x_ite 9.4.0 → 9.4.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (48) hide show
  1. package/README.md +29 -0
  2. package/dist/assets/components/Annotation.js +13 -13
  3. package/dist/assets/components/Annotation.min.js +1 -1
  4. package/dist/assets/components/CADGeometry.js +14 -14
  5. package/dist/assets/components/CADGeometry.min.js +1 -1
  6. package/dist/assets/components/CubeMapTexturing.js +25 -25
  7. package/dist/assets/components/CubeMapTexturing.min.js +1 -1
  8. package/dist/assets/components/DIS.js +13 -13
  9. package/dist/assets/components/DIS.min.js +1 -1
  10. package/dist/assets/components/EventUtilities.js +9 -9
  11. package/dist/assets/components/EventUtilities.min.js +1 -1
  12. package/dist/assets/components/Geometry2D.js +22 -26
  13. package/dist/assets/components/Geometry2D.min.js +1 -1
  14. package/dist/assets/components/Geospatial.js +75 -149
  15. package/dist/assets/components/Geospatial.min.js +1 -1
  16. package/dist/assets/components/HAnim.js +23 -23
  17. package/dist/assets/components/HAnim.min.js +1 -1
  18. package/dist/assets/components/KeyDeviceSensor.js +10 -12
  19. package/dist/assets/components/KeyDeviceSensor.min.js +1 -1
  20. package/dist/assets/components/Layout.js +42 -44
  21. package/dist/assets/components/Layout.min.js +1 -1
  22. package/dist/assets/components/NURBS.js +40 -44
  23. package/dist/assets/components/NURBS.min.js +1 -1
  24. package/dist/assets/components/ParticleSystems.js +51 -53
  25. package/dist/assets/components/ParticleSystems.min.js +1 -1
  26. package/dist/assets/components/Picking.js +110 -110
  27. package/dist/assets/components/Picking.min.js +1 -1
  28. package/dist/assets/components/RigidBodyPhysics.js +56 -56
  29. package/dist/assets/components/RigidBodyPhysics.min.js +1 -1
  30. package/dist/assets/components/Scripting.js +38 -38
  31. package/dist/assets/components/Scripting.min.js +1 -1
  32. package/dist/assets/components/Text.js +44 -44
  33. package/dist/assets/components/Text.min.js +1 -1
  34. package/dist/assets/components/TextureProjection.js +19 -19
  35. package/dist/assets/components/TextureProjection.min.js +1 -1
  36. package/dist/assets/components/Texturing3D.js +34 -35
  37. package/dist/assets/components/Texturing3D.min.js +1 -1
  38. package/dist/assets/components/VolumeRendering.js +21 -23
  39. package/dist/assets/components/VolumeRendering.min.js +1 -1
  40. package/dist/assets/components/X_ITE.js +8 -8
  41. package/dist/assets/components/X_ITE.min.js +1 -1
  42. package/dist/x_ite.css +1 -1
  43. package/dist/x_ite.js +712 -686
  44. package/dist/x_ite.min.js +1 -1
  45. package/dist/x_ite.min.mjs +1 -1
  46. package/dist/x_ite.mjs +712 -686
  47. package/dist/x_ite.zip +0 -0
  48. package/package.json +1 -1
@@ -1,11 +1,11 @@
1
- /* X_ITE v9.4.0 */(() => { // webpackBootstrap
1
+ /* X_ITE v9.4.2 */(() => { // webpackBootstrap
2
2
  /******/ "use strict";
3
3
  /******/ var __webpack_modules__ = ({
4
4
 
5
5
  /***/ 823:
6
6
  /***/ ((module) => {
7
7
 
8
- module.exports = window [Symbol .for ("X_ITE.X3D-9.4.0")] .require ("lib/jquery");
8
+ module.exports = window [Symbol .for ("X_ITE.X3D-9.4.2")] .require ("lib/jquery");
9
9
 
10
10
  /***/ })
11
11
 
@@ -73,22 +73,22 @@ var __webpack_exports__ = {};
73
73
  // UNUSED EXPORTS: default
74
74
 
75
75
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components\")"
76
- const Components_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.4.0")] .require ("x_ite/Components");
76
+ const Components_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.4.2")] .require ("x_ite/Components");
77
77
  var Components_default = /*#__PURE__*/__webpack_require__.n(Components_namespaceObject);
78
78
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Fields\")"
79
- const Fields_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.4.0")] .require ("x_ite/Fields");
79
+ const Fields_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.4.2")] .require ("x_ite/Fields");
80
80
  var Fields_default = /*#__PURE__*/__webpack_require__.n(Fields_namespaceObject);
81
81
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Base/X3DFieldDefinition\")"
82
- const X3DFieldDefinition_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.4.0")] .require ("x_ite/Base/X3DFieldDefinition");
82
+ const X3DFieldDefinition_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.4.2")] .require ("x_ite/Base/X3DFieldDefinition");
83
83
  var X3DFieldDefinition_default = /*#__PURE__*/__webpack_require__.n(X3DFieldDefinition_namespaceObject);
84
84
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Base/FieldDefinitionArray\")"
85
- const FieldDefinitionArray_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.4.0")] .require ("x_ite/Base/FieldDefinitionArray");
85
+ const FieldDefinitionArray_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.4.2")] .require ("x_ite/Base/FieldDefinitionArray");
86
86
  var FieldDefinitionArray_default = /*#__PURE__*/__webpack_require__.n(FieldDefinitionArray_namespaceObject);
87
87
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components/Core/X3DNode\")"
88
- const X3DNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.4.0")] .require ("x_ite/Components/Core/X3DNode");
88
+ const X3DNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.4.2")] .require ("x_ite/Components/Core/X3DNode");
89
89
  var X3DNode_default = /*#__PURE__*/__webpack_require__.n(X3DNode_namespaceObject);
90
90
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Namespace\")"
91
- const Namespace_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.4.0")] .require ("x_ite/Namespace");
91
+ const Namespace_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.4.2")] .require ("x_ite/Namespace");
92
92
  var Namespace_default = /*#__PURE__*/__webpack_require__.n(Namespace_namespaceObject);
93
93
  ;// CONCATENATED MODULE: ./src/x_ite/Browser/ParticleSystems/GeometryTypes.js
94
94
  /*******************************************************************************
@@ -155,7 +155,7 @@ const __default__ = GeometryTypes;
155
155
  Namespace_default().add ("GeometryTypes", "x_ite/Browser/ParticleSystems/GeometryTypes", __default__);
156
156
  /* harmony default export */ const ParticleSystems_GeometryTypes = (__default__);
157
157
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Base/X3DConstants\")"
158
- const X3DConstants_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.4.0")] .require ("x_ite/Base/X3DConstants");
158
+ const X3DConstants_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.4.2")] .require ("x_ite/Base/X3DConstants");
159
159
  var X3DConstants_default = /*#__PURE__*/__webpack_require__.n(X3DConstants_namespaceObject);
160
160
  ;// CONCATENATED MODULE: ./src/x_ite/Browser/ParticleSystems/Line3.glsl.js
161
161
  const Line3_glsl_default_ = /* glsl */ `struct Line3{vec3 point;vec3 direction;};bool intersects(const in Line3 line,const in vec3 a,const in vec3 b,const in vec3 c,out vec3 r){vec3 edge1=b-a;vec3 edge2=c-a;vec3 pvec=cross(line.direction,edge2);float det=dot(edge1,pvec);if(det==0.0)return false;float inv_det=1.0/det;vec3 tvec=line.point-a;float u=dot(tvec,pvec)*inv_det;if(u<0.0||u>1.0)return false;vec3 qvec=cross(tvec,edge1);float v=dot(line.direction,qvec)*inv_det;if(v<0.0||u+v>1.0)return false;r=vec3(u,v,1.0-u-v);return true;}`
@@ -618,7 +618,7 @@ const X3DParticleEmitterNode_default_ = X3DParticleEmitterNode;
618
618
  Namespace_default().add ("X3DParticleEmitterNode", "x_ite/Components/ParticleSystems/X3DParticleEmitterNode", X3DParticleEmitterNode_default_);
619
619
  /* harmony default export */ const ParticleSystems_X3DParticleEmitterNode = (X3DParticleEmitterNode_default_);
620
620
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"standard/Math/Numbers/Vector3\")"
621
- const Vector3_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.4.0")] .require ("standard/Math/Numbers/Vector3");
621
+ const Vector3_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.4.2")] .require ("standard/Math/Numbers/Vector3");
622
622
  var Vector3_default = /*#__PURE__*/__webpack_require__.n(Vector3_namespaceObject);
623
623
  ;// CONCATENATED MODULE: ./src/x_ite/Components/ParticleSystems/PointEmitter.js
624
624
  /*******************************************************************************
@@ -724,7 +724,7 @@ Object .assign (Object .setPrototypeOf (PointEmitter .prototype, ParticleSystems
724
724
  },
725
725
  set_direction__: (() =>
726
726
  {
727
- const direction = new (Vector3_default()) (0, 0, 0);
727
+ const direction = new (Vector3_default()) ();
728
728
 
729
729
  return function ()
730
730
  {
@@ -828,9 +828,7 @@ Namespace_default().add ("PointEmitter", "x_ite/Components/ParticleSystems/Point
828
828
 
829
829
 
830
830
 
831
- const
832
- _defaultEmitter = Symbol (),
833
- _depthShader = Symbol ();
831
+ const _defaultEmitter = Symbol ();
834
832
 
835
833
  function X3DParticleSystemsContext () { }
836
834
 
@@ -939,7 +937,7 @@ const X3DParticlePhysicsModelNode_default_ = X3DParticlePhysicsModelNode;
939
937
  Namespace_default().add ("X3DParticlePhysicsModelNode", "x_ite/Components/ParticleSystems/X3DParticlePhysicsModelNode", X3DParticlePhysicsModelNode_default_);
940
938
  /* harmony default export */ const ParticleSystems_X3DParticlePhysicsModelNode = (X3DParticlePhysicsModelNode_default_);
941
939
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Base/X3DCast\")"
942
- const X3DCast_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.4.0")] .require ("x_ite/Base/X3DCast");
940
+ const X3DCast_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.4.2")] .require ("x_ite/Base/X3DCast");
943
941
  var X3DCast_default = /*#__PURE__*/__webpack_require__.n(X3DCast_namespaceObject);
944
942
  ;// CONCATENATED MODULE: ./src/x_ite/Components/ParticleSystems/BoundedPhysicsModel.js
945
943
  /*******************************************************************************
@@ -1455,7 +1453,7 @@ Object .assign (Object .setPrototypeOf (ForcePhysicsModel .prototype, ParticleSy
1455
1453
  {
1456
1454
  addForce: (() =>
1457
1455
  {
1458
- const force = new (Vector3_default()) (0, 0, 0);
1456
+ const force = new (Vector3_default()) ();
1459
1457
 
1460
1458
  return function (i, emitterNode, timeByMass, forces)
1461
1459
  {
@@ -1513,28 +1511,28 @@ const ForcePhysicsModel_default_ = ForcePhysicsModel;
1513
1511
  Namespace_default().add ("ForcePhysicsModel", "x_ite/Components/ParticleSystems/ForcePhysicsModel", ForcePhysicsModel_default_);
1514
1512
  /* harmony default export */ const ParticleSystems_ForcePhysicsModel = (ForcePhysicsModel_default_);
1515
1513
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components/Shape/X3DShapeNode\")"
1516
- const X3DShapeNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.4.0")] .require ("x_ite/Components/Shape/X3DShapeNode");
1514
+ const X3DShapeNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.4.2")] .require ("x_ite/Components/Shape/X3DShapeNode");
1517
1515
  var X3DShapeNode_default = /*#__PURE__*/__webpack_require__.n(X3DShapeNode_namespaceObject);
1518
1516
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Browser/Rendering/GeometryContext\")"
1519
- const GeometryContext_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.4.0")] .require ("x_ite/Browser/Rendering/GeometryContext");
1517
+ const GeometryContext_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.4.2")] .require ("x_ite/Browser/Rendering/GeometryContext");
1520
1518
  var GeometryContext_default = /*#__PURE__*/__webpack_require__.n(GeometryContext_namespaceObject);
1521
1519
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Rendering/VertexArray\")"
1522
- const VertexArray_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.4.0")] .require ("x_ite/Rendering/VertexArray");
1520
+ const VertexArray_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.4.2")] .require ("x_ite/Rendering/VertexArray");
1523
1521
  var VertexArray_default = /*#__PURE__*/__webpack_require__.n(VertexArray_namespaceObject);
1524
1522
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Rendering/TraverseType\")"
1525
- const TraverseType_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.4.0")] .require ("x_ite/Rendering/TraverseType");
1523
+ const TraverseType_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.4.2")] .require ("x_ite/Rendering/TraverseType");
1526
1524
  var TraverseType_default = /*#__PURE__*/__webpack_require__.n(TraverseType_namespaceObject);
1527
1525
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Browser/Shape/AlphaMode\")"
1528
- const AlphaMode_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.4.0")] .require ("x_ite/Browser/Shape/AlphaMode");
1526
+ const AlphaMode_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.4.2")] .require ("x_ite/Browser/Shape/AlphaMode");
1529
1527
  var AlphaMode_default = /*#__PURE__*/__webpack_require__.n(AlphaMode_namespaceObject);
1530
1528
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"standard/Math/Numbers/Matrix4\")"
1531
- const Matrix4_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.4.0")] .require ("standard/Math/Numbers/Matrix4");
1529
+ const Matrix4_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.4.2")] .require ("standard/Math/Numbers/Matrix4");
1532
1530
  var Matrix4_default = /*#__PURE__*/__webpack_require__.n(Matrix4_namespaceObject);
1533
1531
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"standard/Math/Numbers/Matrix3\")"
1534
- const Matrix3_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.4.0")] .require ("standard/Math/Numbers/Matrix3");
1532
+ const Matrix3_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.4.2")] .require ("standard/Math/Numbers/Matrix3");
1535
1533
  var Matrix3_default = /*#__PURE__*/__webpack_require__.n(Matrix3_namespaceObject);
1536
1534
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"standard/Math/Geometry/Plane3\")"
1537
- const Plane3_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.4.0")] .require ("standard/Math/Geometry/Plane3");
1535
+ const Plane3_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.4.2")] .require ("standard/Math/Geometry/Plane3");
1538
1536
  var Plane3_default = /*#__PURE__*/__webpack_require__.n(Plane3_namespaceObject);
1539
1537
  ;// CONCATENATED MODULE: ./src/standard/Math/Algorithms/QuickSort.js
1540
1538
  /*******************************************************************************
@@ -1700,9 +1698,9 @@ Namespace_default().add ("QuickSort", "standard/Math/Algorithms/QuickSort", Quic
1700
1698
 
1701
1699
 
1702
1700
  const
1703
- v0 = new (Vector3_default()) (0, 0, 0),
1704
- v1 = new (Vector3_default()) (0, 0, 0),
1705
- v2 = new (Vector3_default()) (0, 0, 0),
1701
+ v0 = new (Vector3_default()) (),
1702
+ v1 = new (Vector3_default()) (),
1703
+ v2 = new (Vector3_default()) (),
1706
1704
  uvt = { u: 0, v: 0, t: 0 };
1707
1705
 
1708
1706
  // Box normals for bbox / line intersection.
@@ -1765,7 +1763,7 @@ Object .assign (Triangle .prototype,
1765
1763
  const i = intersections .size ++;
1766
1764
 
1767
1765
  if (i >= intersections .length)
1768
- intersections .push (new (Vector3_default()) (0, 0, 0));
1766
+ intersections .push (new (Vector3_default()) ());
1769
1767
 
1770
1768
  intersections [i] .set (t * vertices [i4] + u * vertices [i4 + 4] + v * vertices [i4 + 8],
1771
1769
  t * vertices [i4 + 1] + u * vertices [i4 + 5] + v * vertices [i4 + 9],
@@ -1774,7 +1772,7 @@ Object .assign (Triangle .prototype,
1774
1772
  if (intersectionNormals)
1775
1773
  {
1776
1774
  if (i >= intersectionNormals .length)
1777
- intersectionNormals .push (new (Vector3_default()) (0, 0, 0));
1775
+ intersectionNormals .push (new (Vector3_default()) ());
1778
1776
 
1779
1777
  intersectionNormals [i] .set (t * normals [i3] + u * normals [i3 + 3] + v * normals [i3 + 6],
1780
1778
  t * normals [i3 + 1] + u * normals [i3 + 4] + v * normals [i3 + 7],
@@ -1794,10 +1792,10 @@ Object .assign (Triangle .prototype,
1794
1792
 
1795
1793
  function Node (tree, triangles, first, size)
1796
1794
  {
1797
- this .min = new (Vector3_default()) (0, 0, 0);
1798
- this .max = new (Vector3_default()) (0, 0, 0);
1795
+ this .min = new (Vector3_default()) ();
1796
+ this .max = new (Vector3_default()) ();
1799
1797
  this .planes = [ ];
1800
- this .intersection = new (Vector3_default()) (0, 0, 0);
1798
+ this .intersection = new (Vector3_default()) ();
1801
1799
 
1802
1800
  const
1803
1801
  vertices = tree .vertices,
@@ -2833,8 +2831,8 @@ Object .assign (Object .setPrototypeOf (ParticleSystem .prototype, (X3DShapeNode
2833
2831
  ];
2834
2832
 
2835
2833
  const
2836
- vertex = new (Vector3_default()) (0, 0, 0),
2837
- size = new (Vector3_default()) (0, 0, 0);
2834
+ vertex = new (Vector3_default()) (),
2835
+ size = new (Vector3_default()) ();
2838
2836
 
2839
2837
  return function (gl, rotation)
2840
2838
  {
@@ -3036,9 +3034,9 @@ Object .assign (Object .setPrototypeOf (ParticleSystem .prototype, (X3DShapeNode
3036
3034
  {
3037
3035
  const
3038
3036
  invModelViewMatrix = new (Matrix4_default()) (),
3039
- billboardToScreen = new (Vector3_default()) (0, 0, 0),
3040
- viewerYAxis = new (Vector3_default()) (0, 0, 0),
3041
- y = new (Vector3_default()) (0, 0, 0),
3037
+ billboardToScreen = new (Vector3_default()) (),
3038
+ viewerYAxis = new (Vector3_default()) (),
3039
+ y = new (Vector3_default()) (),
3042
3040
  rotation = new (Matrix3_default()) (9);
3043
3041
 
3044
3042
  return function (modelViewMatrix)
@@ -3125,7 +3123,7 @@ const ParticleSystem_default_ = ParticleSystem;
3125
3123
  Namespace_default().add ("ParticleSystem", "x_ite/Components/ParticleSystems/ParticleSystem", ParticleSystem_default_);
3126
3124
  /* harmony default export */ const ParticleSystems_ParticleSystem = (ParticleSystem_default_);
3127
3125
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components/Rendering/IndexedLineSet\")"
3128
- const IndexedLineSet_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.4.0")] .require ("x_ite/Components/Rendering/IndexedLineSet");
3126
+ const IndexedLineSet_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.4.2")] .require ("x_ite/Components/Rendering/IndexedLineSet");
3129
3127
  var IndexedLineSet_default = /*#__PURE__*/__webpack_require__.n(IndexedLineSet_namespaceObject);
3130
3128
  ;// CONCATENATED MODULE: ./src/x_ite/Components/ParticleSystems/PolylineEmitter.js
3131
3129
  /*******************************************************************************
@@ -3274,7 +3272,7 @@ Object .assign (Object .setPrototypeOf (PolylineEmitter .prototype, ParticleSyst
3274
3272
  },
3275
3273
  set_direction__: (() =>
3276
3274
  {
3277
- const direction = new (Vector3_default()) (0, 0, 0);
3275
+ const direction = new (Vector3_default()) ();
3278
3276
 
3279
3277
  return function ()
3280
3278
  {
@@ -3286,8 +3284,8 @@ Object .assign (Object .setPrototypeOf (PolylineEmitter .prototype, ParticleSyst
3286
3284
  set_polyline: (() =>
3287
3285
  {
3288
3286
  const
3289
- vertex1 = new (Vector3_default()) (0, 0, 0),
3290
- vertex2 = new (Vector3_default()) (0, 0, 0);
3287
+ vertex1 = new (Vector3_default()) (),
3288
+ vertex2 = new (Vector3_default()) ();
3291
3289
 
3292
3290
  return function ()
3293
3291
  {
@@ -3379,7 +3377,7 @@ const PolylineEmitter_default_ = PolylineEmitter;
3379
3377
  Namespace_default().add ("PolylineEmitter", "x_ite/Components/ParticleSystems/PolylineEmitter", PolylineEmitter_default_);
3380
3378
  /* harmony default export */ const ParticleSystems_PolylineEmitter = (PolylineEmitter_default_);
3381
3379
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"standard/Math/Geometry/Triangle3\")"
3382
- const Triangle3_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.4.0")] .require ("standard/Math/Geometry/Triangle3");
3380
+ const Triangle3_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.4.2")] .require ("standard/Math/Geometry/Triangle3");
3383
3381
  var Triangle3_default = /*#__PURE__*/__webpack_require__.n(Triangle3_namespaceObject);
3384
3382
  ;// CONCATENATED MODULE: ./src/x_ite/Components/ParticleSystems/SurfaceEmitter.js
3385
3383
  /*******************************************************************************
@@ -3527,9 +3525,9 @@ Object .assign (Object .setPrototypeOf (SurfaceEmitter .prototype, ParticleSyste
3527
3525
  set_geometry__: (() =>
3528
3526
  {
3529
3527
  const
3530
- vertex1 = new (Vector3_default()) (0, 0, 0),
3531
- vertex2 = new (Vector3_default()) (0, 0, 0),
3532
- vertex3 = new (Vector3_default()) (0, 0, 0);
3528
+ vertex1 = new (Vector3_default()) (),
3529
+ vertex2 = new (Vector3_default()) (),
3530
+ vertex3 = new (Vector3_default()) ();
3533
3531
 
3534
3532
  return function ()
3535
3533
  {
@@ -3639,7 +3637,7 @@ const SurfaceEmitter_default_ = SurfaceEmitter;
3639
3637
  Namespace_default().add ("SurfaceEmitter", "x_ite/Components/ParticleSystems/SurfaceEmitter", SurfaceEmitter_default_);
3640
3638
  /* harmony default export */ const ParticleSystems_SurfaceEmitter = (SurfaceEmitter_default_);
3641
3639
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components/Geometry3D/IndexedFaceSet\")"
3642
- const IndexedFaceSet_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.4.0")] .require ("x_ite/Components/Geometry3D/IndexedFaceSet");
3640
+ const IndexedFaceSet_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.4.2")] .require ("x_ite/Components/Geometry3D/IndexedFaceSet");
3643
3641
  var IndexedFaceSet_default = /*#__PURE__*/__webpack_require__.n(IndexedFaceSet_namespaceObject);
3644
3642
  ;// CONCATENATED MODULE: ./src/x_ite/Components/ParticleSystems/VolumeEmitter.js
3645
3643
  /*******************************************************************************
@@ -3809,7 +3807,7 @@ Object .assign (Object .setPrototypeOf (VolumeEmitter .prototype, ParticleSystem
3809
3807
  },
3810
3808
  set_direction__: (() =>
3811
3809
  {
3812
- const direction = new (Vector3_default()) (0, 0, 0);
3810
+ const direction = new (Vector3_default()) ();
3813
3811
 
3814
3812
  return function ()
3815
3813
  {
@@ -3821,9 +3819,9 @@ Object .assign (Object .setPrototypeOf (VolumeEmitter .prototype, ParticleSystem
3821
3819
  set_geometry__: (() =>
3822
3820
  {
3823
3821
  const
3824
- vertex1 = new (Vector3_default()) (0, 0, 0),
3825
- vertex2 = new (Vector3_default()) (0, 0, 0),
3826
- vertex3 = new (Vector3_default()) (0, 0, 0);
3822
+ vertex1 = new (Vector3_default()) (),
3823
+ vertex2 = new (Vector3_default()) (),
3824
+ vertex3 = new (Vector3_default()) ();
3827
3825
 
3828
3826
  return function ()
3829
3827
  {
@@ -3936,7 +3934,7 @@ const VolumeEmitter_default_ = VolumeEmitter;
3936
3934
  Namespace_default().add ("VolumeEmitter", "x_ite/Components/ParticleSystems/VolumeEmitter", VolumeEmitter_default_);
3937
3935
  /* harmony default export */ const ParticleSystems_VolumeEmitter = (VolumeEmitter_default_);
3938
3936
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"standard/Math/Algorithm\")"
3939
- const Algorithm_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.4.0")] .require ("standard/Math/Algorithm");
3937
+ const Algorithm_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.4.2")] .require ("standard/Math/Algorithm");
3940
3938
  var Algorithm_default = /*#__PURE__*/__webpack_require__.n(Algorithm_namespaceObject);
3941
3939
  ;// CONCATENATED MODULE: ./src/x_ite/Components/ParticleSystems/WindPhysicsModel.js
3942
3940
  /*******************************************************************************
@@ -4007,7 +4005,7 @@ function WindPhysicsModel (executionContext)
4007
4005
  // Legacy
4008
4006
 
4009
4007
  if (executionContext .getSpecificationVersion () <= 3.3)
4010
- this ._direction = new (Vector3_default()) (0, 0, 0);
4008
+ this ._direction = new (Vector3_default()) ();
4011
4009
  }
4012
4010
 
4013
4011
  Object .assign (Object .setPrototypeOf (WindPhysicsModel .prototype, ParticleSystems_X3DParticlePhysicsModelNode .prototype),
@@ -4022,7 +4020,7 @@ Object .assign (Object .setPrototypeOf (WindPhysicsModel .prototype, ParticleSys
4022
4020
  },
4023
4021
  addForce: (() =>
4024
4022
  {
4025
- const force = new (Vector3_default()) (0, 0, 0);
4023
+ const force = new (Vector3_default()) ();
4026
4024
 
4027
4025
  return function (i, emitterNode, timeByMass, forces)
4028
4026
  {