x_ite 8.6.24 → 8.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (106) hide show
  1. package/README.md +2 -0
  2. package/dist/assets/components/Annotation.js +13 -13
  3. package/dist/assets/components/Annotation.min.js +1 -1
  4. package/dist/assets/components/CADGeometry.js +13 -13
  5. package/dist/assets/components/CADGeometry.min.js +1 -1
  6. package/dist/assets/components/CubeMapTexturing.js +34 -39
  7. package/dist/assets/components/CubeMapTexturing.min.js +1 -1
  8. package/dist/assets/components/DIS.js +13 -13
  9. package/dist/assets/components/DIS.min.js +1 -1
  10. package/dist/assets/components/EventUtilities.js +9 -9
  11. package/dist/assets/components/EventUtilities.min.js +1 -1
  12. package/dist/assets/components/Geometry2D.js +19 -19
  13. package/dist/assets/components/Geometry2D.min.js +1 -1
  14. package/dist/assets/components/Geospatial.js +33 -33
  15. package/dist/assets/components/Geospatial.min.js +1 -1
  16. package/dist/assets/components/HAnim.js +18 -18
  17. package/dist/assets/components/HAnim.min.js +1 -1
  18. package/dist/assets/components/KeyDeviceSensor.js +8 -8
  19. package/dist/assets/components/KeyDeviceSensor.min.js +1 -1
  20. package/dist/assets/components/Layout.js +27 -27
  21. package/dist/assets/components/Layout.min.js +1 -1
  22. package/dist/assets/components/NURBS.js +32 -32
  23. package/dist/assets/components/NURBS.min.js +1 -1
  24. package/dist/assets/components/ParticleSystems.js +22 -22
  25. package/dist/assets/components/ParticleSystems.min.js +1 -1
  26. package/dist/assets/components/Picking.js +26 -26
  27. package/dist/assets/components/Picking.min.js +1 -1
  28. package/dist/assets/components/RigidBodyPhysics.js +20 -20
  29. package/dist/assets/components/RigidBodyPhysics.min.js +1 -1
  30. package/dist/assets/components/Scripting.js +28 -28
  31. package/dist/assets/components/Scripting.min.js +1 -1
  32. package/dist/assets/components/Text.js +24 -24
  33. package/dist/assets/components/Text.min.js +1 -1
  34. package/dist/assets/components/TextureProjector.js +14 -14
  35. package/dist/assets/components/TextureProjector.min.js +1 -1
  36. package/dist/assets/components/Texturing3D.js +1116 -1685
  37. package/dist/assets/components/Texturing3D.min.js +1 -1
  38. package/dist/assets/components/VolumeRendering.js +25 -25
  39. package/dist/assets/components/VolumeRendering.min.js +1 -1
  40. package/dist/assets/components/X_ITE.js +9 -9
  41. package/dist/assets/components/X_ITE.min.js +1 -1
  42. package/dist/x_ite.css +1 -1
  43. package/dist/x_ite.js +275 -235
  44. package/dist/x_ite.min.js +1 -1
  45. package/dist/x_ite.zip +0 -0
  46. package/docs/_config.yml +1 -1
  47. package/docs/_posts/accessing-the-external-browser.md +1 -1
  48. package/docs/_posts/components/Geospatial/GeoViewpoint.md +41 -0
  49. package/docs/_posts/components/Navigation/OrthoViewpoint.md +41 -0
  50. package/docs/_posts/components/Navigation/Viewpoint.md +41 -0
  51. package/docs/_posts/components/Networking/Inline.md +1 -1
  52. package/docs/_posts/components/X_ITE/BlendMode.md +1 -1
  53. package/docs/_posts/getting-started.md +4 -1
  54. package/docs/_posts/glossary.md +3 -3
  55. package/docs/_posts/laboratory/x3d-file-converter.md +1 -1
  56. package/docs/_posts/reference/browser-services.md +48 -20
  57. package/docs/_posts/reference/field-services-and-objects.md +23 -23
  58. package/docs/_posts/reference/scene-services.md +1 -1
  59. package/docs/_posts/supported-nodes.md +1 -1
  60. package/docs/_posts/tutorials/basic-nodes.md +1 -1
  61. package/docs/_posts/tutorials/building-a-x3d-world.md +1 -1
  62. package/docs/_posts/tutorials/building-primitive-shapes.md +1 -1
  63. package/docs/_posts/tutorials/increasing-rendering-speed.md +1 -1
  64. package/docs/_posts/tutorials/introducing-x3d.md +1 -1
  65. package/docs/_posts/tutorials/overview.md +1 -1
  66. package/docs/_posts/what's-new.md +11 -1
  67. package/package.json +4 -4
  68. package/src/x_ite/Base/X3DBaseNode.js +2 -2
  69. package/src/x_ite/Base/X3DField.js +4 -4
  70. package/src/x_ite/Browser/Core/BrowserOptions.js +12 -4
  71. package/src/x_ite/Browser/Core/X3DCoreContext.js +79 -31
  72. package/src/x_ite/Browser/NURBS/NURBS.js +3 -3
  73. package/src/x_ite/Browser/Shaders/X3DShadersContext.js +2 -2
  74. package/src/x_ite/Browser/Texturing/X3DTexturingContext.js +10 -11
  75. package/src/x_ite/Browser/VERSION.js +1 -1
  76. package/src/x_ite/Browser/X3DBrowser.js +52 -28
  77. package/src/x_ite/Components/CubeMapTexturing/ComposedCubeMapTexture.js +9 -14
  78. package/src/x_ite/Components/EnvironmentalEffects/Background.js +6 -6
  79. package/src/x_ite/Components/EnvironmentalEffects/TextureBackground.js +14 -34
  80. package/src/x_ite/Components/EnvironmentalEffects/X3DBackgroundNode.js +9 -36
  81. package/src/x_ite/Components/NURBS/NurbsCurve.js +1 -1
  82. package/src/x_ite/Components/NURBS/NurbsCurve2D.js +1 -1
  83. package/src/x_ite/Components/NURBS/NurbsOrientationInterpolator.js +1 -1
  84. package/src/x_ite/Components/NURBS/NurbsPositionInterpolator.js +1 -1
  85. package/src/x_ite/Components/NURBS/X3DNurbsSurfaceGeometryNode.js +1 -1
  86. package/src/x_ite/Components/Picking/LinePickSensor.js +2 -2
  87. package/src/x_ite/Components/Picking/PointPickSensor.js +2 -2
  88. package/src/x_ite/Components/Picking/PrimitivePickSensor.js +2 -2
  89. package/src/x_ite/Components/Picking/VolumePickSensor.js +2 -2
  90. package/src/x_ite/Components/RigidBodyPhysics/CollisionSensor.js +1 -1
  91. package/src/x_ite/Components/RigidBodyPhysics/MotorJoint.js +1 -1
  92. package/src/x_ite/Components/Shape/X3DOneSidedMaterialNode.js +1 -1
  93. package/src/x_ite/Components/Sound/ListenerPointSource.js +2 -1
  94. package/src/x_ite/Components/Sound/MicrophoneSource.js +2 -1
  95. package/src/x_ite/Components/Sound/OscillatorSource.js +2 -1
  96. package/src/x_ite/Components/Sound/StreamAudioSource.js +2 -1
  97. package/src/x_ite/Components/Sound/X3DSoundProcessingNode.js +3 -0
  98. package/src/x_ite/Components/VolumeRendering/IsoSurfaceVolumeData.js +2 -2
  99. package/src/x_ite/Components/VolumeRendering/SegmentedVolumeData.js +2 -2
  100. package/src/x_ite/Components/VolumeRendering/VolumeData.js +2 -2
  101. package/src/x_ite/Fields/SFNode.js +5 -5
  102. package/src/x_ite/Fields.js +5 -4
  103. package/src/x_ite/Parser/X3DParser.js +1 -1
  104. package/src/x_ite/X3DCanvasElement.js +4 -4
  105. package/src/x_ite.html +1 -1
  106. package/x_ite.min.html +1 -1
package/dist/x_ite.zip CHANGED
Binary file
package/docs/_config.yml CHANGED
@@ -20,7 +20,7 @@ timezone:
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  # ↓ --------------------------
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  title: X_ITE X3D Browser # the main title
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- version: 8.6.24 # x_ite latest version
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+ version: 8.7.0 # x_ite latest version
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  size: 291 # size in kb
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  x3d_latest_version: 4.0 # x3d latest version
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@@ -17,7 +17,7 @@ If you want combine DOM access with X3D access in your JavaScript functions then
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  There is the X3D object which is always available, it expects one function handler that is called when the browsers (\<x3d-canvas\> elements) are ready, and a second function handler, that is called if an error occurred. These two arguments are optional. The return value of the X3D function is a Promise, which can be used instead of the arguments.
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  ```js
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- Promise X3D ([callback[, errorCallback]]);
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+ Promise<void> X3D ([callback[, errorCallback]]);
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  ```
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  The callback function is called when the browser is available. The callback function takes no arguments. The error callback is called if an error occurred, it has one argument *error.*
@@ -83,6 +83,47 @@ Rotation of Viewpoint, relative to default -Z axis direction in local coordinate
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  Preferred minimum viewing angle from this viewpoint in radians. Small field of view roughly corresponds to a telephoto lens, large field of view roughly corresponds to a wide-angle lens.
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+ ### SFFloat [in, out] **nearDistance** -1 <small>(0,∞)</small>
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+
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+ nearDistance defines minimum clipping plane distance necessary for object display.
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+
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+ #### Hints
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+
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+ - overrides bound NavigationInfo visibilityLimit value, if any.
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+ - default value -1 means no effect on currently defined view frustum boundaries.
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+ - [Aliasing](https://en.wikipedia.org/wiki/Aliasing){:target="_blank"} and [Clipping](https://en.wikipedia.org/wiki/Clipping_(computer_graphics)){:target="_blank"}
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+
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+ #### Warnings
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+
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+ - nearDistance must be less than farDistance.
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+
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+ ### SFFloat [in, out] **farDistance** -1 <small>(0,∞)</small>
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+
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+ farDistance defines maximum clipping plane distance allowed for object display.
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+
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+ #### Hints
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+
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+ - overrides bound NavigationInfo visibilityLimit value, if any.
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+ - default value -1 means no effect on currently defined view frustum boundaries.
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+ - [Aliasing](https://en.wikipedia.org/wiki/Aliasing){:target="_blank"} and [Clipping](https://en.wikipedia.org/wiki/Clipping_(computer_graphics)){:target="_blank"}
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+
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+ #### Warnings
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+
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+ - nearDistance must be less than farDistance.
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+
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+ ### SFBool [in, out] **viewAll** FALSE</small>
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+
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+ Viewpoint is automatically adjusted to view all visible geometry. Typically centerOfRotation is shifted to center of current bounding box and view is zoomed in or out until all visible objects are viewed.
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+
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+ #### Hints
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+
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+ - no collision detection or proximity sensing occurs when zooming.
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+ - when the value of the viewAll field is changed from TRUE to FALSE, no change in the current view occurs.
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+
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+ #### Warning
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+
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+ - if needed, near and far clipping planes shall be adjusted to allow viewing the entire scene.
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+
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  ### SFBool [in, out] **jump** TRUE
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  Whether to transition instantly by jumping, or else smoothly animate to this Viewpoint.
@@ -77,6 +77,47 @@ Minimum and maximum extents of view in units of local coordinate system. Small f
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  - Minimum corner must remain less than maximum corner.
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+ ### SFFloat [in, out] **nearDistance** -1 <small>(0,∞)</small>
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+
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+ nearDistance defines minimum clipping plane distance necessary for object display.
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+
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+ #### Hints
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+
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+ - overrides bound NavigationInfo visibilityLimit value, if any.
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+ - default value -1 means no effect on currently defined view frustum boundaries.
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+ - [Aliasing](https://en.wikipedia.org/wiki/Aliasing){:target="_blank"} and [Clipping](https://en.wikipedia.org/wiki/Clipping_(computer_graphics)){:target="_blank"}
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+
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+ #### Warnings
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+
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+ - nearDistance must be less than farDistance.
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+
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+ ### SFFloat [in, out] **farDistance** -1 <small>(0,∞)</small>
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+
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+ farDistance defines maximum clipping plane distance allowed for object display.
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+
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+ #### Hints
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+
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+ - overrides bound NavigationInfo visibilityLimit value, if any.
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+ - default value -1 means no effect on currently defined view frustum boundaries.
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+ - [Aliasing](https://en.wikipedia.org/wiki/Aliasing){:target="_blank"} and [Clipping](https://en.wikipedia.org/wiki/Clipping_(computer_graphics)){:target="_blank"}
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+
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+ #### Warnings
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+
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+ - nearDistance must be less than farDistance.
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+
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+ ### SFBool [in, out] **viewAll** FALSE</small>
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+
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+ Viewpoint is automatically adjusted to view all visible geometry. Typically centerOfRotation is shifted to center of current bounding box and view is zoomed in or out until all visible objects are viewed.
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+
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+ #### Hints
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+
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+ - no collision detection or proximity sensing occurs when zooming.
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+ - when the value of the viewAll field is changed from TRUE to FALSE, no change in the current view occurs.
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+
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+ #### Warning
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+
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+ - if needed, near and far clipping planes shall be adjusted to allow viewing the entire scene.
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+
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  ### SFBool [in, out] **jump** TRUE
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  Transition instantly by jumping, or smoothly adjust offsets in place when changing to this Viewpoint.
@@ -77,6 +77,47 @@ Preferred minimum viewing angle from this viewpoint in radians. Small field of v
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  - FieldOfView may not be correct for different window sizes and aspect ratios. Interchange profile hint: this field may be ignored, applying the default value regardless.
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+ ### SFFloat [in, out] **nearDistance** -1 <small>(0,∞)</small>
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+
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+ nearDistance defines minimum clipping plane distance necessary for object display.
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+
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+ #### Hints
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+
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+ - overrides bound NavigationInfo visibilityLimit value, if any.
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+ - default value -1 means no effect on currently defined view frustum boundaries.
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+ - [Aliasing](https://en.wikipedia.org/wiki/Aliasing){:target="_blank"} and [Clipping](https://en.wikipedia.org/wiki/Clipping_(computer_graphics)){:target="_blank"}
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+
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+ #### Warnings
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+
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+ - nearDistance must be less than farDistance.
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+
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+ ### SFFloat [in, out] **farDistance** -1 <small>(0,∞)</small>
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+ farDistance defines maximum clipping plane distance allowed for object display.
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+
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+ #### Hints
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+
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+ - overrides bound NavigationInfo visibilityLimit value, if any.
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+ - default value -1 means no effect on currently defined view frustum boundaries.
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+ - [Aliasing](https://en.wikipedia.org/wiki/Aliasing){:target="_blank"} and [Clipping](https://en.wikipedia.org/wiki/Clipping_(computer_graphics)){:target="_blank"}
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+
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+ #### Warnings
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+
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+ - nearDistance must be less than farDistance.
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+
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+ ### SFBool [in, out] **viewAll** FALSE</small>
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+
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+ Viewpoint is automatically adjusted to view all visible geometry. Typically centerOfRotation is shifted to center of current bounding box and view is zoomed in or out until all visible objects are viewed.
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+
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+ #### Hints
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+
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+ - no collision detection or proximity sensing occurs when zooming.
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+ - when the value of the viewAll field is changed from TRUE to FALSE, no change in the current view occurs.
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+
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+ #### Warning
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+
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+ - if needed, near and far clipping planes shall be adjusted to allow viewing the entire scene.
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+
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  ### SFBool [in, out] **jump** TRUE
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  Transition instantly by jumping, or smoothly adjust offsets in place when changing to this Viewpoint.
@@ -13,7 +13,7 @@ tags: [Inline, Networking]
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  ## Overview
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- Inline is a X3DBoundedObject node that can load nodes from another X3D scene via url.
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+ Inline is an X3DBoundedObject node that can load nodes from another X3D scene via url.
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  The Inline node belongs to the **Networking** component and its default container field is *children.* It is available since X3D version 2.0 or later.
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@@ -13,7 +13,7 @@ tags: [BlendMode, X_ITE]
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  ## Overview
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- BlendMode controls how pixels of an objects are drawn. Pixels can be drawn using a function that blends the incoming (source) RGBA values with the RGBA values that are already in the frame buffer (the destination values). BlendMode is a X3DAppearanceChildNode node that handles blend operations.
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+ BlendMode controls how pixels of an objects are drawn. Pixels can be drawn using a function that blends the incoming (source) RGBA values with the RGBA values that are already in the frame buffer (the destination values). BlendMode is an X3DAppearanceChildNode node that handles blend operations.
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  The BlendMode node belongs to the **X_ITE** component and its default container field is *blendMode.* It is available in Titania and X_ITE.
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@@ -559,6 +559,9 @@ If you are a developer or you always wanna be up to date:
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  <script src="https://create3000.github.io/code/x_ite/latest/x_ite.min.js"></script>
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  ```
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+ >**Info:** It is no longer necessary to include the CSS file.
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+ {: .prompt-info }
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+
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  ### jsDelivr CDN
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  Open Source CDN, free, fast, and reliable.
@@ -680,7 +683,7 @@ A Boolean value (`true` or `false`) to indicate whether rendering should use har
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  ### baseURL
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- A String value containing the URL against which relative URLs are resolved. By default, this is the address of the web page itself. Although this feature is rarely needed, it can be useful when loading a `data:` URL with the *src* attribute, or with `Browser.loadURL` when using the external browser.
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+ A String value containing the URL against which relative URLs are resolved. By default, this is the address of the web page itself. Although this feature is rarely needed, it can be useful when loading a `data:` URL with the *src* attribute, or with `Browser.loadURL`, or when using `Browser.createX3DFromString`. This will only have an effect on the external browser.
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  ### cache
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@@ -201,7 +201,7 @@ Adding a node as the child of another node of the same type. For example, Transf
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  ### node
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- The basic unit of a X3D file. A node contains data for the scene in the form of *fields.* Some nodes also contain *events* (outgoing, incoming, or both).
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+ The basic unit of an X3D file. A node contains data for the scene in the form of *fields.* Some nodes also contain *events* (outgoing, incoming, or both).
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  ### normal vector
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@@ -269,7 +269,7 @@ Connection from an outgoing event to an incoming event of the same type.
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  ### scene
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- The collection of 3D objects defined in a X3D file; also referred to as a *world,* especially if it is large and immersive.
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+ The collection of 3D objects defined in an X3D file; also referred to as a *world,* especially if it is large and immersive.
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  ### script
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@@ -289,7 +289,7 @@ Shading refers to the application of a reflection model over the surface of an o
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  ### shape
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- The combination of geometry an appearance properties that describe a 3D object in a X3D scene.
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+ The combination of geometry an appearance properties that describe a 3D object in an X3D scene.
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  ### siblings
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@@ -157,7 +157,7 @@ $(() =>
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  ## Upload and Convert
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- Convert **X3D, VRML, glTF (GLB), OBJ, STL,** and **SVG** to a X3D format of your choice.
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+ Convert **X3D, VRML, glTF (GLB), OBJ, STL,** and **SVG** to an X3D format of your choice.
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  <div id="drop-zone">
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  <p id="open-files" class="center">
@@ -33,7 +33,7 @@ The current frame rate in frames per second.
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  #### **description**
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- A user-defined string which can be read and written.
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+ A user-defined String which can be read and written.
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  #### **supportedComponents**
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@@ -43,9 +43,13 @@ The property value cannot be changed, but the properties of the ComponentInfoArr
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  The property value cannot be changed, but the properties of the ProfileInfoArray can be.
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+ #### **baseURL**
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+ A String value containing the URL against which relative URLs are resolved. By default, this is the address of the web page itself. Although this feature is rarely needed, it can be useful when loading a `data:` URL with `Browser.loadURL`, or when using `Browser.createX3DFromString`. This will only have an effect on the external browser.
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+
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  #### **currentScene**
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- The real type of this class is dependent on whether the user code is inside a prototype instance or not. If the user code is inside a prototype instance the property represent a X3DExecutionContext otherwise it represent a X3DScene.
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+ The real type of this class is dependent on whether the user code is inside a prototype instance or not. If the user code is inside a prototype instance the property represent an X3DExecutionContext otherwise it represent an X3DScene.
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  ### Methods
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@@ -53,27 +57,29 @@ The real type of this class is dependent on whether the user code is inside a pr
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  Replace the current world with this new scene that has been loaded or constructed from somewhere. A Promise is returned that will be resolved when the scene is completely loaded.
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- #### X3DScene **createX3DFromString** (*String x3dSyntax*)
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+ #### Promise\<X3DScene\> **createX3DFromString** (*String x3dSyntax*)
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  The string may be any valid X3D content in any language supported by the browser implementation. If the browser does not support the content encoding the appropriate exception will be thrown.
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- #### void|Promise\<X3DScene\> **createX3DFromURL** (*MFString url [, Node node, String event]*)
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+ #### void **createX3DFromURL** (*MFString url, Node node, String event*)
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+
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+ Parse the passed URL into an X3D scene. When complete send the passed event to the passed node. The event is a string with the name of an MFNode inputOnly field of the passed node.
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- Parse the passed URL into a X3D scene. When complete send the passed event to the passed node. The event is a string with the name of an MFNode inputOnly field of the passed node.
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+ #### Promise\<X3DScene\> **createX3DFromURL** (*MFString url*)
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- If event and node are omitted a Promise that resolves to a X3DScene object is returned.
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+ Parse the passed URL into an X3D scene and return a Promise that resolves to an X3DScene object.
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  #### Promise\<void\> **loadURL** (*MFString url [, MFString parameter]*)
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  Load the passed URL, using the passed parameter string to possibly redirect it to another frame. If the destination is the frame containing the current scene, this method may never return. The return value is a Promise object, that is resolved when the new scene is loaded.
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- #### Promise\<X3DScene\> **importDocument** (*DOMObject dom*)
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+ #### Promise\<X3DScene\> **importDocument** (*DOMObject|String dom*)
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- Imports a X3D XML DOM document or fragment, converts it, and returns a Promise that resolves to a X3DScene object.
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+ Imports an X3D XML DOM document or fragment, converts it, and returns a Promise that resolves to an X3DScene object.
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- #### Promise\<X3DScene\> **importJS** (*Object json*)
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+ #### Promise\<X3DScene\> **importJS** (*Object|String json*)
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- Imports a X3D JSON document or fragment, converts it, and returns a Promise that resolves to a X3DScene object.
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+ Imports an X3D JSON document or fragment, converts it, and returns a Promise that resolves to an X3DScene object.
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  #### String **getBrowserProperty** (*String name*)
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@@ -182,20 +188,20 @@ Returns a browser option with the corresponding name.
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  <tr>
183
189
  <td>PrimitiveQuality</td>
184
190
  <td>Render quality (tesselation level) for Box, Cone, Cylinder, Sphere.</td>
185
- <td>Low, Medium, High</td>
186
- <td>Medium</td>
191
+ <td>LOW, MEDIUM, HIGH</td>
192
+ <td>MEDIUM</td>
187
193
  </tr>
188
194
  <tr>
189
195
  <td>QualityWhenMoving</td>
190
196
  <td>Render quality while camera is moving.</td>
191
- <td>Low, Medium, High, Same (as while stationary)</td>
192
- <td>Same</td>
197
+ <td>LOW, MEDIUM, HIGH, SAME (as while stationary)</td>
198
+ <td>SAME</td>
193
199
  </tr>
194
200
  <tr>
195
201
  <td>Shading</td>
196
202
  <td>Specify shading mode for all objects.</td>
197
- <td>Point, Wireframe, Flat, Gouraud, Phong</td>
198
- <td>Gouraud</td>
203
+ <td>POINT, WIREFRAME, FLAT, GOURAUD, PHONG</td>
204
+ <td>GOURAUD</td>
199
205
  </tr>
200
206
  <tr>
201
207
  <td>SplashScreen</td>
@@ -206,8 +212,8 @@ Returns a browser option with the corresponding name.
206
212
  <tr>
207
213
  <td>TextureQuality</td>
208
214
  <td>Quality of texture map display.</td>
209
- <td>Low, Medium, High</td>
210
- <td>Medium</td>
215
+ <td>LOW, MEDIUM, HIGH</td>
216
+ <td>MEDIUM</td>
211
217
  </tr>
212
218
  <tr>
213
219
  <td>Cache</td>
@@ -351,7 +357,7 @@ Returns a rendering property with the corresponding *name*.
351
357
 
352
358
  #### void **addBrowserCallback** (*Any key, Function callback*)
353
359
 
354
- Adds a browser *callback* function associated with *key,* where *key* can be of any type. The callback function is called when a browser event has been occurred. The signature of the callback function is *function (browserEvent)*, where browserEvent can be any value listed below:
360
+ Adds a browser *callback* function associated with *key,* where *key* can be of any type. The callback function is called when a browser event has been occurred. The signature of the callback function is `function (browserEvent)`, where browserEvent can be any value listed below:
355
361
 
356
362
  - X3DConstants .CONNECTION_ERROR
357
363
  - X3DConstants .BROWSER_EVENT
@@ -385,7 +391,7 @@ Changes the bound viewpoint node to the last viewpoint in the list of user viewp
385
391
 
386
392
  #### void **changeViewpoint** (*[SFNode layerNode,] name String*)
387
393
 
388
- Changes the bound viewpoint node to the viewpoint named name. The viewpoint must be available in *layerNode*. If *layerNode* is omitted, the active layer is used.
394
+ Changes the bound viewpoint node to the viewpoint named *name*. The viewpoint must be available in *layerNode*. If *layerNode* is omitted, the active layer is used.
389
395
 
390
396
  #### void **print** (*Object object*)
391
397
 
@@ -397,22 +403,40 @@ Prints *object* to the browser's console, inserting a newline character after th
397
403
 
398
404
  ### VRML Methods
399
405
 
406
+ To be downward compatible with VRML, the following additional functions are available:
407
+
400
408
  #### String **getName** ()
401
409
 
410
+ A browser-implementation specific string describing the browser.
411
+
402
412
  #### String **getVersion** ()
403
413
 
414
+ A browser-implementation specific string describing the browser version.
415
+
404
416
  #### Number **getCurrentSpeed** ()
405
417
 
418
+ The current speed of the avatar in m/s.
419
+
406
420
  #### Number **getCurrentFrameRate** ()
407
421
 
422
+ The current frame rate in frames per second.
423
+
408
424
  #### String **getWorldURL** ()
409
425
 
426
+ A string containing the URL of this execution context.
427
+
410
428
  #### void **replaceWorld** (*MFNode nodes*)
411
429
 
430
+ Replace the current world with this new nodes that has been loaded or constructed from somewhere.
431
+
412
432
  #### MFNode **createVrmlFromString** (*String vrmlSyntax*)
413
433
 
434
+ The string may be any valid VRML content.
435
+
414
436
  #### void **createVrmlFromURL** (*MFString url, SFNode node, String event*)
415
437
 
438
+ Parse the passed URL into an VRML scene. When complete send the passed event to the passed node. The event is a string with the name of an MFNode inputOnly field of the passed node.
439
+
416
440
  #### void **addRoute** (*SFNode sourceNode, String sourceField, SFNode destinationNode, String destinationField*)
417
441
 
418
442
  Add a route from the passed *sourceField* to the passed *destinationField*.
@@ -423,4 +447,8 @@ Remove the route between the passed *sourceField* and passed *destinationField*,
423
447
 
424
448
  #### void **loadURL** (*MFString url [, MFString parameter]*)
425
449
 
450
+ Load the passed URL, using the passed parameter string to possibly redirect it to another frame. If the destination is the frame containing the current scene, this method may never return.
451
+
426
452
  #### void **setDescription** (*String description*)
453
+
454
+ A user-defined String.
@@ -112,7 +112,7 @@ Returns true if the passed SF* or MF* *field* of the same type is equals to this
112
112
 
113
113
  ## SFColor Object
114
114
 
115
- The SFColor object corresponds to a X3D SFColor field. All properties are accessed using the syntax *sfColorObjectName.<property>*, where *sfColorObjectName* is an instance of a SFColor object. All methods are invoked using the syntax *sfColorObjectName.method (<argument-list>*), where *sfColorObjectName* is an instance of a SFColor object.
115
+ The SFColor object corresponds to an X3D SFColor field. All properties are accessed using the syntax *sfColorObjectName.<property>*, where *sfColorObjectName* is an instance of a SFColor object. All methods are invoked using the syntax *sfColorObjectName.method (<argument-list>*), where *sfColorObjectName* is an instance of a SFColor object.
116
116
 
117
117
  ### Instance Creation Method(s)
118
118
 
@@ -156,7 +156,7 @@ Linearely interpolate in HSV space between source color and destination color by
156
156
 
157
157
  ## SFColorRGBA Object
158
158
 
159
- The SFColorRGBA object corresponds to a X3D SFColorRGBA field. All properties are accessed using the syntax *sfColorRGBAObjectName.<property>*, where *sfColorRGBAObjectName* is an instance of a SFColorRGBA object. All methods are invoked using the syntax *sfColorRGBAObjectName.method (<argument-list>*), where *sfColorRGBAObjectName* is an instance of a SFColorRGBA object.
159
+ The SFColorRGBA object corresponds to an X3D SFColorRGBA field. All properties are accessed using the syntax *sfColorRGBAObjectName.<property>*, where *sfColorRGBAObjectName* is an instance of a SFColorRGBA object. All methods are invoked using the syntax *sfColorRGBAObjectName.method (<argument-list>*), where *sfColorRGBAObjectName* is an instance of a SFColorRGBA object.
160
160
 
161
161
  ### Instance Creation Method(s)
162
162
 
@@ -204,7 +204,7 @@ Linearely interpolate in HSVA space between source color and destination color b
204
204
 
205
205
  ## SFImage Object
206
206
 
207
- The SFImage object corresponds to a X3D SFImage field.
207
+ The SFImage object corresponds to an X3D SFImage field.
208
208
 
209
209
  ### Instance Creation Method(s)
210
210
 
@@ -367,13 +367,13 @@ Returns a SFVec3d/f whose value is the object's 3×3 submatrix multiplied by the
367
367
 
368
368
  ## SFNode Object
369
369
 
370
- The SFNode object corresponds to a X3D SFNode field.
370
+ The SFNode object corresponds to an X3D SFNode field.
371
371
 
372
372
  ### Instance Creation Method(s)
373
373
 
374
374
  #### *sfNodeObjectName* = new **SFNode** (*x3dsyntax*)
375
375
 
376
- *x3dsyntax* is a UTF-8 string containing the definition of a X3D node.
376
+ *x3dsyntax* is a UTF-8 string containing the definition of an X3D node.
377
377
 
378
378
  ### Properties
379
379
 
@@ -427,7 +427,7 @@ For options see [X3DScene.toVRMLString](scene-services#string-tovrmlstring-optio
427
427
 
428
428
  ## SFRotation Object
429
429
 
430
- The SFRotation object corresponds to a X3D SFRotation field.
430
+ The SFRotation object corresponds to an X3D SFRotation field.
431
431
 
432
432
  ### Instance Creation Method(s)
433
433
 
@@ -508,7 +508,7 @@ Returns a SFRotation whose value is the spherical linear interpolation between t
508
508
 
509
509
  ## SFVec2d/SFVec2f Object
510
510
 
511
- The SFVec2d/f object corresponds to a X3D SFVec2d/f field. Each component of the vector can be accessed using the x and y properties or using C-style array dereferencing (i.e. *sfVec2d/fObjectName[0]* or *sfVec2d/fObjectName[1]).*
511
+ The SFVec2d/f object corresponds to an X3D SFVec2d/f field. Each component of the vector can be accessed using the x and y properties or using C-style array dereferencing (i.e. *sfVec2d/fObjectName[0]* or *sfVec2d/fObjectName[1]).*
512
512
 
513
513
  ### Instance Creation Method(s)
514
514
 
@@ -598,7 +598,7 @@ Returns an SFVec2d/f whose value is the passed SFVec2d/f subtracted, componentwi
598
598
 
599
599
  ## SFVec3d/SFVec3f Object
600
600
 
601
- The SFVec3d/f object corresponds to a X3D SFVec3d/f field. Each component of the vector can be accessed using the x, y, and z properties or using C-style array dereferencing (i.e. *sfVec3d/fObjectName[0], sfVec3d/fObjectName[1]* or *sfVec3d/fObjectName[2]).*
601
+ The SFVec3d/f object corresponds to an X3D SFVec3d/f field. Each component of the vector can be accessed using the x, y, and z properties or using C-style array dereferencing (i.e. *sfVec3d/fObjectName[0], sfVec3d/fObjectName[1]* or *sfVec3d/fObjectName[2]).*
602
602
 
603
603
  ### Instance Creation Method(s)
604
604
 
@@ -696,7 +696,7 @@ Returns an SFVec3d/f whose value is the passed SFVec3d/f subtracted, componentwi
696
696
 
697
697
  ## SFVec4d/SFVec4d/f Object
698
698
 
699
- The SFVec4d/f object corresponds to a X3D SFVec4d/f field. Each component of the vector can be accessed using the x, y, z and w properties or using C-style array dereferencing (i.e. *sfVec4d/fObjectName[0], sfVec4d/fObjectName[1], sfVec4d/fObjectName[2]* or *sfVec4d/fObjectName[3]).*
699
+ The SFVec4d/f object corresponds to an X3D SFVec4d/f field. Each component of the vector can be accessed using the x, y, z and w properties or using C-style array dereferencing (i.e. *sfVec4d/fObjectName[0], sfVec4d/fObjectName[1], sfVec4d/fObjectName[2]* or *sfVec4d/fObjectName[3]).*
700
700
 
701
701
  ### Instance Creation Method(s)
702
702
 
@@ -818,7 +818,7 @@ Common Array functions like `at`, `concat`, `entries`, `every`, `fill`, `filter`
818
818
 
819
819
  ## MFBool Object
820
820
 
821
- The MFBool object corresponds to a X3D MFBool field. It is used to store a one-dimensional array of SFBool objects. Individual elements of the array can be referenced using the standard C-style dereferencing operator (e.g. *mfBoolObjectName*[*index*], where *index* is an integer-valued expression with 0<=*index*<length and length is the number of elements in the array). Assigning to an element with *index* > length results in the array being dynamically expanded to contain length elements. All elements not explicitly initialized are set to 0.0.
821
+ The MFBool object corresponds to an X3D MFBool field. It is used to store a one-dimensional array of SFBool objects. Individual elements of the array can be referenced using the standard C-style dereferencing operator (e.g. *mfBoolObjectName*[*index*], where *index* is an integer-valued expression with 0<=*index*<length and length is the number of elements in the array). Assigning to an element with *index* > length results in the array being dynamically expanded to contain length elements. All elements not explicitly initialized are set to 0.0.
822
822
 
823
823
  ### Instance Creation Method(s)
824
824
 
@@ -838,7 +838,7 @@ None
838
838
 
839
839
  ## MFColor/MFColorRGBA Object
840
840
 
841
- The MFColor/MFColorRGBA object corresponds to a X3D MFColor/MFColorRGBA field. It is used to store a one-dimensional array of SFColor/SFColorRGBA objects. Individual elements of the array can be referenced using the standard C-style dereferencing operator (e.g. *mfColorObjectName*[*index*], where *index* is an integer-valued expression with 0<=*index* length and length is the number of elements in the array). Assigning to an element with *index* > length results in the array being dynamically expanded to contain length elements. All elements not explicitly initialized are set to SFColor (0, 0, 0) or SFColorRGBA.
841
+ The MFColor/MFColorRGBA object corresponds to an X3D MFColor/MFColorRGBA field. It is used to store a one-dimensional array of SFColor/SFColorRGBA objects. Individual elements of the array can be referenced using the standard C-style dereferencing operator (e.g. *mfColorObjectName*[*index*], where *index* is an integer-valued expression with 0<=*index* length and length is the number of elements in the array). Assigning to an element with *index* > length results in the array being dynamically expanded to contain length elements. All elements not explicitly initialized are set to SFColor (0, 0, 0) or SFColorRGBA.
842
842
 
843
843
  ### Instance Creation Method(s)
844
844
 
@@ -860,7 +860,7 @@ None
860
860
 
861
861
  ## MFDouble/MFFloat Object
862
862
 
863
- The MFDouble/MFFloat object corresponds to a X3D MFDouble/MFFloat field. It is used to store a one-dimensional array of SFFloat objects. Individual elements of the array can be referenced using the standard C-style dereferencing operator (e.g. *mfFloatObjectName*[*index*], where *index* is an integer-valued expression with 0<=*index*<length and length is the number of elements in the array). Assigning to an element with *index* > length results in the array being dynamically expanded to contain length elements. All elements not explicitly initialized are set to 0.0.
863
+ The MFDouble/MFFloat object corresponds to an X3D MFDouble/MFFloat field. It is used to store a one-dimensional array of SFFloat objects. Individual elements of the array can be referenced using the standard C-style dereferencing operator (e.g. *mfFloatObjectName*[*index*], where *index* is an integer-valued expression with 0<=*index*<length and length is the number of elements in the array). Assigning to an element with *index* > length results in the array being dynamically expanded to contain length elements. All elements not explicitly initialized are set to 0.0.
864
864
 
865
865
  ### Instance Creation Method(s)
866
866
 
@@ -880,7 +880,7 @@ None
880
880
 
881
881
  ## MFImage Object
882
882
 
883
- The MFImage object corresponds to a X3D MFImage field. It is used to store a one-dimensional array of SFImage objects. Individual elements of the array can be referenced using the standard C-style dereferencing operator (e.g. *mfImageObjectName*[*index*], where *index* is an integer-valued expression with 0<=*index*<length and length is the number of elements in the array). Assigning to an element with *index* > length results in the array being dynamically expanded to contain length elements. All elements not explicitly initialized are set to SFImage (0,0,0).
883
+ The MFImage object corresponds to an X3D MFImage field. It is used to store a one-dimensional array of SFImage objects. Individual elements of the array can be referenced using the standard C-style dereferencing operator (e.g. *mfImageObjectName*[*index*], where *index* is an integer-valued expression with 0<=*index*<length and length is the number of elements in the array). Assigning to an element with *index* > length results in the array being dynamically expanded to contain length elements. All elements not explicitly initialized are set to SFImage (0,0,0).
884
884
 
885
885
  ### Instance Creation Method(s)
886
886
 
@@ -900,7 +900,7 @@ None
900
900
 
901
901
  ## MFInt32 Object
902
902
 
903
- The MFInt32 object corresponds to a X3D MFInt32 field. It is used to store a one-dimensional array of SFInt32 objects. Individual elements of the array can be referenced using the standard C-style dereferencing operator (e.g. *mfInt32ObjectName*[*index]*, where *index* is an integer-valued expression with 0<=*index*<length and length is the number of elements in the array). Assigning to an element with *index* > length results in the array being dynamically expanded to contain length elements. All elements not explicitly initialized are set to 0.
903
+ The MFInt32 object corresponds to an X3D MFInt32 field. It is used to store a one-dimensional array of SFInt32 objects. Individual elements of the array can be referenced using the standard C-style dereferencing operator (e.g. *mfInt32ObjectName*[*index]*, where *index* is an integer-valued expression with 0<=*index*<length and length is the number of elements in the array). Assigning to an element with *index* > length results in the array being dynamically expanded to contain length elements. All elements not explicitly initialized are set to 0.
904
904
 
905
905
  ### Instance Creation Method(s)
906
906
 
@@ -920,7 +920,7 @@ None
920
920
 
921
921
  ## MFMatrix3d/MFMatrix3d/f Object
922
922
 
923
- The MFMatrix3d/f object corresponds to a X3D MFMatrix3d/f field. It is used to store a one-dimensional array of SFMatrix3d/f objects. Individual elements of the array can be referenced using the standard C-style dereferencing operator (e.g. *mfMatrix3d/fObjectName*[*index*], where *index* is an integer-valued expression with 0<=*index*<length and length is the number of elements in the array). Assigning to an element with *index* > length results in the array being dynamically expanded to contain length elements. All elements not explicitly initialized are set to NULL.
923
+ The MFMatrix3d/f object corresponds to an X3D MFMatrix3d/f field. It is used to store a one-dimensional array of SFMatrix3d/f objects. Individual elements of the array can be referenced using the standard C-style dereferencing operator (e.g. *mfMatrix3d/fObjectName*[*index*], where *index* is an integer-valued expression with 0<=*index*<length and length is the number of elements in the array). Assigning to an element with *index* > length results in the array being dynamically expanded to contain length elements. All elements not explicitly initialized are set to NULL.
924
924
 
925
925
  ### Instance Creation Method(s)
926
926
 
@@ -940,7 +940,7 @@ None
940
940
 
941
941
  ## MFMatrix4d/MFMatrix4f Object
942
942
 
943
- The MFMatrix4d/f object corresponds to a X3D MFMatrix4d/f field. It is used to store a one-dimensional array of SFMatrix4d/f objects. Individual elements of the array can be referenced using the standard C-style dereferencing operator (e.g. *mfMatrix4d/fObjectName*[*index*], where *index* is an integer-valued expression with 0<=*index*<length and length is the number of elements in the array). Assigning to an element with *index* > length results in the array being dynamically expanded to contain length elements. All elements not explicitly initialized are set to NULL.
943
+ The MFMatrix4d/f object corresponds to an X3D MFMatrix4d/f field. It is used to store a one-dimensional array of SFMatrix4d/f objects. Individual elements of the array can be referenced using the standard C-style dereferencing operator (e.g. *mfMatrix4d/fObjectName*[*index*], where *index* is an integer-valued expression with 0<=*index*<length and length is the number of elements in the array). Assigning to an element with *index* > length results in the array being dynamically expanded to contain length elements. All elements not explicitly initialized are set to NULL.
944
944
 
945
945
  ### Instance Creation Method(s)
946
946
 
@@ -960,7 +960,7 @@ None
960
960
 
961
961
  ## MFNode Object
962
962
 
963
- The MFNode object corresponds to a X3D MFNode field. It is used to store a one-dimensional array of SFNode objects. Individual elements of the array can be referenced using the standard C-style dereferencing operator (e.g. *mfNodeObjectName*[*index*], where *index* is an integer-valued expression with 0<=*index*<length and length is the number of elements in the array). Assigning to an element with *index* > length results in the array being dynamically expanded to contain length elements. All elements not explicitly initialized are set to NULL.
963
+ The MFNode object corresponds to an X3D MFNode field. It is used to store a one-dimensional array of SFNode objects. Individual elements of the array can be referenced using the standard C-style dereferencing operator (e.g. *mfNodeObjectName*[*index*], where *index* is an integer-valued expression with 0<=*index*<length and length is the number of elements in the array). Assigning to an element with *index* > length results in the array being dynamically expanded to contain length elements. All elements not explicitly initialized are set to NULL.
964
964
 
965
965
  ### Instance Creation Method(s)
966
966
 
@@ -996,7 +996,7 @@ For options see [X3DScene.toVRMLString](scene-services#string-tovrmlstring-optio
996
996
 
997
997
  ## MFRotation Object
998
998
 
999
- The MFRotation object corresponds to a X3D MFRotation field. It is used to store a one-dimensional array of SFRotation objects. Individual elements of the array can be referenced using the standard C-style dereferencing operator (e.g. *mfRotationObjectName*[*index*], where *index* is an integer-valued expression with 0<=*index*<length and length is the number of elements in the array). Assigning to an element with *index* > length results in the array being dynamically expanded to contain length elements. All elements not explicitly initialized are set to SFRotation (0, 0, 1, 0).
999
+ The MFRotation object corresponds to an X3D MFRotation field. It is used to store a one-dimensional array of SFRotation objects. Individual elements of the array can be referenced using the standard C-style dereferencing operator (e.g. *mfRotationObjectName*[*index*], where *index* is an integer-valued expression with 0<=*index*<length and length is the number of elements in the array). Assigning to an element with *index* > length results in the array being dynamically expanded to contain length elements. All elements not explicitly initialized are set to SFRotation (0, 0, 1, 0).
1000
1000
 
1001
1001
  ### Instance Creation Method(s)
1002
1002
 
@@ -1016,7 +1016,7 @@ None
1016
1016
 
1017
1017
  ## MFString Object
1018
1018
 
1019
- The MFString object corresponds to a X3D MFString field. It is used to store a one-dimensional array of String objects. Individual elements of the array can be referenced using the standard C-style dereferencing operator (e.g. *mfStringObjectName*[*index*], where *index* is an integer-valued expression with 0<=*index*<length and length is the number of elements in the array). Assigning to an element with *index* > length results in the array being dynamically expanded to contain length elements. All elements not explicitly initialized are set to the empty string.
1019
+ The MFString object corresponds to an X3D MFString field. It is used to store a one-dimensional array of String objects. Individual elements of the array can be referenced using the standard C-style dereferencing operator (e.g. *mfStringObjectName*[*index*], where *index* is an integer-valued expression with 0<=*index*<length and length is the number of elements in the array). Assigning to an element with *index* > length results in the array being dynamically expanded to contain length elements. All elements not explicitly initialized are set to the empty string.
1020
1020
 
1021
1021
  ### Instance Creation Method(s)
1022
1022
 
@@ -1036,7 +1036,7 @@ None
1036
1036
 
1037
1037
  ## MFTime Object
1038
1038
 
1039
- The MFTime object corresponds to a X3D MFTime field. It is used to store a one-dimensional array of SFTime objects. Individual elements of the array can be referenced using the standard C-style dereferencing operator (e.g. *mfTimeObjectName*[*index*], where *index* is an integer-valued expression with 0<=*index*<length and length is the number of elements in the array). Assigning to an element with *index* > length results in the array being dynamically expanded to contain length elements. All elements not explicitly initialized are set to the empty string.
1039
+ The MFTime object corresponds to an X3D MFTime field. It is used to store a one-dimensional array of SFTime objects. Individual elements of the array can be referenced using the standard C-style dereferencing operator (e.g. *mfTimeObjectName*[*index*], where *index* is an integer-valued expression with 0<=*index*<length and length is the number of elements in the array). Assigning to an element with *index* > length results in the array being dynamically expanded to contain length elements. All elements not explicitly initialized are set to the empty string.
1040
1040
 
1041
1041
  ### Instance Creation Method(s)
1042
1042
 
@@ -1056,7 +1056,7 @@ None
1056
1056
 
1057
1057
  ## MFVec2d/MFVec2f Object
1058
1058
 
1059
- The MFVec2d/f object corresponds to a X3D MFVec2d/f field. It is used to store a one-dimensional array of SFVec2d/f objects. Individual elements of the array can be referenced using the standard C-style dereferencing operator (e.g. *mfVec2d/fObjectName*[*index*], where *index* is an integer-valued expression with 0<=*index*<length and length is the number of elements in the array). Assigning to an element with *index* > length results in the array being dynamically expanded to contain length elements. All elements not explicitly initialized are set to SFVec2d/f (0, 0).
1059
+ The MFVec2d/f object corresponds to an X3D MFVec2d/f field. It is used to store a one-dimensional array of SFVec2d/f objects. Individual elements of the array can be referenced using the standard C-style dereferencing operator (e.g. *mfVec2d/fObjectName*[*index*], where *index* is an integer-valued expression with 0<=*index*<length and length is the number of elements in the array). Assigning to an element with *index* > length results in the array being dynamically expanded to contain length elements. All elements not explicitly initialized are set to SFVec2d/f (0, 0).
1060
1060
 
1061
1061
  ### Instance Creation Method(s)
1062
1062
 
@@ -1076,7 +1076,7 @@ None
1076
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  ## MFVec3d/MFVec3d/f Object
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- The MFVec3d/f object corresponds to a X3D MFVec3d/f field. It is used to store a one-dimensional array of SFVec3d/f objects. Individual elements of the array can be referenced using the standard C-style dereferencing operator (e.g. *mfVec3d/fObjectName*[*index*], where *index* is an integer-valued expression with 0<=*index*<length and length is the number of elements in the array). Assigning to an element with *index* > length results in the array being dynamically expanded to contain length elements. All elements not explicitly initialized are set to SFVec3d/f (0, 0, 0).
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+ The MFVec3d/f object corresponds to an X3D MFVec3d/f field. It is used to store a one-dimensional array of SFVec3d/f objects. Individual elements of the array can be referenced using the standard C-style dereferencing operator (e.g. *mfVec3d/fObjectName*[*index*], where *index* is an integer-valued expression with 0<=*index*<length and length is the number of elements in the array). Assigning to an element with *index* > length results in the array being dynamically expanded to contain length elements. All elements not explicitly initialized are set to SFVec3d/f (0, 0, 0).
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  ### Instance Creation Method(s)
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@@ -1096,7 +1096,7 @@ None
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  ## MFVec4d/MFVec4f Object
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- The MFVec4d/f object corresponds to a X3D MFVec4d/f field. It is used to store a one-dimensional array of SFVec4d/f objects. Individual elements of the array can be referenced using the standard C-style dereferencing operator (e.g. *mfVec4d/fObjectName*[*index*], where *index* is an integer-valued expression with 0<=*index*<length and length is the number of elements in the array). Assigning to an element with *index* > length results in the array being dynamically expanded to contain length elements. All elements not explicitly initialized are set to SFVec4d/f (0, 0, 0, 0).
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+ The MFVec4d/f object corresponds to an X3D MFVec4d/f field. It is used to store a one-dimensional array of SFVec4d/f objects. Individual elements of the array can be referenced using the standard C-style dereferencing operator (e.g. *mfVec4d/fObjectName*[*index*], where *index* is an integer-valued expression with 0<=*index*<length and length is the number of elements in the array). Assigning to an element with *index* > length results in the array being dynamically expanded to contain length elements. All elements not explicitly initialized are set to SFVec4d/f (0, 0, 0, 0).
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  ### Instance Creation Method(s)
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@@ -92,7 +92,7 @@ Removes the imported node *importedName.*
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  #### X3DRoute **addRoute** (*SFNode sourceNode, String sourceField, SFNode destinationNode, String destinationField*)
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- Add a route from the passed *sourceField* to the passed *destinationField.* The return value is a X3DRoute object.
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+ Add a route from the passed *sourceField* to the passed *destinationField.* The return value is an X3DRoute object.
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  #### void **deleteRoute** (*X3DRoute route*)
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