x_ite 9.0.1 → 9.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (47) hide show
  1. package/dist/assets/components/Annotation.js +33 -33
  2. package/dist/assets/components/Annotation.min.js +1 -1
  3. package/dist/assets/components/CADGeometry.js +34 -34
  4. package/dist/assets/components/CADGeometry.min.js +1 -1
  5. package/dist/assets/components/CubeMapTexturing.js +113 -124
  6. package/dist/assets/components/CubeMapTexturing.min.js +1 -1
  7. package/dist/assets/components/DIS.js +92 -47
  8. package/dist/assets/components/DIS.min.js +1 -1
  9. package/dist/assets/components/EventUtilities.js +34 -34
  10. package/dist/assets/components/EventUtilities.min.js +1 -1
  11. package/dist/assets/components/Geometry2D.js +45 -45
  12. package/dist/assets/components/Geometry2D.min.js +1 -1
  13. package/dist/assets/components/Geospatial.js +90 -76
  14. package/dist/assets/components/Geospatial.min.js +1 -1
  15. package/dist/assets/components/HAnim.js +171 -149
  16. package/dist/assets/components/HAnim.min.js +1 -1
  17. package/dist/assets/components/KeyDeviceSensor.js +18 -16
  18. package/dist/assets/components/KeyDeviceSensor.min.js +1 -1
  19. package/dist/assets/components/Layout.js +44 -44
  20. package/dist/assets/components/Layout.min.js +1 -1
  21. package/dist/assets/components/NURBS.js +68 -173
  22. package/dist/assets/components/NURBS.min.js +1 -1
  23. package/dist/assets/components/ParticleSystems.js +112 -97
  24. package/dist/assets/components/ParticleSystems.min.js +1 -1
  25. package/dist/assets/components/Picking.js +106 -102
  26. package/dist/assets/components/Picking.min.js +1 -1
  27. package/dist/assets/components/RigidBodyPhysics.js +214 -125
  28. package/dist/assets/components/RigidBodyPhysics.min.js +1 -1
  29. package/dist/assets/components/Scripting.js +43 -43
  30. package/dist/assets/components/Scripting.min.js +1 -1
  31. package/dist/assets/components/Text.js +34 -33
  32. package/dist/assets/components/Text.min.js +1 -1
  33. package/dist/assets/components/TextureProjection.js +48 -48
  34. package/dist/assets/components/TextureProjection.min.js +1 -1
  35. package/dist/assets/components/Texturing3D.js +60 -64
  36. package/dist/assets/components/Texturing3D.min.js +1 -1
  37. package/dist/assets/components/VolumeRendering.js +66 -66
  38. package/dist/assets/components/VolumeRendering.min.js +1 -1
  39. package/dist/assets/components/X_ITE.js +12 -12
  40. package/dist/assets/components/X_ITE.min.js +1 -1
  41. package/dist/x_ite.css +1 -1
  42. package/dist/x_ite.js +1129 -959
  43. package/dist/x_ite.min.js +1 -1
  44. package/dist/x_ite.min.mjs +1 -1
  45. package/dist/x_ite.mjs +1129 -959
  46. package/dist/x_ite.zip +0 -0
  47. package/package.json +2 -2
@@ -1,4 +1,4 @@
1
- /* X_ITE v9.0.1 */(() => { // webpackBootstrap
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+ /* X_ITE v9.0.3 */(() => { // webpackBootstrap
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  /******/ "use strict";
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  /******/ // The require scope
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  /******/ var __webpack_require__ = {};
@@ -39,37 +39,37 @@ var __webpack_exports__ = {};
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  // UNUSED EXPORTS: default
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  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components\")"
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- const Components_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.0.1")] .require ("x_ite/Components");
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+ const Components_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.0.3")] .require ("x_ite/Components");
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  var Components_default = /*#__PURE__*/__webpack_require__.n(Components_namespaceObject);
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  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Fields\")"
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- const Fields_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.0.1")] .require ("x_ite/Fields");
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+ const Fields_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.0.3")] .require ("x_ite/Fields");
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  var Fields_default = /*#__PURE__*/__webpack_require__.n(Fields_namespaceObject);
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  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Base/X3DFieldDefinition\")"
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- const X3DFieldDefinition_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.0.1")] .require ("x_ite/Base/X3DFieldDefinition");
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+ const X3DFieldDefinition_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.0.3")] .require ("x_ite/Base/X3DFieldDefinition");
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  var X3DFieldDefinition_default = /*#__PURE__*/__webpack_require__.n(X3DFieldDefinition_namespaceObject);
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  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Base/FieldDefinitionArray\")"
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- const FieldDefinitionArray_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.0.1")] .require ("x_ite/Base/FieldDefinitionArray");
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+ const FieldDefinitionArray_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.0.3")] .require ("x_ite/Base/FieldDefinitionArray");
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  var FieldDefinitionArray_default = /*#__PURE__*/__webpack_require__.n(FieldDefinitionArray_namespaceObject);
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  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components/Lighting/X3DLightNode\")"
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- const X3DLightNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.0.1")] .require ("x_ite/Components/Lighting/X3DLightNode");
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+ const X3DLightNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.0.3")] .require ("x_ite/Components/Lighting/X3DLightNode");
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  var X3DLightNode_default = /*#__PURE__*/__webpack_require__.n(X3DLightNode_namespaceObject);
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  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Base/X3DConstants\")"
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- const X3DConstants_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.0.1")] .require ("x_ite/Base/X3DConstants");
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+ const X3DConstants_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.0.3")] .require ("x_ite/Base/X3DConstants");
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  var X3DConstants_default = /*#__PURE__*/__webpack_require__.n(X3DConstants_namespaceObject);
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  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Base/X3DCast\")"
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- const X3DCast_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.0.1")] .require ("x_ite/Base/X3DCast");
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+ const X3DCast_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.0.3")] .require ("x_ite/Base/X3DCast");
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  var X3DCast_default = /*#__PURE__*/__webpack_require__.n(X3DCast_namespaceObject);
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  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"standard/Math/Numbers/Vector3\")"
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- const Vector3_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.0.1")] .require ("standard/Math/Numbers/Vector3");
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+ const Vector3_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.0.3")] .require ("standard/Math/Numbers/Vector3");
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  var Vector3_default = /*#__PURE__*/__webpack_require__.n(Vector3_namespaceObject);
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  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"standard/Math/Numbers/Rotation4\")"
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- const Rotation4_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.0.1")] .require ("standard/Math/Numbers/Rotation4");
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+ const Rotation4_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.0.3")] .require ("standard/Math/Numbers/Rotation4");
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  var Rotation4_default = /*#__PURE__*/__webpack_require__.n(Rotation4_namespaceObject);
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  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"standard/Math/Numbers/Matrix4\")"
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- const Matrix4_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.0.1")] .require ("standard/Math/Numbers/Matrix4");
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+ const Matrix4_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.0.3")] .require ("standard/Math/Numbers/Matrix4");
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  var Matrix4_default = /*#__PURE__*/__webpack_require__.n(Matrix4_namespaceObject);
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  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Namespace\")"
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- const Namespace_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.0.1")] .require ("x_ite/Namespace");
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+ const Namespace_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.0.3")] .require ("x_ite/Namespace");
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  var Namespace_default = /*#__PURE__*/__webpack_require__.n(Namespace_namespaceObject);
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  ;// CONCATENATED MODULE: ./src/x_ite/Components/TextureProjection/X3DTextureProjectorNode.js
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  /*******************************************************************************
@@ -271,9 +271,9 @@ Object .defineProperties (X3DTextureProjectorNode,
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  value: "X3DTextureProjectorNode",
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  enumerable: true,
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  },
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- componentName:
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+ componentInfo:
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  {
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- value: "TextureProjection",
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+ value: Object .freeze ({ name: "TextureProjection", level: 4 }),
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  enumerable: true,
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  },
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  });
@@ -284,13 +284,13 @@ const __default__ = X3DTextureProjectorNode;
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  Namespace_default().add ("X3DTextureProjectorNode", "x_ite/Components/TextureProjection/X3DTextureProjectorNode", __default__);
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  /* harmony default export */ const TextureProjection_X3DTextureProjectorNode = (__default__);
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  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"standard/Math/Geometry/Camera\")"
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- const Camera_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.0.1")] .require ("standard/Math/Geometry/Camera");
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+ const Camera_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.0.3")] .require ("standard/Math/Geometry/Camera");
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  var Camera_default = /*#__PURE__*/__webpack_require__.n(Camera_namespaceObject);
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  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"standard/Math/Utility/MatrixStack\")"
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- const MatrixStack_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.0.1")] .require ("standard/Math/Utility/MatrixStack");
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+ const MatrixStack_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.0.3")] .require ("standard/Math/Utility/MatrixStack");
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  var MatrixStack_default = /*#__PURE__*/__webpack_require__.n(MatrixStack_namespaceObject);
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  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"standard/Utility/ObjectCache\")"
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- const ObjectCache_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.0.1")] .require ("standard/Utility/ObjectCache");
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+ const ObjectCache_namespaceObject = window [Symbol .for ("X_ITE.X3D-9.0.3")] .require ("standard/Utility/ObjectCache");
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  var ObjectCache_default = /*#__PURE__*/__webpack_require__.n(ObjectCache_namespaceObject);
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  ;// CONCATENATED MODULE: ./src/x_ite/Components/TextureProjection/TextureProjector.js
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  /*******************************************************************************
@@ -492,9 +492,9 @@ Object .defineProperties (TextureProjector,
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  value: "TextureProjector",
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  enumerable: true,
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  },
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- componentName:
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+ componentInfo:
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  {
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- value: "TextureProjection",
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+ value: Object .freeze ({ name: "TextureProjection", level: 2 }),
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  enumerable: true,
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  },
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  containerField:
@@ -504,7 +504,7 @@ Object .defineProperties (TextureProjector,
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  },
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  specificationRange:
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  {
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- value: Object .freeze (["4.0", "Infinity"]),
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+ value: Object .freeze ({ from: "4.0", to: "Infinity" }),
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  enumerable: true,
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  },
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  fieldDefinitions:
@@ -528,10 +528,10 @@ Object .defineProperties (TextureProjector,
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  new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "texture", new (Fields_default()).SFNode ()),
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  new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "shadows", new (Fields_default()).SFBool ()),
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- new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "shadowColor", new (Fields_default()).SFColor ()),
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+ new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "shadowColor", new (Fields_default()).SFColor ()), // skip test
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  new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "shadowIntensity", new (Fields_default()).SFFloat (1)),
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- new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "shadowBias", new (Fields_default()).SFFloat (0.005)),
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- new (X3DFieldDefinition_default()) ((X3DConstants_default()).initializeOnly, "shadowMapSize", new (Fields_default()).SFInt32 (1024)),
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+ new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "shadowBias", new (Fields_default()).SFFloat (0.005)), // skip test
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+ new (X3DFieldDefinition_default()) ((X3DConstants_default()).initializeOnly, "shadowMapSize", new (Fields_default()).SFInt32 (1024)), // skip test
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  ]),
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  enumerable: true,
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  },
@@ -797,9 +797,9 @@ Object .defineProperties (TextureProjectorParallel,
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  value: "TextureProjectorParallel",
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  enumerable: true,
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  },
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- componentName:
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+ componentInfo:
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  {
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- value: "TextureProjection",
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+ value: Object .freeze ({ name: "TextureProjection", level: 2 }),
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  enumerable: true,
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  },
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  containerField:
@@ -809,34 +809,34 @@ Object .defineProperties (TextureProjectorParallel,
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  },
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  specificationRange:
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  {
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- value: Object .freeze (["4.0", "Infinity"]),
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+ value: Object .freeze ({ from: "4.0", to: "Infinity" }),
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  enumerable: true,
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  },
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  fieldDefinitions:
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  {
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  value: new (FieldDefinitionArray_default()) ([
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- new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "metadata", new (Fields_default()).SFNode ()),
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- new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "description", new (Fields_default()).SFString ()),
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- new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "global", new (Fields_default()).SFBool (true)),
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- new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "on", new (Fields_default()).SFBool (true)),
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- new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "color", new (Fields_default()).SFColor (1, 1, 1)),
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- new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "intensity", new (Fields_default()).SFFloat (1)),
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- new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "ambientIntensity",new (Fields_default()).SFFloat ()),
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-
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- new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "location", new (Fields_default()).SFVec3f (0, 0, 0)),
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- new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "direction", new (Fields_default()).SFVec3f (0, 0, 1)),
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- new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "upVector", new (Fields_default()).SFVec3f (0, 0, 1)),
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- new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "fieldOfView", new (Fields_default()).MFFloat (-1, -1, 1, 1)),
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- new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "nearDistance", new (Fields_default()).SFFloat (-1)),
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- new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "farDistance", new (Fields_default()).SFFloat (-1)),
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- new (X3DFieldDefinition_default()) ((X3DConstants_default()).outputOnly, "aspectRatio", new (Fields_default()).SFFloat ()),
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- new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "texture", new (Fields_default()).SFNode ()),
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-
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- new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "shadows", new (Fields_default()).SFBool ()),
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- new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "shadowColor", new (Fields_default()).SFColor ()),
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- new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "shadowIntensity", new (Fields_default()).SFFloat (1)),
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- new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "shadowBias", new (Fields_default()).SFFloat (0.005)),
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- new (X3DFieldDefinition_default()) ((X3DConstants_default()).initializeOnly, "shadowMapSize", new (Fields_default()).SFInt32 (1024)),
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+ new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "metadata", new (Fields_default()).SFNode ()),
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+ new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "description", new (Fields_default()).SFString ()),
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+ new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "global", new (Fields_default()).SFBool (true)),
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+ new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "on", new (Fields_default()).SFBool (true)),
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+ new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "color", new (Fields_default()).SFColor (1, 1, 1)),
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+ new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "intensity", new (Fields_default()).SFFloat (1)),
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+ new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "ambientIntensity", new (Fields_default()).SFFloat ()),
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+
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+ new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "location", new (Fields_default()).SFVec3f (0, 0, 0)),
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+ new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "direction", new (Fields_default()).SFVec3f (0, 0, 1)),
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+ new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "upVector", new (Fields_default()).SFVec3f (0, 0, 1)),
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+ new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "fieldOfView", new (Fields_default()).MFFloat (-1, -1, 1, 1)),
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+ new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "nearDistance", new (Fields_default()).SFFloat (-1)),
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+ new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "farDistance", new (Fields_default()).SFFloat (-1)),
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+ new (X3DFieldDefinition_default()) ((X3DConstants_default()).outputOnly, "aspectRatio", new (Fields_default()).SFFloat ()),
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+ new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "texture", new (Fields_default()).SFNode ()),
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+
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+ new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "shadows", new (Fields_default()).SFBool ()),
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+ new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "shadowColor", new (Fields_default()).SFColor ()), // skip test
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+ new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "shadowIntensity", new (Fields_default()).SFFloat (1)),
838
+ new (X3DFieldDefinition_default()) ((X3DConstants_default()).inputOutput, "shadowBias", new (Fields_default()).SFFloat (0.005)), // skip test
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+ new (X3DFieldDefinition_default()) ((X3DConstants_default()).initializeOnly, "shadowMapSize", new (Fields_default()).SFInt32 (1024)), // skip test
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  ]),
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  enumerable: true,
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  },
@@ -1 +1 @@
1
- /* X_ITE v9.0.1 */(()=>{"use strict";var t={n:e=>{var i=e&&e.__esModule?()=>e.default:()=>e;return t.d(i,{a:i}),i},d:(e,i)=>{for(var r in i)t.o(i,r)&&!t.o(e,r)&&Object.defineProperty(e,r,{enumerable:!0,get:i[r]})},o:(t,e)=>Object.prototype.hasOwnProperty.call(t,e)};const e=window[Symbol.for("X_ITE.X3D-9.0.1")].require("x_ite/Components");var i=t.n(e);const r=window[Symbol.for("X_ITE.X3D-9.0.1")].require("x_ite/Fields");var n=t.n(r);const o=window[Symbol.for("X_ITE.X3D-9.0.1")].require("x_ite/Base/X3DFieldDefinition");var a=t.n(o);const s=window[Symbol.for("X_ITE.X3D-9.0.1")].require("x_ite/Base/FieldDefinitionArray");var u=t.n(s);const h=window[Symbol.for("X_ITE.X3D-9.0.1")].require("x_ite/Components/Lighting/X3DLightNode");var l=t.n(h);const c=window[Symbol.for("X_ITE.X3D-9.0.1")].require("x_ite/Base/X3DConstants");var x=t.n(c);const w=window[Symbol.for("X_ITE.X3D-9.0.1")].require("x_ite/Base/X3DCast");var m=t.n(w);const d=window[Symbol.for("X_ITE.X3D-9.0.1")].require("standard/Math/Numbers/Vector3");var p=t.n(d);const g=window[Symbol.for("X_ITE.X3D-9.0.1")].require("standard/Math/Numbers/Rotation4");var _=t.n(g);const f=window[Symbol.for("X_ITE.X3D-9.0.1")].require("standard/Math/Numbers/Matrix4");var T=t.n(f);const b=window[Symbol.for("X_ITE.X3D-9.0.1")].require("x_ite/Namespace");var S=t.n(b);function M(t){l().call(this,t),this.addType(x().X3DTextureProjectorNode),this._location.setUnit("length"),this._farDistance.setUnit("length"),this._location.setUnit("length")}Object.assign(Object.setPrototypeOf(M.prototype,l().prototype),{initialize(){l().prototype.initialize.call(this),this._nearDistance.addInterest("set_nearDistance__",this),this._farDistance.addInterest("set_farDistance__",this),this._texture.addInterest("set_texture__",this),this.set_nearDistance__(),this.set_farDistance__(),this.set_texture__()},getLightKey:()=>3,getGlobal(){return this._global.getValue()},getLocation(){return 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r=e.numTextureProjectors++,n=this.lightNode,o=n.getTexture(),a=this.global?this.textureUnit=this.textureUnit??this.browser.popTexture2DUnit():this.browser.getTexture2DUnit();if(t.activeTexture(t.TEXTURE0+a),t.bindTexture(t.TEXTURE_2D,o.getTexture()),t.uniform1i(e.x3d_TextureProjectorTexture[r],a),e.hasTextureProjector(r,this))return;const s=n.getNearParameter(),u=n.getFarParameter();t.uniform3f(e.x3d_TextureProjectorColor[r],...n.getColor()),t.uniform1f(e.x3d_TextureProjectorIntensity[r],n.getIntensity()),t.uniform3fv(e.x3d_TextureProjectorLocation[r],this.locationArray),t.uniform3f(e.x3d_TextureProjectorParams[r],s,u,o.isLinear()),t.uniformMatrix4fv(e.x3d_TextureProjectorMatrix[r],!1,this.matrixArray)},dispose(){this.browser.pushTexture2DUnit(this.textureUnit),this.modelViewMatrix.clear(),this.textureUnit=void 0,V.push(this)}}),Object.assign(Object.setPrototypeOf(I.prototype,F.prototype),{initialize(){F.prototype.initialize.call(this)},getFieldOfView(){const 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t>0&&t<Math.PI?t:Math.PI/4},getLights:()=>V}),Object.defineProperties(I,{typeName:{value:"TextureProjector",enumerable:!0},componentName:{value:"TextureProjection",enumerable:!0},containerField:{value:"children",enumerable:!0},specificationRange:{value:Object.freeze(["4.0","Infinity"]),enumerable:!0},fieldDefinitions:{value:new(u())([new(a())(x().inputOutput,"metadata",new(n().SFNode)),new(a())(x().inputOutput,"description",new(n().SFString)),new(a())(x().inputOutput,"global",new(n().SFBool)(!0)),new(a())(x().inputOutput,"on",new(n().SFBool)(!0)),new(a())(x().inputOutput,"color",new(n().SFColor)(1,1,1)),new(a())(x().inputOutput,"intensity",new(n().SFFloat)(1)),new(a())(x().inputOutput,"ambientIntensity",new(n().SFFloat)),new(a())(x().inputOutput,"location",new(n().SFVec3f)(0,0,0)),new(a())(x().inputOutput,"direction",new(n().SFVec3f)(0,0,1)),new(a())(x().inputOutput,"upVector",new(n().SFVec3f)(0,0,1)),new(a())(x().inputOutput,"fieldOfView",new(n().SFFloat)(.785398)),new(a())(x().inputOutput,"nearDistance",new(n().SFFloat)(-1)),new(a())(x().inputOutput,"farDistance",new(n().SFFloat)(-1)),new(a())(x().outputOnly,"aspectRatio",new(n().SFFloat)),new(a())(x().inputOutput,"texture",new(n().SFNode)),new(a())(x().inputOutput,"shadows",new(n().SFBool)),new(a())(x().inputOutput,"shadowColor",new(n().SFColor)),new(a())(x().inputOutput,"shadowIntensity",new(n().SFFloat)(1)),new(a())(x().inputOutput,"shadowBias",new(n().SFFloat)(.005)),new(a())(x().initializeOnly,"shadowMapSize",new(n().SFInt32)(1024))]),enumerable:!0}});const 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s=n.getNearParameter(),u=n.getFarParameter();t.uniform3f(e.x3d_TextureProjectorColor[r],...n.getColor()),t.uniform1f(e.x3d_TextureProjectorIntensity[r],n.getIntensity()),t.uniform3fv(e.x3d_TextureProjectorLocation[r],this.locationArray),t.uniform3f(e.x3d_TextureProjectorParams[r],s,u,o.isLinear()),t.uniformMatrix4fv(e.x3d_TextureProjectorMatrix[r],!1,this.matrixArray)},dispose(){this.browser.pushTexture2DUnit(this.textureUnit),this.modelViewMatrix.clear(),this.textureUnit=void 0,U.push(this)}}),Object.assign(Object.setPrototypeOf(A.prototype,F.prototype),{initialize(){F.prototype.initialize.call(this),this._fieldOfView.addInterest("set_fieldOfView___",this),this.set_fieldOfView___()},set_fieldOfView___(){const 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this.sizeY},getLights:()=>U}),Object.defineProperties(A,{typeName:{value:"TextureProjectorParallel",enumerable:!0},componentName:{value:"TextureProjection",enumerable:!0},containerField:{value:"children",enumerable:!0},specificationRange:{value:Object.freeze(["4.0","Infinity"]),enumerable:!0},fieldDefinitions:{value:new(u())([new(a())(x().inputOutput,"metadata",new(n().SFNode)),new(a())(x().inputOutput,"description",new(n().SFString)),new(a())(x().inputOutput,"global",new(n().SFBool)(!0)),new(a())(x().inputOutput,"on",new(n().SFBool)(!0)),new(a())(x().inputOutput,"color",new(n().SFColor)(1,1,1)),new(a())(x().inputOutput,"intensity",new(n().SFFloat)(1)),new(a())(x().inputOutput,"ambientIntensity",new(n().SFFloat)),new(a())(x().inputOutput,"location",new(n().SFVec3f)(0,0,0)),new(a())(x().inputOutput,"direction",new(n().SFVec3f)(0,0,1)),new(a())(x().inputOutput,"upVector",new(n().SFVec3f)(0,0,1)),new(a())(x().inputOutput,"fieldOfView",new(n().MFFloat)(-1,-1,1,1)),new(a())(x().inputOutput,"nearDistance",new(n().SFFloat)(-1)),new(a())(x().inputOutput,"farDistance",new(n().SFFloat)(-1)),new(a())(x().outputOnly,"aspectRatio",new(n().SFFloat)),new(a())(x().inputOutput,"texture",new(n().SFNode)),new(a())(x().inputOutput,"shadows",new(n().SFBool)),new(a())(x().inputOutput,"shadowColor",new(n().SFColor)),new(a())(x().inputOutput,"shadowIntensity",new(n().SFFloat)(1)),new(a())(x().inputOutput,"shadowBias",new(n().SFFloat)(.005)),new(a())(x().initializeOnly,"shadowMapSize",new(n().SFInt32)(1024))]),enumerable:!0}});const 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z=N;O().add("TextureProjector","x_ite/Components/TextureProjection/TextureProjector",z);const R=z,U=X()(E);function E(){this.projectionMatrix=new(T()),this.modelViewMatrix=new(D())(T()),this.modelMatrix=new(T()),this.invTextureSpaceMatrix=new(T()),this.location=new(p())(0,0,0),this.locationArray=new Float32Array(3),this.invTextureSpaceProjectionMatrix=new(T()),this.direction=new(p())(0,0,0),this.rotation=new(f()),this.matrix=new(T()),this.matrixArray=new Float32Array(16),this.textureMatrix=new(T())}function A(t){y.call(this,t),this.addType(x().TextureProjectorParallel),this._fieldOfView.setUnit("length")}Object.assign(E.prototype,{set(t,e,i){this.browser=t.getBrowser(),this.lightNode=t,this.global=t.getGlobal(),this.modelViewMatrix.pushMatrix(i),this.textureMatrix.set(...t.getTexture().getMatrix())},renderShadowMap(t){},setGlobalVariables(t){const e=this.lightNode,i=t.getCameraSpaceMatrix().get(),r=this.modelMatrix.assign(this.modelViewMatrix.get()).multRight(i),n=this.invTextureSpaceMatrix.assign(this.global?r:T().Identity);this.rotation.setFromToVec(p().zAxis,this.direction.assign(e.getDirection()).negate()),e.straightenHorizon(this.rotation),n.translate(e.getLocation()),n.rotate(this.rotation),n.inverse();const o=e.getTexture().getWidth()/e.getTexture().getHeight(),a=e.getMinimumX(),s=e.getMaximumX(),u=e.getMinimumY(),l=e.getMaximumY(),h=e.getSizeX(),c=e.getSizeY(),x=e.getNearDistance(),w=e.getFarDistance();if(o>h/c){const t=(a+s)/2,e=c*o/2;j().ortho(t-e,t+e,u,l,x,w,this.projectionMatrix)}else{const t=(u+l)/2,e=h/o/2;j().ortho(a,s,t-e,t+e,x,w,this.projectionMatrix)}this.global||n.multLeft(r.inverse()),this.invTextureSpaceProjectionMatrix.assign(n).multRight(this.projectionMatrix).multRight(e.getBiasMatrix()),this.matrix.assign(i).multRight(this.invTextureSpaceProjectionMatrix).multRight(this.textureMatrix),this.matrixArray.set(this.matrix),this.modelViewMatrix.get().multVecMatrix(this.location.assign(e._location.getValue())),this.locationArray.set(this.location)},setShaderUniforms(t,e,i){const r=e.numTextureProjectors++,n=this.lightNode,o=n.getTexture(),a=this.global?this.textureUnit=this.textureUnit??this.browser.popTexture2DUnit():this.browser.getTexture2DUnit();if(t.activeTexture(t.TEXTURE0+a),t.bindTexture(t.TEXTURE_2D,o.getTexture()),t.uniform1i(e.x3d_TextureProjectorTexture[r],a),e.hasTextureProjector(r,this))return;const s=n.getNearParameter(),u=n.getFarParameter();t.uniform3f(e.x3d_TextureProjectorColor[r],...n.getColor()),t.uniform1f(e.x3d_TextureProjectorIntensity[r],n.getIntensity()),t.uniform3fv(e.x3d_TextureProjectorLocation[r],this.locationArray),t.uniform3f(e.x3d_TextureProjectorParams[r],s,u,o.isLinear()),t.uniformMatrix4fv(e.x3d_TextureProjectorMatrix[r],!1,this.matrixArray)},dispose(){this.browser.pushTexture2DUnit(this.textureUnit),this.modelViewMatrix.clear(),this.textureUnit=void 0,U.push(this)}}),Object.assign(Object.setPrototypeOf(A.prototype,y.prototype),{initialize(){y.prototype.initialize.call(this),this._fieldOfView.addInterest("set_fieldOfView___",this),this.set_fieldOfView___()},set_fieldOfView___(){const t=this._fieldOfView.length;this.minimumX=t>0?this._fieldOfView[0]:-1,this.minimumY=t>1?this._fieldOfView[1]:-1,this.maximumX=t>2?this._fieldOfView[2]:1,this.maximumY=t>3?this._fieldOfView[3]:1,this.sizeX=this.maximumX-this.minimumX,this.sizeY=this.maximumY-this.minimumY},getMinimumX(){return this.minimumX},getMinimumY(){return this.minimumY},getMaximumX(){return this.maximumX},getMaximumY(){return this.maximumY},getSizeX(){return this.sizeX},getSizeY(){return this.sizeY},getLights:()=>U}),Object.defineProperties(A,{typeName:{value:"TextureProjectorParallel",enumerable:!0},componentInfo:{value:Object.freeze({name:"TextureProjection",level:2}),enumerable:!0},containerField:{value:"children",enumerable:!0},specificationRange:{value:Object.freeze({from:"4.0",to:"Infinity"}),enumerable:!0},fieldDefinitions:{value:new(u())([new(a())(x().inputOutput,"metadata",new(n().SFNode)),new(a())(x().inputOutput,"description",new(n().SFString)),new(a())(x().inputOutput,"global",new(n().SFBool)(!0)),new(a())(x().inputOutput,"on",new(n().SFBool)(!0)),new(a())(x().inputOutput,"color",new(n().SFColor)(1,1,1)),new(a())(x().inputOutput,"intensity",new(n().SFFloat)(1)),new(a())(x().inputOutput,"ambientIntensity",new(n().SFFloat)),new(a())(x().inputOutput,"location",new(n().SFVec3f)(0,0,0)),new(a())(x().inputOutput,"direction",new(n().SFVec3f)(0,0,1)),new(a())(x().inputOutput,"upVector",new(n().SFVec3f)(0,0,1)),new(a())(x().inputOutput,"fieldOfView",new(n().MFFloat)(-1,-1,1,1)),new(a())(x().inputOutput,"nearDistance",new(n().SFFloat)(-1)),new(a())(x().inputOutput,"farDistance",new(n().SFFloat)(-1)),new(a())(x().outputOnly,"aspectRatio",new(n().SFFloat)),new(a())(x().inputOutput,"texture",new(n().SFNode)),new(a())(x().inputOutput,"shadows",new(n().SFBool)),new(a())(x().inputOutput,"shadowColor",new(n().SFColor)),new(a())(x().inputOutput,"shadowIntensity",new(n().SFFloat)(1)),new(a())(x().inputOutput,"shadowBias",new(n().SFFloat)(.005)),new(a())(x().initializeOnly,"shadowMapSize",new(n().SFInt32)(1024))]),enumerable:!0}});const C=A;O().add("TextureProjectorParallel","x_ite/Components/TextureProjection/TextureProjectorParallel",C);const B=C;i().add({name:"TextureProjection",concreteNodes:[R,B],abstractNodes:[y]});const q=void 0;O().add("TextureProjection","assets/components/TextureProjection",q)})();