x_ite 8.6.9 → 8.6.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/assets/components/Annotation.js +13 -13
- package/dist/assets/components/Annotation.min.js +1 -1
- package/dist/assets/components/CADGeometry.js +13 -13
- package/dist/assets/components/CADGeometry.min.js +1 -1
- package/dist/assets/components/CubeMapTexturing.js +25 -25
- package/dist/assets/components/CubeMapTexturing.min.js +1 -1
- package/dist/assets/components/DIS.js +13 -13
- package/dist/assets/components/DIS.min.js +1 -1
- package/dist/assets/components/EventUtilities.js +9 -9
- package/dist/assets/components/EventUtilities.min.js +1 -1
- package/dist/assets/components/Geometry2D.js +19 -19
- package/dist/assets/components/Geometry2D.min.js +1 -1
- package/dist/assets/components/Geospatial.js +33 -33
- package/dist/assets/components/Geospatial.min.js +1 -1
- package/dist/assets/components/HAnim.js +18 -18
- package/dist/assets/components/HAnim.min.js +1 -1
- package/dist/assets/components/KeyDeviceSensor.js +8 -8
- package/dist/assets/components/KeyDeviceSensor.min.js +1 -1
- package/dist/assets/components/Layout.js +27 -27
- package/dist/assets/components/Layout.min.js +1 -1
- package/dist/assets/components/NURBS.js +24 -24
- package/dist/assets/components/NURBS.min.js +1 -1
- package/dist/assets/components/ParticleSystems.js +23 -23
- package/dist/assets/components/ParticleSystems.min.js +1 -1
- package/dist/assets/components/Picking.js +19 -19
- package/dist/assets/components/Picking.min.js +1 -1
- package/dist/assets/components/RigidBodyPhysics.js +18 -18
- package/dist/assets/components/RigidBodyPhysics.min.js +1 -1
- package/dist/assets/components/Scripting.js +28 -28
- package/dist/assets/components/Scripting.min.js +1 -1
- package/dist/assets/components/Text.js +24 -24
- package/dist/assets/components/Text.min.js +1 -1
- package/dist/assets/components/TextureProjector.js +14 -14
- package/dist/assets/components/TextureProjector.min.js +1 -1
- package/dist/assets/components/Texturing3D.js +30 -30
- package/dist/assets/components/Texturing3D.min.js +1 -1
- package/dist/assets/components/VolumeRendering.js +19 -19
- package/dist/assets/components/VolumeRendering.min.js +1 -1
- package/dist/assets/components/X_ITE.js +9 -9
- package/dist/assets/components/X_ITE.min.js +1 -1
- package/dist/x_ite.css +1 -1
- package/dist/x_ite.js +73 -63
- package/dist/x_ite.min.js +1 -1
- package/dist/x_ite.zip +0 -0
- package/docs/_config.yml +1 -1
- package/docs/_posts/getting-started.md +1 -1
- package/package.json +1 -1
- package/src/assets/shaders/webgl1/include/Fragment.glsl.js +2 -1
- package/src/assets/shaders/webgl2/include/Fragment.glsl.js +2 -1
- package/src/tests.js +1 -1
- package/src/x_ite/Browser/Core/Context.js +4 -2
- package/src/x_ite/Browser/VERSION.js +1 -1
- package/src/x_ite/Components/Shaders/X3DProgrammableShaderObject.js +2 -0
- package/src/x_ite/Components/Texturing/ImageTexture.js +7 -2
- package/src/x_ite/Rendering/X3DRenderObject.js +1 -2
- package/src/x_ite.html +1 -1
- package/x_ite.min.html +1 -1
- /package/docs/assets/X3D/{Michroma-Regular.ttf → teaser/Michroma-Regular.ttf} +0 -0
- /package/docs/assets/X3D/{peakpx.jpg → teaser/peakpx.jpg} +0 -0
- /package/docs/assets/X3D/{teaser.x3d → teaser/teaser.x3d} +0 -0
package/dist/x_ite.zip
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Binary file
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package/docs/_config.yml
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package/package.json
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@@ -8,6 +8,7 @@ export default /* glsl */ `
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#endif
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uniform float x3d_AlphaCutoff;
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uniform float x3d_MinAlpha;
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#if defined (X3D_FOG) && defined (X3D_FOG_COORDS)
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varying float fogDepth;
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@@ -117,7 +118,7 @@ fragment_main ()
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if (finalColor .a < x3d_AlphaCutoff)
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discard;
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gl_FragColor = finalColor;
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gl_FragColor = vec4 (finalColor .rgb, max (finalColor .a, x3d_MinAlpha));
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#if defined (X3D_LOGARITHMIC_DEPTH_BUFFER)
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//https://outerra.blogspot.com/2013/07/logarithmic-depth-buffer-optimizations.html
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@@ -1,5 +1,6 @@
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export default /* glsl */ `
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uniform float x3d_AlphaCutoff;
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uniform float x3d_MinAlpha;
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#if defined (X3D_FOG) && defined (X3D_FOG_COORDS)
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in float fogDepth;
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@@ -118,7 +119,7 @@ fragment_main ()
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if (finalColor .a < x3d_AlphaCutoff)
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discard;
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x3d_FragColor = finalColor;
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x3d_FragColor = vec4 (finalColor .rgb, max (finalColor .a, x3d_MinAlpha));
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#if defined (X3D_LOGARITHMIC_DEPTH_BUFFER)
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//https://outerra.blogspot.com/2013/07/logarithmic-depth-buffer-optimizations.html
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package/src/tests.js
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@@ -14,7 +14,7 @@ const X_ITE_TESTS = [
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{ path: "Core/Comment.x3d" },
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{ path: "Core/DataURL.x3d" },
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{ path: "Core/EXPORT.wrl" },
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{ path: "Core/
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{ path: "Core/export.x3d" },
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{ path: "Core/EXPORT.x3dv" },
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{ path: "Core/IMPORT.x3d" },
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{ path: "Core/IMPORT.x3dv" },
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@@ -193,10 +193,12 @@ const Context =
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// Async functions
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Object .assign (gl, gl .getVersion () === 1
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{
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readPixelsAsync: gl .readPixels,
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}
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:
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{
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clientWaitAsync: function (sync, flags, timeout)
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{
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return new Promise ((resolve, reject) =>
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@@ -153,6 +153,7 @@ X3DProgrammableShaderObject .prototype =
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this .x3d_Id = gl .getUniformLocation (program, "x3d_Id");
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this .x3d_LogarithmicFarFactor1_2 = gl .getUniformLocation (program, "x3d_LogarithmicFarFactor1_2");
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this .x3d_MinAlpha = gl .getUniformLocation (program, "x3d_MinAlpha");
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for (let i = 0; i < maxClipPlanes; ++ i)
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this .x3d_ClipPlane [i] = gl .getUniformLocation (program, "x3d_ClipPlane[" + i + "]");
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// Alpha
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gl .uniform1f (this .x3d_AlphaCutoff, appearanceNode .getAlphaCutoff ());
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gl .uniform1f (this .x3d_MinAlpha, renderContext .minAlpha);
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// Style Properties
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@@ -192,7 +192,7 @@ ImageTexture .prototype = Object .assign (Object .create (X3DTexture2DNode .prot
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// Determine image alpha.
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const
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data = cx .getImageData (0, 0, width, height
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data = cx .getImageData (0, 0, width, height) .data,
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transparent = this .isImageTransparent (data);
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// Upload image to GPU.
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width = image .width,
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height = image .height;
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// Flip Y if needed.
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if (!this ._flipVertically .getValue ())
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this .flipImage (data, width, height, 4);
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// Upload image to GPU.
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this .setTexture (width, height, transparent, data,
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this .setTexture (width, height, transparent, data, false);
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this .setLoadState (X3DConstants .COMPLETE_STATE);
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}
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}
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return {
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renderObject: this,
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transparent: transparent,
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minAlpha: transparent ? 0 : 1,
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modelViewMatrix: new Float32Array (16),
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scissor: new Vector4 (0, 0, 0, 0),
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localObjects: [ ],
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gl .depthMask (true);
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gl .enable (gl .DEPTH_TEST);
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gl .disable (gl .BLEND);
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gl .colorMask (true, true, true, false);
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const opaqueShapes = this .opaqueShapes;
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gl .depthMask (false);
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gl .enable (gl .BLEND);
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const transparentShapes = this .transparentShapes;
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package/src/x_ite.html
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package/x_ite.min.html
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File without changes
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File without changes
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File without changes
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