x_ite 8.9.3 → 8.9.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (55) hide show
  1. package/dist/assets/components/Annotation.js +13 -13
  2. package/dist/assets/components/Annotation.min.js +1 -1
  3. package/dist/assets/components/CADGeometry.js +13 -13
  4. package/dist/assets/components/CADGeometry.min.js +1 -1
  5. package/dist/assets/components/CubeMapTexturing.js +25 -25
  6. package/dist/assets/components/CubeMapTexturing.min.js +1 -1
  7. package/dist/assets/components/DIS.js +13 -13
  8. package/dist/assets/components/DIS.min.js +1 -1
  9. package/dist/assets/components/EventUtilities.js +9 -9
  10. package/dist/assets/components/EventUtilities.min.js +1 -1
  11. package/dist/assets/components/Geometry2D.js +19 -19
  12. package/dist/assets/components/Geometry2D.min.js +1 -1
  13. package/dist/assets/components/Geospatial.js +33 -33
  14. package/dist/assets/components/Geospatial.min.js +1 -1
  15. package/dist/assets/components/HAnim.js +19 -19
  16. package/dist/assets/components/HAnim.min.js +1 -1
  17. package/dist/assets/components/KeyDeviceSensor.js +8 -8
  18. package/dist/assets/components/KeyDeviceSensor.min.js +1 -1
  19. package/dist/assets/components/Layout.js +27 -27
  20. package/dist/assets/components/Layout.min.js +1 -1
  21. package/dist/assets/components/NURBS.js +24 -24
  22. package/dist/assets/components/NURBS.min.js +1 -1
  23. package/dist/assets/components/ParticleSystems.js +23 -23
  24. package/dist/assets/components/ParticleSystems.min.js +1 -1
  25. package/dist/assets/components/Picking.js +18 -18
  26. package/dist/assets/components/Picking.min.js +1 -1
  27. package/dist/assets/components/RigidBodyPhysics.js +71 -83
  28. package/dist/assets/components/RigidBodyPhysics.min.js +1 -1
  29. package/dist/assets/components/Scripting.js +37 -37
  30. package/dist/assets/components/Scripting.min.js +1 -1
  31. package/dist/assets/components/Text.js +24 -24
  32. package/dist/assets/components/Text.min.js +1 -1
  33. package/dist/assets/components/TextureProjector.js +14 -14
  34. package/dist/assets/components/TextureProjector.min.js +1 -1
  35. package/dist/assets/components/Texturing3D.js +30 -30
  36. package/dist/assets/components/Texturing3D.min.js +1 -1
  37. package/dist/assets/components/VolumeRendering.js +18 -18
  38. package/dist/assets/components/VolumeRendering.min.js +1 -1
  39. package/dist/assets/components/X_ITE.js +9 -9
  40. package/dist/assets/components/X_ITE.min.js +1 -1
  41. package/dist/x_ite.css +1 -1
  42. package/dist/x_ite.js +739 -749
  43. package/dist/x_ite.min.js +1 -1
  44. package/dist/x_ite.zip +0 -0
  45. package/docs/_config.yml +1 -1
  46. package/docs/_posts/getting-started.md +7 -1
  47. package/package.json +1 -1
  48. package/src/x_ite/Browser/VERSION.js +1 -1
  49. package/src/x_ite/Components/Core/X3DPrototypeInstance.js +11 -20
  50. package/src/x_ite/Components/Networking/X3DUrlObject.js +2 -3
  51. package/src/x_ite/Components/RigidBodyPhysics/BallJoint.js +8 -9
  52. package/src/x_ite/Components/RigidBodyPhysics/CollisionSensor.js +8 -4
  53. package/src/x_ite/Components/RigidBodyPhysics/DoubleAxisHingeJoint.js +20 -21
  54. package/src/x_ite/Components/RigidBodyPhysics/SingleAxisHingeJoint.js +12 -13
  55. package/src/x_ite/Components/RigidBodyPhysics/SliderJoint.js +6 -7
@@ -1,14 +1,6 @@
1
- /* X_ITE v8.9.3 */(() => { // webpackBootstrap
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+ /* X_ITE v8.9.4 */(() => { // webpackBootstrap
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  /******/ var __webpack_modules__ = ({
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- /***/ 355:
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- /***/ ((module) => {
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-
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- "use strict";
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- module.exports = window [Symbol .for ("X_ITE.X3D-8.9.3")] .require ("lib/jquery");
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-
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- /***/ }),
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-
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  /***/ 573:
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  /***/ (() => {
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@@ -88,31 +80,31 @@ var __webpack_exports__ = {};
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  // UNUSED EXPORTS: default
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  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components\")"
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- const Components_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.9.3")] .require ("x_ite/Components");
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+ const Components_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.9.4")] .require ("x_ite/Components");
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  var Components_default = /*#__PURE__*/__webpack_require__.n(Components_namespaceObject);
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  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Fields\")"
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- const Fields_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.9.3")] .require ("x_ite/Fields");
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+ const Fields_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.9.4")] .require ("x_ite/Fields");
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  var Fields_default = /*#__PURE__*/__webpack_require__.n(Fields_namespaceObject);
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  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Base/X3DFieldDefinition\")"
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- const X3DFieldDefinition_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.9.3")] .require ("x_ite/Base/X3DFieldDefinition");
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+ const X3DFieldDefinition_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.9.4")] .require ("x_ite/Base/X3DFieldDefinition");
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  var X3DFieldDefinition_default = /*#__PURE__*/__webpack_require__.n(X3DFieldDefinition_namespaceObject);
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  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Base/FieldDefinitionArray\")"
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- const FieldDefinitionArray_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.9.3")] .require ("x_ite/Base/FieldDefinitionArray");
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+ const FieldDefinitionArray_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.9.4")] .require ("x_ite/Base/FieldDefinitionArray");
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  var FieldDefinitionArray_default = /*#__PURE__*/__webpack_require__.n(FieldDefinitionArray_namespaceObject);
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  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components/Core/X3DNode\")"
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- const X3DNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.9.3")] .require ("x_ite/Components/Core/X3DNode");
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+ const X3DNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.9.4")] .require ("x_ite/Components/Core/X3DNode");
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  var X3DNode_default = /*#__PURE__*/__webpack_require__.n(X3DNode_namespaceObject);
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  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Base/X3DConstants\")"
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- const X3DConstants_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.9.3")] .require ("x_ite/Base/X3DConstants");
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+ const X3DConstants_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.9.4")] .require ("x_ite/Base/X3DConstants");
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  var X3DConstants_default = /*#__PURE__*/__webpack_require__.n(X3DConstants_namespaceObject);
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  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Base/X3DCast\")"
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- const X3DCast_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.9.3")] .require ("x_ite/Base/X3DCast");
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+ const X3DCast_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.9.4")] .require ("x_ite/Base/X3DCast");
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  var X3DCast_default = /*#__PURE__*/__webpack_require__.n(X3DCast_namespaceObject);
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  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"standard/Math/Numbers/Matrix4\")"
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- const Matrix4_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.9.3")] .require ("standard/Math/Numbers/Matrix4");
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+ const Matrix4_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.9.4")] .require ("standard/Math/Numbers/Matrix4");
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  var Matrix4_default = /*#__PURE__*/__webpack_require__.n(Matrix4_namespaceObject);
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  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Namespace\")"
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- const Namespace_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.9.3")] .require ("x_ite/Namespace");
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+ const Namespace_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.9.4")] .require ("x_ite/Namespace");
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  var Namespace_default = /*#__PURE__*/__webpack_require__.n(Namespace_namespaceObject);
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  ;// CONCATENATED MODULE: ./src/x_ite/Components/RigidBodyPhysics/X3DRigidJointNode.js
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  /*******************************************************************************
@@ -341,7 +333,7 @@ const __default__ = X3DRigidJointNode;
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  Namespace_default().set ("x_ite/Components/RigidBodyPhysics/X3DRigidJointNode", __default__);
342
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  /* harmony default export */ const RigidBodyPhysics_X3DRigidJointNode = (__default__);
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  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"standard/Math/Numbers/Vector3\")"
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- const Vector3_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.9.3")] .require ("standard/Math/Numbers/Vector3");
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+ const Vector3_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.9.4")] .require ("standard/Math/Numbers/Vector3");
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  var Vector3_default = /*#__PURE__*/__webpack_require__.n(Vector3_namespaceObject);
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  ;// CONCATENATED MODULE: ./src/lib/ammojs/ammo.js
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  var ammo_dirname = "/";
@@ -440,7 +432,6 @@ const AmmoClass_default_ = new ammo ();
440
432
  Namespace_default().set ("lib/ammojs/AmmoClass", AmmoClass_default_);
441
433
  /* harmony default export */ const AmmoClass = (AmmoClass_default_);
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434
  ;// CONCATENATED MODULE: ./src/x_ite/Components/RigidBodyPhysics/BallJoint.js
443
- /* provided dependency */ var $ = __webpack_require__(355);
444
435
  /*******************************************************************************
445
436
  *
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  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
@@ -505,7 +496,7 @@ function BallJoint (executionContext)
505
496
  this ._anchorPoint .setUnit ("length");
506
497
 
507
498
  this .joint = null;
508
- this .outputs = { };
499
+ this .outputs = new Set ();
509
500
  this .localAnchorPoint1 = new (Vector3_default()) (0, 0, 0);
510
501
  this .localAnchorPoint2 = new (Vector3_default()) (0, 0, 0);
511
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  }
@@ -557,8 +548,7 @@ Object .assign (Object .setPrototypeOf (BallJoint .prototype, RigidBodyPhysics_X
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548
  },
558
549
  set_forceOutput__ ()
559
550
  {
560
- for (var key in this .outputs)
561
- delete this .outputs [key];
551
+ this .outputs .clear ();
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563
553
  for (var i = 0, length = this ._forceOutput .length; i < length; ++ i)
564
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  {
@@ -566,16 +556,16 @@ Object .assign (Object .setPrototypeOf (BallJoint .prototype, RigidBodyPhysics_X
566
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567
557
  if (value == "ALL")
568
558
  {
569
- this .outputs .body1AnchorPoint = true;
570
- this .outputs .body2AnchorPoint = true;
559
+ this .outputs .add ("body1AnchorPoint");
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+ this .outputs .add ("body2AnchorPoint");
571
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  }
572
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  else
573
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  {
574
- this .outputs [value] = true;
564
+ this .outputs .add (value);
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  }
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566
  }
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578
- this .setOutput (!$.isEmptyObject (this .outputs));
568
+ this .setOutput (!! this .outputs .size);
579
569
  },
580
570
  set_anchorPoint__ ()
581
571
  {
@@ -598,7 +588,7 @@ Object .assign (Object .setPrototypeOf (BallJoint .prototype, RigidBodyPhysics_X
598
588
 
599
589
  return function ()
600
590
  {
601
- if (this .outputs .body1AnchorPoint)
591
+ if (this .outputs .has ("body1AnchorPoint"))
602
592
  this ._body1AnchorPoint = this .getBody1 () .getMatrix () .multVecMatrix (this .getInitialInverseMatrix1 () .multVecMatrix (localAnchorPoint1 .assign (this .localAnchorPoint1)));
603
593
  };
604
594
  })(),
@@ -608,7 +598,7 @@ Object .assign (Object .setPrototypeOf (BallJoint .prototype, RigidBodyPhysics_X
608
598
 
609
599
  return function ()
610
600
  {
611
- if (this .outputs .body2AnchorPoint)
601
+ if (this .outputs .has ("body2AnchorPoint"))
612
602
  this ._body2AnchorPoint = this .getBody2 () .getMatrix () .multVecMatrix (this .getInitialInverseMatrix2 () .multVecMatrix (localAnchorPoint2 .assign (this .localAnchorPoint2)));
613
603
  };
614
604
  })(),
@@ -657,10 +647,10 @@ const BallJoint_default_ = BallJoint;
657
647
  Namespace_default().set ("x_ite/Components/RigidBodyPhysics/BallJoint", BallJoint_default_);
658
648
  /* harmony default export */ const RigidBodyPhysics_BallJoint = (BallJoint_default_);
659
649
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components/Core/X3DChildNode\")"
660
- const X3DChildNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.9.3")] .require ("x_ite/Components/Core/X3DChildNode");
650
+ const X3DChildNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.9.4")] .require ("x_ite/Components/Core/X3DChildNode");
661
651
  var X3DChildNode_default = /*#__PURE__*/__webpack_require__.n(X3DChildNode_namespaceObject);
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  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components/Grouping/X3DBoundedObject\")"
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- const X3DBoundedObject_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.9.3")] .require ("x_ite/Components/Grouping/X3DBoundedObject");
653
+ const X3DBoundedObject_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.9.4")] .require ("x_ite/Components/Grouping/X3DBoundedObject");
664
654
  var X3DBoundedObject_default = /*#__PURE__*/__webpack_require__.n(X3DBoundedObject_namespaceObject);
665
655
  ;// CONCATENATED MODULE: ./src/x_ite/Components/RigidBodyPhysics/X3DNBodyCollidableNode.js
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656
  /*******************************************************************************
@@ -835,7 +825,7 @@ const X3DNBodyCollidableNode_default_ = X3DNBodyCollidableNode;
835
825
  Namespace_default().set ("x_ite/Components/RigidBodyPhysics/X3DNBodyCollidableNode", X3DNBodyCollidableNode_default_);
836
826
  /* harmony default export */ const RigidBodyPhysics_X3DNBodyCollidableNode = (X3DNBodyCollidableNode_default_);
837
827
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Rendering/TraverseType\")"
838
- const TraverseType_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.9.3")] .require ("x_ite/Rendering/TraverseType");
828
+ const TraverseType_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.9.4")] .require ("x_ite/Rendering/TraverseType");
839
829
  var TraverseType_default = /*#__PURE__*/__webpack_require__.n(TraverseType_namespaceObject);
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830
  ;// CONCATENATED MODULE: ./src/x_ite/Components/RigidBodyPhysics/CollidableOffset.js
841
831
  /*******************************************************************************
@@ -1893,7 +1883,7 @@ const CollisionCollection_default_ = CollisionCollection;
1893
1883
  Namespace_default().set ("x_ite/Components/RigidBodyPhysics/CollisionCollection", CollisionCollection_default_);
1894
1884
  /* harmony default export */ const RigidBodyPhysics_CollisionCollection = (CollisionCollection_default_);
1895
1885
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components/Core/X3DSensorNode\")"
1896
- const X3DSensorNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.9.3")] .require ("x_ite/Components/Core/X3DSensorNode");
1886
+ const X3DSensorNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.9.4")] .require ("x_ite/Components/Core/X3DSensorNode");
1897
1887
  var X3DSensorNode_default = /*#__PURE__*/__webpack_require__.n(X3DSensorNode_namespaceObject);
1898
1888
  ;// CONCATENATED MODULE: ./src/x_ite/Components/RigidBodyPhysics/CollisionSensor.js
1899
1889
  /*******************************************************************************
@@ -2126,13 +2116,17 @@ Object .assign (Object .setPrototypeOf (CollisionSensor .prototype, (X3DSensorNo
2126
2116
  const contactNode = this .contactCache [index];
2127
2117
 
2128
2118
  if (contactNode)
2119
+ {
2129
2120
  return contactNode;
2121
+ }
2122
+ else
2123
+ {
2124
+ const contactNode = this .contactCache [index] = this .getExecutionContext () .createNode ("Contact", false);
2130
2125
 
2131
- contactNode = this .contactCache [index] = this .getExecutionContext () .createNode ("Contact", false);
2132
-
2133
- contactNode .setup ();
2126
+ contactNode .setup ();
2134
2127
 
2135
- return contactNode;
2128
+ return contactNode;
2129
+ }
2136
2130
  },
2137
2131
  });
2138
2132
 
@@ -2580,10 +2574,9 @@ const Contact_default_ = Contact;
2580
2574
  Namespace_default().set ("x_ite/Components/RigidBodyPhysics/Contact", Contact_default_);
2581
2575
  /* harmony default export */ const RigidBodyPhysics_Contact = (Contact_default_);
2582
2576
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"standard/Math/Numbers/Rotation4\")"
2583
- const Rotation4_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.9.3")] .require ("standard/Math/Numbers/Rotation4");
2577
+ const Rotation4_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.9.4")] .require ("standard/Math/Numbers/Rotation4");
2584
2578
  var Rotation4_default = /*#__PURE__*/__webpack_require__.n(Rotation4_namespaceObject);
2585
2579
  ;// CONCATENATED MODULE: ./src/x_ite/Components/RigidBodyPhysics/DoubleAxisHingeJoint.js
2586
- /* provided dependency */ var DoubleAxisHingeJoint_$ = __webpack_require__(355);
2587
2580
  /*******************************************************************************
2588
2581
  *
2589
2582
  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
@@ -2656,7 +2649,7 @@ function DoubleAxisHingeJoint (executionContext)
2656
2649
  this ._suspensionForce .setUnit ("force");
2657
2650
 
2658
2651
  this .joint = null;
2659
- this .outputs = { };
2652
+ this .outputs = new Set ();
2660
2653
  this .localAnchorPoint1 = new (Vector3_default()) (0, 0, 0);
2661
2654
  this .localAnchorPoint2 = new (Vector3_default()) (0, 0, 0);
2662
2655
  this .localAxis1 = new (Vector3_default()) (0, 0, 0);
@@ -2732,8 +2725,7 @@ Object .assign (Object .setPrototypeOf (DoubleAxisHingeJoint .prototype, RigidBo
2732
2725
  },
2733
2726
  set_forceOutput__ ()
2734
2727
  {
2735
- for (var key in this .outputs)
2736
- delete this .outputs [key];
2728
+ this .outputs .clear ();
2737
2729
 
2738
2730
  for (var i = 0, length = this ._forceOutput .length; i < length; ++ i)
2739
2731
  {
@@ -2741,22 +2733,22 @@ Object .assign (Object .setPrototypeOf (DoubleAxisHingeJoint .prototype, RigidBo
2741
2733
 
2742
2734
  if (value == "ALL")
2743
2735
  {
2744
- this .outputs .body1AnchorPoint = true;
2745
- this .outputs .body2AnchorPoint = true;
2746
- this .outputs .body1Axis = true;
2747
- this .outputs .body2Axis = true;
2748
- this .outputs .hinge1Angle = true;
2749
- this .outputs .hinge2Angle = true;
2750
- this .outputs .hinge1AngleRate = true;
2751
- this .outputs .hinge2AngleRate = true;
2736
+ this .outputs .add ("body1AnchorPoint");
2737
+ this .outputs .add ("body2AnchorPoint");
2738
+ this .outputs .add ("body1Axis");
2739
+ this .outputs .add ("body2Axis");
2740
+ this .outputs .add ("hinge1Angle");
2741
+ this .outputs .add ("hinge2Angle");
2742
+ this .outputs .add ("hinge1AngleRate");
2743
+ this .outputs .add ("hinge2AngleRate");
2752
2744
  }
2753
2745
  else
2754
2746
  {
2755
- this .outputs [value] = true;
2747
+ this .outputs .add (value);
2756
2748
  }
2757
2749
  }
2758
2750
 
2759
- this .setOutput (! DoubleAxisHingeJoint_$.isEmptyObject (this .outputs));
2751
+ this .setOutput (!! this .outputs .size);
2760
2752
  },
2761
2753
  update1: (() =>
2762
2754
  {
@@ -2768,13 +2760,13 @@ Object .assign (Object .setPrototypeOf (DoubleAxisHingeJoint .prototype, RigidBo
2768
2760
 
2769
2761
  return function ()
2770
2762
  {
2771
- if (this .outputs .body1AnchorPoint)
2763
+ if (this .outputs .has ("body1AnchorPoint"))
2772
2764
  this ._body1AnchorPoint = this .getBody1 () .getMatrix () .multVecMatrix (this .getInitialInverseMatrix1 () .multVecMatrix (localAnchorPoint1 .assign (this .localAnchorPoint1)));
2773
2765
 
2774
- if (this .outputs .body1Axis)
2766
+ if (this .outputs .has ("body1Axis"))
2775
2767
  this ._body1Axis = this .getInitialInverseMatrix1 () .multDirMatrix (this .getBody1 () .getMatrix () .multDirMatrix (localAxis1 .assign (this .localAxis1))) .normalize ();
2776
2768
 
2777
- if (this .outputs .hinge1Angle)
2769
+ if (this .outputs .has ("hinge1Angle"))
2778
2770
  {
2779
2771
  var lastAngle = this ._hinge1Angle .getValue ();
2780
2772
 
@@ -2783,7 +2775,7 @@ Object .assign (Object .setPrototypeOf (DoubleAxisHingeJoint .prototype, RigidBo
2783
2775
 
2784
2776
  this ._hinge1Angle = rotation .angle;
2785
2777
 
2786
- if (this .outputs .angleRate)
2778
+ if (this .outputs .has ("angleRate"))
2787
2779
  this ._hinge1AngleRate = (this ._hinge1Angle .getValue () - lastAngle) * this .getBrowser () .getCurrentFrameRate ();
2788
2780
  }
2789
2781
  };
@@ -2798,13 +2790,13 @@ Object .assign (Object .setPrototypeOf (DoubleAxisHingeJoint .prototype, RigidBo
2798
2790
 
2799
2791
  return function ()
2800
2792
  {
2801
- if (this .outputs .body2AnchorPoint)
2793
+ if (this .outputs .has ("body2AnchorPoint"))
2802
2794
  this ._body2AnchorPoint = this .getBody2 () .getMatrix () .multVecMatrix (this .getInitialInverseMatrix2 () .multVecMatrix (localAnchorPoint2 .assign (this .localAnchorPoint2)));
2803
2795
 
2804
- if (this .outputs .body2Axis)
2796
+ if (this .outputs .has ("body2Axis"))
2805
2797
  this ._body2Axis = this .getInitialInverseMatrix2 () .multDirMatrix (this .getBody2 () .getMatrix () .multDirMatrix (localAxis2 .assign (this .localAxis2))) .normalize ();
2806
2798
 
2807
- if (this .outputs .hinge2Angle)
2799
+ if (this .outputs .has ("hinge2Angle"))
2808
2800
  {
2809
2801
  var lastAngle = this ._hinge2Angle .getValue ();
2810
2802
 
@@ -2813,7 +2805,7 @@ Object .assign (Object .setPrototypeOf (DoubleAxisHingeJoint .prototype, RigidBo
2813
2805
 
2814
2806
  this ._hinge2Angle = rotation .angle;
2815
2807
 
2816
- if (this .outputs .angleRate)
2808
+ if (this .outputs .has ("angleRate"))
2817
2809
  this ._hinge2AngleRate = (this ._hinge2Angle .getValue () - lastAngle) * this .getBrowser () .getCurrentFrameRate ();
2818
2810
  }
2819
2811
  };
@@ -3019,7 +3011,7 @@ const MotorJoint_default_ = MotorJoint;
3019
3011
  Namespace_default().set ("x_ite/Components/RigidBodyPhysics/MotorJoint", MotorJoint_default_);
3020
3012
  /* harmony default export */ const RigidBodyPhysics_MotorJoint = (MotorJoint_default_);
3021
3013
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"standard/Math/Numbers/Quaternion\")"
3022
- const Quaternion_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.9.3")] .require ("standard/Math/Numbers/Quaternion");
3014
+ const Quaternion_namespaceObject = window [Symbol .for ("X_ITE.X3D-8.9.4")] .require ("standard/Math/Numbers/Quaternion");
3023
3015
  var Quaternion_default = /*#__PURE__*/__webpack_require__.n(Quaternion_namespaceObject);
3024
3016
  ;// CONCATENATED MODULE: ./src/x_ite/Components/RigidBodyPhysics/RigidBody.js
3025
3017
  /*******************************************************************************
@@ -3939,7 +3931,6 @@ const RigidBodyCollection_default_ = RigidBodyCollection;
3939
3931
  Namespace_default().set ("x_ite/Components/RigidBodyPhysics/RigidBodyCollection", RigidBodyCollection_default_);
3940
3932
  /* harmony default export */ const RigidBodyPhysics_RigidBodyCollection = (RigidBodyCollection_default_);
3941
3933
  ;// CONCATENATED MODULE: ./src/x_ite/Components/RigidBodyPhysics/SingleAxisHingeJoint.js
3942
- /* provided dependency */ var SingleAxisHingeJoint_$ = __webpack_require__(355);
3943
3934
  /*******************************************************************************
3944
3935
  *
3945
3936
  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
@@ -4012,7 +4003,7 @@ function SingleAxisHingeJoint (executionContext)
4012
4003
  this ._angleRate .setUnit ("angularRate");
4013
4004
 
4014
4005
  this .joint = null;
4015
- this .outputs = { };
4006
+ this .outputs = new Set ();
4016
4007
  this .localAnchorPoint1 = new (Vector3_default()) (0, 0, 0);
4017
4008
  this .localAnchorPoint2 = new (Vector3_default()) (0, 0, 0);
4018
4009
  }
@@ -4087,8 +4078,7 @@ Object .assign (Object .setPrototypeOf (SingleAxisHingeJoint .prototype, RigidBo
4087
4078
  },
4088
4079
  set_forceOutput__ ()
4089
4080
  {
4090
- for (var key in this .outputs)
4091
- delete this .outputs [key];
4081
+ this .outputs .clear ();
4092
4082
 
4093
4083
  for (var i = 0, length = this ._forceOutput .length; i < length; ++ i)
4094
4084
  {
@@ -4096,18 +4086,18 @@ Object .assign (Object .setPrototypeOf (SingleAxisHingeJoint .prototype, RigidBo
4096
4086
 
4097
4087
  if (value == "ALL")
4098
4088
  {
4099
- this .outputs .body1AnchorPoint = true;
4100
- this .outputs .body2AnchorPoint = true;
4101
- this .outputs .angle = true;
4102
- this .outputs .angularRate = true;
4089
+ this .outputs .add ("body1AnchorPoint");
4090
+ this .outputs .add ("body2AnchorPoint");
4091
+ this .outputs .add ("angle");
4092
+ this .outputs .add ("angularRate");
4103
4093
  }
4104
4094
  else
4105
4095
  {
4106
- this .outputs [value] = true;
4096
+ this .outputs .add (value);
4107
4097
  }
4108
4098
  }
4109
4099
 
4110
- this .setOutput (! SingleAxisHingeJoint_$.isEmptyObject (this .outputs));
4100
+ this .setOutput (!! this .outputs .size);
4111
4101
  },
4112
4102
  update1: (() =>
4113
4103
  {
@@ -4115,7 +4105,7 @@ Object .assign (Object .setPrototypeOf (SingleAxisHingeJoint .prototype, RigidBo
4115
4105
 
4116
4106
  return function ()
4117
4107
  {
4118
- if (this .outputs .body1AnchorPoint)
4108
+ if (this .outputs .has ("body1AnchorPoint"))
4119
4109
  this ._body1AnchorPoint = this .getBody1 () .getMatrix () .multVecMatrix (this .getInitialInverseMatrix1 () .multVecMatrix (localAnchorPoint1 .assign (this .localAnchorPoint1)));
4120
4110
  };
4121
4111
  })(),
@@ -4128,10 +4118,10 @@ Object .assign (Object .setPrototypeOf (SingleAxisHingeJoint .prototype, RigidBo
4128
4118
 
4129
4119
  return function ()
4130
4120
  {
4131
- if (this .outputs .body2AnchorPoint)
4121
+ if (this .outputs .has ("body2AnchorPoint"))
4132
4122
  this ._body2AnchorPoint = this .getBody2 () .getMatrix () .multVecMatrix (this .getInitialInverseMatrix2 () .multVecMatrix (localAnchorPoint2 .assign (this .localAnchorPoint2)));
4133
4123
 
4134
- if (this .outputs .angle)
4124
+ if (this .outputs .has ("angle"))
4135
4125
  {
4136
4126
  var lastAngle = this ._angle .getValue ();
4137
4127
 
@@ -4140,7 +4130,7 @@ Object .assign (Object .setPrototypeOf (SingleAxisHingeJoint .prototype, RigidBo
4140
4130
 
4141
4131
  this ._angle = rotation .angle;
4142
4132
 
4143
- if (this .outputs .angleRate)
4133
+ if (this .outputs .has ("angleRate"))
4144
4134
  this ._angleRate = (this ._angle .getValue () - lastAngle) * this .getBrowser () .getCurrentFrameRate ();
4145
4135
  }
4146
4136
  };
@@ -4197,7 +4187,6 @@ const SingleAxisHingeJoint_default_ = SingleAxisHingeJoint;
4197
4187
  Namespace_default().set ("x_ite/Components/RigidBodyPhysics/SingleAxisHingeJoint", SingleAxisHingeJoint_default_);
4198
4188
  /* harmony default export */ const RigidBodyPhysics_SingleAxisHingeJoint = (SingleAxisHingeJoint_default_);
4199
4189
  ;// CONCATENATED MODULE: ./src/x_ite/Components/RigidBodyPhysics/SliderJoint.js
4200
- /* provided dependency */ var SliderJoint_$ = __webpack_require__(355);
4201
4190
  /*******************************************************************************
4202
4191
  *
4203
4192
  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
@@ -4268,7 +4257,7 @@ function SliderJoint (executionContext)
4268
4257
  this ._separationRate .setUnit ("speed");
4269
4258
 
4270
4259
  this .joint = null;
4271
- this .outputs = { };
4260
+ this .outputs = new Set ();
4272
4261
  }
4273
4262
 
4274
4263
  Object .assign (Object .setPrototypeOf (SliderJoint .prototype, RigidBodyPhysics_X3DRigidJointNode .prototype),
@@ -4356,8 +4345,7 @@ Object .assign (Object .setPrototypeOf (SliderJoint .prototype, RigidBodyPhysics
4356
4345
  },
4357
4346
  set_forceOutput__ ()
4358
4347
  {
4359
- for (var key in this .outputs)
4360
- delete this .outputs [key];
4348
+ this .outputs .clear ();
4361
4349
 
4362
4350
  for (var i = 0, length = this ._forceOutput .length; i < length; ++ i)
4363
4351
  {
@@ -4365,16 +4353,16 @@ Object .assign (Object .setPrototypeOf (SliderJoint .prototype, RigidBodyPhysics
4365
4353
 
4366
4354
  if (value == "ALL")
4367
4355
  {
4368
- this .outputs .separation = true;
4369
- this .outputs .separationRate = true;
4356
+ this .outputs .add ("separation");
4357
+ this .outputs .add ("separationRate");
4370
4358
  }
4371
4359
  else
4372
4360
  {
4373
- this .outputs [value] = true;
4361
+ this .outputs .add (value);
4374
4362
  }
4375
4363
  }
4376
4364
 
4377
- this .setOutput (! SliderJoint_$.isEmptyObject (this .outputs));
4365
+ this .setOutput (!! this .outputs .size);
4378
4366
  },
4379
4367
  set_separation__ ()
4380
4368
  {