xray16 1.6.0 → 1.6.1

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Files changed (53) hide show
  1. package/package.json +12 -6
  2. package/xray16.d.ts +30847 -0
  3. package/types/index.d.ts +0 -55
  4. package/types/internal.d.ts +0 -6
  5. package/types/xr_ai/xr_action.d.ts +0 -1803
  6. package/types/xr_ai/xr_alife.d.ts +0 -1872
  7. package/types/xr_ai/xr_enemy_evaluation.d.ts +0 -134
  8. package/types/xr_ai/xr_goap.d.ts +0 -1118
  9. package/types/xr_ai/xr_graph.d.ts +0 -135
  10. package/types/xr_ai/xr_memory.d.ts +0 -384
  11. package/types/xr_lib/xr_animation.d.ts +0 -252
  12. package/types/xr_lib/xr_bitwise.d.ts +0 -44
  13. package/types/xr_lib/xr_color.d.ts +0 -142
  14. package/types/xr_lib/xr_debug.d.ts +0 -183
  15. package/types/xr_lib/xr_dialog.d.ts +0 -132
  16. package/types/xr_lib/xr_flags.d.ts +0 -592
  17. package/types/xr_lib/xr_fs.d.ts +0 -617
  18. package/types/xr_lib/xr_game.d.ts +0 -362
  19. package/types/xr_lib/xr_hit.d.ts +0 -127
  20. package/types/xr_lib/xr_ini.d.ts +0 -475
  21. package/types/xr_lib/xr_level.d.ts +0 -797
  22. package/types/xr_lib/xr_luabind.d.ts +0 -90
  23. package/types/xr_lib/xr_map.d.ts +0 -194
  24. package/types/xr_lib/xr_math.d.ts +0 -871
  25. package/types/xr_lib/xr_multiplayer.d.ts +0 -1081
  26. package/types/xr_lib/xr_profile.d.ts +0 -272
  27. package/types/xr_lib/xr_properties.d.ts +0 -612
  28. package/types/xr_lib/xr_relation.d.ts +0 -231
  29. package/types/xr_lib/xr_render.d.ts +0 -167
  30. package/types/xr_lib/xr_save.d.ts +0 -835
  31. package/types/xr_lib/xr_sound.d.ts +0 -517
  32. package/types/xr_lib/xr_stats.ts +0 -51
  33. package/types/xr_lib/xr_task.d.ts +0 -390
  34. package/types/xr_lib/xr_time.d.ts +0 -177
  35. package/types/xr_lib/xr_type.d.ts +0 -70
  36. package/types/xr_object/client/xr_anomaly.d.ts +0 -70
  37. package/types/xr_object/client/xr_artefact.d.ts +0 -153
  38. package/types/xr_object/client/xr_client_object.d.ts +0 -207
  39. package/types/xr_object/client/xr_creature.d.ts +0 -243
  40. package/types/xr_object/client/xr_item.d.ts +0 -370
  41. package/types/xr_object/client/xr_level.d.ts +0 -755
  42. package/types/xr_object/client/xr_physic.d.ts +0 -644
  43. package/types/xr_object/client/xr_zone.d.ts +0 -85
  44. package/types/xr_object/script/xr_script_interface.d.ts +0 -1142
  45. package/types/xr_object/script/xr_script_object.d.ts +0 -5702
  46. package/types/xr_object/script/xr_script_trade.d.ts +0 -51
  47. package/types/xr_object/server/xr_server_object.d.ts +0 -1488
  48. package/types/xr_ui/xr_ui_asset.d.ts +0 -364
  49. package/types/xr_ui/xr_ui_core.d.ts +0 -426
  50. package/types/xr_ui/xr_ui_event.d.ts +0 -1449
  51. package/types/xr_ui/xr_ui_interface.d.ts +0 -2449
  52. package/types/xr_ui/xr_ui_menu.d.ts +0 -401
  53. package/types/xrf_plugin.d.ts +0 -111
@@ -1,231 +0,0 @@
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- declare module "xray16" {
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- /**
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- * Faction state shown by faction-war UI scripts.
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- *
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- * @source C++ class FactionState
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- * @customConstructor FactionState
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- * @group xr_relation
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- *
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- * @remarks
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- * This is a mutable data object filled by faction-war UI scripts. War state slots are fixed to five entries.
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- */
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- export class FactionState {
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- /**
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- * Current goodwill from this faction to the actor.
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- */
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- public actor_goodwill: i32;
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-
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- /**
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- * Faction bonus level or id.
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- */
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- public bonus: i32;
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-
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- /**
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- * Faction community id.
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- */
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- public faction_id: string;
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-
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- /**
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- * Small faction icon texture.
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- */
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- public icon: string;
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-
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- /**
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- * Large faction icon texture.
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- */
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- public icon_big: string;
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-
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- /**
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- * Current faction map location.
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- */
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- public location: string;
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-
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- /**
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- * Number of faction members.
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- */
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- public member_count: i32;
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-
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- /**
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- * Localized faction name or string table id.
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- */
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- public name: string;
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-
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- /**
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- * Faction combat power.
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- */
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- public power: f32;
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-
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- /**
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- * Faction resource amount.
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- */
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- public resource: f32;
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-
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- /**
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- * Current faction target.
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- */
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- public target: string;
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-
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- /**
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- * Description of the current faction target.
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- */
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- public target_desc: string;
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-
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- /**
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- * First faction war state line.
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- */
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- public war_state1: string;
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-
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- /**
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- * Second faction war state line.
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- */
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- public war_state2: string;
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-
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- /**
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- * Third faction war state line.
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- */
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- public war_state3: string;
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-
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- /**
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- * Fourth faction war state line.
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- */
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- public war_state4: string;
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-
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- /**
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- * Fifth faction war state line.
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- */
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- public war_state5: string;
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-
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- /**
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- * Hint for the first faction war state line.
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- */
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- public war_state_hint1: string;
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-
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- /**
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- * Hint for the second faction war state line.
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- */
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- public war_state_hint2: string;
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-
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- /**
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- * Hint for the third faction war state line.
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- */
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- public war_state_hint3: string;
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-
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- /**
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- * Hint for the fourth faction war state line.
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- */
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- public war_state_hint4: string;
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-
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- /**
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- * Hint for the fifth faction war state line.
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- */
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- public war_state_hint5: string;
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-
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- /**
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- * Engine-created faction state.
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- */
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- protected constructor();
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- }
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-
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- /**
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- * @source namespace relation_registry
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- * @group xr_relation
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- *
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- * @remarks
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- * Community ids are resolved through the engine community registry. Invalid names follow the native registry rules.
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- */
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- export interface IXR_relation_registry {
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- /**
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- * Change relation from community to object by `delta_goodwill`.
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- *
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- * @remarks
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- * Applies the delta to the current goodwill, then clamps the result to `community_goodwill_limits`.
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- *
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- * @param from_community - Source community id.
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- * @param to_object_id - Target object id.
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- * @param delta_goodwill - Goodwill delta to apply.
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- */
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- change_community_goodwill(this: void, from_community: string, to_object_id: i32, delta_goodwill: i32): void;
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-
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- /**
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- * Get goodwill from a community to an object.
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- *
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- * @remarks
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- * Returns neutral goodwill when no explicit community-to-object value is stored.
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- *
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- * @param from_community - Source community id.
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- * @param to_object_id - Target object id.
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- * @returns Stored community goodwill.
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- */
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- community_goodwill(this: void, from_community: string, to_object_id: i32): i32;
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-
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- /**
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- * Get relation between two communities.
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- *
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- * @remarks
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- * Reads the global community relation matrix, not per-object goodwill.
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- *
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- * @param from_community - Source community id.
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- * @param to_community - Target community id.
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- * @returns Relation points between communities, usually between `-5000` and `5000`.
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- */
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- community_relation(this: void, from_community: string, to_community: string): i32;
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-
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- /**
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- * Get relation from object to actor.
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- * Return formula looks like `personal_goodwill + community_to_obj_goodwill + community_to_community_goodwill`.
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- *
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- * @remarks
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- * Both object ids must resolve to ALife trader objects. Non-trader objects log a script error and return `0`.
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- *
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- * @param from_object_id - Object from.
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- * @param to_object_id - Object to.
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- * @returns General goodwill from object to another object based on personal and community goodwill.
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- */
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- get_general_goodwill_between(this: void, from_object_id: u16, to_object_id: u16): i32;
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-
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- /**
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- * Set goodwill from a community to an object.
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- *
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- * @remarks
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- * The engine clamps the stored value to `community_goodwill_limits`.
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- *
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- * @param from_community - Source community id.
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- * @param to_object_id - Target object id.
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- * @param goodwill - New goodwill value.
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- */
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- set_community_goodwill(this: void, from_community: string, to_object_id: i32, goodwill: i32): void;
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-
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- /**
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- * Set relation between two communities.
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- *
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- * @remarks
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- * Updates the global community relation matrix.
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- *
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- * @param from_community - Source community id.
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- * @param to_community - Target community id.
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- * @param goodwill - New community relation value.
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- */
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- set_community_relation(this: void, from_community: string, to_community: string, goodwill: i32): void;
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- }
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-
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- /**
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- * Global relation registry helpers.
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- *
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- * @group xr_relation
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- */
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- export const relation_registry: IXR_relation_registry;
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-
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- /**
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- * Enumeration of relations.
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- *
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- * ERelationTypeFriend - 0
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- * eRelationTypeNeutral - 1
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- * eRelationTypeEnemy - 2
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- * eRelationTypeWorstEnemy - 3
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- * eRelationTypeLast - 4
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- * eRelationTypeDummy - -1.
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- *
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- * @group xr_relation
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- */
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- export type TXR_relation = 0 | 1 | 2 | 3;
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- }
@@ -1,167 +0,0 @@
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- declare module "xray16" {
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- /**
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- * Current render device state.
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- *
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- * @source C++ class render_device
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- * @customConstructor render_device
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- * @group xr_render
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- *
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- * @remarks
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- * Values are snapshots of the global engine `Device` for the current frame.
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- */
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- export class render_device {
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- /**
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- * Engine-owned render device state.
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- */
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- private constructor();
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-
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- /**
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- * Camera forward direction.
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- */
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- public readonly cam_dir: vector;
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-
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- /**
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- * Camera world position.
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- */
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- public readonly cam_pos: vector;
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-
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- /**
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- * Camera right direction.
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- */
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- public readonly cam_right: vector;
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-
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- /**
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- * Camera up direction.
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- */
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- public readonly cam_top: vector;
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-
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- /**
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- * Current viewport aspect ratio.
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- */
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- public readonly aspect_ratio: f32;
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-
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- /**
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- * Current field of view.
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- */
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- public readonly fov: f32;
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-
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- /**
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- * Remaining precache frame count.
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- */
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- public readonly precache_frame: u32;
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-
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- /**
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- * Current render frame number.
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- */
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- public readonly frame: u32;
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-
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- /**
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- * Backbuffer height in pixels.
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- */
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- public readonly height: u32;
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-
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- /**
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- * Last frame time delta in milliseconds.
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- *
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- * @remarks
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- * This value is `0` while the game timer is paused.
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- */
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- public readonly time_delta: u32;
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-
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- /**
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- * Last frame time delta in seconds.
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- *
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- * @remarks
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- * This value is `0` while the game timer is paused.
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- */
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- public readonly f_time_delta: f32;
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-
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- /**
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- * Backbuffer width in pixels.
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- */
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- public readonly width: u32;
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-
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- /**
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- * Get current game timestamp.
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- *
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- * @remarks
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- * Reads the frame-updated `Device.dwTimeGlobal` value.
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- *
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- * @example `29319`, `46297`
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- *
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- * @returns Milliseconds from game start.
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- */
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- public time_global(): u32;
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-
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- /**
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- * Check whether the render device is paused.
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- *
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- * @returns Whether game rendering is paused.
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- */
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- public is_paused(): boolean;
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-
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- /**
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- * Change game pause state.
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- *
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- * @remarks
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- * Pauses the game timer but not sound emitters. Dedicated servers and benchmark mode ignore pause requests.
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- *
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- * @param paused - Whether the game should be paused.
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- */
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- public pause(paused: boolean): void;
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- }
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-
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- /**
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- * Get the global render device.
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- *
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- * @group xr_render
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- *
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- * @remarks
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- * Returns the engine-owned `Device` singleton.
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- *
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- * @returns Render device.
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- */
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- export function device(this: void): render_device;
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-
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- /**
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- * Check whether the game persistent state finished loading.
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- *
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- * @group xr_render
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- *
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- * @returns Whether the app is ready for gameplay/render logic.
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- */
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- export function app_ready(this: void): boolean;
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-
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- /**
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- * Check whether R2 renderer hardware support is available.
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- *
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- * @group xr_render
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- *
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- * @remarks
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- * In this binding the hardware test always returns `true`.
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- *
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- * @returns Whether R2 hardware test passes.
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- */
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- export function xrRender_test_r2_hw(this: void): boolean;
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-
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- /**
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- * Get active renderer feature level.
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- *
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- * @group xr_render
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- *
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- * @returns Renderer DX level.
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- */
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- export function render_get_dx_level(this: void): number;
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-
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- /**
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- * Check whether renderer setting can be changed at runtime.
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- *
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- * @group xr_global_declaration
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- *
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- * @remarks
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- * Returns `false` after the renderer command is locked by command-line or config processing.
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- *
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- * @returns Whether renderer setting can be changed.
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- */
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- export function renderer_allow_override(this: void): boolean;
167
- }