xl-public-utils 1.0.11 → 1.0.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/index.d.ts +52 -0
- package/index.js +2 -1
- package/package.json +4 -2
- package/src/drcUtils.js +1 -0
- package/src/threeFont/Curve/Curve.js +349 -0
- package/src/threeFont/Curve/CurvePath.js +202 -0
- package/src/threeFont/Curve/Interpolations.js +57 -0
- package/src/threeFont/Curve/Shape.js +77 -0
- package/src/threeFont/Math/MathUtils.js +526 -0
- package/src/threeFont/Math/Matrix4.js +863 -0
- package/src/threeFont/Math/Quaternion.js +584 -0
- package/src/threeFont/Math/Vector2.js +373 -0
- package/src/threeFont/Math/Vector3.js +617 -0
- package/src/threeFont/TextGeometry/Earcut.js +634 -0
- package/src/threeFont/TextGeometry/ExtrudeGeometry.js +647 -0
- package/src/threeFont/TextGeometry/FontLoader.js +114 -0
- package/src/threeFont/TextGeometry/Path.js +146 -0
- package/src/threeFont/TextGeometry/ShapePath.js +222 -0
- package/src/threeFont/TextGeometry/ShapeUtils.js +70 -0
- package/src/threeFont/curves/CubicBezierCurve.js +66 -0
- package/src/threeFont/curves/Curves.js +10 -0
- package/src/threeFont/curves/EllipseCurve.js +130 -0
- package/src/threeFont/curves/LineCurve.js +70 -0
- package/src/threeFont/curves/QuadraticBezierCurve.js +61 -0
- package/src/threeFont/curves/SplineCurve.js +76 -0
- package/src/threeFont/index.js +166 -0
- package/src/vtkUtils.js +55 -28
- package/tsconfig.json +1 -1
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import { Vector3 } from './Vector3.js';
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class Matrix4 {
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constructor() {
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this.isMatrix4 = true;
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this.elements = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
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if (arguments.length > 0) {
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console.error('THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.');
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}
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}
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set(n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44) {
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const te = this.elements;
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te[0] = n11;
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te[4] = n12;
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te[8] = n13;
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te[12] = n14;
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te[1] = n21;
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te[5] = n22;
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te[9] = n23;
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te[13] = n24;
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te[2] = n31;
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te[6] = n32;
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te[10] = n33;
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te[14] = n34;
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te[3] = n41;
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te[7] = n42;
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te[11] = n43;
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te[15] = n44;
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return this;
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}
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identity() {
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this.set(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
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return this;
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}
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clone() {
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return new Matrix4().fromArray(this.elements);
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}
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copy(m) {
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const te = this.elements;
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const me = m.elements;
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te[0] = me[0];
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te[1] = me[1];
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te[2] = me[2];
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te[3] = me[3];
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te[4] = me[4];
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te[5] = me[5];
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te[6] = me[6];
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te[7] = me[7];
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te[8] = me[8];
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te[9] = me[9];
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te[10] = me[10];
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te[11] = me[11];
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te[12] = me[12];
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te[13] = me[13];
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te[14] = me[14];
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te[15] = me[15];
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return this;
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}
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copyPosition(m) {
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const te = this.elements,
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me = m.elements;
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te[12] = me[12];
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te[13] = me[13];
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te[14] = me[14];
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return this;
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}
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setFromMatrix3(m) {
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const me = m.elements;
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this.set(me[0], me[3], me[6], 0, me[1], me[4], me[7], 0, me[2], me[5], me[8], 0, 0, 0, 0, 1);
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return this;
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}
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extractBasis(xAxis, yAxis, zAxis) {
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xAxis.setFromMatrixColumn(this, 0);
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yAxis.setFromMatrixColumn(this, 1);
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zAxis.setFromMatrixColumn(this, 2);
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return this;
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}
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makeBasis(xAxis, yAxis, zAxis) {
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this.set(xAxis.x, yAxis.x, zAxis.x, 0, xAxis.y, yAxis.y, zAxis.y, 0, xAxis.z, yAxis.z, zAxis.z, 0, 0, 0, 0, 1);
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return this;
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}
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extractRotation(m) {
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// this method does not support reflection matrices
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const te = this.elements;
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const me = m.elements;
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const scaleX = 1 / _v1.setFromMatrixColumn(m, 0).length();
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const scaleY = 1 / _v1.setFromMatrixColumn(m, 1).length();
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const scaleZ = 1 / _v1.setFromMatrixColumn(m, 2).length();
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te[0] = me[0] * scaleX;
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te[1] = me[1] * scaleX;
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te[2] = me[2] * scaleX;
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te[3] = 0;
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te[4] = me[4] * scaleY;
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te[5] = me[5] * scaleY;
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te[6] = me[6] * scaleY;
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te[7] = 0;
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te[8] = me[8] * scaleZ;
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te[9] = me[9] * scaleZ;
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te[10] = me[10] * scaleZ;
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te[11] = 0;
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te[12] = 0;
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te[13] = 0;
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te[14] = 0;
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te[15] = 1;
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return this;
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}
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makeRotationFromEuler(euler) {
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if (!(euler && euler.isEuler)) {
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console.error('THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.');
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}
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const te = this.elements;
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const x = euler.x,
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y = euler.y,
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z = euler.z;
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const a = Math.cos(x),
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b = Math.sin(x);
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const c = Math.cos(y),
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d = Math.sin(y);
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const e = Math.cos(z),
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f = Math.sin(z);
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if (euler.order === 'XYZ') {
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const ae = a * e,
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af = a * f,
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be = b * e,
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bf = b * f;
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te[0] = c * e;
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te[4] = -c * f;
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te[8] = d;
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te[1] = af + be * d;
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te[5] = ae - bf * d;
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te[9] = -b * c;
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te[2] = bf - ae * d;
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te[6] = be + af * d;
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te[10] = a * c;
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} else if (euler.order === 'YXZ') {
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const ce = c * e,
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cf = c * f,
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de = d * e,
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df = d * f;
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te[0] = ce + df * b;
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te[4] = de * b - cf;
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te[8] = a * d;
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te[1] = a * f;
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te[5] = a * e;
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te[9] = -b;
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te[2] = cf * b - de;
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te[6] = df + ce * b;
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te[10] = a * c;
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} else if (euler.order === 'ZXY') {
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const ce = c * e,
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cf = c * f,
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de = d * e,
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df = d * f;
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te[0] = ce - df * b;
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te[4] = -a * f;
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te[8] = de + cf * b;
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te[1] = cf + de * b;
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te[5] = a * e;
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te[9] = df - ce * b;
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te[2] = -a * d;
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te[6] = b;
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te[10] = a * c;
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} else if (euler.order === 'ZYX') {
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const ae = a * e,
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af = a * f,
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be = b * e,
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bf = b * f;
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te[0] = c * e;
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te[4] = be * d - af;
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te[8] = ae * d + bf;
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te[1] = c * f;
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te[5] = bf * d + ae;
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te[9] = af * d - be;
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te[2] = -d;
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te[6] = b * c;
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te[10] = a * c;
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} else if (euler.order === 'YZX') {
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const ac = a * c,
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ad = a * d,
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bc = b * c,
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bd = b * d;
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te[0] = c * e;
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te[4] = bd - ac * f;
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te[8] = bc * f + ad;
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te[1] = f;
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te[5] = a * e;
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te[9] = -b * e;
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te[2] = -d * e;
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te[6] = ad * f + bc;
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te[10] = ac - bd * f;
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} else if (euler.order === 'XZY') {
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const ac = a * c,
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ad = a * d,
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bc = b * c,
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bd = b * d;
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te[0] = c * e;
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te[4] = -f;
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te[8] = d * e;
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te[1] = ac * f + bd;
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te[5] = a * e;
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te[9] = ad * f - bc;
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te[2] = bc * f - ad;
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te[6] = b * e;
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te[10] = bd * f + ac;
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}
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// bottom row
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te[3] = 0;
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te[7] = 0;
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te[11] = 0;
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// last column
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te[12] = 0;
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te[13] = 0;
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te[14] = 0;
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te[15] = 1;
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return this;
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}
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makeRotationFromQuaternion(q) {
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return this.compose(_zero, q, _one);
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}
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lookAt(eye, target, up) {
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const te = this.elements;
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_z.subVectors(eye, target);
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if (_z.lengthSq() === 0) {
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// eye and target are in the same position
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_z.z = 1;
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}
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_z.normalize();
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_x.crossVectors(up, _z);
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if (_x.lengthSq() === 0) {
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// up and z are parallel
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if (Math.abs(up.z) === 1) {
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_z.x += 0.0001;
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} else {
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_z.z += 0.0001;
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}
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_z.normalize();
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_x.crossVectors(up, _z);
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}
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_x.normalize();
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_y.crossVectors(_z, _x);
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te[0] = _x.x;
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te[4] = _y.x;
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te[8] = _z.x;
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te[1] = _x.y;
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te[5] = _y.y;
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te[9] = _z.y;
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te[2] = _x.z;
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te[6] = _y.z;
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te[10] = _z.z;
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return this;
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|
317
|
+
}
|
|
318
|
+
|
|
319
|
+
multiply(m, n) {
|
|
320
|
+
if (n !== undefined) {
|
|
321
|
+
console.warn('THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.');
|
|
322
|
+
return this.multiplyMatrices(m, n);
|
|
323
|
+
}
|
|
324
|
+
|
|
325
|
+
return this.multiplyMatrices(this, m);
|
|
326
|
+
}
|
|
327
|
+
|
|
328
|
+
premultiply(m) {
|
|
329
|
+
return this.multiplyMatrices(m, this);
|
|
330
|
+
}
|
|
331
|
+
|
|
332
|
+
multiplyMatrices(a, b) {
|
|
333
|
+
const ae = a.elements;
|
|
334
|
+
const be = b.elements;
|
|
335
|
+
const te = this.elements;
|
|
336
|
+
|
|
337
|
+
const a11 = ae[0],
|
|
338
|
+
a12 = ae[4],
|
|
339
|
+
a13 = ae[8],
|
|
340
|
+
a14 = ae[12];
|
|
341
|
+
const a21 = ae[1],
|
|
342
|
+
a22 = ae[5],
|
|
343
|
+
a23 = ae[9],
|
|
344
|
+
a24 = ae[13];
|
|
345
|
+
const a31 = ae[2],
|
|
346
|
+
a32 = ae[6],
|
|
347
|
+
a33 = ae[10],
|
|
348
|
+
a34 = ae[14];
|
|
349
|
+
const a41 = ae[3],
|
|
350
|
+
a42 = ae[7],
|
|
351
|
+
a43 = ae[11],
|
|
352
|
+
a44 = ae[15];
|
|
353
|
+
|
|
354
|
+
const b11 = be[0],
|
|
355
|
+
b12 = be[4],
|
|
356
|
+
b13 = be[8],
|
|
357
|
+
b14 = be[12];
|
|
358
|
+
const b21 = be[1],
|
|
359
|
+
b22 = be[5],
|
|
360
|
+
b23 = be[9],
|
|
361
|
+
b24 = be[13];
|
|
362
|
+
const b31 = be[2],
|
|
363
|
+
b32 = be[6],
|
|
364
|
+
b33 = be[10],
|
|
365
|
+
b34 = be[14];
|
|
366
|
+
const b41 = be[3],
|
|
367
|
+
b42 = be[7],
|
|
368
|
+
b43 = be[11],
|
|
369
|
+
b44 = be[15];
|
|
370
|
+
|
|
371
|
+
te[0] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;
|
|
372
|
+
te[4] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;
|
|
373
|
+
te[8] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;
|
|
374
|
+
te[12] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;
|
|
375
|
+
|
|
376
|
+
te[1] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;
|
|
377
|
+
te[5] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;
|
|
378
|
+
te[9] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;
|
|
379
|
+
te[13] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;
|
|
380
|
+
|
|
381
|
+
te[2] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;
|
|
382
|
+
te[6] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;
|
|
383
|
+
te[10] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;
|
|
384
|
+
te[14] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;
|
|
385
|
+
|
|
386
|
+
te[3] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;
|
|
387
|
+
te[7] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;
|
|
388
|
+
te[11] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;
|
|
389
|
+
te[15] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;
|
|
390
|
+
|
|
391
|
+
return this;
|
|
392
|
+
}
|
|
393
|
+
|
|
394
|
+
multiplyScalar(s) {
|
|
395
|
+
const te = this.elements;
|
|
396
|
+
|
|
397
|
+
te[0] *= s;
|
|
398
|
+
te[4] *= s;
|
|
399
|
+
te[8] *= s;
|
|
400
|
+
te[12] *= s;
|
|
401
|
+
te[1] *= s;
|
|
402
|
+
te[5] *= s;
|
|
403
|
+
te[9] *= s;
|
|
404
|
+
te[13] *= s;
|
|
405
|
+
te[2] *= s;
|
|
406
|
+
te[6] *= s;
|
|
407
|
+
te[10] *= s;
|
|
408
|
+
te[14] *= s;
|
|
409
|
+
te[3] *= s;
|
|
410
|
+
te[7] *= s;
|
|
411
|
+
te[11] *= s;
|
|
412
|
+
te[15] *= s;
|
|
413
|
+
|
|
414
|
+
return this;
|
|
415
|
+
}
|
|
416
|
+
|
|
417
|
+
determinant() {
|
|
418
|
+
const te = this.elements;
|
|
419
|
+
|
|
420
|
+
const n11 = te[0],
|
|
421
|
+
n12 = te[4],
|
|
422
|
+
n13 = te[8],
|
|
423
|
+
n14 = te[12];
|
|
424
|
+
const n21 = te[1],
|
|
425
|
+
n22 = te[5],
|
|
426
|
+
n23 = te[9],
|
|
427
|
+
n24 = te[13];
|
|
428
|
+
const n31 = te[2],
|
|
429
|
+
n32 = te[6],
|
|
430
|
+
n33 = te[10],
|
|
431
|
+
n34 = te[14];
|
|
432
|
+
const n41 = te[3],
|
|
433
|
+
n42 = te[7],
|
|
434
|
+
n43 = te[11],
|
|
435
|
+
n44 = te[15];
|
|
436
|
+
|
|
437
|
+
//TODO: make this more efficient
|
|
438
|
+
//( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm )
|
|
439
|
+
|
|
440
|
+
return (
|
|
441
|
+
n41 * (+n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34) +
|
|
442
|
+
n42 * (+n11 * n23 * n34 - n11 * n24 * n33 + n14 * n21 * n33 - n13 * n21 * n34 + n13 * n24 * n31 - n14 * n23 * n31) +
|
|
443
|
+
n43 * (+n11 * n24 * n32 - n11 * n22 * n34 - n14 * n21 * n32 + n12 * n21 * n34 + n14 * n22 * n31 - n12 * n24 * n31) +
|
|
444
|
+
n44 * (-n13 * n22 * n31 - n11 * n23 * n32 + n11 * n22 * n33 + n13 * n21 * n32 - n12 * n21 * n33 + n12 * n23 * n31)
|
|
445
|
+
);
|
|
446
|
+
}
|
|
447
|
+
|
|
448
|
+
transpose() {
|
|
449
|
+
const te = this.elements;
|
|
450
|
+
let tmp;
|
|
451
|
+
|
|
452
|
+
tmp = te[1];
|
|
453
|
+
te[1] = te[4];
|
|
454
|
+
te[4] = tmp;
|
|
455
|
+
tmp = te[2];
|
|
456
|
+
te[2] = te[8];
|
|
457
|
+
te[8] = tmp;
|
|
458
|
+
tmp = te[6];
|
|
459
|
+
te[6] = te[9];
|
|
460
|
+
te[9] = tmp;
|
|
461
|
+
|
|
462
|
+
tmp = te[3];
|
|
463
|
+
te[3] = te[12];
|
|
464
|
+
te[12] = tmp;
|
|
465
|
+
tmp = te[7];
|
|
466
|
+
te[7] = te[13];
|
|
467
|
+
te[13] = tmp;
|
|
468
|
+
tmp = te[11];
|
|
469
|
+
te[11] = te[14];
|
|
470
|
+
te[14] = tmp;
|
|
471
|
+
|
|
472
|
+
return this;
|
|
473
|
+
}
|
|
474
|
+
|
|
475
|
+
setPosition(x, y, z) {
|
|
476
|
+
const te = this.elements;
|
|
477
|
+
|
|
478
|
+
if (x.isVector3) {
|
|
479
|
+
te[12] = x.x;
|
|
480
|
+
te[13] = x.y;
|
|
481
|
+
te[14] = x.z;
|
|
482
|
+
} else {
|
|
483
|
+
te[12] = x;
|
|
484
|
+
te[13] = y;
|
|
485
|
+
te[14] = z;
|
|
486
|
+
}
|
|
487
|
+
|
|
488
|
+
return this;
|
|
489
|
+
}
|
|
490
|
+
|
|
491
|
+
invert() {
|
|
492
|
+
// based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm
|
|
493
|
+
const te = this.elements,
|
|
494
|
+
n11 = te[0],
|
|
495
|
+
n21 = te[1],
|
|
496
|
+
n31 = te[2],
|
|
497
|
+
n41 = te[3],
|
|
498
|
+
n12 = te[4],
|
|
499
|
+
n22 = te[5],
|
|
500
|
+
n32 = te[6],
|
|
501
|
+
n42 = te[7],
|
|
502
|
+
n13 = te[8],
|
|
503
|
+
n23 = te[9],
|
|
504
|
+
n33 = te[10],
|
|
505
|
+
n43 = te[11],
|
|
506
|
+
n14 = te[12],
|
|
507
|
+
n24 = te[13],
|
|
508
|
+
n34 = te[14],
|
|
509
|
+
n44 = te[15],
|
|
510
|
+
t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44,
|
|
511
|
+
t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44,
|
|
512
|
+
t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44,
|
|
513
|
+
t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34;
|
|
514
|
+
|
|
515
|
+
const det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14;
|
|
516
|
+
|
|
517
|
+
if (det === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
518
|
+
|
|
519
|
+
const detInv = 1 / det;
|
|
520
|
+
|
|
521
|
+
te[0] = t11 * detInv;
|
|
522
|
+
te[1] = (n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44) * detInv;
|
|
523
|
+
te[2] = (n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44) * detInv;
|
|
524
|
+
te[3] = (n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43) * detInv;
|
|
525
|
+
|
|
526
|
+
te[4] = t12 * detInv;
|
|
527
|
+
te[5] = (n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44) * detInv;
|
|
528
|
+
te[6] = (n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44) * detInv;
|
|
529
|
+
te[7] = (n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43) * detInv;
|
|
530
|
+
|
|
531
|
+
te[8] = t13 * detInv;
|
|
532
|
+
te[9] = (n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44) * detInv;
|
|
533
|
+
te[10] = (n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44) * detInv;
|
|
534
|
+
te[11] = (n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43) * detInv;
|
|
535
|
+
|
|
536
|
+
te[12] = t14 * detInv;
|
|
537
|
+
te[13] = (n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34) * detInv;
|
|
538
|
+
te[14] = (n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34) * detInv;
|
|
539
|
+
te[15] = (n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33) * detInv;
|
|
540
|
+
|
|
541
|
+
return this;
|
|
542
|
+
}
|
|
543
|
+
|
|
544
|
+
scale(v) {
|
|
545
|
+
const te = this.elements;
|
|
546
|
+
const x = v.x,
|
|
547
|
+
y = v.y,
|
|
548
|
+
z = v.z;
|
|
549
|
+
|
|
550
|
+
te[0] *= x;
|
|
551
|
+
te[4] *= y;
|
|
552
|
+
te[8] *= z;
|
|
553
|
+
te[1] *= x;
|
|
554
|
+
te[5] *= y;
|
|
555
|
+
te[9] *= z;
|
|
556
|
+
te[2] *= x;
|
|
557
|
+
te[6] *= y;
|
|
558
|
+
te[10] *= z;
|
|
559
|
+
te[3] *= x;
|
|
560
|
+
te[7] *= y;
|
|
561
|
+
te[11] *= z;
|
|
562
|
+
|
|
563
|
+
return this;
|
|
564
|
+
}
|
|
565
|
+
|
|
566
|
+
getMaxScaleOnAxis() {
|
|
567
|
+
const te = this.elements;
|
|
568
|
+
|
|
569
|
+
const scaleXSq = te[0] * te[0] + te[1] * te[1] + te[2] * te[2];
|
|
570
|
+
const scaleYSq = te[4] * te[4] + te[5] * te[5] + te[6] * te[6];
|
|
571
|
+
const scaleZSq = te[8] * te[8] + te[9] * te[9] + te[10] * te[10];
|
|
572
|
+
|
|
573
|
+
return Math.sqrt(Math.max(scaleXSq, scaleYSq, scaleZSq));
|
|
574
|
+
}
|
|
575
|
+
|
|
576
|
+
makeTranslation(x, y, z) {
|
|
577
|
+
this.set(1, 0, 0, x, 0, 1, 0, y, 0, 0, 1, z, 0, 0, 0, 1);
|
|
578
|
+
|
|
579
|
+
return this;
|
|
580
|
+
}
|
|
581
|
+
|
|
582
|
+
makeRotationX(theta) {
|
|
583
|
+
const c = Math.cos(theta),
|
|
584
|
+
s = Math.sin(theta);
|
|
585
|
+
|
|
586
|
+
this.set(1, 0, 0, 0, 0, c, -s, 0, 0, s, c, 0, 0, 0, 0, 1);
|
|
587
|
+
|
|
588
|
+
return this;
|
|
589
|
+
}
|
|
590
|
+
|
|
591
|
+
makeRotationY(theta) {
|
|
592
|
+
const c = Math.cos(theta),
|
|
593
|
+
s = Math.sin(theta);
|
|
594
|
+
|
|
595
|
+
this.set(c, 0, s, 0, 0, 1, 0, 0, -s, 0, c, 0, 0, 0, 0, 1);
|
|
596
|
+
|
|
597
|
+
return this;
|
|
598
|
+
}
|
|
599
|
+
|
|
600
|
+
makeRotationZ(theta) {
|
|
601
|
+
const c = Math.cos(theta),
|
|
602
|
+
s = Math.sin(theta);
|
|
603
|
+
|
|
604
|
+
this.set(c, -s, 0, 0, s, c, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
|
|
605
|
+
|
|
606
|
+
return this;
|
|
607
|
+
}
|
|
608
|
+
|
|
609
|
+
makeRotationAxis(axis, angle) {
|
|
610
|
+
// Based on http://www.gamedev.net/reference/articles/article1199.asp
|
|
611
|
+
|
|
612
|
+
const c = Math.cos(angle);
|
|
613
|
+
const s = Math.sin(angle);
|
|
614
|
+
const t = 1 - c;
|
|
615
|
+
const x = axis.x,
|
|
616
|
+
y = axis.y,
|
|
617
|
+
z = axis.z;
|
|
618
|
+
const tx = t * x,
|
|
619
|
+
ty = t * y;
|
|
620
|
+
|
|
621
|
+
this.set(
|
|
622
|
+
tx * x + c,
|
|
623
|
+
tx * y - s * z,
|
|
624
|
+
tx * z + s * y,
|
|
625
|
+
0,
|
|
626
|
+
tx * y + s * z,
|
|
627
|
+
ty * y + c,
|
|
628
|
+
ty * z - s * x,
|
|
629
|
+
0,
|
|
630
|
+
tx * z - s * y,
|
|
631
|
+
ty * z + s * x,
|
|
632
|
+
t * z * z + c,
|
|
633
|
+
0,
|
|
634
|
+
0,
|
|
635
|
+
0,
|
|
636
|
+
0,
|
|
637
|
+
1,
|
|
638
|
+
);
|
|
639
|
+
|
|
640
|
+
return this;
|
|
641
|
+
}
|
|
642
|
+
|
|
643
|
+
makeScale(x, y, z) {
|
|
644
|
+
this.set(x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1);
|
|
645
|
+
|
|
646
|
+
return this;
|
|
647
|
+
}
|
|
648
|
+
|
|
649
|
+
makeShear(xy, xz, yx, yz, zx, zy) {
|
|
650
|
+
this.set(1, yx, zx, 0, xy, 1, zy, 0, xz, yz, 1, 0, 0, 0, 0, 1);
|
|
651
|
+
|
|
652
|
+
return this;
|
|
653
|
+
}
|
|
654
|
+
|
|
655
|
+
compose(position, quaternion, scale) {
|
|
656
|
+
const te = this.elements;
|
|
657
|
+
|
|
658
|
+
const x = quaternion._x,
|
|
659
|
+
y = quaternion._y,
|
|
660
|
+
z = quaternion._z,
|
|
661
|
+
w = quaternion._w;
|
|
662
|
+
const x2 = x + x,
|
|
663
|
+
y2 = y + y,
|
|
664
|
+
z2 = z + z;
|
|
665
|
+
const xx = x * x2,
|
|
666
|
+
xy = x * y2,
|
|
667
|
+
xz = x * z2;
|
|
668
|
+
const yy = y * y2,
|
|
669
|
+
yz = y * z2,
|
|
670
|
+
zz = z * z2;
|
|
671
|
+
const wx = w * x2,
|
|
672
|
+
wy = w * y2,
|
|
673
|
+
wz = w * z2;
|
|
674
|
+
|
|
675
|
+
const sx = scale.x,
|
|
676
|
+
sy = scale.y,
|
|
677
|
+
sz = scale.z;
|
|
678
|
+
|
|
679
|
+
te[0] = (1 - (yy + zz)) * sx;
|
|
680
|
+
te[1] = (xy + wz) * sx;
|
|
681
|
+
te[2] = (xz - wy) * sx;
|
|
682
|
+
te[3] = 0;
|
|
683
|
+
|
|
684
|
+
te[4] = (xy - wz) * sy;
|
|
685
|
+
te[5] = (1 - (xx + zz)) * sy;
|
|
686
|
+
te[6] = (yz + wx) * sy;
|
|
687
|
+
te[7] = 0;
|
|
688
|
+
|
|
689
|
+
te[8] = (xz + wy) * sz;
|
|
690
|
+
te[9] = (yz - wx) * sz;
|
|
691
|
+
te[10] = (1 - (xx + yy)) * sz;
|
|
692
|
+
te[11] = 0;
|
|
693
|
+
|
|
694
|
+
te[12] = position.x;
|
|
695
|
+
te[13] = position.y;
|
|
696
|
+
te[14] = position.z;
|
|
697
|
+
te[15] = 1;
|
|
698
|
+
|
|
699
|
+
return this;
|
|
700
|
+
}
|
|
701
|
+
|
|
702
|
+
decompose(position, quaternion, scale) {
|
|
703
|
+
const te = this.elements;
|
|
704
|
+
|
|
705
|
+
let sx = _v1.set(te[0], te[1], te[2]).length();
|
|
706
|
+
const sy = _v1.set(te[4], te[5], te[6]).length();
|
|
707
|
+
const sz = _v1.set(te[8], te[9], te[10]).length();
|
|
708
|
+
|
|
709
|
+
// if determine is negative, we need to invert one scale
|
|
710
|
+
const det = this.determinant();
|
|
711
|
+
if (det < 0) sx = -sx;
|
|
712
|
+
|
|
713
|
+
position.x = te[12];
|
|
714
|
+
position.y = te[13];
|
|
715
|
+
position.z = te[14];
|
|
716
|
+
|
|
717
|
+
// scale the rotation part
|
|
718
|
+
_m1.copy(this);
|
|
719
|
+
|
|
720
|
+
const invSX = 1 / sx;
|
|
721
|
+
const invSY = 1 / sy;
|
|
722
|
+
const invSZ = 1 / sz;
|
|
723
|
+
|
|
724
|
+
_m1.elements[0] *= invSX;
|
|
725
|
+
_m1.elements[1] *= invSX;
|
|
726
|
+
_m1.elements[2] *= invSX;
|
|
727
|
+
|
|
728
|
+
_m1.elements[4] *= invSY;
|
|
729
|
+
_m1.elements[5] *= invSY;
|
|
730
|
+
_m1.elements[6] *= invSY;
|
|
731
|
+
|
|
732
|
+
_m1.elements[8] *= invSZ;
|
|
733
|
+
_m1.elements[9] *= invSZ;
|
|
734
|
+
_m1.elements[10] *= invSZ;
|
|
735
|
+
|
|
736
|
+
quaternion.setFromRotationMatrix(_m1);
|
|
737
|
+
|
|
738
|
+
scale.x = sx;
|
|
739
|
+
scale.y = sy;
|
|
740
|
+
scale.z = sz;
|
|
741
|
+
|
|
742
|
+
return this;
|
|
743
|
+
}
|
|
744
|
+
|
|
745
|
+
makePerspective(left, right, top, bottom, near, far) {
|
|
746
|
+
if (far === undefined) {
|
|
747
|
+
console.warn('THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.');
|
|
748
|
+
}
|
|
749
|
+
|
|
750
|
+
const te = this.elements;
|
|
751
|
+
const x = (2 * near) / (right - left);
|
|
752
|
+
const y = (2 * near) / (top - bottom);
|
|
753
|
+
|
|
754
|
+
const a = (right + left) / (right - left);
|
|
755
|
+
const b = (top + bottom) / (top - bottom);
|
|
756
|
+
const c = -(far + near) / (far - near);
|
|
757
|
+
const d = (-2 * far * near) / (far - near);
|
|
758
|
+
|
|
759
|
+
te[0] = x;
|
|
760
|
+
te[4] = 0;
|
|
761
|
+
te[8] = a;
|
|
762
|
+
te[12] = 0;
|
|
763
|
+
te[1] = 0;
|
|
764
|
+
te[5] = y;
|
|
765
|
+
te[9] = b;
|
|
766
|
+
te[13] = 0;
|
|
767
|
+
te[2] = 0;
|
|
768
|
+
te[6] = 0;
|
|
769
|
+
te[10] = c;
|
|
770
|
+
te[14] = d;
|
|
771
|
+
te[3] = 0;
|
|
772
|
+
te[7] = 0;
|
|
773
|
+
te[11] = -1;
|
|
774
|
+
te[15] = 0;
|
|
775
|
+
|
|
776
|
+
return this;
|
|
777
|
+
}
|
|
778
|
+
|
|
779
|
+
makeOrthographic(left, right, top, bottom, near, far) {
|
|
780
|
+
const te = this.elements;
|
|
781
|
+
const w = 1.0 / (right - left);
|
|
782
|
+
const h = 1.0 / (top - bottom);
|
|
783
|
+
const p = 1.0 / (far - near);
|
|
784
|
+
|
|
785
|
+
const x = (right + left) * w;
|
|
786
|
+
const y = (top + bottom) * h;
|
|
787
|
+
const z = (far + near) * p;
|
|
788
|
+
|
|
789
|
+
te[0] = 2 * w;
|
|
790
|
+
te[4] = 0;
|
|
791
|
+
te[8] = 0;
|
|
792
|
+
te[12] = -x;
|
|
793
|
+
te[1] = 0;
|
|
794
|
+
te[5] = 2 * h;
|
|
795
|
+
te[9] = 0;
|
|
796
|
+
te[13] = -y;
|
|
797
|
+
te[2] = 0;
|
|
798
|
+
te[6] = 0;
|
|
799
|
+
te[10] = -2 * p;
|
|
800
|
+
te[14] = -z;
|
|
801
|
+
te[3] = 0;
|
|
802
|
+
te[7] = 0;
|
|
803
|
+
te[11] = 0;
|
|
804
|
+
te[15] = 1;
|
|
805
|
+
|
|
806
|
+
return this;
|
|
807
|
+
}
|
|
808
|
+
|
|
809
|
+
equals(matrix) {
|
|
810
|
+
const te = this.elements;
|
|
811
|
+
const me = matrix.elements;
|
|
812
|
+
|
|
813
|
+
for (let i = 0; i < 16; i++) {
|
|
814
|
+
if (te[i] !== me[i]) return false;
|
|
815
|
+
}
|
|
816
|
+
|
|
817
|
+
return true;
|
|
818
|
+
}
|
|
819
|
+
|
|
820
|
+
fromArray(array, offset = 0) {
|
|
821
|
+
for (let i = 0; i < 16; i++) {
|
|
822
|
+
this.elements[i] = array[i + offset];
|
|
823
|
+
}
|
|
824
|
+
|
|
825
|
+
return this;
|
|
826
|
+
}
|
|
827
|
+
|
|
828
|
+
toArray(array = [], offset = 0) {
|
|
829
|
+
const te = this.elements;
|
|
830
|
+
|
|
831
|
+
array[offset] = te[0];
|
|
832
|
+
array[offset + 1] = te[1];
|
|
833
|
+
array[offset + 2] = te[2];
|
|
834
|
+
array[offset + 3] = te[3];
|
|
835
|
+
|
|
836
|
+
array[offset + 4] = te[4];
|
|
837
|
+
array[offset + 5] = te[5];
|
|
838
|
+
array[offset + 6] = te[6];
|
|
839
|
+
array[offset + 7] = te[7];
|
|
840
|
+
|
|
841
|
+
array[offset + 8] = te[8];
|
|
842
|
+
array[offset + 9] = te[9];
|
|
843
|
+
array[offset + 10] = te[10];
|
|
844
|
+
array[offset + 11] = te[11];
|
|
845
|
+
|
|
846
|
+
array[offset + 12] = te[12];
|
|
847
|
+
array[offset + 13] = te[13];
|
|
848
|
+
array[offset + 14] = te[14];
|
|
849
|
+
array[offset + 15] = te[15];
|
|
850
|
+
|
|
851
|
+
return array;
|
|
852
|
+
}
|
|
853
|
+
}
|
|
854
|
+
|
|
855
|
+
const _v1 = /*@__PURE__*/ new Vector3();
|
|
856
|
+
const _m1 = /*@__PURE__*/ new Matrix4();
|
|
857
|
+
const _zero = /*@__PURE__*/ new Vector3(0, 0, 0);
|
|
858
|
+
const _one = /*@__PURE__*/ new Vector3(1, 1, 1);
|
|
859
|
+
const _x = /*@__PURE__*/ new Vector3();
|
|
860
|
+
const _y = /*@__PURE__*/ new Vector3();
|
|
861
|
+
const _z = /*@__PURE__*/ new Vector3();
|
|
862
|
+
|
|
863
|
+
export { Matrix4 };
|