x_ite 8.7.0 → 8.7.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Makefile +4 -1
- package/build/bin/bump.pl +16 -0
- package/build/bin/version.pl +20 -17
- package/dist/assets/components/Annotation.js +13 -13
- package/dist/assets/components/Annotation.min.js +1 -1
- package/dist/assets/components/CADGeometry.js +13 -13
- package/dist/assets/components/CADGeometry.min.js +1 -1
- package/dist/assets/components/CubeMapTexturing.js +25 -25
- package/dist/assets/components/CubeMapTexturing.min.js +1 -1
- package/dist/assets/components/DIS.js +13 -13
- package/dist/assets/components/DIS.min.js +1 -1
- package/dist/assets/components/EventUtilities.js +9 -9
- package/dist/assets/components/EventUtilities.min.js +1 -1
- package/dist/assets/components/Geometry2D.js +19 -19
- package/dist/assets/components/Geometry2D.min.js +1 -1
- package/dist/assets/components/Geospatial.js +33 -33
- package/dist/assets/components/Geospatial.min.js +1 -1
- package/dist/assets/components/HAnim.js +18 -18
- package/dist/assets/components/HAnim.min.js +1 -1
- package/dist/assets/components/KeyDeviceSensor.js +8 -8
- package/dist/assets/components/KeyDeviceSensor.min.js +1 -1
- package/dist/assets/components/Layout.js +27 -27
- package/dist/assets/components/Layout.min.js +1 -1
- package/dist/assets/components/NURBS.js +24 -24
- package/dist/assets/components/NURBS.min.js +1 -1
- package/dist/assets/components/ParticleSystems.js +22 -22
- package/dist/assets/components/ParticleSystems.min.js +1 -1
- package/dist/assets/components/Picking.js +18 -18
- package/dist/assets/components/Picking.min.js +1 -1
- package/dist/assets/components/RigidBodyPhysics.js +18 -18
- package/dist/assets/components/RigidBodyPhysics.min.js +1 -1
- package/dist/assets/components/Scripting.js +28 -28
- package/dist/assets/components/Scripting.min.js +1 -1
- package/dist/assets/components/Text.js +24 -24
- package/dist/assets/components/Text.min.js +1 -1
- package/dist/assets/components/TextureProjector.js +14 -14
- package/dist/assets/components/TextureProjector.min.js +1 -1
- package/dist/assets/components/Texturing3D.js +1694 -1125
- package/dist/assets/components/Texturing3D.min.js +1 -1
- package/dist/assets/components/VolumeRendering.js +19 -19
- package/dist/assets/components/VolumeRendering.min.js +1 -1
- package/dist/assets/components/X_ITE.js +9 -9
- package/dist/assets/components/X_ITE.min.js +1 -1
- package/dist/x_ite.css +1 -1
- package/dist/x_ite.js +87 -83
- package/dist/x_ite.min.js +1 -1
- package/dist/x_ite.zip +0 -0
- package/docs/_config.yml +1 -1
- package/package.json +2 -2
- package/src/assets/shaders/webgl1/include/Fragment.glsl.js +4 -2
- package/src/assets/shaders/webgl2/include/Fragment.glsl.js +4 -2
- package/src/x_ite/Browser/Legacy.js +1 -1
- package/src/x_ite/Browser/VERSION.js +1 -1
- package/src/x_ite/Components/Shape/Material.js +10 -10
- package/src/x_ite/Components/Shape/PhysicalMaterial.js +6 -6
- package/src/x_ite/Components/Shape/X3DMaterialNode.js +1 -1
- package/src/x_ite/Components/Shape/X3DOneSidedMaterialNode.js +4 -4
package/dist/x_ite.zip
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Binary file
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package/docs/_config.yml
CHANGED
package/package.json
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@@ -1,6 +1,6 @@
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{
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"name": "x_ite",
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"version": "8.7.
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"version": "8.7.2",
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"description": "X_ITE X3D Browser, view and manipulate X3D and VRML scenes in HTML.",
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"homepage": "https://create3000.github.io/x_ite/",
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"author": "Holger Seelig <holger.seelig@gmail.com>",
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"css-element-queries": "^1.2.3",
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"dicom-parser": "^1.8.21",
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"jpeg-js": "^0.4.4",
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"jpeg-lossless-decoder-js": "
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"jpeg-lossless-decoder-js": "2.0.4",
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"jquery": "^3.6.4",
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"jquery-fullscreen-plugin": "^1.1.5",
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"jquery-mousewheel": "^3.1.13",
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@@ -7,7 +7,9 @@ export default /* glsl */ `
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#extension GL_EXT_frag_depth : enable
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#endif
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#if defined (X3D_ALPHA_MODE_MASK)
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uniform float x3d_AlphaCutoff;
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#endif
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#if defined (X3D_FOG) && defined (X3D_FOG_COORDS)
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varying float fogDepth;
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varying float depth;
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#endif
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#pragma X3D include "Texture.glsl"
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#pragma X3D include "ClipPlanes.glsl"
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#pragma X3D include "Point.glsl"
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#pragma X3D include "Hatch.glsl"
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#pragma X3D include "Fog.glsl"
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#pragma X3D include "Texture.glsl"
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vec4
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getMaterialColor ();
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export default /* glsl */ `
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#if defined (X3D_ALPHA_MODE_MASK)
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uniform float x3d_AlphaCutoff;
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#endif
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#if defined (X3D_FOG) && defined (X3D_FOG_COORDS)
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in float fogDepth;
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out vec4 x3d_FragColor;
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#pragma X3D include "Texture.glsl"
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#pragma X3D include "ClipPlanes.glsl"
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#pragma X3D include "Point.glsl"
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#pragma X3D include "Stipple.glsl"
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#pragma X3D include "Hatch.glsl"
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#pragma X3D include "Fog.glsl"
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#pragma X3D include "Texture.glsl"
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vec4
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getMaterialColor ();
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@@ -58,7 +58,7 @@ function legacy ()
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this .attributeChangedCallback ("url", undefined, element .attr ("url"));
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// Make element focusable.
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element .attr ("tabindex", element .attr ("tabindex")
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element .attr ("tabindex", element .attr ("tabindex") ?? 0);
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}
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export default legacy;
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@@ -315,8 +315,8 @@ Material .prototype = Object .assign (Object .create (X3DOneSidedMaterialNode .p
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this .ambientTextureNode .setShaderUniforms (gl, shaderObject, renderObject, ambientTexture);
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gl .uniform1i (ambientTexture .textureTransformMapping, textureTransformMapping .get (ambientTextureMapping)
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gl .uniform1i (ambientTexture .textureCoordinateMapping, textureCoordinateMapping .get (ambientTextureMapping)
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gl .uniform1i (ambientTexture .textureTransformMapping, textureTransformMapping .get (ambientTextureMapping) ?? 0);
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gl .uniform1i (ambientTexture .textureCoordinateMapping, textureCoordinateMapping .get (ambientTextureMapping) ?? 0);
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}
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// Diffuse parameters
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this .diffuseTextureNode .setShaderUniforms (gl, shaderObject, renderObject, diffuseTexture);
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gl .uniform1i (diffuseTexture .textureTransformMapping, textureTransformMapping .get (diffuseTextureMapping)
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gl .uniform1i (diffuseTexture .textureCoordinateMapping, textureCoordinateMapping .get (diffuseTextureMapping)
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gl .uniform1i (diffuseTexture .textureTransformMapping, textureTransformMapping .get (diffuseTextureMapping) ?? 0);
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gl .uniform1i (diffuseTexture .textureCoordinateMapping, textureCoordinateMapping .get (diffuseTextureMapping) ?? 0);
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}
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// Specular parameters
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this .specularTextureNode .setShaderUniforms (gl, shaderObject, renderObject, specularTexture);
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gl .uniform1i (specularTexture .textureTransformMapping, textureTransformMapping .get (specularTextureMapping)
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gl .uniform1i (specularTexture .textureCoordinateMapping, textureCoordinateMapping .get (specularTextureMapping)
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gl .uniform1i (specularTexture .textureTransformMapping, textureTransformMapping .get (specularTextureMapping) ?? 0);
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gl .uniform1i (specularTexture .textureCoordinateMapping, textureCoordinateMapping .get (specularTextureMapping) ?? 0);
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}
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// Shininess parameters
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this .shininessTextureNode .setShaderUniforms (gl, shaderObject, renderObject, shininessTexture);
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gl .uniform1i (shininessTexture .textureTransformMapping, textureTransformMapping .get (shininessTextureMapping)
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gl .uniform1i (shininessTexture .textureCoordinateMapping, textureCoordinateMapping .get (shininessTextureMapping)
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gl .uniform1i (shininessTexture .textureTransformMapping, textureTransformMapping .get (shininessTextureMapping) ?? 0);
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gl .uniform1i (shininessTexture .textureCoordinateMapping, textureCoordinateMapping .get (shininessTextureMapping) ?? 0);
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}
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// Occlusion parameters
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this .occlusionTextureNode .setShaderUniforms (gl, shaderObject, renderObject, occlusionTexture);
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gl .uniform1i (occlusionTexture .textureTransformMapping, textureTransformMapping .get (occlusionTextureMapping)
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gl .uniform1i (occlusionTexture .textureCoordinateMapping, textureCoordinateMapping .get (occlusionTextureMapping)
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gl .uniform1i (occlusionTexture .textureTransformMapping, textureTransformMapping .get (occlusionTextureMapping) ?? 0);
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gl .uniform1i (occlusionTexture .textureCoordinateMapping, textureCoordinateMapping .get (occlusionTextureMapping) ?? 0);
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}
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}
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},
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this .baseTextureNode .setShaderUniforms (gl, shaderObject, renderObject, baseTexture);
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gl .uniform1i (baseTexture .textureTransformMapping, textureTransformMapping .get (baseTextureMapping) ?? 0);
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gl .uniform1i (baseTexture .textureCoordinateMapping, textureCoordinateMapping .get (baseTextureMapping) ?? 0);
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}
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// Metallic roughness parameters
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this .metallicRoughnessTextureNode .setShaderUniforms (gl, shaderObject, renderObject, metallicRoughnessTexture);
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gl .uniform1i (metallicRoughnessTexture .textureTransformMapping, textureTransformMapping .get (metallicRoughnessTextureMapping)
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gl .uniform1i (metallicRoughnessTexture .textureTransformMapping, textureTransformMapping .get (metallicRoughnessTextureMapping) ?? 0);
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gl .uniform1i (metallicRoughnessTexture .textureCoordinateMapping, textureCoordinateMapping .get (metallicRoughnessTextureMapping) ?? 0);
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}
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this .occlusionTextureNode .setShaderUniforms (gl, shaderObject, renderObject, occlusionTexture);
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gl .uniform1i (occlusionTexture .textureTransformMapping, textureTransformMapping .get (occlusionTextureMapping)
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gl .uniform1i (occlusionTexture .textureTransformMapping, textureTransformMapping .get (occlusionTextureMapping) ?? 0);
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gl .uniform1i (occlusionTexture .textureCoordinateMapping, textureCoordinateMapping .get (occlusionTextureMapping) ?? 0);
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}
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},
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key += textureNode ? 1 : 0;
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}
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return this .shaderNodes .get (key)
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return this .shaderNodes .get (key) ?? this .createShader (key, geometryContext, renderContext);
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},
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getShaderOptions: function (geometryContext, renderContext)
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this .emissiveTextureNode .setShaderUniforms (gl, shaderObject, renderObject, emissiveTexture);
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gl .uniform1i (emissiveTexture .textureTransformMapping, textureTransformMapping .get (emissiveTextureMapping) ?? 0);
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gl .uniform1i (emissiveTexture .textureCoordinateMapping, textureCoordinateMapping .get (emissiveTextureMapping) ?? 0);
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// Normal parameters
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this .normalTextureNode .setShaderUniforms (gl, shaderObject, renderObject, normalTexture);
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gl .uniform1i (normalTexture .textureTransformMapping, textureTransformMapping .get (normalTextureMapping) ?? 0);
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gl .uniform1i (normalTexture .textureCoordinateMapping, textureCoordinateMapping .get (normalTextureMapping) ?? 0);
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}
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}
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},
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