x_ite 8.6.20 → 8.6.23
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Makefile +1 -4
- package/build/bin/components.js +45 -0
- package/dist/assets/components/Annotation.js +13 -13
- package/dist/assets/components/Annotation.min.js +1 -1
- package/dist/assets/components/CADGeometry.js +13 -13
- package/dist/assets/components/CADGeometry.min.js +1 -1
- package/dist/assets/components/CubeMapTexturing.js +25 -25
- package/dist/assets/components/CubeMapTexturing.min.js +1 -1
- package/dist/assets/components/DIS.js +13 -13
- package/dist/assets/components/DIS.min.js +1 -1
- package/dist/assets/components/EventUtilities.js +9 -9
- package/dist/assets/components/EventUtilities.min.js +1 -1
- package/dist/assets/components/Geometry2D.js +19 -19
- package/dist/assets/components/Geometry2D.min.js +1 -1
- package/dist/assets/components/Geospatial.js +33 -33
- package/dist/assets/components/Geospatial.min.js +1 -1
- package/dist/assets/components/HAnim.js +18 -18
- package/dist/assets/components/HAnim.min.js +1 -1
- package/dist/assets/components/KeyDeviceSensor.js +8 -8
- package/dist/assets/components/KeyDeviceSensor.min.js +1 -1
- package/dist/assets/components/Layout.js +27 -27
- package/dist/assets/components/Layout.min.js +1 -1
- package/dist/assets/components/NURBS.js +24 -24
- package/dist/assets/components/NURBS.min.js +1 -1
- package/dist/assets/components/ParticleSystems.js +22 -22
- package/dist/assets/components/ParticleSystems.min.js +1 -1
- package/dist/assets/components/Picking.js +18 -18
- package/dist/assets/components/Picking.min.js +1 -1
- package/dist/assets/components/RigidBodyPhysics.js +18 -18
- package/dist/assets/components/RigidBodyPhysics.min.js +1 -1
- package/dist/assets/components/Scripting.js +28 -28
- package/dist/assets/components/Scripting.min.js +1 -1
- package/dist/assets/components/Text.js +24 -24
- package/dist/assets/components/Text.min.js +1 -1
- package/dist/assets/components/TextureProjector.js +14 -14
- package/dist/assets/components/TextureProjector.min.js +1 -1
- package/dist/assets/components/Texturing3D.js +30 -30
- package/dist/assets/components/Texturing3D.min.js +1 -1
- package/dist/assets/components/VolumeRendering.js +19 -19
- package/dist/assets/components/VolumeRendering.min.js +1 -1
- package/dist/assets/components/X_ITE.js +9 -9
- package/dist/assets/components/X_ITE.min.js +1 -1
- package/dist/example.html +1 -1
- package/dist/x_ite.css +1 -1
- package/dist/x_ite.js +782 -606
- package/dist/x_ite.min.js +1 -1
- package/dist/x_ite.zip +0 -0
- package/docs/_config.yml +2 -2
- package/docs/_posts/dom-integration.md +14 -12
- package/docs/_posts/getting-started.md +13 -11
- package/docs/_posts/reference/ecmascript-object-and-function-definitions.md +1 -1
- package/docs/_posts/reference/scene-services.md +6 -3
- package/docs/_posts/report-a-bug.md +5 -3
- package/docs/_posts/setup-a-localhost-server.md +7 -7
- package/docs/_posts/tutorials/writing-program-scripts-with-ecmascript.md +1 -1
- package/docs/_tabs/playground.html +8 -12
- package/package.json +1 -1
- package/src/example.html +1 -1
- package/src/locale/de.po.js +9 -0
- package/src/locale/fr.po.js +31 -25
- package/src/tests.js +1 -0
- package/src/x_ite/Base/X3DBaseNode.js +2 -12
- package/src/x_ite/Base/X3DInfoArray.js +0 -2
- package/src/x_ite/Base/X3DObjectArrayField.js +0 -2
- package/src/x_ite/Base/X3DTypedArrayField.js +0 -2
- package/src/x_ite/Browser/Core/BrowserTimings.js +147 -67
- package/src/x_ite/Browser/Core/ContextMenu.js +2 -2
- package/src/x_ite/Browser/Core/X3DCoreContext.js +6 -2
- package/src/x_ite/Browser/Networking/X3DNetworkingContext.js +7 -3
- package/src/x_ite/Browser/VERSION.js +1 -1
- package/src/x_ite/Browser/X3DBrowser.js +0 -10
- package/src/x_ite/Browser/X3DBrowserContext.js +0 -1
- package/src/x_ite/Components/Core/X3DNode.js +40 -9
- package/src/x_ite/Components/Core/X3DPrototypeInstance.js +5 -5
- package/src/x_ite/Configuration/ComponentInfo.js +2 -1
- package/src/x_ite/Configuration/ProfileInfo.js +1 -0
- package/src/x_ite/Configuration/UnitInfo.js +3 -5
- package/src/x_ite/Execution/BindableList.js +34 -27
- package/src/x_ite/Execution/BindableStack.js +15 -17
- package/src/x_ite/Execution/X3DExecutionContext.js +0 -10
- package/src/x_ite/Execution/X3DExportedNode.js +1 -3
- package/src/x_ite/Execution/X3DImportedNode.js +2 -6
- package/src/x_ite/Execution/X3DScene.js +73 -28
- package/src/x_ite/Fields/ArrayFields.js +4 -4
- package/src/x_ite/Fields/SFColor.js +0 -3
- package/src/x_ite/Fields/SFColorRGBA.js +0 -4
- package/src/x_ite/Fields/SFImage.js +0 -4
- package/src/x_ite/Fields/SFMatrix3.js +0 -1
- package/src/x_ite/Fields/SFMatrix4.js +0 -1
- package/src/x_ite/Fields/SFRotation.js +0 -4
- package/src/x_ite/Fields/SFString.js +7 -4
- package/src/x_ite/Fields/SFVec2.js +0 -2
- package/src/x_ite/Fields/SFVec3.js +0 -3
- package/src/x_ite/Fields/SFVec4.js +0 -4
- package/src/x_ite/InputOutput/Generator.js +86 -16
- package/src/x_ite/Prototype/X3DExternProtoDeclaration.js +2 -8
- package/src/x_ite/Prototype/X3DProtoDeclaration.js +2 -6
- package/src/x_ite/Routing/X3DRoute.js +1 -5
- package/src/x_ite/X3DCanvasElement.js +2 -0
- package/src/x_ite.css +5 -1
- package/src/x_ite.html +4 -36
- package/x_ite.min.html +4 -36
package/dist/x_ite.zip
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Binary file
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package/docs/_config.yml
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@@ -20,8 +20,8 @@ timezone:
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# ↓ --------------------------
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title: X_ITE X3D Browser # the main title
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version: 8.6.
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size:
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version: 8.6.23 # x_ite latest version
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size: 291 # size in kb
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x3d_latest_version: 4.0 # x3d latest version
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tagline: Step Into The Future # it will display as the sub-title
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date: 2022-11-28
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nav: main
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categories: []
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tags: [DOM, Integration, XHTML]
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tags: [DOM, Integration, XHTML, HTML]
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---
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## Overview
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DOM integration allows you to integrate 3D content seamlessly into your web page, with just a JavaScript file included the scene can be written directly into the XHTML or HTML markup.
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DOM integration allows you to integrate 3D content seamlessly into your web page, with just a JavaScript file included, the scene can be written directly into the XHTML or HTML markup.
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Andreas Plesch
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Andreas Plesch has written a nice plugin for X3D DOM integration. It allows JavaScript authors to use X3D content as if it were HTML. It links the X3D DOM nodes to the X3D scene graph, allowing control of the X3D scene using regular DOM manipulation methods.
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**HTML DOM integration is now an integral part of X_ITE.**
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## How to Use With X_ITE
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Create an HTML or XHTML page and save it
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Create an HTML or XHTML page, and save it and include the »x_ite.min.js«. Now, X3D content can be written directly into the \<x3d-canvas\> element, and regular DOM manipulation methods can be used to manipulate the scene graph, and you can combine HTML with X3D.
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The example below shows a simple Box node inside the \<x3d-canvas\> element.
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```html
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<!DOCTYPE html>
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</html>
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```
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>**Attention:** Make sure you use **closing tags** for all X3D elements. This is
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>**Attention:** Make sure you use **closing tags** for all X3D elements. This is necessary because the web browser does not know about X3D elements and therefore does not know if the tag is self-closing unless you are using XHTML.
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### Example
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## Attributes
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When you change an attribute of an X3D element, the internal state of the node also changes.
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```js
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const material = document .querySelector ("Material");
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## Events
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You can add an event listener to any X3D element with the name of the output field you want to listen
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You can add an event listener to any X3D element with the name of the output field you want to listen on. If the field has changed, an event will fire.
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Events sent from a node are of type CustomEvent and have the following properties:
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## Add and Remove Nodes
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The
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The contents of the X3D scene can be modified using DOM manipulation methods to change the scene. You can add and remove nodes to create your own scene.
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```js
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function addBlueBox ()
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## Inline Nodes
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Even the
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Even the contents of Inline nodes can be accessed and modified. The internal scene of the Inline node is attached to the Inline element as a child each time the Inline node is fully loaded. To check whether an Inline node is loaded, use a LoadSensor node.
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```html
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<x3d-canvas>
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</x3d-canvas>
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```
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Assuming there is a Transform node with DEF name »Deer« inside the loaded scene »Deer.x3d«, the Transform node can be accessed when the Inline node is loaded. You should listen to the LoadSensor node's *loadTime* or *isLoaded* field to
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Assuming there is a Transform node with the DEF name »Deer« inside the loaded scene »Deer.x3d«, the Transform node can be accessed when the Inline node is loaded. You should listen to the LoadSensor node's *loadTime* or *isLoaded* field to be informed when this happens.
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```js
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const transform = document .querySelector ("[DEF='DeerInline'] [DEF='Deer']");
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### Events of Inline Element
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Each Inline element sends a `load` or `error` event when the content of the Inline is loaded or fails to load.
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```js
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const inline = document .querySelector ("[DEF='DeerInline']");
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## Script Element
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If you are using an HTML page instead of an XHTML page, you will already have a \<script\> element. To avoid collisions, you need to add a different type. A proper type is `model/x3d+xml`, which prevents the web browser from interpreting the content as JavaScript, and allows X_ITE to take over the content.
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```html
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<Script type='model/x3d+xml' DEF='ChangeColorScript'>
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splashScreen="false"
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contextMenu="false"
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</x3d-canvas>
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>**Tip:** X_ITE runs best in fresh installs of Google Chrome, Chromium, Firefox, Safari, Opera, and Microsoft Edge. X_ITE uses the latest JavaScript standard, but is also compatible with older browser, and is available both on your desktop computer and on your modern smart-phone.
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If you ever get
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If you ever get into trouble, please [report a bug](report-a-bug). If you have any questions or need help [open a new issue](report-a-bug).
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## X3D Examples
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```
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To get X_ITE working you need to include the JavaScript file »x_ite.min.js«. Once
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To get X_ITE working you need to include the JavaScript file »x_ite.min.js«. Once X_ITE has loaded successfully, a new HTML element \<x3d-canvas\> will be available on your page. You can style the \<x3d-canvas\> element with CSS just like any other HTML element, and you can place it anywhere in the DOM tree.
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>**
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>**Tip:** To test a page locally on your desktop computer, setup a **localhost** server to load files via *src* attribute or Inline node, see [setup a localhost server](setup-a-localhost-server), or [directly combine HTML with X3D](dom-integration).
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### Supported File Formats
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>**Tip:** All files can be compressed using GZip compression. This saves bandwidth and speeds up download time.
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If you have an own web-server see [how to configure your web server](how-to-configure-your-web-server). If you are looking for an online X3D file format converter [see here](laboratory/x3d-file-converter).
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### Fallback Content
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A String value containing the URL against which relative URLs are resolved. By default, this is the address of the web page itself. Although this feature is rarely needed, it can be useful when loading a `data:` URL with the *src* attribute, or with `Browser.loadURL` when using the external browser.
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A Boolean value (`true` or `false`) to indicate whether files transferred over the internet should be cached on the local computer. The default value for the *cache* attribute is `true`. It works by appending "_={timestamp}" to the GET parameters of every request.
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An Integer value that specifies the number of samples used by multisampling. The default value is 4, which is sufficient for most cases. A higher value increases the effect of anti-aliasing. Check the [rendering property](reference/browser-services#rendering-properties) »MaxSamples«, which is browser dependent.
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* **style:** String, output style, one of: **"TIDY"**, "COMPACT", "SMALL", "CLEAN"
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date: 2022-12-02
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+
tags: [Bug, Report, Issue, Question]
|
|
7
7
|
---
|
|
8
8
|
If you run into any bugs or encounter any other abnormal issues with X_ITE, let us know!
|
|
9
9
|
|
|
@@ -12,4 +12,6 @@ Here's an example of a helpful bug report:
|
|
|
12
12
|
>*I fell through a hole on the Resistance map. I was running along the wall near the pool of water and fell through a black hole in the wall. I got stuck and had to leave the match. This happened while playing Search and Destroy.*
|
|
13
13
|
{: .prompt-danger }
|
|
14
14
|
|
|
15
|
-
|
|
15
|
+
You can also use the Issue Tracker if you have a question or if you need help with something.
|
|
16
|
+
|
|
17
|
+
Go ahead and visit the [X_ITE Issue Tracker](https://github.com/create3000/x_ite/issues){:target="_blank"} to post your concern.
|
|
@@ -7,21 +7,21 @@ tags: [Setup, Localhost, Server, XHR]
|
|
|
7
7
|
---
|
|
8
8
|
## Overview
|
|
9
9
|
|
|
10
|
-
X_ITE
|
|
10
|
+
X_ITE uses the `fetch` function to load files and there's no way around it. However, this means that files loaded using the **file://** scheme protocol are subject to the same origin policy and are treated as cross-origin requests (CORS), and cross-origin requests are only supported for protocol schemes: https, http and data. **This means that X_ITE cannot access these files.**
|
|
11
11
|
|
|
12
|
-
To work around this problem you
|
|
12
|
+
To work around this problem, you will need to set up a localhost server, then you will be able to access your local files at the web address http://**localhost**/...
|
|
13
13
|
|
|
14
|
-
|
|
14
|
+
## Using a Browser Extension
|
|
15
15
|
|
|
16
|
-
You can use this [
|
|
16
|
+
You can use this [browser extension for Chrome and Edge](https://chrome.google.com/webstore/detail/web-server-for-chrome/ofhbbkphhbklhfoeikjpcbhemlocgigb/){:target="_blank"} to create a web server and serve your local files via HTTP. Very easy to use.
|
|
17
17
|
|
|
18
18
|
## Using an Application
|
|
19
19
|
|
|
20
|
-
There are several applications on the Internet
|
|
20
|
+
There are several applications on the Internet that can create a localhost server. I would like to recommend two of them:
|
|
21
21
|
|
|
22
|
-
MacOS users can use [Personal Web Server](https://apps.apple.com/de/app/personal-web-server/id1486323797?mt=12), which can
|
|
22
|
+
MacOS users can use [Personal Web Server](https://apps.apple.com/de/app/personal-web-server/id1486323797?mt=12){:target="_blank"}, which can serve files through a web server, and is very easy to use.
|
|
23
23
|
|
|
24
|
-
Another application is [XAMPP](https://www.apachefriends.org/index.html), which runs on several operating systems and is very popular.
|
|
24
|
+
Another application is [XAMPP](https://www.apachefriends.org/index.html){:target="_blank"}, which runs on several operating systems and is very popular.
|
|
25
25
|
|
|
26
26
|
## Using Python
|
|
27
27
|
|
|
@@ -137,25 +137,21 @@ $(function ()
|
|
|
137
137
|
const
|
|
138
138
|
Browser = X3D .getBrowser (),
|
|
139
139
|
text = editor .getValue (),
|
|
140
|
-
url =
|
|
140
|
+
url = `data:,${encodeURIComponent (text)}`;
|
|
141
141
|
|
|
142
142
|
if (Browser .getActiveViewpoint ())
|
|
143
143
|
{
|
|
144
|
-
|
|
144
|
+
var
|
|
145
145
|
positionOffset = Browser .getActiveViewpoint () ._positionOffset .copy (),
|
|
146
146
|
orientationOffset = Browser .getActiveViewpoint () ._orientationOffset .copy ();
|
|
147
|
+
}
|
|
147
148
|
|
|
148
|
-
|
|
149
|
+
await Browser .loadURL (new X3D .MFString (url)) .catch (Function .prototype);
|
|
149
150
|
|
|
150
|
-
|
|
151
|
-
{
|
|
152
|
-
Browser .getActiveViewpoint () ._positionOffset = positionOffset;
|
|
153
|
-
Browser .getActiveViewpoint () ._orientationOffset = orientationOffset;
|
|
154
|
-
}
|
|
155
|
-
}
|
|
156
|
-
else
|
|
151
|
+
if (Browser .getActiveViewpoint ())
|
|
157
152
|
{
|
|
158
|
-
|
|
153
|
+
Browser .getActiveViewpoint () ._positionOffset = positionOffset;
|
|
154
|
+
Browser .getActiveViewpoint () ._orientationOffset = orientationOffset;
|
|
159
155
|
}
|
|
160
156
|
|
|
161
157
|
monaco .editor .setModelLanguage (editor .getModel (), Browser .currentScene .encoding .toLowerCase ());
|
|
@@ -181,7 +177,7 @@ $(function ()
|
|
|
181
177
|
text = args .join ("") + "\n",
|
|
182
178
|
element = $("<span></span>") .addClass (classes) .text (text);
|
|
183
179
|
|
|
184
|
-
if (text .match (/No suitable/))
|
|
180
|
+
if (text .match (/No suitable|of an UNKNOWN touch/))
|
|
185
181
|
return;
|
|
186
182
|
|
|
187
183
|
log .apply (this, args);
|
package/package.json
CHANGED
package/src/example.html
CHANGED
|
@@ -16,6 +16,6 @@ x3d-canvas {
|
|
|
16
16
|
<x3d-canvas src="https://create3000.github.io/media/x_ite/info/info.x3d">
|
|
17
17
|
<p>Your browser may not support all features required by X_ITE!</p>
|
|
18
18
|
</x3d-canvas>
|
|
19
|
-
<
|
|
19
|
+
<p>If local files are not loaded <a href="https://create3000.github.io/x_ite/setup-a-localhost-server">consider setup a localhost server</a> or use <a href="https://create3000.github.io/x_ite/dom-integration">DOM integration methods</a>.</p>
|
|
20
20
|
</body>
|
|
21
21
|
</html>
|
package/src/locale/de.po.js
CHANGED
|
@@ -153,6 +153,15 @@ msgstr "Auf Objekte zielen"
|
|
|
153
153
|
msgid "None Viewer"
|
|
154
154
|
msgstr "Kein Betrachter"
|
|
155
155
|
|
|
156
|
+
msgid "Points"
|
|
157
|
+
msgstr "Punkte"
|
|
158
|
+
|
|
159
|
+
msgid "Flat"
|
|
160
|
+
msgstr "Flach"
|
|
161
|
+
|
|
162
|
+
msgid "Wireframe"
|
|
163
|
+
msgstr "Drahtgittermodel"
|
|
164
|
+
|
|
156
165
|
msgid "Loading %1 file"
|
|
157
166
|
msgstr "Lade %1 Datei"
|
|
158
167
|
|
package/src/locale/fr.po.js
CHANGED
|
@@ -16,13 +16,13 @@ msgstr ""
|
|
|
16
16
|
"X-Poedit-SearchPath-0: .\n"
|
|
17
17
|
|
|
18
18
|
msgid "Less Properties"
|
|
19
|
-
msgstr "Moins de
|
|
19
|
+
msgstr "Moins de Propriétés"
|
|
20
20
|
|
|
21
21
|
msgid "More Properties"
|
|
22
|
-
msgstr "Plus de
|
|
22
|
+
msgstr "Plus de Propriétés"
|
|
23
23
|
|
|
24
24
|
msgid "Frame rate"
|
|
25
|
-
msgstr "Fréquence"
|
|
25
|
+
msgstr "Fréquence d'Images"
|
|
26
26
|
|
|
27
27
|
msgid "fps"
|
|
28
28
|
msgstr "fps"
|
|
@@ -45,8 +45,8 @@ msgstr ""
|
|
|
45
45
|
msgid "X3D total"
|
|
46
46
|
msgstr "X3D total"
|
|
47
47
|
|
|
48
|
-
msgid "
|
|
49
|
-
msgstr "
|
|
48
|
+
msgid "Event Processing"
|
|
49
|
+
msgstr "Traitement des Événements"
|
|
50
50
|
|
|
51
51
|
msgid "Pointer"
|
|
52
52
|
msgstr "Pointeur"
|
|
@@ -55,34 +55,34 @@ msgid "Camera"
|
|
|
55
55
|
msgstr "Caméra"
|
|
56
56
|
|
|
57
57
|
msgid "Collision Detection"
|
|
58
|
-
msgstr "Détection des
|
|
58
|
+
msgstr "Détection des Collisions"
|
|
59
59
|
|
|
60
60
|
msgid "Rendering"
|
|
61
61
|
msgstr "Rendement"
|
|
62
62
|
|
|
63
63
|
msgid "Number of Shapes"
|
|
64
|
-
msgstr "Nombre de
|
|
64
|
+
msgstr "Nombre de Formes"
|
|
65
65
|
|
|
66
66
|
msgid "Number of Sensors"
|
|
67
|
-
msgstr "Nombre de
|
|
67
|
+
msgstr "Nombre de Senseurs"
|
|
68
68
|
|
|
69
69
|
msgid "Browser Timings"
|
|
70
|
-
msgstr "Calcul du
|
|
70
|
+
msgstr "Calcul du Temps"
|
|
71
71
|
|
|
72
72
|
msgid "X_ITE Browser"
|
|
73
73
|
msgstr "X_ITE Navigateur"
|
|
74
74
|
|
|
75
75
|
msgid "Viewpoints"
|
|
76
|
-
msgstr "Points de
|
|
76
|
+
msgstr "Points de Vue"
|
|
77
77
|
|
|
78
78
|
msgid "Available Viewers"
|
|
79
79
|
msgstr "Visionneurs disponibles"
|
|
80
80
|
|
|
81
81
|
msgid "Straighten Horizon"
|
|
82
|
-
msgstr "Redresser l'
|
|
82
|
+
msgstr "Redresser l'Horizon"
|
|
83
83
|
|
|
84
84
|
msgid "Primitive Quality"
|
|
85
|
-
msgstr "Qualité des
|
|
85
|
+
msgstr "Qualité des Objets simples"
|
|
86
86
|
|
|
87
87
|
msgid "High"
|
|
88
88
|
msgstr "Haut"
|
|
@@ -103,10 +103,10 @@ msgid "low"
|
|
|
103
103
|
msgstr "faible"
|
|
104
104
|
|
|
105
105
|
msgid "Texture Quality"
|
|
106
|
-
msgstr "Qualité des
|
|
106
|
+
msgstr "Qualité des Textures"
|
|
107
107
|
|
|
108
108
|
msgid "Display Rubberband"
|
|
109
|
-
msgstr "Présenter le
|
|
109
|
+
msgstr "Présenter le Bande élastique"
|
|
110
110
|
|
|
111
111
|
msgid "Rubberband"
|
|
112
112
|
msgstr "Bande élastique"
|
|
@@ -118,19 +118,19 @@ msgid "off"
|
|
|
118
118
|
msgstr "arrêt"
|
|
119
119
|
|
|
120
120
|
msgid "Mute Browser"
|
|
121
|
-
msgstr "Rendre
|
|
121
|
+
msgstr "Rendre Navigateur muet"
|
|
122
122
|
|
|
123
123
|
msgid "Browser muted"
|
|
124
124
|
msgstr "Navigateur muet"
|
|
125
125
|
|
|
126
126
|
msgid "Browser unmuted"
|
|
127
|
-
msgstr "Son de
|
|
127
|
+
msgstr "Son de Navigateur réactivé"
|
|
128
128
|
|
|
129
129
|
msgid "Leave Fullscreen"
|
|
130
|
-
msgstr "
|
|
130
|
+
msgstr "Laisser le plein Écran"
|
|
131
131
|
|
|
132
132
|
msgid "Fullscreen"
|
|
133
|
-
msgstr "Plein
|
|
133
|
+
msgstr "Plein Écran"
|
|
134
134
|
|
|
135
135
|
msgid "About X_ITE"
|
|
136
136
|
msgstr "À propos de X_ITE"
|
|
@@ -145,29 +145,35 @@ msgid "Fly Viewer"
|
|
|
145
145
|
msgstr "Voler"
|
|
146
146
|
|
|
147
147
|
msgid "Plane Viewer"
|
|
148
|
-
msgstr "Visionneur de la
|
|
148
|
+
msgstr "Visionneur de la Plaine"
|
|
149
149
|
|
|
150
150
|
msgid "Look At Viewer"
|
|
151
|
-
msgstr "Regarder un
|
|
151
|
+
msgstr "Regarder un Objet de près"
|
|
152
152
|
|
|
153
153
|
msgid "None Viewer"
|
|
154
|
-
msgstr "Pas de
|
|
154
|
+
msgstr "Pas de Visionneur"
|
|
155
|
+
|
|
156
|
+
msgid "Flat"
|
|
157
|
+
msgstr "Plat"
|
|
158
|
+
|
|
159
|
+
msgid "Wireframe"
|
|
160
|
+
msgstr "Image filaire"
|
|
155
161
|
|
|
156
162
|
msgid "Loading %1 file"
|
|
157
|
-
msgstr "Télécharger %1
|
|
163
|
+
msgstr "Télécharger %1 Fichier"
|
|
158
164
|
|
|
159
165
|
msgid "Loading %1 files"
|
|
160
|
-
msgstr "Télécharger %1
|
|
166
|
+
msgstr "Télécharger %1 Fichiers"
|
|
161
167
|
|
|
162
168
|
msgid "Loading done"
|
|
163
169
|
msgstr "Téléchargement fini"
|
|
164
170
|
|
|
165
171
|
msgid "Failed loading world."
|
|
166
|
-
msgstr "Le chargement des
|
|
172
|
+
msgstr "Le chargement des Fichiers a échoué."
|
|
167
173
|
|
|
168
174
|
msgid "Show World Info"
|
|
169
175
|
msgstr "Afficher World Info"
|
|
170
176
|
|
|
171
177
|
msgid "Viewpoint is copied to clipboard."
|
|
172
|
-
msgstr "Le point de
|
|
178
|
+
msgstr "Le point de Vue est copié dans le Presse-Papiers."
|
|
173
179
|
`;
|
package/src/tests.js
CHANGED
|
@@ -148,6 +148,7 @@ const X_ITE_TESTS = [
|
|
|
148
148
|
{ path: "Navigation/DifferentViewpoints.x3dv" },
|
|
149
149
|
{ path: "Navigation/Gravitation.x3d" },
|
|
150
150
|
{ path: "Navigation/ScreenScale.x3d" },
|
|
151
|
+
{ path: "Navigation/ViewpointGroup.x3d" },
|
|
151
152
|
{ path: "Navigation/ViewpointJump.x3d" },
|
|
152
153
|
{ path: "Navigation/ViewpointLayers.x3d" },
|
|
153
154
|
{ path: "Navigation/WalkViewer.x3d" },
|
|
@@ -178,12 +178,7 @@ X3DBaseNode .prototype = Object .assign (Object .create (X3DEventObject .prototy
|
|
|
178
178
|
|
|
179
179
|
// Change function.
|
|
180
180
|
|
|
181
|
-
Object .defineProperty (this, "getLive",
|
|
182
|
-
{
|
|
183
|
-
value: getLive,
|
|
184
|
-
enumerable: false,
|
|
185
|
-
configurable: true,
|
|
186
|
-
});
|
|
181
|
+
Object .defineProperty (this, "getLive", { value: getLive });
|
|
187
182
|
|
|
188
183
|
// Add isLive event.
|
|
189
184
|
|
|
@@ -194,7 +189,7 @@ X3DBaseNode .prototype = Object .assign (Object .create (X3DEventObject .prototy
|
|
|
194
189
|
|
|
195
190
|
// Connect to execution context.
|
|
196
191
|
|
|
197
|
-
if (this .getOuterNode
|
|
192
|
+
if (this .getOuterNode ?.())
|
|
198
193
|
this .getOuterNode () .getLive () .addInterest (_set_live__, this);
|
|
199
194
|
|
|
200
195
|
else if (this [_executionContext] !== this)
|
|
@@ -298,8 +293,6 @@ X3DBaseNode .prototype = Object .assign (Object .create (X3DEventObject .prototy
|
|
|
298
293
|
{
|
|
299
294
|
get: function () { return field; },
|
|
300
295
|
set: function (value) { field .setValue (value); },
|
|
301
|
-
enumerable: false,
|
|
302
|
-
configurable: false,
|
|
303
296
|
});
|
|
304
297
|
},
|
|
305
298
|
getFieldDefinitions: function ()
|
|
@@ -325,8 +318,6 @@ X3DBaseNode .prototype = Object .assign (Object .create (X3DEventObject .prototy
|
|
|
325
318
|
{
|
|
326
319
|
get: function () { return field; },
|
|
327
320
|
set: function (value) { field .setValue (value); },
|
|
328
|
-
enumerable: false,
|
|
329
|
-
configurable: true, // false : non deletable
|
|
330
321
|
});
|
|
331
322
|
|
|
332
323
|
if (!this .isPrivate ())
|
|
@@ -382,7 +373,6 @@ X3DBaseNode .prototype = Object .assign (Object .create (X3DEventObject .prototy
|
|
|
382
373
|
get: function () { return field; },
|
|
383
374
|
set: function (value) { field .setValue (value); },
|
|
384
375
|
enumerable: true,
|
|
385
|
-
configurable: false,
|
|
386
376
|
});
|
|
387
377
|
|
|
388
378
|
if (field .isInitializable ())
|
|
@@ -307,8 +307,6 @@ for (const key of Reflect .ownKeys (X3DInfoArray .prototype))
|
|
|
307
307
|
Object .defineProperty (X3DInfoArray .prototype, "length",
|
|
308
308
|
{
|
|
309
309
|
get: function () { return this [_array] .length; },
|
|
310
|
-
enumerable: false,
|
|
311
|
-
configurable: false,
|
|
312
310
|
});
|
|
313
311
|
|
|
314
312
|
export default X3DInfoArray;
|
|
@@ -620,8 +620,6 @@ Object .defineProperty (X3DObjectArrayField .prototype, "length",
|
|
|
620
620
|
{
|
|
621
621
|
get: function () { return this [_target] .getValue () .length; },
|
|
622
622
|
set: function (value) { this [_target] .resize (value); },
|
|
623
|
-
enumerable: false,
|
|
624
|
-
configurable: false,
|
|
625
623
|
});
|
|
626
624
|
|
|
627
625
|
export default X3DObjectArrayField;
|
|
@@ -1076,8 +1076,6 @@ Object .defineProperty (X3DTypedArrayField .prototype, "length",
|
|
|
1076
1076
|
{
|
|
1077
1077
|
get: function () { return this [_length]; },
|
|
1078
1078
|
set: function (value) { this [_target] .resize (value); },
|
|
1079
|
-
enumerable: false,
|
|
1080
|
-
configurable: false,
|
|
1081
1079
|
});
|
|
1082
1080
|
|
|
1083
1081
|
// Getter/Setter functions to reference a value for a given index.
|