x_ite 8.7.0 → 8.7.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (57) hide show
  1. package/Makefile +4 -1
  2. package/build/bin/bump.pl +16 -0
  3. package/build/bin/version.pl +20 -17
  4. package/dist/assets/components/Annotation.js +13 -13
  5. package/dist/assets/components/Annotation.min.js +1 -1
  6. package/dist/assets/components/CADGeometry.js +13 -13
  7. package/dist/assets/components/CADGeometry.min.js +1 -1
  8. package/dist/assets/components/CubeMapTexturing.js +25 -25
  9. package/dist/assets/components/CubeMapTexturing.min.js +1 -1
  10. package/dist/assets/components/DIS.js +13 -13
  11. package/dist/assets/components/DIS.min.js +1 -1
  12. package/dist/assets/components/EventUtilities.js +9 -9
  13. package/dist/assets/components/EventUtilities.min.js +1 -1
  14. package/dist/assets/components/Geometry2D.js +19 -19
  15. package/dist/assets/components/Geometry2D.min.js +1 -1
  16. package/dist/assets/components/Geospatial.js +33 -33
  17. package/dist/assets/components/Geospatial.min.js +1 -1
  18. package/dist/assets/components/HAnim.js +18 -18
  19. package/dist/assets/components/HAnim.min.js +1 -1
  20. package/dist/assets/components/KeyDeviceSensor.js +8 -8
  21. package/dist/assets/components/KeyDeviceSensor.min.js +1 -1
  22. package/dist/assets/components/Layout.js +27 -27
  23. package/dist/assets/components/Layout.min.js +1 -1
  24. package/dist/assets/components/NURBS.js +24 -24
  25. package/dist/assets/components/NURBS.min.js +1 -1
  26. package/dist/assets/components/ParticleSystems.js +22 -22
  27. package/dist/assets/components/ParticleSystems.min.js +1 -1
  28. package/dist/assets/components/Picking.js +18 -18
  29. package/dist/assets/components/Picking.min.js +1 -1
  30. package/dist/assets/components/RigidBodyPhysics.js +18 -18
  31. package/dist/assets/components/RigidBodyPhysics.min.js +1 -1
  32. package/dist/assets/components/Scripting.js +28 -28
  33. package/dist/assets/components/Scripting.min.js +1 -1
  34. package/dist/assets/components/Text.js +24 -24
  35. package/dist/assets/components/Text.min.js +1 -1
  36. package/dist/assets/components/TextureProjector.js +14 -14
  37. package/dist/assets/components/TextureProjector.min.js +1 -1
  38. package/dist/assets/components/Texturing3D.js +1694 -1125
  39. package/dist/assets/components/Texturing3D.min.js +1 -1
  40. package/dist/assets/components/VolumeRendering.js +19 -19
  41. package/dist/assets/components/VolumeRendering.min.js +1 -1
  42. package/dist/assets/components/X_ITE.js +9 -9
  43. package/dist/assets/components/X_ITE.min.js +1 -1
  44. package/dist/x_ite.css +1 -1
  45. package/dist/x_ite.js +87 -83
  46. package/dist/x_ite.min.js +1 -1
  47. package/dist/x_ite.zip +0 -0
  48. package/docs/_config.yml +1 -1
  49. package/package.json +2 -2
  50. package/src/assets/shaders/webgl1/include/Fragment.glsl.js +4 -2
  51. package/src/assets/shaders/webgl2/include/Fragment.glsl.js +4 -2
  52. package/src/x_ite/Browser/Legacy.js +1 -1
  53. package/src/x_ite/Browser/VERSION.js +1 -1
  54. package/src/x_ite/Components/Shape/Material.js +10 -10
  55. package/src/x_ite/Components/Shape/PhysicalMaterial.js +6 -6
  56. package/src/x_ite/Components/Shape/X3DMaterialNode.js +1 -1
  57. package/src/x_ite/Components/Shape/X3DOneSidedMaterialNode.js +4 -4
package/dist/x_ite.zip CHANGED
Binary file
package/docs/_config.yml CHANGED
@@ -20,7 +20,7 @@ timezone:
20
20
  # ↓ --------------------------
21
21
 
22
22
  title: X_ITE X3D Browser # the main title
23
- version: 8.7.0 # x_ite latest version
23
+ version: 8.7.2 # x_ite latest version
24
24
  size: 291 # size in kb
25
25
  x3d_latest_version: 4.0 # x3d latest version
26
26
 
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "x_ite",
3
- "version": "8.7.0",
3
+ "version": "8.7.2",
4
4
  "description": "X_ITE X3D Browser, view and manipulate X3D and VRML scenes in HTML.",
5
5
  "homepage": "https://create3000.github.io/x_ite/",
6
6
  "author": "Holger Seelig <holger.seelig@gmail.com>",
@@ -59,7 +59,7 @@
59
59
  "css-element-queries": "^1.2.3",
60
60
  "dicom-parser": "^1.8.21",
61
61
  "jpeg-js": "^0.4.4",
62
- "jpeg-lossless-decoder-js": "^2.0.5",
62
+ "jpeg-lossless-decoder-js": "2.0.4",
63
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  "jquery": "^3.6.4",
64
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  "jquery-fullscreen-plugin": "^1.1.5",
65
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  "jquery-mousewheel": "^3.1.13",
@@ -7,7 +7,9 @@ export default /* glsl */ `
7
7
  #extension GL_EXT_frag_depth : enable
8
8
  #endif
9
9
 
10
- uniform float x3d_AlphaCutoff;
10
+ #if defined (X3D_ALPHA_MODE_MASK)
11
+ uniform float x3d_AlphaCutoff;
12
+ #endif
11
13
 
12
14
  #if defined (X3D_FOG) && defined (X3D_FOG_COORDS)
13
15
  varying float fogDepth;
@@ -80,11 +82,11 @@ varying vec3 vertex;
80
82
  varying float depth;
81
83
  #endif
82
84
 
85
+ #pragma X3D include "Texture.glsl"
83
86
  #pragma X3D include "ClipPlanes.glsl"
84
87
  #pragma X3D include "Point.glsl"
85
88
  #pragma X3D include "Hatch.glsl"
86
89
  #pragma X3D include "Fog.glsl"
87
- #pragma X3D include "Texture.glsl"
88
90
 
89
91
  vec4
90
92
  getMaterialColor ();
@@ -1,5 +1,7 @@
1
1
  export default /* glsl */ `
2
- uniform float x3d_AlphaCutoff;
2
+ #if defined (X3D_ALPHA_MODE_MASK)
3
+ uniform float x3d_AlphaCutoff;
4
+ #endif
3
5
 
4
6
  #if defined (X3D_FOG) && defined (X3D_FOG_COORDS)
5
7
  in float fogDepth;
@@ -74,12 +76,12 @@ in vec3 vertex;
74
76
 
75
77
  out vec4 x3d_FragColor;
76
78
 
79
+ #pragma X3D include "Texture.glsl"
77
80
  #pragma X3D include "ClipPlanes.glsl"
78
81
  #pragma X3D include "Point.glsl"
79
82
  #pragma X3D include "Stipple.glsl"
80
83
  #pragma X3D include "Hatch.glsl"
81
84
  #pragma X3D include "Fog.glsl"
82
- #pragma X3D include "Texture.glsl"
83
85
 
84
86
  vec4
85
87
  getMaterialColor ();
@@ -58,7 +58,7 @@ function legacy ()
58
58
  this .attributeChangedCallback ("url", undefined, element .attr ("url"));
59
59
 
60
60
  // Make element focusable.
61
- element .attr ("tabindex", element .attr ("tabindex") || 0);
61
+ element .attr ("tabindex", element .attr ("tabindex") ?? 0);
62
62
  }
63
63
 
64
64
  export default legacy;
@@ -45,4 +45,4 @@
45
45
  *
46
46
  ******************************************************************************/
47
47
 
48
- export default "8.7.0";
48
+ export default "8.7.2";
@@ -315,8 +315,8 @@ Material .prototype = Object .assign (Object .create (X3DOneSidedMaterialNode .p
315
315
 
316
316
  this .ambientTextureNode .setShaderUniforms (gl, shaderObject, renderObject, ambientTexture);
317
317
 
318
- gl .uniform1i (ambientTexture .textureTransformMapping, textureTransformMapping .get (ambientTextureMapping) || 0);
319
- gl .uniform1i (ambientTexture .textureCoordinateMapping, textureCoordinateMapping .get (ambientTextureMapping) || 0);
318
+ gl .uniform1i (ambientTexture .textureTransformMapping, textureTransformMapping .get (ambientTextureMapping) ?? 0);
319
+ gl .uniform1i (ambientTexture .textureCoordinateMapping, textureCoordinateMapping .get (ambientTextureMapping) ?? 0);
320
320
  }
321
321
 
322
322
  // Diffuse parameters
@@ -329,8 +329,8 @@ Material .prototype = Object .assign (Object .create (X3DOneSidedMaterialNode .p
329
329
 
330
330
  this .diffuseTextureNode .setShaderUniforms (gl, shaderObject, renderObject, diffuseTexture);
331
331
 
332
- gl .uniform1i (diffuseTexture .textureTransformMapping, textureTransformMapping .get (diffuseTextureMapping) || 0);
333
- gl .uniform1i (diffuseTexture .textureCoordinateMapping, textureCoordinateMapping .get (diffuseTextureMapping) || 0);
332
+ gl .uniform1i (diffuseTexture .textureTransformMapping, textureTransformMapping .get (diffuseTextureMapping) ?? 0);
333
+ gl .uniform1i (diffuseTexture .textureCoordinateMapping, textureCoordinateMapping .get (diffuseTextureMapping) ?? 0);
334
334
  }
335
335
 
336
336
  // Specular parameters
@@ -343,8 +343,8 @@ Material .prototype = Object .assign (Object .create (X3DOneSidedMaterialNode .p
343
343
 
344
344
  this .specularTextureNode .setShaderUniforms (gl, shaderObject, renderObject, specularTexture);
345
345
 
346
- gl .uniform1i (specularTexture .textureTransformMapping, textureTransformMapping .get (specularTextureMapping) || 0);
347
- gl .uniform1i (specularTexture .textureCoordinateMapping, textureCoordinateMapping .get (specularTextureMapping) || 0);
346
+ gl .uniform1i (specularTexture .textureTransformMapping, textureTransformMapping .get (specularTextureMapping) ?? 0);
347
+ gl .uniform1i (specularTexture .textureCoordinateMapping, textureCoordinateMapping .get (specularTextureMapping) ?? 0);
348
348
  }
349
349
 
350
350
  // Shininess parameters
@@ -357,8 +357,8 @@ Material .prototype = Object .assign (Object .create (X3DOneSidedMaterialNode .p
357
357
 
358
358
  this .shininessTextureNode .setShaderUniforms (gl, shaderObject, renderObject, shininessTexture);
359
359
 
360
- gl .uniform1i (shininessTexture .textureTransformMapping, textureTransformMapping .get (shininessTextureMapping) || 0);
361
- gl .uniform1i (shininessTexture .textureCoordinateMapping, textureCoordinateMapping .get (shininessTextureMapping) || 0);
360
+ gl .uniform1i (shininessTexture .textureTransformMapping, textureTransformMapping .get (shininessTextureMapping) ?? 0);
361
+ gl .uniform1i (shininessTexture .textureCoordinateMapping, textureCoordinateMapping .get (shininessTextureMapping) ?? 0);
362
362
  }
363
363
 
364
364
  // Occlusion parameters
@@ -373,8 +373,8 @@ Material .prototype = Object .assign (Object .create (X3DOneSidedMaterialNode .p
373
373
 
374
374
  this .occlusionTextureNode .setShaderUniforms (gl, shaderObject, renderObject, occlusionTexture);
375
375
 
376
- gl .uniform1i (occlusionTexture .textureTransformMapping, textureTransformMapping .get (occlusionTextureMapping) || 0);
377
- gl .uniform1i (occlusionTexture .textureCoordinateMapping, textureCoordinateMapping .get (occlusionTextureMapping) || 0);
376
+ gl .uniform1i (occlusionTexture .textureTransformMapping, textureTransformMapping .get (occlusionTextureMapping) ?? 0);
377
+ gl .uniform1i (occlusionTexture .textureCoordinateMapping, textureCoordinateMapping .get (occlusionTextureMapping) ?? 0);
378
378
  }
379
379
  }
380
380
  },
@@ -257,8 +257,8 @@ PhysicalMaterial .prototype = Object .assign (Object .create (X3DOneSidedMateria
257
257
 
258
258
  this .baseTextureNode .setShaderUniforms (gl, shaderObject, renderObject, baseTexture);
259
259
 
260
- gl .uniform1i (baseTexture .textureTransformMapping, textureTransformMapping .get (baseTextureMapping) || 0);
261
- gl .uniform1i (baseTexture .textureCoordinateMapping, textureCoordinateMapping .get (baseTextureMapping) || 0);
260
+ gl .uniform1i (baseTexture .textureTransformMapping, textureTransformMapping .get (baseTextureMapping) ?? 0);
261
+ gl .uniform1i (baseTexture .textureCoordinateMapping, textureCoordinateMapping .get (baseTextureMapping) ?? 0);
262
262
  }
263
263
 
264
264
  // Metallic roughness parameters
@@ -271,8 +271,8 @@ PhysicalMaterial .prototype = Object .assign (Object .create (X3DOneSidedMateria
271
271
 
272
272
  this .metallicRoughnessTextureNode .setShaderUniforms (gl, shaderObject, renderObject, metallicRoughnessTexture);
273
273
 
274
- gl .uniform1i (metallicRoughnessTexture .textureTransformMapping, textureTransformMapping .get (metallicRoughnessTextureMapping) || 0);
275
- gl .uniform1i (metallicRoughnessTexture .textureCoordinateMapping, textureCoordinateMapping .get (metallicRoughnessTextureMapping) || 0);
274
+ gl .uniform1i (metallicRoughnessTexture .textureTransformMapping, textureTransformMapping .get (metallicRoughnessTextureMapping) ?? 0);
275
+ gl .uniform1i (metallicRoughnessTexture .textureCoordinateMapping, textureCoordinateMapping .get (metallicRoughnessTextureMapping) ?? 0);
276
276
  }
277
277
 
278
278
  // Occlusion parameters
@@ -287,8 +287,8 @@ PhysicalMaterial .prototype = Object .assign (Object .create (X3DOneSidedMateria
287
287
 
288
288
  this .occlusionTextureNode .setShaderUniforms (gl, shaderObject, renderObject, occlusionTexture);
289
289
 
290
- gl .uniform1i (occlusionTexture .textureTransformMapping, textureTransformMapping .get (occlusionTextureMapping) || 0);
291
- gl .uniform1i (occlusionTexture .textureCoordinateMapping, textureCoordinateMapping .get (occlusionTextureMapping) || 0);
290
+ gl .uniform1i (occlusionTexture .textureTransformMapping, textureTransformMapping .get (occlusionTextureMapping) ?? 0);
291
+ gl .uniform1i (occlusionTexture .textureCoordinateMapping, textureCoordinateMapping .get (occlusionTextureMapping) ?? 0);
292
292
  }
293
293
  }
294
294
  },
@@ -152,7 +152,7 @@ X3DMaterialNode .prototype = Object .assign (Object .create (X3DAppearanceChildN
152
152
  key += textureNode ? 1 : 0;
153
153
  }
154
154
 
155
- return this .shaderNodes .get (key) || this .createShader (key, geometryContext, renderContext);
155
+ return this .shaderNodes .get (key) ?? this .createShader (key, geometryContext, renderContext);
156
156
  },
157
157
  getShaderOptions: function (geometryContext, renderContext)
158
158
  {
@@ -175,8 +175,8 @@ X3DOneSidedMaterialNode .prototype = Object .assign (Object .create (X3DMaterial
175
175
 
176
176
  this .emissiveTextureNode .setShaderUniforms (gl, shaderObject, renderObject, emissiveTexture);
177
177
 
178
- gl .uniform1i (emissiveTexture .textureTransformMapping, textureTransformMapping .get (emissiveTextureMapping) || 0);
179
- gl .uniform1i (emissiveTexture .textureCoordinateMapping, textureCoordinateMapping .get (emissiveTextureMapping) || 0);
178
+ gl .uniform1i (emissiveTexture .textureTransformMapping, textureTransformMapping .get (emissiveTextureMapping) ?? 0);
179
+ gl .uniform1i (emissiveTexture .textureCoordinateMapping, textureCoordinateMapping .get (emissiveTextureMapping) ?? 0);
180
180
  }
181
181
 
182
182
  // Normal parameters
@@ -191,8 +191,8 @@ X3DOneSidedMaterialNode .prototype = Object .assign (Object .create (X3DMaterial
191
191
 
192
192
  this .normalTextureNode .setShaderUniforms (gl, shaderObject, renderObject, normalTexture);
193
193
 
194
- gl .uniform1i (normalTexture .textureTransformMapping, textureTransformMapping .get (normalTextureMapping) || 0);
195
- gl .uniform1i (normalTexture .textureCoordinateMapping, textureCoordinateMapping .get (normalTextureMapping) || 0);
194
+ gl .uniform1i (normalTexture .textureTransformMapping, textureTransformMapping .get (normalTextureMapping) ?? 0);
195
+ gl .uniform1i (normalTexture .textureCoordinateMapping, textureCoordinateMapping .get (normalTextureMapping) ?? 0);
196
196
  }
197
197
  }
198
198
  },