xray16 1.2.1 → 1.2.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "xray16",
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- "version": "1.2.1",
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+ "version": "1.2.2",
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  "author": "Neloreck",
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  "repository": "https://github.com/stalker-xrts/xray-16-types",
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  "private": false,
@@ -145,9 +145,23 @@ declare module "xray16" {
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  */
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  public set_callback(type: TXR_callback, cb: null): void;
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- // 0 todo: trade start
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+ /**
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+ * 0 todo;
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+ */
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+ public set_callback<T extends AnyObject>(
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+ type: TXR_callbacks["trade_start"],
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+ cb?: ((this: void) => void) | null,
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+ object?: Maybe<T>
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+ ): void;
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- // 1 todo: trade stop
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+ /**
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+ * 1 todo;
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+ */
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+ public set_callback<T extends AnyObject>(
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+ type: TXR_callbacks["trade_stop"],
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+ cb?: ((this: void) => void) | null,
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+ object?: Maybe<T>
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+ ): void;
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  /**
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  * 2 todo;
@@ -158,7 +172,14 @@ declare module "xray16" {
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  object?: Maybe<T>
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  ): void;
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- // 3 todo: trade_perform_operation
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+ /**
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+ * 3 todo;
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+ */
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+ public set_callback<T extends AnyObject>(
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+ type: TXR_callbacks["trade_perform_operation"],
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+ cb?: ((this: void, money_get: u32, money_put: u32) => void) | null,
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+ object?: Maybe<T>
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+ ): void;
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  /**
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  * 4 todo;
@@ -172,7 +193,7 @@ declare module "xray16" {
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  ): void;
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  /**
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- * 4 todo;
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+ * 5 todo;
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  *
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  * Works with script_zone objects.
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  */
@@ -182,9 +203,23 @@ declare module "xray16" {
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  object?: Maybe<T>
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  ): void;
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- // 6 todo: level_border_exit
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+ /**
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+ * 6 todo;
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+ */
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+ public set_callback<T extends AnyObject>(
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+ type: TXR_callbacks["level_border_exit"],
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+ cb?: ((this: void, xobject: game_object) => void) | null,
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+ object?: Maybe<T>
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+ ): void;
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- // 7 todo: level_border_enter
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+ /**
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+ * 7 todo;
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+ */
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+ public set_callback<T extends AnyObject>(
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+ type: TXR_callbacks["level_border_enter"],
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+ cb?: ((this: void, xobject: game_object) => void) | null,
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+ object?: Maybe<T>
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+ ): void;
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  /**
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  * 8 todo;
@@ -204,7 +239,7 @@ declare module "xray16" {
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  object?: Maybe<T>
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  ): void;
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- // 10 todo: inventory_pda
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+ // 10 todo: inventory_pda -> implement in game engine
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  /**
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  * 11 todo:
@@ -215,7 +250,7 @@ declare module "xray16" {
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  object?: Maybe<T>
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  ): void;
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- // 12 todo: article_info
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+ // 12 todo: article_info -> implement in game engine
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  /**
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  * 13 todo;
@@ -226,7 +261,14 @@ declare module "xray16" {
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  object?: Maybe<T>
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  ): void;
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- // 14 todo: map_location_added
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+ /**
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+ * 14 todo;
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+ */
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+ public set_callback<T extends AnyObject>(
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+ type: TXR_callbacks["map_location_added"],
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+ cb?: ((this: void, spot_type: string, id: u16) => void) | null,
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+ object?: Maybe<T>
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+ ): void;
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  /**
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  * 15 Use some object.
@@ -278,7 +320,14 @@ declare module "xray16" {
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  object?: Maybe<T>
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  ): void;
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- // 18 todo: action_movement
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+ /**
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+ * 18 todo;
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+ */
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+ public set_callback<T extends AnyObject>(
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+ type: TXR_callbacks["action_movement"],
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+ cb?: ((this: void, object: game_object, movement_type: u32 /* EMovementType */, unknown: -1) => void) | null,
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+ object?: Maybe<T>
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+ ): void;
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  // 19 todo: action_watch
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@@ -292,7 +341,7 @@ declare module "xray16" {
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  // 24 todo: action_object
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- // 25 todo: actor_sleep
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+ // 25 todo: actor_sleep -> implement in game engine
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  /**
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  * 26 todo;
@@ -339,11 +388,32 @@ declare module "xray16" {
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  object?: object | null
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  ): void;
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- // 31 todo: trader_global_anim_request
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+ /**
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+ * 31 todo;
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+ */
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+ public set_callback<T extends AnyObject>(
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+ type: TXR_callbacks["trader_global_anim_request"],
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+ cb?: ((this: void) => void) | null,
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+ object?: Maybe<T>
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+ ): void;
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- // 32 todo: trader_head_anim_request
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+ /**
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+ * 32 todo;
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+ */
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+ public set_callback<T extends AnyObject>(
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+ type: TXR_callbacks["trader_head_anim_request"],
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+ cb?: ((this: void) => void) | null,
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+ object?: Maybe<T>
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+ ): void;
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- // 33 todo: trader_sound_end
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+ /**
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+ * 33 todo;
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+ */
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+ public set_callback<T extends AnyObject>(
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+ type: TXR_callbacks["trader_sound_end"],
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+ cb?: ((this: void) => void) | null,
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+ object?: Maybe<T>
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+ ): void;
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  /**
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  * 34 todo;
@@ -354,43 +424,150 @@ declare module "xray16" {
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  object?: Maybe<T>
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  ): void;
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- // 35 todo: weapon_no_ammo
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+ /**
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+ * 35 Callback executed when weapon has no ammo to fire.
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+ */
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+ public set_callback<T extends AnyObject>(
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+ type: TXR_callbacks["weapon_no_ammo"],
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+ cb?: ((this: void, object: game_object, suitable_ammo_total: i32) => void) | null,
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+ object?: Maybe<T>
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+ ): void;
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+
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+ /**
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+ * 36 Callback executed on hud animation stop.
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+ * Called from CHudItem class internals.
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+ */
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+ public set_callback<T extends AnyObject>(
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+ type: TXR_callbacks["hud_animation_end"],
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+ cb?:
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+ | ((
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+ this: void,
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+ object: game_object,
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+ hud_section: string,
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+ current_motion: string,
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+ state: u32,
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+ animation_slot: u32
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+ ) => void)
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+ | null,
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+ object?: Maybe<T>
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+ ): void;
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+
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+ /**
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+ * 37 todo;
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+ */
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+ public set_callback<T extends AnyObject>(
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+ type: TXR_callbacks["key_press"],
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+ cb?: ((this: void, key: i32) => void) | null,
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+ object?: Maybe<T>
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+ ): void;
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+
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+ /**
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+ * 38 todo;
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+ */
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+ public set_callback<T extends AnyObject>(
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+ type: TXR_callbacks["key_release"],
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+ cb?: ((this: void, key: i32) => void) | null,
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+ object?: Maybe<T>
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+ ): void;
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- // 36 todo: key_press
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+ /**
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+ * 39 todo;
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+ */
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+ public set_callback<T extends AnyObject>(
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+ type: TXR_callbacks["key_hold"],
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+ cb?: ((this: void, key: i32) => void) | null,
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+ object?: Maybe<T>
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+ ): void;
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- // 37 todo: key_release
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+ // 40 todo: mouse_move
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- // 38 todo: key_hold
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+ // 41 todo: mouse_wheel
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- // 39 todo: mouse_move
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+ // 42 todo: controller_press
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- // 40 todo: mouse_wheel
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+ // 43 todo: controller_release
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- // 41 todo: controller_press
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+ // 44 todo: controller_hold
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- // 42 todo: controller_release
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+ // 45 todo: controller_attitude_change
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- // 43 todo: controller_hold
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+ /**
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+ * 46 todo: item_to_belt
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+ */
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+ public set_callback<T extends AnyObject>(
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+ type: TXR_callbacks["item_to_belt"],
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+ cb?: ((this: void, object: game_object) => void) | null,
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+ object?: Maybe<T>
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+ ): void;
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- // 44 todo: item_to_belt
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+ /**
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+ * 47 todo: item_to_slot
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+ */
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+ public set_callback<T extends AnyObject>(
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+ type: TXR_callbacks["item_to_slot"],
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+ cb?: ((this: void, object: game_object) => void) | null,
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+ object?: Maybe<T>
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+ ): void;
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- // 45 todo: item_to_slot
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+ /**
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+ * 48 todo: item_to_ruck
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+ */
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+ public set_callback<T extends AnyObject>(
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+ type: TXR_callbacks["item_to_ruck"],
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+ cb?: ((this: void, object: game_object) => void) | null,
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+ object?: Maybe<T>
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+ ): void;
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- // 46 todo: item_to_ruck
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+ /**
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+ * 49 Callback executed when weapon is zoomed in.
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+ */
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+ public set_callback<T extends AnyObject>(
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+ type: TXR_callbacks["weapon_zoom_in"],
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+ cb?: ((this: void, owner: game_object, weapon: game_object) => void) | null,
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+ object?: Maybe<T>
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+ ): void;
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- // 47 todo: actor_before_death
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+ /**
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+ * 50 Callback executed when weapon is zoomed out.
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+ */
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+ public set_callback<T extends AnyObject>(
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+ type: TXR_callbacks["weapon_zoom_out"],
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+ cb?: ((this: void, owner: game_object, weapon: game_object) => void) | null,
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+ object?: Maybe<T>
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+ ): void;
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- // 48 todo: on_attach_vehicle
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+ /**
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+ * 51 Callback executed when magazine ammo is elapsed and empty.
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+ */
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+ public set_callback<T extends AnyObject>(
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+ type: TXR_callbacks["weapon_jammed"],
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+ cb?: ((this: void, owner: game_object, weapon: game_object) => void) | null,
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+ object?: Maybe<T>
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+ ): void;
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- // 49 todo: on_detach_vehicle
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+ /**
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+ * 52 Callback executed when magazine ammo is elapsed and empty.
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+ */
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+ public set_callback<T extends AnyObject>(
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+ type: TXR_callbacks["weapon_magazine_empty"],
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+ cb?: ((this: void, object: game_object, suitable_ammo_total: i32) => void) | null,
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+ object?: Maybe<T>
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+ ): void;
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- // 50 todo: on_use_vehicle
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+ /**
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+ * 53 todo: actor_before_death
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+ */
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+ public set_callback<T extends AnyObject>(
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+ type: TXR_callbacks["actor_before_death"],
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+ cb?: ((this: void, killer_id: u16) => void) | null,
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+ object?: Maybe<T>
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+ ): void;
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- // 51 todo: weapon_zoom_in
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+ // 54 todo: on_attach_vehicle
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- // 52 todo: weapon_zoom_out
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+ // 55 todo: on_detach_vehicle
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- // 53 todo: weapon_jammed
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+ // 56 todo: on_use_vehicle
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  public clear_callbacks(): void;
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