xbintsc 0.5.32 → 0.5.37

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (222) hide show
  1. package/README.md +10 -7
  2. package/README.zh-CN.md +10 -8
  3. package/dist/scripts/check-version.d.ts +27 -0
  4. package/dist/scripts/check-version.js +71 -0
  5. package/dist/scripts/check-version.js.map +1 -0
  6. package/dist/scripts/package-platform.d.ts +58 -0
  7. package/dist/scripts/package-platform.js +142 -0
  8. package/dist/scripts/package-platform.js.map +1 -0
  9. package/dist/scripts/verify-platform-package.d.ts +34 -0
  10. package/dist/scripts/verify-platform-package.js +161 -0
  11. package/dist/scripts/verify-platform-package.js.map +1 -0
  12. package/dist/src/cli/help.d.ts +1 -1
  13. package/dist/src/cli/main.js +3 -1
  14. package/dist/src/cli/main.js.map +1 -1
  15. package/dist/src/driver/runtime-lib.d.ts +29 -4
  16. package/dist/src/driver/runtime-lib.js +68 -10
  17. package/dist/src/driver/runtime-lib.js.map +1 -1
  18. package/dist/src/driver/version.d.ts +1 -1
  19. package/dist/src/driver/version.js +1 -1
  20. package/dist/src/extensions/gui/index.js +18 -5
  21. package/dist/src/extensions/gui/index.js.map +1 -1
  22. package/dist/src/extensions/media/index.js +4 -3
  23. package/dist/src/extensions/media/index.js.map +1 -1
  24. package/dist/src/parser/context.d.ts +41 -0
  25. package/dist/src/parser/context.js +89 -4
  26. package/dist/src/parser/context.js.map +1 -1
  27. package/dist/src/parser/literals.js +6 -12
  28. package/dist/src/parser/literals.js.map +1 -1
  29. package/dist/tests/driver/platform-package.test.d.ts +1 -0
  30. package/dist/tests/driver/platform-package.test.js +49 -0
  31. package/dist/tests/driver/platform-package.test.js.map +1 -0
  32. package/dist/tests/driver/runtime-lib.test.js +51 -4
  33. package/dist/tests/driver/runtime-lib.test.js.map +1 -1
  34. package/dist/tests/e2e/gui-audio.test.d.ts +14 -0
  35. package/dist/tests/e2e/gui-audio.test.js +287 -0
  36. package/dist/tests/e2e/gui-audio.test.js.map +1 -0
  37. package/dist/tests/e2e/gui-browser.test.js +65 -0
  38. package/dist/tests/e2e/gui-browser.test.js.map +1 -1
  39. package/dist/tests/e2e/gui-canvas-args.test.d.ts +6 -0
  40. package/dist/tests/e2e/gui-canvas-args.test.js +217 -0
  41. package/dist/tests/e2e/gui-canvas-args.test.js.map +1 -0
  42. package/dist/tests/e2e/gui-canvas.test.js.map +1 -1
  43. package/dist/tests/e2e/gui-dom.test.js +215 -0
  44. package/dist/tests/e2e/gui-dom.test.js.map +1 -1
  45. package/dist/tests/e2e/gui-events.test.js +112 -0
  46. package/dist/tests/e2e/gui-events.test.js.map +1 -1
  47. package/dist/tests/e2e/gui-helpers.d.ts +7 -0
  48. package/dist/tests/e2e/gui-helpers.js +1 -0
  49. package/dist/tests/e2e/gui-helpers.js.map +1 -1
  50. package/dist/tests/e2e/gui-media.test.js +78 -0
  51. package/dist/tests/e2e/gui-media.test.js.map +1 -1
  52. package/dist/tests/e2e/gui-style.test.js +55 -0
  53. package/dist/tests/e2e/gui-style.test.js.map +1 -1
  54. package/dist/tests/e2e/gui-webgl.test.js +258 -0
  55. package/dist/tests/e2e/gui-webgl.test.js.map +1 -1
  56. package/dist/tests/e2e/gui-webgl2-3d.test.d.ts +4 -0
  57. package/dist/tests/e2e/gui-webgl2-3d.test.js +264 -0
  58. package/dist/tests/e2e/gui-webgl2-3d.test.js.map +1 -0
  59. package/dist/tests/e2e/gui-webgl2-blit.test.d.ts +10 -0
  60. package/dist/tests/e2e/gui-webgl2-blit.test.js +262 -0
  61. package/dist/tests/e2e/gui-webgl2-blit.test.js.map +1 -0
  62. package/dist/tests/e2e/gui-webgl2-formats.test.d.ts +6 -0
  63. package/dist/tests/e2e/gui-webgl2-formats.test.js +395 -0
  64. package/dist/tests/e2e/gui-webgl2-formats.test.js.map +1 -0
  65. package/dist/tests/e2e/gui-webgl2-mrt.test.d.ts +4 -0
  66. package/dist/tests/e2e/gui-webgl2-mrt.test.js +105 -0
  67. package/dist/tests/e2e/gui-webgl2-mrt.test.js.map +1 -0
  68. package/dist/tests/e2e/gui-webgl2-ubo.test.d.ts +8 -0
  69. package/dist/tests/e2e/gui-webgl2-ubo.test.js +112 -0
  70. package/dist/tests/e2e/gui-webgl2-ubo.test.js.map +1 -0
  71. package/dist/tests/e2e/gui-webgl2.test.js +45 -1
  72. package/dist/tests/e2e/gui-webgl2.test.js.map +1 -1
  73. package/dist/tests/extensions/gui-index.test.js +1 -0
  74. package/dist/tests/extensions/gui-index.test.js.map +1 -1
  75. package/dist/tests/extensions/media.test.js +1 -0
  76. package/dist/tests/extensions/media.test.js.map +1 -1
  77. package/dist/tests/parser/expressions.test.js +30 -0
  78. package/dist/tests/parser/expressions.test.js.map +1 -1
  79. package/dist/tests/platform-tarball.test.d.ts +1 -0
  80. package/dist/tests/platform-tarball.test.js +111 -0
  81. package/dist/tests/platform-tarball.test.js.map +1 -0
  82. package/dist/tests/version.test.js +6 -0
  83. package/dist/tests/version.test.js.map +1 -1
  84. package/doc/ai/contributing.md +11 -0
  85. package/doc/ai/extensions.md +7 -4
  86. package/doc/ai/troubleshooting.md +7 -5
  87. package/doc/ai/zh-CN/contributing.md +9 -0
  88. package/doc/ai/zh-CN/extensions.md +4 -2
  89. package/doc/ai/zh-CN/troubleshooting.md +5 -3
  90. package/doc/gui/api.md +99 -22
  91. package/doc/gui/build.md +11 -4
  92. package/doc/gui/canvas.md +49 -18
  93. package/doc/gui/dom.md +57 -7
  94. package/doc/gui/media.md +4 -0
  95. package/doc/gui/webgl.md +105 -46
  96. package/doc/gui.md +7 -3
  97. package/doc/npm-package.md +55 -27
  98. package/doc/requirements.md +6 -2
  99. package/doc/zh-CN/gui/api.md +84 -14
  100. package/doc/zh-CN/gui/build.md +7 -2
  101. package/doc/zh-CN/gui/canvas.md +44 -19
  102. package/doc/zh-CN/gui/dom.md +48 -4
  103. package/doc/zh-CN/gui/media.md +3 -0
  104. package/doc/zh-CN/gui/webgl.md +22 -16
  105. package/doc/zh-CN/gui.md +3 -2
  106. package/doc/zh-CN/npm-package.md +44 -23
  107. package/doc/zh-CN/requirements.md +4 -1
  108. package/package.json +17 -1
  109. package/runtime/ext_gui/audio.cpp +365 -153
  110. package/runtime/ext_gui/audio_buffer.cpp +166 -0
  111. package/runtime/ext_gui/audio_buffer.h +37 -0
  112. package/runtime/ext_gui/audio_decode.cpp +219 -0
  113. package/runtime/ext_gui/audio_decode.h +39 -0
  114. package/runtime/ext_gui/audio_device.cpp +87 -0
  115. package/runtime/ext_gui/audio_effects.cpp +163 -0
  116. package/runtime/ext_gui/audio_effects.h +25 -0
  117. package/runtime/ext_gui/audio_internal.h +30 -0
  118. package/runtime/ext_gui/audio_mixer.cpp +494 -0
  119. package/runtime/ext_gui/audio_mixer.h +238 -0
  120. package/runtime/ext_gui/audio_param.cpp +104 -0
  121. package/runtime/ext_gui/audio_param_object.cpp +155 -0
  122. package/runtime/ext_gui/browser.cpp +45 -50
  123. package/runtime/ext_gui/browser_abort.cpp +249 -0
  124. package/runtime/ext_gui/browser_dialogs.cpp +76 -0
  125. package/runtime/ext_gui/browser_media.cpp +176 -0
  126. package/runtime/ext_gui/browser_navigation.cpp +130 -0
  127. package/runtime/ext_gui/canvas.cpp +88 -30
  128. package/runtime/ext_gui/canvas.h +74 -9
  129. package/runtime/ext_gui/canvas_image_data.cpp +143 -0
  130. package/runtime/ext_gui/canvas_internal.h +8 -5
  131. package/runtime/ext_gui/canvas_pattern.cpp +90 -0
  132. package/runtime/ext_gui/canvas_raster.cpp +31 -9
  133. package/runtime/ext_gui/canvas_style.cpp +4 -2
  134. package/runtime/ext_gui/css_selector.cpp +21 -3
  135. package/runtime/ext_gui/dom.h +4 -0
  136. package/runtime/ext_gui/dom_api.cpp +1 -0
  137. package/runtime/ext_gui/dom_api_canvas.cpp +120 -114
  138. package/runtime/ext_gui/dom_api_canvas_extra.cpp +57 -2
  139. package/runtime/ext_gui/dom_api_canvas_image.cpp +239 -0
  140. package/runtime/ext_gui/dom_api_canvas_paths.cpp +179 -0
  141. package/runtime/ext_gui/dom_api_computed_style.cpp +124 -0
  142. package/runtime/ext_gui/dom_api_dataset.cpp +154 -0
  143. package/runtime/ext_gui/dom_api_document.cpp +58 -5
  144. package/runtime/ext_gui/dom_api_events.cpp +93 -17
  145. package/runtime/ext_gui/dom_api_internal.h +71 -2
  146. package/runtime/ext_gui/dom_api_mutation.cpp +159 -0
  147. package/runtime/ext_gui/dom_api_node.cpp +40 -19
  148. package/runtime/ext_gui/dom_api_node_read.cpp +37 -1
  149. package/runtime/ext_gui/dom_api_path2d.cpp +358 -0
  150. package/runtime/ext_gui/dom_api_proto.cpp +35 -0
  151. package/runtime/ext_gui/dom_api_style.cpp +223 -13
  152. package/runtime/ext_gui/dom_api_webgl.cpp +7 -0
  153. package/runtime/ext_gui/dom_api_webgl2.cpp +151 -36
  154. package/runtime/ext_gui/dom_api_webgl2_draw.cpp +3 -3
  155. package/runtime/ext_gui/dom_api_webgl_buffer.cpp +6 -2
  156. package/runtime/ext_gui/dom_api_webgl_compressed.cpp +167 -0
  157. package/runtime/ext_gui/dom_api_webgl_framebuffer.cpp +160 -0
  158. package/runtime/ext_gui/dom_api_webgl_shader.cpp +4 -4
  159. package/runtime/ext_gui/dom_api_webgl_source.cpp +161 -0
  160. package/runtime/ext_gui/dom_api_webgl_state.cpp +169 -23
  161. package/runtime/ext_gui/dom_api_webgl_texture.cpp +276 -236
  162. package/runtime/ext_gui/dom_api_webgl_ubo.cpp +81 -0
  163. package/runtime/ext_gui/gui.cpp +103 -14
  164. package/runtime/ext_gui/gui_engine.h +56 -4
  165. package/runtime/ext_gui/gui_events.cpp +80 -9
  166. package/runtime/ext_gui/image_bitmap.cpp +28 -0
  167. package/runtime/ext_gui/image_bitmap.h +26 -0
  168. package/runtime/ext_gui/image_bitmap_browser.cpp +136 -0
  169. package/runtime/ext_gui/listener_options.h +43 -0
  170. package/runtime/ext_gui/media.cpp +32 -0
  171. package/runtime/ext_gui/media.h +13 -0
  172. package/runtime/ext_gui/media_api.h +23 -0
  173. package/runtime/ext_gui/paint.cpp +28 -0
  174. package/runtime/ext_gui/paint.h +4 -0
  175. package/runtime/ext_gui/webgl.h +152 -18
  176. package/runtime/ext_gui/webgl_blit.cpp +95 -0
  177. package/runtime/ext_gui/webgl_buffer.cpp +178 -263
  178. package/runtime/ext_gui/webgl_buffer_objects.cpp +270 -0
  179. package/runtime/ext_gui/webgl_clear.cpp +142 -0
  180. package/runtime/ext_gui/webgl_compressed.cpp +180 -0
  181. package/runtime/ext_gui/webgl_context.cpp +241 -156
  182. package/runtime/ext_gui/webgl_draw.cpp +68 -3
  183. package/runtime/ext_gui/webgl_draw_buffers.cpp +75 -0
  184. package/runtime/ext_gui/webgl_glsl.h +40 -0
  185. package/runtime/ext_gui/webgl_glsl_compile.cpp +6 -0
  186. package/runtime/ext_gui/webgl_glsl_rewrite.cpp +18 -0
  187. package/runtime/ext_gui/webgl_glsl_scan.cpp +20 -11
  188. package/runtime/ext_gui/webgl_glsl_scan_block.cpp +126 -0
  189. package/runtime/ext_gui/webgl_glsl_tokens.h +28 -0
  190. package/runtime/ext_gui/webgl_pipeline.cpp +71 -19
  191. package/runtime/ext_gui/webgl_program_blocks.cpp +58 -0
  192. package/runtime/ext_gui/webgl_program_internal.h +6 -0
  193. package/runtime/ext_gui/webgl_shader.cpp +13 -1
  194. package/runtime/ext_gui/webgl_state.cpp +228 -0
  195. package/runtime/ext_gui/webgl_texture.cpp +144 -17
  196. package/runtime/ext_gui/webgl_texture_3d.cpp +215 -0
  197. package/runtime/ext_gui/webgl_uniform_block.h +31 -0
  198. package/runtime/ext_gui/webgl_webgl2.cpp +58 -5
  199. package/runtime/ext_gui/window.cpp +14 -65
  200. package/runtime/ext_gui/window_events.cpp +125 -0
  201. package/runtime/ext_media/decode_audio.cpp +308 -0
  202. package/runtime/ext_media/media_bridge.c +2 -0
  203. package/runtime/rt.h +43 -0
  204. package/runtime/rt_internal.h +4 -0
  205. package/runtime/xt_array_buffer.c +30 -0
  206. package/runtime/xt_builtins.c +0 -21
  207. package/runtime/xt_containers/access.inc +94 -2
  208. package/runtime/xt_containers/objects.inc +29 -31
  209. package/runtime/xt_typed_array/elements.inc +13 -0
  210. package/scripts/build-media.ts +14 -6
  211. package/scripts/build-runtime.ts +21 -16
  212. package/scripts/check-version.ts +39 -9
  213. package/scripts/package-platform.ts +183 -0
  214. package/scripts/set-platform-version.ts +62 -0
  215. package/scripts/verify-platform-package.ts +182 -0
  216. package/src/cli/main.ts +5 -1
  217. package/src/driver/runtime-lib.ts +73 -9
  218. package/src/driver/version.ts +1 -1
  219. package/src/extensions/gui/index.ts +18 -5
  220. package/src/extensions/media/index.ts +4 -3
  221. package/src/parser/context.ts +99 -4
  222. package/src/parser/literals.ts +6 -12
@@ -0,0 +1,395 @@
1
+ /**
2
+ * End-to-end tests for the WebGL 2 format additions: stencil, float/depth
3
+ * textures, `ImageBitmap` uploads and compressed textures. Framebuffer blits
4
+ * and scissored clears live in `gui-webgl2-blit.test.ts`.
5
+ */
6
+ import { afterAll, beforeAll, describe, expect, it } from "vitest";
7
+ import { createGuiHarness, guiAvailable } from "./gui-helpers.js";
8
+ const harness = createGuiHarness();
9
+ const PAGE = `
10
+ <html><head><title>webgl2-formats</title></head>
11
+ <body style="margin:0">
12
+ <canvas id="c" width="64" height="64"></canvas>
13
+ </body></html>`;
14
+ /**
15
+ * Compare a `readPixels` result with the expected RGBA bytes. Byte values that
16
+ * came from a float or UNORM conversion differ by one or two between GPU
17
+ * backends, so exact equality is only used for values written as bytes.
18
+ */
19
+ function near(actual, expected, tolerance) {
20
+ const parts = actual.split(",").map((part) => Number(part));
21
+ expect(parts.length).toBe(expected.length);
22
+ for (let i = 0; i < expected.length; i++) {
23
+ const actual = parts[i] ?? Number.POSITIVE_INFINITY;
24
+ const want = expected[i] ?? Number.POSITIVE_INFINITY;
25
+ expect(Math.abs(actual - want)).toBeLessThanOrEqual(tolerance);
26
+ }
27
+ }
28
+ describe.skipIf(!guiAvailable)("gui extension — WebGL 2 formats", () => {
29
+ beforeAll(() => harness.setup());
30
+ afterAll(() => harness.cleanup());
31
+ it("supports stencil operations, float textures and depth textures", () => {
32
+ const { value, stderr } = harness.compileAndRun("webgl2-formats", `
33
+ import { createWindow } from "gui";
34
+ import page from "./page.html";
35
+
36
+ const win = createWindow({ title: "formats", width: 320, height: 240 });
37
+ const label = (name: string, value: any): void => console.log(name + "=" + value);
38
+
39
+ win.on("ready", () => {
40
+ const canvas: any = document.getElementById("c");
41
+ const gl: any = canvas.getContext("webgl2");
42
+ if (gl == null) {
43
+ console.log("webgl2=false");
44
+ win.close();
45
+ return;
46
+ }
47
+ const px = new Uint8Array(4);
48
+ const probe = (): string => {
49
+ gl.readPixels(32, 32, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, px);
50
+ return px[0] + "," + px[1] + "," + px[2] + "," + px[3];
51
+ };
52
+ label("stencil-bits", gl.getParameter(gl.STENCIL_BITS));
53
+ label("stencil-attr", gl.getContextAttributes().stencil);
54
+
55
+ const vs: any = gl.createShader(gl.VERTEX_SHADER);
56
+ gl.shaderSource(vs, "#version 300 es\\n" +
57
+ "in vec2 a_pos; uniform float u_z;" +
58
+ "void main() { gl_Position = vec4(a_pos, u_z, 1.0); }");
59
+ gl.compileShader(vs);
60
+ const fs: any = gl.createShader(gl.FRAGMENT_SHADER);
61
+ gl.shaderSource(fs, "#version 300 es\\n" +
62
+ "precision highp float; uniform vec4 u_color; out vec4 fragColor;" +
63
+ "void main() { fragColor = u_color; }");
64
+ gl.compileShader(fs);
65
+ const flat: any = gl.createProgram();
66
+ gl.attachShader(flat, vs);
67
+ gl.attachShader(flat, fs);
68
+ gl.linkProgram(flat);
69
+ label("flat-link", gl.getProgramParameter(flat, gl.LINK_STATUS) === true);
70
+
71
+ const quad = gl.createBuffer();
72
+ gl.bindBuffer(gl.ARRAY_BUFFER, quad);
73
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
74
+ -1, -1, 3, -1, -1, 3,
75
+ ]), gl.STATIC_DRAW);
76
+ gl.useProgram(flat);
77
+ const pos: any = gl.getAttribLocation(flat, "a_pos");
78
+ gl.enableVertexAttribArray(pos);
79
+ gl.vertexAttribPointer(pos, 2, gl.FLOAT, false, 8, 0);
80
+ gl.uniform1f(gl.getUniformLocation(flat, "u_z"), 0.0);
81
+ const flat_color: any = gl.getUniformLocation(flat, "u_color");
82
+
83
+ // --- stencil -------------------------------------------------------
84
+ gl.viewport(0, 0, 64, 64);
85
+ gl.clearColor(0, 0, 0, 1);
86
+ gl.clearStencil(0);
87
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT);
88
+ gl.enable(gl.STENCIL_TEST);
89
+ gl.stencilMask(255);
90
+ gl.stencilFunc(gl.ALWAYS, 1, 255);
91
+ gl.stencilOp(gl.KEEP, gl.KEEP, gl.REPLACE);
92
+ gl.uniform4f(flat_color, 1, 1, 1, 1);
93
+ gl.drawArrays(gl.TRIANGLES, 0, 3);
94
+ gl.stencilFunc(gl.EQUAL, 1, 255);
95
+ gl.stencilOp(gl.KEEP, gl.KEEP, gl.KEEP);
96
+ gl.uniform4f(flat_color, 1, 0, 0, 1);
97
+ gl.drawArrays(gl.TRIANGLES, 0, 3);
98
+ label("stencil-red", probe());
99
+ gl.stencilFunc(gl.EQUAL, 0, 255);
100
+ gl.uniform4f(flat_color, 0, 1, 0, 1);
101
+ gl.drawArrays(gl.TRIANGLES, 0, 3);
102
+ label("stencil-blocked", probe());
103
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.STENCIL_BUFFER_BIT);
104
+ gl.stencilFunc(gl.EQUAL, 1, 255);
105
+ gl.drawArrays(gl.TRIANGLES, 0, 3);
106
+ label("stencil-cleared", probe());
107
+ gl.disable(gl.STENCIL_TEST);
108
+
109
+ // --- float texture sampling ---------------------------------------
110
+ const sample_vs: any = gl.createShader(gl.VERTEX_SHADER);
111
+ gl.shaderSource(sample_vs, "#version 300 es\\n" +
112
+ "in vec2 a_pos; out vec2 v_uv;" +
113
+ "void main() { v_uv = a_pos * 0.5 + 0.5;" +
114
+ " gl_Position = vec4(a_pos, 0.0, 1.0); }");
115
+ gl.compileShader(sample_vs);
116
+ const sample_fs: any = gl.createShader(gl.FRAGMENT_SHADER);
117
+ gl.shaderSource(sample_fs, "#version 300 es\\n" +
118
+ "precision highp float; in vec2 v_uv; uniform sampler2D u_tex;" +
119
+ "out vec4 fragColor;" +
120
+ "void main() { fragColor = texture(u_tex, v_uv); }");
121
+ gl.compileShader(sample_fs);
122
+ const sample: any = gl.createProgram();
123
+ gl.attachShader(sample, sample_vs);
124
+ gl.attachShader(sample, sample_fs);
125
+ gl.linkProgram(sample);
126
+ label("sample-link", gl.getProgramParameter(sample, gl.LINK_STATUS) === true);
127
+
128
+ const float_tex = gl.createTexture();
129
+ gl.bindTexture(gl.TEXTURE_2D, float_tex);
130
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA16F, 2, 2, 0, gl.RGBA, gl.FLOAT,
131
+ new Float32Array([0.25, 0.5, 0.75, 1, 0.25, 0.5, 0.75, 1,
132
+ 0.25, 0.5, 0.75, 1, 0.25, 0.5, 0.75, 1]));
133
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
134
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
135
+ gl.useProgram(sample);
136
+ gl.uniform1i(gl.getUniformLocation(sample, "u_tex"), 0);
137
+ gl.clearColor(0, 0, 0, 1);
138
+ gl.clear(gl.COLOR_BUFFER_BIT);
139
+ gl.drawArrays(gl.TRIANGLES, 0, 3);
140
+ label("float-texture", probe());
141
+
142
+ // --- render into an RGBA16F target and sample it -------------------
143
+ const target = gl.createTexture();
144
+ gl.bindTexture(gl.TEXTURE_2D, target);
145
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA16F, 32, 32, 0, gl.RGBA, gl.FLOAT, null);
146
+ const fbo = gl.createFramebuffer();
147
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
148
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, target, 0);
149
+ label("float-fbo", gl.checkFramebufferStatus(gl.FRAMEBUFFER) === gl.FRAMEBUFFER_COMPLETE);
150
+ gl.viewport(0, 0, 32, 32);
151
+ gl.clearColor(0.2, 0.4, 0.6, 1);
152
+ gl.clear(gl.COLOR_BUFFER_BIT);
153
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
154
+ gl.viewport(0, 0, 64, 64);
155
+ gl.bindTexture(gl.TEXTURE_2D, target);
156
+ gl.clearColor(0, 0, 0, 1);
157
+ gl.clear(gl.COLOR_BUFFER_BIT);
158
+ gl.drawArrays(gl.TRIANGLES, 0, 3);
159
+ label("float-target", probe());
160
+
161
+ // --- depth texture as a framebuffer depth attachment ---------------
162
+ const depth_tex = gl.createTexture();
163
+ gl.bindTexture(gl.TEXTURE_2D, depth_tex);
164
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT24, 32, 32, 0,
165
+ gl.DEPTH_COMPONENT, gl.UNSIGNED_INT, null);
166
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
167
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
168
+ const depth_color = gl.createTexture();
169
+ gl.bindTexture(gl.TEXTURE_2D, depth_color);
170
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 32, 32, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
171
+ const depth_fbo = gl.createFramebuffer();
172
+ gl.bindFramebuffer(gl.FRAMEBUFFER, depth_fbo);
173
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, depth_color, 0);
174
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.TEXTURE_2D, depth_tex, 0);
175
+ label("depth-fbo", gl.checkFramebufferStatus(gl.FRAMEBUFFER) === gl.FRAMEBUFFER_COMPLETE);
176
+ gl.viewport(0, 0, 32, 32);
177
+ gl.clearColor(0, 0, 0, 1);
178
+ gl.clearDepth(1);
179
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
180
+ gl.enable(gl.DEPTH_TEST);
181
+ gl.depthFunc(gl.LESS);
182
+ gl.useProgram(flat);
183
+ gl.bindBuffer(gl.ARRAY_BUFFER, quad);
184
+ gl.enableVertexAttribArray(gl.getAttribLocation(flat, "a_pos"));
185
+ gl.vertexAttribPointer(gl.getAttribLocation(flat, "a_pos"), 2, gl.FLOAT, false, 8, 0);
186
+ gl.uniform1f(gl.getUniformLocation(flat, "u_z"), 0.5);
187
+ gl.uniform4f(flat_color, 1, 1, 1, 1);
188
+ gl.drawArrays(gl.TRIANGLES, 0, 3);
189
+ gl.disable(gl.DEPTH_TEST);
190
+
191
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
192
+ gl.viewport(0, 0, 64, 64);
193
+ const depth_fs: any = gl.createShader(gl.FRAGMENT_SHADER);
194
+ gl.shaderSource(depth_fs, "#version 300 es\\n" +
195
+ "precision highp float; in vec2 v_uv; uniform sampler2D u_tex;" +
196
+ "out vec4 fragColor;" +
197
+ "void main() { fragColor = vec4(vec3(texture(u_tex, v_uv).r), 1.0); }");
198
+ gl.compileShader(depth_fs);
199
+ label("depth-fs", gl.getShaderParameter(depth_fs, gl.COMPILE_STATUS) === true);
200
+ const depth_program: any = gl.createProgram();
201
+ gl.attachShader(depth_program, sample_vs);
202
+ gl.attachShader(depth_program, depth_fs);
203
+ gl.linkProgram(depth_program);
204
+ label("depth-link", gl.getProgramParameter(depth_program, gl.LINK_STATUS) === true);
205
+ gl.useProgram(depth_program);
206
+ gl.uniform1i(gl.getUniformLocation(depth_program, "u_tex"), 0);
207
+ gl.bindTexture(gl.TEXTURE_2D, depth_tex);
208
+ gl.clear(gl.COLOR_BUFFER_BIT);
209
+ gl.drawArrays(gl.TRIANGLES, 0, 3);
210
+ label("depth-pixel", probe());
211
+ label("error", gl.getError());
212
+ win.close();
213
+ });
214
+
215
+ win.loadHTML(page);
216
+ `, { files: { "page.html": PAGE }, autocloseMs: 10000 });
217
+ expect(value("stencil-bits")).toBe("8");
218
+ expect(value("stencil-attr")).toBe("true");
219
+ expect(value("flat-link")).toBe("true");
220
+ expect(value("stencil-red")).toBe("255,0,0,255");
221
+ expect(value("stencil-blocked")).toBe("255,0,0,255");
222
+ expect(value("stencil-cleared")).toBe("0,0,0,255");
223
+ expect(value("sample-link")).toBe("true");
224
+ near(value("float-texture"), [64, 128, 191, 255], 2);
225
+ expect(value("float-fbo")).toBe("true");
226
+ near(value("float-target"), [51, 102, 153, 255], 3);
227
+ expect(value("depth-fbo")).toBe("true");
228
+ expect(value("depth-fs")).toBe("true");
229
+ expect(value("depth-link")).toBe("true");
230
+ // The engine hands GLSL to Vulkan/Metal directly, so the stored depth is
231
+ // the backend's clip-space z (0.5), not GL's remapped (z + 1) / 2 (0.75).
232
+ near(value("depth-pixel"), [128, 128, 128, 255], 4);
233
+ expect(value("error")).toBe("0");
234
+ expect(stderr).not.toContain("pipeline creation failed");
235
+ });
236
+ it("uploads an ImageBitmap created from an ImageData-shaped source", () => {
237
+ const { value, stderr } = harness.compileAndRun("webgl2-bitmap", `
238
+ import { createWindow } from "gui";
239
+ import page from "./page.html";
240
+
241
+ const win = createWindow({ title: "bitmap", width: 320, height: 240 });
242
+ const label = (name: string, value: any): void => console.log(name + "=" + value);
243
+
244
+ win.on("ready", async () => {
245
+ const canvas: any = document.getElementById("c");
246
+ const gl: any = canvas.getContext("webgl2");
247
+ if (gl == null) {
248
+ console.log("webgl2=false");
249
+ win.close();
250
+ return;
251
+ }
252
+ const bitmap: any = await createImageBitmap({
253
+ width: 2,
254
+ height: 2,
255
+ data: new Uint8Array([64, 128, 191, 255, 64, 128, 191, 255,
256
+ 64, 128, 191, 255, 64, 128, 191, 255]),
257
+ });
258
+ label("bitmap-size", bitmap.width + "x" + bitmap.height);
259
+ label("bitmap-type", typeof ImageBitmap === "function");
260
+
261
+ const vs: any = gl.createShader(gl.VERTEX_SHADER);
262
+ gl.shaderSource(vs, "#version 300 es\\n" +
263
+ "in vec2 a_pos; out vec2 v_uv;" +
264
+ "void main() { v_uv = a_pos * 0.5 + 0.5;" +
265
+ " gl_Position = vec4(a_pos, 0.0, 1.0); }");
266
+ gl.compileShader(vs);
267
+ const fs: any = gl.createShader(gl.FRAGMENT_SHADER);
268
+ gl.shaderSource(fs, "#version 300 es\\n" +
269
+ "precision highp float; in vec2 v_uv; uniform sampler2D u_tex;" +
270
+ "out vec4 fragColor; void main() { fragColor = texture(u_tex, v_uv); }");
271
+ gl.compileShader(fs);
272
+ const program: any = gl.createProgram();
273
+ gl.attachShader(program, vs);
274
+ gl.attachShader(program, fs);
275
+ gl.linkProgram(program);
276
+ label("link", gl.getProgramParameter(program, gl.LINK_STATUS) === true);
277
+ gl.useProgram(program);
278
+
279
+ const texture: any = gl.createTexture();
280
+ gl.bindTexture(gl.TEXTURE_2D, texture);
281
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, bitmap);
282
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
283
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
284
+ gl.uniform1i(gl.getUniformLocation(program, "u_tex"), 0);
285
+ const quad = gl.createBuffer();
286
+ gl.bindBuffer(gl.ARRAY_BUFFER, quad);
287
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
288
+ -1, -1, 3, -1, -1, 3,
289
+ ]), gl.STATIC_DRAW);
290
+ const pos: any = gl.getAttribLocation(program, "a_pos");
291
+ gl.enableVertexAttribArray(pos);
292
+ gl.vertexAttribPointer(pos, 2, gl.FLOAT, false, 8, 0);
293
+ gl.viewport(0, 0, 64, 64);
294
+ gl.clearColor(0, 0, 0, 1);
295
+ gl.clear(gl.COLOR_BUFFER_BIT);
296
+ gl.drawArrays(gl.TRIANGLES, 0, 3);
297
+ const px = new Uint8Array(4);
298
+ gl.readPixels(32, 32, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, px);
299
+ label("pixel", px[0] + "," + px[1] + "," + px[2] + "," + px[3]);
300
+ label("error", gl.getError());
301
+ win.close();
302
+ });
303
+
304
+ win.loadHTML(page);
305
+ `, { files: { "page.html": PAGE }, autocloseMs: 10000 });
306
+ expect(value("bitmap-size")).toBe("2x2");
307
+ expect(value("bitmap-type")).toBe("true");
308
+ expect(value("link")).toBe("true");
309
+ expect(value("pixel")).toBe("64,128,191,255");
310
+ expect(value("error")).toBe("0");
311
+ expect(stderr).not.toContain("pipeline creation failed");
312
+ });
313
+ it("samples an S3TC-compressed texture when the device supports it", () => {
314
+ const { value, stderr } = harness.compileAndRun("webgl2-compressed", `
315
+ import { createWindow } from "gui";
316
+ import page from "./page.html";
317
+
318
+ const win = createWindow({ title: "compressed", width: 320, height: 240 });
319
+ const label = (name: string, value: any): void => console.log(name + "=" + value);
320
+
321
+ win.on("ready", () => {
322
+ const canvas: any = document.getElementById("c");
323
+ const gl: any = canvas.getContext("webgl2");
324
+ if (gl == null) {
325
+ console.log("webgl2=false");
326
+ win.close();
327
+ return;
328
+ }
329
+ const s3tc: any = gl.getExtension("WEBGL_compressed_texture_s3tc");
330
+ label("s3tc", s3tc != null);
331
+ const supported: any = gl.getSupportedExtensions();
332
+ label("listed", supported.indexOf("WEBGL_compressed_texture_s3tc") >= 0);
333
+ if (s3tc == null) {
334
+ win.close();
335
+ return;
336
+ }
337
+ const vs: any = gl.createShader(gl.VERTEX_SHADER);
338
+ gl.shaderSource(vs, "#version 300 es\\n" +
339
+ "in vec2 a_pos; out vec2 v_uv;" +
340
+ "void main() { v_uv = a_pos * 0.5 + 0.5;" +
341
+ " gl_Position = vec4(a_pos, 0.0, 1.0); }");
342
+ gl.compileShader(vs);
343
+ const fs: any = gl.createShader(gl.FRAGMENT_SHADER);
344
+ gl.shaderSource(fs, "#version 300 es\\n" +
345
+ "precision highp float; in vec2 v_uv; uniform sampler2D u_tex;" +
346
+ "out vec4 fragColor; void main() { fragColor = texture(u_tex, v_uv); }");
347
+ gl.compileShader(fs);
348
+ const program: any = gl.createProgram();
349
+ gl.attachShader(program, vs);
350
+ gl.attachShader(program, fs);
351
+ gl.linkProgram(program);
352
+ label("link", gl.getProgramParameter(program, gl.LINK_STATUS) === true);
353
+ gl.useProgram(program);
354
+
355
+ const texture: any = gl.createTexture();
356
+ gl.bindTexture(gl.TEXTURE_2D, texture);
357
+ // One BC1 block: colour0 = red (RGB565 0xF800), colour1 = black,
358
+ // every index selects colour0.
359
+ gl.compressedTexImage2D(gl.TEXTURE_2D, 0, s3tc.COMPRESSED_RGBA_S3TC_DXT1_EXT,
360
+ 4, 4, 0, new Uint8Array([0x00, 0xF8, 0x00, 0x00, 0, 0, 0, 0]));
361
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
362
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
363
+ gl.uniform1i(gl.getUniformLocation(program, "u_tex"), 0);
364
+ const quad = gl.createBuffer();
365
+ gl.bindBuffer(gl.ARRAY_BUFFER, quad);
366
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
367
+ -1, -1, 3, -1, -1, 3,
368
+ ]), gl.STATIC_DRAW);
369
+ const pos: any = gl.getAttribLocation(program, "a_pos");
370
+ gl.enableVertexAttribArray(pos);
371
+ gl.vertexAttribPointer(pos, 2, gl.FLOAT, false, 8, 0);
372
+ gl.viewport(0, 0, 64, 64);
373
+ gl.clearColor(0, 0, 0, 1);
374
+ gl.clear(gl.COLOR_BUFFER_BIT);
375
+ gl.drawArrays(gl.TRIANGLES, 0, 3);
376
+ const px = new Uint8Array(4);
377
+ gl.readPixels(32, 32, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, px);
378
+ label("pixel", px[0] + "," + px[1] + "," + px[2] + "," + px[3]);
379
+ label("error", gl.getError());
380
+ win.close();
381
+ });
382
+
383
+ win.loadHTML(page);
384
+ `, { files: { "page.html": PAGE }, autocloseMs: 10000 });
385
+ expect(["true", "false"]).toContain(value("s3tc"));
386
+ expect(value("listed")).toBe(value("s3tc"));
387
+ if (value("s3tc") === "true") {
388
+ expect(value("link")).toBe("true");
389
+ expect(value("pixel")).toBe("255,0,0,255");
390
+ expect(value("error")).toBe("0");
391
+ }
392
+ expect(stderr).not.toContain("pipeline creation failed");
393
+ });
394
+ });
395
+ //# sourceMappingURL=gui-webgl2-formats.test.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gui-webgl2-formats.test.js","sourceRoot":"","sources":["../../../tests/e2e/gui-webgl2-formats.test.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AAEH,OAAO,EAAE,QAAQ,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,QAAQ,CAAC;AACnE,OAAO,EAAE,gBAAgB,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAElE,MAAM,OAAO,GAAG,gBAAgB,EAAE,CAAC;AAEnC,MAAM,IAAI,GAAG;;;;eAIE,CAAC;AAEhB;;;;GAIG;AACH,SAAS,IAAI,CAAC,MAAc,EAAE,QAAkB,EAAE,SAAiB;IACjE,MAAM,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC;IAC5D,MAAM,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;IAC3C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;QACzC,MAAM,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,MAAM,CAAC,iBAAiB,CAAC;QACpD,MAAM,IAAI,GAAG,QAAQ,CAAC,CAAC,CAAC,IAAI,MAAM,CAAC,iBAAiB,CAAC;QACrD,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,GAAG,IAAI,CAAC,CAAC,CAAC,mBAAmB,CAAC,SAAS,CAAC,CAAC;IACjE,CAAC;AACH,CAAC;AAED,QAAQ,CAAC,MAAM,CAAC,CAAC,YAAY,CAAC,CAAC,iCAAiC,EAAE,GAAG,EAAE;IACrE,SAAS,CAAC,GAAG,EAAE,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC,CAAC;IACjC,QAAQ,CAAC,GAAG,EAAE,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC,CAAC;IAElC,EAAE,CAAC,gEAAgE,EAAE,GAAG,EAAE;QACxE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,OAAO,CAAC,aAAa,CAC7C,gBAAgB,EAChB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAwLC,EACD,EAAE,KAAK,EAAE,EAAE,WAAW,EAAE,IAAI,EAAE,EAAE,WAAW,EAAE,KAAK,EAAE,CACrD,CAAC;QAEF,MAAM,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QACxC,MAAM,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC3C,MAAM,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACxC,MAAM,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACjD,MAAM,CAAC,KAAK,CAAC,iBAAiB,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACrD,MAAM,CAAC,KAAK,CAAC,iBAAiB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QACnD,MAAM,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC1C,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,EAAE,CAAC,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;QACrD,MAAM,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACxC,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,EAAE,CAAC,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;QACpD,MAAM,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACxC,MAAM,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACvC,MAAM,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACzC,yEAAyE;QACzE,0EAA0E;QAC1E,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,EAAE,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;QACpD,MAAM,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QACjC,MAAM,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,SAAS,CAAC,0BAA0B,CAAC,CAAC;IAC3D,CAAC,CAAC,CAAC;IAEH,EAAE,CAAC,gEAAgE,EAAE,GAAG,EAAE;QACxE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,OAAO,CAAC,aAAa,CAC7C,eAAe,EACf;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAoEC,EACD,EAAE,KAAK,EAAE,EAAE,WAAW,EAAE,IAAI,EAAE,EAAE,WAAW,EAAE,KAAK,EAAE,CACrD,CAAC;QAEF,MAAM,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACzC,MAAM,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC1C,MAAM,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACnC,MAAM,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC9C,MAAM,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QACjC,MAAM,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,SAAS,CAAC,0BAA0B,CAAC,CAAC;IAC3D,CAAC,CAAC,CAAC;IAEH,EAAE,CAAC,gEAAgE,EAAE,GAAG,EAAE;QACxE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,OAAO,CAAC,aAAa,CAC7C,mBAAmB,EACnB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAsEC,EACD,EAAE,KAAK,EAAE,EAAE,WAAW,EAAE,IAAI,EAAE,EAAE,WAAW,EAAE,KAAK,EAAE,CACrD,CAAC;QAEF,MAAM,CAAC,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC,SAAS,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC;QACnD,MAAM,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC;QAC5C,IAAI,KAAK,CAAC,MAAM,CAAC,KAAK,MAAM,EAAE,CAAC;YAC7B,MAAM,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YACnC,MAAM,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;YAC3C,MAAM,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QACnC,CAAC;QACD,MAAM,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,SAAS,CAAC,0BAA0B,CAAC,CAAC;IAC3D,CAAC,CAAC,CAAC;AACL,CAAC,CAAC,CAAC"}
@@ -0,0 +1,4 @@
1
+ /**
2
+ * End-to-end test for WebGL 2 multiple render targets.
3
+ */
4
+ export {};
@@ -0,0 +1,105 @@
1
+ /**
2
+ * End-to-end test for WebGL 2 multiple render targets.
3
+ */
4
+ import { afterAll, beforeAll, describe, expect, it } from "vitest";
5
+ import { createGuiHarness, guiAvailable } from "./gui-helpers.js";
6
+ const harness = createGuiHarness();
7
+ const PAGE = `
8
+ <html><head><title>webgl2-mrt</title></head>
9
+ <body style="margin:0">
10
+ <canvas id="c" width="64" height="64"></canvas>
11
+ </body></html>`;
12
+ describe.skipIf(!guiAvailable)("gui extension — WebGL 2 MRT", () => {
13
+ beforeAll(() => harness.setup());
14
+ afterAll(() => harness.cleanup());
15
+ it("writes two fragment outputs and reads each attachment", () => {
16
+ const { value, stderr } = harness.compileAndRun("webgl2-mrt", `
17
+ import { createWindow } from "gui";
18
+ import page from "./page.html";
19
+
20
+ const win = createWindow({ title: "mrt", width: 320, height: 240 });
21
+ const label = (name: string, value: any): void => console.log(name + "=" + value);
22
+
23
+ win.on("ready", () => {
24
+ const canvas: any = document.getElementById("c");
25
+ const gl: any = canvas.getContext("webgl2");
26
+ if (gl == null) {
27
+ console.log("webgl2=false");
28
+ win.close();
29
+ return;
30
+ }
31
+ label("max-draw", gl.getParameter(gl.MAX_DRAW_BUFFERS));
32
+
33
+ const vs: any = gl.createShader(gl.VERTEX_SHADER);
34
+ gl.shaderSource(vs, "#version 300 es\\n" +
35
+ "in vec2 a_pos; void main() { gl_Position = vec4(a_pos, 0.0, 1.0); }");
36
+ gl.compileShader(vs);
37
+ const fs: any = gl.createShader(gl.FRAGMENT_SHADER);
38
+ gl.shaderSource(fs, "#version 300 es\\n" +
39
+ "precision highp float;" +
40
+ "out vec4 fragColor0; out vec4 fragColor1;" +
41
+ "void main() { fragColor0 = vec4(1.0, 0.0, 0.0, 1.0);" +
42
+ " fragColor1 = vec4(0.0, 1.0, 0.0, 1.0); }");
43
+ gl.compileShader(fs);
44
+ label("fs", gl.getShaderParameter(fs, gl.COMPILE_STATUS) === true);
45
+ const program: any = gl.createProgram();
46
+ gl.attachShader(program, vs);
47
+ gl.attachShader(program, fs);
48
+ gl.linkProgram(program);
49
+ label("link", gl.getProgramParameter(program, gl.LINK_STATUS) === true);
50
+ gl.useProgram(program);
51
+
52
+ const quad = gl.createBuffer();
53
+ gl.bindBuffer(gl.ARRAY_BUFFER, quad);
54
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
55
+ -1, -1, 3, -1, -1, 3,
56
+ ]), gl.STATIC_DRAW);
57
+ const pos: any = gl.getAttribLocation(program, "a_pos");
58
+ gl.enableVertexAttribArray(pos);
59
+ gl.vertexAttribPointer(pos, 2, gl.FLOAT, false, 8, 0);
60
+
61
+ const make_target = (): any => {
62
+ const texture: any = gl.createTexture();
63
+ gl.bindTexture(gl.TEXTURE_2D, texture);
64
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 32, 32, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
65
+ return texture;
66
+ };
67
+ const first: any = make_target();
68
+ const second: any = make_target();
69
+ const fbo: any = gl.createFramebuffer();
70
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
71
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, first, 0);
72
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT1, gl.TEXTURE_2D, second, 0);
73
+ gl.drawBuffers([gl.COLOR_ATTACHMENT0, gl.COLOR_ATTACHMENT1]);
74
+ label("status", gl.checkFramebufferStatus(gl.FRAMEBUFFER) === gl.FRAMEBUFFER_COMPLETE);
75
+ label("draw-buffer-1", gl.getParameter(gl.DRAW_BUFFER1) === gl.COLOR_ATTACHMENT1);
76
+ gl.viewport(0, 0, 32, 32);
77
+ gl.clearColor(0, 0, 0, 0);
78
+ gl.clear(gl.COLOR_BUFFER_BIT);
79
+ gl.drawArrays(gl.TRIANGLES, 0, 3);
80
+ const px = new Uint8Array(4);
81
+ const read = (attachment: number): string => {
82
+ gl.readBuffer(attachment);
83
+ gl.readPixels(16, 16, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, px);
84
+ return px[0] + "," + px[1] + "," + px[2] + "," + px[3];
85
+ };
86
+ label("target-0", read(gl.COLOR_ATTACHMENT0));
87
+ label("target-1", read(gl.COLOR_ATTACHMENT1));
88
+ label("error", gl.getError());
89
+ win.close();
90
+ });
91
+
92
+ win.loadHTML(page);
93
+ `, { files: { "page.html": PAGE }, autocloseMs: 10000 });
94
+ expect(value("max-draw")).toBe("4");
95
+ expect(value("fs")).toBe("true");
96
+ expect(value("link")).toBe("true");
97
+ expect(value("status")).toBe("true");
98
+ expect(value("draw-buffer-1")).toBe("true");
99
+ expect(value("target-0")).toBe("255,0,0,255");
100
+ expect(value("target-1")).toBe("0,255,0,255");
101
+ expect(value("error")).toBe("0");
102
+ expect(stderr).not.toContain("pipeline creation failed");
103
+ });
104
+ });
105
+ //# sourceMappingURL=gui-webgl2-mrt.test.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gui-webgl2-mrt.test.js","sourceRoot":"","sources":["../../../tests/e2e/gui-webgl2-mrt.test.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,EAAE,QAAQ,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,QAAQ,CAAC;AACnE,OAAO,EAAE,gBAAgB,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAElE,MAAM,OAAO,GAAG,gBAAgB,EAAE,CAAC;AAEnC,MAAM,IAAI,GAAG;;;;eAIE,CAAC;AAEhB,QAAQ,CAAC,MAAM,CAAC,CAAC,YAAY,CAAC,CAAC,6BAA6B,EAAE,GAAG,EAAE;IACjE,SAAS,CAAC,GAAG,EAAE,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC,CAAC;IACjC,QAAQ,CAAC,GAAG,EAAE,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC,CAAC;IAElC,EAAE,CAAC,uDAAuD,EAAE,GAAG,EAAE;QAC/D,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,OAAO,CAAC,aAAa,CAC7C,YAAY,EACZ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6EC,EACD,EAAE,KAAK,EAAE,EAAE,WAAW,EAAE,IAAI,EAAE,EAAE,WAAW,EAAE,KAAK,EAAE,CACrD,CAAC;QAEF,MAAM,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QACpC,MAAM,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACjC,MAAM,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACnC,MAAM,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACrC,MAAM,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC5C,MAAM,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAC9C,MAAM,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAC9C,MAAM,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QACjC,MAAM,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,SAAS,CAAC,0BAA0B,CAAC,CAAC;IAC3D,CAAC,CAAC,CAAC;AACL,CAAC,CAAC,CAAC"}
@@ -0,0 +1,8 @@
1
+ /**
2
+ * End-to-end test for WebGL 2 uniform buffer objects.
3
+ *
4
+ * The engine merges a user block into its single std140 block and copies the
5
+ * bound buffer into that block at draw time, because SDL_GPU has no bindable
6
+ * uniform buffers.
7
+ */
8
+ export {};
@@ -0,0 +1,112 @@
1
+ /**
2
+ * End-to-end test for WebGL 2 uniform buffer objects.
3
+ *
4
+ * The engine merges a user block into its single std140 block and copies the
5
+ * bound buffer into that block at draw time, because SDL_GPU has no bindable
6
+ * uniform buffers.
7
+ */
8
+ import { afterAll, beforeAll, describe, expect, it } from "vitest";
9
+ import { createGuiHarness, guiAvailable } from "./gui-helpers.js";
10
+ const harness = createGuiHarness();
11
+ const PAGE = `
12
+ <html><head><title>webgl2-ubo</title></head>
13
+ <body style="margin:0">
14
+ <canvas id="c" width="64" height="64"></canvas>
15
+ </body></html>`;
16
+ describe.skipIf(!guiAvailable)("gui extension — WebGL 2 UBO", () => {
17
+ beforeAll(() => harness.setup());
18
+ afterAll(() => harness.cleanup());
19
+ it("feeds a uniform block from a bound buffer", () => {
20
+ const { value, stderr } = harness.compileAndRun("webgl2-ubo", `
21
+ import { createWindow } from "gui";
22
+ import page from "./page.html";
23
+
24
+ const win = createWindow({ title: "ubo", width: 320, height: 240 });
25
+ const label = (name: string, value: any): void => console.log(name + "=" + value);
26
+
27
+ win.on("ready", () => {
28
+ const canvas: any = document.getElementById("c");
29
+ const gl: any = canvas.getContext("webgl2");
30
+ if (gl == null) {
31
+ console.log("webgl2=false");
32
+ win.close();
33
+ return;
34
+ }
35
+ const block = "layout(std140) uniform Camera {" +
36
+ " vec4 u_color; float u_scale; } cam;";
37
+ const vs: any = gl.createShader(gl.VERTEX_SHADER);
38
+ gl.shaderSource(vs, "#version 300 es\\n" + block +
39
+ "in vec2 a_pos;" +
40
+ "void main() { gl_Position = vec4(a_pos * cam.u_scale, 0.0, 1.0); }");
41
+ gl.compileShader(vs);
42
+ label("vs", gl.getShaderParameter(vs, gl.COMPILE_STATUS) === true);
43
+ const fs: any = gl.createShader(gl.FRAGMENT_SHADER);
44
+ gl.shaderSource(fs, "#version 300 es\\nprecision highp float;\\n" + block +
45
+ "out vec4 fragColor;" +
46
+ "void main() { fragColor = cam.u_color; }");
47
+ gl.compileShader(fs);
48
+ label("fs", gl.getShaderParameter(fs, gl.COMPILE_STATUS) === true);
49
+ const program: any = gl.createProgram();
50
+ gl.attachShader(program, vs);
51
+ gl.attachShader(program, fs);
52
+ gl.linkProgram(program);
53
+ label("link", gl.getProgramParameter(program, gl.LINK_STATUS) === true);
54
+ gl.useProgram(program);
55
+
56
+ const index: any = gl.getUniformBlockIndex(program, "Camera");
57
+ label("block-index", index != 4294967295);
58
+ label("block-name", gl.getActiveUniformBlockName(program, index));
59
+ gl.uniformBlockBinding(program, index, 0);
60
+ label("binding", gl.getActiveUniformBlockParameter(
61
+ program, index, gl.UNIFORM_BLOCK_BINDING));
62
+ label("size", gl.getActiveUniformBlockParameter(
63
+ program, index, gl.UNIFORM_BLOCK_DATA_SIZE) >= 20);
64
+
65
+ const data = new Float32Array([1, 0, 0, 1, 1]);
66
+ const buffer: any = gl.createBuffer();
67
+ gl.bindBuffer(gl.UNIFORM_BUFFER, buffer);
68
+ gl.bufferData(gl.UNIFORM_BUFFER, data, gl.DYNAMIC_DRAW);
69
+ gl.bindBufferBase(gl.UNIFORM_BUFFER, 0, buffer);
70
+ label("buffer-bound", gl.getIndexedParameter(gl.UNIFORM_BUFFER, 0) != null);
71
+
72
+ const quad = gl.createBuffer();
73
+ gl.bindBuffer(gl.ARRAY_BUFFER, quad);
74
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
75
+ -1, -1, 3, -1, -1, 3,
76
+ ]), gl.STATIC_DRAW);
77
+ const pos: any = gl.getAttribLocation(program, "a_pos");
78
+ gl.enableVertexAttribArray(pos);
79
+ gl.vertexAttribPointer(pos, 2, gl.FLOAT, false, 8, 0);
80
+ gl.viewport(0, 0, 64, 64);
81
+ const px = new Uint8Array(4);
82
+ const sample = (): string => {
83
+ gl.clearColor(0, 0, 1, 1);
84
+ gl.clear(gl.COLOR_BUFFER_BIT);
85
+ gl.drawArrays(gl.TRIANGLES, 0, 3);
86
+ gl.readPixels(32, 32, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, px);
87
+ return px[0] + "," + px[1] + "," + px[2] + "," + px[3];
88
+ };
89
+ label("red", sample());
90
+ gl.bufferSubData(gl.UNIFORM_BUFFER, 0, new Float32Array([0, 1, 0, 1]));
91
+ label("green", sample());
92
+ label("error", gl.getError());
93
+ win.close();
94
+ });
95
+
96
+ win.loadHTML(page);
97
+ `, { files: { "page.html": PAGE }, autocloseMs: 10000 });
98
+ expect(value("vs")).toBe("true");
99
+ expect(value("fs")).toBe("true");
100
+ expect(value("link")).toBe("true");
101
+ expect(value("block-index")).toBe("true");
102
+ expect(value("block-name")).toBe("Camera");
103
+ expect(value("binding")).toBe("0");
104
+ expect(value("size")).toBe("true");
105
+ expect(value("buffer-bound")).toBe("true");
106
+ expect(value("red")).toBe("255,0,0,255");
107
+ expect(value("green")).toBe("0,255,0,255");
108
+ expect(value("error")).toBe("0");
109
+ expect(stderr).not.toContain("pipeline creation failed");
110
+ });
111
+ });
112
+ //# sourceMappingURL=gui-webgl2-ubo.test.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gui-webgl2-ubo.test.js","sourceRoot":"","sources":["../../../tests/e2e/gui-webgl2-ubo.test.ts"],"names":[],"mappings":"AAAA;;;;;;GAMG;AAEH,OAAO,EAAE,QAAQ,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,QAAQ,CAAC;AACnE,OAAO,EAAE,gBAAgB,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAElE,MAAM,OAAO,GAAG,gBAAgB,EAAE,CAAC;AAEnC,MAAM,IAAI,GAAG;;;;eAIE,CAAC;AAEhB,QAAQ,CAAC,MAAM,CAAC,CAAC,YAAY,CAAC,CAAC,6BAA6B,EAAE,GAAG,EAAE;IACjE,SAAS,CAAC,GAAG,EAAE,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC,CAAC;IACjC,QAAQ,CAAC,GAAG,EAAE,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC,CAAC;IAElC,EAAE,CAAC,2CAA2C,EAAE,GAAG,EAAE;QACnD,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,OAAO,CAAC,aAAa,CAC7C,YAAY,EACZ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6EC,EACD,EAAE,KAAK,EAAE,EAAE,WAAW,EAAE,IAAI,EAAE,EAAE,WAAW,EAAE,KAAK,EAAE,CACrD,CAAC;QAEF,MAAM,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACjC,MAAM,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACjC,MAAM,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACnC,MAAM,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC1C,MAAM,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC3C,MAAM,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QACnC,MAAM,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACnC,MAAM,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC3C,MAAM,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACzC,MAAM,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAC3C,MAAM,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QACjC,MAAM,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,SAAS,CAAC,0BAA0B,CAAC,CAAC;IAC3D,CAAC,CAAC,CAAC;AACL,CAAC,CAAC,CAAC"}