x_ite 8.6.16 → 8.6.18
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/assets/components/Annotation.js +13 -13
- package/dist/assets/components/Annotation.min.js +1 -1
- package/dist/assets/components/CADGeometry.js +13 -13
- package/dist/assets/components/CADGeometry.min.js +1 -1
- package/dist/assets/components/CubeMapTexturing.js +28 -28
- package/dist/assets/components/CubeMapTexturing.min.js +1 -1
- package/dist/assets/components/DIS.js +13 -21
- package/dist/assets/components/DIS.min.js +1 -1
- package/dist/assets/components/EventUtilities.js +9 -9
- package/dist/assets/components/EventUtilities.min.js +1 -1
- package/dist/assets/components/Geometry2D.js +19 -19
- package/dist/assets/components/Geometry2D.min.js +1 -1
- package/dist/assets/components/Geospatial.js +33 -39
- package/dist/assets/components/Geospatial.min.js +1 -1
- package/dist/assets/components/HAnim.js +18 -18
- package/dist/assets/components/HAnim.min.js +1 -1
- package/dist/assets/components/KeyDeviceSensor.js +8 -8
- package/dist/assets/components/KeyDeviceSensor.min.js +1 -1
- package/dist/assets/components/Layout.js +27 -27
- package/dist/assets/components/Layout.min.js +1 -1
- package/dist/assets/components/NURBS.js +24 -24
- package/dist/assets/components/NURBS.min.js +1 -1
- package/dist/assets/components/ParticleSystems.js +22 -22
- package/dist/assets/components/ParticleSystems.min.js +1 -1
- package/dist/assets/components/Picking.js +24 -23
- package/dist/assets/components/Picking.min.js +1 -1
- package/dist/assets/components/RigidBodyPhysics.js +20 -20
- package/dist/assets/components/RigidBodyPhysics.min.js +1 -1
- package/dist/assets/components/Scripting.js +121 -193
- package/dist/assets/components/Scripting.min.js +1 -1
- package/dist/assets/components/Text.js +30 -31
- package/dist/assets/components/Text.min.js +1 -1
- package/dist/assets/components/TextureProjector.js +14 -14
- package/dist/assets/components/TextureProjector.min.js +1 -1
- package/dist/assets/components/Texturing3D.js +174 -174
- package/dist/assets/components/Texturing3D.min.js +1 -1
- package/dist/assets/components/VolumeRendering.js +35 -33
- package/dist/assets/components/VolumeRendering.min.js +1 -1
- package/dist/assets/components/X_ITE.js +9 -9
- package/dist/assets/components/X_ITE.min.js +1 -1
- package/dist/x_ite.css +1 -1
- package/dist/x_ite.js +408 -405
- package/dist/x_ite.min.js +1 -1
- package/dist/x_ite.zip +0 -0
- package/docs/_config.yml +1 -1
- package/docs/_posts/reference/prototype-services.md +2 -2
- package/package.json +2 -2
- package/src/x_ite/Base/X3DBaseNode.js +8 -23
- package/src/x_ite/Base/X3DEventObject.js +1 -1
- package/src/x_ite/Base/X3DField.js +17 -18
- package/src/x_ite/Base/X3DObject.js +5 -1
- package/src/x_ite/Base/X3DObjectArrayField.js +12 -11
- package/src/x_ite/Base/X3DTypedArrayField.js +3 -3
- package/src/x_ite/Browser/Networking/X3DNetworkingContext.js +8 -6
- package/src/x_ite/Browser/PointingDeviceSensor/X3DPointingDeviceSensorContext.js +2 -2
- package/src/x_ite/Browser/VERSION.js +1 -1
- package/src/x_ite/Browser/VolumeRendering/X3DVolumeRenderingContext.js +2 -2
- package/src/x_ite/Browser/X3DBrowser.js +17 -39
- package/src/x_ite/Components/Core/X3DNode.js +2 -2
- package/src/x_ite/Components/Core/X3DPrototypeInstance.js +3 -8
- package/src/x_ite/Components/CubeMapTexturing/ImageCubeMapTexture.js +3 -3
- package/src/x_ite/Components/DIS/DISEntityTypeMapping.js +0 -8
- package/src/x_ite/Components/EnvironmentalSensor/ProximitySensor.js +14 -12
- package/src/x_ite/Components/EnvironmentalSensor/TransformSensor.js +3 -3
- package/src/x_ite/Components/EnvironmentalSensor/VisibilitySensor.js +1 -1
- package/src/x_ite/Components/EnvironmentalSensor/X3DEnvironmentalSensorNode.js +1 -1
- package/src/x_ite/Components/Geospatial/GeoMetadata.js +0 -6
- package/src/x_ite/Components/Networking/Anchor.js +36 -33
- package/src/x_ite/Components/Networking/Inline.js +3 -3
- package/src/x_ite/Components/Networking/X3DUrlObject.js +74 -23
- package/src/x_ite/Components/Picking/X3DPickSensorNode.js +6 -5
- package/src/x_ite/Components/PointingDeviceSensor/PlaneSensor.js +1 -1
- package/src/x_ite/Components/RigidBodyPhysics/CollisionSensor.js +2 -2
- package/src/x_ite/Components/Scripting/Script.js +93 -165
- package/src/x_ite/Components/Shaders/ComposedShader.js +3 -18
- package/src/x_ite/Components/Shaders/PackagedShader.js +0 -2
- package/src/x_ite/Components/Shaders/ShaderPart.js +4 -4
- package/src/x_ite/Components/Shaders/ShaderProgram.js +0 -2
- package/src/x_ite/Components/Shaders/X3DProgrammableShaderObject.js +3 -4
- package/src/x_ite/Components/Sound/AudioClip.js +3 -3
- package/src/x_ite/Components/Text/Text.js +2 -3
- package/src/x_ite/Components/Text/X3DFontStyleNode.js +4 -4
- package/src/x_ite/Components/Texturing/ImageTexture.js +3 -3
- package/src/x_ite/Components/Texturing/MovieTexture.js +3 -3
- package/src/x_ite/Components/Texturing3D/ImageTexture3D.js +3 -3
- package/src/x_ite/Components/Texturing3D/ImageTextureAtlas.js +3 -3
- package/src/x_ite/Components/Time/X3DTimeDependentNode.js +31 -25
- package/src/x_ite/Components/VolumeRendering/IsoSurfaceVolumeData.js +1 -1
- package/src/x_ite/Components/VolumeRendering/SegmentedVolumeData.js +1 -1
- package/src/x_ite/Components/VolumeRendering/VolumeData.js +1 -1
- package/src/x_ite/Components/VolumeRendering/X3DVolumeDataNode.js +11 -9
- package/src/x_ite/Execution/X3DExecutionContext.js +30 -32
- package/src/x_ite/Execution/X3DScene.js +6 -6
- package/src/x_ite/Fields/ArrayFields.js +2 -1
- package/src/x_ite/Fields/SFImage.js +0 -1
- package/src/x_ite/Fields/SFNode.js +4 -5
- package/src/x_ite/Parser/GLTF2Parser.js +45 -45
- package/src/x_ite/Parser/VRMLParser.js +2 -2
- package/src/x_ite/Parser/XMLParser.js +3 -3
- package/src/x_ite/Prototype/X3DExternProtoDeclaration.js +2 -2
- package/src/x_ite/Prototype/X3DProtoDeclarationNode.js +1 -1
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@@ -217,7 +217,7 @@ GLTF2Parser .prototype = Object .assign (Object .create (X3DParser .prototype),
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const
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scene = this .getExecutionContext (),
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worldURL = scene .getWorldURL (),
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worldInfoNode = scene .createNode ("WorldInfo",
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worldInfoNode = scene .createNode ("WorldInfo", false);
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for (const [key, value] of Object .entries (asset))
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{
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@@ -347,7 +347,7 @@ GLTF2Parser .prototype = Object .assign (Object .create (X3DParser .prototype),
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{
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const
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scene = this .getExecutionContext (),
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lightNode = scene .createNode ("DirectionalLight",
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lightNode = scene .createNode ("DirectionalLight", false);
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return lightNode;
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},
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@@ -355,7 +355,7 @@ GLTF2Parser .prototype = Object .assign (Object .create (X3DParser .prototype),
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{
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const
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scene = this .getExecutionContext (),
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lightNode = scene .createNode ("SpotLight",
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lightNode = scene .createNode ("SpotLight", false);
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lightNode ._radius = this .numberValue (light .range, 0) || 1_000_000_000;
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lightNode ._cutOffAngle = this .numberValue (light .outerConeAngle, Math .PI / 4);
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@@ -368,7 +368,7 @@ GLTF2Parser .prototype = Object .assign (Object .create (X3DParser .prototype),
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{
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const
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scene = this .getExecutionContext (),
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lightNode = scene .createNode ("PointLight",
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lightNode = scene .createNode ("PointLight", false);
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lightNode ._radius = this .numberValue (light .range, 0) || 1_000_000_000;
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lightNode ._attenuation = new Vector3 (0, 0, 1);
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@@ -594,7 +594,7 @@ GLTF2Parser .prototype = Object .assign (Object .create (X3DParser .prototype),
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{
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const
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scene = this .getExecutionContext (),
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texturePropertiesNode = scene .createNode ("TextureProperties",
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texturePropertiesNode = scene .createNode ("TextureProperties", false),
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name = this .sanitizeName (sampler .name);
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if (name)
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@@ -695,7 +695,7 @@ GLTF2Parser .prototype = Object .assign (Object .create (X3DParser .prototype),
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const
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scene = this .getExecutionContext (),
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textureNode = scene .createNode ("ImageTexture",
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textureNode = scene .createNode ("ImageTexture", false),
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name = this .sanitizeName (texture .name || image .name);
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if (name)
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const
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scene = this .getExecutionContext (),
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appearanceNode = scene .createNode ("Appearance",
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appearanceNode = scene .createNode ("Appearance", false),
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materialNode = this .createMaterial (material),
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name = this .sanitizeName (material .name);
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@@ -764,7 +764,7 @@ GLTF2Parser .prototype = Object .assign (Object .create (X3DParser .prototype),
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if (this .textureTransformNodes .length)
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{
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const textureTransformNode = scene .createNode ("TextureTransform",
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const textureTransformNode = scene .createNode ("TextureTransform", false);
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textureTransformNode ._mapping = mapping;
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textureTransformNode ._translation .y = -1;
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const
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scene = this .getExecutionContext (),
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materialNode = scene .createNode ("PhysicalMaterial",
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materialNode = scene .createNode ("PhysicalMaterial", false);
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const
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baseColorFactor = new Color4 (0, 0, 0, 0),
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const
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scene = this .getExecutionContext (),
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materialNode = scene .createNode ("Material",
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materialNode = scene .createNode ("Material", false);
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const
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diffuseFactor = new Color4 (0, 0, 0, 0),
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const
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scene = this .getExecutionContext (),
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textureTransformNode = scene .createNode ("TextureTransformMatrix3D",
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textureTransformNode = scene .createNode ("TextureTransformMatrix3D", false),
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mapping = `TEXCOORD_${this .texCoordIndex + this .textureTransformNodes .length + 1}`;
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const
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{
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const
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scene = this .getExecutionContext (),
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viewpointNode = scene .createNode ("OrthoViewpoint",
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viewpointNode = scene .createNode ("OrthoViewpoint", false);
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if (typeof camera .xmag === "number")
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{
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{
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const
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viewpointNode = scene .createNode ("Viewpoint",
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viewpointNode = scene .createNode ("Viewpoint", false);
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if (typeof camera .yfov === "number")
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viewpointNode ._fieldOfView = camera .yfov
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const
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scene = this .getExecutionContext (),
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transformNode = scene .createNode ("Transform",
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transformNode = scene .createNode ("Transform", false),
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name = this .sanitizeName (node .name);
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// Name
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if (this .usedLights)
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scene .getRootNodes () .push (this .createNavigationInfo ());
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const switchNode = scene .createNode ("Switch",
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const switchNode = scene .createNode ("Switch", false);
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scene .addNamedNode (scene .getUniqueName ("Scenes"), switchNode);
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scene .addExportedNode (scene .getUniqueExportName ("Scenes"), switchNode);
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groupNode = scene .createNode ("Group",
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groupNode = scene .createNode ("Group", false),
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name = this .sanitizeName (sceneObject .name);
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groupNode = scene .createNode ("Group", false);
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scene .addNamedNode (scene .getUniqueName ("Animations"), groupNode);
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timeSensorNode = scene .createNode ("TimeSensor",
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timeSensorNode = scene .createNode ("TimeSensor", false),
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channelNodes = this .animationChannelsArray (animation .channels, animation .samplers, timeSensorNode);
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navigationInfoNode = scene .createNode ("NavigationInfo",
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navigationInfoNode = scene .createNode ("NavigationInfo", false);
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navigationInfoNode ._headlight = false;
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shapeNode = scene .createNode ("Shape",
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appearanceNode = this .materialObject (primitive .material),
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geometryNode = this .createGeometry (primitive);
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appearanceNode = scene .createNode ("Appearance", false),
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materialNode = scene .createNode ("PhysicalMaterial", false);
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appearanceNode ._alphaMode = "OPAQUE";
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textureTransformNode = scene .createNode ("TextureTransform", false);
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textureTransformNode ._translation .y = -1;
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textureTransformNode ._scale .y = -1;
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textureTransformNode = scene .createNode ("MultiTextureTransform", false);
|
|
1790
1790
|
|
|
1791
1791
|
textureTransformNode ._textureTransform = textureTransformNodes;
|
|
1792
1792
|
|
|
@@ -1847,7 +1847,7 @@ GLTF2Parser .prototype = Object .assign (Object .create (X3DParser .prototype),
|
|
|
1847
1847
|
{
|
|
1848
1848
|
const
|
|
1849
1849
|
scene = this .getExecutionContext (),
|
|
1850
|
-
geometryNode = scene .createNode ("PointSet",
|
|
1850
|
+
geometryNode = scene .createNode ("PointSet", false);
|
|
1851
1851
|
|
|
1852
1852
|
geometryNode ._color = this .createColor (attributes .COLOR [0], material);
|
|
1853
1853
|
geometryNode ._normal = this .createNormal (attributes .NORMAL);
|
|
@@ -1861,7 +1861,7 @@ GLTF2Parser .prototype = Object .assign (Object .create (X3DParser .prototype),
|
|
|
1861
1861
|
{
|
|
1862
1862
|
const
|
|
1863
1863
|
scene = this .getExecutionContext (),
|
|
1864
|
-
geometryNode = scene .createNode ("IndexedLineSet",
|
|
1864
|
+
geometryNode = scene .createNode ("IndexedLineSet", false);
|
|
1865
1865
|
|
|
1866
1866
|
geometryNode ._color = this .createColor (attributes .COLOR [0], material);
|
|
1867
1867
|
geometryNode ._normal = this .createNormal (attributes .NORMAL);
|
|
@@ -1932,7 +1932,7 @@ GLTF2Parser .prototype = Object .assign (Object .create (X3DParser .prototype),
|
|
|
1932
1932
|
{
|
|
1933
1933
|
const
|
|
1934
1934
|
scene = this .getExecutionContext (),
|
|
1935
|
-
geometryNode = scene .createNode ("LineSet",
|
|
1935
|
+
geometryNode = scene .createNode ("LineSet", false);
|
|
1936
1936
|
|
|
1937
1937
|
geometryNode ._color = this .createColor (attributes .COLOR [0], material);
|
|
1938
1938
|
geometryNode ._normal = this .createNormal (attributes .NORMAL);
|
|
@@ -1946,7 +1946,7 @@ GLTF2Parser .prototype = Object .assign (Object .create (X3DParser .prototype),
|
|
|
1946
1946
|
{
|
|
1947
1947
|
const
|
|
1948
1948
|
scene = this .getExecutionContext (),
|
|
1949
|
-
geometryNode = scene .createNode ("IndexedTriangleSet",
|
|
1949
|
+
geometryNode = scene .createNode ("IndexedTriangleSet", false);
|
|
1950
1950
|
|
|
1951
1951
|
geometryNode ._solid = material ? ! material .doubleSided : true;
|
|
1952
1952
|
geometryNode ._index = indices .array;
|
|
@@ -1964,7 +1964,7 @@ GLTF2Parser .prototype = Object .assign (Object .create (X3DParser .prototype),
|
|
|
1964
1964
|
{
|
|
1965
1965
|
const
|
|
1966
1966
|
scene = this .getExecutionContext (),
|
|
1967
|
-
geometryNode = scene .createNode ("TriangleSet",
|
|
1967
|
+
geometryNode = scene .createNode ("TriangleSet", false);
|
|
1968
1968
|
|
|
1969
1969
|
geometryNode ._solid = material ? ! material .doubleSided : true;
|
|
1970
1970
|
geometryNode ._color = this .createColor (attributes .COLOR [0], material);
|
|
@@ -1981,7 +1981,7 @@ GLTF2Parser .prototype = Object .assign (Object .create (X3DParser .prototype),
|
|
|
1981
1981
|
{
|
|
1982
1982
|
const
|
|
1983
1983
|
scene = this .getExecutionContext (),
|
|
1984
|
-
geometryNode = scene .createNode ("IndexedTriangleStripSet",
|
|
1984
|
+
geometryNode = scene .createNode ("IndexedTriangleStripSet", false);
|
|
1985
1985
|
|
|
1986
1986
|
geometryNode ._solid = material ? ! material .doubleSided : true;
|
|
1987
1987
|
geometryNode ._index = indices .array;
|
|
@@ -1999,7 +1999,7 @@ GLTF2Parser .prototype = Object .assign (Object .create (X3DParser .prototype),
|
|
|
1999
1999
|
{
|
|
2000
2000
|
const
|
|
2001
2001
|
scene = this .getExecutionContext (),
|
|
2002
|
-
geometryNode = scene .createNode ("TriangleStripSet",
|
|
2002
|
+
geometryNode = scene .createNode ("TriangleStripSet", false);
|
|
2003
2003
|
|
|
2004
2004
|
geometryNode ._solid = material ? ! material .doubleSided : true;
|
|
2005
2005
|
geometryNode ._color = this .createColor (attributes .COLOR [0], material);
|
|
@@ -2024,7 +2024,7 @@ GLTF2Parser .prototype = Object .assign (Object .create (X3DParser .prototype),
|
|
|
2024
2024
|
{
|
|
2025
2025
|
const
|
|
2026
2026
|
scene = this .getExecutionContext (),
|
|
2027
|
-
geometryNode = scene .createNode ("IndexedTriangleFanSet",
|
|
2027
|
+
geometryNode = scene .createNode ("IndexedTriangleFanSet", false);
|
|
2028
2028
|
|
|
2029
2029
|
geometryNode ._solid = material ? ! material .doubleSided : true;
|
|
2030
2030
|
geometryNode ._index = indices .array;
|
|
@@ -2042,7 +2042,7 @@ GLTF2Parser .prototype = Object .assign (Object .create (X3DParser .prototype),
|
|
|
2042
2042
|
{
|
|
2043
2043
|
const
|
|
2044
2044
|
scene = this .getExecutionContext (),
|
|
2045
|
-
geometryNode = scene .createNode ("TriangleFanSet",
|
|
2045
|
+
geometryNode = scene .createNode ("TriangleFanSet", false);
|
|
2046
2046
|
|
|
2047
2047
|
geometryNode ._solid = material ? ! material .doubleSided : true;
|
|
2048
2048
|
geometryNode ._color = this .createColor (attributes .COLOR [0], material);
|
|
@@ -2087,7 +2087,7 @@ GLTF2Parser .prototype = Object .assign (Object .create (X3DParser .prototype),
|
|
|
2087
2087
|
scene = this .getExecutionContext (),
|
|
2088
2088
|
appearanceNode = this .materialObject (material),
|
|
2089
2089
|
opaque = appearanceNode ._alphaMode .getValue () === "OPAQUE",
|
|
2090
|
-
colorNode = scene .createNode (opaque ? "Color" : typeName,
|
|
2090
|
+
colorNode = scene .createNode (opaque ? "Color" : typeName, false);
|
|
2091
2091
|
|
|
2092
2092
|
colorNode ._color = opaque && typeName !== "Color"
|
|
2093
2093
|
? color .array .filter ((_, i) => (i + 1) % 4)
|
|
@@ -2131,7 +2131,7 @@ GLTF2Parser .prototype = Object .assign (Object .create (X3DParser .prototype),
|
|
|
2131
2131
|
|
|
2132
2132
|
const
|
|
2133
2133
|
scene = this .getExecutionContext (),
|
|
2134
|
-
textureCoordinateNode = scene .createNode ("MultiTextureCoordinate",
|
|
2134
|
+
textureCoordinateNode = scene .createNode ("MultiTextureCoordinate", false);
|
|
2135
2135
|
|
|
2136
2136
|
textureCoordinateNode ._texCoord = textureCoordinateNodes;
|
|
2137
2137
|
|
|
@@ -2154,7 +2154,7 @@ GLTF2Parser .prototype = Object .assign (Object .create (X3DParser .prototype),
|
|
|
2154
2154
|
|
|
2155
2155
|
const
|
|
2156
2156
|
scene = this .getExecutionContext (),
|
|
2157
|
-
textureCoordinateNode = scene .createNode ("TextureCoordinate",
|
|
2157
|
+
textureCoordinateNode = scene .createNode ("TextureCoordinate", false);
|
|
2158
2158
|
|
|
2159
2159
|
textureCoordinateNode ._mapping = mapping;
|
|
2160
2160
|
textureCoordinateNode ._point = texCoord .array;
|
|
@@ -2176,7 +2176,7 @@ GLTF2Parser .prototype = Object .assign (Object .create (X3DParser .prototype),
|
|
|
2176
2176
|
|
|
2177
2177
|
const
|
|
2178
2178
|
scene = this .getExecutionContext (),
|
|
2179
|
-
normalNode = scene .createNode ("Normal",
|
|
2179
|
+
normalNode = scene .createNode ("Normal", false);
|
|
2180
2180
|
|
|
2181
2181
|
normalNode ._vector = normal .array;
|
|
2182
2182
|
|
|
@@ -2197,7 +2197,7 @@ GLTF2Parser .prototype = Object .assign (Object .create (X3DParser .prototype),
|
|
|
2197
2197
|
|
|
2198
2198
|
const
|
|
2199
2199
|
scene = this .getExecutionContext (),
|
|
2200
|
-
coordinateNode = scene .createNode ("Coordinate",
|
|
2200
|
+
coordinateNode = scene .createNode ("Coordinate", false);
|
|
2201
2201
|
|
|
2202
2202
|
coordinateNode ._point = position .array;
|
|
2203
2203
|
|
|
@@ -2250,7 +2250,7 @@ GLTF2Parser .prototype = Object .assign (Object .create (X3DParser .prototype),
|
|
|
2250
2250
|
{
|
|
2251
2251
|
case "STEP":
|
|
2252
2252
|
{
|
|
2253
|
-
const interpolatorNode = scene .createNode ("PositionInterpolator",
|
|
2253
|
+
const interpolatorNode = scene .createNode ("PositionInterpolator", false);
|
|
2254
2254
|
|
|
2255
2255
|
// Key
|
|
2256
2256
|
|
|
@@ -2278,7 +2278,7 @@ GLTF2Parser .prototype = Object .assign (Object .create (X3DParser .prototype),
|
|
|
2278
2278
|
default:
|
|
2279
2279
|
case "LINEAR":
|
|
2280
2280
|
{
|
|
2281
|
-
const interpolatorNode = scene .createNode ("PositionInterpolator",
|
|
2281
|
+
const interpolatorNode = scene .createNode ("PositionInterpolator", false);
|
|
2282
2282
|
|
|
2283
2283
|
interpolatorNode ._key = times .map (t => t / cycleInterval);
|
|
2284
2284
|
interpolatorNode ._keyValue = keyValues;
|
|
@@ -2290,7 +2290,7 @@ GLTF2Parser .prototype = Object .assign (Object .create (X3DParser .prototype),
|
|
|
2290
2290
|
case "CUBICSPLINE":
|
|
2291
2291
|
{
|
|
2292
2292
|
const
|
|
2293
|
-
interpolatorNode = scene .createNode ("PositionInterpolator",
|
|
2293
|
+
interpolatorNode = scene .createNode ("PositionInterpolator", false),
|
|
2294
2294
|
vectors = [ ];
|
|
2295
2295
|
|
|
2296
2296
|
for (let i = 0, length = keyValues .length; i < length; i += 3)
|
|
@@ -2324,7 +2324,7 @@ GLTF2Parser .prototype = Object .assign (Object .create (X3DParser .prototype),
|
|
|
2324
2324
|
{
|
|
2325
2325
|
case "STEP":
|
|
2326
2326
|
{
|
|
2327
|
-
const interpolatorNode = scene .createNode ("OrientationInterpolator",
|
|
2327
|
+
const interpolatorNode = scene .createNode ("OrientationInterpolator", false);
|
|
2328
2328
|
|
|
2329
2329
|
// Key
|
|
2330
2330
|
|
|
@@ -2361,7 +2361,7 @@ GLTF2Parser .prototype = Object .assign (Object .create (X3DParser .prototype),
|
|
|
2361
2361
|
default:
|
|
2362
2362
|
case "LINEAR":
|
|
2363
2363
|
{
|
|
2364
|
-
const interpolatorNode = scene .createNode ("OrientationInterpolator",
|
|
2364
|
+
const interpolatorNode = scene .createNode ("OrientationInterpolator", false);
|
|
2365
2365
|
|
|
2366
2366
|
interpolatorNode ._key = times .map (t => t / cycleInterval);
|
|
2367
2367
|
|
|
@@ -2380,7 +2380,7 @@ GLTF2Parser .prototype = Object .assign (Object .create (X3DParser .prototype),
|
|
|
2380
2380
|
case "CUBICSPLINE":
|
|
2381
2381
|
{
|
|
2382
2382
|
const
|
|
2383
|
-
interpolatorNode = scene .createNode ("OrientationInterpolator",
|
|
2383
|
+
interpolatorNode = scene .createNode ("OrientationInterpolator", false),
|
|
2384
2384
|
quaternions = [ ];
|
|
2385
2385
|
|
|
2386
2386
|
for (let i = 0, length = keyValues .length; i < length; i += 4)
|
|
@@ -1265,11 +1265,11 @@ VRMLParser .prototype = Object .assign (Object .create (X3DParser .prototype),
|
|
|
1265
1265
|
{
|
|
1266
1266
|
var
|
|
1267
1267
|
nodeTypeId = this .result [1],
|
|
1268
|
-
baseNode = this .getExecutionContext () .createNode (nodeTypeId,
|
|
1268
|
+
baseNode = this .getExecutionContext () .createNode (nodeTypeId, false);
|
|
1269
1269
|
|
|
1270
1270
|
if (! baseNode)
|
|
1271
1271
|
{
|
|
1272
|
-
baseNode = this .getExecutionContext () .createProto (nodeTypeId,
|
|
1272
|
+
baseNode = this .getExecutionContext () .createProto (nodeTypeId, false);
|
|
1273
1273
|
|
|
1274
1274
|
if (! baseNode)
|
|
1275
1275
|
throw new Error ("Unknown node type or proto '" + nodeTypeId + "', you probably have insufficient component/profile statements, and/or an inappropriate specification version.");
|
|
@@ -706,7 +706,7 @@ XMLParser .prototype = Object .assign (Object .create (X3DParser .prototype),
|
|
|
706
706
|
|
|
707
707
|
if (this .id (name))
|
|
708
708
|
{
|
|
709
|
-
var node = this .getExecutionContext () .createProto (name,
|
|
709
|
+
var node = this .getExecutionContext () .createProto (name, false);
|
|
710
710
|
|
|
711
711
|
if (! node)
|
|
712
712
|
throw new Error ("Unknown proto or externproto type '" + name + "'.");
|
|
@@ -780,10 +780,10 @@ XMLParser .prototype = Object .assign (Object .create (X3DParser .prototype),
|
|
|
780
780
|
if (this .useAttribute (xmlElement))
|
|
781
781
|
return;
|
|
782
782
|
|
|
783
|
-
var node = this .getExecutionContext () .createNode (this .nodeNameToCamelCase (xmlElement .nodeName),
|
|
783
|
+
var node = this .getExecutionContext () .createNode (this .nodeNameToCamelCase (xmlElement .nodeName), false);
|
|
784
784
|
|
|
785
785
|
if (!node)
|
|
786
|
-
node = this .getExecutionContext () .createProto (this .protoNameToCamelCase (xmlElement .nodeName),
|
|
786
|
+
node = this .getExecutionContext () .createProto (this .protoNameToCamelCase (xmlElement .nodeName), false);
|
|
787
787
|
|
|
788
788
|
if (!node)
|
|
789
789
|
throw new Error (`Unknown node type '${xmlElement .nodeName}', you probably have insufficient component/profile statements and/or an inappropriate specification version.`);
|
|
@@ -108,7 +108,7 @@ X3DExternProtoDeclaration .prototype = Object .assign (Object .create (X3DProtoD
|
|
|
108
108
|
|
|
109
109
|
if (proto)
|
|
110
110
|
{
|
|
111
|
-
for (const field of this .getUserDefinedFields ())
|
|
111
|
+
for (const field of [... this .getUserDefinedFields ()])
|
|
112
112
|
this .removeUserDefinedField (field .getName ())
|
|
113
113
|
|
|
114
114
|
for (const field of proto .getUserDefinedFields ())
|
|
@@ -121,7 +121,7 @@ X3DExternProtoDeclaration .prototype = Object .assign (Object .create (X3DProtoD
|
|
|
121
121
|
{
|
|
122
122
|
return this [_proto];
|
|
123
123
|
},
|
|
124
|
-
|
|
124
|
+
loadData: function ()
|
|
125
125
|
{
|
|
126
126
|
// 7.73 — ExternProtoDeclaration function
|
|
127
127
|
|
|
@@ -70,7 +70,7 @@ X3DProtoDeclarationNode .prototype = Object .assign (Object .create (X3DBaseNode
|
|
|
70
70
|
{
|
|
71
71
|
return true;
|
|
72
72
|
},
|
|
73
|
-
createInstance: function (executionContext,
|
|
73
|
+
createInstance: function (executionContext, setup = true /* non-public argument */)
|
|
74
74
|
{
|
|
75
75
|
if (setup === false)
|
|
76
76
|
{
|