x_ite 11.5.8 → 11.5.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (53) hide show
  1. package/README.md +13 -8
  2. package/dist/assets/components/AnnotationComponent.js +2 -2
  3. package/dist/assets/components/AnnotationComponent.min.js +2 -2
  4. package/dist/assets/components/CADGeometryComponent.js +2 -2
  5. package/dist/assets/components/CADGeometryComponent.min.js +2 -2
  6. package/dist/assets/components/CubeMapTexturingComponent.js +2 -2
  7. package/dist/assets/components/CubeMapTexturingComponent.min.js +2 -2
  8. package/dist/assets/components/DISComponent.js +2 -2
  9. package/dist/assets/components/DISComponent.min.js +2 -2
  10. package/dist/assets/components/EventUtilitiesComponent.js +2 -2
  11. package/dist/assets/components/EventUtilitiesComponent.min.js +2 -2
  12. package/dist/assets/components/Geometry2DComponent.js +8 -8
  13. package/dist/assets/components/Geometry2DComponent.min.js +2 -2
  14. package/dist/assets/components/GeospatialComponent.js +4 -4
  15. package/dist/assets/components/GeospatialComponent.min.js +2 -2
  16. package/dist/assets/components/HAnimComponent.js +2 -2
  17. package/dist/assets/components/HAnimComponent.min.js +2 -2
  18. package/dist/assets/components/KeyDeviceSensorComponent.js +2 -2
  19. package/dist/assets/components/KeyDeviceSensorComponent.min.js +2 -2
  20. package/dist/assets/components/LayoutComponent.js +6 -6
  21. package/dist/assets/components/LayoutComponent.min.js +2 -2
  22. package/dist/assets/components/NURBSComponent.js +2 -2
  23. package/dist/assets/components/NURBSComponent.min.js +2 -2
  24. package/dist/assets/components/ParticleSystemsComponent.js +5 -42
  25. package/dist/assets/components/ParticleSystemsComponent.min.js +2 -2
  26. package/dist/assets/components/PickingComponent.js +4 -4
  27. package/dist/assets/components/PickingComponent.min.js +2 -2
  28. package/dist/assets/components/RigidBodyPhysicsComponent.js +18 -8
  29. package/dist/assets/components/RigidBodyPhysicsComponent.min.js +2 -2
  30. package/dist/assets/components/ScriptingComponent.js +2 -2
  31. package/dist/assets/components/ScriptingComponent.min.js +2 -2
  32. package/dist/assets/components/TextComponent.js +229 -117
  33. package/dist/assets/components/TextComponent.min.js +2 -2
  34. package/dist/assets/components/TextureProjectionComponent.js +2 -2
  35. package/dist/assets/components/TextureProjectionComponent.min.js +2 -2
  36. package/dist/assets/components/Texturing3DComponent.js +192 -156
  37. package/dist/assets/components/Texturing3DComponent.min.js +2 -2
  38. package/dist/assets/components/VolumeRenderingComponent.js +145 -69
  39. package/dist/assets/components/VolumeRenderingComponent.min.js +2 -2
  40. package/dist/assets/components/WebXRComponent.js +3 -3
  41. package/dist/assets/components/WebXRComponent.min.js +2 -2
  42. package/dist/assets/components/X_ITEComponent.js +7 -11
  43. package/dist/assets/components/X_ITEComponent.min.js +2 -2
  44. package/dist/assets/lib/draco_decoder_gltf.js +1 -1
  45. package/dist/assets/lib/libktx.js +1 -1
  46. package/dist/example.html +1 -1
  47. package/dist/x_ite.css +1 -1
  48. package/dist/x_ite.js +55386 -55338
  49. package/dist/x_ite.min.js +2 -2
  50. package/dist/x_ite.min.mjs +2 -2
  51. package/dist/x_ite.mjs +55464 -55416
  52. package/dist/x_ite.zip +0 -0
  53. package/package.json +4 -4
@@ -1,5 +1,5 @@
1
- /* X_ITE v11.5.8 */
2
- const __X_ITE_X3D__ = window [Symbol .for ("X_ITE.X3D-11.5.8")];
1
+ /* X_ITE v11.5.10 */
2
+ const __X_ITE_X3D__ = window [Symbol .for ("X_ITE.X3D-11.5.10")];
3
3
  /******/ (() => { // webpackBootstrap
4
4
  /******/ "use strict";
5
5
  /******/ var __webpack_modules__ = ({
@@ -776,7 +776,7 @@ Object .assign (X3DTextGeometry .prototype,
776
776
  this .minorAlignment .assign (this .bearing);
777
777
  break;
778
778
  case Text_TextAlignment .FIRST:
779
- this .minorAlignment .set (0, 0);
779
+ this .minorAlignment .set (0);
780
780
  break;
781
781
  case Text_TextAlignment .MIDDLE:
782
782
  this .minorAlignment .set (0, size .y / 2 - max .y);
@@ -1359,8 +1359,8 @@ Object .assign (Object .setPrototypeOf (PolygonText .prototype, Text_X3DTextGeom
1359
1359
  }
1360
1360
  else
1361
1361
  {
1362
- min .set (0, 0, 0);
1363
- max .set (0, 0, 0);
1362
+ min .set (0);
1363
+ max .set (0);
1364
1364
  }
1365
1365
 
1366
1366
  const extents = glyphCache .extents = { };
@@ -13611,7 +13611,8 @@ Hinting.prototype.exec = function(glyph, ppem) {
13611
13611
  fpgmState = this._fpgmState = new State("fpgm", font.tables.fpgm);
13612
13612
  fpgmState.funcs = [];
13613
13613
  fpgmState.font = font;
13614
- if (false) {}
13614
+ if (false) // removed by dead control flow
13615
+ {}
13615
13616
  try {
13616
13617
  exec(fpgmState);
13617
13618
  } catch (e) {
@@ -13633,7 +13634,8 @@ Hinting.prototype.exec = function(glyph, ppem) {
13633
13634
  } else {
13634
13635
  prepState.cvt = [];
13635
13636
  }
13636
- if (false) {}
13637
+ if (false) // removed by dead control flow
13638
+ {}
13637
13639
  try {
13638
13640
  exec(prepState);
13639
13641
  } catch (e) {
@@ -13665,7 +13667,8 @@ execGlyph = function(glyph, prepState) {
13665
13667
  State.prototype = prepState;
13666
13668
  if (!components) {
13667
13669
  state = new State("glyf", glyph.instructions);
13668
- if (false) {}
13670
+ if (false) // removed by dead control flow
13671
+ {}
13669
13672
  execComponent(glyph, state, xScale, yScale);
13670
13673
  gZone = state.gZone;
13671
13674
  } else {
@@ -13676,7 +13679,8 @@ execGlyph = function(glyph, prepState) {
13676
13679
  const c = components[i];
13677
13680
  const cg = font.glyphs.get(c.glyphIndex);
13678
13681
  state = new State("glyf", cg.instructions);
13679
- if (false) {}
13682
+ if (false) // removed by dead control flow
13683
+ {}
13680
13684
  execComponent(cg, state, xScale, yScale);
13681
13685
  const dx = Math.round(c.dx * xScale);
13682
13686
  const dy = Math.round(c.dy * yScale);
@@ -13702,7 +13706,8 @@ execGlyph = function(glyph, prepState) {
13702
13706
  new HPoint(0, 0),
13703
13707
  new HPoint(Math.round(glyph.advanceWidth * xScale), 0)
13704
13708
  );
13705
- if (false) {}
13709
+ if (false) // removed by dead control flow
13710
+ {}
13706
13711
  exec(state);
13707
13712
  gZone.length -= 2;
13708
13713
  }
@@ -13743,14 +13748,16 @@ execComponent = function(glyph, state, xScale, yScale) {
13743
13748
  }
13744
13749
  }
13745
13750
  if (state.inhibitGridFit) return;
13746
- if (false) {}
13751
+ if (false) // removed by dead control flow
13752
+ {}
13747
13753
  gZone.push(
13748
13754
  new HPoint(0, 0),
13749
13755
  new HPoint(Math.round(glyph.advanceWidth * xScale), 0)
13750
13756
  );
13751
13757
  exec(state);
13752
13758
  gZone.length -= 2;
13753
- if (false) {}
13759
+ if (false) // removed by dead control flow
13760
+ {}
13754
13761
  };
13755
13762
  exec = function(state) {
13756
13763
  let prog = state.prog;
@@ -13758,7 +13765,8 @@ exec = function(state) {
13758
13765
  const pLen = prog.length;
13759
13766
  let ins;
13760
13767
  for (state.ip = 0; state.ip < pLen; state.ip++) {
13761
- if (false) {}
13768
+ if (false) // removed by dead control flow
13769
+ {}
13762
13770
  ins = instructionTable[prog[state.ip]];
13763
13771
  if (!ins) {
13764
13772
  throw new Error(
@@ -13799,15 +13807,18 @@ function skip(state, handleElse) {
13799
13807
  state.ip = ip;
13800
13808
  }
13801
13809
  function SVTCA(v, state) {
13802
- if (false) {}
13810
+ if (false) // removed by dead control flow
13811
+ {}
13803
13812
  state.fv = state.pv = state.dpv = v;
13804
13813
  }
13805
13814
  function SPVTCA(v, state) {
13806
- if (false) {}
13815
+ if (false) // removed by dead control flow
13816
+ {}
13807
13817
  state.pv = state.dpv = v;
13808
13818
  }
13809
13819
  function SFVTCA(v, state) {
13810
- if (false) {}
13820
+ if (false) // removed by dead control flow
13821
+ {}
13811
13822
  state.fv = v;
13812
13823
  }
13813
13824
  function SPVTL(a, state) {
@@ -13816,7 +13827,8 @@ function SPVTL(a, state) {
13816
13827
  const p1i = stack.pop();
13817
13828
  const p2 = state.z2[p2i];
13818
13829
  const p1 = state.z1[p1i];
13819
- if (false) {}
13830
+ if (false) // removed by dead control flow
13831
+ {}
13820
13832
  let dx;
13821
13833
  let dy;
13822
13834
  if (!a) {
@@ -13834,7 +13846,8 @@ function SFVTL(a, state) {
13834
13846
  const p1i = stack.pop();
13835
13847
  const p2 = state.z2[p2i];
13836
13848
  const p1 = state.z1[p1i];
13837
- if (false) {}
13849
+ if (false) // removed by dead control flow
13850
+ {}
13838
13851
  let dx;
13839
13852
  let dy;
13840
13853
  if (!a) {
@@ -13850,33 +13863,38 @@ function SPVFS(state) {
13850
13863
  const stack = state.stack;
13851
13864
  const y = stack.pop();
13852
13865
  const x = stack.pop();
13853
- if (false) {}
13866
+ if (false) // removed by dead control flow
13867
+ {}
13854
13868
  state.pv = state.dpv = getUnitVector(x, y);
13855
13869
  }
13856
13870
  function SFVFS(state) {
13857
13871
  const stack = state.stack;
13858
13872
  const y = stack.pop();
13859
13873
  const x = stack.pop();
13860
- if (false) {}
13874
+ if (false) // removed by dead control flow
13875
+ {}
13861
13876
  state.fv = getUnitVector(x, y);
13862
13877
  }
13863
13878
  function GPV(state) {
13864
13879
  const stack = state.stack;
13865
13880
  const pv = state.pv;
13866
- if (false) {}
13881
+ if (false) // removed by dead control flow
13882
+ {}
13867
13883
  stack.push(pv.x * 16384);
13868
13884
  stack.push(pv.y * 16384);
13869
13885
  }
13870
13886
  function GFV(state) {
13871
13887
  const stack = state.stack;
13872
13888
  const fv = state.fv;
13873
- if (false) {}
13889
+ if (false) // removed by dead control flow
13890
+ {}
13874
13891
  stack.push(fv.x * 16384);
13875
13892
  stack.push(fv.y * 16384);
13876
13893
  }
13877
13894
  function SFVTPV(state) {
13878
13895
  state.fv = state.pv;
13879
- if (false) {}
13896
+ if (false) // removed by dead control flow
13897
+ {}
13880
13898
  }
13881
13899
  function ISECT(state) {
13882
13900
  const stack = state.stack;
@@ -13892,7 +13910,8 @@ function ISECT(state) {
13892
13910
  const pb0 = z1[pb0i];
13893
13911
  const pb1 = z1[pb1i];
13894
13912
  const p = state.z2[pi];
13895
- if (false) {}
13913
+ if (false) // removed by dead control flow
13914
+ {}
13896
13915
  const x1 = pa0.x;
13897
13916
  const y1 = pa0.y;
13898
13917
  const x2 = pa1.x;
@@ -13909,19 +13928,23 @@ function ISECT(state) {
13909
13928
  }
13910
13929
  function SRP0(state) {
13911
13930
  state.rp0 = state.stack.pop();
13912
- if (false) {}
13931
+ if (false) // removed by dead control flow
13932
+ {}
13913
13933
  }
13914
13934
  function SRP1(state) {
13915
13935
  state.rp1 = state.stack.pop();
13916
- if (false) {}
13936
+ if (false) // removed by dead control flow
13937
+ {}
13917
13938
  }
13918
13939
  function SRP2(state) {
13919
13940
  state.rp2 = state.stack.pop();
13920
- if (false) {}
13941
+ if (false) // removed by dead control flow
13942
+ {}
13921
13943
  }
13922
13944
  function SZP0(state) {
13923
13945
  const n = state.stack.pop();
13924
- if (false) {}
13946
+ if (false) // removed by dead control flow
13947
+ {}
13925
13948
  state.zp0 = n;
13926
13949
  switch (n) {
13927
13950
  case 0:
@@ -13937,7 +13960,8 @@ function SZP0(state) {
13937
13960
  }
13938
13961
  function SZP1(state) {
13939
13962
  const n = state.stack.pop();
13940
- if (false) {}
13963
+ if (false) // removed by dead control flow
13964
+ {}
13941
13965
  state.zp1 = n;
13942
13966
  switch (n) {
13943
13967
  case 0:
@@ -13953,7 +13977,8 @@ function SZP1(state) {
13953
13977
  }
13954
13978
  function SZP2(state) {
13955
13979
  const n = state.stack.pop();
13956
- if (false) {}
13980
+ if (false) // removed by dead control flow
13981
+ {}
13957
13982
  state.zp2 = n;
13958
13983
  switch (n) {
13959
13984
  case 0:
@@ -13969,7 +13994,8 @@ function SZP2(state) {
13969
13994
  }
13970
13995
  function SZPS(state) {
13971
13996
  const n = state.stack.pop();
13972
- if (false) {}
13997
+ if (false) // removed by dead control flow
13998
+ {}
13973
13999
  state.zp0 = state.zp1 = state.zp2 = n;
13974
14000
  switch (n) {
13975
14001
  case 0:
@@ -13985,97 +14011,115 @@ function SZPS(state) {
13985
14011
  }
13986
14012
  function SLOOP(state) {
13987
14013
  state.loop = state.stack.pop();
13988
- if (false) {}
14014
+ if (false) // removed by dead control flow
14015
+ {}
13989
14016
  }
13990
14017
  function RTG(state) {
13991
- if (false) {}
14018
+ if (false) // removed by dead control flow
14019
+ {}
13992
14020
  state.round = roundToGrid;
13993
14021
  }
13994
14022
  function RTHG(state) {
13995
- if (false) {}
14023
+ if (false) // removed by dead control flow
14024
+ {}
13996
14025
  state.round = roundToHalfGrid;
13997
14026
  }
13998
14027
  function SMD(state) {
13999
14028
  const d = state.stack.pop();
14000
- if (false) {}
14029
+ if (false) // removed by dead control flow
14030
+ {}
14001
14031
  state.minDis = d / 64;
14002
14032
  }
14003
14033
  function ELSE(state) {
14004
- if (false) {}
14034
+ if (false) // removed by dead control flow
14035
+ {}
14005
14036
  skip(state, false);
14006
14037
  }
14007
14038
  function JMPR(state) {
14008
14039
  const o = state.stack.pop();
14009
- if (false) {}
14040
+ if (false) // removed by dead control flow
14041
+ {}
14010
14042
  state.ip += o - 1;
14011
14043
  }
14012
14044
  function SCVTCI(state) {
14013
14045
  const n = state.stack.pop();
14014
- if (false) {}
14046
+ if (false) // removed by dead control flow
14047
+ {}
14015
14048
  state.cvCutIn = n / 64;
14016
14049
  }
14017
14050
  function DUP(state) {
14018
14051
  const stack = state.stack;
14019
- if (false) {}
14052
+ if (false) // removed by dead control flow
14053
+ {}
14020
14054
  stack.push(stack[stack.length - 1]);
14021
14055
  }
14022
14056
  function POP(state) {
14023
- if (false) {}
14057
+ if (false) // removed by dead control flow
14058
+ {}
14024
14059
  state.stack.pop();
14025
14060
  }
14026
14061
  function CLEAR(state) {
14027
- if (false) {}
14062
+ if (false) // removed by dead control flow
14063
+ {}
14028
14064
  state.stack.length = 0;
14029
14065
  }
14030
14066
  function SWAP(state) {
14031
14067
  const stack = state.stack;
14032
14068
  const a = stack.pop();
14033
14069
  const b = stack.pop();
14034
- if (false) {}
14070
+ if (false) // removed by dead control flow
14071
+ {}
14035
14072
  stack.push(a);
14036
14073
  stack.push(b);
14037
14074
  }
14038
14075
  function DEPTH(state) {
14039
14076
  const stack = state.stack;
14040
- if (false) {}
14077
+ if (false) // removed by dead control flow
14078
+ {}
14041
14079
  stack.push(stack.length);
14042
14080
  }
14043
14081
  function LOOPCALL(state) {
14044
14082
  const stack = state.stack;
14045
14083
  const fn = stack.pop();
14046
14084
  const c = stack.pop();
14047
- if (false) {}
14085
+ if (false) // removed by dead control flow
14086
+ {}
14048
14087
  const cip = state.ip;
14049
14088
  const cprog = state.prog;
14050
14089
  state.prog = state.funcs[fn];
14051
14090
  for (let i = 0; i < c; i++) {
14052
14091
  exec(state);
14053
- if (false) {}
14092
+ if (false) // removed by dead control flow
14093
+ {}
14054
14094
  }
14055
14095
  state.ip = cip;
14056
14096
  state.prog = cprog;
14057
14097
  }
14058
14098
  function CALL(state) {
14059
14099
  const fn = state.stack.pop();
14060
- if (false) {}
14100
+ if (false) // removed by dead control flow
14101
+ {}
14061
14102
  const cip = state.ip;
14062
14103
  const cprog = state.prog;
14063
14104
  state.prog = state.funcs[fn];
14064
14105
  exec(state);
14065
14106
  state.ip = cip;
14066
14107
  state.prog = cprog;
14067
- if (false) {}
14108
+ if (false) // removed by dead control flow
14109
+ {}
14068
14110
  }
14069
14111
  function CINDEX(state) {
14070
14112
  const stack = state.stack;
14071
14113
  const k = stack.pop();
14072
- if (false) {}
14114
+ if (false) // removed by dead control flow
14115
+ {}
14073
14116
  stack.push(stack[stack.length - k]);
14074
14117
  }
14075
14118
  function MINDEX(state) {
14076
14119
  const stack = state.stack;
14077
14120
  const k = stack.pop();
14078
- if (false) {}
14121
+ if (false) // removed by dead control flow
14122
+ {}
14079
14123
  stack.push(stack.splice(stack.length - k, 1)[0]);
14080
14124
  }
14081
14125
  function FDEF(state) {
@@ -14085,7 +14129,8 @@ function FDEF(state) {
14085
14129
  let ip = state.ip;
14086
14130
  const fn = stack.pop();
14087
14131
  const ipBegin = ip;
14088
- if (false) {}
14132
+ if (false) // removed by dead control flow
14133
+ {}
14089
14134
  while (prog[++ip] !== 45) ;
14090
14135
  state.ip = ip;
14091
14136
  state.funcs[fn] = prog.slice(ipBegin + 1, ip);
@@ -14095,7 +14140,8 @@ function MDAP(round, state) {
14095
14140
  const p = state.z0[pi];
14096
14141
  const fv = state.fv;
14097
14142
  const pv = state.pv;
14098
- if (false) {}
14143
+ if (false) // removed by dead control flow
14144
+ {}
14099
14145
  let d = pv.distance(p, HPZero);
14100
14146
  if (round) d = state.round(d);
14101
14147
  fv.setRelative(p, HPZero, d, pv);
@@ -14108,7 +14154,8 @@ function IUP(v, state) {
14108
14154
  let cp;
14109
14155
  let pp;
14110
14156
  let np;
14111
- if (false) {}
14157
+ if (false) // removed by dead control flow
14158
+ {}
14112
14159
  for (let i = 0; i < pLen; i++) {
14113
14160
  cp = z2[i];
14114
14161
  if (v.touched(cp)) continue;
@@ -14135,7 +14182,8 @@ function SHP(a, state) {
14135
14182
  const d = pv.distance(rp, rp, false, true);
14136
14183
  fv.setRelative(p, p, d, pv);
14137
14184
  fv.touch(p);
14138
- if (false) {}
14185
+ if (false) // removed by dead control flow
14186
+ {}
14139
14187
  }
14140
14188
  state.loop = 1;
14141
14189
  }
@@ -14148,7 +14196,8 @@ function SHC(a, state) {
14148
14196
  const ci = stack.pop();
14149
14197
  const sp = state.z2[state.contours[ci]];
14150
14198
  let p = sp;
14151
- if (false) {}
14199
+ if (false) // removed by dead control flow
14200
+ {}
14152
14201
  const d = pv.distance(rp, rp, false, true);
14153
14202
  do {
14154
14203
  if (p !== rp) fv.setRelative(p, p, d, pv);
@@ -14162,7 +14211,8 @@ function SHZ(a, state) {
14162
14211
  const fv = state.fv;
14163
14212
  const pv = state.pv;
14164
14213
  const e = stack.pop();
14165
- if (false) {}
14214
+ if (false) // removed by dead control flow
14215
+ {}
14166
14216
  let z;
14167
14217
  switch (e) {
14168
14218
  case 0:
@@ -14191,7 +14241,8 @@ function SHPIX(state) {
14191
14241
  while (loop--) {
14192
14242
  const pi = stack.pop();
14193
14243
  const p = z2[pi];
14194
- if (false) {}
14244
+ if (false) // removed by dead control flow
14245
+ {}
14195
14246
  fv.setRelative(p, p, d);
14196
14247
  fv.touch(p);
14197
14248
  }
@@ -14210,7 +14261,8 @@ function IP(state) {
14210
14261
  while (loop--) {
14211
14262
  const pi = stack.pop();
14212
14263
  const p = z2[pi];
14213
- if (false) {}
14264
+ if (false) // removed by dead control flow
14265
+ {}
14214
14266
  fv.interpolate(p, rp1, rp2, pv);
14215
14267
  fv.touch(p);
14216
14268
  }
@@ -14226,7 +14278,8 @@ function MSIRP(a, state) {
14226
14278
  const pv = state.pv;
14227
14279
  fv.setRelative(p, rp0, d, pv);
14228
14280
  fv.touch(p);
14229
- if (false) {}
14281
+ if (false) // removed by dead control flow
14282
+ {}
14230
14283
  state.rp1 = state.rp0;
14231
14284
  state.rp2 = pi;
14232
14285
  if (a) state.rp0 = pi;
@@ -14242,14 +14295,16 @@ function ALIGNRP(state) {
14242
14295
  while (loop--) {
14243
14296
  const pi = stack.pop();
14244
14297
  const p = z1[pi];
14245
- if (false) {}
14298
+ if (false) // removed by dead control flow
14299
+ {}
14246
14300
  fv.setRelative(p, rp0, 0, pv);
14247
14301
  fv.touch(p);
14248
14302
  }
14249
14303
  state.loop = 1;
14250
14304
  }
14251
14305
  function RTDG(state) {
14252
- if (false) {}
14306
+ if (false) // removed by dead control flow
14307
+ {}
14253
14308
  state.round = roundToDoubleGrid;
14254
14309
  }
14255
14310
  function MIAP(round, state) {
@@ -14260,7 +14315,8 @@ function MIAP(round, state) {
14260
14315
  const fv = state.fv;
14261
14316
  const pv = state.pv;
14262
14317
  let cv = state.cvt[n];
14263
- if (false) {}
14318
+ if (false) // removed by dead control flow
14319
+ {}
14264
14320
  let d = pv.distance(p, HPZero);
14265
14321
  if (round) {
14266
14322
  if (Math.abs(d - cv) < state.cvCutIn) d = cv;
@@ -14279,7 +14335,8 @@ function NPUSHB(state) {
14279
14335
  let ip = state.ip;
14280
14336
  const stack = state.stack;
14281
14337
  const n = prog[++ip];
14282
- if (false) {}
14338
+ if (false) // removed by dead control flow
14339
+ {}
14283
14340
  for (let i = 0; i < n; i++) stack.push(prog[++ip]);
14284
14341
  state.ip = ip;
14285
14342
  }
@@ -14288,7 +14345,8 @@ function NPUSHW(state) {
14288
14345
  const prog = state.prog;
14289
14346
  const stack = state.stack;
14290
14347
  const n = prog[++ip];
14291
- if (false) {}
14348
+ if (false) // removed by dead control flow
14349
+ {}
14292
14350
  for (let i = 0; i < n; i++) {
14293
14351
  let w = prog[++ip] << 8 | prog[++ip];
14294
14352
  if (w & 32768) w = -((w ^ 65535) + 1);
@@ -14302,14 +14360,16 @@ function WS(state) {
14302
14360
  if (!store) store = state.store = [];
14303
14361
  const v = stack.pop();
14304
14362
  const l = stack.pop();
14305
- if (false) {}
14363
+ if (false) // removed by dead control flow
14364
+ {}
14306
14365
  store[l] = v;
14307
14366
  }
14308
14367
  function RS(state) {
14309
14368
  const stack = state.stack;
14310
14369
  const store = state.store;
14311
14370
  const l = stack.pop();
14312
- if (false) {}
14371
+ if (false) // removed by dead control flow
14372
+ {}
14313
14373
  const v = store && store[l] || 0;
14314
14374
  stack.push(v);
14315
14375
  }
@@ -14317,20 +14377,23 @@ function WCVTP(state) {
14317
14377
  const stack = state.stack;
14318
14378
  const v = stack.pop();
14319
14379
  const l = stack.pop();
14320
- if (false) {}
14380
+ if (false) // removed by dead control flow
14381
+ {}
14321
14382
  state.cvt[l] = v / 64;
14322
14383
  }
14323
14384
  function RCVT(state) {
14324
14385
  const stack = state.stack;
14325
14386
  const cvte = stack.pop();
14326
- if (false) {}
14387
+ if (false) // removed by dead control flow
14388
+ {}
14327
14389
  stack.push(state.cvt[cvte] * 64);
14328
14390
  }
14329
14391
  function GC(a, state) {
14330
14392
  const stack = state.stack;
14331
14393
  const pi = stack.pop();
14332
14394
  const p = state.z2[pi];
14333
- if (false) {}
14395
+ if (false) // removed by dead control flow
14396
+ {}
14334
14397
  stack.push(state.dpv.distance(p, HPZero, a, false) * 64);
14335
14398
  }
14336
14399
  function MD(a, state) {
@@ -14340,101 +14403,118 @@ function MD(a, state) {
14340
14403
  const p2 = state.z1[pi2];
14341
14404
  const p1 = state.z0[pi1];
14342
14405
  const d = state.dpv.distance(p1, p2, a, a);
14343
- if (false) {}
14406
+ if (false) // removed by dead control flow
14407
+ {}
14344
14408
  state.stack.push(Math.round(d * 64));
14345
14409
  }
14346
14410
  function MPPEM(state) {
14347
- if (false) {}
14411
+ if (false) // removed by dead control flow
14412
+ {}
14348
14413
  state.stack.push(state.ppem);
14349
14414
  }
14350
14415
  function FLIPON(state) {
14351
- if (false) {}
14416
+ if (false) // removed by dead control flow
14417
+ {}
14352
14418
  state.autoFlip = true;
14353
14419
  }
14354
14420
  function LT(state) {
14355
14421
  const stack = state.stack;
14356
14422
  const e2 = stack.pop();
14357
14423
  const e1 = stack.pop();
14358
- if (false) {}
14424
+ if (false) // removed by dead control flow
14425
+ {}
14359
14426
  stack.push(e1 < e2 ? 1 : 0);
14360
14427
  }
14361
14428
  function LTEQ(state) {
14362
14429
  const stack = state.stack;
14363
14430
  const e2 = stack.pop();
14364
14431
  const e1 = stack.pop();
14365
- if (false) {}
14432
+ if (false) // removed by dead control flow
14433
+ {}
14366
14434
  stack.push(e1 <= e2 ? 1 : 0);
14367
14435
  }
14368
14436
  function GT(state) {
14369
14437
  const stack = state.stack;
14370
14438
  const e2 = stack.pop();
14371
14439
  const e1 = stack.pop();
14372
- if (false) {}
14440
+ if (false) // removed by dead control flow
14441
+ {}
14373
14442
  stack.push(e1 > e2 ? 1 : 0);
14374
14443
  }
14375
14444
  function GTEQ(state) {
14376
14445
  const stack = state.stack;
14377
14446
  const e2 = stack.pop();
14378
14447
  const e1 = stack.pop();
14379
- if (false) {}
14448
+ if (false) // removed by dead control flow
14449
+ {}
14380
14450
  stack.push(e1 >= e2 ? 1 : 0);
14381
14451
  }
14382
14452
  function EQ(state) {
14383
14453
  const stack = state.stack;
14384
14454
  const e2 = stack.pop();
14385
14455
  const e1 = stack.pop();
14386
- if (false) {}
14456
+ if (false) // removed by dead control flow
14457
+ {}
14387
14458
  stack.push(e2 === e1 ? 1 : 0);
14388
14459
  }
14389
14460
  function NEQ(state) {
14390
14461
  const stack = state.stack;
14391
14462
  const e2 = stack.pop();
14392
14463
  const e1 = stack.pop();
14393
- if (false) {}
14464
+ if (false) // removed by dead control flow
14465
+ {}
14394
14466
  stack.push(e2 !== e1 ? 1 : 0);
14395
14467
  }
14396
14468
  function ODD(state) {
14397
14469
  const stack = state.stack;
14398
14470
  const n = stack.pop();
14399
- if (false) {}
14471
+ if (false) // removed by dead control flow
14472
+ {}
14400
14473
  stack.push(Math.trunc(n) & 1 ? 1 : 0);
14401
14474
  }
14402
14475
  function EVEN(state) {
14403
14476
  const stack = state.stack;
14404
14477
  const n = stack.pop();
14405
- if (false) {}
14478
+ if (false) // removed by dead control flow
14479
+ {}
14406
14480
  stack.push(Math.trunc(n) & 1 ? 0 : 1);
14407
14481
  }
14408
14482
  function IF(state) {
14409
14483
  let test = state.stack.pop();
14410
14484
  let ins;
14411
- if (false) {}
14485
+ if (false) // removed by dead control flow
14486
+ {}
14412
14487
  if (!test) {
14413
14488
  skip(state, true);
14414
- if (false) {}
14489
+ if (false) // removed by dead control flow
14490
+ {}
14415
14491
  }
14416
14492
  }
14417
14493
  function EIF(state) {
14418
- if (false) {}
14494
+ if (false) // removed by dead control flow
14495
+ {}
14419
14496
  }
14420
14497
  function AND(state) {
14421
14498
  const stack = state.stack;
14422
14499
  const e2 = stack.pop();
14423
14500
  const e1 = stack.pop();
14424
- if (false) {}
14501
+ if (false) // removed by dead control flow
14502
+ {}
14425
14503
  stack.push(e2 && e1 ? 1 : 0);
14426
14504
  }
14427
14505
  function OR(state) {
14428
14506
  const stack = state.stack;
14429
14507
  const e2 = stack.pop();
14430
14508
  const e1 = stack.pop();
14431
- if (false) {}
14509
+ if (false) // removed by dead control flow
14510
+ {}
14432
14511
  stack.push(e2 || e1 ? 1 : 0);
14433
14512
  }
14434
14513
  function NOT(state) {
14435
14514
  const stack = state.stack;
14436
14515
  const e = stack.pop();
14437
- if (false) {}
14516
+ if (false) // removed by dead control flow
14517
+ {}
14438
14518
  stack.push(e ? 0 : 1);
14439
14519
  }
14440
14520
  function DELTAP123(b, state) {
@@ -14446,7 +14526,8 @@ function DELTAP123(b, state) {
14446
14526
  const base = state.deltaBase + (b - 1) * 16;
14447
14527
  const ds = state.deltaShift;
14448
14528
  const z0 = state.z0;
14449
- if (false) {}
14529
+ if (false) // removed by dead control flow
14530
+ {}
14450
14531
  for (let i = 0; i < n; i++) {
14451
14532
  const pi = stack.pop();
14452
14533
  const arg = stack.pop();
@@ -14454,7 +14535,8 @@ function DELTAP123(b, state) {
14454
14535
  if (appem !== ppem) continue;
14455
14536
  let mag = (arg & 15) - 8;
14456
14537
  if (mag >= 0) mag++;
14457
- if (false) {}
14538
+ if (false) // removed by dead control flow
14539
+ {}
14458
14540
  const p = z0[pi];
14459
14541
  fv.setRelative(p, p, mag * ds, pv);
14460
14542
  }
@@ -14462,78 +14544,90 @@ function DELTAP123(b, state) {
14462
14544
  function SDB(state) {
14463
14545
  const stack = state.stack;
14464
14546
  const n = stack.pop();
14465
- if (false) {}
14547
+ if (false) // removed by dead control flow
14548
+ {}
14466
14549
  state.deltaBase = n;
14467
14550
  }
14468
14551
  function SDS(state) {
14469
14552
  const stack = state.stack;
14470
14553
  const n = stack.pop();
14471
- if (false) {}
14554
+ if (false) // removed by dead control flow
14555
+ {}
14472
14556
  state.deltaShift = Math.pow(0.5, n);
14473
14557
  }
14474
14558
  function ADD(state) {
14475
14559
  const stack = state.stack;
14476
14560
  const n2 = stack.pop();
14477
14561
  const n1 = stack.pop();
14478
- if (false) {}
14562
+ if (false) // removed by dead control flow
14563
+ {}
14479
14564
  stack.push(n1 + n2);
14480
14565
  }
14481
14566
  function SUB(state) {
14482
14567
  const stack = state.stack;
14483
14568
  const n2 = stack.pop();
14484
14569
  const n1 = stack.pop();
14485
- if (false) {}
14570
+ if (false) // removed by dead control flow
14571
+ {}
14486
14572
  stack.push(n1 - n2);
14487
14573
  }
14488
14574
  function DIV(state) {
14489
14575
  const stack = state.stack;
14490
14576
  const n2 = stack.pop();
14491
14577
  const n1 = stack.pop();
14492
- if (false) {}
14578
+ if (false) // removed by dead control flow
14579
+ {}
14493
14580
  stack.push(n1 * 64 / n2);
14494
14581
  }
14495
14582
  function MUL(state) {
14496
14583
  const stack = state.stack;
14497
14584
  const n2 = stack.pop();
14498
14585
  const n1 = stack.pop();
14499
- if (false) {}
14586
+ if (false) // removed by dead control flow
14587
+ {}
14500
14588
  stack.push(n1 * n2 / 64);
14501
14589
  }
14502
14590
  function ABS(state) {
14503
14591
  const stack = state.stack;
14504
14592
  const n = stack.pop();
14505
- if (false) {}
14593
+ if (false) // removed by dead control flow
14594
+ {}
14506
14595
  stack.push(Math.abs(n));
14507
14596
  }
14508
14597
  function NEG(state) {
14509
14598
  const stack = state.stack;
14510
14599
  let n = stack.pop();
14511
- if (false) {}
14600
+ if (false) // removed by dead control flow
14601
+ {}
14512
14602
  stack.push(-n);
14513
14603
  }
14514
14604
  function FLOOR(state) {
14515
14605
  const stack = state.stack;
14516
14606
  const n = stack.pop();
14517
- if (false) {}
14607
+ if (false) // removed by dead control flow
14608
+ {}
14518
14609
  stack.push(Math.floor(n / 64) * 64);
14519
14610
  }
14520
14611
  function CEILING(state) {
14521
14612
  const stack = state.stack;
14522
14613
  const n = stack.pop();
14523
- if (false) {}
14614
+ if (false) // removed by dead control flow
14615
+ {}
14524
14616
  stack.push(Math.ceil(n / 64) * 64);
14525
14617
  }
14526
14618
  function ROUND(dt, state) {
14527
14619
  const stack = state.stack;
14528
14620
  const n = stack.pop();
14529
- if (false) {}
14621
+ if (false) // removed by dead control flow
14622
+ {}
14530
14623
  stack.push(state.round(n / 64) * 64);
14531
14624
  }
14532
14625
  function WCVTF(state) {
14533
14626
  const stack = state.stack;
14534
14627
  const v = stack.pop();
14535
14628
  const l = stack.pop();
14536
- if (false) {}
14629
+ if (false) // removed by dead control flow
14630
+ {}
14537
14631
  state.cvt[l] = v * state.ppem / state.font.unitsPerEm;
14538
14632
  }
14539
14633
  function DELTAC123(b, state) {
@@ -14542,7 +14636,8 @@ function DELTAC123(b, state) {
14542
14636
  const ppem = state.ppem;
14543
14637
  const base = state.deltaBase + (b - 1) * 16;
14544
14638
  const ds = state.deltaShift;
14545
- if (false) {}
14639
+ if (false) // removed by dead control flow
14640
+ {}
14546
14641
  for (let i = 0; i < n; i++) {
14547
14642
  const c = stack.pop();
14548
14643
  const arg = stack.pop();
@@ -14551,13 +14646,15 @@ function DELTAC123(b, state) {
14551
14646
  let mag = (arg & 15) - 8;
14552
14647
  if (mag >= 0) mag++;
14553
14648
  const delta = mag * ds;
14554
- if (false) {}
14649
+ if (false) // removed by dead control flow
14650
+ {}
14555
14651
  state.cvt[c] += delta;
14556
14652
  }
14557
14653
  }
14558
14654
  function SROUND(state) {
14559
14655
  let n = state.stack.pop();
14560
- if (false) {}
14656
+ if (false) // removed by dead control flow
14657
+ {}
14561
14658
  state.round = roundSuper;
14562
14659
  let period;
14563
14660
  switch (n & 192) {
@@ -14596,7 +14693,8 @@ function SROUND(state) {
14596
14693
  }
14597
14694
  function S45ROUND(state) {
14598
14695
  let n = state.stack.pop();
14599
- if (false) {}
14696
+ if (false) // removed by dead control flow
14697
+ {}
14600
14698
  state.round = roundSuper;
14601
14699
  let period;
14602
14700
  switch (n & 192) {
@@ -14634,20 +14732,24 @@ function S45ROUND(state) {
14634
14732
  else state.srThreshold = (n / 8 - 0.5) * period;
14635
14733
  }
14636
14734
  function ROFF(state) {
14637
- if (false) {}
14735
+ if (false) // removed by dead control flow
14736
+ {}
14638
14737
  state.round = roundOff;
14639
14738
  }
14640
14739
  function RUTG(state) {
14641
- if (false) {}
14740
+ if (false) // removed by dead control flow
14741
+ {}
14642
14742
  state.round = roundUpToGrid;
14643
14743
  }
14644
14744
  function RDTG(state) {
14645
- if (false) {}
14745
+ if (false) // removed by dead control flow
14746
+ {}
14646
14747
  state.round = roundDownToGrid;
14647
14748
  }
14648
14749
  function SCANCTRL(state) {
14649
14750
  const n = state.stack.pop();
14650
- if (false) {}
14751
+ if (false) // removed by dead control flow
14752
+ {}
14651
14753
  }
14652
14754
  function SDPVTL(a, state) {
14653
14755
  const stack = state.stack;
@@ -14655,7 +14757,8 @@ function SDPVTL(a, state) {
14655
14757
  const p1i = stack.pop();
14656
14758
  const p2 = state.z2[p2i];
14657
14759
  const p1 = state.z1[p1i];
14658
- if (false) {}
14760
+ if (false) // removed by dead control flow
14761
+ {}
14659
14762
  let dx;
14660
14763
  let dy;
14661
14764
  if (!a) {
@@ -14671,7 +14774,8 @@ function GETINFO(state) {
14671
14774
  const stack = state.stack;
14672
14775
  const sel = stack.pop();
14673
14776
  let r = 0;
14674
- if (false) {}
14777
+ if (false) // removed by dead control flow
14778
+ {}
14675
14779
  if (sel & 1) r = 35;
14676
14780
  if (sel & 32) r |= 4096;
14677
14781
  stack.push(r);
@@ -14681,7 +14785,8 @@ function ROLL(state) {
14681
14785
  const a = stack.pop();
14682
14786
  const b = stack.pop();
14683
14787
  const c = stack.pop();
14684
- if (false) {}
14788
+ if (false) // removed by dead control flow
14789
+ {}
14685
14790
  stack.push(b);
14686
14791
  stack.push(a);
14687
14792
  stack.push(c);
@@ -14690,24 +14795,28 @@ function MAX(state) {
14690
14795
  const stack = state.stack;
14691
14796
  const e2 = stack.pop();
14692
14797
  const e1 = stack.pop();
14693
- if (false) {}
14798
+ if (false) // removed by dead control flow
14799
+ {}
14694
14800
  stack.push(Math.max(e1, e2));
14695
14801
  }
14696
14802
  function MIN(state) {
14697
14803
  const stack = state.stack;
14698
14804
  const e2 = stack.pop();
14699
14805
  const e1 = stack.pop();
14700
- if (false) {}
14806
+ if (false) // removed by dead control flow
14807
+ {}
14701
14808
  stack.push(Math.min(e1, e2));
14702
14809
  }
14703
14810
  function SCANTYPE(state) {
14704
14811
  const n = state.stack.pop();
14705
- if (false) {}
14812
+ if (false) // removed by dead control flow
14813
+ {}
14706
14814
  }
14707
14815
  function INSTCTRL(state) {
14708
14816
  const s = state.stack.pop();
14709
14817
  let v = state.stack.pop();
14710
- if (false) {}
14818
+ if (false) // removed by dead control flow
14819
+ {}
14711
14820
  switch (s) {
14712
14821
  case 1:
14713
14822
  state.inhibitGridFit = !!v;
@@ -14723,7 +14832,8 @@ function PUSHB(n, state) {
14723
14832
  const stack = state.stack;
14724
14833
  const prog = state.prog;
14725
14834
  let ip = state.ip;
14726
- if (false) {}
14835
+ if (false) // removed by dead control flow
14836
+ {}
14727
14837
  for (let i = 0; i < n; i++) stack.push(prog[++ip]);
14728
14838
  state.ip = ip;
14729
14839
  }
@@ -14731,7 +14841,8 @@ function PUSHW(n, state) {
14731
14841
  let ip = state.ip;
14732
14842
  const prog = state.prog;
14733
14843
  const stack = state.stack;
14734
- if (false) {}
14844
+ if (false) // removed by dead control flow
14845
+ {}
14735
14846
  for (let i = 0; i < n; i++) {
14736
14847
  let w = prog[++ip] << 8 | prog[++ip];
14737
14848
  if (w & 32768) w = -((w ^ 65535) + 1);
@@ -14764,7 +14875,8 @@ function MDRP_MIRP(indirect, setRp0, keepD, ro, dt, state) {
14764
14875
  if (ro) d = state.round(d);
14765
14876
  fv.setRelative(p, rp, sign * d, pv);
14766
14877
  fv.touch(p);
14767
- if (false) {}
14878
+ if (false) // removed by dead control flow
14879
+ {}
14768
14880
  state.rp1 = state.rp0;
14769
14881
  state.rp2 = pi;
14770
14882
  if (setRp0) state.rp0 = pi;