xray16 1.0.3 → 1.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json
CHANGED
package/types/xr_global.d.ts
CHANGED
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@@ -386,8 +386,8 @@ declare module "xray16" {
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* @group xr_global
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387
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*/
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export interface IXR_level {
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389
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-
add_call(this: void, cb1: () => boolean, cb2: () => boolean): void;
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390
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-
add_call(this: void, object: object, cb1: () => boolean, cb2: () => boolean): void;
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389
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add_call(this: void, cb1: (this: void) => boolean, cb2: (this: void) => boolean): void;
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add_call(this: void, object: object, cb1: (this: void) => boolean, cb2: (this: void) => boolean): void;
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add_call(this: void, object: object, str1: string, str2: string): void;
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add_cam_effector(this: void, effect: string, id: i32, is_cyclic: boolean, callback: string): void;
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add_cam_effector2(this: void, effect: string, id: i32, is_cyclic: boolean, callback: string, camera_fov: f32): void;
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@@ -449,9 +449,9 @@ declare module "xray16" {
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hide_indicators_safe(this: void): void;
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high_cover_in_direction(this: void, num: u32, vector: vector): f32;
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is_wfx_playing(this: void): boolean;
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452
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iterate_online_objects(this: void, cb: (object: game_object) => void | boolean): void;
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453
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iterate_sounds(this: void, str: string, num: u32, cb: () => void): void;
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454
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iterate_sounds(this: void, str: string, num: u32, object: object, cb: () => void): void;
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452
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iterate_online_objects(this: void, cb: (this: void, object: game_object) => void | boolean): void;
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453
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iterate_sounds(this: void, str: string, num: u32, cb: (this: void) => void): void;
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454
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iterate_sounds(this: void, str: string, num: u32, object: object, cb: (this: void) => void): void;
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low_cover_in_direction(this: void, num: u32, vector: vector): f32;
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main_input_receiver(this: void): CUIDialogWnd;
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map_add_object_spot(this: void, id: u16, selector: string, hint: string): void;
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@@ -474,8 +474,8 @@ declare module "xray16" {
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* @returns intensity of rain, 0 if no rain active
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*/
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rain_factor(this: void): f32;
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477
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remove_call(this: void, cb1: () => boolean, cb2: () => void): void;
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478
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-
remove_call(this: void, object: object, cb1: () => boolean, cb2: () => void): void;
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477
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remove_call(this: void, cb1: (this: void) => boolean, cb2: (this: void) => void): void;
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remove_call(this: void, object: object, cb1: (this: void) => boolean, cb2: (this: void) => void): void;
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remove_call(this: void, object: object, str1: string, str2: string): void;
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remove_calls_for_object(this: void, object: object): void;
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remove_cam_effector(this: void, id: i32): void;
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@@ -18,7 +18,7 @@ declare module "xray16" {
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): cse_abstract;
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public dont_has_info(object_id: u16, info_id: string): boolean;
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public has_info(object_id: u16, info_id: string): boolean;
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public iterate_objects(cb: (object: cse_alife_object) => boolean | void): void;
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public iterate_objects(cb: (this: void, object: cse_alife_object) => boolean | void): void;
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public level_id(): u32;
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public level_name<T extends string = string>(value: i32): T;
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public release(cse_abstract: cse_alife_object | null, flag: boolean): void;
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@@ -200,7 +200,7 @@ declare module "xray16" {
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*/
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export class client_spawn_manager {
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public remove(number1: u16, number2: u16): void;
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public add(number1: u16, number2: u16, cb: () => void): void;
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public add(number1: u16, number2: u16, cb: () => void, object: XR_object): void;
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public add(number1: u16, number2: u16, cb: (this: void) => void): void;
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public add(number1: u16, number2: u16, cb: (this: void) => void, object: XR_object): void;
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}
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}
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@@ -758,11 +758,14 @@ declare module "xray16" {
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public idle_max_time(): f32;
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public idle_max_time(time: f32): void;
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public in_current_loophole_fov(vector: vector): boolean;
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-
public inventory_for_each(cb: () => void): void;
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public inventory_for_each(cb: (this: void) => void): void;
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public is_door_blocked_by_npc(): boolean;
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public is_talk_enabled(): boolean;
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public is_weapon_going_to_be_strapped(weapon: game_object | null): boolean;
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public iterate_inventory_box(
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public iterate_inventory_box(
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cb: (this: void, box: game_object, item: game_object) => void,
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object: game_object
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): void;
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public lookout_max_time(): f32;
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public lookout_max_time(value: f32): void;
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public max_ignore_monster_distance(): f32;
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@@ -255,6 +255,10 @@ declare module "xray16" {
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public brain(): CAILifeMonsterBrain;
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public has_detector(): boolean;
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public rank(): i32;
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/**
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* @returns object community like `monolith`, `stalker` or `zombied`
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*/
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public community<T extends string>(): T;
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}
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/**
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@@ -268,10 +272,6 @@ declare module "xray16" {
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public profile_name(): string;
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public set_rank(rank: i32): void;
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public reputation(): i32;
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/**
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* @returns object community like `monolith`, `stalker` or `zombied`
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-
*/
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public community<T extends string>(): T;
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}
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/**
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@@ -639,7 +639,6 @@ declare module "xray16" {
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public reputation(): i32;
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public rank(): i32;
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public set_rank(rank: i32): void;
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public community(): string;
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public profile_name(): string;
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public character_name(): string;
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public character_icon(): string;
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@@ -151,7 +151,7 @@ declare module "xray16" {
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public OnKeyboard(key: TXR_DIK_key, event: TXR_ui_event): boolean;
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public Update(): void;
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public AddCallback(name: string, event: number, cb: () => void, source?: CUIWindow): void;
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public AddCallback(name: string, event: number, cb: (this: void) => void, source?: CUIWindow): void;
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public Dispatch(command: number, parameter: number): boolean;
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public Register(window: CUIWindow, name: string): void;
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public Load(value: string): boolean;
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