x_ite 9.5.0 → 9.5.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (49) hide show
  1. package/README.md +1 -1
  2. package/dist/assets/components/Annotation.js +13 -13
  3. package/dist/assets/components/Annotation.min.js +1 -1
  4. package/dist/assets/components/CADGeometry.js +14 -14
  5. package/dist/assets/components/CADGeometry.min.js +1 -1
  6. package/dist/assets/components/CubeMapTexturing.js +25 -25
  7. package/dist/assets/components/CubeMapTexturing.min.js +1 -1
  8. package/dist/assets/components/DIS.js +13 -13
  9. package/dist/assets/components/DIS.min.js +1 -1
  10. package/dist/assets/components/EventUtilities.js +9 -9
  11. package/dist/assets/components/EventUtilities.min.js +1 -1
  12. package/dist/assets/components/Geometry2D.js +18 -18
  13. package/dist/assets/components/Geometry2D.min.js +1 -1
  14. package/dist/assets/components/Geospatial.js +33 -33
  15. package/dist/assets/components/Geospatial.min.js +1 -1
  16. package/dist/assets/components/HAnim.js +32 -34
  17. package/dist/assets/components/HAnim.min.js +1 -1
  18. package/dist/assets/components/KeyDeviceSensor.js +9 -9
  19. package/dist/assets/components/KeyDeviceSensor.min.js +1 -1
  20. package/dist/assets/components/Layout.js +28 -28
  21. package/dist/assets/components/Layout.min.js +1 -1
  22. package/dist/assets/components/NURBS.js +25 -27
  23. package/dist/assets/components/NURBS.min.js +1 -1
  24. package/dist/assets/components/ParticleSystems.js +101 -66
  25. package/dist/assets/components/ParticleSystems.min.js +1 -1
  26. package/dist/assets/components/Picking.js +20 -22
  27. package/dist/assets/components/Picking.min.js +1 -1
  28. package/dist/assets/components/RigidBodyPhysics.js +19 -21
  29. package/dist/assets/components/RigidBodyPhysics.min.js +1 -1
  30. package/dist/assets/components/Scripting.js +38 -38
  31. package/dist/assets/components/Scripting.min.js +1 -1
  32. package/dist/assets/components/Text.js +24 -24
  33. package/dist/assets/components/Text.min.js +1 -1
  34. package/dist/assets/components/TextureProjection.js +15 -15
  35. package/dist/assets/components/TextureProjection.min.js +1 -1
  36. package/dist/assets/components/Texturing3D.js +40 -36
  37. package/dist/assets/components/Texturing3D.min.js +1 -1
  38. package/dist/assets/components/VolumeRendering.js +19 -19
  39. package/dist/assets/components/VolumeRendering.min.js +1 -1
  40. package/dist/assets/components/X_ITE.js +97 -44
  41. package/dist/assets/components/X_ITE.min.js +1 -1
  42. package/dist/x_ite.css +1 -1
  43. package/dist/x_ite.d.ts +1 -1
  44. package/dist/x_ite.js +862 -653
  45. package/dist/x_ite.min.js +1 -1
  46. package/dist/x_ite.min.mjs +1 -1
  47. package/dist/x_ite.mjs +862 -653
  48. package/dist/x_ite.zip +0 -0
  49. package/package.json +2 -2
@@ -1,11 +1,11 @@
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- /* X_ITE v9.5.0 */(() => { // webpackBootstrap
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+ /* X_ITE v9.5.1 */(() => { // webpackBootstrap
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  /******/ "use strict";
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  /******/ var __webpack_modules__ = ({
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  /***/ 823:
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  /***/ ((module) => {
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- module.exports = window [Symbol .for ("X_ITE.X3D-9.5.0")] .require ("lib/jquery");
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+ module.exports = window [Symbol .for ("X_ITE.X3D-9.5.1")] .require ("lib/jquery");
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  /***/ })
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@@ -73,28 +73,28 @@ var __webpack_exports__ = {};
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  // UNUSED EXPORTS: default
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  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components\")"
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- const Components_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.5.0")] .require ("x_ite/Components");
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+ const Components_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.5.1")] .require ("x_ite/Components");
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  var Components_default = /*#__PURE__*/__webpack_require__.n(Components_namespaceObject);
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  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Fields\")"
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- const Fields_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.5.0")] .require ("x_ite/Fields");
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+ const Fields_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.5.1")] .require ("x_ite/Fields");
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  var Fields_default = /*#__PURE__*/__webpack_require__.n(Fields_namespaceObject);
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  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Base/X3DFieldDefinition\")"
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- const X3DFieldDefinition_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.5.0")] .require ("x_ite/Base/X3DFieldDefinition");
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+ const X3DFieldDefinition_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.5.1")] .require ("x_ite/Base/X3DFieldDefinition");
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  var X3DFieldDefinition_default = /*#__PURE__*/__webpack_require__.n(X3DFieldDefinition_namespaceObject);
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  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Base/FieldDefinitionArray\")"
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- const FieldDefinitionArray_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.5.0")] .require ("x_ite/Base/FieldDefinitionArray");
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+ const FieldDefinitionArray_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.5.1")] .require ("x_ite/Base/FieldDefinitionArray");
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  var FieldDefinitionArray_default = /*#__PURE__*/__webpack_require__.n(FieldDefinitionArray_namespaceObject);
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  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components/Core/X3DNode\")"
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- const X3DNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.5.0")] .require ("x_ite/Components/Core/X3DNode");
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+ const X3DNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.5.1")] .require ("x_ite/Components/Core/X3DNode");
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  var X3DNode_default = /*#__PURE__*/__webpack_require__.n(X3DNode_namespaceObject);
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  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Browser/ParticleSystems/GeometryTypes\")"
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- const GeometryTypes_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.5.0")] .require ("x_ite/Browser/ParticleSystems/GeometryTypes");
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+ const GeometryTypes_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.5.1")] .require ("x_ite/Browser/ParticleSystems/GeometryTypes");
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  var GeometryTypes_default = /*#__PURE__*/__webpack_require__.n(GeometryTypes_namespaceObject);
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  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Base/X3DConstants\")"
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- const X3DConstants_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.5.0")] .require ("x_ite/Base/X3DConstants");
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+ const X3DConstants_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.5.1")] .require ("x_ite/Base/X3DConstants");
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  var X3DConstants_default = /*#__PURE__*/__webpack_require__.n(X3DConstants_namespaceObject);
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  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Namespace\")"
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- const Namespace_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.5.0")] .require ("x_ite/Namespace");
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+ const Namespace_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.5.1")] .require ("x_ite/Namespace");
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  var Namespace_default = /*#__PURE__*/__webpack_require__.n(Namespace_namespaceObject);
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  ;// CONCATENATED MODULE: ./src/x_ite/Browser/ParticleSystems/Line3.glsl.js
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  const __default__ = /* glsl */ `struct Line3{vec3 point;vec3 direction;};bool intersects(const in Line3 line,const in vec3 a,const in vec3 b,const in vec3 c,out vec3 r){vec3 edge1=b-a;vec3 edge2=c-a;vec3 pvec=cross(line.direction,edge2);float det=dot(edge1,pvec);if(det==0.0)return false;float inv_det=1.0/det;vec3 tvec=line.point-a;float u=dot(tvec,pvec)*inv_det;if(u<0.0||u>1.0)return false;vec3 qvec=cross(tvec,edge1);float v=dot(line.direction,qvec)*inv_det;if(v<0.0||u+v>1.0)return false;r=vec3(u,v,1.0-u-v);return true;}`
@@ -118,7 +118,7 @@ Namespace_default().add ("Box3.glsl", "x_ite/Browser/ParticleSystems/Box3.glsl",
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  const BVH_glsl_default_ = /* glsl */ `#define BVH_NODE 0
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  #define BVH_TRIANGLE 1
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  #define BVH_STACK_SIZE 32
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- int bvhNodeIndex=0;void setBVHIndex(const in int index){bvhNodeIndex=index;}int getBVHRoot(const in sampler2D volume,const in int hierarchyIndex,const in int rootIndex){return int(texelFetch(volume,rootIndex,0).x)+hierarchyIndex;}int getBVHType(const in sampler2D volume){return int(texelFetch(volume,bvhNodeIndex,0).x);}vec3 getBVHMin(const in sampler2D volume){return texelFetch(volume,bvhNodeIndex+1,0).xyz;}vec3 getBVHMax(const in sampler2D volume){return texelFetch(volume,bvhNodeIndex+2,0).xyz;}int getBVHLeft(const in sampler2D volume,const in int hierarchyIndex){return int(texelFetch(volume,bvhNodeIndex,0).y)+hierarchyIndex;}int getBVHRight(const in sampler2D volume,const in int hierarchyIndex){return int(texelFetch(volume,bvhNodeIndex,0).z)+hierarchyIndex;}int getBVHTriangle(const in sampler2D volume){return int(texelFetch(volume,bvhNodeIndex,0).y);}int getIntersections(const in sampler2D volume,const in int verticesIndex,const in int hierarchyIndex,const in int rootIndex,const in Line3 line,out vec4 points[ARRAY_SIZE]){int current=getBVHRoot(volume,hierarchyIndex,rootIndex);int count=0;int stackIndex=-1;int stack[BVH_STACK_SIZE];while(stackIndex>=0||current>=0){if(current>=0){setBVHIndex(current);if(getBVHType(volume)==BVH_NODE){if(intersects(getBVHMin(volume),getBVHMax(volume),line)){stack[++stackIndex]=current;current=getBVHLeft(volume,hierarchyIndex);}else{current=-1;}}else{int t=getBVHTriangle(volume);int v=verticesIndex+t;vec3 r=vec3(0.0);vec3 a=texelFetch(volume,v,0).xyz;vec3 b=texelFetch(volume,v+1,0).xyz;vec3 c=texelFetch(volume,v+2,0).xyz;if(intersects(line,a,b,c,r))points[count++]=vec4(r.z*a+r.x*b+r.y*c,1.0);current=-1;}}else{setBVHIndex(stack[stackIndex--]);current=getBVHRight(volume,hierarchyIndex);}}return count;}int getIntersections(const in sampler2D volume,const in int verticesIndex,const in int normalsIndex,const in int hierarchyIndex,const in int rootIndex,const in Line3 line,out vec4 points[ARRAY_SIZE],out vec3 normals[ARRAY_SIZE]){int current=getBVHRoot(volume,hierarchyIndex,rootIndex);int count=0;int stackIndex=-1;int stack[BVH_STACK_SIZE];while(stackIndex>=0||current>=0){if(current>=0){setBVHIndex(current);if(getBVHType(volume)==BVH_NODE){if(intersects(getBVHMin(volume),getBVHMax(volume),line)){stack[++stackIndex]=current;current=getBVHLeft(volume,hierarchyIndex);}else{current=-1;}}else{int t=getBVHTriangle(volume);int v=verticesIndex+t;vec3 r=vec3(0.0);vec3 a=texelFetch(volume,v,0).xyz;vec3 b=texelFetch(volume,v+1,0).xyz;vec3 c=texelFetch(volume,v+2,0).xyz;if(intersects(line,a,b,c,r)){points[count]=vec4(r.z*a+r.x*b+r.y*c,1.0);int n=normalsIndex+t;vec3 n0=texelFetch(volume,n,0).xyz;vec3 n1=texelFetch(volume,n+1,0).xyz;vec3 n2=texelFetch(volume,n+2,0).xyz;normals[count]=save_normalize(r.z*n0+r.x*n1+r.y*n2);++count;}current=-1;}}else{setBVHIndex(stack[stackIndex--]);current=getBVHRight(volume,hierarchyIndex);}}return count;}`
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+ int bvhNodeIndex=0;void setBVHIndex(const in int index){bvhNodeIndex=index;}int getBVHRoot(const in sampler2D volume,const in int hierarchyIndex,const in int rootIndex){return int(texelFetch(volume,rootIndex,0).x)+hierarchyIndex;}int getBVHType(const in sampler2D volume){return int(texelFetch(volume,bvhNodeIndex,0).x);}vec3 getBVHMin(const in sampler2D volume){return texelFetch(volume,bvhNodeIndex+1,0).xyz;}vec3 getBVHMax(const in sampler2D volume){return texelFetch(volume,bvhNodeIndex+2,0).xyz;}int getBVHLeft(const in sampler2D volume,const in int hierarchyIndex){return int(texelFetch(volume,bvhNodeIndex,0).y)+hierarchyIndex;}int getBVHRight(const in sampler2D volume,const in int hierarchyIndex){return int(texelFetch(volume,bvhNodeIndex,0).z)+hierarchyIndex;}int getBVHTriangle(const in sampler2D volume){return int(texelFetch(volume,bvhNodeIndex,0).y);}int getIntersections(const in sampler2D volume,const in int verticesIndex,const in int hierarchyIndex,const in int rootIndex,const in Line3 line,out vec4 points[ARRAY_SIZE]){int current=getBVHRoot(volume,hierarchyIndex,rootIndex);int count=0;int stackIndex=-1;int stack[BVH_STACK_SIZE];while(stackIndex>=0||current>=0){if(current>=0){setBVHIndex(current);if(getBVHType(volume)==BVH_NODE){if(intersects(getBVHMin(volume),getBVHMax(volume),line)){stack[++stackIndex]=current;current=getBVHLeft(volume,hierarchyIndex);}else{current=-1;}}else{int t=getBVHTriangle(volume);int v=verticesIndex+t;vec3 r=vec3(0.0);vec3 a=texelFetch(volume,v,0).xyz;vec3 b=texelFetch(volume,v+1,0).xyz;vec3 c=texelFetch(volume,v+2,0).xyz;if(intersects(line,a,b,c,r))points[count++]=vec4(r.z*a+r.x*b+r.y*c,1.0);current=-1;}}else{setBVHIndex(stack[stackIndex--]);current=getBVHRight(volume,hierarchyIndex);}}return count;}int getIntersections(const in sampler2D volume,const in int verticesIndex,const in int normalsIndex,const in int hierarchyIndex,const in int rootIndex,const in Line3 line,out vec4 points[ARRAY_SIZE],out vec3 normals[ARRAY_SIZE]){int current=getBVHRoot(volume,hierarchyIndex,rootIndex);int count=0;int stackIndex=-1;int stack[BVH_STACK_SIZE];while(stackIndex>=0||current>=0){if(current>=0){setBVHIndex(current);if(getBVHType(volume)==BVH_NODE){if(intersects(getBVHMin(volume),getBVHMax(volume),line)){stack[++stackIndex]=current;current=getBVHLeft(volume,hierarchyIndex);}else{current=-1;}}else{int t=getBVHTriangle(volume);int v=verticesIndex+t;vec3 r=vec3(0.0);vec3 a=texelFetch(volume,v,0).xyz;vec3 b=texelFetch(volume,v+1,0).xyz;vec3 c=texelFetch(volume,v+2,0).xyz;if(intersects(line,a,b,c,r)){points[count]=vec4(r.z*a+r.x*b+r.y*c,1.0);int n=normalsIndex+t;vec3 n0=texelFetch(volume,n,0).xyz;vec3 n1=texelFetch(volume,n+1,0).xyz;vec3 n2=texelFetch(volume,n+2,0).xyz;normals[count]=r.z*n0+r.x*n1+r.y*n2;++count;}current=-1;}}else{setBVHIndex(stack[stackIndex--]);current=getBVHRight(volume,hierarchyIndex);}}return count;}`
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  ;
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  Namespace_default().add ("BVH.glsl", "x_ite/Browser/ParticleSystems/BVH.glsl", BVH_glsl_default_);
@@ -363,13 +363,12 @@ Object .assign (Object .setPrototypeOf (X3DParticleEmitterNode .prototype, (X3DN
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  gl .enableVertexAttribArray (attribute);
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  gl .vertexAttribPointer (attribute, 4, gl .FLOAT, false, particlesStride, particleOffsets [i]);
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  }
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-
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- gl .bindBuffer (gl .ARRAY_BUFFER, null);
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  }
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  // Transform particles.
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  gl .bindFramebuffer (gl .FRAMEBUFFER, null); // Prevent texture feedback loop error, see NYC in Firefox.
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+ gl .bindBuffer (gl .ARRAY_BUFFER, null);
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  gl .bindTransformFeedback (gl .TRANSFORM_FEEDBACK, this .transformFeedback);
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  gl .bindBufferBase (gl .TRANSFORM_FEEDBACK_BUFFER, 0, particleSystem .outputParticles);
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  gl .enable (gl .RASTERIZER_DISCARD);
@@ -420,7 +419,7 @@ ${Object .values (this .uniforms) .join ("\n")}
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  ${Object .entries ((GeometryTypes_default())) .map (([k, v]) => `#define ${k} ${v}`) .join ("\n")}
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  const int ARRAY_SIZE=32;const float M_PI=3.14159265359;uniform float NaN;vec4 texelFetch(const in sampler2D sampler,const in int index,const in int lod){int x=textureSize(sampler,lod).x;ivec2 p=ivec2(index % x,index/x);vec4 t=texelFetch(sampler,p,lod);return t;}vec3 save_normalize(const in vec3 vector){float l=length(vector);if(l==0.0)return vec3(0.0);return vector/l;}vec4 Quaternion(const in vec3 fromVector,const in vec3 toVector){vec3 from=save_normalize(fromVector);vec3 to=save_normalize(toVector);float cos_angle=dot(from,to);vec3 cross_vec=cross(from,to);float cross_len=length(cross_vec);if(cross_len==0.0){if(cos_angle>0.0){return vec4(0.0,0.0,0.0,1.0);}else{vec3 t=cross(from,vec3(1.0,0.0,0.0));if(dot(t,t)==0.0)t=cross(from,vec3(0.0,1.0,0.0));t=save_normalize(t);return vec4(t,0.0);}}else{float s=sqrt(abs(1.0-cos_angle)*0.5);cross_vec=save_normalize(cross_vec);return vec4(cross_vec*s,sqrt(abs(1.0+cos_angle)*0.5));}}vec3 multVecQuat(const in vec3 v,const in vec4 q){float a=q.w*q.w-q.x*q.x-q.y*q.y-q.z*q.z;float b=2.0*(v.x*q.x+v.y*q.y+v.z*q.z);float c=2.0*q.w;vec3 r=a*v.xyz+b*q.xyz+c*(q.yzx*v.zxy-q.zxy*v.yzx);return r;}mat3 Matrix3(const in vec4 quaternion){float x=quaternion.x;float y=quaternion.y;float z=quaternion.z;float w=quaternion.w;float A=y*y;float B=z*z;float C=x*y;float D=z*w;float E=z*x;float F=y*w;float G=x*x;float H=y*z;float I=x*w;return mat3(1.0-2.0*(A+B),2.0*(C+D),2.0*(E-F),2.0*(C-D),1.0-2.0*(B+G),2.0*(H+I),2.0*(E+F),2.0*(H-I),1.0-2.0*(A+G));}uint seed=1u;void srand(const in int value){seed=uint(value);}float random(){seed=seed*1103515245u+12345u;return float(seed)/4294967295.0;}float getRandomValue(const in float min,const in float max){return min+random()*(max-min);}float getRandomLifetime(){float v=particleLifetime*lifetimeVariation;float min_=max(0.0,particleLifetime-v);float max_=particleLifetime+v;return getRandomValue(min_,max_);}float getRandomSpeed(){float v=speed*variation;float min_=max(0.0,speed-v);float max_=speed+v;return getRandomValue(min_,max_);}vec3 getRandomNormal(){float theta=getRandomValue(-M_PI,M_PI);float cphi=getRandomValue(-1.0,1.0);float r=sqrt(1.0-cphi*cphi);return vec3(sin(theta)*r,cos(theta)*r,cphi);}vec3 getRandomNormalWithAngle(const in float angle){float theta=getRandomValue(-M_PI,M_PI);float cphi=getRandomValue(cos(angle),1.0);float r=sqrt(1.0-cphi*cphi);return vec3(sin(theta)*r,cos(theta)*r,cphi);}vec3 getRandomNormalWithDirectionAndAngle(const in vec3 direction,const in float angle){vec4 rotation=Quaternion(vec3(0.0,0.0,1.0),direction);vec3 normal=getRandomNormalWithAngle(angle);return multVecQuat(normal,rotation);}vec3 getRandomSurfaceNormal(const in vec3 direction){float theta=getRandomValue(-M_PI,M_PI);float cphi=pow(random(),1.0/3.0);float r=sqrt(1.0-cphi*cphi);vec3 normal=vec3(sin(theta)*r,cos(theta)*r,cphi);vec4 rotation=Quaternion(vec3(0.0,0.0,1.0),direction);return multVecQuat(normal,rotation);}vec3 getRandomSphericalVelocity(){vec3 normal=getRandomNormal();float speed=getRandomSpeed();return normal*speed;}int upperBound(const in sampler2D sampler,in int count,const in float value){int first=0;int step=0;while(count>0){int index=first;step=count>>1;index+=step;if(value<texelFetch(sampler,index,0).x){count=step;}else{first=++index;count-=step+1;}}return first;}void interpolate(const in sampler2D sampler,const in int count,const in float fraction,out int index0,out int index1,out float weight){if(count==1||fraction<=texelFetch(sampler,0,0).x){index0=0;index1=0;weight=0.0;}else if(fraction>=texelFetch(sampler,count-1,0).x){index0=count-2;index1=count-1;weight=1.0;}else{int index=upperBound(sampler,count,fraction);if(index<count){index1=index;index0=index-1;float key0=texelFetch(sampler,index0,0).x;float key1=texelFetch(sampler,index1,0).x;weight=clamp((fraction-key0)/(key1-key0),0.0,1.0);}else{index0=0;index1=0;weight=0.0;}}}void interpolate(const in sampler2D sampler,const in int count,const in float fraction,out int index0){if(count==1||fraction<=texelFetch(sampler,0,0).x){index0=0;}else if(fraction>=texelFetch(sampler,count-1,0).x){index0=count-2;}else{int index=upperBound(sampler,count,fraction);if(index<count)index0=index-1;else index0=0;}}vec3 getRandomBarycentricCoord(){float u=random();float v=random();if(u+v>1.0){u=1.0-u;v=1.0-v;}float t=1.0-u-v;return vec3(t,u,v);}void getRandomPointOnSurface(const in sampler2D surface,const in int verticesIndex,const in int normalsIndex,out vec4 position,out vec3 normal){float lastAreaSoFar=texelFetch(surface,verticesIndex-1,0).x;float fraction=random()*lastAreaSoFar;int index0;int index1;int index2;float weight;interpolate(surface,verticesIndex,fraction,index0,index1,weight);index0*=3;index1=index0+1;index2=index0+2;vec4 vertex0=texelFetch(surface,verticesIndex+index0,0);vec4 vertex1=texelFetch(surface,verticesIndex+index1,0);vec4 vertex2=texelFetch(surface,verticesIndex+index2,0);vec3 normal0=texelFetch(surface,normalsIndex+index0,0).xyz;vec3 normal1=texelFetch(surface,normalsIndex+index1,0).xyz;vec3 normal2=texelFetch(surface,normalsIndex+index2,0).xyz;vec3 r=getRandomBarycentricCoord();position=r.z*vertex0+r.x*vertex1+r.y*vertex2;normal=save_normalize(r.z*normal0+r.x*normal1+r.y*normal2);}
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  ${this .functions .join ("\n")}
423
- vec4 getColor(const in float lifetime,const in float elapsedTime){if(numColors>0){float fraction=elapsedTime/lifetime;int index0;int index1;float weight;interpolate(colorRamp,numColors,fraction,index0,index1,weight);vec4 color0=texelFetch(colorRamp,numColors+index0,0);vec4 color1=texelFetch(colorRamp,numColors+index1,0);return mix(color0,color1,weight);}else{return vec4(1.0);}}void bounce(const in vec4 fromPosition,inout vec4 toPosition,inout vec3 velocity){if(boundedHierarchyRoot<0)return;Line3 line=Line3(fromPosition.xyz,save_normalize(velocity));vec4 points[ARRAY_SIZE];vec3 normals[ARRAY_SIZE];int numIntersections=getIntersections(boundedVolume,boundedVerticesIndex,boundedNormalsIndex,boundedHierarchyIndex,boundedHierarchyRoot,line,points,normals);if(numIntersections==0)return;Plane3 plane1=plane3(line.point,line.direction);int index=min_index(points,numIntersections,0.0,plane1);if(index==-1)return;Plane3 plane2=plane3(points[index].xyz,normals[index]);if(sign(plane_distance(plane2,fromPosition.xyz))==sign(plane_distance(plane2,toPosition.xyz)))return;velocity=reflect(velocity,normals[index]);toPosition=vec4(points[index].xyz+reflect(points[index].xyz-fromPosition.xyz,normals[index]),1.0);}int getTexCoordIndex0(const in float lifetime,const in float elapsedTime){if(numTexCoords==0){return-1;}else{float fraction=elapsedTime/lifetime;int index0=0;interpolate(texCoordRamp,numTexCoords,fraction,index0);return numTexCoords+index0*texCoordCount;}}void main(){int life=int(input0[0]);float lifetime=input0[1];float elapsedTime=input0[2]+deltaTime;srand((gl_VertexID+randomSeed)*randomSeed);if(elapsedTime>lifetime){lifetime=getRandomLifetime();elapsedTime=0.0;output0=vec4(max(life+1,1),lifetime,elapsedTime,getTexCoordIndex0(lifetime,elapsedTime));if(createParticles){output1=getColor(lifetime,elapsedTime);output2=vec4(getRandomVelocity(),0.0);output6=getRandomPosition();}else{output1=vec4(0.0);output2=vec4(0.0);output6=vec4(NaN);}}else{vec3 velocity=input2.xyz;vec4 position=input6;for(int i=0;i<numForces;++i){vec4 force=texelFetch(forces,i,0);float turbulence=force.w;vec3 normal=getRandomNormalWithDirectionAndAngle(force.xyz,turbulence);float speed=length(force.xyz);velocity+=normal*speed;}position.xyz+=velocity*deltaTime;bounce(input6,position,velocity);output0=vec4(life,lifetime,elapsedTime,getTexCoordIndex0(lifetime,elapsedTime));output1=getColor(lifetime,elapsedTime);output2=vec4(velocity,0.0);output6=position;}switch(geometryType){case POINT:case SPRITE:case GEOMETRY:{output3=vec4(1.0,0.0,0.0,0.0);output4=vec4(0.0,1.0,0.0,0.0);output5=vec4(0.0,0.0,1.0,0.0);break;}case LINE:{mat3 r=Matrix3(Quaternion(vec3(0.0,0.0,1.0),output2.xyz));mat3 s=mat3(1.0,0.0,0.0,0.0,1.0,0.0,0.0,0.0,particleSize.y);mat3 m=r*s;output3=vec4(m[0],0.0);output4=vec4(m[1],0.0);output5=vec4(m[2],0.0);break;}default:{output3=vec4(particleSize.x,0.0,0.0,0.0);output4=vec4(0.0,particleSize.y,0.0,0.0);output5=vec4(0.0,0.0,1.0,0.0);break;}}}`
422
+ vec4 getColor(const in float lifetime,const in float elapsedTime){if(numColors>0){float fraction=elapsedTime/lifetime;int index0;int index1;float weight;interpolate(colorRamp,numColors,fraction,index0,index1,weight);vec4 color0=texelFetch(colorRamp,numColors+index0,0);vec4 color1=texelFetch(colorRamp,numColors+index1,0);return mix(color0,color1,weight);}else{return vec4(1.0);}}void bounce(const in float deltaTime,const in vec4 fromPosition,inout vec4 toPosition,inout vec3 velocity){if(boundedHierarchyRoot<0)return;Line3 line=Line3(fromPosition.xyz,save_normalize(velocity));vec4 points[ARRAY_SIZE];vec3 normals[ARRAY_SIZE];int numIntersections=getIntersections(boundedVolume,boundedVerticesIndex,boundedNormalsIndex,boundedHierarchyIndex,boundedHierarchyRoot,line,points,normals);if(numIntersections==0)return;Plane3 plane1=plane3(line.point,line.direction);int index=min_index(points,numIntersections,0.0,plane1);if(index==-1)return;vec3 point=points[index].xyz;vec3 normal=save_normalize(normals[index]);Plane3 plane2=plane3(point,normal);if(sign(plane_distance(plane2,fromPosition.xyz))==sign(plane_distance(plane2,toPosition.xyz)))return;float damping=length(normals[index]);velocity=reflect(velocity,normal);toPosition=vec4(point+save_normalize(velocity)*0.0001,1.0);velocity*=damping;}int getTexCoordIndex0(const in float lifetime,const in float elapsedTime){if(numTexCoords==0){return-1;}else{float fraction=elapsedTime/lifetime;int index0=0;interpolate(texCoordRamp,numTexCoords,fraction,index0);return numTexCoords+index0*texCoordCount;}}void main(){int life=int(input0[0]);float lifetime=input0[1];float elapsedTime=input0[2]+deltaTime;srand((gl_VertexID+randomSeed)*randomSeed);if(elapsedTime>lifetime){lifetime=getRandomLifetime();elapsedTime=0.0;output0=vec4(max(life+1,1),lifetime,elapsedTime,getTexCoordIndex0(lifetime,elapsedTime));if(createParticles){output1=getColor(lifetime,elapsedTime);output2=vec4(getRandomVelocity(),0.0);output6=getRandomPosition();}else{output1=vec4(0.0);output2=vec4(0.0);output6=vec4(NaN);}}else{vec3 velocity=input2.xyz;vec4 position=input6;for(int i=0;i<numForces;++i){vec4 force=texelFetch(forces,i,0);float turbulence=force.w;vec3 normal=getRandomNormalWithDirectionAndAngle(force.xyz,turbulence);float speed=length(force.xyz);velocity+=normal*speed;}position.xyz+=velocity*deltaTime;bounce(deltaTime,input6,position,velocity);output0=vec4(life,lifetime,elapsedTime,getTexCoordIndex0(lifetime,elapsedTime));output1=getColor(lifetime,elapsedTime);output2=vec4(velocity,0.0);output6=position;}switch(geometryType){case POINT:case SPRITE:case GEOMETRY:{output3=vec4(1.0,0.0,0.0,0.0);output4=vec4(0.0,1.0,0.0,0.0);output5=vec4(0.0,0.0,1.0,0.0);break;}case LINE:{mat3 m=Matrix3(Quaternion(vec3(0.0,0.0,1.0),output2.xyz));output3=vec4(m[0],0.0);output4=vec4(m[1],0.0);output5=vec4(m[2],0.0);break;}default:{output3=vec4(particleSize.x,0.0,0.0,0.0);output4=vec4(0.0,particleSize.y,0.0,0.0);output5=vec4(0.0,0.0,1.0,0.0);break;}}}`
424
423
 
425
424
  const fragmentShaderSource = /* glsl */ `#version 300 es
426
425
  precision highp float;void main(){}`
@@ -557,7 +556,7 @@ const X3DParticleEmitterNode_default_ = X3DParticleEmitterNode;
557
556
  Namespace_default().add ("X3DParticleEmitterNode", "x_ite/Components/ParticleSystems/X3DParticleEmitterNode", X3DParticleEmitterNode_default_);
558
557
  /* harmony default export */ const ParticleSystems_X3DParticleEmitterNode = (X3DParticleEmitterNode_default_);
559
558
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"standard/Math/Numbers/Vector3\")"
560
- const Vector3_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.5.0")] .require ("standard/Math/Numbers/Vector3");
559
+ const Vector3_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.5.1")] .require ("standard/Math/Numbers/Vector3");
561
560
  var Vector3_default = /*#__PURE__*/__webpack_require__.n(Vector3_namespaceObject);
562
561
  ;// CONCATENATED MODULE: ./src/x_ite/Components/ParticleSystems/PointEmitter.js
563
562
  /*******************************************************************************
@@ -876,7 +875,7 @@ const X3DParticlePhysicsModelNode_default_ = X3DParticlePhysicsModelNode;
876
875
  Namespace_default().add ("X3DParticlePhysicsModelNode", "x_ite/Components/ParticleSystems/X3DParticlePhysicsModelNode", X3DParticlePhysicsModelNode_default_);
877
876
  /* harmony default export */ const ParticleSystems_X3DParticlePhysicsModelNode = (X3DParticlePhysicsModelNode_default_);
878
877
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Base/X3DCast\")"
879
- const X3DCast_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.5.0")] .require ("x_ite/Base/X3DCast");
878
+ const X3DCast_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.5.1")] .require ("x_ite/Base/X3DCast");
880
879
  var X3DCast_default = /*#__PURE__*/__webpack_require__.n(X3DCast_namespaceObject);
881
880
  ;// CONCATENATED MODULE: ./src/x_ite/Components/ParticleSystems/BoundedPhysicsModel.js
882
881
  /*******************************************************************************
@@ -952,16 +951,16 @@ Object .assign (Object .setPrototypeOf (BoundedPhysicsModel .prototype, Particle
952
951
  },
953
952
  set_geometry__ ()
954
953
  {
955
- if (this .geometryNode)
956
- this .geometryNode ._rebuild .removeInterest ("addNodeEvent", this);
954
+ this .geometryNode ?._rebuild .removeInterest ("addNodeEvent", this);
957
955
 
958
956
  this .geometryNode = X3DCast_default() ((X3DConstants_default()).X3DGeometryNode, this ._geometry);
959
957
 
960
- if (this .geometryNode)
961
- this .geometryNode ._rebuild .addInterest ("addNodeEvent", this);
958
+ this .geometryNode ?._rebuild .addInterest ("addNodeEvent", this);
962
959
  },
963
960
  addGeometry (boundedNormals, boundedVertices)
964
961
  {
962
+ const damping = this ._damping .getValue ();
963
+
965
964
  if (this .geometryNode && this ._enabled .getValue ())
966
965
  {
967
966
  const
@@ -969,7 +968,7 @@ Object .assign (Object .setPrototypeOf (BoundedPhysicsModel .prototype, Particle
969
968
  vertices = this .geometryNode .getVertices () .getValue ();
970
969
 
971
970
  for (const value of normals)
972
- boundedNormals .push (value);
971
+ boundedNormals .push (value * damping);
973
972
 
974
973
  for (const value of vertices)
975
974
  boundedVertices .push (value);
@@ -1004,6 +1003,7 @@ Object .defineProperties (BoundedPhysicsModel,
1004
1003
  value: new (FieldDefinitionArray_default()) ([
1005
1004
  new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "metadata", new (Fields_default()).SFNode ()),
1006
1005
  new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "enabled", new (Fields_default()).SFBool (true)),
1006
+ new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "damping", new (Fields_default()).SFFloat (1)), // skip test
1007
1007
  new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "geometry", new (Fields_default()).SFNode ()),
1008
1008
  ]),
1009
1009
  enumerable: true,
@@ -1450,28 +1450,34 @@ const ForcePhysicsModel_default_ = ForcePhysicsModel;
1450
1450
  Namespace_default().add ("ForcePhysicsModel", "x_ite/Components/ParticleSystems/ForcePhysicsModel", ForcePhysicsModel_default_);
1451
1451
  /* harmony default export */ const ParticleSystems_ForcePhysicsModel = (ForcePhysicsModel_default_);
1452
1452
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components/Shape/X3DShapeNode\")"
1453
- const X3DShapeNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.5.0")] .require ("x_ite/Components/Shape/X3DShapeNode");
1453
+ const X3DShapeNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.5.1")] .require ("x_ite/Components/Shape/X3DShapeNode");
1454
1454
  var X3DShapeNode_default = /*#__PURE__*/__webpack_require__.n(X3DShapeNode_namespaceObject);
1455
1455
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Browser/Rendering/GeometryContext\")"
1456
- const GeometryContext_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.5.0")] .require ("x_ite/Browser/Rendering/GeometryContext");
1456
+ const GeometryContext_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.5.1")] .require ("x_ite/Browser/Rendering/GeometryContext");
1457
1457
  var GeometryContext_default = /*#__PURE__*/__webpack_require__.n(GeometryContext_namespaceObject);
1458
1458
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Rendering/VertexArray\")"
1459
- const VertexArray_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.5.0")] .require ("x_ite/Rendering/VertexArray");
1459
+ const VertexArray_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.5.1")] .require ("x_ite/Rendering/VertexArray");
1460
1460
  var VertexArray_default = /*#__PURE__*/__webpack_require__.n(VertexArray_namespaceObject);
1461
1461
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Rendering/TraverseType\")"
1462
- const TraverseType_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.5.0")] .require ("x_ite/Rendering/TraverseType");
1462
+ const TraverseType_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.5.1")] .require ("x_ite/Rendering/TraverseType");
1463
1463
  var TraverseType_default = /*#__PURE__*/__webpack_require__.n(TraverseType_namespaceObject);
1464
1464
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Browser/Shape/AlphaMode\")"
1465
- const AlphaMode_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.5.0")] .require ("x_ite/Browser/Shape/AlphaMode");
1465
+ const AlphaMode_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.5.1")] .require ("x_ite/Browser/Shape/AlphaMode");
1466
1466
  var AlphaMode_default = /*#__PURE__*/__webpack_require__.n(AlphaMode_namespaceObject);
1467
+ ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components/Rendering/LineSet\")"
1468
+ const LineSet_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.5.1")] .require ("x_ite/Components/Rendering/LineSet");
1469
+ var LineSet_default = /*#__PURE__*/__webpack_require__.n(LineSet_namespaceObject);
1470
+ ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components/Rendering/Coordinate\")"
1471
+ const Coordinate_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.5.1")] .require ("x_ite/Components/Rendering/Coordinate");
1472
+ var Coordinate_default = /*#__PURE__*/__webpack_require__.n(Coordinate_namespaceObject);
1467
1473
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"standard/Math/Numbers/Matrix4\")"
1468
- const Matrix4_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.5.0")] .require ("standard/Math/Numbers/Matrix4");
1474
+ const Matrix4_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.5.1")] .require ("standard/Math/Numbers/Matrix4");
1469
1475
  var Matrix4_default = /*#__PURE__*/__webpack_require__.n(Matrix4_namespaceObject);
1470
1476
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"standard/Math/Numbers/Matrix3\")"
1471
- const Matrix3_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.5.0")] .require ("standard/Math/Numbers/Matrix3");
1477
+ const Matrix3_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.5.1")] .require ("standard/Math/Numbers/Matrix3");
1472
1478
  var Matrix3_default = /*#__PURE__*/__webpack_require__.n(Matrix3_namespaceObject);
1473
1479
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"standard/Math/Geometry/Plane3\")"
1474
- const Plane3_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.5.0")] .require ("standard/Math/Geometry/Plane3");
1480
+ const Plane3_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.5.1")] .require ("standard/Math/Geometry/Plane3");
1475
1481
  var Plane3_default = /*#__PURE__*/__webpack_require__.n(Plane3_namespaceObject);
1476
1482
  ;// CONCATENATED MODULE: ./src/standard/Math/Algorithms/QuickSort.js
1477
1483
  /*******************************************************************************
@@ -2032,16 +2038,9 @@ Namespace_default().add ("BVH", "standard/Math/Utility/BVH", BVH_default_);
2032
2038
 
2033
2039
 
2034
2040
 
2035
- const PointGeometry = new Float32Array ([0, 0, 0, 1]);
2036
2041
 
2037
- const LineGeometry = new Float32Array ([
2038
- // TexCoords
2039
- 0, 0, 0, 1,
2040
- 1, 0, 0, 1,
2041
- // Vertices
2042
- 0, 0, -0.5, 1,
2043
- 0, 0, 0.5, 1,
2044
- ]);
2042
+
2043
+ const PointGeometry = new Float32Array ([0, 0, 0, 1]);
2045
2044
 
2046
2045
  // p4 ------ p3
2047
2046
  // | / |
@@ -2108,6 +2107,7 @@ function ParticleSystem (executionContext)
2108
2107
  this .particleOffsets = Array .from ({length: 7}, (_, i) => Float32Array .BYTES_PER_ELEMENT * 4 * i); // i x vec4
2109
2108
  this .particleOffset = this .particleOffsets [0];
2110
2109
  this .colorOffset = this .particleOffsets [1];
2110
+ this .velocityOffset = this .particleOffsets [2];
2111
2111
  this .matrixOffset = this .particleOffsets [3];
2112
2112
  this .texCoordOffset = 0;
2113
2113
  this .instancesStride = this .particlesStride;
@@ -2139,6 +2139,7 @@ Object .assign (Object .setPrototypeOf (ParticleSystem .prototype, (X3DShapeNode
2139
2139
  this ._maxParticles .addInterest ("set_enabled__", this);
2140
2140
  this ._particleLifetime .addInterest ("set_particleLifetime__", this);
2141
2141
  this ._lifetimeVariation .addInterest ("set_lifetimeVariation__", this);
2142
+ this ._particleSize .addInterest ("set_particleSize__", this);
2142
2143
  this ._emitter .addInterest ("set_emitter__", this);
2143
2144
  this ._physics .addInterest ("set_physics__", this);
2144
2145
  this ._colorKey .addInterest ("set_color__", this);
@@ -2148,11 +2149,21 @@ Object .assign (Object .setPrototypeOf (ParticleSystem .prototype, (X3DShapeNode
2148
2149
 
2149
2150
  // Create particles stuff.
2150
2151
 
2151
- this .inputParticles = this .createBuffer ();
2152
- this .outputParticles = this .createBuffer ();
2152
+ this .inputParticles = Object .assign (gl .createBuffer (),
2153
+ {
2154
+ vertexArrayObject: new (VertexArray_default()) (gl),
2155
+ thickLinesVertexArrayObject: new (VertexArray_default()) (gl),
2156
+ lineTrianglesBuffer: gl .createBuffer (),
2157
+ numLines: 0,
2158
+ });
2153
2159
 
2154
- this .inputParticles .vertexArrayObject = new (VertexArray_default()) (gl);
2155
- this .outputParticles .vertexArrayObject = new (VertexArray_default()) (gl);
2160
+ this .outputParticles = Object .assign (gl .createBuffer (),
2161
+ {
2162
+ vertexArrayObject: new (VertexArray_default()) (gl),
2163
+ thickLinesVertexArrayObject: new (VertexArray_default()) (gl),
2164
+ lineTrianglesBuffer: gl .createBuffer (),
2165
+ numLines: 0,
2166
+ });
2156
2167
 
2157
2168
  // Create forces stuff.
2158
2169
 
@@ -2166,6 +2177,19 @@ Object .assign (Object .setPrototypeOf (ParticleSystem .prototype, (X3DShapeNode
2166
2177
  this .geometryBuffer = this .createBuffer ();
2167
2178
  this .texCoordBuffers = new Array (browser .getMaxTexCoords ()) .fill (this .geometryBuffer);
2168
2179
 
2180
+ // Create geometry for LINE geometryType.
2181
+
2182
+ this .lineGeometryNode = new (LineSet_default()) (this .getExecutionContext ());
2183
+ this .lineCoordinateNode = new (Coordinate_default()) (this .getExecutionContext ());
2184
+
2185
+ this .lineCoordinateNode ._point = [0, 0, -0.5, 0, 0, 0.5];
2186
+
2187
+ this .lineGeometryNode ._vertexCount = [2];
2188
+ this .lineGeometryNode ._coord = this .lineCoordinateNode;
2189
+
2190
+ this .lineCoordinateNode .setup ();
2191
+ this .lineGeometryNode .setup ();
2192
+
2169
2193
  // Init fields.
2170
2194
  // Call order is very important at startup.
2171
2195
 
@@ -2175,6 +2199,7 @@ Object .assign (Object .setPrototypeOf (ParticleSystem .prototype, (X3DShapeNode
2175
2199
  this .set_createParticles__ ();
2176
2200
  this .set_particleLifetime__ ();
2177
2201
  this .set_lifetimeVariation__ ();
2202
+ this .set_particleSize__ ();
2178
2203
  this .set_physics__ ();
2179
2204
  this .set_colorRamp__ ();
2180
2205
  this .set_texCoordRamp__ ();
@@ -2333,7 +2358,7 @@ Object .assign (Object .setPrototypeOf (ParticleSystem .prototype, (X3DShapeNode
2333
2358
  this .geometryContext .geometryType = 0;
2334
2359
  this .geometryContext .hasNormals = false;
2335
2360
 
2336
- this .texCoordCount = 0;
2361
+ this .texCoordCount = 0;
2337
2362
  this .vertexCount = 1;
2338
2363
  this .hasNormals = false;
2339
2364
  this .verticesOffset = 0;
@@ -2349,16 +2374,7 @@ Object .assign (Object .setPrototypeOf (ParticleSystem .prototype, (X3DShapeNode
2349
2374
  this .geometryContext .geometryType = 1;
2350
2375
  this .geometryContext .hasNormals = false;
2351
2376
 
2352
- this .texCoordCount = 2;
2353
- this .vertexCount = 2;
2354
- this .hasNormals = false;
2355
- this .texCoordsOffset = 0;
2356
- this .verticesOffset = Float32Array .BYTES_PER_ELEMENT * 8;
2357
- this .primitiveMode = gl .LINES;
2358
-
2359
- gl .bindBuffer (gl .ARRAY_BUFFER, this .geometryBuffer);
2360
- gl .bufferData (gl .ARRAY_BUFFER, LineGeometry, gl .DYNAMIC_DRAW);
2361
-
2377
+ this .texCoordCount = 0;
2362
2378
  break;
2363
2379
  }
2364
2380
  case (GeometryTypes_default()).TRIANGLE:
@@ -2416,6 +2432,11 @@ Object .assign (Object .setPrototypeOf (ParticleSystem .prototype, (X3DShapeNode
2416
2432
  {
2417
2433
  this .lifetimeVariation = this ._lifetimeVariation .getValue ();
2418
2434
  },
2435
+ set_particleSize__ ()
2436
+ {
2437
+ this .lineCoordinateNode ._point [0] .z = -this ._particleSize .y / 2;
2438
+ this .lineCoordinateNode ._point [1] .z = +this ._particleSize .y / 2;
2439
+ },
2419
2440
  set_emitter__ ()
2420
2441
  {
2421
2442
  this .emitterNode = X3DCast_default() ((X3DConstants_default()).X3DParticleEmitterNode, this ._emitter);
@@ -2614,8 +2635,11 @@ Object .assign (Object .setPrototypeOf (ParticleSystem .prototype, (X3DShapeNode
2614
2635
  },
2615
2636
  updateVertexArrays ()
2616
2637
  {
2617
- this .inputParticles .vertexArrayObject .update ();
2618
- this .outputParticles .vertexArrayObject .update ();
2638
+ this .inputParticles .vertexArrayObject .update ();
2639
+ this .outputParticles .vertexArrayObject .update ();
2640
+
2641
+ this .inputParticles .thickLinesVertexArrayObject .update ();
2642
+ this .outputParticles .thickLinesVertexArrayObject .update ();
2619
2643
  },
2620
2644
  createTexture ()
2621
2645
  {
@@ -2864,6 +2888,11 @@ Object .assign (Object .setPrototypeOf (ParticleSystem .prototype, (X3DShapeNode
2864
2888
 
2865
2889
  switch (this .geometryType)
2866
2890
  {
2891
+ case (GeometryTypes_default()).LINE:
2892
+ {
2893
+ this .lineGeometryNode .displaySimpleInstanced (gl, shaderNode, this);
2894
+ break;
2895
+ }
2867
2896
  case (GeometryTypes_default()).GEOMETRY:
2868
2897
  {
2869
2898
  this .getGeometry () ?.displaySimpleInstanced (gl, shaderNode, this);
@@ -2898,6 +2927,11 @@ Object .assign (Object .setPrototypeOf (ParticleSystem .prototype, (X3DShapeNode
2898
2927
 
2899
2928
  switch (this .geometryType)
2900
2929
  {
2930
+ case (GeometryTypes_default()).LINE:
2931
+ {
2932
+ this .lineGeometryNode .displayInstanced (gl, renderContext, this);
2933
+ break;
2934
+ }
2901
2935
  case (GeometryTypes_default()).GEOMETRY:
2902
2936
  {
2903
2937
  this .getGeometry () ?.displayInstanced (gl, renderContext, this);
@@ -2950,10 +2984,11 @@ Object .assign (Object .setPrototypeOf (ParticleSystem .prototype, (X3DShapeNode
2950
2984
 
2951
2985
  if (outputParticles .vertexArrayObject .enable (shaderNode .getProgram ()))
2952
2986
  {
2953
- const particlesStride = this .particlesStride;
2987
+ const { particlesStride } = this;
2954
2988
 
2955
- shaderNode .enableParticleAttribute (gl, outputParticles, particlesStride, this .particleOffset, 1);
2956
- shaderNode .enableInstanceMatrixAttribute (gl, outputParticles, particlesStride, this .matrixOffset, 1);
2989
+ shaderNode .enableParticleAttribute (gl, outputParticles, particlesStride, this .particleOffset, 1);
2990
+ shaderNode .enableParticleVelocityAttribute (gl, outputParticles, particlesStride, this .velocityOffset, 1);
2991
+ shaderNode .enableInstanceMatrixAttribute (gl, outputParticles, particlesStride, this .matrixOffset, 1);
2957
2992
 
2958
2993
  if (this .geometryContext .colorMaterial)
2959
2994
  {
@@ -3075,7 +3110,7 @@ const ParticleSystem_default_ = ParticleSystem;
3075
3110
  Namespace_default().add ("ParticleSystem", "x_ite/Components/ParticleSystems/ParticleSystem", ParticleSystem_default_);
3076
3111
  /* harmony default export */ const ParticleSystems_ParticleSystem = (ParticleSystem_default_);
3077
3112
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components/Rendering/IndexedLineSet\")"
3078
- const IndexedLineSet_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.5.0")] .require ("x_ite/Components/Rendering/IndexedLineSet");
3113
+ const IndexedLineSet_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.5.1")] .require ("x_ite/Components/Rendering/IndexedLineSet");
3079
3114
  var IndexedLineSet_default = /*#__PURE__*/__webpack_require__.n(IndexedLineSet_namespaceObject);
3080
3115
  ;// CONCATENATED MODULE: ./src/x_ite/Components/ParticleSystems/PolylineEmitter.js
3081
3116
  /*******************************************************************************
@@ -3215,12 +3250,12 @@ Object .assign (Object .setPrototypeOf (PolylineEmitter .prototype, ParticleSyst
3215
3250
  this .polylinesNode ._coordIndex = this ._coordIndex;
3216
3251
  this .polylinesNode ._coord = this ._coord;
3217
3252
 
3218
- this .polylinesNode ._rebuild .addInterest ("set_polyline", this);
3219
3253
  this .polylinesNode .setPrivate (true);
3220
3254
  this .polylinesNode .setup ();
3255
+ this .polylinesNode ._rebuild .addInterest ("set_polylines__", this);
3221
3256
 
3222
3257
  this .set_direction__ ();
3223
- this .set_polyline ();
3258
+ this .set_polylines__ ();
3224
3259
  },
3225
3260
  set_direction__: (() =>
3226
3261
  {
@@ -3233,7 +3268,7 @@ Object .assign (Object .setPrototypeOf (PolylineEmitter .prototype, ParticleSyst
3233
3268
  this .setUniform ("uniform3f", "direction", direction .x, direction .y, direction .z);
3234
3269
  };
3235
3270
  })(),
3236
- set_polyline: (() =>
3271
+ set_polylines__: (() =>
3237
3272
  {
3238
3273
  const
3239
3274
  vertex1 = new (Vector3_default()) (),
@@ -3329,7 +3364,7 @@ const PolylineEmitter_default_ = PolylineEmitter;
3329
3364
  Namespace_default().add ("PolylineEmitter", "x_ite/Components/ParticleSystems/PolylineEmitter", PolylineEmitter_default_);
3330
3365
  /* harmony default export */ const ParticleSystems_PolylineEmitter = (PolylineEmitter_default_);
3331
3366
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"standard/Math/Geometry/Triangle3\")"
3332
- const Triangle3_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.5.0")] .require ("standard/Math/Geometry/Triangle3");
3367
+ const Triangle3_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.5.1")] .require ("standard/Math/Geometry/Triangle3");
3333
3368
  var Triangle3_default = /*#__PURE__*/__webpack_require__.n(Triangle3_namespaceObject);
3334
3369
  ;// CONCATENATED MODULE: ./src/x_ite/Components/ParticleSystems/SurfaceEmitter.js
3335
3370
  /*******************************************************************************
@@ -3589,7 +3624,7 @@ const SurfaceEmitter_default_ = SurfaceEmitter;
3589
3624
  Namespace_default().add ("SurfaceEmitter", "x_ite/Components/ParticleSystems/SurfaceEmitter", SurfaceEmitter_default_);
3590
3625
  /* harmony default export */ const ParticleSystems_SurfaceEmitter = (SurfaceEmitter_default_);
3591
3626
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components/Geometry3D/IndexedFaceSet\")"
3592
- const IndexedFaceSet_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.5.0")] .require ("x_ite/Components/Geometry3D/IndexedFaceSet");
3627
+ const IndexedFaceSet_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.5.1")] .require ("x_ite/Components/Geometry3D/IndexedFaceSet");
3593
3628
  var IndexedFaceSet_default = /*#__PURE__*/__webpack_require__.n(IndexedFaceSet_namespaceObject);
3594
3629
  ;// CONCATENATED MODULE: ./src/x_ite/Components/ParticleSystems/VolumeEmitter.js
3595
3630
  /*******************************************************************************
@@ -3750,9 +3785,9 @@ Object .assign (Object .setPrototypeOf (VolumeEmitter .prototype, ParticleSystem
3750
3785
  this .volumeNode ._coordIndex = this ._coordIndex;
3751
3786
  this .volumeNode ._coord = this ._coord;
3752
3787
 
3753
- this .volumeNode ._rebuild .addInterest ("set_geometry__", this);
3754
3788
  this .volumeNode .setPrivate (true);
3755
3789
  this .volumeNode .setup ();
3790
+ this .volumeNode ._rebuild .addInterest ("set_geometry__", this);
3756
3791
 
3757
3792
  this .set_direction__ ();
3758
3793
  this .set_geometry__ ();
@@ -3886,7 +3921,7 @@ const VolumeEmitter_default_ = VolumeEmitter;
3886
3921
  Namespace_default().add ("VolumeEmitter", "x_ite/Components/ParticleSystems/VolumeEmitter", VolumeEmitter_default_);
3887
3922
  /* harmony default export */ const ParticleSystems_VolumeEmitter = (VolumeEmitter_default_);
3888
3923
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"standard/Math/Algorithm\")"
3889
- const Algorithm_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.5.0")] .require ("standard/Math/Algorithm");
3924
+ const Algorithm_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.5.1")] .require ("standard/Math/Algorithm");
3890
3925
  var Algorithm_default = /*#__PURE__*/__webpack_require__.n(Algorithm_namespaceObject);
3891
3926
  ;// CONCATENATED MODULE: ./src/x_ite/Components/ParticleSystems/WindPhysicsModel.js
3892
3927
  /*******************************************************************************