x_ite 11.2.3 → 11.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +4 -4
- package/dist/assets/components/AnnotationComponent.js +3 -3
- package/dist/assets/components/AnnotationComponent.min.js +2 -2
- package/dist/assets/components/CADGeometryComponent.js +104 -42
- package/dist/assets/components/CADGeometryComponent.min.js +2 -2
- package/dist/assets/components/CubeMapTexturingComponent.js +4 -4
- package/dist/assets/components/CubeMapTexturingComponent.min.js +2 -2
- package/dist/assets/components/DISComponent.js +2 -2
- package/dist/assets/components/DISComponent.min.js +2 -2
- package/dist/assets/components/EventUtilitiesComponent.js +2 -2
- package/dist/assets/components/EventUtilitiesComponent.min.js +2 -2
- package/dist/assets/components/Geometry2DComponent.js +2 -2
- package/dist/assets/components/Geometry2DComponent.min.js +2 -2
- package/dist/assets/components/GeospatialComponent.js +90 -125
- package/dist/assets/components/GeospatialComponent.min.js +2 -2
- package/dist/assets/components/HAnimComponent.js +16 -13
- package/dist/assets/components/HAnimComponent.min.js +2 -2
- package/dist/assets/components/KeyDeviceSensorComponent.js +2 -2
- package/dist/assets/components/KeyDeviceSensorComponent.min.js +2 -2
- package/dist/assets/components/LayoutComponent.js +16 -7
- package/dist/assets/components/LayoutComponent.min.js +2 -2
- package/dist/assets/components/NURBSComponent.js +2 -2
- package/dist/assets/components/NURBSComponent.min.js +2 -2
- package/dist/assets/components/ParticleSystemsComponent.js +37 -96
- package/dist/assets/components/ParticleSystemsComponent.min.js +2 -2
- package/dist/assets/components/PickingComponent.js +78 -81
- package/dist/assets/components/PickingComponent.min.js +2 -2
- package/dist/assets/components/RigidBodyPhysicsComponent.js +249 -292
- package/dist/assets/components/RigidBodyPhysicsComponent.min.js +2 -2
- package/dist/assets/components/ScriptingComponent.js +2 -2
- package/dist/assets/components/ScriptingComponent.min.js +2 -2
- package/dist/assets/components/TextComponent.js +2 -2
- package/dist/assets/components/TextComponent.min.js +2 -2
- package/dist/assets/components/TextureProjectionComponent.js +2 -2
- package/dist/assets/components/TextureProjectionComponent.min.js +2 -2
- package/dist/assets/components/Texturing3DComponent.js +4310 -4310
- package/dist/assets/components/Texturing3DComponent.min.js +2 -2
- package/dist/assets/components/VolumeRenderingComponent.js +14 -9
- package/dist/assets/components/VolumeRenderingComponent.min.js +2 -2
- package/dist/assets/components/WebXRComponent.js +2 -2
- package/dist/assets/components/WebXRComponent.min.js +2 -2
- package/dist/assets/components/X_ITEComponent.js +5 -65
- package/dist/assets/components/X_ITEComponent.min.js +2 -2
- package/dist/assets/hatching/1.png +0 -0
- package/dist/assets/hatching/10.png +0 -0
- package/dist/assets/hatching/11.png +0 -0
- package/dist/assets/hatching/12.png +0 -0
- package/dist/assets/hatching/13.png +0 -0
- package/dist/assets/hatching/14.png +0 -0
- package/dist/assets/hatching/15.png +0 -0
- package/dist/assets/hatching/16.png +0 -0
- package/dist/assets/hatching/17.png +0 -0
- package/dist/assets/hatching/18.png +0 -0
- package/dist/assets/hatching/19.png +0 -0
- package/dist/assets/hatching/2.png +0 -0
- package/dist/assets/hatching/3.png +0 -0
- package/dist/assets/hatching/4.png +0 -0
- package/dist/assets/hatching/5.png +0 -0
- package/dist/assets/hatching/6.png +0 -0
- package/dist/assets/hatching/7.png +0 -0
- package/dist/assets/hatching/8.png +0 -0
- package/dist/assets/hatching/9.png +0 -0
- package/dist/assets/images/ExamineViewer.png +0 -0
- package/dist/assets/images/FlyViewer.png +0 -0
- package/dist/assets/images/NoneViewer.png +0 -0
- package/dist/assets/images/PlaneViewer.png +0 -0
- package/dist/assets/images/PrimitiveQuality.png +0 -0
- package/dist/assets/images/Shading.png +0 -0
- package/dist/assets/images/TextureQuality.png +0 -0
- package/dist/assets/images/Time.png +0 -0
- package/dist/assets/images/Viewpoint.png +0 -0
- package/dist/assets/images/WalkViewer.png +0 -0
- package/dist/assets/images/go-next.png +0 -0
- package/dist/assets/images/gtk-fullscreen.png +0 -0
- package/dist/assets/images/gtk-leave-fullscreen.png +0 -0
- package/dist/assets/images/gtk-zoom-fit.png +0 -0
- package/dist/assets/images/gtk-zoom-in.png +0 -0
- package/dist/assets/images/help-about.png +0 -0
- package/dist/assets/images/icon.bw.png +0 -0
- package/dist/assets/images/icon.png +0 -0
- package/dist/assets/images/logo.128.png +0 -0
- package/dist/assets/images/logo.bw.png +0 -0
- package/dist/assets/images/logo.png +0 -0
- package/dist/assets/lib/lut_charlie.png +0 -0
- package/dist/assets/lib/lut_ggx.png +0 -0
- package/dist/assets/lib/lut_sheen_E.png +0 -0
- package/dist/assets/linetype/linetypes.png +0 -0
- package/dist/example.html +1 -1
- package/dist/x_ite.css +1 -1
- package/dist/x_ite.js +55579 -55335
- package/dist/x_ite.min.js +2 -2
- package/dist/x_ite.min.mjs +2 -2
- package/dist/x_ite.mjs +55256 -55012
- package/dist/x_ite.zip +0 -0
- package/package.json +1 -1
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@@ -1,5 +1,5 @@
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/* X_ITE v11.
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const __X_ITE_X3D__ = window [Symbol .for ("X_ITE.X3D-11.
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/* X_ITE v11.3.1 */
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const __X_ITE_X3D__ = window [Symbol .for ("X_ITE.X3D-11.3.1")];
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/******/ (() => { // webpackBootstrap
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/******/ "use strict";
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/******/ var __webpack_modules__ = ({
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@@ -86,9 +86,9 @@ var external_X_ITE_X3D_FieldDefinitionArray_default = /*#__PURE__*/__webpack_req
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;// external "__X_ITE_X3D__ .X3DNode"
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const external_X_ITE_X3D_X3DNode_namespaceObject = __X_ITE_X3D__ .X3DNode;
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var external_X_ITE_X3D_X3DNode_default = /*#__PURE__*/__webpack_require__.n(external_X_ITE_X3D_X3DNode_namespaceObject);
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;// external "__X_ITE_X3D__ .
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const
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var
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;// external "__X_ITE_X3D__ .GeometryType"
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const external_X_ITE_X3D_GeometryType_namespaceObject = __X_ITE_X3D__ .GeometryType;
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var external_X_ITE_X3D_GeometryType_default = /*#__PURE__*/__webpack_require__.n(external_X_ITE_X3D_GeometryType_namespaceObject);
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;// external "__X_ITE_X3D__ .X3DConstants"
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const external_X_ITE_X3D_X3DConstants_namespaceObject = __X_ITE_X3D__ .X3DConstants;
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var external_X_ITE_X3D_X3DConstants_default = /*#__PURE__*/__webpack_require__.n(external_X_ITE_X3D_X3DConstants_namespaceObject);
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@@ -491,7 +491,7 @@ uniform int texCoordCount;uniform sampler2D texCoordRamp;
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#endif
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${Array .from (this .uniforms .values ()) .join ("\n")}
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in vec4 input0;in vec4 input2;in vec4 input6;out vec4 output0;out vec4 output1;out vec4 output2;out vec4 output3;out vec4 output4;out vec4 output5;out vec4 output6;
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${Object .entries ((
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${Object .entries ((external_X_ITE_X3D_GeometryType_default())) .map (([k, v]) => `#define ${k} ${v}`) .join ("\n")}
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const int ARRAY_SIZE=32;const float M_PI=3.14159265359;uniform float NaN;vec4 texelFetch(const in sampler2D sampler,const in int index,const in int lod){int x=textureSize(sampler,lod).x;ivec2 p=ivec2(index % x,index/x);vec4 t=texelFetch(sampler,p,lod);return t;}vec3 save_normalize(const in vec3 vector){float l=length(vector);if(l==0.0)return vec3(0.0);return vector/l;}vec4 Quaternion(const in vec3 fromVector,const in vec3 toVector){vec3 from=save_normalize(fromVector);vec3 to=save_normalize(toVector);float cos_angle=dot(from,to);vec3 cross_vec=cross(from,to);float cross_len=length(cross_vec);if(cross_len==0.0){if(cos_angle>0.0){return vec4(0.0,0.0,0.0,1.0);}else{vec3 t=cross(from,vec3(1.0,0.0,0.0));if(dot(t,t)==0.0)t=cross(from,vec3(0.0,1.0,0.0));t=save_normalize(t);return vec4(t,0.0);}}else{float s=sqrt(abs(1.0-cos_angle)*0.5);cross_vec=save_normalize(cross_vec);return vec4(cross_vec*s,sqrt(abs(1.0+cos_angle)*0.5));}}vec3 multVecQuat(const in vec3 v,const in vec4 q){float a=q.w*q.w-q.x*q.x-q.y*q.y-q.z*q.z;float b=2.0*(v.x*q.x+v.y*q.y+v.z*q.z);float c=2.0*q.w;vec3 r=a*v.xyz+b*q.xyz+c*(q.yzx*v.zxy-q.zxy*v.yzx);return r;}mat3 Matrix3(const in vec4 quaternion){float x=quaternion.x;float y=quaternion.y;float z=quaternion.z;float w=quaternion.w;float A=y*y;float B=z*z;float C=x*y;float D=z*w;float E=z*x;float F=y*w;float G=x*x;float H=y*z;float I=x*w;return mat3(1.0-2.0*(A+B),2.0*(C+D),2.0*(E-F),2.0*(C-D),1.0-2.0*(B+G),2.0*(H+I),2.0*(E+F),2.0*(H-I),1.0-2.0*(A+G));}uint seed=1u;void srand(const in int value){seed=uint(value);}float random(){seed=seed*1103515245u+12345u;return float(seed)/4294967295.0;}float getRandomValue(const in float min,const in float max){return min+random()*(max-min);}float getRandomLifetime(){float v=particleLifetime*lifetimeVariation;float min_=max(0.0,particleLifetime-v);float max_=particleLifetime+v;return getRandomValue(min_,max_);}float getRandomSpeed(){float v=speed*variation;float min_=max(0.0,speed-v);float max_=speed+v;return getRandomValue(min_,max_);}vec3 getRandomNormal(){float theta=getRandomValue(-M_PI,M_PI);float cphi=getRandomValue(-1.0,1.0);float r=sqrt(1.0-cphi*cphi);return vec3(sin(theta)*r,cos(theta)*r,cphi);}vec3 getRandomNormalWithAngle(const in float angle){float theta=getRandomValue(-M_PI,M_PI);float cphi=getRandomValue(cos(angle),1.0);float r=sqrt(1.0-cphi*cphi);return vec3(sin(theta)*r,cos(theta)*r,cphi);}vec3 getRandomNormalWithDirectionAndAngle(const in vec3 direction,const in float angle){vec4 rotation=Quaternion(vec3(0.0,0.0,1.0),direction);vec3 normal=getRandomNormalWithAngle(angle);return multVecQuat(normal,rotation);}vec3 getRandomSurfaceNormal(const in vec3 direction){float theta=getRandomValue(-M_PI,M_PI);float cphi=pow(random(),1.0/3.0);float r=sqrt(1.0-cphi*cphi);vec3 normal=vec3(sin(theta)*r,cos(theta)*r,cphi);vec4 rotation=Quaternion(vec3(0.0,0.0,1.0),direction);return multVecQuat(normal,rotation);}vec3 getRandomSphericalVelocity(){vec3 normal=getRandomNormal();float speed=getRandomSpeed();return normal*speed;}int upperBound(const in sampler2D sampler,in int count,const in float value){int first=0;int step=0;while(count>0){int index=first;step=count>>1;index+=step;if(value<texelFetch(sampler,index,0).x){count=step;}else{first=++index;count-=step+1;}}return first;}
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#if X3D_NUM_COLORS>0||defined(X3D_POLYLINE_EMITTER)||defined(X3D_SURFACE_EMITTER)||defined(X3D_VOLUME_EMITTER)
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void interpolate(const in sampler2D sampler,const in int count,const in float fraction,out int index0,out int index1,out float weight){if(count==1||fraction<=texelFetch(sampler,0,0).x){index0=0;index1=0;weight=0.0;}else if(fraction>=texelFetch(sampler,count-1,0).x){index0=count-2;index1=count-1;weight=1.0;}else{int index=upperBound(sampler,count,fraction);if(index<count){index1=index;index0=index-1;float key0=texelFetch(sampler,index0,0).x;float key1=texelFetch(sampler,index1,0).x;weight=clamp((fraction-key0)/(key1-key0),0.0,1.0);}else{index0=0;index1=0;weight=0.0;}}}
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@@ -1534,9 +1534,6 @@ var external_X_ITE_X3D_GeometryContext_default = /*#__PURE__*/__webpack_require_
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;// external "__X_ITE_X3D__ .VertexArray"
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const external_X_ITE_X3D_VertexArray_namespaceObject = __X_ITE_X3D__ .VertexArray;
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var external_X_ITE_X3D_VertexArray_default = /*#__PURE__*/__webpack_require__.n(external_X_ITE_X3D_VertexArray_namespaceObject);
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;// external "__X_ITE_X3D__ .TraverseType"
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const external_X_ITE_X3D_TraverseType_namespaceObject = __X_ITE_X3D__ .TraverseType;
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var external_X_ITE_X3D_TraverseType_default = /*#__PURE__*/__webpack_require__.n(external_X_ITE_X3D_TraverseType_namespaceObject);
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;// external "__X_ITE_X3D__ .AlphaMode"
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const external_X_ITE_X3D_AlphaMode_namespaceObject = __X_ITE_X3D__ .AlphaMode;
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var external_X_ITE_X3D_AlphaMode_default = /*#__PURE__*/__webpack_require__.n(external_X_ITE_X3D_AlphaMode_namespaceObject);
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@@ -2004,7 +2001,6 @@ const BVH_default_ = BVH;
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const PointGeometry = new Float32Array ([0, 0, 0, 1]);
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// p4 ------ p3
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{
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switch (this .geometryType)
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{
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return this .getGeometry ();
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default:
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return this .geometryContext;
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if (alphaMode === (external_X_ITE_X3D_AlphaMode_default()).AUTO)
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{
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this .setTransparent (this .getAppearance () .isTransparent () ||
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this .colorRampNode ?.isTransparent () ||
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this .geometryNode ?.isTransparent ()));
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this .setAlphaMode (this .isTransparent () ? (external_X_ITE_X3D_AlphaMode_default()).BLEND : (external_X_ITE_X3D_AlphaMode_default()).OPAQUE);
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this .geometryType = $.enum ((external_X_ITE_X3D_GeometryType_default()), this ._geometryType .getValue ()) ?? (external_X_ITE_X3D_GeometryType_default()).QUAD;
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this .set_objects__ ();
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this .set_traverse__ ();
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set_maxParticles__ ()
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this .set_objects__ ();
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this .set_traverse__ ();
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set_particleLifetime__ ()
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|
2406
2394
|
{
|
|
@@ -2710,6 +2698,9 @@ Object .assign (Object .setPrototypeOf (ParticleSystem .prototype, (external_X_I
|
|
|
2710
2698
|
this .createParticles = this ._createParticles .getValue ();
|
|
2711
2699
|
|
|
2712
2700
|
deltaTime = Number .POSITIVE_INFINITY;
|
|
2701
|
+
|
|
2702
|
+
this .set_objects__ ();
|
|
2703
|
+
this .set_traverse__ ();
|
|
2713
2704
|
}
|
|
2714
2705
|
else
|
|
2715
2706
|
{
|
|
@@ -2730,6 +2721,9 @@ Object .assign (Object .setPrototypeOf (ParticleSystem .prototype, (external_X_I
|
|
|
2730
2721
|
this .creationTime = now;
|
|
2731
2722
|
|
|
2732
2723
|
this .numParticles = Math .min (this .maxParticles, this .numParticles + newParticles);
|
|
2724
|
+
|
|
2725
|
+
this .set_objects__ ();
|
|
2726
|
+
this .set_traverse__ ();
|
|
2733
2727
|
}
|
|
2734
2728
|
}
|
|
2735
2729
|
|
|
@@ -2826,73 +2820,23 @@ Object .assign (Object .setPrototypeOf (ParticleSystem .prototype, (external_X_I
|
|
|
2826
2820
|
})(),
|
|
2827
2821
|
intersectsBox (box, clipPlanes)
|
|
2828
2822
|
{ },
|
|
2829
|
-
traverse (type, renderObject)
|
|
2830
|
-
{
|
|
2831
|
-
if (this .geometryType === (external_X_ITE_X3D_GeometryTypes_default()).GEOMETRY)
|
|
2832
|
-
{
|
|
2833
|
-
if (!this .getGeometry ())
|
|
2834
|
-
return;
|
|
2835
|
-
}
|
|
2836
|
-
|
|
2837
|
-
switch (type)
|
|
2838
|
-
{
|
|
2839
|
-
case (external_X_ITE_X3D_TraverseType_default()).POINTER:
|
|
2840
|
-
{
|
|
2841
|
-
if (this ._pointerEvents .getValue ())
|
|
2842
|
-
renderObject .addPointingShape (this);
|
|
2843
|
-
|
|
2844
|
-
break;
|
|
2845
|
-
}
|
|
2846
|
-
case (external_X_ITE_X3D_TraverseType_default()).PICKING:
|
|
2847
|
-
case (external_X_ITE_X3D_TraverseType_default()).COLLISION:
|
|
2848
|
-
{
|
|
2849
|
-
break;
|
|
2850
|
-
}
|
|
2851
|
-
case (external_X_ITE_X3D_TraverseType_default()).SHADOW:
|
|
2852
|
-
{
|
|
2853
|
-
if (this ._castShadow .getValue ())
|
|
2854
|
-
renderObject .addShadowShape (this);
|
|
2855
|
-
|
|
2856
|
-
break;
|
|
2857
|
-
}
|
|
2858
|
-
case (external_X_ITE_X3D_TraverseType_default()).DISPLAY:
|
|
2859
|
-
{
|
|
2860
|
-
if (renderObject .addDisplayShape (this))
|
|
2861
|
-
{
|
|
2862
|
-
// Currently used for GeneratedCubeMapTexture.
|
|
2863
|
-
this .getAppearance () .traverse (type, renderObject);
|
|
2864
|
-
}
|
|
2865
|
-
|
|
2866
|
-
break;
|
|
2867
|
-
}
|
|
2868
|
-
}
|
|
2869
|
-
|
|
2870
|
-
if (this .geometryType === (external_X_ITE_X3D_GeometryTypes_default()).GEOMETRY)
|
|
2871
|
-
{
|
|
2872
|
-
// Currently used for ScreenText and Tools.
|
|
2873
|
-
this .getGeometry () .traverse (type, renderObject);
|
|
2874
|
-
}
|
|
2875
|
-
},
|
|
2876
2823
|
displaySimple (gl, renderContext, shaderNode)
|
|
2877
2824
|
{
|
|
2878
|
-
if (!this .numParticles)
|
|
2879
|
-
return;
|
|
2880
|
-
|
|
2881
2825
|
// Display geometry.
|
|
2882
2826
|
|
|
2883
2827
|
switch (this .geometryType)
|
|
2884
2828
|
{
|
|
2885
|
-
case (
|
|
2829
|
+
case (external_X_ITE_X3D_GeometryType_default()).LINE:
|
|
2886
2830
|
{
|
|
2887
2831
|
this .lineGeometryNode .displaySimpleInstanced (gl, shaderNode, this);
|
|
2888
2832
|
break;
|
|
2889
2833
|
}
|
|
2890
|
-
case (
|
|
2834
|
+
case (external_X_ITE_X3D_GeometryType_default()).GEOMETRY:
|
|
2891
2835
|
{
|
|
2892
2836
|
this .getGeometry () .displaySimpleInstanced (gl, shaderNode, this);
|
|
2893
2837
|
break;
|
|
2894
2838
|
}
|
|
2895
|
-
case (
|
|
2839
|
+
case (external_X_ITE_X3D_GeometryType_default()).SPRITE:
|
|
2896
2840
|
{
|
|
2897
2841
|
this .updateSprite (gl, this .getScreenAlignedRotation (renderContext .modelViewMatrix));
|
|
2898
2842
|
// [fall trough]
|
|
@@ -2917,30 +2861,27 @@ Object .assign (Object .setPrototypeOf (ParticleSystem .prototype, (external_X_I
|
|
|
2917
2861
|
},
|
|
2918
2862
|
display (gl, renderContext)
|
|
2919
2863
|
{
|
|
2920
|
-
if (!this .numParticles)
|
|
2921
|
-
return;
|
|
2922
|
-
|
|
2923
2864
|
// Display geometry.
|
|
2924
2865
|
|
|
2925
2866
|
switch (this .geometryType)
|
|
2926
2867
|
{
|
|
2927
|
-
case (
|
|
2868
|
+
case (external_X_ITE_X3D_GeometryType_default()).LINE:
|
|
2928
2869
|
{
|
|
2929
2870
|
this .lineGeometryNode .displayInstanced (gl, renderContext, this);
|
|
2930
2871
|
break;
|
|
2931
2872
|
}
|
|
2932
|
-
case (
|
|
2873
|
+
case (external_X_ITE_X3D_GeometryType_default()).GEOMETRY:
|
|
2933
2874
|
{
|
|
2934
2875
|
this .getGeometry () .displayInstanced (gl, renderContext, this);
|
|
2935
2876
|
break;
|
|
2936
2877
|
}
|
|
2937
|
-
case (
|
|
2878
|
+
case (external_X_ITE_X3D_GeometryType_default()).SPRITE:
|
|
2938
2879
|
{
|
|
2939
2880
|
this .updateSprite (gl, this .getScreenAlignedRotation (renderContext .modelViewMatrix));
|
|
2940
2881
|
// [fall trough]
|
|
2941
2882
|
}
|
|
2942
|
-
case (
|
|
2943
|
-
case (
|
|
2883
|
+
case (external_X_ITE_X3D_GeometryType_default()).QUAD:
|
|
2884
|
+
case (external_X_ITE_X3D_GeometryType_default()).TRIANGLE:
|
|
2944
2885
|
{
|
|
2945
2886
|
const positiveScale = external_X_ITE_X3D_Matrix4_default().prototype .determinant3 .call (renderContext .modelViewMatrix) > 0;
|
|
2946
2887
|
|