xbintsc 0.3.69 → 0.3.81

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Files changed (115) hide show
  1. package/README.md +57 -4
  2. package/README.zh-CN.md +51 -2
  3. package/dist/src/driver/compiler.js +6 -1
  4. package/dist/src/driver/compiler.js.map +1 -1
  5. package/dist/src/extensions/gui/index.js +10 -2
  6. package/dist/src/extensions/gui/index.js.map +1 -1
  7. package/dist/tests/e2e/gui-advanced.test.d.ts +6 -0
  8. package/dist/tests/e2e/gui-advanced.test.js +261 -0
  9. package/dist/tests/e2e/gui-advanced.test.js.map +1 -0
  10. package/dist/tests/e2e/gui-canvas.test.d.ts +9 -0
  11. package/dist/tests/e2e/gui-canvas.test.js +233 -0
  12. package/dist/tests/e2e/gui-canvas.test.js.map +1 -0
  13. package/dist/tests/e2e/gui-example-svg.test.d.ts +21 -0
  14. package/dist/tests/e2e/gui-example-svg.test.js +105 -0
  15. package/dist/tests/e2e/gui-example-svg.test.js.map +1 -0
  16. package/dist/tests/e2e/gui-example.test.d.ts +1 -1
  17. package/dist/tests/e2e/gui-example.test.js +2 -2
  18. package/dist/tests/e2e/gui-helpers.d.ts +3 -0
  19. package/dist/tests/e2e/gui-helpers.js +5 -0
  20. package/dist/tests/e2e/gui-helpers.js.map +1 -1
  21. package/dist/tests/e2e/gui-layout.test.js +73 -0
  22. package/dist/tests/e2e/gui-layout.test.js.map +1 -1
  23. package/dist/tests/e2e/gui-media.test.d.ts +8 -0
  24. package/dist/tests/e2e/gui-media.test.js +119 -0
  25. package/dist/tests/e2e/gui-media.test.js.map +1 -0
  26. package/dist/tests/e2e/gui-paint.test.js +40 -0
  27. package/dist/tests/e2e/gui-paint.test.js.map +1 -1
  28. package/dist/tests/e2e/gui-transform.test.d.ts +7 -0
  29. package/dist/tests/e2e/gui-transform.test.js +198 -0
  30. package/dist/tests/e2e/gui-transform.test.js.map +1 -0
  31. package/doc/ai/cli.md +5 -0
  32. package/doc/ai/extensions.md +20 -3
  33. package/doc/ai/zh-CN/extensions.md +14 -3
  34. package/doc/gui/animation.md +97 -0
  35. package/doc/gui/api.md +92 -0
  36. package/doc/gui/build.md +91 -0
  37. package/doc/gui/canvas.md +98 -0
  38. package/doc/gui/dom.md +128 -0
  39. package/doc/gui/input.md +25 -0
  40. package/doc/gui/known-issues.md +78 -0
  41. package/doc/gui/layout.md +108 -0
  42. package/doc/gui/media.md +87 -0
  43. package/doc/gui/rendering.md +113 -0
  44. package/doc/gui/runtime.md +88 -0
  45. package/doc/gui-scripts.md +7 -3
  46. package/doc/gui.md +109 -612
  47. package/doc/implemented.md +1 -0
  48. package/doc/zh-CN/gui/animation.md +93 -0
  49. package/doc/zh-CN/gui/api.md +88 -0
  50. package/doc/zh-CN/gui/build.md +84 -0
  51. package/doc/zh-CN/gui/canvas.md +80 -0
  52. package/doc/zh-CN/gui/dom.md +119 -0
  53. package/doc/zh-CN/gui/input.md +23 -0
  54. package/doc/zh-CN/gui/known-issues.md +60 -0
  55. package/doc/zh-CN/gui/layout.md +91 -0
  56. package/doc/zh-CN/gui/media.md +71 -0
  57. package/doc/zh-CN/gui/rendering.md +92 -0
  58. package/doc/zh-CN/gui/runtime.md +76 -0
  59. package/doc/zh-CN/gui-scripts.md +6 -2
  60. package/doc/zh-CN/gui.md +89 -532
  61. package/doc/zh-CN/implemented.md +1 -0
  62. package/llms.txt +15 -2
  63. package/package.json +1 -1
  64. package/runtime/ext_gui/canvas.cpp +580 -0
  65. package/runtime/ext_gui/canvas.h +170 -0
  66. package/runtime/ext_gui/canvas_internal.h +59 -0
  67. package/runtime/ext_gui/canvas_raster.cpp +254 -0
  68. package/runtime/ext_gui/document.cpp +45 -4
  69. package/runtime/ext_gui/document.h +15 -1
  70. package/runtime/ext_gui/dom_api.cpp +3 -0
  71. package/runtime/ext_gui/dom_api_canvas.cpp +548 -0
  72. package/runtime/ext_gui/dom_api_internal.h +73 -0
  73. package/runtime/ext_gui/dom_api_media.cpp +274 -0
  74. package/runtime/ext_gui/dom_api_node.cpp +6 -4
  75. package/runtime/ext_gui/dom_api_proto.cpp +80 -0
  76. package/runtime/ext_gui/gui.cpp +6 -0
  77. package/runtime/ext_gui/gui_canvas.cpp +95 -0
  78. package/runtime/ext_gui/gui_engine.h +49 -0
  79. package/runtime/ext_gui/gui_events.cpp +21 -5
  80. package/runtime/ext_gui/gui_media.cpp +193 -0
  81. package/runtime/ext_gui/image.cpp +31 -12
  82. package/runtime/ext_gui/image.h +20 -7
  83. package/runtime/ext_gui/layout.cpp +130 -6
  84. package/runtime/ext_gui/layout.h +54 -1
  85. package/runtime/ext_gui/layout_flex.cpp +263 -99
  86. package/runtime/ext_gui/layout_flow.cpp +85 -9
  87. package/runtime/ext_gui/layout_flow_internal.h +84 -5
  88. package/runtime/ext_gui/layout_inline.cpp +54 -37
  89. package/runtime/ext_gui/media.cpp +514 -0
  90. package/runtime/ext_gui/media.h +104 -0
  91. package/runtime/ext_gui/nanosvg.h +3278 -0
  92. package/runtime/ext_gui/nanosvgrast.h +1472 -0
  93. package/runtime/ext_gui/paint.cpp +156 -38
  94. package/runtime/ext_gui/paint.h +42 -6
  95. package/runtime/ext_gui/renderer.cpp +117 -12
  96. package/runtime/ext_gui/renderer.h +49 -9
  97. package/runtime/ext_gui/renderer_image.cpp +205 -78
  98. package/runtime/ext_gui/renderer_internal.h +12 -9
  99. package/runtime/ext_gui/renderer_text.cpp +46 -39
  100. package/runtime/ext_gui/style.h +21 -0
  101. package/runtime/ext_gui/style_print.cpp +17 -0
  102. package/runtime/ext_gui/style_ua.cpp +7 -0
  103. package/runtime/ext_gui/style_values.cpp +83 -1
  104. package/runtime/ext_gui/svg.cpp +182 -0
  105. package/runtime/ext_gui/svg.h +46 -0
  106. package/runtime/ext_gui/text.cpp +156 -25
  107. package/runtime/ext_gui/text.h +11 -2
  108. package/runtime/ext_gui/transform.cpp +412 -0
  109. package/runtime/ext_gui/transform.h +112 -0
  110. package/runtime/ext_gui/window.cpp +10 -5
  111. package/scripts/build-gui.ts +148 -6
  112. package/scripts/check-file-length.ts +5 -1
  113. package/scripts/install-gui-deps.sh +28 -0
  114. package/src/driver/compiler.ts +6 -1
  115. package/src/extensions/gui/index.ts +10 -2
@@ -0,0 +1,233 @@
1
+ /**
2
+ * End-to-end tests for `<canvas>` support in the `gui` extension.
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+ *
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+ * A `<canvas>` is a replaced element laid out like an `<img>`, but its pixels
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+ * come from a CPU rasteriser instead of a decoder. The script draws through the
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+ * 2D context and the engine turns the bitmap into a GPU texture through the same
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+ * image path as `media_id`/`src` (see `renderer_image.cpp`).
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+ */
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+ import { afterAll, beforeAll, describe, expect, it } from "vitest";
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+ import { createGuiHarness, guiAvailable } from "./gui-helpers.js";
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+ const harness = createGuiHarness();
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+ describe.skipIf(!guiAvailable)("gui extension — canvas", () => {
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+ beforeAll(() => harness.setup());
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+ afterAll(() => harness.cleanup());
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+ it("lays out a canvas and rasterises fills into pixels", () => {
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+ const { value, stdout } = harness.compileAndRun("canvas-draw", `
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+ import { createWindow, run } from "gui";
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+
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+ const HTML = \`
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+ <html><head><style>
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+ body { margin: 0; }
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+ #c { width: 100px; height: 50px; }
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+ </style></head><body>
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+ <canvas id="c" width="100" height="50"></canvas>
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+ </body></html>
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+ \`;
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+
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+ const win = createWindow({ title: "canvas", width: 400, height: 300 });
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+ win.on("ready", () => {
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+ const canvas: any = win.document.getElementById("c");
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+ const ctx: any = canvas.getContext("2d");
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+ ctx.fillStyle = "#ff0000";
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+ ctx.fillRect(0, 0, 50, 50);
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+ ctx.fillStyle = "#0000ff";
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+ ctx.fillRect(50, 0, 50, 50);
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+
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+ const left = ctx.getImageData(0, 0, 1, 1).data;
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+ const right = ctx.getImageData(99, 0, 1, 1).data;
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+ console.log("left=" + left[0] + "," + left[1] + "," + left[2] + "," + left[3]);
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+ console.log("right=" + right[0] + "," + right[1] + "," + right[2] + "," + right[3]);
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+
42
+ console.log("size=" + canvas.width + "x" + canvas.height);
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+ const rect = win.getBoundingClientRect("#c");
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+ console.log("rect=" + rect.x + "," + rect.y + "," + rect.width + "," + rect.height);
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+ console.log("paint-list-start");
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+ console.log(win.paintList());
47
+ console.log("paint-list-end");
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+
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+ // The same context handle is returned on every getContext("2d").
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+ console.log("same-ctx=" + (canvas.getContext("2d") === ctx));
51
+ win.close();
52
+ });
53
+ win.loadHTML(HTML);
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+ run();
55
+ `);
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+ const list = stdout.slice(stdout.indexOf("paint-list-start"), stdout.indexOf("paint-list-end"));
57
+ // The canvas keeps its attribute size and is laid out as a replaced block.
58
+ expect(value("size")).toBe("100x50");
59
+ expect(value("rect")).toBe("0,0,100,50");
60
+ // The rasteriser filled the left half red and the right half blue.
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+ expect(value("left")).toBe("255,0,0,255");
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+ expect(value("right")).toBe("0,0,255,255");
63
+ // The canvas reaches the display list as an image keyed by its canvas id.
64
+ expect(list).toMatch(/image x=0\.0 y=0\.0 w=100\.0 h=50\.0 canvas=\d+/);
65
+ expect(value("same-ctx")).toBe("true");
66
+ });
67
+ it("honours attributes, the default size and the width/height setters", () => {
68
+ const { value } = harness.compileAndRun("canvas-size", `
69
+ import { createWindow, run } from "gui";
70
+
71
+ const HTML = \`
72
+ <html><head><style>
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+ body { margin: 0; }
74
+ </style></head><body>
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+ <canvas id="a" width="80" height="40"></canvas>
76
+ <canvas id="b"></canvas>
77
+ </body></html>
78
+ \`;
79
+
80
+ const win = createWindow({ title: "canvas-size", width: 400, height: 300 });
81
+ win.on("ready", () => {
82
+ const a: any = win.document.getElementById("a");
83
+ const b: any = win.document.getElementById("b");
84
+ console.log("a=" + a.width + "x" + a.height);
85
+ console.log("b=" + b.width + "x" + b.height);
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+
87
+ // Without CSS the canvas lays out at its attribute size.
88
+ const rectA = win.getBoundingClientRect("#a");
89
+ console.log("rect-a=" + rectA.width + "x" + rectA.height);
90
+
91
+ b.width = 64;
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+ b.height = 32;
93
+ console.log("b2=" + b.width + "x" + b.height);
94
+ const rectB = win.getBoundingClientRect("#b");
95
+ console.log("rect-b=" + rectB.width + "x" + rectB.height);
96
+ win.close();
97
+ });
98
+ win.loadHTML(HTML);
99
+ run();
100
+ `);
101
+ expect(value("a")).toBe("80x40");
102
+ // The CSS default canvas size is 300x150.
103
+ expect(value("b")).toBe("300x150");
104
+ expect(value("rect-a")).toBe("80x40");
105
+ expect(value("b2")).toBe("64x32");
106
+ expect(value("rect-b")).toBe("64x32");
107
+ });
108
+ it("applies transforms, paths and text metrics", () => {
109
+ const { value } = harness.compileAndRun("canvas-paths", `
110
+ import { createWindow, run } from "gui";
111
+
112
+ const HTML = \`
113
+ <html><head><style>body { margin: 0; }</style></head><body>
114
+ <canvas id="c" width="100" height="100"></canvas>
115
+ </body></html>
116
+ \`;
117
+
118
+ const win = createWindow({ title: "canvas-paths", width: 400, height: 300 });
119
+ win.on("ready", () => {
120
+ const canvas: any = win.document.getElementById("c");
121
+ const ctx: any = canvas.getContext("2d");
122
+
123
+ // Translate 10px right, then fill a 5x5 square: pixel (10,0) is painted.
124
+ ctx.save();
125
+ ctx.translate(10, 0);
126
+ ctx.fillStyle = "#00ff00";
127
+ ctx.fillRect(0, 0, 5, 5);
128
+ ctx.restore();
129
+ const moved = ctx.getImageData(10, 0, 1, 1).data;
130
+ const origin = ctx.getImageData(0, 0, 1, 1).data;
131
+ console.log("moved=" + moved[0] + "," + moved[1] + "," + moved[2] + "," + moved[3]);
132
+ console.log("origin=" + origin[3]);
133
+
134
+ // A path fill through beginPath + rect.
135
+ ctx.beginPath();
136
+ ctx.fillStyle = "#ff00ff";
137
+ ctx.rect(60, 60, 20, 20);
138
+ ctx.fill();
139
+ const path = ctx.getImageData(70, 70, 1, 1).data;
140
+ console.log("path=" + path[0] + "," + path[1] + "," + path[2] + "," + path[3]);
141
+
142
+ // save/restore also restores the paint style, not just the transform.
143
+ ctx.fillStyle = "#ff0000";
144
+ ctx.save();
145
+ ctx.fillStyle = "#0000ff";
146
+ ctx.restore();
147
+ console.log("fill=" + ctx.fillStyle);
148
+
149
+ console.log("text=" + (ctx.measureText("Hello").width > 0));
150
+ win.close();
151
+ });
152
+ win.loadHTML(HTML);
153
+ run();
154
+ `);
155
+ expect(value("moved")).toBe("0,255,0,255");
156
+ // The transform is undone by `restore`, so the origin stays transparent.
157
+ expect(value("origin")).toBe("0");
158
+ expect(value("path")).toBe("255,0,255,255");
159
+ expect(value("fill")).toBe("#ff0000");
160
+ expect(value("text")).toBe("true");
161
+ });
162
+ it("draws an image onto a canvas with drawImage", () => {
163
+ const src = harness.imageSrc(harness.logoPath);
164
+ const { value } = harness.compileAndRun("canvas-drawimage", `
165
+ import { createWindow, run } from "gui";
166
+
167
+ const HTML = \`
168
+ <html><head><style>body { margin: 0; }</style></head><body>
169
+ <img id="logo" src="${src}" style="display:none">
170
+ <canvas id="c" width="40" height="40"></canvas>
171
+ </body></html>
172
+ \`;
173
+
174
+ const win = createWindow({ title: "canvas-drawimage", width: 400, height: 300 });
175
+ win.on("ready", () => {
176
+ const canvas: any = win.document.getElementById("c");
177
+ const ctx: any = canvas.getContext("2d");
178
+ const logo: any = win.document.getElementById("logo");
179
+ // Blow the 4x4 logo up to 40x40.
180
+ ctx.drawImage(logo, 0, 0, 40, 40);
181
+ // The 4x4 logo is red on the left half, blue on the right half.
182
+ const left = ctx.getImageData(4, 20, 1, 1).data;
183
+ const right = ctx.getImageData(36, 20, 1, 1).data;
184
+ console.log("left=" + left[0] + "," + left[1] + "," + left[2] + "," + left[3]);
185
+ console.log("right=" + right[0] + "," + right[1] + "," + right[2] + "," + right[3]);
186
+ win.close();
187
+ });
188
+ win.loadHTML(HTML);
189
+ run();
190
+ `);
191
+ expect(value("left")).toBe("255,0,0,255");
192
+ expect(value("right")).toBe("0,0,255,255");
193
+ });
194
+ it("releases canvases when the document is replaced", () => {
195
+ const { value } = harness.compileAndRun("canvas-lifecycle", `
196
+ import { createWindow, run } from "gui";
197
+
198
+ const FIRST = \`
199
+ <html><body style="margin:0">
200
+ <canvas id="c" width="20" height="20"></canvas>
201
+ </body></html>
202
+ \`;
203
+ const SECOND = \`
204
+ <html><body style="margin:0">
205
+ <canvas id="c" width="30" height="30"></canvas>
206
+ </body></html>
207
+ \`;
208
+
209
+ const win = createWindow({ title: "canvas-lifecycle", width: 400, height: 300 });
210
+ win.on("ready", () => {
211
+ const oldCtx: any = win.document.getElementById("c").getContext("2d");
212
+ oldCtx.fillStyle = "#ff0000";
213
+ oldCtx.fillRect(0, 0, 20, 20);
214
+
215
+ // Replacing the document drops the old canvas (and its GPU texture).
216
+ win.loadHTML(SECOND);
217
+ const freshCtx: any = win.document.getElementById("c").getContext("2d");
218
+ freshCtx.fillStyle = "#00ff00";
219
+ freshCtx.fillRect(0, 0, 30, 30);
220
+ const px = freshCtx.getImageData(0, 0, 1, 1).data;
221
+ console.log("fresh=" + px[0] + "," + px[1] + "," + px[2] + "," + px[3]);
222
+ // The stale context is inert rather than crashing.
223
+ console.log("stale=" + (oldCtx.getImageData(0, 0, 1, 1).width === undefined));
224
+ win.close();
225
+ });
226
+ win.loadHTML(FIRST);
227
+ run();
228
+ `);
229
+ expect(value("fresh")).toBe("0,255,0,255");
230
+ expect(value("stale")).toBe("true");
231
+ });
232
+ });
233
+ //# sourceMappingURL=gui-canvas.test.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,21 @@
1
+ /**
2
+ * End-to-end test for `examples/gui/pelican-svg` — the SVG gallery page that
3
+ * animates a CSS `transform` from the frame loop.
4
+ *
5
+ * The example's own `main.ts` is compiled here together with its `index.html`
6
+ * (the `gui` extension compiles the document and the `<img>` path it points at),
7
+ * linked against the prebuilt `gui.a`, and run under the `XT_GUI_AUTOCLOSE_MS`
8
+ * hang guard. The assertions read the example's `label=value` report, which is
9
+ * printed from the first presented frame:
10
+ *
11
+ * - the document parsed, the SVG decoded and the image reached the paint list;
12
+ * - the artwork's *layout* box is the 720x520 box CSS asked for;
13
+ * - each frame's pose (a `transform` list parsed by the engine) composed into a
14
+ * matrix that reached the display list, and the reported bounding box moved
15
+ * with it — a paint-time transform does not touch layout;
16
+ * - hit testing still lands on the `<img>` through the transform.
17
+ *
18
+ * The pose values themselves are wall-clock dependent (`requestAnimationFrame`
19
+ * timestamps), so the test matches their *shape*, not their numbers.
20
+ */
21
+ export {};
@@ -0,0 +1,105 @@
1
+ /**
2
+ * End-to-end test for `examples/gui/pelican-svg` — the SVG gallery page that
3
+ * animates a CSS `transform` from the frame loop.
4
+ *
5
+ * The example's own `main.ts` is compiled here together with its `index.html`
6
+ * (the `gui` extension compiles the document and the `<img>` path it points at),
7
+ * linked against the prebuilt `gui.a`, and run under the `XT_GUI_AUTOCLOSE_MS`
8
+ * hang guard. The assertions read the example's `label=value` report, which is
9
+ * printed from the first presented frame:
10
+ *
11
+ * - the document parsed, the SVG decoded and the image reached the paint list;
12
+ * - the artwork's *layout* box is the 720x520 box CSS asked for;
13
+ * - each frame's pose (a `transform` list parsed by the engine) composed into a
14
+ * matrix that reached the display list, and the reported bounding box moved
15
+ * with it — a paint-time transform does not touch layout;
16
+ * - hit testing still lands on the `<img>` through the transform.
17
+ *
18
+ * The pose values themselves are wall-clock dependent (`requestAnimationFrame`
19
+ * timestamps), so the test matches their *shape*, not their numbers.
20
+ */
21
+ import { mkdtempSync, readFileSync, rmSync, writeFileSync } from "node:fs";
22
+ import { tmpdir } from "node:os";
23
+ import { dirname, join, resolve } from "node:path";
24
+ import { spawnSync } from "node:child_process";
25
+ import { fileURLToPath } from "node:url";
26
+ import { afterAll, beforeAll, describe, expect, it } from "vitest";
27
+ import { build } from "../../src/driver/compiler.js";
28
+ import { createDefaultRegistry } from "../../src/extensions/registry.js";
29
+ import { guiExtension } from "../../src/extensions/gui/index.js";
30
+ import { nodeExtension } from "../../src/extensions/node/index.js";
31
+ import { guiAvailable } from "./gui-helpers.js";
32
+ /** The example lives at <repo>/examples/gui/pelican-svg. */
33
+ const repoRoot = resolve(dirname(fileURLToPath(import.meta.url)), "..", "..");
34
+ const exampleDir = join(repoRoot, "examples", "gui", "pelican-svg");
35
+ /** Windows reports an access violation as this NTSTATUS exit code; on POSIX the
36
+ * same documented teardown fault surfaces as a signal (see
37
+ * `doc/gui/known-issues.md`). */
38
+ const ACCESS_VIOLATION = 3221225477;
39
+ const CRASH_SIGNALS = new Set(["SIGSEGV", "SIGBUS", "SIGABRT", "SIGILL", "SIGFPE"]);
40
+ let workdir = "";
41
+ describe.skipIf(!guiAvailable)("gui example — pelican svg", () => {
42
+ beforeAll(() => {
43
+ workdir = mkdtempSync(join(tmpdir(), "xbintsc-pelican-svg-"));
44
+ writeFileSync(join(workdir, "index.html"), readFileSync(join(exampleDir, "index.html"), "utf8"));
45
+ writeFileSync(join(workdir, "pelican-svg.ts"), readFileSync(join(exampleDir, "main.ts"), "utf8"));
46
+ });
47
+ afterAll(() => {
48
+ rmSync(workdir, { recursive: true, force: true });
49
+ });
50
+ it("compiles the gallery and animates the artwork", () => {
51
+ const extensions = createDefaultRegistry().register(guiExtension).register(nodeExtension);
52
+ const result = build(join(workdir, "pelican-svg.ts"), {
53
+ emit: "exe",
54
+ outDir: join(workdir, "out"),
55
+ cacheDir: join(workdir, ".cache"),
56
+ extensions,
57
+ });
58
+ expect(result.diagnostics.filter((diagnostic) => diagnostic.category === "error")).toEqual([]);
59
+ /* The example finds the artwork relative to the working directory, so it is
60
+ spawned from the repository root — the same way the CLI runs it. */
61
+ const executed = spawnSync(result.outputPath, [], {
62
+ cwd: repoRoot,
63
+ encoding: "utf8",
64
+ env: { ...process.env, XT_GUI_AUTOCLOSE_MS: "4000" },
65
+ });
66
+ const crashed = executed.status === ACCESS_VIOLATION ||
67
+ (executed.status === null && executed.signal !== null && CRASH_SIGNALS.has(executed.signal));
68
+ const outcome = executed.signal !== null ? `signal ${executed.signal}` : `exit ${executed.status}`;
69
+ expect(executed.status === 0 || crashed, `unexpected ${outcome}\nstderr:\n${executed.stderr}`).toBe(true);
70
+ const stdout = executed.stdout ?? "";
71
+ const value = (label) => {
72
+ const found = stdout.split("\n").find((entry) => entry.startsWith(`${label}=`));
73
+ expect(found, `missing ${label} in stdout:\n${stdout}\nstderr:\n${executed.stderr}`).toBeDefined();
74
+ return found.slice(label.length + 1).trim();
75
+ };
76
+ // The window, the backend and the document: the artwork laid out at 720x520
77
+ // and the vector source decoded into a single painted image.
78
+ expect(value("window")).toBe("800x640 (gui extension, SDL_GPU)");
79
+ expect(value("art-box")).toBe("x=40 y=35 720x520");
80
+ expect(value("painted-images")).toBe("1");
81
+ expect(value("painted-image")).toMatch(/^image x=40\.0 y=35\.0 w=720\.0 h=520\.0 src=.*pelican-bike\.svg$/);
82
+ expect(value("svg-declares")).toBe("720x520");
83
+ expect(value("svg-has-viewbox")).toBe("true");
84
+ expect(value("svg-paths")).toBe("44");
85
+ // The SVG is `<img>` content, so it is hit-testable like any other element,
86
+ // and `transform-origin` came through the cascade unresolved (`%`), as CSS
87
+ // requires: layout resolves it against the border box.
88
+ expect(value("hit-test")).toBe("img#art");
89
+ expect(value("art-origin")).toBe("50% 92%");
90
+ // The frame loop applied a pose: a `transform` list the engine parsed into a
91
+ // matrix, which is what the renderer received for the image quad.
92
+ /* Match the *shape* only: the values follow the wall clock, and the engine's
93
+ canonical spelling trims trailing zeros (`rotate(0.8deg)`, not `0.80deg`). */
94
+ const pose = /^translateY\(-?[\d.]+px\) rotate\(-?[\d.]+deg\) scale\([\d.]+, [\d.]+\)$/;
95
+ expect(value("art-pose@1")).toMatch(pose);
96
+ expect(value("art-pose@2")).toMatch(pose);
97
+ expect(value("art-matrix")).toMatch(/^matrix\(/);
98
+ // ...and the geometry the DOM reports follows the transform, while the
99
+ // layout box above stayed at 720x520.
100
+ const moved = value("art-moved-box");
101
+ expect(moved).toMatch(/^x=-?\d+ y=-?\d+ \d+x\d+$/);
102
+ expect(moved).not.toBe("x=40 y=35 720x520");
103
+ });
104
+ });
105
+ //# sourceMappingURL=gui-example-svg.test.js.map
@@ -0,0 +1 @@
1
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@@ -6,7 +6,7 @@
6
6
  * The example's own `main.ts` is compiled here (with the game document next to
7
7
  * it) and run briefly. The game is interactive and never closes its own window,
8
8
  * so the engine's auto-close guard ends the run — and that shutdown path has an
9
- * intermittent native crash (see `doc/gui.md`, "Known issues"), so the
9
+ * intermittent native crash (see `doc/gui/known-issues.md`), so the
10
10
  * deterministic assertions live in `gui-example-browser.test.ts` (which runs the
11
11
  * very same inline script against a stub host) while this test covers the
12
12
  * native side: it compiles, it links against the gui archive, and it runs.
@@ -6,7 +6,7 @@
6
6
  * The example's own `main.ts` is compiled here (with the game document next to
7
7
  * it) and run briefly. The game is interactive and never closes its own window,
8
8
  * so the engine's auto-close guard ends the run — and that shutdown path has an
9
- * intermittent native crash (see `doc/gui.md`, "Known issues"), so the
9
+ * intermittent native crash (see `doc/gui/known-issues.md`), so the
10
10
  * deterministic assertions live in `gui-example-browser.test.ts` (which runs the
11
11
  * very same inline script against a stub host) while this test covers the
12
12
  * native side: it compiles, it links against the gui archive, and it runs.
@@ -24,7 +24,7 @@ import { guiAvailable } from "./gui-helpers.js";
24
24
  /** The example lives at <repo>/examples/gui/pelican-bike. */
25
25
  const exampleDir = resolve(dirname(fileURLToPath(import.meta.url)), "..", "..", "examples", "gui", "pelican-bike");
26
26
  /** `0xC0000005`: the known intermittent access violation in the gui engine's
27
- * auto-close teardown (documented in `doc/gui.md`). Windows reports a crash as
27
+ * auto-close teardown (documented in `doc/gui/known-issues.md`). Windows reports a crash as
28
28
  * this NTSTATUS exit code; on POSIX the same fault terminates the process with
29
29
  * a signal, so `spawnSync` reports `status: null` plus a `signal` name. */
30
30
  const ACCESS_VIOLATION = 3221225477;
@@ -58,6 +58,9 @@ export interface GuiHarness {
58
58
  * the engine decodes it again (`xt_image_load`).
59
59
  */
60
60
  imageSrc(absolutePath: string): string;
61
+ /** Write `contents` into the work directory and return an embeddable source
62
+ * for it (e.g. an SVG fixture for the image tests). */
63
+ writeAsset(name: string, contents: string): string;
61
64
  setup(): void;
62
65
  cleanup(): void;
63
66
  /** Compile a program and run it with the auto-close hook, returning stdout. */
@@ -89,6 +89,11 @@ export function createGuiHarness() {
89
89
  return logoPath;
90
90
  },
91
91
  imageSrc: toImageSrc,
92
+ writeAsset(name, contents) {
93
+ const path = join(workdir, name);
94
+ writeFileSync(path, contents);
95
+ return toImageSrc(path);
96
+ },
92
97
  setup() {
93
98
  workdir = mkdtempSync(join(tmpdir(), "xbintsc-gui-"));
94
99
  logoPath = join(workdir, "logo.png");
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"gui-helpers.js","sourceRoot":"","sources":["../../../tests/e2e/gui-helpers.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;GAmBG;AAEH,OAAO,EAAE,UAAU,EAAE,WAAW,EAAE,MAAM,EAAE,aAAa,EAAE,MAAM,SAAS,CAAC;AACzE,OAAO,EAAE,MAAM,EAAE,MAAM,SAAS,CAAC;AACjC,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AACjC,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAC/C,OAAO,EAAE,MAAM,EAAE,MAAM,QAAQ,CAAC;AAChC,OAAO,EAAE,KAAK,EAAE,MAAM,8BAA8B,CAAC;AACrD,OAAO,EAAE,qBAAqB,EAAE,MAAM,kCAAkC,CAAC;AACzE,OAAO,EAAE,YAAY,EAAE,MAAM,mCAAmC,CAAC;AACjE,OAAO,EAAE,cAAc,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AAEzE,MAAM,WAAW,GAAG,IAAI,CAAC,cAAc,EAAE,EAAE,KAAK,EAAE,YAAY,EAAE,EAAE,OAAO,CAAC,CAAC;AAE3E;;;;;;;GAOG;AACH,MAAM,CAAC,MAAM,YAAY,GACvB,CAAC,UAAU,CAAC,WAAW,CAAC,IAAI,UAAU,CAAC,IAAI,CAAC,cAAc,EAAE,EAAE,KAAK,EAAE,YAAY,EAAE,EAAE,SAAS,CAAC,CAAC,CAAC;IACjG,CAAC,OAAO,CAAC,QAAQ,KAAK,OAAO,IAAI,OAAO,CAAC,GAAG,CAAC,iBAAiB,KAAK,GAAG,CAAC,CAAC;AAyB1E,sFAAsF;AACtF,MAAM,oBAAoB,GAAG,GAAG,CAAC;AAqBjC,yEAAyE;AACzE,MAAM,eAAe,GACnB,0GAA0G,CAAC;AAE7G;;;;GAIG;AACH,SAAS,UAAU,CAAC,YAAoB;IACtC,OAAO,SAAS,CAAC,YAAY,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC;AACvD,CAAC;AAED,MAAM,UAAU,gBAAgB;IAC9B,IAAI,OAAO,GAAG,EAAE,CAAC;IACjB,IAAI,QAAQ,GAAG,EAAE,CAAC;IAElB,MAAM,aAAa,GAAG,CACpB,IAAY,EACZ,MAAc,EACd,UAAyB,EAAE,EACb,EAAE;QAChB,KAAK,MAAM,CAAC,QAAQ,EAAE,QAAQ,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,IAAI,EAAE,CAAC,EAAE,CAAC;YACvE,aAAa,CAAC,IAAI,CAAC,OAAO,EAAE,QAAQ,CAAC,EAAE,QAAQ,CAAC,CAAC;QACnD,CAAC;QACD,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,EAAE,GAAG,IAAI,KAAK,CAAC,CAAC;QAC1C,aAAa,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;QAC7B,MAAM,UAAU,GAAG,qBAAqB,EAAE,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC;QAClE,MAAM,MAAM,GAAG,KAAK,CAAC,KAAK,EAAE;YAC1B,IAAI,EAAE,KAAK;YACX,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,OAAO,IAAI,EAAE,CAAC;YACpC,QAAQ,EAAE,IAAI,CAAC,OAAO,EAAE,UAAU,IAAI,EAAE,CAAC;YACzC,UAAU;SACX,CAAC,CAAC;QACH,MAAM,CAAC,MAAM,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,UAAU,EAAE,EAAE,CAAC,UAAU,CAAC,QAAQ,KAAK,OAAO,CAAC,CAAC,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;QAC/F,MAAM,QAAQ,GAAG,SAAS,CAAC,MAAM,CAAC,UAAU,EAAE,EAAE,EAAE;YAChD,QAAQ,EAAE,MAAM;YAChB,GAAG,EAAE;gBACH,GAAG,OAAO,CAAC,GAAG;gBACd,mBAAmB,EAAE,MAAM,CAAC,OAAO,CAAC,WAAW,IAAI,oBAAoB,CAAC;aACzE;SACF,CAAC,CAAC;QACH,MAAM,CAAC,QAAQ,CAAC,MAAM,EAAE,QAAQ,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QACjD,MAAM,MAAM,GAAG,QAAQ,CAAC,MAAM,CAAC;QAC/B,MAAM,MAAM,GAAG,QAAQ,CAAC,MAAM,CAAC;QAC/B,MAAM,KAAK,GAAG,CAAC,KAAa,EAAU,EAAE;YACtC,MAAM,IAAI,GAAG,MAAM,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,UAAU,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC,CAAC;YAC/E,MAAM,CAAC,IAAI,EAAE,WAAW,KAAK,gBAAgB,MAAM,cAAc,MAAM,EAAE,CAAC,CAAC,WAAW,EAAE,CAAC;YACzF,OAAO,IAAK,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC;QAC9C,CAAC,CAAC;QACF,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,QAAQ,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC;IAC5D,CAAC,CAAC;IAEF,OAAO;QACL,IAAI,QAAQ;YACV,OAAO,QAAQ,CAAC;QAClB,CAAC;QACD,QAAQ,EAAE,UAAU;QACpB,UAAU,CAAC,IAAY,EAAE,QAAgB;YACvC,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;YACjC,aAAa,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;YAC9B,OAAO,UAAU,CAAC,IAAI,CAAC,CAAC;QAC1B,CAAC;QACD,KAAK;YACH,OAAO,GAAG,WAAW,CAAC,IAAI,CAAC,MAAM,EAAE,EAAE,cAAc,CAAC,CAAC,CAAC;YACtD,QAAQ,GAAG,IAAI,CAAC,OAAO,EAAE,UAAU,CAAC,CAAC;YACrC,aAAa,CAAC,QAAQ,EAAE,MAAM,CAAC,IAAI,CAAC,eAAe,EAAE,QAAQ,CAAC,CAAC,CAAC;QAClE,CAAC;QACD,OAAO;YACL,MAAM,CAAC,OAAO,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC;QACpD,CAAC;QACD,aAAa;KACd,CAAC;AACJ,CAAC"}
@@ -239,5 +239,78 @@ describe.skipIf(!guiAvailable)("gui extension — layout", () => {
239
239
  expect(value("empty")).toBe("0");
240
240
  expect(value("wide")).toBe("true");
241
241
  });
242
+ it("falls back to another face for a codepoint the primary lacks", () => {
243
+ /**
244
+ * Candidate pairs whose members a face which has one often lacks or spaces
245
+ * differently: U+25AE ▮ / U+25AF ▯ (the pelican-bike speed bar), squares,
246
+ * stars, triangles and arrows.
247
+ *
248
+ * The regression is that a codepoint the shaping face does not cover came
249
+ * back as `.notdef` (glyph 0) and was dropped, so a mixed run lost glyphs.
250
+ * That shows up as a run whose width no longer adds up — and, when the host
251
+ * has a face that distinguishes the codepoints, as a pair of advances that
252
+ * differ instead of collapsing onto `.notdef`.
253
+ *
254
+ * The second half cannot be asserted unconditionally: a face can *cover*
255
+ * both codepoints and still give them the same advance, so "different
256
+ * glyphs" does not imply "different widths". Measured from the faces the
257
+ * engine resolves for a minimal Ubuntu host:
258
+ *
259
+ * DejaVu Sans ▮ = ▯ = 1127/2048 em ★ = ☆ = 1836/2048 em
260
+ * Noto Sans Symbols2 ▮ = ▯ = 1000/1000 em ★ = ☆ = 960 vs 1034
261
+ * Symbola ▮ = ▯ = 816/2048 em
262
+ *
263
+ * ▮/▯ are indistinguishable on all three, so that pair alone cannot show
264
+ * the fallback on such a host; the probe below measures every pair and the
265
+ * distinct-advance check is made on whichever pair the host distinguishes.
266
+ */
267
+ const pairs = [
268
+ ["25AE", "25AF"], // ▮ ▯ filled/hollow vertical rectangle
269
+ ["25A0", "25A1"], // ■ □ filled/hollow square
270
+ ["2605", "2606"], // ★ ☆ filled/hollow star
271
+ ["25B2", "25B3"], // ▲ △ filled/hollow triangle
272
+ ["2190", "2192"], // ← → left/right arrow
273
+ ];
274
+ const measurements = pairs.map(([first, second], index) => [
275
+ ` console.log("pair${index}=" + win.measureText("\\u${first}", 16) + "," +`,
276
+ ` win.measureText("\\u${second}", 16) + "," +`,
277
+ ` win.measureText("\\u${first}\\u${second}", 16));`,
278
+ ].join("\n"));
279
+ const { value } = harness.compileAndRun("fallback", `
280
+ import { createWindow, run } from "gui";
281
+
282
+ const win = createWindow({ title: "fallback", width: 200, height: 100 });
283
+ win.on("ready", () => {
284
+ ${measurements.join("\n")}
285
+ win.close();
286
+ });
287
+ win.loadHTML("<html><body></body></html>");
288
+ run();
289
+ `);
290
+ // Every pair must add up: two codepoints shaped in one run measure their
291
+ // separate advances only when neither glyph was dropped or duplicated.
292
+ const measured = pairs.map((_, index) => String(value(`pair${index}`)).split(",").map(Number));
293
+ for (const [first, second, mixed] of measured) {
294
+ expect(first).toBeGreaterThan(0);
295
+ expect(second).toBeGreaterThan(0);
296
+ expect(mixed).toBeCloseTo(first + second, 3);
297
+ }
298
+ // On a host whose font stack distinguishes at least one pair, that pair is
299
+ // the regression guard: distinct advances mean each codepoint kept its own
300
+ // glyph from whichever face had it, rather than both becoming `.notdef`.
301
+ const distinctive = measured.find(([first, second]) => first !== second);
302
+ if (distinctive === undefined) {
303
+ // Informational, not a failure: with no distinguishing face on this host
304
+ // the distinct-advance half of the regression is unobservable.
305
+ console.log(`gui-layout: no candidate pair is distinguished by this host's fonts, ` +
306
+ `so only the additive half of the fallback check ran.`);
307
+ }
308
+ else {
309
+ // Both advances were already required to be positive above; what matters
310
+ // here is that they differ.
311
+ const [first, second] = distinctive;
312
+ expect(first).not.toBe(second);
313
+ }
314
+ });
242
315
  });
243
316
  //# sourceMappingURL=gui-layout.test.js.map
@@ -1 +1 @@
1
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1
+ 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@@ -0,0 +1,8 @@
1
+ /**
2
+ * End-to-end tests for `<video>` / `<audio>` support in the `gui` extension.
3
+ *
4
+ * These exercise the real decoding path (vendored FFmpeg + SDL audio) and the
5
+ * DOM media API. The fixtures live in `examples/resources`; when they are
6
+ * absent (a trim checkout) the suite is skipped rather than failing.
7
+ */
8
+ export {};