x_ite 5.0.0 → 5.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/assets/components/annotation.js +2 -2
- package/dist/assets/components/annotation.min.js +1 -1
- package/dist/assets/components/cad-geometry.js +2 -2
- package/dist/assets/components/cad-geometry.min.js +1 -1
- package/dist/assets/components/cube-map-texturing.js +2 -2
- package/dist/assets/components/cube-map-texturing.min.js +1 -1
- package/dist/assets/components/dis.js +2 -2
- package/dist/assets/components/dis.min.js +1 -1
- package/dist/assets/components/event-utilities.js +2 -2
- package/dist/assets/components/event-utilities.min.js +1 -1
- package/dist/assets/components/geometry2d.js +2 -2
- package/dist/assets/components/geometry2d.min.js +1 -1
- package/dist/assets/components/geospatial.js +2 -2
- package/dist/assets/components/geospatial.min.js +1 -1
- package/dist/assets/components/h-anim.js +2 -2
- package/dist/assets/components/h-anim.min.js +1 -1
- package/dist/assets/components/key-device-sensor.js +2 -2
- package/dist/assets/components/key-device-sensor.min.js +1 -1
- package/dist/assets/components/layout.js +2 -2
- package/dist/assets/components/layout.min.js +1 -1
- package/dist/assets/components/nurbs.js +2 -2
- package/dist/assets/components/nurbs.min.js +1 -1
- package/dist/assets/components/particle-systems.js +2 -2
- package/dist/assets/components/particle-systems.min.js +1 -1
- package/dist/assets/components/picking.js +2 -2
- package/dist/assets/components/picking.min.js +1 -1
- package/dist/assets/components/projective-texture-mapping.js +2 -2
- package/dist/assets/components/projective-texture-mapping.min.js +1 -1
- package/dist/assets/components/rigid-body-physics.js +2 -2
- package/dist/assets/components/rigid-body-physics.min.js +1 -1
- package/dist/assets/components/scripting.js +2 -2
- package/dist/assets/components/scripting.min.js +1 -1
- package/dist/assets/components/texturing-3d.js +2 -2
- package/dist/assets/components/texturing-3d.min.js +1 -1
- package/dist/assets/components/volume-rendering.js +2 -2
- package/dist/assets/components/volume-rendering.min.js +1 -1
- package/dist/assets/components/x_ite.js +2 -2
- package/dist/assets/components/x_ite.min.js +1 -1
- package/dist/assets/shaders/webgl1/Phong.fs +3 -3
- package/dist/assets/shaders/webgl2/Phong.fs +3 -3
- package/dist/example.html +2 -2
- package/dist/x_ite.css +2 -2
- package/dist/x_ite.js +14 -45
- package/dist/x_ite.min.js +4 -4
- package/dist/x_ite.zip +0 -0
- package/docs/_config.yml +1 -1
- package/docs/index.md +2 -2
- package/package.json +3 -3
- package/src/assets/shaders/webgl1/Phong.fs +3 -3
- package/src/assets/shaders/webgl2/Phong.fs +3 -3
- package/src/x_ite/Base/X3DBaseNode.js +8 -2
- package/src/x_ite/Browser/NURBS/NURBS.js +51 -51
- package/src/x_ite/Browser/VERSION.js +1 -1
- package/src/x_ite/Components/Grouping/X3DGroupingNode.js +17 -16
- package/src/x_ite/Components/NURBS/Contour2D.js +53 -14
- package/src/x_ite/Components/NURBS/ContourPolyline2D.js +15 -12
- package/src/x_ite/Components/NURBS/NurbsCurve2D.js +9 -9
- package/src/x_ite/Components/NURBS/NurbsOrientationInterpolator.js +9 -9
- package/src/x_ite/Components/NURBS/NurbsPositionInterpolator.js +6 -6
- package/src/x_ite/Components/NURBS/NurbsSet.js +31 -27
- package/src/x_ite/Components/NURBS/NurbsSurfaceInterpolator.js +10 -10
- package/src/x_ite/Components/NURBS/NurbsSweptSurface.js +5 -5
- package/src/x_ite/Components/NURBS/NurbsSwungSurface.js +4 -4
- package/src/x_ite/Components/NURBS/NurbsTextureCoordinate.js +6 -6
- package/src/x_ite/Components/NURBS/NurbsTrimmedSurface.js +46 -7
- package/src/x_ite/Components/NURBS/X3DNurbsSurfaceGeometryNode.js +30 -32
- package/src/x_ite/Components/Shape/Material.js +0 -20
- package/src/x_ite/Components/Shape/PhysicalMaterial.js +0 -12
- package/src/x_ite/Components/Shape/X3DOneSidedMaterialNode.js +0 -8
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@@ -196,7 +196,7 @@ function (X3DParametricGeometryNode,
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// ControlPoints
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-
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const
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uClosed = this .getUClosed (this ._uOrder .getValue (), this ._uDimension .getValue (), this ._vDimension .getValue (), this ._uKnot, this ._weight, this .controlPointNode),
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vClosed = this .getVClosed (this ._vOrder .getValue (), this ._uDimension .getValue (), this ._vDimension .getValue (), this ._vKnot, this ._weight, this .controlPointNode),
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weights = this .getUVWeights (this .weights, this ._uDimension .getValue (), this ._vDimension .getValue (), this ._weight),
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@@ -204,7 +204,7 @@ function (X3DParametricGeometryNode,
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// Knots
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const
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uKnots = this .getKnots (this .uKnots, uClosed, this ._uOrder .getValue (), this ._uDimension .getValue (), this ._uKnot),
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vKnots = this .getKnots (this .vKnots, vClosed, this ._vOrder .getValue (), this ._vDimension .getValue (), this ._vKnot),
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uScale = uKnots .at (-1) - uKnots [0],
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// Initialize NURBS tessellator
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const
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uDegree = this ._uOrder .getValue () - 1,
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vDegree = this ._vOrder .getValue () - 1;
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const surface = this .surface = (this .surface || nurbs) ({
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boundary: ["open", "open"],
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degree: [uDegree, vDegree],
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knots: [uKnots, vKnots],
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@@ -224,7 +224,7 @@ function (X3DParametricGeometryNode,
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debug: false,
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});
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const sampleOptions = this .sampleOptions;
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sampleOptions .resolution [0] = this .getUTessellation (uKnots .length);
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sampleOptions .resolution [1] = this .getVTessellation (vKnots .length);
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sampleOptions .haveWeights = Boolean (weights);
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sampleOptions .trimmingContours = this .getTrimmingContours ();
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const
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mesh = nurbs .sample (this .mesh, surface, sampleOptions),
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faces = mesh .faces,
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points = mesh .points,
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vertexArray = this .getVertices ();
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for (
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for (let i = 0, length = faces .length; i < length; ++ i)
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{
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const index = faces [i] * 3;
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vertexArray .push (points [index], points [index + 1], points [index + 2], 1);
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}
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},
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buildNurbsTexCoords: (function ()
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{
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const
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defaultTexUKnots = [ ],
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defaultTexVKnots = [ ],
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defaultTexControlPoints = [[[0, 0, 0, 1], [0, 1, 0, 1]], [[1, 0, 0, 1], [1, 1, 0, 1]]];
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return function (uClosed, vClosed, uOrder, vOrder, uKnots, vKnots, uDimension, vDimension, domain)
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{
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const sampleOptions = this .sampleOptions;
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if (this .texCoordNode && this .texCoordNode .getSize () === uDimension * vDimension)
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{
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sampleOptions .domain = domain;
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}
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const texSurface = this .texSurface = (this .texSurface || nurbs) ({
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boundary: ["open", "open"],
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degree: [texUDegree, texVDegree],
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knots: [texUKnots, texVKnots],
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sampleOptions .closed [1] = false;
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sampleOptions .haveWeights = false;
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const
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texMesh = nurbs .sample (this .texMesh, texSurface, sampleOptions),
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faces = texMesh .faces,
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points = texMesh .points,
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texCoordArray = this .getTexCoords ();
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for (
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for (let i = 0, length = faces .length; i < length; ++ i)
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{
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const index = faces [i] * 4;
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texCoordArray .push (points [index], points [index + 1], points [index + 2], points [index + 3]);
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}
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})(),
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buildNormals: function (faces, points)
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{
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const
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normals = this .createNormals (faces, points),
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normalArray = this .getNormals ();
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for (
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{
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var normal = normals [i];
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for (const normal of normals)
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normalArray .push (normal .x, normal .y, normal .z);
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}
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},
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createNormals: function (faces, points)
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{
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const
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normals = this .createFaceNormals (faces, points),
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normalIndex = [ ];
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for (var i = 0, length = faces .length; i < length; ++ i)
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for (let i = 0, length = faces .length; i < length; ++ i)
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{
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const index = faces [i];
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let pointIndex = normalIndex [index];
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if (! pointIndex)
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pointIndex = normalIndex [index] = [ ];
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},
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createFaceNormals: (function ()
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{
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const
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v1 = new Vector3 (0, 0, 0),
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v2 = new Vector3 (0, 0, 0),
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v3 = new Vector3 (0, 0, 0);
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return function (faces, points)
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{
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const
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normals = this .faceNormals || [ ],
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length = faces .length;
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for (
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for (let i = 0; i < length; i += 3)
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{
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const
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index1 = faces [i] * 3,
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index2 = faces [i + 1] * 3,
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index3 = faces [i + 2] * 3;
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v2 .set (points [index2], points [index2 + 1], points [index2 + 2]);
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v3 .set (points [index3], points [index3 + 1], points [index3 + 2]);
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const normal = Triangle3 .normal (v1, v2 ,v3, normals [i] || new Vector3 (0, 0, 0));
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normals [i] = normal;
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normals [i + 1] = normal;
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gl .uniform1i (ambientTexture .textureTransformMapping, textureTransformMapping .get (this ._ambientTextureMapping .getValue ()) || 0);
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gl .uniform1i (ambientTexture .textureCoordinateMapping, textureCoordinateMapping .get (this ._ambientTextureMapping .getValue ()) || 0);
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}
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else
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{
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gl .uniform1i (ambientTexture .textureType, 0);
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}
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// Diffuse parameters
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gl .uniform1i (diffuseTexture .textureTransformMapping, textureTransformMapping .get (this ._diffuseTextureMapping .getValue ()) || 0);
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gl .uniform1i (diffuseTexture .textureCoordinateMapping, textureCoordinateMapping .get (this ._diffuseTextureMapping .getValue ()) || 0);
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}
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gl .uniform1i (diffuseTexture .textureType, 0);
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}
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gl .uniform1i (specularTexture .textureTransformMapping, textureTransformMapping .get (this ._specularTextureMapping .getValue ()) || 0);
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gl .uniform1i (specularTexture .textureCoordinateMapping, textureCoordinateMapping .get (this ._specularTextureMapping .getValue ()) || 0);
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}
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gl .uniform1i (specularTexture .textureType, 0);
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}
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// Shininess parameters
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gl .uniform1i (shininessTexture .textureTransformMapping, textureTransformMapping .get (this ._shininessTextureMapping .getValue ()) || 0);
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gl .uniform1i (shininessTexture .textureCoordinateMapping, textureCoordinateMapping .get (this ._shininessTextureMapping .getValue ()) || 0);
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// Occlusion parameters
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// Metallic roughness parameters
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gl .uniform1i (metallicRoughnessTexture .textureTransformMapping, textureTransformMapping .get (this ._metallicRoughnessTextureMapping .getValue ()) || 0);
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else
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{
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gl .uniform1i (occlusionTexture .textureType, 0);
|
|
304
|
-
}
|
|
305
293
|
}
|
|
306
294
|
},
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|
307
295
|
});
|
|
@@ -187,10 +187,6 @@ function (Fields,
|
|
|
187
187
|
gl .uniform1i (emissiveTexture .textureTransformMapping, textureTransformMapping .get (this ._emissiveTextureMapping .getValue ()) || 0);
|
|
188
188
|
gl .uniform1i (emissiveTexture .textureCoordinateMapping, textureCoordinateMapping .get (this ._emissiveTextureMapping .getValue ()) || 0);
|
|
189
189
|
}
|
|
190
|
-
else
|
|
191
|
-
{
|
|
192
|
-
gl .uniform1i (emissiveTexture .textureType, 0);
|
|
193
|
-
}
|
|
194
190
|
|
|
195
191
|
// Normal parameters
|
|
196
192
|
|
|
@@ -203,10 +199,6 @@ function (Fields,
|
|
|
203
199
|
gl .uniform1i (normalTexture .textureTransformMapping, textureTransformMapping .get (this ._normalTextureMapping .getValue ()) || 0);
|
|
204
200
|
gl .uniform1i (normalTexture .textureCoordinateMapping, textureCoordinateMapping .get (this ._normalTextureMapping .getValue ()) || 0);
|
|
205
201
|
}
|
|
206
|
-
else
|
|
207
|
-
{
|
|
208
|
-
gl .uniform1i (normalTexture .textureType, 0);
|
|
209
|
-
}
|
|
210
202
|
}
|
|
211
203
|
},
|
|
212
204
|
});
|