xs-dev 0.25.10 → 0.25.12

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package/README.md CHANGED
@@ -12,7 +12,7 @@ The Moddable SDK and associated dev board tooling is incredibly empowering for e
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  [Node.js >= v16](https://nodejs.org/en/)
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- _If you've never installed Node.js before, check out the [getting started guide for xs-dev](https://hipsterbrown.github.io/xs-dev/en/guide/00-prepare#nodejs-package-manager-optional)._
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+ _If you've never installed Node.js before, check out the [getting started guide for xs-dev](https://hipsterbrown.github.io/xs-dev/guide/00-prepare#nodejs-package-manager-optional)._
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  **On Linux:**
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@@ -77,4 +77,4 @@ Each platform has a variety of features and form factors to support whatever you
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  If you run into issues or have a question, please [start a discussion in the GitHub repo](https://github.com/HipsterBrown/xs-dev/discussions).
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- Once you feel ready, [move on the first step of installing the CLI and the Moddable SDK](/en/guide/01-hello-console).
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+ Once you feel ready, [move on the first step of installing the CLI and the Moddable SDK](/guide/01-hello-console/).
@@ -7,7 +7,7 @@ description: How to set up the basic development environment and run your first
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  ## Install the CLI
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- `xs-dev` can be installed globally using the [NodeJS package manager of your choice](./00-prepare#nodejs-package-manager-optional).
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+ `xs-dev` can be installed globally using the [NodeJS package manager of your choice](http://localhost:3000/guide/00-prepare#nodejs--package-manager-optional).
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  ```
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  npm install -g xs-dev
@@ -23,7 +23,7 @@ yarn global add xs-dev
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  ## Setup system tooling
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- As specified in the [setup documentation](../features/setup), the [Moddable SDK and associated tooling](https://github.com/Moddable-OpenSource/moddable/blob/public/documentation/tools/tools.md) is installed using the following command:
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+ As specified in the [setup documentation](/features/setup/), the [Moddable SDK and associated tooling](https://github.com/Moddable-OpenSource/moddable/blob/public/documentation/tools/tools.md) is installed using the following command:
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  ```
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  xs-dev setup
@@ -53,7 +53,7 @@ As a next step, try running the "helloworld example" in the Moddable Command Pro
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  To start a new terminal session, you can either execute your shell of choice (`bash`/`zsh`/`fish`), create a new terminal window / tab, or start the Moddable Command Prompt on Windows. This will ensure the expected tooling is available in your session [PATH](https://en.wikipedia.org/wiki/PATH_(variable)).
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- You can [run any Moddable example included in the SDK](../features/run#moddable-examples). The "Hello World" example provides the simplest program to get started and can be run in the [simulator](https://github.com/Moddable-OpenSource/moddable/blob/public/documentation/tools/tools.md#simulator):
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+ You can [run any Moddable example included in the SDK](/features/run#moddable-examples). The "Hello World" example provides the simplest program to get started and can be run in the [simulator](https://github.com/Moddable-OpenSource/moddable/blob/public/documentation/tools/tools.md#simulator):
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  ```
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  xs-dev run --example helloworld
@@ -61,7 +61,7 @@ xs-dev run --example helloworld
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  This will start up the debugger and simulator:
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- ![Moddable simulator app and debugger app running on MacOS](/run-hello-world.png)
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+ ![Moddable simulator app and debugger app running on MacOS](../../../assets/run-hello-world.png)
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  This will keep running until interrupted using the `Ctrl+C` keys in the terminal session or both apps are quit.
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@@ -69,7 +69,7 @@ This will keep running until interrupted using the `Ctrl+C` keys in the terminal
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  Use the `--list-examples` flag with the `run` command to search the extensive list of available examples to run in the simulator: `xs-dev run --list-examples`
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- When you're ready to move on, it's time to [create your first project and control some hardware](/en/guide/02-blinky).
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+ When you're ready to move on, it's time to [create your first project and control some hardware](/guide/02-blinky).
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  ## Troubleshooting
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@@ -79,7 +79,7 @@ When attempting to run the Hello World example, if you continually see the follo
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  Moddable tooling required. Run 'xs-dev setup --device <computer os here>' before trying again.
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  ```
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- There may be an issue with the terminal shell or command prompt using the correct [environment configuration](/xs-dev/en/features/setup#overview) for xs-dev.
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+ There may be an issue with the terminal shell or command prompt using the correct [environment configuration](/features/setup#overview) for xs-dev.
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  - [Learn about Terminal profiles on MacOS](https://support.apple.com/guide/terminal/default-startup-terminal-window-profiles-trml5856b1f2/mac)
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  - [Learn about shell initialization files and user profiles on Linux](https://www.tecmint.com/understanding-shell-initialization-files-and-user-profiles-linux/)
@@ -92,7 +92,7 @@ env | grep MODDABLE
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  ```
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  The above command should return something like `MODDABLE=/Users/<username>/.local/share/moddable` to indicate where the Moddable SDK has been installed in the filesystem.
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- Running [`xs-dev doctor` command](/en/features/doctor) will display relevant info about the development environment, which can be helpful for debugging and sharing in support issues:
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+ Running [`xs-dev doctor` command](/features/doctor) will display relevant info about the development environment, which can be helpful for debugging and sharing in support issues:
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  ```
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  xs-dev environment info:
@@ -7,7 +7,7 @@ description: Initialize a new project and start to interact with some hardware!
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  ## Project creation
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- The [`init` command](/en/features/init) will create a new directory with the name provided and saffold the starting files based on a template or example:
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+ The [`init` command](/features/init) will create a new directory with the name provided and saffold the starting files based on a template or example:
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  ```
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  xs-dev init guiding-light
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  Run the project using: cd guiding-light && xs-dev run
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  ```
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- The `guiding-light` directory should contain `main.js` and `manifest.json` files. `main.js` contains that was run from the [Hello Console example](/en/guide/02-hello-console):
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+ The `guiding-light` directory should contain `main.js` and `manifest.json` files. `main.js` contains that was run from the [Hello Console example](/guide/01-hello-console#run-the-hello-world-example):
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  ```javascript
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  debugger;
@@ -53,15 +53,15 @@ The [`include` field](https://github.com/Moddable-OpenSource/moddable/blob/publi
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  The [`modules` field](https://github.com/Moddable-OpenSource/moddable/blob/public/documentation/tools/manifest.md#modules) should contain a mapping of every module to include in the build. The `*` key means the module (or list of modules) can be imported and referenced by their file name. A custom key can be used as an alias to reference when importing the assigned module.
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- Executing `xs-dev run` should provide the same experience as the [Hello Console guide](/en/guide/01-hello-console).
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+ Executing `xs-dev run` should provide the same experience as the [Hello Console guide](/guide/01-hello-console).
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- _Quick tip: check out all the available simulators by using the [`--list-devices` flag](/en/features/run#select-a-device-target) with the `run` command and typing "simulator" to filter the list._
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+ _Quick tip: check out all the available simulators by using the [`--list-devices` flag](/features/run#select-a-device-target) with the `run` command and typing "simulator" to filter the list._
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  ## Down to the metal
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- At this point, we have our [chosen hardware in hand](/en/guide/00-prepare#choose-your-hardware-adventure) and need to set up the dev environment to start running code on the device.
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+ At this point, we have our [chosen hardware in hand](/guide/00-prepare#choose-your-hardware-adventure) and need to set up the dev environment to start running code on the device.
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- Just like the [previous step](/en/guide/01-hello-console#setup-system-tooling), the `setup` command will automate the installation and building of tooling required for the target device. The `--list-devices` flag will provide an interactive list of supported device platforms:
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+ Just like the [previous step](/guide/01-hello-console#setup-system-tooling), the `setup` command will automate the installation and building of tooling required for the target device. The `--list-devices` flag will provide an interactive list of supported device platforms:
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  ```
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  ❯ xs-dev setup --list-devices
@@ -101,7 +101,7 @@ Now that we know we can run code on our device, it is time to shed a little ligh
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  xs-dev include io
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  ```
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- The [`include` command](/en/features/include) updates the `manifest.json` to (you guessed it) _include_ the required module(s) from the Moddable SDK. In this case, the `io` module provides the complete set of ECMA-419 APIs for the supported device platform. The `manifest.json` should look like this:
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+ The [`include` command](/features/include) updates the `manifest.json` to (you guessed it) _include_ the required module(s) from the Moddable SDK. In this case, the `io` module provides the complete set of ECMA-419 APIs for the supported device platform. The `manifest.json` should look like this:
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  ```json
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  {
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "xs-dev",
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- "version": "0.25.10",
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+ "version": "0.25.12",
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  "description": "CLI for automating the setup and usage of Moddable XS tools",
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  "types": "build/types/types.d.ts",
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  "bin": {