x_ite 14.1.3 → 14.1.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (57) hide show
  1. package/README.md +5 -5
  2. package/dist/X3DUOM.xml +314 -404
  3. package/dist/assets/components/AnnotationComponent.js +2 -2
  4. package/dist/assets/components/AnnotationComponent.min.js +2 -2
  5. package/dist/assets/components/CADGeometryComponent.js +2 -2
  6. package/dist/assets/components/CADGeometryComponent.min.js +2 -2
  7. package/dist/assets/components/CubeMapTexturingComponent.js +5 -5
  8. package/dist/assets/components/CubeMapTexturingComponent.min.js +2 -2
  9. package/dist/assets/components/DISComponent.js +2 -2
  10. package/dist/assets/components/DISComponent.min.js +2 -2
  11. package/dist/assets/components/EventUtilitiesComponent.js +2 -2
  12. package/dist/assets/components/EventUtilitiesComponent.min.js +2 -2
  13. package/dist/assets/components/Geometry2DComponent.js +2 -2
  14. package/dist/assets/components/Geometry2DComponent.min.js +2 -2
  15. package/dist/assets/components/Geometry3DComponent.js +2 -2
  16. package/dist/assets/components/Geometry3DComponent.min.js +2 -2
  17. package/dist/assets/components/GeospatialComponent.js +2 -2
  18. package/dist/assets/components/GeospatialComponent.min.js +2 -2
  19. package/dist/assets/components/HAnimComponent.js +2 -2
  20. package/dist/assets/components/HAnimComponent.min.js +2 -2
  21. package/dist/assets/components/KeyDeviceSensorComponent.js +8 -5
  22. package/dist/assets/components/KeyDeviceSensorComponent.min.js +2 -2
  23. package/dist/assets/components/LayoutComponent.js +2 -2
  24. package/dist/assets/components/LayoutComponent.min.js +2 -2
  25. package/dist/assets/components/NURBSComponent.js +2 -2
  26. package/dist/assets/components/NURBSComponent.min.js +2 -2
  27. package/dist/assets/components/ParticleSystemsComponent.js +2 -2
  28. package/dist/assets/components/ParticleSystemsComponent.min.js +2 -2
  29. package/dist/assets/components/PickingComponent.js +2 -2
  30. package/dist/assets/components/PickingComponent.min.js +2 -2
  31. package/dist/assets/components/RigidBodyPhysicsComponent.js +2 -2
  32. package/dist/assets/components/RigidBodyPhysicsComponent.min.js +2 -2
  33. package/dist/assets/components/ScriptingComponent.js +2 -2
  34. package/dist/assets/components/ScriptingComponent.min.js +2 -2
  35. package/dist/assets/components/TextComponent.js +48 -29
  36. package/dist/assets/components/TextComponent.min.js +2 -2
  37. package/dist/assets/components/TextureProjectionComponent.js +2 -2
  38. package/dist/assets/components/TextureProjectionComponent.min.js +2 -2
  39. package/dist/assets/components/Texturing3DComponent.js +10 -10
  40. package/dist/assets/components/Texturing3DComponent.min.js +2 -2
  41. package/dist/assets/components/VolumeRenderingComponent.js +2 -2
  42. package/dist/assets/components/VolumeRenderingComponent.min.js +2 -2
  43. package/dist/assets/components/WebXRComponent.js +2 -2
  44. package/dist/assets/components/WebXRComponent.min.js +2 -2
  45. package/dist/assets/components/X_ITEComponent.js +2 -2
  46. package/dist/assets/components/X_ITEComponent.min.js +2 -2
  47. package/dist/assets/lib/README.md +0 -1
  48. package/dist/assets/lib/meshopt_decoder.js +1 -1
  49. package/dist/example.html +1 -1
  50. package/dist/x_ite.css +1 -1
  51. package/dist/x_ite.d.ts +125 -64
  52. package/dist/x_ite.js +315 -205
  53. package/dist/x_ite.min.js +2 -2
  54. package/dist/x_ite.min.mjs +2 -2
  55. package/dist/x_ite.mjs +313 -204
  56. package/dist/x_ite.zip +0 -0
  57. package/package.json +4 -4
package/README.md CHANGED
@@ -36,10 +36,10 @@ If you are going to use X_ITE in a production environment, you should use a fixe
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  jsDelivr is an open-source content delivery network (CDN) renowned for its no-cost access, swift performance, and reliable service.
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  ```html
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- <script defer src="https://cdn.jsdelivr.net/npm/x_ite@14.1.3/dist/x_ite.min.js"></script>
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+ <script defer src="https://cdn.jsdelivr.net/npm/x_ite@14.1.5/dist/x_ite.min.js"></script>
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  <!-- or as ES module for use in scripts -->
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  <script type="module">
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- import X3D from "https://cdn.jsdelivr.net/npm/x_ite@14.1.3/dist/x_ite.min.mjs";
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+ import X3D from "https://cdn.jsdelivr.net/npm/x_ite@14.1.5/dist/x_ite.min.mjs";
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  </script>
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  ```
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@@ -70,7 +70,7 @@ This script initializes an X3D canvas within an HTML page, configuring it to con
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  You can include an external file:
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  ```html
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- <script defer src="https://cdn.jsdelivr.net/npm/x_ite@14.1.3/dist/x_ite.min.js"></script>
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+ <script defer src="https://cdn.jsdelivr.net/npm/x_ite@14.1.5/dist/x_ite.min.js"></script>
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  <x3d-canvas
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  src="box.x3d"
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  contentScale="auto"
@@ -82,7 +82,7 @@ You can include an external file:
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  However, you can also include and manipulate the XML directly:
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  ```html
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- <script defer src="https://cdn.jsdelivr.net/npm/x_ite@14.1.3/dist/x_ite.min.js"></script>
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+ <script defer src="https://cdn.jsdelivr.net/npm/x_ite@14.1.5/dist/x_ite.min.js"></script>
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  <x3d-canvas contentScale="auto" update="auto">
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  <X3D profile='Interchange' version='4.1'>
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  <head>
@@ -121,7 +121,7 @@ The same scene can also be created using pure JavaScript:
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  ```html
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  <script type="module">
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- import X3D from "https://cdn.jsdelivr.net/npm/x_ite@14.1.3/dist/x_ite.min.mjs";
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+ import X3D from "https://cdn.jsdelivr.net/npm/x_ite@14.1.5/dist/x_ite.min.mjs";
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  const
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  canvas = document .createElement ("x3d-canvas"), // Or get an already inserted <x3d-canvas> element.