xml-stream-editor 0.1.0

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package/LICENSE ADDED
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+ Mozilla Public License Version 2.0
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+ ==================================
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+
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+ 1. Definitions
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+ --------------
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+
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+ 1.1. "Contributor"
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+ means each individual or legal entity that creates, contributes to
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+ the creation of, or owns Covered Software.
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+
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+ 1.2. "Contributor Version"
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+ means the combination of the Contributions of others (if any) used
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+ by a Contributor and that particular Contributor's Contribution.
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+
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+ 1.3. "Contribution"
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+ means Covered Software of a particular Contributor.
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+
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+ 1.4. "Covered Software"
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+ means Source Code Form to which the initial Contributor has attached
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+ the notice in Exhibit A, the Executable Form of such Source Code
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+ Form, and Modifications of such Source Code Form, in each case
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+ including portions thereof.
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+
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+ 1.5. "Incompatible With Secondary Licenses"
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+ means
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+
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+ (a) that the initial Contributor has attached the notice described
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+ in Exhibit B to the Covered Software; or
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+
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+ (b) that the Covered Software was made available under the terms of
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+ version 1.1 or earlier of the License, but not also under the
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+ terms of a Secondary License.
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+
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+ 1.6. "Executable Form"
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+ means any form of the work other than Source Code Form.
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+
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+ 1.7. "Larger Work"
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+ means a work that combines Covered Software with other material, in
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+ a separate file or files, that is not Covered Software.
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+
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+ 1.8. "License"
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+ means this document.
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+
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+ 1.9. "Licensable"
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+ means having the right to grant, to the maximum extent possible,
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+ whether at the time of the initial grant or subsequently, any and
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+ all of the rights conveyed by this License.
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+
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+ 1.10. "Modifications"
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+ means any of the following:
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+
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+ (a) any file in Source Code Form that results from an addition to,
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+ deletion from, or modification of the contents of Covered
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+ Software; or
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+
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+ (b) any new file in Source Code Form that contains any Covered
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+ Software.
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+
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+ 1.11. "Patent Claims" of a Contributor
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+ means any patent claim(s), including without limitation, method,
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+ process, and apparatus claims, in any patent Licensable by such
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+ Contributor that would be infringed, but for the grant of the
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+ License, by the making, using, selling, offering for sale, having
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+ made, import, or transfer of either its Contributions or its
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+ Contributor Version.
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+
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+ 1.12. "Secondary License"
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+ means either the GNU General Public License, Version 2.0, the GNU
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+ Lesser General Public License, Version 2.1, the GNU Affero General
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+ Public License, Version 3.0, or any later versions of those
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+ licenses.
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+
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+ 1.13. "Source Code Form"
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+ means the form of the work preferred for making modifications.
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+
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+ 1.14. "You" (or "Your")
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+ means an individual or a legal entity exercising rights under this
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+ License. For legal entities, "You" includes any entity that
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+ controls, is controlled by, or is under common control with You. For
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+ purposes of this definition, "control" means (a) the power, direct
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+ or indirect, to cause the direction or management of such entity,
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+ whether by contract or otherwise, or (b) ownership of more than
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+ fifty percent (50%) of the outstanding shares or beneficial
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+ ownership of such entity.
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+
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+ 2. License Grants and Conditions
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+ --------------------------------
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+
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+ 2.1. Grants
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+
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+ Each Contributor hereby grants You a world-wide, royalty-free,
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+ non-exclusive license:
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+
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+ (a) under intellectual property rights (other than patent or trademark)
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+ Licensable by such Contributor to use, reproduce, make available,
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+ modify, display, perform, distribute, and otherwise exploit its
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+ Contributions, either on an unmodified basis, with Modifications, or
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+ as part of a Larger Work; and
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+
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+ (b) under Patent Claims of such Contributor to make, use, sell, offer
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+ for sale, have made, import, and otherwise transfer either its
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+ Contributions or its Contributor Version.
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+
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+ 2.2. Effective Date
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+
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+ The licenses granted in Section 2.1 with respect to any Contribution
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+ become effective for each Contribution on the date the Contributor first
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+ distributes such Contribution.
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+
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+ 2.3. Limitations on Grant Scope
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+
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+ The licenses granted in this Section 2 are the only rights granted under
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+ this License. No additional rights or licenses will be implied from the
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+ distribution or licensing of Covered Software under this License.
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+ Notwithstanding Section 2.1(b) above, no patent license is granted by a
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+ Contributor:
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+
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+ (a) for any code that a Contributor has removed from Covered Software;
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+ or
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+
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+ (b) for infringements caused by: (i) Your and any other third party's
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+ modifications of Covered Software, or (ii) the combination of its
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+ Contributions with other software (except as part of its Contributor
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+ Version); or
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+
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+ (c) under Patent Claims infringed by Covered Software in the absence of
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+ its Contributions.
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+
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+ This License does not grant any rights in the trademarks, service marks,
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+ or logos of any Contributor (except as may be necessary to comply with
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+ the notice requirements in Section 3.4).
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+
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+ 2.4. Subsequent Licenses
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+
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+ No Contributor makes additional grants as a result of Your choice to
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+ distribute the Covered Software under a subsequent version of this
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+ License (see Section 10.2) or under the terms of a Secondary License (if
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+ permitted under the terms of Section 3.3).
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+
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+ 2.5. Representation
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+
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+ Each Contributor represents that the Contributor believes its
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+ Contributions are its original creation(s) or it has sufficient rights
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+ to grant the rights to its Contributions conveyed by this License.
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+
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+ 2.6. Fair Use
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+
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+ This License is not intended to limit any rights You have under
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+ applicable copyright doctrines of fair use, fair dealing, or other
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+ equivalents.
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+
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+ 2.7. Conditions
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+
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+ Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted
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+ in Section 2.1.
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+
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+ 3. Responsibilities
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+ -------------------
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+
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+ 3.1. Distribution of Source Form
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+
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+ All distribution of Covered Software in Source Code Form, including any
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+ Modifications that You create or to which You contribute, must be under
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+ the terms of this License. You must inform recipients that the Source
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+ Code Form of the Covered Software is governed by the terms of this
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+ License, and how they can obtain a copy of this License. You may not
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+ attempt to alter or restrict the recipients' rights in the Source Code
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+ Form.
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+
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+ 3.2. Distribution of Executable Form
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+
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+ If You distribute Covered Software in Executable Form then:
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+
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+ (a) such Covered Software must also be made available in Source Code
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+ Form, as described in Section 3.1, and You must inform recipients of
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+ the Executable Form how they can obtain a copy of such Source Code
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+ Form by reasonable means in a timely manner, at a charge no more
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+ than the cost of distribution to the recipient; and
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+
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+ (b) You may distribute such Executable Form under the terms of this
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+ License, or sublicense it under different terms, provided that the
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+ license for the Executable Form does not attempt to limit or alter
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+ the recipients' rights in the Source Code Form under this License.
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+
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+ 3.3. Distribution of a Larger Work
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+
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+ You may create and distribute a Larger Work under terms of Your choice,
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+ provided that You also comply with the requirements of this License for
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+ the Covered Software. If the Larger Work is a combination of Covered
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+ Software with a work governed by one or more Secondary Licenses, and the
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+ Covered Software is not Incompatible With Secondary Licenses, this
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+ License permits You to additionally distribute such Covered Software
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+ under the terms of such Secondary License(s), so that the recipient of
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+ the Larger Work may, at their option, further distribute the Covered
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+ Software under the terms of either this License or such Secondary
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+ License(s).
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+
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+ 3.4. Notices
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+
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+ You may not remove or alter the substance of any license notices
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+ (including copyright notices, patent notices, disclaimers of warranty,
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+ or limitations of liability) contained within the Source Code Form of
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+ the Covered Software, except that You may alter any license notices to
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+ the extent required to remedy known factual inaccuracies.
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+
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+ 3.5. Application of Additional Terms
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+
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+ You may choose to offer, and to charge a fee for, warranty, support,
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+ indemnity or liability obligations to one or more recipients of Covered
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+ Software. However, You may do so only on Your own behalf, and not on
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+ behalf of any Contributor. You must make it absolutely clear that any
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+ such warranty, support, indemnity, or liability obligation is offered by
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+ You alone, and You hereby agree to indemnify every Contributor for any
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+ liability incurred by such Contributor as a result of warranty, support,
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+ indemnity or liability terms You offer. You may include additional
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+ disclaimers of warranty and limitations of liability specific to any
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+ jurisdiction.
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+
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+ 4. Inability to Comply Due to Statute or Regulation
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+ ---------------------------------------------------
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+
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+ If it is impossible for You to comply with any of the terms of this
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+ License with respect to some or all of the Covered Software due to
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+ statute, judicial order, or regulation then You must: (a) comply with
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+ the terms of this License to the maximum extent possible; and (b)
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+ describe the limitations and the code they affect. Such description must
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+ be placed in a text file included with all distributions of the Covered
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+ Software under this License. Except to the extent prohibited by statute
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+ or regulation, such description must be sufficiently detailed for a
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+ recipient of ordinary skill to be able to understand it.
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+
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+ 5. Termination
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+ --------------
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+
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+ 5.1. The rights granted under this License will terminate automatically
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+ if You fail to comply with any of its terms. However, if You become
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+ compliant, then the rights granted under this License from a particular
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+ Contributor are reinstated (a) provisionally, unless and until such
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+ Contributor explicitly and finally terminates Your grants, and (b) on an
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+ ongoing basis, if such Contributor fails to notify You of the
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+ non-compliance by some reasonable means prior to 60 days after You have
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+ come back into compliance. Moreover, Your grants from a particular
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+ Contributor are reinstated on an ongoing basis if such Contributor
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+ notifies You of the non-compliance by some reasonable means, this is the
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+ first time You have received notice of non-compliance with this License
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+ from such Contributor, and You become compliant prior to 30 days after
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+ Your receipt of the notice.
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+
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+ 5.2. If You initiate litigation against any entity by asserting a patent
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+ infringement claim (excluding declaratory judgment actions,
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+ counter-claims, and cross-claims) alleging that a Contributor Version
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+ directly or indirectly infringes any patent, then the rights granted to
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+ You by any and all Contributors for the Covered Software under Section
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+ 2.1 of this License shall terminate.
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+
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+ 5.3. In the event of termination under Sections 5.1 or 5.2 above, all
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+ end user license agreements (excluding distributors and resellers) which
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+ have been validly granted by You or Your distributors under this License
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+ prior to termination shall survive termination.
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+
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+ ************************************************************************
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+ * *
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+ * 6. Disclaimer of Warranty *
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+ * ------------------------- *
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+ * *
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+ * Covered Software is provided under this License on an "as is" *
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+ * basis, without warranty of any kind, either expressed, implied, or *
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+ * statutory, including, without limitation, warranties that the *
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+ * Covered Software is free of defects, merchantable, fit for a *
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+ * particular purpose or non-infringing. The entire risk as to the *
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+ * quality and performance of the Covered Software is with You. *
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+ * Should any Covered Software prove defective in any respect, You *
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+ * (not any Contributor) assume the cost of any necessary servicing, *
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+ * repair, or correction. This disclaimer of warranty constitutes an *
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+ * essential part of this License. No use of any Covered Software is *
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+ * authorized under this License except under this disclaimer. *
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+ * *
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+ ************************************************************************
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+
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+ ************************************************************************
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+ * *
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+ * 7. Limitation of Liability *
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+ * -------------------------- *
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+ * *
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+ * Under no circumstances and under no legal theory, whether tort *
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+ * (including negligence), contract, or otherwise, shall any *
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+ * Contributor, or anyone who distributes Covered Software as *
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+ * permitted above, be liable to You for any direct, indirect, *
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+ * special, incidental, or consequential damages of any character *
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+ * including, without limitation, damages for lost profits, loss of *
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+ * goodwill, work stoppage, computer failure or malfunction, or any *
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+ * and all other commercial damages or losses, even if such party *
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+ * shall have been informed of the possibility of such damages. This *
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+ * limitation of liability shall not apply to liability for death or *
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+ * personal injury resulting from such party's negligence to the *
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+ * extent applicable law prohibits such limitation. Some *
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+ * jurisdictions do not allow the exclusion or limitation of *
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+ * incidental or consequential damages, so this exclusion and *
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+ * limitation may not apply to You. *
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+ * *
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+ ************************************************************************
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+
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+ 8. Litigation
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+ -------------
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+
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+ Any litigation relating to this License may be brought only in the
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+ courts of a jurisdiction where the defendant maintains its principal
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+ place of business and such litigation shall be governed by laws of that
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+ jurisdiction, without reference to its conflict-of-law provisions.
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+ Nothing in this Section shall prevent a party's ability to bring
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+ cross-claims or counter-claims.
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+
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+ 9. Miscellaneous
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+ ----------------
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+
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+ This License represents the complete agreement concerning the subject
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+ matter hereof. If any provision of this License is held to be
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+ unenforceable, such provision shall be reformed only to the extent
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+ necessary to make it enforceable. Any law or regulation which provides
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+ that the language of a contract shall be construed against the drafter
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+ shall not be used to construe this License against a Contributor.
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+
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+ 10. Versions of the License
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+ ---------------------------
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+
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+ 10.1. New Versions
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+
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+ Mozilla Foundation is the license steward. Except as provided in Section
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+ 10.3, no one other than the license steward has the right to modify or
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+ publish new versions of this License. Each version will be given a
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+ distinguishing version number.
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+
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+ 10.2. Effect of New Versions
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+
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+ You may distribute the Covered Software under the terms of the version
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+ of the License under which You originally received the Covered Software,
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+ or under the terms of any subsequent version published by the license
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+ steward.
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+
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+ 10.3. Modified Versions
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+
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+ If you create software not governed by this License, and you want to
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+ create a new license for such software, you may create and use a
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+ modified version of this License if you rename the license and remove
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+ any references to the name of the license steward (except to note that
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+ such modified license differs from this License).
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+
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+ 10.4. Distributing Source Code Form that is Incompatible With Secondary
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+ Licenses
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+
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+ If You choose to distribute Source Code Form that is Incompatible With
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+ Secondary Licenses under the terms of this version of the License, the
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+ notice described in Exhibit B of this License must be attached.
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+
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+ Exhibit A - Source Code Form License Notice
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+ -------------------------------------------
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+
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+ This Source Code Form is subject to the terms of the Mozilla Public
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+ License, v. 2.0. If a copy of the MPL was not distributed with this
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+ file, You can obtain one at https://mozilla.org/MPL/2.0/.
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+
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+ If it is not possible or desirable to put the notice in a particular
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+ file, then You may include the notice in a location (such as a LICENSE
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+ file in a relevant directory) where a recipient would be likely to look
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+ for such a notice.
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+
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+ You may add additional accurate notices of copyright ownership.
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+
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+ Exhibit B - "Incompatible With Secondary Licenses" Notice
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+ ---------------------------------------------------------
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+
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+ This Source Code Form is "Incompatible With Secondary Licenses", as
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+ defined by the Mozilla Public License, v. 2.0.
package/README.md ADDED
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+ xml-stream-editor
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+ ===
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+
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+ Library to edit xml files in a streaming manner. Inspired by
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+ [xml-stream](https://www.npmjs.com/package/xml-stream), but 1. allows using
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+ current node versions, and 2. provides a higher level, easier to use API.
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+
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+ The main benefit of `xml-stream-editor` over most other existing
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+ (and otherwise excellent) libraries for editing XML is that `xml-stream-editor`
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+ allows you to modify XML without needing to buffer the XML files in memory.
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+ For small to mid-sized XML files buffering is fine. But when editing very large
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+ files (e.g., multi-Gb files) buffering can be a problem or an absolute blocker.
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+
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+ Usage
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+ ---
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+
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+ `xml-stream-editor` is designed to be used with node's stream systems
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+ by subclassing [`stream.Transform`](https://nodejs.org/api/stream.html#class-streamtransform),
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+ so it can be used with the [streams promises API](https://nodejs.org/api/stream.html#streams-promises-api)
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+ and stdlib interfaces like [`stream.pipeline`](https://nodejs.org/api/stream.html#streampipelinestreams-options).
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+
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+ The main way to use `xml-stream-editor` is to 1. select which XML elements
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+ you want to edit using simple declarative selectors (like _very_ simple XPath
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+ rules or CSS selectors), and 2. write functions to be called with each
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+ matching XML element in the document. Those functions then either edit and
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+ return the provided element, or remove the element from the document
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+ by returning nothing.
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+
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+ Example
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+ ---
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+
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+ Start with this input as `simpsons.xml`:
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+
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+ ```xml
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+ <?xml version="1.0" encoding="UTF-8"?>
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+ <simpsons decade="90s" locale="US">
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+ <main>
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+ <character sex="female">Marge Simpson</character>
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+ <character sex="male">Homer Simpson</character>
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+ <character sex="female">Lisa Simpson</character>
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+ <character sex="male">Bart Simpson</character>
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+ </main>
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+ <side>
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+ <character sex="male">Disco Stu</character>
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+ <character sex="male" title="Dr.">Julius Hibbert</character>
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+ </side>
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+ </simpsons>
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+ ```
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+
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+ You can edit in a streaming manner like this:
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+
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+ ```javascript
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+ import { createReadStream } from 'node:fs'
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+ import { pipeline } from 'node:stream/promises'
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+ import { createXMLEditor, newElement } from 'xml-stream-editor'
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+
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+ (async () => {
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+ const config = {
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+ // Map element selectors to editing functions
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+ "main character": (elm) => {
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+ switch (elm.text) {
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+ case "Marge Simpson":
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+ elm.attributes["hair"] = "blue"
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+ break
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+ case "Homer Simpson":
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+ elm.text += " (Sr.)"
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+ break
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+ case "Lisa Simpson":
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+ elm.text = ""
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+
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+ const instrumentElm = newElement("instrument")
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+ instrumentElm.text = "saxophone"
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+ elm.children.push(instrumentElm)
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+
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+ const nameElm = newElement("name")
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+ nameElm.text = "Lisa Simpson"
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+ elm.children.push(nameElm)
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+ break
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+ case "Bart Simpson":
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+ // Remove the node by not returning an element.
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+ return
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+ }
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+ return elm
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+ }
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+ }
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+ await pipeline(
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+ createReadStream("simpsons.xml"), // above example
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+ createXMLEditor(config),
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+ process.stdout
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+ )
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+ })()
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+ ```
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+
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+ And you'll find this printed to `STDOUT` (reformatted):
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+
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+ ```xml
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+ <?xml version="1.0" encoding="UTF-8"?>
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+ <simpsons decade="90s" locale="US">
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+ <main>
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+ <character sex="female" hair="blue">Marge Simpson</character>
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+ <character sex="male">Homer Simpson (Sr.)</character>
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+ <character sex="female">
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+ <instrument>saxophone</instrument>
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+ <name>Lisa Simpson</name>
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+ </character>
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+ <character sex="female">Maggie Simpson</character>
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+ </main>
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+ <side>
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+ <character sex="male">Disco Stu</character>
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+ <character sex="male" title="Dr.">Julius Hibbert</character>
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+ </side>
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+ </simpsons>
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+ ```
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+
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+ Notes
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+ ---
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+
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+ Nested editing functions are not supported. You can define as many editing
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+ rules as you'd like, but only one rule can be matching the xml document
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+ at a time as its being streamed. So anytime a selector is matching part of a
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+ document that is already matched by a parent rule, that child rule will
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+ not be applied.
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+
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+ For example (using to the same example XML document as above):
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+
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+ ```javascript
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+ import { createReadStream } from 'node:fs'
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+ import { pipeline } from 'node:stream/promises'
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+ import { createXMLEditor, newElement } from 'xml-stream-editor'
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+
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+ (async () => {
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+ const config = {
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+ // This rule will match first, since the "main" element will be
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+ // identified first during parsing.
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+ "main character": (elm) => {
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+ // editing goes here
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+ return elm
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+ },
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+ // And as a result, this rule will never be applied during editing
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+ // (since anytime "character" would match a <character> element,
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+ // that <character> element will have already been matched by the
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+ // above "main character" selector.
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+ "character": (elm) => {
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+ // this function would never be called in this document.
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+ return elm
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+ },
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+ }
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+ await pipeline(
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+ createReadStream("simpsons.xml"), // above example
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+ createXMLEditor(config),
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+ process.stdout
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+ )
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+ })()
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+ ```
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+
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+ Motivation
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+ ---
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+
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+ `xml-stream-editor` was built to handle the extremely large XML files
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+ generated by [Brave Software's PageGraph system](https://github.com/brave/brave-browser/wiki/PageGraph),
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+ which records both a broad range of actions that occur when loading a web page
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+ (e.g.,, an image sub-resource being loaded, a WebAPI being called, a HTML
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+ element being added to the DOM), but also the actor in the page that is
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+ responsible for that action (e.g., the `<img>` element that included the image,
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+ the `<script>` element calling the WebAPI, the `<script>` element creating
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+ and modifying the HTML element).
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+
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+ **PageGraph** records this information in [GraphML](http://graphml.graphdrawing.org/)
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+ format, an XML format for encoding directed graphs. These GraphML files
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+ can get enormous quickly (multiple Gb), and so, a streaming system for editing
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+ these files was needed.
package/dist/index.js ADDED
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+ import { createXMLEditor, newElement, } from './xml-stream-editor.js';
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+ export { createXMLEditor, newElement, };
package/dist/markup.js ADDED
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+ import xmlescape from 'xml-escape';
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+ import xnv from 'xml-name-validator';
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+ export const isValidName = xnv.name;
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+ export const toAttrValue = (value) => {
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+ return xmlescape(value);
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+ };
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+ export const toOpenTag = (nodeName, attributes) => {
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+ let string = '<' + nodeName;
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+ if (attributes) {
10
+ for (const [attrName, attrValue] of Object.entries(attributes)) {
11
+ string += ` ${attrName}="${xmlescape(attrValue)}"`;
12
+ }
13
+ }
14
+ string += '>';
15
+ return string;
16
+ };
17
+ export const toCloseTag = (nodeName) => {
18
+ return `</${nodeName}>`;
19
+ };
20
+ export const toBodyText = (text) => {
21
+ return xmlescape(text);
22
+ };
@@ -0,0 +1,218 @@
1
+ import { strict as assert } from 'node:assert';
2
+ import { Transform } from 'node:stream';
3
+ import { SaxesParser } from 'saxes';
4
+ import { isValidName, toAttrValue, toBodyText, toCloseTag, toOpenTag } from './markup.js';
5
+ export const newElement = (name) => {
6
+ if (isValidName(name) === false) {
7
+ throw new Error(`"${name}" is not a valid XML element name`);
8
+ }
9
+ return {
10
+ name: name,
11
+ text: undefined,
12
+ attributes: {},
13
+ children: [],
14
+ };
15
+ };
16
+ const cloneElement = (elm) => {
17
+ const newElm = newElement(elm.name);
18
+ newElm.text = elm.text;
19
+ newElm.attributes = JSON.parse(JSON.stringify(elm.attributes));
20
+ newElm.children = elm.children.map(cloneElement);
21
+ return newElm;
22
+ };
23
+ const elementForNode = (node) => {
24
+ // Here we check if each attribute name is simple (and so just a
25
+ // string), or in the namespace representation the "saxes" library
26
+ // uses (in which case attrValue will be a SaxesAttributeNS
27
+ // object, that we have to unpack a bit)
28
+ const attributes = {};
29
+ if (node.attributes) {
30
+ for (const [attrName, attrValue] of Object.entries(node.attributes)) {
31
+ if (typeof attrValue === 'string') {
32
+ attributes[attrName] = attrValue;
33
+ continue;
34
+ }
35
+ attributes[attrValue.name] = attrValue.value;
36
+ }
37
+ }
38
+ return elementForNameAndAttrs(node.name, attributes);
39
+ };
40
+ const elementForNameAndAttrs = (name, attrs) => {
41
+ const newElm = newElement(name);
42
+ if (attrs) {
43
+ newElm.attributes = attrs;
44
+ }
45
+ return newElm;
46
+ };
47
+ class XMLStreamEditorTransformer extends Transform {
48
+ // Used to track how deep in the XML tree the parser is, so that we can
49
+ // check newly parsed elements against the passed editor rules.
50
+ #elmStack = [];
51
+ // This is a map of (VERY) simple xpaths (i.e., only XML element names;
52
+ // no attributes, no name spaces, etc).
53
+ #config;
54
+ // Handle to the 'saxes' xml parser object.
55
+ #xmlParser;
56
+ // If set, tracks the current element in the parser stack that matches
57
+ // a user-provided selector, and the corresponding editor function
58
+ // the user provided.
59
+ #elmToEditInfo;
60
+ // Store any errors we've been passed by the saxes parser so that we
61
+ // can pass it along in the transformer callback next time we get data.
62
+ #error;
63
+ // Checks to see if the current editor stack (which tracks the current
64
+ // element being parsed in the input XML stream, along with its parent
65
+ // elements) matches any of the passed editor rules.
66
+ #doesStackMatchEditorRule() {
67
+ const currentElementPath = this.#elmStack.map(x => x.name).join(' ');
68
+ for (const [selector, editorFunc] of Object.entries(this.#config)) {
69
+ if (currentElementPath.endsWith(selector)) {
70
+ // The depth of the root of this subtree in the stack
71
+ const depth = this.#elmStack.length - 1;
72
+ assert(depth >= 0);
73
+ const elmToEdit = this.#elmStack[depth];
74
+ return { selector: selector, func: editorFunc, element: elmToEdit };
75
+ }
76
+ }
77
+ return null;
78
+ }
79
+ #isInSubtreeToBeEdited() {
80
+ return this.#elmToEditInfo !== undefined;
81
+ }
82
+ #writeElementToStream(element) {
83
+ this.push(toOpenTag(element.name, element.attributes));
84
+ if (element.text) {
85
+ this.push(toBodyText(element.text));
86
+ }
87
+ for (const childElm of element.children) {
88
+ this.#writeElementToStream(childElm);
89
+ }
90
+ this.push(toCloseTag(element.name));
91
+ }
92
+ #writeSubtreeToStream() {
93
+ assert(this.#elmToEditInfo);
94
+ const clonedElm = cloneElement(this.#elmToEditInfo.element);
95
+ try {
96
+ const editedElm = this.#elmToEditInfo.func(clonedElm);
97
+ if (editedElm) {
98
+ this.#writeElementToStream(editedElm);
99
+ }
100
+ this.#elmToEditInfo = undefined;
101
+ }
102
+ catch (e) {
103
+ this.#error = e;
104
+ this.#xmlParser.close();
105
+ }
106
+ }
107
+ #configureParserCallbacks() {
108
+ this.#xmlParser.on('opentag', (node) => {
109
+ // When we hit a new XML opening tag, the following cases are possible:
110
+ //
111
+ // 1. We're a CHILD in a subtree to be edited, in which case we can
112
+ // avoid a little work and just append ourselves to the stack.
113
+ // 2. We are the ROOT of an subtree to be edited, in which case we
114
+ // note the current callback function we'll eventually get passed to,
115
+ // and append ourselves to the stack.
116
+ // 3. We are NOT the root of a subtree to be edited, in which case
117
+ // we just add ourselves to the stack.
118
+ const newElement = elementForNode(node);
119
+ this.#elmStack.push(newElement);
120
+ // Check for case one
121
+ if (this.#isInSubtreeToBeEdited()) {
122
+ return;
123
+ }
124
+ // Check for case two, if we're at the root of a subtree to edit.
125
+ const matchingElementInfo = this.#doesStackMatchEditorRule();
126
+ if (matchingElementInfo !== null) {
127
+ this.#elmToEditInfo = matchingElementInfo;
128
+ return;
129
+ }
130
+ // Otherwise we're in case three, so print out the opening tag
131
+ // immediately.
132
+ this.push(toOpenTag(newElement.name, newElement.attributes));
133
+ });
134
+ this.#xmlParser.on('text', (text) => {
135
+ // There are two possible cases here
136
+ //
137
+ // 1. We're in a subtree to be edited, in which case we buffer
138
+ // the text, or
139
+ // 2. We're not in the subtree being edited, in which case we can
140
+ // print the text out immediately.
141
+ // Check for case one
142
+ if (this.#isInSubtreeToBeEdited()) {
143
+ const topOfStack = this.#elmStack.at(-1);
144
+ assert(topOfStack);
145
+ topOfStack.text = text;
146
+ return;
147
+ }
148
+ // Otherwise we're in case two, and can print the text out immediately.
149
+ this.push(toBodyText(text));
150
+ });
151
+ this.#xmlParser.on('xmldecl', (decl) => {
152
+ let xmlDecl = '<?xml version="1.0"';
153
+ if (decl.encoding) {
154
+ xmlDecl += ` encoding="${toAttrValue(decl.encoding)}"`;
155
+ }
156
+ if (decl.standalone) {
157
+ xmlDecl += ` standalone="${toAttrValue(decl.standalone)}"`;
158
+ }
159
+ xmlDecl += '?>';
160
+ this.push(xmlDecl);
161
+ });
162
+ this.#xmlParser.on('error', (error) => {
163
+ this.#error = error;
164
+ });
165
+ this.#xmlParser.on('closetag', (node) => {
166
+ // When we hit an XML element's close tag, three cases are possible.
167
+ //
168
+ // 1. We've completed a node that is NOT in a subtree with an assigned
169
+ // editing function. In that case we write the element as XML
170
+ // to the write stream and pop it off the stack.
171
+ // 2. We've completed a ROOT NODE in a subtree being edited,
172
+ // in which case we pass that buffered subtree to the registered
173
+ // editing function, write the modified subtree as XML to the
174
+ // write stream, loose the reference to the buffered subtree,
175
+ // and pop the element off the stack too.
176
+ // 3. We've completed a CHILD NODE in a subtree being edited,
177
+ // in which case we append this node to our buffered subtree
178
+ // and pop it off the stack.
179
+ const completedElm = this.#elmStack.pop();
180
+ assert(completedElm);
181
+ // Check for case one
182
+ if (this.#isInSubtreeToBeEdited() === false) {
183
+ this.push(toCloseTag(node.name));
184
+ return;
185
+ }
186
+ // Check for case two
187
+ assert(this.#elmToEditInfo);
188
+ if (completedElm === this.#elmToEditInfo.element) {
189
+ this.#writeSubtreeToStream();
190
+ return;
191
+ }
192
+ // Otherwise, we must be in case three
193
+ assert(this.#elmStack.length > 0);
194
+ this.#elmStack.at(-1)?.children.push(completedElm);
195
+ });
196
+ }
197
+ constructor(config, saxesOptions) {
198
+ super();
199
+ this.#config = config;
200
+ this.#xmlParser = new SaxesParser(saxesOptions);
201
+ this.#configureParserCallbacks();
202
+ }
203
+ _transform(chunk, encoding, callback) {
204
+ if (this.#error) {
205
+ callback(this.#error);
206
+ return;
207
+ }
208
+ this.#xmlParser.write(chunk);
209
+ if (this.#error) {
210
+ callback(this.#error);
211
+ return;
212
+ }
213
+ callback();
214
+ }
215
+ }
216
+ export const createXMLEditor = (config, saxesOptions) => {
217
+ return new XMLStreamEditorTransformer(config, saxesOptions);
218
+ };
package/package.json ADDED
@@ -0,0 +1,49 @@
1
+ {
2
+ "name": "xml-stream-editor",
3
+ "version": "0.1.0",
4
+ "description": "A streaming xml editor.",
5
+ "main": "dist/index.js",
6
+ "files": [
7
+ "dist/*",
8
+ "src/types.d.ts"
9
+ ],
10
+ "scripts": {
11
+ "build": "npx tsc",
12
+ "clean": "rm dist/* || true",
13
+ "lint": "npx eslint src/**/*.ts src/*.ts",
14
+ "lint:fix": "npx eslint --fix src/**/*.ts src/*.ts",
15
+ "test": "npx mocha test/xml-stream-editor.test.js"
16
+ },
17
+ "type": "module",
18
+ "types": "src/types.d.ts",
19
+ "repository": {
20
+ "url": "https://github.com/pes10k/xml-stream-editor.git"
21
+ },
22
+ "keywords": [
23
+ "xml",
24
+ "streams"
25
+ ],
26
+ "author": "Peter Snyder <pes@peteresnyder.com> (https://www.peteresnyder.com)",
27
+ "license": "MPL-2.0",
28
+ "bugs": {
29
+ "url": "https://github.com/pes10k/xml-stream-editor/issues"
30
+ },
31
+ "homepage": "https://github.com/pes10k/xml-stream-editor#readme",
32
+ "devDependencies": {
33
+ "@stylistic/eslint-plugin": "^5.7.0",
34
+ "@tsconfig/node24": "^24.0.4",
35
+ "@types/node": "^25.0.10",
36
+ "@types/xml-escape": "^1.1.3",
37
+ "@types/xml-name-validator": "^4.0.3",
38
+ "eslint": "^9.39.2",
39
+ "mocha": "^11.3.0",
40
+ "typescript": "^5.9.3",
41
+ "typescript-eslint": "^8.53.1",
42
+ "xml2js": "^0.6.2"
43
+ },
44
+ "dependencies": {
45
+ "saxes": "^6.0.0",
46
+ "xml-escape": "^1.1.0",
47
+ "xml-name-validator": "^5.0.0"
48
+ }
49
+ }
package/src/types.d.ts ADDED
@@ -0,0 +1,17 @@
1
+ import { Transform } from 'node:stream'
2
+
3
+ import { SaxesOptions } from 'saxes'
4
+
5
+ export declare interface Element {
6
+ name: string
7
+ text?: string
8
+ attributes: Record<string, string>
9
+ children: Element[]
10
+ }
11
+
12
+ export type Selector = string
13
+ export type EditorFunc = (elm: Element) => Element | undefined
14
+ export type Config = Record<Selector, EditorFunc>
15
+ export declare const newElement: (name: string) => Element
16
+ export declare const createXMLEditor: (
17
+ config: Config, saxesOptions?: SaxesOptions) => Transform