypesMeta,\n TEventsCausingDelays = Prop<\n Prop<TResolvedTypesMeta, 'resolved'>,\n 'eventsCausingDelays'\n >,\n TIndexedEvents = Prop<Prop<TResolvedTypesMeta, 'resolved'>, 'indexedEvents'>\n> = {\n [K in keyof TEventsCausingDelays]?: DelayConfig<\n TContext,\n Cast<Prop<TIndexedEvents, TEventsCausingDelays[K]>, EventObject>\n >;\n};\n\ntype MachineImplementationsGuards<\n TContext extends MachineContext,\n TResolvedTypesMeta,\n TEventsCausingGuards = Prop<\n Prop<TResolvedTypesMeta, 'resolved'>,\n 'eventsCausingGuards'\n >,\n TIndexedEvents = Prop<Prop<TResolvedTypesMeta, 'resolved'>, 'indexedEvents'>\n> = {\n [K in keyof TEventsCausingGuards]?:\n | GuardPredicate<\n TContext,\n Cast<Prop<TIndexedEvents, TEventsCausingGuards[K]>, EventObject>\n >\n | GuardConfig<\n TContext,\n Cast<Prop<TIndexedEvents, TEventsCausingGuards[K]>, EventObject>\n >;\n};\n\ntype MachineImplementationsActors<\n TContext extends MachineContext,\n TResolvedTypesMeta,\n TEventsCausingActors = Prop<\n Prop<TResolvedTypesMeta, 'resolved'>,\n 'eventsCausingActors'\n >,\n TIndexedEvents = Prop<Prop<TResolvedTypesMeta, 'resolved'>, 'indexedEvents'>,\n _TInvokeSrcNameMap = Prop<\n Prop<TResolvedTypesMeta, 'resolved'>,\n 'invokeSrcNameMap'\n >\n> = {\n // TODO: this should require `{ src, input }` for required inputs\n [K in keyof TEventsCausingActors]?:\n | AnyActorLogic\n | {\n src: AnyActorLogic;\n input:\n | Mapper<\n TContext,\n Cast<Prop<TIndexedEvents, TEventsCausingActors[K]>, EventObject>,\n any\n >\n | any;\n };\n};\n\ntype MakeKeysRequired<T extends string> = { [K in T]: unknown };\n\ntype MaybeMakeMissingImplementationsRequired<\n TImplementationType,\n TMissingImplementationsForType,\n TRequireMissingImplementations\n> = TRequireMissingImplementations extends true\n ? IsNever<TMissingImplementationsForType> extends true\n ? {}\n : {\n [K in Cast<TImplementationType, string>]: MakeKeysRequired<\n Cast<TMissingImplementationsForType, string>\n >;\n }\n : {};\n\ntype GenerateActionsImplementationsPart<\n TContext extends MachineContext,\n TResolvedTypesMeta,\n TRequireMissingImplementations,\n TMissingImplementations\n> = Compute<\n MaybeMakeMissingImplementationsRequired<\n 'actions',\n Prop<TMissingImplementations, 'actions'>,\n TRequireMissingImplementations\n > & {\n actions?: MachineImplementationsActions<TContext, TResolvedTypesMeta>;\n }\n>;\n\ntype GenerateActorsImplementationsPart<\n TContext extends MachineContext,\n TResolvedTypesMeta,\n TRequireMissingImplementations,\n TMissingImplementations\n> = Compute<\n MaybeMakeMissingImplementationsRequired<\n 'actors',\n Prop<TMissingImplementations, 'actors'>,\n TRequireMissingImplementations\n > & {\n actors?: MachineImplementationsActors<TContext, TResolvedTypesMeta>;\n }\n>;\n\ntype GenerateDelaysImplementationsPart<\n TContext extends MachineContext,\n TResolvedTypesMeta,\n TRequireMissingImplementations,\n TMissingImplementations\n> = Compute<\n MaybeMakeMissingImplementationsRequired<\n 'delays',\n Prop<TMissingImplementations, 'delays'>,\n TRequireMissingImplementations\n > & {\n delays?: MachineImplementationsDelays<TContext, TResolvedTypesMeta>;\n }\n>;\n\ntype GenerateGuardsImplementationsPart<\n TContext extends MachineContext,\n TResolvedTypesMeta,\n TRequireMissingImplementations,\n TMissingImplementations\n> = Compute<\n MaybeMakeMissingImplementationsRequired<\n 'guards',\n Prop<TMissingImplementations, 'guards'>,\n TRequireMissingImplementations\n > & {\n guards?: MachineImplementationsGuards<TContext, TResolvedTypesMeta>;\n }\n>;\n\nexport type InternalMachineImplementations<\n TContext extends MachineContext,\n _TEvent extends EventObject,\n TResolvedTypesMeta,\n TRequireMissingImplementations extends boolean = false,\n TMissingImplementations = Prop<\n Prop<TResolvedTypesMeta, 'resolved'>,\n 'missingImplementations'\n >\n> = GenerateActionsImplementationsPart<\n TContext,\n TResolvedTypesMeta,\n TRequireMissingImplementations,\n TMissingImplementations\n> &\n GenerateActorsImplementationsPart<\n TContext,\n TResolvedTypesMeta,\n TRequireMissingImplementations,\n TMissingImplementations\n > &\n GenerateDelaysImplementationsPart<\n TContext,\n TResolvedTypesMeta,\n TRequireMissingImplementations,\n TMissingImplementations\n > &\n GenerateGuardsImplementationsPart<\n TContext,\n TResolvedTypesMeta,\n TRequireMissingImplementations,\n TMissingImplementations\n >;\n\nexport type MachineImplementations<\n TContext extends MachineContext,\n TEvent extends EventObject,\n TAction extends ParameterizedObject = ParameterizedObject,\n TActorMap extends ActorMap = ActorMap,\n TTypesMeta extends TypegenConstraint = TypegenDisabled\n> = InternalMachineImplementations<\n TContext,\n TEvent,\n ResolveTypegenMeta<TTypesMeta, TEvent, TAction, TActorMap>\n>;\n\ntype InitialContext<TContext extends MachineContext> =\n | TContext\n | ContextFactory<TContext>;\n\nexport type ContextFactory<TContext extends MachineContext> = ({\n spawn,\n input\n}: {\n spawn: Spawner;\n input: any; // TODO: fix\n}) => TContext;\n\nexport interface MachineConfig<\n TContext extends MachineContext,\n TEvent extends EventObject,\n TAction extends ParameterizedObject = ParameterizedObject,\n TActorMap extends ActorMap = ActorMap,\n TTypesMeta = TypegenDisabled\n> extends StateNodeConfig<NoInfer<TContext>, NoInfer<TEvent>, TAction> {\n /**\n * The initial context (extended state)\n */\n context?: InitialContext<LowInfer<TContext>>;\n /**\n * The machine's own version.\n */\n version?: string;\n types?: MachineTypes<TContext, TEvent, TActorMap, TTypesMeta>;\n}\n\nexport type ActorMap = Record<string, { output: any }>;\nexport interface MachineTypes<\n TContext extends MachineContext,\n TEvent extends EventObject,\n TActorMap extends ActorMap = ActorMap,\n TTypesMeta = TypegenDisabled\n> {\n context?: TContext;\n actions?: { type: string; [key: string]: any };\n actors?: TActorMap;\n events?: TEvent;\n guards?: { type: string; [key: string]: any };\n typegen?: TTypesMeta;\n}\n\nexport interface HistoryStateNode<TContext extends MachineContext>\n extends StateNode<TContext> {\n history: 'shallow' | 'deep';\n target: string | undefined;\n}\n\nexport type HistoryValue<\n TContext extends MachineContext,\n TEvent extends EventObject\n> = Record<string, Array<StateNode<TContext, TEvent>>>;\n\nexport type AnyHistoryValue = HistoryValue<any, any>;\n\nexport type StateFrom<\n T extends AnyStateMachine | ((...args: any[]) => AnyStateMachine)\n> = T extends AnyStateMachine\n ? ReturnType<T['transition']>\n : T extends (...args: any[]) => AnyStateMachine\n ? ReturnType<ReturnType<T>['transition']>\n : never;\n\nexport type Transitions<\n TContext extends MachineContext,\n TEvent extends EventObject\n> = Array<TransitionDefinition<TContext, TEvent>>;\n\nexport enum ConstantPrefix {\n After = 'xstate.after',\n DoneState = 'done.state',\n DoneInvoke = 'done.invoke',\n ErrorExecution = 'error.execution',\n ErrorCommunication = 'error.communication',\n ErrorPlatform = 'error.platform',\n ErrorCustom = 'xstate.error'\n}\n\nexport interface DoneInvokeEvent<TData> extends EventObject {\n type: `done.invoke.${string}`;\n output: TData;\n}\n\nexport interface ErrorEvent<TErrorData> {\n type: `error.${string}`;\n data: TErrorData;\n}\n\nexport interface SnapshotEvent<TData> {\n type: `xstate.snapshot.${string}`;\n data: TData;\n}\n\nexport interface ErrorExecutionEvent extends EventObject {\n src: string;\n type: ConstantPrefix.ErrorExecution;\n data: any;\n}\n\nexport interface ErrorPlatformEvent extends EventObject {\n data: any;\n}\n\nexport interface DoneEventObject extends EventObject {\n output?: any;\n toString(): string;\n}\n\nexport type DoneEvent = DoneEventObject & string;\n\nexport type DelayExpr<\n TContext extends MachineContext,\n TEvent extends EventObject\n> = (args: UnifiedArg<TContext, TEvent>) => number;\n\nexport type LogExpr<\n TContext extends MachineContext,\n TEvent extends EventObject\n> = (args: UnifiedArg<TContext, TEvent>) => unknown;\n\nexport type SendExpr<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TSentEvent extends EventObject = AnyEventObject\n> = (args: UnifiedArg<TContext, TExpressionEvent>) => TSentEvent;\n\nexport enum SpecialTargets {\n Parent = '#_parent',\n Internal = '#_internal'\n}\n\nexport interface SendToActionOptions<\n TContext extends MachineContext,\n TEvent extends EventObject\n> extends RaiseActionOptions<TContext, TEvent> {}\n\nexport interface RaiseActionOptions<\n TContext extends MachineContext,\n TEvent extends EventObject\n> {\n id?: string;\n delay?: number | string | DelayExpr<TContext, TEvent>;\n}\n\nexport interface RaiseActionParams<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TEvent extends EventObject\n> extends RaiseActionOptions<TContext, TExpressionEvent> {\n event: TEvent | SendExpr<TContext, TExpressionEvent, TEvent>;\n}\n\nexport interface SendToActionParams<\n TContext extends MachineContext,\n TEvent extends EventObject,\n TSentEvent extends EventObject = EventObject\n> extends SendToActionOptions<TContext, TEvent> {\n event: TSentEvent | SendExpr<TContext, TEvent, TSentEvent>;\n}\n\nexport type Assigner<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject\n> = (args: AssignArgs<TContext, TExpressionEvent>) => Partial<TContext>;\n\nexport type PartialAssigner<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TKey extends keyof TContext\n> = (args: AssignArgs<TContext, TExpressionEvent>) => TContext[TKey];\n\nexport type PropertyAssigner<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject\n> = {\n [K in keyof TContext]?:\n | PartialAssigner<TContext, TExpressionEvent, K>\n | TContext[K];\n};\n\nexport type Mapper<\n TContext extends MachineContext,\n TEvent extends EventObject,\n TParams extends {}\n> = (args: { context: TContext; event: TEvent }) => TParams;\n\nexport type PropertyMapper<\n TContext extends MachineContext,\n TEvent extends EventObject,\n TParams extends {}\n> = {\n [K in keyof TParams]?:\n | ((args: { context: TContext; event: TEvent }) => TParams[K])\n | TParams[K];\n};\n\nexport interface TransitionDefinition<\n TContext extends MachineContext,\n TEvent extends EventObject\n> extends Omit<TransitionConfig<TContext, TEvent>, 'target'> {\n target: Array<StateNode<TContext, TEvent>> | undefined;\n source: StateNode<TContext, TEvent>;\n actions: Action<any, any, any>[];\n reenter: boolean;\n guard?: GuardDefinition<TContext, TEvent>;\n eventType: TEvent['type'] | '*';\n toJSON: () => {\n target: string[] | undefined;\n source: string;\n actions: Action<any, any, any>[];\n guard?: GuardDefinition<TContext, TEvent>;\n eventType: TEvent['type'] | '*';\n meta?: Record<string, any>;\n };\n}\n\nexport type AnyTransitionDefinition = TransitionDefinition<any, any>;\n\nexport interface InitialTransitionDefinition<\n TContext extends MachineContext,\n TEvent extends EventObject\n> extends TransitionDefinition<TContext, TEvent> {\n target: Array<StateNode<TContext, TEvent>>;\n guard?: never;\n}\n\nexport type TransitionDefinitionMap<\n TContext extends MachineContext,\n TEvent extends EventObject\n> = {\n [K in TEvent['type'] | '*']: Array<\n TransitionDefinition<\n TContext,\n K extends TEvent['type'] ? Extract<TEvent, { type: K }> : EventObject\n >\n >;\n};\n\nexport interface DelayedTransitionDefinition<\n TContext extends MachineContext,\n TEvent extends EventObject\n> extends TransitionDefinition<TContext, TEvent> {\n delay: number | string | DelayExpr<TContext, TEvent>;\n}\n\nexport interface Edge<\n TContext extends MachineContext,\n TEvent extends EventObject,\n TEventType extends TEvent['type'] = string\n> {\n event: TEventType;\n source: StateNode<TContext, TEvent>;\n target: StateNode<TContext, TEvent>;\n cond?: GuardConfig<TContext, TEvent & { type: TEventType }>;\n actions: Array<Action<TContext, TEvent>>;\n meta?: MetaObject;\n transition: TransitionDefinition<TContext, TEvent>;\n}\nexport interface NodesAndEdges<\n TContext extends MachineContext,\n TEvent extends EventObject\n> {\n nodes: StateNode[];\n edges: Array<Edge<TContext, TEvent, TEvent['type']>>;\n}\n\nexport interface Segment<\n TContext extends MachineContext,\n TEvent extends EventObject\n> {\n /**\n * From state.\n */\n state: State<TContext, TEvent>;\n /**\n * Event from state.\n */\n event: TEvent;\n}\n\nexport interface StateLike<TContext extends MachineContext> {\n value: StateValue;\n context: TContext;\n event: EventObject;\n}\n\nexport interface StateConfig<\n TContext extends MachineContext,\n TEvent extends EventObject\n> {\n value: StateValue;\n context: TContext;\n historyValue?: HistoryValue<TContext, TEvent>;\n meta?: any;\n configuration?: Array<StateNode<TContext, TEvent>>;\n children: Record<string, ActorRef<any>>;\n done?: boolean;\n output?: any;\n tags?: Set<string>;\n machine?: StateMachine<TContext, TEvent, any, any, any>;\n _internalQueue?: Array<TEvent>;\n}\n\nexport interface InterpreterOptions<_TActorLogic extends AnyActorLogic> {\n /**\n * Whether state actions should be executed immediately upon transition. Defaults to `true`.\n */\n execute?: boolean;\n clock?: Clock;\n logger?: (...args: any[]) => void;\n parent?: ActorRef<any>;\n /**\n * If `true`, defers processing of sent events until the service\n * is initialized (`.start()`). Otherwise, an error will be thrown\n * for events sent to an uninitialized service.\n *\n * Default: `true`\n */\n deferEvents?: boolean;\n /**\n * The custom `id` for referencing this service.\n */\n id?: string;\n /**\n * If `true`, states and events will be logged to Redux DevTools.\n *\n * Default: `false`\n */\n devTools?: boolean | DevToolsAdapter; // TODO: add enhancer options\n\n sync?: boolean;\n\n /**\n * The system ID to register this actor under\n */\n systemId?: string;\n /**\n * The input data to pass to the actor.\n */\n input?: any;\n\n // state?:\n // | PersistedStateFrom<TActorLogic>\n // | InternalStateFrom<TActorLogic>;\n state?: any;\n\n /**\n * The source definition.\n */\n src?: string;\n}\n\nexport type AnyInterpreter = Interpreter<any, any>;\n\n// Based on RxJS types\nexport type Observer<T> = {\n next?: (value: T) => void;\n error?: (err: any) => void;\n complete?: () => void;\n};\n\nexport interface Subscription {\n unsubscribe(): void;\n}\n\nexport interface InteropObservable<T> {\n [Symbol.observable]: () => InteropSubscribable<T>;\n}\n\nexport interface InteropSubscribable<T> {\n subscribe(observer: Observer<T>): Subscription;\n}\n\nexport interface Subscribable<T> extends InteropSubscribable<T> {\n subscribe(observer: Observer<T>): Subscription;\n subscribe(\n next: (value: T) => void,\n error?: (error: any) => void,\n complete?: () => void\n ): Subscription;\n}\n\nexport type ExtractEvent<\n TEvent extends EventObject,\n TEventType extends TEvent['type']\n> = TEvent extends any\n ? TEventType extends TEvent['type']\n ? TEvent\n : never\n : never;\n\nexport interface BaseActorRef<TEvent extends EventObject> {\n send: (event: TEvent) => void;\n}\n\nexport interface ActorLike<TCurrent, TEvent extends EventObject>\n extends Subscribable<TCurrent> {\n send: (event: TEvent) => void;\n}\n\nexport interface ActorRef<TEvent extends EventObject, TSnapshot = any>\n extends Subscribable<TSnapshot>,\n InteropObservable<TSnapshot> {\n /**\n * The unique identifier for this actor relative to its parent.\n */\n id: string;\n sessionId: string;\n send: (event: TEvent) => void;\n // TODO: should this be optional?\n start?: () => void;\n getSnapshot: () => TSnapshot | undefined;\n // TODO: this should return some sort of TPersistedState, not any\n getPersistedState?: () => any;\n stop: () => void;\n toJSON?: () => any;\n // TODO: figure out how to hide this externally as `sendTo(ctx => ctx.actorRef._parent._parent._parent._parent)` shouldn't be allowed\n _parent?: ActorRef<any, any>;\n system?: ActorSystem<any>;\n status: ActorStatus;\n src?: string;\n}\n\nexport type AnyActorRef = ActorRef<any, any>;\n\nexport type ActorRefFrom<T> = ReturnTypeOrValue<T> extends infer R\n ? R extends StateMachine<\n infer TContext,\n infer TEvent,\n any,\n any,\n infer TResolvedTypesMeta\n >\n ? ActorRef<\n TEvent,\n State<\n TContext,\n TEvent,\n AreAllImplementationsAssumedToBeProvided<TResolvedTypesMeta> extends false\n ? MarkAllImplementationsAsProvided<TResolvedTypesMeta>\n : TResolvedTypesMeta\n >\n >\n : R extends Promise<infer U>\n ? ActorRef<PromiseEvent<U>, U | undefined>\n : R extends ActorLogic<\n infer TEvent,\n infer TSnapshot,\n infer _,\n infer __,\n infer ___\n >\n ? ActorRef<TEvent, TSnapshot>\n : never\n : never;\n\nexport type DevToolsAdapter = (service: AnyInterpreter) => void;\n\nexport type InterpreterFrom<\n T extends AnyStateMachine | ((...args: any[]) => AnyStateMachine)\n> = ReturnTypeOrValue<T> extends StateMachine<\n infer TContext,\n infer TEvent,\n any,\n any,\n infer TResolvedTypesMeta\n>\n ? Interpreter<\n ActorLogic<\n TEvent,\n State<TContext, TEvent, TResolvedTypesMeta>,\n State<TContext, TEvent, TResolvedTypesMeta>,\n PersistedMachineState<State<TContext, TEvent, TResolvedTypesMeta>>\n >\n >\n : never;\n\nexport type MachineImplementationsFrom<\n T extends AnyStateMachine | ((...args: any[]) => AnyStateMachine),\n TRequireMissingImplementations extends boolean = false\n> = ReturnTypeOrValue<T> extends StateMachine<\n infer TContext,\n infer TEvent,\n any,\n any,\n infer TResolvedTypesMeta\n>\n ? InternalMachineImplementations<\n TContext,\n TEvent,\n TResolvedTypesMeta,\n TRequireMissingImplementations\n >\n : never;\n\n// only meant to be used internally for debugging purposes\nexport type __ResolvedTypesMetaFrom<T> = T extends StateMachine<\n any,\n any,\n any,\n infer TResolvedTypesMeta\n>\n ? TResolvedTypesMeta\n : never;\n\nexport type EventOfMachine<TMachine extends AnyStateMachine> =\n TMachine extends StateMachine<any, infer E, any, any, any> ? E : never;\n\nexport interface ActorContext<\n TEvent extends EventObject,\n TSnapshot,\n TSystem extends ActorSystem<any> = ActorSystem<any>\n> {\n self: ActorRef<TEvent, TSnapshot>;\n id: string;\n sessionId: string;\n logger: (...args: any[]) => void;\n defer: (fn: () => void) => void;\n system: TSystem;\n stopChild: (child: AnyActorRef) => void;\n}\n\nexport type AnyActorContext = ActorContext<any, any, any>;\n\nexport interface ActorLogic<\n TEvent extends EventObject,\n TSnapshot = any,\n TInternalState = TSnapshot,\n /**\n * Serialized internal state used for persistence & restoration\n */\n TPersisted = TInternalState,\n TSystem extends ActorSystem<any> = ActorSystem<any>\n> {\n config?: unknown;\n transition: (\n state: TInternalState,\n message: TEvent,\n ctx: ActorContext<TEvent, TSnapshot, TSystem>\n ) => TInternalState;\n getInitialState: (\n actorCtx: ActorContext<TEvent, TSnapshot, any>,\n input: any\n ) => TInternalState;\n restoreState?: (\n persistedState: TPersisted,\n actorCtx: ActorContext<TEvent, TSnapshot>\n ) => TInternalState;\n getSnapshot?: (state: TInternalState) => TSnapshot;\n getStatus?: (state: TInternalState) => { status: string; data?: any };\n start?: (\n state: TInternalState,\n actorCtx: ActorContext<TEvent, TSnapshot>\n ) => void;\n /**\n * @returns Persisted state\n */\n getPersistedState?: (state: TInternalState) => TPersisted;\n}\n\nexport type AnyActorLogic = ActorLogic<any, any, any, any>;\n\nexport type SnapshotFrom<T> = ReturnTypeOrValue<T> extends infer R\n ? R extends ActorRef<infer _, infer TSnapshot>\n ? TSnapshot\n : R extends Interpreter<infer TLogic>\n ? SnapshotFrom<TLogic>\n : R extends StateMachine<\n infer _,\n infer __,\n infer ___,\n infer ____,\n infer _____\n >\n ? StateFrom<R>\n : R extends ActorLogic<\n infer _,\n infer TSnapshot,\n infer __,\n infer ___,\n infer ____\n >\n ? TSnapshot\n : R extends ActorContext<infer _, infer TSnapshot, infer __>\n ? TSnapshot\n : never\n : never;\n\nexport type EventFromLogic<TLogic extends ActorLogic<any, any>> =\n TLogic extends ActorLogic<\n infer TEvent,\n infer _,\n infer __,\n infer ___,\n infer ____\n >\n ? TEvent\n : never;\n\nexport type PersistedStateFrom<TLogic extends ActorLogic<any, any>> =\n TLogic extends ActorLogic<\n infer _TEvent,\n infer _TSnapshot,\n infer _TInternalState,\n infer TPersisted\n >\n ? TPersisted\n : never;\n\nexport type InternalStateFrom<TLogic extends ActorLogic<any, any>> =\n TLogic extends ActorLogic<\n infer _TEvent,\n infer _TSnapshot,\n infer TInternalState,\n infer _TPersisted\n >\n ? TInternalState\n : never;\n\ntype ResolveEventType<T> = ReturnTypeOrValue<T> extends infer R\n ? R extends StateMachine<\n infer _,\n infer TEvent,\n infer __,\n infer ___,\n infer ____\n >\n ? TEvent\n : R extends State<infer _, infer TEvent, infer __>\n ? TEvent\n : R extends ActorRef<infer TEvent, infer _>\n ? TEvent\n : never\n : never;\n\nexport type EventFrom<\n T,\n K extends Prop<TEvent, 'type'> = never,\n TEvent extends EventObject = ResolveEventType<T>\n> = IsNever<K> extends true ? TEvent : ExtractEvent<TEvent, K>;\n\nexport type ContextFrom<T> = ReturnTypeOrValue<T> extends infer R\n ? R extends StateMachine<\n infer TContext,\n infer _,\n infer __,\n infer ___,\n infer ____\n >\n ? TContext\n : R extends State<infer TContext, infer _, infer __>\n ? TContext\n : R extends Interpreter<infer TActorLogic>\n ? TActorLogic extends StateMachine<infer TContext, infer _>\n ? TContext\n : never\n : never\n : never;\n\nexport type InferEvent<E extends EventObject> = {\n [T in E['type']]: { type: T } & Extract<E, { type: T }>;\n}[E['type']];\n\nexport type TODO = any;\n\nexport type StateValueFrom<TMachine extends AnyStateMachine> = Parameters<\n StateFrom<TMachine>['matches']\n>[0];\n\nexport type TagsFrom<TMachine extends AnyStateMachine> = Parameters<\n StateFrom<TMachine>['hasTag']\n>[0];\n\nexport interface ActorSystemInfo {\n actors: Record<string, AnyActorRef>;\n}\n\nexport interface ActorSystem<T extends ActorSystemInfo> {\n _bookId: () => string;\n _register: (sessionId: string, actorRef: AnyActorRef) => string;\n _unregister: (actorRef: AnyActorRef) => void;\n _set: <K extends keyof T['actors']>(key: K, actorRef: T['actors'][K]) => void;\n get: <K extends keyof T['actors']>(key: K) => T['actors'][K] | undefined;\n}\n\nexport type AnyActorSystem = ActorSystem<any>;\n\nexport type PersistedMachineState<TState extends AnyState> = Pick<\n TState,\n 'value' | 'output' | 'context' | 'done' | 'historyValue'\n> & {\n children: {\n [K in keyof TState['children']]: {\n state: any; // TODO: fix (should be state from actorref)\n src?: string;\n };\n };\n};\n","import { ConstantPrefix } from './types.ts';\n\nexport const after = ConstantPrefix.After;\nexport const doneState = ConstantPrefix.DoneState;\nexport const errorExecution = ConstantPrefix.ErrorExecution;\nexport const errorPlatform = ConstantPrefix.ErrorPlatform;\nexport const error = ConstantPrefix.ErrorCustom;\n","export const STATE_DELIMITER = '.';\nexport const TARGETLESS_KEY = '';\nexport const NULL_EVENT = '';\nexport const STATE_IDENTIFIER = '#';\nexport const WILDCARD = '*';\nexport const INIT_TYPE = 'xstate.init';\n","import isDevelopment from '#is-development';\nimport { constantPrefixes, error } from '../actions.ts';\nimport {\n ActionArgs,\n ActorRef,\n AnyActorContext,\n AnyActorRef,\n AnyEventObject,\n AnyInterpreter,\n AnyState,\n Cast,\n DelayExpr,\n EventFrom,\n EventObject,\n InferEvent,\n MachineContext,\n SendExpr,\n SendToActionOptions,\n SendToActionParams,\n SpecialTargets,\n UnifiedArg\n} from '../types.ts';\n\nfunction resolve(\n actorContext: AnyActorContext,\n state: AnyState,\n args: ActionArgs<any, any>,\n {\n to,\n event: eventOrExpr,\n id,\n delay\n }: {\n to:\n | AnyActorRef\n | string\n | ((\n args: UnifiedArg<MachineContext, EventObject>\n ) => AnyActorRef | string);\n event: EventObject | SendExpr<MachineContext, EventObject, EventObject>;\n id: string | undefined;\n delay: string | number | DelayExpr<MachineContext, EventObject> | undefined;\n }\n) {\n const delaysMap = state.machine.implementations.delays;\n\n if (typeof eventOrExpr === 'string') {\n throw new Error(\n `Only event objects may be used with sendTo; use sendTo({ type: \"${eventOrExpr}\" }) instead`\n );\n }\n const resolvedEvent =\n typeof eventOrExpr === 'function' ? eventOrExpr(args) : eventOrExpr;\n\n let resolvedDelay: number | undefined;\n if (typeof delay === 'string') {\n const configDelay = delaysMap && delaysMap[delay];\n resolvedDelay =\n typeof configDelay === 'function' ? configDelay(args) : configDelay;\n } else {\n resolvedDelay = typeof delay === 'function' ? delay(args) : delay;\n }\n\n const resolvedTarget = typeof to === 'function' ? to(args) : to;\n let targetActorRef: AnyActorRef | undefined;\n\n if (typeof resolvedTarget === 'string') {\n if (resolvedTarget === SpecialTargets.Parent) {\n targetActorRef = actorContext?.self._parent;\n } else if (resolvedTarget === SpecialTargets.Internal) {\n targetActorRef = actorContext?.self;\n } else if (resolvedTarget.startsWith('#_')) {\n // SCXML compatibility: https://www.w3.org/TR/scxml/#SCXMLEventProcessor\n // #_invokeid. If the target is the special term '#_invokeid', where invokeid is the invokeid of an SCXML session that the sending session has created by <invoke>, the Processor must add the event to the external queue of that session.\n targetActorRef = state.children[resolvedTarget.slice(2)];\n } else {\n targetActorRef = state.children[resolvedTarget];\n }\n if (!targetActorRef) {\n throw new Error(\n `Unable to send event to actor '${resolvedTarget}' from machine '${state.machine.id}'.`\n );\n }\n } else {\n targetActorRef = resolvedTarget || actorContext?.self;\n }\n\n return [\n state,\n { to: targetActorRef, event: resolvedEvent, id, delay: resolvedDelay }\n ];\n}\nfunction execute(\n actorContext: AnyActorContext,\n params: {\n to: AnyActorRef;\n event: EventObject;\n id: string | undefined;\n delay: number | undefined;\n }\n) {\n if (typeof params.delay === 'number') {\n (actorContext.self as AnyInterpreter).delaySend(\n params as typeof params & { delay: number }\n );\n return;\n }\n\n const { to, event } = params;\n\n actorContext.defer(() => {\n to.send(\n event.type === constantPrefixes.error\n ? {\n type: `${error(actorContext.self.id)}`,\n data: (event as any).data\n }\n : event\n );\n });\n}\n\n/**\n * Sends an event to an actor.\n *\n * @param actor The `ActorRef` to send the event to.\n * @param event The event to send, or an expression that evaluates to the event to send\n * @param options Send action options\n * - `id` - The unique send event identifier (used with `cancel()`).\n * - `delay` - The number of milliseconds to delay the sending of the event.\n */\nexport function sendTo<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TEvent extends EventObject,\n TActor extends AnyActorRef\n>(\n to:\n | TActor\n | string\n | ((args: UnifiedArg<TContext, TExpressionEvent>) => TActor | string),\n eventOrExpr:\n | EventFrom<TActor>\n | SendExpr<\n TContext,\n TExpressionEvent,\n InferEvent<Cast<EventFrom<TActor>, EventObject>>\n >,\n options?: SendToActionOptions<TContext, TExpressionEvent>\n) {\n function sendTo(_: ActionArgs<TContext, TExpressionEvent>) {\n if (isDevelopment) {\n throw new Error(`This isn't supposed to be called`);\n }\n }\n\n sendTo.type = 'xstate.sendTo';\n sendTo.to = to;\n sendTo.event = eventOrExpr;\n sendTo.id = options?.id;\n sendTo.delay = options?.delay;\n\n sendTo.resolve = resolve;\n sendTo.execute = execute;\n\n return sendTo;\n}\n\n/**\n * Sends an event to this machine's parent.\n *\n * @param event The event to send to the parent machine.\n * @param options Options to pass into the send event.\n */\nexport function sendParent<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TEvent extends EventObject,\n TSentEvent extends EventObject = AnyEventObject\n>(\n event: TSentEvent | SendExpr<TContext, TExpressionEvent, TSentEvent>,\n options?: SendToActionOptions<TContext, TExpressionEvent>\n) {\n return sendTo<TContext, TExpressionEvent, TEvent, AnyActorRef>(\n SpecialTargets.Parent,\n event,\n options\n );\n}\n\ntype Target<TContext extends MachineContext, TEvent extends EventObject> =\n | string\n | ActorRef<any, any>\n | ((args: UnifiedArg<TContext, TEvent>) => string | ActorRef<any, any>);\n\n/**\n * Forwards (sends) an event to a specified service.\n *\n * @param target The target service to forward the event to.\n * @param options Options to pass into the send action creator.\n */\nexport function forwardTo<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject\n>(\n target: Target<TContext, TExpressionEvent>,\n options?: SendToActionOptions<TContext, TExpressionEvent>\n) {\n if (isDevelopment && (!target || typeof target === 'function')) {\n const originalTarget = target;\n target = (...args) => {\n const resolvedTarget =\n typeof originalTarget === 'function'\n ? originalTarget(...args)\n : originalTarget;\n if (!resolvedTarget) {\n throw new Error(\n `Attempted to forward event to undefined actor. This risks an infinite loop in the sender.`\n );\n }\n return resolvedTarget;\n };\n }\n return sendTo<TContext, TExpressionEvent, EventObject, AnyActorRef>(\n target,\n ({ event }: any) => event,\n options\n );\n}\n\n/**\n * Escalates an error by sending it as an event to this machine's parent.\n *\n * @param errorData The error data to send, or the expression function that\n * takes in the `context`, `event`, and `meta`, and returns the error data to send.\n * @param options Options to pass into the send action creator.\n */\nexport function escalate<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TErrorData = any\n>(\n errorData:\n | TErrorData\n | ((args: UnifiedArg<TContext, TExpressionEvent>) => TErrorData),\n options?: SendToActionParams<TContext, TExpressionEvent>\n) {\n return sendParent<TContext, TExpressionEvent, EventObject>((arg) => {\n return {\n type: constantPrefixes.error,\n data:\n typeof errorData === 'function' ? (errorData as any)(arg) : errorData\n };\n }, options);\n}\n","const cache = new WeakMap<any, any>();\n\nexport function memo<T>(object: any, key: string, fn: () => T): T {\n let memoizedData = cache.get(object);\n\n if (!memoizedData) {\n memoizedData = { [key]: fn() };\n cache.set(object, memoizedData);\n } else if (!(key in memoizedData)) {\n memoizedData[key] = fn();\n }\n\n return memoizedData[key];\n}\n\nexport function evict(object: any, key?: string): void {\n if (!key) {\n return void cache.delete(object);\n }\n\n const memoizedData = cache.get(object);\n\n if (memoizedData) {\n delete memoizedData[key];\n }\n}\n","import isDevelopment from '#is-development';\nimport {\n AnyActorContext,\n AnyInterpreter,\n AnyState,\n EventObject,\n MachineContext,\n ActionArgs\n} from '../types.ts';\n\ntype ResolvableSendId<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject\n> = string | ((args: ActionArgs<TContext, TExpressionEvent>) => string);\n\nfunction resolve(\n _: AnyActorContext,\n state: AnyState,\n actionArgs: ActionArgs<any, any>,\n { sendId }: { sendId: ResolvableSendId<any, any> }\n) {\n const resolvedSendId =\n typeof sendId === 'function' ? sendId(actionArgs) : sendId;\n return [state, resolvedSendId];\n}\n\nfunction execute(actorContext: AnyActorContext, resolvedSendId: string) {\n (actorContext.self as AnyInterpreter).cancel(resolvedSendId);\n}\n\n/**\n * Cancels an in-flight `send(...)` action. A canceled sent action will not\n * be executed, nor will its event be sent, unless it has already been sent\n * (e.g., if `cancel(...)` is called after the `send(...)` action's `delay`).\n *\n * @param sendId The `id` of the `send(...)` action to cancel.\n */\nexport function cancel<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TEvent extends EventObject\n>(sendId: ResolvableSendId<TContext, TExpressionEvent>) {\n function cancel(_: ActionArgs<TContext, TExpressionEvent>) {\n if (isDevelopment) {\n throw new Error(`This isn't supposed to be called`);\n }\n }\n\n cancel.type = 'xstate.cancel';\n cancel.sendId = sendId;\n\n cancel.resolve = resolve;\n cancel.execute = execute;\n\n return cancel;\n}\n","interface MailboxItem<T> {\n value: T;\n next: MailboxItem<T> | null;\n}\n\nexport class Mailbox<T> {\n private _active: boolean = false;\n private _current: MailboxItem<T> | null = null;\n private _last: MailboxItem<T> | null = null;\n\n constructor(private _process: (ev: T) => void) {}\n\n public start() {\n this._active = true;\n this.flush();\n }\n\n public clear(): void {\n // we can't set _current to null because we might be currently processing\n // and enqueue following clear shouldnt start processing the enqueued item immediately\n if (this._current) {\n this._current.next = null;\n this._last = this._current;\n }\n }\n\n // TODO: rethink this design\n public prepend(event: T): void {\n if (!this._current) {\n this.enqueue(event);\n return;\n }\n\n // we know that something is already queued up\n // so the mailbox is already flushing or it's inactive\n // therefore the only thing that we need to do is to reassign `this._current`\n this._current = {\n value: event,\n next: this._current\n };\n }\n\n public enqueue(event: T): void {\n const enqueued = {\n value: event,\n next: null\n };\n\n if (this._current) {\n this._last!.next = enqueued;\n this._last = enqueued;\n return;\n }\n\n this._current = enqueued;\n this._last = enqueued;\n\n if (this._active) {\n this.flush();\n }\n }\n\n private flush() {\n while (this._current) {\n // atm the given _process is responsible for implementing proper try/catch handling\n // we assume here that this won't throw in a way that can affect this mailbox\n const consumed = this._current;\n this._process(consumed.value);\n // something could have been prepended in the meantime\n // so we need to be defensive here to avoid skipping over a prepended item\n if (consumed === this._current) {\n this._current = this._current.next;\n }\n }\n this._last = null;\n }\n}\n","export const symbolObservable: typeof Symbol.observable = (() =>\n (typeof Symbol === 'function' && Symbol.observable) ||\n '@@observable')() as any;\n","import isDevelopment from '#is-development';\nimport { AnyActorLogic, AnyState } from './index.ts';\nimport { errorExecution, errorPlatform } from './constantPrefixes.ts';\nimport { NULL_EVENT, STATE_DELIMITER, TARGETLESS_KEY } from './constants.ts';\nimport type { StateNode } from './StateNode.ts';\nimport type {\n ActorLogic,\n AnyEventObject,\n EventObject,\n EventType,\n InvokeConfig,\n MachineContext,\n Mapper,\n Observer,\n PropertyMapper,\n ErrorEvent,\n SingleOrArray,\n StateLike,\n StateValue,\n Subscribable,\n TransitionConfig,\n TransitionConfigTarget\n} from './types.ts';\n\nexport function keys<T extends object>(value: T): Array<keyof T & string> {\n return Object.keys(value) as Array<keyof T & string>;\n}\n\nexport function matchesState(\n parentStateId: StateValue,\n childStateId: StateValue\n): boolean {\n const parentStateValue = toStateValue(parentStateId);\n const childStateValue = toStateValue(childStateId);\n\n if (typeof childStateValue === 'string') {\n if (typeof parentStateValue === 'string') {\n return childStateValue === parentStateValue;\n }\n\n // Parent more specific than child\n return false;\n }\n\n if (typeof parentStateValue === 'string') {\n return parentStateValue in childStateValue;\n }\n\n return Object.keys(parentStateValue).every((key) => {\n if (!(key in childStateValue)) {\n return false;\n }\n\n return matchesState(parentStateValue[key], childStateValue[key]);\n });\n}\n\nexport function toStatePath(stateId: string | string[]): string[] {\n try {\n if (isArray(stateId)) {\n return stateId;\n }\n\n return stateId.toString().split(STATE_DELIMITER);\n } catch (e) {\n throw new Error(`'${stateId}' is not a valid state path.`);\n }\n}\n\nexport function isStateLike(state: any): state is AnyState {\n return (\n typeof state === 'object' &&\n 'value' in state &&\n 'context' in state &&\n 'event' in state\n );\n}\n\nexport function toStateValue(\n stateValue: StateLike<any> | StateValue | string[]\n): StateValue {\n if (isStateLike(stateValue)) {\n return stateValue.value;\n }\n\n if (isArray(stateValue)) {\n return pathToStateValue(stateValue);\n }\n\n if (typeof stateValue !== 'string') {\n return stateValue as StateValue;\n }\n\n const statePath = toStatePath(stateValue as string);\n\n return pathToStateValue(statePath);\n}\n\nexport function pathToStateValue(statePath: string[]): StateValue {\n if (statePath.length === 1) {\n return statePath[0];\n }\n\n const value: StateValue = {};\n let marker = value;\n\n for (let i = 0; i < statePath.length - 1; i++) {\n if (i === statePath.length - 2) {\n marker[statePath[i]] = statePath[i + 1];\n } else {\n const previous = marker;\n marker = {};\n previous[statePath[i]] = marker;\n }\n }\n\n return value;\n}\n\nexport function mapValues<P, O extends Record<string, unknown>>(\n collection: O,\n iteratee: (item: O[keyof O], key: keyof O, collection: O, i: number) => P\n): { [key in keyof O]: P };\nexport function mapValues(\n collection: Record<string, unknown>,\n iteratee: (\n item: unknown,\n key: string,\n collection: Record<string, unknown>,\n i: number\n ) => unknown\n) {\n const result: Record<string, unknown> = {};\n\n const collectionKeys = Object.keys(collection);\n for (let i = 0; i < collectionKeys.length; i++) {\n const key = collectionKeys[i];\n result[key] = iteratee(collection[key], key, collection, i);\n }\n\n return result;\n}\n\nexport function mapFilterValues<T, P>(\n collection: { [key: string]: T },\n iteratee: (item: T, key: string, collection: { [key: string]: T }) => P,\n predicate: (item: T) => boolean\n): { [key: string]: P } {\n const result: { [key: string]: P } = {};\n\n for (const key of Object.keys(collection)) {\n const item = collection[key];\n\n if (!predicate(item)) {\n continue;\n }\n\n result[key] = iteratee(item, key, collection);\n }\n\n return result;\n}\n\n/**\n * Retrieves a value at the given path.\n * @param props The deep path to the prop of the desired value\n */\nexport function path<T extends Record<string, any>>(props: string[]): any {\n return (object: T): any => {\n let result: T = object;\n\n for (const prop of props) {\n result = result[prop as keyof typeof result];\n }\n\n return result;\n };\n}\n\nexport function toStatePaths(stateValue: StateValue | undefined): string[][] {\n if (!stateValue) {\n return [[]];\n }\n\n if (typeof stateValue === 'string') {\n return [[stateValue]];\n }\n\n const result = flatten(\n Object.keys(stateValue).map((key) => {\n const subStateValue = stateValue[key];\n\n if (\n typeof subStateValue !== 'string' &&\n (!subStateValue || !Object.keys(subStateValue).length)\n ) {\n return [[key]];\n }\n\n return toStatePaths(stateValue[key]).map((subPath) => {\n return [key].concat(subPath);\n });\n })\n );\n\n return result;\n}\n\nexport function flatten<T>(array: Array<T | T[]>): T[] {\n return ([] as T[]).concat(...array);\n}\n\nexport function toArrayStrict<T>(value: T[] | T): T[] {\n if (isArray(value)) {\n return value;\n }\n return [value];\n}\n\nexport function toArray<T>(value: T[] | T | undefined): T[] {\n if (value === undefined) {\n return [];\n }\n return toArrayStrict(value);\n}\n\nexport function mapContext<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(\n mapper: Mapper<TContext, TEvent, any> | PropertyMapper<TContext, TEvent, any>,\n context: TContext,\n event: TEvent\n): any {\n if (typeof mapper === 'function') {\n return mapper({ context, event });\n }\n\n const result = {} as any;\n const args = { context, event };\n\n for (const key of Object.keys(mapper)) {\n const subMapper = mapper[key];\n\n if (typeof subMapper === 'function') {\n result[key] = subMapper(args);\n } else {\n result[key] = subMapper;\n }\n }\n\n return result;\n}\n\nexport function isBuiltInEvent(eventType: EventType): boolean {\n return /^(done|error)\\./.test(eventType);\n}\n\nexport function isPromiseLike(value: any): value is PromiseLike<any> {\n if (value instanceof Promise) {\n return true;\n }\n // Check if shape matches the Promise/A+ specification for a \"thenable\".\n if (\n value !== null &&\n (typeof value === 'function' || typeof value === 'object') &&\n typeof value.then === 'function'\n ) {\n return true;\n }\n return false;\n}\n\nexport function isActorLogic(value: any): value is ActorLogic<any, any> {\n return (\n value !== null &&\n typeof value === 'object' &&\n 'transition' in value &&\n typeof value.transition === 'function'\n );\n}\n\nexport function partition<T, A extends T, B extends T>(\n items: T[],\n predicate: (item: T) => item is A\n): [A[], B[]] {\n const [truthy, falsy] = [[], []] as [A[], B[]];\n\n for (const item of items) {\n if (predicate(item)) {\n truthy.push(item);\n } else {\n falsy.push(item as B);\n }\n }\n\n return [truthy, falsy];\n}\n\nexport function isArray(value: any): value is any[] {\n return Array.isArray(value);\n}\n\nexport function isObservable<T>(value: any): value is Subscribable<T> {\n return (\n !!value && 'subscribe' in value && typeof value.subscribe === 'function'\n );\n}\n\nexport const uniqueId = (() => {\n let currentId = 0;\n\n return () => {\n currentId++;\n return currentId.toString(16);\n };\n})();\n\nexport function isErrorEvent(event: AnyEventObject): event is ErrorEvent<any> {\n return (\n typeof event.type === 'string' &&\n (event.type === errorExecution || event.type.startsWith(errorPlatform))\n );\n}\n\nexport function toTransitionConfigArray<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(\n configLike: SingleOrArray<\n TransitionConfig<TContext, TEvent> | TransitionConfigTarget\n >\n): Array<TransitionConfig<TContext, TEvent>> {\n return toArrayStrict(configLike).map((transitionLike) => {\n if (\n typeof transitionLike === 'undefined' ||\n typeof transitionLike === 'string'\n ) {\n return { target: transitionLike };\n }\n\n return transitionLike;\n });\n}\n\nexport function normalizeTarget<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(\n target: SingleOrArray<string | StateNode<TContext, TEvent>> | undefined\n): Array<string | StateNode<TContext, TEvent>> | undefined {\n if (target === undefined || target === TARGETLESS_KEY) {\n return undefined;\n }\n return toArray(target);\n}\n\nexport function reportUnhandledExceptionOnInvocation(\n originalError: any,\n currentError: any,\n id: string\n) {\n if (isDevelopment) {\n const originalStackTrace = originalError.stack\n ? ` Stacktrace was '${originalError.stack}'`\n : '';\n if (originalError === currentError) {\n // tslint:disable-next-line:no-console\n console.error(\n `Missing onError handler for invocation '${id}', error was '${originalError}'.${originalStackTrace}`\n );\n } else {\n const stackTrace = currentError.stack\n ? ` Stacktrace was '${currentError.stack}'`\n : '';\n // tslint:disable-next-line:no-console\n console.error(\n `Missing onError handler and/or unhandled exception/promise rejection for invocation '${id}'. ` +\n `Original error: '${originalError}'. ${originalStackTrace} Current error is '${currentError}'.${stackTrace}`\n );\n }\n }\n}\n\nexport function toInvokeConfig<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(\n invocable: InvokeConfig<TContext, TEvent> | string | ActorLogic<any, any>,\n id: string\n): InvokeConfig<TContext, TEvent> {\n if (typeof invocable === 'object') {\n if ('src' in invocable) {\n return invocable;\n }\n\n if ('transition' in invocable) {\n return {\n id,\n src: invocable\n };\n }\n }\n\n return {\n id,\n src: invocable\n };\n}\n\nexport function toObserver<T>(\n nextHandler?: Observer<T> | ((value: T) => void),\n errorHandler?: (error: any) => void,\n completionHandler?: () => void\n): Observer<T> {\n const noop = () => {};\n const isObserver = typeof nextHandler === 'object';\n const self = isObserver ? nextHandler : null;\n\n return {\n next: ((isObserver ? nextHandler.next : nextHandler) || noop).bind(self),\n error: ((isObserver ? nextHandler.error : errorHandler) || noop).bind(self),\n complete: (\n (isObserver ? nextHandler.complete : completionHandler) || noop\n ).bind(self)\n };\n}\n\nexport function createInvokeId(stateNodeId: string, index: number): string {\n return `${stateNodeId}:invocation[${index}]`;\n}\n\nexport function resolveReferencedActor(\n referenced:\n | AnyActorLogic\n | { src: AnyActorLogic; input: Mapper<any, any, any> | any }\n | undefined\n) {\n return referenced\n ? 'transition' in referenced\n ? { src: referenced, input: undefined }\n : referenced\n : undefined;\n}\n","import type {\n EventObject,\n ActorRef,\n BaseActorRef,\n AnyEventObject\n} from '../types.ts';\nimport { symbolObservable } from '../symbolObservable.ts';\nimport { ActorStatus, interpret } from '../interpreter.ts';\nimport { fromTransition } from './transition.ts';\nexport { fromTransition } from './transition.ts';\nexport { fromPromise } from './promise.ts';\nexport { fromObservable, fromEventObservable } from './observable.ts';\nexport { fromCallback } from './callback.ts';\n\nexport const startSignalType = 'xstate.init';\nexport const stopSignalType = 'xstate.stop';\nexport const startSignal: StartSignal = { type: 'xstate.init' };\nexport const stopSignal: StopSignal = { type: 'xstate.stop' };\n\nexport interface StartSignal {\n type: 'xstate.init';\n}\n\nexport interface StopSignal {\n type: 'xstate.stop';\n}\n\nexport type LifecycleSignal = StartSignal | StopSignal;\nexport type LifecycleSignalType =\n | typeof startSignalType\n | typeof stopSignalType;\n\n/**\n * An object that expresses the actor logic in reaction to received events,\n * as well as an optionally emitted stream of values.\n *\n * @template TReceived The received event\n * @template TSnapshot The emitted value\n */\n\nexport function isSignal(event: EventObject): event is LifecycleSignal {\n return event.type === startSignalType || event.type === stopSignalType;\n}\n\nexport function isActorRef(item: any): item is ActorRef<any> {\n return !!item && typeof item === 'object' && typeof item.send === 'function';\n}\n\n// TODO: refactor the return type, this could be written in a better way\n// but it's best to avoid unneccessary breaking changes now\n// @deprecated use `interpret(actorLogic)` instead\nexport function toActorRef<\n TEvent extends EventObject,\n TSnapshot = any,\n TActorRefLike extends BaseActorRef<TEvent> = BaseActorRef<TEvent>\n>(\n actorRefLike: TActorRefLike\n): ActorRef<TEvent, TSnapshot> & Omit<TActorRefLike, keyof ActorRef<any, any>> {\n return {\n subscribe: () => ({ unsubscribe: () => void 0 }),\n id: 'anonymous',\n sessionId: '',\n getSnapshot: () => undefined,\n [symbolObservable]: function () {\n return this;\n },\n status: ActorStatus.Running,\n stop: () => void 0,\n ...actorRefLike\n };\n}\n\nconst emptyLogic = fromTransition((_) => undefined, undefined);\n\nexport function createEmptyActor(): ActorRef<AnyEventObject, undefined> {\n return interpret(emptyLogic);\n}\n","import isDevelopment from '#is-development';\nimport { AnyInterpreter, DevToolsAdapter } from '../types.ts';\n\ninterface DevInterface {\n services: Set<AnyInterpreter>;\n register(service: AnyInterpreter): void;\n onRegister(listener: ServiceListener): void;\n}\ntype ServiceListener = (service: AnyInterpreter) => void;\n\nexport interface XStateDevInterface {\n register: (service: AnyInterpreter) => void;\n unregister: (service: AnyInterpreter) => void;\n onRegister: (listener: ServiceListener) => {\n unsubscribe: () => void;\n };\n services: Set<AnyInterpreter>;\n}\n\n// From https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/globalThis\nexport function getGlobal(): typeof globalThis | undefined {\n if (typeof globalThis !== 'undefined') {\n return globalThis;\n }\n if (typeof self !== 'undefined') {\n return self;\n }\n if (typeof window !== 'undefined') {\n return window;\n }\n if (typeof global !== 'undefined') {\n return global;\n }\n if (isDevelopment) {\n console.warn(\n 'XState could not find a global object in this environment. Please let the maintainers know and raise an issue here: https://github.com/statelyai/xstate/issues'\n );\n }\n}\n\nfunction getDevTools(): DevInterface | undefined {\n const w = getGlobal();\n if (!!(w as any).__xstate__) {\n return (w as any).__xstate__;\n }\n\n return undefined;\n}\n\nexport function registerService(service: AnyInterpreter) {\n if (typeof window === 'undefined') {\n return;\n }\n\n const devTools = getDevTools();\n\n if (devTools) {\n devTools.register(service);\n }\n}\n\nexport const devToolsAdapter: DevToolsAdapter = (service) => {\n if (typeof window === 'undefined') {\n return;\n }\n\n const devTools = getDevTools();\n\n if (devTools) {\n devTools.register(service);\n }\n};\n","import isDevelopment from '#is-development';\nimport { Mailbox } from './Mailbox.ts';\nimport { doneInvoke, error } from './actions.ts';\nimport { stopSignalType } from './actors/index.ts';\nimport { devToolsAdapter } from './dev/index.ts';\nimport { symbolObservable } from './symbolObservable.ts';\nimport { createSystem } from './system.ts';\nimport {\n AreAllImplementationsAssumedToBeProvided,\n MissingImplementationsError\n} from './typegenTypes.ts';\nimport type {\n ActorLogic,\n ActorContext,\n ActorSystem,\n AnyActorLogic,\n AnyStateMachine,\n EventFromLogic,\n InterpreterFrom,\n PersistedStateFrom,\n SnapshotFrom,\n AnyActorRef\n} from './types.ts';\nimport {\n ActorRef,\n DoneEvent,\n EventObject,\n InteropSubscribable,\n InterpreterOptions,\n Observer,\n Subscription\n} from './types.ts';\nimport { toObserver } from './utils.ts';\n\nexport type SnapshotListener<TLogic extends AnyActorLogic> = (\n state: SnapshotFrom<TLogic>\n) => void;\n\nexport type EventListener<TEvent extends EventObject = EventObject> = (\n event: TEvent\n) => void;\n\nexport type Listener = () => void;\nexport type ErrorListener = (error: any) => void;\n\nexport interface Clock {\n setTimeout(fn: (...args: any[]) => void, timeout: number): any;\n clearTimeout(id: any): void;\n}\n\nexport enum ActorStatus {\n NotStarted,\n Running,\n Stopped\n}\n\nconst defaultOptions = {\n deferEvents: true,\n clock: {\n setTimeout: (fn, ms) => {\n return setTimeout(fn, ms);\n },\n clearTimeout: (id) => {\n return clearTimeout(id);\n }\n } as Clock,\n logger: console.log.bind(console),\n devTools: false\n};\n\ntype InternalStateFrom<TLogic extends ActorLogic<any, any, any>> =\n TLogic extends ActorLogic<infer _, infer __, infer TInternalState>\n ? TInternalState\n : never;\n\nexport class Interpreter<\n TLogic extends AnyActorLogic,\n TEvent extends EventObject = EventFromLogic<TLogic>\n> implements ActorRef<TEvent, SnapshotFrom<TLogic>>\n{\n /**\n * The current state of the interpreted logic.\n */\n private _state!: InternalStateFrom<TLogic>;\n /**\n * The clock that is responsible for setting and clearing timeouts, such as delayed events and transitions.\n */\n public clock: Clock;\n public options: Readonly<InterpreterOptions<TLogic>>;\n\n /**\n * The unique identifier for this actor relative to its parent.\n */\n public id: string;\n\n private mailbox: Mailbox<TEvent> = new Mailbox(this._process.bind(this));\n\n private delayedEventsMap: Record<string, unknown> = {};\n\n private observers: Set<Observer<SnapshotFrom<TLogic>>> = new Set();\n private logger: (...args: any[]) => void;\n /**\n * Whether the service is started.\n */\n public status: ActorStatus = ActorStatus.NotStarted;\n\n // Actor Ref\n public _parent?: ActorRef<any>;\n public ref: ActorRef<TEvent>;\n // TODO: add typings for system\n private _actorContext: ActorContext<TEvent, SnapshotFrom<TLogic>, any>;\n\n private _systemId: string | undefined;\n\n /**\n * The globally unique process ID for this invocation.\n */\n public sessionId: string;\n\n public system: ActorSystem<any>;\n private _doneEvent?: DoneEvent;\n\n public src?: string;\n\n /**\n * Creates a new Interpreter instance (i.e., service) for the given logic with the provided options, if any.\n *\n * @param logic The logic to be interpreted\n * @param options Interpreter options\n */\n constructor(public logic: TLogic, options?: InterpreterOptions<TLogic>) {\n const resolvedOptions = {\n ...defaultOptions,\n ...options\n };\n\n const { clock, logger, parent, id, systemId } = resolvedOptions;\n const self = this;\n\n this.system = parent?.system ?? createSystem();\n\n if (systemId) {\n this._systemId = systemId;\n this.system._set(systemId, this);\n }\n\n this.sessionId = this.system._bookId();\n this.id = id ?? this.sessionId;\n this.logger = logger;\n this.clock = clock;\n this._parent = parent;\n this.options = resolvedOptions;\n this.src = resolvedOptions.src;\n this.ref = this;\n this._actorContext = {\n self,\n id: this.id,\n sessionId: this.sessionId,\n logger: this.logger,\n defer: (fn) => {\n this._deferred.push(fn);\n },\n system: this.system,\n stopChild: (child) => {\n if (child._parent !== this) {\n throw new Error(\n `Cannot stop child actor ${child.id} of ${this.id} because it is not a child`\n );\n }\n (child as any)._stop();\n }\n };\n\n // Ensure that the send method is bound to this interpreter instance\n // if destructured\n this.send = this.send.bind(this);\n this._initState();\n }\n\n private _initState() {\n this._state = this.options.state\n ? this.logic.restoreState\n ? this.logic.restoreState(this.options.state, this._actorContext)\n : this.options.state\n : this.logic.getInitialState(this._actorContext, this.options?.input);\n }\n\n // array of functions to defer\n private _deferred: Array<() => void> = [];\n\n private update(state: InternalStateFrom<TLogic>): void {\n // Update state\n this._state = state;\n const snapshot = this.getSnapshot();\n\n // Execute deferred effects\n let deferredFn: (typeof this._deferred)[number] | undefined;\n\n while ((deferredFn = this._deferred.shift())) {\n deferredFn();\n }\n\n for (const observer of this.observers) {\n observer.next?.(snapshot);\n }\n\n const status = this.logic.getStatus?.(state);\n\n switch (status?.status) {\n case 'done':\n this._stopProcedure();\n this._doneEvent = doneInvoke(this.id, status.data);\n this._parent?.send(this._doneEvent as any);\n this._complete();\n break;\n case 'error':\n this._stopProcedure();\n this._parent?.send(error(this.id, status.data));\n this._error(status.data);\n break;\n }\n }\n\n public subscribe(observer: Observer<SnapshotFrom<TLogic>>): Subscription;\n public subscribe(\n nextListener?: (state: SnapshotFrom<TLogic>) => void,\n errorListener?: (error: any) => void,\n completeListener?: () => void\n ): Subscription;\n public subscribe(\n nextListenerOrObserver?:\n | ((state: SnapshotFrom<TLogic>) => void)\n | Observer<SnapshotFrom<TLogic>>,\n errorListener?: (error: any) => void,\n completeListener?: () => void\n ): Subscription {\n const observer = toObserver(\n nextListenerOrObserver,\n errorListener,\n completeListener\n );\n\n this.observers.add(observer);\n\n if (this.status === ActorStatus.Stopped) {\n observer.complete?.();\n this.observers.delete(observer);\n }\n\n return {\n unsubscribe: () => {\n this.observers.delete(observer);\n }\n };\n }\n\n /**\n * Starts the interpreter from the initial state\n */\n public start(): this {\n if (this.status === ActorStatus.Running) {\n // Do not restart the service if it is already started\n return this;\n }\n\n this.system._register(this.sessionId, this);\n if (this._systemId) {\n this.system._set(this._systemId, this);\n }\n this.status = ActorStatus.Running;\n\n if (this.logic.start) {\n this.logic.start(this._state, this._actorContext);\n }\n\n // TODO: this notifies all subscribers but usually this is redundant\n // there is no real change happening here\n // we need to rethink if this needs to be refactored\n this.update(this._state);\n\n if (this.options.devTools) {\n this.attachDevTools();\n }\n\n this.mailbox.start();\n\n return this;\n }\n\n private _process(event: TEvent) {\n try {\n const nextState = this.logic.transition(\n this._state,\n event,\n this._actorContext\n );\n\n this.update(nextState);\n\n if (event.type === stopSignalType) {\n this._stopProcedure();\n this._complete();\n }\n } catch (err) {\n // TODO: properly handle errors\n if (this.observers.size > 0) {\n this.observers.forEach((observer) => {\n observer.error?.(err);\n });\n this.stop();\n } else {\n throw err;\n }\n }\n }\n\n private _stop(): this {\n if (this.status === ActorStatus.Stopped) {\n return this;\n }\n this.mailbox.clear();\n if (this.status === ActorStatus.NotStarted) {\n this.status = ActorStatus.Stopped;\n return this;\n }\n this.mailbox.enqueue({ type: stopSignalType } as any);\n\n return this;\n }\n\n /**\n * Stops the interpreter and unsubscribe all listeners.\n */\n public stop(): this {\n if (this._parent) {\n throw new Error('A non-root actor cannot be stopped directly.');\n }\n return this._stop();\n }\n private _complete(): void {\n for (const observer of this.observers) {\n observer.complete?.();\n }\n this.observers.clear();\n }\n private _error(data: any): void {\n for (const observer of this.observers) {\n observer.error?.(data);\n }\n this.observers.clear();\n }\n private _stopProcedure(): this {\n if (this.status !== ActorStatus.Running) {\n // Interpreter already stopped; do nothing\n return this;\n }\n\n // Cancel all delayed events\n for (const key of Object.keys(this.delayedEventsMap)) {\n this.clock.clearTimeout(this.delayedEventsMap[key]);\n }\n\n // TODO: mailbox.reset\n this.mailbox.clear();\n // TODO: after `stop` we must prepare ourselves for receiving events again\n // events sent *after* stop signal must be queued\n // it seems like this should be the common behavior for all of our consumers\n // so perhaps this should be unified somehow for all of them\n this.mailbox = new Mailbox(this._process.bind(this));\n\n this.status = ActorStatus.Stopped;\n this.system._unregister(this);\n\n return this;\n }\n\n /**\n * Sends an event to the running interpreter to trigger a transition.\n *\n * @param event The event to send\n */\n public send(event: TEvent) {\n if (typeof event === 'string') {\n throw new Error(\n `Only event objects may be sent to actors; use .send({ type: \"${event}\" }) instead`\n );\n }\n\n if (this.status === ActorStatus.Stopped) {\n // do nothing\n if (isDevelopment) {\n const eventString = JSON.stringify(event);\n\n console.warn(\n `Event \"${event.type.toString()}\" was sent to stopped actor \"${\n this.id\n } (${\n this.sessionId\n })\". This actor has already reached its final state, and will not transition.\\nEvent: ${eventString}`\n );\n }\n return;\n }\n\n if (this.status !== ActorStatus.Running && !this.options.deferEvents) {\n throw new Error(\n `Event \"${event.type}\" was sent to uninitialized actor \"${\n this.id\n // tslint:disable-next-line:max-line-length\n }\". Make sure .start() is called for this actor, or set { deferEvents: true } in the actor options.\\nEvent: ${JSON.stringify(\n event\n )}`\n );\n }\n\n this.mailbox.enqueue(event);\n }\n\n // TODO: make private (and figure out a way to do this within the machine)\n public delaySend({\n event,\n id,\n delay,\n to\n }: {\n event: EventObject;\n id: string | undefined;\n delay: number;\n to?: AnyActorRef;\n }): void {\n const timerId = this.clock.setTimeout(() => {\n if (to) {\n to.send(event);\n } else {\n this.send(event as TEvent);\n }\n }, delay);\n\n // TODO: consider the rehydration story here\n if (id) {\n this.delayedEventsMap[id] = timerId;\n }\n }\n\n // TODO: make private (and figure out a way to do this within the machine)\n public cancel(sendId: string | number): void {\n this.clock.clearTimeout(this.delayedEventsMap[sendId]);\n delete this.delayedEventsMap[sendId];\n }\n\n private attachDevTools(): void {\n const { devTools } = this.options;\n if (devTools) {\n const resolvedDevToolsAdapter =\n typeof devTools === 'function' ? devTools : devToolsAdapter;\n\n resolvedDevToolsAdapter(this);\n }\n }\n public toJSON() {\n return {\n id: this.id\n };\n }\n\n public getPersistedState(): PersistedStateFrom<TLogic> | undefined {\n return this.logic.getPersistedState?.(this._state);\n }\n\n public [symbolObservable](): InteropSubscribable<SnapshotFrom<TLogic>> {\n return this;\n }\n\n public getSnapshot(): SnapshotFrom<TLogic> {\n return this.logic.getSnapshot\n ? this.logic.getSnapshot(this._state)\n : this._state;\n }\n}\n\n/**\n * Creates a new Interpreter instance for the given machine with the provided options, if any.\n *\n * @param machine The machine to interpret\n * @param options Interpreter options\n */\nexport function interpret<TMachine extends AnyStateMachine>(\n machine: AreAllImplementationsAssumedToBeProvided<\n TMachine['__TResolvedTypesMeta']\n > extends true\n ? TMachine\n : MissingImplementationsError<TMachine['__TResolvedTypesMeta']>,\n options?: InterpreterOptions<TMachine>\n): InterpreterFrom<TMachine>;\nexport function interpret<TLogic extends AnyActorLogic>(\n logic: TLogic,\n options?: InterpreterOptions<TLogic>\n): Interpreter<TLogic>;\nexport function interpret(logic: any, options?: InterpreterOptions<any>): any {\n const interpreter = new Interpreter(logic, options);\n\n return interpreter;\n}\n","import { ActorSystem, ActorSystemInfo, AnyActorRef } from './types.js';\n\nexport function createSystem<T extends ActorSystemInfo>(): ActorSystem<T> {\n let sessionIdCounter = 0;\n const children = new Map<string, AnyActorRef>();\n const keyedActors = new Map<keyof T['actors'], AnyActorRef | undefined>();\n const reverseKeyedActors = new WeakMap<AnyActorRef, keyof T['actors']>();\n\n const system: ActorSystem<T> = {\n _bookId: () => `x:${sessionIdCounter++}`,\n _register: (sessionId, actorRef) => {\n children.set(sessionId, actorRef);\n return sessionId;\n },\n _unregister: (actorRef) => {\n children.delete(actorRef.sessionId);\n const systemId = reverseKeyedActors.get(actorRef);\n\n if (systemId !== undefined) {\n keyedActors.delete(systemId);\n reverseKeyedActors.delete(actorRef);\n }\n },\n get: (systemId) => {\n return keyedActors.get(systemId) as T['actors'][any];\n },\n _set: (systemId, actorRef) => {\n const existing = keyedActors.get(systemId);\n if (existing && existing !== actorRef) {\n throw new Error(\n `Actor with system ID '${systemId as string}' already exists.`\n );\n }\n\n keyedActors.set(systemId, actorRef);\n reverseKeyedActors.set(actorRef, systemId);\n }\n };\n\n return system;\n}\n","import type {\n EventObject,\n StateValue,\n BooleanGuardDefinition,\n GuardConfig,\n GuardDefinition,\n GuardPredicate,\n MachineContext\n} from './types.ts';\nimport { isStateId } from './stateUtils.ts';\nimport type { State } from './State.ts';\n\nexport function stateIn<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(stateValue: StateValue): GuardDefinition<TContext, TEvent> {\n return {\n type: 'xstate.guard:in',\n params: { stateValue },\n predicate: ({ state }) => {\n if (typeof stateValue === 'string' && isStateId(stateValue)) {\n return state.configuration.some((sn) => sn.id === stateValue.slice(1));\n }\n\n return state.matches(stateValue);\n }\n };\n}\n\nexport function not<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(\n guard: GuardConfig<TContext, TEvent>\n): BooleanGuardDefinition<TContext, TEvent> {\n return {\n type: 'xstate.boolean',\n params: { op: 'not' },\n children: [toGuardDefinition(guard)],\n predicate: ({ evaluate, guard, context, event, state }) => {\n return !evaluate(guard.children![0], context, event, state);\n }\n };\n}\n\nexport function and<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(\n guards: Array<GuardConfig<TContext, TEvent>>\n): BooleanGuardDefinition<TContext, TEvent> {\n return {\n type: 'xstate.boolean',\n params: { op: 'and' },\n children: guards.map((guard) => toGuardDefinition(guard)),\n predicate: ({ evaluate, guard, context, event, state }) => {\n return guard.children!.every((childGuard) => {\n return evaluate(childGuard, context, event, state);\n });\n }\n };\n}\n\nexport function or<TContext extends MachineContext, TEvent extends EventObject>(\n guards: Array<GuardConfig<TContext, TEvent>>\n): BooleanGuardDefinition<TContext, TEvent> {\n return {\n type: 'xstate.boolean',\n params: { op: 'or' },\n children: guards.map((guard) => toGuardDefinition(guard)),\n predicate: ({ evaluate, guard, context, event, state }) => {\n return guard.children!.some((childGuard) => {\n return evaluate(childGuard, context, event, state);\n });\n }\n };\n}\n\nexport function evaluateGuard<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(\n guard: GuardDefinition<TContext, TEvent>,\n context: TContext,\n event: TEvent,\n state: State<TContext, TEvent>\n): boolean {\n const { machine } = state;\n\n const predicate =\n machine?.implementations?.guards?.[guard.type] ?? guard.predicate;\n\n if (!predicate) {\n throw new Error(`Guard '${guard.type}' is not implemented.'.`);\n }\n\n return predicate({\n context,\n event,\n state,\n guard,\n evaluate: evaluateGuard\n });\n}\n\nexport function toGuardDefinition<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(\n guardConfig: GuardConfig<TContext, TEvent>,\n getPredicate?: (\n guardType: string\n ) => GuardPredicate<TContext, TEvent> | GuardDefinition<TContext, TEvent>\n): GuardDefinition<TContext, TEvent> {\n // TODO: check for cycles and consider a refactor to more lazily evaluated guards\n // TODO: resolve this more recursively: https://github.com/statelyai/xstate/pull/4064#discussion_r1229915724\n if (typeof guardConfig === 'string') {\n const predicateOrDef = getPredicate?.(guardConfig);\n\n if (typeof predicateOrDef === 'function') {\n return {\n type: guardConfig,\n predicate: predicateOrDef,\n params: { type: guardConfig }\n };\n } else if (predicateOrDef) {\n return predicateOrDef;\n } else {\n return {\n type: guardConfig,\n params: { type: guardConfig }\n };\n }\n }\n\n if (typeof guardConfig === 'function') {\n return {\n type: guardConfig.name,\n predicate: guardConfig,\n params: {\n type: guardConfig.name,\n name: guardConfig.name\n }\n };\n }\n\n const predicateOrDef = getPredicate?.(guardConfig.type);\n\n if (typeof predicateOrDef === 'function') {\n return {\n type: guardConfig.type,\n params: guardConfig.params || guardConfig,\n children: (\n guardConfig.children as Array<GuardConfig<TContext, TEvent>>\n )?.map((childGuard) => toGuardDefinition(childGuard, getPredicate)),\n predicate:\n getPredicate?.(guardConfig.type) || (guardConfig as any).predicate\n };\n } else if (predicateOrDef) {\n return predicateOrDef;\n } else {\n return {\n type: guardConfig.type,\n params: guardConfig.params || guardConfig,\n children: (\n guardConfig.children as Array<GuardConfig<TContext, TEvent>>\n )?.map((childGuard) => toGuardDefinition(childGuard, getPredicate)),\n predicate: (guardConfig as any).predicate\n };\n }\n}\n","import isDevelopment from '#is-development';\nimport { State, cloneState } from './State.ts';\nimport type { StateNode } from './StateNode.ts';\nimport { constantPrefixes, after, done, raise } from './actions.ts';\nimport { cancel } from './actions/cancel.ts';\nimport { invoke } from './actions/invoke.ts';\nimport { stop } from './actions/stop.ts';\nimport { stopSignalType } from './actors/index.ts';\nimport {\n INIT_TYPE,\n NULL_EVENT,\n STATE_DELIMITER,\n STATE_IDENTIFIER,\n WILDCARD\n} from './constants.ts';\nimport { evaluateGuard, toGuardDefinition } from './guards.ts';\nimport { ActorStatus } from './interpreter.ts';\nimport {\n Action,\n ActionArgs,\n AnyActorContext,\n AnyEventObject,\n AnyHistoryValue,\n AnyState,\n AnyStateNode,\n AnyTransitionDefinition,\n DelayExpr,\n DelayedTransitionDefinition,\n EventObject,\n HistoryValue,\n InitialTransitionConfig,\n InitialTransitionDefinition,\n MachineContext,\n SingleOrArray,\n StateValue,\n StateValueMap,\n TransitionConfig,\n TransitionDefinition\n} from './types.ts';\nimport {\n isArray,\n mapContext,\n normalizeTarget,\n toArray,\n toStatePath,\n toStateValue,\n toTransitionConfigArray\n} from './utils.ts';\n\ntype Configuration<\n TContext extends MachineContext,\n TE extends EventObject\n> = Iterable<StateNode<TContext, TE>>;\ntype AnyConfiguration = Configuration<any, any>;\n\ntype AdjList = Map<AnyStateNode, Array<AnyStateNode>>;\n\nfunction getOutput<TContext extends MachineContext, TEvent extends EventObject>(\n configuration: StateNode<TContext, TEvent>[],\n context: TContext,\n event: TEvent\n) {\n const machine = configuration[0].machine;\n const finalChildStateNode = configuration.find(\n (stateNode) =>\n stateNode.type === 'final' && stateNode.parent === machine.root\n );\n\n return finalChildStateNode && finalChildStateNode.output\n ? mapContext(finalChildStateNode.output, context, event)\n : undefined;\n}\n\nexport const isAtomicStateNode = (stateNode: StateNode<any, any>) =>\n stateNode.type === 'atomic' || stateNode.type === 'final';\n\nfunction getChildren<TContext extends MachineContext, TE extends EventObject>(\n stateNode: StateNode<TContext, TE>\n): Array<StateNode<TContext, TE>> {\n return Object.values(stateNode.states).filter((sn) => sn.type !== 'history');\n}\n\nfunction getProperAncestors(\n stateNode: AnyStateNode,\n toStateNode: AnyStateNode | null\n): Array<typeof stateNode> {\n const ancestors: Array<typeof stateNode> = [];\n\n // add all ancestors\n let m = stateNode.parent;\n while (m && m !== toStateNode) {\n ancestors.push(m);\n m = m.parent;\n }\n\n return ancestors;\n}\n\nexport function getConfiguration(\n stateNodes: Iterable<AnyStateNode>\n): Set<AnyStateNode> {\n const configuration = new Set(stateNodes);\n const configurationSet = new Set(stateNodes);\n\n const adjList = getAdjList(configurationSet);\n\n // add descendants\n for (const s of configuration) {\n // if previously active, add existing child nodes\n if (s.type === 'compound' && (!adjList.get(s) || !adjList.get(s)!.length)) {\n getInitialStateNodes(s).forEach((sn) => configurationSet.add(sn));\n } else {\n if (s.type === 'parallel') {\n for (const child of getChildren(s)) {\n if (child.type === 'history') {\n continue;\n }\n\n if (!configurationSet.has(child)) {\n for (const initialStateNode of getInitialStateNodes(child)) {\n configurationSet.add(initialStateNode);\n }\n }\n }\n }\n }\n }\n\n // add all ancestors\n for (const s of configurationSet) {\n let m = s.parent;\n\n while (m) {\n configurationSet.add(m);\n m = m.parent;\n }\n }\n\n return configurationSet;\n}\n\nfunction getValueFromAdj(baseNode: AnyStateNode, adjList: AdjList): StateValue {\n const childStateNodes = adjList.get(baseNode);\n\n if (!childStateNodes) {\n return {}; // todo: fix?\n }\n\n if (baseNode.type === 'compound') {\n const childStateNode = childStateNodes[0];\n if (childStateNode) {\n if (isAtomicStateNode(childStateNode)) {\n return childStateNode.key;\n }\n } else {\n return {};\n }\n }\n\n const stateValue: StateValue = {};\n for (const childStateNode of childStateNodes) {\n stateValue[childStateNode.key] = getValueFromAdj(childStateNode, adjList);\n }\n\n return stateValue;\n}\n\nexport function getAdjList<\n TContext extends MachineContext,\n TE extends EventObject\n>(configuration: Configuration<TContext, TE>): AdjList {\n const adjList: AdjList = new Map();\n\n for (const s of configuration) {\n if (!adjList.has(s)) {\n adjList.set(s, []);\n }\n\n if (s.parent) {\n if (!adjList.has(s.parent)) {\n adjList.set(s.parent, []);\n }\n\n adjList.get(s.parent)!.push(s);\n }\n }\n\n return adjList;\n}\n\nexport function getStateValue(\n rootNode: AnyStateNode,\n configuration: AnyConfiguration\n): StateValue {\n const config = getConfiguration(configuration);\n return getValueFromAdj(rootNode, getAdjList(config));\n}\n\nexport function isInFinalState(\n configuration: Array<AnyStateNode>,\n stateNode: AnyStateNode = configuration[0].machine.root\n): boolean {\n if (stateNode.type === 'compound') {\n return getChildren(stateNode).some(\n (s) => s.type === 'final' && configuration.includes(s)\n );\n }\n if (stateNode.type === 'parallel') {\n return getChildren(stateNode).every((sn) =>\n isInFinalState(configuration, sn)\n );\n }\n\n return false;\n}\n\nexport const isStateId = (str: string) => str[0] === STATE_IDENTIFIER;\n\nexport function getCandidates<TEvent extends EventObject>(\n stateNode: StateNode<any, TEvent>,\n receivedEventType: TEvent['type']\n): Array<TransitionDefinition<any, TEvent>> {\n const candidates =\n stateNode.transitions.get(receivedEventType) ||\n [...stateNode.transitions.keys()]\n .filter((descriptor) => {\n // check if transition is a wildcard transition,\n // which matches any non-transient events\n if (descriptor === WILDCARD) {\n return true;\n }\n\n if (!descriptor.endsWith('.*')) {\n return false;\n }\n\n if (isDevelopment && /.*\\*.+/.test(descriptor)) {\n console.warn(\n `Wildcards can only be the last token of an event descriptor (e.g., \"event.*\") or the entire event descriptor (\"*\"). Check the \"${descriptor}\" event.`\n );\n }\n\n const partialEventTokens = descriptor.split('.');\n const eventTokens = receivedEventType.split('.');\n\n for (\n let tokenIndex = 0;\n tokenIndex < partialEventTokens.length;\n tokenIndex++\n ) {\n const partialEventToken = partialEventTokens[tokenIndex];\n const eventToken = eventTokens[tokenIndex];\n\n if (partialEventToken === '*') {\n const isLastToken = tokenIndex === partialEventTokens.length - 1;\n\n if (isDevelopment && !isLastToken) {\n console.warn(\n `Infix wildcards in transition events are not allowed. Check the \"${descriptor}\" transition.`\n );\n }\n\n return isLastToken;\n }\n\n if (partialEventToken !== eventToken) {\n return false;\n }\n }\n\n return true;\n })\n .sort((a, b) => b.length - a.length)\n .flatMap((key) => stateNode.transitions.get(key)!);\n\n return candidates;\n}\n\n/**\n * All delayed transitions from the config.\n */\nexport function getDelayedTransitions<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(\n stateNode: AnyStateNode\n): Array<DelayedTransitionDefinition<TContext, TEvent>> {\n const afterConfig = stateNode.config.after;\n if (!afterConfig) {\n return [];\n }\n\n const mutateEntryExit = (\n delay: string | number | DelayExpr<TContext, TEvent>,\n i: number\n ) => {\n const delayRef =\n typeof delay === 'function' ? `${stateNode.id}:delay[${i}]` : delay;\n const eventType = after(delayRef, stateNode.id);\n stateNode.entry.push(\n raise({ type: eventType } as TEvent, { id: eventType, delay })\n );\n stateNode.exit.push(cancel(eventType));\n return eventType;\n };\n\n const delayedTransitions = isArray(afterConfig)\n ? afterConfig.map((transition, i) => {\n const eventType = mutateEntryExit(transition.delay, i);\n return { ...transition, event: eventType };\n })\n : Object.keys(afterConfig).flatMap((delay, i) => {\n const configTransition = afterConfig[delay];\n const resolvedTransition =\n typeof configTransition === 'string'\n ? { target: configTransition }\n : configTransition;\n const resolvedDelay = !isNaN(+delay) ? +delay : delay;\n const eventType = mutateEntryExit(resolvedDelay, i);\n return toArray(resolvedTransition).map((transition) => ({\n ...transition,\n event: eventType,\n delay: resolvedDelay\n }));\n });\n return delayedTransitions.map((delayedTransition) => {\n const { delay } = delayedTransition;\n return {\n ...formatTransition(\n stateNode,\n delayedTransition.event,\n delayedTransition\n ),\n delay\n };\n });\n}\n\nexport function formatTransition<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(\n stateNode: AnyStateNode,\n descriptor: string,\n transitionConfig: TransitionConfig<TContext, TEvent>\n): AnyTransitionDefinition {\n const normalizedTarget = normalizeTarget(transitionConfig.target);\n const reenter = transitionConfig.reenter ?? false;\n const { guards } = stateNode.machine.implementations;\n const target = resolveTarget(stateNode, normalizedTarget);\n\n // TODO: should this be part of a lint rule instead?\n if (isDevelopment && (transitionConfig as any).cond) {\n throw new Error(\n `State \"${stateNode.id}\" has declared \\`cond\\` for one of its transitions. This property has been renamed to \\`guard\\`. Please update your code.`\n );\n }\n const transition = {\n ...transitionConfig,\n actions: toArray(transitionConfig.actions),\n guard: transitionConfig.guard\n ? toGuardDefinition(\n transitionConfig.guard,\n (guardType) => guards[guardType]\n )\n : undefined,\n target,\n source: stateNode,\n reenter,\n eventType: descriptor,\n toJSON: () => ({\n ...transition,\n source: `#${stateNode.id}`,\n target: target ? target.map((t) => `#${t.id}`) : undefined\n })\n };\n\n return transition;\n}\n\nexport function formatTransitions<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(\n stateNode: AnyStateNode\n): Map<string, TransitionDefinition<TContext, TEvent>[]> {\n const transitions = new Map<\n string,\n TransitionDefinition<TContext, AnyEventObject>[]\n >();\n if (stateNode.config.on) {\n for (const descriptor of Object.keys(stateNode.config.on)) {\n if (descriptor === NULL_EVENT) {\n throw new Error(\n 'Null events (\"\") cannot be specified as a transition key. Use `always: { ... }` instead.'\n );\n }\n const transitionsConfig = stateNode.config.on[descriptor];\n transitions.set(\n descriptor,\n toTransitionConfigArray(transitionsConfig).map((t) =>\n formatTransition(stateNode, descriptor, t)\n )\n );\n }\n }\n if (stateNode.config.onDone) {\n const descriptor = String(done(stateNode.id));\n transitions.set(\n descriptor,\n toTransitionConfigArray(stateNode.config.onDone).map((t) =>\n formatTransition(stateNode, descriptor, t)\n )\n );\n }\n for (const invokeDef of stateNode.invoke) {\n if (invokeDef.onDone) {\n const descriptor = `done.invoke.${invokeDef.id}`;\n transitions.set(\n descriptor,\n toTransitionConfigArray(invokeDef.onDone).map((t) =>\n formatTransition(stateNode, descriptor, t)\n )\n );\n }\n if (invokeDef.onError) {\n const descriptor = `error.platform.${invokeDef.id}`;\n transitions.set(\n descriptor,\n toTransitionConfigArray(invokeDef.onError).map((t) =>\n formatTransition(stateNode, descriptor, t)\n )\n );\n }\n if (invokeDef.onSnapshot) {\n const descriptor = `xstate.snapshot.${invokeDef.id}`;\n transitions.set(\n descriptor,\n toTransitionConfigArray(invokeDef.onSnapshot).map((t) =>\n formatTransition(stateNode, descriptor, t)\n )\n );\n }\n }\n for (const delayedTransition of stateNode.after) {\n let existing = transitions.get(delayedTransition.eventType);\n if (!existing) {\n existing = [];\n transitions.set(delayedTransition.eventType, existing);\n }\n existing.push(delayedTransition);\n }\n return transitions as Map<string, TransitionDefinition<TContext, any>[]>;\n}\n\nexport function formatInitialTransition<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(\n stateNode: AnyStateNode,\n _target: SingleOrArray<string> | InitialTransitionConfig<TContext, TEvent>\n): InitialTransitionDefinition<TContext, TEvent> {\n if (typeof _target === 'string' || isArray(_target)) {\n const targets = toArray(_target).map((t) => {\n // Resolve state string keys (which represent children)\n // to their state node\n const descStateNode =\n typeof t === 'string'\n ? isStateId(t)\n ? stateNode.machine.getStateNodeById(t)\n : stateNode.states[t]\n : t;\n\n if (!descStateNode) {\n throw new Error(\n `Initial state node \"${t}\" not found on parent state node #${stateNode.id}`\n );\n }\n\n if (!isDescendant(descStateNode, stateNode)) {\n throw new Error(\n `Invalid initial target: state node #${descStateNode.id} is not a descendant of #${stateNode.id}`\n );\n }\n\n return descStateNode;\n });\n const resolvedTarget = resolveTarget(stateNode, targets);\n\n const transition = {\n source: stateNode,\n actions: [],\n eventType: null as any,\n reenter: false,\n target: resolvedTarget!,\n toJSON: () => ({\n ...transition,\n source: `#${stateNode.id}`,\n target: resolvedTarget\n ? resolvedTarget.map((t) => `#${t.id}`)\n : undefined\n })\n };\n\n return transition;\n }\n\n return formatTransition(stateNode, '__INITIAL__', {\n target: toArray(_target.target).map((t) => {\n if (typeof t === 'string') {\n return isStateId(t) ? t : `${STATE_DELIMITER}${t}`;\n }\n\n return t;\n }),\n actions: _target.actions\n }) as InitialTransitionDefinition<TContext, TEvent>;\n}\n\nexport function resolveTarget(\n stateNode: AnyStateNode,\n targets: Array<string | AnyStateNode> | undefined\n): Array<AnyStateNode> | undefined {\n if (targets === undefined) {\n // an undefined target signals that the state node should not transition from that state when receiving that event\n return undefined;\n }\n return targets.map((target) => {\n if (typeof target !== 'string') {\n return target;\n }\n if (isStateId(target)) {\n return stateNode.machine.getStateNodeById(target);\n }\n\n const isInternalTarget = target[0] === STATE_DELIMITER;\n // If internal target is defined on machine,\n // do not include machine key on target\n if (isInternalTarget && !stateNode.parent) {\n return getStateNodeByPath(stateNode, target.slice(1));\n }\n const resolvedTarget = isInternalTarget ? stateNode.key + target : target;\n if (stateNode.parent) {\n try {\n const targetStateNode = getStateNodeByPath(\n stateNode.parent,\n resolvedTarget\n );\n return targetStateNode;\n } catch (err: any) {\n throw new Error(\n `Invalid transition definition for state node '${stateNode.id}':\\n${err.message}`\n );\n }\n } else {\n throw new Error(\n `Invalid target: \"${target}\" is not a valid target from the root node. Did you mean \".${target}\"?`\n );\n }\n });\n}\n\nfunction resolveHistoryTarget<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(stateNode: AnyStateNode & { type: 'history' }): Array<AnyStateNode> {\n const normalizedTarget = normalizeTarget<TContext, TEvent>(stateNode.target);\n if (!normalizedTarget) {\n return stateNode.parent!.initial.target;\n }\n return normalizedTarget.map((t) =>\n typeof t === 'string' ? getStateNodeByPath(stateNode.parent!, t) : t\n );\n}\n\nfunction isHistoryNode(\n stateNode: AnyStateNode\n): stateNode is AnyStateNode & { type: 'history' } {\n return stateNode.type === 'history';\n}\n\nexport function getInitialStateNodes(\n stateNode: AnyStateNode\n): Array<AnyStateNode> {\n const set = new Set<AnyStateNode>();\n\n function iter(descStateNode: AnyStateNode): void {\n if (set.has(descStateNode)) {\n return;\n }\n set.add(descStateNode);\n if (descStateNode.type === 'compound') {\n for (const targetStateNode of descStateNode.initial.target) {\n for (const a of getProperAncestors(targetStateNode, stateNode)) {\n set.add(a);\n }\n\n iter(targetStateNode);\n }\n } else if (descStateNode.type === 'parallel') {\n for (const child of getChildren(descStateNode)) {\n iter(child);\n }\n }\n }\n\n iter(stateNode);\n\n return [...set];\n}\n/**\n * Returns the child state node from its relative `stateKey`, or throws.\n */\nexport function getStateNode(\n stateNode: AnyStateNode,\n stateKey: string\n): AnyStateNode {\n if (isStateId(stateKey)) {\n return stateNode.machine.getStateNodeById(stateKey);\n }\n if (!stateNode.states) {\n throw new Error(\n `Unable to retrieve child state '${stateKey}' from '${stateNode.id}'; no child states exist.`\n );\n }\n const result = stateNode.states[stateKey];\n if (!result) {\n throw new Error(\n `Child state '${stateKey}' does not exist on '${stateNode.id}'`\n );\n }\n return result;\n}\n\n/**\n * Returns the relative state node from the given `statePath`, or throws.\n *\n * @param statePath The string or string array relative path to the state node.\n */\nexport function getStateNodeByPath(\n stateNode: AnyStateNode,\n statePath: string | string[]\n): AnyStateNode {\n if (typeof statePath === 'string' && isStateId(statePath)) {\n try {\n return stateNode.machine.getStateNodeById(statePath);\n } catch (e) {\n // try individual paths\n // throw e;\n }\n }\n const arrayStatePath = toStatePath(statePath).slice();\n let currentStateNode: AnyStateNode = stateNode;\n while (arrayStatePath.length) {\n const key = arrayStatePath.shift()!;\n if (!key.length) {\n break;\n }\n currentStateNode = getStateNode(currentStateNode, key);\n }\n return currentStateNode;\n}\n\n/**\n * Returns the state nodes represented by the current state value.\n *\n * @param state The state value or State instance\n */\nexport function getStateNodes<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(\n stateNode: AnyStateNode,\n state: StateValue | State<TContext, TEvent>\n): Array<AnyStateNode> {\n const stateValue = state instanceof State ? state.value : toStateValue(state);\n\n if (typeof stateValue === 'string') {\n return [stateNode, stateNode.states[stateValue]];\n }\n\n const childStateKeys = Object.keys(stateValue);\n const childStateNodes: Array<AnyStateNode> = childStateKeys\n .map((subStateKey) => getStateNode(stateNode, subStateKey))\n .filter(Boolean);\n\n return [stateNode.machine.root, stateNode].concat(\n childStateNodes,\n childStateKeys.reduce((allSubStateNodes, subStateKey) => {\n const subStateNode = getStateNode(stateNode, subStateKey);\n if (!subStateNode) {\n return allSubStateNodes;\n }\n const subStateNodes = getStateNodes(\n subStateNode,\n stateValue[subStateKey]\n );\n\n return allSubStateNodes.concat(subStateNodes);\n }, [] as Array<AnyStateNode>)\n );\n}\n\nexport function transitionAtomicNode<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(\n stateNode: AnyStateNode,\n stateValue: string,\n state: State<TContext, TEvent>,\n event: TEvent\n): Array<TransitionDefinition<TContext, TEvent>> | undefined {\n const childStateNode = getStateNode(stateNode, stateValue);\n const next = childStateNode.next(state, event);\n\n if (!next || !next.length) {\n return stateNode.next(state, event);\n }\n\n return next;\n}\n\nexport function transitionCompoundNode<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(\n stateNode: AnyStateNode,\n stateValue: StateValueMap,\n state: State<TContext, TEvent>,\n event: TEvent\n): Array<TransitionDefinition<TContext, TEvent>> | undefined {\n const subStateKeys = Object.keys(stateValue);\n\n const childStateNode = getStateNode(stateNode, subStateKeys[0]);\n const next = transitionNode(\n childStateNode,\n stateValue[subStateKeys[0]],\n state,\n event\n );\n\n if (!next || !next.length) {\n return stateNode.next(state, event);\n }\n\n return next;\n}\n\nexport function transitionParallelNode<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(\n stateNode: AnyStateNode,\n stateValue: StateValueMap,\n state: State<TContext, TEvent>,\n event: TEvent\n): Array<TransitionDefinition<TContext, TEvent>> | undefined {\n const allInnerTransitions: Array<TransitionDefinition<TContext, TEvent>> = [];\n\n for (const subStateKey of Object.keys(stateValue)) {\n const subStateValue = stateValue[subStateKey];\n\n if (!subStateValue) {\n continue;\n }\n\n const subStateNode = getStateNode(stateNode, subStateKey);\n const innerTransitions = transitionNode(\n subStateNode,\n subStateValue,\n state,\n event\n );\n if (innerTransitions) {\n allInnerTransitions.push(...innerTransitions);\n }\n }\n if (!allInnerTransitions.length) {\n return stateNode.next(state, event);\n }\n\n return allInnerTransitions;\n}\n\nexport function transitionNode<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(\n stateNode: AnyStateNode,\n stateValue: StateValue,\n state: State<TContext, TEvent, any>,\n event: TEvent\n): Array<TransitionDefinition<TContext, TEvent>> | undefined {\n // leaf node\n if (typeof stateValue === 'string') {\n return transitionAtomicNode(stateNode, stateValue, state, event);\n }\n\n // compound node\n if (Object.keys(stateValue).length === 1) {\n return transitionCompoundNode(stateNode, stateValue, state, event);\n }\n\n // parallel node\n return transitionParallelNode(stateNode, stateValue, state, event);\n}\n\nfunction getHistoryNodes(stateNode: AnyStateNode): Array<AnyStateNode> {\n return Object.keys(stateNode.states)\n .map((key) => stateNode.states[key])\n .filter((sn) => sn.type === 'history');\n}\n\nfunction isDescendant(\n childStateNode: AnyStateNode,\n parentStateNode: AnyStateNode\n): boolean {\n let marker = childStateNode;\n while (marker.parent && marker.parent !== parentStateNode) {\n marker = marker.parent;\n }\n\n return marker.parent === parentStateNode;\n}\n\nfunction getPathFromRootToNode(stateNode: AnyStateNode): Array<AnyStateNode> {\n const path: Array<AnyStateNode> = [];\n let marker = stateNode.parent;\n\n while (marker) {\n path.unshift(marker);\n marker = marker.parent;\n }\n\n return path;\n}\n\nfunction hasIntersection<T>(s1: Iterable<T>, s2: Iterable<T>): boolean {\n const set1 = new Set(s1);\n const set2 = new Set(s2);\n\n for (const item of set1) {\n if (set2.has(item)) {\n return true;\n }\n }\n for (const item of set2) {\n if (set1.has(item)) {\n return true;\n }\n }\n return false;\n}\n\nexport function removeConflictingTransitions(\n enabledTransitions: Array<AnyTransitionDefinition>,\n configuration: Set<AnyStateNode>,\n historyValue: AnyHistoryValue\n): Array<AnyTransitionDefinition> {\n const filteredTransitions = new Set<AnyTransitionDefinition>();\n\n for (const t1 of enabledTransitions) {\n let t1Preempted = false;\n const transitionsToRemove = new Set<AnyTransitionDefinition>();\n for (const t2 of filteredTransitions) {\n if (\n hasIntersection(\n computeExitSet([t1], configuration, historyValue),\n computeExitSet([t2], configuration, historyValue)\n )\n ) {\n if (isDescendant(t1.source, t2.source)) {\n transitionsToRemove.add(t2);\n } else {\n t1Preempted = true;\n break;\n }\n }\n }\n if (!t1Preempted) {\n for (const t3 of transitionsToRemove) {\n filteredTransitions.delete(t3);\n }\n filteredTransitions.add(t1);\n }\n }\n\n return Array.from(filteredTransitions);\n}\n\nfunction findLCCA(stateNodes: Array<AnyStateNode>): AnyStateNode {\n const [head] = stateNodes;\n\n let current = getPathFromRootToNode(head);\n let candidates: Array<AnyStateNode> = [];\n\n for (const stateNode of stateNodes) {\n const path = getPathFromRootToNode(stateNode);\n\n candidates = current.filter((sn) => path.includes(sn));\n current = candidates;\n candidates = [];\n }\n\n return current[current.length - 1];\n}\n\nfunction getEffectiveTargetStates(\n transition: AnyTransitionDefinition,\n historyValue: AnyHistoryValue\n): Array<AnyStateNode> {\n if (!transition.target) {\n return [];\n }\n\n const targets = new Set<AnyStateNode>();\n\n for (const targetNode of transition.target) {\n if (isHistoryNode(targetNode)) {\n if (historyValue[targetNode.id]) {\n for (const node of historyValue[targetNode.id]) {\n targets.add(node);\n }\n } else {\n for (const node of getEffectiveTargetStates(\n {\n target: resolveHistoryTarget(targetNode)\n } as AnyTransitionDefinition,\n historyValue\n )) {\n targets.add(node);\n }\n }\n } else {\n targets.add(targetNode);\n }\n }\n\n return [...targets];\n}\n\nfunction getTransitionDomain(\n transition: AnyTransitionDefinition,\n historyValue: AnyHistoryValue\n): AnyStateNode | null {\n const targetStates = getEffectiveTargetStates(transition, historyValue);\n\n if (!targetStates) {\n return null;\n }\n\n if (\n !transition.reenter &&\n transition.source.type !== 'parallel' &&\n targetStates.every((targetStateNode) =>\n isDescendant(targetStateNode, transition.source)\n )\n ) {\n return transition.source;\n }\n\n const lcca = findLCCA(targetStates.concat(transition.source));\n\n return lcca;\n}\n\nfunction computeExitSet(\n transitions: AnyTransitionDefinition[],\n configuration: Set<AnyStateNode>,\n historyValue: AnyHistoryValue\n): Array<AnyStateNode> {\n const statesToExit = new Set<AnyStateNode>();\n\n for (const t of transitions) {\n if (t.target?.length) {\n const domain = getTransitionDomain(t, historyValue);\n\n for (const stateNode of configuration) {\n if (isDescendant(stateNode, domain!)) {\n statesToExit.add(stateNode);\n }\n }\n }\n }\n\n return [...statesToExit];\n}\n\n/**\n * https://www.w3.org/TR/scxml/#microstepProcedure\n *\n * @private\n * @param transitions\n * @param currentState\n * @param mutConfiguration\n */\n\nexport function microstep<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(\n transitions: Array<TransitionDefinition<TContext, TEvent>>,\n currentState: State<TContext, TEvent, any>,\n actorCtx: AnyActorContext,\n event: TEvent,\n isInitial: boolean\n): State<TContext, TEvent, any> {\n const mutConfiguration = new Set(currentState.configuration);\n\n if (!transitions.length) {\n return currentState;\n }\n\n const microstate = microstepProcedure(\n transitions,\n currentState,\n mutConfiguration,\n event,\n actorCtx,\n isInitial\n );\n\n return cloneState(microstate, {\n value: {} // TODO: make optional\n });\n}\n\nfunction microstepProcedure(\n transitions: Array<AnyTransitionDefinition>,\n currentState: AnyState,\n mutConfiguration: Set<AnyStateNode>,\n event: AnyEventObject,\n actorCtx: AnyActorContext,\n isInitial: boolean\n): typeof currentState {\n const actions: Action<any, any, any>[] = [];\n const historyValue = {\n ...currentState.historyValue\n };\n\n const filteredTransitions = removeConflictingTransitions(\n transitions,\n mutConfiguration,\n historyValue\n );\n\n const internalQueue = [...currentState._internalQueue];\n\n // Exit states\n if (!isInitial) {\n exitStates(filteredTransitions, mutConfiguration, historyValue, actions);\n }\n\n // Execute transition content\n actions.push(...filteredTransitions.flatMap((t) => t.actions));\n\n // Enter states\n enterStates(\n event,\n filteredTransitions,\n mutConfiguration,\n actions,\n internalQueue,\n currentState,\n historyValue,\n isInitial\n );\n\n const nextConfiguration = [...mutConfiguration];\n\n const done = isInFinalState(nextConfiguration);\n\n if (done) {\n const finalActions = nextConfiguration\n .sort((a, b) => b.order - a.order)\n .flatMap((state) => state.exit);\n actions.push(...finalActions);\n }\n\n try {\n const nextState = resolveActionsAndContext(\n actions,\n event,\n currentState,\n actorCtx\n );\n\n const output = done\n ? getOutput(nextConfiguration, nextState.context, event)\n : undefined;\n\n internalQueue.push(...nextState._internalQueue);\n\n return cloneState(currentState, {\n configuration: nextConfiguration,\n historyValue,\n _internalQueue: internalQueue,\n context: nextState.context,\n done,\n output,\n children: nextState.children\n });\n } catch (e) {\n // TODO: Refactor this once proper error handling is implemented.\n // See https://github.com/statelyai/rfcs/pull/4\n throw e;\n }\n}\n\nfunction enterStates(\n event: AnyEventObject,\n filteredTransitions: AnyTransitionDefinition[],\n mutConfiguration: Set<AnyStateNode>,\n actions: Action<any, any, any>[],\n internalQueue: AnyEventObject[],\n currentState: AnyState,\n historyValue: HistoryValue<any, any>,\n isInitial: boolean\n): void {\n const statesToEnter = new Set<AnyStateNode>();\n const statesForDefaultEntry = new Set<AnyStateNode>();\n\n computeEntrySet(\n filteredTransitions,\n historyValue,\n statesForDefaultEntry,\n statesToEnter\n );\n\n // In the initial state, the root state node is \"entered\".\n if (isInitial) {\n statesForDefaultEntry.add(currentState.machine.root);\n }\n\n for (const stateNodeToEnter of [...statesToEnter].sort(\n (a, b) => a.order - b.order\n )) {\n mutConfiguration.add(stateNodeToEnter);\n\n for (const invokeDef of stateNodeToEnter.invoke) {\n actions.push(invoke(invokeDef));\n }\n\n // Add entry actions\n actions.push(...stateNodeToEnter.entry);\n\n if (statesForDefaultEntry.has(stateNodeToEnter)) {\n for (const stateNode of statesForDefaultEntry) {\n const initialActions = stateNode.initial!.actions;\n actions.push(...initialActions);\n }\n }\n if (stateNodeToEnter.type === 'final') {\n const parent = stateNodeToEnter.parent!;\n\n if (!parent.parent) {\n continue;\n }\n\n internalQueue.push(\n done(\n parent!.id,\n stateNodeToEnter.output\n ? mapContext(stateNodeToEnter.output, currentState.context, event)\n : undefined\n )\n );\n\n if (parent.parent) {\n const grandparent = parent.parent;\n\n if (grandparent.type === 'parallel') {\n if (\n getChildren(grandparent).every((parentNode) =>\n isInFinalState([...mutConfiguration], parentNode)\n )\n ) {\n internalQueue.push(done(grandparent.id));\n }\n }\n }\n }\n }\n}\n\nfunction computeEntrySet(\n transitions: Array<AnyTransitionDefinition>,\n historyValue: HistoryValue<any, any>,\n statesForDefaultEntry: Set<AnyStateNode>,\n statesToEnter: Set<AnyStateNode>\n) {\n for (const t of transitions) {\n for (const s of t.target || []) {\n addDescendantStatesToEnter(\n s,\n historyValue,\n statesForDefaultEntry,\n statesToEnter\n );\n }\n const ancestor = getTransitionDomain(t, historyValue);\n const targetStates = getEffectiveTargetStates(t, historyValue);\n for (const s of targetStates) {\n addAncestorStatesToEnter(\n s,\n ancestor,\n statesToEnter,\n historyValue,\n statesForDefaultEntry\n );\n }\n }\n}\n\nfunction addDescendantStatesToEnter<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(\n stateNode: AnyStateNode,\n historyValue: HistoryValue<any, any>,\n statesForDefaultEntry: Set<AnyStateNode>,\n statesToEnter: Set<AnyStateNode>\n) {\n if (isHistoryNode(stateNode)) {\n if (historyValue[stateNode.id]) {\n const historyStateNodes = historyValue[stateNode.id];\n for (const s of historyStateNodes) {\n addDescendantStatesToEnter(\n s,\n historyValue,\n statesForDefaultEntry,\n statesToEnter\n );\n }\n for (const s of historyStateNodes) {\n addAncestorStatesToEnter(\n s,\n stateNode.parent!,\n statesToEnter,\n historyValue,\n statesForDefaultEntry\n );\n for (const stateForDefaultEntry of statesForDefaultEntry) {\n statesForDefaultEntry.add(stateForDefaultEntry);\n }\n }\n } else {\n const targets = resolveHistoryTarget<TContext, TEvent>(stateNode);\n for (const s of targets) {\n addDescendantStatesToEnter(\n s,\n historyValue,\n statesForDefaultEntry,\n statesToEnter\n );\n }\n for (const s of targets) {\n addAncestorStatesToEnter(\n s,\n stateNode,\n statesToEnter,\n historyValue,\n statesForDefaultEntry\n );\n for (const stateForDefaultEntry of statesForDefaultEntry) {\n statesForDefaultEntry.add(stateForDefaultEntry);\n }\n }\n }\n } else {\n statesToEnter.add(stateNode);\n if (stateNode.type === 'compound') {\n statesForDefaultEntry.add(stateNode);\n const initialStates = stateNode.initial.target;\n\n for (const initialState of initialStates) {\n addDescendantStatesToEnter(\n initialState,\n historyValue,\n statesForDefaultEntry,\n statesToEnter\n );\n }\n\n for (const initialState of initialStates) {\n addAncestorStatesToEnter(\n initialState,\n stateNode,\n statesToEnter,\n historyValue,\n statesForDefaultEntry\n );\n }\n } else {\n if (stateNode.type === 'parallel') {\n for (const child of getChildren(stateNode).filter(\n (sn) => !isHistoryNode(sn)\n )) {\n if (![...statesToEnter].some((s) => isDescendant(s, child))) {\n addDescendantStatesToEnter(\n child,\n historyValue,\n statesForDefaultEntry,\n statesToEnter\n );\n }\n }\n }\n }\n }\n}\n\nfunction addAncestorStatesToEnter(\n stateNode: AnyStateNode,\n toStateNode: AnyStateNode | null,\n statesToEnter: Set<AnyStateNode>,\n historyValue: HistoryValue<any, any>,\n statesForDefaultEntry: Set<AnyStateNode>\n) {\n const properAncestors = getProperAncestors(stateNode, toStateNode);\n for (const anc of properAncestors) {\n statesToEnter.add(anc);\n if (anc.type === 'parallel') {\n for (const child of getChildren(anc).filter((sn) => !isHistoryNode(sn))) {\n if (![...statesToEnter].some((s) => isDescendant(s, child))) {\n addDescendantStatesToEnter(\n child,\n historyValue,\n statesForDefaultEntry,\n statesToEnter\n );\n }\n }\n }\n }\n}\n\nfunction exitStates(\n transitions: AnyTransitionDefinition[],\n mutConfiguration: Set<AnyStateNode>,\n historyValue: HistoryValue<any, any>,\n actions: Action<any, any, any>[]\n) {\n const statesToExit = computeExitSet(\n transitions,\n mutConfiguration,\n historyValue\n );\n\n statesToExit.sort((a, b) => b.order - a.order);\n\n // From SCXML algorithm: https://www.w3.org/TR/scxml/#exitStates\n for (const exitStateNode of statesToExit) {\n for (const historyNode of getHistoryNodes(exitStateNode)) {\n let predicate: (sn: AnyStateNode) => boolean;\n if (historyNode.history === 'deep') {\n predicate = (sn) =>\n isAtomicStateNode(sn) && isDescendant(sn, exitStateNode);\n } else {\n predicate = (sn) => {\n return sn.parent === exitStateNode;\n };\n }\n historyValue[historyNode.id] =\n Array.from(mutConfiguration).filter(predicate);\n }\n }\n\n for (const s of statesToExit) {\n actions.push(...s.exit, ...s.invoke.map((def) => stop(def.id)));\n mutConfiguration.delete(s);\n }\n}\n\ninterface BuiltinAction {\n (): void;\n resolve: (\n actorContext: AnyActorContext,\n state: AnyState,\n actionArgs: ActionArgs<any, any>,\n action: unknown\n ) => [newState: AnyState, params: unknown, actions?: Action<any, any, any>[]];\n execute: (actorContext: AnyActorContext, params: unknown) => void;\n}\n\nexport function resolveActionsAndContext<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(\n actions: Action<any, any, any>[],\n event: TEvent,\n currentState: State<TContext, TEvent, any>,\n actorCtx: AnyActorContext\n): AnyState {\n const { machine } = currentState;\n // TODO: this `cloneState` is really just a hack to prevent infinite loops\n // we need to take another look at how internal queue is managed\n let intermediateState = cloneState(currentState, {\n _internalQueue: []\n });\n\n for (const action of actions) {\n const resolved =\n typeof action === 'function'\n ? action\n : machine.implementations.actions[\n typeof action === 'string' ? action : action.type\n ];\n\n if (!resolved) {\n continue;\n }\n\n const args = {\n context: intermediateState.context,\n event,\n self: actorCtx?.self,\n system: actorCtx?.system,\n // TODO: figure out story for `action` and inline actions\n // what those ones should receive?\n //\n // entry: ({ action }) => {}\n // exit: assign(({ action }) => {})\n action: typeof action === 'string' ? { type: action } : (action as any)\n };\n\n if (!('resolve' in resolved)) {\n if (actorCtx?.self.status === ActorStatus.Running) {\n resolved(args);\n } else {\n actorCtx?.defer(() => resolved(args));\n }\n continue;\n }\n\n const builtinAction = resolved as BuiltinAction;\n\n const [nextState, params, actions] = builtinAction.resolve(\n actorCtx,\n intermediateState,\n args,\n resolved // this holds all params\n );\n intermediateState = nextState;\n\n if ('execute' in resolved) {\n if (actorCtx?.self.status === ActorStatus.Running) {\n builtinAction.execute(actorCtx!, params);\n } else {\n actorCtx?.defer(builtinAction.execute.bind(null, actorCtx!, params));\n }\n }\n\n if (actions) {\n intermediateState = resolveActionsAndContext(\n actions,\n event,\n intermediateState,\n actorCtx\n );\n }\n }\n\n return intermediateState;\n}\n\nexport function macrostep(\n state: AnyState,\n event: EventObject,\n actorCtx: AnyActorContext\n): {\n state: typeof state;\n microstates: Array<typeof state>;\n} {\n if (isDevelopment && event.type === WILDCARD) {\n throw new Error(`An event cannot have the wildcard type ('${WILDCARD}')`);\n }\n\n let nextState = state;\n const states: AnyState[] = [];\n\n // Handle stop event\n if (event.type === stopSignalType) {\n nextState = stopStep(event, nextState, actorCtx);\n states.push(nextState);\n\n return {\n state: nextState,\n microstates: states\n };\n }\n\n let nextEvent = event;\n\n // Assume the state is at rest (no raised events)\n // Determine the next state based on the next microstep\n if (nextEvent.type !== INIT_TYPE) {\n const transitions = selectTransitions(nextEvent, nextState);\n nextState = microstep(transitions, state, actorCtx, nextEvent, false);\n states.push(nextState);\n }\n\n while (!nextState.done) {\n let enabledTransitions = selectEventlessTransitions(nextState, nextEvent);\n\n if (!enabledTransitions.length) {\n if (!nextState._internalQueue.length) {\n break;\n } else {\n nextEvent = nextState._internalQueue[0];\n const transitions = selectTransitions(nextEvent, nextState);\n nextState = microstep(\n transitions,\n nextState,\n actorCtx,\n nextEvent,\n false\n );\n nextState._internalQueue.shift();\n\n states.push(nextState);\n }\n } else {\n nextState = microstep(\n enabledTransitions,\n nextState,\n actorCtx,\n nextEvent,\n false\n );\n\n states.push(nextState);\n }\n }\n\n if (nextState.done) {\n // Perform the stop step to ensure that child actors are stopped\n stopStep(nextEvent, nextState, actorCtx);\n }\n\n return {\n state: nextState,\n microstates: states\n };\n}\n\nfunction stopStep(\n event: AnyEventObject,\n nextState: AnyState,\n actorCtx: AnyActorContext\n) {\n const actions: Action<any, any, any>[] = [];\n\n for (const stateNode of nextState.configuration.sort(\n (a, b) => b.order - a.order\n )) {\n actions.push(...stateNode.exit);\n }\n\n for (const child of Object.values(nextState.children)) {\n actions.push(stop(child));\n }\n\n return resolveActionsAndContext(actions, event, nextState, actorCtx);\n}\n\nfunction selectTransitions(\n event: AnyEventObject,\n nextState: AnyState\n): AnyTransitionDefinition[] {\n return nextState.machine.getTransitionData(nextState, event);\n}\n\nfunction selectEventlessTransitions(\n nextState: AnyState,\n event: AnyEventObject\n): AnyTransitionDefinition[] {\n const enabledTransitionSet: Set<AnyTransitionDefinition> = new Set();\n const atomicStates = nextState.configuration.filter(isAtomicStateNode);\n\n for (const stateNode of atomicStates) {\n loop: for (const s of [stateNode].concat(\n getProperAncestors(stateNode, null)\n )) {\n if (!s.always) {\n continue;\n }\n for (const transition of s.always) {\n if (\n transition.guard === undefined ||\n evaluateGuard(transition.guard, nextState.context, event, nextState)\n ) {\n enabledTransitionSet.add(transition);\n break loop;\n }\n }\n }\n }\n\n return removeConflictingTransitions(\n Array.from(enabledTransitionSet),\n new Set(nextState.configuration),\n nextState.historyValue\n );\n}\n\n/**\n * Resolves a partial state value with its full representation in the state node's machine.\n *\n * @param stateValue The partial state value to resolve.\n */\nexport function resolveStateValue(\n rootNode: AnyStateNode,\n stateValue: StateValue\n): StateValue {\n const configuration = getConfiguration(getStateNodes(rootNode, stateValue));\n return getStateValue(rootNode, [...configuration]);\n}\n\nexport function stateValuesEqual(\n a: StateValue | undefined,\n b: StateValue | undefined\n): boolean {\n if (a === b) {\n return true;\n }\n\n if (a === undefined || b === undefined) {\n return false;\n }\n\n if (typeof a === 'string' || typeof b === 'string') {\n return a === b;\n }\n\n const aKeys = Object.keys(a as StateValueMap);\n const bKeys = Object.keys(b as StateValueMap);\n\n return (\n aKeys.length === bKeys.length &&\n aKeys.every((key) => stateValuesEqual(a[key], b[key]))\n );\n}\n\nexport function getInitialConfiguration(\n rootNode: AnyStateNode\n): AnyStateNode[] {\n const configuration: AnyStateNode[] = [];\n const initialTransition = rootNode.initial;\n\n const statesToEnter = new Set<AnyStateNode>();\n const statesForDefaultEntry = new Set<AnyStateNode>([rootNode]);\n\n computeEntrySet(\n [initialTransition],\n {},\n statesForDefaultEntry,\n statesToEnter\n );\n\n for (const stateNodeToEnter of [...statesToEnter].sort(\n (a, b) => a.order - b.order\n )) {\n configuration.push(stateNodeToEnter);\n }\n\n return configuration;\n}\n","import isDevelopment from '#is-development';\nimport { STATE_DELIMITER } from './constants.ts';\nimport { memo } from './memo.ts';\nimport type { StateNode } from './StateNode.ts';\nimport {\n getConfiguration,\n getStateNodes,\n getStateValue\n} from './stateUtils.ts';\nimport { TypegenDisabled, TypegenEnabled } from './typegenTypes.ts';\nimport type {\n ActorRef,\n AnyState,\n AnyStateMachine,\n EventObject,\n HistoryValue,\n MachineContext,\n PersistedMachineState,\n Prop,\n StateConfig,\n StateValue\n} from './types.ts';\nimport { flatten, matchesState } from './utils.ts';\n\nexport function isStateConfig<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(state: any): state is StateConfig<TContext, TEvent> {\n if (typeof state !== 'object' || state === null) {\n return false;\n }\n\n return 'value' in state;\n}\n\n/**\n * @deprecated Use `isStateConfig(object)` or `state instanceof State` instead.\n */\nexport const isState = isStateConfig;\nexport class State<\n TContext extends MachineContext,\n TEvent extends EventObject = EventObject,\n TResolvedTypesMeta = TypegenDisabled\n> {\n public tags: Set<string>;\n\n public value: StateValue;\n /**\n * Indicates whether the state is a final state.\n */\n public done: boolean;\n /**\n * The done data of the top-level finite state.\n */\n public output: any; // TODO: add an explicit type for `output`\n public context: TContext;\n public historyValue: Readonly<HistoryValue<TContext, TEvent>> = {};\n public _internalQueue: Array<TEvent>;\n /**\n * The enabled state nodes representative of the state value.\n */\n public configuration: Array<StateNode<TContext, TEvent>>;\n /**\n * An object mapping actor names to spawned/invoked actors.\n */\n public children: Record<string, ActorRef<any>>;\n /**\n * Creates a new State instance for the given `stateValue` and `context`.\n * @param stateValue\n * @param context\n */\n public static from<\n TContext extends MachineContext,\n TEvent extends EventObject = EventObject\n >(\n stateValue: State<TContext, TEvent, any> | StateValue,\n context: TContext = {} as TContext,\n machine: AnyStateMachine\n ): State<TContext, TEvent, any> {\n if (stateValue instanceof State) {\n if (stateValue.context !== context) {\n return new State<TContext, TEvent>(\n {\n value: stateValue.value,\n context,\n meta: {},\n configuration: [], // TODO: fix,\n children: {}\n },\n machine\n );\n }\n\n return stateValue;\n }\n\n const configuration = getConfiguration(\n getStateNodes(machine.root, stateValue)\n );\n\n return new State<TContext, TEvent>(\n {\n value: stateValue,\n context,\n meta: undefined,\n configuration: Array.from(configuration),\n children: {}\n },\n machine\n );\n }\n\n /**\n * Creates a new `State` instance that represents the current state of a running machine.\n *\n * @param config\n */\n constructor(\n config: StateConfig<TContext, TEvent>,\n public machine: AnyStateMachine\n ) {\n this.context = config.context;\n this._internalQueue = config._internalQueue ?? [];\n this.historyValue = config.historyValue || {};\n this.matches = this.matches.bind(this);\n this.toStrings = this.toStrings.bind(this);\n this.configuration =\n config.configuration ??\n Array.from(getConfiguration(getStateNodes(machine.root, config.value)));\n this.children = config.children;\n\n this.value = getStateValue(machine.root, this.configuration);\n this.tags = new Set(flatten(this.configuration.map((sn) => sn.tags)));\n this.done = config.done ?? false;\n this.output = config.output;\n }\n\n /**\n * Returns an array of all the string leaf state node paths.\n * @param stateValue\n * @param delimiter The character(s) that separate each subpath in the string state node path.\n */\n public toStrings(stateValue: StateValue = this.value): string[] {\n if (typeof stateValue === 'string') {\n return [stateValue];\n }\n const valueKeys = Object.keys(stateValue);\n\n return valueKeys.concat(\n ...valueKeys.map((key) =>\n this.toStrings(stateValue[key]).map((s) => key + STATE_DELIMITER + s)\n )\n );\n }\n\n public toJSON() {\n const { configuration, tags, machine, ...jsonValues } = this;\n\n return { ...jsonValues, tags: Array.from(tags), meta: this.meta };\n }\n\n /**\n * Whether the current state value is a subset of the given parent state value.\n * @param parentStateValue\n */\n public matches<\n TSV extends TResolvedTypesMeta extends TypegenEnabled\n ? Prop<Prop<TResolvedTypesMeta, 'resolved'>, 'matchesStates'>\n : StateValue\n >(parentStateValue: TSV): boolean {\n return matchesState(parentStateValue as any, this.value);\n }\n\n /**\n * Whether the current state configuration has a state node with the specified `tag`.\n * @param tag\n */\n public hasTag(\n tag: TResolvedTypesMeta extends TypegenEnabled\n ? Prop<Prop<TResolvedTypesMeta, 'resolved'>, 'tags'>\n : string\n ): boolean {\n return this.tags.has(tag as string);\n }\n\n /**\n * Determines whether sending the `event` will cause a non-forbidden transition\n * to be selected, even if the transitions have no actions nor\n * change the state value.\n *\n * @param event The event to test\n * @returns Whether the event will cause a transition\n */\n public can(event: TEvent): boolean {\n if (isDevelopment && !this.machine) {\n console.warn(\n `state.can(...) used outside of a machine-created State object; this will always return false.`\n );\n }\n\n const transitionData = this.machine.getTransitionData(this, event);\n\n return (\n !!transitionData?.length &&\n // Check that at least one transition is not forbidden\n transitionData.some((t) => t.target !== undefined || t.actions.length)\n );\n }\n\n /**\n * The next events that will cause a transition from the current state.\n */\n public get nextEvents(): Array<TEvent['type']> {\n return memo(this, 'nextEvents', () => {\n return [\n ...new Set(flatten([...this.configuration.map((sn) => sn.ownEvents)]))\n ];\n });\n }\n\n public get meta(): Record<string, any> {\n return this.configuration.reduce((acc, stateNode) => {\n if (stateNode.meta !== undefined) {\n acc[stateNode.id] = stateNode.meta;\n }\n return acc;\n }, {} as Record<string, any>);\n }\n}\n\nexport function cloneState<TState extends AnyState>(\n state: TState,\n config: Partial<StateConfig<any, any>> = {}\n): TState {\n return new State(\n { ...state, ...config } as StateConfig<any, any>,\n state.machine\n ) as TState;\n}\n\nexport function getPersistedState<TState extends AnyState>(\n state: TState\n): PersistedMachineState<TState> {\n const { configuration, tags, machine, children, ...jsonValues } = state;\n\n const childrenJson: Partial<PersistedMachineState<any>['children']> = {};\n\n for (const id in children) {\n childrenJson[id] = {\n state: children[id].getPersistedState?.(),\n src: children[id].src\n };\n }\n\n return {\n ...jsonValues,\n children: childrenJson\n } as PersistedMachineState<TState>;\n}\n","import isDevelopment from '#is-development';\nimport { cloneState } from '../State.ts';\nimport { ActorStatus } from '../interpreter.ts';\nimport {\n ActionArgs,\n ActorRef,\n AnyActorContext,\n AnyState,\n EventObject,\n MachineContext,\n UnifiedArg\n} from '../types.ts';\n\ntype ResolvableActorRef<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject\n> =\n | string\n | ActorRef<any>\n | ((args: UnifiedArg<TContext, TExpressionEvent>) => ActorRef<any> | string);\n\nfunction resolve(\n _: AnyActorContext,\n state: AnyState,\n args: ActionArgs<any, any>,\n { actorRef }: { actorRef: ResolvableActorRef<any, any> }\n) {\n const actorRefOrString =\n typeof actorRef === 'function' ? actorRef(args) : actorRef;\n const resolvedActorRef: ActorRef<any, any> | undefined =\n typeof actorRefOrString === 'string'\n ? state.children[actorRefOrString]\n : actorRefOrString;\n\n let children = state.children;\n if (resolvedActorRef) {\n children = { ...children };\n delete children[resolvedActorRef.id];\n }\n return [\n cloneState(state, {\n children\n }),\n resolvedActorRef\n ];\n}\nfunction execute(\n actorContext: AnyActorContext,\n actorRef: ActorRef<any, any> | undefined\n) {\n if (!actorRef) {\n return;\n }\n if (actorRef.status !== ActorStatus.Running) {\n actorContext.stopChild(actorRef);\n return;\n }\n // TODO: recheck why this one has to be deferred\n actorContext.defer(() => {\n actorContext.stopChild(actorRef);\n });\n}\n\n/**\n * Stops an actor.\n *\n * @param actorRef The actor to stop.\n */\n\nexport function stop<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TEvent extends EventObject\n>(actorRef: ResolvableActorRef<TContext, TExpressionEvent>) {\n function stop(_: ActionArgs<TContext, TExpressionEvent>) {\n if (isDevelopment) {\n throw new Error(`This isn't supposed to be called`);\n }\n }\n\n stop.type = 'xstate.stop';\n stop.actorRef = actorRef;\n\n stop.resolve = resolve;\n stop.execute = execute;\n\n return stop;\n}\n","import isDevelopment from '#is-development';\nimport {\n ActionArgs,\n AnyActorContext,\n AnyState,\n EventObject,\n LogExpr,\n MachineContext\n} from '../types.ts';\n\ntype ResolvableLogValue<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject\n> = string | LogExpr<TContext, TExpressionEvent>;\n\nfunction resolve(\n _: AnyActorContext,\n state: AnyState,\n actionArgs: ActionArgs<any, any>,\n {\n value,\n label\n }: { value: ResolvableLogValue<any, any>; label: string | undefined }\n) {\n return [\n state,\n {\n value: typeof value === 'function' ? value(actionArgs) : value,\n label\n }\n ];\n}\n\nfunction execute(\n { logger }: AnyActorContext,\n { value, label }: { value: unknown; label: string | undefined }\n) {\n if (label) {\n logger(label, value);\n } else {\n logger(value);\n }\n}\n\n/**\n *\n * @param expr The expression function to evaluate which will be logged.\n * Takes in 2 arguments:\n * - `ctx` - the current state context\n * - `event` - the event that caused this action to be executed.\n * @param label The label to give to the logged expression.\n */\nexport function log<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TEvent extends EventObject = TExpressionEvent\n>(\n value: ResolvableLogValue<TContext, TExpressionEvent> = ({\n context,\n event\n }) => ({ context, event }),\n label?: string\n) {\n function log(_: ActionArgs<TContext, TExpressionEvent>) {\n if (isDevelopment) {\n throw new Error(`This isn't supposed to be called`);\n }\n }\n\n log.type = 'xstate.log';\n log.value = value;\n log.label = label;\n\n log.resolve = resolve;\n log.execute = execute;\n\n return log;\n}\n","import { error } from './actions.ts';\nimport { ActorStatus, interpret } from './interpreter.ts';\nimport {\n AnyActorContext,\n AnyActorRef,\n AnyEventObject,\n AnyState,\n Spawner\n} from './types.ts';\nimport { resolveReferencedActor } from './utils.ts';\n\nexport function createSpawner(\n actorContext: AnyActorContext,\n { machine, context }: AnyState,\n event: AnyEventObject,\n spawnedChildren: Record<string, AnyActorRef>\n): Spawner {\n const spawn: Spawner = (src, options = {}) => {\n const { systemId } = options;\n if (typeof src === 'string') {\n const referenced = resolveReferencedActor(\n machine.implementations.actors[src]\n );\n\n if (!referenced) {\n throw new Error(\n `Actor logic '${src}' not implemented in machine '${machine.id}'`\n );\n }\n\n const input = 'input' in options ? options.input : referenced.input;\n\n // TODO: this should also receive `src`\n const actor = interpret(referenced.src, {\n id: options.id,\n parent: actorContext.self,\n input:\n typeof input === 'function'\n ? input({\n context,\n event,\n self: actorContext.self\n })\n : input,\n systemId\n }) as any;\n spawnedChildren[actor.id] = actor;\n return actor;\n } else {\n // TODO: this should also receive `src`\n return interpret(src, {\n id: options.id,\n parent: actorContext.self,\n input: options.input,\n systemId\n });\n }\n };\n return (src, options) => {\n const actorRef = spawn(src, options);\n spawnedChildren[actorRef.id] = actorRef;\n actorContext.defer(() => {\n if (actorRef.status === ActorStatus.Stopped) {\n return;\n }\n try {\n actorRef.start?.();\n } catch (err) {\n actorContext.self.send(error(actorRef.id, err));\n return;\n }\n });\n return actorRef;\n };\n}\n","import isDevelopment from '#is-development';\nimport { cloneState } from '../State.ts';\nimport { createSpawner } from '../spawn.ts';\nimport type {\n ActionArgs,\n AnyActorContext,\n AnyActorRef,\n AnyState,\n AssignArgs,\n Assigner,\n EventObject,\n LowInfer,\n MachineContext,\n PropertyAssigner\n} from '../types.ts';\n\nfunction resolve(\n actorContext: AnyActorContext,\n state: AnyState,\n actionArgs: ActionArgs<any, any>,\n {\n assignment\n }: {\n assignment: Assigner<any, any> | PropertyAssigner<any, any>;\n }\n) {\n if (!state.context) {\n throw new Error(\n 'Cannot assign to undefined `context`. Ensure that `context` is defined in the machine config.'\n );\n }\n const spawnedChildren: Record<string, AnyActorRef> = {};\n\n const assignArgs: AssignArgs<any, any> = {\n context: state.context,\n event: actionArgs.event,\n action: actionArgs.action,\n spawn: createSpawner(\n actorContext,\n state,\n actionArgs.event,\n spawnedChildren\n ),\n self: actorContext?.self,\n system: actorContext?.system\n };\n let partialUpdate: Record<string, unknown> = {};\n if (typeof assignment === 'function') {\n partialUpdate = assignment(assignArgs);\n } else {\n for (const key of Object.keys(assignment)) {\n const propAssignment = assignment[key];\n partialUpdate[key] =\n typeof propAssignment === 'function'\n ? propAssignment(assignArgs)\n : propAssignment;\n }\n }\n\n const updatedContext = Object.assign({}, state.context, partialUpdate);\n\n return [\n cloneState(state, {\n context: updatedContext,\n children: Object.keys(spawnedChildren).length\n ? {\n ...state.children,\n ...spawnedChildren\n }\n : state.children\n })\n ];\n}\n\n/**\n * Updates the current context of the machine.\n *\n * @param assignment An object that represents the partial context to update.\n */\nexport function assign<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject = EventObject,\n TEvent extends EventObject = TExpressionEvent\n>(\n assignment:\n | Assigner<LowInfer<TContext>, TExpressionEvent>\n | PropertyAssigner<LowInfer<TContext>, TExpressionEvent>\n) {\n function assign(_: ActionArgs<TContext, TExpressionEvent>) {\n if (isDevelopment) {\n throw new Error(`This isn't supposed to be called`);\n }\n }\n\n assign.type = 'xstate.assign';\n assign.assignment = assignment;\n\n assign.resolve = resolve;\n\n return assign;\n}\n","import isDevelopment from '#is-development';\nimport { cloneState } from '../State.ts';\nimport {\n ActionArgs,\n AnyActorContext,\n AnyInterpreter,\n AnyState,\n DelayExpr,\n EventObject,\n MachineContext,\n NoInfer,\n RaiseActionOptions,\n SendExpr\n} from '../types.ts';\n\nfunction resolve(\n _: AnyActorContext,\n state: AnyState,\n args: ActionArgs<any, any>,\n {\n event: eventOrExpr,\n id,\n delay\n }: {\n event: EventObject | SendExpr<MachineContext, EventObject, EventObject>;\n id: string | undefined;\n delay: string | number | DelayExpr<MachineContext, EventObject> | undefined;\n }\n) {\n const delaysMap = state.machine.implementations.delays;\n\n if (typeof eventOrExpr === 'string') {\n throw new Error(\n `Only event objects may be used with raise; use raise({ type: \"${eventOrExpr}\" }) instead`\n );\n }\n const resolvedEvent =\n typeof eventOrExpr === 'function' ? eventOrExpr(args) : eventOrExpr;\n\n let resolvedDelay: number | undefined;\n if (typeof delay === 'string') {\n const configDelay = delaysMap && delaysMap[delay];\n resolvedDelay =\n typeof configDelay === 'function' ? configDelay(args) : configDelay;\n } else {\n resolvedDelay = typeof delay === 'function' ? delay(args) : delay;\n }\n return [\n typeof resolvedDelay !== 'number'\n ? cloneState(state, {\n _internalQueue: state._internalQueue.concat(resolvedEvent)\n })\n : state,\n { event: resolvedEvent, id, delay: resolvedDelay }\n ];\n}\n\nfunction execute(\n actorContext: AnyActorContext,\n params: {\n event: EventObject;\n id: string | undefined;\n delay: number | undefined;\n }\n) {\n if (typeof params.delay === 'number') {\n (actorContext.self as AnyInterpreter).delaySend(\n params as typeof params & { delay: number }\n );\n return;\n }\n}\n\n/**\n * Raises an event. This places the event in the internal event queue, so that\n * the event is immediately consumed by the machine in the current step.\n *\n * @param eventType The event to raise.\n */\n\nexport function raise<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TEvent extends EventObject = TExpressionEvent\n>(\n eventOrExpr:\n | NoInfer<TEvent>\n | SendExpr<TContext, TExpressionEvent, NoInfer<TEvent>>,\n options?: RaiseActionOptions<TContext, TExpressionEvent>\n) {\n function raise(_: ActionArgs<TContext, TExpressionEvent>) {\n if (isDevelopment) {\n throw new Error(`This isn't supposed to be called`);\n }\n }\n\n raise.type = 'xstate.raise';\n raise.event = eventOrExpr;\n raise.id = options?.id;\n raise.delay = options?.delay;\n\n raise.resolve = resolve;\n raise.execute = execute;\n\n return raise as {\n (args: ActionArgs<TContext, TExpressionEvent>): void;\n _out_TEvent?: TEvent;\n };\n}\n","import isDevelopment from '#is-development';\nimport {\n EventObject,\n ChooseBranch,\n MachineContext,\n AnyActorContext,\n AnyState,\n ActionArgs\n} from '../types.ts';\nimport { evaluateGuard, toGuardDefinition } from '../guards.ts';\nimport { toArray } from '../utils.ts';\n\nfunction resolve(\n _: AnyActorContext,\n state: AnyState,\n actionArgs: ActionArgs<any, any>,\n {\n branches\n }: {\n branches: Array<ChooseBranch<MachineContext, EventObject>>;\n }\n) {\n const matchedActions = branches.find((condition) => {\n const guard =\n condition.guard &&\n toGuardDefinition(\n condition.guard,\n (guardType) => state.machine.implementations.guards[guardType]\n );\n return (\n !guard || evaluateGuard(guard, state.context, actionArgs.event, state)\n );\n })?.actions;\n\n return [state, undefined, toArray(matchedActions)];\n}\n\nexport function choose<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TEvent extends EventObject\n>(branches: Array<ChooseBranch<TContext, TExpressionEvent>>) {\n function choose(_: ActionArgs<TContext, TExpressionEvent>) {\n if (isDevelopment) {\n throw new Error(`This isn't supposed to be called`);\n }\n }\n\n choose.type = 'xstate.choose';\n choose.branches = branches;\n\n choose.resolve = resolve;\n\n return choose;\n}\n","import isDevelopment from '#is-development';\nimport {\n Action,\n ActionArgs,\n AnyActorContext,\n AnyState,\n EventObject,\n MachineContext,\n SingleOrArray\n} from '../types.ts';\nimport { toArray } from '../utils.ts';\n\nfunction resolve(\n _: AnyActorContext,\n state: AnyState,\n args: ActionArgs<any, any>,\n {\n get\n }: {\n get: ({\n context,\n event\n }: {\n context: MachineContext;\n event: EventObject;\n }) => SingleOrArray<Action<any, any, any>> | undefined;\n }\n) {\n return [\n state,\n undefined,\n toArray(get({ context: state.context, event: args.event }))\n ];\n}\n\nexport function pure<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TEvent extends EventObject = TExpressionEvent\n>(\n getActions: ({\n context,\n event\n }: {\n context: TContext;\n event: TExpressionEvent;\n }) => SingleOrArray<Action<TContext, TExpressionEvent> | string> | undefined\n) {\n function pure(_: ActionArgs<TContext, TExpressionEvent>) {\n if (isDevelopment) {\n throw new Error(`This isn't supposed to be called`);\n }\n }\n\n pure.type = 'xstate.pure';\n pure.get = getActions;\n pure.resolve = resolve;\n\n return pure;\n}\n","import {\n ConstantPrefix,\n DoneEvent,\n ErrorPlatformEvent,\n DoneEventObject\n} from './types.ts';\nimport * as constantPrefixes from './constantPrefixes.ts';\nimport { INIT_TYPE } from './constants.ts';\nexport { sendTo, sendParent, forwardTo, escalate } from './actions/send.ts';\n\nexport { stop } from './actions/stop.ts';\nexport { log } from './actions/log.ts';\nexport { cancel } from './actions/cancel.ts';\nexport { assign } from './actions/assign.ts';\nexport { raise } from './actions/raise.ts';\nexport { choose } from './actions/choose.ts';\nexport { pure } from './actions/pure.ts';\nexport { constantPrefixes };\n\n/**\n * Returns an event type that represents an implicit event that\n * is sent after the specified `delay`.\n *\n * @param delayRef The delay in milliseconds\n * @param id The state node ID where this event is handled\n */\nexport function after(delayRef: number | string, id?: string) {\n const idSuffix = id ? `#${id}` : '';\n return `${ConstantPrefix.After}(${delayRef})${idSuffix}`;\n}\n\n/**\n * Returns an event that represents that a final state node\n * has been reached in the parent state node.\n *\n * @param id The final state node's parent state node `id`\n * @param output The data to pass into the event\n */\nexport function done(id: string, output?: any): DoneEventObject {\n const type = `${ConstantPrefix.DoneState}.${id}`;\n const eventObject = {\n type,\n output\n };\n\n eventObject.toString = () => type;\n\n return eventObject as DoneEvent;\n}\n\n/**\n * Returns an event that represents that an invoked service has 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+ {"version":3,"file":"xstate-actions.umd.min.js","sources":["../../src/types.ts","../../src/constantPrefixes.ts","../../src/constants.ts","../../src/actions/send.ts","../../src/memo.ts","../../src/actions/cancel.ts","../../src/Mailbox.ts","../../src/symbolObservable.ts","../../src/utils.ts","../../src/actors/index.ts","../../src/dev/index.ts","../../src/interpreter.ts","../../src/system.ts","../../src/guards.ts","../../src/stateUtils.ts","../../src/State.ts","../../src/actions/stop.ts","../../src/actions/log.ts","../../src/spawn.ts","../../src/actions/assign.ts","../../src/actions/raise.ts","../../src/actions/choose.ts","../../src/actions/pure.ts","../../src/actions.ts"],"sourcesContent":["import type { StateNode } from './StateNode.ts';\nimport type { State } from './State.ts';\nimport type { ActorStatus, Clock, Interpreter } from './interpreter.ts';\nimport type { StateMachine } from './StateMachine.ts';\nimport {\n TypegenDisabled,\n ResolveTypegenMeta,\n TypegenConstraint,\n MarkAllImplementationsAsProvided,\n AreAllImplementationsAssumedToBeProvided\n} from './typegenTypes.ts';\nimport { PromiseActorLogic } from './actors/promise.ts';\nimport { CallbackActorRef } from './actors/callback.ts';\n\nexport type AnyFunction = (...args: any[]) => any;\n\ntype ReturnTypeOrValue<T> = T extends AnyFunction ? ReturnType<T> : T;\n\n// https://github.com/microsoft/TypeScript/issues/23182#issuecomment-379091887\nexport type IsNever<T> = [T] extends [never] ? true : false;\n\nexport type Compute<A extends any> = { [K in keyof A]: A[K] } & unknown;\nexport type Prop<T, K> = K extends keyof T ? T[K] : never;\nexport type Values<T> = T[keyof T];\nexport type Merge<M, N> = Omit<M, keyof N> & N;\nexport type IndexByProp<T extends Record<P, string>, P extends keyof T> = {\n [E in T as E[P]]: E;\n};\n\nexport type IndexByType<T extends { type: string }> = IndexByProp<T, 'type'>;\n\nexport type Equals<A1 extends any, A2 extends any> = (<A>() => A extends A2\n ? true\n : false) extends <A>() => A extends A1 ? true : false\n ? true\n : false;\nexport type IsAny<T> = Equals<T, any>;\nexport type Cast<A, B> = A extends B ? A : B;\nexport type NoInfer<T> = [T][T extends any ? 0 : any];\nexport type LowInfer<T> = T & {};\n\nexport type EventType = string;\nexport type ActionType = string;\nexport type MetaObject = Record<string, any>;\n\nexport type Lazy<T> = () => T;\nexport type MaybeLazy<T> = T | Lazy<T>;\n\n/**\n * The full definition of an event, with a string `type`.\n */\nexport interface EventObject {\n /**\n * The type of event that is sent.\n */\n type: string;\n}\n\nexport interface AnyEventObject extends EventObject {\n [key: string]: any;\n}\n\nexport interface ParameterizedObject {\n type: string;\n params?: Record<string, any>;\n}\n\nexport interface UnifiedArg<\n TContext extends MachineContext,\n TEvent extends EventObject\n> {\n context: TContext;\n event: TEvent;\n self: ActorRef<TEvent>;\n system: ActorSystem<any>;\n}\n\nexport type MachineContext = Record<string, any>;\n\nexport interface ActionArgs<\n TContext extends MachineContext,\n TEvent extends EventObject,\n TAction extends ParameterizedObject = ParameterizedObject\n> extends UnifiedArg<TContext, TEvent> {\n action: TAction;\n}\n\nexport type InputFrom<T extends AnyActorLogic> = T extends ActorLogic<\n infer _TEvent,\n infer _TSnapshot,\n infer _TInternalState,\n infer _TPersisted,\n infer _TSystem,\n infer TInput\n>\n ? TInput\n : never;\n\nexport type OutputFrom<T extends AnyActorLogic> = T extends ActorLogic<\n infer _TEvent,\n infer _TSnapshot,\n infer _TInternalState,\n infer _TPersisted,\n infer _TSystem,\n infer _TInput,\n infer TOutput\n>\n ? TOutput\n : never;\n\n// TODO: do not accept machines without all implementations\n// we should also accept a raw machine as actor logic here\n// or just make machine actor logic\nexport type Spawner = <T extends AnyActorLogic | string>( // TODO: read string from machine logic keys\n logic: T,\n options?: Partial<{\n id: string;\n systemId?: string;\n input: T extends AnyActorLogic ? InputFrom<T> : any;\n }>\n) => ActorRefFrom<T>;\n\nexport interface AssignArgs<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject\n> extends ActionArgs<TContext, TExpressionEvent> {\n spawn: Spawner;\n}\n\nexport type ActionFunction<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TEvent extends EventObject,\n TAction extends ParameterizedObject = ParameterizedObject\n> = {\n (args: ActionArgs<TContext, TExpressionEvent, TAction>): void;\n _out_TEvent?: TEvent;\n};\n\nexport interface ChooseBranch<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TEvent extends EventObject = TExpressionEvent\n> {\n guard?: GuardConfig<TContext, TExpressionEvent>;\n actions: Actions<TContext, TExpressionEvent, TEvent>;\n}\n\nexport type Action<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TEvent extends EventObject = TExpressionEvent\n> =\n | ActionType\n | ParameterizedObject\n | ActionFunction<TContext, TExpressionEvent, TEvent, ParameterizedObject>;\n\nexport type Actions<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TEvent extends EventObject = TExpressionEvent\n> = SingleOrArray<Action<TContext, TExpressionEvent, TEvent>>;\n\nexport type StateKey = string | AnyState;\n\nexport interface StateValueMap {\n [key: string]: StateValue;\n}\n\n/**\n * The string or object representing the state value relative to the parent state node.\n *\n * - For a child atomic state node, this is a string, e.g., `\"pending\"`.\n * - For complex state nodes, this is an object, e.g., `{ success: \"someChildState\" }`.\n */\nexport type StateValue = string | StateValueMap;\n\nexport type GuardPredicate<\n TContext extends MachineContext,\n TEvent extends EventObject\n> = (\n args: {\n context: TContext;\n event: TEvent;\n } & GuardArgs<TContext, TEvent>\n) => boolean;\n\nexport interface DefaultGuardObject<\n TContext extends MachineContext,\n TEvent extends EventObject\n> extends ParameterizedObject {\n /**\n * Nested guards\n */\n children?: Array<GuardObject<TContext, TEvent>>;\n predicate?: GuardPredicate<TContext, TEvent>;\n}\n\nexport type GuardEvaluator<\n TContext extends MachineContext,\n TEvent extends EventObject\n> = (\n guard: GuardDefinition<TContext, TEvent>,\n context: TContext,\n event: TEvent,\n state: State<TContext, TEvent, TODO>\n) => boolean;\n\nexport interface GuardArgs<\n TContext extends MachineContext,\n TEvent extends EventObject\n> {\n state: State<TContext, TEvent, TODO>;\n guard: GuardDefinition<TContext, TEvent>;\n evaluate: GuardEvaluator<TContext, TEvent>;\n}\n\nexport type GuardConfig<\n TContext extends MachineContext,\n TEvent extends EventObject\n> = string | GuardPredicate<TContext, TEvent> | GuardObject<TContext, TEvent>;\n\nexport type GuardObject<\n TContext extends MachineContext,\n TEvent extends EventObject\n> = BooleanGuardObject<TContext, TEvent> | DefaultGuardObject<TContext, TEvent>;\n\nexport interface GuardDefinition<\n TContext extends MachineContext,\n TEvent extends EventObject\n> {\n type: string;\n children?: Array<GuardDefinition<TContext, TEvent>>;\n predicate?: GuardPredicate<TContext, TEvent>;\n params: { [key: string]: any };\n}\n\nexport interface BooleanGuardObject<\n TContext extends MachineContext,\n TEvent extends EventObject\n> extends ParameterizedObject {\n type: 'xstate.boolean';\n children: Array<GuardConfig<TContext, TEvent>>;\n params: {\n op: 'and' | 'or' | 'not';\n };\n predicate: undefined;\n}\n\nexport interface BooleanGuardDefinition<\n TContext extends MachineContext,\n TEvent extends EventObject\n> extends GuardDefinition<TContext, TEvent> {\n type: 'xstate.boolean';\n params: {\n op: 'and' | 'or' | 'not';\n };\n}\n\nexport type TransitionTarget = SingleOrArray<string>;\n\nexport interface TransitionConfig<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TEvent extends EventObject = TExpressionEvent,\n TAction extends ParameterizedObject = ParameterizedObject\n> {\n guard?: GuardConfig<TContext, TExpressionEvent>;\n actions?: Actions<TContext, TExpressionEvent, TEvent>;\n reenter?: boolean;\n target?: TransitionTarget | undefined;\n meta?: Record<string, any>;\n description?: string;\n}\n\nexport interface TargetTransitionConfig<\n TContext extends MachineContext,\n TEvent extends EventObject\n> extends TransitionConfig<TContext, TEvent> {\n target: TransitionTarget; // TODO: just make this non-optional\n}\n\nexport type ConditionalTransitionConfig<\n TContext extends MachineContext,\n TEvent extends EventObject = EventObject\n> = Array<TransitionConfig<TContext, TEvent>>;\n\nexport interface InitialTransitionConfig<\n TContext extends MachineContext,\n TEvent extends EventObject\n> extends TransitionConfig<TContext, TEvent> {\n guard?: never;\n target: TransitionTarget;\n}\n\nexport type Transition<\n TContext extends MachineContext,\n TEvent extends EventObject = EventObject\n> =\n | string\n | TransitionConfig<TContext, TEvent>\n | ConditionalTransitionConfig<TContext, TEvent>;\n\ntype ExtractWithSimpleSupport<T extends { type: string }> = T extends any\n ? { type: T['type'] } extends T\n ? T\n : never\n : never;\n\nexport interface InvokeMeta {\n src: string;\n meta: MetaObject | undefined;\n}\n\nexport interface InvokeDefinition<\n TContext extends MachineContext,\n TEvent extends EventObject\n> {\n id: string;\n\n systemId: string | undefined;\n /**\n * The source of the actor logic to be invoked\n */\n src: string;\n\n input?: Mapper<TContext, TEvent, any> | any;\n /**\n * The transition to take upon the invoked child machine reaching its final top-level state.\n */\n onDone?:\n | string\n | SingleOrArray<TransitionConfig<TContext, DoneInvokeEvent<any>>>;\n /**\n * The transition to take upon the invoked child machine sending an error event.\n */\n onError?: string | SingleOrArray<TransitionConfig<TContext, ErrorEvent<any>>>;\n\n onSnapshot?:\n | string\n | SingleOrArray<TransitionConfig<TContext, SnapshotEvent<any>>>;\n\n toJSON: () => Omit<\n InvokeDefinition<TContext, TEvent>,\n 'onDone' | 'onError' | 'toJSON'\n >;\n meta: MetaObject | undefined;\n}\n\nexport interface Delay {\n id: string;\n /**\n * The time to delay the event, in milliseconds.\n */\n delay: number;\n}\n\nexport type DelayedTransitions<\n TContext extends MachineContext,\n TEvent extends EventObject\n> =\n | Record<\n string | number,\n string | SingleOrArray<TransitionConfig<TContext, TEvent>>\n >\n | Array<\n TransitionConfig<TContext, TEvent> & {\n delay:\n | number\n | string\n | ((args: UnifiedArg<TContext, TEvent>) => number);\n }\n >;\n\nexport type StateTypes =\n | 'atomic'\n | 'compound'\n | 'parallel'\n | 'final'\n | 'history'\n | string; // TODO: remove once TS fixes this type-widening issue\n\nexport type SingleOrArray<T> = T[] | T;\n\nexport type StateNodesConfig<\n TContext extends MachineContext,\n TEvent extends EventObject\n> = {\n [K in string]: StateNode<TContext, TEvent>;\n};\n\nexport type StatesConfig<\n TContext extends MachineContext,\n TEvent extends EventObject,\n TAction extends ParameterizedObject,\n TActor extends ProvidedActor\n> = {\n [K in string]: StateNodeConfig<TContext, TEvent, TAction, TActor>;\n};\n\nexport type StatesDefinition<\n TContext extends MachineContext,\n TEvent extends EventObject\n> = {\n [K in string]: StateNodeDefinition<TContext, TEvent>;\n};\n\nexport type TransitionConfigTarget = string | undefined;\n\nexport type TransitionConfigOrTarget<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TEvent extends EventObject = TExpressionEvent\n> = SingleOrArray<\n TransitionConfigTarget | TransitionConfig<TContext, TExpressionEvent, TEvent>\n>;\n\nexport type TransitionsConfig<\n TContext extends MachineContext,\n TEvent extends EventObject\n> = {\n // TODO: this doesn't support partial descriptors\n [K in TEvent['type'] | '*']?: K extends '*'\n ? TransitionConfigOrTarget<TContext, TEvent>\n : TransitionConfigOrTarget<TContext, ExtractEvent<TEvent, K>, TEvent>;\n};\n\ntype IsLiteralString<T extends string> = string extends T ? false : true;\n\ntype DistributeActors<\n TContext extends MachineContext,\n TEvent extends EventObject,\n TActor extends ProvidedActor\n> = TActor extends { src: infer TSrc }\n ? Compute<\n {\n systemId?: string;\n /**\n * The source of the machine to be invoked, or the machine itself.\n */\n src: TSrc;\n\n input?:\n | Mapper<TContext, TEvent, InputFrom<TActor['logic']>>\n | InputFrom<TActor['logic']>;\n /**\n * The transition to take upon the invoked child machine reaching its final top-level state.\n */\n onDone?:\n | string\n | SingleOrArray<\n TransitionConfigOrTarget<\n TContext,\n DoneInvokeEvent<OutputFrom<TActor['logic']>>,\n TEvent\n >\n >;\n /**\n * The transition to take upon the invoked child machine sending an error event.\n */\n onError?:\n | string\n | SingleOrArray<\n TransitionConfigOrTarget<TContext, ErrorEvent<any>, TEvent>\n >;\n\n onSnapshot?:\n | string\n | SingleOrArray<\n TransitionConfigOrTarget<TContext, SnapshotEvent<any>, TEvent>\n >;\n /**\n * Meta data related to this invocation\n */\n meta?: MetaObject;\n } & (TActor['id'] extends string\n ? {\n /**\n * The unique identifier for the invoked machine. If not specified, this\n * will be the machine's own `id`, or the URL (from `src`).\n */\n id: TActor['id'];\n }\n : {\n /**\n * The unique identifier for the invoked machine. If not specified, this\n * will be the machine's own `id`, or the URL (from `src`).\n */\n id?: string;\n })\n >\n : never;\n\nexport type InvokeConfig<\n TContext extends MachineContext,\n TEvent extends EventObject,\n TActor extends ProvidedActor\n> = IsLiteralString<TActor['src']> extends true\n ? DistributeActors<TContext, TEvent, TActor>\n : {\n /**\n * The unique identifier for the invoked machine. If not specified, this\n * will be the machine's own `id`, or the URL (from `src`).\n */\n id?: string;\n\n systemId?: string;\n /**\n * The source of the machine to be invoked, or the machine itself.\n */\n src: AnyActorLogic | string; // TODO: fix types\n\n input?: Mapper<TContext, TEvent, any> | any;\n /**\n * The transition to take upon the invoked child machine reaching its final top-level state.\n */\n onDone?:\n | string\n | SingleOrArray<\n TransitionConfigOrTarget<TContext, DoneInvokeEvent<any>, TEvent>\n >;\n /**\n * The transition to take upon the invoked child machine sending an error event.\n */\n onError?:\n | string\n | SingleOrArray<\n TransitionConfigOrTarget<TContext, ErrorEvent<any>, TEvent>\n >;\n\n onSnapshot?:\n | string\n | SingleOrArray<\n TransitionConfigOrTarget<TContext, SnapshotEvent<any>, TEvent>\n >;\n /**\n * Meta data related to this invocation\n */\n meta?: MetaObject;\n };\n\nexport interface StateNodeConfig<\n TContext extends MachineContext,\n TEvent extends EventObject,\n TAction extends ParameterizedObject,\n TActor extends ProvidedActor\n> {\n /**\n * The initial state transition.\n */\n initial?:\n | InitialTransitionConfig<TContext, TEvent>\n | SingleOrArray<string>\n | undefined;\n /**\n * The type of this state node:\n *\n * - `'atomic'` - no child state nodes\n * - `'compound'` - nested child state nodes (XOR)\n * - `'parallel'` - orthogonal nested child state nodes (AND)\n * - `'history'` - history state node\n * - `'final'` - final state node\n */\n type?: 'atomic' | 'compound' | 'parallel' | 'final' | 'history';\n /**\n * Indicates whether the state node is a history state node, and what\n * type of history:\n * shallow, deep, true (shallow), false (none), undefined (none)\n */\n history?: 'shallow' | 'deep' | boolean | undefined;\n /**\n * The mapping of state node keys to their state node configurations (recursive).\n */\n states?: StatesConfig<TContext, TEvent, TAction, TActor> | undefined;\n /**\n * The services to invoke upon entering this state node. These services will be stopped upon exiting this state node.\n */\n invoke?: SingleOrArray<\n TActor['src'] | InvokeConfig<TContext, TEvent, TActor>\n >;\n /**\n * The mapping of event types to their potential transition(s).\n */\n on?: TransitionsConfig<TContext, TEvent>;\n /**\n * The action(s) to be executed upon entering the state node.\n */\n entry?: Actions<TContext, TEvent, TEvent>;\n /**\n * The action(s) to be executed upon exiting the state node.\n */\n exit?: Actions<TContext, TEvent, TEvent>;\n /**\n * The potential transition(s) to be taken upon reaching a final child state node.\n *\n * This is equivalent to defining a `[done(id)]` transition on this state node's `on` property.\n */\n onDone?:\n | string\n | SingleOrArray<TransitionConfig<TContext, DoneEventObject>>\n | undefined;\n /**\n * The mapping (or array) of delays (in milliseconds) to their potential transition(s).\n * The delayed transitions are taken after the specified delay in an interpreter.\n */\n after?: DelayedTransitions<TContext, TEvent>;\n\n /**\n * An eventless transition that is always taken when this state node is active.\n */\n always?: TransitionConfigOrTarget<TContext, TEvent>;\n /**\n * @private\n */\n parent?: StateNode<TContext, TEvent>;\n /**\n * The meta data associated with this state node, which will be returned in State instances.\n */\n meta?: any;\n /**\n * The output data sent with the \"done.state._id_\" event if this is a final state node.\n *\n * The output data will be evaluated with the current `context` and placed on the `.data` property\n * of the event.\n */\n output?:\n | Mapper<TContext, TEvent, any>\n | PropertyMapper<TContext, TEvent, any>;\n /**\n * The unique ID of the state node, which can be referenced as a transition target via the\n * `#id` syntax.\n */\n id?: string | undefined;\n /**\n * The order this state node appears. Corresponds to the implicit document order.\n */\n order?: number;\n\n /**\n * The tags for this state node, which are accumulated into the `state.tags` property.\n */\n tags?: SingleOrArray<string>;\n /**\n * A text description of the state node\n */\n description?: string;\n\n /**\n * A default target for a history state\n */\n target?: string;\n}\n\nexport interface StateNodeDefinition<\n TContext extends MachineContext,\n TEvent extends EventObject\n> {\n id: string;\n version?: string | undefined;\n key: string;\n type: 'atomic' | 'compound' | 'parallel' | 'final' | 'history';\n initial: InitialTransitionDefinition<TContext, TEvent> | undefined;\n history: boolean | 'shallow' | 'deep' | undefined;\n states: StatesDefinition<TContext, TEvent>;\n on: TransitionDefinitionMap<TContext, TEvent>;\n transitions: Array<TransitionDefinition<TContext, TEvent>>;\n // TODO: establish what a definition really is\n entry: Action<any, any, any>[];\n exit: Action<any, any, any>[];\n meta: any;\n order: number;\n output?: FinalStateNodeConfig<TContext, TEvent>['output'];\n invoke: Array<InvokeDefinition<TContext, TEvent>>;\n description?: string;\n tags: string[];\n}\n\nexport interface StateMachineDefinition<\n TContext extends MachineContext,\n TEvent extends EventObject\n> extends StateNodeDefinition<TContext, TEvent> {}\n\nexport type AnyStateNode = StateNode<any, any>;\n\nexport type AnyStateNodeDefinition = StateNodeDefinition<any, any>;\n\nexport type AnyState = State<any, any, any, any>;\n\nexport type AnyStateMachine = StateMachine<any, any, any, any, any>;\n\nexport type AnyStateConfig = StateConfig<any, AnyEventObject>;\n\nexport interface AtomicStateNodeConfig<\n TContext extends MachineContext,\n TEvent extends EventObject\n> extends StateNodeConfig<TContext, TEvent, TODO, TODO> {\n initial?: undefined;\n parallel?: false | undefined;\n states?: undefined;\n onDone?: undefined;\n}\n\nexport interface HistoryStateNodeConfig<\n TContext extends MachineContext,\n TEvent extends EventObject\n> extends AtomicStateNodeConfig<TContext, TEvent> {\n history: 'shallow' | 'deep' | true;\n target: string | undefined;\n}\n\nexport interface FinalStateNodeConfig<\n TContext extends MachineContext,\n TEvent extends EventObject\n> extends AtomicStateNodeConfig<TContext, TEvent> {\n type: 'final';\n /**\n * The data to be sent with the \"done.state.<id>\" event. The data can be\n * static or dynamic (based on assigners).\n */\n output?:\n | Mapper<TContext, TEvent, any>\n | PropertyMapper<TContext, TEvent, any>;\n}\n\nexport type SimpleOrStateNodeConfig<\n TContext extends MachineContext,\n TEvent extends EventObject\n> =\n | AtomicStateNodeConfig<TContext, TEvent>\n | StateNodeConfig<TContext, TEvent, TODO, TODO>;\n\nexport type ActionFunctionMap<\n TContext extends MachineContext,\n TEvent extends EventObject,\n TAction extends ParameterizedObject = ParameterizedObject\n> = {\n [K in TAction['type']]?: ActionFunction<\n TContext,\n TEvent,\n TEvent,\n TAction extends { type: K } ? TAction : never\n >;\n};\n\nexport type DelayFunctionMap<\n TContext extends MachineContext,\n TEvent extends EventObject\n> = Record<string, DelayConfig<TContext, TEvent>>;\n\nexport type DelayConfig<\n TContext extends MachineContext,\n TEvent extends EventObject\n> = number | DelayExpr<TContext, TEvent>;\n\n// TODO: possibly refactor this somehow, use even a simpler type, and maybe even make `machine.options` private or something\nexport interface MachineImplementationsSimplified<\n TContext extends MachineContext,\n TEvent extends EventObject,\n TAction extends ParameterizedObject = ParameterizedObject\n> {\n guards: Record<string, GuardPredicate<TContext, TEvent>>;\n actions: ActionFunctionMap<TContext, TEvent, TAction>;\n actors: Record<\n string,\n | AnyActorLogic\n | { src: AnyActorLogic; input: Mapper<TContext, TEvent, any> | any }\n >;\n delays: DelayFunctionMap<TContext, TEvent>;\n}\n\ntype MachineImplementationsActions<\n TContext extends MachineContext,\n TResolvedTypesMeta,\n TEventsCausingActions = Prop<\n Prop<TResolvedTypesMeta, 'resolved'>,\n 'eventsCausingActions'\n >,\n TIndexedEvents = Prop<Prop<TResolvedTypesMeta, 'resolved'>, 'indexedEvents'>\n> = {\n [K in keyof TEventsCausingActions]?: ActionFunction<\n TContext,\n Cast<Prop<TIndexedEvents, TEventsCausingActions[K]>, EventObject>,\n Cast<Prop<TIndexedEvents, keyof TIndexedEvents>, EventObject>,\n ParameterizedObject // TODO: when bringing back parametrized actions this should accept something like `Cast<Prop<TIndexedActions, K>, ParameterizedObject>`\n >;\n};\n\ntype MachineImplementationsActors<\n TContext extends MachineContext,\n TResolvedTypesMeta,\n TEventsCausingActors = Prop<\n Prop<TResolvedTypesMeta, 'resolved'>,\n 'eventsCausingActors'\n >,\n TIndexedActors = Prop<Prop<TResolvedTypesMeta, 'resolved'>, 'indexedActors'>,\n TIndexedEvents = Prop<Prop<TResolvedTypesMeta, 'resolved'>, 'indexedEvents'>,\n _TInvokeSrcNameMap = Prop<\n Prop<TResolvedTypesMeta, 'resolved'>,\n 'invokeSrcNameMap'\n >\n> = {\n // TODO: this should require `{ src, input }` for required inputs\n [K in keyof TIndexedActors]?:\n | Cast<Prop<TIndexedActors[K], 'logic'>, AnyActorLogic>\n | {\n src: Cast<Prop<TIndexedActors[K], 'logic'>, AnyActorLogic>;\n input:\n | Mapper<\n TContext,\n Cast<\n Prop<\n TIndexedEvents,\n K extends keyof TEventsCausingActors\n ? TEventsCausingActors[K]\n : TIndexedEvents[keyof TIndexedEvents]\n >,\n EventObject\n >,\n InputFrom<Cast<Prop<TIndexedActors[K], 'logic'>, AnyActorLogic>>\n >\n | InputFrom<Cast<Prop<TIndexedActors[K], 'logic'>, AnyActorLogic>>;\n };\n};\n\ntype MachineImplementationsDelays<\n TContext extends MachineContext,\n TResolvedTypesMeta,\n TEventsCausingDelays = Prop<\n Prop<TResolvedTypesMeta, 'resolved'>,\n 'eventsCausingDelays'\n >,\n TIndexedEvents = Prop<Prop<TResolvedTypesMeta, 'resolved'>, 'indexedEvents'>\n> = {\n [K in keyof TEventsCausingDelays]?: DelayConfig<\n TContext,\n Cast<Prop<TIndexedEvents, TEventsCausingDelays[K]>, EventObject>\n >;\n};\n\ntype MachineImplementationsGuards<\n TContext extends MachineContext,\n TResolvedTypesMeta,\n TEventsCausingGuards = Prop<\n Prop<TResolvedTypesMeta, 'resolved'>,\n 'eventsCausingGuards'\n >,\n TIndexedEvents = Prop<Prop<TResolvedTypesMeta, 'resolved'>, 'indexedEvents'>\n> = {\n [K in keyof TEventsCausingGuards]?:\n | GuardPredicate<\n TContext,\n Cast<Prop<TIndexedEvents, TEventsCausingGuards[K]>, EventObject>\n >\n | GuardConfig<\n TContext,\n Cast<Prop<TIndexedEvents, TEventsCausingGuards[K]>, EventObject>\n >;\n};\n\ntype MakeKeysRequired<T extends string> = { [K in T]: unknown };\n\ntype MaybeMakeMissingImplementationsRequired<\n TImplementationType,\n TMissingImplementationsForType,\n TRequireMissingImplementations\n> = TRequireMissingImplementations extends true\n ? IsNever<TMissingImplementationsForType> extends true\n ? {}\n : {\n [K in Cast<TImplementationType, string>]: MakeKeysRequired<\n Cast<TMissingImplementationsForType, string>\n >;\n }\n : {};\n\ntype GenerateActionsImplementationsPart<\n TContext extends MachineContext,\n TResolvedTypesMeta,\n TRequireMissingImplementations,\n TMissingImplementations\n> = Compute<\n MaybeMakeMissingImplementationsRequired<\n 'actions',\n Prop<TMissingImplementations, 'actions'>,\n TRequireMissingImplementations\n > & {\n actions?: MachineImplementationsActions<TContext, TResolvedTypesMeta>;\n }\n>;\n\ntype GenerateActorsImplementationsPart<\n TContext extends MachineContext,\n TResolvedTypesMeta,\n TRequireMissingImplementations,\n TMissingImplementations\n> = Compute<\n MaybeMakeMissingImplementationsRequired<\n 'actors',\n Prop<TMissingImplementations, 'actors'>,\n TRequireMissingImplementations\n > & {\n actors?: MachineImplementationsActors<TContext, TResolvedTypesMeta>;\n }\n>;\n\ntype GenerateDelaysImplementationsPart<\n TContext extends MachineContext,\n TResolvedTypesMeta,\n TRequireMissingImplementations,\n TMissingImplementations\n> = Compute<\n MaybeMakeMissingImplementationsRequired<\n 'delays',\n Prop<TMissingImplementations, 'delays'>,\n TRequireMissingImplementations\n > & {\n delays?: MachineImplementationsDelays<TContext, TResolvedTypesMeta>;\n }\n>;\n\ntype GenerateGuardsImplementationsPart<\n TContext extends MachineContext,\n TResolvedTypesMeta,\n TRequireMissingImplementations,\n TMissingImplementations\n> = Compute<\n MaybeMakeMissingImplementationsRequired<\n 'guards',\n Prop<TMissingImplementations, 'guards'>,\n TRequireMissingImplementations\n > & {\n guards?: MachineImplementationsGuards<TContext, TResolvedTypesMeta>;\n }\n>;\n\nexport type InternalMachineImplementations<\n TContext extends MachineContext,\n TEvent extends EventObject,\n _TAction extends ParameterizedObject,\n TActor extends ProvidedActor,\n TResolvedTypesMeta,\n TRequireMissingImplementations extends boolean = false,\n TMissingImplementations = Prop<\n Prop<TResolvedTypesMeta, 'resolved'>,\n 'missingImplementations'\n >\n> =\n // TODO: remove per-Generate* Computes\n Compute<\n GenerateActionsImplementationsPart<\n TContext,\n TResolvedTypesMeta,\n TRequireMissingImplementations,\n TMissingImplementations\n > &\n GenerateActorsImplementationsPart<\n TContext,\n TResolvedTypesMeta,\n TRequireMissingImplementations,\n TMissingImplementations\n > &\n GenerateDelaysImplementationsPart<\n TContext,\n TResolvedTypesMeta,\n TRequireMissingImplementations,\n TMissingImplementations\n > &\n GenerateGuardsImplementationsPart<\n TContext,\n TResolvedTypesMeta,\n TRequireMissingImplementations,\n TMissingImplementations\n >\n >;\n\nexport type MachineImplementations<\n TContext extends MachineContext,\n TEvent extends EventObject,\n TAction extends ParameterizedObject = ParameterizedObject,\n TActor extends ProvidedActor = ProvidedActor,\n TTypesMeta extends TypegenConstraint = TypegenDisabled\n> = InternalMachineImplementations<\n TContext,\n TEvent,\n TAction,\n TActor,\n ResolveTypegenMeta<TTypesMeta, TEvent, TAction, TActor>\n>;\n\ntype InitialContext<TContext extends MachineContext> =\n | TContext\n | ContextFactory<TContext>;\n\nexport type ContextFactory<TContext extends MachineContext> = ({\n spawn,\n input\n}: {\n spawn: Spawner;\n input: any; // TODO: fix\n}) => TContext;\n\nexport type MachineConfig<\n TContext extends MachineContext,\n TEvent extends EventObject,\n TAction extends ParameterizedObject = ParameterizedObject,\n TActor extends ProvidedActor = ProvidedActor,\n TTypesMeta = TypegenDisabled\n> = (StateNodeConfig<\n NoInfer<TContext>,\n NoInfer<TEvent>,\n NoInfer<TAction>,\n NoInfer<TActor>\n> & {\n /**\n * The initial context (extended state)\n */\n /**\n * The machine's own version.\n */\n version?: string;\n types?: MachineTypes<TContext, TEvent, TActor, TTypesMeta>;\n}) &\n (Equals<TContext, MachineContext> extends true\n ? { context?: InitialContext<LowInfer<TContext>> }\n : { context: InitialContext<LowInfer<TContext>> });\n\nexport interface ProvidedActor {\n src: string;\n logic: AnyActorLogic;\n id?: string;\n}\n\nexport interface MachineTypes<\n TContext extends MachineContext,\n TEvent extends EventObject,\n TActor extends ProvidedActor,\n TTypesMeta = TypegenDisabled\n> {\n context?: TContext;\n actions?: { type: string; [key: string]: any };\n actors?: TActor;\n events?: TEvent;\n guards?: { type: string; [key: string]: any };\n typegen?: TTypesMeta;\n}\n\nexport interface HistoryStateNode<TContext extends MachineContext>\n extends StateNode<TContext> {\n history: 'shallow' | 'deep';\n target: string | undefined;\n}\n\nexport type HistoryValue<\n TContext extends MachineContext,\n TEvent extends EventObject\n> = Record<string, Array<StateNode<TContext, TEvent>>>;\n\nexport type AnyHistoryValue = HistoryValue<any, any>;\n\nexport type StateFrom<\n T extends AnyStateMachine | ((...args: any[]) => AnyStateMachine)\n> = T extends AnyStateMachine\n ? ReturnType<T['transition']>\n : T extends (...args: any[]) => AnyStateMachine\n ? ReturnType<ReturnType<T>['transition']>\n : never;\n\nexport type Transitions<\n TContext extends MachineContext,\n TEvent extends EventObject\n> = Array<TransitionDefinition<TContext, TEvent>>;\n\nexport enum ConstantPrefix {\n After = 'xstate.after',\n DoneState = 'done.state',\n DoneInvoke = 'done.invoke',\n ErrorExecution = 'error.execution',\n ErrorCommunication = 'error.communication',\n ErrorPlatform = 'error.platform',\n ErrorCustom = 'xstate.error'\n}\n\nexport interface DoneInvokeEvent<TOutput> {\n type: `done.invoke.${string}`;\n output: TOutput;\n}\n\nexport interface ErrorEvent<TErrorData> {\n type: `error.${string}`;\n data: TErrorData;\n}\n\nexport interface SnapshotEvent<TData> {\n type: `xstate.snapshot.${string}`;\n data: TData;\n}\n\nexport interface ErrorExecutionEvent extends EventObject {\n src: string;\n type: ConstantPrefix.ErrorExecution;\n data: any;\n}\n\nexport interface ErrorPlatformEvent extends EventObject {\n data: any;\n}\n\nexport interface DoneEventObject extends EventObject {\n output?: any;\n toString(): string;\n}\n\nexport type DoneEvent = DoneEventObject & string;\n\nexport type DelayExpr<\n TContext extends MachineContext,\n TEvent extends EventObject\n> = (args: UnifiedArg<TContext, TEvent>) => number;\n\nexport type LogExpr<\n TContext extends MachineContext,\n TEvent extends EventObject\n> = (args: UnifiedArg<TContext, TEvent>) => unknown;\n\nexport type SendExpr<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TSentEvent extends EventObject = AnyEventObject\n> = (args: UnifiedArg<TContext, TExpressionEvent>) => TSentEvent;\n\nexport enum SpecialTargets {\n Parent = '#_parent',\n Internal = '#_internal'\n}\n\nexport interface SendToActionOptions<\n TContext extends MachineContext,\n TEvent extends EventObject\n> extends RaiseActionOptions<TContext, TEvent> {}\n\nexport interface RaiseActionOptions<\n TContext extends MachineContext,\n TEvent extends EventObject\n> {\n id?: string;\n delay?: number | string | DelayExpr<TContext, TEvent>;\n}\n\nexport interface RaiseActionParams<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TEvent extends EventObject\n> extends RaiseActionOptions<TContext, TExpressionEvent> {\n event: TEvent | SendExpr<TContext, TExpressionEvent, TEvent>;\n}\n\nexport interface SendToActionParams<\n TContext extends MachineContext,\n TEvent extends EventObject,\n TSentEvent extends EventObject = EventObject\n> extends SendToActionOptions<TContext, TEvent> {\n event: TSentEvent | SendExpr<TContext, TEvent, TSentEvent>;\n}\n\nexport type Assigner<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject\n> = (args: AssignArgs<TContext, TExpressionEvent>) => Partial<TContext>;\n\nexport type PartialAssigner<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TKey extends keyof TContext\n> = (args: AssignArgs<TContext, TExpressionEvent>) => TContext[TKey];\n\nexport type PropertyAssigner<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject\n> = {\n [K in keyof TContext]?:\n | PartialAssigner<TContext, TExpressionEvent, K>\n | TContext[K];\n};\n\nexport type Mapper<\n TContext extends MachineContext,\n TEvent extends EventObject,\n TParams extends {}\n> = (args: { context: TContext; event: TEvent }) => TParams;\n\nexport type PropertyMapper<\n TContext extends MachineContext,\n TEvent extends EventObject,\n TParams extends {}\n> = {\n [K in keyof TParams]?:\n | ((args: { context: TContext; event: TEvent }) => TParams[K])\n | TParams[K];\n};\n\nexport interface TransitionDefinition<\n TContext extends MachineContext,\n TEvent extends EventObject\n> extends Omit<TransitionConfig<TContext, TEvent>, 'target'> {\n target: Array<StateNode<TContext, TEvent>> | undefined;\n source: StateNode<TContext, TEvent>;\n actions: Action<any, any, any>[];\n reenter: boolean;\n guard?: GuardDefinition<TContext, TEvent>;\n eventType: TEvent['type'] | '*';\n toJSON: () => {\n target: string[] | undefined;\n source: string;\n actions: Action<any, any, any>[];\n guard?: GuardDefinition<TContext, TEvent>;\n eventType: TEvent['type'] | '*';\n meta?: Record<string, any>;\n };\n}\n\nexport type AnyTransitionDefinition = TransitionDefinition<any, any>;\n\nexport interface InitialTransitionDefinition<\n TContext extends MachineContext,\n TEvent extends EventObject\n> extends TransitionDefinition<TContext, TEvent> {\n target: Array<StateNode<TContext, TEvent>>;\n guard?: never;\n}\n\nexport type TransitionDefinitionMap<\n TContext extends MachineContext,\n TEvent extends EventObject\n> = {\n [K in TEvent['type'] | '*']: Array<\n TransitionDefinition<\n TContext,\n K extends TEvent['type'] ? Extract<TEvent, { type: K }> : EventObject\n >\n >;\n};\n\nexport interface DelayedTransitionDefinition<\n TContext extends MachineContext,\n TEvent extends EventObject\n> extends TransitionDefinition<TContext, TEvent> {\n delay: number | string | DelayExpr<TContext, TEvent>;\n}\n\nexport interface Edge<\n TContext extends MachineContext,\n TEvent extends EventObject,\n TEventType extends TEvent['type'] = string\n> {\n event: TEventType;\n source: StateNode<TContext, TEvent>;\n target: StateNode<TContext, TEvent>;\n cond?: GuardConfig<TContext, TEvent & { type: TEventType }>;\n actions: Array<Action<TContext, TEvent>>;\n meta?: MetaObject;\n transition: TransitionDefinition<TContext, TEvent>;\n}\nexport interface NodesAndEdges<\n TContext extends MachineContext,\n TEvent extends EventObject\n> {\n nodes: StateNode[];\n edges: Array<Edge<TContext, TEvent, TEvent['type']>>;\n}\n\nexport interface Segment<\n TContext extends MachineContext,\n TEvent extends EventObject\n> {\n /**\n * From state.\n */\n state: State<TContext, TEvent, TODO>;\n /**\n * Event from state.\n */\n event: TEvent;\n}\n\nexport interface StateLike<TContext extends MachineContext> {\n value: StateValue;\n context: TContext;\n event: EventObject;\n}\n\nexport interface StateConfig<\n TContext extends MachineContext,\n TEvent extends EventObject\n> {\n value: StateValue;\n context: TContext;\n historyValue?: HistoryValue<TContext, TEvent>;\n meta?: any;\n configuration?: Array<StateNode<TContext, TEvent>>;\n children: Record<string, ActorRef<any>>;\n done?: boolean;\n output?: any;\n tags?: Set<string>;\n machine?: StateMachine<TContext, TEvent, any, any, any>;\n _internalQueue?: Array<TEvent>;\n}\n\nexport interface InterpreterOptions<TLogic extends AnyActorLogic> {\n /**\n * Whether state actions should be executed immediately upon transition. Defaults to `true`.\n */\n execute?: boolean;\n clock?: Clock;\n logger?: (...args: any[]) => void;\n parent?: ActorRef<any>;\n /**\n * If `true`, defers processing of sent events until the service\n * is initialized (`.start()`). Otherwise, an error will be thrown\n * for events sent to an uninitialized service.\n *\n * Default: `true`\n */\n deferEvents?: boolean;\n /**\n * The custom `id` for referencing this service.\n */\n id?: string;\n /**\n * If `true`, states and events will be logged to Redux DevTools.\n *\n * Default: `false`\n */\n devTools?: boolean | DevToolsAdapter; // TODO: add enhancer options\n\n sync?: boolean;\n\n /**\n * The system ID to register this actor under\n */\n systemId?: string;\n /**\n * The input data to pass to the actor.\n */\n input?: InputFrom<TLogic>;\n\n // state?:\n // | PersistedStateFrom<TActorLogic>\n // | InternalStateFrom<TActorLogic>;\n state?: any;\n\n /**\n * The source definition.\n */\n src?: string;\n}\n\nexport type AnyInterpreter = Interpreter<any, any>;\n\n// Based on RxJS types\nexport type Observer<T> = {\n next?: (value: T) => void;\n error?: (err: any) => void;\n complete?: () => void;\n};\n\nexport interface Subscription {\n unsubscribe(): void;\n}\n\nexport interface InteropObservable<T> {\n [Symbol.observable]: () => InteropSubscribable<T>;\n}\n\nexport interface InteropSubscribable<T> {\n subscribe(observer: Observer<T>): Subscription;\n}\n\nexport interface Subscribable<T> extends InteropSubscribable<T> {\n subscribe(observer: Observer<T>): Subscription;\n subscribe(\n next: (value: T) => void,\n error?: (error: any) => void,\n complete?: () => void\n ): Subscription;\n}\n\nexport type ExtractEvent<\n TEvent extends EventObject,\n TEventType extends TEvent['type']\n> = TEvent extends any\n ? TEventType extends TEvent['type']\n ? TEvent\n : never\n : never;\n\nexport interface BaseActorRef<TEvent extends EventObject> {\n send: (event: TEvent) => void;\n}\n\nexport interface ActorLike<TCurrent, TEvent extends EventObject>\n extends Subscribable<TCurrent> {\n send: (event: TEvent) => void;\n}\n\nexport interface ActorRef<TEvent extends EventObject, TSnapshot = any>\n extends Subscribable<TSnapshot>,\n InteropObservable<TSnapshot> {\n /**\n * The unique identifier for this actor relative to its parent.\n */\n id: string;\n sessionId: string;\n send: (event: TEvent) => void;\n // TODO: should this be optional?\n start?: () => void;\n getSnapshot: () => TSnapshot;\n // TODO: this should return some sort of TPersistedState, not any\n getPersistedState?: () => any;\n stop: () => void;\n toJSON?: () => any;\n // TODO: figure out how to hide this externally as `sendTo(ctx => ctx.actorRef._parent._parent._parent._parent)` shouldn't be allowed\n _parent?: ActorRef<any, any>;\n system?: ActorSystem<any>;\n status: ActorStatus;\n src?: string;\n}\n\nexport type AnyActorRef = ActorRef<any, any>;\n\nexport type ActorLogicFrom<T> = ReturnTypeOrValue<T> extends infer R\n ? R extends StateMachine<any, any, any, any, any>\n ? R\n : R extends Promise<infer U>\n ? PromiseActorLogic<U>\n : never\n : never;\n\nexport type ActorRefFrom<T> = ReturnTypeOrValue<T> extends infer R\n ? R extends StateMachine<\n infer TContext,\n infer TEvent,\n any,\n any,\n infer TResolvedTypesMeta\n >\n ? ActorRef<\n TEvent,\n State<\n TContext,\n TEvent,\n TODO,\n AreAllImplementationsAssumedToBeProvided<TResolvedTypesMeta> extends false\n ? MarkAllImplementationsAsProvided<TResolvedTypesMeta>\n : TResolvedTypesMeta\n >\n >\n : R extends Promise<infer U>\n ? ActorRefFrom<PromiseActorLogic<U>>\n : R extends ActorLogic<\n infer TEvent,\n infer TSnapshot,\n infer _,\n infer __,\n infer ___,\n infer ____,\n infer _____\n >\n ? ActorRef<TEvent, TSnapshot>\n : never\n : never;\n\nexport type DevToolsAdapter = (service: AnyInterpreter) => void;\n\nexport type InterpreterFrom<\n T extends AnyStateMachine | ((...args: any[]) => AnyStateMachine)\n> = ReturnTypeOrValue<T> extends StateMachine<\n infer TContext,\n infer TEvent,\n infer TAction,\n infer TActor,\n infer TResolvedTypesMeta\n>\n ? Interpreter<\n ActorLogic<\n TEvent,\n State<TContext, TEvent, TActor, TResolvedTypesMeta>,\n State<TContext, TEvent, TActor, TResolvedTypesMeta>,\n PersistedMachineState<\n State<TContext, TEvent, TActor, TResolvedTypesMeta>\n >\n >\n >\n : never;\n\nexport type MachineImplementationsFrom<\n T extends AnyStateMachine | ((...args: any[]) => AnyStateMachine),\n TRequireMissingImplementations extends boolean = false\n> = ReturnTypeOrValue<T> extends StateMachine<\n infer TContext,\n infer TEvent,\n infer TAction,\n infer TActor,\n infer TResolvedTypesMeta\n>\n ? InternalMachineImplementations<\n TContext,\n TEvent,\n TAction,\n TActor,\n TResolvedTypesMeta,\n TRequireMissingImplementations\n >\n : never;\n\n// only meant to be used internally for debugging purposes\nexport type __ResolvedTypesMetaFrom<T> = T extends StateMachine<\n any,\n any,\n any,\n infer TResolvedTypesMeta\n>\n ? TResolvedTypesMeta\n : never;\n\nexport type EventOfMachine<TMachine extends AnyStateMachine> =\n TMachine extends StateMachine<any, infer E, any, any, any> ? E : never;\n\nexport interface ActorContext<\n TEvent extends EventObject,\n TSnapshot,\n TSystem extends ActorSystem<any> = ActorSystem<any>\n> {\n self: ActorRef<TEvent, TSnapshot>;\n id: string;\n sessionId: string;\n logger: (...args: any[]) => void;\n defer: (fn: () => void) => void;\n system: TSystem;\n stopChild: (child: AnyActorRef) => void;\n}\n\nexport type AnyActorContext = ActorContext<any, any, any>;\n\nexport interface ActorLogic<\n TEvent extends EventObject,\n TSnapshot = any,\n TInternalState = TSnapshot,\n /**\n * Serialized internal state used for persistence & restoration\n */\n TPersisted = TInternalState,\n TSystem extends ActorSystem<any> = ActorSystem<any>,\n TInput = any,\n TOutput = unknown\n> {\n config?: unknown;\n transition: (\n state: TInternalState,\n message: TEvent,\n ctx: ActorContext<TEvent, TSnapshot, TSystem>\n ) => TInternalState;\n getInitialState: (\n actorCtx: ActorContext<TEvent, TSnapshot, TSystem>,\n input: TInput\n ) => TInternalState;\n restoreState?: (\n persistedState: TPersisted,\n actorCtx: ActorContext<TEvent, TSnapshot>\n ) => TInternalState;\n getSnapshot?: (state: TInternalState) => TSnapshot;\n getStatus?: (state: TInternalState) => { status: string; data?: any };\n start?: (\n state: TInternalState,\n actorCtx: ActorContext<TEvent, TSnapshot>\n ) => void;\n /**\n * @returns Persisted state\n */\n getPersistedState?: (state: TInternalState) => TPersisted;\n _out_TOutput?: TOutput; // temp hack to use this type param so we can error properly, ideally this should appear somewhere in the type, perhaps in the `getStatus`?\n}\n\nexport type AnyActorLogic = ActorLogic<\n any, // event\n any, // snapshot\n any, // internal state\n any, // persisted state\n any, // system\n any, // input\n any // output\n>;\n\nexport type SnapshotFrom<T> = ReturnTypeOrValue<T> extends infer R\n ? R extends ActorRef<infer _, infer TSnapshot>\n ? TSnapshot\n : R extends Interpreter<infer TLogic>\n ? SnapshotFrom<TLogic>\n : R extends StateMachine<\n infer _,\n infer __,\n infer ___,\n infer ____,\n infer _____\n >\n ? StateFrom<R>\n : R extends ActorLogic<\n infer _,\n infer TSnapshot,\n infer __,\n infer ___,\n infer ____\n >\n ? TSnapshot\n : R extends ActorContext<infer _, infer TSnapshot, infer __>\n ? TSnapshot\n : never\n : never;\n\nexport type EventFromLogic<TLogic extends ActorLogic<any, any>> =\n TLogic extends ActorLogic<\n infer TEvent,\n infer _,\n infer __,\n infer ___,\n infer ____\n >\n ? TEvent\n : never;\n\nexport type PersistedStateFrom<TLogic extends ActorLogic<any, any>> =\n TLogic extends ActorLogic<\n infer _TEvent,\n infer _TSnapshot,\n infer _TInternalState,\n infer TPersisted\n >\n ? TPersisted\n : never;\n\nexport type InternalStateFrom<TLogic extends ActorLogic<any, any>> =\n TLogic extends ActorLogic<\n infer _TEvent,\n infer _TSnapshot,\n infer TInternalState,\n infer _TPersisted\n >\n ? TInternalState\n : never;\n\ntype ResolveEventType<T> = ReturnTypeOrValue<T> extends infer R\n ? R extends StateMachine<\n infer _,\n infer TEvent,\n infer __,\n infer ___,\n infer ____\n >\n ? TEvent\n : R extends State<\n infer _TContext,\n infer TEvent,\n infer _TAction,\n infer _TActor\n >\n ? TEvent\n : R extends ActorRef<infer TEvent, infer _>\n ? TEvent\n : never\n : never;\n\nexport type EventFrom<\n T,\n K extends Prop<TEvent, 'type'> = never,\n TEvent extends EventObject = ResolveEventType<T>\n> = IsNever<K> extends true ? TEvent : ExtractEvent<TEvent, K>;\n\nexport type ContextFrom<T> = ReturnTypeOrValue<T> extends infer R\n ? R extends StateMachine<\n infer TContext,\n infer _,\n infer __,\n infer ___,\n infer ____\n >\n ? TContext\n : R extends State<\n infer TContext,\n infer _TEvent,\n infer _TAction,\n infer _TActor\n >\n ? TContext\n : R extends Interpreter<infer TActorLogic>\n ? TActorLogic extends StateMachine<infer TContext, infer _>\n ? TContext\n : never\n : never\n : never;\n\nexport type InferEvent<E extends EventObject> = {\n [T in E['type']]: { type: T } & Extract<E, { type: T }>;\n}[E['type']];\n\nexport type TODO = any;\n\nexport type StateValueFrom<TMachine extends AnyStateMachine> = Parameters<\n StateFrom<TMachine>['matches']\n>[0];\n\nexport type TagsFrom<TMachine extends AnyStateMachine> = Parameters<\n StateFrom<TMachine>['hasTag']\n>[0];\n\nexport interface ActorSystemInfo {\n actors: Record<string, AnyActorRef>;\n}\n\nexport interface ActorSystem<T extends ActorSystemInfo> {\n _bookId: () => string;\n _register: (sessionId: string, actorRef: AnyActorRef) => string;\n _unregister: (actorRef: AnyActorRef) => void;\n _set: <K extends keyof T['actors']>(key: K, actorRef: T['actors'][K]) => void;\n get: <K extends keyof T['actors']>(key: K) => T['actors'][K] | undefined;\n}\n\nexport type AnyActorSystem = ActorSystem<any>;\n\nexport type PersistedMachineState<TState extends AnyState> = Pick<\n TState,\n 'value' | 'output' | 'context' | 'done' | 'historyValue'\n> & {\n children: {\n [K in keyof TState['children']]: {\n state: any; // TODO: fix (should be state from actorref)\n src?: string;\n };\n };\n};\n","import { ConstantPrefix } from './types.ts';\n\nexport const after = ConstantPrefix.After;\nexport const doneState = ConstantPrefix.DoneState;\nexport const errorExecution = ConstantPrefix.ErrorExecution;\nexport const errorPlatform = ConstantPrefix.ErrorPlatform;\nexport const error = ConstantPrefix.ErrorCustom;\n","export const STATE_DELIMITER = '.';\nexport const TARGETLESS_KEY = '';\nexport const NULL_EVENT = '';\nexport const STATE_IDENTIFIER = '#';\nexport const WILDCARD = '*';\nexport const INIT_TYPE = 'xstate.init';\n","import isDevelopment from '#is-development';\nimport { constantPrefixes, error } from '../actions.ts';\nimport {\n ActionArgs,\n ActorRef,\n AnyActorContext,\n AnyActorRef,\n AnyEventObject,\n AnyInterpreter,\n AnyState,\n Cast,\n DelayExpr,\n EventFrom,\n EventObject,\n InferEvent,\n MachineContext,\n SendExpr,\n SendToActionOptions,\n SendToActionParams,\n SpecialTargets,\n UnifiedArg\n} from '../types.ts';\n\nfunction resolve(\n actorContext: AnyActorContext,\n state: AnyState,\n args: ActionArgs<any, any>,\n {\n to,\n event: eventOrExpr,\n id,\n delay\n }: {\n to:\n | AnyActorRef\n | string\n | ((\n args: UnifiedArg<MachineContext, EventObject>\n ) => AnyActorRef | string);\n event: EventObject | SendExpr<MachineContext, EventObject, EventObject>;\n id: string | undefined;\n delay: string | number | DelayExpr<MachineContext, EventObject> | undefined;\n }\n) {\n const delaysMap = state.machine.implementations.delays;\n\n if (typeof eventOrExpr === 'string') {\n throw new Error(\n `Only event objects may be used with sendTo; use sendTo({ type: \"${eventOrExpr}\" }) instead`\n );\n }\n const resolvedEvent =\n typeof eventOrExpr === 'function' ? eventOrExpr(args) : eventOrExpr;\n\n let resolvedDelay: number | undefined;\n if (typeof delay === 'string') {\n const configDelay = delaysMap && delaysMap[delay];\n resolvedDelay =\n typeof configDelay === 'function' ? configDelay(args) : configDelay;\n } else {\n resolvedDelay = typeof delay === 'function' ? delay(args) : delay;\n }\n\n const resolvedTarget = typeof to === 'function' ? to(args) : to;\n let targetActorRef: AnyActorRef | undefined;\n\n if (typeof resolvedTarget === 'string') {\n if (resolvedTarget === SpecialTargets.Parent) {\n targetActorRef = actorContext?.self._parent;\n } else if (resolvedTarget === SpecialTargets.Internal) {\n targetActorRef = actorContext?.self;\n } else if (resolvedTarget.startsWith('#_')) {\n // SCXML compatibility: https://www.w3.org/TR/scxml/#SCXMLEventProcessor\n // #_invokeid. If the target is the special term '#_invokeid', where invokeid is the invokeid of an SCXML session that the sending session has created by <invoke>, the Processor must add the event to the external queue of that session.\n targetActorRef = state.children[resolvedTarget.slice(2)];\n } else {\n targetActorRef = state.children[resolvedTarget];\n }\n if (!targetActorRef) {\n throw new Error(\n `Unable to send event to actor '${resolvedTarget}' from machine '${state.machine.id}'.`\n );\n }\n } else {\n targetActorRef = resolvedTarget || actorContext?.self;\n }\n\n return [\n state,\n { to: targetActorRef, event: resolvedEvent, id, delay: resolvedDelay }\n ];\n}\nfunction execute(\n actorContext: AnyActorContext,\n params: {\n to: AnyActorRef;\n event: EventObject;\n id: string | undefined;\n delay: number | undefined;\n }\n) {\n if (typeof params.delay === 'number') {\n (actorContext.self as AnyInterpreter).delaySend(\n params as typeof params & { delay: number }\n );\n return;\n }\n\n const { to, event } = params;\n\n actorContext.defer(() => {\n to.send(\n event.type === constantPrefixes.error\n ? {\n type: `${error(actorContext.self.id)}`,\n data: (event as any).data\n }\n : event\n );\n });\n}\n\n/**\n * Sends an event to an actor.\n *\n * @param actor The `ActorRef` to send the event to.\n * @param event The event to send, or an expression that evaluates to the event to send\n * @param options Send action options\n * - `id` - The unique send event identifier (used with `cancel()`).\n * - `delay` - The number of milliseconds to delay the sending of the event.\n */\nexport function sendTo<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TEvent extends EventObject,\n TActor extends AnyActorRef\n>(\n to:\n | TActor\n | string\n | ((args: UnifiedArg<TContext, TExpressionEvent>) => TActor | string),\n eventOrExpr:\n | EventFrom<TActor>\n | SendExpr<\n TContext,\n TExpressionEvent,\n InferEvent<Cast<EventFrom<TActor>, EventObject>>\n >,\n options?: SendToActionOptions<TContext, TExpressionEvent>\n) {\n function sendTo(_: ActionArgs<TContext, TExpressionEvent>) {\n if (isDevelopment) {\n throw new Error(`This isn't supposed to be called`);\n }\n }\n\n sendTo.type = 'xstate.sendTo';\n sendTo.to = to;\n sendTo.event = eventOrExpr;\n sendTo.id = options?.id;\n sendTo.delay = options?.delay;\n\n sendTo.resolve = resolve;\n sendTo.execute = execute;\n\n return sendTo;\n}\n\n/**\n * Sends an event to this machine's parent.\n *\n * @param event The event to send to the parent machine.\n * @param options Options to pass into the send event.\n */\nexport function sendParent<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TEvent extends EventObject,\n TSentEvent extends EventObject = AnyEventObject\n>(\n event: TSentEvent | SendExpr<TContext, TExpressionEvent, TSentEvent>,\n options?: SendToActionOptions<TContext, TExpressionEvent>\n) {\n return sendTo<TContext, TExpressionEvent, TEvent, AnyActorRef>(\n SpecialTargets.Parent,\n event,\n options\n );\n}\n\ntype Target<TContext extends MachineContext, TEvent extends EventObject> =\n | string\n | ActorRef<any, any>\n | ((args: UnifiedArg<TContext, TEvent>) => string | ActorRef<any, any>);\n\n/**\n * Forwards (sends) an event to a specified service.\n *\n * @param target The target service to forward the event to.\n * @param options Options to pass into the send action creator.\n */\nexport function forwardTo<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject\n>(\n target: Target<TContext, TExpressionEvent>,\n options?: SendToActionOptions<TContext, TExpressionEvent>\n) {\n if (isDevelopment && (!target || typeof target === 'function')) {\n const originalTarget = target;\n target = (...args) => {\n const resolvedTarget =\n typeof originalTarget === 'function'\n ? originalTarget(...args)\n : originalTarget;\n if (!resolvedTarget) {\n throw new Error(\n `Attempted to forward event to undefined actor. This risks an infinite loop in the sender.`\n );\n }\n return resolvedTarget;\n };\n }\n return sendTo<TContext, TExpressionEvent, EventObject, AnyActorRef>(\n target,\n ({ event }: any) => event,\n options\n );\n}\n\n/**\n * Escalates an error by sending it as an event to this machine's parent.\n *\n * @param errorData The error data to send, or the expression function that\n * takes in the `context`, `event`, and `meta`, and returns the error data to send.\n * @param options Options to pass into the send action creator.\n */\nexport function escalate<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TErrorData = any\n>(\n errorData:\n | TErrorData\n | ((args: UnifiedArg<TContext, TExpressionEvent>) => TErrorData),\n options?: SendToActionParams<TContext, TExpressionEvent>\n) {\n return sendParent<TContext, TExpressionEvent, EventObject>((arg) => {\n return {\n type: constantPrefixes.error,\n data:\n typeof errorData === 'function' ? (errorData as any)(arg) : errorData\n };\n }, options);\n}\n","const cache = new WeakMap<any, any>();\n\nexport function memo<T>(object: any, key: string, fn: () => T): T {\n let memoizedData = cache.get(object);\n\n if (!memoizedData) {\n memoizedData = { [key]: fn() };\n cache.set(object, memoizedData);\n } else if (!(key in memoizedData)) {\n memoizedData[key] = fn();\n }\n\n return memoizedData[key];\n}\n\nexport function evict(object: any, key?: string): void {\n if (!key) {\n return void cache.delete(object);\n }\n\n const memoizedData = cache.get(object);\n\n if (memoizedData) {\n delete memoizedData[key];\n }\n}\n","import isDevelopment from '#is-development';\nimport {\n AnyActorContext,\n AnyInterpreter,\n AnyState,\n EventObject,\n MachineContext,\n ActionArgs\n} from '../types.ts';\n\ntype ResolvableSendId<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject\n> = string | ((args: ActionArgs<TContext, TExpressionEvent>) => string);\n\nfunction resolve(\n _: AnyActorContext,\n state: AnyState,\n actionArgs: ActionArgs<any, any>,\n { sendId }: { sendId: ResolvableSendId<any, any> }\n) {\n const resolvedSendId =\n typeof sendId === 'function' ? sendId(actionArgs) : sendId;\n return [state, resolvedSendId];\n}\n\nfunction execute(actorContext: AnyActorContext, resolvedSendId: string) {\n (actorContext.self as AnyInterpreter).cancel(resolvedSendId);\n}\n\n/**\n * Cancels an in-flight `send(...)` action. A canceled sent action will not\n * be executed, nor will its event be sent, unless it has already been sent\n * (e.g., if `cancel(...)` is called after the `send(...)` action's `delay`).\n *\n * @param sendId The `id` of the `send(...)` action to cancel.\n */\nexport function cancel<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TEvent extends EventObject\n>(sendId: ResolvableSendId<TContext, TExpressionEvent>) {\n function cancel(_: ActionArgs<TContext, TExpressionEvent>) {\n if (isDevelopment) {\n throw new Error(`This isn't supposed to be called`);\n }\n }\n\n cancel.type = 'xstate.cancel';\n cancel.sendId = sendId;\n\n cancel.resolve = resolve;\n cancel.execute = execute;\n\n return cancel;\n}\n","interface MailboxItem<T> {\n value: T;\n next: MailboxItem<T> | null;\n}\n\nexport class Mailbox<T> {\n private _active: boolean = false;\n private _current: MailboxItem<T> | null = null;\n private _last: MailboxItem<T> | null = null;\n\n constructor(private _process: (ev: T) => void) {}\n\n public start() {\n this._active = true;\n this.flush();\n }\n\n public clear(): void {\n // we can't set _current to null because we might be currently processing\n // and enqueue following clear shouldnt start processing the enqueued item immediately\n if (this._current) {\n this._current.next = null;\n this._last = this._current;\n }\n }\n\n // TODO: rethink this design\n public prepend(event: T): void {\n if (!this._current) {\n this.enqueue(event);\n return;\n }\n\n // we know that something is already queued up\n // so the mailbox is already flushing or it's inactive\n // therefore the only thing that we need to do is to reassign `this._current`\n this._current = {\n value: event,\n next: this._current\n };\n }\n\n public enqueue(event: T): void {\n const enqueued = {\n value: event,\n next: null\n };\n\n if (this._current) {\n this._last!.next = enqueued;\n this._last = enqueued;\n return;\n }\n\n this._current = enqueued;\n this._last = enqueued;\n\n if (this._active) {\n this.flush();\n }\n }\n\n private flush() {\n while (this._current) {\n // atm the given _process is responsible for implementing proper try/catch handling\n // we assume here that this won't throw in a way that can affect this mailbox\n const consumed = this._current;\n this._process(consumed.value);\n // something could have been prepended in the meantime\n // so we need to be defensive here to avoid skipping over a prepended item\n if (consumed === this._current) {\n this._current = this._current.next;\n }\n }\n this._last = null;\n }\n}\n","export const symbolObservable: typeof Symbol.observable = (() =>\n (typeof Symbol === 'function' && Symbol.observable) ||\n '@@observable')() as any;\n","import isDevelopment from '#is-development';\nimport { AnyActorLogic, AnyState } from './index.ts';\nimport { errorExecution, errorPlatform } from './constantPrefixes.ts';\nimport { NULL_EVENT, STATE_DELIMITER, TARGETLESS_KEY } from './constants.ts';\nimport type { StateNode } from './StateNode.ts';\nimport type {\n ActorLogic,\n AnyEventObject,\n EventObject,\n EventType,\n InvokeConfig,\n MachineContext,\n Mapper,\n Observer,\n PropertyMapper,\n ErrorEvent,\n SingleOrArray,\n StateLike,\n StateValue,\n Subscribable,\n TransitionConfig,\n TransitionConfigTarget,\n TODO\n} from './types.ts';\n\nexport function keys<T extends object>(value: T): Array<keyof T & string> {\n return Object.keys(value) as Array<keyof T & string>;\n}\n\nexport function matchesState(\n parentStateId: StateValue,\n childStateId: StateValue\n): boolean {\n const parentStateValue = toStateValue(parentStateId);\n const childStateValue = toStateValue(childStateId);\n\n if (typeof childStateValue === 'string') {\n if (typeof parentStateValue === 'string') {\n return childStateValue === parentStateValue;\n }\n\n // Parent more specific than child\n return false;\n }\n\n if (typeof parentStateValue === 'string') {\n return parentStateValue in childStateValue;\n }\n\n return Object.keys(parentStateValue).every((key) => {\n if (!(key in childStateValue)) {\n return false;\n }\n\n return matchesState(parentStateValue[key], childStateValue[key]);\n });\n}\n\nexport function toStatePath(stateId: string | string[]): string[] {\n try {\n if (isArray(stateId)) {\n return stateId;\n }\n\n return stateId.toString().split(STATE_DELIMITER);\n } catch (e) {\n throw new Error(`'${stateId}' is not a valid state path.`);\n }\n}\n\nexport function isStateLike(state: any): state is AnyState {\n return (\n typeof state === 'object' &&\n 'value' in state &&\n 'context' in state &&\n 'event' in state\n );\n}\n\nexport function toStateValue(\n stateValue: StateLike<any> | StateValue | string[]\n): StateValue {\n if (isStateLike(stateValue)) {\n return stateValue.value;\n }\n\n if (isArray(stateValue)) {\n return pathToStateValue(stateValue);\n }\n\n if (typeof stateValue !== 'string') {\n return stateValue as StateValue;\n }\n\n const statePath = toStatePath(stateValue as string);\n\n return pathToStateValue(statePath);\n}\n\nexport function pathToStateValue(statePath: string[]): StateValue {\n if (statePath.length === 1) {\n return statePath[0];\n }\n\n const value: StateValue = {};\n let marker = value;\n\n for (let i = 0; i < statePath.length - 1; i++) {\n if (i === statePath.length - 2) {\n marker[statePath[i]] = statePath[i + 1];\n } else {\n const previous = marker;\n marker = {};\n previous[statePath[i]] = marker;\n }\n }\n\n return value;\n}\n\nexport function mapValues<P, O extends Record<string, unknown>>(\n collection: O,\n iteratee: (item: O[keyof O], key: keyof O, collection: O, i: number) => P\n): { [key in keyof O]: P };\nexport function mapValues(\n collection: Record<string, unknown>,\n iteratee: (\n item: unknown,\n key: string,\n collection: Record<string, unknown>,\n i: number\n ) => unknown\n) {\n const result: Record<string, unknown> = {};\n\n const collectionKeys = Object.keys(collection);\n for (let i = 0; i < collectionKeys.length; i++) {\n const key = collectionKeys[i];\n result[key] = iteratee(collection[key], key, collection, i);\n }\n\n return result;\n}\n\nexport function mapFilterValues<T, P>(\n collection: { [key: string]: T },\n iteratee: (item: T, key: string, collection: { [key: string]: T }) => P,\n predicate: (item: T) => boolean\n): { [key: string]: P } {\n const result: { [key: string]: P } = {};\n\n for (const key of Object.keys(collection)) {\n const item = collection[key];\n\n if (!predicate(item)) {\n continue;\n }\n\n result[key] = iteratee(item, key, collection);\n }\n\n return result;\n}\n\n/**\n * Retrieves a value at the given path.\n * @param props The deep path to the prop of the desired value\n */\nexport function path<T extends Record<string, any>>(props: string[]): any {\n return (object: T): any => {\n let result: T = object;\n\n for (const prop of props) {\n result = result[prop as keyof typeof result];\n }\n\n return result;\n };\n}\n\nexport function toStatePaths(stateValue: StateValue | undefined): string[][] {\n if (!stateValue) {\n return [[]];\n }\n\n if (typeof stateValue === 'string') {\n return [[stateValue]];\n }\n\n const result = flatten(\n Object.keys(stateValue).map((key) => {\n const subStateValue = stateValue[key];\n\n if (\n typeof subStateValue !== 'string' &&\n (!subStateValue || !Object.keys(subStateValue).length)\n ) {\n return [[key]];\n }\n\n return toStatePaths(stateValue[key]).map((subPath) => {\n return [key].concat(subPath);\n });\n })\n );\n\n return result;\n}\n\nexport function flatten<T>(array: Array<T | T[]>): T[] {\n return ([] as T[]).concat(...array);\n}\n\nexport function toArrayStrict<T>(value: T[] | T): T[] {\n if (isArray(value)) {\n return value;\n }\n return [value];\n}\n\nexport function toArray<T>(value: T[] | T | undefined): T[] {\n if (value === undefined) {\n return [];\n }\n return toArrayStrict(value);\n}\n\nexport function mapContext<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(\n mapper: Mapper<TContext, TEvent, any> | PropertyMapper<TContext, TEvent, any>,\n context: TContext,\n event: TEvent\n): any {\n if (typeof mapper === 'function') {\n return mapper({ context, event });\n }\n\n const result = {} as any;\n const args = { context, event };\n\n for (const key of Object.keys(mapper)) {\n const subMapper = mapper[key];\n\n if (typeof subMapper === 'function') {\n result[key] = subMapper(args);\n } else {\n result[key] = subMapper;\n }\n }\n\n return result;\n}\n\nexport function isBuiltInEvent(eventType: EventType): boolean {\n return /^(done|error)\\./.test(eventType);\n}\n\nexport function isPromiseLike(value: any): value is PromiseLike<any> {\n if (value instanceof Promise) {\n return true;\n }\n // Check if shape matches the Promise/A+ specification for a \"thenable\".\n if (\n value !== null &&\n (typeof value === 'function' || typeof value === 'object') &&\n typeof value.then === 'function'\n ) {\n return true;\n }\n return false;\n}\n\nexport function isActorLogic(value: any): value is ActorLogic<any, any> {\n return (\n value !== null &&\n typeof value === 'object' &&\n 'transition' in value &&\n typeof value.transition === 'function'\n );\n}\n\nexport function partition<T, A extends T, B extends T>(\n items: T[],\n predicate: (item: T) => item is A\n): [A[], B[]] {\n const [truthy, falsy] = [[], []] as [A[], B[]];\n\n for (const item of items) {\n if (predicate(item)) {\n truthy.push(item);\n } else {\n falsy.push(item as B);\n }\n }\n\n return [truthy, falsy];\n}\n\nexport function isArray(value: any): value is any[] {\n return Array.isArray(value);\n}\n\nexport function isObservable<T>(value: any): value is Subscribable<T> {\n return (\n !!value && 'subscribe' in value && typeof value.subscribe === 'function'\n );\n}\n\nexport const uniqueId = (() => {\n let currentId = 0;\n\n return () => {\n currentId++;\n return currentId.toString(16);\n };\n})();\n\nexport function isErrorEvent(event: AnyEventObject): event is ErrorEvent<any> {\n return (\n typeof event.type === 'string' &&\n (event.type === errorExecution || event.type.startsWith(errorPlatform))\n );\n}\n\nexport function toTransitionConfigArray<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(\n configLike: SingleOrArray<\n TransitionConfig<TContext, TEvent> | TransitionConfigTarget\n >\n): Array<TransitionConfig<TContext, TEvent>> {\n return toArrayStrict(configLike).map((transitionLike) => {\n if (\n typeof transitionLike === 'undefined' ||\n typeof transitionLike === 'string'\n ) {\n return { target: transitionLike };\n }\n\n return transitionLike;\n });\n}\n\nexport function normalizeTarget<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(\n target: SingleOrArray<string | StateNode<TContext, TEvent>> | undefined\n): Array<string | StateNode<TContext, TEvent>> | undefined {\n if (target === undefined || target === TARGETLESS_KEY) {\n return undefined;\n }\n return toArray(target);\n}\n\nexport function reportUnhandledExceptionOnInvocation(\n originalError: any,\n currentError: any,\n id: string\n) {\n if (isDevelopment) {\n const originalStackTrace = originalError.stack\n ? ` Stacktrace was '${originalError.stack}'`\n : '';\n if (originalError === currentError) {\n // tslint:disable-next-line:no-console\n console.error(\n `Missing onError handler for invocation '${id}', error was '${originalError}'.${originalStackTrace}`\n );\n } else {\n const stackTrace = currentError.stack\n ? ` Stacktrace was '${currentError.stack}'`\n : '';\n // tslint:disable-next-line:no-console\n console.error(\n `Missing onError handler and/or unhandled exception/promise rejection for invocation '${id}'. ` +\n `Original error: '${originalError}'. ${originalStackTrace} Current error is '${currentError}'.${stackTrace}`\n );\n }\n }\n}\n\nexport function toInvokeConfig<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(\n invocable: InvokeConfig<TContext, TEvent, TODO> | string | AnyActorLogic,\n id: string\n): InvokeConfig<TContext, TEvent, TODO> {\n if (typeof invocable === 'object') {\n if ('src' in invocable) {\n return invocable;\n }\n\n if ('transition' in invocable) {\n return {\n id,\n src: invocable\n };\n }\n }\n\n return {\n id,\n src: invocable\n };\n}\n\nexport function toObserver<T>(\n nextHandler?: Observer<T> | ((value: T) => void),\n errorHandler?: (error: any) => void,\n completionHandler?: () => void\n): Observer<T> {\n const noop = () => {};\n const isObserver = typeof nextHandler === 'object';\n const self = isObserver ? nextHandler : null;\n\n return {\n next: ((isObserver ? nextHandler.next : nextHandler) || noop).bind(self),\n error: ((isObserver ? nextHandler.error : errorHandler) || noop).bind(self),\n complete: (\n (isObserver ? nextHandler.complete : completionHandler) || noop\n ).bind(self)\n };\n}\n\nexport function createInvokeId(stateNodeId: string, index: number): string {\n return `${stateNodeId}:invocation[${index}]`;\n}\n\nexport function resolveReferencedActor(\n referenced:\n | AnyActorLogic\n | { src: AnyActorLogic; input: Mapper<any, any, any> | any }\n | undefined\n) {\n return referenced\n ? 'transition' in referenced\n ? { src: referenced, input: undefined }\n : referenced\n : undefined;\n}\n","import { ActorStatus, interpret } from '../interpreter.ts';\nimport { symbolObservable } from '../symbolObservable.ts';\nimport type {\n ActorRef,\n AnyEventObject,\n BaseActorRef,\n EventObject\n} from '../types.ts';\nimport { fromTransition } from './transition.ts';\nexport { fromCallback, type CallbackActorLogic } from './callback.ts';\nexport { fromEventObservable, fromObservable } from './observable.ts';\nexport { fromPromise, type PromiseActorLogic } from './promise.ts';\nexport { fromTransition } from './transition.ts';\n\nexport const startSignalType = 'xstate.init';\nexport const stopSignalType = 'xstate.stop';\nexport const startSignal: StartSignal = { type: 'xstate.init' };\nexport const stopSignal: StopSignal = { type: 'xstate.stop' };\n\nexport interface StartSignal {\n type: 'xstate.init';\n}\n\nexport interface StopSignal {\n type: 'xstate.stop';\n}\n\nexport type LifecycleSignal = StartSignal | StopSignal;\nexport type LifecycleSignalType =\n | typeof startSignalType\n | typeof stopSignalType;\n\n/**\n * An object that expresses the actor logic in reaction to received events,\n * as well as an optionally emitted stream of values.\n *\n * @template TReceived The received event\n * @template TSnapshot The emitted value\n */\n\nexport function isSignal(event: EventObject): event is LifecycleSignal {\n return event.type === startSignalType || event.type === stopSignalType;\n}\n\nexport function isActorRef(item: any): item is ActorRef<any> {\n return !!item && typeof item === 'object' && typeof item.send === 'function';\n}\n\n// TODO: refactor the return type, this could be written in a better way\n// but it's best to avoid unneccessary breaking changes now\n// @deprecated use `interpret(actorLogic)` instead\nexport function toActorRef<\n TEvent extends EventObject,\n TSnapshot = any,\n TActorRefLike extends BaseActorRef<TEvent> = BaseActorRef<TEvent>\n>(\n actorRefLike: TActorRefLike\n): ActorRef<TEvent, TSnapshot> & Omit<TActorRefLike, keyof ActorRef<any, any>> {\n return {\n subscribe: () => ({ unsubscribe: () => void 0 }),\n id: 'anonymous',\n sessionId: '',\n getSnapshot: () => undefined as TSnapshot, // TODO: this isn't safe\n [symbolObservable]: function () {\n return this;\n },\n status: ActorStatus.Running,\n stop: () => void 0,\n ...actorRefLike\n };\n}\n\nconst emptyLogic = fromTransition((_) => undefined, undefined);\n\nexport function createEmptyActor(): ActorRef<AnyEventObject, undefined> {\n return interpret(emptyLogic);\n}\n","import isDevelopment from '#is-development';\nimport { AnyInterpreter, DevToolsAdapter } from '../types.ts';\n\ninterface DevInterface {\n services: Set<AnyInterpreter>;\n register(service: AnyInterpreter): void;\n onRegister(listener: ServiceListener): void;\n}\ntype ServiceListener = (service: AnyInterpreter) => void;\n\nexport interface XStateDevInterface {\n register: (service: AnyInterpreter) => void;\n unregister: (service: AnyInterpreter) => void;\n onRegister: (listener: ServiceListener) => {\n unsubscribe: () => void;\n };\n services: Set<AnyInterpreter>;\n}\n\n// From https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/globalThis\nexport function getGlobal(): typeof globalThis | undefined {\n if (typeof globalThis !== 'undefined') {\n return globalThis;\n }\n if (typeof self !== 'undefined') {\n return self;\n }\n if (typeof window !== 'undefined') {\n return window;\n }\n if (typeof global !== 'undefined') {\n return global;\n }\n if (isDevelopment) {\n console.warn(\n 'XState could not find a global object in this environment. Please let the maintainers know and raise an issue here: https://github.com/statelyai/xstate/issues'\n );\n }\n}\n\nfunction getDevTools(): DevInterface | undefined {\n const w = getGlobal();\n if (!!(w as any).__xstate__) {\n return (w as any).__xstate__;\n }\n\n return undefined;\n}\n\nexport function registerService(service: AnyInterpreter) {\n if (typeof window === 'undefined') {\n return;\n }\n\n const devTools = getDevTools();\n\n if (devTools) {\n devTools.register(service);\n }\n}\n\nexport const devToolsAdapter: DevToolsAdapter = (service) => {\n if (typeof window === 'undefined') {\n return;\n }\n\n const devTools = getDevTools();\n\n if (devTools) {\n devTools.register(service);\n }\n};\n","import isDevelopment from '#is-development';\nimport { Mailbox } from './Mailbox.ts';\nimport { doneInvoke, error } from './actions.ts';\nimport { stopSignalType } from './actors/index.ts';\nimport { devToolsAdapter } from './dev/index.ts';\nimport { symbolObservable } from './symbolObservable.ts';\nimport { createSystem } from './system.ts';\nimport {\n AreAllImplementationsAssumedToBeProvided,\n MissingImplementationsError\n} from './typegenTypes.ts';\nimport type {\n ActorLogic,\n ActorContext,\n ActorSystem,\n AnyActorLogic,\n AnyStateMachine,\n EventFromLogic,\n InterpreterFrom,\n PersistedStateFrom,\n SnapshotFrom,\n AnyActorRef\n} from './types.ts';\nimport {\n ActorRef,\n DoneEvent,\n EventObject,\n InteropSubscribable,\n InterpreterOptions,\n Observer,\n Subscription\n} from './types.ts';\nimport { toObserver } from './utils.ts';\n\nexport type SnapshotListener<TLogic extends AnyActorLogic> = (\n state: SnapshotFrom<TLogic>\n) => void;\n\nexport type EventListener<TEvent extends EventObject = EventObject> = (\n event: TEvent\n) => void;\n\nexport type Listener = () => void;\nexport type ErrorListener = (error: any) => void;\n\nexport interface Clock {\n setTimeout(fn: (...args: any[]) => void, timeout: number): any;\n clearTimeout(id: any): void;\n}\n\nexport enum ActorStatus {\n NotStarted,\n Running,\n Stopped\n}\n\nconst defaultOptions = {\n deferEvents: true,\n clock: {\n setTimeout: (fn, ms) => {\n return setTimeout(fn, ms);\n },\n clearTimeout: (id) => {\n return clearTimeout(id);\n }\n } as Clock,\n logger: console.log.bind(console),\n devTools: false\n};\n\ntype InternalStateFrom<TLogic extends ActorLogic<any, any, any>> =\n TLogic extends ActorLogic<infer _, infer __, infer TInternalState>\n ? TInternalState\n : never;\n\nexport class Interpreter<\n TLogic extends AnyActorLogic,\n TEvent extends EventObject = EventFromLogic<TLogic>\n> implements ActorRef<TEvent, SnapshotFrom<TLogic>>\n{\n /**\n * The current state of the interpreted logic.\n */\n private _state!: InternalStateFrom<TLogic>;\n /**\n * The clock that is responsible for setting and clearing timeouts, such as delayed events and transitions.\n */\n public clock: Clock;\n public options: Readonly<InterpreterOptions<TLogic>>;\n\n /**\n * The unique identifier for this actor relative to its parent.\n */\n public id: string;\n\n private mailbox: Mailbox<TEvent> = new Mailbox(this._process.bind(this));\n\n private delayedEventsMap: Record<string, unknown> = {};\n\n private observers: Set<Observer<SnapshotFrom<TLogic>>> = new Set();\n private logger: (...args: any[]) => void;\n /**\n * Whether the service is started.\n */\n public status: ActorStatus = ActorStatus.NotStarted;\n\n // Actor Ref\n public _parent?: ActorRef<any>;\n public ref: ActorRef<TEvent>;\n // TODO: add typings for system\n private _actorContext: ActorContext<TEvent, SnapshotFrom<TLogic>, any>;\n\n private _systemId: string | undefined;\n\n /**\n * The globally unique process ID for this invocation.\n */\n public sessionId: string;\n\n public system: ActorSystem<any>;\n private _doneEvent?: DoneEvent;\n\n public src?: string;\n\n /**\n * Creates a new Interpreter instance (i.e., service) for the given logic with the provided options, if any.\n *\n * @param logic The logic to be interpreted\n * @param options Interpreter options\n */\n constructor(public logic: TLogic, options?: InterpreterOptions<TLogic>) {\n const resolvedOptions = {\n ...defaultOptions,\n ...options\n };\n\n const { clock, logger, parent, id, systemId } = resolvedOptions;\n const self = this;\n\n this.system = parent?.system ?? createSystem();\n\n if (systemId) {\n this._systemId = systemId;\n this.system._set(systemId, this);\n }\n\n this.sessionId = this.system._bookId();\n this.id = id ?? this.sessionId;\n this.logger = logger;\n this.clock = clock;\n this._parent = parent;\n this.options = resolvedOptions;\n this.src = resolvedOptions.src;\n this.ref = this;\n this._actorContext = {\n self,\n id: this.id,\n sessionId: this.sessionId,\n logger: this.logger,\n defer: (fn) => {\n this._deferred.push(fn);\n },\n system: this.system,\n stopChild: (child) => {\n if (child._parent !== this) {\n throw new Error(\n `Cannot stop child actor ${child.id} of ${this.id} because it is not a child`\n );\n }\n (child as any)._stop();\n }\n };\n\n // Ensure that the send method is bound to this interpreter instance\n // if destructured\n this.send = this.send.bind(this);\n this._initState();\n }\n\n private _initState() {\n this._state = this.options.state\n ? this.logic.restoreState\n ? this.logic.restoreState(this.options.state, this._actorContext)\n : this.options.state\n : this.logic.getInitialState(this._actorContext, this.options?.input);\n }\n\n // array of functions to defer\n private _deferred: Array<() => void> = [];\n\n private update(state: InternalStateFrom<TLogic>): void {\n // Update state\n this._state = state;\n const snapshot = this.getSnapshot();\n\n // Execute deferred effects\n let deferredFn: (typeof this._deferred)[number] | undefined;\n\n while ((deferredFn = this._deferred.shift())) {\n deferredFn();\n }\n\n for (const observer of this.observers) {\n observer.next?.(snapshot);\n }\n\n const status = this.logic.getStatus?.(state);\n\n switch (status?.status) {\n case 'done':\n this._stopProcedure();\n this._doneEvent = doneInvoke(this.id, status.data);\n this._parent?.send(this._doneEvent as any);\n this._complete();\n break;\n case 'error':\n this._stopProcedure();\n this._parent?.send(error(this.id, status.data));\n this._error(status.data);\n break;\n }\n }\n\n public subscribe(observer: Observer<SnapshotFrom<TLogic>>): Subscription;\n public subscribe(\n nextListener?: (state: SnapshotFrom<TLogic>) => void,\n errorListener?: (error: any) => void,\n completeListener?: () => void\n ): Subscription;\n public subscribe(\n nextListenerOrObserver?:\n | ((state: SnapshotFrom<TLogic>) => void)\n | Observer<SnapshotFrom<TLogic>>,\n errorListener?: (error: any) => void,\n completeListener?: () => void\n ): Subscription {\n const observer = toObserver(\n nextListenerOrObserver,\n errorListener,\n completeListener\n );\n\n this.observers.add(observer);\n\n if (this.status === ActorStatus.Stopped) {\n observer.complete?.();\n this.observers.delete(observer);\n }\n\n return {\n unsubscribe: () => {\n this.observers.delete(observer);\n }\n };\n }\n\n /**\n * Starts the interpreter from the initial state\n */\n public start(): this {\n if (this.status === ActorStatus.Running) {\n // Do not restart the service if it is already started\n return this;\n }\n\n this.system._register(this.sessionId, this);\n if (this._systemId) {\n this.system._set(this._systemId, this);\n }\n this.status = ActorStatus.Running;\n\n if (this.logic.start) {\n this.logic.start(this._state, this._actorContext);\n }\n\n // TODO: this notifies all subscribers but usually this is redundant\n // there is no real change happening here\n // we need to rethink if this needs to be refactored\n this.update(this._state);\n\n if (this.options.devTools) {\n this.attachDevTools();\n }\n\n this.mailbox.start();\n\n return this;\n }\n\n private _process(event: TEvent) {\n try {\n const nextState = this.logic.transition(\n this._state,\n event,\n this._actorContext\n );\n\n this.update(nextState);\n\n if (event.type === stopSignalType) {\n this._stopProcedure();\n this._complete();\n }\n } catch (err) {\n // TODO: properly handle errors\n if (this.observers.size > 0) {\n this.observers.forEach((observer) => {\n observer.error?.(err);\n });\n this.stop();\n } else {\n throw err;\n }\n }\n }\n\n private _stop(): this {\n if (this.status === ActorStatus.Stopped) {\n return this;\n }\n this.mailbox.clear();\n if (this.status === ActorStatus.NotStarted) {\n this.status = ActorStatus.Stopped;\n return this;\n }\n this.mailbox.enqueue({ type: stopSignalType } as any);\n\n return this;\n }\n\n /**\n * Stops the interpreter and unsubscribe all listeners.\n */\n public stop(): this {\n if (this._parent) {\n throw new Error('A non-root actor cannot be stopped directly.');\n }\n return this._stop();\n }\n private _complete(): void {\n for (const observer of this.observers) {\n observer.complete?.();\n }\n this.observers.clear();\n }\n private _error(data: any): void {\n for (const observer of this.observers) {\n observer.error?.(data);\n }\n this.observers.clear();\n }\n private _stopProcedure(): this {\n if (this.status !== ActorStatus.Running) {\n // Interpreter already stopped; do nothing\n return this;\n }\n\n // Cancel all delayed events\n for (const key of Object.keys(this.delayedEventsMap)) {\n this.clock.clearTimeout(this.delayedEventsMap[key]);\n }\n\n // TODO: mailbox.reset\n this.mailbox.clear();\n // TODO: after `stop` we must prepare ourselves for receiving events again\n // events sent *after* stop signal must be queued\n // it seems like this should be the common behavior for all of our consumers\n // so perhaps this should be unified somehow for all of them\n this.mailbox = new Mailbox(this._process.bind(this));\n\n this.status = ActorStatus.Stopped;\n this.system._unregister(this);\n\n return this;\n }\n\n /**\n * Sends an event to the running interpreter to trigger a transition.\n *\n * @param event The event to send\n */\n public send(event: TEvent) {\n if (typeof event === 'string') {\n throw new Error(\n `Only event objects may be sent to actors; use .send({ type: \"${event}\" }) instead`\n );\n }\n\n if (this.status === ActorStatus.Stopped) {\n // do nothing\n if (isDevelopment) {\n const eventString = JSON.stringify(event);\n\n console.warn(\n `Event \"${event.type.toString()}\" was sent to stopped actor \"${\n this.id\n } (${\n this.sessionId\n })\". This actor has already reached its final state, and will not transition.\\nEvent: ${eventString}`\n );\n }\n return;\n }\n\n if (this.status !== ActorStatus.Running && !this.options.deferEvents) {\n throw new Error(\n `Event \"${event.type}\" was sent to uninitialized actor \"${\n this.id\n // tslint:disable-next-line:max-line-length\n }\". Make sure .start() is called for this actor, or set { deferEvents: true } in the actor options.\\nEvent: ${JSON.stringify(\n event\n )}`\n );\n }\n\n this.mailbox.enqueue(event);\n }\n\n // TODO: make private (and figure out a way to do this within the machine)\n public delaySend({\n event,\n id,\n delay,\n to\n }: {\n event: EventObject;\n id: string | undefined;\n delay: number;\n to?: AnyActorRef;\n }): void {\n const timerId = this.clock.setTimeout(() => {\n if (to) {\n to.send(event);\n } else {\n this.send(event as TEvent);\n }\n }, delay);\n\n // TODO: consider the rehydration story here\n if (id) {\n this.delayedEventsMap[id] = timerId;\n }\n }\n\n // TODO: make private (and figure out a way to do this within the machine)\n public cancel(sendId: string | number): void {\n this.clock.clearTimeout(this.delayedEventsMap[sendId]);\n delete this.delayedEventsMap[sendId];\n }\n\n private attachDevTools(): void {\n const { devTools } = this.options;\n if (devTools) {\n const resolvedDevToolsAdapter =\n typeof devTools === 'function' ? devTools : devToolsAdapter;\n\n resolvedDevToolsAdapter(this);\n }\n }\n public toJSON() {\n return {\n id: this.id\n };\n }\n\n public getPersistedState(): PersistedStateFrom<TLogic> | undefined {\n return this.logic.getPersistedState?.(this._state);\n }\n\n public [symbolObservable](): InteropSubscribable<SnapshotFrom<TLogic>> {\n return this;\n }\n\n public getSnapshot(): SnapshotFrom<TLogic> {\n return this.logic.getSnapshot\n ? this.logic.getSnapshot(this._state)\n : this._state;\n }\n}\n\n/**\n * Creates a new Interpreter instance for the given machine with the provided options, if any.\n *\n * @param machine The machine to interpret\n * @param options Interpreter options\n */\nexport function interpret<TMachine extends AnyStateMachine>(\n machine: AreAllImplementationsAssumedToBeProvided<\n TMachine['__TResolvedTypesMeta']\n > extends true\n ? TMachine\n : MissingImplementationsError<TMachine['__TResolvedTypesMeta']>,\n options?: InterpreterOptions<TMachine>\n): InterpreterFrom<TMachine>;\nexport function interpret<TLogic extends AnyActorLogic>(\n logic: TLogic,\n options?: InterpreterOptions<TLogic>\n): Interpreter<TLogic>;\nexport function interpret(logic: any, options?: InterpreterOptions<any>): any {\n const interpreter = new Interpreter(logic, options);\n\n return interpreter;\n}\n","import { ActorSystem, ActorSystemInfo, AnyActorRef } from './types.js';\n\nexport function createSystem<T extends ActorSystemInfo>(): ActorSystem<T> {\n let sessionIdCounter = 0;\n const children = new Map<string, AnyActorRef>();\n const keyedActors = new Map<keyof T['actors'], AnyActorRef | undefined>();\n const reverseKeyedActors = new WeakMap<AnyActorRef, keyof T['actors']>();\n\n const system: ActorSystem<T> = {\n _bookId: () => `x:${sessionIdCounter++}`,\n _register: (sessionId, actorRef) => {\n children.set(sessionId, actorRef);\n return sessionId;\n },\n _unregister: (actorRef) => {\n children.delete(actorRef.sessionId);\n const systemId = reverseKeyedActors.get(actorRef);\n\n if (systemId !== undefined) {\n keyedActors.delete(systemId);\n reverseKeyedActors.delete(actorRef);\n }\n },\n get: (systemId) => {\n return keyedActors.get(systemId) as T['actors'][any];\n },\n _set: (systemId, actorRef) => {\n const existing = keyedActors.get(systemId);\n if (existing && existing !== actorRef) {\n throw new Error(\n `Actor with system ID '${systemId as string}' already exists.`\n );\n }\n\n keyedActors.set(systemId, actorRef);\n reverseKeyedActors.set(actorRef, systemId);\n }\n };\n\n return system;\n}\n","import type {\n EventObject,\n StateValue,\n BooleanGuardDefinition,\n GuardConfig,\n GuardDefinition,\n GuardPredicate,\n MachineContext,\n TODO\n} from './types.ts';\nimport { isStateId } from './stateUtils.ts';\nimport type { State } from './State.ts';\n\nexport function stateIn<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(stateValue: StateValue): GuardDefinition<TContext, TEvent> {\n return {\n type: 'xstate.guard:in',\n params: { stateValue },\n predicate: ({ state }) => {\n if (typeof stateValue === 'string' && isStateId(stateValue)) {\n return state.configuration.some((sn) => sn.id === stateValue.slice(1));\n }\n\n return state.matches(stateValue);\n }\n };\n}\n\nexport function not<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(\n guard: GuardConfig<TContext, TEvent>\n): BooleanGuardDefinition<TContext, TEvent> {\n return {\n type: 'xstate.boolean',\n params: { op: 'not' },\n children: [toGuardDefinition(guard)],\n predicate: ({ evaluate, guard, context, event, state }) => {\n return !evaluate(guard.children![0], context, event, state);\n }\n };\n}\n\nexport function and<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(\n guards: Array<GuardConfig<TContext, TEvent>>\n): BooleanGuardDefinition<TContext, TEvent> {\n return {\n type: 'xstate.boolean',\n params: { op: 'and' },\n children: guards.map((guard) => toGuardDefinition(guard)),\n predicate: ({ evaluate, guard, context, event, state }) => {\n return guard.children!.every((childGuard) => {\n return evaluate(childGuard, context, event, state);\n });\n }\n };\n}\n\nexport function or<TContext extends MachineContext, TEvent extends EventObject>(\n guards: Array<GuardConfig<TContext, TEvent>>\n): BooleanGuardDefinition<TContext, TEvent> {\n return {\n type: 'xstate.boolean',\n params: { op: 'or' },\n children: guards.map((guard) => toGuardDefinition(guard)),\n predicate: ({ evaluate, guard, context, event, state }) => {\n return guard.children!.some((childGuard) => {\n return evaluate(childGuard, context, event, state);\n });\n }\n };\n}\n\nexport function evaluateGuard<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(\n guard: GuardDefinition<TContext, TEvent>,\n context: TContext,\n event: TEvent,\n state: State<TContext, TEvent, TODO, TODO>\n): boolean {\n const { machine } = state;\n\n const predicate =\n machine?.implementations?.guards?.[guard.type] ?? guard.predicate;\n\n if (!predicate) {\n throw new Error(`Guard '${guard.type}' is not implemented.'.`);\n }\n\n return predicate({\n context,\n event,\n state,\n guard,\n evaluate: evaluateGuard\n });\n}\n\nexport function toGuardDefinition<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(\n guardConfig: GuardConfig<TContext, TEvent>,\n getPredicate?: (\n guardType: string\n ) => GuardPredicate<TContext, TEvent> | GuardDefinition<TContext, TEvent>\n): GuardDefinition<TContext, TEvent> {\n // TODO: check for cycles and consider a refactor to more lazily evaluated guards\n // TODO: resolve this more recursively: https://github.com/statelyai/xstate/pull/4064#discussion_r1229915724\n if (typeof guardConfig === 'string') {\n const predicateOrDef = getPredicate?.(guardConfig);\n\n if (typeof predicateOrDef === 'function') {\n return {\n type: guardConfig,\n predicate: predicateOrDef,\n params: { type: guardConfig }\n };\n } else if (predicateOrDef) {\n return predicateOrDef;\n } else {\n return {\n type: guardConfig,\n params: { type: guardConfig }\n };\n }\n }\n\n if (typeof guardConfig === 'function') {\n return {\n type: guardConfig.name,\n predicate: guardConfig,\n params: {\n type: guardConfig.name,\n name: guardConfig.name\n }\n };\n }\n\n const predicateOrDef = getPredicate?.(guardConfig.type);\n\n if (typeof predicateOrDef === 'function') {\n return {\n type: guardConfig.type,\n params: guardConfig.params || guardConfig,\n children: (\n guardConfig.children as Array<GuardConfig<TContext, TEvent>>\n )?.map((childGuard) => toGuardDefinition(childGuard, getPredicate)),\n predicate:\n getPredicate?.(guardConfig.type) || (guardConfig as any).predicate\n };\n } else if (predicateOrDef) {\n return predicateOrDef;\n } else {\n return {\n type: guardConfig.type,\n params: guardConfig.params || guardConfig,\n children: (\n guardConfig.children as Array<GuardConfig<TContext, TEvent>>\n )?.map((childGuard) => toGuardDefinition(childGuard, getPredicate)),\n predicate: (guardConfig as any).predicate\n };\n }\n}\n","import isDevelopment from '#is-development';\nimport { State, cloneState } from './State.ts';\nimport type { StateNode } from './StateNode.ts';\nimport { after, done, raise } from './actions.ts';\nimport { cancel } from './actions/cancel.ts';\nimport { invoke } from './actions/invoke.ts';\nimport { stop } from './actions/stop.ts';\nimport { stopSignalType } from './actors/index.ts';\nimport {\n INIT_TYPE,\n NULL_EVENT,\n STATE_DELIMITER,\n STATE_IDENTIFIER,\n WILDCARD\n} from './constants.ts';\nimport { evaluateGuard, toGuardDefinition } from './guards.ts';\nimport { ActorStatus } from './interpreter.ts';\nimport {\n Action,\n ActionArgs,\n AnyActorContext,\n AnyEventObject,\n AnyHistoryValue,\n AnyState,\n AnyStateNode,\n AnyTransitionDefinition,\n DelayExpr,\n DelayedTransitionDefinition,\n EventObject,\n HistoryValue,\n InitialTransitionConfig,\n InitialTransitionDefinition,\n MachineContext,\n SingleOrArray,\n StateValue,\n StateValueMap,\n TransitionConfig,\n TransitionDefinition,\n TODO\n} from './types.ts';\nimport {\n isArray,\n mapContext,\n normalizeTarget,\n toArray,\n toStatePath,\n toStateValue,\n toTransitionConfigArray\n} from './utils.ts';\n\ntype Configuration<\n TContext extends MachineContext,\n TE extends EventObject\n> = Iterable<StateNode<TContext, TE>>;\ntype AnyConfiguration = Configuration<any, any>;\n\ntype AdjList = Map<AnyStateNode, Array<AnyStateNode>>;\n\nfunction getOutput<TContext extends MachineContext, TEvent extends EventObject>(\n configuration: StateNode<TContext, TEvent>[],\n context: TContext,\n event: TEvent\n) {\n const machine = configuration[0].machine;\n const finalChildStateNode = configuration.find(\n (stateNode) =>\n stateNode.type === 'final' && stateNode.parent === machine.root\n );\n\n return finalChildStateNode && finalChildStateNode.output\n ? mapContext(finalChildStateNode.output, context, event)\n : undefined;\n}\n\nexport const isAtomicStateNode = (stateNode: StateNode<any, any>) =>\n stateNode.type === 'atomic' || stateNode.type === 'final';\n\nfunction getChildren<TContext extends MachineContext, TE extends EventObject>(\n stateNode: StateNode<TContext, TE>\n): Array<StateNode<TContext, TE>> {\n return Object.values(stateNode.states).filter((sn) => sn.type !== 'history');\n}\n\nfunction getProperAncestors(\n stateNode: AnyStateNode,\n toStateNode: AnyStateNode | null\n): Array<typeof stateNode> {\n const ancestors: Array<typeof stateNode> = [];\n\n // add all ancestors\n let m = stateNode.parent;\n while (m && m !== toStateNode) {\n ancestors.push(m);\n m = m.parent;\n }\n\n return ancestors;\n}\n\nexport function getConfiguration(\n stateNodes: Iterable<AnyStateNode>\n): Set<AnyStateNode> {\n const configuration = new Set(stateNodes);\n const configurationSet = new Set(stateNodes);\n\n const adjList = getAdjList(configurationSet);\n\n // add descendants\n for (const s of configuration) {\n // if previously active, add existing child nodes\n if (s.type === 'compound' && (!adjList.get(s) || !adjList.get(s)!.length)) {\n getInitialStateNodes(s).forEach((sn) => configurationSet.add(sn));\n } else {\n if (s.type === 'parallel') {\n for (const child of getChildren(s)) {\n if (child.type === 'history') {\n continue;\n }\n\n if (!configurationSet.has(child)) {\n for (const initialStateNode of getInitialStateNodes(child)) {\n configurationSet.add(initialStateNode);\n }\n }\n }\n }\n }\n }\n\n // add all ancestors\n for (const s of configurationSet) {\n let m = s.parent;\n\n while (m) {\n configurationSet.add(m);\n m = m.parent;\n }\n }\n\n return configurationSet;\n}\n\nfunction getValueFromAdj(baseNode: AnyStateNode, adjList: AdjList): StateValue {\n const childStateNodes = adjList.get(baseNode);\n\n if (!childStateNodes) {\n return {}; // todo: fix?\n }\n\n if (baseNode.type === 'compound') {\n const childStateNode = childStateNodes[0];\n if (childStateNode) {\n if (isAtomicStateNode(childStateNode)) {\n return childStateNode.key;\n }\n } else {\n return {};\n }\n }\n\n const stateValue: StateValue = {};\n for (const childStateNode of childStateNodes) {\n stateValue[childStateNode.key] = getValueFromAdj(childStateNode, adjList);\n }\n\n return stateValue;\n}\n\nexport function getAdjList<\n TContext extends MachineContext,\n TE extends EventObject\n>(configuration: Configuration<TContext, TE>): AdjList {\n const adjList: AdjList = new Map();\n\n for (const s of configuration) {\n if (!adjList.has(s)) {\n adjList.set(s, []);\n }\n\n if (s.parent) {\n if (!adjList.has(s.parent)) {\n adjList.set(s.parent, []);\n }\n\n adjList.get(s.parent)!.push(s);\n }\n }\n\n return adjList;\n}\n\nexport function getStateValue(\n rootNode: AnyStateNode,\n configuration: AnyConfiguration\n): StateValue {\n const config = getConfiguration(configuration);\n return getValueFromAdj(rootNode, getAdjList(config));\n}\n\nexport function isInFinalState(\n configuration: Array<AnyStateNode>,\n stateNode: AnyStateNode = configuration[0].machine.root\n): boolean {\n if (stateNode.type === 'compound') {\n return getChildren(stateNode).some(\n (s) => s.type === 'final' && configuration.includes(s)\n );\n }\n if (stateNode.type === 'parallel') {\n return getChildren(stateNode).every((sn) =>\n isInFinalState(configuration, sn)\n );\n }\n\n return false;\n}\n\nexport const isStateId = (str: string) => str[0] === STATE_IDENTIFIER;\n\nexport function getCandidates<TEvent extends EventObject>(\n stateNode: StateNode<any, TEvent>,\n receivedEventType: TEvent['type']\n): Array<TransitionDefinition<any, TEvent>> {\n const candidates =\n stateNode.transitions.get(receivedEventType) ||\n [...stateNode.transitions.keys()]\n .filter((descriptor) => {\n // check if transition is a wildcard transition,\n // which matches any non-transient events\n if (descriptor === WILDCARD) {\n return true;\n }\n\n if (!descriptor.endsWith('.*')) {\n return false;\n }\n\n if (isDevelopment && /.*\\*.+/.test(descriptor)) {\n console.warn(\n `Wildcards can only be the last token of an event descriptor (e.g., \"event.*\") or the entire event descriptor (\"*\"). Check the \"${descriptor}\" event.`\n );\n }\n\n const partialEventTokens = descriptor.split('.');\n const eventTokens = receivedEventType.split('.');\n\n for (\n let tokenIndex = 0;\n tokenIndex < partialEventTokens.length;\n tokenIndex++\n ) {\n const partialEventToken = partialEventTokens[tokenIndex];\n const eventToken = eventTokens[tokenIndex];\n\n if (partialEventToken === '*') {\n const isLastToken = tokenIndex === partialEventTokens.length - 1;\n\n if (isDevelopment && !isLastToken) {\n console.warn(\n `Infix wildcards in transition events are not allowed. Check the \"${descriptor}\" transition.`\n );\n }\n\n return isLastToken;\n }\n\n if (partialEventToken !== eventToken) {\n return false;\n }\n }\n\n return true;\n })\n .sort((a, b) => b.length - a.length)\n .flatMap((key) => stateNode.transitions.get(key)!);\n\n return candidates;\n}\n\n/**\n * All delayed transitions from the config.\n */\nexport function getDelayedTransitions<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(\n stateNode: AnyStateNode\n): Array<DelayedTransitionDefinition<TContext, TEvent>> {\n const afterConfig = stateNode.config.after;\n if (!afterConfig) {\n return [];\n }\n\n const mutateEntryExit = (\n delay: string | number | DelayExpr<TContext, TEvent>,\n i: number\n ) => {\n const delayRef =\n typeof delay === 'function' ? `${stateNode.id}:delay[${i}]` : delay;\n const eventType = after(delayRef, stateNode.id);\n stateNode.entry.push(\n raise({ type: eventType } as TEvent, { id: eventType, delay })\n );\n stateNode.exit.push(cancel(eventType));\n return eventType;\n };\n\n const delayedTransitions = isArray(afterConfig)\n ? afterConfig.map((transition, i) => {\n const eventType = mutateEntryExit(transition.delay, i);\n return { ...transition, event: eventType };\n })\n : Object.keys(afterConfig).flatMap((delay, i) => {\n const configTransition = afterConfig[delay];\n const resolvedTransition =\n typeof configTransition === 'string'\n ? { target: configTransition }\n : configTransition;\n const resolvedDelay = !isNaN(+delay) ? +delay : delay;\n const eventType = mutateEntryExit(resolvedDelay, i);\n return toArray(resolvedTransition).map((transition) => ({\n ...transition,\n event: eventType,\n delay: resolvedDelay\n }));\n });\n return delayedTransitions.map((delayedTransition) => {\n const { delay } = delayedTransition;\n return {\n ...formatTransition(\n stateNode,\n delayedTransition.event,\n delayedTransition\n ),\n delay\n };\n });\n}\n\nexport function formatTransition<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(\n stateNode: AnyStateNode,\n descriptor: string,\n transitionConfig: TransitionConfig<TContext, TEvent>\n): AnyTransitionDefinition {\n const normalizedTarget = normalizeTarget(transitionConfig.target);\n const reenter = transitionConfig.reenter ?? false;\n const { guards } = stateNode.machine.implementations;\n const target = resolveTarget(stateNode, normalizedTarget);\n\n // TODO: should this be part of a lint rule instead?\n if (isDevelopment && (transitionConfig as any).cond) {\n throw new Error(\n `State \"${stateNode.id}\" has declared \\`cond\\` for one of its transitions. This property has been renamed to \\`guard\\`. Please update your code.`\n );\n }\n const transition = {\n ...transitionConfig,\n actions: toArray(transitionConfig.actions),\n guard: transitionConfig.guard\n ? toGuardDefinition(\n transitionConfig.guard,\n (guardType) => guards[guardType]\n )\n : undefined,\n target,\n source: stateNode,\n reenter,\n eventType: descriptor,\n toJSON: () => ({\n ...transition,\n source: `#${stateNode.id}`,\n target: target ? target.map((t) => `#${t.id}`) : undefined\n })\n };\n\n return transition;\n}\n\nexport function formatTransitions<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(\n stateNode: AnyStateNode\n): Map<string, TransitionDefinition<TContext, TEvent>[]> {\n const transitions = new Map<\n string,\n TransitionDefinition<TContext, AnyEventObject>[]\n >();\n if (stateNode.config.on) {\n for (const descriptor of Object.keys(stateNode.config.on)) {\n if (descriptor === NULL_EVENT) {\n throw new Error(\n 'Null events (\"\") cannot be specified as a transition key. Use `always: { ... }` instead.'\n );\n }\n const transitionsConfig = stateNode.config.on[descriptor];\n transitions.set(\n descriptor,\n toTransitionConfigArray(transitionsConfig).map((t) =>\n formatTransition(stateNode, descriptor, t)\n )\n );\n }\n }\n if (stateNode.config.onDone) {\n const descriptor = String(done(stateNode.id));\n transitions.set(\n descriptor,\n toTransitionConfigArray(stateNode.config.onDone).map((t) =>\n formatTransition(stateNode, descriptor, t)\n )\n );\n }\n for (const invokeDef of stateNode.invoke) {\n if (invokeDef.onDone) {\n const descriptor = `done.invoke.${invokeDef.id}`;\n transitions.set(\n descriptor,\n toTransitionConfigArray(invokeDef.onDone).map((t) =>\n formatTransition(stateNode, descriptor, t)\n )\n );\n }\n if (invokeDef.onError) {\n const descriptor = `error.platform.${invokeDef.id}`;\n transitions.set(\n descriptor,\n toTransitionConfigArray(invokeDef.onError).map((t) =>\n formatTransition(stateNode, descriptor, t)\n )\n );\n }\n if (invokeDef.onSnapshot) {\n const descriptor = `xstate.snapshot.${invokeDef.id}`;\n transitions.set(\n descriptor,\n toTransitionConfigArray(invokeDef.onSnapshot).map((t) =>\n formatTransition(stateNode, descriptor, t)\n )\n );\n }\n }\n for (const delayedTransition of stateNode.after) {\n let existing = transitions.get(delayedTransition.eventType);\n if (!existing) {\n existing = [];\n transitions.set(delayedTransition.eventType, existing);\n }\n existing.push(delayedTransition);\n }\n return transitions as Map<string, TransitionDefinition<TContext, any>[]>;\n}\n\nexport function formatInitialTransition<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(\n stateNode: AnyStateNode,\n _target: SingleOrArray<string> | InitialTransitionConfig<TContext, TEvent>\n): InitialTransitionDefinition<TContext, TEvent> {\n if (typeof _target === 'string' || isArray(_target)) {\n const targets = toArray(_target).map((t) => {\n // Resolve state string keys (which represent children)\n // to their state node\n const descStateNode =\n typeof t === 'string'\n ? isStateId(t)\n ? stateNode.machine.getStateNodeById(t)\n : stateNode.states[t]\n : t;\n\n if (!descStateNode) {\n throw new Error(\n `Initial state node \"${t}\" not found on parent state node #${stateNode.id}`\n );\n }\n\n if (!isDescendant(descStateNode, stateNode)) {\n throw new Error(\n `Invalid initial target: state node #${descStateNode.id} is not a descendant of #${stateNode.id}`\n );\n }\n\n return descStateNode;\n });\n const resolvedTarget = resolveTarget(stateNode, targets);\n\n const transition = {\n source: stateNode,\n actions: [],\n eventType: null as any,\n reenter: false,\n target: resolvedTarget!,\n toJSON: () => ({\n ...transition,\n source: `#${stateNode.id}`,\n target: resolvedTarget\n ? resolvedTarget.map((t) => `#${t.id}`)\n : undefined\n })\n };\n\n return transition;\n }\n\n return formatTransition(stateNode, '__INITIAL__', {\n target: toArray(_target.target).map((t) => {\n if (typeof t === 'string') {\n return isStateId(t) ? t : `${STATE_DELIMITER}${t}`;\n }\n\n return t;\n }),\n actions: _target.actions\n }) as InitialTransitionDefinition<TContext, TEvent>;\n}\n\nexport function resolveTarget(\n stateNode: AnyStateNode,\n targets: Array<string | AnyStateNode> | undefined\n): Array<AnyStateNode> | undefined {\n if (targets === undefined) {\n // an undefined target signals that the state node should not transition from that state when receiving that event\n return undefined;\n }\n return targets.map((target) => {\n if (typeof target !== 'string') {\n return target;\n }\n if (isStateId(target)) {\n return stateNode.machine.getStateNodeById(target);\n }\n\n const isInternalTarget = target[0] === STATE_DELIMITER;\n // If internal target is defined on machine,\n // do not include machine key on target\n if (isInternalTarget && !stateNode.parent) {\n return getStateNodeByPath(stateNode, target.slice(1));\n }\n const resolvedTarget = isInternalTarget ? stateNode.key + target : target;\n if (stateNode.parent) {\n try {\n const targetStateNode = getStateNodeByPath(\n stateNode.parent,\n resolvedTarget\n );\n return targetStateNode;\n } catch (err: any) {\n throw new Error(\n `Invalid transition definition for state node '${stateNode.id}':\\n${err.message}`\n );\n }\n } else {\n throw new Error(\n `Invalid target: \"${target}\" is not a valid target from the root node. Did you mean \".${target}\"?`\n );\n }\n });\n}\n\nfunction resolveHistoryTarget<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(stateNode: AnyStateNode & { type: 'history' }): Array<AnyStateNode> {\n const normalizedTarget = normalizeTarget<TContext, TEvent>(stateNode.target);\n if (!normalizedTarget) {\n return stateNode.parent!.initial.target;\n }\n return normalizedTarget.map((t) =>\n typeof t === 'string' ? getStateNodeByPath(stateNode.parent!, t) : t\n );\n}\n\nfunction isHistoryNode(\n stateNode: AnyStateNode\n): stateNode is AnyStateNode & { type: 'history' } {\n return stateNode.type === 'history';\n}\n\nexport function getInitialStateNodes(\n stateNode: AnyStateNode\n): Array<AnyStateNode> {\n const set = new Set<AnyStateNode>();\n\n function iter(descStateNode: AnyStateNode): void {\n if (set.has(descStateNode)) {\n return;\n }\n set.add(descStateNode);\n if (descStateNode.type === 'compound') {\n for (const targetStateNode of descStateNode.initial.target) {\n for (const a of getProperAncestors(targetStateNode, stateNode)) {\n set.add(a);\n }\n\n iter(targetStateNode);\n }\n } else if (descStateNode.type === 'parallel') {\n for (const child of getChildren(descStateNode)) {\n iter(child);\n }\n }\n }\n\n iter(stateNode);\n\n return [...set];\n}\n/**\n * Returns the child state node from its relative `stateKey`, or throws.\n */\nexport function getStateNode(\n stateNode: AnyStateNode,\n stateKey: string\n): AnyStateNode {\n if (isStateId(stateKey)) {\n return stateNode.machine.getStateNodeById(stateKey);\n }\n if (!stateNode.states) {\n throw new Error(\n `Unable to retrieve child state '${stateKey}' from '${stateNode.id}'; no child states exist.`\n );\n }\n const result = stateNode.states[stateKey];\n if (!result) {\n throw new Error(\n `Child state '${stateKey}' does not exist on '${stateNode.id}'`\n );\n }\n return result;\n}\n\n/**\n * Returns the relative state node from the given `statePath`, or throws.\n *\n * @param statePath The string or string array relative path to the state node.\n */\nexport function getStateNodeByPath(\n stateNode: AnyStateNode,\n statePath: string | string[]\n): AnyStateNode {\n if (typeof statePath === 'string' && isStateId(statePath)) {\n try {\n return stateNode.machine.getStateNodeById(statePath);\n } catch (e) {\n // try individual paths\n // throw e;\n }\n }\n const arrayStatePath = toStatePath(statePath).slice();\n let currentStateNode: AnyStateNode = stateNode;\n while (arrayStatePath.length) {\n const key = arrayStatePath.shift()!;\n if (!key.length) {\n break;\n }\n currentStateNode = getStateNode(currentStateNode, key);\n }\n return currentStateNode;\n}\n\n/**\n * Returns the state nodes represented by the current state value.\n *\n * @param state The state value or State instance\n */\nexport function getStateNodes<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(\n stateNode: AnyStateNode,\n state: StateValue | State<TContext, TEvent, TODO>\n): Array<AnyStateNode> {\n const stateValue = state instanceof State ? state.value : toStateValue(state);\n\n if (typeof stateValue === 'string') {\n return [stateNode, stateNode.states[stateValue]];\n }\n\n const childStateKeys = Object.keys(stateValue);\n const childStateNodes: Array<AnyStateNode> = childStateKeys\n .map((subStateKey) => getStateNode(stateNode, subStateKey))\n .filter(Boolean);\n\n return [stateNode.machine.root, stateNode].concat(\n childStateNodes,\n childStateKeys.reduce((allSubStateNodes, subStateKey) => {\n const subStateNode = getStateNode(stateNode, subStateKey);\n if (!subStateNode) {\n return allSubStateNodes;\n }\n const subStateNodes = getStateNodes(\n subStateNode,\n stateValue[subStateKey]\n );\n\n return allSubStateNodes.concat(subStateNodes);\n }, [] as Array<AnyStateNode>)\n );\n}\n\nexport function transitionAtomicNode<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(\n stateNode: AnyStateNode,\n stateValue: string,\n state: State<TContext, TEvent, TODO>,\n event: TEvent\n): Array<TransitionDefinition<TContext, TEvent>> | undefined {\n const childStateNode = getStateNode(stateNode, stateValue);\n const next = childStateNode.next(state, event);\n\n if (!next || !next.length) {\n return stateNode.next(state, event);\n }\n\n return next;\n}\n\nexport function transitionCompoundNode<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(\n stateNode: AnyStateNode,\n stateValue: StateValueMap,\n state: State<TContext, TEvent, TODO>,\n event: TEvent\n): Array<TransitionDefinition<TContext, TEvent>> | undefined {\n const subStateKeys = Object.keys(stateValue);\n\n const childStateNode = getStateNode(stateNode, subStateKeys[0]);\n const next = transitionNode(\n childStateNode,\n stateValue[subStateKeys[0]],\n state,\n event\n );\n\n if (!next || !next.length) {\n return stateNode.next(state, event);\n }\n\n return next;\n}\n\nexport function transitionParallelNode<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(\n stateNode: AnyStateNode,\n stateValue: StateValueMap,\n state: State<TContext, TEvent, TODO>,\n event: TEvent\n): Array<TransitionDefinition<TContext, TEvent>> | undefined {\n const allInnerTransitions: Array<TransitionDefinition<TContext, TEvent>> = [];\n\n for (const subStateKey of Object.keys(stateValue)) {\n const subStateValue = stateValue[subStateKey];\n\n if (!subStateValue) {\n continue;\n }\n\n const subStateNode = getStateNode(stateNode, subStateKey);\n const innerTransitions = transitionNode(\n subStateNode,\n subStateValue,\n state,\n event\n );\n if (innerTransitions) {\n allInnerTransitions.push(...innerTransitions);\n }\n }\n if (!allInnerTransitions.length) {\n return stateNode.next(state, event);\n }\n\n return allInnerTransitions;\n}\n\nexport function transitionNode<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(\n stateNode: AnyStateNode,\n stateValue: StateValue,\n state: State<TContext, TEvent, TODO, any>,\n event: TEvent\n): Array<TransitionDefinition<TContext, TEvent>> | undefined {\n // leaf node\n if (typeof stateValue === 'string') {\n return transitionAtomicNode(stateNode, stateValue, state, event);\n }\n\n // compound node\n if (Object.keys(stateValue).length === 1) {\n return transitionCompoundNode(stateNode, stateValue, state, event);\n }\n\n // parallel node\n return transitionParallelNode(stateNode, stateValue, state, event);\n}\n\nfunction getHistoryNodes(stateNode: AnyStateNode): Array<AnyStateNode> {\n return Object.keys(stateNode.states)\n .map((key) => stateNode.states[key])\n .filter((sn) => sn.type === 'history');\n}\n\nfunction isDescendant(\n childStateNode: AnyStateNode,\n parentStateNode: AnyStateNode\n): boolean {\n let marker = childStateNode;\n while (marker.parent && marker.parent !== parentStateNode) {\n marker = marker.parent;\n }\n\n return marker.parent === parentStateNode;\n}\n\nfunction getPathFromRootToNode(stateNode: AnyStateNode): Array<AnyStateNode> {\n const path: Array<AnyStateNode> = [];\n let marker = stateNode.parent;\n\n while (marker) {\n path.unshift(marker);\n marker = marker.parent;\n }\n\n return path;\n}\n\nfunction hasIntersection<T>(s1: Iterable<T>, s2: Iterable<T>): boolean {\n const set1 = new Set(s1);\n const set2 = new Set(s2);\n\n for (const item of set1) {\n if (set2.has(item)) {\n return true;\n }\n }\n for (const item of set2) {\n if (set1.has(item)) {\n return true;\n }\n }\n return false;\n}\n\nexport function removeConflictingTransitions(\n enabledTransitions: Array<AnyTransitionDefinition>,\n configuration: Set<AnyStateNode>,\n historyValue: AnyHistoryValue\n): Array<AnyTransitionDefinition> {\n const filteredTransitions = new Set<AnyTransitionDefinition>();\n\n for (const t1 of enabledTransitions) {\n let t1Preempted = false;\n const transitionsToRemove = new Set<AnyTransitionDefinition>();\n for (const t2 of filteredTransitions) {\n if (\n hasIntersection(\n computeExitSet([t1], configuration, historyValue),\n computeExitSet([t2], configuration, historyValue)\n )\n ) {\n if (isDescendant(t1.source, t2.source)) {\n transitionsToRemove.add(t2);\n } else {\n t1Preempted = true;\n break;\n }\n }\n }\n if (!t1Preempted) {\n for (const t3 of transitionsToRemove) {\n filteredTransitions.delete(t3);\n }\n filteredTransitions.add(t1);\n }\n }\n\n return Array.from(filteredTransitions);\n}\n\nfunction findLCCA(stateNodes: Array<AnyStateNode>): AnyStateNode {\n const [head] = stateNodes;\n\n let current = getPathFromRootToNode(head);\n let candidates: Array<AnyStateNode> = [];\n\n for (const stateNode of stateNodes) {\n const path = getPathFromRootToNode(stateNode);\n\n candidates = current.filter((sn) => path.includes(sn));\n current = candidates;\n candidates = [];\n }\n\n return current[current.length - 1];\n}\n\nfunction getEffectiveTargetStates(\n transition: AnyTransitionDefinition,\n historyValue: AnyHistoryValue\n): Array<AnyStateNode> {\n if (!transition.target) {\n return [];\n }\n\n const targets = new Set<AnyStateNode>();\n\n for (const targetNode of transition.target) {\n if (isHistoryNode(targetNode)) {\n if (historyValue[targetNode.id]) {\n for (const node of historyValue[targetNode.id]) {\n targets.add(node);\n }\n } else {\n for (const node of getEffectiveTargetStates(\n {\n target: resolveHistoryTarget(targetNode)\n } as AnyTransitionDefinition,\n historyValue\n )) {\n targets.add(node);\n }\n }\n } else {\n targets.add(targetNode);\n }\n }\n\n return [...targets];\n}\n\nfunction getTransitionDomain(\n transition: AnyTransitionDefinition,\n historyValue: AnyHistoryValue\n): AnyStateNode | null {\n const targetStates = getEffectiveTargetStates(transition, historyValue);\n\n if (!targetStates) {\n return null;\n }\n\n if (\n !transition.reenter &&\n transition.source.type !== 'parallel' &&\n targetStates.every((targetStateNode) =>\n isDescendant(targetStateNode, transition.source)\n )\n ) {\n return transition.source;\n }\n\n const lcca = findLCCA(targetStates.concat(transition.source));\n\n return lcca;\n}\n\nfunction computeExitSet(\n transitions: AnyTransitionDefinition[],\n configuration: Set<AnyStateNode>,\n historyValue: AnyHistoryValue\n): Array<AnyStateNode> {\n const statesToExit = new Set<AnyStateNode>();\n\n for (const t of transitions) {\n if (t.target?.length) {\n const domain = getTransitionDomain(t, historyValue);\n\n for (const stateNode of configuration) {\n if (isDescendant(stateNode, domain!)) {\n statesToExit.add(stateNode);\n }\n }\n }\n }\n\n return [...statesToExit];\n}\n\n/**\n * https://www.w3.org/TR/scxml/#microstepProcedure\n *\n * @private\n * @param transitions\n * @param currentState\n * @param mutConfiguration\n */\n\nexport function microstep<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(\n transitions: Array<TransitionDefinition<TContext, TEvent>>,\n currentState: State<TContext, TEvent, TODO, any>,\n actorCtx: AnyActorContext,\n event: TEvent,\n isInitial: boolean\n): State<TContext, TEvent, TODO, any> {\n const mutConfiguration = new Set(currentState.configuration);\n\n if (!transitions.length) {\n return currentState;\n }\n\n const microstate = microstepProcedure(\n transitions,\n currentState,\n mutConfiguration,\n event,\n actorCtx,\n isInitial\n );\n\n return cloneState(microstate, {\n value: {} // TODO: make optional\n });\n}\n\nfunction microstepProcedure(\n transitions: Array<AnyTransitionDefinition>,\n currentState: AnyState,\n mutConfiguration: Set<AnyStateNode>,\n event: AnyEventObject,\n actorCtx: AnyActorContext,\n isInitial: boolean\n): typeof currentState {\n const actions: Action<any, any, any>[] = [];\n const historyValue = {\n ...currentState.historyValue\n };\n\n const filteredTransitions = removeConflictingTransitions(\n transitions,\n mutConfiguration,\n historyValue\n );\n\n const internalQueue = [...currentState._internalQueue];\n\n // Exit states\n if (!isInitial) {\n exitStates(filteredTransitions, mutConfiguration, historyValue, actions);\n }\n\n // Execute transition content\n actions.push(...filteredTransitions.flatMap((t) => t.actions));\n\n // Enter states\n enterStates(\n event,\n filteredTransitions,\n mutConfiguration,\n actions,\n internalQueue,\n currentState,\n historyValue,\n isInitial\n );\n\n const nextConfiguration = [...mutConfiguration];\n\n const done = isInFinalState(nextConfiguration);\n\n if (done) {\n const finalActions = nextConfiguration\n .sort((a, b) => b.order - a.order)\n .flatMap((state) => state.exit);\n actions.push(...finalActions);\n }\n\n try {\n const nextState = resolveActionsAndContext(\n actions,\n event,\n currentState,\n actorCtx\n );\n\n const output = done\n ? getOutput(nextConfiguration, nextState.context, event)\n : undefined;\n\n internalQueue.push(...nextState._internalQueue);\n\n return cloneState(currentState, {\n configuration: nextConfiguration,\n historyValue,\n _internalQueue: internalQueue,\n context: nextState.context,\n done,\n output,\n children: nextState.children\n });\n } catch (e) {\n // TODO: Refactor this once proper error handling is implemented.\n // See https://github.com/statelyai/rfcs/pull/4\n throw e;\n }\n}\n\nfunction enterStates(\n event: AnyEventObject,\n filteredTransitions: AnyTransitionDefinition[],\n mutConfiguration: Set<AnyStateNode>,\n actions: Action<any, any, any>[],\n internalQueue: AnyEventObject[],\n currentState: AnyState,\n historyValue: HistoryValue<any, any>,\n isInitial: boolean\n): void {\n const statesToEnter = new Set<AnyStateNode>();\n const statesForDefaultEntry = new Set<AnyStateNode>();\n\n computeEntrySet(\n filteredTransitions,\n historyValue,\n statesForDefaultEntry,\n statesToEnter\n );\n\n // In the initial state, the root state node is \"entered\".\n if (isInitial) {\n statesForDefaultEntry.add(currentState.machine.root);\n }\n\n for (const stateNodeToEnter of [...statesToEnter].sort(\n (a, b) => a.order - b.order\n )) {\n mutConfiguration.add(stateNodeToEnter);\n\n for (const invokeDef of stateNodeToEnter.invoke) {\n actions.push(invoke(invokeDef));\n }\n\n // Add entry actions\n actions.push(...stateNodeToEnter.entry);\n\n if (statesForDefaultEntry.has(stateNodeToEnter)) {\n for (const stateNode of statesForDefaultEntry) {\n const initialActions = stateNode.initial!.actions;\n actions.push(...initialActions);\n }\n }\n if (stateNodeToEnter.type === 'final') {\n const parent = stateNodeToEnter.parent!;\n\n if (!parent.parent) {\n continue;\n }\n\n internalQueue.push(\n done(\n parent!.id,\n stateNodeToEnter.output\n ? mapContext(stateNodeToEnter.output, currentState.context, event)\n : undefined\n )\n );\n\n if (parent.parent) {\n const grandparent = parent.parent;\n\n if (grandparent.type === 'parallel') {\n if (\n getChildren(grandparent).every((parentNode) =>\n isInFinalState([...mutConfiguration], parentNode)\n )\n ) {\n internalQueue.push(done(grandparent.id));\n }\n }\n }\n }\n }\n}\n\nfunction computeEntrySet(\n transitions: Array<AnyTransitionDefinition>,\n historyValue: HistoryValue<any, any>,\n statesForDefaultEntry: Set<AnyStateNode>,\n statesToEnter: Set<AnyStateNode>\n) {\n for (const t of transitions) {\n for (const s of t.target || []) {\n addDescendantStatesToEnter(\n s,\n historyValue,\n statesForDefaultEntry,\n statesToEnter\n );\n }\n const ancestor = getTransitionDomain(t, historyValue);\n const targetStates = getEffectiveTargetStates(t, historyValue);\n for (const s of targetStates) {\n addAncestorStatesToEnter(\n s,\n ancestor,\n statesToEnter,\n historyValue,\n statesForDefaultEntry\n );\n }\n }\n}\n\nfunction addDescendantStatesToEnter<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(\n stateNode: AnyStateNode,\n historyValue: HistoryValue<any, any>,\n statesForDefaultEntry: Set<AnyStateNode>,\n statesToEnter: Set<AnyStateNode>\n) {\n if (isHistoryNode(stateNode)) {\n if (historyValue[stateNode.id]) {\n const historyStateNodes = historyValue[stateNode.id];\n for (const s of historyStateNodes) {\n addDescendantStatesToEnter(\n s,\n historyValue,\n statesForDefaultEntry,\n statesToEnter\n );\n }\n for (const s of historyStateNodes) {\n addAncestorStatesToEnter(\n s,\n stateNode.parent!,\n statesToEnter,\n historyValue,\n statesForDefaultEntry\n );\n for (const stateForDefaultEntry of statesForDefaultEntry) {\n statesForDefaultEntry.add(stateForDefaultEntry);\n }\n }\n } else {\n const targets = resolveHistoryTarget<TContext, TEvent>(stateNode);\n for (const s of targets) {\n addDescendantStatesToEnter(\n s,\n historyValue,\n statesForDefaultEntry,\n statesToEnter\n );\n }\n for (const s of targets) {\n addAncestorStatesToEnter(\n s,\n stateNode,\n statesToEnter,\n historyValue,\n statesForDefaultEntry\n );\n for (const stateForDefaultEntry of statesForDefaultEntry) {\n statesForDefaultEntry.add(stateForDefaultEntry);\n }\n }\n }\n } else {\n statesToEnter.add(stateNode);\n if (stateNode.type === 'compound') {\n statesForDefaultEntry.add(stateNode);\n const initialStates = stateNode.initial.target;\n\n for (const initialState of initialStates) {\n addDescendantStatesToEnter(\n initialState,\n historyValue,\n statesForDefaultEntry,\n statesToEnter\n );\n }\n\n for (const initialState of initialStates) {\n addAncestorStatesToEnter(\n initialState,\n stateNode,\n statesToEnter,\n historyValue,\n statesForDefaultEntry\n );\n }\n } else {\n if (stateNode.type === 'parallel') {\n for (const child of getChildren(stateNode).filter(\n (sn) => !isHistoryNode(sn)\n )) {\n if (![...statesToEnter].some((s) => isDescendant(s, child))) {\n addDescendantStatesToEnter(\n child,\n historyValue,\n statesForDefaultEntry,\n statesToEnter\n );\n }\n }\n }\n }\n }\n}\n\nfunction addAncestorStatesToEnter(\n stateNode: AnyStateNode,\n toStateNode: AnyStateNode | null,\n statesToEnter: Set<AnyStateNode>,\n historyValue: HistoryValue<any, any>,\n statesForDefaultEntry: Set<AnyStateNode>\n) {\n const properAncestors = getProperAncestors(stateNode, toStateNode);\n for (const anc of properAncestors) {\n statesToEnter.add(anc);\n if (anc.type === 'parallel') {\n for (const child of getChildren(anc).filter((sn) => !isHistoryNode(sn))) {\n if (![...statesToEnter].some((s) => isDescendant(s, child))) {\n addDescendantStatesToEnter(\n child,\n historyValue,\n statesForDefaultEntry,\n statesToEnter\n );\n }\n }\n }\n }\n}\n\nfunction exitStates(\n transitions: AnyTransitionDefinition[],\n mutConfiguration: Set<AnyStateNode>,\n historyValue: HistoryValue<any, any>,\n actions: Action<any, any, any>[]\n) {\n const statesToExit = computeExitSet(\n transitions,\n mutConfiguration,\n historyValue\n );\n\n statesToExit.sort((a, b) => b.order - a.order);\n\n // From SCXML algorithm: https://www.w3.org/TR/scxml/#exitStates\n for (const exitStateNode of statesToExit) {\n for (const historyNode of getHistoryNodes(exitStateNode)) {\n let predicate: (sn: AnyStateNode) => boolean;\n if (historyNode.history === 'deep') {\n predicate = (sn) =>\n isAtomicStateNode(sn) && isDescendant(sn, exitStateNode);\n } else {\n predicate = (sn) => {\n return sn.parent === exitStateNode;\n };\n }\n historyValue[historyNode.id] =\n Array.from(mutConfiguration).filter(predicate);\n }\n }\n\n for (const s of statesToExit) {\n actions.push(...s.exit, ...s.invoke.map((def) => stop(def.id)));\n mutConfiguration.delete(s);\n }\n}\n\ninterface BuiltinAction {\n (): void;\n resolve: (\n actorContext: AnyActorContext,\n state: AnyState,\n actionArgs: ActionArgs<any, any>,\n action: unknown\n ) => [newState: AnyState, params: unknown, actions?: Action<any, any, any>[]];\n execute: (actorContext: AnyActorContext, params: unknown) => void;\n}\n\nexport function resolveActionsAndContext<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(\n actions: Action<any, any, any>[],\n event: TEvent,\n currentState: State<TContext, TEvent, TODO, any>,\n actorCtx: AnyActorContext\n): AnyState {\n const { machine } = currentState;\n // TODO: this `cloneState` is really just a hack to prevent infinite loops\n // we need to take another look at how internal queue is managed\n let intermediateState = cloneState(currentState, {\n _internalQueue: []\n });\n\n for (const action of actions) {\n const resolved =\n typeof action === 'function'\n ? action\n : machine.implementations.actions[\n typeof action === 'string' ? action : action.type\n ];\n\n if (!resolved) {\n continue;\n }\n\n const args = {\n context: intermediateState.context,\n event,\n self: actorCtx?.self,\n system: actorCtx?.system,\n // TODO: figure out story for `action` and inline actions\n // what those ones should receive?\n //\n // entry: ({ action }) => {}\n // exit: assign(({ action }) => {})\n action: typeof action === 'string' ? { type: action } : (action as any)\n };\n\n if (!('resolve' in resolved)) {\n if (actorCtx?.self.status === ActorStatus.Running) {\n resolved(args);\n } else {\n actorCtx?.defer(() => resolved(args));\n }\n continue;\n }\n\n const builtinAction = resolved as BuiltinAction;\n\n const [nextState, params, actions] = builtinAction.resolve(\n actorCtx,\n intermediateState,\n args,\n resolved // this holds all params\n );\n intermediateState = nextState;\n\n if ('execute' in resolved) {\n if (actorCtx?.self.status === ActorStatus.Running) {\n builtinAction.execute(actorCtx!, params);\n } else {\n actorCtx?.defer(builtinAction.execute.bind(null, actorCtx!, params));\n }\n }\n\n if (actions) {\n intermediateState = resolveActionsAndContext(\n actions,\n event,\n intermediateState,\n actorCtx\n );\n }\n }\n\n return intermediateState;\n}\n\nexport function macrostep(\n state: AnyState,\n event: EventObject,\n actorCtx: AnyActorContext\n): {\n state: typeof state;\n microstates: Array<typeof state>;\n} {\n if (isDevelopment && event.type === WILDCARD) {\n throw new Error(`An event cannot have the wildcard type ('${WILDCARD}')`);\n }\n\n let nextState = state;\n const states: AnyState[] = [];\n\n // Handle stop event\n if (event.type === stopSignalType) {\n nextState = stopStep(event, nextState, actorCtx);\n states.push(nextState);\n\n return {\n state: nextState,\n microstates: states\n };\n }\n\n let nextEvent = event;\n\n // Assume the state is at rest (no raised events)\n // Determine the next state based on the next microstep\n if (nextEvent.type !== INIT_TYPE) {\n const transitions = selectTransitions(nextEvent, nextState);\n nextState = microstep(transitions, state, actorCtx, nextEvent, false);\n states.push(nextState);\n }\n\n while (!nextState.done) {\n let enabledTransitions = selectEventlessTransitions(nextState, nextEvent);\n\n if (!enabledTransitions.length) {\n if (!nextState._internalQueue.length) {\n break;\n } else {\n nextEvent = nextState._internalQueue[0];\n const transitions = selectTransitions(nextEvent, nextState);\n nextState = microstep(\n transitions,\n nextState,\n actorCtx,\n nextEvent,\n false\n );\n nextState._internalQueue.shift();\n\n states.push(nextState);\n }\n } else {\n nextState = microstep(\n enabledTransitions,\n nextState,\n actorCtx,\n nextEvent,\n false\n );\n\n states.push(nextState);\n }\n }\n\n if (nextState.done) {\n // Perform the stop step to ensure that child actors are stopped\n stopStep(nextEvent, nextState, actorCtx);\n }\n\n return {\n state: nextState,\n microstates: states\n };\n}\n\nfunction stopStep(\n event: AnyEventObject,\n nextState: AnyState,\n actorCtx: AnyActorContext\n) {\n const actions: Action<any, any, any>[] = [];\n\n for (const stateNode of nextState.configuration.sort(\n (a, b) => b.order - a.order\n )) {\n actions.push(...stateNode.exit);\n }\n\n for (const child of Object.values(nextState.children)) {\n actions.push(stop(child));\n }\n\n return resolveActionsAndContext(actions, event, nextState, actorCtx);\n}\n\nfunction selectTransitions(\n event: AnyEventObject,\n nextState: AnyState\n): AnyTransitionDefinition[] {\n return nextState.machine.getTransitionData(nextState, event);\n}\n\nfunction selectEventlessTransitions(\n nextState: AnyState,\n event: AnyEventObject\n): AnyTransitionDefinition[] {\n const enabledTransitionSet: Set<AnyTransitionDefinition> = new Set();\n const atomicStates = nextState.configuration.filter(isAtomicStateNode);\n\n for (const stateNode of atomicStates) {\n loop: for (const s of [stateNode].concat(\n getProperAncestors(stateNode, null)\n )) {\n if (!s.always) {\n continue;\n }\n for (const transition of s.always) {\n if (\n transition.guard === undefined ||\n evaluateGuard(transition.guard, nextState.context, event, nextState)\n ) {\n enabledTransitionSet.add(transition);\n break loop;\n }\n }\n }\n }\n\n return removeConflictingTransitions(\n Array.from(enabledTransitionSet),\n new Set(nextState.configuration),\n nextState.historyValue\n );\n}\n\n/**\n * Resolves a partial state value with its full representation in the state node's machine.\n *\n * @param stateValue The partial state value to resolve.\n */\nexport function resolveStateValue(\n rootNode: AnyStateNode,\n stateValue: StateValue\n): StateValue {\n const configuration = getConfiguration(getStateNodes(rootNode, stateValue));\n return getStateValue(rootNode, [...configuration]);\n}\n\nexport function stateValuesEqual(\n a: StateValue | undefined,\n b: StateValue | undefined\n): boolean {\n if (a === b) {\n return true;\n }\n\n if (a === undefined || b === undefined) {\n return false;\n }\n\n if (typeof a === 'string' || typeof b === 'string') {\n return a === b;\n }\n\n const aKeys = Object.keys(a as StateValueMap);\n const bKeys = Object.keys(b as StateValueMap);\n\n return (\n aKeys.length === bKeys.length &&\n aKeys.every((key) => stateValuesEqual(a[key], b[key]))\n );\n}\n\nexport function getInitialConfiguration(\n rootNode: AnyStateNode\n): AnyStateNode[] {\n const configuration: AnyStateNode[] = [];\n const initialTransition = rootNode.initial;\n\n const statesToEnter = new Set<AnyStateNode>();\n const statesForDefaultEntry = new Set<AnyStateNode>([rootNode]);\n\n computeEntrySet(\n [initialTransition],\n {},\n statesForDefaultEntry,\n statesToEnter\n );\n\n for (const stateNodeToEnter of [...statesToEnter].sort(\n (a, b) => a.order - b.order\n )) {\n configuration.push(stateNodeToEnter);\n }\n\n return configuration;\n}\n","import isDevelopment from '#is-development';\nimport { STATE_DELIMITER } from './constants.ts';\nimport { memo } from './memo.ts';\nimport type { StateNode } from './StateNode.ts';\nimport {\n getConfiguration,\n getStateNodes,\n getStateValue\n} from './stateUtils.ts';\nimport { TypegenDisabled, TypegenEnabled } from './typegenTypes.ts';\nimport type {\n ProvidedActor,\n ActorRefFrom,\n AnyState,\n AnyStateMachine,\n EventObject,\n HistoryValue,\n MachineContext,\n PersistedMachineState,\n Prop,\n StateConfig,\n StateValue,\n TODO,\n AnyActorRef,\n Compute\n} from './types.ts';\nimport { flatten, matchesState } from './utils.ts';\n\ntype ComputeConcreteChildren<TActor extends Required<ProvidedActor>> = {\n [K in TActor['id']]?: ActorRefFrom<(TActor & { id: K })['logic']>;\n};\n\ntype ComputeChildren<TActor extends ProvidedActor> =\n string extends TActor['src']\n ? // TODO: replace with UnknownActorRef~\n // TODO: consider adding `| undefined` here\n Record<string, AnyActorRef>\n : Compute<\n // distribute over union\n ComputeConcreteChildren<Extract<TActor, { id: string }>> &\n // check if all actors have IDs\n (undefined extends TActor['id']\n ? // if they don't we need to create an index signature containing all possible actor types\n {\n [id: string]: TActor extends any\n ? ActorRefFrom<TActor['logic']> | undefined\n : never;\n }\n : {})\n >;\n\nexport function isStateConfig<\n TContext extends MachineContext,\n TEvent extends EventObject\n>(state: any): state is StateConfig<TContext, TEvent> {\n if (typeof state !== 'object' || state === null) {\n return false;\n }\n\n return 'value' in state;\n}\n\n/**\n * @deprecated Use `isStateConfig(object)` or `state instanceof State` instead.\n */\nexport const isState = isStateConfig;\nexport class State<\n TContext extends MachineContext,\n TEvent extends EventObject,\n TActor extends ProvidedActor,\n TResolvedTypesMeta = TypegenDisabled\n> {\n public tags: Set<string>;\n\n public value: StateValue;\n /**\n * Indicates whether the state is a final state.\n */\n public done: boolean;\n /**\n * The done data of the top-level finite state.\n */\n public output: any; // TODO: add an explicit type for `output`\n public context: TContext;\n public historyValue: Readonly<HistoryValue<TContext, TEvent>> = {};\n public _internalQueue: Array<TEvent>;\n /**\n * The enabled state nodes representative of the state value.\n */\n public configuration: Array<StateNode<TContext, TEvent>>;\n /**\n * An object mapping actor names to spawned/invoked actors.\n */\n public children: ComputeChildren<TActor>;\n\n /**\n * Creates a new State instance for the given `stateValue` and `context`.\n * @param stateValue\n * @param context\n */\n public static from<\n TContext extends MachineContext,\n TEvent extends EventObject = EventObject\n >(\n stateValue: State<TContext, TEvent, TODO, any> | StateValue,\n context: TContext = {} as TContext,\n machine: AnyStateMachine\n ): State<TContext, TEvent, TODO, any> {\n if (stateValue instanceof State) {\n if (stateValue.context !== context) {\n return new State<TContext, TEvent, TODO, any>(\n {\n value: stateValue.value,\n context,\n meta: {},\n configuration: [], // TODO: fix,\n children: {}\n },\n machine\n );\n }\n\n return stateValue;\n }\n\n const configuration = getConfiguration(\n getStateNodes(machine.root, stateValue)\n );\n\n return new State<TContext, TEvent, TODO, any>(\n {\n value: stateValue,\n context,\n meta: undefined,\n configuration: Array.from(configuration),\n children: {}\n },\n machine\n );\n }\n\n /**\n * Creates a new `State` instance that represents the current state of a running machine.\n *\n * @param config\n */\n constructor(\n config: StateConfig<TContext, TEvent>,\n public machine: AnyStateMachine\n ) {\n this.context = config.context;\n this._internalQueue = config._internalQueue ?? [];\n this.historyValue = config.historyValue || {};\n this.matches = this.matches.bind(this);\n this.toStrings = this.toStrings.bind(this);\n this.configuration =\n config.configuration ??\n Array.from(getConfiguration(getStateNodes(machine.root, config.value)));\n this.children = config.children as any;\n\n this.value = getStateValue(machine.root, this.configuration);\n this.tags = new Set(flatten(this.configuration.map((sn) => sn.tags)));\n this.done = config.done ?? false;\n this.output = config.output;\n }\n\n /**\n * Returns an array of all the string leaf state node paths.\n * @param stateValue\n * @param delimiter The character(s) that separate each subpath in the string state node path.\n */\n public toStrings(stateValue: StateValue = this.value): string[] {\n if (typeof stateValue === 'string') {\n return [stateValue];\n }\n const valueKeys = Object.keys(stateValue);\n\n return valueKeys.concat(\n ...valueKeys.map((key) =>\n this.toStrings(stateValue[key]).map((s) => key + STATE_DELIMITER + s)\n )\n );\n }\n\n public toJSON() {\n const { configuration, tags, machine, ...jsonValues } = this;\n\n return { ...jsonValues, tags: Array.from(tags), meta: this.meta };\n }\n\n /**\n * Whether the current state value is a subset of the given parent state value.\n * @param parentStateValue\n */\n public matches<\n TSV extends TResolvedTypesMeta extends TypegenEnabled\n ? Prop<Prop<TResolvedTypesMeta, 'resolved'>, 'matchesStates'>\n : StateValue\n >(parentStateValue: TSV): boolean {\n return matchesState(parentStateValue as any, this.value);\n }\n\n /**\n * Whether the current state configuration has a state node with the specified `tag`.\n * @param tag\n */\n public hasTag(\n tag: TResolvedTypesMeta extends TypegenEnabled\n ? Prop<Prop<TResolvedTypesMeta, 'resolved'>, 'tags'>\n : string\n ): boolean {\n return this.tags.has(tag as string);\n }\n\n /**\n * Determines whether sending the `event` will cause a non-forbidden transition\n * to be selected, even if the transitions have no actions nor\n * change the state value.\n *\n * @param event The event to test\n * @returns Whether the event will cause a transition\n */\n public can(event: TEvent): boolean {\n if (isDevelopment && !this.machine) {\n console.warn(\n `state.can(...) used outside of a machine-created State object; this will always return false.`\n );\n }\n\n const transitionData = this.machine.getTransitionData(this, event);\n\n return (\n !!transitionData?.length &&\n // Check that at least one transition is not forbidden\n transitionData.some((t) => t.target !== undefined || t.actions.length)\n );\n }\n\n /**\n * The next events that will cause a transition from the current state.\n */\n public get nextEvents(): Array<TEvent['type']> {\n return memo(this, 'nextEvents', () => {\n return [\n ...new Set(flatten([...this.configuration.map((sn) => sn.ownEvents)]))\n ];\n });\n }\n\n public get meta(): Record<string, any> {\n return this.configuration.reduce((acc, stateNode) => {\n if (stateNode.meta !== undefined) {\n acc[stateNode.id] = stateNode.meta;\n }\n return acc;\n }, {} as Record<string, any>);\n }\n}\n\nexport function cloneState<TState extends AnyState>(\n state: TState,\n config: Partial<StateConfig<any, any>> = {}\n): TState {\n return new State(\n { ...state, ...config } as StateConfig<any, any>,\n state.machine\n ) as TState;\n}\n\nexport function getPersistedState<TState extends AnyState>(\n state: TState\n): PersistedMachineState<TState> {\n const { configuration, tags, machine, children, ...jsonValues } = state;\n\n const childrenJson: Partial<PersistedMachineState<any>['children']> = {};\n\n for (const id in children) {\n childrenJson[id] = {\n state: children[id].getPersistedState?.(),\n src: children[id].src\n };\n }\n\n return {\n ...jsonValues,\n children: childrenJson\n } as PersistedMachineState<TState>;\n}\n","import isDevelopment from '#is-development';\nimport { cloneState } from '../State.ts';\nimport { ActorStatus } from '../interpreter.ts';\nimport {\n ActionArgs,\n ActorRef,\n AnyActorContext,\n AnyState,\n EventObject,\n MachineContext,\n UnifiedArg\n} from '../types.ts';\n\ntype ResolvableActorRef<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject\n> =\n | string\n | ActorRef<any>\n | ((args: UnifiedArg<TContext, TExpressionEvent>) => ActorRef<any> | string);\n\nfunction resolve(\n _: AnyActorContext,\n state: AnyState,\n args: ActionArgs<any, any>,\n { actorRef }: { actorRef: ResolvableActorRef<any, any> }\n) {\n const actorRefOrString =\n typeof actorRef === 'function' ? actorRef(args) : actorRef;\n const resolvedActorRef: ActorRef<any, any> | undefined =\n typeof actorRefOrString === 'string'\n ? state.children[actorRefOrString]\n : actorRefOrString;\n\n let children = state.children;\n if (resolvedActorRef) {\n children = { ...children };\n delete children[resolvedActorRef.id];\n }\n return [\n cloneState(state, {\n children\n }),\n resolvedActorRef\n ];\n}\nfunction execute(\n actorContext: AnyActorContext,\n actorRef: ActorRef<any, any> | undefined\n) {\n if (!actorRef) {\n return;\n }\n if (actorRef.status !== ActorStatus.Running) {\n actorContext.stopChild(actorRef);\n return;\n }\n // TODO: recheck why this one has to be deferred\n actorContext.defer(() => {\n actorContext.stopChild(actorRef);\n });\n}\n\n/**\n * Stops an actor.\n *\n * @param actorRef The actor to stop.\n */\n\nexport function stop<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TEvent extends EventObject\n>(actorRef: ResolvableActorRef<TContext, TExpressionEvent>) {\n function stop(_: ActionArgs<TContext, TExpressionEvent>) {\n if (isDevelopment) {\n throw new Error(`This isn't supposed to be called`);\n }\n }\n\n stop.type = 'xstate.stop';\n stop.actorRef = actorRef;\n\n stop.resolve = resolve;\n stop.execute = execute;\n\n return stop;\n}\n","import isDevelopment from '#is-development';\nimport {\n ActionArgs,\n AnyActorContext,\n AnyState,\n EventObject,\n LogExpr,\n MachineContext\n} from '../types.ts';\n\ntype ResolvableLogValue<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject\n> = string | LogExpr<TContext, TExpressionEvent>;\n\nfunction resolve(\n _: AnyActorContext,\n state: AnyState,\n actionArgs: ActionArgs<any, any>,\n {\n value,\n label\n }: { value: ResolvableLogValue<any, any>; label: string | undefined }\n) {\n return [\n state,\n {\n value: typeof value === 'function' ? value(actionArgs) : value,\n label\n }\n ];\n}\n\nfunction execute(\n { logger }: AnyActorContext,\n { value, label }: { value: unknown; label: string | undefined }\n) {\n if (label) {\n logger(label, value);\n } else {\n logger(value);\n }\n}\n\n/**\n *\n * @param expr The expression function to evaluate which will be logged.\n * Takes in 2 arguments:\n * - `ctx` - the current state context\n * - `event` - the event that caused this action to be executed.\n * @param label The label to give to the logged expression.\n */\nexport function log<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TEvent extends EventObject = TExpressionEvent\n>(\n value: ResolvableLogValue<TContext, TExpressionEvent> = ({\n context,\n event\n }) => ({ context, event }),\n label?: string\n) {\n function log(_: ActionArgs<TContext, TExpressionEvent>) {\n if (isDevelopment) {\n throw new Error(`This isn't supposed to be called`);\n }\n }\n\n log.type = 'xstate.log';\n log.value = value;\n log.label = label;\n\n log.resolve = resolve;\n log.execute = execute;\n\n return log;\n}\n","import { error } from './actions.ts';\nimport { ActorStatus, interpret } from './interpreter.ts';\nimport {\n AnyActorContext,\n AnyActorRef,\n AnyEventObject,\n AnyState,\n Spawner,\n TODO\n} from './types.ts';\nimport { resolveReferencedActor } from './utils.ts';\n\nexport function createSpawner(\n actorContext: AnyActorContext,\n { machine, context }: AnyState,\n event: AnyEventObject,\n spawnedChildren: Record<string, AnyActorRef>\n): Spawner {\n const spawn: Spawner = (src, options = {}) => {\n const { systemId } = options;\n if (typeof src === 'string') {\n const referenced = resolveReferencedActor(\n machine.implementations.actors[src]\n );\n\n if (!referenced) {\n throw new Error(\n `Actor logic '${src}' not implemented in machine '${machine.id}'`\n );\n }\n\n const input = 'input' in options ? options.input : referenced.input;\n\n // TODO: this should also receive `src`\n const actor = interpret(referenced.src, {\n id: options.id,\n parent: actorContext.self,\n input:\n typeof input === 'function'\n ? input({\n context,\n event,\n self: actorContext.self\n })\n : input,\n systemId\n }) as any;\n spawnedChildren[actor.id] = actor;\n return actor;\n } else {\n // TODO: this should also receive `src`\n return interpret(src, {\n id: options.id,\n parent: actorContext.self,\n input: options.input,\n systemId\n });\n }\n };\n return (src, options) => {\n const actorRef = spawn(src, options) as TODO; // TODO: fix types\n spawnedChildren[actorRef.id] = actorRef;\n actorContext.defer(() => {\n if (actorRef.status === ActorStatus.Stopped) {\n return;\n }\n try {\n actorRef.start?.();\n } catch (err) {\n actorContext.self.send(error(actorRef.id, err));\n return;\n }\n });\n return actorRef;\n };\n}\n","import isDevelopment from '#is-development';\nimport { cloneState } from '../State.ts';\nimport { createSpawner } from '../spawn.ts';\nimport type {\n ActionArgs,\n AnyActorContext,\n AnyActorRef,\n AnyState,\n AssignArgs,\n Assigner,\n EventObject,\n LowInfer,\n MachineContext,\n PropertyAssigner\n} from '../types.ts';\n\nfunction resolve(\n actorContext: AnyActorContext,\n state: AnyState,\n actionArgs: ActionArgs<any, any>,\n {\n assignment\n }: {\n assignment: Assigner<any, any> | PropertyAssigner<any, any>;\n }\n) {\n if (!state.context) {\n throw new Error(\n 'Cannot assign to undefined `context`. Ensure that `context` is defined in the machine config.'\n );\n }\n const spawnedChildren: Record<string, AnyActorRef> = {};\n\n const assignArgs: AssignArgs<any, any> = {\n context: state.context,\n event: actionArgs.event,\n action: actionArgs.action,\n spawn: createSpawner(\n actorContext,\n state,\n actionArgs.event,\n spawnedChildren\n ),\n self: actorContext?.self,\n system: actorContext?.system\n };\n let partialUpdate: Record<string, unknown> = {};\n if (typeof assignment === 'function') {\n partialUpdate = assignment(assignArgs);\n } else {\n for (const key of Object.keys(assignment)) {\n const propAssignment = assignment[key];\n partialUpdate[key] =\n typeof propAssignment === 'function'\n ? propAssignment(assignArgs)\n : propAssignment;\n }\n }\n\n const updatedContext = Object.assign({}, state.context, partialUpdate);\n\n return [\n cloneState(state, {\n context: updatedContext,\n children: Object.keys(spawnedChildren).length\n ? {\n ...state.children,\n ...spawnedChildren\n }\n : state.children\n })\n ];\n}\n\n/**\n * Updates the current context of the machine.\n *\n * @param assignment An object that represents the partial context to update.\n */\nexport function assign<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject = EventObject,\n TEvent extends EventObject = TExpressionEvent\n>(\n assignment:\n | Assigner<LowInfer<TContext>, TExpressionEvent>\n | PropertyAssigner<LowInfer<TContext>, TExpressionEvent>\n) {\n function assign(_: ActionArgs<TContext, TExpressionEvent>) {\n if (isDevelopment) {\n throw new Error(`This isn't supposed to be called`);\n }\n }\n\n assign.type = 'xstate.assign';\n assign.assignment = assignment;\n\n assign.resolve = resolve;\n\n return assign;\n}\n","import isDevelopment from '#is-development';\nimport { cloneState } from '../State.ts';\nimport {\n ActionArgs,\n AnyActorContext,\n AnyInterpreter,\n AnyState,\n DelayExpr,\n EventObject,\n MachineContext,\n NoInfer,\n RaiseActionOptions,\n SendExpr\n} from '../types.ts';\n\nfunction resolve(\n _: AnyActorContext,\n state: AnyState,\n args: ActionArgs<any, any>,\n {\n event: eventOrExpr,\n id,\n delay\n }: {\n event: EventObject | SendExpr<MachineContext, EventObject, EventObject>;\n id: string | undefined;\n delay: string | number | DelayExpr<MachineContext, EventObject> | undefined;\n }\n) {\n const delaysMap = state.machine.implementations.delays;\n\n if (typeof eventOrExpr === 'string') {\n throw new Error(\n `Only event objects may be used with raise; use raise({ type: \"${eventOrExpr}\" }) instead`\n );\n }\n const resolvedEvent =\n typeof eventOrExpr === 'function' ? eventOrExpr(args) : eventOrExpr;\n\n let resolvedDelay: number | undefined;\n if (typeof delay === 'string') {\n const configDelay = delaysMap && delaysMap[delay];\n resolvedDelay =\n typeof configDelay === 'function' ? configDelay(args) : configDelay;\n } else {\n resolvedDelay = typeof delay === 'function' ? delay(args) : delay;\n }\n return [\n typeof resolvedDelay !== 'number'\n ? cloneState(state, {\n _internalQueue: state._internalQueue.concat(resolvedEvent)\n })\n : state,\n { event: resolvedEvent, id, delay: resolvedDelay }\n ];\n}\n\nfunction execute(\n actorContext: AnyActorContext,\n params: {\n event: EventObject;\n id: string | undefined;\n delay: number | undefined;\n }\n) {\n if (typeof params.delay === 'number') {\n (actorContext.self as AnyInterpreter).delaySend(\n params as typeof params & { delay: number }\n );\n return;\n }\n}\n\n/**\n * Raises an event. This places the event in the internal event queue, so that\n * the event is immediately consumed by the machine in the current step.\n *\n * @param eventType The event to raise.\n */\n\nexport function raise<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TEvent extends EventObject = TExpressionEvent\n>(\n eventOrExpr:\n | NoInfer<TEvent>\n | SendExpr<TContext, TExpressionEvent, NoInfer<TEvent>>,\n options?: RaiseActionOptions<TContext, TExpressionEvent>\n) {\n function raise(_: ActionArgs<TContext, TExpressionEvent>) {\n if (isDevelopment) {\n throw new Error(`This isn't supposed to be called`);\n }\n }\n\n raise.type = 'xstate.raise';\n raise.event = eventOrExpr;\n raise.id = options?.id;\n raise.delay = options?.delay;\n\n raise.resolve = resolve;\n raise.execute = execute;\n\n return raise as {\n (args: ActionArgs<TContext, TExpressionEvent>): void;\n _out_TEvent?: TEvent;\n };\n}\n","import isDevelopment from '#is-development';\nimport {\n EventObject,\n ChooseBranch,\n MachineContext,\n AnyActorContext,\n AnyState,\n ActionArgs\n} from '../types.ts';\nimport { evaluateGuard, toGuardDefinition } from '../guards.ts';\nimport { toArray } from '../utils.ts';\n\nfunction resolve(\n _: AnyActorContext,\n state: AnyState,\n actionArgs: ActionArgs<any, any>,\n {\n branches\n }: {\n branches: Array<ChooseBranch<MachineContext, EventObject>>;\n }\n) {\n const matchedActions = branches.find((condition) => {\n const guard =\n condition.guard &&\n toGuardDefinition(\n condition.guard,\n (guardType) => state.machine.implementations.guards[guardType]\n );\n return (\n !guard || evaluateGuard(guard, state.context, actionArgs.event, state)\n );\n })?.actions;\n\n return [state, undefined, toArray(matchedActions)];\n}\n\nexport function choose<\n TContext extends MachineContext,\n TExpressionEvent extends EventObject,\n TEvent extends EventObject\n>(branches: Array<ChooseBranch<TContext, TExpressionEvent>>) {\n function choose(_: 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