x_ite 11.2.2 → 11.2.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (85) hide show
  1. package/README.md +4 -4
  2. package/dist/assets/components/AnnotationComponent.js +2 -2
  3. package/dist/assets/components/AnnotationComponent.min.js +2 -2
  4. package/dist/assets/components/CADGeometryComponent.js +72 -58
  5. package/dist/assets/components/CADGeometryComponent.min.js +2 -2
  6. package/dist/assets/components/CubeMapTexturingComponent.js +2 -2
  7. package/dist/assets/components/CubeMapTexturingComponent.min.js +2 -2
  8. package/dist/assets/components/DISComponent.js +2 -2
  9. package/dist/assets/components/DISComponent.min.js +2 -2
  10. package/dist/assets/components/EventUtilitiesComponent.js +2 -2
  11. package/dist/assets/components/EventUtilitiesComponent.min.js +2 -2
  12. package/dist/assets/components/Geometry2DComponent.js +2 -2
  13. package/dist/assets/components/Geometry2DComponent.min.js +2 -2
  14. package/dist/assets/components/GeospatialComponent.js +4 -4
  15. package/dist/assets/components/GeospatialComponent.min.js +2 -2
  16. package/dist/assets/components/HAnimComponent.js +2 -2
  17. package/dist/assets/components/HAnimComponent.min.js +2 -2
  18. package/dist/assets/components/KeyDeviceSensorComponent.js +2 -2
  19. package/dist/assets/components/KeyDeviceSensorComponent.min.js +2 -2
  20. package/dist/assets/components/LayoutComponent.js +22 -7
  21. package/dist/assets/components/LayoutComponent.min.js +2 -2
  22. package/dist/assets/components/NURBSComponent.js +2 -2
  23. package/dist/assets/components/NURBSComponent.min.js +2 -2
  24. package/dist/assets/components/ParticleSystemsComponent.js +3 -3
  25. package/dist/assets/components/ParticleSystemsComponent.min.js +2 -2
  26. package/dist/assets/components/PickingComponent.js +2 -2
  27. package/dist/assets/components/PickingComponent.min.js +2 -2
  28. package/dist/assets/components/RigidBodyPhysicsComponent.js +5 -5
  29. package/dist/assets/components/RigidBodyPhysicsComponent.min.js +2 -2
  30. package/dist/assets/components/ScriptingComponent.js +2 -2
  31. package/dist/assets/components/ScriptingComponent.min.js +2 -2
  32. package/dist/assets/components/TextComponent.js +16336 -14672
  33. package/dist/assets/components/TextComponent.min.js +2 -2
  34. package/dist/assets/components/TextureProjectionComponent.js +2 -2
  35. package/dist/assets/components/TextureProjectionComponent.min.js +2 -2
  36. package/dist/assets/components/Texturing3DComponent.js +100 -100
  37. package/dist/assets/components/Texturing3DComponent.min.js +2 -2
  38. package/dist/assets/components/VolumeRenderingComponent.js +3 -3
  39. package/dist/assets/components/VolumeRenderingComponent.min.js +2 -2
  40. package/dist/assets/components/WebXRComponent.js +121 -73
  41. package/dist/assets/components/WebXRComponent.min.js +2 -2
  42. package/dist/assets/components/X_ITEComponent.js +3 -3
  43. package/dist/assets/components/X_ITEComponent.min.js +2 -2
  44. package/dist/assets/fonts/Droid/DroidSerif-Bold.woff2 +0 -0
  45. package/dist/assets/fonts/Droid/DroidSerif-BoldItalic.woff2 +0 -0
  46. package/dist/assets/fonts/Droid/DroidSerif-Italic.woff2 +0 -0
  47. package/dist/assets/fonts/Droid/DroidSerif-Regular.woff2 +0 -0
  48. package/dist/assets/fonts/PT_Sans/PTSans-Bold.woff2 +0 -0
  49. package/dist/assets/fonts/PT_Sans/PTSans-BoldItalic.woff2 +0 -0
  50. package/dist/assets/fonts/PT_Sans/PTSans-Italic.woff2 +0 -0
  51. package/dist/assets/fonts/PT_Sans/PTSans-Regular.woff2 +0 -0
  52. package/dist/assets/fonts/Ubuntu/Ubuntu-B.woff2 +0 -0
  53. package/dist/assets/fonts/Ubuntu/Ubuntu-BI.woff2 +0 -0
  54. package/dist/assets/fonts/Ubuntu/Ubuntu-R.woff2 +0 -0
  55. package/dist/assets/fonts/Ubuntu/Ubuntu-RI.woff2 +0 -0
  56. package/dist/assets/fonts/Ubuntu/UbuntuMono-B.woff2 +0 -0
  57. package/dist/assets/fonts/Ubuntu/UbuntuMono-BI.woff2 +0 -0
  58. package/dist/assets/fonts/Ubuntu/UbuntuMono-R.woff2 +0 -0
  59. package/dist/assets/fonts/Ubuntu/UbuntuMono-RI.woff2 +0 -0
  60. package/dist/assets/lib/decompress_binding.js +1 -0
  61. package/dist/example.html +1 -1
  62. package/dist/x_ite.css +1 -1
  63. package/dist/x_ite.d.ts +1 -1
  64. package/dist/x_ite.js +56423 -56558
  65. package/dist/x_ite.min.js +2 -2
  66. package/dist/x_ite.min.mjs +2 -2
  67. package/dist/x_ite.mjs +56141 -56276
  68. package/dist/x_ite.zip +0 -0
  69. package/package.json +3 -2
  70. package/dist/assets/fonts/Droid/DroidSerif-Bold.ttf +0 -0
  71. package/dist/assets/fonts/Droid/DroidSerif-BoldItalic.ttf +0 -0
  72. package/dist/assets/fonts/Droid/DroidSerif-Italic.ttf +0 -0
  73. package/dist/assets/fonts/Droid/DroidSerif-Regular.ttf +0 -0
  74. package/dist/assets/fonts/PT_Sans/PTSans-Bold.ttf +0 -0
  75. package/dist/assets/fonts/PT_Sans/PTSans-BoldItalic.ttf +0 -0
  76. package/dist/assets/fonts/PT_Sans/PTSans-Italic.ttf +0 -0
  77. package/dist/assets/fonts/PT_Sans/PTSans-Regular.ttf +0 -0
  78. package/dist/assets/fonts/Ubuntu/Ubuntu-B.ttf +0 -0
  79. package/dist/assets/fonts/Ubuntu/Ubuntu-BI.ttf +0 -0
  80. package/dist/assets/fonts/Ubuntu/Ubuntu-R.ttf +0 -0
  81. package/dist/assets/fonts/Ubuntu/Ubuntu-RI.ttf +0 -0
  82. package/dist/assets/fonts/Ubuntu/UbuntuMono-B.ttf +0 -0
  83. package/dist/assets/fonts/Ubuntu/UbuntuMono-BI.ttf +0 -0
  84. package/dist/assets/fonts/Ubuntu/UbuntuMono-R.ttf +0 -0
  85. package/dist/assets/fonts/Ubuntu/UbuntuMono-RI.ttf +0 -0
@@ -1,9 +1,41 @@
1
- /* X_ITE v11.2.2 */
2
- const __X_ITE_X3D__ = window [Symbol .for ("X_ITE.X3D-11.2.2")];
1
+ /* X_ITE v11.2.3 */
2
+ const __X_ITE_X3D__ = window [Symbol .for ("X_ITE.X3D-11.2.3")];
3
3
  /******/ (() => { // webpackBootstrap
4
4
  /******/ "use strict";
5
- /******/ // The require scope
6
- /******/ var __webpack_require__ = {};
5
+ /******/ var __webpack_modules__ = ({
6
+
7
+ /***/ 254:
8
+ /***/ ((module) => {
9
+
10
+ module.exports = __X_ITE_X3D__ .jquery;
11
+
12
+ /***/ })
13
+
14
+ /******/ });
15
+ /************************************************************************/
16
+ /******/ // The module cache
17
+ /******/ var __webpack_module_cache__ = {};
18
+ /******/
19
+ /******/ // The require function
20
+ /******/ function __webpack_require__(moduleId) {
21
+ /******/ // Check if module is in cache
22
+ /******/ var cachedModule = __webpack_module_cache__[moduleId];
23
+ /******/ if (cachedModule !== undefined) {
24
+ /******/ return cachedModule.exports;
25
+ /******/ }
26
+ /******/ // Create a new module (and put it into the cache)
27
+ /******/ var module = __webpack_module_cache__[moduleId] = {
28
+ /******/ // no module.id needed
29
+ /******/ // no module.loaded needed
30
+ /******/ exports: {}
31
+ /******/ };
32
+ /******/
33
+ /******/ // Execute the module function
34
+ /******/ __webpack_modules__[moduleId](module, module.exports, __webpack_require__);
35
+ /******/
36
+ /******/ // Return the exports of the module
37
+ /******/ return module.exports;
38
+ /******/ }
7
39
  /******/
8
40
  /************************************************************************/
9
41
  /******/ /* webpack/runtime/compat get default export */
@@ -297,8 +329,7 @@ var external_X_ITE_X3D_Lock_default = /*#__PURE__*/__webpack_require__.n(externa
297
329
  ;// external "__X_ITE_X3D__ .ExamineViewer"
298
330
  const external_X_ITE_X3D_ExamineViewer_namespaceObject = __X_ITE_X3D__ .ExamineViewer;
299
331
  var external_X_ITE_X3D_ExamineViewer_default = /*#__PURE__*/__webpack_require__.n(external_X_ITE_X3D_ExamineViewer_namespaceObject);
300
- ;// ./src/x_ite/Browser/WebXR/WebXRExamineViewer.js
301
-
332
+ ;// ./src/x_ite/Browser/WebXR/xrExamineViewer.js
302
333
 
303
334
 
304
335
  const
@@ -354,7 +385,7 @@ Object .assign ((external_X_ITE_X3D_ExamineViewer_default()).prototype,
354
385
  {
355
386
  // Rotate
356
387
 
357
- this .startRotate (0, 0);
388
+ this .startRotate (0, 0, 1);
358
389
  this .rotate (-gamepad .axes [2] * GAMEPAD_SPIN_FACTOR * f, gamepad .axes [3] * GAMEPAD_SPIN_FACTOR * f);
359
390
  }
360
391
  },
@@ -363,7 +394,7 @@ Object .assign ((external_X_ITE_X3D_ExamineViewer_default()).prototype,
363
394
  ;// external "__X_ITE_X3D__ .X3DFlyViewer"
364
395
  const external_X_ITE_X3D_X3DFlyViewer_namespaceObject = __X_ITE_X3D__ .X3DFlyViewer;
365
396
  var external_X_ITE_X3D_X3DFlyViewer_default = /*#__PURE__*/__webpack_require__.n(external_X_ITE_X3D_X3DFlyViewer_namespaceObject);
366
- ;// ./src/x_ite/Browser/WebXR/WebXRX3DFlyViewer.js
397
+ ;// ./src/x_ite/Browser/WebXR/xrX3DFlyViewer.js
367
398
 
368
399
 
369
400
 
@@ -419,7 +450,7 @@ Object .assign ((external_X_ITE_X3D_X3DFlyViewer_default()).prototype,
419
450
  ;// external "__X_ITE_X3D__ .X3DViewer"
420
451
  const external_X_ITE_X3D_X3DViewer_namespaceObject = __X_ITE_X3D__ .X3DViewer;
421
452
  var external_X_ITE_X3D_X3DViewer_default = /*#__PURE__*/__webpack_require__.n(external_X_ITE_X3D_X3DViewer_namespaceObject);
422
- ;// ./src/x_ite/Browser/WebXR/WebXRX3DViewer.js
453
+ ;// ./src/x_ite/Browser/WebXR/xrX3DViewer.js
423
454
 
424
455
 
425
456
  Object .assign ((external_X_ITE_X3D_X3DViewer_default()).prototype,
@@ -429,6 +460,7 @@ Object .assign ((external_X_ITE_X3D_X3DViewer_default()).prototype,
429
460
  });
430
461
 
431
462
  ;// ./src/x_ite/Browser/WebXR/X3DWebXRContext.js
463
+ /* provided dependency */ var $ = __webpack_require__(254);
432
464
  /*******************************************************************************
433
465
  *
434
466
  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
@@ -490,9 +522,11 @@ Object .assign ((external_X_ITE_X3D_X3DViewer_default()).prototype,
490
522
 
491
523
 
492
524
  const
525
+ _sessionLock = Symbol (),
493
526
  _referenceSpace = Symbol (),
494
527
  _baseLayer = Symbol (),
495
528
  _pose = Symbol (),
529
+ _visible = Symbol (),
496
530
  _inputSources = Symbol (),
497
531
  _inputRay = Symbol (),
498
532
  _inputPoint = Symbol (),
@@ -510,9 +544,34 @@ Object .assign (X3DWebXRContext .prototype,
510
544
  {
511
545
  return this [_pose];
512
546
  },
513
- async initXRSession ()
547
+ xrAddButton ()
514
548
  {
515
- return external_X_ITE_X3D_Lock_default().acquire (`X3DWebXRContext.session-${this .getId ()}`, async () =>
549
+ if (!this .getBrowserOption ("XRButton"))
550
+ return;
551
+
552
+ $("<div></div>")
553
+ .attr ("part", "xr-button")
554
+ .attr ("title", "Start WebXR session.")
555
+ .addClass ("x_ite-private-xr-button")
556
+ .on ("mousedown touchstart", false)
557
+ .on ("mouseup touchend", event =>
558
+ {
559
+ event .preventDefault ();
560
+ event .stopImmediatePropagation ();
561
+ event .stopPropagation ();
562
+
563
+ this .startAudioElements ();
564
+
565
+ if (this .getSession () === window)
566
+ this .xrStartSession ();
567
+ else
568
+ this .xrStopSession ();
569
+ })
570
+ .appendTo (this .getSurface ());
571
+ },
572
+ async xrStartSession ()
573
+ {
574
+ return external_X_ITE_X3D_Lock_default().acquire (_sessionLock, async () =>
516
575
  {
517
576
  if (this .getSession () !== window)
518
577
  return;
@@ -520,25 +579,21 @@ Object .assign (X3DWebXRContext .prototype,
520
579
  const
521
580
  gl = this .getContext (),
522
581
  mode = this .getBrowserOption ("XRSessionMode") .toLowerCase () .replaceAll ("_", "-"),
523
- compatible = await gl .makeXRCompatible (),
524
582
  session = await navigator .xr .requestSession (mode),
525
- referenceSpace = await session .requestReferenceSpace ("local");
583
+ referenceSpace = await session .requestReferenceSpace ("local"),
584
+ compatible = await gl .makeXRCompatible ();
526
585
 
527
- // WebXR Emulator: must bind default framebuffer, to get xr emulator working.
528
- gl .bindFramebuffer (gl .FRAMEBUFFER, null);
529
-
530
- this .cameraEvents () .addInterest ("xrUpdatePose", this);
531
586
  this .finishedEvents () .addInterest ("xrUpdatePointers", this);
532
- this .endEvents () .addInterest ("xrEndFrame", this);
533
587
 
588
+ session .addEventListener ("visibilitychange", () => this .xrUpdateVisibility ());
534
589
  session .addEventListener ("inputsourceschange", event => this .xrUpdateInputSources (event));
535
- session .addEventListener ("end", () => this .stopXRSession ());
590
+ session .addEventListener ("end", () => this .xrStopSession ());
536
591
 
537
592
  this [_referenceSpace] = referenceSpace;
538
-
539
- this [_inputSources] = new Set ();
540
- this [_inputRay] = new (external_X_ITE_X3D_ScreenLine_default()) (this, 4, 2, 0.9);
541
- this [_inputPoint] = new Rendering_ScreenPoint (this);
593
+ this [_visible] = true;
594
+ this [_inputSources] = new Set ();
595
+ this [_inputRay] = new (external_X_ITE_X3D_ScreenLine_default()) (this, 4, 2, 0.9);
596
+ this [_inputPoint] = new Rendering_ScreenPoint (this);
542
597
 
543
598
  Object .assign (this [_gamepads], { action: true });
544
599
 
@@ -568,18 +623,16 @@ Object .assign (X3DWebXRContext .prototype,
568
623
  // });
569
624
  });
570
625
  },
571
- stopXRSession ()
626
+ xrStopSession ()
572
627
  {
573
- return external_X_ITE_X3D_Lock_default().acquire (`X3DWebXRContext.session-${this .getId ()}`, async () =>
628
+ return external_X_ITE_X3D_Lock_default().acquire (_sessionLock, async () =>
574
629
  {
575
630
  if (this .getSession () === window)
576
631
  return;
577
632
 
578
633
  await this .getSession () .end () .catch (Function .prototype);
579
634
 
580
- this .cameraEvents () .removeInterest ("xrUpdatePose", this);
581
635
  this .finishedEvents () .removeInterest ("xrUpdatePointers", this);
582
- this .endEvents () .removeInterest ("xrEndFrame", this);
583
636
 
584
637
  this .setSession (window);
585
638
  this .setDefaultFramebuffer (null);
@@ -590,6 +643,7 @@ Object .assign (X3DWebXRContext .prototype,
590
643
  this [_referenceSpace] = null;
591
644
  this [_baseLayer] = null;
592
645
  this [_pose] = null;
646
+ this [_visible] = false;
593
647
  this [_inputSources] = null;
594
648
  this [_inputRay] = null;
595
649
  this [_inputPoint] = null;
@@ -650,6 +704,20 @@ Object .assign (X3DWebXRContext .prototype,
650
704
  this .getSession () .updateRenderState (nearFarPlanes);
651
705
  };
652
706
  })(),
707
+ xrUpdateVisibility (event)
708
+ {
709
+ switch (this .getSession () .visibilityState)
710
+ {
711
+ case "visible-blurred":
712
+ case "hidden":
713
+ this [_visible] = false;
714
+ break;
715
+
716
+ default:
717
+ this [_visible] = true;
718
+ break;
719
+ }
720
+ },
653
721
  xrUpdateInputSources (event)
654
722
  {
655
723
  for (const inputSource of event .added)
@@ -679,35 +747,15 @@ Object .assign (X3DWebXRContext .prototype,
679
747
  this .removeHit (inputSource .hit);
680
748
  this [_inputSources] .delete (inputSource);
681
749
  }
750
+
751
+ this .xrUpdateGamepads ();
682
752
  },
683
- xrFrame (frame)
753
+ xrUpdateGamepads ()
684
754
  {
685
- if (!frame)
686
- return;
687
-
688
- this [_frame] = frame;
689
-
690
- // Emulator
691
-
692
- const emulator = !this .getCanvas () .parent () .is (this .getSurface ());
693
-
694
- // WebXR Emulator or polyfill.
695
- if (emulator)
696
- this .getCanvas () .css (this .getXREmulatorCSS ());
697
-
698
- // Projection matrix
699
-
700
- this .xrUpdateNearFarPlanes ();
701
-
702
- // Navigation
703
-
704
755
  this [_gamepads] .length = 0;
705
756
 
706
- for (const { active, gamepad } of this [_inputSources])
757
+ for (const { gamepad } of this [_inputSources])
707
758
  {
708
- if (!active)
709
- continue;
710
-
711
759
  if (!gamepad)
712
760
  continue;
713
761
 
@@ -716,8 +764,22 @@ Object .assign (X3DWebXRContext .prototype,
716
764
 
717
765
  this [_gamepads] .push (gamepad);
718
766
  }
767
+ },
768
+ xrFrame (frame)
769
+ {
770
+ if (!frame)
771
+ return;
772
+
773
+ this [_frame] = frame;
774
+
775
+ // Projection matrix
776
+
777
+ this .xrUpdateNearFarPlanes ();
778
+
779
+ // Navigation
719
780
 
720
781
  this .getViewer () .gamepads (this [_gamepads]);
782
+ this .xrUpdatePose ();
721
783
 
722
784
  // Trigger new frame.
723
785
 
@@ -734,7 +796,7 @@ Object .assign (X3DWebXRContext .prototype,
734
796
  pose .cameraSpaceMatrix .assign (originalPose .transform .matrix);
735
797
  pose .viewMatrix .assign (originalPose .transform .inverse .matrix);
736
798
 
737
- let v = 0;
799
+ let i = 0;
738
800
 
739
801
  for (const originalView of originalPose .views)
740
802
  {
@@ -744,9 +806,9 @@ Object .assign (X3DWebXRContext .prototype,
744
806
  if (!width)
745
807
  continue;
746
808
 
747
- this .reshapeFramebuffer (v, x|0, y|0, width|0, height|0);
809
+ this .reshapeFramebuffer (i, x, y, width, height);
748
810
 
749
- const view = pose .views [v] ??= {
811
+ const view = pose .views [i] ??= {
750
812
  projectionMatrix: new (external_X_ITE_X3D_Matrix4_default()) (),
751
813
  cameraSpaceMatrix: new (external_X_ITE_X3D_Matrix4_default()) (),
752
814
  viewMatrix: new (external_X_ITE_X3D_Matrix4_default()) (),
@@ -761,11 +823,11 @@ Object .assign (X3DWebXRContext .prototype,
761
823
  view .matrix .assign (pose .cameraSpaceMatrix) .multRight (view .viewMatrix);
762
824
  view .inverse .assign (view .cameraSpaceMatrix) .multRight (pose .viewMatrix);
763
825
 
764
- ++ v;
826
+ ++ i;
765
827
  }
766
828
 
767
- pose .views .length = v;
768
- this .getFramebuffers () .length = v;
829
+ this .getFramebuffers () .length = i;
830
+ pose .views .length = i;
769
831
  },
770
832
  xrUpdatePointers: (function ()
771
833
  {
@@ -884,15 +946,8 @@ Object .assign (X3DWebXRContext .prototype,
884
946
 
885
947
  // Draw input source rays.
886
948
 
887
- // switch (this .getSession () .visibilityState)
888
- // {
889
- // case "visible-blurred":
890
- // case "hidden":
891
- // return;
892
-
893
- // default:
894
- // break;
895
- // }
949
+ if (!this [_visible])
950
+ return;
896
951
 
897
952
  for (const [i, { viewMatrix, projectionMatrix }] of pose .views .entries ())
898
953
  {
@@ -952,13 +1007,6 @@ Object .assign (X3DWebXRContext .prototype,
952
1007
  }
953
1008
  };
954
1009
  })(),
955
- xrEndFrame ()
956
- {
957
- const gl = this .getContext ();
958
-
959
- // WebXR Emulator and polyfill: bind to null, to prevent changes.
960
- gl .bindVertexArray (null);
961
- },
962
1010
  xrSensorHitPulse (hit, gamepad)
963
1011
  {
964
1012
  if (hit .sensors .size)
@@ -1,2 +1,2 @@
1
- /* X_ITE v11.2.2 */
2
- const e=window[Symbol.for("X_ITE.X3D-11.2.2")];(()=>{var t={n:e=>{var i=e&&e.__esModule?()=>e.default:()=>e;return t.d(i,{a:i}),i},d:(e,i)=>{for(var s in i)t.o(i,s)&&!t.o(e,s)&&Object.defineProperty(e,s,{enumerable:!0,get:i[s]})},o:(e,t)=>Object.prototype.hasOwnProperty.call(e,t)};const i=e.Components;var s=t.n(i);const r=e.ScreenLine;var n=t.n(r);const a=e.GeometryContext;var o=t.n(a);const c=e.AlphaMode;var h=t.n(c);const d=e.VertexArray;var l=t.n(d);const u=e.Layer;var x=t.n(u);const p=e.Matrix4;var m=t.n(p);const f=e.Namespace;var g=t.n(f);function v(e){const t=e.getContext();this.browser=e,this.vertexArrayObject=new(l())(t),this.circleVertexBuffer=t.createBuffer(),this.circleGeometryContext=new(o())({renderObject:new(x())(e.getPrivateScene()),alphaMode:h().BLEND,geometryType:1}),this.circleGeometryContext.renderObject.setup();const i=e.getCircle2DOptions().getGeometry().getVertices();this.circleNumVertices=i.length/4,t.bindBuffer(t.ARRAY_BUFFER,this.circleVertexBuffer),t.bufferData(t.ARRAY_BUFFER,i.getValue(),t.STATIC_DRAW),this.diskVertexBuffer=t.createBuffer(),this.diskGeometryContext=new(o())({renderObject:this.circleGeometryContext.renderObject,alphaMode:h().BLEND,geometryType:3});const s=e.getDisk2DOptions().getDiskVertices();this.diskNumVertices=s.length/4,t.bindBuffer(t.ARRAY_BUFFER,this.diskVertexBuffer),t.bufferData(t.ARRAY_BUFFER,s.getValue(),t.STATIC_DRAW)}Object.assign(v.prototype,{display:(()=>{const e=new Float32Array(m().Identity),t=new Float32Array(m().Identity),i=new Float32Array(m().Identity),s=new(m()),r=[];return function(n,a,o,c,h,d,l){const u=this.browser,x=u.getContext(),p=u.getViewport();l.bind(),x.viewport(...p),x.scissor(...p);const m=n*Math.abs(h.origin.z),f=h.xAxis.normalize().multiply(m),g=h.yAxis.normalize().multiply(m),v=h.zAxis.normalize().multiply(m);s.set(...f,0,...g,0,...v,0,...h.origin,1),e.set(d),t.set(s),x.depthMask(!1),x.disable(x.DEPTH_TEST),x.enable(x.BLEND),x.disable(x.CULL_FACE);{const s=u.getDefaultMaterial().getShader(this.circleGeometryContext);s.enable(x),s.setClipPlanes(x,r),x.uniformMatrix4fv(s.x3d_ProjectionMatrix,!1,e),x.uniformMatrix4fv(s.x3d_ModelViewMatrix,!1,t),x.uniformMatrix4fv(s.x3d_EyeMatrix,!1,i),x.uniform3f(s.x3d_EmissiveColor,0,0,0),x.uniform1f(s.x3d_Transparency,c),this.vertexArrayObject.enable(s.getProgram())&&s.enableVertexAttribute(x,this.circleVertexBuffer,0,0),x.drawArrays(x.LINES,0,this.circleNumVertices)}{const s=u.getDefaultMaterial().getShader(this.diskGeometryContext);s.enable(x),s.setClipPlanes(x,r),x.uniformMatrix4fv(s.x3d_ProjectionMatrix,!1,e),x.uniformMatrix4fv(s.x3d_ModelViewMatrix,!1,t),x.uniformMatrix4fv(s.x3d_EyeMatrix,!1,i),x.uniform3f(s.x3d_EmissiveColor,...a),x.uniform1f(s.x3d_Transparency,o),this.vertexArrayObject.enable(s.getProgram())&&s.enableVertexAttribute(x,this.diskVertexBuffer,0,0),x.drawArrays(x.TRIANGLES,0,this.diskNumVertices)}x.depthMask(!0),x.enable(x.DEPTH_TEST),x.disable(x.BLEND)}})(),dispose(){const e=this.browser.getContext();e.deleteBuffer(this.diskVertexBuffer),this.diskVertexArrayObject.dispose(e)}});const w=v,b=g().add("ScreenPoint",w),y=e.ViewVolume;var M=t.n(y);const S=e.Color3;var R=t.n(S);const V=e.Vector3;var C=t.n(V);const E=e.Rotation4;var P=t.n(E);const A=e.Lock;var F=t.n(A);const j=e.ExamineViewer;var D=t.n(j);Object.assign(D().prototype,{gamepads(e){const t=e.find((({axes:e})=>e[2]||e[3]));if(!t)return void(e.action&&(e.action=!1,this.disconnect()));const i=t.buttons[0].pressed,s=t.buttons[1].pressed;e.button0===i&&e.button1===s||(e.button0=i,e.button1=s,this.disconnect());const r=60/this.getBrowser().currentFrameRate;e.action=!0,i?this.zoom(.005*t.axes[3]*r,Math.sign(-t.axes[3])):s?(this.startPan(0,0),this.pan(5*-t.axes[2]*r,5*t.axes[3]*r)):(this.startRotate(0,0),this.rotate(10*-t.axes[2]*r,10*t.axes[3]*r))}});const B=e.X3DFlyViewer;var _=t.n(B);const N=new(C())(300,300,400);Object.assign(_().prototype,{gamepads:function(){const e=new(C());return function(t){const i=t.find((({axes:e})=>e[2]||e[3]));if(!i)return void(this.startTime=Date.now());const s=i.buttons[0].pressed;i.buttons[1].pressed?(e.set(i.axes[2],-i.axes[3],0).multVec(N),this.direction.add(e).divide(2),this.pan()):(e.set(i.axes[2],0,i.axes[3]).multVec(N).multiply(s?2:1),this.direction.add(e).divide(2),this.fly())}}()});const O=e.X3DViewer;var I=t.n(O);Object.assign(I().prototype,{gamepads(){}});const L=Symbol(),X=Symbol(),U=Symbol(),T=Symbol(),k=Symbol(),z=Symbol(),G=Symbol(),H=Symbol();function W(){this[G]=[]}Object.assign(W.prototype,{getPose(){return this[U]},async initXRSession(){return F().acquire(`X3DWebXRContext.session-${this.getId()}`,(async()=>{if(this.getSession()!==window)return;const e=this.getContext(),t=this.getBrowserOption("XRSessionMode").toLowerCase().replaceAll("_","-"),i=(await e.makeXRCompatible(),await navigator.xr.requestSession(t)),s=await i.requestReferenceSpace("local");e.bindFramebuffer(e.FRAMEBUFFER,null),this.cameraEvents().addInterest("xrUpdatePose",this),this.finishedEvents().addInterest("xrUpdatePointers",this),this.endEvents().addInterest("xrEndFrame",this),i.addEventListener("inputsourceschange",(e=>this.xrUpdateInputSources(e))),i.addEventListener("end",(()=>this.stopXRSession())),this[L]=s,this[T]=new Set,this[k]=new(n())(this,4,2,.9),this[z]=new b(this),Object.assign(this[G],{action:!0}),this[U]={cameraSpaceMatrix:new(m()),viewMatrix:new(m()),views:[]},this.xrUpdateBaseLayer({},i),this.setSession(i),this.removeHit(this.getHit()),this.getRenderingProperties()._ContentScale.addInterest("xrContentScale",this),this.getRenderingProperties()._XRSession=!0}))},stopXRSession(){return F().acquire(`X3DWebXRContext.session-${this.getId()}`,(async()=>{if(this.getSession()!==window){await this.getSession().end().catch(Function.prototype),this.cameraEvents().removeInterest("xrUpdatePose",this),this.finishedEvents().removeInterest("xrUpdatePointers",this),this.endEvents().removeInterest("xrEndFrame",this),this.setSession(window),this.setDefaultFramebuffer(null);for(const{hit:e}of this[T])this.removeHit(e);this[L]=null,this[X]=null,this[U]=null,this[T]=null,this[k]=null,this[z]=null,this[H]=null,this.getRenderingProperties()._ContentScale.removeInterest("xrContentScale",this),this.getRenderingProperties()._XRSession=!1}}))},xrContentScale(){this.xrUpdateBaseLayer()},xrUpdateBaseLayer(e={},t=this.getSession()){if(t===window)return;const i=new XRWebGLLayer(t,this.getContext(),Object.assign({antialias:!1,alpha:!0,depth:!1,ignoreDepthValues:!0,framebufferScaleFactor:this.getRenderingProperty("ContentScale")},e));this[X]=i,t.updateRenderState({baseLayer:i}),this.setDefaultFramebuffer(i.framebuffer)},xrUpdateNearFarPlanes:function(){const e={};return function(){const t=this.getActiveNavigationInfo(),i=this.getActiveViewpoint();i?(e.depthNear=i.getNearDistance(t),e.depthFar=i.getFarDistance(t)):(e.depthNear=.1,e.depthFar=1e4),this.getSession().updateRenderState(e)}}(),xrUpdateInputSources(e){for(const t of e.added)this[T].add(Object.assign(t,{active:!1,matrix:new(m()),inverse:new(m()),hit:Object.assign(this.getHit().copy(),{button:!1,pressed:!1,pulse:!0,poseViewMatrix:new(m()),originalPoint:new(C()),originalNormal:new(C())})})),t.gamepad&&(t.gamepad.hit=t.hit);for(const t of e.removed)this.removeHit(t.hit),this[T].delete(t)},xrFrame(e){if(!e)return;this[H]=e;!this.getCanvas().parent().is(this.getSurface())&&this.getCanvas().css(this.getXREmulatorCSS()),this.xrUpdateNearFarPlanes(),this[G].length=0;for(const{active:e,gamepad:t}of this[T])e&&t&&(t.axes.length<4||this[G].push(t));this.getViewer().gamepads(this[G]),this.addBrowserEvent()},xrUpdatePose(){const e=this[H].getViewerPose(this[L]),t=this[U];t.cameraSpaceMatrix.assign(e.transform.matrix),t.viewMatrix.assign(e.transform.inverse.matrix);let i=0;for(const s of e.views){const{x:e,y:r,width:n,height:a}=this[X].getViewport(s);if(!n)continue;this.reshapeFramebuffer(i,0|e,0|r,0|n,0|a);const o=t.views[i]??={projectionMatrix:new(m()),cameraSpaceMatrix:new(m()),viewMatrix:new(m()),matrix:new(m()),inverse:new(m())};o.projectionMatrix.assign(s.projectionMatrix),o.cameraSpaceMatrix.assign(s.transform.matrix),o.viewMatrix.assign(s.transform.inverse.matrix),o.matrix.assign(t.cameraSpaceMatrix).multRight(o.viewMatrix),o.inverse.assign(o.cameraSpaceMatrix).multRight(t.viewMatrix),++i}t.views.length=i,this.getFramebuffers().length=i},xrUpdatePointers:function(){const e=new(R())(.5,.75,1),t=new(m()),i=new(C())(0,0,-.5),s=new(C()),r=new(C()),n=new(C()),a=new(P());return function(){const o=this.getViewport().getValue(),c=this[U];for(const e of this[T]){const{targetRaySpace:t,matrix:i,inverse:s}=e,r=this[H].getPose(t,this[L]);e.active=!!r,r&&(i.assign(r.transform.matrix),s.assign(r.transform.inverse.matrix))}for(const e of this[T]){const{active:i,gamepad:s,matrix:r,hit:n}=e;if(!i)continue;if(this.touch(o[2]/2,o[3]/2,n,e),this.xrSensorHitPulse(n,s),!n.id)continue;const a=c.views[0].projectionMatrix;n.pressed||n.poseViewMatrix.assign(c.viewMatrix),t.assign(r).multRight(n.poseViewMatrix);for(const e of n.sensors.values())e.projectionMatrix.assign(a),e.modelViewMatrix.multRight(t);M().projectPoint(n.point,t,a,o,n.pointer),n.originalPoint.assign(n.point),n.originalNormal.assign(n.normal),n.ray.multLineMatrix(t),t.multVecMatrix(n.point),t.submatrix.inverse().multMatrixVec(n.normal)}for(const{active:e,gamepad:t,hit:i}of this[T]){if(!e)continue;const s=t?.buttons[0];s?.pressed?i.button||(i.button=!0,i.pressed||=this.buttonPressEvent(0,0,i)):(i.button=!1,i.pressed&&(i.pressed=!1,this.buttonReleaseEvent(i))),this.motionNotifyEvent(0,0,i)}for(const[h,{viewMatrix:d,projectionMatrix:l}]of c.views.entries()){const c=this.getFramebuffers()[h];for(const{active:h,gamepad:u,matrix:x,hit:p}of this[T]){if(!h)continue;const m=u?.buttons.some((e=>e.pressed)),f=m?e:R().White;if(t.assign(x).multRight(d),t.multVecMatrix(s.assign(C().Zero)),t.multVecMatrix(r.assign(i)),t.multVecMatrix(n.assign(p.originalPoint)),p.id&&n.distance(s)<r.distance(s)&&r.assign(n),s.z>0||r.z>0)continue;if(M().projectPointMatrix(s,l,o,s),M().projectPointMatrix(r,l,o,r),s.z=0,r.z=0,this[k].setColor(f).display(s,r,c),!p.id)continue;const g=m?.005:.007;t.assign(x).multRight(d).translate(p.originalPoint).rotate(a.setFromToVec(C().zAxis,p.originalNormal)),this[z].display(g,f,.3,.8,t,l,c)}}}}(),xrEndFrame(){this.getContext().bindVertexArray(null)},xrSensorHitPulse(e,t){e.sensors.size?e.pulse&&(t?.hapticActuators?.[0]?.pulse(.25,10),e.pulse=!1):e.pulse=!0}});const q=W,Y=g().add("X3DWebXRContext",q);s().add({name:"WebXR",concreteNodes:[],abstractNodes:[],browserContext:Y});g().add("WebXRComponent",undefined)})();
1
+ /* X_ITE v11.2.3 */
2
+ const t=window[Symbol.for("X_ITE.X3D-11.2.3")];(()=>{var e={254:e=>{e.exports=t.jquery}},i={};function s(t){var r=i[t];if(void 0!==r)return r.exports;var n=i[t]={exports:{}};return e[t](n,n.exports,s),n.exports}s.n=t=>{var e=t&&t.__esModule?()=>t.default:()=>t;return s.d(e,{a:e}),e},s.d=(t,e)=>{for(var i in e)s.o(e,i)&&!s.o(t,i)&&Object.defineProperty(t,i,{enumerable:!0,get:e[i]})},s.o=(t,e)=>Object.prototype.hasOwnProperty.call(t,e);const r=t.Components;var n=s.n(r);const a=t.ScreenLine;var o=s.n(a);const c=t.GeometryContext;var h=s.n(c);const d=t.AlphaMode;var l=s.n(d);const u=t.VertexArray;var p=s.n(u);const x=t.Layer;var m=s.n(x);const f=t.Matrix4;var g=s.n(f);const w=t.Namespace;var b=s.n(w);function v(t){const e=t.getContext();this.browser=t,this.vertexArrayObject=new(p())(e),this.circleVertexBuffer=e.createBuffer(),this.circleGeometryContext=new(h())({renderObject:new(m())(t.getPrivateScene()),alphaMode:l().BLEND,geometryType:1}),this.circleGeometryContext.renderObject.setup();const i=t.getCircle2DOptions().getGeometry().getVertices();this.circleNumVertices=i.length/4,e.bindBuffer(e.ARRAY_BUFFER,this.circleVertexBuffer),e.bufferData(e.ARRAY_BUFFER,i.getValue(),e.STATIC_DRAW),this.diskVertexBuffer=e.createBuffer(),this.diskGeometryContext=new(h())({renderObject:this.circleGeometryContext.renderObject,alphaMode:l().BLEND,geometryType:3});const s=t.getDisk2DOptions().getDiskVertices();this.diskNumVertices=s.length/4,e.bindBuffer(e.ARRAY_BUFFER,this.diskVertexBuffer),e.bufferData(e.ARRAY_BUFFER,s.getValue(),e.STATIC_DRAW)}Object.assign(v.prototype,{display:(()=>{const t=new Float32Array(g().Identity),e=new Float32Array(g().Identity),i=new Float32Array(g().Identity),s=new(g()),r=[];return function(n,a,o,c,h,d,l){const u=this.browser,p=u.getContext(),x=u.getViewport();l.bind(),p.viewport(...x),p.scissor(...x);const m=n*Math.abs(h.origin.z),f=h.xAxis.normalize().multiply(m),g=h.yAxis.normalize().multiply(m),w=h.zAxis.normalize().multiply(m);s.set(...f,0,...g,0,...w,0,...h.origin,1),t.set(d),e.set(s),p.depthMask(!1),p.disable(p.DEPTH_TEST),p.enable(p.BLEND),p.disable(p.CULL_FACE);{const s=u.getDefaultMaterial().getShader(this.circleGeometryContext);s.enable(p),s.setClipPlanes(p,r),p.uniformMatrix4fv(s.x3d_ProjectionMatrix,!1,t),p.uniformMatrix4fv(s.x3d_ModelViewMatrix,!1,e),p.uniformMatrix4fv(s.x3d_EyeMatrix,!1,i),p.uniform3f(s.x3d_EmissiveColor,0,0,0),p.uniform1f(s.x3d_Transparency,c),this.vertexArrayObject.enable(s.getProgram())&&s.enableVertexAttribute(p,this.circleVertexBuffer,0,0),p.drawArrays(p.LINES,0,this.circleNumVertices)}{const s=u.getDefaultMaterial().getShader(this.diskGeometryContext);s.enable(p),s.setClipPlanes(p,r),p.uniformMatrix4fv(s.x3d_ProjectionMatrix,!1,t),p.uniformMatrix4fv(s.x3d_ModelViewMatrix,!1,e),p.uniformMatrix4fv(s.x3d_EyeMatrix,!1,i),p.uniform3f(s.x3d_EmissiveColor,...a),p.uniform1f(s.x3d_Transparency,o),this.vertexArrayObject.enable(s.getProgram())&&s.enableVertexAttribute(p,this.diskVertexBuffer,0,0),p.drawArrays(p.TRIANGLES,0,this.diskNumVertices)}p.depthMask(!0),p.enable(p.DEPTH_TEST),p.disable(p.BLEND)}})(),dispose(){const t=this.browser.getContext();t.deleteBuffer(this.diskVertexBuffer),this.diskVertexArrayObject.dispose(t)}});const y=v,S=b().add("ScreenPoint",y),M=t.ViewVolume;var V=s.n(M);const R=t.Color3;var P=s.n(R);const A=t.Vector3;var C=s.n(A);const j=t.Rotation4;var E=s.n(j);const B=t.Lock;var F=s.n(B);const _=t.ExamineViewer;var D=s.n(_);Object.assign(D().prototype,{gamepads(t){const e=t.find((({axes:t})=>t[2]||t[3]));if(!e)return void(t.action&&(t.action=!1,this.disconnect()));const i=e.buttons[0].pressed,s=e.buttons[1].pressed;t.button0===i&&t.button1===s||(t.button0=i,t.button1=s,this.disconnect());const r=60/this.getBrowser().currentFrameRate;t.action=!0,i?this.zoom(.005*e.axes[3]*r,Math.sign(-e.axes[3])):s?(this.startPan(0,0),this.pan(5*-e.axes[2]*r,5*e.axes[3]*r)):(this.startRotate(0,0,1),this.rotate(10*-e.axes[2]*r,10*e.axes[3]*r))}});const O=t.X3DFlyViewer;var N=s.n(O);const L=new(C())(300,300,400);Object.assign(N().prototype,{gamepads:function(){const t=new(C());return function(e){const i=e.find((({axes:t})=>t[2]||t[3]));if(!i)return void(this.startTime=Date.now());const s=i.buttons[0].pressed;i.buttons[1].pressed?(t.set(i.axes[2],-i.axes[3],0).multVec(L),this.direction.add(t).divide(2),this.pan()):(t.set(i.axes[2],0,i.axes[3]).multVec(L).multiply(s?2:1),this.direction.add(t).divide(2),this.fly())}}()});const U=t.X3DViewer;var T=s.n(U);Object.assign(T().prototype,{gamepads(){}});var k=s(254);const I=Symbol(),X=Symbol(),z=Symbol(),G=Symbol(),H=Symbol(),W=Symbol(),q=Symbol(),Y=Symbol(),Z=Symbol(),J=Symbol();function K(){this[Z]=[]}Object.assign(K.prototype,{getPose(){return this[G]},xrAddButton(){this.getBrowserOption("XRButton")&&k("<div></div>").attr("part","xr-button").attr("title","Start WebXR session.").addClass("x_ite-private-xr-button").on("mousedown touchstart",!1).on("mouseup touchend",(t=>{t.preventDefault(),t.stopImmediatePropagation(),t.stopPropagation(),this.startAudioElements(),this.getSession()===window?this.xrStartSession():this.xrStopSession()})).appendTo(this.getSurface())},async xrStartSession(){return F().acquire(I,(async()=>{if(this.getSession()!==window)return;const t=this.getContext(),e=this.getBrowserOption("XRSessionMode").toLowerCase().replaceAll("_","-"),i=await navigator.xr.requestSession(e),s=await i.requestReferenceSpace("local");await t.makeXRCompatible();this.finishedEvents().addInterest("xrUpdatePointers",this),i.addEventListener("visibilitychange",(()=>this.xrUpdateVisibility())),i.addEventListener("inputsourceschange",(t=>this.xrUpdateInputSources(t))),i.addEventListener("end",(()=>this.xrStopSession())),this[X]=s,this[H]=!0,this[W]=new Set,this[q]=new(o())(this,4,2,.9),this[Y]=new S(this),Object.assign(this[Z],{action:!0}),this[G]={cameraSpaceMatrix:new(g()),viewMatrix:new(g()),views:[]},this.xrUpdateBaseLayer({},i),this.setSession(i),this.removeHit(this.getHit()),this.getRenderingProperties()._ContentScale.addInterest("xrContentScale",this),this.getRenderingProperties()._XRSession=!0}))},xrStopSession(){return F().acquire(I,(async()=>{if(this.getSession()!==window){await this.getSession().end().catch(Function.prototype),this.finishedEvents().removeInterest("xrUpdatePointers",this),this.setSession(window),this.setDefaultFramebuffer(null);for(const{hit:t}of this[W])this.removeHit(t);this[X]=null,this[z]=null,this[G]=null,this[H]=!1,this[W]=null,this[q]=null,this[Y]=null,this[J]=null,this.getRenderingProperties()._ContentScale.removeInterest("xrContentScale",this),this.getRenderingProperties()._XRSession=!1}}))},xrContentScale(){this.xrUpdateBaseLayer()},xrUpdateBaseLayer(t={},e=this.getSession()){if(e===window)return;const i=new XRWebGLLayer(e,this.getContext(),Object.assign({antialias:!1,alpha:!0,depth:!1,ignoreDepthValues:!0,framebufferScaleFactor:this.getRenderingProperty("ContentScale")},t));this[z]=i,e.updateRenderState({baseLayer:i}),this.setDefaultFramebuffer(i.framebuffer)},xrUpdateNearFarPlanes:function(){const t={};return function(){const e=this.getActiveNavigationInfo(),i=this.getActiveViewpoint();i?(t.depthNear=i.getNearDistance(e),t.depthFar=i.getFarDistance(e)):(t.depthNear=.1,t.depthFar=1e4),this.getSession().updateRenderState(t)}}(),xrUpdateVisibility(t){switch(this.getSession().visibilityState){case"visible-blurred":case"hidden":this[H]=!1;break;default:this[H]=!0}},xrUpdateInputSources(t){for(const e of t.added)this[W].add(Object.assign(e,{active:!1,matrix:new(g()),inverse:new(g()),hit:Object.assign(this.getHit().copy(),{button:!1,pressed:!1,pulse:!0,poseViewMatrix:new(g()),originalPoint:new(C()),originalNormal:new(C())})})),e.gamepad&&(e.gamepad.hit=e.hit);for(const e of t.removed)this.removeHit(e.hit),this[W].delete(e);this.xrUpdateGamepads()},xrUpdateGamepads(){this[Z].length=0;for(const{gamepad:t}of this[W])t&&(t.axes.length<4||this[Z].push(t))},xrFrame(t){t&&(this[J]=t,this.xrUpdateNearFarPlanes(),this.getViewer().gamepads(this[Z]),this.xrUpdatePose(),this.addBrowserEvent())},xrUpdatePose(){const t=this[J].getViewerPose(this[X]),e=this[G];e.cameraSpaceMatrix.assign(t.transform.matrix),e.viewMatrix.assign(t.transform.inverse.matrix);let i=0;for(const s of t.views){const{x:t,y:r,width:n,height:a}=this[z].getViewport(s);if(!n)continue;this.reshapeFramebuffer(i,t,r,n,a);const o=e.views[i]??={projectionMatrix:new(g()),cameraSpaceMatrix:new(g()),viewMatrix:new(g()),matrix:new(g()),inverse:new(g())};o.projectionMatrix.assign(s.projectionMatrix),o.cameraSpaceMatrix.assign(s.transform.matrix),o.viewMatrix.assign(s.transform.inverse.matrix),o.matrix.assign(e.cameraSpaceMatrix).multRight(o.viewMatrix),o.inverse.assign(o.cameraSpaceMatrix).multRight(e.viewMatrix),++i}this.getFramebuffers().length=i,e.views.length=i},xrUpdatePointers:function(){const t=new(P())(.5,.75,1),e=new(g()),i=new(C())(0,0,-.5),s=new(C()),r=new(C()),n=new(C()),a=new(E());return function(){const o=this.getViewport().getValue(),c=this[G];for(const t of this[W]){const{targetRaySpace:e,matrix:i,inverse:s}=t,r=this[J].getPose(e,this[X]);t.active=!!r,r&&(i.assign(r.transform.matrix),s.assign(r.transform.inverse.matrix))}for(const t of this[W]){const{active:i,gamepad:s,matrix:r,hit:n}=t;if(!i)continue;if(this.touch(o[2]/2,o[3]/2,n,t),this.xrSensorHitPulse(n,s),!n.id)continue;const a=c.views[0].projectionMatrix;n.pressed||n.poseViewMatrix.assign(c.viewMatrix),e.assign(r).multRight(n.poseViewMatrix);for(const t of n.sensors.values())t.projectionMatrix.assign(a),t.modelViewMatrix.multRight(e);V().projectPoint(n.point,e,a,o,n.pointer),n.originalPoint.assign(n.point),n.originalNormal.assign(n.normal),n.ray.multLineMatrix(e),e.multVecMatrix(n.point),e.submatrix.inverse().multMatrixVec(n.normal)}for(const{active:t,gamepad:e,hit:i}of this[W]){if(!t)continue;const 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- /* X_ITE v11.2.2 */
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- const __X_ITE_X3D__ = window [Symbol .for ("X_ITE.X3D-11.2.2")];
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+ const __X_ITE_X3D__ = window [Symbol .for ("X_ITE.X3D-11.2.3")];
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3
  /******/ (() => { // webpackBootstrap
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4
  /******/ "use strict";
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5
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@@ -1444,7 +1444,7 @@ Object .assign (Object .setPrototypeOf (InstancedShape .prototype, (external_X_I
1444
1444
 
1445
1445
  return function ()
1446
1446
  {
1447
- if (this ._bboxSize .getValue () .equals (this .getDefaultBBoxSize ()))
1447
+ if (this .isDefaultBBoxSize ())
1448
1448
  {
1449
1449
  if (this .getGeometry ())
1450
1450
  {
@@ -1,2 +1,2 @@
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- /* X_ITE v11.2.2 */
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- const e=window[Symbol.for("X_ITE.X3D-11.2.2")];(()=>{var t={n:e=>{var s=e&&e.__esModule?()=>e.default:()=>e;return t.d(s,{a:s}),s},d:(e,s)=>{for(var i in s)t.o(s,i)&&!t.o(e,i)&&Object.defineProperty(e,i,{enumerable:!0,get:s[i]})},o:(e,t)=>Object.prototype.hasOwnProperty.call(e,t)};const s=e.Components;var i=t.n(s);const n=e.Fields;var r=t.n(n);const o=e.X3DFieldDefinition;var a=t.n(o);const u=e.FieldDefinitionArray;var _=t.n(u);const h=e.X3DNode;var c=t.n(h);const d=e.X3DConstants;var l=t.n(d);const p=e.BitSet;var T=t.n(p);const S=e.Namespace;var x=t.n(S);function f(e){c().call(this,e),this.addType(l().X3DMaterialExtensionNode),this.textureBits=new(T())}Object.assign(Object.setPrototypeOf(f.prototype,c().prototype),{setTexture(e,t){e*=4,this.textureBits.remove(e,15),this.textureBits.add(e,t?.getTextureBits()??0)},getTextureBits(){return this.textureBits}}),Object.defineProperties(f,c().getStaticProperties("X3DMaterialExtensionNode","X_ITE",1));const 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y=w,C=x().add("AnisotropyMaterialExtension",y),R=e.X3DAppearanceChildNode;var M=t.n(R);function F(e){M().call(this,e),this.addType(l().BlendMode),this.factorTypes=new Map,this.equationTypes=new Map}Object.assign(Object.setPrototypeOf(F.prototype,M().prototype),{initialize(){M().prototype.initialize.call(this);const 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B=v,k=x().add("DepthMode",B);function j(e){g.call(this,e),this.addType(l().DiffuseTransmissionMaterialExtension),this.diffuseTransmissionColorArray=new 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ee=t.n(J);const te=e.VertexArray;var se=t.n(te);const ie=e.Matrix4;var ne=t.n(ie);const re=e.Box3;var oe=t.n(re);function ae(e){Z().call(this,e),this.addType(l().InstancedShape),this.addChildObjects(l().outputOnly,"matrices",new(r().SFTime)),this._translations.setUnit("length"),this._centers.setUnit("length"),this.numInstances=0,this.instancesStride=25*Float32Array.BYTES_PER_ELEMENT,this.matrixOffset=0,this.normalMatrixOffset=16*Float32Array.BYTES_PER_ELEMENT,this.matrices=[]}Object.assign(Object.setPrototypeOf(ae.prototype,Z().prototype),{initialize(){Z().prototype.initialize.call(this);const e=this.getBrowser(),t=e.getContext();e.getContext().getVersion()<2||(this.instances=Object.assign(t.createBuffer(),{vertexArrayObject:new(se())(t),thickLinesVertexArrayObject:new(se())(t)}),this._translations.addInterest("set_transform__",this),this._rotations.addInterest("set_transform__",this),this._scales.addInterest("set_transform__",this),this._scaleOrientations.addInterest("set_transform__",this),this._centers.addInterest("set_transform__",this),this._matrices.addInterest("set_matrices__",this),this.set_transform__())},getShapeKey:()=>3,getNumInstances(){return this.numInstances},getInstances(){return this.instances},set_bbox__:function(){const e=new(oe());return function(){if(this._bboxSize.getValue().equals(this.getDefaultBBoxSize()))if(this.getGeometry()){this.bbox.set();const t=this.getGeometry().getBBox();for(const s of this.matrices)this.bbox.add(e.assign(t).multRight(s))}else this.bbox.set();else this.bbox.set(this._bboxSize.getValue(),this._bboxCenter.getValue());this.getBBoxSize().assign(this.bbox.size),this.getBBoxCenter().assign(this.bbox.center)}}(),set_transform__(){this._matrices=this.getBrowser().getCurrentTime()},set_matrices__(){const e=this.getBrowser().getContext(),t=this._translations,s=this._rotations,i=this._scales,n=this._scaleOrientations,r=this._centers,o=t.length,a=s.length,u=i.length,_=n.length,h=r.length,c=Math.max(o,a,u,_,h),d=this.instancesStride/Float32Array.BYTES_PER_ELEMENT,l=this.instancesStride*c,p=new Float32Array(l);this.numInstances=c;for(let e=0,l=0;e<c;++e,l+=d){const c=this.matrices[e]??=new(ne());c.set(o?t[Math.min(e,o-1)].getValue():null,a?s[Math.min(e,a-1)].getValue():null,u?i[Math.min(e,u-1)].getValue():null,_?n[Math.min(e,_-1)].getValue():null,h?r[Math.min(e,h-1)].getValue():null),p.set(c,l),p.set(c.submatrix.transpose().inverse(),l+16)}this.matrices.length=c,e.bindBuffer(e.ARRAY_BUFFER,this.instances),e.bufferData(e.ARRAY_BUFFER,p,e.DYNAMIC_DRAW),this.set_bbox__()},set_geometry__(){Z().prototype.set_geometry__.call(this),this.getGeometry()?delete this.traverse:this.traverse=Function.prototype,this.set_transform__()},intersectsBox(e,t,s){},traverse(e,t){if(this.numInstances){switch(e){case ee().POINTER:this._pointerEvents.getValue()&&t.addPointingShape(this);break;case ee().PICKING:break;case ee().COLLISION:t.addCollisionShape(this);break;case ee().SHADOW:this._castShadow.getValue()&&t.addShadowShape(this);break;case ee().DISPLAY:t.addDisplayShape(this)&&this.getAppearance().traverse(e,t)}this.getGeometry().traverse(e,t)}},displaySimple(e,t,s){this.getGeometry().displaySimpleInstanced(e,s,this)},display(e,t){this.getGeometry().displayInstanced(e,t,this)}}),Object.defineProperties(ae,{...c().getStaticProperties("InstancedShape","X_ITE",1,"children","2.0"),fieldDefinitions:{value:new(_())([new(a())(l().inputOutput,"metadata",new(r().SFNode)),new(a())(l().inputOutput,"translations",new(r().MFVec3f)),new(a())(l().inputOutput,"rotations",new(r().MFRotation)),new(a())(l().inputOutput,"scales",new(r().MFVec3f)),new(a())(l().inputOutput,"scaleOrientations",new(r().MFRotation)),new(a())(l().inputOutput,"centers",new(r().MFVec3f)),new(a())(l().inputOutput,"pointerEvents",new(r().SFBool)(!0)),new(a())(l().inputOutput,"castShadow",new(r().SFBool)(!0)),new(a())(l().inputOutput,"visible",new(r().SFBool)(!0)),new(a())(l().inputOutput,"bboxDisplay",new(r().SFBool)),new(a())(l().initializeOnly,"bboxSize",new(r().SFVec3f)(-1,-1,-1)),new(a())(l().initializeOnly,"bboxCenter",new(r().SFVec3f)),new(a())(l().inputOutput,"appearance",new(r().SFNode)),new(a())(l().inputOutput,"geometry",new(r().SFNode))]),enumerable:!0}});const ue=ae,_e=x().add("InstancedShape",ue);function he(e){g.call(this,e),this.addType(l().IORMaterialExtension)}Object.assign(Object.setPrototypeOf(he.prototype,g.prototype),{initialize(){g.prototype.initialize.call(this),this._indexOfRefraction.addInterest("set_indexOfRefraction__",this),this.set_indexOfRefraction__()},set_indexOfRefraction__(){this.indexOfRefraction=Math.max(this._indexOfRefraction.getValue(),1)},getExtensionKey:()=>I.IOR_MATERIAL_EXTENSION,getShaderOptions(e){e.push("X3D_IOR_MATERIAL_EXT")},setShaderUniforms(e,t,s,i,n){e.uniform1f(t.x3d_IorEXT,this.indexOfRefraction)}}),Object.defineProperties(he,{...c().getStaticProperties("IORMaterialExtension","X_ITE",1,"extensions","4.0"),fieldDefinitions:{value:new(_())([new(a())(l().inputOutput,"metadata",new(r().SFNode)),new(a())(l().inputOutput,"indexOfRefraction",new(r().SFFloat)(1.5))]),enumerable:!0}});const ce=he,de=x().add("IORMaterialExtension",ce);function le(e){g.call(this,e),this.addType(l().IridescenceMaterialExtension)}Object.assign(Object.setPrototypeOf(le.prototype,g.prototype),{initialize(){g.prototype.initialize.call(this),this._iridescence.addInterest("set_iridescence__",this),this._iridescenceTexture.addInterest("set_iridescenceTexture__",this),this._iridescenceIndexOfRefraction.addInterest("set_iridescenceIndexOfRefraction__",this),this._iridescenceThicknessMinimum.addInterest("set_iridescenceThicknessMinimum__",this),this._iridescenceThicknessMaximum.addInterest("set_iridescenceThicknessMaximum__",this),this._iridescenceThicknessTexture.addInterest("set_iridescenceThicknessTexture__",this),this.set_iridescence__(),this.set_iridescenceTexture__(),this.set_iridescenceIndexOfRefraction__(),this.set_iridescenceThicknessMinimum__(),this.set_iridescenceThicknessMaximum__(),this.set_iridescenceThicknessTexture__()},set_iridescence__(){this.iridescence=Math.max(this._iridescence.getValue(),0)},set_iridescenceTexture__(){this.iridescenceTextureNode=N()(l().X3DSingleTextureNode,this._iridescenceTexture),this.setTexture(0,this.iridescenceTextureNode)},set_iridescenceIndexOfRefraction__(){this.iridescenceIndexOfRefraction=Math.max(this._iridescenceIndexOfRefraction.getValue(),1)},set_iridescenceThicknessMinimum__(){this.iridescenceThicknessMinimum=Math.max(this._iridescenceThicknessMinimum.getValue(),0)},set_iridescenceThicknessMaximum__(){this.iridescenceThicknessMaximum=Math.max(this._iridescenceThicknessMaximum.getValue(),0)},set_iridescenceThicknessTexture__(){this.iridescenceThicknessTextureNode=N()(l().X3DSingleTextureNode,this._iridescenceThicknessTexture),this.setTexture(1,this.iridescenceThicknessTextureNode)},getExtensionKey:()=>I.IRIDESCENCE_MATERIAL_EXTENSION,getShaderOptions(e){e.push("X3D_IRIDESCENCE_MATERIAL_EXT"),+this.getTextureBits()&&(e.push("X3D_MATERIAL_TEXTURES"),this.iridescenceTextureNode?.getShaderOptions(e,"IRIDESCENCE",!0),this.iridescenceThicknessTextureNode?.getShaderOptions(e,"IRIDESCENCE_THICKNESS",!0))},setShaderUniforms(e,t,s,i,n){e.uniform1f(t.x3d_IridescenceEXT,this.iridescence),e.uniform1f(t.x3d_IridescenceIndexOfRefractionEXT,this.iridescenceIndexOfRefraction),e.uniform1f(t.x3d_IridescenceThicknessMinimumEXT,this.iridescenceThicknessMinimum),e.uniform1f(t.x3d_IridescenceThicknessMaximumEXT,this.iridescenceThicknessMaximum),+this.getTextureBits()&&(this.iridescenceTextureNode?.setNamedShaderUniforms(e,t,s,t.x3d_IridescenceTextureEXT,this._iridescenceTextureMapping.getValue(),i,n),this.iridescenceThicknessTextureNode?.setNamedShaderUniforms(e,t,s,t.x3d_IridescenceThicknessTextureEXT,this._iridescenceThicknessTextureMapping.getValue(),i,n))}}),Object.defineProperties(le,{...c().getStaticProperties("IridescenceMaterialExtension","X_ITE",1,"extensions","4.0"),fieldDefinitions:{value:new(_())([new(a())(l().inputOutput,"metadata",new(r().SFNode)),new(a())(l().inputOutput,"iridescence",new(r().SFFloat)),new(a())(l().inputOutput,"iridescenceTextureMapping",new(r().SFString)),new(a())(l().inputOutput,"iridescenceTexture",new(r().SFNode)),new(a())(l().inputOutput,"iridescenceIndexOfRefraction",new(r().SFFloat)(1.3)),new(a())(l().inputOutput,"iridescenceThicknessMinimum",new(r().SFFloat)(100)),new(a())(l().inputOutput,"iridescenceThicknessMaximum",new(r().SFFloat)(400)),new(a())(l().inputOutput,"iridescenceThicknessTextureMapping",new(r().SFString)),new(a())(l().inputOutput,"iridescenceThicknessTexture",new(r().SFNode))]),enumerable:!0}});const pe=le,Te=x().add("IridescenceMaterialExtension",pe);function Se(e){g.call(this,e),this.addType(l().SheenMaterialExtension),this.sheenColorArray=new Float32Array(3)}Object.assign(Object.setPrototypeOf(Se.prototype,g.prototype),{initialize(){g.prototype.initialize.call(this),this.getBrowser().getLibraryTexture("lut_charlie.png"),this.getBrowser().getLibraryTexture("lut_sheen_E.png"),this._sheenColor.addInterest("set_sheenColor__",this),this._sheenColorTexture.addInterest("set_sheenColorTexture__",this),this._sheenRoughness.addInterest("set_sheenRoughness__",this),this._sheenRoughnessTexture.addInterest("set_sheenRoughnessTexture__",this),this.set_sheenColor__(),this.set_sheenColorTexture__(),this.set_sheenRoughness__(),this.set_sheenRoughnessTexture__()},set_sheenColor__(){this.sheenColorArray.set(this._sheenColor.getValue())},set_sheenColorTexture__(){this.sheenColorTextureNode=N()(l().X3DSingleTextureNode,this._sheenColorTexture),this.setTexture(0,this.sheenColorTextureNode)},set_sheenRoughness__(){this.sheenRoughness=b().clamp(this._sheenRoughness.getValue(),0,1)},set_sheenRoughnessTexture__(){this.sheenRoughnessTextureNode=N()(l().X3DSingleTextureNode,this._sheenRoughnessTexture),this.setTexture(1,this.sheenRoughnessTextureNode)},getExtensionKey:()=>I.SHEEN_MATERIAL_EXTENSION,getShaderOptions(e){e.push("X3D_SHEEN_MATERIAL_EXT"),+this.getTextureBits()&&(e.push("X3D_MATERIAL_TEXTURES"),this.sheenColorTextureNode?.getShaderOptions(e,"SHEEN_COLOR",!0),this.sheenRoughnessTextureNode?.getShaderOptions(e,"SHEEN_ROUGHNESS",!0))},setShaderUniforms(e,t,s,i,n){e.uniform3fv(t.x3d_SheenColorEXT,this.sheenColorArray),e.uniform1f(t.x3d_SheenRoughnessEXT,this.sheenRoughness);const r=this.getBrowser(),o=r.getLibraryTexture("lut_sheen_E.png"),a=r.getTexture2DUnit();e.activeTexture(e.TEXTURE0+a),e.bindTexture(e.TEXTURE_2D,o.getTexture()),e.uniform1i(t.x3d_SheenELUTTextureEXT,a),+this.getTextureBits()&&(this.sheenColorTextureNode?.setNamedShaderUniforms(e,t,s,t.x3d_SheenColorTextureEXT,this._sheenColorTextureMapping.getValue(),i,n),this.sheenRoughnessTextureNode?.setNamedShaderUniforms(e,t,s,t.x3d_SheenRoughnessTextureEXT,this._sheenRoughnessTextureMapping.getValue(),i,n))}}),Object.defineProperties(Se,{...c().getStaticProperties("SheenMaterialExtension","X_ITE",1,"extensions","4.0"),fieldDefinitions:{value:new(_())([new(a())(l().inputOutput,"metadata",new(r().SFNode)),new(a())(l().inputOutput,"sheenColor",new(r().SFColor)),new(a())(l().inputOutput,"sheenColorTextureMapping",new(r().SFString)),new(a())(l().inputOutput,"sheenColorTexture",new(r().SFNode)),new(a())(l().inputOutput,"sheenRoughness",new(r().SFFloat)),new(a())(l().inputOutput,"sheenRoughnessTextureMapping",new(r().SFString)),new(a())(l().inputOutput,"sheenRoughnessTexture",new(r().SFNode))]),enumerable:!0}});const xe=Se,fe=x().add("SheenMaterialExtension",xe),Ee=e.X3DOneSidedMaterialNode;var ge=t.n(Ee);function Oe(e){console.warn("SpecularGlossinessMaterial is depreciated, please use PhysicalMaterial instead."),ge().call(this,e),this.addType(l().SpecularGlossinessMaterial),this.materialKey="4/",this.diffuseColorArray=new Float32Array(3),this.specularColorArray=new Float32Array(3),this.extensionNodes=[]}Object.assign(Object.setPrototypeOf(Oe.prototype,ge().prototype),{initialize(){ge().prototype.initialize.call(this),this._diffuseColor.addInterest("set_diffuseColor__",this),this._diffuseTexture.addInterest("set_diffuseTexture__",this),this._diffuseTexture.addInterest("set_transparent__",this),this._specularColor.addInterest("set_specularColor__",this),this._glossiness.addInterest("set_glossiness__",this),this._specularGlossinessTexture.addInterest("set_specularGlossinessTexture__",this),this._occlusionStrength.addInterest("set_occlusionStrength__",this),this._occlusionTexture.addInterest("set_occlusionTexture__",this),this._extensions.addInterest("set_extensions__",this),this.set_diffuseColor__(),this.set_diffuseTexture__(),this.set_specularColor__(),this.set_glossiness__(),this.set_specularGlossinessTexture__(),this.set_occlusionStrength__(),this.set_occlusionTexture__(),this.set_extensions__(),this.set_transparent__()},getMaterialKey(){return this.materialKey},getTextureIndices:(()=>{let e=0;const t={DIFFUSE_TEXTURE:e++,SPECULAR_GLOSSINESS_TEXTURE:e++,EMISSIVE_TEXTURE:e++,OCCLUSION_TEXTURE:e++,NORMAL_TEXTURE:e++};return function(){return t}})(),getBaseTexture(){return this.diffuseTextureNode},set_diffuseColor__(){this.diffuseColorArray.set(this._diffuseColor.getValue())},set_diffuseTexture__(){const e=this.getTextureIndices().DIFFUSE_TEXTURE;this.diffuseTextureNode&&(this.diffuseTextureNode._transparent.removeInterest("set_transparent__",this),this.diffuseTextureNode._linear.removeInterest(`setTexture${e}`,this)),this.diffuseTextureNode=N()(l().X3DSingleTextureNode,this._diffuseTexture),this.diffuseTextureNode&&(this.diffuseTextureNode._transparent.addInterest("set_transparent__",this),this.diffuseTextureNode._linear.addInterest(`setTexture${e}`,this,e,this.diffuseTextureNode)),this.setTexture(e,this.diffuseTextureNode)},set_specularColor__(){this.specularColorArray.set(this._specularColor.getValue())},set_glossiness__(){this.glossiness=b().clamp(this._glossiness.getValue(),0,1)},set_specularGlossinessTexture__(){this.specularGlossinessTextureNode=N()(l().X3DSingleTextureNode,this._specularGlossinessTexture),this.setTexture(this.getTextureIndices().SPECULAR_GLOSSINESS_TEXTURE,this.specularGlossinessTextureNode)},set_occlusionStrength__(){this.occlusionStrength=b().clamp(this._occlusionStrength.getValue(),0,1)},set_occlusionTexture__(){this.occlusionTextureNode=N()(l().X3DSingleTextureNode,this._occlusionTexture),this.setTexture(this.getTextureIndices().OCCLUSION_TEXTURE,this.occlusionTextureNode)},set_transparent__(){this.setTransparent(this.getTransparency()||this.diffuseTextureNode?.isTransparent())},set_extensions__(){const e=this.extensionNodes;for(const t of e)t.removeInterest("set_extensionsKey__",this);e.length=0;for(const t of this._extensions){const s=N()(l().X3DMaterialExtensionNode,t);s&&e.push(s)}e.sort(((e,t)=>e.getExtensionKey()-t.getExtensionKey()));for(const t of e)t.addInterest("set_extensionsKey__",this);this.setTransmission(e.some((e=>e.getType().includes(l().TransmissionMaterialExtension)))),this.set_extensionsKey__()},set_extensionsKey__(){const e=this.extensionNodes.map((e=>`${e.getExtensionKey().toString(16)}${e.getTextureBits().toString(16)}`)).join("");this.materialKey=`[4.${e}]`},createShader(e,t,s){const i=this.getBrowser(),n=this.getShaderOptions(t,s);for(const e of this.extensionNodes)e.getShaderOptions(n);n.push("X3D_PHYSICAL_MATERIAL","X3D_MATERIAL_SPECULAR_GLOSSINESS"),+this.getTextureBits()&&(this.diffuseTextureNode?.getShaderOptions(n,"DIFFUSE"),this.specularGlossinessTextureNode?.getShaderOptions(n,"SPECULAR_GLOSSINESS"),this.occlusionTextureNode?.getShaderOptions(n,"OCCLUSION"));const r=i.createShader("SpecularGlossiness","Default","Physical",n);return i.getShaders().set(e,r),r},setShaderUniforms(e,t,s,i,n){ge().prototype.setShaderUniforms.call(this,e,t,s,i,n);for(const r of this.extensionNodes)r.setShaderUniforms(e,t,s,i,n);e.uniform3fv(t.x3d_DiffuseColor,this.diffuseColorArray),e.uniform3fv(t.x3d_SpecularColor,this.specularColorArray),e.uniform1f(t.x3d_Glossiness,this.glossiness),+this.getTextureBits()&&(this.diffuseTextureNode?.setNamedShaderUniforms(e,t,s,t.x3d_DiffuseTexture,this._diffuseTextureMapping.getValue(),i,n),this.specularGlossinessTextureNode?.setNamedShaderUniforms(e,t,s,t.x3d_SpecularGlossinessTexture,this._specularGlossinessTextureMapping.getValue(),i,n),this.occlusionTextureNode&&e.uniform1f(t.x3d_OcclusionStrength,this.occlusionStrength),this.occlusionTextureNode?.setNamedShaderUniforms(e,t,s,t.x3d_OcclusionTexture,this._occlusionTextureMapping.getValue(),i,n))}}),Object.defineProperties(Oe,{...c().getStaticProperties("SpecularGlossinessMaterial","X_ITE",1,"material","4.0"),fieldDefinitions:{value:new(_())([new(a())(l().inputOutput,"metadata",new(r().SFNode)),new(a())(l().inputOutput,"diffuseColor",new(r().SFColor)(1,1,1)),new(a())(l().inputOutput,"diffuseTextureMapping",new(r().SFString)),new(a())(l().inputOutput,"diffuseTexture",new(r().SFNode)),new(a())(l().inputOutput,"specularColor",new(r().SFColor)(1,1,1)),new(a())(l().inputOutput,"glossiness",new(r().SFFloat)(1)),new(a())(l().inputOutput,"specularGlossinessTextureMapping",new(r().SFString)),new(a())(l().inputOutput,"specularGlossinessTexture",new(r().SFNode)),new(a())(l().inputOutput,"emissiveColor",new(r().SFColor)),new(a())(l().inputOutput,"emissiveTextureMapping",new(r().SFString)),new(a())(l().inputOutput,"emissiveTexture",new(r().SFNode)),new(a())(l().inputOutput,"occlusionStrength",new(r().SFFloat)(1)),new(a())(l().inputOutput,"occlusionTextureMapping",new(r().SFString)),new(a())(l().inputOutput,"occlusionTexture",new(r().SFNode)),new(a())(l().inputOutput,"normalScale",new(r().SFFloat)(1)),new(a())(l().inputOutput,"normalTextureMapping",new(r().SFString)),new(a())(l().inputOutput,"normalTexture",new(r().SFNode)),new(a())(l().inputOutput,"transparency",new(r().SFFloat)),new(a())(l().inputOutput,"extensions",new(r().MFNode))]),enumerable:!0}});for(const e of Object.values(Oe.prototype.getTextureIndices()))Oe.prototype[`setTexture${e}`]=function(e,t){this.setTexture(e,t)};const Ne=Oe,me=x().add("SpecularGlossinessMaterial",Ne);function Ae(e){g.call(this,e),this.addType(l().SpecularMaterialExtension),this.specularColorArray=new Float32Array(3)}Object.assign(Object.setPrototypeOf(Ae.prototype,g.prototype),{initialize(){g.prototype.initialize.call(this),this._specular.addInterest("set_specular__",this),this._specularTexture.addInterest("set_specularTexture__",this),this._specularColor.addInterest("set_specularColor__",this),this._specularColorTexture.addInterest("set_specularColorTexture__",this),this.set_specular__(),this.set_specularTexture__(),this.set_specularColor__(),this.set_specularColorTexture__()},set_specular__(){this.specular=Math.max(this._specular.getValue(),0)},set_specularTexture__(){this.specularTextureNode=N()(l().X3DSingleTextureNode,this._specularTexture),this.setTexture(0,this.specularTextureNode)},set_specularColor__(){this.specularColorArray.set(this._specularColor.getValue())},set_specularColorTexture__(){this.specularColorTextureNode=N()(l().X3DSingleTextureNode,this._specularColorTexture),this.setTexture(1,this.specularColorTextureNode)},getExtensionKey:()=>I.SPECULAR_MATERIAL_EXTENSION,getShaderOptions(e){e.push("X3D_SPECULAR_MATERIAL_EXT"),+this.getTextureBits()&&(e.push("X3D_MATERIAL_TEXTURES"),this.specularTextureNode?.getShaderOptions(e,"SPECULAR",!0),this.specularColorTextureNode?.getShaderOptions(e,"SPECULAR_COLOR",!0))},setShaderUniforms(e,t,s,i,n){e.uniform1f(t.x3d_SpecularEXT,this.specular),e.uniform3fv(t.x3d_SpecularColorEXT,this.specularColorArray),+this.getTextureBits()&&(this.specularTextureNode?.setNamedShaderUniforms(e,t,s,t.x3d_SpecularTextureEXT,this._specularTextureMapping.getValue(),i,n),this.specularColorTextureNode?.setNamedShaderUniforms(e,t,s,t.x3d_SpecularColorTextureEXT,this._specularColorTextureMapping.getValue(),i,n))}}),Object.defineProperties(Ae,{...c().getStaticProperties("SpecularMaterialExtension","X_ITE",1,"extensions","4.0"),fieldDefinitions:{value:new(_())([new(a())(l().inputOutput,"metadata",new(r().SFNode)),new(a())(l().inputOutput,"specular",new(r().SFFloat)(1)),new(a())(l().inputOutput,"specularTextureMapping",new(r().SFString)),new(a())(l().inputOutput,"specularTexture",new(r().SFNode)),new(a())(l().inputOutput,"specularColor",new(r().SFColor)(1,1,1)),new(a())(l().inputOutput,"specularColorTextureMapping",new(r().SFString)),new(a())(l().inputOutput,"specularColorTexture",new(r().SFNode))]),enumerable:!0}});const Ie=Ae,we=x().add("SpecularMaterialExtension",Ie);function ye(e){g.call(this,e),this.addType(l().TransmissionMaterialExtension)}Object.assign(Object.setPrototypeOf(ye.prototype,g.prototype),{initialize(){g.prototype.initialize.call(this),this._transmission.addInterest("set_transmission__",this),this._transmissionTexture.addInterest("set_transmissionTexture__",this),this.set_transmission__(),this.set_transmissionTexture__()},set_transmission__(){this.transmission=Math.max(this._transmission.getValue(),0)},set_transmissionTexture__(){this.transmissionTextureNode=N()(l().X3DSingleTextureNode,this._transmissionTexture),this.setTexture(0,this.transmissionTextureNode)},getExtensionKey:()=>I.TRANSMISSION_MATERIAL_EXTENSION,getShaderOptions(e){e.push("X3D_TRANSMISSION_MATERIAL_EXT"),+this.getTextureBits()&&(e.push("X3D_MATERIAL_TEXTURES"),this.transmissionTextureNode?.getShaderOptions(e,"TRANSMISSION",!0))},setShaderUniforms:function(){const e=new Float32Array(16);return function(t,s,i,n,r){const o=this.getBrowser();if(t.uniform1f(s.x3d_TransmissionEXT,this.transmission),i.isTransmission()){var a=o.getDefaultTexture2D(),u=o.getDefaultTexture2DUnit();t.uniformMatrix4fv(s.x3d_ModelViewMatrix,!1,e),t.uniform2i(s.x3d_TransmissionFramebufferSizeEXT,1,1)}else{var 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Me(e){g.call(this,e),this.addType(l().VolumeMaterialExtension),this._thickness.setUnit("length"),this._attenuationDistance.setUnit("length"),this.attenuationColorArray=new Float32Array(3)}Object.assign(Object.setPrototypeOf(Me.prototype,g.prototype),{initialize(){g.prototype.initialize.call(this),this._thickness.addInterest("set_thickness__",this),this._thicknessTexture.addInterest("set_thicknessTexture__",this),this._attenuationDistance.addInterest("set_attenuationDistance__",this),this._attenuationColor.addInterest("set_attenuationColor__",this),this.set_thickness__(),this.set_thicknessTexture__(),this.set_attenuationDistance__(),this.set_attenuationColor__()},set_thickness__(){this.thickness=Math.max(this._thickness.getValue(),0)},set_thicknessTexture__(){this.thicknessTextureNode=N()(l().X3DSingleTextureNode,this._thicknessTexture),this.setTexture(0,this.thicknessTextureNode)},set_attenuationDistance__(){this.attenuationDistance=Math.max(this._attenuationDistance.getValue(),0)},set_attenuationColor__(){this.attenuationColorArray.set(this._attenuationColor.getValue())},getExtensionKey:()=>I.VOLUME_MATERIAL_EXTENSION,getShaderOptions(e){e.push("X3D_VOLUME_MATERIAL_EXT"),+this.getTextureBits()&&(e.push("X3D_MATERIAL_TEXTURES"),this.thicknessTextureNode?.getShaderOptions(e,"THICKNESS",!0))},setShaderUniforms(e,t,s,i,n){e.uniform1f(t.x3d_ThicknessEXT,this.thickness),e.uniform1f(t.x3d_AttenuationDistanceEXT,this.attenuationDistance),e.uniform3fv(t.x3d_AttenuationColorEXT,this.attenuationColorArray),+this.getTextureBits()&&this.thicknessTextureNode?.setNamedShaderUniforms(e,t,s,t.x3d_ThicknessTextureEXT,this._thicknessTextureMapping.getValue(),i,n)}}),Object.defineProperties(Me,{...c().getStaticProperties("VolumeMaterialExtension","X_ITE",1,"extensions","4.0"),fieldDefinitions:{value:new(_())([new(a())(l().inputOutput,"metadata",new(r().SFNode)),new(a())(l().inputOutput,"thickness",new(r().SFFloat)),new(a())(l().inputOutput,"thicknessTextureMapping",new(r().SFString)),new(a())(l().inputOutput,"thicknessTexture",new(r().SFNode)),new(a())(l().inputOutput,"attenuationDistance",new(r().SFFloat)(1e6)),new(a())(l().inputOutput,"attenuationColor",new(r().SFColor)(1,1,1))]),enumerable:!0}});const Fe=Me,Xe=x().add("VolumeMaterialExtension",Fe);i().add({name:"X_ITE",concreteNodes:[C,D,V,k,G,K,W,_e,de,Te,fe,me,we,Re,Xe],abstractNodes:[g]});x().add("X_ITEComponent",undefined)})();
1
+ /* X_ITE v11.2.3 */
2
+ const e=window[Symbol.for("X_ITE.X3D-11.2.3")];(()=>{var t={n:e=>{var s=e&&e.__esModule?()=>e.default:()=>e;return t.d(s,{a:s}),s},d:(e,s)=>{for(var i in s)t.o(s,i)&&!t.o(e,i)&&Object.defineProperty(e,i,{enumerable:!0,get:s[i]})},o:(e,t)=>Object.prototype.hasOwnProperty.call(e,t)};const s=e.Components;var i=t.n(s);const n=e.Fields;var r=t.n(n);const o=e.X3DFieldDefinition;var a=t.n(o);const u=e.FieldDefinitionArray;var _=t.n(u);const h=e.X3DNode;var c=t.n(h);const d=e.X3DConstants;var l=t.n(d);const p=e.BitSet;var T=t.n(p);const S=e.Namespace;var x=t.n(S);function f(e){c().call(this,e),this.addType(l().X3DMaterialExtensionNode),this.textureBits=new(T())}Object.assign(Object.setPrototypeOf(f.prototype,c().prototype),{setTexture(e,t){e*=4,this.textureBits.remove(e,15),this.textureBits.add(e,t?.getTextureBits()??0)},getTextureBits(){return this.textureBits}}),Object.defineProperties(f,c().getStaticProperties("X3DMaterialExtensionNode","X_ITE",1));const E=f,g=x().add("X3DMaterialExtensionNode",E),O=e.X3DCast;var N=t.n(O);let m=0;const A={ANISOTROPY_MATERIAL_EXTENSION:m++,CLEARCOAT_MATERIAL_EXTENSION:m++,DIFFUSE_TRANSMISSION_EXTENSION:m++,DISPERSION_MATERIAL_EXTENSION:m++,EMISSIVE_STRENGTH_MATERIAL_EXTENSION:m++,IOR_MATERIAL_EXTENSION:m++,IRIDESCENCE_MATERIAL_EXTENSION:m++,SHEEN_MATERIAL_EXTENSION:m++,SPECULAR_MATERIAL_EXTENSION:m++,TRANSMISSION_MATERIAL_EXTENSION:m++,UNLIT_MATERIAL_EXTENSION:m++,VOLUME_MATERIAL_EXTENSION:m++},I=x().add("ExtensionKeys",A);function w(e){g.call(this,e),this.addType(l().AnisotropyMaterialExtension),this._anisotropyRotation.setUnit("angle"),this.anisotropyArray=new Float32Array(3)}Object.assign(Object.setPrototypeOf(w.prototype,g.prototype),{initialize(){g.prototype.initialize.call(this),this._anisotropyStrength.addInterest("set_anisotropyStrength__",this),this._anisotropyRotation.addInterest("set_anisotropyRotation__",this),this._anisotropyTexture.addInterest("set_anisotropyTexture__",this),this.set_anisotropyStrength__(),this.set_anisotropyRotation__(),this.set_anisotropyTexture__()},set_anisotropyStrength__(){this.anisotropyArray[2]=Math.max(this._anisotropyStrength.getValue(),0)},set_anisotropyRotation__(){const e=this._anisotropyRotation.getValue();this.anisotropyArray[0]=Math.cos(e),this.anisotropyArray[1]=Math.sin(e)},set_anisotropyTexture__(){this.anisotropyTextureNode=N()(l().X3DSingleTextureNode,this._anisotropyTexture),this.setTexture(0,this.anisotropyTextureNode)},getExtensionKey:()=>I.ANISOTROPY_MATERIAL_EXTENSION,getShaderOptions(e){e.push("X3D_ANISOTROPY_MATERIAL_EXT"),+this.getTextureBits()&&(e.push("X3D_MATERIAL_TEXTURES"),this.anisotropyTextureNode?.getShaderOptions(e,"ANISOTROPY",!0))},setShaderUniforms(e,t,s,i,n){e.uniform3fv(t.x3d_AnisotropyEXT,this.anisotropyArray),this.anisotropyTextureNode?.setNamedShaderUniforms(e,t,s,t.x3d_AnisotropyTextureEXT,this._anisotropyTextureMapping.getValue(),i,n)}}),Object.defineProperties(w,{...c().getStaticProperties("AnisotropyMaterialExtension","X_ITE",1,"extensions","4.0"),fieldDefinitions:{value:new(_())([new(a())(l().inputOutput,"metadata",new(r().SFNode)),new(a())(l().inputOutput,"anisotropyStrength",new(r().SFFloat)),new(a())(l().inputOutput,"anisotropyRotation",new(r().SFFloat)),new(a())(l().inputOutput,"anisotropyTextureMapping",new(r().SFString)),new(a())(l().inputOutput,"anisotropyTexture",new(r().SFNode))]),enumerable:!0}});const y=w,C=x().add("AnisotropyMaterialExtension",y),R=e.X3DAppearanceChildNode;var M=t.n(R);function F(e){M().call(this,e),this.addType(l().BlendMode),this.factorTypes=new Map,this.equationTypes=new Map}Object.assign(Object.setPrototypeOf(F.prototype,M().prototype),{initialize(){M().prototype.initialize.call(this);const 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t=this._blendColor.getValue();e.blendColor(t.r,t.g,t.b,t.a),e.blendFuncSeparate(this.sourceColorFactorType,this.destinationColorFactorType,this.sourceAlphaFactorType,this.destinationAlphaFactorType),e.blendEquationSeparate(this.colorEquationType,this.alphaEquationType)},disable(e){e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA),e.blendEquationSeparate(e.FUNC_ADD,e.FUNC_ADD)}}),Object.defineProperties(F,{...c().getStaticProperties("BlendMode","X_ITE",1,"blendMode","3.3"),fieldDefinitions:{value:new(_())([new(a())(l().inputOutput,"metadata",new(r().SFNode)),new(a())(l().inputOutput,"blendColor",new(r().SFColorRGBA)),new(a())(l().inputOutput,"sourceColorFactor",new(r().SFString)("SRC_ALPHA")),new(a())(l().inputOutput,"sourceAlphaFactor",new(r().SFString)("ONE")),new(a())(l().inputOutput,"destinationColorFactor",new(r().SFString)("ONE_MINUS_SRC_ALPHA")),new(a())(l().inputOutput,"destinationAlphaFactor",new(r().SFString)("ONE_MINUS_SRC_ALPHA")),new(a())(l().inputOutput,"colorEquation",new(r().SFString)("FUNC_ADD")),new(a())(l().inputOutput,"alphaEquation",new(r().SFString)("FUNC_ADD"))]),enumerable:!0}});const X=F,D=x().add("BlendMode",X),L=e.Algorithm;var b=t.n(L);function U(e){g.call(this,e),this.addType(l().ClearcoatMaterialExtension)}Object.assign(Object.setPrototypeOf(U.prototype,g.prototype),{initialize(){g.prototype.initialize.call(this),this._clearcoat.addInterest("set_clearcoat__",this),this._clearcoatTexture.addInterest("set_clearcoatTexture__",this),this._clearcoatRoughness.addInterest("set_clearcoatRoughness__",this),this._clearcoatRoughnessTexture.addInterest("set_clearcoatRoughnessTexture__",this),this._clearcoatNormalTexture.addInterest("set_clearcoatNormalTexture__",this),this.set_clearcoat__(),this.set_clearcoatTexture__(),this.set_clearcoatRoughness__(),this.set_clearcoatRoughnessTexture__(),this.set_clearcoatNormalTexture__()},set_clearcoat__(){this.clearcoat=Math.max(this._clearcoat.getValue(),0)},set_clearcoatTexture__(){this.clearcoatTextureNode=N()(l().X3DSingleTextureNode,this._clearcoatTexture),this.setTexture(0,this.clearcoatTextureNode)},set_clearcoatRoughness__(){this.clearcoatRoughness=b().clamp(this._clearcoatRoughness.getValue(),0,1)},set_clearcoatRoughnessTexture__(){this.clearcoatRoughnessTextureNode=N()(l().X3DSingleTextureNode,this._clearcoatRoughnessTexture),this.setTexture(1,this.clearcoatRoughnessTextureNode)},set_clearcoatNormalTexture__(){this.clearcoatNormalTextureNode=N()(l().X3DSingleTextureNode,this._clearcoatNormalTexture),this.setTexture(2,this.clearcoatNormalTextureNode)},getExtensionKey:()=>I.CLEARCOAT_MATERIAL_EXTENSION,getShaderOptions(e){e.push("X3D_CLEARCOAT_MATERIAL_EXT"),+this.getTextureBits()&&(e.push("X3D_MATERIAL_TEXTURES"),this.clearcoatTextureNode?.getShaderOptions(e,"CLEARCOAT",!0),this.clearcoatRoughnessTextureNode?.getShaderOptions(e,"CLEARCOAT_ROUGHNESS",!0),this.clearcoatNormalTextureNode?.getShaderOptions(e,"CLEARCOAT_NORMAL",!0))},setShaderUniforms(e,t,s,i,n){e.uniform1f(t.x3d_ClearcoatEXT,this.clearcoat),e.uniform1f(t.x3d_ClearcoatRoughnessEXT,this.clearcoatRoughness),+this.getTextureBits()&&(this.clearcoatTextureNode?.setNamedShaderUniforms(e,t,s,t.x3d_ClearcoatTextureEXT,this._clearcoatTextureMapping.getValue(),i,n),this.clearcoatRoughnessTextureNode?.setNamedShaderUniforms(e,t,s,t.x3d_ClearcoatRoughnessTextureEXT,this._clearcoatRoughnessTextureMapping.getValue(),i,n),this.clearcoatNormalTextureNode?.setNamedShaderUniforms(e,t,s,t.x3d_ClearcoatNormalTextureEXT,this._clearcoatNormalTextureMapping.getValue(),i,n))}}),Object.defineProperties(U,{...c().getStaticProperties("ClearcoatMaterialExtension","X_ITE",1,"extensions","4.0"),fieldDefinitions:{value:new(_())([new(a())(l().inputOutput,"metadata",new(r().SFNode)),new(a())(l().inputOutput,"clearcoat",new(r().SFFloat)),new(a())(l().inputOutput,"clearcoatTextureMapping",new(r().SFString)),new(a())(l().inputOutput,"clearcoatTexture",new(r().SFNode)),new(a())(l().inputOutput,"clearcoatRoughness",new(r().SFFloat)),new(a())(l().inputOutput,"clearcoatRoughnessTextureMapping",new(r().SFString)),new(a())(l().inputOutput,"clearcoatRoughnessTexture",new(r().SFNode)),new(a())(l().inputOutput,"clearcoatNormalTextureMapping",new(r().SFString)),new(a())(l().inputOutput,"clearcoatNormalTexture",new(r().SFNode))]),enumerable:!0}});const P=U,V=x().add("ClearcoatMaterialExtension",P);function v(e){M().call(this,e),this.addType(l().DepthMode),this.addAlias("depthFunc",this._depthFunction)}Object.assign(Object.setPrototypeOf(v.prototype,M().prototype),{initialize(){M().prototype.initialize.call(this),this._depthFunction.addInterest("set_depthFunction__",this),this.set_depthFunction__()},set_depthFunction__:function(){const e=new Map([["NEVER","NEVER"],["LESS","LESS"],["EQUAL","EQUAL"],["LESS_EQUAL","LEQUAL"],["GREATER","GREATER"],["NOT_EQUAL","NOTEQUAL"],["GREATER_EQUAL","GEQUAL"],["ALWAYS","ALWAYS"]]);return function(){const t=this.getBrowser().getContext();this.depthFunction=t[e.get(this._depthFunction.getValue())??"LEQUAL"]}}(),enable(e){this.depthTest=e.isEnabled(e.DEPTH_TEST),this.depthWriteMask=e.getParameter(e.DEPTH_WRITEMASK),e.enable(e.POLYGON_OFFSET_FILL),e.polygonOffset(...this._polygonOffset),this._depthTest.getValue()?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST),e.depthFunc(this.depthFunction),e.depthRange(...this._depthRange.getValue()),e.depthMask(this._depthMask.getValue())},disable(e){e.disable(e.POLYGON_OFFSET_FILL),this.depthTest?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST),e.depthFunc(e.LEQUAL),e.depthRange(0,1),e.depthMask(this.depthWriteMask)}}),Object.defineProperties(v,{...c().getStaticProperties("DepthMode","X_ITE",1,"depthMode","4.0"),fieldDefinitions:{value:new(_())([new(a())(l().inputOutput,"metadata",new(r().SFNode)),new(a())(l().inputOutput,"polygonOffset",new(r().SFVec2f)),new(a())(l().inputOutput,"depthRange",new(r().SFVec2f)(0,1)),new(a())(l().inputOutput,"depthTest",new(r().SFBool)(!0)),new(a())(l().inputOutput,"depthFunction",new(r().SFString)("LESS_EQUAL")),new(a())(l().inputOutput,"depthMask",new(r().SFBool)(!0))]),enumerable:!0}});const B=v,k=x().add("DepthMode",B);function j(e){g.call(this,e),this.addType(l().DiffuseTransmissionMaterialExtension),this.diffuseTransmissionColorArray=new Float32Array(3)}Object.assign(Object.setPrototypeOf(j.prototype,g.prototype),{initialize(){g.prototype.initialize.call(this),this._diffuseTransmission.addInterest("set_diffuseTransmission__",this),this._diffuseTransmissionTexture.addInterest("set_diffuseTransmissionTexture__",this),this._diffuseTransmissionColor.addInterest("set_diffuseTransmissionColor__",this),this._diffuseTransmissionColorTexture.addInterest("set_diffuseTransmissionColorTexture__",this),this.set_diffuseTransmission__(),this.set_diffuseTransmissionTexture__(),this.set_diffuseTransmissionColor__(),this.set_diffuseTransmissionColorTexture__()},set_diffuseTransmission__(){this.diffuseTransmission=Math.max(this._diffuseTransmission.getValue(),0)},set_diffuseTransmissionTexture__(){this.diffuseTransmissionTextureNode=N()(l().X3DSingleTextureNode,this._diffuseTransmissionTexture),this.setTexture(0,this.diffuseTransmissionTextureNode)},set_diffuseTransmissionColor__(){this.diffuseTransmissionColorArray.set(this._diffuseTransmissionColor.getValue())},set_diffuseTransmissionColorTexture__(){this.diffuseTransmissionColorTextureNode=N()(l().X3DSingleTextureNode,this._diffuseTransmissionColorTexture),this.setTexture(1,this.diffuseTransmissionColorTextureNode)},getExtensionKey:()=>I.DIFFUSE_TRANSMISSION_EXTENSION,getShaderOptions(e){e.push("X3D_DIFFUSE_TRANSMISSION_MATERIAL_EXT"),+this.getTextureBits()&&(e.push("X3D_MATERIAL_TEXTURES"),this.diffuseTransmissionTextureNode?.getShaderOptions(e,"DIFFUSE_TRANSMISSION",!0),this.diffuseTransmissionColorTextureNode?.getShaderOptions(e,"DIFFUSE_TRANSMISSION_COLOR",!0))},setShaderUniforms(e,t,s,i,n){e.uniform1f(t.x3d_DiffuseTransmissionEXT,this.diffuseTransmission),e.uniform3fv(t.x3d_DiffuseTransmissionColorEXT,this.diffuseTransmissionColorArray),+this.getTextureBits()&&(this.diffuseTransmissionTextureNode?.setNamedShaderUniforms(e,t,s,t.x3d_DiffuseTransmissionTextureEXT,this._diffuseTransmissionTextureMapping.getValue(),i,n),this.diffuseTransmissionColorTextureNode?.setNamedShaderUniforms(e,t,s,t.x3d_DiffuseTransmissionColorTextureEXT,this._diffuseTransmissionColorTextureMapping.getValue(),i,n))}}),Object.defineProperties(j,{...c().getStaticProperties("DiffuseTransmissionMaterialExtension","X_ITE",1,"extensions","4.0"),fieldDefinitions:{value:new(_())([new(a())(l().inputOutput,"metadata",new(r().SFNode)),new(a())(l().inputOutput,"diffuseTransmission",new(r().SFFloat)),new(a())(l().inputOutput,"diffuseTransmissionTextureMapping",new(r().SFString)),new(a())(l().inputOutput,"diffuseTransmissionTexture",new(r().SFNode)),new(a())(l().inputOutput,"diffuseTransmissionColor",new(r().SFColor)(1,1,1)),new(a())(l().inputOutput,"diffuseTransmissionColorTextureMapping",new(r().SFString)),new(a())(l().inputOutput,"diffuseTransmissionColorTexture",new(r().SFNode))]),enumerable:!0}});const H=j,G=x().add("DiffuseTransmissionMaterialExtension",H);function z(e){g.call(this,e),this.addType(l().DispersionMaterialExtension)}Object.assign(Object.setPrototypeOf(z.prototype,g.prototype),{initialize(){g.prototype.initialize.call(this),this._dispersion.addInterest("set_dispersion__",this),this.set_dispersion__()},set_dispersion__(){this.dispersion=Math.max(this._dispersion.getValue(),0)},getExtensionKey:()=>I.DISPERSION_MATERIAL_EXTENSION,getShaderOptions(e){e.push("X3D_DISPERSION_MATERIAL_EXT")},setShaderUniforms(e,t,s,i,n){e.uniform1f(t.x3d_DispersionEXT,this.dispersion)}}),Object.defineProperties(z,{...c().getStaticProperties("DispersionMaterialExtension","X_ITE",1,"extensions","4.0"),fieldDefinitions:{value:new(_())([new(a())(l().inputOutput,"metadata",new(r().SFNode)),new(a())(l().inputOutput,"dispersion",new(r().SFFloat))]),enumerable:!0}});const q=z,K=x().add("DispersionMaterialExtension",q);function Y(e){g.call(this,e),this.addType(l().EmissiveStrengthMaterialExtension)}Object.assign(Object.setPrototypeOf(Y.prototype,g.prototype),{initialize(){g.prototype.initialize.call(this),this._emissiveStrength.addInterest("set_emissiveStrength__",this),this.set_emissiveStrength__()},set_emissiveStrength__(){this.emissiveStrength=Math.max(this._emissiveStrength.getValue(),0)},getExtensionKey:()=>I.EMISSIVE_STRENGTH_MATERIAL_EXTENSION,getShaderOptions(e){e.push("X3D_EMISSIVE_STRENGTH_MATERIAL_EXT")},setShaderUniforms(e,t,s,i,n){e.uniform1f(t.x3d_EmissiveStrengthEXT,this.emissiveStrength)}}),Object.defineProperties(Y,{...c().getStaticProperties("EmissiveStrengthMaterialExtension","X_ITE",1,"extensions","4.0"),fieldDefinitions:{value:new(_())([new(a())(l().inputOutput,"metadata",new(r().SFNode)),new(a())(l().inputOutput,"emissiveStrength",new(r().SFFloat)(1))]),enumerable:!0}});const Q=Y,W=x().add("EmissiveStrengthMaterialExtension",Q),$=e.X3DShapeNode;var Z=t.n($);const J=e.TraverseType;var ee=t.n(J);const te=e.VertexArray;var se=t.n(te);const ie=e.Matrix4;var ne=t.n(ie);const re=e.Box3;var oe=t.n(re);function ae(e){Z().call(this,e),this.addType(l().InstancedShape),this.addChildObjects(l().outputOnly,"matrices",new(r().SFTime)),this._translations.setUnit("length"),this._centers.setUnit("length"),this.numInstances=0,this.instancesStride=25*Float32Array.BYTES_PER_ELEMENT,this.matrixOffset=0,this.normalMatrixOffset=16*Float32Array.BYTES_PER_ELEMENT,this.matrices=[]}Object.assign(Object.setPrototypeOf(ae.prototype,Z().prototype),{initialize(){Z().prototype.initialize.call(this);const e=this.getBrowser(),t=e.getContext();e.getContext().getVersion()<2||(this.instances=Object.assign(t.createBuffer(),{vertexArrayObject:new(se())(t),thickLinesVertexArrayObject:new(se())(t)}),this._translations.addInterest("set_transform__",this),this._rotations.addInterest("set_transform__",this),this._scales.addInterest("set_transform__",this),this._scaleOrientations.addInterest("set_transform__",this),this._centers.addInterest("set_transform__",this),this._matrices.addInterest("set_matrices__",this),this.set_transform__())},getShapeKey:()=>3,getNumInstances(){return this.numInstances},getInstances(){return this.instances},set_bbox__:function(){const e=new(oe());return function(){if(this.isDefaultBBoxSize())if(this.getGeometry()){this.bbox.set();const t=this.getGeometry().getBBox();for(const s of this.matrices)this.bbox.add(e.assign(t).multRight(s))}else this.bbox.set();else this.bbox.set(this._bboxSize.getValue(),this._bboxCenter.getValue());this.getBBoxSize().assign(this.bbox.size),this.getBBoxCenter().assign(this.bbox.center)}}(),set_transform__(){this._matrices=this.getBrowser().getCurrentTime()},set_matrices__(){const e=this.getBrowser().getContext(),t=this._translations,s=this._rotations,i=this._scales,n=this._scaleOrientations,r=this._centers,o=t.length,a=s.length,u=i.length,_=n.length,h=r.length,c=Math.max(o,a,u,_,h),d=this.instancesStride/Float32Array.BYTES_PER_ELEMENT,l=this.instancesStride*c,p=new Float32Array(l);this.numInstances=c;for(let e=0,l=0;e<c;++e,l+=d){const c=this.matrices[e]??=new(ne());c.set(o?t[Math.min(e,o-1)].getValue():null,a?s[Math.min(e,a-1)].getValue():null,u?i[Math.min(e,u-1)].getValue():null,_?n[Math.min(e,_-1)].getValue():null,h?r[Math.min(e,h-1)].getValue():null),p.set(c,l),p.set(c.submatrix.transpose().inverse(),l+16)}this.matrices.length=c,e.bindBuffer(e.ARRAY_BUFFER,this.instances),e.bufferData(e.ARRAY_BUFFER,p,e.DYNAMIC_DRAW),this.set_bbox__()},set_geometry__(){Z().prototype.set_geometry__.call(this),this.getGeometry()?delete this.traverse:this.traverse=Function.prototype,this.set_transform__()},intersectsBox(e,t,s){},traverse(e,t){if(this.numInstances){switch(e){case ee().POINTER:this._pointerEvents.getValue()&&t.addPointingShape(this);break;case ee().PICKING:break;case ee().COLLISION:t.addCollisionShape(this);break;case ee().SHADOW:this._castShadow.getValue()&&t.addShadowShape(this);break;case ee().DISPLAY:t.addDisplayShape(this)&&this.getAppearance().traverse(e,t)}this.getGeometry().traverse(e,t)}},displaySimple(e,t,s){this.getGeometry().displaySimpleInstanced(e,s,this)},display(e,t){this.getGeometry().displayInstanced(e,t,this)}}),Object.defineProperties(ae,{...c().getStaticProperties("InstancedShape","X_ITE",1,"children","2.0"),fieldDefinitions:{value:new(_())([new(a())(l().inputOutput,"metadata",new(r().SFNode)),new(a())(l().inputOutput,"translations",new(r().MFVec3f)),new(a())(l().inputOutput,"rotations",new(r().MFRotation)),new(a())(l().inputOutput,"scales",new(r().MFVec3f)),new(a())(l().inputOutput,"scaleOrientations",new(r().MFRotation)),new(a())(l().inputOutput,"centers",new(r().MFVec3f)),new(a())(l().inputOutput,"pointerEvents",new(r().SFBool)(!0)),new(a())(l().inputOutput,"castShadow",new(r().SFBool)(!0)),new(a())(l().inputOutput,"visible",new(r().SFBool)(!0)),new(a())(l().inputOutput,"bboxDisplay",new(r().SFBool)),new(a())(l().initializeOnly,"bboxSize",new(r().SFVec3f)(-1,-1,-1)),new(a())(l().initializeOnly,"bboxCenter",new(r().SFVec3f)),new(a())(l().inputOutput,"appearance",new(r().SFNode)),new(a())(l().inputOutput,"geometry",new(r().SFNode))]),enumerable:!0}});const ue=ae,_e=x().add("InstancedShape",ue);function he(e){g.call(this,e),this.addType(l().IORMaterialExtension)}Object.assign(Object.setPrototypeOf(he.prototype,g.prototype),{initialize(){g.prototype.initialize.call(this),this._indexOfRefraction.addInterest("set_indexOfRefraction__",this),this.set_indexOfRefraction__()},set_indexOfRefraction__(){this.indexOfRefraction=Math.max(this._indexOfRefraction.getValue(),1)},getExtensionKey:()=>I.IOR_MATERIAL_EXTENSION,getShaderOptions(e){e.push("X3D_IOR_MATERIAL_EXT")},setShaderUniforms(e,t,s,i,n){e.uniform1f(t.x3d_IorEXT,this.indexOfRefraction)}}),Object.defineProperties(he,{...c().getStaticProperties("IORMaterialExtension","X_ITE",1,"extensions","4.0"),fieldDefinitions:{value:new(_())([new(a())(l().inputOutput,"metadata",new(r().SFNode)),new(a())(l().inputOutput,"indexOfRefraction",new(r().SFFloat)(1.5))]),enumerable:!0}});const ce=he,de=x().add("IORMaterialExtension",ce);function le(e){g.call(this,e),this.addType(l().IridescenceMaterialExtension)}Object.assign(Object.setPrototypeOf(le.prototype,g.prototype),{initialize(){g.prototype.initialize.call(this),this._iridescence.addInterest("set_iridescence__",this),this._iridescenceTexture.addInterest("set_iridescenceTexture__",this),this._iridescenceIndexOfRefraction.addInterest("set_iridescenceIndexOfRefraction__",this),this._iridescenceThicknessMinimum.addInterest("set_iridescenceThicknessMinimum__",this),this._iridescenceThicknessMaximum.addInterest("set_iridescenceThicknessMaximum__",this),this._iridescenceThicknessTexture.addInterest("set_iridescenceThicknessTexture__",this),this.set_iridescence__(),this.set_iridescenceTexture__(),this.set_iridescenceIndexOfRefraction__(),this.set_iridescenceThicknessMinimum__(),this.set_iridescenceThicknessMaximum__(),this.set_iridescenceThicknessTexture__()},set_iridescence__(){this.iridescence=Math.max(this._iridescence.getValue(),0)},set_iridescenceTexture__(){this.iridescenceTextureNode=N()(l().X3DSingleTextureNode,this._iridescenceTexture),this.setTexture(0,this.iridescenceTextureNode)},set_iridescenceIndexOfRefraction__(){this.iridescenceIndexOfRefraction=Math.max(this._iridescenceIndexOfRefraction.getValue(),1)},set_iridescenceThicknessMinimum__(){this.iridescenceThicknessMinimum=Math.max(this._iridescenceThicknessMinimum.getValue(),0)},set_iridescenceThicknessMaximum__(){this.iridescenceThicknessMaximum=Math.max(this._iridescenceThicknessMaximum.getValue(),0)},set_iridescenceThicknessTexture__(){this.iridescenceThicknessTextureNode=N()(l().X3DSingleTextureNode,this._iridescenceThicknessTexture),this.setTexture(1,this.iridescenceThicknessTextureNode)},getExtensionKey:()=>I.IRIDESCENCE_MATERIAL_EXTENSION,getShaderOptions(e){e.push("X3D_IRIDESCENCE_MATERIAL_EXT"),+this.getTextureBits()&&(e.push("X3D_MATERIAL_TEXTURES"),this.iridescenceTextureNode?.getShaderOptions(e,"IRIDESCENCE",!0),this.iridescenceThicknessTextureNode?.getShaderOptions(e,"IRIDESCENCE_THICKNESS",!0))},setShaderUniforms(e,t,s,i,n){e.uniform1f(t.x3d_IridescenceEXT,this.iridescence),e.uniform1f(t.x3d_IridescenceIndexOfRefractionEXT,this.iridescenceIndexOfRefraction),e.uniform1f(t.x3d_IridescenceThicknessMinimumEXT,this.iridescenceThicknessMinimum),e.uniform1f(t.x3d_IridescenceThicknessMaximumEXT,this.iridescenceThicknessMaximum),+this.getTextureBits()&&(this.iridescenceTextureNode?.setNamedShaderUniforms(e,t,s,t.x3d_IridescenceTextureEXT,this._iridescenceTextureMapping.getValue(),i,n),this.iridescenceThicknessTextureNode?.setNamedShaderUniforms(e,t,s,t.x3d_IridescenceThicknessTextureEXT,this._iridescenceThicknessTextureMapping.getValue(),i,n))}}),Object.defineProperties(le,{...c().getStaticProperties("IridescenceMaterialExtension","X_ITE",1,"extensions","4.0"),fieldDefinitions:{value:new(_())([new(a())(l().inputOutput,"metadata",new(r().SFNode)),new(a())(l().inputOutput,"iridescence",new(r().SFFloat)),new(a())(l().inputOutput,"iridescenceTextureMapping",new(r().SFString)),new(a())(l().inputOutput,"iridescenceTexture",new(r().SFNode)),new(a())(l().inputOutput,"iridescenceIndexOfRefraction",new(r().SFFloat)(1.3)),new(a())(l().inputOutput,"iridescenceThicknessMinimum",new(r().SFFloat)(100)),new(a())(l().inputOutput,"iridescenceThicknessMaximum",new(r().SFFloat)(400)),new(a())(l().inputOutput,"iridescenceThicknessTextureMapping",new(r().SFString)),new(a())(l().inputOutput,"iridescenceThicknessTexture",new(r().SFNode))]),enumerable:!0}});const pe=le,Te=x().add("IridescenceMaterialExtension",pe);function Se(e){g.call(this,e),this.addType(l().SheenMaterialExtension),this.sheenColorArray=new Float32Array(3)}Object.assign(Object.setPrototypeOf(Se.prototype,g.prototype),{initialize(){g.prototype.initialize.call(this),this.getBrowser().getLibraryTexture("lut_charlie.png"),this.getBrowser().getLibraryTexture("lut_sheen_E.png"),this._sheenColor.addInterest("set_sheenColor__",this),this._sheenColorTexture.addInterest("set_sheenColorTexture__",this),this._sheenRoughness.addInterest("set_sheenRoughness__",this),this._sheenRoughnessTexture.addInterest("set_sheenRoughnessTexture__",this),this.set_sheenColor__(),this.set_sheenColorTexture__(),this.set_sheenRoughness__(),this.set_sheenRoughnessTexture__()},set_sheenColor__(){this.sheenColorArray.set(this._sheenColor.getValue())},set_sheenColorTexture__(){this.sheenColorTextureNode=N()(l().X3DSingleTextureNode,this._sheenColorTexture),this.setTexture(0,this.sheenColorTextureNode)},set_sheenRoughness__(){this.sheenRoughness=b().clamp(this._sheenRoughness.getValue(),0,1)},set_sheenRoughnessTexture__(){this.sheenRoughnessTextureNode=N()(l().X3DSingleTextureNode,this._sheenRoughnessTexture),this.setTexture(1,this.sheenRoughnessTextureNode)},getExtensionKey:()=>I.SHEEN_MATERIAL_EXTENSION,getShaderOptions(e){e.push("X3D_SHEEN_MATERIAL_EXT"),+this.getTextureBits()&&(e.push("X3D_MATERIAL_TEXTURES"),this.sheenColorTextureNode?.getShaderOptions(e,"SHEEN_COLOR",!0),this.sheenRoughnessTextureNode?.getShaderOptions(e,"SHEEN_ROUGHNESS",!0))},setShaderUniforms(e,t,s,i,n){e.uniform3fv(t.x3d_SheenColorEXT,this.sheenColorArray),e.uniform1f(t.x3d_SheenRoughnessEXT,this.sheenRoughness);const r=this.getBrowser(),o=r.getLibraryTexture("lut_sheen_E.png"),a=r.getTexture2DUnit();e.activeTexture(e.TEXTURE0+a),e.bindTexture(e.TEXTURE_2D,o.getTexture()),e.uniform1i(t.x3d_SheenELUTTextureEXT,a),+this.getTextureBits()&&(this.sheenColorTextureNode?.setNamedShaderUniforms(e,t,s,t.x3d_SheenColorTextureEXT,this._sheenColorTextureMapping.getValue(),i,n),this.sheenRoughnessTextureNode?.setNamedShaderUniforms(e,t,s,t.x3d_SheenRoughnessTextureEXT,this._sheenRoughnessTextureMapping.getValue(),i,n))}}),Object.defineProperties(Se,{...c().getStaticProperties("SheenMaterialExtension","X_ITE",1,"extensions","4.0"),fieldDefinitions:{value:new(_())([new(a())(l().inputOutput,"metadata",new(r().SFNode)),new(a())(l().inputOutput,"sheenColor",new(r().SFColor)),new(a())(l().inputOutput,"sheenColorTextureMapping",new(r().SFString)),new(a())(l().inputOutput,"sheenColorTexture",new(r().SFNode)),new(a())(l().inputOutput,"sheenRoughness",new(r().SFFloat)),new(a())(l().inputOutput,"sheenRoughnessTextureMapping",new(r().SFString)),new(a())(l().inputOutput,"sheenRoughnessTexture",new(r().SFNode))]),enumerable:!0}});const xe=Se,fe=x().add("SheenMaterialExtension",xe),Ee=e.X3DOneSidedMaterialNode;var ge=t.n(Ee);function Oe(e){console.warn("SpecularGlossinessMaterial is depreciated, please use PhysicalMaterial instead."),ge().call(this,e),this.addType(l().SpecularGlossinessMaterial),this.materialKey="4/",this.diffuseColorArray=new Float32Array(3),this.specularColorArray=new Float32Array(3),this.extensionNodes=[]}Object.assign(Object.setPrototypeOf(Oe.prototype,ge().prototype),{initialize(){ge().prototype.initialize.call(this),this._diffuseColor.addInterest("set_diffuseColor__",this),this._diffuseTexture.addInterest("set_diffuseTexture__",this),this._diffuseTexture.addInterest("set_transparent__",this),this._specularColor.addInterest("set_specularColor__",this),this._glossiness.addInterest("set_glossiness__",this),this._specularGlossinessTexture.addInterest("set_specularGlossinessTexture__",this),this._occlusionStrength.addInterest("set_occlusionStrength__",this),this._occlusionTexture.addInterest("set_occlusionTexture__",this),this._extensions.addInterest("set_extensions__",this),this.set_diffuseColor__(),this.set_diffuseTexture__(),this.set_specularColor__(),this.set_glossiness__(),this.set_specularGlossinessTexture__(),this.set_occlusionStrength__(),this.set_occlusionTexture__(),this.set_extensions__(),this.set_transparent__()},getMaterialKey(){return this.materialKey},getTextureIndices:(()=>{let e=0;const t={DIFFUSE_TEXTURE:e++,SPECULAR_GLOSSINESS_TEXTURE:e++,EMISSIVE_TEXTURE:e++,OCCLUSION_TEXTURE:e++,NORMAL_TEXTURE:e++};return function(){return t}})(),getBaseTexture(){return this.diffuseTextureNode},set_diffuseColor__(){this.diffuseColorArray.set(this._diffuseColor.getValue())},set_diffuseTexture__(){const e=this.getTextureIndices().DIFFUSE_TEXTURE;this.diffuseTextureNode&&(this.diffuseTextureNode._transparent.removeInterest("set_transparent__",this),this.diffuseTextureNode._linear.removeInterest(`setTexture${e}`,this)),this.diffuseTextureNode=N()(l().X3DSingleTextureNode,this._diffuseTexture),this.diffuseTextureNode&&(this.diffuseTextureNode._transparent.addInterest("set_transparent__",this),this.diffuseTextureNode._linear.addInterest(`setTexture${e}`,this,e,this.diffuseTextureNode)),this.setTexture(e,this.diffuseTextureNode)},set_specularColor__(){this.specularColorArray.set(this._specularColor.getValue())},set_glossiness__(){this.glossiness=b().clamp(this._glossiness.getValue(),0,1)},set_specularGlossinessTexture__(){this.specularGlossinessTextureNode=N()(l().X3DSingleTextureNode,this._specularGlossinessTexture),this.setTexture(this.getTextureIndices().SPECULAR_GLOSSINESS_TEXTURE,this.specularGlossinessTextureNode)},set_occlusionStrength__(){this.occlusionStrength=b().clamp(this._occlusionStrength.getValue(),0,1)},set_occlusionTexture__(){this.occlusionTextureNode=N()(l().X3DSingleTextureNode,this._occlusionTexture),this.setTexture(this.getTextureIndices().OCCLUSION_TEXTURE,this.occlusionTextureNode)},set_transparent__(){this.setTransparent(this.getTransparency()||this.diffuseTextureNode?.isTransparent())},set_extensions__(){const e=this.extensionNodes;for(const t of e)t.removeInterest("set_extensionsKey__",this);e.length=0;for(const t of this._extensions){const s=N()(l().X3DMaterialExtensionNode,t);s&&e.push(s)}e.sort(((e,t)=>e.getExtensionKey()-t.getExtensionKey()));for(const t of e)t.addInterest("set_extensionsKey__",this);this.setTransmission(e.some((e=>e.getType().includes(l().TransmissionMaterialExtension)))),this.set_extensionsKey__()},set_extensionsKey__(){const e=this.extensionNodes.map((e=>`${e.getExtensionKey().toString(16)}${e.getTextureBits().toString(16)}`)).join("");this.materialKey=`[4.${e}]`},createShader(e,t,s){const i=this.getBrowser(),n=this.getShaderOptions(t,s);for(const e of this.extensionNodes)e.getShaderOptions(n);n.push("X3D_PHYSICAL_MATERIAL","X3D_MATERIAL_SPECULAR_GLOSSINESS"),+this.getTextureBits()&&(this.diffuseTextureNode?.getShaderOptions(n,"DIFFUSE"),this.specularGlossinessTextureNode?.getShaderOptions(n,"SPECULAR_GLOSSINESS"),this.occlusionTextureNode?.getShaderOptions(n,"OCCLUSION"));const r=i.createShader("SpecularGlossiness","Default","Physical",n);return i.getShaders().set(e,r),r},setShaderUniforms(e,t,s,i,n){ge().prototype.setShaderUniforms.call(this,e,t,s,i,n);for(const r of this.extensionNodes)r.setShaderUniforms(e,t,s,i,n);e.uniform3fv(t.x3d_DiffuseColor,this.diffuseColorArray),e.uniform3fv(t.x3d_SpecularColor,this.specularColorArray),e.uniform1f(t.x3d_Glossiness,this.glossiness),+this.getTextureBits()&&(this.diffuseTextureNode?.setNamedShaderUniforms(e,t,s,t.x3d_DiffuseTexture,this._diffuseTextureMapping.getValue(),i,n),this.specularGlossinessTextureNode?.setNamedShaderUniforms(e,t,s,t.x3d_SpecularGlossinessTexture,this._specularGlossinessTextureMapping.getValue(),i,n),this.occlusionTextureNode&&e.uniform1f(t.x3d_OcclusionStrength,this.occlusionStrength),this.occlusionTextureNode?.setNamedShaderUniforms(e,t,s,t.x3d_OcclusionTexture,this._occlusionTextureMapping.getValue(),i,n))}}),Object.defineProperties(Oe,{...c().getStaticProperties("SpecularGlossinessMaterial","X_ITE",1,"material","4.0"),fieldDefinitions:{value:new(_())([new(a())(l().inputOutput,"metadata",new(r().SFNode)),new(a())(l().inputOutput,"diffuseColor",new(r().SFColor)(1,1,1)),new(a())(l().inputOutput,"diffuseTextureMapping",new(r().SFString)),new(a())(l().inputOutput,"diffuseTexture",new(r().SFNode)),new(a())(l().inputOutput,"specularColor",new(r().SFColor)(1,1,1)),new(a())(l().inputOutput,"glossiness",new(r().SFFloat)(1)),new(a())(l().inputOutput,"specularGlossinessTextureMapping",new(r().SFString)),new(a())(l().inputOutput,"specularGlossinessTexture",new(r().SFNode)),new(a())(l().inputOutput,"emissiveColor",new(r().SFColor)),new(a())(l().inputOutput,"emissiveTextureMapping",new(r().SFString)),new(a())(l().inputOutput,"emissiveTexture",new(r().SFNode)),new(a())(l().inputOutput,"occlusionStrength",new(r().SFFloat)(1)),new(a())(l().inputOutput,"occlusionTextureMapping",new(r().SFString)),new(a())(l().inputOutput,"occlusionTexture",new(r().SFNode)),new(a())(l().inputOutput,"normalScale",new(r().SFFloat)(1)),new(a())(l().inputOutput,"normalTextureMapping",new(r().SFString)),new(a())(l().inputOutput,"normalTexture",new(r().SFNode)),new(a())(l().inputOutput,"transparency",new(r().SFFloat)),new(a())(l().inputOutput,"extensions",new(r().MFNode))]),enumerable:!0}});for(const e of Object.values(Oe.prototype.getTextureIndices()))Oe.prototype[`setTexture${e}`]=function(e,t){this.setTexture(e,t)};const Ne=Oe,me=x().add("SpecularGlossinessMaterial",Ne);function Ae(e){g.call(this,e),this.addType(l().SpecularMaterialExtension),this.specularColorArray=new Float32Array(3)}Object.assign(Object.setPrototypeOf(Ae.prototype,g.prototype),{initialize(){g.prototype.initialize.call(this),this._specular.addInterest("set_specular__",this),this._specularTexture.addInterest("set_specularTexture__",this),this._specularColor.addInterest("set_specularColor__",this),this._specularColorTexture.addInterest("set_specularColorTexture__",this),this.set_specular__(),this.set_specularTexture__(),this.set_specularColor__(),this.set_specularColorTexture__()},set_specular__(){this.specular=Math.max(this._specular.getValue(),0)},set_specularTexture__(){this.specularTextureNode=N()(l().X3DSingleTextureNode,this._specularTexture),this.setTexture(0,this.specularTextureNode)},set_specularColor__(){this.specularColorArray.set(this._specularColor.getValue())},set_specularColorTexture__(){this.specularColorTextureNode=N()(l().X3DSingleTextureNode,this._specularColorTexture),this.setTexture(1,this.specularColorTextureNode)},getExtensionKey:()=>I.SPECULAR_MATERIAL_EXTENSION,getShaderOptions(e){e.push("X3D_SPECULAR_MATERIAL_EXT"),+this.getTextureBits()&&(e.push("X3D_MATERIAL_TEXTURES"),this.specularTextureNode?.getShaderOptions(e,"SPECULAR",!0),this.specularColorTextureNode?.getShaderOptions(e,"SPECULAR_COLOR",!0))},setShaderUniforms(e,t,s,i,n){e.uniform1f(t.x3d_SpecularEXT,this.specular),e.uniform3fv(t.x3d_SpecularColorEXT,this.specularColorArray),+this.getTextureBits()&&(this.specularTextureNode?.setNamedShaderUniforms(e,t,s,t.x3d_SpecularTextureEXT,this._specularTextureMapping.getValue(),i,n),this.specularColorTextureNode?.setNamedShaderUniforms(e,t,s,t.x3d_SpecularColorTextureEXT,this._specularColorTextureMapping.getValue(),i,n))}}),Object.defineProperties(Ae,{...c().getStaticProperties("SpecularMaterialExtension","X_ITE",1,"extensions","4.0"),fieldDefinitions:{value:new(_())([new(a())(l().inputOutput,"metadata",new(r().SFNode)),new(a())(l().inputOutput,"specular",new(r().SFFloat)(1)),new(a())(l().inputOutput,"specularTextureMapping",new(r().SFString)),new(a())(l().inputOutput,"specularTexture",new(r().SFNode)),new(a())(l().inputOutput,"specularColor",new(r().SFColor)(1,1,1)),new(a())(l().inputOutput,"specularColorTextureMapping",new(r().SFString)),new(a())(l().inputOutput,"specularColorTexture",new(r().SFNode))]),enumerable:!0}});const Ie=Ae,we=x().add("SpecularMaterialExtension",Ie);function ye(e){g.call(this,e),this.addType(l().TransmissionMaterialExtension)}Object.assign(Object.setPrototypeOf(ye.prototype,g.prototype),{initialize(){g.prototype.initialize.call(this),this._transmission.addInterest("set_transmission__",this),this._transmissionTexture.addInterest("set_transmissionTexture__",this),this.set_transmission__(),this.set_transmissionTexture__()},set_transmission__(){this.transmission=Math.max(this._transmission.getValue(),0)},set_transmissionTexture__(){this.transmissionTextureNode=N()(l().X3DSingleTextureNode,this._transmissionTexture),this.setTexture(0,this.transmissionTextureNode)},getExtensionKey:()=>I.TRANSMISSION_MATERIAL_EXTENSION,getShaderOptions(e){e.push("X3D_TRANSMISSION_MATERIAL_EXT"),+this.getTextureBits()&&(e.push("X3D_MATERIAL_TEXTURES"),this.transmissionTextureNode?.getShaderOptions(e,"TRANSMISSION",!0))},setShaderUniforms:function(){const e=new Float32Array(16);return function(t,s,i,n,r){const o=this.getBrowser();if(t.uniform1f(s.x3d_TransmissionEXT,this.transmission),i.isTransmission()){var a=o.getDefaultTexture2D(),u=o.getDefaultTexture2DUnit();t.uniformMatrix4fv(s.x3d_ModelViewMatrix,!1,e),t.uniform2i(s.x3d_TransmissionFramebufferSizeEXT,1,1)}else{var _=o.getTransmissionBuffer();a=_.getColorTexture(),u=o.getTexture2DUnit();t.uniform2i(s.x3d_TransmissionFramebufferSizeEXT,_.getWidth(),_.getHeight())}t.activeTexture(t.TEXTURE0+u),t.bindTexture(t.TEXTURE_2D,a),t.uniform1i(s.x3d_TransmissionFramebufferSamplerEXT,u),+this.getTextureBits()&&this.transmissionTextureNode?.setNamedShaderUniforms(t,s,i,s.x3d_TransmissionTextureEXT,this._transmissionTextureMapping.getValue(),n,r)}}()}),Object.defineProperties(ye,{...c().getStaticProperties("TransmissionMaterialExtension","X_ITE",1,"extensions","4.0"),fieldDefinitions:{value:new(_())([new(a())(l().inputOutput,"metadata",new(r().SFNode)),new(a())(l().inputOutput,"transmission",new(r().SFFloat)),new(a())(l().inputOutput,"transmissionTextureMapping",new(r().SFString)),new(a())(l().inputOutput,"transmissionTexture",new(r().SFNode))]),enumerable:!0}});const Ce=ye,Re=x().add("TransmissionMaterialExtension",Ce);function Me(e){g.call(this,e),this.addType(l().VolumeMaterialExtension),this._thickness.setUnit("length"),this._attenuationDistance.setUnit("length"),this.attenuationColorArray=new Float32Array(3)}Object.assign(Object.setPrototypeOf(Me.prototype,g.prototype),{initialize(){g.prototype.initialize.call(this),this._thickness.addInterest("set_thickness__",this),this._thicknessTexture.addInterest("set_thicknessTexture__",this),this._attenuationDistance.addInterest("set_attenuationDistance__",this),this._attenuationColor.addInterest("set_attenuationColor__",this),this.set_thickness__(),this.set_thicknessTexture__(),this.set_attenuationDistance__(),this.set_attenuationColor__()},set_thickness__(){this.thickness=Math.max(this._thickness.getValue(),0)},set_thicknessTexture__(){this.thicknessTextureNode=N()(l().X3DSingleTextureNode,this._thicknessTexture),this.setTexture(0,this.thicknessTextureNode)},set_attenuationDistance__(){this.attenuationDistance=Math.max(this._attenuationDistance.getValue(),0)},set_attenuationColor__(){this.attenuationColorArray.set(this._attenuationColor.getValue())},getExtensionKey:()=>I.VOLUME_MATERIAL_EXTENSION,getShaderOptions(e){e.push("X3D_VOLUME_MATERIAL_EXT"),+this.getTextureBits()&&(e.push("X3D_MATERIAL_TEXTURES"),this.thicknessTextureNode?.getShaderOptions(e,"THICKNESS",!0))},setShaderUniforms(e,t,s,i,n){e.uniform1f(t.x3d_ThicknessEXT,this.thickness),e.uniform1f(t.x3d_AttenuationDistanceEXT,this.attenuationDistance),e.uniform3fv(t.x3d_AttenuationColorEXT,this.attenuationColorArray),+this.getTextureBits()&&this.thicknessTextureNode?.setNamedShaderUniforms(e,t,s,t.x3d_ThicknessTextureEXT,this._thicknessTextureMapping.getValue(),i,n)}}),Object.defineProperties(Me,{...c().getStaticProperties("VolumeMaterialExtension","X_ITE",1,"extensions","4.0"),fieldDefinitions:{value:new(_())([new(a())(l().inputOutput,"metadata",new(r().SFNode)),new(a())(l().inputOutput,"thickness",new(r().SFFloat)),new(a())(l().inputOutput,"thicknessTextureMapping",new(r().SFString)),new(a())(l().inputOutput,"thicknessTexture",new(r().SFNode)),new(a())(l().inputOutput,"attenuationDistance",new(r().SFFloat)(1e6)),new(a())(l().inputOutput,"attenuationColor",new(r().SFColor)(1,1,1))]),enumerable:!0}});const Fe=Me,Xe=x().add("VolumeMaterialExtension",Fe);i().add({name:"X_ITE",concreteNodes:[C,D,V,k,G,K,W,_e,de,Te,fe,me,we,Re,Xe],abstractNodes:[g]});x().add("X_ITEComponent",undefined)})();