x_ite 4.7.5 → 4.7.6

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package/dist/x_ite.zip CHANGED
Binary file
@@ -64,7 +64,7 @@ Once the X3D is defined we can now write the vertex and the fragment shader sour
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  ### Vertex Shader
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- ```c
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+ ```glsl
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  #version 300 es
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  precision mediump float;
@@ -73,7 +73,7 @@ uniform mat4 x3d_TextureMatrix [x3d_MaxTextures];
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  uniform mat4 x3d_ModelViewMatrix;
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  uniform mat4 x3d_ProjectionMatrix;
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- in vec4 x3d_TexCoord;
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+ in vec4 x3d_TexCoord0;
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  in vec4 x3d_Vertex;
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  out vec4 texCoord;
@@ -81,7 +81,7 @@ out vec4 texCoord;
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  void
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  main ()
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  {
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- texCoord = x3d_TextureMatrix [0] * x3d_TexCoord;
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+ texCoord = x3d_TextureMatrix [0] * x3d_TexCoord0;
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  gl_Position = x3d_ProjectionMatrix * x3d_ModelViewMatrix * x3d_Vertex;
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  }
@@ -89,7 +89,7 @@ main ()
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  ### Fragment Shader
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- ```c
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+ ```glsl
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  #version 300 es
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  precision mediump float;
@@ -127,9 +127,9 @@ A ComposedShader node provides the capability to define custom fields like the S
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  <table class=" table">
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  <thead>
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  <tr>
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- <th scope="col">X3D field type</th>
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- <th scope="col">GLSL variable type</th>
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- <th scope="col"></th>
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+ <th>X3D field type</th>
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+ <th>GLSL variable type</th>
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+ <th></th>
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  </tr>
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  </thead>
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  <tbody>
@@ -357,9 +357,9 @@ A ComposedShader defines a number of special variables for the various shader st
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  <table class=" table">
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  <thead>
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  <tr>
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- <th scope="col">Type</th>
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- <th scope="col">Name</th>
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- <th scope="col">Comment</th>
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+ <th>Type</th>
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+ <th>Name</th>
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+ <th>Comment</th>
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  </tr>
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  </thead>
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  <tbody>
@@ -374,8 +374,7 @@ A ComposedShader defines a number of special variables for the various shader st
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  <td>x3d_Points, x3d_Lines, x3d_Geometry2D, x3d_Geometry3D</td>
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  </tr>
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  <tr>
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- <td colspan="3"><hr/>
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- </td>
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+ <td colspan="3"><hr/></td>
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  </tr>
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  <tr>
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  <td>uniform int</td>
@@ -392,6 +391,22 @@ A ComposedShader defines a number of special variables for the various shader st
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  <td>x3d_Fog</td>
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  <td>see table »Uniform Struct x3d_FogParameters«</td>
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  </tr>
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+ <tr>
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+ <td colspan="3"><hr/></td>
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+ </tr>
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+ <tr>
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+ <td>uniform int</td>
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+ <td>x3d_NumLights</td>
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+ <td>number of lights in x3d_LightSource</td>
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+ </tr>
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+ <tr>
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+ <td>uniform x3d_LightSourceParameters</td>
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+ <td>x3d_LightSource [x3d_MaxLights]</td>
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+ <td>see table »Uniform Struct x3d_LightSourceParameters«</td>
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+ </tr>
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+ <tr>
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+ <td colspan="3"><hr/></td>
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+ </tr>
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  <tr>
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  <td>uniform float</td>
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  <td>x3d_AlphaCutoff</td>
@@ -413,9 +428,7 @@ A ComposedShader defines a number of special variables for the various shader st
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  <td>see table »Uniform Struct x3d_FillPropertiesParameters«</td>
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  </tr>
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  <tr>
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- <td></td>
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- <td></td>
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- <td></td>
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+ <td colspan="3"><hr/></td>
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  </tr>
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  <tr>
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  <td>uniform bool</td>
@@ -423,36 +436,15 @@ A ComposedShader defines a number of special variables for the various shader st
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  <td>true if X3DColorNode attached</td>
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  </tr>
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  <tr>
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- <td>uniform int</td>
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- <td>x3d_NumLights</td>
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- <td>Number of lights in x3d_LightSource</td>
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- </tr>
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- <tr>
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- <td>uniform x3d_LightSourceParameters</td>
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- <td>x3d_LightSource [x3d_MaxLights]</td>
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- <td>see table »Uniform Struct x3d_LightSourceParameters«</td>
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- </tr>
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- <tr>
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- <td colspan="3"><hr/>
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- </td>
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- </tr>
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- <tr>
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- <td>uniform float</td>
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- <td>x3d_AlphaCutoff</td>
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- <td>alphaCutoff value from Appearance</td>
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- </tr>
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- <tr>
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- <td colspan="3"><hr/>
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- </td>
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+ <td colspan="3"><hr/></td>
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  </tr>
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  <tr>
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  <td>uniform x3d_MaterialParameters</td>
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- <td>x3d_tMaterial</td>
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+ <td>x3d_Material</td>
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  <td>see table »Uniform Struct x3d_MaterialParameters«</td>
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  </tr>
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  <tr>
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- <td colspan="3"><hr/>
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- </td>
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+ <td colspan="3"><hr/></td>
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  </tr>
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  <tr>
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  <td>uniform int</td>
@@ -480,8 +472,7 @@ A ComposedShader defines a number of special variables for the various shader st
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  <td>see table »Uniform Struct x3d_TextureCoordinateGeneratorParameters«</td>
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  </tr>
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  <tr>
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- <td colspan="3"><hr/>
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- </td>
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+ <td colspan="3"><hr/></td>
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  </tr>
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  <tr>
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  <td>uniform ivec4</td>
@@ -514,8 +505,7 @@ A ComposedShader defines a number of special variables for the various shader st
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  <td>transformation matrix of the camera</td>
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  </tr>
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  <tr>
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- <td colspan="3"><hr/>
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- </td>
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+ <td colspan="3"><hr/></td>
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  </tr>
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  <tr>
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  <td>attribute float</td>
@@ -545,7 +535,7 @@ A ComposedShader defines a number of special variables for the various shader st
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  <tr>
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  <td>attribute vec4</td>
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  <td>x3d_Vertex</td>
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- <td>vertex coordinate, **required**</td>
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+ <td>vertex coordinate, <b>required</b></td>
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  </tr>
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  </tbody>
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  </table>
@@ -628,7 +618,7 @@ If the shader node is part of a ParticleSystem node the following attributes are
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  | Type | Name | Comment |
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  |-----------------|--------------------------|-----------------------------------------------------------|
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  | attribute float | x3d\_ParticleId | integer id of the particle |
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- | attribute float | x3d\_ParticleLife | integer number of current life |
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+ | attribute float | x3d\_ParticleLife | integer number of current life cycle |
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  | attribute float | x3d\_ParticleElapsedTime | elapsed time normalized in the range \[0, 1\] |
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  | attribute vec4 | x3d\_ParticlePosition | center coordinate of particle, in relation to x3d\_Vertex |
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@@ -636,205 +626,205 @@ If the ParticleSystem.*geometryType* is GEOMETRY the following uniforms are avai
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  | Type | Name | Comment |
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  |---------------------------------|---------------|----------------------------------------------------|
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- | uniform x3d\_ParticleParameters | x3d\_Particle | See table »Uniform Struct x3d\_ParticleParameters« |
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+ | uniform x3d\_ParticleParameters | x3d\_Particle | see table »Uniform Struct x3d\_ParticleParameters« |
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  #### Uniform Struct x3d\_ParticleParameters
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  | Type | Name | Comment |
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  |-------|-------------|-----------------------------------------------|
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  | int | id | integer id of the particle |
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- | int | life | integer number of current life |
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+ | int | life | integer number of current life cycle |
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  | float | elapsedTime | elapsed time normalized in the range \[0, 1\] |
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  ## Built-in Constants
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- Some built-in variables are enumerated and have special values and meanings. The following table list all of them and their corresponding values. Note: as of version 1.27 these constant are buit-in.
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+ Some built-in variables are enumerated and have special values and meanings. The following table list all of them and their corresponding values. Note: as of version 1.27 these constant are built-in.
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- <table class=" table" style="width: 1046px;">
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+ <table class=" table">
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  <thead>
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  <tr>
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- <th style="width: 297.767px;">Variable</th>
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- <th style="width: 41.7667px;">Type</th>
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- <th scope="col" style="width: 252.767px;">Name</th>
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- <th scope="col" style="width: 49.7667px;">Value</th>
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- <th style="width: 369.933px;">Comment</th>
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+ <th>Variable</th>
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+ <th>Type</th>
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+ <th>Name</th>
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+ <th>Value</th>
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+ <th>Comment</th>
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  </tr>
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  </thead>
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  <tbody>
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  <tr>
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- <td style="width: 297.767px;">X_ITE</td>
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- <td style="width: 41.7667px;"></td>
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- <td style="width: 252.767px;"></td>
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- <td style="width: 49.7667px;"></td>
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- <td style="width: 369.933px;">defined</td>
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+ <td>X_ITE</td>
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+ <td></td>
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+ <td></td>
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+ <td></td>
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+ <td>defined</td>
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  </tr>
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  <tr>
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- <td colspan="5" style="width: 1036px;"><hr/>
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+ <td colspan="5"><hr/>
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  </td>
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  </tr>
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  <tr>
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- <td style="width: 297.767px;">X3D_LOGARITHMIC_DEPTH_BUFFER</td>
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- <td style="width: 41.7667px;"></td>
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- <td style="width: 252.767px;"></td>
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- <td style="width: 49.7667px;"></td>
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- <td style="width: 369.933px;">defined if logarithmic depth buffer is enabled in [browser options](http://create3000.de/users-guide/ecmascript-object-and-function-definitions/browser-services/#browser-object).</td>
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+ <td>X3D_LOGARITHMIC_DEPTH_BUFFER</td>
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+ <td></td>
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+ <td></td>
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+ <td></td>
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+ <td>defined if logarithmic depth buffer is enabled in <a href="https://create3000.github.io/x_ite/reference/Browser-Services.html#string-getbrowseroption-string-name">browser options</a>.</td>
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  </tr>
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  <tr>
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- <td colspan="5" style="width: 1036px;"><hr/>
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+ <td colspan="5"><hr/>
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  </td>
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  </tr>
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  <tr>
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- <td style="width: 297.767px;">x3d_GeometryType</td>
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- <td style="width: 41.7667px;">int</td>
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- <td style="width: 252.767px;">x3d_Points</td>
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- <td style="width: 49.7667px;">0</td>
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- <td style="width: 369.933px;">appears on PointSet and Polypoint2D</td>
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+ <td>x3d_GeometryType</td>
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+ <td>int</td>
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+ <td>x3d_Points</td>
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+ <td>0</td>
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+ <td>appears on PointSet and Polypoint2D</td>
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  </tr>
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  <tr>
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- <td style="width: 297.767px;"></td>
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- <td style="width: 41.7667px;">int</td>
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- <td style="width: 252.767px;">x3d_Lines</td>
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- <td style="width: 49.7667px;">1</td>
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- <td style="width: 369.933px;">appears on IndexedLineSet, LineSet and Polyline2D</td>
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+ <td></td>
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+ <td>int</td>
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+ <td>x3d_Lines</td>
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+ <td>1</td>
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+ <td>appears on IndexedLineSet, LineSet and Polyline2D</td>
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  </tr>
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  <tr>
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- <td style="width: 297.767px;"></td>
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- <td style="width: 41.7667px;">int</td>
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- <td style="width: 252.767px;">x3d_Geometry2D</td>
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- <td style="width: 49.7667px;">2</td>
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- <td style="width: 369.933px;">appears on Geometry2D nodes</td>
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+ <td></td>
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+ <td>int</td>
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+ <td>x3d_Geometry2D</td>
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+ <td>2</td>
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+ <td>appears on Geometry2D nodes</td>
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  </tr>
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  <tr>
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- <td style="width: 297.767px;"></td>
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- <td style="width: 41.7667px;">int</td>
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- <td style="width: 252.767px;">x3d_Geometry3D</td>
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- <td style="width: 49.7667px;">3</td>
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- <td style="width: 369.933px;">appears on Geometry3D nodes and other 3D nodes</td>
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+ <td></td>
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+ <td>int</td>
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+ <td>x3d_Geometry3D</td>
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+ <td>3</td>
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+ <td>appears on Geometry3D nodes and other 3D nodes</td>
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  </tr>
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  <tr>
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- <td colspan="5" style="width: 1036px;"><hr/>
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+ <td colspan="5"><hr/>
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  </td>
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  </tr>
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  <tr>
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- <td style="width: 297.767px;">x3d_ClipPlane</td>
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- <td style="width: 41.7667px;">int</td>
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- <td style="width: 252.767px;">x3d_MaxClipPlanes</td>
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- <td style="width: 49.7667px;">6</td>
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- <td style="width: 369.933px;"></td>
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+ <td>x3d_ClipPlane</td>
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+ <td>int</td>
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+ <td>x3d_MaxClipPlanes</td>
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+ <td>6</td>
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+ <td></td>
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  </tr>
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  <tr>
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- <td colspan="5" style="width: 1036px;"><hr/>
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+ <td colspan="5"><hr/>
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  </td>
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  </tr>
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  <tr>
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- <td style="width: 297.767px;">x3d_FogType</td>
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- <td style="width: 41.7667px;">int</td>
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- <td style="width: 252.767px;">x3d_None</td>
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- <td style="width: 49.7667px;">0</td>
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- <td style="width: 369.933px;"></td>
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+ <td>x3d_FogType</td>
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+ <td>int</td>
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+ <td>x3d_None</td>
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+ <td>0</td>
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+ <td></td>
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  </tr>
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  <tr>
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- <td style="width: 297.767px;"></td>
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- <td style="width: 41.7667px;">int</td>
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- <td style="width: 252.767px;">x3d_LinearFog</td>
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- <td style="width: 49.7667px;">1</td>
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- <td style="width: 369.933px;"></td>
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+ <td></td>
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+ <td>int</td>
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+ <td>x3d_LinearFog</td>
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+ <td>1</td>
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+ <td></td>
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  </tr>
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  <tr>
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- <td style="width: 297.767px;"></td>
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- <td style="width: 41.7667px;">int</td>
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- <td style="width: 252.767px;">x3d_ExponentialFog</td>
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- <td style="width: 49.7667px;">2</td>
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- <td style="width: 369.933px;"></td>
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+ <td></td>
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+ <td>int</td>
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+ <td>x3d_ExponentialFog</td>
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+ <td>2</td>
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+ <td></td>
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  </tr>
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  <tr>
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- <td colspan="5" style="width: 1036px;"><hr/>
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+ <td colspan="5"><hr/>
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  </td>
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  </tr>
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  <tr>
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- <td style="width: 297.767px;"></td>
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- <td style="width: 41.7667px;">int</td>
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- <td style="width: 252.767px;">x3d_MaxLights</td>
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- <td style="width: 49.7667px;">8</td>
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- <td style="width: 369.933px;"></td>
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+ <td></td>
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+ <td>int</td>
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+ <td>x3d_MaxLights</td>
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+ <td>8</td>
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+ <td></td>
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  </tr>
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  <tr>
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- <td style="width: 297.767px;">x3d_LightType</td>
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- <td style="width: 41.7667px;">int</td>
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- <td style="width: 252.767px;">x3d_DirectionalLight</td>
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- <td style="width: 49.7667px;">1</td>
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- <td style="width: 369.933px;"></td>
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+ <td>x3d_LightType</td>
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+ <td>int</td>
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+ <td>x3d_DirectionalLight</td>
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+ <td>1</td>
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+ <td></td>
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  </tr>
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  <tr>
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- <td style="width: 297.767px;"></td>
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- <td style="width: 41.7667px;">int</td>
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- <td style="width: 252.767px;">x3d_PointLight</td>
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- <td style="width: 49.7667px;">2</td>
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- <td style="width: 369.933px;"></td>
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+ <td></td>
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+ <td>int</td>
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+ <td>x3d_PointLight</td>
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+ <td>2</td>
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+ <td></td>
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  </tr>
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  <tr>
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- <td style="width: 297.767px;"></td>
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- <td style="width: 41.7667px;">int</td>
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- <td style="width: 252.767px;">x3d_SpotLight</td>
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- <td style="width: 49.7667px;">3</td>
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- <td style="width: 369.933px;"></td>
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+ <td></td>
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+ <td>int</td>
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+ <td>x3d_SpotLight</td>
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+ <td>3</td>
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+ <td></td>
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  </tr>
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  <tr>
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- <td colspan="5" style="width: 1036px;"><hr/>
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+ <td colspan="5"><hr/>
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  </td>
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  </tr>
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  <tr>
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- <td style="width: 297.767px;"></td>
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- <td style="width: 41.7667px;">int</td>
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- <td style="width: 252.767px;">x3d_MaxTextures</td>
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- <td style="width: 49.7667px;">2</td>
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- <td style="width: 369.933px;"></td>
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+ <td></td>
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+ <td>int</td>
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+ <td>x3d_MaxTextures</td>
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+ <td>2</td>
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+ <td></td>
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  </tr>
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  <tr>
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- <td style="width: 297.767px;">x3d_TextureType</td>
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- <td style="width: 41.7667px;">int</td>
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- <td style="width: 252.767px;">x3d_TextureType2D</td>
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- <td style="width: 49.7667px;">2</td>
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- <td style="width: 369.933px;"></td>
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+ <td>x3d_TextureType</td>
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+ <td>int</td>
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+ <td>x3d_TextureType2D</td>
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+ <td>2</td>
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+ <td></td>
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  </tr>
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  <tr>
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- <td style="width: 297.767px;"></td>
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- <td style="width: 41.7667px;">int</td>
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- <td style="width: 252.767px;">x3d_TextureType3D</td>
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- <td style="width: 49.7667px;">3</td>
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- <td style="width: 369.933px;"></td>
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+ <td></td>
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+ <td>int</td>
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+ <td>x3d_TextureType3D</td>
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+ <td>3</td>
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+ <td></td>
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  </tr>
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  <tr>
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- <td style="width: 297.767px;"></td>
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- <td style="width: 41.7667px;">int</td>
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- <td style="width: 252.767px;">x3d_TextureTypeCubeMapTexture</td>
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- <td style="width: 49.7667px;">4</td>
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- <td style="width: 369.933px;"></td>
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+ <td></td>
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+ <td>int</td>
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+ <td>x3d_TextureTypeCubeMapTexture</td>
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+ <td>4</td>
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+ <td></td>
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  </tr>
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  <tr>
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- <td colspan="5" style="width: 1036px;"><hr/>
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+ <td colspan="5"><hr/>
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  </td>
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  </tr>
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  <tr>
819
- <td style="width: 297.767px;">x3d_ColorMode</td>
820
- <td style="width: 41.7667px;">int</td>
821
- <td style="width: 252.767px;">x3d_PointColor</td>
822
- <td style="width: 49.7667px;">0</td>
823
- <td style="width: 369.933px;">PointProperties colorMode constants</td>
809
+ <td>x3d_ColorMode</td>
810
+ <td>int</td>
811
+ <td>x3d_PointColor</td>
812
+ <td>0</td>
813
+ <td>PointProperties colorMode constants</td>
824
814
  </tr>
825
815
  <tr>
826
- <td style="width: 297.767px;"></td>
827
- <td style="width: 41.7667px;">int</td>
828
- <td style="width: 252.767px;">x3d_TextureColor</td>
829
- <td style="width: 49.7667px;">1</td>
830
- <td style="width: 369.933px;"></td>
816
+ <td></td>
817
+ <td>int</td>
818
+ <td>x3d_TextureColor</td>
819
+ <td>1</td>
820
+ <td></td>
831
821
  </tr>
832
822
  <tr>
833
- <td style="width: 297.767px;"></td>
834
- <td style="width: 41.7667px;">int</td>
835
- <td style="width: 252.767px;">x3d_TextureAndPointColor</td>
836
- <td style="width: 49.7667px;">2</td>
837
- <td style="width: 369.933px;"></td>
823
+ <td></td>
824
+ <td>int</td>
825
+ <td>x3d_TextureAndPointColor</td>
826
+ <td>2</td>
827
+ <td></td>
838
828
  </tr>
839
829
  </tbody>
840
830
  </table>
@@ -857,9 +847,11 @@ function initialize ()
857
847
 
858
848
  To address the issue of the depth not being interpolated in perspectively-correct way, output the following interpolant to the vertex shader:
859
849
 
860
- ```c
850
+ ```glsl
851
+ #version 300 es
852
+
861
853
  #ifdef X3D_LOGARITHMIC_DEPTH_BUFFER
862
- varying float depth;
854
+ out float depth;
863
855
  #endif
864
856
 
865
857
  void
@@ -867,7 +859,7 @@ main ()
867
859
  {
868
860
  ...
869
861
  #ifdef X3D_LOGARITHMIC_DEPTH_BUFFER
870
- // Assuming gl_Position was already computed
862
+ // Assuming gl_Position was already computed.
871
863
  depth = 1.0 + gl_Position .w;
872
864
  #endif
873
865
  }
@@ -875,14 +867,13 @@ main ()
875
867
 
876
868
  and then in the fragment shader add:
877
869
 
878
- ```c
879
- #ifdef X3D_LOGARITHMIC_DEPTH_BUFFER
880
- #extension GL_EXT_frag_depth : enable
881
- #endif
870
+ ```glsl
871
+ #version 300 es
882
872
 
883
873
  #ifdef X3D_LOGARITHMIC_DEPTH_BUFFER
874
+ #extension GL_EXT_frag_depth : enable
884
875
  uniform float x3d_LogarithmicFarValue1_2;
885
- varying float depth;
876
+ in float depth;
886
877
  #endif
887
878
 
888
879
  void
@@ -1,5 +1,37 @@
1
1
  # What's New
2
2
 
3
+ ## X\_ITE v4.7.6 Released
4
+
5
+ *Leipzig, 23th January 2022*: This release implements the new X3Dv4 UnlitMaterial. This also means that the custom shader interface has changed:
6
+
7
+ - Depreciated x3d_FrontMaterial in favor of x3d_Material uniform.
8
+ - Removed x3d_BackMaterial uniform.
9
+ - Removed x3d_Lighting uniform.
10
+ - Removed x3d_SeparateBackColors uniform.
11
+
12
+ {% capture notice-text %}
13
+ #### New Features
14
+
15
+ - Added X3DSingleTextureNode class.
16
+ - Added X3DSingleTextureTransformNode class.
17
+ - Added X3DSingleTextureCoordinateNode class.
18
+ - Added UnlitMaterial class.
19
+ - Implemented Appearance *backMaterial* field.
20
+
21
+ {% endcapture %}
22
+ <div class="notice--success">{{ notice-text | markdownify }}</div>
23
+
24
+ {% capture notice-text %}
25
+ #### Bug Fixes
26
+
27
+ - Fixed bug in aliases handling and proto nodes setup.
28
+ - Fixed bug in initialization of TextureTransformMatrix3D.
29
+ - Fixed wireframe mode for geometry.
30
+ - Optimized POINT shading.
31
+
32
+ {% endcapture %}
33
+ <div class="notice--success">{{ notice-text | markdownify }}</div>
34
+
3
35
  ## X\_ITE v4.7.3 Released
4
36
 
5
37
  *Leipzig, 16th January 2022*: This release fixes bugs, and a lot of code clean up has been done.
@@ -184,7 +216,7 @@ This release also increased pure rendering speed (without routing and scripting)
184
216
  {% capture notice-text %}
185
217
  #### Bug Fixes
186
218
 
187
- - Fixed a bug in X3DViepointNode when the viewpoint is animated.
219
+ - Fixed a bug in X3DViewpointNode when the viewpoint is animated.
188
220
 
189
221
  {% endcapture %}
190
222
  <div class="notice--success">{{ notice-text | markdownify }}</div>
@@ -535,7 +567,7 @@ This release also increased pure rendering speed (without routing and scripting)
535
567
  - Implemented MultiTexture, MultiTextureTransform, and MultiTextureCoordinate.
536
568
  - Implemented FillProperties.
537
569
  - Faster startup of browser.
538
- - Better transitions with OthoViewpoint.
570
+ - Better transitions with OrthoViewpoint.
539
571
 
540
572
  {% endcapture %}
541
573
  <div class="notice--success">{{ notice-text | markdownify }}</div>
@@ -842,7 +874,7 @@ for more information. Additionally we tested X\_ITE against <http://www.web3d.or
842
874
 
843
875
  ## X\_ITE v4.2.8 Released
844
876
 
845
- *Leipzig, 31th Oktober 2018:* The X3DCanvas element has now the onload, onshutdown, and onerror attributes and properties. There is also jQuery support for these event handler when calling jQuery.fn.on and jQuery.fn.off:
877
+ *Leipzig, 31th October 2018:* The X3DCanvas element has now the onload, onshutdown, and onerror attributes and properties. There is also jQuery support for these event handler when calling jQuery.fn.on and jQuery.fn.off:
846
878
 
847
879
  ```js
848
880
  const element = $("X3DCanvas");
@@ -870,7 +902,7 @@ element .on ("load", function () { console .log ("load, yeah"); });
870
902
 
871
903
  ## X\_ITE v4.2.7 Released
872
904
 
873
- *Leipzig, 29th Oktober 2018:* This version fixes some important bugs and makes X\_ITE more specification conform.
905
+ *Leipzig, 29th October 2018:* This version fixes some important bugs and makes X\_ITE more specification conform.
874
906
 
875
907
  {% capture notice-text %}
876
908
  #### Bug Fixes
@@ -885,7 +917,7 @@ element .on ("load", function () { console .log ("load, yeah"); });
885
917
 
886
918
  ## X\_ITE v4.2.6 Released
887
919
 
888
- *Leipzig, 14th Oktober 2018:* With this version, X\_ITE includes a new polygon tessellator, ie. X\_ITE can better render concave polygons witch also affects polygon font support, which is now even better.
920
+ *Leipzig, 14th October 2018:* With this version, X\_ITE includes a new polygon tessellator, ie. X\_ITE can better render concave polygons witch also affects polygon font support, which is now even better.
889
921
 
890
922
  {% capture notice-text %}
891
923
  #### New Features
@@ -908,7 +940,7 @@ element .on ("load", function () { console .log ("load, yeah"); });
908
940
 
909
941
  ## X\_ITE v4.2.5 Released
910
942
 
911
- *Leipzig, 1st Oktober 2018:* This version fixes loads of bugs and added loads of small Features.
943
+ *Leipzig, 1st October 2018:* This version fixes loads of bugs and added loads of small Features.
912
944
 
913
945
  {% capture notice-text %}
914
946
  #### New Features
package/docs/_config.yml CHANGED
@@ -20,7 +20,7 @@ github: [metadata]
20
20
  author:
21
21
  name: *title
22
22
  avatar: "assets/images/logo.png"
23
- bio: "Version 4.7.5"
23
+ bio: "Version 4.7.6"
24
24
  links:
25
25
  - label: "GitHub"
26
26
  icon: "fab fa-2x fa-fw fa-github"