x_ite 8.12.4 → 8.12.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/assets/components/Annotation.js +13 -13
- package/dist/assets/components/Annotation.min.js +1 -1
- package/dist/assets/components/CADGeometry.js +14 -14
- package/dist/assets/components/CADGeometry.min.js +1 -1
- package/dist/assets/components/CubeMapTexturing.js +25 -25
- package/dist/assets/components/CubeMapTexturing.min.js +1 -1
- package/dist/assets/components/DIS.js +13 -13
- package/dist/assets/components/DIS.min.js +1 -1
- package/dist/assets/components/EventUtilities.js +9 -9
- package/dist/assets/components/EventUtilities.min.js +1 -1
- package/dist/assets/components/Geometry2D.js +19 -19
- package/dist/assets/components/Geometry2D.min.js +1 -1
- package/dist/assets/components/Geospatial.js +33 -33
- package/dist/assets/components/Geospatial.min.js +1 -1
- package/dist/assets/components/HAnim.js +23 -23
- package/dist/assets/components/HAnim.min.js +1 -1
- package/dist/assets/components/KeyDeviceSensor.js +8 -8
- package/dist/assets/components/KeyDeviceSensor.min.js +1 -1
- package/dist/assets/components/Layout.js +26 -26
- package/dist/assets/components/Layout.min.js +1 -1
- package/dist/assets/components/NURBS.js +24 -24
- package/dist/assets/components/NURBS.min.js +1 -1
- package/dist/assets/components/ParticleSystems.js +23 -23
- package/dist/assets/components/ParticleSystems.min.js +1 -1
- package/dist/assets/components/Picking.js +18 -18
- package/dist/assets/components/Picking.min.js +1 -1
- package/dist/assets/components/RigidBodyPhysics.js +17 -17
- package/dist/assets/components/RigidBodyPhysics.min.js +1 -1
- package/dist/assets/components/Scripting.js +39 -39
- package/dist/assets/components/Scripting.min.js +1 -1
- package/dist/assets/components/Text.js +24 -24
- package/dist/assets/components/Text.min.js +1 -1
- package/dist/assets/components/TextureProjector.js +14 -14
- package/dist/assets/components/TextureProjector.min.js +1 -1
- package/dist/assets/components/Texturing3D.js +30 -30
- package/dist/assets/components/Texturing3D.min.js +1 -1
- package/dist/assets/components/VolumeRendering.js +18 -18
- package/dist/assets/components/VolumeRendering.min.js +1 -1
- package/dist/assets/components/X_ITE.js +9 -9
- package/dist/assets/components/X_ITE.min.js +1 -1
- package/dist/x_ite.css +1 -1
- package/dist/x_ite.js +753 -916
- package/dist/x_ite.min.js +1 -1
- package/dist/x_ite.min.mjs +1 -1
- package/dist/x_ite.mjs +753 -915
- package/dist/x_ite.zip +0 -0
- package/package.json +1 -2
package/dist/x_ite.mjs
CHANGED
|
@@ -1,384 +1,9 @@
|
|
|
1
|
-
/* X_ITE v8.12.
|
|
1
|
+
/* X_ITE v8.12.5 */var __webpack_modules__ = ({
|
|
2
2
|
|
|
3
|
-
/***/
|
|
4
|
-
/***/ (function(module, exports, __webpack_require__) {
|
|
5
|
-
|
|
6
|
-
/* provided dependency */ var jQuery = __webpack_require__(864);
|
|
7
|
-
var __WEBPACK_AMD_DEFINE_FACTORY__, __WEBPACK_AMD_DEFINE_RESULT__;
|
|
8
|
-
|
|
9
|
-
/**
|
|
10
|
-
* Copyright Marc J. Schmidt. See the LICENSE file at the top-level
|
|
11
|
-
* directory of this distribution and at
|
|
12
|
-
* https://github.com/marcj/css-element-queries/blob/master/LICENSE.
|
|
13
|
-
*/
|
|
14
|
-
(function (root, factory) {
|
|
15
|
-
if (true) {
|
|
16
|
-
!(__WEBPACK_AMD_DEFINE_FACTORY__ = (factory),
|
|
17
|
-
__WEBPACK_AMD_DEFINE_RESULT__ = (typeof __WEBPACK_AMD_DEFINE_FACTORY__ === 'function' ?
|
|
18
|
-
(__WEBPACK_AMD_DEFINE_FACTORY__.call(exports, __webpack_require__, exports, module)) :
|
|
19
|
-
__WEBPACK_AMD_DEFINE_FACTORY__),
|
|
20
|
-
__WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__));
|
|
21
|
-
} else {}
|
|
22
|
-
}(typeof window !== 'undefined' ? window : this, function () {
|
|
23
|
-
|
|
24
|
-
// Make sure it does not throw in a SSR (Server Side Rendering) situation
|
|
25
|
-
if (typeof window === "undefined") {
|
|
26
|
-
return null;
|
|
27
|
-
}
|
|
28
|
-
// https://github.com/Semantic-Org/Semantic-UI/issues/3855
|
|
29
|
-
// https://github.com/marcj/css-element-queries/issues/257
|
|
30
|
-
var globalWindow = typeof window != 'undefined' && window.Math == Math
|
|
31
|
-
? window
|
|
32
|
-
: typeof self != 'undefined' && self.Math == Math
|
|
33
|
-
? self
|
|
34
|
-
: Function('return this')();
|
|
35
|
-
// Only used for the dirty checking, so the event callback count is limited to max 1 call per fps per sensor.
|
|
36
|
-
// In combination with the event based resize sensor this saves cpu time, because the sensor is too fast and
|
|
37
|
-
// would generate too many unnecessary events.
|
|
38
|
-
var requestAnimationFrame = globalWindow.requestAnimationFrame ||
|
|
39
|
-
globalWindow.mozRequestAnimationFrame ||
|
|
40
|
-
globalWindow.webkitRequestAnimationFrame ||
|
|
41
|
-
function (fn) {
|
|
42
|
-
return globalWindow.setTimeout(fn, 20);
|
|
43
|
-
};
|
|
44
|
-
|
|
45
|
-
var cancelAnimationFrame = globalWindow.cancelAnimationFrame ||
|
|
46
|
-
globalWindow.mozCancelAnimationFrame ||
|
|
47
|
-
globalWindow.webkitCancelAnimationFrame ||
|
|
48
|
-
function (timer) {
|
|
49
|
-
globalWindow.clearTimeout(timer);
|
|
50
|
-
};
|
|
51
|
-
|
|
52
|
-
/**
|
|
53
|
-
* Iterate over each of the provided element(s).
|
|
54
|
-
*
|
|
55
|
-
* @param {HTMLElement|HTMLElement[]} elements
|
|
56
|
-
* @param {Function} callback
|
|
57
|
-
*/
|
|
58
|
-
function forEachElement(elements, callback){
|
|
59
|
-
var elementsType = Object.prototype.toString.call(elements);
|
|
60
|
-
var isCollectionTyped = ('[object Array]' === elementsType
|
|
61
|
-
|| ('[object NodeList]' === elementsType)
|
|
62
|
-
|| ('[object HTMLCollection]' === elementsType)
|
|
63
|
-
|| ('[object Object]' === elementsType)
|
|
64
|
-
|| ('undefined' !== typeof jQuery && elements instanceof jQuery) //jquery
|
|
65
|
-
|| ('undefined' !== typeof Elements && elements instanceof Elements) //mootools
|
|
66
|
-
);
|
|
67
|
-
var i = 0, j = elements.length;
|
|
68
|
-
if (isCollectionTyped) {
|
|
69
|
-
for (; i < j; i++) {
|
|
70
|
-
callback(elements[i]);
|
|
71
|
-
}
|
|
72
|
-
} else {
|
|
73
|
-
callback(elements);
|
|
74
|
-
}
|
|
75
|
-
}
|
|
76
|
-
|
|
77
|
-
/**
|
|
78
|
-
* Get element size
|
|
79
|
-
* @param {HTMLElement} element
|
|
80
|
-
* @returns {Object} {width, height}
|
|
81
|
-
*/
|
|
82
|
-
function getElementSize(element) {
|
|
83
|
-
if (!element.getBoundingClientRect) {
|
|
84
|
-
return {
|
|
85
|
-
width: element.offsetWidth,
|
|
86
|
-
height: element.offsetHeight
|
|
87
|
-
}
|
|
88
|
-
}
|
|
89
|
-
|
|
90
|
-
var rect = element.getBoundingClientRect();
|
|
91
|
-
return {
|
|
92
|
-
width: Math.round(rect.width),
|
|
93
|
-
height: Math.round(rect.height)
|
|
94
|
-
}
|
|
95
|
-
}
|
|
96
|
-
|
|
97
|
-
/**
|
|
98
|
-
* Apply CSS styles to element.
|
|
99
|
-
*
|
|
100
|
-
* @param {HTMLElement} element
|
|
101
|
-
* @param {Object} style
|
|
102
|
-
*/
|
|
103
|
-
function setStyle(element, style) {
|
|
104
|
-
Object.keys(style).forEach(function(key) {
|
|
105
|
-
element.style[key] = style[key];
|
|
106
|
-
});
|
|
107
|
-
}
|
|
108
|
-
|
|
109
|
-
/**
|
|
110
|
-
* Class for dimension change detection.
|
|
111
|
-
*
|
|
112
|
-
* @param {Element|Element[]|Elements|jQuery} element
|
|
113
|
-
* @param {Function} callback
|
|
114
|
-
*
|
|
115
|
-
* @constructor
|
|
116
|
-
*/
|
|
117
|
-
var ResizeSensor = function(element, callback) {
|
|
118
|
-
//Is used when checking in reset() only for invisible elements
|
|
119
|
-
var lastAnimationFrameForInvisibleCheck = 0;
|
|
120
|
-
|
|
121
|
-
/**
|
|
122
|
-
*
|
|
123
|
-
* @constructor
|
|
124
|
-
*/
|
|
125
|
-
function EventQueue() {
|
|
126
|
-
var q = [];
|
|
127
|
-
this.add = function(ev) {
|
|
128
|
-
q.push(ev);
|
|
129
|
-
};
|
|
130
|
-
|
|
131
|
-
var i, j;
|
|
132
|
-
this.call = function(sizeInfo) {
|
|
133
|
-
for (i = 0, j = q.length; i < j; i++) {
|
|
134
|
-
q[i].call(this, sizeInfo);
|
|
135
|
-
}
|
|
136
|
-
};
|
|
137
|
-
|
|
138
|
-
this.remove = function(ev) {
|
|
139
|
-
var newQueue = [];
|
|
140
|
-
for(i = 0, j = q.length; i < j; i++) {
|
|
141
|
-
if(q[i] !== ev) newQueue.push(q[i]);
|
|
142
|
-
}
|
|
143
|
-
q = newQueue;
|
|
144
|
-
};
|
|
145
|
-
|
|
146
|
-
this.length = function() {
|
|
147
|
-
return q.length;
|
|
148
|
-
}
|
|
149
|
-
}
|
|
150
|
-
|
|
151
|
-
/**
|
|
152
|
-
*
|
|
153
|
-
* @param {HTMLElement} element
|
|
154
|
-
* @param {Function} resized
|
|
155
|
-
*/
|
|
156
|
-
function attachResizeEvent(element, resized) {
|
|
157
|
-
if (!element) return;
|
|
158
|
-
if (element.resizedAttached) {
|
|
159
|
-
element.resizedAttached.add(resized);
|
|
160
|
-
return;
|
|
161
|
-
}
|
|
162
|
-
|
|
163
|
-
element.resizedAttached = new EventQueue();
|
|
164
|
-
element.resizedAttached.add(resized);
|
|
165
|
-
|
|
166
|
-
element.resizeSensor = document.createElement('div');
|
|
167
|
-
element.resizeSensor.dir = 'ltr';
|
|
168
|
-
element.resizeSensor.className = 'resize-sensor';
|
|
169
|
-
|
|
170
|
-
var style = {
|
|
171
|
-
pointerEvents: 'none',
|
|
172
|
-
position: 'absolute',
|
|
173
|
-
left: '0px',
|
|
174
|
-
top: '0px',
|
|
175
|
-
right: '0px',
|
|
176
|
-
bottom: '0px',
|
|
177
|
-
overflow: 'hidden',
|
|
178
|
-
zIndex: '-1',
|
|
179
|
-
visibility: 'hidden',
|
|
180
|
-
maxWidth: '100%'
|
|
181
|
-
};
|
|
182
|
-
var styleChild = {
|
|
183
|
-
position: 'absolute',
|
|
184
|
-
left: '0px',
|
|
185
|
-
top: '0px',
|
|
186
|
-
transition: '0s',
|
|
187
|
-
};
|
|
188
|
-
|
|
189
|
-
setStyle(element.resizeSensor, style);
|
|
190
|
-
|
|
191
|
-
var expand = document.createElement('div');
|
|
192
|
-
expand.className = 'resize-sensor-expand';
|
|
193
|
-
setStyle(expand, style);
|
|
194
|
-
|
|
195
|
-
var expandChild = document.createElement('div');
|
|
196
|
-
setStyle(expandChild, styleChild);
|
|
197
|
-
expand.appendChild(expandChild);
|
|
198
|
-
|
|
199
|
-
var shrink = document.createElement('div');
|
|
200
|
-
shrink.className = 'resize-sensor-shrink';
|
|
201
|
-
setStyle(shrink, style);
|
|
202
|
-
|
|
203
|
-
var shrinkChild = document.createElement('div');
|
|
204
|
-
setStyle(shrinkChild, styleChild);
|
|
205
|
-
setStyle(shrinkChild, { width: '200%', height: '200%' });
|
|
206
|
-
shrink.appendChild(shrinkChild);
|
|
207
|
-
|
|
208
|
-
element.resizeSensor.appendChild(expand);
|
|
209
|
-
element.resizeSensor.appendChild(shrink);
|
|
210
|
-
element.appendChild(element.resizeSensor);
|
|
211
|
-
|
|
212
|
-
var computedStyle = window.getComputedStyle(element);
|
|
213
|
-
var position = computedStyle ? computedStyle.getPropertyValue('position') : null;
|
|
214
|
-
if ('absolute' !== position && 'relative' !== position && 'fixed' !== position && 'sticky' !== position) {
|
|
215
|
-
element.style.position = 'relative';
|
|
216
|
-
}
|
|
217
|
-
|
|
218
|
-
var dirty = false;
|
|
219
|
-
|
|
220
|
-
//last request animation frame id used in onscroll event
|
|
221
|
-
var rafId = 0;
|
|
222
|
-
var size = getElementSize(element);
|
|
223
|
-
var lastWidth = 0;
|
|
224
|
-
var lastHeight = 0;
|
|
225
|
-
var initialHiddenCheck = true;
|
|
226
|
-
lastAnimationFrameForInvisibleCheck = 0;
|
|
227
|
-
|
|
228
|
-
var resetExpandShrink = function () {
|
|
229
|
-
var width = element.offsetWidth;
|
|
230
|
-
var height = element.offsetHeight;
|
|
231
|
-
|
|
232
|
-
expandChild.style.width = (width + 10) + 'px';
|
|
233
|
-
expandChild.style.height = (height + 10) + 'px';
|
|
234
|
-
|
|
235
|
-
expand.scrollLeft = width + 10;
|
|
236
|
-
expand.scrollTop = height + 10;
|
|
237
|
-
|
|
238
|
-
shrink.scrollLeft = width + 10;
|
|
239
|
-
shrink.scrollTop = height + 10;
|
|
240
|
-
};
|
|
241
|
-
|
|
242
|
-
var reset = function() {
|
|
243
|
-
// Check if element is hidden
|
|
244
|
-
if (initialHiddenCheck) {
|
|
245
|
-
var invisible = element.offsetWidth === 0 && element.offsetHeight === 0;
|
|
246
|
-
if (invisible) {
|
|
247
|
-
// Check in next frame
|
|
248
|
-
if (!lastAnimationFrameForInvisibleCheck){
|
|
249
|
-
lastAnimationFrameForInvisibleCheck = requestAnimationFrame(function(){
|
|
250
|
-
lastAnimationFrameForInvisibleCheck = 0;
|
|
251
|
-
reset();
|
|
252
|
-
});
|
|
253
|
-
}
|
|
254
|
-
|
|
255
|
-
return;
|
|
256
|
-
} else {
|
|
257
|
-
// Stop checking
|
|
258
|
-
initialHiddenCheck = false;
|
|
259
|
-
}
|
|
260
|
-
}
|
|
261
|
-
|
|
262
|
-
resetExpandShrink();
|
|
263
|
-
};
|
|
264
|
-
element.resizeSensor.resetSensor = reset;
|
|
265
|
-
|
|
266
|
-
var onResized = function() {
|
|
267
|
-
rafId = 0;
|
|
268
|
-
|
|
269
|
-
if (!dirty) return;
|
|
270
|
-
|
|
271
|
-
lastWidth = size.width;
|
|
272
|
-
lastHeight = size.height;
|
|
273
|
-
|
|
274
|
-
if (element.resizedAttached) {
|
|
275
|
-
element.resizedAttached.call(size);
|
|
276
|
-
}
|
|
277
|
-
};
|
|
278
|
-
|
|
279
|
-
var onScroll = function() {
|
|
280
|
-
size = getElementSize(element);
|
|
281
|
-
dirty = size.width !== lastWidth || size.height !== lastHeight;
|
|
282
|
-
|
|
283
|
-
if (dirty && !rafId) {
|
|
284
|
-
rafId = requestAnimationFrame(onResized);
|
|
285
|
-
}
|
|
286
|
-
|
|
287
|
-
reset();
|
|
288
|
-
};
|
|
289
|
-
|
|
290
|
-
var addEvent = function(el, name, cb) {
|
|
291
|
-
if (el.attachEvent) {
|
|
292
|
-
el.attachEvent('on' + name, cb);
|
|
293
|
-
} else {
|
|
294
|
-
el.addEventListener(name, cb);
|
|
295
|
-
}
|
|
296
|
-
};
|
|
297
|
-
|
|
298
|
-
addEvent(expand, 'scroll', onScroll);
|
|
299
|
-
addEvent(shrink, 'scroll', onScroll);
|
|
300
|
-
|
|
301
|
-
// Fix for custom Elements and invisible elements
|
|
302
|
-
lastAnimationFrameForInvisibleCheck = requestAnimationFrame(function(){
|
|
303
|
-
lastAnimationFrameForInvisibleCheck = 0;
|
|
304
|
-
reset();
|
|
305
|
-
});
|
|
306
|
-
}
|
|
307
|
-
|
|
308
|
-
forEachElement(element, function(elem){
|
|
309
|
-
attachResizeEvent(elem, callback);
|
|
310
|
-
});
|
|
311
|
-
|
|
312
|
-
this.detach = function(ev) {
|
|
313
|
-
// clean up the unfinished animation frame to prevent a potential endless requestAnimationFrame of reset
|
|
314
|
-
if (!lastAnimationFrameForInvisibleCheck) {
|
|
315
|
-
cancelAnimationFrame(lastAnimationFrameForInvisibleCheck);
|
|
316
|
-
lastAnimationFrameForInvisibleCheck = 0;
|
|
317
|
-
}
|
|
318
|
-
ResizeSensor.detach(element, ev);
|
|
319
|
-
};
|
|
320
|
-
|
|
321
|
-
this.reset = function() {
|
|
322
|
-
element.resizeSensor.resetSensor();
|
|
323
|
-
};
|
|
324
|
-
};
|
|
325
|
-
|
|
326
|
-
ResizeSensor.reset = function(element) {
|
|
327
|
-
forEachElement(element, function(elem){
|
|
328
|
-
elem.resizeSensor.resetSensor();
|
|
329
|
-
});
|
|
330
|
-
};
|
|
331
|
-
|
|
332
|
-
ResizeSensor.detach = function(element, ev) {
|
|
333
|
-
forEachElement(element, function(elem){
|
|
334
|
-
if (!elem) return;
|
|
335
|
-
if(elem.resizedAttached && typeof ev === "function"){
|
|
336
|
-
elem.resizedAttached.remove(ev);
|
|
337
|
-
if(elem.resizedAttached.length()) return;
|
|
338
|
-
}
|
|
339
|
-
if (elem.resizeSensor) {
|
|
340
|
-
if (elem.contains(elem.resizeSensor)) {
|
|
341
|
-
elem.removeChild(elem.resizeSensor);
|
|
342
|
-
}
|
|
343
|
-
delete elem.resizeSensor;
|
|
344
|
-
delete elem.resizedAttached;
|
|
345
|
-
}
|
|
346
|
-
});
|
|
347
|
-
};
|
|
348
|
-
|
|
349
|
-
if (typeof MutationObserver !== "undefined") {
|
|
350
|
-
var observer = new MutationObserver(function (mutations) {
|
|
351
|
-
for (var i in mutations) {
|
|
352
|
-
if (mutations.hasOwnProperty(i)) {
|
|
353
|
-
var items = mutations[i].addedNodes;
|
|
354
|
-
for (var j = 0; j < items.length; j++) {
|
|
355
|
-
if (items[j].resizeSensor) {
|
|
356
|
-
ResizeSensor.reset(items[j]);
|
|
357
|
-
}
|
|
358
|
-
}
|
|
359
|
-
}
|
|
360
|
-
}
|
|
361
|
-
});
|
|
362
|
-
|
|
363
|
-
document.addEventListener("DOMContentLoaded", function (event) {
|
|
364
|
-
observer.observe(document.body, {
|
|
365
|
-
childList: true,
|
|
366
|
-
subtree: true,
|
|
367
|
-
});
|
|
368
|
-
});
|
|
369
|
-
}
|
|
370
|
-
|
|
371
|
-
return ResizeSensor;
|
|
372
|
-
|
|
373
|
-
}));
|
|
374
|
-
|
|
375
|
-
|
|
376
|
-
/***/ }),
|
|
377
|
-
|
|
378
|
-
/***/ 543:
|
|
3
|
+
/***/ 196:
|
|
379
4
|
/***/ ((__unused_webpack_module, __unused_webpack_exports, __webpack_require__) => {
|
|
380
5
|
|
|
381
|
-
/* provided dependency */ var jQuery = __webpack_require__(
|
|
6
|
+
/* provided dependency */ var jQuery = __webpack_require__(659);
|
|
382
7
|
/**
|
|
383
8
|
* @preserve jquery.fullscreen 1.1.5
|
|
384
9
|
* https://github.com/code-lts/jquery-fullscreen-plugin
|
|
@@ -574,7 +199,7 @@ installFullScreenHandlers();
|
|
|
574
199
|
|
|
575
200
|
/***/ }),
|
|
576
201
|
|
|
577
|
-
/***/
|
|
202
|
+
/***/ 946:
|
|
578
203
|
/***/ ((module, exports, __webpack_require__) => {
|
|
579
204
|
|
|
580
205
|
var __WEBPACK_AMD_DEFINE_FACTORY__, __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;/*!
|
|
@@ -588,7 +213,7 @@ var __WEBPACK_AMD_DEFINE_FACTORY__, __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_
|
|
|
588
213
|
(function (factory) {
|
|
589
214
|
if ( true ) {
|
|
590
215
|
// AMD. Register as an anonymous module.
|
|
591
|
-
!(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(
|
|
216
|
+
!(__WEBPACK_AMD_DEFINE_ARRAY__ = [__webpack_require__(659)], __WEBPACK_AMD_DEFINE_FACTORY__ = (factory),
|
|
592
217
|
__WEBPACK_AMD_DEFINE_RESULT__ = (typeof __WEBPACK_AMD_DEFINE_FACTORY__ === 'function' ?
|
|
593
218
|
(__WEBPACK_AMD_DEFINE_FACTORY__.apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__)) : __WEBPACK_AMD_DEFINE_FACTORY__),
|
|
594
219
|
__WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__));
|
|
@@ -799,7 +424,7 @@ var __WEBPACK_AMD_DEFINE_FACTORY__, __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_
|
|
|
799
424
|
|
|
800
425
|
/***/ }),
|
|
801
426
|
|
|
802
|
-
/***/
|
|
427
|
+
/***/ 659:
|
|
803
428
|
/***/ (function(module, exports) {
|
|
804
429
|
|
|
805
430
|
var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;/*!
|
|
@@ -11523,7 +11148,7 @@ return jQuery;
|
|
|
11523
11148
|
|
|
11524
11149
|
/***/ }),
|
|
11525
11150
|
|
|
11526
|
-
/***/
|
|
11151
|
+
/***/ 793:
|
|
11527
11152
|
/***/ ((module) => {
|
|
11528
11153
|
|
|
11529
11154
|
/**
|
|
@@ -16302,7 +15927,7 @@ if (true) {
|
|
|
16302
15927
|
|
|
16303
15928
|
/***/ }),
|
|
16304
15929
|
|
|
16305
|
-
/***/
|
|
15930
|
+
/***/ 822:
|
|
16306
15931
|
/***/ (function(__unused_webpack_module, exports) {
|
|
16307
15932
|
|
|
16308
15933
|
|
|
@@ -19547,7 +19172,7 @@ if (true) {
|
|
|
19547
19172
|
|
|
19548
19173
|
/***/ }),
|
|
19549
19174
|
|
|
19550
|
-
/***/
|
|
19175
|
+
/***/ 357:
|
|
19551
19176
|
/***/ (function(module, exports) {
|
|
19552
19177
|
|
|
19553
19178
|
var __WEBPACK_AMD_DEFINE_FACTORY__, __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;/*
|
|
@@ -20674,7 +20299,7 @@ Object .defineProperty (Namespace, "add",
|
|
|
20674
20299
|
}
|
|
20675
20300
|
else
|
|
20676
20301
|
{
|
|
20677
|
-
const X3D = window [Symbol .for ("X_ITE.X3D-8.12.
|
|
20302
|
+
const X3D = window [Symbol .for ("X_ITE.X3D-8.12.5")];
|
|
20678
20303
|
|
|
20679
20304
|
if (X3D)
|
|
20680
20305
|
X3D [name] = module;
|
|
@@ -34394,7 +34019,7 @@ const X3DBaseNode_default_ = X3DBaseNode;
|
|
|
34394
34019
|
x_ite_Namespace .add ("X3DBaseNode", "x_ite/Base/X3DBaseNode", X3DBaseNode_default_);
|
|
34395
34020
|
/* harmony default export */ const Base_X3DBaseNode = (X3DBaseNode_default_);
|
|
34396
34021
|
;// CONCATENATED MODULE: ./src/x_ite/Browser/Legacy.js
|
|
34397
|
-
/* provided dependency */ var $ = __webpack_require__(
|
|
34022
|
+
/* provided dependency */ var $ = __webpack_require__(659);
|
|
34398
34023
|
/*******************************************************************************
|
|
34399
34024
|
*
|
|
34400
34025
|
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
|
|
@@ -34531,7 +34156,7 @@ x_ite_Namespace .add ("Legacy", "x_ite/Browser/Legacy", Legacy_default_);
|
|
|
34531
34156
|
*
|
|
34532
34157
|
******************************************************************************/
|
|
34533
34158
|
|
|
34534
|
-
const VERSION_default_ = "8.12.
|
|
34159
|
+
const VERSION_default_ = "8.12.5";
|
|
34535
34160
|
;
|
|
34536
34161
|
|
|
34537
34162
|
x_ite_Namespace .add ("VERSION", "x_ite/Browser/VERSION", VERSION_default_);
|
|
@@ -38419,7 +38044,7 @@ const X3DProtoDeclarationNode_default_ = X3DProtoDeclarationNode;
|
|
|
38419
38044
|
x_ite_Namespace .add ("X3DProtoDeclarationNode", "x_ite/Prototype/X3DProtoDeclarationNode", X3DProtoDeclarationNode_default_);
|
|
38420
38045
|
/* harmony default export */ const Prototype_X3DProtoDeclarationNode = (X3DProtoDeclarationNode_default_);
|
|
38421
38046
|
;// CONCATENATED MODULE: ./src/x_ite/Parser/X3DParser.js
|
|
38422
|
-
/* provided dependency */ var X3DParser_$ = __webpack_require__(
|
|
38047
|
+
/* provided dependency */ var X3DParser_$ = __webpack_require__(659);
|
|
38423
38048
|
/*******************************************************************************
|
|
38424
38049
|
*
|
|
38425
38050
|
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
|
|
@@ -39244,7 +38869,7 @@ const X3DProtoDeclaration_default_ = X3DProtoDeclaration;
|
|
|
39244
38869
|
x_ite_Namespace .add ("X3DProtoDeclaration", "x_ite/Prototype/X3DProtoDeclaration", X3DProtoDeclaration_default_);
|
|
39245
38870
|
/* harmony default export */ const Prototype_X3DProtoDeclaration = (X3DProtoDeclaration_default_);
|
|
39246
38871
|
;// CONCATENATED MODULE: ./src/x_ite/Parser/VRMLParser.js
|
|
39247
|
-
/* provided dependency */ var VRMLParser_$ = __webpack_require__(
|
|
38872
|
+
/* provided dependency */ var VRMLParser_$ = __webpack_require__(659);
|
|
39248
38873
|
/*******************************************************************************
|
|
39249
38874
|
*
|
|
39250
38875
|
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
|
|
@@ -41789,7 +41414,7 @@ const VRMLParser_default_ = VRMLParser;
|
|
|
41789
41414
|
x_ite_Namespace .add ("VRMLParser", "x_ite/Parser/VRMLParser", VRMLParser_default_);
|
|
41790
41415
|
/* harmony default export */ const Parser_VRMLParser = (VRMLParser_default_);
|
|
41791
41416
|
;// CONCATENATED MODULE: ./src/x_ite/Parser/XMLParser.js
|
|
41792
|
-
/* provided dependency */ var XMLParser_$ = __webpack_require__(
|
|
41417
|
+
/* provided dependency */ var XMLParser_$ = __webpack_require__(659);
|
|
41793
41418
|
/*******************************************************************************
|
|
41794
41419
|
*
|
|
41795
41420
|
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
|
|
@@ -43844,7 +43469,7 @@ const URLs_default_ = URLs;
|
|
|
43844
43469
|
x_ite_Namespace .add ("URLs", "x_ite/Browser/Networking/URLs", URLs_default_);
|
|
43845
43470
|
/* harmony default export */ const Networking_URLs = (URLs_default_);
|
|
43846
43471
|
;// CONCATENATED MODULE: ./src/x_ite/Parser/GLTF2Parser.js
|
|
43847
|
-
/* provided dependency */ var GLTF2Parser_$ = __webpack_require__(
|
|
43472
|
+
/* provided dependency */ var GLTF2Parser_$ = __webpack_require__(659);
|
|
43848
43473
|
/*******************************************************************************
|
|
43849
43474
|
*
|
|
43850
43475
|
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
|
|
@@ -44151,12 +43776,12 @@ Object .assign (Object .setPrototypeOf (GLTF2Parser .prototype, Parser_X3DParser
|
|
|
44151
43776
|
}
|
|
44152
43777
|
}
|
|
44153
43778
|
},
|
|
44154
|
-
khrLightsPunctualObject (
|
|
43779
|
+
khrLightsPunctualObject (KHR_lights_punctual)
|
|
44155
43780
|
{
|
|
44156
|
-
if (!(
|
|
43781
|
+
if (!(KHR_lights_punctual instanceof Object))
|
|
44157
43782
|
return;
|
|
44158
43783
|
|
|
44159
|
-
this .lightsArray (
|
|
43784
|
+
this .lightsArray (KHR_lights_punctual .lights);
|
|
44160
43785
|
},
|
|
44161
43786
|
lightsArray (lights)
|
|
44162
43787
|
{
|
|
@@ -44223,10 +43848,9 @@ Object .assign (Object .setPrototypeOf (GLTF2Parser .prototype, Parser_X3DParser
|
|
|
44223
43848
|
scene = this .getExecutionContext (),
|
|
44224
43849
|
lightNode = scene .createNode ("SpotLight", false);
|
|
44225
43850
|
|
|
44226
|
-
lightNode ._radius = this .numberValue (light .range, 0) ||
|
|
43851
|
+
lightNode ._radius = this .numberValue (light .range, 0) || -1;
|
|
44227
43852
|
lightNode ._cutOffAngle = this .numberValue (light .outerConeAngle, Math .PI / 4);
|
|
44228
43853
|
lightNode ._beamWidth = this .numberValue (light .innerConeAngle, 0);
|
|
44229
|
-
lightNode ._attenuation = new Numbers_Vector3 (0, 0, 1);
|
|
44230
43854
|
|
|
44231
43855
|
return lightNode;
|
|
44232
43856
|
},
|
|
@@ -44236,8 +43860,7 @@ Object .assign (Object .setPrototypeOf (GLTF2Parser .prototype, Parser_X3DParser
|
|
|
44236
43860
|
scene = this .getExecutionContext (),
|
|
44237
43861
|
lightNode = scene .createNode ("PointLight", false);
|
|
44238
43862
|
|
|
44239
|
-
lightNode ._radius
|
|
44240
|
-
lightNode ._attenuation = new Numbers_Vector3 (0, 0, 1);
|
|
43863
|
+
lightNode ._radius = this .numberValue (light .range, 0) || -1;
|
|
44241
43864
|
|
|
44242
43865
|
return lightNode;
|
|
44243
43866
|
},
|
|
@@ -44371,6 +43994,42 @@ Object .assign (Object .setPrototypeOf (GLTF2Parser .prototype, Parser_X3DParser
|
|
|
44371
43994
|
},
|
|
44372
43995
|
configurable: true,
|
|
44373
43996
|
});
|
|
43997
|
+
|
|
43998
|
+
Object .defineProperty (accessor, "normalizedArray",
|
|
43999
|
+
{
|
|
44000
|
+
get: () =>
|
|
44001
|
+
{
|
|
44002
|
+
switch (accessor .componentType)
|
|
44003
|
+
{
|
|
44004
|
+
case 5120: // Int8Array
|
|
44005
|
+
var value = Float32Array .from (accessor .array, v => Math .max (v / 127, -1));
|
|
44006
|
+
break;
|
|
44007
|
+
case 5121: // Uint8Array
|
|
44008
|
+
var value = Float32Array .from (accessor .array, v => v / 255);
|
|
44009
|
+
break;
|
|
44010
|
+
case 5122: // Int16Array
|
|
44011
|
+
var value = Float32Array .from (accessor .array, v => Math .max (v / 32767, -1));
|
|
44012
|
+
break;
|
|
44013
|
+
case 5123: // Uint16Array
|
|
44014
|
+
var value = Float32Array .from (accessor .array, v => v / 65535);
|
|
44015
|
+
break;
|
|
44016
|
+
case 5124: // Int32Array
|
|
44017
|
+
var value = Float32Array .from (accessor .array, v => Math .max (v / 2147483647, -1));
|
|
44018
|
+
break;
|
|
44019
|
+
case 5125: // Uint32Array
|
|
44020
|
+
var value = Float32Array .from (accessor .array, v => v / 4294967295);
|
|
44021
|
+
break;
|
|
44022
|
+
case 5126: // Float32Array
|
|
44023
|
+
var value = accessor .array;
|
|
44024
|
+
break;
|
|
44025
|
+
}
|
|
44026
|
+
|
|
44027
|
+
Object .defineProperty (accessor, "normalizedArray", { value: value });
|
|
44028
|
+
|
|
44029
|
+
return value;
|
|
44030
|
+
},
|
|
44031
|
+
configurable: true,
|
|
44032
|
+
});
|
|
44374
44033
|
};
|
|
44375
44034
|
})(),
|
|
44376
44035
|
sparseObject: (() =>
|
|
@@ -44608,7 +44267,7 @@ Object .assign (Object .setPrototypeOf (GLTF2Parser .prototype, Parser_X3DParser
|
|
|
44608
44267
|
|
|
44609
44268
|
const texCoordIndices = this .texCoordIndices ("", material);
|
|
44610
44269
|
|
|
44611
|
-
this .texCoordIndex =
|
|
44270
|
+
this .texCoordIndex = Array .from (texCoordIndices) .reduce (Math .max, -1);
|
|
44612
44271
|
this .textureTransformNodes = [ ];
|
|
44613
44272
|
this .texCoordMappings = new Map ();
|
|
44614
44273
|
material .texCoordMappings = this .texCoordMappings;
|
|
@@ -45410,7 +45069,7 @@ Object .assign (Object .setPrototypeOf (GLTF2Parser .prototype, Parser_X3DParser
|
|
|
45410
45069
|
|
|
45411
45070
|
// Add light.
|
|
45412
45071
|
|
|
45413
|
-
this .
|
|
45072
|
+
this .nodeLight (node .extensions ?.KHR_lights_punctual, transformNode);
|
|
45414
45073
|
|
|
45415
45074
|
// Add children.
|
|
45416
45075
|
|
|
@@ -45419,7 +45078,7 @@ Object .assign (Object .setPrototypeOf (GLTF2Parser .prototype, Parser_X3DParser
|
|
|
45419
45078
|
// Add Shape nodes.
|
|
45420
45079
|
|
|
45421
45080
|
if (shapeNodes)
|
|
45422
|
-
transformNode ._children .push (... shapeNodes);
|
|
45081
|
+
transformNode ._children .push (... this .meshInstancing (node .extensions ?.EXT_mesh_gpu_instancing, shapeNodes));
|
|
45423
45082
|
|
|
45424
45083
|
transformNode .setup ();
|
|
45425
45084
|
|
|
@@ -45477,19 +45136,12 @@ Object .assign (Object .setPrototypeOf (GLTF2Parser .prototype, Parser_X3DParser
|
|
|
45477
45136
|
|
|
45478
45137
|
humanoidNode ._skin .push (transformNode);
|
|
45479
45138
|
},
|
|
45480
|
-
|
|
45139
|
+
nodeLight (KHR_lights_punctual, transformNode)
|
|
45481
45140
|
{
|
|
45482
|
-
if (!(
|
|
45141
|
+
if (!(KHR_lights_punctual instanceof Object))
|
|
45483
45142
|
return;
|
|
45484
45143
|
|
|
45485
|
-
this .
|
|
45486
|
-
},
|
|
45487
|
-
nodeLight (khrLightsPunctual, transformNode)
|
|
45488
|
-
{
|
|
45489
|
-
if (!(khrLightsPunctual instanceof Object))
|
|
45490
|
-
return;
|
|
45491
|
-
|
|
45492
|
-
const lightNode = this .lightObject (this .lights [khrLightsPunctual .light]);
|
|
45144
|
+
const lightNode = this .lightObject (this .lights [KHR_lights_punctual .light]);
|
|
45493
45145
|
|
|
45494
45146
|
if (!lightNode)
|
|
45495
45147
|
return;
|
|
@@ -45498,16 +45150,81 @@ Object .assign (Object .setPrototypeOf (GLTF2Parser .prototype, Parser_X3DParser
|
|
|
45498
45150
|
|
|
45499
45151
|
transformNode ._children .push (lightNode);
|
|
45500
45152
|
},
|
|
45153
|
+
meshInstancing (EXT_mesh_gpu_instancing, shapeNodes)
|
|
45154
|
+
{
|
|
45155
|
+
if (!(EXT_mesh_gpu_instancing instanceof Object))
|
|
45156
|
+
return shapeNodes;
|
|
45157
|
+
|
|
45158
|
+
let
|
|
45159
|
+
attributes = EXT_mesh_gpu_instancing .attributes,
|
|
45160
|
+
translation = this .accessors [attributes ?.TRANSLATION],
|
|
45161
|
+
rotation = this .accessors [attributes ?.ROTATION],
|
|
45162
|
+
scale = this .accessors [attributes ?.SCALE],
|
|
45163
|
+
count = Math .max (translation ?.count ?? 0, rotation ?.count ?? 0, scale ?.count ?? 0);
|
|
45164
|
+
|
|
45165
|
+
if (!count)
|
|
45166
|
+
return shapeNodes;
|
|
45167
|
+
|
|
45168
|
+
if (translation ?.type !== "VEC3")
|
|
45169
|
+
translation = null;
|
|
45170
|
+
|
|
45171
|
+
if (rotation ?.type !== "VEC4")
|
|
45172
|
+
rotation = null;
|
|
45173
|
+
|
|
45174
|
+
if (scale ?.type !== "VEC3")
|
|
45175
|
+
scale = null;
|
|
45176
|
+
|
|
45177
|
+
const
|
|
45178
|
+
scene = this .getScene (),
|
|
45179
|
+
transformNodes = [ ],
|
|
45180
|
+
tArray = translation ?.array,
|
|
45181
|
+
rArray = rotation ?.normalizedArray,
|
|
45182
|
+
sArray = scale ?.array;
|
|
45183
|
+
|
|
45184
|
+
for (let i = 0; i < count; ++ i)
|
|
45185
|
+
{
|
|
45186
|
+
const transformNode = scene .createNode ("Transform", false);
|
|
45187
|
+
|
|
45188
|
+
if (translation && i < translation .count)
|
|
45189
|
+
{
|
|
45190
|
+
transformNode ._translation = new Numbers_Vector3 (tArray [i * 3 + 0],
|
|
45191
|
+
tArray [i * 3 + 1],
|
|
45192
|
+
tArray [i * 3 + 2]);
|
|
45193
|
+
}
|
|
45194
|
+
|
|
45195
|
+
if (rotation && i < rotation .count)
|
|
45196
|
+
{
|
|
45197
|
+
transformNode ._rotation = new Numbers_Rotation4 (new Numbers_Quaternion (rArray [i * 4 + 0],
|
|
45198
|
+
rArray [i * 4 + 1],
|
|
45199
|
+
rArray [i * 4 + 2],
|
|
45200
|
+
rArray [i * 4 + 3]));
|
|
45201
|
+
}
|
|
45202
|
+
|
|
45203
|
+
if (scale && i < scale .count)
|
|
45204
|
+
{
|
|
45205
|
+
transformNode ._scale = new Numbers_Vector3 (sArray [i * 3 + 0],
|
|
45206
|
+
sArray [i * 3 + 1],
|
|
45207
|
+
sArray [i * 3 + 2]);
|
|
45208
|
+
}
|
|
45209
|
+
|
|
45210
|
+
transformNode ._children = shapeNodes;
|
|
45211
|
+
|
|
45212
|
+
transformNode .setup ();
|
|
45213
|
+
transformNodes .push (transformNode);
|
|
45214
|
+
}
|
|
45215
|
+
|
|
45216
|
+
return transformNodes;
|
|
45217
|
+
},
|
|
45501
45218
|
nodeChildrenArray (children)
|
|
45502
45219
|
{
|
|
45503
45220
|
if (!(children instanceof Array))
|
|
45504
45221
|
return [ ];
|
|
45505
45222
|
|
|
45506
|
-
const nodes =
|
|
45223
|
+
const nodes = Array .from (new Set (children
|
|
45507
45224
|
.map (index => this .nodes [index] ?.childNode)
|
|
45508
45225
|
.filter (node => node)
|
|
45509
45226
|
.filter (node => node .getTypeName () !== "HAnimHumanoid" || !node .getCloneCount ())
|
|
45510
|
-
)
|
|
45227
|
+
));
|
|
45511
45228
|
|
|
45512
45229
|
return nodes;
|
|
45513
45230
|
},
|
|
@@ -45783,7 +45500,7 @@ Object .assign (Object .setPrototypeOf (GLTF2Parser .prototype, Parser_X3DParser
|
|
|
45783
45500
|
if (!output .array .length)
|
|
45784
45501
|
return [ ];
|
|
45785
45502
|
|
|
45786
|
-
return this .createInterpolator (timeSensorNode, node, target, sampler .interpolation, input .array, output
|
|
45503
|
+
return this .createInterpolator (timeSensorNode, node, target, sampler .interpolation, input .array, output, timeSensorNode ._cycleInterval .getValue ());
|
|
45787
45504
|
},
|
|
45788
45505
|
createNavigationInfo ()
|
|
45789
45506
|
{
|
|
@@ -46209,29 +45926,9 @@ Object .assign (Object .setPrototypeOf (GLTF2Parser .prototype, Parser_X3DParser
|
|
|
46209
45926
|
opaque = appearanceNode ._alphaMode .getValue () === "OPAQUE",
|
|
46210
45927
|
colorNode = scene .createNode (opaque ? "Color" : typeName, false);
|
|
46211
45928
|
|
|
46212
|
-
|
|
46213
|
-
? color .
|
|
46214
|
-
: color .
|
|
46215
|
-
|
|
46216
|
-
switch (color .componentType)
|
|
46217
|
-
{
|
|
46218
|
-
case 5120: // Int8Array
|
|
46219
|
-
case 5122: // Int16Array
|
|
46220
|
-
case 5124: // Int32Array
|
|
46221
|
-
break;
|
|
46222
|
-
case 5121: // Uint8Array
|
|
46223
|
-
colorNode ._color = array .map (v => v / 0xff);
|
|
46224
|
-
break;
|
|
46225
|
-
case 5123: // Uint16Array
|
|
46226
|
-
colorNode ._color = array .map (v => v / 0xffff);
|
|
46227
|
-
break;
|
|
46228
|
-
case 5125: // Uint32Array
|
|
46229
|
-
colorNode ._color = array .map (v => v / 0xffffffff);
|
|
46230
|
-
break;
|
|
46231
|
-
case 5126: // Float32Array
|
|
46232
|
-
colorNode ._color = array;
|
|
46233
|
-
break;
|
|
46234
|
-
}
|
|
45929
|
+
colorNode ._color = opaque && typeName !== "Color"
|
|
45930
|
+
? color .normalizedArray .filter ((_, i) => (i + 1) % 4)
|
|
45931
|
+
: color .normalizedArray;
|
|
46235
45932
|
|
|
46236
45933
|
colorNode .setup ();
|
|
46237
45934
|
|
|
@@ -46256,13 +45953,11 @@ Object .assign (Object .setPrototypeOf (GLTF2Parser .prototype, Parser_X3DParser
|
|
|
46256
45953
|
}
|
|
46257
45954
|
case 1:
|
|
46258
45955
|
{
|
|
46259
|
-
return texCoords .textureCoordinateNode =
|
|
46260
|
-
.map (([mapping, i]) => this .createTextureCoordinate (texCoords [i], mapping)) [0];
|
|
45956
|
+
return texCoords .textureCoordinateNode = Array .from (material .texCoordMappings .entries (), ([mapping, i]) => this .createTextureCoordinate (texCoords [i], mapping)) [0];
|
|
46261
45957
|
}
|
|
46262
45958
|
default:
|
|
46263
45959
|
{
|
|
46264
|
-
const textureCoordinateNodes =
|
|
46265
|
-
.map (([mapping, i]) => this .createTextureCoordinate (texCoords [i], mapping))
|
|
45960
|
+
const textureCoordinateNodes = Array .from (material .texCoordMappings .entries (), ([mapping, i]) => this .createTextureCoordinate (texCoords [i], mapping))
|
|
46266
45961
|
.filter (node => node)
|
|
46267
45962
|
.sort ((a, b) => Math_Algorithm .cmp (a ._mapping .getValue (), b ._mapping .getValue ()));
|
|
46268
45963
|
|
|
@@ -46294,7 +45989,7 @@ Object .assign (Object .setPrototypeOf (GLTF2Parser .prototype, Parser_X3DParser
|
|
|
46294
45989
|
textureCoordinateNode = scene .createNode ("TextureCoordinate", false);
|
|
46295
45990
|
|
|
46296
45991
|
textureCoordinateNode ._mapping = mapping;
|
|
46297
|
-
textureCoordinateNode ._point = texCoord .
|
|
45992
|
+
textureCoordinateNode ._point = texCoord .normalizedArray;
|
|
46298
45993
|
|
|
46299
45994
|
textureCoordinateNode .setup ();
|
|
46300
45995
|
|
|
@@ -46312,7 +46007,7 @@ Object .assign (Object .setPrototypeOf (GLTF2Parser .prototype, Parser_X3DParser
|
|
|
46312
46007
|
scene = this .getExecutionContext (),
|
|
46313
46008
|
normalNode = scene .createNode ("Normal", false);
|
|
46314
46009
|
|
|
46315
|
-
normalNode ._vector = normal .
|
|
46010
|
+
normalNode ._vector = normal .normalizedArray;
|
|
46316
46011
|
|
|
46317
46012
|
if ((targets instanceof Array) && (weights instanceof Array))
|
|
46318
46013
|
{
|
|
@@ -46393,7 +46088,7 @@ Object .assign (Object .setPrototypeOf (GLTF2Parser .prototype, Parser_X3DParser
|
|
|
46393
46088
|
const
|
|
46394
46089
|
start = skin .coordinateNode ._point .length,
|
|
46395
46090
|
jointsArray = joints .array,
|
|
46396
|
-
weightsArray = weights .
|
|
46091
|
+
weightsArray = weights .normalizedArray,
|
|
46397
46092
|
numVertices = jointsArray .length / 4;
|
|
46398
46093
|
|
|
46399
46094
|
for (let v = 0; v < numVertices; ++ v)
|
|
@@ -46511,7 +46206,7 @@ Object .assign (Object .setPrototypeOf (GLTF2Parser .prototype, Parser_X3DParser
|
|
|
46511
46206
|
{
|
|
46512
46207
|
case "translation":
|
|
46513
46208
|
{
|
|
46514
|
-
const interpolatorNode = this .createPositionInterpolator (interpolation, times, keyValues, cycleInterval);
|
|
46209
|
+
const interpolatorNode = this .createPositionInterpolator (interpolation, times, keyValues .array, cycleInterval);
|
|
46515
46210
|
|
|
46516
46211
|
scene .addNamedNode (scene .getUniqueName ("TranslationInterpolator"), interpolatorNode);
|
|
46517
46212
|
|
|
@@ -46522,7 +46217,7 @@ Object .assign (Object .setPrototypeOf (GLTF2Parser .prototype, Parser_X3DParser
|
|
|
46522
46217
|
}
|
|
46523
46218
|
case "rotation":
|
|
46524
46219
|
{
|
|
46525
|
-
const interpolatorNode = this .createOrientationInterpolator (interpolation, times, keyValues, cycleInterval);
|
|
46220
|
+
const interpolatorNode = this .createOrientationInterpolator (interpolation, times, keyValues .normalizedArray, cycleInterval);
|
|
46526
46221
|
|
|
46527
46222
|
scene .addNamedNode (scene .getUniqueName ("RotationInterpolator"), interpolatorNode);
|
|
46528
46223
|
|
|
@@ -46533,7 +46228,7 @@ Object .assign (Object .setPrototypeOf (GLTF2Parser .prototype, Parser_X3DParser
|
|
|
46533
46228
|
}
|
|
46534
46229
|
case "scale":
|
|
46535
46230
|
{
|
|
46536
|
-
const interpolatorNode = this .createPositionInterpolator (interpolation, times, keyValues, cycleInterval);
|
|
46231
|
+
const interpolatorNode = this .createPositionInterpolator (interpolation, times, keyValues .array, cycleInterval);
|
|
46537
46232
|
|
|
46538
46233
|
scene .addNamedNode (scene .getUniqueName ("ScaleInterpolator"), interpolatorNode);
|
|
46539
46234
|
|
|
@@ -46560,7 +46255,7 @@ Object .assign (Object .setPrototypeOf (GLTF2Parser .prototype, Parser_X3DParser
|
|
|
46560
46255
|
if (!geometryNode)
|
|
46561
46256
|
continue;
|
|
46562
46257
|
|
|
46563
|
-
const coordinateInterpolatorNode = this .createArrayInterpolator ("
|
|
46258
|
+
const coordinateInterpolatorNode = this .createArrayInterpolator ("CoordinateInterpolator", interpolation, times, keyValues .normalizedArray, cycleInterval, targets, attributes, "POSITION", false);
|
|
46564
46259
|
|
|
46565
46260
|
if (coordinateInterpolatorNode)
|
|
46566
46261
|
{
|
|
@@ -46570,7 +46265,7 @@ Object .assign (Object .setPrototypeOf (GLTF2Parser .prototype, Parser_X3DParser
|
|
|
46570
46265
|
scene .addRoute (coordinateInterpolatorNode, "value_changed", geometryNode ._coord, "set_point");
|
|
46571
46266
|
}
|
|
46572
46267
|
|
|
46573
|
-
const normalInterpolatorNode = this .createArrayInterpolator ("
|
|
46268
|
+
const normalInterpolatorNode = this .createArrayInterpolator ("NormalInterpolator", interpolation, times, keyValues .normalizedArray, cycleInterval, targets, attributes, "NORMAL", true);
|
|
46574
46269
|
|
|
46575
46270
|
if (normalInterpolatorNode)
|
|
46576
46271
|
{
|
|
@@ -46647,8 +46342,9 @@ Object .assign (Object .setPrototypeOf (GLTF2Parser .prototype, Parser_X3DParser
|
|
|
46647
46342
|
keyValues [i + 2]));
|
|
46648
46343
|
}
|
|
46649
46344
|
|
|
46650
|
-
const
|
|
46651
|
-
|
|
46345
|
+
const
|
|
46346
|
+
length = Math .floor (times .at (-1) * SAMPLES_PER_SECOND),
|
|
46347
|
+
samples = Array .from ({ length: length }, (_, i) => i / (length - 1) * times .at (-1))
|
|
46652
46348
|
|
|
46653
46349
|
for (const t of samples)
|
|
46654
46350
|
{
|
|
@@ -46737,8 +46433,9 @@ Object .assign (Object .setPrototypeOf (GLTF2Parser .prototype, Parser_X3DParser
|
|
|
46737
46433
|
keyValues [i + 3]));
|
|
46738
46434
|
}
|
|
46739
46435
|
|
|
46740
|
-
const
|
|
46741
|
-
|
|
46436
|
+
const
|
|
46437
|
+
length = Math .floor (times .at (-1) * SAMPLES_PER_SECOND),
|
|
46438
|
+
samples = Array .from ({ length: length }, (_, i) => i / (length - 1) * times .at (-1))
|
|
46742
46439
|
|
|
46743
46440
|
for (const t of samples)
|
|
46744
46441
|
{
|
|
@@ -46754,7 +46451,7 @@ Object .assign (Object .setPrototypeOf (GLTF2Parser .prototype, Parser_X3DParser
|
|
|
46754
46451
|
}
|
|
46755
46452
|
}
|
|
46756
46453
|
},
|
|
46757
|
-
createArrayInterpolator (
|
|
46454
|
+
createArrayInterpolator (typeName, interpolation, times, weights, cycleInterval, targets, accessors, key, normalized)
|
|
46758
46455
|
{
|
|
46759
46456
|
const
|
|
46760
46457
|
scene = this .getExecutionContext (),
|
|
@@ -46767,7 +46464,7 @@ Object .assign (Object .setPrototypeOf (GLTF2Parser .prototype, Parser_X3DParser
|
|
|
46767
46464
|
{
|
|
46768
46465
|
case "STEP":
|
|
46769
46466
|
{
|
|
46770
|
-
const interpolatorNode = scene .createNode (
|
|
46467
|
+
const interpolatorNode = scene .createNode (typeName, false);
|
|
46771
46468
|
|
|
46772
46469
|
// Key
|
|
46773
46470
|
|
|
@@ -46780,14 +46477,14 @@ Object .assign (Object .setPrototypeOf (GLTF2Parser .prototype, Parser_X3DParser
|
|
|
46780
46477
|
|
|
46781
46478
|
const w = Array .from (targets .keys (), i => weights [i]);
|
|
46782
46479
|
|
|
46783
|
-
for (const value of this .applyMorphTargets (accessor .field, targets, key, w))
|
|
46480
|
+
for (const value of this .applyMorphTargets (accessor .field, targets, key, w, normalized))
|
|
46784
46481
|
interpolatorNode ._keyValue .push (value);
|
|
46785
46482
|
|
|
46786
46483
|
for (let t = 1, length = times .length; t < length; ++ t)
|
|
46787
46484
|
{
|
|
46788
46485
|
const
|
|
46789
46486
|
w = Array .from (targets .keys (), i => weights [t * targets .length + i]),
|
|
46790
|
-
values = this .applyMorphTargets (accessor .field, targets, key, w);
|
|
46487
|
+
values = this .applyMorphTargets (accessor .field, targets, key, w, normalized);
|
|
46791
46488
|
|
|
46792
46489
|
for (const value of values)
|
|
46793
46490
|
interpolatorNode ._keyValue .push (value);
|
|
@@ -46805,7 +46502,7 @@ Object .assign (Object .setPrototypeOf (GLTF2Parser .prototype, Parser_X3DParser
|
|
|
46805
46502
|
default:
|
|
46806
46503
|
case "LINEAR":
|
|
46807
46504
|
{
|
|
46808
|
-
const interpolatorNode = scene .createNode (
|
|
46505
|
+
const interpolatorNode = scene .createNode (typeName, false);
|
|
46809
46506
|
|
|
46810
46507
|
// Key
|
|
46811
46508
|
|
|
@@ -46817,7 +46514,7 @@ Object .assign (Object .setPrototypeOf (GLTF2Parser .prototype, Parser_X3DParser
|
|
|
46817
46514
|
{
|
|
46818
46515
|
const w = Array .from (targets .keys (), i => weights [t * targets .length + i]);
|
|
46819
46516
|
|
|
46820
|
-
for (const value of this .applyMorphTargets (accessor .field, targets, key, w))
|
|
46517
|
+
for (const value of this .applyMorphTargets (accessor .field, targets, key, w, normalized))
|
|
46821
46518
|
interpolatorNode ._keyValue .push (value);
|
|
46822
46519
|
}
|
|
46823
46520
|
|
|
@@ -46829,12 +46526,13 @@ Object .assign (Object .setPrototypeOf (GLTF2Parser .prototype, Parser_X3DParser
|
|
|
46829
46526
|
}
|
|
46830
46527
|
case "CUBICSPLINE":
|
|
46831
46528
|
{
|
|
46832
|
-
const interpolatorNode = scene .createNode (
|
|
46529
|
+
const interpolatorNode = scene .createNode (typeName, false);
|
|
46833
46530
|
|
|
46834
46531
|
// Key
|
|
46835
46532
|
|
|
46836
|
-
const
|
|
46837
|
-
|
|
46533
|
+
const
|
|
46534
|
+
length = Math .floor (times .at (-1) * SAMPLES_PER_SECOND),
|
|
46535
|
+
samples = Array .from ({ length: length }, (_, i) => i / (length - 1) * times .at (-1))
|
|
46838
46536
|
|
|
46839
46537
|
// KeyValue
|
|
46840
46538
|
|
|
@@ -46844,7 +46542,7 @@ Object .assign (Object .setPrototypeOf (GLTF2Parser .prototype, Parser_X3DParser
|
|
|
46844
46542
|
|
|
46845
46543
|
const w = Array .from (targets .keys (), i => this .cubicSplineScalarArray (t, times, weights, targets .length, i));
|
|
46846
46544
|
|
|
46847
|
-
for (const value of this .applyMorphTargets (accessor .field, targets, key, w))
|
|
46545
|
+
for (const value of this .applyMorphTargets (accessor .field, targets, key, w, normalized))
|
|
46848
46546
|
interpolatorNode ._keyValue .push (value);
|
|
46849
46547
|
}
|
|
46850
46548
|
|
|
@@ -46860,7 +46558,7 @@ Object .assign (Object .setPrototypeOf (GLTF2Parser .prototype, Parser_X3DParser
|
|
|
46860
46558
|
{
|
|
46861
46559
|
const value = new Numbers_Vector3 (0, 0, 0);
|
|
46862
46560
|
|
|
46863
|
-
return function (array, targets, key, weights)
|
|
46561
|
+
return function (array, targets, key, weights, normalized)
|
|
46864
46562
|
{
|
|
46865
46563
|
const vectors = Array .from (array, v => v .getValue () .copy ());
|
|
46866
46564
|
|
|
@@ -46877,7 +46575,7 @@ Object .assign (Object .setPrototypeOf (GLTF2Parser .prototype, Parser_X3DParser
|
|
|
46877
46575
|
continue;
|
|
46878
46576
|
|
|
46879
46577
|
const
|
|
46880
|
-
array = accessor
|
|
46578
|
+
array = accessor [normalized ? "normalizedArray" : "array"],
|
|
46881
46579
|
length = array .length;
|
|
46882
46580
|
|
|
46883
46581
|
for (let a = 0, p = 0; a < length; a += 3, ++ p)
|
|
@@ -46967,7 +46665,7 @@ const GLTF2Parser_default_ = GLTF2Parser;
|
|
|
46967
46665
|
x_ite_Namespace .add ("GLTF2Parser", "x_ite/Parser/GLTF2Parser", GLTF2Parser_default_);
|
|
46968
46666
|
/* harmony default export */ const Parser_GLTF2Parser = (GLTF2Parser_default_);
|
|
46969
46667
|
;// CONCATENATED MODULE: ./src/x_ite/Parser/GLB2Parser.js
|
|
46970
|
-
/* provided dependency */ var GLB2Parser_$ = __webpack_require__(
|
|
46668
|
+
/* provided dependency */ var GLB2Parser_$ = __webpack_require__(659);
|
|
46971
46669
|
/*******************************************************************************
|
|
46972
46670
|
*
|
|
46973
46671
|
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
|
|
@@ -47119,7 +46817,7 @@ const GLB2Parser_default_ = GLB2Parser;
|
|
|
47119
46817
|
x_ite_Namespace .add ("GLB2Parser", "x_ite/Parser/GLB2Parser", GLB2Parser_default_);
|
|
47120
46818
|
/* harmony default export */ const Parser_GLB2Parser = (GLB2Parser_default_);
|
|
47121
46819
|
;// CONCATENATED MODULE: ./src/x_ite/Parser/OBJParser.js
|
|
47122
|
-
/* provided dependency */ var OBJParser_$ = __webpack_require__(
|
|
46820
|
+
/* provided dependency */ var OBJParser_$ = __webpack_require__(659);
|
|
47123
46821
|
/*******************************************************************************
|
|
47124
46822
|
*
|
|
47125
46823
|
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
|
|
@@ -50474,8 +50172,8 @@ const MatrixStack_default_ = MatrixStack;
|
|
|
50474
50172
|
x_ite_Namespace .add ("MatrixStack", "standard/Math/Utility/MatrixStack", MatrixStack_default_);
|
|
50475
50173
|
/* harmony default export */ const Utility_MatrixStack = (MatrixStack_default_);
|
|
50476
50174
|
;// CONCATENATED MODULE: ./src/x_ite/Parser/SVGParser.js
|
|
50477
|
-
/* provided dependency */ var SVGParser_$ = __webpack_require__(
|
|
50478
|
-
/* provided dependency */ var libtess = __webpack_require__(
|
|
50175
|
+
/* provided dependency */ var SVGParser_$ = __webpack_require__(659);
|
|
50176
|
+
/* provided dependency */ var libtess = __webpack_require__(793);
|
|
50479
50177
|
/*******************************************************************************
|
|
50480
50178
|
*
|
|
50481
50179
|
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
|
|
@@ -53243,7 +52941,7 @@ const SVGParser_default_ = SVGParser;
|
|
|
53243
52941
|
x_ite_Namespace .add ("SVGParser", "x_ite/Parser/SVGParser", SVGParser_default_);
|
|
53244
52942
|
/* harmony default export */ const Parser_SVGParser = (SVGParser_default_);
|
|
53245
52943
|
;// CONCATENATED MODULE: ./src/x_ite/Parser/GoldenGate.js
|
|
53246
|
-
/* provided dependency */ var GoldenGate_$ = __webpack_require__(
|
|
52944
|
+
/* provided dependency */ var GoldenGate_$ = __webpack_require__(659);
|
|
53247
52945
|
/*******************************************************************************
|
|
53248
52946
|
*
|
|
53249
52947
|
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
|
|
@@ -53580,7 +53278,7 @@ const Plane3_default_ = Plane3;
|
|
|
53580
53278
|
x_ite_Namespace .add ("Plane3", "standard/Math/Geometry/Plane3", Plane3_default_);
|
|
53581
53279
|
/* harmony default export */ const Geometry_Plane3 = (Plane3_default_);
|
|
53582
53280
|
;// CONCATENATED MODULE: ./src/standard/Math/Geometry/Triangle3.js
|
|
53583
|
-
/* provided dependency */ var Triangle3_libtess = __webpack_require__(
|
|
53281
|
+
/* provided dependency */ var Triangle3_libtess = __webpack_require__(793);
|
|
53584
53282
|
/*******************************************************************************
|
|
53585
53283
|
*
|
|
53586
53284
|
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
|
|
@@ -60238,6 +59936,7 @@ Object .assign (Object .setPrototypeOf (X3DBackgroundNode .prototype, Core_X3DBi
|
|
|
60238
59936
|
gl .uniformMatrix4fv (shaderNode .x3d_ProjectionMatrix, false, this .projectionMatrixArray);
|
|
60239
59937
|
gl .uniformMatrix4fv (shaderNode .x3d_ModelViewMatrix, false, this .modelViewMatrixArray);
|
|
60240
59938
|
|
|
59939
|
+
gl .uniform3f (shaderNode .x3d_EmissiveColor, 1, 1, 1)
|
|
60241
59940
|
gl .uniform1f (shaderNode .x3d_Transparency, transparency)
|
|
60242
59941
|
gl .uniform1i (shaderNode .x3d_TextureCoordinateGeneratorMode [0], 0);
|
|
60243
59942
|
|
|
@@ -60965,7 +60664,7 @@ const X3DTexture2DNode_default_ = X3DTexture2DNode;
|
|
|
60965
60664
|
x_ite_Namespace .add ("X3DTexture2DNode", "x_ite/Components/Texturing/X3DTexture2DNode", X3DTexture2DNode_default_);
|
|
60966
60665
|
/* harmony default export */ const Texturing_X3DTexture2DNode = (X3DTexture2DNode_default_);
|
|
60967
60666
|
;// CONCATENATED MODULE: ./src/x_ite/Components/Texturing/ImageTexture.js
|
|
60968
|
-
/* provided dependency */ var ImageTexture_$ = __webpack_require__(
|
|
60667
|
+
/* provided dependency */ var ImageTexture_$ = __webpack_require__(659);
|
|
60969
60668
|
/*******************************************************************************
|
|
60970
60669
|
*
|
|
60971
60670
|
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
|
|
@@ -65570,7 +65269,7 @@ const X3DWorld_default_ = X3DWorld;
|
|
|
65570
65269
|
x_ite_Namespace .add ("X3DWorld", "x_ite/Execution/X3DWorld", X3DWorld_default_);
|
|
65571
65270
|
/* harmony default export */ const Execution_X3DWorld = (X3DWorld_default_);
|
|
65572
65271
|
;// CONCATENATED MODULE: ./src/x_ite/InputOutput/FileLoader.js
|
|
65573
|
-
/* provided dependency */ var FileLoader_$ = __webpack_require__(
|
|
65272
|
+
/* provided dependency */ var FileLoader_$ = __webpack_require__(659);
|
|
65574
65273
|
/*******************************************************************************
|
|
65575
65274
|
*
|
|
65576
65275
|
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
|
|
@@ -80036,6 +79735,7 @@ Object .assign (DirectionalLightContainer .prototype,
|
|
|
80036
79735
|
gl .uniform1f (shaderObject .x3d_LightIntensity [i], lightNode .getIntensity ());
|
|
80037
79736
|
gl .uniform1f (shaderObject .x3d_LightAmbientIntensity [i], lightNode .getAmbientIntensity ());
|
|
80038
79737
|
gl .uniform3f (shaderObject .x3d_LightDirection [i], direction .x, direction .y, direction .z);
|
|
79738
|
+
gl .uniform1f (shaderObject .x3d_LightRadius [i], -1);
|
|
80039
79739
|
|
|
80040
79740
|
if (this .shadowBuffer)
|
|
80041
79741
|
{
|
|
@@ -80580,7 +80280,8 @@ Object .assign (Object .setPrototypeOf (PointLight .prototype, Lighting_X3DLight
|
|
|
80580
80280
|
},
|
|
80581
80281
|
getRadius ()
|
|
80582
80282
|
{
|
|
80583
|
-
|
|
80283
|
+
// Negative values mean infinity.
|
|
80284
|
+
return this ._radius .getValue ();
|
|
80584
80285
|
},
|
|
80585
80286
|
getLights ()
|
|
80586
80287
|
{
|
|
@@ -80925,7 +80626,8 @@ Object .assign (Object .setPrototypeOf (SpotLight .prototype, Lighting_X3DLightN
|
|
|
80925
80626
|
},
|
|
80926
80627
|
getRadius ()
|
|
80927
80628
|
{
|
|
80928
|
-
|
|
80629
|
+
// Negative values mean infinity.
|
|
80630
|
+
return this ._radius .getValue ();
|
|
80929
80631
|
},
|
|
80930
80632
|
getBeamWidth ()
|
|
80931
80633
|
{
|
|
@@ -89079,7 +88781,7 @@ const X3DShaderNode_default_ = X3DShaderNode;
|
|
|
89079
88781
|
x_ite_Namespace .add ("X3DShaderNode", "x_ite/Components/Shaders/X3DShaderNode", X3DShaderNode_default_);
|
|
89080
88782
|
/* harmony default export */ const Shaders_X3DShaderNode = (X3DShaderNode_default_);
|
|
89081
88783
|
;// CONCATENATED MODULE: ./src/x_ite/Components/Shaders/X3DProgrammableShaderObject.js
|
|
89082
|
-
/* provided dependency */ var X3DProgrammableShaderObject_$ = __webpack_require__(
|
|
88784
|
+
/* provided dependency */ var X3DProgrammableShaderObject_$ = __webpack_require__(659);
|
|
89083
88785
|
/*******************************************************************************
|
|
89084
88786
|
*
|
|
89085
88787
|
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
|
|
@@ -92104,16 +91806,16 @@ const ShaderSource_default_ = ShaderSource;
|
|
|
92104
91806
|
|
|
92105
91807
|
x_ite_Namespace .add ("ShaderSource", "x_ite/Browser/Shaders/ShaderSource", ShaderSource_default_);
|
|
92106
91808
|
/* harmony default export */ const Shaders_ShaderSource = (ShaderSource_default_);
|
|
92107
|
-
;// CONCATENATED MODULE: ./src/assets/shaders/webgl1/
|
|
91809
|
+
;// CONCATENATED MODULE: ./src/assets/shaders/webgl1/common/ClipPlanes1.glsl.js
|
|
92108
91810
|
const ClipPlanes1_glsl_default_ = /* glsl */ `#if defined(X3D_CLIP_PLANES)
|
|
92109
91811
|
uniform vec4 x3d_ClipPlane[X3D_NUM_CLIP_PLANES];void clip(){for(int i=0;i<X3D_NUM_CLIP_PLANES;++i){if(dot(vertex,x3d_ClipPlane[i].xyz)-x3d_ClipPlane[i].w<0.0)discard;}}
|
|
92110
91812
|
#endif
|
|
92111
91813
|
`
|
|
92112
91814
|
;
|
|
92113
91815
|
|
|
92114
|
-
x_ite_Namespace .add ("ClipPlanes1.glsl", "assets/shaders/webgl1/
|
|
91816
|
+
x_ite_Namespace .add ("ClipPlanes1.glsl", "assets/shaders/webgl1/common/ClipPlanes1.glsl", ClipPlanes1_glsl_default_);
|
|
92115
91817
|
/* harmony default export */ const ClipPlanes1_glsl = (ClipPlanes1_glsl_default_);
|
|
92116
|
-
;// CONCATENATED MODULE: ./src/assets/shaders/webgl1/
|
|
91818
|
+
;// CONCATENATED MODULE: ./src/assets/shaders/webgl1/common/Colors1.glsl.js
|
|
92117
91819
|
const Colors1_glsl_default_ = /* glsl */ `vec4 SRGBtoLINEAR(const in vec4 srgbIn){
|
|
92118
91820
|
#if defined(MANUAL_SRGB)
|
|
92119
91821
|
#if defined(SRGB_FAST_APPROXIMATION)
|
|
@@ -92134,9 +91836,9 @@ vec4 Gamma(const in vec4 color){return vec4(pow(color.rgb,vec3(1.0/2.2)),color.a
|
|
|
92134
91836
|
`
|
|
92135
91837
|
;
|
|
92136
91838
|
|
|
92137
|
-
x_ite_Namespace .add ("Colors1.glsl", "assets/shaders/webgl1/
|
|
91839
|
+
x_ite_Namespace .add ("Colors1.glsl", "assets/shaders/webgl1/common/Colors1.glsl", Colors1_glsl_default_);
|
|
92138
91840
|
/* harmony default export */ const Colors1_glsl = (Colors1_glsl_default_);
|
|
92139
|
-
;// CONCATENATED MODULE: ./src/assets/shaders/webgl1/
|
|
91841
|
+
;// CONCATENATED MODULE: ./src/assets/shaders/webgl1/common/Fog1.glsl.js
|
|
92140
91842
|
const Fog1_glsl_default_ = /* glsl */ `#if defined(X3D_FOG)
|
|
92141
91843
|
uniform x3d_FogParameters x3d_Fog;float getFogInterpolant(){
|
|
92142
91844
|
#if defined(X3D_FOG_COORDS)
|
|
@@ -92154,9 +91856,9 @@ return exp(-dV/max(0.001,visibilityRange-dV));
|
|
|
92154
91856
|
`
|
|
92155
91857
|
;
|
|
92156
91858
|
|
|
92157
|
-
x_ite_Namespace .add ("Fog1.glsl", "assets/shaders/webgl1/
|
|
91859
|
+
x_ite_Namespace .add ("Fog1.glsl", "assets/shaders/webgl1/common/Fog1.glsl", Fog1_glsl_default_);
|
|
92158
91860
|
/* harmony default export */ const Fog1_glsl = (Fog1_glsl_default_);
|
|
92159
|
-
;// CONCATENATED MODULE: ./src/assets/shaders/webgl1/
|
|
91861
|
+
;// CONCATENATED MODULE: ./src/assets/shaders/webgl1/common/Fragment1.glsl.js
|
|
92160
91862
|
const Fragment1_glsl_default_ = /* glsl */ `#if defined(X3D_NORMAL_TEXTURE)
|
|
92161
91863
|
#extension GL_OES_standard_derivatives:enable
|
|
92162
91864
|
#endif
|
|
@@ -92257,9 +91959,9 @@ gl_FragDepthEXT=log2(depth)*x3d_LogarithmicFarFactor1_2;
|
|
|
92257
91959
|
`
|
|
92258
91960
|
;
|
|
92259
91961
|
|
|
92260
|
-
x_ite_Namespace .add ("Fragment1.glsl", "assets/shaders/webgl1/
|
|
91962
|
+
x_ite_Namespace .add ("Fragment1.glsl", "assets/shaders/webgl1/common/Fragment1.glsl", Fragment1_glsl_default_);
|
|
92261
91963
|
/* harmony default export */ const Fragment1_glsl = (Fragment1_glsl_default_);
|
|
92262
|
-
;// CONCATENATED MODULE: ./src/assets/shaders/webgl1/
|
|
91964
|
+
;// CONCATENATED MODULE: ./src/assets/shaders/webgl1/common/Hatch1.glsl.js
|
|
92263
91965
|
const Hatch1_glsl_default_ = /* glsl */ `#if(defined(X3D_GEOMETRY_2D)||defined(X3D_GEOMETRY_3D))&&defined(X3D_STYLE_PROPERTIES)
|
|
92264
91966
|
uniform x3d_FillPropertiesParameters x3d_FillProperties;vec4 getHatchColor(vec4 color){vec4 finalColor=x3d_FillProperties.filled?color:vec4(0.0);
|
|
92265
91967
|
#if defined(X3D_STYLE_PROPERTIES_TEXTURE)
|
|
@@ -92270,14 +91972,14 @@ return finalColor;}
|
|
|
92270
91972
|
`
|
|
92271
91973
|
;
|
|
92272
91974
|
|
|
92273
|
-
x_ite_Namespace .add ("Hatch1.glsl", "assets/shaders/webgl1/
|
|
91975
|
+
x_ite_Namespace .add ("Hatch1.glsl", "assets/shaders/webgl1/common/Hatch1.glsl", Hatch1_glsl_default_);
|
|
92274
91976
|
/* harmony default export */ const Hatch1_glsl = (Hatch1_glsl_default_);
|
|
92275
|
-
;// CONCATENATED MODULE: ./src/assets/shaders/webgl1/
|
|
91977
|
+
;// CONCATENATED MODULE: ./src/assets/shaders/webgl1/common/Material1.glsl.js
|
|
92276
91978
|
const Material1_glsl_default_ = /* glsl */ `uniform x3d_MaterialParameters x3d_Material;
|
|
92277
91979
|
#if defined(X3D_LIGHTING)
|
|
92278
91980
|
#pragma X3D include "SpotFactor.glsl"
|
|
92279
91981
|
#pragma X3D include "Shadow.glsl"
|
|
92280
|
-
uniform x3d_LightSourceParameters x3d_LightSource[X3D_NUM_LIGHTS];vec3 getMaterialColor(const in vec3 vertex,const in vec3 N,const in vec3 ambientColor,const in vec3 diffuseColor,const in vec3 specularColor,const in float shininess){vec3 V=normalize(-vertex);vec3 finalColor=vec3(0.0);for(int i=0;i<X3D_NUM_LIGHTS;++i){x3d_LightSourceParameters light=x3d_LightSource[i];vec3 vL=light.location-vertex;float dL=length(light.matrix*vL);bool di=light.type==x3d_DirectionalLight;if(di||dL<=light.radius){vec3 d=light.direction;vec3 c=light.attenuation;vec3 L=di?-d:normalize(vL);vec3 H=normalize(L+V);float lightAngle=max(dot(N,L),0.0);vec3 diffuseTerm=diffuseColor*lightAngle;float specularFactor=shininess>0.0?pow(max(dot(N,H),0.0),shininess*128.0):1.0;vec3 specularTerm=specularColor*specularFactor;float attenuationFactor=di?1.0:1.0/max(dot(c,vec3(1.0,dL,dL*dL)),1.0);float spotFactor=light.type==x3d_SpotLight?getSpotFactor(light.cutOffAngle,light.beamWidth,L,d):1.0;float attenuationSpotFactor=attenuationFactor*spotFactor;vec3 ambientTerm=light.ambientIntensity*ambientColor;vec3 diffuseSpecularTerm=light.intensity*(diffuseTerm+specularTerm);
|
|
91982
|
+
uniform x3d_LightSourceParameters x3d_LightSource[X3D_NUM_LIGHTS];vec3 getMaterialColor(const in vec3 vertex,const in vec3 N,const in vec3 ambientColor,const in vec3 diffuseColor,const in vec3 specularColor,const in float shininess){vec3 V=normalize(-vertex);vec3 finalColor=vec3(0.0);for(int i=0;i<X3D_NUM_LIGHTS;++i){x3d_LightSourceParameters light=x3d_LightSource[i];vec3 vL=light.location-vertex;float dL=length(light.matrix*vL);bool di=light.type==x3d_DirectionalLight;if(di||dL<=light.radius||light.radius<0.0){vec3 d=light.direction;vec3 c=light.attenuation;vec3 L=di?-d:normalize(vL);vec3 H=normalize(L+V);float lightAngle=max(dot(N,L),0.0);vec3 diffuseTerm=diffuseColor*lightAngle;float specularFactor=shininess>0.0?pow(max(dot(N,H),0.0),shininess*128.0):1.0;vec3 specularTerm=specularColor*specularFactor;float attenuationFactor=di?1.0:1.0/max(dot(c,vec3(1.0,dL,dL*dL)),1.0);float spotFactor=light.type==x3d_SpotLight?getSpotFactor(light.cutOffAngle,light.beamWidth,L,d):1.0;float attenuationSpotFactor=attenuationFactor*spotFactor;vec3 ambientTerm=light.ambientIntensity*ambientColor;vec3 diffuseSpecularTerm=light.intensity*(diffuseTerm+specularTerm);
|
|
92281
91983
|
#if defined(X3D_FRAGMENT_SHADER)&&defined(X3D_SHADOWS)
|
|
92282
91984
|
if(lightAngle>0.0&&light.shadowIntensity>0.0)diffuseSpecularTerm=mix(diffuseSpecularTerm,light.shadowColor,getShadowIntensity(i,light));
|
|
92283
91985
|
#endif
|
|
@@ -92286,9 +91988,9 @@ finalColor+=attenuationSpotFactor*light.color*(ambientTerm+diffuseSpecularTerm);
|
|
|
92286
91988
|
`
|
|
92287
91989
|
;
|
|
92288
91990
|
|
|
92289
|
-
x_ite_Namespace .add ("Material1.glsl", "assets/shaders/webgl1/
|
|
91991
|
+
x_ite_Namespace .add ("Material1.glsl", "assets/shaders/webgl1/common/Material1.glsl", Material1_glsl_default_);
|
|
92290
91992
|
/* harmony default export */ const Material1_glsl = (Material1_glsl_default_);
|
|
92291
|
-
;// CONCATENATED MODULE: ./src/assets/shaders/webgl1/
|
|
91993
|
+
;// CONCATENATED MODULE: ./src/assets/shaders/webgl1/common/Normal1.glsl.js
|
|
92292
91994
|
const Normal1_glsl_default_ = /* glsl */ `#if defined(X3D_NORMAL_TEXTURE)
|
|
92293
91995
|
mat3 getTBNMatrix(const in vec2 texCoord){vec3 pos_dx=dFdx(vertex);vec3 pos_dy=dFdy(vertex);vec3 tex_dx=dFdx(vec3(texCoord,0.0));vec3 tex_dy=dFdy(vec3(texCoord,0.0));vec3 t=(tex_dy.t*pos_dx-tex_dx.t*pos_dy)/(tex_dx.s*tex_dy.t-tex_dy.s*tex_dx.t);vec3 N=normalize(normal);vec3 T=normalize(t-N*dot(N,t));vec3 B=normalize(cross(N,T));mat3 tbn=mat3(T,B,N);return tbn;}
|
|
92294
91996
|
#endif
|
|
@@ -92311,16 +92013,16 @@ return normalize(normal)*facing;
|
|
|
92311
92013
|
`
|
|
92312
92014
|
;
|
|
92313
92015
|
|
|
92314
|
-
x_ite_Namespace .add ("Normal1.glsl", "assets/shaders/webgl1/
|
|
92016
|
+
x_ite_Namespace .add ("Normal1.glsl", "assets/shaders/webgl1/common/Normal1.glsl", Normal1_glsl_default_);
|
|
92315
92017
|
/* harmony default export */ const Normal1_glsl = (Normal1_glsl_default_);
|
|
92316
|
-
;// CONCATENATED MODULE: ./src/assets/shaders/webgl1/
|
|
92018
|
+
;// CONCATENATED MODULE: ./src/assets/shaders/webgl1/common/Perlin1.glsl.js
|
|
92317
92019
|
const Perlin1_glsl_default_ = /* glsl */ `float rand(const in vec2 co){return fract(sin(dot(co.xy,vec2(12.9898,78.233)))*43758.5453);}float rand(const in vec2 co,const in float l){return rand(vec2(rand(co),l));}float rand(const in vec2 co,const in float l,const in float t){return rand(vec2(rand(co,l),t));}float perlin(const in vec2 p,const in float dim,const in float time){const float M_PI=3.14159265358979323846;vec2 pos=floor(p*dim);vec2 posx=pos+vec2(1.0,0.0);vec2 posy=pos+vec2(0.0,1.0);vec2 posxy=pos+vec2(1.0);float c=rand(pos,dim,time);float cx=rand(posx,dim,time);float cy=rand(posy,dim,time);float cxy=rand(posxy,dim,time);vec2 d=fract(p*dim);d=-0.5*cos(d*M_PI)+0.5;float ccx=mix(c,cx,d.x);float cycxy=mix(cy,cxy,d.x);float center=mix(ccx,cycxy,d.y);return center*2.0-1.0;}vec3 perlin(const in vec3 p){return vec3(perlin(p.xy,1.0,0.0),perlin(p.yz,1.0,0.0),perlin(p.zx,1.0,0.0));}
|
|
92318
92020
|
`
|
|
92319
92021
|
;
|
|
92320
92022
|
|
|
92321
|
-
x_ite_Namespace .add ("Perlin1.glsl", "assets/shaders/webgl1/
|
|
92023
|
+
x_ite_Namespace .add ("Perlin1.glsl", "assets/shaders/webgl1/common/Perlin1.glsl", Perlin1_glsl_default_);
|
|
92322
92024
|
/* harmony default export */ const Perlin1_glsl = (Perlin1_glsl_default_);
|
|
92323
|
-
;// CONCATENATED MODULE: ./src/assets/shaders/webgl1/
|
|
92025
|
+
;// CONCATENATED MODULE: ./src/assets/shaders/webgl1/common/Point1.glsl.js
|
|
92324
92026
|
const Point1_glsl_default_ = /* glsl */ `#if defined(X3D_GEOMETRY_0D)&&defined(X3D_STYLE_PROPERTIES)
|
|
92325
92027
|
#if defined(X3D_TEXTURE)||defined(X3D_MATERIAL_TEXTURES)
|
|
92326
92028
|
void setPointTexCoords(){vec4 texCoord=vec4(gl_PointCoord.x,1.0-gl_PointCoord.y,0.0,1.0);
|
|
@@ -92346,9 +92048,9 @@ varying float pointSize;vec4 getPointColor(in vec4 color){if(pointSize>1.0)color
|
|
|
92346
92048
|
`
|
|
92347
92049
|
;
|
|
92348
92050
|
|
|
92349
|
-
x_ite_Namespace .add ("Point1.glsl", "assets/shaders/webgl1/
|
|
92051
|
+
x_ite_Namespace .add ("Point1.glsl", "assets/shaders/webgl1/common/Point1.glsl", Point1_glsl_default_);
|
|
92350
92052
|
/* harmony default export */ const Point1_glsl = (Point1_glsl_default_);
|
|
92351
|
-
;// CONCATENATED MODULE: ./src/assets/shaders/webgl1/
|
|
92053
|
+
;// CONCATENATED MODULE: ./src/assets/shaders/webgl1/common/PointSize1.glsl.js
|
|
92352
92054
|
const PointSize1_glsl_default_ = /* glsl */ `#if defined(X3D_GEOMETRY_0D)&&defined(X3D_STYLE_PROPERTIES)
|
|
92353
92055
|
uniform x3d_PointPropertiesParameters x3d_PointProperties;varying float pointSize;float getPointSize(const in vec3 vertex){float pointSizeMinValue=x3d_PointProperties.pointSizeMinValue;float pointSizeMaxValue=x3d_PointProperties.pointSizeMaxValue;vec3 attenuation=x3d_PointProperties.attenuation;float dL=length(vertex);float pointSize=0.0;pointSize=x3d_PointProperties.pointSizeScaleFactor;pointSize/=dot(attenuation,vec3(1.0,dL,dL*dL));pointSize=clamp(pointSize,pointSizeMinValue,pointSizeMaxValue);
|
|
92354
92056
|
#if defined(X3D_TEXTURE)||defined(X3D_MATERIAL_TEXTURE)
|
|
@@ -92361,9 +92063,9 @@ return pointSize+1.0-step(pointSize,1.0);
|
|
|
92361
92063
|
`
|
|
92362
92064
|
;
|
|
92363
92065
|
|
|
92364
|
-
x_ite_Namespace .add ("PointSize1.glsl", "assets/shaders/webgl1/
|
|
92066
|
+
x_ite_Namespace .add ("PointSize1.glsl", "assets/shaders/webgl1/common/PointSize1.glsl", PointSize1_glsl_default_);
|
|
92365
92067
|
/* harmony default export */ const PointSize1_glsl = (PointSize1_glsl_default_);
|
|
92366
|
-
;// CONCATENATED MODULE: ./src/assets/shaders/webgl1/
|
|
92068
|
+
;// CONCATENATED MODULE: ./src/assets/shaders/webgl1/common/Shadow1.glsl.js
|
|
92367
92069
|
const Shadow1_glsl_default_ = /* glsl */ `#if defined(X3D_FRAGMENT_SHADER)&&defined(X3D_SHADOWS)
|
|
92368
92070
|
uniform sampler2D x3d_ShadowMap[X3D_NUM_LIGHTS];float getShadowDepth(const in int index,const in vec2 shadowCoord){
|
|
92369
92071
|
#if X3D_NUM_LIGHTS>0
|
|
@@ -92409,16 +92111,16 @@ vec4 shadowCoord=light.shadowMatrix*vec4(vertex,1.0);shadowCoord.z-=light.shadow
|
|
|
92409
92111
|
`
|
|
92410
92112
|
;
|
|
92411
92113
|
|
|
92412
|
-
x_ite_Namespace .add ("Shadow1.glsl", "assets/shaders/webgl1/
|
|
92114
|
+
x_ite_Namespace .add ("Shadow1.glsl", "assets/shaders/webgl1/common/Shadow1.glsl", Shadow1_glsl_default_);
|
|
92413
92115
|
/* harmony default export */ const Shadow1_glsl = (Shadow1_glsl_default_);
|
|
92414
|
-
;// CONCATENATED MODULE: ./src/assets/shaders/webgl1/
|
|
92116
|
+
;// CONCATENATED MODULE: ./src/assets/shaders/webgl1/common/SpotFactor1.glsl.js
|
|
92415
92117
|
const SpotFactor1_glsl_default_ = /* glsl */ `float getSpotFactor(const in float cutOffAngle,const in float beamWidth,const in vec3 L,const in vec3 d){float spotAngle=acos(clamp(dot(-L,d),-1.0,1.0));if(spotAngle>=cutOffAngle)return 0.0;else if(spotAngle<=beamWidth)return 1.0;return(spotAngle-cutOffAngle)/(beamWidth-cutOffAngle);}
|
|
92416
92118
|
`
|
|
92417
92119
|
;
|
|
92418
92120
|
|
|
92419
|
-
x_ite_Namespace .add ("SpotFactor1.glsl", "assets/shaders/webgl1/
|
|
92121
|
+
x_ite_Namespace .add ("SpotFactor1.glsl", "assets/shaders/webgl1/common/SpotFactor1.glsl", SpotFactor1_glsl_default_);
|
|
92420
92122
|
/* harmony default export */ const SpotFactor1_glsl = (SpotFactor1_glsl_default_);
|
|
92421
|
-
;// CONCATENATED MODULE: ./src/assets/shaders/webgl1/
|
|
92123
|
+
;// CONCATENATED MODULE: ./src/assets/shaders/webgl1/common/Texture1.glsl.js
|
|
92422
92124
|
const Texture1_glsl_default_ = /* glsl */ `#if defined(X3D_TEXTURE)||defined(X3D_MATERIAL_TEXTURES)
|
|
92423
92125
|
#pragma X3D include "Perlin.glsl"
|
|
92424
92126
|
uniform mat4 x3d_TextureMatrix[X3D_NUM_TEXTURE_TRANSFORMS];mat4 getTextureMatrix(const in int i){
|
|
@@ -92505,9 +92207,16 @@ return textureColor;}
|
|
|
92505
92207
|
#if defined(X3D_MULTI_TEXTURING)
|
|
92506
92208
|
uniform vec4 x3d_MultiTextureColor;uniform x3d_MultiTextureParameters x3d_MultiTexture[X3D_NUM_TEXTURES];
|
|
92507
92209
|
#endif
|
|
92210
|
+
#if defined(X3D_PHYSICAL_MATERIAL)
|
|
92211
|
+
vec4 sRGBToLinear(const in vec4 srgbIn);
|
|
92212
|
+
#endif
|
|
92508
92213
|
int minI(const in int a,const in int b){return a<b?a:b;}vec4 getTextureColor(const in vec4 diffuseColor,const in vec4 specularColor){
|
|
92509
92214
|
#if defined(X3D_MULTI_TEXTURING)
|
|
92510
|
-
vec4 currentColor=diffuseColor;for(int i=0;i<X3D_NUM_TEXTURES;++i){vec3 texCoord=getTexCoord(minI(i,X3D_NUM_TEXTURE_TRANSFORMS-1),minI(i,X3D_NUM_TEXTURE_COORDINATES-1));vec4 textureColor=getTexture(i,texCoord);
|
|
92215
|
+
vec4 currentColor=diffuseColor;for(int i=0;i<X3D_NUM_TEXTURES;++i){vec3 texCoord=getTexCoord(minI(i,X3D_NUM_TEXTURE_TRANSFORMS-1),minI(i,X3D_NUM_TEXTURE_COORDINATES-1));vec4 textureColor=getTexture(i,texCoord);
|
|
92216
|
+
#if defined(X3D_PHYSICAL_MATERIAL)
|
|
92217
|
+
textureColor=sRGBToLinear(textureColor);
|
|
92218
|
+
#endif
|
|
92219
|
+
x3d_MultiTextureParameters multiTexture=x3d_MultiTexture[i];vec4 arg1=textureColor;vec4 arg2=currentColor;int source=multiTexture.source;if(source==x3d_Diffuse){arg1=diffuseColor;}else if(source==x3d_Specular){arg1=specularColor;}else if(source==x3d_Factor){arg1=x3d_MultiTextureColor;}int function=multiTexture.function;if(function==x3d_Complement){arg1=1.0-arg1;}else if(function==x3d_AlphaReplicate){arg1.a=arg2.a;}int mode=multiTexture.mode;int alphaMode=multiTexture.alphaMode;if(mode==x3d_Replace){currentColor.rgb=arg1.rgb;}else if(mode==x3d_Modulate){currentColor.rgb=arg1.rgb*arg2.rgb;}else if(mode==x3d_Modulate2X){currentColor.rgb=(arg1.rgb*arg2.rgb)*2.0;}else if(mode==x3d_Modulate4X){currentColor.rgb=(arg1.rgb*arg2.rgb)*4.0;}else if(mode==x3d_Add){currentColor.rgb=arg1.rgb+arg2.rgb;}else if(mode==x3d_AddSigned){currentColor.rgb=arg1.rgb+arg2.rgb-0.5;}else if(mode==x3d_AddSigned2X){currentColor.rgb=(arg1.rgb+arg2.rgb-0.5)*2.0;}else if(mode==x3d_AddSmooth){currentColor.rgb=arg1.rgb+(1.0-arg1.rgb)*arg2.rgb;}else if(mode==x3d_Subtract){currentColor.rgb=arg1.rgb-arg2.rgb;}else if(mode==x3d_BlendDiffuseAlpha){currentColor.rgb=arg1.rgb*diffuseColor.a+arg2.rgb*(1.0-diffuseColor.a);}else if(mode==x3d_BlendTextureAlpha){currentColor.rgb=arg1.rgb*arg1.a+arg2.rgb*(1.0-arg1.a);}else if(mode==x3d_BlendFactorAlpha){currentColor.rgb=arg1.rgb*x3d_MultiTextureColor.a+arg2.rgb*(1.0-x3d_MultiTextureColor.a);}else if(mode==x3d_BlendCurrentAlpha){currentColor.rgb=arg1.rgb*arg2.a+arg2.rgb*(1.0-arg2.a);}else if(mode==x3d_ModulateAlphaAddColor){currentColor.rgb=arg1.rgb+arg1.a*arg2.rgb;}else if(mode==x3d_ModulateInvAlphaAddColor){currentColor.rgb=(1.0-arg1.a)*arg2.rgb+arg1.rgb;}else if(mode==x3d_ModulateInvColorAddAlpha){currentColor.rgb=(1.0-arg1.rgb)*arg2.rgb+arg1.a;}else if(mode==x3d_DotProduct3){currentColor.rgb=vec3(dot(arg1.rgb*2.0-1.0,arg2.rgb*2.0-1.0));}else if(mode==x3d_SelectArg1){currentColor.rgb=arg1.rgb;}else if(mode==x3d_SelectArg2){currentColor.rgb=arg2.rgb;}else if(mode==x3d_Off);if(alphaMode==x3d_Replace){currentColor.a=arg1.a;}else if(alphaMode==x3d_Modulate){currentColor.a=arg1.a*arg2.a;}else if(alphaMode==x3d_Modulate2X){currentColor.a=(arg1.a*arg2.a)*2.0;}else if(alphaMode==x3d_Modulate4X){currentColor.a=(arg1.a*arg2.a)*4.0;}else if(alphaMode==x3d_Add){currentColor.a=arg1.a+arg2.a;}else if(alphaMode==x3d_AddSigned){currentColor.a=arg1.a+arg2.a-0.5;}else if(alphaMode==x3d_AddSigned2X){currentColor.a=(arg1.a+arg2.a-0.5)*2.0;}else if(alphaMode==x3d_AddSmooth){currentColor.a=arg1.a+(1.0-arg1.a)*arg2.a;}else if(alphaMode==x3d_Subtract){currentColor.a=arg1.a-arg2.a;}else if(alphaMode==x3d_BlendDiffuseAlpha){currentColor.a=arg1.a*diffuseColor.a+arg2.a*(1.0-diffuseColor.a);}else if(alphaMode==x3d_BlendTextureAlpha){currentColor.a=arg1.a*arg1.a+arg2.a*(1.0-arg1.a);}else if(alphaMode==x3d_BlendFactorAlpha){currentColor.a=arg1.a*x3d_MultiTextureColor.a+arg2.a*(1.0-x3d_MultiTextureColor.a);}else if(alphaMode==x3d_BlendCurrentAlpha){currentColor.a=arg1.a*arg2.a+arg2.a*(1.0-arg2.a);}else if(alphaMode==x3d_ModulateAlphaAddColor){currentColor.a=arg1.a+arg1.a*arg2.a;}else if(alphaMode==x3d_ModulateInvAlphaAddColor){currentColor.a=(1.0-arg1.a)*arg2.a+arg1.a;}else if(alphaMode==x3d_ModulateInvColorAddAlpha){currentColor.a=(1.0-arg1.a)*arg2.a+arg1.a;}else if(alphaMode==x3d_DotProduct3){currentColor.a=dot(arg1.rgb*2.0-1.0,arg2.rgb*2.0-1.0);}else if(alphaMode==x3d_SelectArg1){currentColor.a=arg1.a;}else if(alphaMode==x3d_SelectArg2){currentColor.a=arg2.a;}else if(alphaMode==x3d_Off);}return currentColor;
|
|
92511
92220
|
#else
|
|
92512
92221
|
vec3 texCoord=getTexCoord(0,0);
|
|
92513
92222
|
#if defined(X3D_TEXTURE0_2D)
|
|
@@ -92517,6 +92226,9 @@ vec4 textureColor=textureCube(x3d_TextureCube[0],texCoord.stp);
|
|
|
92517
92226
|
#else
|
|
92518
92227
|
vec4 textureColor=vec4(0.0);
|
|
92519
92228
|
#endif
|
|
92229
|
+
#if defined(X3D_PHYSICAL_MATERIAL)
|
|
92230
|
+
textureColor=sRGBToLinear(textureColor);
|
|
92231
|
+
#endif
|
|
92520
92232
|
return diffuseColor*textureColor;
|
|
92521
92233
|
#endif
|
|
92522
92234
|
}
|
|
@@ -92534,9 +92246,9 @@ return color;}vec4 getProjectiveTextureColor(in vec4 currentColor){vec3 N=gl_Fro
|
|
|
92534
92246
|
`
|
|
92535
92247
|
;
|
|
92536
92248
|
|
|
92537
|
-
x_ite_Namespace .add ("Texture1.glsl", "assets/shaders/webgl1/
|
|
92249
|
+
x_ite_Namespace .add ("Texture1.glsl", "assets/shaders/webgl1/common/Texture1.glsl", Texture1_glsl_default_);
|
|
92538
92250
|
/* harmony default export */ const Texture1_glsl = (Texture1_glsl_default_);
|
|
92539
|
-
;// CONCATENATED MODULE: ./src/assets/shaders/webgl1/
|
|
92251
|
+
;// CONCATENATED MODULE: ./src/assets/shaders/webgl1/common/Vertex1.glsl.js
|
|
92540
92252
|
const Vertex1_glsl_default_ = /* glsl */ `uniform mat4 x3d_ProjectionMatrix;uniform mat4 x3d_ModelViewMatrix;
|
|
92541
92253
|
#if defined(X3D_FOG)&&defined(X3D_FOG_COORDS)
|
|
92542
92254
|
attribute float x3d_FogDepth;
|
|
@@ -92644,41 +92356,18 @@ depth=1.0+gl_Position.w;
|
|
|
92644
92356
|
`
|
|
92645
92357
|
;
|
|
92646
92358
|
|
|
92647
|
-
x_ite_Namespace .add ("Vertex1.glsl", "assets/shaders/webgl1/
|
|
92359
|
+
x_ite_Namespace .add ("Vertex1.glsl", "assets/shaders/webgl1/common/Vertex1.glsl", Vertex1_glsl_default_);
|
|
92648
92360
|
/* harmony default export */ const Vertex1_glsl = (Vertex1_glsl_default_);
|
|
92649
|
-
;// CONCATENATED MODULE: ./src/assets/shaders/webgl2/
|
|
92361
|
+
;// CONCATENATED MODULE: ./src/assets/shaders/webgl2/common/ClipPlanes2.glsl.js
|
|
92650
92362
|
const ClipPlanes2_glsl_default_ = /* glsl */ `#if defined(X3D_CLIP_PLANES)
|
|
92651
92363
|
uniform vec4 x3d_ClipPlane[X3D_NUM_CLIP_PLANES];void clip(){for(int i=0;i<X3D_NUM_CLIP_PLANES;++i){if(dot(vertex,x3d_ClipPlane[i].xyz)-x3d_ClipPlane[i].w<0.0)discard;}}
|
|
92652
92364
|
#endif
|
|
92653
92365
|
`
|
|
92654
92366
|
;
|
|
92655
92367
|
|
|
92656
|
-
x_ite_Namespace .add ("ClipPlanes2.glsl", "assets/shaders/webgl2/
|
|
92368
|
+
x_ite_Namespace .add ("ClipPlanes2.glsl", "assets/shaders/webgl2/common/ClipPlanes2.glsl", ClipPlanes2_glsl_default_);
|
|
92657
92369
|
/* harmony default export */ const ClipPlanes2_glsl = (ClipPlanes2_glsl_default_);
|
|
92658
|
-
;// CONCATENATED MODULE: ./src/assets/shaders/webgl2/
|
|
92659
|
-
const Colors2_glsl_default_ = /* glsl */ `vec4 SRGBtoLINEAR(const in vec4 srgbIn){
|
|
92660
|
-
#if defined(MANUAL_SRGB)
|
|
92661
|
-
#if defined(SRGB_FAST_APPROXIMATION)
|
|
92662
|
-
vec3 linOut=pow(srgbIn.xyz,vec3(2.2));
|
|
92663
|
-
#else
|
|
92664
|
-
vec3 bLess=step(vec3(0.04045),srgbIn.xyz);vec3 linOut=mix(srgbIn.xyz/vec3(12.92),pow((srgbIn.xyz+vec3(0.055))/vec3(1.055),vec3(2.4)),bLess);
|
|
92665
|
-
#endif
|
|
92666
|
-
return vec4(linOut,srgbIn.w);
|
|
92667
|
-
#else
|
|
92668
|
-
return srgbIn;
|
|
92669
|
-
#endif
|
|
92670
|
-
}
|
|
92671
|
-
#if defined(MANUAL_SRGB)
|
|
92672
|
-
vec4 Gamma(const in vec4 color){return vec4(pow(color.rgb,vec3(1.0/2.2)),color.a);}
|
|
92673
|
-
#else
|
|
92674
|
-
#define Gamma(color)(color)
|
|
92675
|
-
#endif
|
|
92676
|
-
`
|
|
92677
|
-
;
|
|
92678
|
-
|
|
92679
|
-
x_ite_Namespace .add ("Colors2.glsl", "assets/shaders/webgl2/include/Colors2.glsl", Colors2_glsl_default_);
|
|
92680
|
-
/* harmony default export */ const Colors2_glsl = (Colors2_glsl_default_);
|
|
92681
|
-
;// CONCATENATED MODULE: ./src/assets/shaders/webgl2/include/Fog2.glsl.js
|
|
92370
|
+
;// CONCATENATED MODULE: ./src/assets/shaders/webgl2/common/Fog2.glsl.js
|
|
92682
92371
|
const Fog2_glsl_default_ = /* glsl */ `#if defined(X3D_FOG)
|
|
92683
92372
|
uniform x3d_FogParameters x3d_Fog;float getFogInterpolant(){
|
|
92684
92373
|
#if defined(X3D_FOG_COORDS)
|
|
@@ -92696,9 +92385,9 @@ return exp(-dV/max(0.001,visibilityRange-dV));
|
|
|
92696
92385
|
`
|
|
92697
92386
|
;
|
|
92698
92387
|
|
|
92699
|
-
x_ite_Namespace .add ("Fog2.glsl", "assets/shaders/webgl2/
|
|
92388
|
+
x_ite_Namespace .add ("Fog2.glsl", "assets/shaders/webgl2/common/Fog2.glsl", Fog2_glsl_default_);
|
|
92700
92389
|
/* harmony default export */ const Fog2_glsl = (Fog2_glsl_default_);
|
|
92701
|
-
;// CONCATENATED MODULE: ./src/assets/shaders/webgl2/
|
|
92390
|
+
;// CONCATENATED MODULE: ./src/assets/shaders/webgl2/common/Fragment2.glsl.js
|
|
92702
92391
|
const Fragment2_glsl_default_ = /* glsl */ `#if defined(X3D_ALPHA_MODE_MASK)
|
|
92703
92392
|
uniform float x3d_AlphaCutoff;
|
|
92704
92393
|
#endif
|
|
@@ -92812,9 +92501,9 @@ gl_FragDepth=log2(depth)*x3d_LogarithmicFarFactor1_2;
|
|
|
92812
92501
|
`
|
|
92813
92502
|
;
|
|
92814
92503
|
|
|
92815
|
-
x_ite_Namespace .add ("Fragment2.glsl", "assets/shaders/webgl2/
|
|
92504
|
+
x_ite_Namespace .add ("Fragment2.glsl", "assets/shaders/webgl2/common/Fragment2.glsl", Fragment2_glsl_default_);
|
|
92816
92505
|
/* harmony default export */ const Fragment2_glsl = (Fragment2_glsl_default_);
|
|
92817
|
-
;// CONCATENATED MODULE: ./src/assets/shaders/webgl2/
|
|
92506
|
+
;// CONCATENATED MODULE: ./src/assets/shaders/webgl2/common/Hatch2.glsl.js
|
|
92818
92507
|
const Hatch2_glsl_default_ = /* glsl */ `#if(defined(X3D_GEOMETRY_2D)||defined(X3D_GEOMETRY_3D))&&defined(X3D_STYLE_PROPERTIES)
|
|
92819
92508
|
uniform x3d_FillPropertiesParameters x3d_FillProperties;vec4 getHatchColor(vec4 color){vec4 finalColor=x3d_FillProperties.filled?color:vec4(0.0);
|
|
92820
92509
|
#if defined(X3D_STYLE_PROPERTIES_TEXTURE)
|
|
@@ -92825,21 +92514,21 @@ return finalColor;}
|
|
|
92825
92514
|
`
|
|
92826
92515
|
;
|
|
92827
92516
|
|
|
92828
|
-
x_ite_Namespace .add ("Hatch2.glsl", "assets/shaders/webgl2/
|
|
92517
|
+
x_ite_Namespace .add ("Hatch2.glsl", "assets/shaders/webgl2/common/Hatch2.glsl", Hatch2_glsl_default_);
|
|
92829
92518
|
/* harmony default export */ const Hatch2_glsl = (Hatch2_glsl_default_);
|
|
92830
|
-
;// CONCATENATED MODULE: ./src/assets/shaders/webgl2/
|
|
92519
|
+
;// CONCATENATED MODULE: ./src/assets/shaders/webgl2/common/Line22.glsl.js
|
|
92831
92520
|
const Line22_glsl_default_ = /* glsl */ `struct Line2{vec2 point;vec2 direction;};Line2 line2(const in vec2 point1,const in vec2 point2){return Line2(point1,normalize(point2-point1));}vec2 closest_point(const in Line2 line,const in vec2 point){vec2 r=point-line.point;float d=dot(r,line.direction);return line.direction*d+line.point;}
|
|
92832
92521
|
`
|
|
92833
92522
|
;
|
|
92834
92523
|
|
|
92835
|
-
x_ite_Namespace .add ("Line22.glsl", "assets/shaders/webgl2/
|
|
92524
|
+
x_ite_Namespace .add ("Line22.glsl", "assets/shaders/webgl2/common/Line22.glsl", Line22_glsl_default_);
|
|
92836
92525
|
/* harmony default export */ const Line22_glsl = (Line22_glsl_default_);
|
|
92837
|
-
;// CONCATENATED MODULE: ./src/assets/shaders/webgl2/
|
|
92526
|
+
;// CONCATENATED MODULE: ./src/assets/shaders/webgl2/common/Material2.glsl.js
|
|
92838
92527
|
const Material2_glsl_default_ = /* glsl */ `uniform x3d_MaterialParameters x3d_Material;
|
|
92839
92528
|
#if defined(X3D_LIGHTING)
|
|
92840
92529
|
#pragma X3D include "SpotFactor.glsl"
|
|
92841
92530
|
#pragma X3D include "Shadow.glsl"
|
|
92842
|
-
uniform x3d_LightSourceParameters x3d_LightSource[X3D_NUM_LIGHTS];vec3 getMaterialColor(const in vec3 vertex,const in vec3 N,const in vec3 ambientColor,const in vec3 diffuseColor,const in vec3 specularColor,const in float shininess){vec3 V=normalize(-vertex);vec3 finalColor=vec3(0.0);for(int i=0;i<X3D_NUM_LIGHTS;++i){x3d_LightSourceParameters light=x3d_LightSource[i];vec3 vL=light.location-vertex;float dL=length(light.matrix*vL);bool di=light.type==x3d_DirectionalLight;
|
|
92531
|
+
uniform x3d_LightSourceParameters x3d_LightSource[X3D_NUM_LIGHTS];vec3 getMaterialColor(const in vec3 vertex,const in vec3 N,const in vec3 ambientColor,const in vec3 diffuseColor,const in vec3 specularColor,const in float shininess){vec3 V=normalize(-vertex);vec3 finalColor=vec3(0.0);for(int i=0;i<X3D_NUM_LIGHTS;++i){x3d_LightSourceParameters light=x3d_LightSource[i];vec3 vL=light.location-vertex;float dL=length(light.matrix*vL);if(dL<=light.radius||light.radius<0.0){bool di=light.type==x3d_DirectionalLight;vec3 d=light.direction;vec3 c=light.attenuation;vec3 L=di?-d:normalize(vL);vec3 H=normalize(L+V);float lightAngle=max(dot(N,L),0.0);vec3 diffuseTerm=diffuseColor*lightAngle;float specularFactor=shininess>0.0?pow(max(dot(N,H),0.0),shininess*128.0):1.0;vec3 specularTerm=specularColor*specularFactor;float attenuationFactor=di?1.0:1.0/max(dot(c,vec3(1.0,dL,dL*dL)),1.0);float spotFactor=light.type==x3d_SpotLight?getSpotFactor(light.cutOffAngle,light.beamWidth,L,d):1.0;float attenuationSpotFactor=attenuationFactor*spotFactor;vec3 ambientTerm=light.ambientIntensity*ambientColor;vec3 diffuseSpecularTerm=light.intensity*(diffuseTerm+specularTerm);
|
|
92843
92532
|
#if defined(X3D_FRAGMENT_SHADER)&&defined(X3D_SHADOWS)
|
|
92844
92533
|
if(lightAngle>0.0&&light.shadowIntensity>0.0)diffuseSpecularTerm=mix(diffuseSpecularTerm,light.shadowColor,getShadowIntensity(i,light));
|
|
92845
92534
|
#endif
|
|
@@ -92848,11 +92537,11 @@ finalColor+=attenuationSpotFactor*light.color*(ambientTerm+diffuseSpecularTerm);
|
|
|
92848
92537
|
`
|
|
92849
92538
|
;
|
|
92850
92539
|
|
|
92851
|
-
x_ite_Namespace .add ("Material2.glsl", "assets/shaders/webgl2/
|
|
92540
|
+
x_ite_Namespace .add ("Material2.glsl", "assets/shaders/webgl2/common/Material2.glsl", Material2_glsl_default_);
|
|
92852
92541
|
/* harmony default export */ const Material2_glsl = (Material2_glsl_default_);
|
|
92853
|
-
;// CONCATENATED MODULE: ./src/assets/shaders/webgl2/
|
|
92542
|
+
;// CONCATENATED MODULE: ./src/assets/shaders/webgl2/common/Normal2.glsl.js
|
|
92854
92543
|
const Normal2_glsl_default_ = /* glsl */ `#if defined(X3D_NORMAL_TEXTURE)
|
|
92855
|
-
mat3 getTBNMatrix(const in vec2 texCoord){vec3 pos_dx=dFdx(vertex);vec3 pos_dy=dFdy(vertex);
|
|
92544
|
+
mat3 getTBNMatrix(const in vec2 texCoord){vec3 pos_dx=dFdx(vertex);vec3 pos_dy=dFdy(vertex);vec2 tex_dx=dFdx(texCoord);vec2 tex_dy=dFdy(texCoord);vec3 t=(tex_dy.t*pos_dx-tex_dx.t*pos_dy)/(tex_dx.s*tex_dy.t-tex_dy.s*tex_dx.t);vec3 N=normalize(normal);vec3 T=normalize(t-N*dot(N,t));vec3 B=normalize(cross(N,T));mat3 tbn=mat3(T,B,N);return tbn;}
|
|
92856
92545
|
#endif
|
|
92857
92546
|
#if defined(X3D_NORMAL_TEXTURE)
|
|
92858
92547
|
uniform x3d_NormalTextureParameters x3d_NormalTexture;
|
|
@@ -92875,9 +92564,9 @@ return normalize(normal)*facing;
|
|
|
92875
92564
|
`
|
|
92876
92565
|
;
|
|
92877
92566
|
|
|
92878
|
-
x_ite_Namespace .add ("Normal2.glsl", "assets/shaders/webgl2/
|
|
92567
|
+
x_ite_Namespace .add ("Normal2.glsl", "assets/shaders/webgl2/common/Normal2.glsl", Normal2_glsl_default_);
|
|
92879
92568
|
/* harmony default export */ const Normal2_glsl = (Normal2_glsl_default_);
|
|
92880
|
-
;// CONCATENATED MODULE: ./src/assets/shaders/webgl2/
|
|
92569
|
+
;// CONCATENATED MODULE: ./src/assets/shaders/webgl2/common/Particle2.glsl.js
|
|
92881
92570
|
const Particle2_glsl_default_ = /* glsl */ `#if defined(X3D_PARTICLE_SYSTEM)
|
|
92882
92571
|
#if defined(X3D_TEX_COORD_RAMP)
|
|
92883
92572
|
uniform sampler2D x3d_TexCoordRamp;in vec4 x3d_Particle;vec4 getParticleTexCoord(const in vec4 texCoord){const int map[6]=int[6](0,1,2,0,2,3);int index0=int(x3d_Particle[3]);return texelFetch(x3d_TexCoordRamp,index0+map[gl_VertexID % 6],0);}
|
|
@@ -92892,16 +92581,16 @@ in mat4 x3d_ParticleMatrix;vec4 getParticleVertex(const in vec4 vertex){return x
|
|
|
92892
92581
|
`
|
|
92893
92582
|
;
|
|
92894
92583
|
|
|
92895
|
-
x_ite_Namespace .add ("Particle2.glsl", "assets/shaders/webgl2/
|
|
92584
|
+
x_ite_Namespace .add ("Particle2.glsl", "assets/shaders/webgl2/common/Particle2.glsl", Particle2_glsl_default_);
|
|
92896
92585
|
/* harmony default export */ const Particle2_glsl = (Particle2_glsl_default_);
|
|
92897
|
-
;// CONCATENATED MODULE: ./src/assets/shaders/webgl2/
|
|
92586
|
+
;// CONCATENATED MODULE: ./src/assets/shaders/webgl2/common/Perlin2.glsl.js
|
|
92898
92587
|
const Perlin2_glsl_default_ = /* glsl */ `float rand(const in vec2 co){return fract(sin(dot(co.xy,vec2(12.9898,78.233)))*43758.5453);}float rand(const in vec2 co,const in float l){return rand(vec2(rand(co),l));}float rand(const in vec2 co,const in float l,const in float t){return rand(vec2(rand(co,l),t));}float perlin(const in vec2 p,const in float dim,const in float time){const float M_PI=3.14159265358979323846;vec2 pos=floor(p*dim);vec2 posx=pos+vec2(1.0,0.0);vec2 posy=pos+vec2(0.0,1.0);vec2 posxy=pos+vec2(1.0);float c=rand(pos,dim,time);float cx=rand(posx,dim,time);float cy=rand(posy,dim,time);float cxy=rand(posxy,dim,time);vec2 d=fract(p*dim);d=-0.5*cos(d*M_PI)+0.5;float ccx=mix(c,cx,d.x);float cycxy=mix(cy,cxy,d.x);float center=mix(ccx,cycxy,d.y);return center*2.0-1.0;}vec3 perlin(const in vec3 p){return vec3(perlin(p.xy,1.0,0.0),perlin(p.yz,1.0,0.0),perlin(p.zx,1.0,0.0));}
|
|
92899
92588
|
`
|
|
92900
92589
|
;
|
|
92901
92590
|
|
|
92902
|
-
x_ite_Namespace .add ("Perlin2.glsl", "assets/shaders/webgl2/
|
|
92591
|
+
x_ite_Namespace .add ("Perlin2.glsl", "assets/shaders/webgl2/common/Perlin2.glsl", Perlin2_glsl_default_);
|
|
92903
92592
|
/* harmony default export */ const Perlin2_glsl = (Perlin2_glsl_default_);
|
|
92904
|
-
;// CONCATENATED MODULE: ./src/assets/shaders/webgl2/
|
|
92593
|
+
;// CONCATENATED MODULE: ./src/assets/shaders/webgl2/common/Point2.glsl.js
|
|
92905
92594
|
const Point2_glsl_default_ = /* glsl */ `#if defined(X3D_GEOMETRY_0D)&&defined(X3D_STYLE_PROPERTIES)
|
|
92906
92595
|
#if defined(X3D_TEXTURE)||defined(X3D_MATERIAL_TEXTURES)
|
|
92907
92596
|
void setPointTexCoords(){vec4 texCoord=vec4(gl_PointCoord.x,1.0-gl_PointCoord.y,0.0,1.0);
|
|
@@ -92927,9 +92616,9 @@ in float pointSize;vec4 getPointColor(in vec4 color){if(pointSize>1.0)color.a*=c
|
|
|
92927
92616
|
`
|
|
92928
92617
|
;
|
|
92929
92618
|
|
|
92930
|
-
x_ite_Namespace .add ("Point2.glsl", "assets/shaders/webgl2/
|
|
92619
|
+
x_ite_Namespace .add ("Point2.glsl", "assets/shaders/webgl2/common/Point2.glsl", Point2_glsl_default_);
|
|
92931
92620
|
/* harmony default export */ const Point2_glsl = (Point2_glsl_default_);
|
|
92932
|
-
;// CONCATENATED MODULE: ./src/assets/shaders/webgl2/
|
|
92621
|
+
;// CONCATENATED MODULE: ./src/assets/shaders/webgl2/common/PointSize2.glsl.js
|
|
92933
92622
|
const PointSize2_glsl_default_ = /* glsl */ `#if defined(X3D_GEOMETRY_0D)&&defined(X3D_STYLE_PROPERTIES)
|
|
92934
92623
|
uniform x3d_PointPropertiesParameters x3d_PointProperties;out float pointSize;float getPointSize(const in vec3 vertex){float pointSizeMinValue=x3d_PointProperties.pointSizeMinValue;float pointSizeMaxValue=x3d_PointProperties.pointSizeMaxValue;vec3 attenuation=x3d_PointProperties.attenuation;float dL=length(vertex);float pointSize=0.0;pointSize=x3d_PointProperties.pointSizeScaleFactor;pointSize/=dot(attenuation,vec3(1.0,dL,dL*dL));pointSize=clamp(pointSize,pointSizeMinValue,pointSizeMaxValue);
|
|
92935
92624
|
#if defined(X3D_TEXTURE)||defined(X3D_MATERIAL_TEXTURE)
|
|
@@ -92942,9 +92631,9 @@ return pointSize+1.0-step(pointSize,1.0);
|
|
|
92942
92631
|
`
|
|
92943
92632
|
;
|
|
92944
92633
|
|
|
92945
|
-
x_ite_Namespace .add ("PointSize2.glsl", "assets/shaders/webgl2/
|
|
92634
|
+
x_ite_Namespace .add ("PointSize2.glsl", "assets/shaders/webgl2/common/PointSize2.glsl", PointSize2_glsl_default_);
|
|
92946
92635
|
/* harmony default export */ const PointSize2_glsl = (PointSize2_glsl_default_);
|
|
92947
|
-
;// CONCATENATED MODULE: ./src/assets/shaders/webgl2/
|
|
92636
|
+
;// CONCATENATED MODULE: ./src/assets/shaders/webgl2/common/Shadow2.glsl.js
|
|
92948
92637
|
const Shadow2_glsl_default_ = /* glsl */ `#if defined(X3D_FRAGMENT_SHADER)&&defined(X3D_SHADOWS)
|
|
92949
92638
|
uniform sampler2D x3d_ShadowMap[X3D_NUM_LIGHTS];float getShadowDepth(const in int index,const in vec2 shadowCoord){switch(index){
|
|
92950
92639
|
#if X3D_NUM_LIGHTS>0
|
|
@@ -92990,9 +92679,9 @@ vec4 shadowCoord=light.shadowMatrix*vec4(vertex,1.0);shadowCoord.z-=light.shadow
|
|
|
92990
92679
|
`
|
|
92991
92680
|
;
|
|
92992
92681
|
|
|
92993
|
-
x_ite_Namespace .add ("Shadow2.glsl", "assets/shaders/webgl2/
|
|
92682
|
+
x_ite_Namespace .add ("Shadow2.glsl", "assets/shaders/webgl2/common/Shadow2.glsl", Shadow2_glsl_default_);
|
|
92994
92683
|
/* harmony default export */ const Shadow2_glsl = (Shadow2_glsl_default_);
|
|
92995
|
-
;// CONCATENATED MODULE: ./src/assets/shaders/webgl2/
|
|
92684
|
+
;// CONCATENATED MODULE: ./src/assets/shaders/webgl2/common/Skin2.glsl.js
|
|
92996
92685
|
const Skin2_glsl_default_ = /* glsl */ `#if defined(X3D_SKINNING)
|
|
92997
92686
|
in float x3d_CoordIndex;uniform sampler2D x3d_JointsTexture;uniform sampler2D x3d_DisplacementsTexture;uniform sampler2D x3d_JointMatricesTexture;mat4 getJointMatrix(const in int joint){vec4 a=texelFetch(x3d_JointMatricesTexture,joint*8,0);vec4 b=texelFetch(x3d_JointMatricesTexture,joint*8+1,0);vec4 c=texelFetch(x3d_JointMatricesTexture,joint*8+2,0);vec4 d=texelFetch(x3d_JointMatricesTexture,joint*8+3,0);return mat4(a,b,c,d);}mat3 getDisplacementJointMatrix(const in int joint){mat4 m=getJointMatrix(joint);return mat3(m[0].xyz,m[1].xyz,m[2].xyz);}
|
|
92998
92687
|
#if defined(X3D_NORMALS)
|
|
@@ -93018,16 +92707,16 @@ skinNormal+=(getJointNormalMatrix(joint)*normal-normal)*weight;
|
|
|
93018
92707
|
`
|
|
93019
92708
|
;
|
|
93020
92709
|
|
|
93021
|
-
x_ite_Namespace .add ("Skin2.glsl", "assets/shaders/webgl2/
|
|
92710
|
+
x_ite_Namespace .add ("Skin2.glsl", "assets/shaders/webgl2/common/Skin2.glsl", Skin2_glsl_default_);
|
|
93022
92711
|
/* harmony default export */ const Skin2_glsl = (Skin2_glsl_default_);
|
|
93023
|
-
;// CONCATENATED MODULE: ./src/assets/shaders/webgl2/
|
|
92712
|
+
;// CONCATENATED MODULE: ./src/assets/shaders/webgl2/common/SpotFactor2.glsl.js
|
|
93024
92713
|
const SpotFactor2_glsl_default_ = /* glsl */ `float getSpotFactor(const in float cutOffAngle,const in float beamWidth,const in vec3 L,const in vec3 d){float spotAngle=acos(clamp(dot(-L,d),-1.0,1.0));if(spotAngle>=cutOffAngle)return 0.0;else if(spotAngle<=beamWidth)return 1.0;return(spotAngle-cutOffAngle)/(beamWidth-cutOffAngle);}
|
|
93025
92714
|
`
|
|
93026
92715
|
;
|
|
93027
92716
|
|
|
93028
|
-
x_ite_Namespace .add ("SpotFactor2.glsl", "assets/shaders/webgl2/
|
|
92717
|
+
x_ite_Namespace .add ("SpotFactor2.glsl", "assets/shaders/webgl2/common/SpotFactor2.glsl", SpotFactor2_glsl_default_);
|
|
93029
92718
|
/* harmony default export */ const SpotFactor2_glsl = (SpotFactor2_glsl_default_);
|
|
93030
|
-
;// CONCATENATED MODULE: ./src/assets/shaders/webgl2/
|
|
92719
|
+
;// CONCATENATED MODULE: ./src/assets/shaders/webgl2/common/Stipple2.glsl.js
|
|
93031
92720
|
const Stipple2_glsl_default_ = /* glsl */ `#if defined(X3D_GEOMETRY_1D)&&defined(X3D_STYLE_PROPERTIES)
|
|
93032
92721
|
#pragma X3D include "Line2.glsl"
|
|
93033
92722
|
uniform x3d_LinePropertiesParameters x3d_LineProperties;flat in float lengthSoFar;flat in vec2 startPoint;in vec2 midPoint;void stipple(){vec2 point=closest_point(line2(startPoint,midPoint),gl_FragCoord.xy);float s=(lengthSoFar+length(point-startPoint))*x3d_LineProperties.lineStippleScale;
|
|
@@ -93047,9 +92736,9 @@ if(x3d_LineProperties.linetype==16)return;int linetype=x3d_LineProperties.linety
|
|
|
93047
92736
|
`
|
|
93048
92737
|
;
|
|
93049
92738
|
|
|
93050
|
-
x_ite_Namespace .add ("Stipple2.glsl", "assets/shaders/webgl2/
|
|
92739
|
+
x_ite_Namespace .add ("Stipple2.glsl", "assets/shaders/webgl2/common/Stipple2.glsl", Stipple2_glsl_default_);
|
|
93051
92740
|
/* harmony default export */ const Stipple2_glsl = (Stipple2_glsl_default_);
|
|
93052
|
-
;// CONCATENATED MODULE: ./src/assets/shaders/webgl2/
|
|
92741
|
+
;// CONCATENATED MODULE: ./src/assets/shaders/webgl2/common/Texture2.glsl.js
|
|
93053
92742
|
const Texture2_glsl_default_ = /* glsl */ `#if defined(X3D_TEXTURE)||defined(X3D_MATERIAL_TEXTURES)
|
|
93054
92743
|
#pragma X3D include "Perlin.glsl"
|
|
93055
92744
|
vec4 texCoords[X3D_NUM_TEXTURE_COORDINATES];void setTexCoords(){
|
|
@@ -93100,9 +92789,16 @@ return texture(x3d_TextureCube[1],texCoord.stp);
|
|
|
93100
92789
|
#if defined(X3D_MULTI_TEXTURING)
|
|
93101
92790
|
uniform vec4 x3d_MultiTextureColor;uniform x3d_MultiTextureParameters x3d_MultiTexture[X3D_NUM_TEXTURES];
|
|
93102
92791
|
#endif
|
|
92792
|
+
#if defined(X3D_PHYSICAL_MATERIAL)
|
|
92793
|
+
vec4 sRGBToLinear(const in vec4 srgbIn);
|
|
92794
|
+
#endif
|
|
93103
92795
|
vec4 getTextureColor(const in vec4 diffuseColor,const in vec4 specularColor){
|
|
93104
92796
|
#if defined(X3D_MULTI_TEXTURING)
|
|
93105
|
-
vec4 currentColor=diffuseColor;for(int i=0;i<X3D_NUM_TEXTURES;++i){vec3 texCoord=getTexCoord(min(i,X3D_NUM_TEXTURE_TRANSFORMS-1),min(i,X3D_NUM_TEXTURE_COORDINATES-1));vec4 textureColor=getTexture(i,texCoord);
|
|
92797
|
+
vec4 currentColor=diffuseColor;for(int i=0;i<X3D_NUM_TEXTURES;++i){vec3 texCoord=getTexCoord(min(i,X3D_NUM_TEXTURE_TRANSFORMS-1),min(i,X3D_NUM_TEXTURE_COORDINATES-1));vec4 textureColor=getTexture(i,texCoord);
|
|
92798
|
+
#if defined(X3D_PHYSICAL_MATERIAL)
|
|
92799
|
+
textureColor=sRGBToLinear(textureColor);
|
|
92800
|
+
#endif
|
|
92801
|
+
x3d_MultiTextureParameters multiTexture=x3d_MultiTexture[i];vec4 arg1=textureColor;vec4 arg2=currentColor;int source=multiTexture.source;switch(source){case x3d_Diffuse:{arg1=diffuseColor;break;}case x3d_Specular:{arg1=specularColor;break;}case x3d_Factor:{arg1=x3d_MultiTextureColor;break;}}int function=multiTexture.function;switch(function){case x3d_Complement:{arg1=1.0-arg1;break;}case x3d_AlphaReplicate:{arg1.a=arg2.a;break;}}int mode=multiTexture.mode;int alphaMode=multiTexture.alphaMode;switch(mode){case x3d_Replace:{currentColor.rgb=arg1.rgb;break;}case x3d_Modulate:{currentColor.rgb=arg1.rgb*arg2.rgb;break;}case x3d_Modulate2X:{currentColor.rgb=(arg1.rgb*arg2.rgb)*2.0;break;}case x3d_Modulate4X:{currentColor.rgb=(arg1.rgb*arg2.rgb)*4.0;break;}case x3d_Add:{currentColor.rgb=arg1.rgb+arg2.rgb;break;}case x3d_AddSigned:{currentColor.rgb=arg1.rgb+arg2.rgb-0.5;break;}case x3d_AddSigned2X:{currentColor.rgb=(arg1.rgb+arg2.rgb-0.5)*2.0;break;}case x3d_AddSmooth:{currentColor.rgb=arg1.rgb+(1.0-arg1.rgb)*arg2.rgb;break;}case x3d_Subtract:{currentColor.rgb=arg1.rgb-arg2.rgb;break;}case x3d_BlendDiffuseAlpha:{currentColor.rgb=arg1.rgb*diffuseColor.a+arg2.rgb*(1.0-diffuseColor.a);break;}case x3d_BlendTextureAlpha:{currentColor.rgb=arg1.rgb*arg1.a+arg2.rgb*(1.0-arg1.a);break;}case x3d_BlendFactorAlpha:{currentColor.rgb=arg1.rgb*x3d_MultiTextureColor.a+arg2.rgb*(1.0-x3d_MultiTextureColor.a);break;}case x3d_BlendCurrentAlpha:{currentColor.rgb=arg1.rgb*arg2.a+arg2.rgb*(1.0-arg2.a);break;}case x3d_ModulateAlphaAddColor:{currentColor.rgb=arg1.rgb+arg1.a*arg2.rgb;break;}case x3d_ModulateInvAlphaAddColor:{currentColor.rgb=(1.0-arg1.a)*arg2.rgb+arg1.rgb;break;}case x3d_ModulateInvColorAddAlpha:{currentColor.rgb=(1.0-arg1.rgb)*arg2.rgb+arg1.a;break;}case x3d_DotProduct3:{currentColor.rgb=vec3(dot(arg1.rgb*2.0-1.0,arg2.rgb*2.0-1.0));break;}case x3d_SelectArg1:{currentColor.rgb=arg1.rgb;break;}case x3d_SelectArg2:{currentColor.rgb=arg2.rgb;break;}case x3d_Off:{break;}}switch(alphaMode){case x3d_Replace:{currentColor.a=arg1.a;break;}case x3d_Modulate:{currentColor.a=arg1.a*arg2.a;break;}case x3d_Modulate2X:{currentColor.a=(arg1.a*arg2.a)*2.0;break;}case x3d_Modulate4X:{currentColor.a=(arg1.a*arg2.a)*4.0;break;}case x3d_Add:{currentColor.a=arg1.a+arg2.a;break;}case x3d_AddSigned:{currentColor.a=arg1.a+arg2.a-0.5;break;}case x3d_AddSigned2X:{currentColor.a=(arg1.a+arg2.a-0.5)*2.0;break;}case x3d_AddSmooth:{currentColor.a=arg1.a+(1.0-arg1.a)*arg2.a;break;}case x3d_Subtract:{currentColor.a=arg1.a-arg2.a;break;}case x3d_BlendDiffuseAlpha:{currentColor.a=arg1.a*diffuseColor.a+arg2.a*(1.0-diffuseColor.a);break;}case x3d_BlendTextureAlpha:{currentColor.a=arg1.a*arg1.a+arg2.a*(1.0-arg1.a);break;}case x3d_BlendFactorAlpha:{currentColor.a=arg1.a*x3d_MultiTextureColor.a+arg2.a*(1.0-x3d_MultiTextureColor.a);break;}case x3d_BlendCurrentAlpha:{currentColor.a=arg1.a*arg2.a+arg2.a*(1.0-arg2.a);break;}case x3d_ModulateAlphaAddColor:{currentColor.a=arg1.a+arg1.a*arg2.a;break;}case x3d_ModulateInvAlphaAddColor:{currentColor.a=(1.0-arg1.a)*arg2.a+arg1.a;break;}case x3d_ModulateInvColorAddAlpha:{currentColor.a=(1.0-arg1.a)*arg2.a+arg1.a;break;}case x3d_DotProduct3:{currentColor.a=dot(arg1.rgb*2.0-1.0,arg2.rgb*2.0-1.0);break;}case x3d_SelectArg1:{currentColor.a=arg1.a;break;}case x3d_SelectArg2:{currentColor.a=arg2.a;break;}case x3d_Off:{break;}}}return currentColor;
|
|
93106
92802
|
#else
|
|
93107
92803
|
vec3 texCoord=getTexCoord(0,0);
|
|
93108
92804
|
#if defined(X3D_TEXTURE0_2D)
|
|
@@ -93112,6 +92808,9 @@ vec4 textureColor=texture(x3d_Texture3D[0],texCoord.stp);
|
|
|
93112
92808
|
#elif defined(X3D_TEXTURE0_CUBE)
|
|
93113
92809
|
vec4 textureColor=texture(x3d_TextureCube[0],texCoord.stp);
|
|
93114
92810
|
#endif
|
|
92811
|
+
#if defined(X3D_PHYSICAL_MATERIAL)
|
|
92812
|
+
textureColor=sRGBToLinear(textureColor);
|
|
92813
|
+
#endif
|
|
93115
92814
|
return diffuseColor*textureColor;
|
|
93116
92815
|
#endif
|
|
93117
92816
|
}
|
|
@@ -93129,18 +92828,18 @@ case 1:return texture(x3d_ProjectiveTexture[1],texCoord);
|
|
|
93129
92828
|
`
|
|
93130
92829
|
;
|
|
93131
92830
|
|
|
93132
|
-
x_ite_Namespace .add ("Texture2.glsl", "assets/shaders/webgl2/
|
|
92831
|
+
x_ite_Namespace .add ("Texture2.glsl", "assets/shaders/webgl2/common/Texture2.glsl", Texture2_glsl_default_);
|
|
93133
92832
|
/* harmony default export */ const Texture2_glsl = (Texture2_glsl_default_);
|
|
93134
|
-
;// CONCATENATED MODULE: ./src/assets/shaders/webgl2/
|
|
92833
|
+
;// CONCATENATED MODULE: ./src/assets/shaders/webgl2/common/Utils2.glsl.js
|
|
93135
92834
|
const Utils2_glsl_default_ = /* glsl */ `#if defined(X3D_SKINNING)||defined(X3D_PARTICLE_SYSTEM)
|
|
93136
92835
|
vec4 texelFetch(const in sampler2D _sampler,const in int index,const in int lod){int x=textureSize(_sampler,lod).x;ivec2 p=ivec2(index % x,index/x);vec4 t=texelFetch(_sampler,p,lod);return t;}
|
|
93137
92836
|
#endif
|
|
93138
92837
|
`
|
|
93139
92838
|
;
|
|
93140
92839
|
|
|
93141
|
-
x_ite_Namespace .add ("Utils2.glsl", "assets/shaders/webgl2/
|
|
92840
|
+
x_ite_Namespace .add ("Utils2.glsl", "assets/shaders/webgl2/common/Utils2.glsl", Utils2_glsl_default_);
|
|
93142
92841
|
/* harmony default export */ const Utils2_glsl = (Utils2_glsl_default_);
|
|
93143
|
-
;// CONCATENATED MODULE: ./src/assets/shaders/webgl2/
|
|
92842
|
+
;// CONCATENATED MODULE: ./src/assets/shaders/webgl2/common/Vertex2.glsl.js
|
|
93144
92843
|
const Vertex2_glsl_default_ = /* glsl */ `uniform mat4 x3d_ProjectionMatrix;uniform mat4 x3d_ModelViewMatrix;
|
|
93145
92844
|
#if defined(X3D_GEOMETRY_1D)&&defined(X3D_STYLE_PROPERTIES)
|
|
93146
92845
|
in vec3 x3d_LineStipple;
|
|
@@ -93266,11 +92965,11 @@ depth=1.0+gl_Position.w;
|
|
|
93266
92965
|
`
|
|
93267
92966
|
;
|
|
93268
92967
|
|
|
93269
|
-
x_ite_Namespace .add ("Vertex2.glsl", "assets/shaders/webgl2/
|
|
92968
|
+
x_ite_Namespace .add ("Vertex2.glsl", "assets/shaders/webgl2/common/Vertex2.glsl", Vertex2_glsl_default_);
|
|
93270
92969
|
/* harmony default export */ const Vertex2_glsl = (Vertex2_glsl_default_);
|
|
93271
92970
|
;// CONCATENATED MODULE: ./src/assets/shaders/webgl1/Default1.vs.js
|
|
93272
92971
|
const Default1_vs_default_ = /* glsl */ `precision highp float;precision highp int;precision highp sampler2D;precision highp samplerCube;
|
|
93273
|
-
#pragma X3D include "
|
|
92972
|
+
#pragma X3D include "common/Vertex.glsl"
|
|
93274
92973
|
void main(){vertex_main();}
|
|
93275
92974
|
`
|
|
93276
92975
|
;
|
|
@@ -93279,8 +92978,8 @@ x_ite_Namespace .add ("Default1.vs", "assets/shaders/webgl1/Default1.vs", Defaul
|
|
|
93279
92978
|
/* harmony default export */ const Default1_vs = (Default1_vs_default_);
|
|
93280
92979
|
;// CONCATENATED MODULE: ./src/assets/shaders/webgl1/Depth1.fs.js
|
|
93281
92980
|
const Depth1_fs_default_ = /* glsl */ `precision highp float;precision highp int;precision highp sampler2D;varying vec3 vertex;
|
|
93282
|
-
#pragma X3D include "
|
|
93283
|
-
#pragma X3D include "
|
|
92981
|
+
#pragma X3D include "common/ClipPlanes.glsl"
|
|
92982
|
+
#pragma X3D include "common/Point.glsl"
|
|
93284
92983
|
void main(){
|
|
93285
92984
|
#if defined(X3D_CLIP_PLANES)
|
|
93286
92985
|
clip();
|
|
@@ -93296,7 +92995,7 @@ x_ite_Namespace .add ("Depth1.fs", "assets/shaders/webgl1/Depth1.fs", Depth1_fs_
|
|
|
93296
92995
|
/* harmony default export */ const Depth1_fs = (Depth1_fs_default_);
|
|
93297
92996
|
;// CONCATENATED MODULE: ./src/assets/shaders/webgl1/Depth1.vs.js
|
|
93298
92997
|
const Depth1_vs_default_ = /* glsl */ `precision highp float;precision highp int;uniform mat4 x3d_ProjectionMatrix;uniform mat4 x3d_ModelViewMatrix;attribute vec4 x3d_Vertex;varying vec3 vertex;
|
|
93299
|
-
#pragma X3D include "
|
|
92998
|
+
#pragma X3D include "common/PointSize.glsl"
|
|
93300
92999
|
void main(){vec4 position=x3d_ModelViewMatrix*x3d_Vertex;vertex=position.xyz;
|
|
93301
93000
|
#if defined(X3D_GEOMETRY_0D)
|
|
93302
93001
|
#if defined(X3D_STYLE_PROPERTIES)
|
|
@@ -93313,7 +93012,7 @@ x_ite_Namespace .add ("Depth1.vs", "assets/shaders/webgl1/Depth1.vs", Depth1_vs_
|
|
|
93313
93012
|
/* harmony default export */ const Depth1_vs = (Depth1_vs_default_);
|
|
93314
93013
|
;// CONCATENATED MODULE: ./src/assets/shaders/webgl1/Gouraud1.fs.js
|
|
93315
93014
|
const Gouraud1_fs_default_ = /* glsl */ `precision highp float;precision highp int;precision highp sampler2D;precision highp samplerCube;
|
|
93316
|
-
#pragma X3D include "
|
|
93015
|
+
#pragma X3D include "common/Fragment.glsl"
|
|
93317
93016
|
varying vec4 frontColor;
|
|
93318
93017
|
#if!defined(X3D_GEOMETRY_0D)&&!defined(X3D_GEOMETRY_1D)
|
|
93319
93018
|
varying vec4 backColor;
|
|
@@ -93338,8 +93037,8 @@ x_ite_Namespace .add ("Gouraud1.fs", "assets/shaders/webgl1/Gouraud1.fs", Gourau
|
|
|
93338
93037
|
/* harmony default export */ const Gouraud1_fs = (Gouraud1_fs_default_);
|
|
93339
93038
|
;// CONCATENATED MODULE: ./src/assets/shaders/webgl1/Gouraud1.vs.js
|
|
93340
93039
|
const Gouraud1_vs_default_ = /* glsl */ `precision highp float;precision highp int;precision highp sampler2D;precision highp samplerCube;
|
|
93341
|
-
#pragma X3D include "
|
|
93342
|
-
#pragma X3D include "
|
|
93040
|
+
#pragma X3D include "common/Vertex.glsl"
|
|
93041
|
+
#pragma X3D include "common/Material.glsl"
|
|
93343
93042
|
varying vec4 frontColor;
|
|
93344
93043
|
#if!defined(X3D_GEOMETRY_0D)&&!defined(X3D_GEOMETRY_1D)
|
|
93345
93044
|
varying vec4 backColor;
|
|
@@ -93367,112 +93066,51 @@ backColor=getMaterialColor(-normal,vertex,x3d_Material);
|
|
|
93367
93066
|
x_ite_Namespace .add ("Gouraud1.vs", "assets/shaders/webgl1/Gouraud1.vs", Gouraud1_vs_default_);
|
|
93368
93067
|
/* harmony default export */ const Gouraud1_vs = (Gouraud1_vs_default_);
|
|
93369
93068
|
;// CONCATENATED MODULE: ./src/assets/shaders/webgl1/PBR1.fs.js
|
|
93370
|
-
const PBR1_fs_default_ = /* glsl */
|
|
93371
|
-
|
|
93372
|
-
#pragma X3D include "
|
|
93373
|
-
#pragma X3D include "
|
|
93374
|
-
#pragma X3D include "include/Normal.glsl"
|
|
93375
|
-
#pragma X3D include "include/SpotFactor.glsl"
|
|
93376
|
-
#pragma X3D include "include/Shadow.glsl"
|
|
93069
|
+
const PBR1_fs_default_ = /* glsl */ `precision highp float;precision highp int;precision highp sampler2D;precision highp samplerCube;
|
|
93070
|
+
#pragma X3D include "common/Fragment.glsl"
|
|
93071
|
+
#pragma X3D include "common/Normal.glsl"
|
|
93072
|
+
#pragma X3D include "common/Shadow.glsl"
|
|
93377
93073
|
#if defined(X3D_LIGHTING)
|
|
93378
93074
|
uniform x3d_LightSourceParameters x3d_LightSource[X3D_NUM_LIGHTS];
|
|
93379
93075
|
#endif
|
|
93380
93076
|
uniform x3d_PhysicalMaterialParameters x3d_Material;
|
|
93381
|
-
#
|
|
93382
|
-
|
|
93383
|
-
#
|
|
93384
|
-
#
|
|
93385
|
-
|
|
93386
|
-
#
|
|
93387
|
-
|
|
93388
|
-
#if defined(X3D_COLOR_MATERIAL)
|
|
93389
|
-
vec4 baseParameter=vec4(color.rgb,color.a*alpha);
|
|
93390
|
-
#else
|
|
93391
|
-
vec4 baseParameter=vec4(x3d_Material.baseColor,alpha);
|
|
93392
|
-
#endif
|
|
93393
|
-
#if defined(X3D_BASE_TEXTURE)
|
|
93394
|
-
vec3 texCoord=getTexCoord(x3d_BaseTexture.textureTransformMapping,x3d_BaseTexture.textureCoordinateMapping);
|
|
93395
|
-
#if defined(X3D_BASE_TEXTURE_2D)
|
|
93396
|
-
return baseParameter*SRGBtoLINEAR(texture2D(x3d_BaseTexture.texture2D,texCoord.st));
|
|
93397
|
-
#elif defined(X3D_BASE_TEXTURE_CUBE)
|
|
93398
|
-
return baseParameter*SRGBtoLINEAR(textureCube(x3d_BaseTexture.textureCube,texCoord));
|
|
93399
|
-
#endif
|
|
93400
|
-
#elif defined(X3D_TEXTURE)
|
|
93401
|
-
return getTextureColor(baseParameter,vec4(vec3(1.0),alpha));
|
|
93402
|
-
#else
|
|
93403
|
-
return baseParameter;
|
|
93404
|
-
#endif
|
|
93405
|
-
}
|
|
93406
|
-
#if defined(X3D_EMISSIVE_TEXTURE)
|
|
93407
|
-
uniform x3d_EmissiveTextureParameters x3d_EmissiveTexture;
|
|
93408
|
-
#endif
|
|
93409
|
-
vec3 getEmissiveColor(){vec3 emissiveParameter=x3d_Material.emissiveColor;
|
|
93410
|
-
#if defined(X3D_EMISSIVE_TEXTURE)
|
|
93411
|
-
vec3 texCoord=getTexCoord(x3d_EmissiveTexture.textureTransformMapping,x3d_EmissiveTexture.textureCoordinateMapping);
|
|
93412
|
-
#if defined(X3D_EMISSIVE_TEXTURE_2D)
|
|
93413
|
-
return emissiveParameter*SRGBtoLINEAR(texture2D(x3d_EmissiveTexture.texture2D,texCoord.st)).rgb;
|
|
93414
|
-
#elif defined(X3D_EMISSIVE_TEXTURE_CUBE)
|
|
93415
|
-
return emissiveParameter*SRGBtoLINEAR(textureCube(x3d_EmissiveTexture.textureCube,texCoord)).rgb;
|
|
93416
|
-
#endif
|
|
93417
|
-
#else
|
|
93418
|
-
return emissiveParameter.rgb;
|
|
93077
|
+
#pragma X3D include "pbr/BDRF.glsl"
|
|
93078
|
+
#pragma X3D include "pbr/ToneMapping.glsl"
|
|
93079
|
+
#pragma X3D include "pbr/MaterialInfo.glsl"
|
|
93080
|
+
#pragma X3D include "pbr/Punctual.glsl"
|
|
93081
|
+
vec4 getMaterialColor(){vec4 baseColor=getBaseColor();vec3 n=getNormalVector(x3d_Material.normalScale);vec3 v=normalize(-vertex);MaterialInfo materialInfo;materialInfo.baseColor=baseColor.rgb;materialInfo.ior=1.5;materialInfo.f0=vec3(0.04);materialInfo.specularWeight=1.0;
|
|
93082
|
+
#if defined(X3D_MATERIAL_METALLIC_ROUGHNESS)
|
|
93083
|
+
materialInfo=getMetallicRoughnessInfo(materialInfo);
|
|
93419
93084
|
#endif
|
|
93420
|
-
|
|
93421
|
-
#if defined(
|
|
93422
|
-
uniform x3d_MetallicRoughnessTextureParameters x3d_MetallicRoughnessTexture;
|
|
93085
|
+
materialInfo.perceptualRoughness=clamp(materialInfo.perceptualRoughness,0.0,1.0);materialInfo.metallic=clamp(materialInfo.metallic,0.0,1.0);materialInfo.alphaRoughness=materialInfo.perceptualRoughness*materialInfo.perceptualRoughness;float reflectance=max(max(materialInfo.f0.r,materialInfo.f0.g),materialInfo.f0.b);materialInfo.f90=vec3(1.0);vec3 f_specular=vec3(0.0);vec3 f_diffuse=vec3(0.0);vec3 f_emissive=vec3(0.0);vec3 f_clearcoat=vec3(0.0);vec3 f_sheen=vec3(0.0);vec3 f_transmission=vec3(0.0);float albedoSheenScaling=1.0;
|
|
93086
|
+
#if defined(X3D_USE_IBL)
|
|
93423
93087
|
#endif
|
|
93424
|
-
|
|
93425
|
-
#if defined(
|
|
93426
|
-
vec3
|
|
93427
|
-
#if defined(
|
|
93428
|
-
|
|
93429
|
-
#elif defined(X3D_METALLIC_ROUGHNESS_TEXTURE_CUBE)
|
|
93430
|
-
vec4 mrSample=textureCube(x3d_MetallicRoughnessTexture.textureCube,texCoord);
|
|
93431
|
-
#endif
|
|
93432
|
-
metallic*=mrSample.b;perceptualRoughness*=mrSample.g;return vec2(metallic,perceptualRoughness);
|
|
93433
|
-
#else
|
|
93434
|
-
return vec2(metallic,perceptualRoughness);
|
|
93088
|
+
vec3 f_diffuse_ibl=f_diffuse;vec3 f_specular_ibl=f_specular;vec3 f_sheen_ibl=f_sheen;vec3 f_clearcoat_ibl=f_clearcoat;f_diffuse=vec3(0.0);f_specular=vec3(0.0);f_sheen=vec3(0.0);f_clearcoat=vec3(0.0);
|
|
93089
|
+
#if defined(X3D_LIGHTING)
|
|
93090
|
+
for(int i=0;i<X3D_NUM_LIGHTS;++i){x3d_LightSourceParameters light=x3d_LightSource[i];vec3 pointToLight;float distanceToLight;if(light.type!=x3d_DirectionalLight){pointToLight=light.location-vertex;distanceToLight=length(light.matrix*pointToLight);}else{pointToLight=-light.direction;distanceToLight=-1.0;}if(distanceToLight<=light.radius||light.radius<0.0){vec3 l=normalize(pointToLight);vec3 h=normalize(l+v);float NdotL=clamp(dot(n,l),0.0,1.0);float NdotV=clamp(dot(n,v),0.0,1.0);float NdotH=clamp(dot(n,h),0.0,1.0);float VdotH=clamp(dot(v,h),0.0,1.0);if(NdotL>0.0||NdotV>0.0){vec3 intensity=getLightIntensity(light,pointToLight,distanceToLight);
|
|
93091
|
+
#if defined(X3D_SHADOWS)
|
|
93092
|
+
if(light.shadowIntensity>0.0)intensity=mix(intensity,light.shadowColor,getShadowIntensity(i,light));
|
|
93435
93093
|
#endif
|
|
93436
|
-
}
|
|
93437
|
-
#if defined(X3D_OCCLUSION_TEXTURE)
|
|
93438
|
-
uniform x3d_OcclusionTextureParameters x3d_OcclusionTexture;
|
|
93094
|
+
f_diffuse+=intensity*NdotL*BRDF_lambertian(materialInfo.f0,materialInfo.f90,materialInfo.c_diff,materialInfo.specularWeight,VdotH);f_specular+=intensity*NdotL*BRDF_specularGGX(materialInfo.f0,materialInfo.f90,materialInfo.alphaRoughness,materialInfo.specularWeight,VdotH,NdotL,NdotV,NdotH);}}}
|
|
93439
93095
|
#endif
|
|
93440
|
-
float
|
|
93096
|
+
f_emissive=getEmissiveColor();float clearcoatFactor=0.0;vec3 clearcoatFresnel=vec3(0.0);vec3 diffuse;vec3 specular;vec3 sheen;vec3 clearcoat;
|
|
93441
93097
|
#if defined(X3D_OCCLUSION_TEXTURE)
|
|
93442
|
-
|
|
93443
|
-
#if defined(X3D_OCCLUSION_TEXTURE_2D)
|
|
93444
|
-
return texture2D(x3d_OcclusionTexture.texture2D,texCoord.st).r;
|
|
93445
|
-
#elif defined(X3D_OCCLUSION_TEXTURE_CUBE)
|
|
93446
|
-
return textureCube(x3d_OcclusionTexture.textureCube,texCoord).r;
|
|
93447
|
-
#endif
|
|
93098
|
+
float ao=getOcclusionFactor();diffuse=f_diffuse+mix(f_diffuse_ibl,f_diffuse_ibl*ao,x3d_Material.occlusionStrength);specular=f_specular+mix(f_specular_ibl,f_specular_ibl*ao,x3d_Material.occlusionStrength);sheen=f_sheen+mix(f_sheen_ibl,f_sheen_ibl*ao,x3d_Material.occlusionStrength);clearcoat=f_clearcoat+mix(f_clearcoat_ibl,f_clearcoat_ibl*ao,x3d_Material.occlusionStrength);
|
|
93448
93099
|
#else
|
|
93449
|
-
|
|
93100
|
+
diffuse=f_diffuse_ibl+f_diffuse;specular=f_specular_ibl+f_specular;sheen=f_sheen_ibl+f_sheen;clearcoat=f_clearcoat_ibl+f_clearcoat;
|
|
93450
93101
|
#endif
|
|
93451
|
-
|
|
93452
|
-
#if defined(
|
|
93453
|
-
|
|
93454
|
-
#if defined(USE_TEX_LOD)
|
|
93455
|
-
vec3 specularLight=SRGBtoLINEAR(textureCubeLodEXT(specularEnvironmentTexture,reflection,lod)).rgb;
|
|
93102
|
+
vec3 color=vec3(0.0);
|
|
93103
|
+
#if defined(X3D_MATERIAL_UNLIT)
|
|
93104
|
+
color=baseColor.rgb;
|
|
93456
93105
|
#else
|
|
93457
|
-
|
|
93458
|
-
#endif
|
|
93459
|
-
vec3 diffuse=diffuseLight*pbrInputs.diffuseColor;vec3 specular=specularLight*(pbrInputs.specularColor*brdf.x+brdf.y);return diffuse+specular;}
|
|
93106
|
+
color=f_emissive+diffuse+specular;color=sheen+color*albedoSheenScaling;color=color*(1.0-clearcoatFactor*clearcoatFresnel)+clearcoat;
|
|
93460
93107
|
#endif
|
|
93461
|
-
|
|
93462
|
-
|
|
93463
|
-
|
|
93464
|
-
|
|
93465
|
-
if(NdotL>0.001&&light.shadowIntensity>0.0)diffuseSpecContrib=mix(diffuseSpecContrib,light.shadowColor,getShadowIntensity(i,light));
|
|
93466
|
-
#endif
|
|
93467
|
-
vec3 color=NdotL*attenuationSpotFactor*light.color*diffuseSpecContrib;finalColor+=color;}}
|
|
93468
|
-
#endif
|
|
93469
|
-
#if defined(USE_IBL)
|
|
93470
|
-
vec3 reflection=-normalize(reflect(v,n));finalColor+=getIBLContribution(pbrInputs,n,reflection);
|
|
93471
|
-
#endif
|
|
93472
|
-
#if defined(X3D_OCCLUSION_TEXTURE)
|
|
93473
|
-
finalColor=mix(finalColor,finalColor*getOcclusionFactor(),x3d_Material.occlusionStrength);
|
|
93108
|
+
#if defined(X3D_LINEAR_OUTPUT)
|
|
93109
|
+
return vec4(color.rgb,baseColor.a);
|
|
93110
|
+
#else
|
|
93111
|
+
return vec4(toneMap(color),baseColor.a);
|
|
93474
93112
|
#endif
|
|
93475
|
-
|
|
93113
|
+
}void main(){fragment_main();}
|
|
93476
93114
|
`
|
|
93477
93115
|
;
|
|
93478
93116
|
|
|
@@ -93480,9 +93118,9 @@ x_ite_Namespace .add ("PBR1.fs", "assets/shaders/webgl1/PBR1.fs", PBR1_fs_defaul
|
|
|
93480
93118
|
/* harmony default export */ const PBR1_fs = (PBR1_fs_default_);
|
|
93481
93119
|
;// CONCATENATED MODULE: ./src/assets/shaders/webgl1/Phong1.fs.js
|
|
93482
93120
|
const Phong1_fs_default_ = /* glsl */ `precision highp float;precision highp int;precision highp sampler2D;precision highp samplerCube;
|
|
93483
|
-
#pragma X3D include "
|
|
93484
|
-
#pragma X3D include "
|
|
93485
|
-
#pragma X3D include "
|
|
93121
|
+
#pragma X3D include "common/Fragment.glsl"
|
|
93122
|
+
#pragma X3D include "common/Material.glsl"
|
|
93123
|
+
#pragma X3D include "common/Normal.glsl"
|
|
93486
93124
|
#if defined(X3D_AMBIENT_TEXTURE)
|
|
93487
93125
|
uniform x3d_AmbientTextureParameters x3d_AmbientTexture;
|
|
93488
93126
|
#endif
|
|
@@ -93510,16 +93148,14 @@ vec4 diffuseParameter=vec4(x3d_Material.diffuseColor,alpha);
|
|
|
93510
93148
|
#if defined(X3D_DIFFUSE_TEXTURE)
|
|
93511
93149
|
vec3 texCoord=getTexCoord(x3d_DiffuseTexture.textureTransformMapping,x3d_DiffuseTexture.textureCoordinateMapping);
|
|
93512
93150
|
#if defined(X3D_DIFFUSE_TEXTURE_2D)
|
|
93513
|
-
|
|
93151
|
+
diffuseParameter*=texture2D(x3d_DiffuseTexture.texture2D,texCoord.st);
|
|
93514
93152
|
#elif defined(X3D_DIFFUSE_TEXTURE_CUBE)
|
|
93515
|
-
|
|
93153
|
+
diffuseParameter*=textureCube(x3d_DiffuseTexture.textureCube,texCoord);
|
|
93516
93154
|
#endif
|
|
93517
93155
|
#elif defined(X3D_TEXTURE)
|
|
93518
|
-
|
|
93519
|
-
#else
|
|
93520
|
-
return diffuseParameter;
|
|
93156
|
+
diffuseParameter=getTextureColor(diffuseParameter,vec4(x3d_Material.specularColor,alpha));
|
|
93521
93157
|
#endif
|
|
93522
|
-
}
|
|
93158
|
+
return diffuseParameter;}
|
|
93523
93159
|
#if defined(X3D_SPECULAR_TEXTURE)
|
|
93524
93160
|
uniform x3d_SpecularTextureParameters x3d_SpecularTexture;
|
|
93525
93161
|
#endif
|
|
@@ -93527,14 +93163,12 @@ vec3 getSpecularColor(){vec3 specularParameter=x3d_Material.specularColor;
|
|
|
93527
93163
|
#if defined(X3D_SPECULAR_TEXTURE)
|
|
93528
93164
|
vec3 texCoord=getTexCoord(x3d_SpecularTexture.textureTransformMapping,x3d_SpecularTexture.textureCoordinateMapping);
|
|
93529
93165
|
#if defined(X3D_SPECULAR_TEXTURE_2D)
|
|
93530
|
-
|
|
93166
|
+
specularParameter*=texture2D(x3d_SpecularTexture.texture2D,texCoord.st).rgb;
|
|
93531
93167
|
#elif defined(X3D_SPECULAR_TEXTURE_CUBE)
|
|
93532
|
-
|
|
93168
|
+
specularParameter*=textureCube(x3d_SpecularTexture.textureCube,texCoord).rgb;
|
|
93533
93169
|
#endif
|
|
93534
|
-
#else
|
|
93535
|
-
return specularParameter;
|
|
93536
93170
|
#endif
|
|
93537
|
-
}
|
|
93171
|
+
return specularParameter;}
|
|
93538
93172
|
#if defined(X3D_EMISSIVE_TEXTURE)
|
|
93539
93173
|
uniform x3d_EmissiveTextureParameters x3d_EmissiveTexture;
|
|
93540
93174
|
#endif
|
|
@@ -93542,14 +93176,12 @@ vec3 getEmissiveColor(){vec3 emissiveParameter=x3d_Material.emissiveColor;
|
|
|
93542
93176
|
#if defined(X3D_EMISSIVE_TEXTURE)
|
|
93543
93177
|
vec3 texCoord=getTexCoord(x3d_EmissiveTexture.textureTransformMapping,x3d_EmissiveTexture.textureCoordinateMapping);
|
|
93544
93178
|
#if defined(X3D_EMISSIVE_TEXTURE_2D)
|
|
93545
|
-
|
|
93179
|
+
emissiveParameter*=texture2D(x3d_EmissiveTexture.texture2D,texCoord.st).rgb;
|
|
93546
93180
|
#elif defined(X3D_EMISSIVE_TEXTURE_CUBE)
|
|
93547
|
-
|
|
93181
|
+
emissiveParameter*=textureCube(x3d_EmissiveTexture.textureCube,texCoord).rgb;
|
|
93548
93182
|
#endif
|
|
93549
|
-
#else
|
|
93550
|
-
return emissiveParameter;
|
|
93551
93183
|
#endif
|
|
93552
|
-
}
|
|
93184
|
+
return emissiveParameter;}
|
|
93553
93185
|
#if defined(X3D_SHININESS_TEXTURE)
|
|
93554
93186
|
uniform x3d_ShininessTextureParameters x3d_ShininessTexture;
|
|
93555
93187
|
#endif
|
|
@@ -93557,14 +93189,12 @@ float getShininessFactor(){float shininess=x3d_Material.shininess;
|
|
|
93557
93189
|
#if defined(X3D_SHININESS_TEXTURE)
|
|
93558
93190
|
vec3 texCoord=getTexCoord(x3d_ShininessTexture.textureTransformMapping,x3d_ShininessTexture.textureCoordinateMapping);
|
|
93559
93191
|
#if defined(X3D_SHININESS_TEXTURE_2D)
|
|
93560
|
-
|
|
93192
|
+
shininess*=texture2D(x3d_ShininessTexture.texture2D,texCoord.st).a;
|
|
93561
93193
|
#elif defined(X3D_SHININESS_TEXTURE_CUBE)
|
|
93562
|
-
|
|
93194
|
+
shininess*=textureCube(x3d_ShininessTexture.textureCube,texCoord).a;
|
|
93563
93195
|
#endif
|
|
93564
|
-
#else
|
|
93565
|
-
return shininess;
|
|
93566
93196
|
#endif
|
|
93567
|
-
}
|
|
93197
|
+
return shininess;}
|
|
93568
93198
|
#if defined(X3D_OCCLUSION_TEXTURE)
|
|
93569
93199
|
uniform x3d_OcclusionTextureParameters x3d_OcclusionTexture;
|
|
93570
93200
|
#endif
|
|
@@ -93605,8 +93235,8 @@ varying vec4 texCoord0;
|
|
|
93605
93235
|
#else
|
|
93606
93236
|
vec4 texCoord0=vec4(0.0,0.0,0.0,1.0);
|
|
93607
93237
|
#endif
|
|
93608
|
-
#pragma X3D include "
|
|
93609
|
-
#pragma X3D include "
|
|
93238
|
+
#pragma X3D include "common/ClipPlanes.glsl"
|
|
93239
|
+
#pragma X3D include "common/Point.glsl"
|
|
93610
93240
|
uniform float x3d_Id;void main(){
|
|
93611
93241
|
#if defined(X3D_CLIP_PLANES)
|
|
93612
93242
|
clip();
|
|
@@ -93629,7 +93259,7 @@ varying vec3 vertex;varying vec3 normal;
|
|
|
93629
93259
|
#if!defined(X3D_GEOMETRY_0D)&&!defined(X3D_GEOMETRY_1D)
|
|
93630
93260
|
varying vec4 texCoord0;
|
|
93631
93261
|
#endif
|
|
93632
|
-
#pragma X3D include "
|
|
93262
|
+
#pragma X3D include "common/PointSize.glsl"
|
|
93633
93263
|
void main(){
|
|
93634
93264
|
#if defined(X3D_GEOMETRY_0D)
|
|
93635
93265
|
#if defined(X3D_STYLE_PROPERTIES)
|
|
@@ -93650,7 +93280,7 @@ x_ite_Namespace .add ("Pointing1.vs", "assets/shaders/webgl1/Pointing1.vs", Poin
|
|
|
93650
93280
|
/* harmony default export */ const Pointing1_vs = (Pointing1_vs_default_);
|
|
93651
93281
|
;// CONCATENATED MODULE: ./src/assets/shaders/webgl1/Unlit1.fs.js
|
|
93652
93282
|
const Unlit1_fs_default_ = /* glsl */ `precision highp float;precision highp int;precision highp sampler2D;precision highp samplerCube;
|
|
93653
|
-
#pragma X3D include "
|
|
93283
|
+
#pragma X3D include "common/Fragment.glsl"
|
|
93654
93284
|
uniform x3d_UnlitMaterialParameters x3d_Material;
|
|
93655
93285
|
#if defined(X3D_EMISSIVE_TEXTURE)
|
|
93656
93286
|
uniform x3d_EmissiveTextureParameters x3d_EmissiveTexture;
|
|
@@ -93664,16 +93294,14 @@ vec4 emissiveParameter=vec4(x3d_Material.emissiveColor,alpha);
|
|
|
93664
93294
|
#if defined(X3D_EMISSIVE_TEXTURE)
|
|
93665
93295
|
vec3 texCoord=getTexCoord(x3d_EmissiveTexture.textureTransformMapping,x3d_EmissiveTexture.textureCoordinateMapping);
|
|
93666
93296
|
#if defined(X3D_EMISSIVE_TEXTURE_2D)
|
|
93667
|
-
|
|
93297
|
+
emissiveParameter*=texture2D(x3d_EmissiveTexture.texture2D,texCoord.st);
|
|
93668
93298
|
#elif defined(X3D_EMISSIVE_TEXTURE_CUBE)
|
|
93669
|
-
|
|
93299
|
+
emissiveParameter*=textureCube(x3d_EmissiveTexture.textureCube,texCoord);
|
|
93670
93300
|
#endif
|
|
93671
93301
|
#elif defined(X3D_TEXTURE)
|
|
93672
|
-
|
|
93673
|
-
#else
|
|
93674
|
-
return emissiveParameter;
|
|
93302
|
+
emissiveParameter=getTextureColor(emissiveParameter,vec4(vec3(1.0),alpha));
|
|
93675
93303
|
#endif
|
|
93676
|
-
}vec4 getMaterialColor(){return getEmissiveColor();}void main(){fragment_main();}
|
|
93304
|
+
return emissiveParameter;}vec4 getMaterialColor(){return getEmissiveColor();}void main(){fragment_main();}
|
|
93677
93305
|
`
|
|
93678
93306
|
;
|
|
93679
93307
|
|
|
@@ -93698,7 +93326,7 @@ x_ite_Namespace .add ("Compose2.vs", "assets/shaders/webgl2/Compose2.vs", Compos
|
|
|
93698
93326
|
;// CONCATENATED MODULE: ./src/assets/shaders/webgl2/Default2.vs.js
|
|
93699
93327
|
const Default2_vs_default_ = /* glsl */ `#version 300 es
|
|
93700
93328
|
precision highp float;precision highp int;precision highp sampler2D;precision highp sampler3D;precision highp samplerCube;
|
|
93701
|
-
#pragma X3D include "
|
|
93329
|
+
#pragma X3D include "common/Vertex.glsl"
|
|
93702
93330
|
void main(){vertex_main();}
|
|
93703
93331
|
`
|
|
93704
93332
|
;
|
|
@@ -93708,8 +93336,8 @@ x_ite_Namespace .add ("Default2.vs", "assets/shaders/webgl2/Default2.vs", Defaul
|
|
|
93708
93336
|
;// CONCATENATED MODULE: ./src/assets/shaders/webgl2/Depth2.fs.js
|
|
93709
93337
|
const Depth2_fs_default_ = /* glsl */ `#version 300 es
|
|
93710
93338
|
precision highp float;precision highp int;precision highp sampler2D;in vec3 vertex;out vec4 x3d_FragColor;
|
|
93711
|
-
#pragma X3D include "
|
|
93712
|
-
#pragma X3D include "
|
|
93339
|
+
#pragma X3D include "common/ClipPlanes.glsl"
|
|
93340
|
+
#pragma X3D include "common/Point.glsl"
|
|
93713
93341
|
void main(){
|
|
93714
93342
|
#if defined(X3D_CLIP_PLANES)
|
|
93715
93343
|
clip();
|
|
@@ -93726,10 +93354,10 @@ x_ite_Namespace .add ("Depth2.fs", "assets/shaders/webgl2/Depth2.fs", Depth2_fs_
|
|
|
93726
93354
|
;// CONCATENATED MODULE: ./src/assets/shaders/webgl2/Depth2.vs.js
|
|
93727
93355
|
const Depth2_vs_default_ = /* glsl */ `#version 300 es
|
|
93728
93356
|
precision highp float;precision highp int;precision highp sampler2D;uniform mat4 x3d_ProjectionMatrix;uniform mat4 x3d_ModelViewMatrix;in vec4 x3d_Vertex;out vec3 vertex;
|
|
93729
|
-
#pragma X3D include "
|
|
93730
|
-
#pragma X3D include "
|
|
93731
|
-
#pragma X3D include "
|
|
93732
|
-
#pragma X3D include "
|
|
93357
|
+
#pragma X3D include "common/Utils.glsl"
|
|
93358
|
+
#pragma X3D include "common/Skin.glsl"
|
|
93359
|
+
#pragma X3D include "common/Particle.glsl"
|
|
93360
|
+
#pragma X3D include "common/PointSize.glsl"
|
|
93733
93361
|
void main(){vec4 x3d_TransformedVertex=getParticleVertex(getSkinVertex(x3d_Vertex,vec3(0.0)));vec4 position=x3d_ModelViewMatrix*x3d_TransformedVertex;vertex=position.xyz;
|
|
93734
93362
|
#if defined(X3D_GEOMETRY_0D)
|
|
93735
93363
|
#if defined(X3D_STYLE_PROPERTIES)
|
|
@@ -93747,7 +93375,7 @@ x_ite_Namespace .add ("Depth2.vs", "assets/shaders/webgl2/Depth2.vs", Depth2_vs_
|
|
|
93747
93375
|
;// CONCATENATED MODULE: ./src/assets/shaders/webgl2/Gouraud2.fs.js
|
|
93748
93376
|
const Gouraud2_fs_default_ = /* glsl */ `#version 300 es
|
|
93749
93377
|
precision highp float;precision highp int;precision highp sampler2D;precision highp sampler3D;precision highp samplerCube;
|
|
93750
|
-
#pragma X3D include "
|
|
93378
|
+
#pragma X3D include "common/Fragment.glsl"
|
|
93751
93379
|
in vec4 frontColor;
|
|
93752
93380
|
#if!defined(X3D_GEOMETRY_0D)&&!defined(X3D_GEOMETRY_1D)
|
|
93753
93381
|
in vec4 backColor;
|
|
@@ -93773,8 +93401,8 @@ x_ite_Namespace .add ("Gouraud2.fs", "assets/shaders/webgl2/Gouraud2.fs", Gourau
|
|
|
93773
93401
|
;// CONCATENATED MODULE: ./src/assets/shaders/webgl2/Gouraud2.vs.js
|
|
93774
93402
|
const Gouraud2_vs_default_ = /* glsl */ `#version 300 es
|
|
93775
93403
|
precision highp float;precision highp int;precision highp sampler2D;precision highp sampler3D;precision highp samplerCube;
|
|
93776
|
-
#pragma X3D include "
|
|
93777
|
-
#pragma X3D include "
|
|
93404
|
+
#pragma X3D include "common/Vertex.glsl"
|
|
93405
|
+
#pragma X3D include "common/Material.glsl"
|
|
93778
93406
|
out vec4 frontColor;
|
|
93779
93407
|
#if!defined(X3D_GEOMETRY_0D)&&!defined(X3D_GEOMETRY_1D)
|
|
93780
93408
|
out vec4 backColor;
|
|
@@ -93820,118 +93448,50 @@ x_ite_Namespace .add ("LineTransform2.vs", "assets/shaders/webgl2/LineTransform2
|
|
|
93820
93448
|
;// CONCATENATED MODULE: ./src/assets/shaders/webgl2/PBR2.fs.js
|
|
93821
93449
|
const PBR2_fs_default_ = /* glsl */ `#version 300 es
|
|
93822
93450
|
precision highp float;precision highp int;precision highp sampler2D;precision highp sampler3D;precision highp samplerCube;
|
|
93823
|
-
#pragma X3D include "
|
|
93824
|
-
#pragma X3D include "
|
|
93825
|
-
#pragma X3D include "
|
|
93826
|
-
#pragma X3D include "include/SpotFactor.glsl"
|
|
93827
|
-
#pragma X3D include "include/Shadow.glsl"
|
|
93451
|
+
#pragma X3D include "common/Fragment.glsl"
|
|
93452
|
+
#pragma X3D include "common/Normal.glsl"
|
|
93453
|
+
#pragma X3D include "common/Shadow.glsl"
|
|
93828
93454
|
#if defined(X3D_LIGHTING)
|
|
93829
93455
|
uniform x3d_LightSourceParameters x3d_LightSource[X3D_NUM_LIGHTS];
|
|
93830
93456
|
#endif
|
|
93831
93457
|
uniform x3d_PhysicalMaterialParameters x3d_Material;
|
|
93832
|
-
#
|
|
93833
|
-
|
|
93834
|
-
#
|
|
93835
|
-
#
|
|
93836
|
-
|
|
93837
|
-
#
|
|
93838
|
-
|
|
93839
|
-
#if defined(X3D_COLOR_MATERIAL)
|
|
93840
|
-
vec4 baseParameter=vec4(color.rgb,color.a*alpha);
|
|
93841
|
-
#else
|
|
93842
|
-
vec4 baseParameter=vec4(x3d_Material.baseColor,alpha);
|
|
93843
|
-
#endif
|
|
93844
|
-
#if defined(X3D_BASE_TEXTURE)
|
|
93845
|
-
vec3 texCoord=getTexCoord(x3d_BaseTexture.textureTransformMapping,x3d_BaseTexture.textureCoordinateMapping);
|
|
93846
|
-
#if defined(X3D_BASE_TEXTURE_2D)
|
|
93847
|
-
return baseParameter*SRGBtoLINEAR(texture(x3d_BaseTexture.texture2D,texCoord.st));
|
|
93848
|
-
#elif defined(X3D_BASE_TEXTURE_3D)
|
|
93849
|
-
return baseParameter*SRGBtoLINEAR(texture(x3d_BaseTexture.texture3D,texCoord));
|
|
93850
|
-
#elif defined(X3D_BASE_TEXTURE_CUBE)
|
|
93851
|
-
return baseParameter*SRGBtoLINEAR(texture(x3d_BaseTexture.textureCube,texCoord));
|
|
93852
|
-
#endif
|
|
93853
|
-
#elif defined(X3D_TEXTURE)
|
|
93854
|
-
return getTextureColor(baseParameter,vec4(vec3(1.0),alpha));
|
|
93855
|
-
#else
|
|
93856
|
-
return baseParameter;
|
|
93857
|
-
#endif
|
|
93858
|
-
}
|
|
93859
|
-
#if defined(X3D_EMISSIVE_TEXTURE)
|
|
93860
|
-
uniform x3d_EmissiveTextureParameters x3d_EmissiveTexture;
|
|
93861
|
-
#endif
|
|
93862
|
-
vec3 getEmissiveColor(){vec3 emissiveParameter=x3d_Material.emissiveColor;
|
|
93863
|
-
#if defined(X3D_EMISSIVE_TEXTURE)
|
|
93864
|
-
vec3 texCoord=getTexCoord(x3d_EmissiveTexture.textureTransformMapping,x3d_EmissiveTexture.textureCoordinateMapping);
|
|
93865
|
-
#if defined(X3D_EMISSIVE_TEXTURE_2D)
|
|
93866
|
-
return emissiveParameter*SRGBtoLINEAR(texture(x3d_EmissiveTexture.texture2D,texCoord.st)).rgb;
|
|
93867
|
-
#elif defined(X3D_EMISSIVE_TEXTURE_3D)
|
|
93868
|
-
return emissiveParameter*SRGBtoLINEAR(texture(x3d_EmissiveTexture.texture3D,texCoord)).rgb;
|
|
93869
|
-
#elif defined(X3D_EMISSIVE_TEXTURE_CUBE)
|
|
93870
|
-
return emissiveParameter*SRGBtoLINEAR(texture(x3d_EmissiveTexture.textureCube,texCoord)).rgb;
|
|
93458
|
+
#pragma X3D include "pbr/BDRF.glsl"
|
|
93459
|
+
#pragma X3D include "pbr/ToneMapping.glsl"
|
|
93460
|
+
#pragma X3D include "pbr/MaterialInfo.glsl"
|
|
93461
|
+
#pragma X3D include "pbr/Punctual.glsl"
|
|
93462
|
+
vec4 getMaterialColor(){vec4 baseColor=getBaseColor();vec3 n=getNormalVector(x3d_Material.normalScale);vec3 v=normalize(-vertex);MaterialInfo materialInfo;materialInfo.baseColor=baseColor.rgb;materialInfo.ior=1.5;materialInfo.f0=vec3(0.04);materialInfo.specularWeight=1.0;
|
|
93463
|
+
#if defined(X3D_MATERIAL_METALLIC_ROUGHNESS)
|
|
93464
|
+
materialInfo=getMetallicRoughnessInfo(materialInfo);
|
|
93871
93465
|
#endif
|
|
93872
|
-
|
|
93873
|
-
|
|
93466
|
+
materialInfo.perceptualRoughness=clamp(materialInfo.perceptualRoughness,0.0,1.0);materialInfo.metallic=clamp(materialInfo.metallic,0.0,1.0);materialInfo.alphaRoughness=materialInfo.perceptualRoughness*materialInfo.perceptualRoughness;float reflectance=max(max(materialInfo.f0.r,materialInfo.f0.g),materialInfo.f0.b);materialInfo.f90=vec3(1.0);vec3 f_specular=vec3(0.0);vec3 f_diffuse=vec3(0.0);vec3 f_emissive=vec3(0.0);vec3 f_clearcoat=vec3(0.0);vec3 f_sheen=vec3(0.0);vec3 f_transmission=vec3(0.0);float albedoSheenScaling=1.0;
|
|
93467
|
+
#if defined(X3D_USE_IBL)
|
|
93874
93468
|
#endif
|
|
93875
|
-
|
|
93876
|
-
#if defined(
|
|
93877
|
-
|
|
93878
|
-
#
|
|
93879
|
-
|
|
93880
|
-
#if defined(X3D_METALLIC_ROUGHNESS_TEXTURE)
|
|
93881
|
-
vec3 texCoord=getTexCoord(x3d_MetallicRoughnessTexture.textureTransformMapping,x3d_MetallicRoughnessTexture.textureCoordinateMapping);
|
|
93882
|
-
#if defined(X3D_METALLIC_ROUGHNESS_TEXTURE_2D)
|
|
93883
|
-
vec4 mrSample=texture(x3d_MetallicRoughnessTexture.texture2D,texCoord.st);
|
|
93884
|
-
#elif defined(X3D_METALLIC_ROUGHNESS_TEXTURE_3D)
|
|
93885
|
-
vec4 mrSample=texture(x3d_MetallicRoughnessTexture.texture3D,texCoord);
|
|
93886
|
-
#elif defined(X3D_METALLIC_ROUGHNESS_TEXTURE_CUBE)
|
|
93887
|
-
vec4 mrSample=texture(x3d_MetallicRoughnessTexture.textureCube,texCoord);
|
|
93469
|
+
vec3 f_diffuse_ibl=f_diffuse;vec3 f_specular_ibl=f_specular;vec3 f_sheen_ibl=f_sheen;vec3 f_clearcoat_ibl=f_clearcoat;f_diffuse=vec3(0.0);f_specular=vec3(0.0);f_sheen=vec3(0.0);f_clearcoat=vec3(0.0);
|
|
93470
|
+
#if defined(X3D_LIGHTING)
|
|
93471
|
+
for(int i=0;i<X3D_NUM_LIGHTS;++i){x3d_LightSourceParameters light=x3d_LightSource[i];vec3 pointToLight;float distanceToLight;if(light.type!=x3d_DirectionalLight){pointToLight=light.location-vertex;distanceToLight=length(light.matrix*pointToLight);}else{pointToLight=-light.direction;distanceToLight=-1.0;}if(distanceToLight<=light.radius||light.radius<0.0){vec3 l=normalize(pointToLight);vec3 h=normalize(l+v);float NdotL=clamp(dot(n,l),0.0,1.0);float NdotV=clamp(dot(n,v),0.0,1.0);float NdotH=clamp(dot(n,h),0.0,1.0);float VdotH=clamp(dot(v,h),0.0,1.0);if(NdotL>0.0||NdotV>0.0){vec3 intensity=getLightIntensity(light,pointToLight,distanceToLight);
|
|
93472
|
+
#if defined(X3D_SHADOWS)
|
|
93473
|
+
if(light.shadowIntensity>0.0)intensity=mix(intensity,light.shadowColor,getShadowIntensity(i,light));
|
|
93888
93474
|
#endif
|
|
93889
|
-
|
|
93890
|
-
#else
|
|
93891
|
-
return vec2(metallic,perceptualRoughness);
|
|
93475
|
+
f_diffuse+=intensity*NdotL*BRDF_lambertian(materialInfo.f0,materialInfo.f90,materialInfo.c_diff,materialInfo.specularWeight,VdotH);f_specular+=intensity*NdotL*BRDF_specularGGX(materialInfo.f0,materialInfo.f90,materialInfo.alphaRoughness,materialInfo.specularWeight,VdotH,NdotL,NdotV,NdotH);}}}
|
|
93892
93476
|
#endif
|
|
93893
|
-
|
|
93477
|
+
f_emissive=getEmissiveColor();float clearcoatFactor=0.0;vec3 clearcoatFresnel=vec3(0.0);vec3 diffuse;vec3 specular;vec3 sheen;vec3 clearcoat;
|
|
93894
93478
|
#if defined(X3D_OCCLUSION_TEXTURE)
|
|
93895
|
-
|
|
93896
|
-
#endif
|
|
93897
|
-
float getOcclusionFactor(){
|
|
93898
|
-
#if defined(X3D_OCCLUSION_TEXTURE)
|
|
93899
|
-
vec3 texCoord=getTexCoord(x3d_OcclusionTexture.textureTransformMapping,x3d_OcclusionTexture.textureCoordinateMapping);
|
|
93900
|
-
#if defined(X3D_OCCLUSION_TEXTURE_2D)
|
|
93901
|
-
return texture(x3d_OcclusionTexture.texture2D,texCoord.st).r;
|
|
93902
|
-
#elif defined(X3D_OCCLUSION_TEXTURE_3D)
|
|
93903
|
-
return texture(x3d_OcclusionTexture.texture3D,texCoord).r;
|
|
93904
|
-
#elif defined(X3D_OCCLUSION_TEXTURE_CUBE)
|
|
93905
|
-
return texture(x3d_OcclusionTexture.textureCube,texCoord).r;
|
|
93906
|
-
#endif
|
|
93479
|
+
float ao=getOcclusionFactor();diffuse=f_diffuse+mix(f_diffuse_ibl,f_diffuse_ibl*ao,x3d_Material.occlusionStrength);specular=f_specular+mix(f_specular_ibl,f_specular_ibl*ao,x3d_Material.occlusionStrength);sheen=f_sheen+mix(f_sheen_ibl,f_sheen_ibl*ao,x3d_Material.occlusionStrength);clearcoat=f_clearcoat+mix(f_clearcoat_ibl,f_clearcoat_ibl*ao,x3d_Material.occlusionStrength);
|
|
93907
93480
|
#else
|
|
93908
|
-
|
|
93481
|
+
diffuse=f_diffuse_ibl+f_diffuse;specular=f_specular_ibl+f_specular;sheen=f_sheen_ibl+f_sheen;clearcoat=f_clearcoat_ibl+f_clearcoat;
|
|
93909
93482
|
#endif
|
|
93910
|
-
|
|
93911
|
-
#if defined(
|
|
93912
|
-
|
|
93913
|
-
#if defined(USE_TEX_LOD)
|
|
93914
|
-
vec3 specularLight=SRGBtoLINEAR(textureCubeLodEXT(specularEnvironmentTexture,reflection,lod)).rgb;
|
|
93483
|
+
vec3 color=vec3(0.0);
|
|
93484
|
+
#if defined(X3D_MATERIAL_UNLIT)
|
|
93485
|
+
color=baseColor.rgb;
|
|
93915
93486
|
#else
|
|
93916
|
-
|
|
93917
|
-
#endif
|
|
93918
|
-
vec3 diffuse=diffuseLight*pbrInputs.diffuseColor;vec3 specular=specularLight*(pbrInputs.specularColor*brdf.x+brdf.y);return diffuse+specular;}
|
|
93919
|
-
#endif
|
|
93920
|
-
vec3 diffuse(const in PBRInfo pbrInputs){return pbrInputs.diffuseColor/M_PI;}vec3 specularReflection(const in PBRInfo pbrInputs){return pbrInputs.reflectance0+(pbrInputs.reflectance90-pbrInputs.reflectance0)*pow(clamp(1.0-pbrInputs.VdotH,0.0,1.0),5.0);}float geometricOcclusion(const in PBRInfo pbrInputs){float NdotL=pbrInputs.NdotL;float NdotV=pbrInputs.NdotV;float r=pbrInputs.alphaRoughness;float attenuationL=2.0*NdotL/(NdotL+sqrt(r*r+(1.0-r*r)*(NdotL*NdotL)));float attenuationV=2.0*NdotV/(NdotV+sqrt(r*r+(1.0-r*r)*(NdotV*NdotV)));return attenuationL*attenuationV;}float microfacetDistribution(const in PBRInfo pbrInputs){float roughnessSq=pbrInputs.alphaRoughness*pbrInputs.alphaRoughness;float f=(pbrInputs.NdotH*roughnessSq-pbrInputs.NdotH)*pbrInputs.NdotH+1.0;return roughnessSq/(M_PI*f*f);}vec4 getMaterialColor(){vec2 metallicRoughness=getMetallicRoughness();float perceptualRoughness=clamp(metallicRoughness[1],c_MinRoughness,1.0);float metallic=clamp(metallicRoughness[0],0.0,1.0);float alphaRoughness=perceptualRoughness*perceptualRoughness;vec4 baseColor=getBaseColor();float alpha=baseColor.a;vec3 f0=vec3(0.04);vec3 diffuseColor=baseColor.rgb*(vec3(1.0)-f0);diffuseColor*=1.0-metallic;vec3 specularColor=mix(f0,baseColor.rgb,metallic);float reflectance=max(max(specularColor.r,specularColor.g),specularColor.b);float reflectance90=clamp(reflectance*25.0,0.0,1.0);vec3 specularEnvironmentR0=specularColor.rgb;vec3 specularEnvironmentR90=vec3(1.0,1.0,1.0)*reflectance90;vec3 n=getNormalVector(x3d_Material.normalScale);vec3 v=normalize(-vertex);vec3 finalColor=vec3(0.0);
|
|
93921
|
-
#if defined(X3D_LIGHTING)
|
|
93922
|
-
for(int i=0;i<X3D_NUM_LIGHTS;i++){x3d_LightSourceParameters light=x3d_LightSource[i];vec3 vL=light.location-vertex;float dL=length(light.matrix*vL);bool di=light.type==x3d_DirectionalLight;if(di||dL<=light.radius){vec3 d=light.direction;vec3 c=light.attenuation;vec3 L=di?-d:normalize(vL);vec3 l=normalize(L);vec3 h=normalize(l+v);float NdotL=clamp(dot(n,l),0.001,1.0);float NdotV=abs(dot(n,v))+0.001;float NdotH=clamp(dot(n,h),0.0,1.0);float LdotH=clamp(dot(l,h),0.0,1.0);float VdotH=clamp(dot(v,h),0.0,1.0);PBRInfo pbrInputs=PBRInfo(NdotL,NdotV,NdotH,LdotH,VdotH,perceptualRoughness,metallic,specularEnvironmentR0,specularEnvironmentR90,alphaRoughness,diffuseColor,specularColor);vec3 F=specularReflection(pbrInputs);float G=geometricOcclusion(pbrInputs);float D=microfacetDistribution(pbrInputs);float attenuationFactor=di?1.0:1.0/max(dot(c,vec3(1.0,dL,dL*dL)),1.0);float spotFactor=light.type==x3d_SpotLight?getSpotFactor(light.cutOffAngle,light.beamWidth,L,d):1.0;float attenuationSpotFactor=attenuationFactor*spotFactor;vec3 diffuseContrib=(1.0-F)*diffuse(pbrInputs);vec3 specContrib=F*G*D/(4.0*NdotL*NdotV);vec3 diffuseSpecContrib=light.intensity*(diffuseContrib+specContrib);
|
|
93923
|
-
#if defined(X3D_SHADOWS)
|
|
93924
|
-
if(NdotL>0.001&&light.shadowIntensity>0.0)diffuseSpecContrib=mix(diffuseSpecContrib,light.shadowColor,getShadowIntensity(i,light));
|
|
93487
|
+
color=f_emissive+diffuse+specular;color=sheen+color*albedoSheenScaling;color=color*(1.0-clearcoatFactor*clearcoatFresnel)+clearcoat;
|
|
93925
93488
|
#endif
|
|
93926
|
-
|
|
93927
|
-
|
|
93928
|
-
#
|
|
93929
|
-
|
|
93930
|
-
#endif
|
|
93931
|
-
#if defined(X3D_OCCLUSION_TEXTURE)
|
|
93932
|
-
finalColor=mix(finalColor,finalColor*getOcclusionFactor(),x3d_Material.occlusionStrength);
|
|
93489
|
+
#if defined(X3D_LINEAR_OUTPUT)
|
|
93490
|
+
return vec4(color.rgb,baseColor.a);
|
|
93491
|
+
#else
|
|
93492
|
+
return vec4(toneMap(color),baseColor.a);
|
|
93933
93493
|
#endif
|
|
93934
|
-
|
|
93494
|
+
}void main(){fragment_main();}
|
|
93935
93495
|
`
|
|
93936
93496
|
;
|
|
93937
93497
|
|
|
@@ -93940,9 +93500,9 @@ x_ite_Namespace .add ("PBR2.fs", "assets/shaders/webgl2/PBR2.fs", PBR2_fs_defaul
|
|
|
93940
93500
|
;// CONCATENATED MODULE: ./src/assets/shaders/webgl2/Phong2.fs.js
|
|
93941
93501
|
const Phong2_fs_default_ = /* glsl */ `#version 300 es
|
|
93942
93502
|
precision highp float;precision highp int;precision highp sampler2D;precision highp sampler3D;precision highp samplerCube;
|
|
93943
|
-
#pragma X3D include "
|
|
93944
|
-
#pragma X3D include "
|
|
93945
|
-
#pragma X3D include "
|
|
93503
|
+
#pragma X3D include "common/Fragment.glsl"
|
|
93504
|
+
#pragma X3D include "common/Material.glsl"
|
|
93505
|
+
#pragma X3D include "common/Normal.glsl"
|
|
93946
93506
|
#if defined(X3D_AMBIENT_TEXTURE)
|
|
93947
93507
|
uniform x3d_AmbientTextureParameters x3d_AmbientTexture;
|
|
93948
93508
|
#endif
|
|
@@ -93950,16 +93510,14 @@ vec3 getAmbientColor(const in vec3 diffuseColor){vec3 ambientParameter=x3d_Mater
|
|
|
93950
93510
|
#if defined(X3D_AMBIENT_TEXTURE)
|
|
93951
93511
|
vec3 texCoord=getTexCoord(x3d_AmbientTexture.textureTransformMapping,x3d_AmbientTexture.textureCoordinateMapping);
|
|
93952
93512
|
#if defined(X3D_AMBIENT_TEXTURE_2D)
|
|
93953
|
-
|
|
93513
|
+
ambientParameter*=texture(x3d_AmbientTexture.texture2D,texCoord.st).rgb;
|
|
93954
93514
|
#elif defined(X3D_AMBIENT_TEXTURE_3D)
|
|
93955
|
-
|
|
93515
|
+
ambientParameter*=texture(x3d_AmbientTexture.texture3D,texCoord).rgb;
|
|
93956
93516
|
#elif defined(X3D_AMBIENT_TEXTURE_CUBE)
|
|
93957
|
-
|
|
93517
|
+
ambientParameter*=texture(x3d_AmbientTexture.textureCube,texCoord).rgb;
|
|
93958
93518
|
#endif
|
|
93959
|
-
#else
|
|
93960
|
-
return ambientParameter;
|
|
93961
93519
|
#endif
|
|
93962
|
-
}
|
|
93520
|
+
return ambientParameter;}
|
|
93963
93521
|
#if defined(X3D_DIFFUSE_TEXTURE)
|
|
93964
93522
|
uniform x3d_DiffuseTextureParameters x3d_DiffuseTexture;
|
|
93965
93523
|
#endif
|
|
@@ -93972,18 +93530,16 @@ vec4 diffuseParameter=vec4(x3d_Material.diffuseColor,alpha);
|
|
|
93972
93530
|
#if defined(X3D_DIFFUSE_TEXTURE)
|
|
93973
93531
|
vec3 texCoord=getTexCoord(x3d_DiffuseTexture.textureTransformMapping,x3d_DiffuseTexture.textureCoordinateMapping);
|
|
93974
93532
|
#if defined(X3D_DIFFUSE_TEXTURE_2D)
|
|
93975
|
-
|
|
93533
|
+
diffuseParameter*=texture(x3d_DiffuseTexture.texture2D,texCoord.st);
|
|
93976
93534
|
#elif defined(X3D_DIFFUSE_TEXTURE_3D)
|
|
93977
|
-
|
|
93535
|
+
diffuseParameter*=texture(x3d_DiffuseTexture.texture3D,texCoord);
|
|
93978
93536
|
#elif defined(X3D_DIFFUSE_TEXTURE_CUBE)
|
|
93979
|
-
|
|
93537
|
+
diffuseParameter*=texture(x3d_DiffuseTexture.textureCube,texCoord);
|
|
93980
93538
|
#endif
|
|
93981
93539
|
#elif defined(X3D_TEXTURE)
|
|
93982
|
-
|
|
93983
|
-
#else
|
|
93984
|
-
return diffuseParameter;
|
|
93540
|
+
diffuseParameter=getTextureColor(diffuseParameter,vec4(x3d_Material.specularColor,alpha));
|
|
93985
93541
|
#endif
|
|
93986
|
-
}
|
|
93542
|
+
return diffuseParameter;}
|
|
93987
93543
|
#if defined(X3D_SPECULAR_TEXTURE)
|
|
93988
93544
|
uniform x3d_SpecularTextureParameters x3d_SpecularTexture;
|
|
93989
93545
|
#endif
|
|
@@ -93991,16 +93547,14 @@ vec3 getSpecularColor(){vec3 specularParameter=x3d_Material.specularColor;
|
|
|
93991
93547
|
#if defined(X3D_SPECULAR_TEXTURE)
|
|
93992
93548
|
vec3 texCoord=getTexCoord(x3d_SpecularTexture.textureTransformMapping,x3d_SpecularTexture.textureCoordinateMapping);
|
|
93993
93549
|
#if defined(X3D_SPECULAR_TEXTURE_2D)
|
|
93994
|
-
|
|
93550
|
+
specularParameter*=texture(x3d_SpecularTexture.texture2D,texCoord.st).rgb;
|
|
93995
93551
|
#elif defined(X3D_SPECULAR_TEXTURE_3D)
|
|
93996
|
-
|
|
93552
|
+
specularParameter*=texture(x3d_SpecularTexture.texture3D,texCoord).rgb;
|
|
93997
93553
|
#elif defined(X3D_SPECULAR_TEXTURE_CUBE)
|
|
93998
|
-
|
|
93554
|
+
specularParameter*=texture(x3d_SpecularTexture.textureCube,texCoord).rgb;
|
|
93999
93555
|
#endif
|
|
94000
|
-
#else
|
|
94001
|
-
return specularParameter;
|
|
94002
93556
|
#endif
|
|
94003
|
-
}
|
|
93557
|
+
return specularParameter;}
|
|
94004
93558
|
#if defined(X3D_EMISSIVE_TEXTURE)
|
|
94005
93559
|
uniform x3d_EmissiveTextureParameters x3d_EmissiveTexture;
|
|
94006
93560
|
#endif
|
|
@@ -94008,16 +93562,14 @@ vec3 getEmissiveColor(){vec3 emissiveParameter=x3d_Material.emissiveColor;
|
|
|
94008
93562
|
#if defined(X3D_EMISSIVE_TEXTURE)
|
|
94009
93563
|
vec3 texCoord=getTexCoord(x3d_EmissiveTexture.textureTransformMapping,x3d_EmissiveTexture.textureCoordinateMapping);
|
|
94010
93564
|
#if defined(X3D_EMISSIVE_TEXTURE_2D)
|
|
94011
|
-
|
|
93565
|
+
emissiveParameter*=texture(x3d_EmissiveTexture.texture2D,texCoord.st).rgb;
|
|
94012
93566
|
#elif defined(X3D_EMISSIVE_TEXTURE_3D)
|
|
94013
|
-
|
|
93567
|
+
emissiveParameter*=texture(x3d_EmissiveTexture.texture3D,texCoord).rgb;
|
|
94014
93568
|
#elif defined(X3D_EMISSIVE_TEXTURE_CUBE)
|
|
94015
|
-
|
|
93569
|
+
emissiveParameter*=texture(x3d_EmissiveTexture.textureCube,texCoord).rgb;
|
|
94016
93570
|
#endif
|
|
94017
|
-
#else
|
|
94018
|
-
return emissiveParameter;
|
|
94019
93571
|
#endif
|
|
94020
|
-
}
|
|
93572
|
+
return emissiveParameter;}
|
|
94021
93573
|
#if defined(X3D_SHININESS_TEXTURE)
|
|
94022
93574
|
uniform x3d_ShininessTextureParameters x3d_ShininessTexture;
|
|
94023
93575
|
#endif
|
|
@@ -94025,16 +93577,14 @@ float getShininessFactor(){float shininess=x3d_Material.shininess;
|
|
|
94025
93577
|
#if defined(X3D_SHININESS_TEXTURE)
|
|
94026
93578
|
vec3 texCoord=getTexCoord(x3d_ShininessTexture.textureTransformMapping,x3d_ShininessTexture.textureCoordinateMapping);
|
|
94027
93579
|
#if defined(X3D_SHININESS_TEXTURE_2D)
|
|
94028
|
-
|
|
93580
|
+
shininess*=texture(x3d_ShininessTexture.texture2D,texCoord.st).a;
|
|
94029
93581
|
#elif defined(X3D_SHININESS_TEXTURE_3D)
|
|
94030
|
-
|
|
93582
|
+
shininess*=texture(x3d_ShininessTexture.texture3D,texCoord).a;
|
|
94031
93583
|
#elif defined(X3D_SHININESS_TEXTURE_CUBE)
|
|
94032
|
-
|
|
93584
|
+
shininess*=texture(x3d_ShininessTexture.textureCube,texCoord).a;
|
|
94033
93585
|
#endif
|
|
94034
|
-
#else
|
|
94035
|
-
return shininess;
|
|
94036
93586
|
#endif
|
|
94037
|
-
}
|
|
93587
|
+
return shininess;}
|
|
94038
93588
|
#if defined(X3D_OCCLUSION_TEXTURE)
|
|
94039
93589
|
uniform x3d_OcclusionTextureParameters x3d_OcclusionTexture;
|
|
94040
93590
|
#endif
|
|
@@ -94078,8 +93628,8 @@ in vec4 texCoord0;
|
|
|
94078
93628
|
vec4 texCoord0=vec4(0.0,0.0,0.0,1.0);
|
|
94079
93629
|
#endif
|
|
94080
93630
|
layout(location=0)out vec4 x3d_FragData0;layout(location=1)out vec4 x3d_FragData1;layout(location=2)out vec4 x3d_FragData2;
|
|
94081
|
-
#pragma X3D include "
|
|
94082
|
-
#pragma X3D include "
|
|
93631
|
+
#pragma X3D include "common/ClipPlanes.glsl"
|
|
93632
|
+
#pragma X3D include "common/Point.glsl"
|
|
94083
93633
|
#pragma X3D include "Stipple.glsl"
|
|
94084
93634
|
uniform float x3d_Id;void main(){
|
|
94085
93635
|
#if defined(X3D_CLIP_PLANES)
|
|
@@ -94113,10 +93663,10 @@ out vec4 texCoord0;
|
|
|
94113
93663
|
#if defined(X3D_GEOMETRY_1D)&&defined(X3D_STYLE_PROPERTIES)
|
|
94114
93664
|
flat out float lengthSoFar;flat out vec2 startPoint;out vec2 midPoint;
|
|
94115
93665
|
#endif
|
|
94116
|
-
#pragma X3D include "
|
|
94117
|
-
#pragma X3D include "
|
|
94118
|
-
#pragma X3D include "
|
|
94119
|
-
#pragma X3D include "
|
|
93666
|
+
#pragma X3D include "common/Utils.glsl"
|
|
93667
|
+
#pragma X3D include "common/Skin.glsl"
|
|
93668
|
+
#pragma X3D include "common/Particle.glsl"
|
|
93669
|
+
#pragma X3D include "common/PointSize.glsl"
|
|
94120
93670
|
void main(){
|
|
94121
93671
|
#if defined(X3D_GEOMETRY_1D)&&defined(X3D_STYLE_PROPERTIES)
|
|
94122
93672
|
lengthSoFar=x3d_LineStipple.z;startPoint=x3d_LineStipple.xy;midPoint=x3d_LineStipple.xy;
|
|
@@ -94141,7 +93691,7 @@ x_ite_Namespace .add ("Pointing2.vs", "assets/shaders/webgl2/Pointing2.vs", Poin
|
|
|
94141
93691
|
;// CONCATENATED MODULE: ./src/assets/shaders/webgl2/Unlit2.fs.js
|
|
94142
93692
|
const Unlit2_fs_default_ = /* glsl */ `#version 300 es
|
|
94143
93693
|
precision highp float;precision highp int;precision highp sampler2D;precision highp sampler3D;precision highp samplerCube;
|
|
94144
|
-
#pragma X3D include "
|
|
93694
|
+
#pragma X3D include "common/Fragment.glsl"
|
|
94145
93695
|
uniform x3d_UnlitMaterialParameters x3d_Material;
|
|
94146
93696
|
#if defined(X3D_EMISSIVE_TEXTURE)
|
|
94147
93697
|
uniform x3d_EmissiveTextureParameters x3d_EmissiveTexture;
|
|
@@ -94155,23 +93705,297 @@ vec4 emissiveParameter=vec4(x3d_Material.emissiveColor,alpha);
|
|
|
94155
93705
|
#if defined(X3D_EMISSIVE_TEXTURE)
|
|
94156
93706
|
vec3 texCoord=getTexCoord(x3d_EmissiveTexture.textureTransformMapping,x3d_EmissiveTexture.textureCoordinateMapping);
|
|
94157
93707
|
#if defined(X3D_EMISSIVE_TEXTURE_2D)
|
|
94158
|
-
|
|
93708
|
+
emissiveParameter*=texture(x3d_EmissiveTexture.texture2D,texCoord.st);
|
|
94159
93709
|
#elif defined(X3D_EMISSIVE_TEXTURE_3D)
|
|
94160
|
-
|
|
93710
|
+
emissiveParameter*=texture(x3d_EmissiveTexture.texture3D,texCoord);
|
|
94161
93711
|
#elif defined(X3D_EMISSIVE_TEXTURE_CUBE)
|
|
94162
|
-
|
|
93712
|
+
emissiveParameter*=texture(x3d_EmissiveTexture.textureCube,texCoord);
|
|
94163
93713
|
#endif
|
|
94164
93714
|
#elif defined(X3D_TEXTURE)
|
|
94165
|
-
|
|
94166
|
-
#else
|
|
94167
|
-
return emissiveParameter;
|
|
93715
|
+
emissiveParameter=getTextureColor(emissiveParameter,vec4(vec3(1.0),alpha));
|
|
94168
93716
|
#endif
|
|
94169
|
-
}vec4 getMaterialColor(){return getEmissiveColor();}void main(){fragment_main();}
|
|
93717
|
+
return emissiveParameter;}vec4 getMaterialColor(){return getEmissiveColor();}void main(){fragment_main();}
|
|
94170
93718
|
`
|
|
94171
93719
|
;
|
|
94172
93720
|
|
|
94173
93721
|
x_ite_Namespace .add ("Unlit2.fs", "assets/shaders/webgl2/Unlit2.fs", Unlit2_fs_default_);
|
|
94174
93722
|
/* harmony default export */ const Unlit2_fs = (Unlit2_fs_default_);
|
|
93723
|
+
;// CONCATENATED MODULE: ./src/assets/shaders/webgl1/pbr/BDRF1.glsl.js
|
|
93724
|
+
const BDRF1_glsl_default_ = /* glsl */ `const float M_PI=3.14159265359;vec3 F_Schlick(vec3 f0,vec3 f90,float VdotH){return f0+(f90-f0)*pow(clamp(1.0-VdotH,0.0,1.0),5.0);}float V_GGX(float NdotL,float NdotV,float alphaRoughness){float alphaRoughnessSq=alphaRoughness*alphaRoughness;float GGXV=NdotL*sqrt(NdotV*NdotV*(1.0-alphaRoughnessSq)+alphaRoughnessSq);float GGXL=NdotV*sqrt(NdotL*NdotL*(1.0-alphaRoughnessSq)+alphaRoughnessSq);float GGX=GGXV+GGXL;if(GGX>0.0){return 0.5/GGX;}return 0.0;}float D_GGX(float NdotH,float alphaRoughness){float alphaRoughnessSq=alphaRoughness*alphaRoughness;float f=(NdotH*NdotH)*(alphaRoughnessSq-1.0)+1.0;return alphaRoughnessSq/(M_PI*f*f);}vec3 BRDF_lambertian(vec3 f0,vec3 f90,vec3 diffuseColor,float specularWeight,float VdotH){return(1.0-specularWeight*F_Schlick(f0,f90,VdotH))*(diffuseColor/M_PI);}vec3 BRDF_specularGGX(vec3 f0,vec3 f90,float alphaRoughness,float specularWeight,float VdotH,float NdotL,float NdotV,float NdotH){vec3 F=F_Schlick(f0,f90,VdotH);float Vis=V_GGX(NdotL,NdotV,alphaRoughness);float D=D_GGX(NdotH,alphaRoughness);return specularWeight*F*Vis*D;}
|
|
93725
|
+
`
|
|
93726
|
+
;
|
|
93727
|
+
|
|
93728
|
+
x_ite_Namespace .add ("BDRF1.glsl", "assets/shaders/webgl1/pbr/BDRF1.glsl", BDRF1_glsl_default_);
|
|
93729
|
+
/* harmony default export */ const BDRF1_glsl = (BDRF1_glsl_default_);
|
|
93730
|
+
;// CONCATENATED MODULE: ./src/assets/shaders/webgl1/pbr/Punctual1.glsl.js
|
|
93731
|
+
const Punctual1_glsl_default_ = /* glsl */ `#if defined(X3D_LIGHTING)
|
|
93732
|
+
float getAttenuation(const in vec3 attenuation,const in float distanceToLight){return 1.0/max(dot(attenuation,vec3(1.0,distanceToLight,distanceToLight*distanceToLight)),1.0);}float getRangeAttenuation(const in float range,const in float _distance){if(range<=0.0){return 1.0/pow(_distance,2.0);}return max(min(1.0-pow(_distance/range,4.0),1.0),0.0)/pow(_distance,2.0);}float getSpotAttenuation(const in vec3 pointToLight,const in vec3 spotDirection,const in float outerConeCos,const in float innerConeCos){float actualCos=dot(normalize(spotDirection),normalize(-pointToLight));if(actualCos>outerConeCos){if(actualCos<innerConeCos){return smoothstep(outerConeCos,innerConeCos,actualCos);}return 1.0;}return 0.0;}vec3 getLightIntensity(const in x3d_LightSourceParameters light,const in vec3 pointToLight,const in float distanceToLight){float attenuation=1.0;float rangeAttenuation=1.0;float spotAttenuation=1.0;if(light.type!=x3d_DirectionalLight){attenuation=getAttenuation(light.attenuation,distanceToLight);rangeAttenuation=getRangeAttenuation(light.radius,length(pointToLight));}if(light.type==x3d_SpotLight){spotAttenuation=getSpotAttenuation(pointToLight,light.direction,cos(light.cutOffAngle),cos(light.beamWidth));}return attenuation*rangeAttenuation*spotAttenuation*light.intensity*light.color;}
|
|
93733
|
+
#endif
|
|
93734
|
+
`
|
|
93735
|
+
;
|
|
93736
|
+
|
|
93737
|
+
x_ite_Namespace .add ("Punctual1.glsl", "assets/shaders/webgl1/pbr/Punctual1.glsl", Punctual1_glsl_default_);
|
|
93738
|
+
/* harmony default export */ const Punctual1_glsl = (Punctual1_glsl_default_);
|
|
93739
|
+
;// CONCATENATED MODULE: ./src/assets/shaders/webgl1/pbr/MaterialInfo1.glsl.js
|
|
93740
|
+
const MaterialInfo1_glsl_default_ = /* glsl */ `struct MaterialInfo{float ior;float perceptualRoughness;vec3 f0;float alphaRoughness;vec3 c_diff;vec3 f90;float metallic;vec3 baseColor;float sheenRoughnessFactor;vec3 sheenColorFactor;vec3 clearcoatF0;vec3 clearcoatF90;float clearcoatFactor;vec3 clearcoatNormal;float clearcoatRoughness;float specularWeight;float transmissionFactor;float thickness;vec3 attenuationColor;float attenuationDistance;float iridescenceFactor;float iridescenceIor;float iridescenceThickness;vec3 anisotropicT;vec3 anisotropicB;float anisotropyStrength;};
|
|
93741
|
+
#if defined(X3D_MATERIAL_SPECULAR_GLOSSINESS)
|
|
93742
|
+
#if defined(X3D_DIFFUSE_TEXTURE)
|
|
93743
|
+
uniform x3d_DiffuseTextureParameters x3d_DiffuseTexture;
|
|
93744
|
+
#endif
|
|
93745
|
+
#elif defined(X3D_MATERIAL_METALLIC_ROUGHNESS)
|
|
93746
|
+
#if defined(X3D_BASE_TEXTURE)
|
|
93747
|
+
uniform x3d_BaseTextureParameters x3d_BaseTexture;
|
|
93748
|
+
#endif
|
|
93749
|
+
#endif
|
|
93750
|
+
vec4 getBaseColor(){float alpha=1.0-x3d_Material.transparency;
|
|
93751
|
+
#if defined(X3D_MATERIAL_SPECULAR_GLOSSINESS)
|
|
93752
|
+
vec4 baseColor=vec4(x3d_Material.diffuseColor,alpha);
|
|
93753
|
+
#elif defined(X3D_MATERIAL_METALLIC_ROUGHNESS)
|
|
93754
|
+
vec4 baseColor=vec4(x3d_Material.baseColor,alpha);
|
|
93755
|
+
#endif
|
|
93756
|
+
#if defined(X3D_COLOR_MATERIAL)
|
|
93757
|
+
baseColor*=color;
|
|
93758
|
+
#endif
|
|
93759
|
+
#if defined(X3D_MATERIAL_SPECULAR_GLOSSINESS)
|
|
93760
|
+
#if defined(X3D_DIFFUSE_TEXTURE)
|
|
93761
|
+
vec3 texCoord=getTexCoord(x3d_Diffuse.textureTransformMapping,x3d_Diffuse.textureCoordinateMapping);
|
|
93762
|
+
#if defined(X3D_DIFFUSE_TEXTURE_2D)
|
|
93763
|
+
baseColor*=sRGBToLinear(texture2D(x3d_Diffuse.texture2D,texCoord.st));
|
|
93764
|
+
#elif defined(X3D_DIFFUSE_TEXTURE_CUBE)
|
|
93765
|
+
baseColor*=sRGBToLinear(textureCube(x3d_Diffuse.textureCube,texCoord));
|
|
93766
|
+
#endif
|
|
93767
|
+
#elif defined(X3D_TEXTURE)
|
|
93768
|
+
baseColor=getTextureColor(baseColor,vec4(vec3(1.0),alpha));
|
|
93769
|
+
#endif
|
|
93770
|
+
#elif defined(X3D_MATERIAL_METALLIC_ROUGHNESS)
|
|
93771
|
+
#if defined(X3D_BASE_TEXTURE)
|
|
93772
|
+
vec3 texCoord=getTexCoord(x3d_BaseTexture.textureTransformMapping,x3d_BaseTexture.textureCoordinateMapping);
|
|
93773
|
+
#if defined(X3D_BASE_TEXTURE_2D)
|
|
93774
|
+
baseColor*=sRGBToLinear(texture2D(x3d_BaseTexture.texture2D,texCoord.st));
|
|
93775
|
+
#elif defined(X3D_BASE_TEXTURE_CUBE)
|
|
93776
|
+
baseColor*=sRGBToLinear(textureCube(x3d_BaseTexture.textureCube,texCoord));
|
|
93777
|
+
#endif
|
|
93778
|
+
#elif defined(X3D_TEXTURE)
|
|
93779
|
+
baseColor=getTextureColor(baseColor,vec4(vec3(1.0),alpha));
|
|
93780
|
+
#endif
|
|
93781
|
+
#endif
|
|
93782
|
+
return baseColor;}
|
|
93783
|
+
#if defined(X3D_MATERIAL_METALLIC_ROUGHNESS)
|
|
93784
|
+
#if defined(X3D_METALLIC_ROUGHNESS_TEXTURE)
|
|
93785
|
+
uniform x3d_MetallicRoughnessTextureParameters x3d_MetallicRoughnessTexture;
|
|
93786
|
+
#endif
|
|
93787
|
+
MaterialInfo getMetallicRoughnessInfo(MaterialInfo info){info.metallic=x3d_Material.metallic;info.perceptualRoughness=x3d_Material.roughness;
|
|
93788
|
+
#if defined(X3D_METALLIC_ROUGHNESS_TEXTURE)
|
|
93789
|
+
vec3 texCoord=getTexCoord(x3d_MetallicRoughnessTexture.textureTransformMapping,x3d_MetallicRoughnessTexture.textureCoordinateMapping);
|
|
93790
|
+
#if defined(X3D_METALLIC_ROUGHNESS_TEXTURE_2D)
|
|
93791
|
+
vec4 mrSample=texture2D(x3d_MetallicRoughnessTexture.texture2D,texCoord.st);
|
|
93792
|
+
#elif defined(X3D_METALLIC_ROUGHNESS_TEXTURE_CUBE)
|
|
93793
|
+
vec4 mrSample=textureCube(x3d_MetallicRoughnessTexture.textureCube,texCoord);
|
|
93794
|
+
#endif
|
|
93795
|
+
info.metallic*=mrSample.b;info.perceptualRoughness*=mrSample.g;
|
|
93796
|
+
#endif
|
|
93797
|
+
info.c_diff=mix(info.baseColor.rgb,vec3(0.0),info.metallic);info.f0=mix(info.f0,info.baseColor.rgb,info.metallic);return info;}
|
|
93798
|
+
#endif
|
|
93799
|
+
#if defined(X3D_EMISSIVE_TEXTURE)
|
|
93800
|
+
uniform x3d_EmissiveTextureParameters x3d_EmissiveTexture;
|
|
93801
|
+
#endif
|
|
93802
|
+
vec3 getEmissiveColor(){vec3 emissiveParameter=x3d_Material.emissiveColor;
|
|
93803
|
+
#if defined(X3D_EMISSIVE_TEXTURE)
|
|
93804
|
+
vec3 texCoord=getTexCoord(x3d_EmissiveTexture.textureTransformMapping,x3d_EmissiveTexture.textureCoordinateMapping);
|
|
93805
|
+
#if defined(X3D_EMISSIVE_TEXTURE_2D)
|
|
93806
|
+
emissiveParameter*=sRGBToLinear(texture2D(x3d_EmissiveTexture.texture2D,texCoord.st)).rgb;
|
|
93807
|
+
#elif defined(X3D_EMISSIVE_TEXTURE_CUBE)
|
|
93808
|
+
emissiveParameter*=sRGBToLinear(textureCube(x3d_EmissiveTexture.textureCube,texCoord)).rgb;
|
|
93809
|
+
#endif
|
|
93810
|
+
#endif
|
|
93811
|
+
return emissiveParameter.rgb;}
|
|
93812
|
+
#if defined(X3D_OCCLUSION_TEXTURE)
|
|
93813
|
+
uniform x3d_OcclusionTextureParameters x3d_OcclusionTexture;
|
|
93814
|
+
#endif
|
|
93815
|
+
float getOcclusionFactor(){
|
|
93816
|
+
#if defined(X3D_OCCLUSION_TEXTURE)
|
|
93817
|
+
vec3 texCoord=getTexCoord(x3d_OcclusionTexture.textureTransformMapping,x3d_OcclusionTexture.textureCoordinateMapping);
|
|
93818
|
+
#if defined(X3D_OCCLUSION_TEXTURE_2D)
|
|
93819
|
+
return texture2D(x3d_OcclusionTexture.texture2D,texCoord.st).r;
|
|
93820
|
+
#elif defined(X3D_OCCLUSION_TEXTURE_CUBE)
|
|
93821
|
+
return textureCube(x3d_OcclusionTexture.textureCube,texCoord).r;
|
|
93822
|
+
#endif
|
|
93823
|
+
#else
|
|
93824
|
+
return 1.0;
|
|
93825
|
+
#endif
|
|
93826
|
+
}
|
|
93827
|
+
`
|
|
93828
|
+
;
|
|
93829
|
+
|
|
93830
|
+
x_ite_Namespace .add ("MaterialInfo1.glsl", "assets/shaders/webgl1/pbr/MaterialInfo1.glsl", MaterialInfo1_glsl_default_);
|
|
93831
|
+
/* harmony default export */ const MaterialInfo1_glsl = (MaterialInfo1_glsl_default_);
|
|
93832
|
+
;// CONCATENATED MODULE: ./src/assets/shaders/webgl1/pbr/ToneMapping1.glsl.js
|
|
93833
|
+
const ToneMapping1_glsl_default_ = /* glsl */ `const float exposure=1.0;const float GAMMA=2.2;const float INV_GAMMA=1.0/GAMMA;vec3 linearTosRGB(const in vec3 color){return pow(color,vec3(INV_GAMMA));}vec3 sRGBToLinear(const in vec3 srgbIn){return vec3(pow(srgbIn.xyz,vec3(GAMMA)));}vec4 sRGBToLinear(const in vec4 srgbIn){return vec4(sRGBToLinear(srgbIn.xyz),srgbIn.w);}
|
|
93834
|
+
#if defined(X3D_TONEMAP_ACES_NARKOWICZ)
|
|
93835
|
+
vec3 toneMapACES_Narkowicz(const in vec3 color){const float A=2.51;const float B=0.03;const float C=2.43;const float D=0.59;const float E=0.14;return clamp((color*(A*color+B))/(color*(C*color+D)+E),0.0,1.0);}
|
|
93836
|
+
#endif
|
|
93837
|
+
#if defined(X3D_TONEMAP_ACES_HILL)||defined(X3D_TONEMAP_ACES_HILL_EXPOSURE_BOOST)
|
|
93838
|
+
const mat3 ACESInputMat=mat3(0.59719,0.07600,0.02840,0.35458,0.90834,0.13383,0.04823,0.01566,0.83777);const mat3 ACESOutputMat=mat3(1.60475,-0.10208,-0.00327,-0.53108,1.10813,-0.07276,-0.07367,-0.00605,1.07602);vec3 RRTAndODTFit(const in vec3 color){vec3 a=color*(color+0.0245786)-0.000090537;vec3 b=color*(0.983729*color+0.4329510)+0.238081;return a/b;}vec3 toneMapACES_Hill(in vec3 color){color=ACESInputMat*color;color=RRTAndODTFit(color);color=ACESOutputMat*color;color=clamp(color,0.0,1.0);return color;}
|
|
93839
|
+
#endif
|
|
93840
|
+
vec3 toneMap(in vec3 color){color*=exposure;
|
|
93841
|
+
#if defined(X3D_TONEMAP_ACES_NARKOWICZ)
|
|
93842
|
+
color=toneMapACES_Narkowicz(color);
|
|
93843
|
+
#endif
|
|
93844
|
+
#if defined(X3D_TONEMAP_ACES_HILL)
|
|
93845
|
+
color=toneMapACES_Hill(color);
|
|
93846
|
+
#endif
|
|
93847
|
+
#if defined(X3D_TONEMAP_ACES_HILL_EXPOSURE_BOOST)
|
|
93848
|
+
color/=0.6;color=toneMapACES_Hill(color);
|
|
93849
|
+
#endif
|
|
93850
|
+
return linearTosRGB(color);}
|
|
93851
|
+
`
|
|
93852
|
+
;
|
|
93853
|
+
|
|
93854
|
+
x_ite_Namespace .add ("ToneMapping1.glsl", "assets/shaders/webgl1/pbr/ToneMapping1.glsl", ToneMapping1_glsl_default_);
|
|
93855
|
+
/* harmony default export */ const ToneMapping1_glsl = (ToneMapping1_glsl_default_);
|
|
93856
|
+
;// CONCATENATED MODULE: ./src/assets/shaders/webgl2/pbr/BDRF2.glsl.js
|
|
93857
|
+
const BDRF2_glsl_default_ = /* glsl */ `const float M_PI=3.14159265359;vec3 F_Schlick(vec3 f0,vec3 f90,float VdotH){return f0+(f90-f0)*pow(clamp(1.0-VdotH,0.0,1.0),5.0);}float V_GGX(float NdotL,float NdotV,float alphaRoughness){float alphaRoughnessSq=alphaRoughness*alphaRoughness;float GGXV=NdotL*sqrt(NdotV*NdotV*(1.0-alphaRoughnessSq)+alphaRoughnessSq);float GGXL=NdotV*sqrt(NdotL*NdotL*(1.0-alphaRoughnessSq)+alphaRoughnessSq);float GGX=GGXV+GGXL;if(GGX>0.0){return 0.5/GGX;}return 0.0;}float D_GGX(float NdotH,float alphaRoughness){float alphaRoughnessSq=alphaRoughness*alphaRoughness;float f=(NdotH*NdotH)*(alphaRoughnessSq-1.0)+1.0;return alphaRoughnessSq/(M_PI*f*f);}vec3 BRDF_lambertian(vec3 f0,vec3 f90,vec3 diffuseColor,float specularWeight,float VdotH){return(1.0-specularWeight*F_Schlick(f0,f90,VdotH))*(diffuseColor/M_PI);}vec3 BRDF_specularGGX(vec3 f0,vec3 f90,float alphaRoughness,float specularWeight,float VdotH,float NdotL,float NdotV,float NdotH){vec3 F=F_Schlick(f0,f90,VdotH);float Vis=V_GGX(NdotL,NdotV,alphaRoughness);float D=D_GGX(NdotH,alphaRoughness);return specularWeight*F*Vis*D;}
|
|
93858
|
+
`
|
|
93859
|
+
;
|
|
93860
|
+
|
|
93861
|
+
x_ite_Namespace .add ("BDRF2.glsl", "assets/shaders/webgl2/pbr/BDRF2.glsl", BDRF2_glsl_default_);
|
|
93862
|
+
/* harmony default export */ const BDRF2_glsl = (BDRF2_glsl_default_);
|
|
93863
|
+
;// CONCATENATED MODULE: ./src/assets/shaders/webgl2/pbr/Punctual2.glsl.js
|
|
93864
|
+
const Punctual2_glsl_default_ = /* glsl */ `#if defined(X3D_LIGHTING)
|
|
93865
|
+
float getAttenuation(const in vec3 attenuation,const in float distanceToLight){return 1.0/max(dot(attenuation,vec3(1.0,distanceToLight,distanceToLight*distanceToLight)),1.0);}float getRangeAttenuation(const in float range,const in float _distance){if(range<=0.0){return 1.0/pow(_distance,2.0);}return max(min(1.0-pow(_distance/range,4.0),1.0),0.0)/pow(_distance,2.0);}float getSpotAttenuation(const in vec3 pointToLight,const in vec3 spotDirection,const in float outerConeCos,const in float innerConeCos){float actualCos=dot(normalize(spotDirection),normalize(-pointToLight));if(actualCos>outerConeCos){if(actualCos<innerConeCos){return smoothstep(outerConeCos,innerConeCos,actualCos);}return 1.0;}return 0.0;}vec3 getLightIntensity(const in x3d_LightSourceParameters light,const in vec3 pointToLight,const in float distanceToLight){float attenuation=1.0;float rangeAttenuation=1.0;float spotAttenuation=1.0;if(light.type!=x3d_DirectionalLight){attenuation=getAttenuation(light.attenuation,distanceToLight);rangeAttenuation=getRangeAttenuation(light.radius,length(pointToLight));}if(light.type==x3d_SpotLight){spotAttenuation=getSpotAttenuation(pointToLight,light.direction,cos(light.cutOffAngle),cos(light.beamWidth));}return attenuation*rangeAttenuation*spotAttenuation*light.intensity*light.color;}
|
|
93866
|
+
#endif
|
|
93867
|
+
`
|
|
93868
|
+
;
|
|
93869
|
+
|
|
93870
|
+
x_ite_Namespace .add ("Punctual2.glsl", "assets/shaders/webgl2/pbr/Punctual2.glsl", Punctual2_glsl_default_);
|
|
93871
|
+
/* harmony default export */ const Punctual2_glsl = (Punctual2_glsl_default_);
|
|
93872
|
+
;// CONCATENATED MODULE: ./src/assets/shaders/webgl2/pbr/MaterialInfo2.glsl.js
|
|
93873
|
+
const MaterialInfo2_glsl_default_ = /* glsl */ `struct MaterialInfo{float ior;float perceptualRoughness;vec3 f0;float alphaRoughness;vec3 c_diff;vec3 f90;float metallic;vec3 baseColor;float sheenRoughnessFactor;vec3 sheenColorFactor;vec3 clearcoatF0;vec3 clearcoatF90;float clearcoatFactor;vec3 clearcoatNormal;float clearcoatRoughness;float specularWeight;float transmissionFactor;float thickness;vec3 attenuationColor;float attenuationDistance;float iridescenceFactor;float iridescenceIor;float iridescenceThickness;vec3 anisotropicT;vec3 anisotropicB;float anisotropyStrength;};
|
|
93874
|
+
#if defined(X3D_MATERIAL_SPECULAR_GLOSSINESS)
|
|
93875
|
+
#if defined(X3D_DIFFUSE_TEXTURE)
|
|
93876
|
+
uniform x3d_DiffuseTextureParameters x3d_DiffuseTexture;
|
|
93877
|
+
#endif
|
|
93878
|
+
#elif defined(X3D_MATERIAL_METALLIC_ROUGHNESS)
|
|
93879
|
+
#if defined(X3D_BASE_TEXTURE)
|
|
93880
|
+
uniform x3d_BaseTextureParameters x3d_BaseTexture;
|
|
93881
|
+
#endif
|
|
93882
|
+
#endif
|
|
93883
|
+
vec4 getBaseColor(){float alpha=1.0-x3d_Material.transparency;
|
|
93884
|
+
#if defined(X3D_MATERIAL_SPECULAR_GLOSSINESS)
|
|
93885
|
+
vec4 baseColor=vec4(x3d_Material.diffuseColor,alpha);
|
|
93886
|
+
#elif defined(X3D_MATERIAL_METALLIC_ROUGHNESS)
|
|
93887
|
+
vec4 baseColor=vec4(x3d_Material.baseColor,alpha);
|
|
93888
|
+
#endif
|
|
93889
|
+
#if defined(X3D_COLOR_MATERIAL)
|
|
93890
|
+
baseColor*=color;
|
|
93891
|
+
#endif
|
|
93892
|
+
#if defined(X3D_MATERIAL_SPECULAR_GLOSSINESS)
|
|
93893
|
+
#if defined(X3D_DIFFUSE_TEXTURE)
|
|
93894
|
+
vec3 texCoord=getTexCoord(x3d_Diffuse.textureTransformMapping,x3d_Diffuse.textureCoordinateMapping);
|
|
93895
|
+
#if defined(X3D_DIFFUSE_TEXTURE_2D)
|
|
93896
|
+
baseColor*=sRGBToLinear(texture(x3d_Diffuse.texture2D,texCoord.st));
|
|
93897
|
+
#elif defined(X3D_DIFFUSE_TEXTURE_3D)
|
|
93898
|
+
baseColor*=sRGBToLinear(texture(x3d_Diffuse.texture3D,texCoord));
|
|
93899
|
+
#elif defined(X3D_DIFFUSE_TEXTURE_CUBE)
|
|
93900
|
+
baseColor*=sRGBToLinear(texture(x3d_Diffuse.textureCube,texCoord));
|
|
93901
|
+
#endif
|
|
93902
|
+
#elif defined(X3D_TEXTURE)
|
|
93903
|
+
baseColor=getTextureColor(baseColor,vec4(vec3(1.0),alpha));
|
|
93904
|
+
#endif
|
|
93905
|
+
#elif defined(X3D_MATERIAL_METALLIC_ROUGHNESS)
|
|
93906
|
+
#if defined(X3D_BASE_TEXTURE)
|
|
93907
|
+
vec3 texCoord=getTexCoord(x3d_BaseTexture.textureTransformMapping,x3d_BaseTexture.textureCoordinateMapping);
|
|
93908
|
+
#if defined(X3D_BASE_TEXTURE_2D)
|
|
93909
|
+
baseColor*=sRGBToLinear(texture(x3d_BaseTexture.texture2D,texCoord.st));
|
|
93910
|
+
#elif defined(X3D_BASE_TEXTURE_3D)
|
|
93911
|
+
baseColor*=sRGBToLinear(texture(x3d_BaseTexture.texture3D,texCoord));
|
|
93912
|
+
#elif defined(X3D_BASE_TEXTURE_CUBE)
|
|
93913
|
+
baseColor*=sRGBToLinear(texture(x3d_BaseTexture.textureCube,texCoord));
|
|
93914
|
+
#endif
|
|
93915
|
+
#elif defined(X3D_TEXTURE)
|
|
93916
|
+
baseColor=getTextureColor(baseColor,vec4(vec3(1.0),alpha));
|
|
93917
|
+
#endif
|
|
93918
|
+
#endif
|
|
93919
|
+
return baseColor;}
|
|
93920
|
+
#if defined(X3D_MATERIAL_METALLIC_ROUGHNESS)
|
|
93921
|
+
#if defined(X3D_METALLIC_ROUGHNESS_TEXTURE)
|
|
93922
|
+
uniform x3d_MetallicRoughnessTextureParameters x3d_MetallicRoughnessTexture;
|
|
93923
|
+
#endif
|
|
93924
|
+
MaterialInfo getMetallicRoughnessInfo(MaterialInfo info){info.metallic=x3d_Material.metallic;info.perceptualRoughness=x3d_Material.roughness;
|
|
93925
|
+
#if defined(X3D_METALLIC_ROUGHNESS_TEXTURE)
|
|
93926
|
+
vec3 texCoord=getTexCoord(x3d_MetallicRoughnessTexture.textureTransformMapping,x3d_MetallicRoughnessTexture.textureCoordinateMapping);
|
|
93927
|
+
#if defined(X3D_METALLIC_ROUGHNESS_TEXTURE_2D)
|
|
93928
|
+
vec4 mrSample=texture(x3d_MetallicRoughnessTexture.texture2D,texCoord.st);
|
|
93929
|
+
#elif defined(X3D_METALLIC_ROUGHNESS_TEXTURE_3D)
|
|
93930
|
+
vec4 mrSample=texture(x3d_MetallicRoughnessTexture.texture3D,texCoord);
|
|
93931
|
+
#elif defined(X3D_METALLIC_ROUGHNESS_TEXTURE_CUBE)
|
|
93932
|
+
vec4 mrSample=texture(x3d_MetallicRoughnessTexture.textureCube,texCoord);
|
|
93933
|
+
#endif
|
|
93934
|
+
info.metallic*=mrSample.b;info.perceptualRoughness*=mrSample.g;
|
|
93935
|
+
#endif
|
|
93936
|
+
info.c_diff=mix(info.baseColor.rgb,vec3(0.0),info.metallic);info.f0=mix(info.f0,info.baseColor.rgb,info.metallic);return info;}
|
|
93937
|
+
#endif
|
|
93938
|
+
#if defined(X3D_EMISSIVE_TEXTURE)
|
|
93939
|
+
uniform x3d_EmissiveTextureParameters x3d_EmissiveTexture;
|
|
93940
|
+
#endif
|
|
93941
|
+
vec3 getEmissiveColor(){vec3 emissiveParameter=x3d_Material.emissiveColor;
|
|
93942
|
+
#if defined(X3D_EMISSIVE_TEXTURE)
|
|
93943
|
+
vec3 texCoord=getTexCoord(x3d_EmissiveTexture.textureTransformMapping,x3d_EmissiveTexture.textureCoordinateMapping);
|
|
93944
|
+
#if defined(X3D_EMISSIVE_TEXTURE_2D)
|
|
93945
|
+
emissiveParameter*=sRGBToLinear(texture(x3d_EmissiveTexture.texture2D,texCoord.st)).rgb;
|
|
93946
|
+
#elif defined(X3D_EMISSIVE_TEXTURE_3D)
|
|
93947
|
+
emissiveParameter*=sRGBToLinear(texture(x3d_EmissiveTexture.texture3D,texCoord)).rgb;
|
|
93948
|
+
#elif defined(X3D_EMISSIVE_TEXTURE_CUBE)
|
|
93949
|
+
emissiveParameter*=sRGBToLinear(texture(x3d_EmissiveTexture.textureCube,texCoord)).rgb;
|
|
93950
|
+
#endif
|
|
93951
|
+
#endif
|
|
93952
|
+
return emissiveParameter.rgb;}
|
|
93953
|
+
#if defined(X3D_OCCLUSION_TEXTURE)
|
|
93954
|
+
uniform x3d_OcclusionTextureParameters x3d_OcclusionTexture;
|
|
93955
|
+
#endif
|
|
93956
|
+
float getOcclusionFactor(){
|
|
93957
|
+
#if defined(X3D_OCCLUSION_TEXTURE)
|
|
93958
|
+
vec3 texCoord=getTexCoord(x3d_OcclusionTexture.textureTransformMapping,x3d_OcclusionTexture.textureCoordinateMapping);
|
|
93959
|
+
#if defined(X3D_OCCLUSION_TEXTURE_2D)
|
|
93960
|
+
return texture(x3d_OcclusionTexture.texture2D,texCoord.st).r;
|
|
93961
|
+
#elif defined(X3D_OCCLUSION_TEXTURE_3D)
|
|
93962
|
+
return texture(x3d_OcclusionTexture.texture3D,texCoord).r;
|
|
93963
|
+
#elif defined(X3D_OCCLUSION_TEXTURE_CUBE)
|
|
93964
|
+
return texture(x3d_OcclusionTexture.textureCube,texCoord).r;
|
|
93965
|
+
#endif
|
|
93966
|
+
#else
|
|
93967
|
+
return 1.0;
|
|
93968
|
+
#endif
|
|
93969
|
+
}
|
|
93970
|
+
`
|
|
93971
|
+
;
|
|
93972
|
+
|
|
93973
|
+
x_ite_Namespace .add ("MaterialInfo2.glsl", "assets/shaders/webgl2/pbr/MaterialInfo2.glsl", MaterialInfo2_glsl_default_);
|
|
93974
|
+
/* harmony default export */ const MaterialInfo2_glsl = (MaterialInfo2_glsl_default_);
|
|
93975
|
+
;// CONCATENATED MODULE: ./src/assets/shaders/webgl2/pbr/ToneMapping2.glsl.js
|
|
93976
|
+
const ToneMapping2_glsl_default_ = /* glsl */ `const float exposure=1.0;const float GAMMA=2.2;const float INV_GAMMA=1.0/GAMMA;vec3 linearTosRGB(const in vec3 color){return pow(color,vec3(INV_GAMMA));}vec3 sRGBToLinear(const in vec3 srgbIn){return vec3(pow(srgbIn.xyz,vec3(GAMMA)));}vec4 sRGBToLinear(const in vec4 srgbIn){return vec4(sRGBToLinear(srgbIn.xyz),srgbIn.w);}
|
|
93977
|
+
#if defined(X3D_TONEMAP_ACES_NARKOWICZ)
|
|
93978
|
+
vec3 toneMapACES_Narkowicz(const in vec3 color){const float A=2.51;const float B=0.03;const float C=2.43;const float D=0.59;const float E=0.14;return clamp((color*(A*color+B))/(color*(C*color+D)+E),0.0,1.0);}
|
|
93979
|
+
#endif
|
|
93980
|
+
#if defined(X3D_TONEMAP_ACES_HILL)||defined(X3D_TONEMAP_ACES_HILL_EXPOSURE_BOOST)
|
|
93981
|
+
const mat3 ACESInputMat=mat3(0.59719,0.07600,0.02840,0.35458,0.90834,0.13383,0.04823,0.01566,0.83777);const mat3 ACESOutputMat=mat3(1.60475,-0.10208,-0.00327,-0.53108,1.10813,-0.07276,-0.07367,-0.00605,1.07602);vec3 RRTAndODTFit(const in vec3 color){vec3 a=color*(color+0.0245786)-0.000090537;vec3 b=color*(0.983729*color+0.4329510)+0.238081;return a/b;}vec3 toneMapACES_Hill(in vec3 color){color=ACESInputMat*color;color=RRTAndODTFit(color);color=ACESOutputMat*color;color=clamp(color,0.0,1.0);return color;}
|
|
93982
|
+
#endif
|
|
93983
|
+
vec3 toneMap(in vec3 color){color*=exposure;
|
|
93984
|
+
#if defined(X3D_TONEMAP_ACES_NARKOWICZ)
|
|
93985
|
+
color=toneMapACES_Narkowicz(color);
|
|
93986
|
+
#endif
|
|
93987
|
+
#if defined(X3D_TONEMAP_ACES_HILL)
|
|
93988
|
+
color=toneMapACES_Hill(color);
|
|
93989
|
+
#endif
|
|
93990
|
+
#if defined(X3D_TONEMAP_ACES_HILL_EXPOSURE_BOOST)
|
|
93991
|
+
color/=0.6;color=toneMapACES_Hill(color);
|
|
93992
|
+
#endif
|
|
93993
|
+
return linearTosRGB(color);}
|
|
93994
|
+
`
|
|
93995
|
+
;
|
|
93996
|
+
|
|
93997
|
+
x_ite_Namespace .add ("ToneMapping2.glsl", "assets/shaders/webgl2/pbr/ToneMapping2.glsl", ToneMapping2_glsl_default_);
|
|
93998
|
+
/* harmony default export */ const ToneMapping2_glsl = (ToneMapping2_glsl_default_);
|
|
94175
93999
|
;// CONCATENATED MODULE: ./src/x_ite/Browser/Shaders/ShaderRegistry.js
|
|
94176
94000
|
/*******************************************************************************
|
|
94177
94001
|
*
|
|
@@ -94256,7 +94080,6 @@ x_ite_Namespace .add ("Unlit2.fs", "assets/shaders/webgl2/Unlit2.fs", Unlit2_fs_
|
|
|
94256
94080
|
|
|
94257
94081
|
|
|
94258
94082
|
|
|
94259
|
-
|
|
94260
94083
|
/* WebGL 1 */
|
|
94261
94084
|
|
|
94262
94085
|
|
|
@@ -94285,6 +94108,18 @@ x_ite_Namespace .add ("Unlit2.fs", "assets/shaders/webgl2/Unlit2.fs", Unlit2_fs_
|
|
|
94285
94108
|
|
|
94286
94109
|
|
|
94287
94110
|
|
|
94111
|
+
/* PBR 1 */
|
|
94112
|
+
|
|
94113
|
+
|
|
94114
|
+
|
|
94115
|
+
|
|
94116
|
+
|
|
94117
|
+
/* PBR 2 */
|
|
94118
|
+
|
|
94119
|
+
|
|
94120
|
+
|
|
94121
|
+
|
|
94122
|
+
|
|
94288
94123
|
const ShaderRegistry = {
|
|
94289
94124
|
includes: {
|
|
94290
94125
|
1: {
|
|
@@ -94302,10 +94137,14 @@ const ShaderRegistry = {
|
|
|
94302
94137
|
SpotFactor: SpotFactor1_glsl,
|
|
94303
94138
|
Texture: Texture1_glsl,
|
|
94304
94139
|
Vertex: Vertex1_glsl,
|
|
94140
|
+
// PBR
|
|
94141
|
+
BDRF: BDRF1_glsl,
|
|
94142
|
+
MaterialInfo: MaterialInfo1_glsl,
|
|
94143
|
+
Punctual: Punctual1_glsl,
|
|
94144
|
+
ToneMapping: ToneMapping1_glsl,
|
|
94305
94145
|
},
|
|
94306
94146
|
2: {
|
|
94307
94147
|
ClipPlanes: ClipPlanes2_glsl,
|
|
94308
|
-
Colors: Colors2_glsl,
|
|
94309
94148
|
Fog: Fog2_glsl,
|
|
94310
94149
|
Fragment: Fragment2_glsl,
|
|
94311
94150
|
Hatch: Hatch2_glsl,
|
|
@@ -94323,6 +94162,11 @@ const ShaderRegistry = {
|
|
|
94323
94162
|
Texture: Texture2_glsl,
|
|
94324
94163
|
Utils: Utils2_glsl,
|
|
94325
94164
|
Vertex: Vertex2_glsl,
|
|
94165
|
+
// PBR
|
|
94166
|
+
BDRF: BDRF2_glsl,
|
|
94167
|
+
MaterialInfo: MaterialInfo2_glsl,
|
|
94168
|
+
Punctual: Punctual2_glsl,
|
|
94169
|
+
ToneMapping: ToneMapping2_glsl,
|
|
94326
94170
|
},
|
|
94327
94171
|
},
|
|
94328
94172
|
vertex: {
|
|
@@ -94471,7 +94315,7 @@ const ShaderCompiler_default_ = ShaderCompiler;
|
|
|
94471
94315
|
x_ite_Namespace .add ("ShaderCompiler", "x_ite/Browser/Shaders/ShaderCompiler", ShaderCompiler_default_);
|
|
94472
94316
|
/* harmony default export */ const Shaders_ShaderCompiler = (ShaderCompiler_default_);
|
|
94473
94317
|
;// CONCATENATED MODULE: ./src/x_ite/Components/Shaders/ShaderPart.js
|
|
94474
|
-
/* provided dependency */ var ShaderPart_$ = __webpack_require__(
|
|
94318
|
+
/* provided dependency */ var ShaderPart_$ = __webpack_require__(659);
|
|
94475
94319
|
/*******************************************************************************
|
|
94476
94320
|
*
|
|
94477
94321
|
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
|
|
@@ -95128,7 +94972,7 @@ const X3DAppearanceNode_default_ = X3DAppearanceNode;
|
|
|
95128
94972
|
x_ite_Namespace .add ("X3DAppearanceNode", "x_ite/Components/Shape/X3DAppearanceNode", X3DAppearanceNode_default_);
|
|
95129
94973
|
/* harmony default export */ const Shape_X3DAppearanceNode = (X3DAppearanceNode_default_);
|
|
95130
94974
|
;// CONCATENATED MODULE: ./src/x_ite/Components/Shape/Appearance.js
|
|
95131
|
-
/* provided dependency */ var Appearance_$ = __webpack_require__(
|
|
94975
|
+
/* provided dependency */ var Appearance_$ = __webpack_require__(659);
|
|
95132
94976
|
/*******************************************************************************
|
|
95133
94977
|
*
|
|
95134
94978
|
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
|
|
@@ -97133,7 +96977,7 @@ Object .assign (Object .setPrototypeOf (PhysicalMaterial .prototype, Shape_X3DOn
|
|
|
97133
96977
|
|
|
97134
96978
|
if (geometryContext .hasNormals)
|
|
97135
96979
|
{
|
|
97136
|
-
options .push ("X3D_PHYSICAL_MATERIAL", "
|
|
96980
|
+
options .push ("X3D_PHYSICAL_MATERIAL", "X3D_MATERIAL_METALLIC_ROUGHNESS");
|
|
97137
96981
|
|
|
97138
96982
|
if (+this .getTextureBits ())
|
|
97139
96983
|
{
|
|
@@ -98409,7 +98253,7 @@ const Components_Shape_default_ = {
|
|
|
98409
98253
|
x_ite_Namespace .add ("Shape", "x_ite/Components/Shape", Components_Shape_default_);
|
|
98410
98254
|
/* harmony default export */ const Components_Shape = (Components_Shape_default_);
|
|
98411
98255
|
;// CONCATENATED MODULE: ./src/x_ite/Components/Sound/X3DSoundProcessingNode.js
|
|
98412
|
-
/* provided dependency */ var X3DSoundProcessingNode_$ = __webpack_require__(
|
|
98256
|
+
/* provided dependency */ var X3DSoundProcessingNode_$ = __webpack_require__(659);
|
|
98413
98257
|
/*******************************************************************************
|
|
98414
98258
|
*
|
|
98415
98259
|
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
|
|
@@ -99049,7 +98893,7 @@ const X3DSoundSourceNode_default_ = X3DSoundSourceNode;
|
|
|
99049
98893
|
x_ite_Namespace .add ("X3DSoundSourceNode", "x_ite/Components/Sound/X3DSoundSourceNode", X3DSoundSourceNode_default_);
|
|
99050
98894
|
/* harmony default export */ const Sound_X3DSoundSourceNode = (X3DSoundSourceNode_default_);
|
|
99051
98895
|
;// CONCATENATED MODULE: ./src/x_ite/Components/Sound/AudioClip.js
|
|
99052
|
-
/* provided dependency */ var AudioClip_$ = __webpack_require__(
|
|
98896
|
+
/* provided dependency */ var AudioClip_$ = __webpack_require__(659);
|
|
99053
98897
|
/*******************************************************************************
|
|
99054
98898
|
*
|
|
99055
98899
|
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
|
|
@@ -99351,7 +99195,7 @@ const X3DSoundNode_default_ = X3DSoundNode;
|
|
|
99351
99195
|
x_ite_Namespace .add ("X3DSoundNode", "x_ite/Components/Sound/X3DSoundNode", X3DSoundNode_default_);
|
|
99352
99196
|
/* harmony default export */ const Sound_X3DSoundNode = (X3DSoundNode_default_);
|
|
99353
99197
|
;// CONCATENATED MODULE: ./src/x_ite/Components/Sound/X3DSoundDestinationNode.js
|
|
99354
|
-
/* provided dependency */ var X3DSoundDestinationNode_$ = __webpack_require__(
|
|
99198
|
+
/* provided dependency */ var X3DSoundDestinationNode_$ = __webpack_require__(659);
|
|
99355
99199
|
/*******************************************************************************
|
|
99356
99200
|
*
|
|
99357
99201
|
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
|
|
@@ -101001,7 +100845,7 @@ const ListenerPointSource_default_ = ListenerPointSource;
|
|
|
101001
100845
|
x_ite_Namespace .add ("ListenerPointSource", "x_ite/Components/Sound/ListenerPointSource", ListenerPointSource_default_);
|
|
101002
100846
|
/* harmony default export */ const Sound_ListenerPointSource = (ListenerPointSource_default_);
|
|
101003
100847
|
;// CONCATENATED MODULE: ./src/x_ite/Components/Sound/MicrophoneSource.js
|
|
101004
|
-
/* provided dependency */ var MicrophoneSource_$ = __webpack_require__(
|
|
100848
|
+
/* provided dependency */ var MicrophoneSource_$ = __webpack_require__(659);
|
|
101005
100849
|
/*******************************************************************************
|
|
101006
100850
|
*
|
|
101007
100851
|
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
|
|
@@ -102539,7 +102383,7 @@ const Components_Sound_default_ = {
|
|
|
102539
102383
|
|
|
102540
102384
|
x_ite_Namespace .add ("Sound", "x_ite/Components/Sound", Components_Sound_default_);
|
|
102541
102385
|
/* harmony default export */ const Components_Sound = (Components_Sound_default_);
|
|
102542
|
-
;// CONCATENATED MODULE: ./src/x_ite/Browser/Texturing/
|
|
102386
|
+
;// CONCATENATED MODULE: ./src/x_ite/Browser/Texturing/GifMedia.js
|
|
102543
102387
|
/*******************************************************************************
|
|
102544
102388
|
*
|
|
102545
102389
|
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
|
|
@@ -102664,14 +102508,14 @@ function GifMedia (gif, movieTexture)
|
|
|
102664
102508
|
});
|
|
102665
102509
|
}
|
|
102666
102510
|
|
|
102667
|
-
const
|
|
102511
|
+
const GifMedia_default_ = GifMedia;
|
|
102668
102512
|
;
|
|
102669
102513
|
|
|
102670
|
-
x_ite_Namespace .add ("
|
|
102671
|
-
/* harmony default export */ const
|
|
102514
|
+
x_ite_Namespace .add ("GifMedia", "x_ite/Browser/Texturing/GifMedia", GifMedia_default_);
|
|
102515
|
+
/* harmony default export */ const Texturing_GifMedia = (GifMedia_default_);
|
|
102672
102516
|
;// CONCATENATED MODULE: ./src/x_ite/Components/Texturing/MovieTexture.js
|
|
102673
|
-
/* provided dependency */ var MovieTexture_$ = __webpack_require__(
|
|
102674
|
-
/* provided dependency */ var SuperGif = __webpack_require__(
|
|
102517
|
+
/* provided dependency */ var MovieTexture_$ = __webpack_require__(659);
|
|
102518
|
+
/* provided dependency */ var SuperGif = __webpack_require__(357);
|
|
102675
102519
|
/*******************************************************************************
|
|
102676
102520
|
*
|
|
102677
102521
|
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
|
|
@@ -102875,7 +102719,7 @@ Object .assign (Object .setPrototypeOf (MovieTexture .prototype, Texturing_X3DTe
|
|
|
102875
102719
|
{
|
|
102876
102720
|
this .gif = gif;
|
|
102877
102721
|
|
|
102878
|
-
|
|
102722
|
+
Texturing_GifMedia (gif, this);
|
|
102879
102723
|
|
|
102880
102724
|
gif .pause ();
|
|
102881
102725
|
|
|
@@ -102905,10 +102749,7 @@ Object .assign (Object .setPrototypeOf (MovieTexture .prototype, Texturing_X3DTe
|
|
|
102905
102749
|
if (this .checkLoadState () !== Base_X3DConstants .COMPLETE_STATE)
|
|
102906
102750
|
return;
|
|
102907
102751
|
|
|
102908
|
-
|
|
102909
|
-
this .updateTexture (this .gif .currentFrame .data, true);
|
|
102910
|
-
else
|
|
102911
|
-
this .updateTexture (this .video [0], true);
|
|
102752
|
+
this .updateTexture (this .gif ?.currentFrame .data ?? this .video [0], true);
|
|
102912
102753
|
},
|
|
102913
102754
|
traverse: Texturing_X3DTexture2DNode .prototype .traverse,
|
|
102914
102755
|
dispose ()
|
|
@@ -103842,7 +103683,7 @@ const MultiTextureTransform_default_ = MultiTextureTransform;
|
|
|
103842
103683
|
x_ite_Namespace .add ("MultiTextureTransform", "x_ite/Components/Texturing/MultiTextureTransform", MultiTextureTransform_default_);
|
|
103843
103684
|
/* harmony default export */ const Texturing_MultiTextureTransform = (MultiTextureTransform_default_);
|
|
103844
103685
|
;// CONCATENATED MODULE: ./src/x_ite/Components/Texturing/PixelTexture.js
|
|
103845
|
-
/* provided dependency */ var PixelTexture_$ = __webpack_require__(
|
|
103686
|
+
/* provided dependency */ var PixelTexture_$ = __webpack_require__(659);
|
|
103846
103687
|
/*******************************************************************************
|
|
103847
103688
|
*
|
|
103848
103689
|
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
|
|
@@ -105996,7 +105837,7 @@ const gettext_default_ = gettext;
|
|
|
105996
105837
|
x_ite_Namespace .add ("gettext", "locale/gettext", gettext_default_);
|
|
105997
105838
|
/* harmony default export */ const locale_gettext = (gettext_default_);
|
|
105998
105839
|
;// CONCATENATED MODULE: ./src/x_ite/Browser/Core/BrowserTimings.js
|
|
105999
|
-
/* provided dependency */ var BrowserTimings_$ = __webpack_require__(
|
|
105840
|
+
/* provided dependency */ var BrowserTimings_$ = __webpack_require__(659);
|
|
106000
105841
|
/*******************************************************************************
|
|
106001
105842
|
*
|
|
106002
105843
|
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
|
|
@@ -106426,7 +106267,7 @@ const TextureQuality_default_ = TextureQuality;
|
|
|
106426
106267
|
x_ite_Namespace .add ("TextureQuality", "x_ite/Browser/Core/TextureQuality", TextureQuality_default_);
|
|
106427
106268
|
/* harmony default export */ const Core_TextureQuality = (TextureQuality_default_);
|
|
106428
106269
|
;// CONCATENATED MODULE: ./src/x_ite/Browser/Core/BrowserOptions.js
|
|
106429
|
-
/* provided dependency */ var BrowserOptions_$ = __webpack_require__(
|
|
106270
|
+
/* provided dependency */ var BrowserOptions_$ = __webpack_require__(659);
|
|
106430
106271
|
/*******************************************************************************
|
|
106431
106272
|
*
|
|
106432
106273
|
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
|
|
@@ -107019,7 +106860,7 @@ const RenderingProperties_default_ = RenderingProperties;
|
|
|
107019
106860
|
x_ite_Namespace .add ("RenderingProperties", "x_ite/Browser/Core/RenderingProperties", RenderingProperties_default_);
|
|
107020
106861
|
/* harmony default export */ const Core_RenderingProperties = (RenderingProperties_default_);
|
|
107021
106862
|
;// CONCATENATED MODULE: ./src/x_ite/Browser/Core/Notification.js
|
|
107022
|
-
/* provided dependency */ var Notification_$ = __webpack_require__(
|
|
106863
|
+
/* provided dependency */ var Notification_$ = __webpack_require__(659);
|
|
107023
106864
|
/*******************************************************************************
|
|
107024
106865
|
*
|
|
107025
106866
|
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
|
|
@@ -107142,8 +106983,8 @@ const Notification_default_ = Notification;
|
|
|
107142
106983
|
x_ite_Namespace .add ("Notification", "x_ite/Browser/Core/Notification", Notification_default_);
|
|
107143
106984
|
/* harmony default export */ const Core_Notification = (Notification_default_);
|
|
107144
106985
|
;// CONCATENATED MODULE: ./src/x_ite/Browser/Core/ContextMenu.js
|
|
107145
|
-
/* provided dependency */ var jquery_fullscreen = __webpack_require__(
|
|
107146
|
-
/* provided dependency */ var ContextMenu_$ = __webpack_require__(
|
|
106986
|
+
/* provided dependency */ var jquery_fullscreen = __webpack_require__(196);
|
|
106987
|
+
/* provided dependency */ var ContextMenu_$ = __webpack_require__(659);
|
|
107147
106988
|
/*******************************************************************************
|
|
107148
106989
|
*
|
|
107149
106990
|
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
|
|
@@ -109895,7 +109736,7 @@ const DataStorage_default_ = DataStorage;
|
|
|
109895
109736
|
x_ite_Namespace .add ("DataStorage", "standard/Utility/DataStorage", DataStorage_default_);
|
|
109896
109737
|
/* harmony default export */ const Utility_DataStorage = (DataStorage_default_);
|
|
109897
109738
|
;// CONCATENATED MODULE: ./src/x_ite/Browser/Core/X3DCoreContext.js
|
|
109898
|
-
/* provided dependency */ var X3DCoreContext_$ = __webpack_require__(
|
|
109739
|
+
/* provided dependency */ var X3DCoreContext_$ = __webpack_require__(659);
|
|
109899
109740
|
/*******************************************************************************
|
|
109900
109741
|
*
|
|
109901
109742
|
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
|
|
@@ -111941,8 +111782,8 @@ const X3DViewer_default_ = X3DViewer;
|
|
|
111941
111782
|
x_ite_Namespace .add ("X3DViewer", "x_ite/Browser/Navigation/X3DViewer", X3DViewer_default_);
|
|
111942
111783
|
/* harmony default export */ const Navigation_X3DViewer = (X3DViewer_default_);
|
|
111943
111784
|
;// CONCATENATED MODULE: ./src/x_ite/Browser/Navigation/ExamineViewer.js
|
|
111944
|
-
/* provided dependency */ var jquery_mousewheel = __webpack_require__(
|
|
111945
|
-
/* provided dependency */ var ExamineViewer_$ = __webpack_require__(
|
|
111785
|
+
/* provided dependency */ var jquery_mousewheel = __webpack_require__(946);
|
|
111786
|
+
/* provided dependency */ var ExamineViewer_$ = __webpack_require__(659);
|
|
111946
111787
|
/*******************************************************************************
|
|
111947
111788
|
*
|
|
111948
111789
|
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
|
|
@@ -112814,8 +112655,8 @@ const ExamineViewer_default_ = ExamineViewer;
|
|
|
112814
112655
|
x_ite_Namespace .add ("ExamineViewer", "x_ite/Browser/Navigation/ExamineViewer", ExamineViewer_default_);
|
|
112815
112656
|
/* harmony default export */ const Navigation_ExamineViewer = (ExamineViewer_default_);
|
|
112816
112657
|
;// CONCATENATED MODULE: ./src/x_ite/Browser/Navigation/X3DFlyViewer.js
|
|
112817
|
-
/* provided dependency */ var X3DFlyViewer_jquery_mousewheel = __webpack_require__(
|
|
112818
|
-
/* provided dependency */ var X3DFlyViewer_$ = __webpack_require__(
|
|
112658
|
+
/* provided dependency */ var X3DFlyViewer_jquery_mousewheel = __webpack_require__(946);
|
|
112659
|
+
/* provided dependency */ var X3DFlyViewer_$ = __webpack_require__(659);
|
|
112819
112660
|
/*******************************************************************************
|
|
112820
112661
|
*
|
|
112821
112662
|
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
|
|
@@ -113526,7 +113367,7 @@ Object .assign (Object .setPrototypeOf (X3DFlyViewer .prototype, Navigation_X3DV
|
|
|
113526
113367
|
|
|
113527
113368
|
gl .uniformMatrix4fv (shaderNode .x3d_ProjectionMatrix, false, projectionMatrixArray);
|
|
113528
113369
|
gl .uniformMatrix4fv (shaderNode .x3d_ModelViewMatrix, false, modelViewMatrixArray);
|
|
113529
|
-
gl .uniform3f (shaderNode .x3d_EmissiveColor,
|
|
113370
|
+
gl .uniform3f (shaderNode .x3d_EmissiveColor, 1, 1, 1);
|
|
113530
113371
|
gl .uniform1f (shaderNode .x3d_Transparency, 0);
|
|
113531
113372
|
|
|
113532
113373
|
if (this .lineVertexArrayObject .enable (shaderNode))
|
|
@@ -113819,8 +113660,8 @@ const FlyViewer_default_ = FlyViewer;
|
|
|
113819
113660
|
x_ite_Namespace .add ("FlyViewer", "x_ite/Browser/Navigation/FlyViewer", FlyViewer_default_);
|
|
113820
113661
|
/* harmony default export */ const Navigation_FlyViewer = (FlyViewer_default_);
|
|
113821
113662
|
;// CONCATENATED MODULE: ./src/x_ite/Browser/Navigation/PlaneViewer.js
|
|
113822
|
-
/* provided dependency */ var PlaneViewer_jquery_mousewheel = __webpack_require__(
|
|
113823
|
-
/* provided dependency */ var PlaneViewer_$ = __webpack_require__(
|
|
113663
|
+
/* provided dependency */ var PlaneViewer_jquery_mousewheel = __webpack_require__(946);
|
|
113664
|
+
/* provided dependency */ var PlaneViewer_$ = __webpack_require__(659);
|
|
113824
113665
|
/*******************************************************************************
|
|
113825
113666
|
*
|
|
113826
113667
|
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
|
|
@@ -114151,8 +113992,8 @@ const NoneViewer_default_ = NoneViewer;
|
|
|
114151
113992
|
x_ite_Namespace .add ("NoneViewer", "x_ite/Browser/Navigation/NoneViewer", NoneViewer_default_);
|
|
114152
113993
|
/* harmony default export */ const Navigation_NoneViewer = (NoneViewer_default_);
|
|
114153
113994
|
;// CONCATENATED MODULE: ./src/x_ite/Browser/Navigation/LookAtViewer.js
|
|
114154
|
-
/* provided dependency */ var LookAtViewer_jquery_mousewheel = __webpack_require__(
|
|
114155
|
-
/* provided dependency */ var LookAtViewer_$ = __webpack_require__(
|
|
113995
|
+
/* provided dependency */ var LookAtViewer_jquery_mousewheel = __webpack_require__(946);
|
|
113996
|
+
/* provided dependency */ var LookAtViewer_$ = __webpack_require__(659);
|
|
114156
113997
|
/*******************************************************************************
|
|
114157
113998
|
*
|
|
114158
113999
|
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
|
|
@@ -115291,8 +115132,8 @@ const X3DPickingContext_default_ = X3DPickingContext;
|
|
|
115291
115132
|
x_ite_Namespace .add ("X3DPickingContext", "x_ite/Browser/Picking/X3DPickingContext", X3DPickingContext_default_);
|
|
115292
115133
|
/* harmony default export */ const Picking_X3DPickingContext = (X3DPickingContext_default_);
|
|
115293
115134
|
;// CONCATENATED MODULE: ./src/x_ite/Browser/PointingDeviceSensor/PointingDevice.js
|
|
115294
|
-
/* provided dependency */ var PointingDevice_jquery_mousewheel = __webpack_require__(
|
|
115295
|
-
/* provided dependency */ var PointingDevice_$ = __webpack_require__(
|
|
115135
|
+
/* provided dependency */ var PointingDevice_jquery_mousewheel = __webpack_require__(946);
|
|
115136
|
+
/* provided dependency */ var PointingDevice_$ = __webpack_require__(659);
|
|
115296
115137
|
/*******************************************************************************
|
|
115297
115138
|
*
|
|
115298
115139
|
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
|
|
@@ -116480,6 +116321,12 @@ Object .assign (MultiSampleFrameBuffer .prototype,
|
|
|
116480
116321
|
0, 0, width, height,
|
|
116481
116322
|
gl .COLOR_BUFFER_BIT, samples && !oit ? gl .LINEAR : gl .NEAREST);
|
|
116482
116323
|
},
|
|
116324
|
+
unbind ()
|
|
116325
|
+
{
|
|
116326
|
+
const { context: gl, lastBuffer } = this;
|
|
116327
|
+
|
|
116328
|
+
gl .bindFramebuffer (gl .FRAMEBUFFER, lastBuffer .pop ());
|
|
116329
|
+
},
|
|
116483
116330
|
bindForOrderIndependentTransparency ()
|
|
116484
116331
|
{
|
|
116485
116332
|
const { context: gl, lastBuffer, oitFrameBuffer } = this;
|
|
@@ -116492,12 +116339,6 @@ Object .assign (MultiSampleFrameBuffer .prototype,
|
|
|
116492
116339
|
gl .clear (gl .COLOR_BUFFER_BIT);
|
|
116493
116340
|
gl .blendFuncSeparate (gl .ONE, gl .ONE, gl .ZERO, gl .ONE_MINUS_SRC_ALPHA);
|
|
116494
116341
|
},
|
|
116495
|
-
unbind ()
|
|
116496
|
-
{
|
|
116497
|
-
const { context: gl, lastBuffer } = this;
|
|
116498
|
-
|
|
116499
|
-
gl .bindFramebuffer (gl .FRAMEBUFFER, lastBuffer .pop ());
|
|
116500
|
-
},
|
|
116501
116342
|
compose ()
|
|
116502
116343
|
{
|
|
116503
116344
|
const { context: gl, width, height, samples, program } = this;
|
|
@@ -116585,8 +116426,7 @@ const MultiSampleFrameBuffer_default_ = MultiSampleFrameBuffer;
|
|
|
116585
116426
|
x_ite_Namespace .add ("MultiSampleFrameBuffer", "x_ite/Rendering/MultiSampleFrameBuffer", MultiSampleFrameBuffer_default_);
|
|
116586
116427
|
/* harmony default export */ const Rendering_MultiSampleFrameBuffer = (MultiSampleFrameBuffer_default_);
|
|
116587
116428
|
;// CONCATENATED MODULE: ./src/x_ite/Browser/Rendering/X3DRenderingContext.js
|
|
116588
|
-
/* provided dependency */ var X3DRenderingContext_$ = __webpack_require__(
|
|
116589
|
-
/* provided dependency */ var ResizeSensor = __webpack_require__(45);
|
|
116429
|
+
/* provided dependency */ var X3DRenderingContext_$ = __webpack_require__(659);
|
|
116590
116430
|
/*******************************************************************************
|
|
116591
116431
|
*
|
|
116592
116432
|
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
|
|
@@ -116673,10 +116513,8 @@ Object .assign (X3DRenderingContext .prototype,
|
|
|
116673
116513
|
|
|
116674
116514
|
X3DRenderingContext_$(document) .on ('webkitfullscreenchange mozfullscreenchange fullscreenchange MSFullscreenChange', this .onfullscreen .bind (this));
|
|
116675
116515
|
|
|
116676
|
-
|
|
116677
|
-
this [_resizer]
|
|
116678
|
-
|
|
116679
|
-
this .getSurface () .css ("position", ""); // Reset position, set from ResizeSensor.
|
|
116516
|
+
this [_resizer] = new ResizeObserver (this .reshape .bind (this));
|
|
116517
|
+
this [_resizer] .observe (this .getSurface () [0]);
|
|
116680
116518
|
|
|
116681
116519
|
this .reshape ();
|
|
116682
116520
|
},
|
|
@@ -118874,7 +118712,7 @@ const Components_default_ = Components;
|
|
|
118874
118712
|
x_ite_Namespace .add ("Components", "x_ite/Components", Components_default_);
|
|
118875
118713
|
/* harmony default export */ const x_ite_Components = ((/* unused pure expression or super */ null && (Components_default_)));
|
|
118876
118714
|
;// CONCATENATED MODULE: ./src/x_ite/Browser/DOMIntegration.js
|
|
118877
|
-
/* provided dependency */ var DOMIntegration_$ = __webpack_require__(
|
|
118715
|
+
/* provided dependency */ var DOMIntegration_$ = __webpack_require__(659);
|
|
118878
118716
|
/*******************************************************************************
|
|
118879
118717
|
* MIT License
|
|
118880
118718
|
*
|
|
@@ -120012,7 +119850,7 @@ const SupportedProfiles_default_ = SupportedProfiles;
|
|
|
120012
119850
|
x_ite_Namespace .add ("SupportedProfiles", "x_ite/Configuration/SupportedProfiles", SupportedProfiles_default_);
|
|
120013
119851
|
/* harmony default export */ const Configuration_SupportedProfiles = (SupportedProfiles_default_);
|
|
120014
119852
|
;// CONCATENATED MODULE: ./src/x_ite/Browser/X3DBrowser.js
|
|
120015
|
-
/* provided dependency */ var X3DBrowser_$ = __webpack_require__(
|
|
119853
|
+
/* provided dependency */ var X3DBrowser_$ = __webpack_require__(659);
|
|
120016
119854
|
/*******************************************************************************
|
|
120017
119855
|
*
|
|
120018
119856
|
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
|
|
@@ -121093,7 +120931,7 @@ const X3DBrowser_default_ = X3DBrowser;
|
|
|
121093
120931
|
x_ite_Namespace .add ("X3DBrowser", "x_ite/Browser/X3DBrowser", X3DBrowser_default_);
|
|
121094
120932
|
/* harmony default export */ const Browser_X3DBrowser = (X3DBrowser_default_);
|
|
121095
120933
|
;// CONCATENATED MODULE: ./src/x_ite/X3DCanvasElement.js
|
|
121096
|
-
/* provided dependency */ var X3DCanvasElement_$ = __webpack_require__(
|
|
120934
|
+
/* provided dependency */ var X3DCanvasElement_$ = __webpack_require__(659);
|
|
121097
120935
|
/*******************************************************************************
|
|
121098
120936
|
*
|
|
121099
120937
|
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
|
|
@@ -121225,8 +121063,8 @@ const X3DCanvasElement_default_ = X3DCanvasElement;
|
|
|
121225
121063
|
x_ite_Namespace .add ("X3DCanvasElement", "x_ite/X3DCanvasElement", X3DCanvasElement_default_);
|
|
121226
121064
|
/* harmony default export */ const x_ite_X3DCanvasElement = (X3DCanvasElement_default_);
|
|
121227
121065
|
;// CONCATENATED MODULE: ./src/lib/jquery.js
|
|
121228
|
-
/* provided dependency */ var jquery_$ = __webpack_require__(
|
|
121229
|
-
/* provided dependency */ var pako = __webpack_require__(
|
|
121066
|
+
/* provided dependency */ var jquery_$ = __webpack_require__(659);
|
|
121067
|
+
/* provided dependency */ var pako = __webpack_require__(822);
|
|
121230
121068
|
Object .assign (jquery_$,
|
|
121231
121069
|
{
|
|
121232
121070
|
decodeText (input)
|
|
@@ -121303,14 +121141,14 @@ const jquery_default_ = jquery_$;
|
|
|
121303
121141
|
x_ite_Namespace .add ("jquery", "lib/jquery", jquery_default_);
|
|
121304
121142
|
/* harmony default export */ const jquery = ((/* unused pure expression or super */ null && (jquery_default_)));
|
|
121305
121143
|
;// CONCATENATED MODULE: ./src/lib/libtess.js
|
|
121306
|
-
/* provided dependency */ var libtess_libtess = __webpack_require__(
|
|
121144
|
+
/* provided dependency */ var libtess_libtess = __webpack_require__(793);
|
|
121307
121145
|
const libtess_default_ = libtess_libtess;
|
|
121308
121146
|
;
|
|
121309
121147
|
|
|
121310
121148
|
x_ite_Namespace .add ("libtess", "lib/libtess", libtess_default_);
|
|
121311
121149
|
/* harmony default export */ const lib_libtess = ((/* unused pure expression or super */ null && (libtess_default_)));
|
|
121312
121150
|
;// CONCATENATED MODULE: ./src/x_ite/X3D.js
|
|
121313
|
-
/* provided dependency */ var X3D_$ = __webpack_require__(
|
|
121151
|
+
/* provided dependency */ var X3D_$ = __webpack_require__(659);
|
|
121314
121152
|
/*******************************************************************************
|
|
121315
121153
|
*
|
|
121316
121154
|
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
|
|
@@ -121704,7 +121542,7 @@ x_ite_Namespace .add ("shim", "shim", shim_default_);
|
|
|
121704
121542
|
|
|
121705
121543
|
// Assign X3D to global namespace.
|
|
121706
121544
|
|
|
121707
|
-
window [Symbol .for ("X_ITE.X3D-8.12.
|
|
121545
|
+
window [Symbol .for ("X_ITE.X3D-8.12.5")] = x_ite_X3D;
|
|
121708
121546
|
|
|
121709
121547
|
customElements .define ("x3d-canvas", x_ite_X3DCanvasElement);
|
|
121710
121548
|
|