xbintsc 0.5.31 → 0.5.36

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (286) hide show
  1. package/README.md +25 -16
  2. package/README.zh-CN.md +10 -8
  3. package/dist/scripts/check-version.d.ts +27 -0
  4. package/dist/scripts/check-version.js +71 -0
  5. package/dist/scripts/check-version.js.map +1 -0
  6. package/dist/scripts/package-platform.d.ts +58 -0
  7. package/dist/scripts/package-platform.js +142 -0
  8. package/dist/scripts/package-platform.js.map +1 -0
  9. package/dist/scripts/verify-platform-package.d.ts +34 -0
  10. package/dist/scripts/verify-platform-package.js +161 -0
  11. package/dist/scripts/verify-platform-package.js.map +1 -0
  12. package/dist/src/binder/references.js +14 -1
  13. package/dist/src/binder/references.js.map +1 -1
  14. package/dist/src/cli/help.d.ts +1 -1
  15. package/dist/src/cli/main.js +3 -1
  16. package/dist/src/cli/main.js.map +1 -1
  17. package/dist/src/codegen/generator/module.d.ts +1 -0
  18. package/dist/src/codegen/generator/module.js +54 -0
  19. package/dist/src/codegen/generator/module.js.map +1 -1
  20. package/dist/src/codegen/generator/statements/variables.js +6 -4
  21. package/dist/src/codegen/generator/statements/variables.js.map +1 -1
  22. package/dist/src/driver/runtime-lib.d.ts +29 -4
  23. package/dist/src/driver/runtime-lib.js +68 -10
  24. package/dist/src/driver/runtime-lib.js.map +1 -1
  25. package/dist/src/driver/version.d.ts +1 -1
  26. package/dist/src/driver/version.js +1 -1
  27. package/dist/src/extensions/gui/css.d.ts +26 -0
  28. package/dist/src/extensions/gui/css.js +100 -0
  29. package/dist/src/extensions/gui/css.js.map +1 -0
  30. package/dist/src/extensions/gui/html.js +9 -2
  31. package/dist/src/extensions/gui/html.js.map +1 -1
  32. package/dist/src/extensions/gui/index.js +22 -7
  33. package/dist/src/extensions/gui/index.js.map +1 -1
  34. package/dist/src/extensions/gui/three.d.ts +16 -0
  35. package/dist/src/extensions/gui/three.js +22 -0
  36. package/dist/src/extensions/gui/three.js.map +1 -0
  37. package/dist/src/extensions/media/index.d.ts +6 -5
  38. package/dist/src/extensions/media/index.js +15 -16
  39. package/dist/src/extensions/media/index.js.map +1 -1
  40. package/dist/src/parser/context.d.ts +41 -0
  41. package/dist/src/parser/context.js +89 -4
  42. package/dist/src/parser/context.js.map +1 -1
  43. package/dist/src/parser/literals.js +6 -12
  44. package/dist/src/parser/literals.js.map +1 -1
  45. package/dist/tests/driver/platform-package.test.d.ts +1 -0
  46. package/dist/tests/driver/platform-package.test.js +49 -0
  47. package/dist/tests/driver/platform-package.test.js.map +1 -0
  48. package/dist/tests/driver/runtime-lib.test.js +51 -4
  49. package/dist/tests/driver/runtime-lib.test.js.map +1 -1
  50. package/dist/tests/e2e/compile-builtins.test.js +24 -0
  51. package/dist/tests/e2e/compile-builtins.test.js.map +1 -1
  52. package/dist/tests/e2e/compile-objects-classes.test.js +23 -0
  53. package/dist/tests/e2e/compile-objects-classes.test.js.map +1 -1
  54. package/dist/tests/e2e/gui-audio.test.d.ts +14 -0
  55. package/dist/tests/e2e/gui-audio.test.js +287 -0
  56. package/dist/tests/e2e/gui-audio.test.js.map +1 -0
  57. package/dist/tests/e2e/gui-browser.test.js +1 -1
  58. package/dist/tests/e2e/gui-browser.test.js.map +1 -1
  59. package/dist/tests/e2e/gui-effects.test.d.ts +6 -0
  60. package/dist/tests/e2e/gui-effects.test.js +262 -0
  61. package/dist/tests/e2e/gui-effects.test.js.map +1 -0
  62. package/dist/tests/e2e/gui-example-webgl.test.d.ts +10 -0
  63. package/dist/tests/e2e/gui-example-webgl.test.js +75 -0
  64. package/dist/tests/e2e/gui-example-webgl.test.js.map +1 -0
  65. package/dist/tests/e2e/gui-example-webgl2.test.d.ts +8 -0
  66. package/dist/tests/e2e/gui-example-webgl2.test.js +72 -0
  67. package/dist/tests/e2e/gui-example-webgl2.test.js.map +1 -0
  68. package/dist/tests/e2e/gui-helpers.d.ts +7 -0
  69. package/dist/tests/e2e/gui-helpers.js +1 -0
  70. package/dist/tests/e2e/gui-helpers.js.map +1 -1
  71. package/dist/tests/e2e/gui-layout.test.js +48 -0
  72. package/dist/tests/e2e/gui-layout.test.js.map +1 -1
  73. package/dist/tests/e2e/gui-media.test.js +83 -4
  74. package/dist/tests/e2e/gui-media.test.js.map +1 -1
  75. package/dist/tests/e2e/gui-style.test.js +55 -0
  76. package/dist/tests/e2e/gui-style.test.js.map +1 -1
  77. package/dist/tests/e2e/gui-webgl.test.d.ts +11 -0
  78. package/dist/tests/e2e/gui-webgl.test.js +437 -0
  79. package/dist/tests/e2e/gui-webgl.test.js.map +1 -0
  80. package/dist/tests/e2e/gui-webgl2-3d.test.d.ts +4 -0
  81. package/dist/tests/e2e/gui-webgl2-3d.test.js +264 -0
  82. package/dist/tests/e2e/gui-webgl2-3d.test.js.map +1 -0
  83. package/dist/tests/e2e/gui-webgl2-blit.test.d.ts +10 -0
  84. package/dist/tests/e2e/gui-webgl2-blit.test.js +262 -0
  85. package/dist/tests/e2e/gui-webgl2-blit.test.js.map +1 -0
  86. package/dist/tests/e2e/gui-webgl2-formats.test.d.ts +6 -0
  87. package/dist/tests/e2e/gui-webgl2-formats.test.js +395 -0
  88. package/dist/tests/e2e/gui-webgl2-formats.test.js.map +1 -0
  89. package/dist/tests/e2e/gui-webgl2-mrt.test.d.ts +4 -0
  90. package/dist/tests/e2e/gui-webgl2-mrt.test.js +105 -0
  91. package/dist/tests/e2e/gui-webgl2-mrt.test.js.map +1 -0
  92. package/dist/tests/e2e/gui-webgl2-ubo.test.d.ts +8 -0
  93. package/dist/tests/e2e/gui-webgl2-ubo.test.js +112 -0
  94. package/dist/tests/e2e/gui-webgl2-ubo.test.js.map +1 -0
  95. package/dist/tests/e2e/gui-webgl2.test.d.ts +10 -0
  96. package/dist/tests/e2e/gui-webgl2.test.js +282 -0
  97. package/dist/tests/e2e/gui-webgl2.test.js.map +1 -0
  98. package/dist/tests/extensions/gui-index.test.js +1 -0
  99. package/dist/tests/extensions/gui-index.test.js.map +1 -1
  100. package/dist/tests/extensions/gui.test.js +41 -0
  101. package/dist/tests/extensions/gui.test.js.map +1 -1
  102. package/dist/tests/extensions/media.test.js +8 -3
  103. package/dist/tests/extensions/media.test.js.map +1 -1
  104. package/dist/tests/parser/expressions.test.js +30 -0
  105. package/dist/tests/parser/expressions.test.js.map +1 -1
  106. package/dist/tests/platform-tarball.test.d.ts +1 -0
  107. package/dist/tests/platform-tarball.test.js +111 -0
  108. package/dist/tests/platform-tarball.test.js.map +1 -0
  109. package/dist/tests/version.test.js +6 -0
  110. package/dist/tests/version.test.js.map +1 -1
  111. package/doc/ai/contributing.md +11 -0
  112. package/doc/ai/extensions.md +35 -12
  113. package/doc/ai/troubleshooting.md +17 -11
  114. package/doc/ai/zh-CN/contributing.md +9 -0
  115. package/doc/ai/zh-CN/extensions.md +30 -10
  116. package/doc/ai/zh-CN/troubleshooting.md +14 -8
  117. package/doc/gui/api.md +63 -14
  118. package/doc/gui/build.md +79 -16
  119. package/doc/gui/canvas.md +11 -3
  120. package/doc/gui/dom.md +35 -17
  121. package/doc/gui/known-issues.md +57 -24
  122. package/doc/gui/layout.md +18 -0
  123. package/doc/gui/media.md +21 -13
  124. package/doc/gui/rendering.md +50 -3
  125. package/doc/gui/webgl.md +315 -0
  126. package/doc/gui.md +113 -18
  127. package/doc/npm-package.md +59 -29
  128. package/doc/requirements.md +24 -11
  129. package/doc/zh-CN/gui/api.md +53 -11
  130. package/doc/zh-CN/gui/build.md +70 -16
  131. package/doc/zh-CN/gui/canvas.md +9 -2
  132. package/doc/zh-CN/gui/dom.md +22 -7
  133. package/doc/zh-CN/gui/known-issues.md +45 -19
  134. package/doc/zh-CN/gui/layout.md +14 -0
  135. package/doc/zh-CN/gui/media.md +18 -11
  136. package/doc/zh-CN/gui/rendering.md +41 -4
  137. package/doc/zh-CN/gui/webgl.md +121 -0
  138. package/doc/zh-CN/gui.md +91 -15
  139. package/doc/zh-CN/npm-package.md +48 -24
  140. package/doc/zh-CN/requirements.md +16 -7
  141. package/llms.txt +2 -0
  142. package/package.json +17 -1
  143. package/runtime/ext_gui/audio.cpp +365 -153
  144. package/runtime/ext_gui/audio_buffer.cpp +166 -0
  145. package/runtime/ext_gui/audio_buffer.h +37 -0
  146. package/runtime/ext_gui/audio_decode.cpp +219 -0
  147. package/runtime/ext_gui/audio_decode.h +39 -0
  148. package/runtime/ext_gui/audio_device.cpp +87 -0
  149. package/runtime/ext_gui/audio_effects.cpp +163 -0
  150. package/runtime/ext_gui/audio_effects.h +25 -0
  151. package/runtime/ext_gui/audio_internal.h +30 -0
  152. package/runtime/ext_gui/audio_mixer.cpp +494 -0
  153. package/runtime/ext_gui/audio_mixer.h +238 -0
  154. package/runtime/ext_gui/audio_param.cpp +104 -0
  155. package/runtime/ext_gui/audio_param_object.cpp +155 -0
  156. package/runtime/ext_gui/browser.cpp +50 -14
  157. package/runtime/ext_gui/canvas.cpp +3 -18
  158. package/runtime/ext_gui/canvas_internal.h +10 -0
  159. package/runtime/ext_gui/canvas_raster.cpp +60 -0
  160. package/runtime/ext_gui/clip_values.cpp +246 -0
  161. package/runtime/ext_gui/css.cpp +94 -0
  162. package/runtime/ext_gui/css.h +22 -1
  163. package/runtime/ext_gui/css_match.cpp +3 -0
  164. package/runtime/ext_gui/css_selector.cpp +30 -3
  165. package/runtime/ext_gui/css_sheet.cpp +89 -45
  166. package/runtime/ext_gui/document.cpp +4 -1
  167. package/runtime/ext_gui/document.h +2 -0
  168. package/runtime/ext_gui/dom.h +16 -0
  169. package/runtime/ext_gui/dom_api.cpp +1 -0
  170. package/runtime/ext_gui/dom_api_canvas.cpp +17 -80
  171. package/runtime/ext_gui/dom_api_canvas_extra.cpp +130 -1
  172. package/runtime/ext_gui/dom_api_canvas_pending.cpp +41 -0
  173. package/runtime/ext_gui/dom_api_internal.h +275 -0
  174. package/runtime/ext_gui/dom_api_webgl.cpp +383 -0
  175. package/runtime/ext_gui/dom_api_webgl2.cpp +549 -0
  176. package/runtime/ext_gui/dom_api_webgl2_draw.cpp +269 -0
  177. package/runtime/ext_gui/dom_api_webgl_buffer.cpp +216 -0
  178. package/runtime/ext_gui/dom_api_webgl_compressed.cpp +167 -0
  179. package/runtime/ext_gui/dom_api_webgl_framebuffer.cpp +160 -0
  180. package/runtime/ext_gui/dom_api_webgl_rt.h +30 -0
  181. package/runtime/ext_gui/dom_api_webgl_shader.cpp +443 -0
  182. package/runtime/ext_gui/dom_api_webgl_source.cpp +161 -0
  183. package/runtime/ext_gui/dom_api_webgl_state.cpp +590 -0
  184. package/runtime/ext_gui/dom_api_webgl_texture.cpp +485 -0
  185. package/runtime/ext_gui/dom_api_webgl_ubo.cpp +81 -0
  186. package/runtime/ext_gui/effect_values.cpp +312 -0
  187. package/runtime/ext_gui/gradient_values.cpp +476 -0
  188. package/runtime/ext_gui/grid_values.cpp +230 -0
  189. package/runtime/ext_gui/gui.cpp +44 -9
  190. package/runtime/ext_gui/gui_canvas.cpp +50 -2
  191. package/runtime/ext_gui/gui_engine.h +36 -4
  192. package/runtime/ext_gui/gui_events.cpp +4 -1
  193. package/runtime/ext_gui/gui_media.cpp +1 -1
  194. package/runtime/ext_gui/gui_webgl.cpp +83 -0
  195. package/runtime/ext_gui/image_bitmap.cpp +28 -0
  196. package/runtime/ext_gui/image_bitmap.h +26 -0
  197. package/runtime/ext_gui/image_bitmap_browser.cpp +136 -0
  198. package/runtime/ext_gui/layout.cpp +21 -0
  199. package/runtime/ext_gui/layout_flow.cpp +81 -4
  200. package/runtime/ext_gui/layout_flow_internal.h +31 -0
  201. package/runtime/ext_gui/layout_grid.cpp +374 -0
  202. package/runtime/ext_gui/media.cpp +32 -0
  203. package/runtime/ext_gui/media.h +14 -1
  204. package/runtime/ext_gui/media_api.h +25 -2
  205. package/runtime/ext_gui/media_query.cpp +211 -0
  206. package/runtime/ext_gui/paint.cpp +111 -77
  207. package/runtime/ext_gui/paint.h +33 -3
  208. package/runtime/ext_gui/paint_background.cpp +229 -0
  209. package/runtime/ext_gui/paint_clip.cpp +268 -0
  210. package/runtime/ext_gui/paint_effects.cpp +324 -0
  211. package/runtime/ext_gui/paint_internal.h +85 -0
  212. package/runtime/ext_gui/renderer.cpp +8 -31
  213. package/runtime/ext_gui/renderer_clip.cpp +196 -0
  214. package/runtime/ext_gui/renderer_image.cpp +13 -8
  215. package/runtime/ext_gui/renderer_internal.h +15 -8
  216. package/runtime/ext_gui/renderer_text.cpp +6 -31
  217. package/runtime/ext_gui/style.cpp +343 -20
  218. package/runtime/ext_gui/style.h +144 -3
  219. package/runtime/ext_gui/style_print.cpp +134 -1
  220. package/runtime/ext_gui/style_values.cpp +152 -126
  221. package/runtime/ext_gui/style_values_internal.h +35 -0
  222. package/runtime/ext_gui/webgl.h +600 -0
  223. package/runtime/ext_gui/webgl2_constants.h +274 -0
  224. package/runtime/ext_gui/webgl_blit.cpp +95 -0
  225. package/runtime/ext_gui/webgl_buffer.cpp +480 -0
  226. package/runtime/ext_gui/webgl_buffer_objects.cpp +270 -0
  227. package/runtime/ext_gui/webgl_clear.cpp +142 -0
  228. package/runtime/ext_gui/webgl_compressed.cpp +180 -0
  229. package/runtime/ext_gui/webgl_constants.h +317 -0
  230. package/runtime/ext_gui/webgl_context.cpp +551 -0
  231. package/runtime/ext_gui/webgl_draw.cpp +560 -0
  232. package/runtime/ext_gui/webgl_draw_buffers.cpp +75 -0
  233. package/runtime/ext_gui/webgl_glsl.h +165 -0
  234. package/runtime/ext_gui/webgl_glsl_compile.cpp +437 -0
  235. package/runtime/ext_gui/webgl_glsl_rewrite.cpp +367 -0
  236. package/runtime/ext_gui/webgl_glsl_scan.cpp +590 -0
  237. package/runtime/ext_gui/webgl_glsl_scan_block.cpp +126 -0
  238. package/runtime/ext_gui/webgl_glsl_tokens.h +28 -0
  239. package/runtime/ext_gui/webgl_msl.cpp +62 -0
  240. package/runtime/ext_gui/webgl_msl.h +33 -0
  241. package/runtime/ext_gui/webgl_pipeline.cpp +326 -0
  242. package/runtime/ext_gui/webgl_program_blocks.cpp +58 -0
  243. package/runtime/ext_gui/webgl_program_internal.h +24 -0
  244. package/runtime/ext_gui/webgl_shader.cpp +594 -0
  245. package/runtime/ext_gui/webgl_state.cpp +228 -0
  246. package/runtime/ext_gui/webgl_texture.cpp +420 -0
  247. package/runtime/ext_gui/webgl_texture_3d.cpp +215 -0
  248. package/runtime/ext_gui/webgl_uniform.cpp +167 -0
  249. package/runtime/ext_gui/webgl_uniform_block.h +31 -0
  250. package/runtime/ext_gui/webgl_webgl2.cpp +277 -0
  251. package/runtime/ext_media/decode_audio.cpp +308 -0
  252. package/runtime/ext_media/media.cpp +1 -1
  253. package/runtime/ext_media/media_bridge.c +11 -3
  254. package/runtime/rt.h +17 -0
  255. package/runtime/rt_internal.h +1 -0
  256. package/runtime/xt_array_buffer.c +30 -0
  257. package/runtime/xt_containers/access.inc +8 -0
  258. package/runtime/xt_regex/api.inc +2 -0
  259. package/runtime/xt_regex/matcher.inc +16 -3
  260. package/runtime/xt_regex/parser.inc +8 -2
  261. package/runtime/xt_regex/types.inc +3 -0
  262. package/runtime/xt_stdlib2/regexp-match.inc +60 -21
  263. package/runtime/xt_stdlib2/regexp.inc +1 -0
  264. package/runtime/xt_typed_array/elements.inc +13 -0
  265. package/runtime/xt_typed_array.c +1 -1
  266. package/scripts/build-gui.ts +90 -3
  267. package/scripts/build-media.ts +335 -62
  268. package/scripts/build-runtime.ts +21 -16
  269. package/scripts/check-version.ts +39 -9
  270. package/scripts/package-platform.ts +183 -0
  271. package/scripts/set-platform-version.ts +62 -0
  272. package/scripts/setup-vs-toolchain.ps1 +152 -0
  273. package/scripts/verify-platform-package.ts +182 -0
  274. package/src/binder/references.ts +13 -1
  275. package/src/cli/main.ts +5 -1
  276. package/src/codegen/generator/module.ts +50 -0
  277. package/src/codegen/generator/statements/variables.ts +6 -3
  278. package/src/driver/runtime-lib.ts +73 -9
  279. package/src/driver/version.ts +1 -1
  280. package/src/extensions/gui/css.ts +113 -0
  281. package/src/extensions/gui/html.ts +9 -2
  282. package/src/extensions/gui/index.ts +22 -7
  283. package/src/extensions/gui/three.ts +25 -0
  284. package/src/extensions/media/index.ts +16 -18
  285. package/src/parser/context.ts +99 -4
  286. package/src/parser/literals.ts +6 -12
@@ -0,0 +1,437 @@
1
+ /**
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+ * End-to-end test for the `gui` extension's WebGL 1.0 context.
3
+ *
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+ * The program draws on a `<canvas>` through `getContext("webgl")` and reads the
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+ * drawing buffer back with `readPixels`, so a pass proves that the shaders were
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+ * translated for the platform's backend — SPIR-V on Vulkan, MSL on Metal — the
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+ * pipelines were created, and the draw really executed on the GPU. It also
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+ * paints the canvas into the page (the engine's image pipeline samples the
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+ * WebGL colour texture directly).
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+ */
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+ import { afterAll, beforeAll, describe, expect, it } from "vitest";
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+ import { createGuiHarness, guiAvailable } from "./gui-helpers.js";
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+ const harness = createGuiHarness();
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+ const PAGE = `
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+ <html><head><title>webgl</title></head>
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+ <body style="margin:0">
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+ <canvas id="c" width="64" height="64"></canvas>
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+ </body></html>`;
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+ describe.skipIf(!guiAvailable)("gui extension — WebGL", () => {
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+ beforeAll(() => harness.setup());
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+ afterAll(() => harness.cleanup());
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+ it("compiles GLSL, draws on the GPU and reads the pixels back", () => {
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+ const { value, stderr } = harness.compileAndRun("webgl", `
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+ import { createWindow } from "gui";
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+ import page from "./page.html";
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+
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+ const win = createWindow({ title: "webgl", width: 320, height: 240 });
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+
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+ const label = (name: string, value: any): void => console.log(name + "=" + value);
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+ const rgba = (pixels: any): string =>
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+ pixels[0] + "," + pixels[1] + "," + pixels[2] + "," + pixels[3];
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+
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+ win.on("ready", () => {
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+ const canvas: any = document.getElementById("c");
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+ const gl: any = canvas.getContext("webgl");
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+ label("webgl", gl != null);
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+ if (gl == null) {
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+ win.close();
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+ return;
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+ }
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+ label("version", gl.getParameter(gl.VERSION));
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+ label("webgl2", canvas.getContext("webgl2") == null);
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+ label("precision", gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.HIGH_FLOAT).precision);
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+ label("attrs", gl.getContextAttributes().alpha);
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+ label("lost", gl.isContextLost());
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+ gl.stencilFunc(gl.ALWAYS, 0, 255);
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+
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+ canvas.width = 32;
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+ canvas.height = 32;
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+ gl.viewport(0, 0, 32, 32);
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+ gl.clearColor(1, 0, 0, 1);
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+ gl.clear(gl.COLOR_BUFFER_BIT);
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+ const pixels = new Uint8Array(4);
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+ gl.readPixels(16, 16, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, pixels);
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+ label("clear", rgba(pixels));
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+
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+ const vs: any = gl.createShader(gl.VERTEX_SHADER);
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+ gl.shaderSource(vs, "attribute vec2 a_pos; attribute vec2 a_uv; varying vec2 v_uv;" +
59
+ "uniform float u_z;" +
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+ "void main() { v_uv = a_uv; gl_Position = vec4(a_pos, u_z, 1.0); }");
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+ gl.compileShader(vs);
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+ label("vs", gl.getShaderParameter(vs, gl.COMPILE_STATUS));
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+ const fs: any = gl.createShader(gl.FRAGMENT_SHADER);
64
+ gl.shaderSource(fs, "precision mediump float; varying vec2 v_uv; uniform vec4 u_color;" +
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+ "uniform sampler2D u_tex; void main() { gl_FragColor = u_color * texture2D(u_tex, v_uv); }");
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+ gl.compileShader(fs);
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+ const fs_ok = gl.getShaderParameter(fs, gl.COMPILE_STATUS);
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+ label("fs", fs_ok === true ? "true" : "false:" + gl.getShaderInfoLog(fs));
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+
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+ const program: any = gl.createProgram();
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+ gl.attachShader(program, vs);
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+ gl.attachShader(program, fs);
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+ gl.linkProgram(program);
74
+ const link_ok = gl.getProgramParameter(program, gl.LINK_STATUS);
75
+ label("link", link_ok === true ? "true" : "false:" + gl.getProgramInfoLog(program));
76
+ gl.useProgram(program);
77
+
78
+ const quad = gl.createBuffer();
79
+ gl.bindBuffer(gl.ARRAY_BUFFER, quad);
80
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
81
+ -1, -1, 0, 0, 3, -1, 2, 0, -1, 3, 0, 2,
82
+ ]), gl.STATIC_DRAW);
83
+ const pos: any = gl.getAttribLocation(program, "a_pos");
84
+ const uv: any = gl.getAttribLocation(program, "a_uv");
85
+ gl.enableVertexAttribArray(pos);
86
+ gl.vertexAttribPointer(pos, 2, gl.FLOAT, false, 16, 0);
87
+ gl.enableVertexAttribArray(uv);
88
+ gl.vertexAttribPointer(uv, 2, gl.FLOAT, false, 16, 8);
89
+ gl.uniform4f(gl.getUniformLocation(program, "u_color"), 0, 0, 1, 1);
90
+
91
+ const texture: any = gl.createTexture();
92
+ gl.bindTexture(gl.TEXTURE_2D, texture);
93
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 2, 2, 0, gl.RGBA, gl.UNSIGNED_BYTE,
94
+ new Uint8Array([255, 255, 255, 255, 128, 128, 128, 255,
95
+ 64, 64, 64, 255, 32, 32, 32, 255]));
96
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
97
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
98
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
99
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
100
+ gl.uniform1i(gl.getUniformLocation(program, "u_tex"), 0);
101
+
102
+ gl.clear(gl.COLOR_BUFFER_BIT);
103
+ gl.drawArrays(gl.TRIANGLES, 0, 3);
104
+ gl.readPixels(16, 16, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, pixels);
105
+ label("triangle", rgba(pixels));
106
+
107
+ // Depth test: draw the near quad first, then a far one; the far one
108
+ // must not overwrite it.
109
+ gl.enable(gl.DEPTH_TEST);
110
+ gl.depthFunc(gl.LESS);
111
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
112
+ const zquad = gl.createBuffer();
113
+ gl.bindBuffer(gl.ARRAY_BUFFER, zquad);
114
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
115
+ -1, -1, 0, 0, 3, -1, 2, 0, -1, 3, 0, 2,
116
+ ]), gl.STATIC_DRAW);
117
+ gl.vertexAttribPointer(pos, 2, gl.FLOAT, false, 16, 0);
118
+ gl.vertexAttribPointer(uv, 2, gl.FLOAT, false, 16, 8);
119
+ const z_loc: any = gl.getUniformLocation(program, "u_z");
120
+ gl.uniform1f(z_loc, 0.0);
121
+ gl.uniform4f(gl.getUniformLocation(program, "u_color"), 0, 1, 0, 1);
122
+ gl.drawArrays(gl.TRIANGLES, 0, 3);
123
+ gl.uniform1f(z_loc, 0.5);
124
+ gl.uniform4f(gl.getUniformLocation(program, "u_color"), 1, 0, 0, 1);
125
+ gl.drawArrays(gl.TRIANGLES, 0, 3);
126
+ gl.readPixels(16, 16, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, pixels);
127
+ label("depth", rgba(pixels));
128
+
129
+ // Face culling: the full-screen triangle is counter-clockwise, so with
130
+ // back-face culling and CCW front faces it must draw, and with CW front
131
+ // faces it must be culled.
132
+ gl.enable(gl.CULL_FACE);
133
+ gl.cullFace(gl.BACK);
134
+ gl.frontFace(gl.CCW);
135
+ gl.clearColor(1, 0, 0, 1);
136
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
137
+ gl.uniform1f(z_loc, 0.0);
138
+ gl.uniform4f(gl.getUniformLocation(program, "u_color"), 0, 0, 1, 1);
139
+ gl.drawArrays(gl.TRIANGLES, 0, 3);
140
+ gl.readPixels(16, 16, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, pixels);
141
+ label("cull-ccw", rgba(pixels));
142
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
143
+ gl.frontFace(gl.CW);
144
+ gl.drawArrays(gl.TRIANGLES, 0, 3);
145
+ gl.readPixels(16, 16, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, pixels);
146
+ label("cull-cw", rgba(pixels));
147
+ gl.disable(gl.CULL_FACE);
148
+
149
+ label("error", gl.getError());
150
+ label("drawing-buffer", canvas.width + "x" + canvas.height);
151
+ win.close();
152
+ });
153
+
154
+ win.loadHTML(page);
155
+ console.log("loaded");
156
+ `, { files: { "page.html": PAGE }, autocloseMs: 8000 });
157
+ expect(value("webgl")).toBe("true");
158
+ expect(value("version")).toContain("WebGL 1.0");
159
+ expect(value("webgl2")).toBe("true");
160
+ expect(value("precision")).toBe("23");
161
+ expect(value("attrs")).toBe("true");
162
+ expect(value("lost")).toBe("false");
163
+ expect(value("clear")).toBe("255,0,0,255");
164
+ expect(value("vs")).toBe("true");
165
+ expect(value("fs")).toBe("true");
166
+ expect(value("link")).toBe("true");
167
+ // The 2x2 grayscale texture modulates the blue uniform; the centre samples
168
+ // the average of its four texels.
169
+ expect(value("triangle")).toMatch(/^0,0,[1-9][0-9]*,255$/);
170
+ expect(value("depth")).toMatch(/^0,[1-9][0-9]*,0,255$/);
171
+ expect(value("cull-ccw")).toMatch(/^0,0,[1-9][0-9]*,255$/);
172
+ expect(value("cull-cw")).toBe("255,0,0,255");
173
+ expect(value("error")).toBe("0");
174
+ expect(value("drawing-buffer")).toBe("32x32");
175
+ expect(stderr).not.toContain("pipeline creation failed");
176
+ expect(stderr).not.toContain("shader build");
177
+ });
178
+ it("supports blend constants, dynamic buffers, vertex textures, gl_FragDepth diagnostics and context loss", () => {
179
+ const { value, stderr } = harness.compileAndRun("webgl-extra", `
180
+ import { createWindow } from "gui";
181
+ import page from "./page.html";
182
+
183
+ const win = createWindow({ title: "webgl-extra", width: 320, height: 240 });
184
+ const label = (name: string, value: any): void => console.log(name + "=" + value);
185
+ const rgba = (pixels: any): string =>
186
+ pixels[0] + "," + pixels[1] + "," + pixels[2] + "," + pixels[3];
187
+
188
+ win.on("ready", () => {
189
+ const canvas: any = document.getElementById("c");
190
+ const gl: any = canvas.getContext("webgl");
191
+ if (gl == null) {
192
+ console.log("webgl=false");
193
+ win.close();
194
+ return;
195
+ }
196
+ let lost_event = false;
197
+ let restored_event = false;
198
+ canvas.addEventListener("webglcontextlost", () => { lost_event = true; });
199
+ canvas.addEventListener("webglcontextrestored", () => { restored_event = true; });
200
+
201
+ canvas.width = 32;
202
+ canvas.height = 32;
203
+ gl.viewport(0, 0, 32, 32);
204
+ const pixels = new Uint8Array(4);
205
+ const probe = (): string => {
206
+ gl.readPixels(16, 16, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, pixels);
207
+ return rgba(pixels);
208
+ };
209
+
210
+ label("vertex-units", gl.getParameter(gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS));
211
+
212
+ // --- constant blend colour -----------------------------------------
213
+ label("blend-color-default", gl.getParameter(gl.BLEND_COLOR).join(","));
214
+ gl.blendColor(0, 1, 0, 1);
215
+ label("blend-color", gl.getParameter(gl.BLEND_COLOR).join(","));
216
+
217
+ const simple_vs: any = gl.createShader(gl.VERTEX_SHADER);
218
+ gl.shaderSource(simple_vs, "attribute vec2 a_pos;" +
219
+ "void main() { gl_Position = vec4(a_pos, 0.0, 1.0); }");
220
+ gl.compileShader(simple_vs);
221
+ const simple_fs: any = gl.createShader(gl.FRAGMENT_SHADER);
222
+ gl.shaderSource(simple_fs, "precision mediump float; uniform vec4 u_color;" +
223
+ "void main() { gl_FragColor = u_color; }");
224
+ gl.compileShader(simple_fs);
225
+ const simple: any = gl.createProgram();
226
+ gl.attachShader(simple, simple_vs);
227
+ gl.attachShader(simple, simple_fs);
228
+ gl.linkProgram(simple);
229
+ label("simple-link", gl.getProgramParameter(simple, gl.LINK_STATUS));
230
+ gl.useProgram(simple);
231
+
232
+ const quad = gl.createBuffer();
233
+ gl.bindBuffer(gl.ARRAY_BUFFER, quad);
234
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
235
+ -1, -1, 3, -1, -1, 3,
236
+ ]), gl.DYNAMIC_DRAW);
237
+ label("buffer-usage", gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE));
238
+ const pos: any = gl.getAttribLocation(simple, "a_pos");
239
+ gl.enableVertexAttribArray(pos);
240
+ gl.vertexAttribPointer(pos, 2, gl.FLOAT, false, 8, 0);
241
+ const color_loc: any = gl.getUniformLocation(simple, "u_color");
242
+
243
+ gl.clearColor(0, 0, 0, 1);
244
+ gl.clear(gl.COLOR_BUFFER_BIT);
245
+ gl.enable(gl.BLEND);
246
+ gl.blendFunc(gl.CONSTANT_COLOR, gl.ZERO);
247
+ gl.uniform4f(color_loc, 1, 1, 1, 1);
248
+ gl.drawArrays(gl.TRIANGLES, 0, 3);
249
+ label("blend-constant", probe());
250
+ gl.disable(gl.BLEND);
251
+
252
+ // --- vertex-stage texture sampling --------------------------------
253
+ const vtex_vs: any = gl.createShader(gl.VERTEX_SHADER);
254
+ gl.shaderSource(vtex_vs, "attribute vec2 a_pos; uniform sampler2D u_vtex;" +
255
+ "varying vec4 v_tint;" +
256
+ "void main() { v_tint = texture2D(u_vtex, vec2(0.5, 0.5));" +
257
+ " gl_Position = vec4(a_pos, 0.0, 1.0); }");
258
+ gl.compileShader(vtex_vs);
259
+ label("vtex-vs", gl.getShaderParameter(vtex_vs, gl.COMPILE_STATUS));
260
+ const vtex_fs: any = gl.createShader(gl.FRAGMENT_SHADER);
261
+ gl.shaderSource(vtex_fs, "precision mediump float; varying vec4 v_tint;" +
262
+ "void main() { gl_FragColor = v_tint; }");
263
+ gl.compileShader(vtex_fs);
264
+ const vtex: any = gl.createProgram();
265
+ gl.attachShader(vtex, vtex_vs);
266
+ gl.attachShader(vtex, vtex_fs);
267
+ gl.linkProgram(vtex);
268
+ const vtex_link = gl.getProgramParameter(vtex, gl.LINK_STATUS);
269
+ label("vtex-link", vtex_link === true ? "true" : "false:" + gl.getProgramInfoLog(vtex));
270
+
271
+ const texture: any = gl.createTexture();
272
+ gl.bindTexture(gl.TEXTURE_2D, texture);
273
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 2, 2, 0, gl.RGBA, gl.UNSIGNED_BYTE,
274
+ new Uint8Array([0, 255, 0, 255, 0, 255, 0, 255,
275
+ 0, 255, 0, 255, 0, 255, 0, 255]));
276
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
277
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
278
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
279
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
280
+
281
+ gl.useProgram(vtex);
282
+ gl.uniform1i(gl.getUniformLocation(vtex, "u_vtex"), 0);
283
+ gl.bindBuffer(gl.ARRAY_BUFFER, quad);
284
+ gl.enableVertexAttribArray(gl.getAttribLocation(vtex, "a_pos"));
285
+ gl.vertexAttribPointer(gl.getAttribLocation(vtex, "a_pos"), 2, gl.FLOAT, false, 8, 0);
286
+ gl.clear(gl.COLOR_BUFFER_BIT);
287
+ gl.drawArrays(gl.TRIANGLES, 0, 3);
288
+ label("vertex-texture", probe());
289
+
290
+ // --- shader-written depth is diagnosed -----------------------------
291
+ const depth_fs: any = gl.createShader(gl.FRAGMENT_SHADER);
292
+ gl.shaderSource(depth_fs, "precision mediump float;" +
293
+ "void main() { gl_FragDepth = 0.5; gl_FragColor = vec4(1.0); }");
294
+ gl.compileShader(depth_fs);
295
+ label("fragdepth", gl.getShaderParameter(depth_fs, gl.COMPILE_STATUS));
296
+ label("fragdepth-log", gl.getShaderInfoLog(depth_fs));
297
+
298
+ // --- context loss and restore --------------------------------------
299
+ const ext: any = gl.getExtension("WEBGL_lose_context");
300
+ label("lose-ext", ext != null);
301
+ ext.loseContext();
302
+ label("lost", gl.isContextLost());
303
+ label("lost-error", gl.getError());
304
+ label("lost-create", gl.createBuffer() == null);
305
+ label("lost-event", lost_event);
306
+ ext.restoreContext();
307
+ label("restored", gl.isContextLost());
308
+ label("restored-event", restored_event);
309
+ gl.viewport(0, 0, 32, 32);
310
+ gl.clearColor(0, 0, 1, 1);
311
+ gl.clear(gl.COLOR_BUFFER_BIT);
312
+ label("after-restore", probe());
313
+ label("error", gl.getError());
314
+ win.close();
315
+ });
316
+
317
+ win.loadHTML(page);
318
+ `, { files: { "page.html": PAGE }, autocloseMs: 8000 });
319
+ expect(value("vertex-units")).toBe("16");
320
+ expect(value("blend-color-default")).toBe("0,0,0,0");
321
+ expect(value("blend-color")).toBe("0,1,0,1");
322
+ expect(value("simple-link")).toBe("true");
323
+ expect(value("buffer-usage")).toBe("35048"); // GL_DYNAMIC_DRAW
324
+ expect(value("blend-constant")).toBe("0,255,0,255");
325
+ expect(value("vtex-vs")).toBe("true");
326
+ expect(value("vtex-link")).toBe("true");
327
+ expect(value("vertex-texture")).toBe("0,255,0,255");
328
+ expect(value("fragdepth")).toBe("false");
329
+ expect(value("fragdepth-log")).toContain("gl_FragDepth");
330
+ expect(value("lose-ext")).toBe("true");
331
+ expect(value("lost")).toBe("true");
332
+ expect(value("lost-error")).toBe("37442"); // GL_CONTEXT_LOST_WEBGL
333
+ expect(value("lost-create")).toBe("true");
334
+ expect(value("lost-event")).toBe("true");
335
+ expect(value("restored")).toBe("false");
336
+ expect(value("restored-event")).toBe("true");
337
+ expect(value("after-restore")).toBe("0,0,255,255");
338
+ expect(value("error")).toBe("0");
339
+ expect(stderr).not.toContain("pipeline creation failed");
340
+ });
341
+ it("samples a cube map face by direction", () => {
342
+ const { value, stderr } = harness.compileAndRun("webgl-cube-map", `
343
+ import { createWindow } from "gui";
344
+ import page from "./page.html";
345
+
346
+ const win = createWindow({ title: "cube-map", width: 320, height: 240 });
347
+ const label = (name: string, value: any): void => console.log(name + "=" + value);
348
+
349
+ win.on("ready", () => {
350
+ const canvas: any = document.getElementById("c");
351
+ const gl: any = canvas.getContext("webgl");
352
+ if (gl == null) {
353
+ console.log("webgl=false");
354
+ win.close();
355
+ return;
356
+ }
357
+ label("max-cube", gl.getParameter(gl.MAX_CUBE_MAP_TEXTURE_SIZE));
358
+ const vs: any = gl.createShader(gl.VERTEX_SHADER);
359
+ gl.shaderSource(vs, "attribute vec2 a_pos; varying vec2 v_uv;" +
360
+ "void main() { v_uv = a_pos * 0.5 + 0.5;" +
361
+ " gl_Position = vec4(a_pos, 0.0, 1.0); }");
362
+ gl.compileShader(vs);
363
+ const fs: any = gl.createShader(gl.FRAGMENT_SHADER);
364
+ gl.shaderSource(fs, "precision mediump float; varying vec2 v_uv;" +
365
+ "uniform samplerCube u_cube; uniform vec3 u_dir;" +
366
+ "void main() { gl_FragColor = textureCube(u_cube, u_dir); }");
367
+ gl.compileShader(fs);
368
+ const program: any = gl.createProgram();
369
+ gl.attachShader(program, vs);
370
+ gl.attachShader(program, fs);
371
+ gl.linkProgram(program);
372
+ label("link", gl.getProgramParameter(program, gl.LINK_STATUS));
373
+ gl.useProgram(program);
374
+ const quad = gl.createBuffer();
375
+ gl.bindBuffer(gl.ARRAY_BUFFER, quad);
376
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
377
+ -1, -1, 3, -1, -1, 3,
378
+ ]), gl.STATIC_DRAW);
379
+ const pos: any = gl.getAttribLocation(program, "a_pos");
380
+ gl.enableVertexAttribArray(pos);
381
+ gl.vertexAttribPointer(pos, 2, gl.FLOAT, false, 8, 0);
382
+
383
+ const faces = [
384
+ gl.TEXTURE_CUBE_MAP_POSITIVE_X, gl.TEXTURE_CUBE_MAP_NEGATIVE_X,
385
+ gl.TEXTURE_CUBE_MAP_POSITIVE_Y, gl.TEXTURE_CUBE_MAP_NEGATIVE_Y,
386
+ gl.TEXTURE_CUBE_MAP_POSITIVE_Z, gl.TEXTURE_CUBE_MAP_NEGATIVE_Z,
387
+ ];
388
+ const colors = [
389
+ [255, 0, 0, 255], [0, 255, 0, 255], [0, 0, 255, 255],
390
+ [255, 255, 0, 255], [255, 0, 255, 255], [0, 255, 255, 255],
391
+ ];
392
+ const cube: any = gl.createTexture();
393
+ gl.bindTexture(gl.TEXTURE_CUBE_MAP, cube);
394
+ for (let i = 0; i < 6; i++) {
395
+ gl.texImage2D(faces[i], 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE,
396
+ new Uint8Array(colors[i]));
397
+ }
398
+ gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
399
+ gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
400
+ label("binding", gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP) != null);
401
+ gl.uniform1i(gl.getUniformLocation(program, "u_cube"), 0);
402
+ const dir: any = gl.getUniformLocation(program, "u_dir");
403
+ const px = new Uint8Array(4);
404
+ const sample = (x: number, y: number, z: number): string => {
405
+ gl.uniform3f(dir, x, y, z);
406
+ gl.clear(gl.COLOR_BUFFER_BIT);
407
+ gl.drawArrays(gl.TRIANGLES, 0, 3);
408
+ gl.readPixels(32, 32, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, px);
409
+ return px[0] + "," + px[1] + "," + px[2] + "," + px[3];
410
+ };
411
+ gl.viewport(0, 0, 64, 64);
412
+ label("face-x", sample(1, 0, 0));
413
+ label("face-neg-x", sample(-1, 0, 0));
414
+ label("face-y", sample(0, 1, 0));
415
+ label("face-neg-y", sample(0, -1, 0));
416
+ label("face-z", sample(0, 0, 1));
417
+ label("face-neg-z", sample(0, 0, -1));
418
+ label("error", gl.getError());
419
+ win.close();
420
+ });
421
+
422
+ win.loadHTML(page);
423
+ `, { files: { "page.html": PAGE }, autocloseMs: 10000 });
424
+ expect(value("max-cube")).toBe("8192");
425
+ expect(value("link")).toBe("true");
426
+ expect(value("binding")).toBe("true");
427
+ expect(value("face-x")).toBe("255,0,0,255");
428
+ expect(value("face-neg-x")).toBe("0,255,0,255");
429
+ expect(value("face-y")).toBe("0,0,255,255");
430
+ expect(value("face-neg-y")).toBe("255,255,0,255");
431
+ expect(value("face-z")).toBe("255,0,255,255");
432
+ expect(value("face-neg-z")).toBe("0,255,255,255");
433
+ expect(value("error")).toBe("0");
434
+ expect(stderr).not.toContain("pipeline creation failed");
435
+ });
436
+ });
437
+ //# sourceMappingURL=gui-webgl.test.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,4 @@
1
+ /**
2
+ * End-to-end tests for WebGL 2 3D and 2D-array textures.
3
+ */
4
+ export {};