x_ite 8.7.1 → 8.7.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Makefile +4 -1
- package/build/bin/bump.pl +16 -0
- package/build/bin/version.pl +20 -17
- package/dist/assets/components/Annotation.js +13 -13
- package/dist/assets/components/Annotation.min.js +1 -1
- package/dist/assets/components/CADGeometry.js +13 -13
- package/dist/assets/components/CADGeometry.min.js +1 -1
- package/dist/assets/components/CubeMapTexturing.js +25 -25
- package/dist/assets/components/CubeMapTexturing.min.js +1 -1
- package/dist/assets/components/DIS.js +13 -13
- package/dist/assets/components/DIS.min.js +1 -1
- package/dist/assets/components/EventUtilities.js +9 -9
- package/dist/assets/components/EventUtilities.min.js +1 -1
- package/dist/assets/components/Geometry2D.js +19 -19
- package/dist/assets/components/Geometry2D.min.js +1 -1
- package/dist/assets/components/Geospatial.js +33 -33
- package/dist/assets/components/Geospatial.min.js +1 -1
- package/dist/assets/components/HAnim.js +18 -18
- package/dist/assets/components/HAnim.min.js +1 -1
- package/dist/assets/components/KeyDeviceSensor.js +8 -8
- package/dist/assets/components/KeyDeviceSensor.min.js +1 -1
- package/dist/assets/components/Layout.js +27 -27
- package/dist/assets/components/Layout.min.js +1 -1
- package/dist/assets/components/NURBS.js +24 -24
- package/dist/assets/components/NURBS.min.js +1 -1
- package/dist/assets/components/ParticleSystems.js +22 -22
- package/dist/assets/components/ParticleSystems.min.js +1 -1
- package/dist/assets/components/Picking.js +18 -18
- package/dist/assets/components/Picking.min.js +1 -1
- package/dist/assets/components/RigidBodyPhysics.js +18 -18
- package/dist/assets/components/RigidBodyPhysics.min.js +1 -1
- package/dist/assets/components/Scripting.js +28 -28
- package/dist/assets/components/Scripting.min.js +1 -1
- package/dist/assets/components/Text.js +24 -24
- package/dist/assets/components/Text.min.js +1 -1
- package/dist/assets/components/TextureProjector.js +14 -14
- package/dist/assets/components/TextureProjector.min.js +1 -1
- package/dist/assets/components/Texturing3D.js +30 -30
- package/dist/assets/components/Texturing3D.min.js +1 -1
- package/dist/assets/components/VolumeRendering.js +19 -19
- package/dist/assets/components/VolumeRendering.min.js +1 -1
- package/dist/assets/components/X_ITE.js +9 -9
- package/dist/assets/components/X_ITE.min.js +1 -1
- package/dist/x_ite.css +1 -1
- package/dist/x_ite.js +65 -61
- package/dist/x_ite.min.js +1 -1
- package/dist/x_ite.zip +0 -0
- package/docs/_config.yml +1 -1
- package/package.json +1 -1
- package/src/assets/shaders/webgl1/include/Fragment.glsl.js +4 -2
- package/src/assets/shaders/webgl2/include/Fragment.glsl.js +4 -2
- package/src/x_ite/Browser/VERSION.js +1 -1
package/dist/x_ite.zip
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Binary file
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package/docs/_config.yml
CHANGED
package/package.json
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@@ -7,7 +7,9 @@ export default /* glsl */ `
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#extension GL_EXT_frag_depth : enable
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#endif
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-
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#if defined (X3D_ALPHA_MODE_MASK)
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uniform float x3d_AlphaCutoff;
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#endif
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#if defined (X3D_FOG) && defined (X3D_FOG_COORDS)
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varying float fogDepth;
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@@ -80,11 +82,11 @@ varying vec3 vertex;
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varying float depth;
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#endif
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#pragma X3D include "Texture.glsl"
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#pragma X3D include "ClipPlanes.glsl"
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#pragma X3D include "Point.glsl"
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#pragma X3D include "Hatch.glsl"
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#pragma X3D include "Fog.glsl"
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#pragma X3D include "Texture.glsl"
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vec4
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getMaterialColor ();
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export default /* glsl */ `
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#if defined (X3D_ALPHA_MODE_MASK)
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uniform float x3d_AlphaCutoff;
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#endif
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#if defined (X3D_FOG) && defined (X3D_FOG_COORDS)
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in float fogDepth;
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@@ -74,12 +76,12 @@ in vec3 vertex;
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out vec4 x3d_FragColor;
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#pragma X3D include "Texture.glsl"
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#pragma X3D include "ClipPlanes.glsl"
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#pragma X3D include "Point.glsl"
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#pragma X3D include "Stipple.glsl"
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#pragma X3D include "Hatch.glsl"
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#pragma X3D include "Fog.glsl"
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#pragma X3D include "Texture.glsl"
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vec4
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getMaterialColor ();
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