xray16 1.3.4 → 1.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (84) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +112 -106
  3. package/package.json +45 -42
  4. package/plugins/built_at_info.d.ts +1 -1
  5. package/plugins/from_cast_utils.d.ts +1 -1
  6. package/plugins/global_declarations_transform.d.ts +1 -1
  7. package/plugins/inject_file_meta.d.ts +1 -1
  8. package/plugins/inject_tracy_zones.d.ts +1 -1
  9. package/plugins/inject_tracy_zones.js +2 -2
  10. package/plugins/strip_lua_logger.d.ts +1 -1
  11. package/plugins/strip_lua_logger.js +1 -1
  12. package/plugins/transform_luabind_class/plugin.d.ts +1 -1
  13. package/plugins/transform_luabind_class/transformation/class_declaration.d.ts +3 -3
  14. package/plugins/transform_luabind_class/transformation/decorators.d.ts +5 -2
  15. package/plugins/transform_luabind_class/transformation/decorators.js +3 -0
  16. package/plugins/transform_luabind_class/transformation/members/accessors.d.ts +1 -1
  17. package/plugins/transform_luabind_class/transformation/members/constructor.d.ts +2 -2
  18. package/plugins/transform_luabind_class/transformation/members/constructor.js +2 -2
  19. package/plugins/transform_luabind_class/transformation/members/fields.d.ts +5 -2
  20. package/plugins/transform_luabind_class/transformation/members/fields.js +5 -2
  21. package/plugins/transform_luabind_class/transformation/members/method.d.ts +6 -3
  22. package/plugins/transform_luabind_class/transformation/members/method.js +4 -1
  23. package/plugins/transform_luabind_class/transformation/new.d.ts +7 -3
  24. package/plugins/transform_luabind_class/transformation/new.js +5 -1
  25. package/plugins/transform_luabind_class/transformation/setup.d.ts +9 -3
  26. package/plugins/transform_luabind_class/transformation/setup.js +22 -6
  27. package/plugins/transform_luabind_class/transformation/super.d.ts +19 -3
  28. package/plugins/transform_luabind_class/transformation/super.js +17 -1
  29. package/plugins/transform_luabind_class/transformation/utils.d.ts +27 -4
  30. package/plugins/transform_luabind_class/transformation/utils.js +25 -2
  31. package/plugins/utils/ast.d.ts +1 -1
  32. package/plugins/utils/diagnostics.d.ts +9 -5
  33. package/plugins/utils/diagnostics.js +5 -1
  34. package/plugins/utils/tracy.d.ts +1 -1
  35. package/types/index.d.ts +55 -55
  36. package/types/xr_ai/xr_action.d.ts +1802 -510
  37. package/types/xr_ai/xr_alife.d.ts +1870 -566
  38. package/types/xr_ai/xr_enemy_evaluation.d.ts +134 -41
  39. package/types/xr_ai/xr_goap.d.ts +1116 -668
  40. package/types/xr_ai/xr_graph.d.ts +135 -47
  41. package/types/xr_ai/xr_memory.d.ts +382 -148
  42. package/types/xr_lib/xr_animation.d.ts +252 -81
  43. package/types/xr_lib/xr_bitwise.d.ts +44 -21
  44. package/types/xr_lib/xr_color.d.ts +142 -40
  45. package/types/xr_lib/xr_debug.d.ts +181 -77
  46. package/types/xr_lib/xr_dialog.d.ts +132 -40
  47. package/types/xr_lib/xr_flags.d.ts +592 -148
  48. package/types/xr_lib/xr_fs.d.ts +539 -148
  49. package/types/xr_lib/xr_game.d.ts +362 -158
  50. package/types/xr_lib/xr_hit.d.ts +125 -41
  51. package/types/xr_lib/xr_ini.d.ts +473 -188
  52. package/types/xr_lib/xr_level.d.ts +795 -225
  53. package/types/xr_lib/xr_luabind.d.ts +90 -59
  54. package/types/xr_lib/xr_map.d.ts +192 -61
  55. package/types/xr_lib/xr_math.d.ts +871 -233
  56. package/types/xr_lib/xr_multiplayer.d.ts +1079 -351
  57. package/types/xr_lib/xr_profile.d.ts +272 -160
  58. package/types/xr_lib/xr_properties.d.ts +610 -166
  59. package/types/xr_lib/xr_relation.d.ts +231 -84
  60. package/types/xr_lib/xr_render.d.ts +167 -69
  61. package/types/xr_lib/xr_save.d.ts +833 -223
  62. package/types/xr_lib/xr_sound.d.ts +515 -151
  63. package/types/xr_lib/xr_stats.ts +49 -20
  64. package/types/xr_lib/xr_task.d.ts +388 -111
  65. package/types/xr_lib/xr_time.d.ts +177 -61
  66. package/types/xr_lib/xr_type.d.ts +75 -75
  67. package/types/xr_object/client/xr_anomaly.d.ts +70 -50
  68. package/types/xr_object/client/xr_artefact.d.ts +153 -98
  69. package/types/xr_object/client/xr_client_object.d.ts +207 -76
  70. package/types/xr_object/client/xr_creature.d.ts +243 -164
  71. package/types/xr_object/client/xr_item.d.ts +370 -264
  72. package/types/xr_object/client/xr_level.d.ts +753 -285
  73. package/types/xr_object/client/xr_physic.d.ts +644 -214
  74. package/types/xr_object/client/xr_zone.d.ts +85 -47
  75. package/types/xr_object/script/xr_script_interface.d.ts +819 -584
  76. package/types/xr_object/script/xr_script_object.d.ts +5728 -1390
  77. package/types/xr_object/script/xr_script_trade.d.ts +51 -26
  78. package/types/xr_object/server/xr_server_object.d.ts +1486 -792
  79. package/types/xr_ui/xr_ui_asset.d.ts +364 -123
  80. package/types/xr_ui/xr_ui_core.d.ts +424 -97
  81. package/types/xr_ui/xr_ui_event.d.ts +1449 -381
  82. package/types/xr_ui/xr_ui_interface.d.ts +2447 -903
  83. package/types/xr_ui/xr_ui_menu.d.ts +385 -142
  84. package/types/xrf_plugin.d.ts +89 -51
@@ -1,264 +1,370 @@
1
- declare module "xray16" {
2
- /**
3
- * @source C++ class explosive
4
- * @customConstructor explosive
5
- * @group xr_item
6
- */
7
- export class explosive extends EngineBinding {
8
- protected constructor();
9
-
10
- public explode(): void;
11
- }
12
-
13
- /**
14
- * @source C++ class CAntirad : CGameObject
15
- * @customConstructor CAntirad
16
- * @group xr_item
17
- */
18
- export class CAntirad extends CGameObject {}
19
-
20
- /**
21
- * @source C++ class CStalkerOutfit : CGameObject
22
- * @customConstructor CStalkerOutfit
23
- * @group xr_item
24
- */
25
- export class CStalkerOutfit extends CGameObject {}
26
-
27
- /**
28
- * @source C++ class CInventoryBox : CGameObject
29
- * @customConstructor CInventoryBox
30
- * @group xr_item
31
- */
32
- export class CInventoryBox extends CGameObject {}
33
-
34
- /**
35
- * @source C++ class CBottleItem : CGameObject
36
- * @customConstructor CBottleItem
37
- * @group xr_item
38
- */
39
- export class CBottleItem extends CGameObject {}
40
-
41
- /**
42
- * @source C++ class CFoodItem : CGameObject
43
- * @customConstructor CFoodItem
44
- * @group xr_item
45
- */
46
- export class CFoodItem extends CGameObject {}
47
-
48
- /**
49
- * @source C++ class CMedkit : CGameObject
50
- * @customConstructor CMedkit
51
- * @group xr_item
52
- */
53
- export class CMedkit extends CGameObject {}
54
-
55
- /**
56
- * @source C++ class CExplosiveItem : CGameObject
57
- * @customConstructor CExplosiveItem
58
- * @group xr_item
59
- */
60
- export class CExplosiveItem extends CGameObject {}
61
-
62
- /**
63
- * @source C++ class CWeaponAK74 : CGameObject
64
- * @customConstructor CWeaponAK74
65
- * @group xr_item
66
- */
67
- export class CCWeaponAK74 extends CGameObject {}
68
-
69
- /**
70
- * @source C++ class CGrenadeLauncher : CGameObject
71
- * @customConstructor CGrenadeLauncher
72
- * @group xr_item
73
- */
74
- export class CGrenadeLauncher extends CGameObject {}
75
-
76
- /**
77
- * @source C++ class CWeaponAmmo : CGameObject
78
- * @customConstructor CWeaponAmmo
79
- * @group xr_item
80
- */
81
- export class CWeaponAmmo extends CGameObject {}
82
-
83
- /**
84
- * @source C++ class CWeapon : public CHudItemObject, public CShootingObject
85
- * @customConstructor CWeaponAmmo
86
- * @group xr_item
87
- */
88
- export class CWeapon extends CInventoryItem {}
89
-
90
- /**
91
- * @source C++ class CWeaponMagazined : public CWeapon
92
- * @customConstructor CWeaponMagazined
93
- * @group xr_item
94
- */
95
- export class CWeaponMagazined extends CWeapon {}
96
-
97
- /**
98
- * @source C++ class CWeaponAutomaticShotgun : CGameObject
99
- * @customConstructor CWeaponAutomaticShotgun
100
- * @group xr_item
101
- */
102
- export class CWeaponAutomaticShotgun extends CWeaponMagazined {}
103
-
104
- /**
105
- * @source C++ class CWeaponBM16 : CGameObject
106
- * @customConstructor CWeaponBM16
107
- * @group xr_item
108
- */
109
- export class CWeaponBM16 extends CWeaponShotgun {}
110
-
111
- /**
112
- * @source C++ class CWeaponBinoculars : CGameObject
113
- * @customConstructor CWeaponBinoculars
114
- * @group xr_item
115
- */
116
- export class CWeaponBinoculars extends CGameObject {}
117
-
118
- /**
119
- * @source C++ class CWeaponFN2000 : CGameObject
120
- * @customConstructor CWeaponFN2000
121
- * @group xr_item
122
- */
123
- export class CWeaponFN2000 extends CGameObject {}
124
-
125
- /**
126
- * @source C++ class CWeaponFORT : CGameObject
127
- * @customConstructor CWeaponFORT
128
- * @group xr_item
129
- */
130
- export class CWeaponFORT extends CGameObject {}
131
-
132
- /**
133
- * @source C++ class CWeaponGroza : CGameObject
134
- * @customConstructor CWeaponGroza
135
- * @group xr_item
136
- */
137
- export class CWeaponGroza extends CGameObject {}
138
-
139
- /**
140
- * @source C++ class CWeaponHPSA : CGameObject
141
- * @customConstructor CWeaponHPSA
142
- * @group xr_item
143
- */
144
- export class CWeaponHPSA extends CGameObject {}
145
-
146
- /**
147
- * @source C++ class CWeaponKnife : CGameObject
148
- * @customConstructor CWeaponKnife
149
- * @group xr_item
150
- */
151
- export class CWeaponKnife extends CGameObject {}
152
-
153
- /**
154
- * @source C++ class CWeaponLR300 : CGameObject
155
- * @customConstructor CWeaponLR300
156
- * @group xr_item
157
- */
158
- export class CWeaponLR300 extends CGameObject {}
159
-
160
- /**
161
- * @source C++ class CWeaponPM : CGameObject
162
- * @customConstructor CWeaponPM
163
- * @group xr_item
164
- */
165
- export class CWeaponPM extends CGameObject {}
166
-
167
- /**
168
- * @source C++ class CWeaponRG6 : CGameObject
169
- * @customConstructor CWeaponRG6
170
- * @group xr_item
171
- */
172
- export class CWeaponRG6 extends CGameObject {}
173
-
174
- /**
175
- * @source C++ class CWeaponRPG7 : CGameObject
176
- * @customConstructor CWeaponRPG7
177
- * @group xr_item
178
- */
179
- export class CWeaponRPG7 extends CGameObject {}
180
-
181
- /**
182
- * @source C++ class CWeaponSVD : CGameObject
183
- * @customConstructor CWeaponSVD
184
- * @group xr_item
185
- */
186
- export class CWeaponSVD extends CGameObject {}
187
-
188
- /**
189
- * @source C++ class CWeaponSVU : CGameObject
190
- * @customConstructor CWeaponSVU
191
- * @group xr_item
192
- */
193
- export class CWeaponSVU extends CGameObject {}
194
-
195
- /**
196
- * @source C++ class CWeaponShotgun : CGameObject
197
- * @customConstructor CWeaponShotgun
198
- * @group xr_item
199
- */
200
- export class CWeaponShotgun extends CGameObject {}
201
-
202
- /**
203
- * @source C++ class CWeaponUSP45 : CGameObject
204
- * @customConstructor CWeaponUSP45
205
- * @group xr_item
206
- */
207
- export class CWeaponUSP45 extends CGameObject {}
208
-
209
- /**
210
- * @source C++ class CWeaponVal : CGameObject
211
- * @customConstructor CWeaponVal
212
- * @group xr_item
213
- */
214
- export class CWeaponVal extends CGameObject {}
215
-
216
- /**
217
- * @source C++ class CWeaponVintorez : CGameObject
218
- * @customConstructor CWeaponVintorez
219
- * @group xr_item
220
- */
221
- export class CWeaponVintorez extends CGameObject {}
222
-
223
- /**
224
- * @source C++ class CWeaponWalther : CGameObject
225
- * @customConstructor CWeaponWalther
226
- * @group xr_item
227
- */
228
- export class CWeaponWalther extends CGameObject {}
229
-
230
- /**
231
- * @source C++ class CSilencer : CGameObject
232
- * @customConstructor CSilencer
233
- * @group xr_item
234
- */
235
- export class CSilencer extends CGameObject {}
236
-
237
- /**
238
- * @source C++ class CScope : CGameObject
239
- * @customConstructor CScope
240
- * @group xr_item
241
- */
242
- export class CScope extends CGameObject {}
243
-
244
- /**
245
- * @source C++ class CRGD5 : CGameObject
246
- * @customConstructor CRGD5
247
- * @group xr_item
248
- */
249
- export class CRGD5 extends CGameObject {}
250
-
251
- /**
252
- * @source C++ class CF1 : CGameObject
253
- * @customConstructor CF1
254
- * @group xr_item
255
- */
256
- export class CF1 extends CGameObject {}
257
-
258
- /**
259
- * @source C++ class CPda : CGameObject
260
- * @customConstructor CPda
261
- * @group xr_item
262
- */
263
- export class CPda extends CGameObject {}
264
- }
1
+ declare module "xray16" {
2
+ /**
3
+ * Explosive component shared by grenade and explosive item classes.
4
+ *
5
+ * @source C++ class explosive
6
+ * @customConstructor explosive
7
+ * @group xr_item
8
+ *
9
+ * @remarks
10
+ * Returned for objects that expose the native explosive component. Do not use it as a generic item wrapper.
11
+ */
12
+ export class explosive extends EngineBinding {
13
+ /**
14
+ * Engine-created explosive component.
15
+ */
16
+ protected constructor();
17
+
18
+ /**
19
+ * Trigger the explosive immediately.
20
+ *
21
+ * @remarks
22
+ * Requires the owning object to still be alive in the engine object registry.
23
+ */
24
+ public explode(): void;
25
+ }
26
+
27
+ /**
28
+ * Client object binding for `CAntirad` inventory items.
29
+ *
30
+ * @source C++ class CAntirad : CGameObject
31
+ * @customConstructor CAntirad
32
+ * @group xr_item
33
+ */
34
+ export class CAntirad extends CGameObject {}
35
+
36
+ /**
37
+ * Client object binding for `CStalkerOutfit` inventory items.
38
+ *
39
+ * @source C++ class CStalkerOutfit : CGameObject
40
+ * @customConstructor CStalkerOutfit
41
+ * @group xr_item
42
+ */
43
+ export class CStalkerOutfit extends CGameObject {}
44
+
45
+ /**
46
+ * Client object binding for `CInventoryBox` inventory items.
47
+ *
48
+ * @source C++ class CInventoryBox : CGameObject
49
+ * @customConstructor CInventoryBox
50
+ * @group xr_item
51
+ *
52
+ * @remarks
53
+ * Inventory box helpers on `game_object` require this runtime class, not any inventory owner.
54
+ */
55
+ export class CInventoryBox extends CGameObject {}
56
+
57
+ /**
58
+ * Client object binding for `CBottleItem` inventory items.
59
+ *
60
+ * @source C++ class CBottleItem : CGameObject
61
+ * @customConstructor CBottleItem
62
+ * @group xr_item
63
+ */
64
+ export class CBottleItem extends CGameObject {}
65
+
66
+ /**
67
+ * Client object binding for `CFoodItem` inventory items.
68
+ *
69
+ * @source C++ class CFoodItem : CGameObject
70
+ * @customConstructor CFoodItem
71
+ * @group xr_item
72
+ */
73
+ export class CFoodItem extends CGameObject {}
74
+
75
+ /**
76
+ * Client object binding for `CMedkit` inventory items.
77
+ *
78
+ * @source C++ class CMedkit : CGameObject
79
+ * @customConstructor CMedkit
80
+ * @group xr_item
81
+ */
82
+ export class CMedkit extends CGameObject {}
83
+
84
+ /**
85
+ * Client object binding for `CExplosiveItem` inventory items.
86
+ *
87
+ * @source C++ class CExplosiveItem : CGameObject
88
+ * @customConstructor CExplosiveItem
89
+ * @group xr_item
90
+ */
91
+ export class CExplosiveItem extends CGameObject {}
92
+
93
+ /**
94
+ * Client object binding for `CCWeaponAK74` inventory items.
95
+ *
96
+ * @source C++ class CWeaponAK74 : CGameObject
97
+ * @customConstructor CWeaponAK74
98
+ * @group xr_item
99
+ */
100
+ export class CCWeaponAK74 extends CGameObject {}
101
+
102
+ /**
103
+ * Client object binding for `CGrenadeLauncher` inventory items.
104
+ *
105
+ * @source C++ class CGrenadeLauncher : CGameObject
106
+ * @customConstructor CGrenadeLauncher
107
+ * @group xr_item
108
+ */
109
+ export class CGrenadeLauncher extends CGameObject {}
110
+
111
+ /**
112
+ * Client object binding for `CWeaponAmmo` inventory items.
113
+ *
114
+ * @source C++ class CWeaponAmmo : CGameObject
115
+ * @customConstructor CWeaponAmmo
116
+ * @group xr_item
117
+ *
118
+ * @remarks
119
+ * Ammo-count helpers on `game_object` require this runtime class.
120
+ */
121
+ export class CWeaponAmmo extends CGameObject {}
122
+
123
+ /**
124
+ * Client object binding for `CWeapon` inventory items.
125
+ *
126
+ * @source C++ class CWeapon : public CHudItemObject, public CShootingObject
127
+ * @customConstructor CWeaponAmmo
128
+ * @group xr_item
129
+ *
130
+ * @remarks
131
+ * Weapon helpers on `game_object` require this family or a subclass. Addons, ammo, outfits, and consumables are not
132
+ * weapons even when they are inventory items.
133
+ */
134
+ export class CWeapon extends CInventoryItem {
135
+ /**
136
+ * Check whether the weapon can currently fire a lethal shot.
137
+ *
138
+ * @remarks
139
+ * Takes current weapon state into account, including ammo and readiness.
140
+ *
141
+ * @returns Whether the weapon can kill.
142
+ */
143
+ public can_kill(): boolean;
144
+ }
145
+
146
+ /**
147
+ * Client object binding for `CWeaponMagazined` inventory items.
148
+ *
149
+ * @source C++ class CWeaponMagazined : public CWeapon
150
+ * @customConstructor CWeaponMagazined
151
+ * @group xr_item
152
+ */
153
+ export class CWeaponMagazined extends CWeapon {}
154
+
155
+ /**
156
+ * Client object binding for `CWeaponAutomaticShotgun` inventory items.
157
+ *
158
+ * @source C++ class CWeaponAutomaticShotgun : CGameObject
159
+ * @customConstructor CWeaponAutomaticShotgun
160
+ * @group xr_item
161
+ */
162
+ export class CWeaponAutomaticShotgun extends CWeaponMagazined {}
163
+
164
+ /**
165
+ * Client object binding for `CWeaponBM16` inventory items.
166
+ *
167
+ * @source C++ class CWeaponBM16 : CGameObject
168
+ * @customConstructor CWeaponBM16
169
+ * @group xr_item
170
+ */
171
+ export class CWeaponBM16 extends CWeaponShotgun {}
172
+
173
+ /**
174
+ * Client object binding for `CWeaponBinoculars` inventory items.
175
+ *
176
+ * @source C++ class CWeaponBinoculars : CGameObject
177
+ * @customConstructor CWeaponBinoculars
178
+ * @group xr_item
179
+ */
180
+ export class CWeaponBinoculars extends CGameObject {}
181
+
182
+ /**
183
+ * Client object binding for `CWeaponFN2000` inventory items.
184
+ *
185
+ * @source C++ class CWeaponFN2000 : CGameObject
186
+ * @customConstructor CWeaponFN2000
187
+ * @group xr_item
188
+ */
189
+ export class CWeaponFN2000 extends CGameObject {}
190
+
191
+ /**
192
+ * Client object binding for `CWeaponFORT` inventory items.
193
+ *
194
+ * @source C++ class CWeaponFORT : CGameObject
195
+ * @customConstructor CWeaponFORT
196
+ * @group xr_item
197
+ */
198
+ export class CWeaponFORT extends CGameObject {}
199
+
200
+ /**
201
+ * Client object binding for `CWeaponGroza` inventory items.
202
+ *
203
+ * @source C++ class CWeaponGroza : CGameObject
204
+ * @customConstructor CWeaponGroza
205
+ * @group xr_item
206
+ */
207
+ export class CWeaponGroza extends CGameObject {}
208
+
209
+ /**
210
+ * Client object binding for `CWeaponHPSA` inventory items.
211
+ *
212
+ * @source C++ class CWeaponHPSA : CGameObject
213
+ * @customConstructor CWeaponHPSA
214
+ * @group xr_item
215
+ */
216
+ export class CWeaponHPSA extends CGameObject {}
217
+
218
+ /**
219
+ * Client object binding for `CWeaponKnife` inventory items.
220
+ *
221
+ * @source C++ class CWeaponKnife : CGameObject
222
+ * @customConstructor CWeaponKnife
223
+ * @group xr_item
224
+ */
225
+ export class CWeaponKnife extends CGameObject {}
226
+
227
+ /**
228
+ * Client object binding for `CWeaponLR300` inventory items.
229
+ *
230
+ * @source C++ class CWeaponLR300 : CGameObject
231
+ * @customConstructor CWeaponLR300
232
+ * @group xr_item
233
+ */
234
+ export class CWeaponLR300 extends CGameObject {}
235
+
236
+ /**
237
+ * Client object binding for `CWeaponPM` inventory items.
238
+ *
239
+ * @source C++ class CWeaponPM : CGameObject
240
+ * @customConstructor CWeaponPM
241
+ * @group xr_item
242
+ */
243
+ export class CWeaponPM extends CGameObject {}
244
+
245
+ /**
246
+ * Client object binding for `CWeaponRG6` inventory items.
247
+ *
248
+ * @source C++ class CWeaponRG6 : CGameObject
249
+ * @customConstructor CWeaponRG6
250
+ * @group xr_item
251
+ */
252
+ export class CWeaponRG6 extends CGameObject {}
253
+
254
+ /**
255
+ * Client object binding for `CWeaponRPG7` inventory items.
256
+ *
257
+ * @source C++ class CWeaponRPG7 : CGameObject
258
+ * @customConstructor CWeaponRPG7
259
+ * @group xr_item
260
+ */
261
+ export class CWeaponRPG7 extends CGameObject {}
262
+
263
+ /**
264
+ * Client object binding for `CWeaponSVD` inventory items.
265
+ *
266
+ * @source C++ class CWeaponSVD : CGameObject
267
+ * @customConstructor CWeaponSVD
268
+ * @group xr_item
269
+ */
270
+ export class CWeaponSVD extends CGameObject {}
271
+
272
+ /**
273
+ * Client object binding for `CWeaponSVU` inventory items.
274
+ *
275
+ * @source C++ class CWeaponSVU : CGameObject
276
+ * @customConstructor CWeaponSVU
277
+ * @group xr_item
278
+ */
279
+ export class CWeaponSVU extends CGameObject {}
280
+
281
+ /**
282
+ * Client object binding for `CWeaponShotgun` inventory items.
283
+ *
284
+ * @source C++ class CWeaponShotgun : CGameObject
285
+ * @customConstructor CWeaponShotgun
286
+ * @group xr_item
287
+ */
288
+ export class CWeaponShotgun extends CGameObject {}
289
+
290
+ /**
291
+ * Client object binding for `CWeaponUSP45` inventory items.
292
+ *
293
+ * @source C++ class CWeaponUSP45 : CGameObject
294
+ * @customConstructor CWeaponUSP45
295
+ * @group xr_item
296
+ */
297
+ export class CWeaponUSP45 extends CGameObject {}
298
+
299
+ /**
300
+ * Client object binding for `CWeaponVal` inventory items.
301
+ *
302
+ * @source C++ class CWeaponVal : CGameObject
303
+ * @customConstructor CWeaponVal
304
+ * @group xr_item
305
+ */
306
+ export class CWeaponVal extends CGameObject {}
307
+
308
+ /**
309
+ * Client object binding for `CWeaponVintorez` inventory items.
310
+ *
311
+ * @source C++ class CWeaponVintorez : CGameObject
312
+ * @customConstructor CWeaponVintorez
313
+ * @group xr_item
314
+ */
315
+ export class CWeaponVintorez extends CGameObject {}
316
+
317
+ /**
318
+ * Client object binding for `CWeaponWalther` inventory items.
319
+ *
320
+ * @source C++ class CWeaponWalther : CGameObject
321
+ * @customConstructor CWeaponWalther
322
+ * @group xr_item
323
+ */
324
+ export class CWeaponWalther extends CGameObject {}
325
+
326
+ /**
327
+ * Client object binding for `CSilencer` inventory items.
328
+ *
329
+ * @source C++ class CSilencer : CGameObject
330
+ * @customConstructor CSilencer
331
+ * @group xr_item
332
+ */
333
+ export class CSilencer extends CGameObject {}
334
+
335
+ /**
336
+ * Client object binding for `CScope` inventory items.
337
+ *
338
+ * @source C++ class CScope : CGameObject
339
+ * @customConstructor CScope
340
+ * @group xr_item
341
+ */
342
+ export class CScope extends CGameObject {}
343
+
344
+ /**
345
+ * Client object binding for `CRGD5` inventory items.
346
+ *
347
+ * @source C++ class CRGD5 : CGameObject
348
+ * @customConstructor CRGD5
349
+ * @group xr_item
350
+ */
351
+ export class CRGD5 extends CGameObject {}
352
+
353
+ /**
354
+ * Client object binding for `CF1` inventory items.
355
+ *
356
+ * @source C++ class CF1 : CGameObject
357
+ * @customConstructor CF1
358
+ * @group xr_item
359
+ */
360
+ export class CF1 extends CGameObject {}
361
+
362
+ /**
363
+ * Client object binding for `CPda` inventory items.
364
+ *
365
+ * @source C++ class CPda : CGameObject
366
+ * @customConstructor CPda
367
+ * @group xr_item
368
+ */
369
+ export class CPda extends CGameObject {}
370
+ }