x_ite 11.2.1 → 11.2.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +4 -4
- package/dist/assets/components/AnnotationComponent.js +2 -2
- package/dist/assets/components/AnnotationComponent.min.js +2 -2
- package/dist/assets/components/CADGeometryComponent.js +2 -2
- package/dist/assets/components/CADGeometryComponent.min.js +2 -2
- package/dist/assets/components/CubeMapTexturingComponent.js +2 -2
- package/dist/assets/components/CubeMapTexturingComponent.min.js +2 -2
- package/dist/assets/components/DISComponent.js +2 -2
- package/dist/assets/components/DISComponent.min.js +2 -2
- package/dist/assets/components/EventUtilitiesComponent.js +2 -2
- package/dist/assets/components/EventUtilitiesComponent.min.js +2 -2
- package/dist/assets/components/Geometry2DComponent.js +2 -2
- package/dist/assets/components/Geometry2DComponent.min.js +2 -2
- package/dist/assets/components/GeospatialComponent.js +2 -2
- package/dist/assets/components/GeospatialComponent.min.js +2 -2
- package/dist/assets/components/HAnimComponent.js +2 -2
- package/dist/assets/components/HAnimComponent.min.js +2 -2
- package/dist/assets/components/KeyDeviceSensorComponent.js +2 -2
- package/dist/assets/components/KeyDeviceSensorComponent.min.js +2 -2
- package/dist/assets/components/LayoutComponent.js +2 -2
- package/dist/assets/components/LayoutComponent.min.js +2 -2
- package/dist/assets/components/NURBSComponent.js +2 -2
- package/dist/assets/components/NURBSComponent.min.js +2 -2
- package/dist/assets/components/ParticleSystemsComponent.js +2 -2
- package/dist/assets/components/ParticleSystemsComponent.min.js +2 -2
- package/dist/assets/components/PickingComponent.js +2 -2
- package/dist/assets/components/PickingComponent.min.js +2 -2
- package/dist/assets/components/RigidBodyPhysicsComponent.js +2 -2
- package/dist/assets/components/RigidBodyPhysicsComponent.min.js +2 -2
- package/dist/assets/components/ScriptingComponent.js +2 -2
- package/dist/assets/components/ScriptingComponent.min.js +2 -2
- package/dist/assets/components/TextComponent.js +4 -4
- package/dist/assets/components/TextComponent.min.js +2 -2
- package/dist/assets/components/TextureProjectionComponent.js +2 -2
- package/dist/assets/components/TextureProjectionComponent.min.js +2 -2
- package/dist/assets/components/Texturing3DComponent.js +87 -87
- package/dist/assets/components/Texturing3DComponent.min.js +2 -2
- package/dist/assets/components/VolumeRenderingComponent.js +2 -2
- package/dist/assets/components/VolumeRenderingComponent.min.js +2 -2
- package/dist/assets/components/WebXRComponent.js +61 -33
- package/dist/assets/components/WebXRComponent.min.js +2 -2
- package/dist/assets/components/X_ITEComponent.js +2 -2
- package/dist/assets/components/X_ITEComponent.min.js +2 -2
- package/dist/assets/images/XR.svg +4 -34
- package/dist/example.html +1 -1
- package/dist/x_ite.css +1 -1
- package/dist/x_ite.js +55387 -55398
- package/dist/x_ite.min.js +2 -2
- package/dist/x_ite.min.mjs +2 -2
- package/dist/x_ite.mjs +54999 -55010
- package/dist/x_ite.zip +0 -0
- package/package.json +1 -1
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/* X_ITE v11.2.
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const __X_ITE_X3D__ = window [Symbol .for ("X_ITE.X3D-11.2.
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/* X_ITE v11.2.2 */
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const __X_ITE_X3D__ = window [Symbol .for ("X_ITE.X3D-11.2.2")];
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/******/ (() => { // webpackBootstrap
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/******/ "use strict";
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/******/ // The require scope
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/* X_ITE v11.2.
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const e=window[Symbol.for("X_ITE.X3D-11.2.1")];(()=>{var t={n:e=>{var n=e&&e.__esModule?()=>e.default:()=>e;return t.d(n,{a:n}),n},d:(e,n)=>{for(var o in n)t.o(n,o)&&!t.o(e,o)&&Object.defineProperty(e,o,{enumerable:!0,get:n[o]})},o:(e,t)=>Object.prototype.hasOwnProperty.call(e,t)};const n=e.Components;var o=t.n(n);const i=e.PixelTexture;var r=t.n(i);const s=e.TextureProperties;var a=t.n(s);const l=e.Fields;var d=t.n(l);const u=e.X3DFieldDefinition;var h=t.n(u);const c=e.FieldDefinitionArray;var p=t.n(c);const f=e.X3DNode;var g=t.n(f);const _=e.X3DConstants;var m=t.n(_);const S=e.Namespace;var y=t.n(S);function x(e){g().call(this,e),this.addType(m().X3DVolumeRenderStyleNode),this.volumeDataNodes=new Set}Object.assign(Object.setPrototypeOf(x.prototype,g().prototype),{addShaderFields(e){},getDefines(){},getUniformsText:()=>"",getFunctionsText:()=>"",getVolumeData(){return this.volumeDataNodes},addVolumeData(e){this.volumeDataNodes.add(e)},removeVolumeData(e){this.volumeDataNodes.delete(e)},getNormalText(e){let t="";return e?(t+="uniform sampler3D surfaceNormals_"+this.getId()+";\n",t+="\n",t+="vec4\n",t+="getNormal_"+this.getId()+" (in vec3 texCoord)\n",t+="{\n",t+=" vec3 n = texture (surfaceNormals_"+this.getId()+", texCoord) .xyz * 2.0 - 1.0;\n",t+="\n",t+=" return vec4 (normalize (x3d_TextureNormalMatrix * n), length (n));\n",t+="}\n"):(t+="\n",t+="vec4\n",t+="getNormal_"+this.getId()+" (in vec3 texCoord)\n",t+="{\n",t+=" vec4 offset = vec4 (1.0 / vec3 (textureSize (x3d_Texture3D [0], 0)), 0.0);\n",t+=" float i0 = texture (x3d_Texture3D [0], texCoord + offset .xww) .r;\n",t+=" float i1 = texture (x3d_Texture3D [0], texCoord - offset .xww) .r;\n",t+=" float i2 = texture (x3d_Texture3D [0], texCoord + offset .wyw) .r;\n",t+=" float i3 = texture (x3d_Texture3D [0], texCoord - offset .wyw) .r;\n",t+=" float i4 = texture (x3d_Texture3D [0], texCoord + offset .wwz) .r;\n",t+=" float i5 = texture (x3d_Texture3D [0], texCoord - offset .wwz) .r;\n",t+=" vec3 n = vec3 (i1 - i0, i3 - i2, i5 - i4);\n",t+="\n",t+=" return vec4 (normalize (x3d_TextureNormalMatrix * n), length (n));\n",t+="}\n"),t}}),Object.defineProperties(x,g().getStaticProperties("X3DVolumeRenderStyleNode","VolumeRendering",1));const N=x,v=y().add("X3DVolumeRenderStyleNode",N);function w(e){v.call(this,e),this.addType(m().X3DComposableVolumeRenderStyleNode)}Object.setPrototypeOf(w.prototype,v.prototype),Object.defineProperties(w,g().getStaticProperties("X3DComposableVolumeRenderStyleNode","VolumeRendering",1));const F=w,C=y().add("X3DComposableVolumeRenderStyleNode",F),D=e.X3DCast;var O=t.n(D);function I(e){C.call(this,e),this.addType(m().OpacityMapVolumeStyle)}Object.assign(Object.setPrototypeOf(I.prototype,C.prototype),{initialize(){C.prototype.initialize.call(this);this.getBrowser().getContext().getVersion()<2||(this._transferFunction.addInterest("set_transferFunction__",this),this.set_transferFunction__())},set_transferFunction__(){this.transferFunctionNode=O()(m().X3DTexture2DNode,this._transferFunction),this.transferFunctionNode||(this.transferFunctionNode=O()(m().X3DTexture3DNode,this._transferFunction)),this.transferFunctionNode||(this.transferFunctionNode=this.getBrowser().getDefaultTransferFunction())},addShaderFields(e){this._enabled.getValue()&&e.addUserDefinedField(m().inputOutput,"transferFunction_"+this.getId(),new(d().SFNode)(this.transferFunctionNode))},getUniformsText(){if(!this._enabled.getValue())return"";let e="";return e+="\n",e+="// OpacityMapVolumeStyle\n",e+="\n",this.transferFunctionNode.getType().includes(m().X3DTexture2DNode)?(e+="uniform sampler2D transferFunction_"+this.getId()+";\n",e+="\n",e+="vec4\n",e+="getOpacityMapStyle_"+this.getId()+" (in vec4 originalColor)\n",e+="{\n",e+=" return texture (transferFunction_"+this.getId()+", originalColor .rg);\n",e+="}\n"):(e+="uniform sampler3D transferFunction_"+this.getId()+";\n",e+="\n",e+="vec4\n",e+="getOpacityMapStyle_"+this.getId()+" (in vec4 originalColor)\n",e+="{\n",e+=" return texture (transferFunction_"+this.getId()+", originalColor .rgb);\n",e+="}\n"),e},getFunctionsText(){if(!this._enabled.getValue())return"";let e="";return e+="\n",e+=" // OpacityMapVolumeStyle\n",e+="\n",e+=" textureColor = getOpacityMapStyle_"+this.getId()+" (textureColor);\n",e}}),Object.defineProperties(I,{...g().getStaticProperties("OpacityMapVolumeStyle","VolumeRendering",1,"renderStyle","3.3"),fieldDefinitions:{value:new(p())([new(h())(m().inputOutput,"enabled",new(d().SFBool)(!0)),new(h())(m().inputOutput,"metadata",new(d().SFNode)),new(h())(m().inputOutput,"transferFunction",new(d().SFNode))]),enumerable:!0}});const b=I,T=y().add("OpacityMapVolumeStyle",b),V=Symbol(),P=Symbol(),E=Symbol(),M=Symbol();function U(){}Object.assign(U.prototype,{getDefaultVoxels(){return this[V]=this.getPrivateScene().createNode("PixelTexture3D",!1),this[V]._image=[1,1,1,1,255],this[V].repeatS=!0,this[V].repeatT=!0,this[V].repeatR=!0,this[V].setPrivate(!0),this[V].setup(),this.getDefaultVoxels=function(){return this[V]},Object.defineProperty(this,"getDefaultVoxels",{enumerable:!1}),this[V]},getDefaultVolumeStyle(){return this[P]=new T(this.getPrivateScene()),this[P].setPrivate(!0),this[P].setup(),this.getDefaultVolumeStyle=function(){return this[P]},Object.defineProperty(this,"getDefaultVolumeStyle",{enumerable:!1}),this[P]},getDefaultBlendedVolumeStyle(){return this[E]=new T(this.getPrivateScene()),this[E].setPrivate(!0),this[E].setup(),this.getDefaultBlendedVolumeStyle=function(){return this[E]},Object.defineProperty(this,"getDefaultBlendedVolumeStyle",{enumerable:!1}),this[E]},getDefaultTransferFunction(){const e=new(a())(this.getPrivateScene());return e._boundaryModeS="CLAMP_TO_EDGE",e._boundaryModeT="REPEAT",e._magnificationFilter="DEFAULT",e._minificationFilter="DEFAULT",e._generateMipMaps=!0,e._textureCompression="DEFAULT",e.setPrivate(!0),e.setup(),this[M]=new(r())(this.getPrivateScene()),this[M]._textureProperties=e,this[M]._image.width=256,this[M]._image.height=1,this[M]._image.comp=2,this[M]._image.array=Array.from({length:256},((e,t)=>t<<8|t)),this[M].setPrivate(!0),this[M].setup(),this.getDefaultTransferFunction=function(){return this[M]},Object.defineProperty(this,"getDefaultTransferFunction",{enumerable:!1}),this[M]}});const L=U,R=y().add("X3DVolumeRenderingContext",L);function A(e){C.call(this,e),this.addType(m().BlendedVolumeStyle)}Object.assign(Object.setPrototypeOf(A.prototype,C.prototype),{initialize(){C.prototype.initialize.call(this);this.getBrowser().getContext().getVersion()<2||(this._weightTransferFunction1.addInterest("set_weightTransferFunction1__",this),this._weightTransferFunction2.addInterest("set_weightTransferFunction2__",this),this._renderStyle.addInterest("set_renderStyle__",this),this._voxels.addInterest("set_voxels__",this),this.set_weightTransferFunction1__(),this.set_weightTransferFunction2__(),this.set_renderStyle__(),this.set_voxels__())},addVolumeData(e){C.prototype.addVolumeData.call(this,e),this.renderStyleNode&&this.renderStyleNode.addVolumeData(e)},removeVolumeData(e){C.prototype.removeVolumeData.call(this,e),this.renderStyleNode&&this.renderStyleNode.removeVolumeData(e)},set_weightTransferFunction1__(){this.weightTransferFunction1Node=O()(m().X3DTexture2DNode,this._weightTransferFunction1)},set_weightTransferFunction2__(){this.weightTransferFunction2Node=O()(m().X3DTexture2DNode,this._weightTransferFunction2)},set_renderStyle__(){if(this.renderStyleNode){this.renderStyleNode.removeInterest("addNodeEvent",this);for(const e of this.getVolumeData())this.renderStyleNode.removeVolumeData(e)}if(this.renderStyleNode=O()(m().X3DComposableVolumeRenderStyleNode,this._renderStyle),this.renderStyleNode){this.renderStyleNode.addInterest("addNodeEvent",this);for(const e of this.getVolumeData())this.renderStyleNode.addVolumeData(e)}},set_voxels__(){this.voxelsNode=O()(m().X3DTexture3DNode,this._voxels)},addShaderFields(e){this._enabled.getValue()&&(e.addUserDefinedField(m().inputOutput,"weightConstant1_"+this.getId(),this._weightConstant1.copy()),e.addUserDefinedField(m().inputOutput,"weightConstant2_"+this.getId(),this._weightConstant2.copy()),this.weightTransferFunction1Node&&e.addUserDefinedField(m().inputOutput,"weightTransferFunction1_"+this.getId(),new(d().SFNode)(this.weightTransferFunction1Node)),this.weightTransferFunction2Node&&e.addUserDefinedField(m().inputOutput,"weightTransferFunction2_"+this.getId(),new(d().SFNode)(this.weightTransferFunction2Node)),this.voxelsNode&&e.addUserDefinedField(m().inputOutput,"voxels_"+this.getId(),new(d().SFNode)(this.voxelsNode)),this.getBrowser().getDefaultBlendedVolumeStyle().addShaderFields(e),this.renderStyleNode&&this.renderStyleNode.addShaderFields(e))},getUniformsText(){if(!this._enabled.getValue())return"";if(!this.voxelsNode)return"";let e="";e+="\n",e+="// BlendedVolumeStyle\n",e+="\n",e+="uniform float weightConstant1_"+this.getId()+";\n",e+="uniform float weightConstant2_"+this.getId()+";\n",this.weightTransferFunction1Node&&(e+="uniform sampler2D weightTransferFunction1_"+this.getId()+";\n"),this.weightTransferFunction2Node&&(e+="uniform sampler2D weightTransferFunction2_"+this.getId()+";\n"),e+="uniform sampler3D voxels_"+this.getId()+";\n";let t=this.getBrowser().getDefaultBlendedVolumeStyle().getUniformsText();this.renderStyleNode&&(t+=this.renderStyleNode.getUniformsText()),t=t.replace(/x3d_Texture3D\s*\[0\]/g,"voxels_"+this.getId()),e+="\n",e+=t,e+="\n",e+="vec4\n",e+="getBlendedStyle_"+this.getId()+" (in vec4 originalColor, in vec3 texCoord)\n",e+="{\n",e+=" vec4 blendColor_"+this.getId()+" = texture (voxels_"+this.getId()+", texCoord);";let n=this.getBrowser().getDefaultBlendedVolumeStyle().getFunctionsText();switch(this.renderStyleNode&&(n+=this.renderStyleNode.getFunctionsText()),n=n.replace(/textureColor/g,"blendColor_"+this.getId()),e+="\n",e+=n,this._weightFunction1.getValue()){default:e+=" float w1_"+this.getId()+" = weightConstant1_"+this.getId()+";\n";break;case"ALPHA0":e+=" float w1_"+this.getId()+" = originalColor .a;\n";break;case"ALPHA1":e+=" float w1_"+this.getId()+" = blendColor_ "+this.getId()+" .a;\n";break;case"ONE_MINUS_ALPHA0":e+=" float w1_"+this.getId()+" = 1.0 - originalColor .a;\n";break;case"ONE_MINUS_ALPHA1":e+=" float w1_"+this.getId()+" = 1.0 - blendColor_ "+this.getId()+" .a;\n";break;case"TABLE":this.weightTransferFunction1Node?e+=" float w1_"+this.getId()+" = texture (weightTransferFunction1_"+this.getId()+", vec2 (originalColor .a, blendColor_"+this.getId()+" .a)) .r;\n":e+=" float w1_"+this.getId()+" = weightConstant1_"+this.getId()+";\n"}switch(this._weightFunction2.getValue()){default:e+=" float w2_"+this.getId()+" = weightConstant2_"+this.getId()+";\n";break;case"ALPHA0":e+=" float w2_"+this.getId()+" = originalColor .a;\n";break;case"ALPHA1":e+=" float w2_"+this.getId()+" = blendColor_ "+this.getId()+" .a;\n";break;case"ONE_MINUS_ALPHA0":e+=" float w2_"+this.getId()+" = 1.0 - originalColor .a;\n";break;case"ONE_MINUS_ALPHA1":e+=" float w2_"+this.getId()+" = 1.0 - blendColor_ "+this.getId()+" .a;\n";break;case"TABLE":this.weightTransferFunction2Node?e+=" float w2_"+this.getId()+" = texture (weightTransferFunction2_"+this.getId()+", vec2 (originalColor .a, blendColor_"+this.getId()+" .a)) .r;\n":e+=" float w2_"+this.getId()+" = weightConstant2_"+this.getId()+";\n"}return e+="\n",e+=" return clamp (originalColor * w1_"+this.getId()+" + blendColor_"+this.getId()+" * w2_"+this.getId()+", 0.0, 1.0);\n",e+="}\n",e},getFunctionsText(){if(!this._enabled.getValue())return"";if(!this.voxelsNode)return"";let e="";return e+="\n",e+=" // BlendedVolumeStyle\n",e+="\n",e+=" textureColor = getBlendedStyle_"+this.getId()+" (textureColor, texCoord);\n",e}}),Object.defineProperties(A,{...g().getStaticProperties("BlendedVolumeStyle","VolumeRendering",3,"renderStyle","3.3"),fieldDefinitions:{value:new(p())([new(h())(m().inputOutput,"metadata",new(d().SFNode)),new(h())(m().inputOutput,"enabled",new(d().SFBool)(!0)),new(h())(m().inputOutput,"weightConstant1",new(d().SFFloat)(.5)),new(h())(m().inputOutput,"weightConstant2",new(d().SFFloat)(.5)),new(h())(m().inputOutput,"weightFunction1",new(d().SFString)("CONSTANT")),new(h())(m().inputOutput,"weightFunction2",new(d().SFString)("CONSTANT")),new(h())(m().inputOutput,"weightTransferFunction1",new(d().SFNode)),new(h())(m().inputOutput,"weightTransferFunction2",new(d().SFNode)),new(h())(m().inputOutput,"renderStyle",new(d().SFNode)),new(h())(m().inputOutput,"voxels",new(d().SFNode))]),enumerable:!0}});const B=A,j=y().add("BlendedVolumeStyle",B);function X(e){C.call(this,e),this.addType(m().BoundaryEnhancementVolumeStyle)}Object.assign(Object.setPrototypeOf(X.prototype,C.prototype),{addShaderFields(e){this._enabled.getValue()&&(e.addUserDefinedField(m().inputOutput,"retainedOpacity_"+this.getId(),this._retainedOpacity.copy()),e.addUserDefinedField(m().inputOutput,"boundaryOpacity_"+this.getId(),this._boundaryOpacity.copy()),e.addUserDefinedField(m().inputOutput,"opacityFactor_"+this.getId(),this._opacityFactor.copy()))},getUniformsText(){if(!this._enabled.getValue())return"";let e="";return e+="\n",e+="// BoundaryEnhancementVolumeStyle\n",e+="\n",e+="uniform float retainedOpacity_"+this.getId()+";\n",e+="uniform float boundaryOpacity_"+this.getId()+";\n",e+="uniform float opacityFactor_"+this.getId()+";\n",e+="\n",e+="vec4\n",e+="getBoundaryEnhancementStyle_"+this.getId()+" (in vec4 originalColor, in vec3 texCoord)\n",e+="{\n",e+=" float f0 = texture (x3d_Texture3D [0], texCoord) .r;\n",e+=" float f1 = texture (x3d_Texture3D [0], texCoord + vec3 (0.0, 0.0, 1.0 / float (textureSize (x3d_Texture3D [0], 0) .z))) .r;\n",e+=" float f = abs (f0 - f1);\n",e+="\n",e+=" float retainedOpacity = retainedOpacity_"+this.getId()+";\n",e+=" float boundaryOpacity = boundaryOpacity_"+this.getId()+";\n",e+=" float opacityFactor = opacityFactor_"+this.getId()+";\n",e+="\n",e+=" return vec4 (originalColor .rgb, originalColor .a * (retainedOpacity + boundaryOpacity * pow (f, opacityFactor)));\n",e+="}\n",e},getFunctionsText(){if(!this._enabled.getValue())return"";let e="";return e+="\n",e+=" // BoundaryEnhancementVolumeStyle\n",e+="\n",e+=" textureColor = getBoundaryEnhancementStyle_"+this.getId()+" (textureColor, texCoord);\n",e}}),Object.defineProperties(X,{...g().getStaticProperties("BoundaryEnhancementVolumeStyle","VolumeRendering",2,"renderStyle","3.3"),fieldDefinitions:{value:new(p())([new(h())(m().inputOutput,"metadata",new(d().SFNode)),new(h())(m().inputOutput,"enabled",new(d().SFBool)(!0)),new(h())(m().inputOutput,"retainedOpacity",new(d().SFFloat)(.2)),new(h())(m().inputOutput,"boundaryOpacity",new(d().SFFloat)(.9)),new(h())(m().inputOutput,"opacityFactor",new(d().SFFloat)(2))]),enumerable:!0}});const z=X,G=y().add("BoundaryEnhancementVolumeStyle",z);function H(e){C.call(this,e),this.addType(m().CartoonVolumeStyle)}Object.assign(Object.setPrototypeOf(H.prototype,C.prototype),{initialize(){C.prototype.initialize.call(this);this.getBrowser().getContext().getVersion()<2||(this._surfaceNormals.addInterest("set_surfaceNormals__",this),this.set_surfaceNormals__())},set_surfaceNormals__(){this.surfaceNormalsNode=O()(m().X3DTexture3DNode,this._surfaceNormals)},addShaderFields(e){this._enabled.getValue()&&(e.addUserDefinedField(m().inputOutput,"colorSteps_"+this.getId(),this._colorSteps.copy()),e.addUserDefinedField(m().inputOutput,"orthogonalColor_"+this.getId(),this._orthogonalColor.copy()),e.addUserDefinedField(m().inputOutput,"parallelColor_"+this.getId(),this._parallelColor.copy()),this.surfaceNormalsNode&&e.addUserDefinedField(m().inputOutput,"surfaceNormals_"+this.getId(),new(d().SFNode)(this.surfaceNormalsNode)))},getDefines(e){e.add("#define X3D_HSV")},getUniformsText(){if(!this._enabled.getValue())return"";let e="";return e+="\n",e+="// CartoonVolumeStyle\n",e+="\n",e+="uniform int colorSteps_"+this.getId()+";\n",e+="uniform vec4 orthogonalColor_"+this.getId()+";\n",e+="uniform vec4 parallelColor_"+this.getId()+";\n",e+=this.getNormalText(this.surfaceNormalsNode),e+="\n",e+="vec4\n",e+="getCartoonStyle_"+this.getId()+" (in vec4 originalColor, vec3 texCoord)\n",e+="{\n",e+=" vec4 surfaceNormal = getNormal_"+this.getId()+" (texCoord);\n",e+="\n",e+=" if (surfaceNormal .w == 0.0)\n",e+=" return vec4 (0.0);\n",e+="\n",e+=" vec4 orthogonalColor = orthogonalColor_"+this.getId()+";\n",e+=" vec4 parallelColor = parallelColor_"+this.getId()+";\n",e+=" int colorSteps = colorSteps_"+this.getId()+";\n",e+="\n",e+=" float steps = clamp (float (colorSteps), 1.0, 64.0);\n",e+=" float step = M_PI / 2.0 / steps;\n",e+=" float cosTheta = min (dot (surfaceNormal .xyz, normalize (vertex)), 1.0);\n",e+="\n",e+=" if (cosTheta < 0.0)\n",e+=" return vec4 (0.0);\n",e+="\n",e+=" float t = cos (min (floor (acos (cosTheta) / step) * (steps > 1.0 ? steps / (steps - 1.0) : 1.0), steps) * step);\n",e+=" vec3 orthogonalHSV = rgb2hsv (orthogonalColor .rgb);\n",e+=" vec3 parallelHSV = rgb2hsv (parallelColor .rgb);\n",e+="\n",e+=" return vec4 (hsv2rgb (mix_hsv (orthogonalHSV, parallelHSV, t)), originalColor .a);\n",e+="}\n",e},getFunctionsText(){if(!this._enabled.getValue())return"";let e="";return e+="\n",e+=" // CartoonVolumeStyle\n",e+="\n",e+=" textureColor = getCartoonStyle_"+this.getId()+" (textureColor, texCoord);\n",e}}),Object.defineProperties(H,{...g().getStaticProperties("CartoonVolumeStyle","VolumeRendering",3,"renderStyle","3.3"),fieldDefinitions:{value:new(p())([new(h())(m().inputOutput,"metadata",new(d().SFNode)),new(h())(m().inputOutput,"enabled",new(d().SFBool)(!0)),new(h())(m().inputOutput,"colorSteps",new(d().SFInt32)(4)),new(h())(m().inputOutput,"orthogonalColor",new(d().SFColorRGBA)(1,1,1,1)),new(h())(m().inputOutput,"parallelColor",new(d().SFColorRGBA)(0,0,0,1)),new(h())(m().inputOutput,"surfaceNormals",new(d().SFNode))]),enumerable:!0}});const k=H,Y=y().add("CartoonVolumeStyle",k);function Q(e){C.call(this,e),this.addType(m().ComposedVolumeStyle),this.renderStyleNodes=[]}Object.assign(Object.setPrototypeOf(Q.prototype,C.prototype),{initialize(){C.prototype.initialize.call(this);this.getBrowser().getContext().getVersion()<2||(this._renderStyle.addInterest("set_renderStyle__",this),this.set_renderStyle__())},addVolumeData(e){C.prototype.addVolumeData.call(this,e);for(const t of this.renderStyleNodes)t.addVolumeData(e)},removeVolumeData(e){C.prototype.removeVolumeData.call(this,e);for(const t of this.renderStyleNodes)t.removeVolumeData(e)},set_renderStyle__(){const e=this.renderStyleNodes;for(const t of e){t.removeInterest("addNodeEvent",this);for(const e of this.getVolumeData())t.removeVolumeData(e)}e.length=0;for(const t of this._renderStyle){const n=O()(m().X3DComposableVolumeRenderStyleNode,t);n&&e.push(n)}for(const t of e){t.addInterest("addNodeEvent",this);for(const e of this.getVolumeData())t.addVolumeData(e)}},addShaderFields(e){if(this._enabled.getValue())for(const t of this.renderStyleNodes)t.addShaderFields(e)},getDefines(e){for(const t of this.renderStyleNodes)t.getDefines(e)},getUniformsText(){if(!this._enabled.getValue())return"";let e="";for(const t of this.renderStyleNodes)e+=t.getUniformsText();e+="\n",e+="vec4\n",e+="getComposedStyle_"+this.getId()+" (in vec4 textureColor, in vec3 texCoord)\n",e+="{\n";for(const t of this.renderStyleNodes)e+=t.getFunctionsText();return e+="\n",e+=" return textureColor;\n",e+="}\n",e},getFunctionsText(){if(!this._enabled.getValue())return"";let e="";return e+="\n",e+=" // ComposedVolumeStyle\n",e+="\n",e+=" textureColor = getComposedStyle_"+this.getId()+" (textureColor, texCoord);\n",e}}),Object.defineProperties(Q,{...g().getStaticProperties("ComposedVolumeStyle","VolumeRendering",3,"renderStyle","3.3"),fieldDefinitions:{value:new(p())([new(h())(m().inputOutput,"metadata",new(d().SFNode)),new(h())(m().inputOutput,"enabled",new(d().SFBool)(!0)),new(h())(m().inputOutput,"renderStyle",new(d().MFNode))]),enumerable:!0}});const q=Q,W=y().add("ComposedVolumeStyle",q);function K(e){C.call(this,e),this.addType(m().EdgeEnhancementVolumeStyle)}Object.assign(Object.setPrototypeOf(K.prototype,C.prototype),{initialize(){C.prototype.initialize.call(this);this.getBrowser().getContext().getVersion()<2||(this._surfaceNormals.addInterest("set_surfaceNormals__",this),this.set_surfaceNormals__())},set_surfaceNormals__(){this.surfaceNormalsNode=O()(m().X3DTexture3DNode,this._surfaceNormals)},addShaderFields(e){this._enabled.getValue()&&(e.addUserDefinedField(m().inputOutput,"edgeColor_"+this.getId(),this._edgeColor.copy()),e.addUserDefinedField(m().inputOutput,"gradientThreshold_"+this.getId(),this._gradientThreshold.copy()),this.surfaceNormalsNode&&e.addUserDefinedField(m().inputOutput,"surfaceNormals_"+this.getId(),new(d().SFNode)(this.surfaceNormalsNode)))},getUniformsText(){if(!this._enabled.getValue())return"";let e="";return e+="\n",e+="// EdgeEnhancementVolumeStyle\n",e+="\n",e+="uniform vec4 edgeColor_"+this.getId()+";\n",e+="uniform float gradientThreshold_"+this.getId()+";\n",e+=this.getNormalText(this.surfaceNormalsNode),e+="\n",e+="vec4\n",e+="getEdgeEnhacementStyle_"+this.getId()+" (in vec4 originalColor, in vec3 texCoord)\n",e+="{\n",e+=" vec4 surfaceNormal = getNormal_"+this.getId()+" (texCoord);\n",e+="\n",e+=" if (surfaceNormal .w == 0.0)\n",e+=" return vec4 (0.0);\n",e+="\n",e+=" vec4 edgeColor = edgeColor_"+this.getId()+";\n",e+=" float gradientThreshold = gradientThreshold_"+this.getId()+";\n",e+="\n",e+=" float angle = abs (dot (surfaceNormal .xyz, normalize (vertex)));\n",e+="\n",e+=" if (angle >= cos (gradientThreshold))\n",e+=" return originalColor;\n",e+=" else\n",e+=" return vec4 (mix (edgeColor .rgb, originalColor.rgb, angle), originalColor .a);\n",e+="}\n",e},getFunctionsText(){if(!this._enabled.getValue())return"";let e="";return e+="\n",e+=" // EdgeEnhancementVolumeStyle\n",e+="\n",e+=" textureColor = getEdgeEnhacementStyle_"+this.getId()+" (textureColor, texCoord);\n",e}}),Object.defineProperties(K,{...g().getStaticProperties("EdgeEnhancementVolumeStyle","VolumeRendering",2,"renderStyle","3.3"),fieldDefinitions:{value:new(p())([new(h())(m().inputOutput,"metadata",new(d().SFNode)),new(h())(m().inputOutput,"enabled",new(d().SFBool)(!0)),new(h())(m().inputOutput,"edgeColor",new(d().SFColorRGBA)(0,0,0,1)),new(h())(m().inputOutput,"gradientThreshold",new(d().SFFloat)(.4)),new(h())(m().inputOutput,"surfaceNormals",new(d().SFNode))]),enumerable:!0}});const $=K,Z=y().add("EdgeEnhancementVolumeStyle",$),J=e.X3DChildNode;var ee=t.n(J);const te=e.X3DBoundedObject;var ne=t.n(te);const oe=e.TextureQuality;var ie=t.n(oe);const re=e.UnlitMaterial;var se=t.n(re);const ae=y().add("VolumeStyle.vs","#version 300 es\nprecision highp float;precision highp int;uniform mat4 x3d_ProjectionMatrix;uniform mat4 x3d_ModelViewMatrix;uniform mat4 x3d_TextureMatrix[1];\n#if defined(X3D_XR_SESSION)\nuniform mat4 x3d_EyeMatrix;\n#endif\nin vec4 x3d_TexCoord0;in vec4 x3d_Vertex;out vec3 vertex;out vec4 texCoord;\n#if defined(X3D_LOGARITHMIC_DEPTH_BUFFER)\nout float depth;\n#endif\nvoid main(){vec4 position=x3d_ModelViewMatrix*x3d_Vertex;\n#if defined(X3D_XR_SESSION)\nposition=x3d_EyeMatrix*position;\n#endif\nvertex=position.xyz;texCoord=x3d_TextureMatrix[0]*x3d_TexCoord0;gl_Position=x3d_ProjectionMatrix*position;\n#if defined(X3D_LOGARITHMIC_DEPTH_BUFFER)\ndepth=1.0+gl_Position.w;\n#endif\n}"),le=y().add("VolumeStyle.fs",'#version 300 es\nprecision highp float;precision highp int;precision highp sampler3D;in vec3 vertex;in vec4 texCoord;\n#if defined(X3D_LOGARITHMIC_DEPTH_BUFFER)\nuniform float x3d_LogarithmicFarFactor1_2;in float depth;\n#endif\nuniform sampler3D x3d_Texture3D[1];uniform mat3 x3d_TextureNormalMatrix;uniform x3d_LightSourceParameters x3d_LightSource[x3d_MaxLights];const float M_PI=3.141592653589793;const float M_SQRT2=1.4142135623730951;const float M_SQRT1_2=0.7071067811865476;\n#if defined(X3D_ORDER_INDEPENDENT_TRANSPARENCY)\nlayout(location=0)out vec4 x3d_FragData0;layout(location=1)out vec4 x3d_FragData1;\n#else\nout vec4 x3d_FragColor;\n#endif\n#pragma X3D include "includes/ClipPlanes.glsl"\n#pragma X3D include "includes/Fog.glsl"\n__VOLUME_STYLES_DEFINES__\n#if defined(X3D_HSV)\nvec3 rgb2hsv(in vec3 color){float h=0.0;float s=0.0;float v=0.0;float min=min(min(color.r,color.g),color.b);float max=max(max(color.r,color.g),color.b);v=max;float delta=max-min;if(max!=0.0&&delta!=0.0){s=delta/max;if(color.r==max)h=(color.g-color.b)/delta;else if(color.g==max)h=2.0+(color.b-color.r)/delta;else h=4.0+(color.r-color.g)/delta;h*=M_PI/3.0;if(h<0.0)h+=M_PI*2.0;}else s=h=0.0;return vec3(h,s,v);}vec3 hsv2rgb(in vec3 hsv){float h=hsv[0];float s=clamp(hsv[1],0.0,1.0);float v=clamp(hsv[2],0.0,1.0);if(s==0.0){return vec3(v,v,v);}else{float w=(h*(180.0/M_PI))/60.0;float i=floor(w);float f=w-i;float p=v*(1.0-s);float q=v*(1.0-s*f);float t=v*(1.0-s*(1.0-f));switch(int(i)% 6){case 0:return vec3(v,t,p);case 1:return vec3(q,v,p);case 2:return vec3(p,v,t);case 3:return vec3(p,q,v);case 4:return vec3(t,p,v);default:return vec3(v,p,q);}}return vec3(0.0);}vec3 mix_hsv(in vec3 a,in vec3 b,in float t){float ha=a[0];float sa=a[1];float va=a[2];float hb=b[0];float sb=b[1];float vb=b[2];if(sa==0.0)ha=hb;if(sb==0.0)hb=ha;float range=abs(hb-ha);if(range<=M_PI){float h=ha+t*(hb-ha);float s=sa+t*(sb-sa);float v=va+t*(vb-va);return vec3(h,s,v);}float PI2=M_PI*2.0;float step=(PI2-range)*t;float h=ha<hb?ha-step:ha+step;if(h<0.0)h+=PI2;else if(h>PI2)h-=PI2;float s=sa+t*(sb-sa);float v=va+t*(vb-va);return vec3(h,s,v);}\n#endif\n#if defined(X3D_PLANE)\nstruct Plane3{vec3 normal;float distanceFromOrigin;};Plane3 plane3(const in vec3 point,const in vec3 normal){return Plane3(normal,dot(normal,point));}vec3 plane3_perpendicular_vector(const in Plane3 plane,const in vec3 point){return plane.normal*(dot(point,plane.normal)-plane.distanceFromOrigin);}\n#endif\n#if defined(X3D_SHADING)\nfloat getSpotFactor(const in float cutOffAngle,const in float beamWidth,const in vec3 L,const in vec3 d){float spotAngle=acos(clamp(dot(-L,d),-1.0,1.0));if(spotAngle>=cutOffAngle)return 0.0;else if(spotAngle<=beamWidth)return 1.0;return(spotAngle-cutOffAngle)/(beamWidth-cutOffAngle);}\n#endif\n__VOLUME_STYLES_UNIFORMS__ vec4 getTextureColor(in vec3 texCoord){if(any(greaterThan(abs(texCoord-0.5),vec3(0.5))))discard;vec4 textureColor=texture(x3d_Texture3D[0],texCoord);__VOLUME_STYLES_FUNCTIONS__ return textureColor;}\n#if defined(X3D_ORDER_INDEPENDENT_TRANSPARENCY)\nfloat weight(const in float z,const in float a){return clamp(pow(min(1.0,a*10.0)+0.01,3.0)*1e8*pow(1.0-z*0.9,3.0),1e-2,3e3);}\n#endif\nvoid main(){\n#if defined(X3D_CLIP_PLANES)\nclip();\n#endif\nvec4 finalColor=getTextureColor(texCoord.stp/texCoord.q);\n#if defined(X3D_FOG)\nfinalColor.rgb=getFogColor(finalColor.rgb);\n#endif\n#if defined(X3D_ORDER_INDEPENDENT_TRANSPARENCY)\nfloat a=finalColor.a;float w=weight(gl_FragCoord.z,a);finalColor.rgb*=a;finalColor*=w;x3d_FragData0=vec4(finalColor.rgb,a);x3d_FragData1=vec4(finalColor.a);\n#else\nx3d_FragColor=finalColor;\n#endif\n#if defined(X3D_LOGARITHMIC_DEPTH_BUFFER)\ngl_FragDepth=log2(depth)*x3d_LogarithmicFarFactor1_2;\n#endif\n}');function de(e,t){se().call(this,e),this.volumeDataNode=t,this.volumeShaderNodes=new Map}Object.assign(Object.setPrototypeOf(de.prototype,se().prototype),{getVolumeShaders(){return this.volumeShaderNodes},getShader(e,t){const{renderObject:n,fogNode:o,localObjectsKeys:i}=t;let r="";return r+=n.getRenderAndGlobalLightsKey(),r+=o?.getFogType()??0,r+=".",r+=i.sort().join(""),this.volumeShaderNodes.get(r)??this.createShader(r,e,t)},createShader(e,t,n){const o=this.getBrowser(),i=[],{renderObject:r,fogNode:s,localObjectsKeys:a}=n,l=a.concat(r.getGlobalLightsKeys());switch(o.getRenderingProperty("XRSession")&&i.push("X3D_XR_SESSION"),r.getLogarithmicDepthBuffer()&&i.push("X3D_LOGARITHMIC_DEPTH_BUFFER"),r.getOrderIndependentTransparency()&&i.push("X3D_ORDER_INDEPENDENT_TRANSPARENCY"),s?.getFogType()){case 1:i.push("X3D_FOG","X3D_FOG_LINEAR");break;case 2:i.push("X3D_FOG","X3D_FOG_EXPONENTIAL")}const d=l.reduce(((e,t)=>e+(0===t)),0),u=l.reduce(((e,t)=>e+(1===t)),0);d&&(i.push("X3D_CLIP_PLANES"),i.push(`X3D_NUM_CLIP_PLANES ${Math.min(d,o.getMaxClipPlanes())}`)),u&&(i.push("X3D_LIGHTING"),i.push(`X3D_NUM_LIGHTS ${Math.min(u,o.getMaxLights())}`));const h=this.volumeDataNode.createShader(i,ae,le);return this.volumeShaderNodes.set(e,h),h},setShaderUniforms(e,t,n,o,i){this.volumeDataNode.setShaderUniforms(e,t)}}),Object.defineProperties(de,{typeName:{value:"VolumeMaterial",enumerable:!0},componentInfo:{value:Object.freeze({name:"Shape",level:1}),enumerable:!0},containerField:{value:"material",enumerable:!0},fieldDefinitions:{value:se().fieldDefinitions}});const ue=de,he=y().add("VolumeMaterial",ue),ce=e.Vector3;var pe=t.n(ce);const fe=e.Matrix4;var ge=t.n(fe);function _e(e){ee().call(this,e),ne().call(this,e),this.addType(m().X3DVolumeDataNode),this.setCameraObject(!0);const t=this.getBrowser().getPrivateScene();this.proximitySensorNode=t.createNode("ProximitySensor",!1),this.transformNode=t.createNode("Transform",!1),this.shapeNode=t.createNode("Shape",!1),this.appearanceNode=t.createNode("Appearance",!1),this.textureTransformNode=t.createNode("TextureTransform3D",!1),this.geometryNode=t.createNode("QuadSet",!1),this.textureCoordinateNode=t.createNode("TextureCoordinate3D",!1),this.coordinateNode=t.createNode("Coordinate",!1),this.volumeMaterialNode=new he(t,this),this.textureNormalMatrixArray=new Float32Array(9)}Object.assign(Object.setPrototypeOf(_e.prototype,ee().prototype),ne().prototype,{initialize(){ee().prototype.initialize.call(this),ne().prototype.initialize.call(this);const e=this.getBrowser().getContext();this._bboxDisplay.addFieldInterest(this.transformNode._bboxDisplay),this.proximitySensorNode._size=new(d().SFVec3f)(-1,-1,-1),this.transformNode._children=new(d().MFNode)(this.shapeNode),this.shapeNode._pointerEvents=!1,this.shapeNode._castShadow=!1,this.shapeNode._appearance=this.appearanceNode,this.shapeNode._geometry=this.geometryNode,this.appearanceNode._alphaMode="BLEND",this.appearanceNode._material=this.volumeMaterialNode,this.appearanceNode._textureTransform=this.textureTransformNode,this.textureTransformNode._translation=new(d().SFVec3f)(.5,.5,.5),this.textureTransformNode._center=new(d().SFVec3f)(-.5,-.5,-.5),this.geometryNode._texCoord=this.textureCoordinateNode,this.geometryNode._coord=this.coordinateNode,this.coordinateNode.setPrivate(!0),this.textureCoordinateNode.setPrivate(!0),this.geometryNode.setPrivate(!0),this.textureTransformNode.setPrivate(!0),this.volumeMaterialNode.setPrivate(!0),this.appearanceNode.setPrivate(!0),this.shapeNode.setPrivate(!0),this.transformNode.setPrivate(!0),this.proximitySensorNode.setPrivate(!0),this.coordinateNode.setup(),this.textureCoordinateNode.setup(),this.geometryNode.setup(),this.textureTransformNode.setup(),this.volumeMaterialNode.setup(),this.appearanceNode.setup(),this.shapeNode.setup(),this.transformNode.setup(),this.proximitySensorNode.setup(),this.proximitySensorNode._orientation_changed.addFieldInterest(this.transformNode._rotation),this.proximitySensorNode._orientation_changed.addFieldInterest(this.textureTransformNode._rotation),e.getVersion()<2||(this.getLive().addInterest("set_live__",this),this._dimensions.addInterest("set_dimensions__",this),this.textureTransformNode.addInterest("set_textureTransform__",this),this.set_live__(),this.set_dimensions__(),this.set_textureTransform__())},getBBox(e,t){return this._bboxSize.getValue().equals(this.getDefaultBBoxSize())?e.set(this._dimensions.getValue(),pe().Zero):e.set(this._bboxSize.getValue(),this._bboxCenter.getValue())},getAppearance(){return this.appearanceNode},updateShader(){this.volumeMaterialNode.getVolumeShaders().clear()},addShaderUniformNames(e){e.push("x3d_TextureNormalMatrix")},getNumPlanes(){switch(this.getBrowser().getBrowserOptions().getTextureQuality()){case ie().LOW:return 200;case ie().MEDIUM:return 400;case ie().HIGH:return 600}return 200},set_live__(){const e=this.getBrowser(),t=this.isLive()&&e.getBrowserOption("AlwaysUpdateGeometries");this.getLive().getValue()||t?e.getBrowserOptions()._TextureQuality.addInterest("set_dimensions__",this):e.getBrowserOptions()._TextureQuality.removeInterest("set_dimensions__",this)},set_dimensions__(){const e=this.getNumPlanes(),t=this._dimensions.getValue().magnitude(),n=t/2,o=[];this.coordinateNode._point.length=0;for(let i=0;i<e;++i){const r=i/(e-1)-.5;o.push(n,n,t*r,-n,n,t*r,-n,-n,t*r,n,-n,t*r)}this.coordinateNode._point=o,this.textureCoordinateNode._point=o,this.textureTransformNode._scale=new(d().SFVec3f)(1/this._dimensions.x,1/this._dimensions.y,1/this._dimensions.z)},set_textureTransform__(){this.textureNormalMatrixArray.set(new(ge())(...this.textureTransformNode.getMatrix()).submatrix.inverse())},traverse(e,t){this.proximitySensorNode.traverse(e,t),this.transformNode.traverse(e,t)},setShaderUniforms(e,t){e.uniformMatrix3fv(t.x3d_TextureNormalMatrix,!0,this.textureNormalMatrixArray)},dispose(){ne().prototype.dispose.call(this),ee().prototype.dispose.call(this)}}),Object.defineProperties(_e,g().getStaticProperties("X3DVolumeDataNode","VolumeRendering",1));const me=_e,Se=y().add("X3DVolumeDataNode",me),ye=e.ComposedShader;var xe=t.n(ye);const Ne=e.ShaderPart;var ve=t.n(Ne);function we(e){Se.call(this,e),this.addType(m().IsoSurfaceVolumeData),this.renderStyleNodes=[]}Object.assign(Object.setPrototypeOf(we.prototype,Se.prototype),{initialize(){Se.prototype.initialize.call(this);this.getBrowser().getContext().getVersion()<2||(this._gradients.addInterest("set_gradients__",this),this._renderStyle.addInterest("set_renderStyle__",this),this._contourStepSize.addInterest("updateShader",this),this._surfaceValues.addInterest("updateShader",this),this._surfaceTolerance.addInterest("updateShader",this),this._renderStyle.addInterest("updateShader",this),this.set_gradients__(),this.set_renderStyle__(),this.set_voxels__(),this.updateShader())},set_gradients__(){this.gradientsNode=O()(m().X3DTexture3DNode,this._gradients)},set_renderStyle__(){const e=this.renderStyleNodes;for(const t of e)t.removeInterest("updateShader",this),t.removeVolumeData(this);e.length=0;for(const t of this._renderStyle){const n=O()(m().X3DComposableVolumeRenderStyleNode,t);n&&e.push(n)}for(const t of e)t.addInterest("updateShader",this),t.addVolumeData(this)},set_voxels__(){this.voxelsNode=O()(m().X3DTexture3DNode,this._voxels),this.voxelsNode?this.getAppearance()._texture=this._voxels:this.getAppearance()._texture=this.getBrowser().getDefaultVoxels()},createShader(e,t,n){const o=this.getBrowser().getDefaultVolumeStyle(),i=new Set;o.getDefines(i);let r=o.getUniformsText(),s=o.getFunctionsText();r+="\n",r+="uniform float surfaceValues ["+this._surfaceValues.length+"];\n",r+="uniform float surfaceTolerance;\n";for(const e of this.renderStyleNodes)e.getDefines(i),r+=e.getUniformsText();if(s+="\n",s+=" // IsoSurfaceVolumeData\n",s+="\n",this.gradientsNode?(r+="\n",r+="uniform sampler3D gradients;\n",s+=" if (length (texture (gradients, texCoord) .xyz * 2.0 - 1.0) < surfaceTolerance)\n",s+=" discard;\n"):(r+="\n",r+="vec4\n",r+="getNormal (in vec3 texCoord)\n",r+="{\n",r+=" vec4 offset = vec4 (1.0 / vec3 (textureSize (x3d_Texture3D [0], 0)), 0.0);\n",r+=" float i0 = texture (x3d_Texture3D [0], texCoord + offset .xww) .r;\n",r+=" float i1 = texture (x3d_Texture3D [0], texCoord - offset .xww) .r;\n",r+=" float i2 = texture (x3d_Texture3D [0], texCoord + offset .wyw) .r;\n",r+=" float i3 = texture (x3d_Texture3D [0], texCoord - offset .wyw) .r;\n",r+=" float i4 = texture (x3d_Texture3D [0], texCoord + offset .wwz) .r;\n",r+=" float i5 = texture (x3d_Texture3D [0], texCoord - offset .wwz) .r;\n",r+=" vec3 n = vec3 (i1 - i0, i3 - i2, i5 - i4);\n",r+="\n",r+=" return vec4 (normalize (x3d_TextureNormalMatrix * n), length (n));\n",r+="}\n",s+=" if (getNormal (texCoord) .w < surfaceTolerance)\n",s+=" discard;\n"),s+="\n",s+=" float intensity = textureColor .r;\n",s+="\n",1===this._surfaceValues.length){const e=Math.abs(this._contourStepSize.getValue());if(0===e)s+=" if (intensity > surfaceValues [0])\n",s+=" {\n",s+=" textureColor = vec4 (vec3 (surfaceValues [0]), 1.0);\n",this.renderStyleNodes.length&&(s+=this.renderStyleNodes[0].getFunctionsText()),s+=" }\n",s+=" else\n",s+=" {\n",s+=" discard;\n",s+=" }\n",s+="\n";else{const t=[];for(let n=this._surfaceValues[0]-e;n>0;n-=e)t.unshift(n);t.push(this._surfaceValues[0]);for(let n=this._surfaceValues[0]+e;n<1;n+=e)t.push(n);s+=" if (false)\n",s+=" { }\n";for(let e=this._surfaceValues.length-1;e>=0;--e)s+=" else if (intensity > "+t[e]+")\n",s+=" {\n",s+=" textureColor = vec4 (vec3 ("+t[e]+"), 1.0);\n",this.renderStyleNodes.length&&(s+=this.renderStyleNodes[0].getFunctionsText()),s+=" }\n";s+=" else\n",s+=" {\n",s+=" discard;\n",s+=" }\n",s+="\n"}}else{s+=" if (false)\n",s+=" { }\n";for(let e=this._surfaceValues.length-1;e>=0;--e){if(s+=" else if (intensity > surfaceValues ["+e+"])\n",s+=" {\n",s+=" textureColor = vec4 (vec3 (surfaceValues ["+e+"]), 1.0);\n",this.renderStyleNodes.length){const t=Math.min(e,this.renderStyleNodes.length-1);s+=this.renderStyleNodes[t].getFunctionsText()}s+=" }\n"}s+=" else\n",s+=" {\n",s+=" discard;\n",s+=" }\n",s+="\n"}n=n.replace("__VOLUME_STYLES_DEFINES__",Array.from(i).join("\n")).replace("__VOLUME_STYLES_UNIFORMS__",r).replace("__VOLUME_STYLES_FUNCTIONS__",s);const a=new(ve())(this.getExecutionContext());a._url.push(encodeURI("data:x-shader/x-vertex,"+t)),a.setPrivate(!0),a.setName("VolumeDataVertexShader"),a.setOptions(e),a.setup();const l=new(ve())(this.getExecutionContext());l._type="FRAGMENT",l._url.push(encodeURI("data:x-shader/x-fragment,"+n)),l.setPrivate(!0),l.setName("VolumeDataFragmentShader"),l.setOptions(e),l.setup();const u=new(xe())(this.getExecutionContext());u._language="GLSL",u._parts.push(a),u._parts.push(l),u.setPrivate(!0),u.setName("VolumeDataShader"),u.addUserDefinedField(m().inputOutput,"surfaceValues",this._surfaceValues.copy()),u.addUserDefinedField(m().inputOutput,"surfaceTolerance",this._surfaceTolerance.copy()),this.gradientsNode&&u.addUserDefinedField(m().inputOutput,"gradients",new(d().SFNode)(this.gradientsNode)),o.addShaderFields(u);for(const e of this.renderStyleNodes)e.addShaderFields(u);const h=[];return this.addShaderUniformNames(h),u.setUniformNames(h),u.setup(),u}}),Object.defineProperties(we,{...g().getStaticProperties("IsoSurfaceVolumeData","VolumeRendering",2,"children","3.3"),fieldDefinitions:{value:new(p())([new(h())(m().inputOutput,"metadata",new(d().SFNode)),new(h())(m().inputOutput,"dimensions",new(d().SFVec3f)(1,1,1)),new(h())(m().inputOutput,"contourStepSize",new(d().SFFloat)),new(h())(m().inputOutput,"surfaceValues",new(d().MFFloat)),new(h())(m().inputOutput,"surfaceTolerance",new(d().SFFloat)),new(h())(m().inputOutput,"visible",new(d().SFBool)(!0)),new(h())(m().inputOutput,"bboxDisplay",new(d().SFBool)),new(h())(m().initializeOnly,"bboxSize",new(d().SFVec3f)(-1,-1,-1)),new(h())(m().initializeOnly,"bboxCenter",new(d().SFVec3f)),new(h())(m().inputOutput,"renderStyle",new(d().MFNode)),new(h())(m().inputOutput,"gradients",new(d().SFNode)),new(h())(m().inputOutput,"voxels",new(d().SFNode))]),enumerable:!0}});const Fe=we,Ce=y().add("IsoSurfaceVolumeData",Fe);function De(e){v.call(this,e),this.addType(m().ProjectionVolumeStyle)}Object.assign(Object.setPrototypeOf(De.prototype,v.prototype),{addShaderFields(e){this._enabled.getValue()&&e.addUserDefinedField(m().inputOutput,"intensityThreshold_"+this.getId(),this._intensityThreshold.copy())},getDefines(e){e.add("#define X3D_PLANE")},getUniformsText(){if(!this._enabled.getValue())return"";let e="";switch(e+="\n",e+="// ProjectionVolumeStyle\n",e+="\n",e+="uniform float intensityThreshold_"+this.getId()+";\n",e+="\n",e+="vec4\n",e+="getProjectionStyle_"+this.getId()+"(in vec4 originalColor, in vec3 texCoord)\n",e+="{\n",this._type.getValue()){default:case"MAX":case"AVERAGE":e+=" float projectionColor = 0.0;\n";break;case"MIN":e+=" float projectionColor = 1.0;\n"}switch(e+=" const int samples = 16;\n",e+=" vec3 normal = normalize (x3d_TextureNormalMatrix * vec3 (0.0, 0.0, 1.0));\n",e+=" Plane3 plane = plane3 (vec3 (0.5), normal);\n",e+=" vec3 point = texCoord + plane3_perpendicular_vector (plane, texCoord);\n",e+=" vec3 ray = point - normal * M_SQRT1_2;\n",e+=" vec3 step = normal * (M_SQRT2 / float (samples));\n",e+=" bool first = false;\n",e+="\n",e+=" for (int i = 0; i < samples; ++ i, ray += step)\n",e+=" {\n",e+=" if (any (greaterThan (abs (ray - 0.5), vec3 (0.5))))\n",e+=" continue;\n",e+="\n",e+=" float intensity = texture (x3d_Texture3D [0], ray) .r;\n",e+="\n",this._type.getValue()){default:case"MAX":e+=" if (intensity < intensityThreshold_"+this.getId()+")\n",e+=" continue;\n",e+="\n",e+=" if (first && intensityThreshold_"+this.getId()+" > 0.0)\n",e+=" break;\n",e+="\n",e+=" if (intensity <= projectionColor)\n",e+=" {\n",e+=" first = true;\n",e+=" continue;\n",e+=" }\n",e+="\n",e+=" projectionColor = intensity;\n";break;case"MIN":e+=" if (intensity < intensityThreshold_"+this.getId()+")\n",e+=" continue;\n",e+="\n",e+=" if (first && intensityThreshold_"+this.getId()+" > 0.0)\n",e+=" break;\n",e+="\n",e+=" if (intensity >= projectionColor)\n",e+=" {\n",e+=" first = true;\n",e+=" continue;\n",e+=" }\n",e+="\n",e+=" projectionColor = intensity;\n";break;case"AVERAGE":e+=" projectionColor += intensity;\n"}return e+=" }\n",e+="\n","AVERAGE"===this._type.getValue()&&(e+=" projectionColor /= float (samples);\n"),e+=" return vec4 (vec3 (projectionColor), originalColor .a);\n",e+="}\n",e},getFunctionsText(){if(!this._enabled.getValue())return"";let e="";return e+="\n",e+=" // ProjectionVolumeStyle\n",e+="\n",e+=" textureColor = getProjectionStyle_"+this.getId()+" (textureColor, texCoord);\n",e}}),Object.defineProperties(De,{...g().getStaticProperties("ProjectionVolumeStyle","VolumeRendering",2,"renderStyle","3.3"),fieldDefinitions:{value:new(p())([new(h())(m().inputOutput,"metadata",new(d().SFNode)),new(h())(m().inputOutput,"enabled",new(d().SFBool)(!0)),new(h())(m().inputOutput,"type",new(d().SFString)("MAX")),new(h())(m().inputOutput,"intensityThreshold",new(d().SFFloat))]),enumerable:!0}});const Oe=De,Ie=y().add("ProjectionVolumeStyle",Oe);function be(e){Se.call(this,e),this.addType(m().SegmentedVolumeData),this.renderStyleNodes=[]}Object.assign(Object.setPrototypeOf(be.prototype,Se.prototype),{initialize(){Se.prototype.initialize.call(this);this.getBrowser().getContext().getVersion()<2||(this._segmentIdentifiers.addInterest("set_segmentIdentifiers__",this),this._renderStyle.addInterest("set_renderStyle__",this),this._segmentEnabled.addInterest("updateShader",this),this._segmentIdentifiers.addInterest("updateShader",this),this._renderStyle.addInterest("updateShader",this),this.set_segmentIdentifiers__(),this.set_renderStyle__(),this.set_voxels__(),this.updateShader())},getSegmentEnabled(e){return!(e<this._segmentEnabled.length)||this._segmentEnabled[e]},set_segmentIdentifiers__(){this.segmentIdentifiersNode=O()(m().X3DTexture3DNode,this._segmentIdentifiers)},set_renderStyle__(){const e=this.renderStyleNodes;for(const t of e)t.removeInterest("updateShader",this),t.removeVolumeData(this);e.length=0;for(const t of this._renderStyle){const n=O()(m().X3DComposableVolumeRenderStyleNode,t);n&&e.push(n)}for(const t of e)t.addInterest("updateShader",this),t.addVolumeData(this)},set_voxels__(){this.voxelsNode=O()(m().X3DTexture3DNode,this._voxels),this.voxelsNode?this.getAppearance()._texture=this._voxels:this.getAppearance()._texture=this.getBrowser().getDefaultVoxels()},createShader(e,t,n){const o=this.getBrowser().getDefaultVolumeStyle(),i=new Set;let r=o.getUniformsText(),s=o.getFunctionsText();if(this.segmentIdentifiersNode?(r+="\n",r+="uniform sampler3D segmentIdentifiers;\n",r+="\n",s+="\n",s+=" int segment = int (texture (segmentIdentifiers, texCoord) .r * 255.0);\n"):s+=" int segment = 0;\n",this.renderStyleNodes.length){s+="\n",s+=" switch (segment)\n",s+=" {\n";for(const[e,t]of this.renderStyleNodes.entries())t.getDefines(i),s+=" case "+e+":\n",s+=" {\n",this.getSegmentEnabled(e)?(r+=t.getUniformsText(),s+=t.getFunctionsText(),s+=" break;\n"):s+=" discard;\n",s+=" }\n";s+=" }\n"}n=n.replace("__VOLUME_STYLES_DEFINES__",Array.from(i).join("\n")).replace("__VOLUME_STYLES_UNIFORMS__",r).replace("__VOLUME_STYLES_FUNCTIONS__",s);const a=new(ve())(this.getExecutionContext());a._url.push(encodeURI("data:x-shader/x-vertex,"+t)),a.setPrivate(!0),a.setName("SegmentedVolumeDataVertexShader"),a.setOptions(e),a.setup();const l=new(ve())(this.getExecutionContext());l._type="FRAGMENT",l._url.push(encodeURI("data:x-shader/x-fragment,"+n)),l.setPrivate(!0),l.setName("SegmentedVolumeDataFragmentShader"),l.setOptions(e),l.setup();const u=new(xe())(this.getExecutionContext());u._language="GLSL",u._parts.push(a),u._parts.push(l),u.setPrivate(!0),u.setName("SegmentedVolumeDataShader"),this.segmentIdentifiersNode&&u.addUserDefinedField(m().inputOutput,"segmentIdentifiers",new(d().SFNode)(this.segmentIdentifiersNode)),o.addShaderFields(u);for(const[e,t]of this.renderStyleNodes.entries())this.getSegmentEnabled(e)&&t.addShaderFields(u);const h=[];return this.addShaderUniformNames(h),u.setUniformNames(h),u.setup(),u}}),Object.defineProperties(be,{...g().getStaticProperties("SegmentedVolumeData","VolumeRendering",2,"children","3.3"),fieldDefinitions:{value:new(p())([new(h())(m().inputOutput,"metadata",new(d().SFNode)),new(h())(m().inputOutput,"dimensions",new(d().SFVec3f)(1,1,1)),new(h())(m().inputOutput,"segmentEnabled",new(d().MFBool)),new(h())(m().inputOutput,"visible",new(d().SFBool)(!0)),new(h())(m().inputOutput,"bboxDisplay",new(d().SFBool)),new(h())(m().initializeOnly,"bboxSize",new(d().SFVec3f)(-1,-1,-1)),new(h())(m().initializeOnly,"bboxCenter",new(d().SFVec3f)),new(h())(m().inputOutput,"segmentIdentifiers",new(d().SFNode)),new(h())(m().inputOutput,"renderStyle",new(d().MFNode)),new(h())(m().inputOutput,"voxels",new(d().SFNode))]),enumerable:!0}});const Te=be,Ve=y().add("SegmentedVolumeData",Te);function Pe(e){C.call(this,e),this.addType(m().ShadedVolumeStyle)}Object.assign(Object.setPrototypeOf(Pe.prototype,C.prototype),{initialize(){C.prototype.initialize.call(this);this.getBrowser().getContext().getVersion()<2||(this._material.addInterest("set_material__",this),this._surfaceNormals.addInterest("set_surfaceNormals__",this),this.set_material__(),this.set_surfaceNormals__())},set_material__(){this.materialNode&&this.materialNode.removeInterest("addNodeEvent",this),this.materialNode=O()(m().X3DMaterialNode,this._material),this.materialNode&&this.materialNode.addInterest("addNodeEvent",this)},set_surfaceNormals__(){this.surfaceNormalsNode=O()(m().X3DTexture3DNode,this._surfaceNormals)},addShaderFields(e){this._enabled.getValue()&&(this.materialNode&&(e.addUserDefinedField(m().inputOutput,"ambientIntensity_"+this.getId(),this.materialNode._ambientIntensity.copy()),e.addUserDefinedField(m().inputOutput,"diffuseColor_"+this.getId(),this.materialNode._diffuseColor.copy()),e.addUserDefinedField(m().inputOutput,"specularColor_"+this.getId(),this.materialNode._specularColor.copy()),e.addUserDefinedField(m().inputOutput,"emissiveColor_"+this.getId(),this.materialNode._emissiveColor.copy()),e.addUserDefinedField(m().inputOutput,"shininess_"+this.getId(),this.materialNode._shininess.copy()),e.addUserDefinedField(m().inputOutput,"transparency_"+this.getId(),this.materialNode._transparency.copy())),this.surfaceNormalsNode&&e.addUserDefinedField(m().inputOutput,"surfaceNormals_"+this.getId(),new(d().SFNode)(this.surfaceNormalsNode)))},getDefines(e){e.add("#define X3D_SHADING")},getUniformsText(){if(!this._enabled.getValue())return"";let e="";return e+="\n",e+="// ShadedVolumeStyle\n",e+="\n",e+="uniform float ambientIntensity_"+this.getId()+";\n",e+="uniform vec3 diffuseColor_"+this.getId()+";\n",e+="uniform vec3 specularColor_"+this.getId()+";\n",e+="uniform vec3 emissiveColor_"+this.getId()+";\n",e+="uniform float shininess_"+this.getId()+";\n",e+="uniform float transparency_"+this.getId()+";\n",e+=this.getNormalText(this.surfaceNormalsNode),e+="\n",e+="vec4\n",e+="getShadedStyle_"+this.getId()+" (in vec4 originalColor, in vec3 texCoord)\n",e+="{\n",e+=" vec4 surfaceNormal = getNormal_"+this.getId()+" (texCoord);\n",e+="\n",e+=" if (surfaceNormal .w == 0.0)\n",e+=" return vec4 (0.0);\n",e+="\n",e+=" vec4 shadedColor = vec4 (0.0);\n",this._lighting.getValue()?(this.materialNode?(e+=" vec3 diffuseFactor = diffuseColor_"+this.getId()+";\n",e+=" vec3 ambientTerm = diffuseFactor * ambientIntensity_"+this.getId()+";\n",e+="\n",e+=" shadedColor .a = originalColor .a * (1.0 - transparency_"+this.getId()+");\n"):(e+=" vec3 diffuseFactor = originalColor .rgb;\n",e+=" vec3 ambientTerm = vec3 (0.0);\n",e+="\n",e+=" shadedColor .a = originalColor .a;\n"),e+="\n",e+=" vec3 N = surfaceNormal .xyz;\n",e+=" vec3 V = normalize (-vertex); // normalized vector from point on geometry to viewer's position\n",e+="\n",e+=" for (int i = 0; i < X3D_NUM_LIGHTS; ++ i)\n",e+=" {\n",e+=" x3d_LightSourceParameters light = x3d_LightSource [i];\n",e+="\n",e+=" vec3 vL = light .location - vertex; // Light to fragment\n",e+=" float dL = length (light .matrix * vL);\n",e+=" bool di = light .type == x3d_DirectionalLight;\n",e+="\n",e+=" if (di || dL <= light .radius)\n",e+=" {\n",e+=" vec3 d = light .direction;\n",e+=" vec3 c = light .attenuation;\n",e+=" vec3 L = di ? -d : normalize (vL); // Normalized vector from point on geometry to light source i position.\n",e+=" vec3 H = normalize (L + V); // Specular term\n",e+="\n",e+=" float lightAngle = max (dot (N, L), 0.0); // Angle between normal and light ray.\n",e+=" vec3 diffuseTerm = diffuseFactor * lightAngle;\n",e+=" float specularFactor = shininess_"+this.getId()+" > 0.0 ? pow (max (dot (N, H), 0.0), shininess_"+this.getId()+" * 128.0) : 1.0;\n",e+=" vec3 specularTerm = light .intensity * specularColor_"+this.getId()+" * specularFactor;\n",e+="\n",e+=" float attenuationFactor = di ? 1.0 : 1.0 / max (dot (c, vec3 (1.0, dL, dL * dL)), 1.0);\n",e+=" float spotFactor = light .type == x3d_SpotLight ? getSpotFactor (light .cutOffAngle, light .beamWidth, L, d) : 1.0;\n",e+=" float attenuationSpotFactor = attenuationFactor * spotFactor;\n",e+=" vec3 ambientColor = light .ambientIntensity * ambientTerm;\n",e+=" vec3 diffuseSpecularColor = light .intensity * (diffuseTerm + specularTerm);\n",e+="\n",e+=" shadedColor .rgb += attenuationSpotFactor * light .color * (ambientColor + diffuseSpecularColor);\n",e+=" }\n",e+="\n",e+=" shadedColor .rgb += emissiveColor_"+this.getId()+";\n",e+=" }\n"):this.materialNode?(e+=" shadedColor .rgb = diffuseColor_"+this.getId()+";\n",e+=" shadedColor .a = originalColor .a * (1.0 - transparency_"+this.getId()+");\n"):e+=" shadedColor = originalColor;\n",e+="\n",e+=" return shadedColor;\n",e+="}\n",e},getFunctionsText(){if(!this._enabled.getValue())return"";let e="";return e+="\n",e+=" // ShadedVolumeStyle\n",e+="\n",e+=" textureColor = getShadedStyle_"+this.getId()+" (textureColor, texCoord);\n",e}}),Object.defineProperties(Pe,{...g().getStaticProperties("ShadedVolumeStyle","VolumeRendering",3,"renderStyle","3.3"),fieldDefinitions:{value:new(p())([new(h())(m().inputOutput,"metadata",new(d().SFNode)),new(h())(m().inputOutput,"enabled",new(d().SFBool)(!0)),new(h())(m().inputOutput,"lighting",new(d().SFBool)),new(h())(m().inputOutput,"shadows",new(d().SFBool)),new(h())(m().initializeOnly,"phaseFunction",new(d().SFString)("Henyey-Greenstein")),new(h())(m().inputOutput,"material",new(d().SFNode)),new(h())(m().inputOutput,"surfaceNormals",new(d().SFNode))]),enumerable:!0}});const Ee=Pe,Me=y().add("ShadedVolumeStyle",Ee);function Ue(e){C.call(this,e),this.addType(m().SilhouetteEnhancementVolumeStyle)}Object.assign(Object.setPrototypeOf(Ue.prototype,C.prototype),{initialize(){C.prototype.initialize.call(this);this.getBrowser().getContext().getVersion()<2||(this._surfaceNormals.addInterest("set_surfaceNormals__",this),this.set_surfaceNormals__())},set_surfaceNormals__(){this.surfaceNormalsNode=O()(m().X3DTexture3DNode,this._surfaceNormals)},addShaderFields(e){this._enabled.getValue()&&(e.addUserDefinedField(m().inputOutput,"silhouetteRetainedOpacity_"+this.getId(),this._silhouetteRetainedOpacity.copy()),e.addUserDefinedField(m().inputOutput,"silhouetteBoundaryOpacity_"+this.getId(),this._silhouetteBoundaryOpacity.copy()),e.addUserDefinedField(m().inputOutput,"silhouetteSharpness_"+this.getId(),this._silhouetteSharpness.copy()),this.surfaceNormalsNode&&e.addUserDefinedField(m().inputOutput,"surfaceNormals_"+this.getId(),new(d().SFNode)(this.surfaceNormalsNode)))},getUniformsText(){if(!this._enabled.getValue())return"";let e="";return e+="\n",e+="// SilhouetteEnhancementVolumeStyle\n",e+="\n",e+="uniform float silhouetteRetainedOpacity_"+this.getId()+";\n",e+="uniform float silhouetteBoundaryOpacity_"+this.getId()+";\n",e+="uniform float silhouetteSharpness_"+this.getId()+";\n",e+=this.getNormalText(this.surfaceNormalsNode),e+="\n",e+="vec4\n",e+="getSilhouetteEnhancementStyle_"+this.getId()+" (in vec4 originalColor, in vec3 texCoord)\n",e+="{\n",e+=" vec4 surfaceNormal = getNormal_"+this.getId()+" (texCoord);\n",e+="\n",e+=" if (surfaceNormal .w == 0.0)\n",e+=" return vec4 (0.0);\n",e+=" \n",e+=" float silhouetteRetainedOpacity = silhouetteRetainedOpacity_"+this.getId()+";\n",e+=" float silhouetteBoundaryOpacity = silhouetteBoundaryOpacity_"+this.getId()+";\n",e+=" float silhouetteSharpness = silhouetteSharpness_"+this.getId()+";\n",e+="\n",e+=" return vec4 (originalColor .rgb, originalColor .a * (silhouetteRetainedOpacity + silhouetteBoundaryOpacity * pow (1.0 - abs (dot (surfaceNormal .xyz, normalize (vertex))), silhouetteSharpness)));\n",e+="}\n",e},getFunctionsText(){if(!this._enabled.getValue())return"";let e="";return e+="\n",e+=" // SilhouetteEnhancementVolumeStyle\n",e+="\n",e+=" textureColor = getSilhouetteEnhancementStyle_"+this.getId()+" (textureColor, texCoord);\n",e}}),Object.defineProperties(Ue,{...g().getStaticProperties("SilhouetteEnhancementVolumeStyle","VolumeRendering",2,"renderStyle","3.3"),fieldDefinitions:{value:new(p())([new(h())(m().inputOutput,"metadata",new(d().SFNode)),new(h())(m().inputOutput,"enabled",new(d().SFBool)(!0)),new(h())(m().inputOutput,"silhouetteRetainedOpacity",new(d().SFFloat)(1)),new(h())(m().inputOutput,"silhouetteBoundaryOpacity",new(d().SFFloat)),new(h())(m().inputOutput,"silhouetteSharpness",new(d().SFFloat)(.5)),new(h())(m().inputOutput,"surfaceNormals",new(d().SFNode))]),enumerable:!0}});const Le=Ue,Re=y().add("SilhouetteEnhancementVolumeStyle",Le);function Ae(e){C.call(this,e),this.addType(m().ToneMappedVolumeStyle)}Object.assign(Object.setPrototypeOf(Ae.prototype,C.prototype),{initialize(){C.prototype.initialize.call(this);this.getBrowser().getContext().getVersion()<2||(this._surfaceNormals.addInterest("set_surfaceNormals__",this),this.set_surfaceNormals__())},set_surfaceNormals__(){this.surfaceNormalsNode=O()(m().X3DTexture3DNode,this._surfaceNormals)},addShaderFields(e){this._enabled.getValue()&&(e.addUserDefinedField(m().inputOutput,"coolColor_"+this.getId(),this._coolColor.copy()),e.addUserDefinedField(m().inputOutput,"warmColor_"+this.getId(),this._warmColor.copy()),this.surfaceNormalsNode&&e.addUserDefinedField(m().inputOutput,"surfaceNormals_"+this.getId(),new(d().SFNode)(this.surfaceNormalsNode)))},getUniformsText(){if(!this._enabled.getValue())return"";let e="";return e+="\n",e+="// ToneMappedVolumeStyle\n",e+="\n",e+="uniform vec4 coolColor_"+this.getId()+";\n",e+="uniform vec4 warmColor_"+this.getId()+";\n",e+=this.getNormalText(this.surfaceNormalsNode),e+="\n",e+="vec4\n",e+="getToneMappedStyle_"+this.getId()+" (in vec4 originalColor, in vec3 texCoord)\n",e+="{\n",e+=" vec4 surfaceNormal = getNormal_"+this.getId()+" (texCoord);\n",e+="\n",e+=" if (surfaceNormal .w == 0.0)\n",e+=" return vec4 (0.0);\n",e+="\n",e+=" vec3 toneColor = vec3 (0.0);\n",e+=" vec3 coolColor = coolColor_"+this.getId()+" .rgb;\n",e+=" vec3 warmColor = warmColor_"+this.getId()+" .rgb;\n",e+="\n",e+=" for (int i = 0; i < X3D_NUM_LIGHTS; ++ i)\n",e+=" {\n",e+=" x3d_LightSourceParameters light = x3d_LightSource [i];\n",e+="\n",e+=" vec3 L = light .type == x3d_DirectionalLight ? -light .direction : normalize (light .location - vertex);\n",e+=" float colorFactor = dot (L, surfaceNormal .xyz) * 0.5 + 0.5;\n",e+="\n",e+=" toneColor += mix (warmColor .rgb, coolColor .rgb, colorFactor);\n",e+=" }\n",e+="\n",e+=" return vec4 (toneColor, originalColor .a);\n",e+="}\n",e},getFunctionsText(){if(!this._enabled.getValue())return"";let e="";return e+="\n",e+=" // ToneMappedVolumeStyle\n",e+="\n",e+=" textureColor = getToneMappedStyle_"+this.getId()+" (textureColor, texCoord);\n",e}}),Object.defineProperties(Ae,{...g().getStaticProperties("ToneMappedVolumeStyle","VolumeRendering",2,"renderStyle","3.3"),fieldDefinitions:{value:new(p())([new(h())(m().inputOutput,"metadata",new(d().SFNode)),new(h())(m().inputOutput,"enabled",new(d().SFBool)(!0)),new(h())(m().inputOutput,"coolColor",new(d().SFColorRGBA)(0,0,1,0)),new(h())(m().inputOutput,"warmColor",new(d().SFColorRGBA)(1,1,0,0)),new(h())(m().inputOutput,"surfaceNormals",new(d().SFNode))]),enumerable:!0}});const Be=Ae,je=y().add("ToneMappedVolumeStyle",Be);function Xe(e){Se.call(this,e),this.addType(m().VolumeData)}Object.assign(Object.setPrototypeOf(Xe.prototype,Se.prototype),{initialize(){Se.prototype.initialize.call(this);this.getBrowser().getContext().getVersion()<2||(this._renderStyle.addInterest("set_renderStyle__",this),this._voxels.addInterest("set_voxels__",this),this._renderStyle.addInterest("updateShader",this),this.set_renderStyle__(),this.set_voxels__(),this.updateShader())},set_renderStyle__(){this.renderStyleNode&&(this.renderStyleNode.removeInterest("updateShader",this),this.renderStyleNode.removeVolumeData(this)),this.renderStyleNode=O()(m().X3DVolumeRenderStyleNode,this._renderStyle),this.renderStyleNode&&(this.renderStyleNode.addInterest("updateShader",this),this.renderStyleNode.addVolumeData(this))},set_voxels__(){this.voxelsNode=O()(m().X3DTexture3DNode,this._voxels),this.voxelsNode?this.getAppearance()._texture=this._voxels:this.getAppearance()._texture=this.getBrowser().getDefaultVoxels()},createShader(e,t,n){const o=this.getBrowser().getDefaultVolumeStyle(),i=new Set;o.getDefines(i);let r=o.getUniformsText(),s=o.getFunctionsText();this.renderStyleNode&&(this.renderStyleNode.getDefines(i),r+=this.renderStyleNode.getUniformsText(),s+=this.renderStyleNode.getFunctionsText()),n=n.replace("__VOLUME_STYLES_DEFINES__",Array.from(i).join("\n")).replace("__VOLUME_STYLES_UNIFORMS__",r).replace("__VOLUME_STYLES_FUNCTIONS__",s);const a=new(ve())(this.getExecutionContext());a._url.push(encodeURI("data:x-shader/x-vertex,"+t)),a.setPrivate(!0),a.setName("VolumeDataVertexShader"),a.setOptions(e),a.setup();const l=new(ve())(this.getExecutionContext());l._type="FRAGMENT",l._url.push(encodeURI("data:x-shader/x-fragment,"+n)),l.setPrivate(!0),l.setName("VolumeDataFragmentShader"),l.setOptions(e),l.setup();const d=new(xe())(this.getExecutionContext());d._language="GLSL",d._parts.push(a),d._parts.push(l),d.setPrivate(!0),d.setName("VolumeDataShader"),o.addShaderFields(d),this.renderStyleNode?.addShaderFields(d);const u=[];return this.addShaderUniformNames(u),d.setUniformNames(u),d.setup(),d}}),Object.defineProperties(Xe,{...g().getStaticProperties("VolumeData","VolumeRendering",1,"children","3.3"),fieldDefinitions:{value:new(p())([new(h())(m().inputOutput,"metadata",new(d().SFNode)),new(h())(m().inputOutput,"dimensions",new(d().SFVec3f)(1,1,1)),new(h())(m().inputOutput,"visible",new(d().SFBool)(!0)),new(h())(m().inputOutput,"bboxDisplay",new(d().SFBool)),new(h())(m().initializeOnly,"bboxSize",new(d().SFVec3f)(-1,-1,-1)),new(h())(m().initializeOnly,"bboxCenter",new(d().SFVec3f)),new(h())(m().inputOutput,"renderStyle",new(d().SFNode)),new(h())(m().inputOutput,"voxels",new(d().SFNode))]),enumerable:!0}});const ze=Xe,Ge=y().add("VolumeData",ze);o().add({name:"VolumeRendering",concreteNodes:[j,G,Y,W,Z,Ce,T,Ie,Ve,Me,Re,je,Ge],abstractNodes:[C,Se,v],browserContext:R});y().add("VolumeRenderingComponent",undefined)})();
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1
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+
/* X_ITE v11.2.2 */
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2
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+
const e=window[Symbol.for("X_ITE.X3D-11.2.2")];(()=>{var t={n:e=>{var n=e&&e.__esModule?()=>e.default:()=>e;return t.d(n,{a:n}),n},d:(e,n)=>{for(var o in n)t.o(n,o)&&!t.o(e,o)&&Object.defineProperty(e,o,{enumerable:!0,get:n[o]})},o:(e,t)=>Object.prototype.hasOwnProperty.call(e,t)};const n=e.Components;var o=t.n(n);const i=e.PixelTexture;var r=t.n(i);const s=e.TextureProperties;var a=t.n(s);const l=e.Fields;var d=t.n(l);const u=e.X3DFieldDefinition;var h=t.n(u);const c=e.FieldDefinitionArray;var p=t.n(c);const f=e.X3DNode;var g=t.n(f);const _=e.X3DConstants;var m=t.n(_);const S=e.Namespace;var y=t.n(S);function x(e){g().call(this,e),this.addType(m().X3DVolumeRenderStyleNode),this.volumeDataNodes=new Set}Object.assign(Object.setPrototypeOf(x.prototype,g().prototype),{addShaderFields(e){},getDefines(){},getUniformsText:()=>"",getFunctionsText:()=>"",getVolumeData(){return this.volumeDataNodes},addVolumeData(e){this.volumeDataNodes.add(e)},removeVolumeData(e){this.volumeDataNodes.delete(e)},getNormalText(e){let t="";return e?(t+="uniform sampler3D surfaceNormals_"+this.getId()+";\n",t+="\n",t+="vec4\n",t+="getNormal_"+this.getId()+" (in vec3 texCoord)\n",t+="{\n",t+=" vec3 n = texture (surfaceNormals_"+this.getId()+", texCoord) .xyz * 2.0 - 1.0;\n",t+="\n",t+=" return vec4 (normalize (x3d_TextureNormalMatrix * n), length (n));\n",t+="}\n"):(t+="\n",t+="vec4\n",t+="getNormal_"+this.getId()+" (in vec3 texCoord)\n",t+="{\n",t+=" vec4 offset = vec4 (1.0 / vec3 (textureSize (x3d_Texture3D [0], 0)), 0.0);\n",t+=" float i0 = texture (x3d_Texture3D [0], texCoord + offset .xww) .r;\n",t+=" float i1 = texture (x3d_Texture3D [0], texCoord - offset .xww) .r;\n",t+=" float i2 = texture (x3d_Texture3D [0], texCoord + offset .wyw) .r;\n",t+=" float i3 = texture (x3d_Texture3D [0], texCoord - offset .wyw) .r;\n",t+=" float i4 = texture (x3d_Texture3D [0], texCoord + offset .wwz) .r;\n",t+=" float i5 = texture (x3d_Texture3D [0], texCoord - offset .wwz) .r;\n",t+=" vec3 n = vec3 (i1 - i0, i3 - i2, i5 - i4);\n",t+="\n",t+=" return vec4 (normalize (x3d_TextureNormalMatrix * n), length (n));\n",t+="}\n"),t}}),Object.defineProperties(x,g().getStaticProperties("X3DVolumeRenderStyleNode","VolumeRendering",1));const N=x,v=y().add("X3DVolumeRenderStyleNode",N);function w(e){v.call(this,e),this.addType(m().X3DComposableVolumeRenderStyleNode)}Object.setPrototypeOf(w.prototype,v.prototype),Object.defineProperties(w,g().getStaticProperties("X3DComposableVolumeRenderStyleNode","VolumeRendering",1));const F=w,C=y().add("X3DComposableVolumeRenderStyleNode",F),D=e.X3DCast;var O=t.n(D);function I(e){C.call(this,e),this.addType(m().OpacityMapVolumeStyle)}Object.assign(Object.setPrototypeOf(I.prototype,C.prototype),{initialize(){C.prototype.initialize.call(this);this.getBrowser().getContext().getVersion()<2||(this._transferFunction.addInterest("set_transferFunction__",this),this.set_transferFunction__())},set_transferFunction__(){this.transferFunctionNode=O()(m().X3DTexture2DNode,this._transferFunction),this.transferFunctionNode||(this.transferFunctionNode=O()(m().X3DTexture3DNode,this._transferFunction)),this.transferFunctionNode||(this.transferFunctionNode=this.getBrowser().getDefaultTransferFunction())},addShaderFields(e){this._enabled.getValue()&&e.addUserDefinedField(m().inputOutput,"transferFunction_"+this.getId(),new(d().SFNode)(this.transferFunctionNode))},getUniformsText(){if(!this._enabled.getValue())return"";let e="";return e+="\n",e+="// OpacityMapVolumeStyle\n",e+="\n",this.transferFunctionNode.getType().includes(m().X3DTexture2DNode)?(e+="uniform sampler2D transferFunction_"+this.getId()+";\n",e+="\n",e+="vec4\n",e+="getOpacityMapStyle_"+this.getId()+" (in vec4 originalColor)\n",e+="{\n",e+=" return texture (transferFunction_"+this.getId()+", originalColor .rg);\n",e+="}\n"):(e+="uniform sampler3D transferFunction_"+this.getId()+";\n",e+="\n",e+="vec4\n",e+="getOpacityMapStyle_"+this.getId()+" (in vec4 originalColor)\n",e+="{\n",e+=" return texture (transferFunction_"+this.getId()+", originalColor .rgb);\n",e+="}\n"),e},getFunctionsText(){if(!this._enabled.getValue())return"";let e="";return e+="\n",e+=" // OpacityMapVolumeStyle\n",e+="\n",e+=" textureColor = getOpacityMapStyle_"+this.getId()+" (textureColor);\n",e}}),Object.defineProperties(I,{...g().getStaticProperties("OpacityMapVolumeStyle","VolumeRendering",1,"renderStyle","3.3"),fieldDefinitions:{value:new(p())([new(h())(m().inputOutput,"enabled",new(d().SFBool)(!0)),new(h())(m().inputOutput,"metadata",new(d().SFNode)),new(h())(m().inputOutput,"transferFunction",new(d().SFNode))]),enumerable:!0}});const b=I,T=y().add("OpacityMapVolumeStyle",b),V=Symbol(),P=Symbol(),E=Symbol(),M=Symbol();function U(){}Object.assign(U.prototype,{getDefaultVoxels(){return this[V]=this.getPrivateScene().createNode("PixelTexture3D",!1),this[V]._image=[1,1,1,1,255],this[V].repeatS=!0,this[V].repeatT=!0,this[V].repeatR=!0,this[V].setPrivate(!0),this[V].setup(),this.getDefaultVoxels=function(){return this[V]},Object.defineProperty(this,"getDefaultVoxels",{enumerable:!1}),this[V]},getDefaultVolumeStyle(){return this[P]=new T(this.getPrivateScene()),this[P].setPrivate(!0),this[P].setup(),this.getDefaultVolumeStyle=function(){return this[P]},Object.defineProperty(this,"getDefaultVolumeStyle",{enumerable:!1}),this[P]},getDefaultBlendedVolumeStyle(){return this[E]=new T(this.getPrivateScene()),this[E].setPrivate(!0),this[E].setup(),this.getDefaultBlendedVolumeStyle=function(){return this[E]},Object.defineProperty(this,"getDefaultBlendedVolumeStyle",{enumerable:!1}),this[E]},getDefaultTransferFunction(){const e=new(a())(this.getPrivateScene());return e._boundaryModeS="CLAMP_TO_EDGE",e._boundaryModeT="REPEAT",e._magnificationFilter="DEFAULT",e._minificationFilter="DEFAULT",e._generateMipMaps=!0,e._textureCompression="DEFAULT",e.setPrivate(!0),e.setup(),this[M]=new(r())(this.getPrivateScene()),this[M]._textureProperties=e,this[M]._image.width=256,this[M]._image.height=1,this[M]._image.comp=2,this[M]._image.array=Array.from({length:256},((e,t)=>t<<8|t)),this[M].setPrivate(!0),this[M].setup(),this.getDefaultTransferFunction=function(){return this[M]},Object.defineProperty(this,"getDefaultTransferFunction",{enumerable:!1}),this[M]}});const L=U,R=y().add("X3DVolumeRenderingContext",L);function A(e){C.call(this,e),this.addType(m().BlendedVolumeStyle)}Object.assign(Object.setPrototypeOf(A.prototype,C.prototype),{initialize(){C.prototype.initialize.call(this);this.getBrowser().getContext().getVersion()<2||(this._weightTransferFunction1.addInterest("set_weightTransferFunction1__",this),this._weightTransferFunction2.addInterest("set_weightTransferFunction2__",this),this._renderStyle.addInterest("set_renderStyle__",this),this._voxels.addInterest("set_voxels__",this),this.set_weightTransferFunction1__(),this.set_weightTransferFunction2__(),this.set_renderStyle__(),this.set_voxels__())},addVolumeData(e){C.prototype.addVolumeData.call(this,e),this.renderStyleNode&&this.renderStyleNode.addVolumeData(e)},removeVolumeData(e){C.prototype.removeVolumeData.call(this,e),this.renderStyleNode&&this.renderStyleNode.removeVolumeData(e)},set_weightTransferFunction1__(){this.weightTransferFunction1Node=O()(m().X3DTexture2DNode,this._weightTransferFunction1)},set_weightTransferFunction2__(){this.weightTransferFunction2Node=O()(m().X3DTexture2DNode,this._weightTransferFunction2)},set_renderStyle__(){if(this.renderStyleNode){this.renderStyleNode.removeInterest("addNodeEvent",this);for(const e of this.getVolumeData())this.renderStyleNode.removeVolumeData(e)}if(this.renderStyleNode=O()(m().X3DComposableVolumeRenderStyleNode,this._renderStyle),this.renderStyleNode){this.renderStyleNode.addInterest("addNodeEvent",this);for(const e of this.getVolumeData())this.renderStyleNode.addVolumeData(e)}},set_voxels__(){this.voxelsNode=O()(m().X3DTexture3DNode,this._voxels)},addShaderFields(e){this._enabled.getValue()&&(e.addUserDefinedField(m().inputOutput,"weightConstant1_"+this.getId(),this._weightConstant1.copy()),e.addUserDefinedField(m().inputOutput,"weightConstant2_"+this.getId(),this._weightConstant2.copy()),this.weightTransferFunction1Node&&e.addUserDefinedField(m().inputOutput,"weightTransferFunction1_"+this.getId(),new(d().SFNode)(this.weightTransferFunction1Node)),this.weightTransferFunction2Node&&e.addUserDefinedField(m().inputOutput,"weightTransferFunction2_"+this.getId(),new(d().SFNode)(this.weightTransferFunction2Node)),this.voxelsNode&&e.addUserDefinedField(m().inputOutput,"voxels_"+this.getId(),new(d().SFNode)(this.voxelsNode)),this.getBrowser().getDefaultBlendedVolumeStyle().addShaderFields(e),this.renderStyleNode&&this.renderStyleNode.addShaderFields(e))},getUniformsText(){if(!this._enabled.getValue())return"";if(!this.voxelsNode)return"";let e="";e+="\n",e+="// BlendedVolumeStyle\n",e+="\n",e+="uniform float weightConstant1_"+this.getId()+";\n",e+="uniform float weightConstant2_"+this.getId()+";\n",this.weightTransferFunction1Node&&(e+="uniform sampler2D weightTransferFunction1_"+this.getId()+";\n"),this.weightTransferFunction2Node&&(e+="uniform sampler2D weightTransferFunction2_"+this.getId()+";\n"),e+="uniform sampler3D voxels_"+this.getId()+";\n";let t=this.getBrowser().getDefaultBlendedVolumeStyle().getUniformsText();this.renderStyleNode&&(t+=this.renderStyleNode.getUniformsText()),t=t.replace(/x3d_Texture3D\s*\[0\]/g,"voxels_"+this.getId()),e+="\n",e+=t,e+="\n",e+="vec4\n",e+="getBlendedStyle_"+this.getId()+" (in vec4 originalColor, in vec3 texCoord)\n",e+="{\n",e+=" vec4 blendColor_"+this.getId()+" = texture (voxels_"+this.getId()+", texCoord);";let n=this.getBrowser().getDefaultBlendedVolumeStyle().getFunctionsText();switch(this.renderStyleNode&&(n+=this.renderStyleNode.getFunctionsText()),n=n.replace(/textureColor/g,"blendColor_"+this.getId()),e+="\n",e+=n,this._weightFunction1.getValue()){default:e+=" float w1_"+this.getId()+" = weightConstant1_"+this.getId()+";\n";break;case"ALPHA0":e+=" float w1_"+this.getId()+" = originalColor .a;\n";break;case"ALPHA1":e+=" float w1_"+this.getId()+" = blendColor_ "+this.getId()+" .a;\n";break;case"ONE_MINUS_ALPHA0":e+=" float w1_"+this.getId()+" = 1.0 - originalColor .a;\n";break;case"ONE_MINUS_ALPHA1":e+=" float w1_"+this.getId()+" = 1.0 - blendColor_ "+this.getId()+" .a;\n";break;case"TABLE":this.weightTransferFunction1Node?e+=" float w1_"+this.getId()+" = texture (weightTransferFunction1_"+this.getId()+", vec2 (originalColor .a, blendColor_"+this.getId()+" .a)) .r;\n":e+=" float w1_"+this.getId()+" = weightConstant1_"+this.getId()+";\n"}switch(this._weightFunction2.getValue()){default:e+=" float w2_"+this.getId()+" = weightConstant2_"+this.getId()+";\n";break;case"ALPHA0":e+=" float w2_"+this.getId()+" = originalColor .a;\n";break;case"ALPHA1":e+=" float w2_"+this.getId()+" = blendColor_ "+this.getId()+" .a;\n";break;case"ONE_MINUS_ALPHA0":e+=" float w2_"+this.getId()+" = 1.0 - originalColor .a;\n";break;case"ONE_MINUS_ALPHA1":e+=" float w2_"+this.getId()+" = 1.0 - blendColor_ "+this.getId()+" .a;\n";break;case"TABLE":this.weightTransferFunction2Node?e+=" float w2_"+this.getId()+" = texture (weightTransferFunction2_"+this.getId()+", vec2 (originalColor .a, blendColor_"+this.getId()+" .a)) .r;\n":e+=" float w2_"+this.getId()+" = weightConstant2_"+this.getId()+";\n"}return e+="\n",e+=" return clamp (originalColor * w1_"+this.getId()+" + blendColor_"+this.getId()+" * w2_"+this.getId()+", 0.0, 1.0);\n",e+="}\n",e},getFunctionsText(){if(!this._enabled.getValue())return"";if(!this.voxelsNode)return"";let e="";return e+="\n",e+=" // BlendedVolumeStyle\n",e+="\n",e+=" textureColor = getBlendedStyle_"+this.getId()+" (textureColor, texCoord);\n",e}}),Object.defineProperties(A,{...g().getStaticProperties("BlendedVolumeStyle","VolumeRendering",3,"renderStyle","3.3"),fieldDefinitions:{value:new(p())([new(h())(m().inputOutput,"metadata",new(d().SFNode)),new(h())(m().inputOutput,"enabled",new(d().SFBool)(!0)),new(h())(m().inputOutput,"weightConstant1",new(d().SFFloat)(.5)),new(h())(m().inputOutput,"weightConstant2",new(d().SFFloat)(.5)),new(h())(m().inputOutput,"weightFunction1",new(d().SFString)("CONSTANT")),new(h())(m().inputOutput,"weightFunction2",new(d().SFString)("CONSTANT")),new(h())(m().inputOutput,"weightTransferFunction1",new(d().SFNode)),new(h())(m().inputOutput,"weightTransferFunction2",new(d().SFNode)),new(h())(m().inputOutput,"renderStyle",new(d().SFNode)),new(h())(m().inputOutput,"voxels",new(d().SFNode))]),enumerable:!0}});const B=A,j=y().add("BlendedVolumeStyle",B);function X(e){C.call(this,e),this.addType(m().BoundaryEnhancementVolumeStyle)}Object.assign(Object.setPrototypeOf(X.prototype,C.prototype),{addShaderFields(e){this._enabled.getValue()&&(e.addUserDefinedField(m().inputOutput,"retainedOpacity_"+this.getId(),this._retainedOpacity.copy()),e.addUserDefinedField(m().inputOutput,"boundaryOpacity_"+this.getId(),this._boundaryOpacity.copy()),e.addUserDefinedField(m().inputOutput,"opacityFactor_"+this.getId(),this._opacityFactor.copy()))},getUniformsText(){if(!this._enabled.getValue())return"";let e="";return e+="\n",e+="// BoundaryEnhancementVolumeStyle\n",e+="\n",e+="uniform float retainedOpacity_"+this.getId()+";\n",e+="uniform float boundaryOpacity_"+this.getId()+";\n",e+="uniform float opacityFactor_"+this.getId()+";\n",e+="\n",e+="vec4\n",e+="getBoundaryEnhancementStyle_"+this.getId()+" (in vec4 originalColor, in vec3 texCoord)\n",e+="{\n",e+=" float f0 = texture (x3d_Texture3D [0], texCoord) .r;\n",e+=" float f1 = texture (x3d_Texture3D [0], texCoord + vec3 (0.0, 0.0, 1.0 / float (textureSize (x3d_Texture3D [0], 0) .z))) .r;\n",e+=" float f = abs (f0 - f1);\n",e+="\n",e+=" float retainedOpacity = retainedOpacity_"+this.getId()+";\n",e+=" float boundaryOpacity = boundaryOpacity_"+this.getId()+";\n",e+=" float opacityFactor = opacityFactor_"+this.getId()+";\n",e+="\n",e+=" return vec4 (originalColor .rgb, originalColor .a * (retainedOpacity + boundaryOpacity * pow (f, opacityFactor)));\n",e+="}\n",e},getFunctionsText(){if(!this._enabled.getValue())return"";let e="";return e+="\n",e+=" // BoundaryEnhancementVolumeStyle\n",e+="\n",e+=" textureColor = getBoundaryEnhancementStyle_"+this.getId()+" (textureColor, texCoord);\n",e}}),Object.defineProperties(X,{...g().getStaticProperties("BoundaryEnhancementVolumeStyle","VolumeRendering",2,"renderStyle","3.3"),fieldDefinitions:{value:new(p())([new(h())(m().inputOutput,"metadata",new(d().SFNode)),new(h())(m().inputOutput,"enabled",new(d().SFBool)(!0)),new(h())(m().inputOutput,"retainedOpacity",new(d().SFFloat)(.2)),new(h())(m().inputOutput,"boundaryOpacity",new(d().SFFloat)(.9)),new(h())(m().inputOutput,"opacityFactor",new(d().SFFloat)(2))]),enumerable:!0}});const z=X,G=y().add("BoundaryEnhancementVolumeStyle",z);function H(e){C.call(this,e),this.addType(m().CartoonVolumeStyle)}Object.assign(Object.setPrototypeOf(H.prototype,C.prototype),{initialize(){C.prototype.initialize.call(this);this.getBrowser().getContext().getVersion()<2||(this._surfaceNormals.addInterest("set_surfaceNormals__",this),this.set_surfaceNormals__())},set_surfaceNormals__(){this.surfaceNormalsNode=O()(m().X3DTexture3DNode,this._surfaceNormals)},addShaderFields(e){this._enabled.getValue()&&(e.addUserDefinedField(m().inputOutput,"colorSteps_"+this.getId(),this._colorSteps.copy()),e.addUserDefinedField(m().inputOutput,"orthogonalColor_"+this.getId(),this._orthogonalColor.copy()),e.addUserDefinedField(m().inputOutput,"parallelColor_"+this.getId(),this._parallelColor.copy()),this.surfaceNormalsNode&&e.addUserDefinedField(m().inputOutput,"surfaceNormals_"+this.getId(),new(d().SFNode)(this.surfaceNormalsNode)))},getDefines(e){e.add("#define X3D_HSV")},getUniformsText(){if(!this._enabled.getValue())return"";let e="";return e+="\n",e+="// CartoonVolumeStyle\n",e+="\n",e+="uniform int colorSteps_"+this.getId()+";\n",e+="uniform vec4 orthogonalColor_"+this.getId()+";\n",e+="uniform vec4 parallelColor_"+this.getId()+";\n",e+=this.getNormalText(this.surfaceNormalsNode),e+="\n",e+="vec4\n",e+="getCartoonStyle_"+this.getId()+" (in vec4 originalColor, vec3 texCoord)\n",e+="{\n",e+=" vec4 surfaceNormal = getNormal_"+this.getId()+" (texCoord);\n",e+="\n",e+=" if (surfaceNormal .w == 0.0)\n",e+=" return vec4 (0.0);\n",e+="\n",e+=" vec4 orthogonalColor = orthogonalColor_"+this.getId()+";\n",e+=" vec4 parallelColor = parallelColor_"+this.getId()+";\n",e+=" int colorSteps = colorSteps_"+this.getId()+";\n",e+="\n",e+=" float steps = clamp (float (colorSteps), 1.0, 64.0);\n",e+=" float step = M_PI / 2.0 / steps;\n",e+=" float cosTheta = min (dot (surfaceNormal .xyz, normalize (vertex)), 1.0);\n",e+="\n",e+=" if (cosTheta < 0.0)\n",e+=" return vec4 (0.0);\n",e+="\n",e+=" float t = cos (min (floor (acos (cosTheta) / step) * (steps > 1.0 ? steps / (steps - 1.0) : 1.0), steps) * step);\n",e+=" vec3 orthogonalHSV = rgb2hsv (orthogonalColor .rgb);\n",e+=" vec3 parallelHSV = rgb2hsv (parallelColor .rgb);\n",e+="\n",e+=" return vec4 (hsv2rgb (mix_hsv (orthogonalHSV, parallelHSV, t)), originalColor .a);\n",e+="}\n",e},getFunctionsText(){if(!this._enabled.getValue())return"";let e="";return e+="\n",e+=" // CartoonVolumeStyle\n",e+="\n",e+=" textureColor = getCartoonStyle_"+this.getId()+" (textureColor, texCoord);\n",e}}),Object.defineProperties(H,{...g().getStaticProperties("CartoonVolumeStyle","VolumeRendering",3,"renderStyle","3.3"),fieldDefinitions:{value:new(p())([new(h())(m().inputOutput,"metadata",new(d().SFNode)),new(h())(m().inputOutput,"enabled",new(d().SFBool)(!0)),new(h())(m().inputOutput,"colorSteps",new(d().SFInt32)(4)),new(h())(m().inputOutput,"orthogonalColor",new(d().SFColorRGBA)(1,1,1,1)),new(h())(m().inputOutput,"parallelColor",new(d().SFColorRGBA)(0,0,0,1)),new(h())(m().inputOutput,"surfaceNormals",new(d().SFNode))]),enumerable:!0}});const k=H,Y=y().add("CartoonVolumeStyle",k);function Q(e){C.call(this,e),this.addType(m().ComposedVolumeStyle),this.renderStyleNodes=[]}Object.assign(Object.setPrototypeOf(Q.prototype,C.prototype),{initialize(){C.prototype.initialize.call(this);this.getBrowser().getContext().getVersion()<2||(this._renderStyle.addInterest("set_renderStyle__",this),this.set_renderStyle__())},addVolumeData(e){C.prototype.addVolumeData.call(this,e);for(const t of this.renderStyleNodes)t.addVolumeData(e)},removeVolumeData(e){C.prototype.removeVolumeData.call(this,e);for(const t of this.renderStyleNodes)t.removeVolumeData(e)},set_renderStyle__(){const e=this.renderStyleNodes;for(const t of e){t.removeInterest("addNodeEvent",this);for(const e of this.getVolumeData())t.removeVolumeData(e)}e.length=0;for(const t of this._renderStyle){const n=O()(m().X3DComposableVolumeRenderStyleNode,t);n&&e.push(n)}for(const t of e){t.addInterest("addNodeEvent",this);for(const e of this.getVolumeData())t.addVolumeData(e)}},addShaderFields(e){if(this._enabled.getValue())for(const t of this.renderStyleNodes)t.addShaderFields(e)},getDefines(e){for(const t of this.renderStyleNodes)t.getDefines(e)},getUniformsText(){if(!this._enabled.getValue())return"";let e="";for(const t of this.renderStyleNodes)e+=t.getUniformsText();e+="\n",e+="vec4\n",e+="getComposedStyle_"+this.getId()+" (in vec4 textureColor, in vec3 texCoord)\n",e+="{\n";for(const t of this.renderStyleNodes)e+=t.getFunctionsText();return e+="\n",e+=" return textureColor;\n",e+="}\n",e},getFunctionsText(){if(!this._enabled.getValue())return"";let e="";return e+="\n",e+=" // ComposedVolumeStyle\n",e+="\n",e+=" textureColor = getComposedStyle_"+this.getId()+" (textureColor, texCoord);\n",e}}),Object.defineProperties(Q,{...g().getStaticProperties("ComposedVolumeStyle","VolumeRendering",3,"renderStyle","3.3"),fieldDefinitions:{value:new(p())([new(h())(m().inputOutput,"metadata",new(d().SFNode)),new(h())(m().inputOutput,"enabled",new(d().SFBool)(!0)),new(h())(m().inputOutput,"renderStyle",new(d().MFNode))]),enumerable:!0}});const q=Q,W=y().add("ComposedVolumeStyle",q);function K(e){C.call(this,e),this.addType(m().EdgeEnhancementVolumeStyle)}Object.assign(Object.setPrototypeOf(K.prototype,C.prototype),{initialize(){C.prototype.initialize.call(this);this.getBrowser().getContext().getVersion()<2||(this._surfaceNormals.addInterest("set_surfaceNormals__",this),this.set_surfaceNormals__())},set_surfaceNormals__(){this.surfaceNormalsNode=O()(m().X3DTexture3DNode,this._surfaceNormals)},addShaderFields(e){this._enabled.getValue()&&(e.addUserDefinedField(m().inputOutput,"edgeColor_"+this.getId(),this._edgeColor.copy()),e.addUserDefinedField(m().inputOutput,"gradientThreshold_"+this.getId(),this._gradientThreshold.copy()),this.surfaceNormalsNode&&e.addUserDefinedField(m().inputOutput,"surfaceNormals_"+this.getId(),new(d().SFNode)(this.surfaceNormalsNode)))},getUniformsText(){if(!this._enabled.getValue())return"";let e="";return e+="\n",e+="// EdgeEnhancementVolumeStyle\n",e+="\n",e+="uniform vec4 edgeColor_"+this.getId()+";\n",e+="uniform float gradientThreshold_"+this.getId()+";\n",e+=this.getNormalText(this.surfaceNormalsNode),e+="\n",e+="vec4\n",e+="getEdgeEnhacementStyle_"+this.getId()+" (in vec4 originalColor, in vec3 texCoord)\n",e+="{\n",e+=" vec4 surfaceNormal = getNormal_"+this.getId()+" (texCoord);\n",e+="\n",e+=" if (surfaceNormal .w == 0.0)\n",e+=" return vec4 (0.0);\n",e+="\n",e+=" vec4 edgeColor = edgeColor_"+this.getId()+";\n",e+=" float gradientThreshold = gradientThreshold_"+this.getId()+";\n",e+="\n",e+=" float angle = abs (dot (surfaceNormal .xyz, normalize (vertex)));\n",e+="\n",e+=" if (angle >= cos (gradientThreshold))\n",e+=" return originalColor;\n",e+=" else\n",e+=" return vec4 (mix (edgeColor .rgb, originalColor.rgb, angle), originalColor .a);\n",e+="}\n",e},getFunctionsText(){if(!this._enabled.getValue())return"";let e="";return e+="\n",e+=" // EdgeEnhancementVolumeStyle\n",e+="\n",e+=" textureColor = getEdgeEnhacementStyle_"+this.getId()+" (textureColor, texCoord);\n",e}}),Object.defineProperties(K,{...g().getStaticProperties("EdgeEnhancementVolumeStyle","VolumeRendering",2,"renderStyle","3.3"),fieldDefinitions:{value:new(p())([new(h())(m().inputOutput,"metadata",new(d().SFNode)),new(h())(m().inputOutput,"enabled",new(d().SFBool)(!0)),new(h())(m().inputOutput,"edgeColor",new(d().SFColorRGBA)(0,0,0,1)),new(h())(m().inputOutput,"gradientThreshold",new(d().SFFloat)(.4)),new(h())(m().inputOutput,"surfaceNormals",new(d().SFNode))]),enumerable:!0}});const $=K,Z=y().add("EdgeEnhancementVolumeStyle",$),J=e.X3DChildNode;var ee=t.n(J);const te=e.X3DBoundedObject;var ne=t.n(te);const oe=e.TextureQuality;var ie=t.n(oe);const re=e.UnlitMaterial;var se=t.n(re);const ae=y().add("VolumeStyle.vs","#version 300 es\nprecision highp float;precision highp int;uniform mat4 x3d_ProjectionMatrix;uniform mat4 x3d_ModelViewMatrix;uniform mat4 x3d_TextureMatrix[1];\n#if defined(X3D_XR_SESSION)\nuniform mat4 x3d_EyeMatrix;\n#endif\nin vec4 x3d_TexCoord0;in vec4 x3d_Vertex;out vec3 vertex;out vec4 texCoord;\n#if defined(X3D_LOGARITHMIC_DEPTH_BUFFER)\nout float depth;\n#endif\nvoid main(){vec4 position=x3d_ModelViewMatrix*x3d_Vertex;\n#if defined(X3D_XR_SESSION)\nposition=x3d_EyeMatrix*position;\n#endif\nvertex=position.xyz;texCoord=x3d_TextureMatrix[0]*x3d_TexCoord0;gl_Position=x3d_ProjectionMatrix*position;\n#if defined(X3D_LOGARITHMIC_DEPTH_BUFFER)\ndepth=1.0+gl_Position.w;\n#endif\n}"),le=y().add("VolumeStyle.fs",'#version 300 es\nprecision highp float;precision highp int;precision highp sampler3D;in vec3 vertex;in vec4 texCoord;\n#if defined(X3D_LOGARITHMIC_DEPTH_BUFFER)\nuniform float x3d_LogarithmicFarFactor1_2;in float depth;\n#endif\nuniform sampler3D x3d_Texture3D[1];uniform mat3 x3d_TextureNormalMatrix;uniform x3d_LightSourceParameters x3d_LightSource[x3d_MaxLights];const float M_PI=3.141592653589793;const float M_SQRT2=1.4142135623730951;const float M_SQRT1_2=0.7071067811865476;\n#if defined(X3D_ORDER_INDEPENDENT_TRANSPARENCY)\nlayout(location=0)out vec4 x3d_FragData0;layout(location=1)out vec4 x3d_FragData1;\n#else\nout vec4 x3d_FragColor;\n#endif\n#pragma X3D include "includes/ClipPlanes.glsl"\n#pragma X3D include "includes/Fog.glsl"\n__VOLUME_STYLES_DEFINES__\n#if defined(X3D_HSV)\nvec3 rgb2hsv(in vec3 color){float h=0.0;float s=0.0;float v=0.0;float min=min(min(color.r,color.g),color.b);float max=max(max(color.r,color.g),color.b);v=max;float delta=max-min;if(max!=0.0&&delta!=0.0){s=delta/max;if(color.r==max)h=(color.g-color.b)/delta;else if(color.g==max)h=2.0+(color.b-color.r)/delta;else h=4.0+(color.r-color.g)/delta;h*=M_PI/3.0;if(h<0.0)h+=M_PI*2.0;}else s=h=0.0;return vec3(h,s,v);}vec3 hsv2rgb(in vec3 hsv){float h=hsv[0];float s=clamp(hsv[1],0.0,1.0);float v=clamp(hsv[2],0.0,1.0);if(s==0.0){return vec3(v,v,v);}else{float w=(h*(180.0/M_PI))/60.0;float i=floor(w);float f=w-i;float p=v*(1.0-s);float q=v*(1.0-s*f);float t=v*(1.0-s*(1.0-f));switch(int(i)% 6){case 0:return vec3(v,t,p);case 1:return vec3(q,v,p);case 2:return vec3(p,v,t);case 3:return vec3(p,q,v);case 4:return vec3(t,p,v);default:return vec3(v,p,q);}}return vec3(0.0);}vec3 mix_hsv(in vec3 a,in vec3 b,in float t){float ha=a[0];float sa=a[1];float va=a[2];float hb=b[0];float sb=b[1];float vb=b[2];if(sa==0.0)ha=hb;if(sb==0.0)hb=ha;float range=abs(hb-ha);if(range<=M_PI){float h=ha+t*(hb-ha);float s=sa+t*(sb-sa);float v=va+t*(vb-va);return vec3(h,s,v);}float PI2=M_PI*2.0;float step=(PI2-range)*t;float h=ha<hb?ha-step:ha+step;if(h<0.0)h+=PI2;else if(h>PI2)h-=PI2;float s=sa+t*(sb-sa);float v=va+t*(vb-va);return vec3(h,s,v);}\n#endif\n#if defined(X3D_PLANE)\nstruct Plane3{vec3 normal;float distanceFromOrigin;};Plane3 plane3(const in vec3 point,const in vec3 normal){return Plane3(normal,dot(normal,point));}vec3 plane3_perpendicular_vector(const in Plane3 plane,const in vec3 point){return plane.normal*(dot(point,plane.normal)-plane.distanceFromOrigin);}\n#endif\n#if defined(X3D_SHADING)\nfloat getSpotFactor(const in float cutOffAngle,const in float beamWidth,const in vec3 L,const in vec3 d){float spotAngle=acos(clamp(dot(-L,d),-1.0,1.0));if(spotAngle>=cutOffAngle)return 0.0;else if(spotAngle<=beamWidth)return 1.0;return(spotAngle-cutOffAngle)/(beamWidth-cutOffAngle);}\n#endif\n__VOLUME_STYLES_UNIFORMS__ vec4 getTextureColor(in vec3 texCoord){if(any(greaterThan(abs(texCoord-0.5),vec3(0.5))))discard;vec4 textureColor=texture(x3d_Texture3D[0],texCoord);__VOLUME_STYLES_FUNCTIONS__ return textureColor;}\n#if defined(X3D_ORDER_INDEPENDENT_TRANSPARENCY)\nfloat weight(const in float z,const in float a){return clamp(pow(min(1.0,a*10.0)+0.01,3.0)*1e8*pow(1.0-z*0.9,3.0),1e-2,3e3);}\n#endif\nvoid main(){\n#if defined(X3D_CLIP_PLANES)\nclip();\n#endif\nvec4 finalColor=getTextureColor(texCoord.stp/texCoord.q);\n#if defined(X3D_FOG)\nfinalColor.rgb=getFogColor(finalColor.rgb);\n#endif\n#if defined(X3D_ORDER_INDEPENDENT_TRANSPARENCY)\nfloat a=finalColor.a;float w=weight(gl_FragCoord.z,a);finalColor.rgb*=a;finalColor*=w;x3d_FragData0=vec4(finalColor.rgb,a);x3d_FragData1=vec4(finalColor.a);\n#else\nx3d_FragColor=finalColor;\n#endif\n#if defined(X3D_LOGARITHMIC_DEPTH_BUFFER)\ngl_FragDepth=log2(depth)*x3d_LogarithmicFarFactor1_2;\n#endif\n}');function de(e,t){se().call(this,e),this.volumeDataNode=t,this.volumeShaderNodes=new Map}Object.assign(Object.setPrototypeOf(de.prototype,se().prototype),{getVolumeShaders(){return this.volumeShaderNodes},getShader(e,t){const{renderObject:n,fogNode:o,localObjectsKeys:i}=t;let r="";return r+=n.getRenderAndGlobalLightsKey(),r+=o?.getFogType()??0,r+=".",r+=i.sort().join(""),this.volumeShaderNodes.get(r)??this.createShader(r,e,t)},createShader(e,t,n){const o=this.getBrowser(),i=[],{renderObject:r,fogNode:s,localObjectsKeys:a}=n,l=a.concat(r.getGlobalLightsKeys());switch(o.getRenderingProperty("XRSession")&&i.push("X3D_XR_SESSION"),r.getLogarithmicDepthBuffer()&&i.push("X3D_LOGARITHMIC_DEPTH_BUFFER"),r.getOrderIndependentTransparency()&&i.push("X3D_ORDER_INDEPENDENT_TRANSPARENCY"),s?.getFogType()){case 1:i.push("X3D_FOG","X3D_FOG_LINEAR");break;case 2:i.push("X3D_FOG","X3D_FOG_EXPONENTIAL")}const d=l.reduce(((e,t)=>e+(0===t)),0),u=l.reduce(((e,t)=>e+(1===t)),0);d&&(i.push("X3D_CLIP_PLANES"),i.push(`X3D_NUM_CLIP_PLANES ${Math.min(d,o.getMaxClipPlanes())}`)),u&&(i.push("X3D_LIGHTING"),i.push(`X3D_NUM_LIGHTS ${Math.min(u,o.getMaxLights())}`));const h=this.volumeDataNode.createShader(i,ae,le);return this.volumeShaderNodes.set(e,h),h},setShaderUniforms(e,t,n,o,i){this.volumeDataNode.setShaderUniforms(e,t)}}),Object.defineProperties(de,{typeName:{value:"VolumeMaterial",enumerable:!0},componentInfo:{value:Object.freeze({name:"Shape",level:1}),enumerable:!0},containerField:{value:"material",enumerable:!0},fieldDefinitions:{value:se().fieldDefinitions}});const ue=de,he=y().add("VolumeMaterial",ue),ce=e.Vector3;var pe=t.n(ce);const fe=e.Matrix4;var ge=t.n(fe);function _e(e){ee().call(this,e),ne().call(this,e),this.addType(m().X3DVolumeDataNode),this.setCameraObject(!0);const t=this.getBrowser().getPrivateScene();this.proximitySensorNode=t.createNode("ProximitySensor",!1),this.transformNode=t.createNode("Transform",!1),this.shapeNode=t.createNode("Shape",!1),this.appearanceNode=t.createNode("Appearance",!1),this.textureTransformNode=t.createNode("TextureTransform3D",!1),this.geometryNode=t.createNode("QuadSet",!1),this.textureCoordinateNode=t.createNode("TextureCoordinate3D",!1),this.coordinateNode=t.createNode("Coordinate",!1),this.volumeMaterialNode=new he(t,this),this.textureNormalMatrixArray=new Float32Array(9)}Object.assign(Object.setPrototypeOf(_e.prototype,ee().prototype),ne().prototype,{initialize(){ee().prototype.initialize.call(this),ne().prototype.initialize.call(this);const e=this.getBrowser().getContext();this._bboxDisplay.addFieldInterest(this.transformNode._bboxDisplay),this.proximitySensorNode._size=new(d().SFVec3f)(-1,-1,-1),this.transformNode._children=new(d().MFNode)(this.shapeNode),this.shapeNode._pointerEvents=!1,this.shapeNode._castShadow=!1,this.shapeNode._appearance=this.appearanceNode,this.shapeNode._geometry=this.geometryNode,this.appearanceNode._alphaMode="BLEND",this.appearanceNode._material=this.volumeMaterialNode,this.appearanceNode._textureTransform=this.textureTransformNode,this.textureTransformNode._translation=new(d().SFVec3f)(.5,.5,.5),this.textureTransformNode._center=new(d().SFVec3f)(-.5,-.5,-.5),this.geometryNode._texCoord=this.textureCoordinateNode,this.geometryNode._coord=this.coordinateNode,this.coordinateNode.setPrivate(!0),this.textureCoordinateNode.setPrivate(!0),this.geometryNode.setPrivate(!0),this.textureTransformNode.setPrivate(!0),this.volumeMaterialNode.setPrivate(!0),this.appearanceNode.setPrivate(!0),this.shapeNode.setPrivate(!0),this.transformNode.setPrivate(!0),this.proximitySensorNode.setPrivate(!0),this.coordinateNode.setup(),this.textureCoordinateNode.setup(),this.geometryNode.setup(),this.textureTransformNode.setup(),this.volumeMaterialNode.setup(),this.appearanceNode.setup(),this.shapeNode.setup(),this.transformNode.setup(),this.proximitySensorNode.setup(),this.proximitySensorNode._orientation_changed.addFieldInterest(this.transformNode._rotation),this.proximitySensorNode._orientation_changed.addFieldInterest(this.textureTransformNode._rotation),e.getVersion()<2||(this.getLive().addInterest("set_live__",this),this._dimensions.addInterest("set_dimensions__",this),this.textureTransformNode.addInterest("set_textureTransform__",this),this.set_live__(),this.set_dimensions__(),this.set_textureTransform__())},getBBox(e,t){return this._bboxSize.getValue().equals(this.getDefaultBBoxSize())?e.set(this._dimensions.getValue(),pe().Zero):e.set(this._bboxSize.getValue(),this._bboxCenter.getValue())},getAppearance(){return this.appearanceNode},updateShader(){this.volumeMaterialNode.getVolumeShaders().clear()},addShaderUniformNames(e){e.push("x3d_TextureNormalMatrix")},getNumPlanes(){switch(this.getBrowser().getBrowserOptions().getTextureQuality()){case ie().LOW:return 200;case ie().MEDIUM:return 400;case ie().HIGH:return 600}return 200},set_live__(){const e=this.getBrowser(),t=this.isLive()&&e.getBrowserOption("AlwaysUpdateGeometries");this.getLive().getValue()||t?e.getBrowserOptions()._TextureQuality.addInterest("set_dimensions__",this):e.getBrowserOptions()._TextureQuality.removeInterest("set_dimensions__",this)},set_dimensions__(){const e=this.getNumPlanes(),t=this._dimensions.getValue().magnitude(),n=t/2,o=[];this.coordinateNode._point.length=0;for(let i=0;i<e;++i){const r=i/(e-1)-.5;o.push(n,n,t*r,-n,n,t*r,-n,-n,t*r,n,-n,t*r)}this.coordinateNode._point=o,this.textureCoordinateNode._point=o,this.textureTransformNode._scale=new(d().SFVec3f)(1/this._dimensions.x,1/this._dimensions.y,1/this._dimensions.z)},set_textureTransform__(){this.textureNormalMatrixArray.set(new(ge())(...this.textureTransformNode.getMatrix()).submatrix.inverse())},traverse(e,t){this.proximitySensorNode.traverse(e,t),this.transformNode.traverse(e,t)},setShaderUniforms(e,t){e.uniformMatrix3fv(t.x3d_TextureNormalMatrix,!0,this.textureNormalMatrixArray)},dispose(){ne().prototype.dispose.call(this),ee().prototype.dispose.call(this)}}),Object.defineProperties(_e,g().getStaticProperties("X3DVolumeDataNode","VolumeRendering",1));const me=_e,Se=y().add("X3DVolumeDataNode",me),ye=e.ComposedShader;var xe=t.n(ye);const Ne=e.ShaderPart;var ve=t.n(Ne);function we(e){Se.call(this,e),this.addType(m().IsoSurfaceVolumeData),this.renderStyleNodes=[]}Object.assign(Object.setPrototypeOf(we.prototype,Se.prototype),{initialize(){Se.prototype.initialize.call(this);this.getBrowser().getContext().getVersion()<2||(this._gradients.addInterest("set_gradients__",this),this._renderStyle.addInterest("set_renderStyle__",this),this._contourStepSize.addInterest("updateShader",this),this._surfaceValues.addInterest("updateShader",this),this._surfaceTolerance.addInterest("updateShader",this),this._renderStyle.addInterest("updateShader",this),this.set_gradients__(),this.set_renderStyle__(),this.set_voxels__(),this.updateShader())},set_gradients__(){this.gradientsNode=O()(m().X3DTexture3DNode,this._gradients)},set_renderStyle__(){const e=this.renderStyleNodes;for(const t of e)t.removeInterest("updateShader",this),t.removeVolumeData(this);e.length=0;for(const t of this._renderStyle){const n=O()(m().X3DComposableVolumeRenderStyleNode,t);n&&e.push(n)}for(const t of e)t.addInterest("updateShader",this),t.addVolumeData(this)},set_voxels__(){this.voxelsNode=O()(m().X3DTexture3DNode,this._voxels),this.voxelsNode?this.getAppearance()._texture=this._voxels:this.getAppearance()._texture=this.getBrowser().getDefaultVoxels()},createShader(e,t,n){const o=this.getBrowser().getDefaultVolumeStyle(),i=new Set;o.getDefines(i);let r=o.getUniformsText(),s=o.getFunctionsText();r+="\n",r+="uniform float surfaceValues ["+this._surfaceValues.length+"];\n",r+="uniform float surfaceTolerance;\n";for(const e of this.renderStyleNodes)e.getDefines(i),r+=e.getUniformsText();if(s+="\n",s+=" // IsoSurfaceVolumeData\n",s+="\n",this.gradientsNode?(r+="\n",r+="uniform sampler3D gradients;\n",s+=" if (length (texture (gradients, texCoord) .xyz * 2.0 - 1.0) < surfaceTolerance)\n",s+=" discard;\n"):(r+="\n",r+="vec4\n",r+="getNormal (in vec3 texCoord)\n",r+="{\n",r+=" vec4 offset = vec4 (1.0 / vec3 (textureSize (x3d_Texture3D [0], 0)), 0.0);\n",r+=" float i0 = texture (x3d_Texture3D [0], texCoord + offset .xww) .r;\n",r+=" float i1 = texture (x3d_Texture3D [0], texCoord - offset .xww) .r;\n",r+=" float i2 = texture (x3d_Texture3D [0], texCoord + offset .wyw) .r;\n",r+=" float i3 = texture (x3d_Texture3D [0], texCoord - offset .wyw) .r;\n",r+=" float i4 = texture (x3d_Texture3D [0], texCoord + offset .wwz) .r;\n",r+=" float i5 = texture (x3d_Texture3D [0], texCoord - offset .wwz) .r;\n",r+=" vec3 n = vec3 (i1 - i0, i3 - i2, i5 - i4);\n",r+="\n",r+=" return vec4 (normalize (x3d_TextureNormalMatrix * n), length (n));\n",r+="}\n",s+=" if (getNormal (texCoord) .w < surfaceTolerance)\n",s+=" discard;\n"),s+="\n",s+=" float intensity = textureColor .r;\n",s+="\n",1===this._surfaceValues.length){const e=Math.abs(this._contourStepSize.getValue());if(0===e)s+=" if (intensity > surfaceValues [0])\n",s+=" {\n",s+=" textureColor = vec4 (vec3 (surfaceValues [0]), 1.0);\n",this.renderStyleNodes.length&&(s+=this.renderStyleNodes[0].getFunctionsText()),s+=" }\n",s+=" else\n",s+=" {\n",s+=" discard;\n",s+=" }\n",s+="\n";else{const t=[];for(let n=this._surfaceValues[0]-e;n>0;n-=e)t.unshift(n);t.push(this._surfaceValues[0]);for(let n=this._surfaceValues[0]+e;n<1;n+=e)t.push(n);s+=" if (false)\n",s+=" { }\n";for(let e=this._surfaceValues.length-1;e>=0;--e)s+=" else if (intensity > "+t[e]+")\n",s+=" {\n",s+=" textureColor = vec4 (vec3 ("+t[e]+"), 1.0);\n",this.renderStyleNodes.length&&(s+=this.renderStyleNodes[0].getFunctionsText()),s+=" }\n";s+=" else\n",s+=" {\n",s+=" discard;\n",s+=" }\n",s+="\n"}}else{s+=" if (false)\n",s+=" { }\n";for(let e=this._surfaceValues.length-1;e>=0;--e){if(s+=" else if (intensity > surfaceValues ["+e+"])\n",s+=" {\n",s+=" textureColor = vec4 (vec3 (surfaceValues ["+e+"]), 1.0);\n",this.renderStyleNodes.length){const t=Math.min(e,this.renderStyleNodes.length-1);s+=this.renderStyleNodes[t].getFunctionsText()}s+=" }\n"}s+=" else\n",s+=" {\n",s+=" discard;\n",s+=" }\n",s+="\n"}n=n.replace("__VOLUME_STYLES_DEFINES__",Array.from(i).join("\n")).replace("__VOLUME_STYLES_UNIFORMS__",r).replace("__VOLUME_STYLES_FUNCTIONS__",s);const a=new(ve())(this.getExecutionContext());a._url.push(encodeURI("data:x-shader/x-vertex,"+t)),a.setPrivate(!0),a.setName("VolumeDataVertexShader"),a.setOptions(e),a.setup();const l=new(ve())(this.getExecutionContext());l._type="FRAGMENT",l._url.push(encodeURI("data:x-shader/x-fragment,"+n)),l.setPrivate(!0),l.setName("VolumeDataFragmentShader"),l.setOptions(e),l.setup();const u=new(xe())(this.getExecutionContext());u._language="GLSL",u._parts.push(a),u._parts.push(l),u.setPrivate(!0),u.setName("VolumeDataShader"),u.addUserDefinedField(m().inputOutput,"surfaceValues",this._surfaceValues.copy()),u.addUserDefinedField(m().inputOutput,"surfaceTolerance",this._surfaceTolerance.copy()),this.gradientsNode&&u.addUserDefinedField(m().inputOutput,"gradients",new(d().SFNode)(this.gradientsNode)),o.addShaderFields(u);for(const e of this.renderStyleNodes)e.addShaderFields(u);const h=[];return this.addShaderUniformNames(h),u.setUniformNames(h),u.setup(),u}}),Object.defineProperties(we,{...g().getStaticProperties("IsoSurfaceVolumeData","VolumeRendering",2,"children","3.3"),fieldDefinitions:{value:new(p())([new(h())(m().inputOutput,"metadata",new(d().SFNode)),new(h())(m().inputOutput,"dimensions",new(d().SFVec3f)(1,1,1)),new(h())(m().inputOutput,"contourStepSize",new(d().SFFloat)),new(h())(m().inputOutput,"surfaceValues",new(d().MFFloat)),new(h())(m().inputOutput,"surfaceTolerance",new(d().SFFloat)),new(h())(m().inputOutput,"visible",new(d().SFBool)(!0)),new(h())(m().inputOutput,"bboxDisplay",new(d().SFBool)),new(h())(m().initializeOnly,"bboxSize",new(d().SFVec3f)(-1,-1,-1)),new(h())(m().initializeOnly,"bboxCenter",new(d().SFVec3f)),new(h())(m().inputOutput,"renderStyle",new(d().MFNode)),new(h())(m().inputOutput,"gradients",new(d().SFNode)),new(h())(m().inputOutput,"voxels",new(d().SFNode))]),enumerable:!0}});const Fe=we,Ce=y().add("IsoSurfaceVolumeData",Fe);function De(e){v.call(this,e),this.addType(m().ProjectionVolumeStyle)}Object.assign(Object.setPrototypeOf(De.prototype,v.prototype),{addShaderFields(e){this._enabled.getValue()&&e.addUserDefinedField(m().inputOutput,"intensityThreshold_"+this.getId(),this._intensityThreshold.copy())},getDefines(e){e.add("#define X3D_PLANE")},getUniformsText(){if(!this._enabled.getValue())return"";let e="";switch(e+="\n",e+="// ProjectionVolumeStyle\n",e+="\n",e+="uniform float intensityThreshold_"+this.getId()+";\n",e+="\n",e+="vec4\n",e+="getProjectionStyle_"+this.getId()+"(in vec4 originalColor, in vec3 texCoord)\n",e+="{\n",this._type.getValue()){default:case"MAX":case"AVERAGE":e+=" float projectionColor = 0.0;\n";break;case"MIN":e+=" float projectionColor = 1.0;\n"}switch(e+=" const int samples = 16;\n",e+=" vec3 normal = normalize (x3d_TextureNormalMatrix * vec3 (0.0, 0.0, 1.0));\n",e+=" Plane3 plane = plane3 (vec3 (0.5), normal);\n",e+=" vec3 point = texCoord + plane3_perpendicular_vector (plane, texCoord);\n",e+=" vec3 ray = point - normal * M_SQRT1_2;\n",e+=" vec3 step = normal * (M_SQRT2 / float (samples));\n",e+=" bool first = false;\n",e+="\n",e+=" for (int i = 0; i < samples; ++ i, ray += step)\n",e+=" {\n",e+=" if (any (greaterThan (abs (ray - 0.5), vec3 (0.5))))\n",e+=" continue;\n",e+="\n",e+=" float intensity = texture (x3d_Texture3D [0], ray) .r;\n",e+="\n",this._type.getValue()){default:case"MAX":e+=" if (intensity < intensityThreshold_"+this.getId()+")\n",e+=" continue;\n",e+="\n",e+=" if (first && intensityThreshold_"+this.getId()+" > 0.0)\n",e+=" break;\n",e+="\n",e+=" if (intensity <= projectionColor)\n",e+=" {\n",e+=" first = true;\n",e+=" continue;\n",e+=" }\n",e+="\n",e+=" projectionColor = intensity;\n";break;case"MIN":e+=" if (intensity < intensityThreshold_"+this.getId()+")\n",e+=" continue;\n",e+="\n",e+=" if (first && intensityThreshold_"+this.getId()+" > 0.0)\n",e+=" break;\n",e+="\n",e+=" if (intensity >= projectionColor)\n",e+=" {\n",e+=" first = true;\n",e+=" continue;\n",e+=" }\n",e+="\n",e+=" projectionColor = intensity;\n";break;case"AVERAGE":e+=" projectionColor += intensity;\n"}return e+=" }\n",e+="\n","AVERAGE"===this._type.getValue()&&(e+=" projectionColor /= float (samples);\n"),e+=" return vec4 (vec3 (projectionColor), originalColor .a);\n",e+="}\n",e},getFunctionsText(){if(!this._enabled.getValue())return"";let e="";return e+="\n",e+=" // ProjectionVolumeStyle\n",e+="\n",e+=" textureColor = getProjectionStyle_"+this.getId()+" (textureColor, texCoord);\n",e}}),Object.defineProperties(De,{...g().getStaticProperties("ProjectionVolumeStyle","VolumeRendering",2,"renderStyle","3.3"),fieldDefinitions:{value:new(p())([new(h())(m().inputOutput,"metadata",new(d().SFNode)),new(h())(m().inputOutput,"enabled",new(d().SFBool)(!0)),new(h())(m().inputOutput,"type",new(d().SFString)("MAX")),new(h())(m().inputOutput,"intensityThreshold",new(d().SFFloat))]),enumerable:!0}});const Oe=De,Ie=y().add("ProjectionVolumeStyle",Oe);function be(e){Se.call(this,e),this.addType(m().SegmentedVolumeData),this.renderStyleNodes=[]}Object.assign(Object.setPrototypeOf(be.prototype,Se.prototype),{initialize(){Se.prototype.initialize.call(this);this.getBrowser().getContext().getVersion()<2||(this._segmentIdentifiers.addInterest("set_segmentIdentifiers__",this),this._renderStyle.addInterest("set_renderStyle__",this),this._segmentEnabled.addInterest("updateShader",this),this._segmentIdentifiers.addInterest("updateShader",this),this._renderStyle.addInterest("updateShader",this),this.set_segmentIdentifiers__(),this.set_renderStyle__(),this.set_voxels__(),this.updateShader())},getSegmentEnabled(e){return!(e<this._segmentEnabled.length)||this._segmentEnabled[e]},set_segmentIdentifiers__(){this.segmentIdentifiersNode=O()(m().X3DTexture3DNode,this._segmentIdentifiers)},set_renderStyle__(){const e=this.renderStyleNodes;for(const t of e)t.removeInterest("updateShader",this),t.removeVolumeData(this);e.length=0;for(const t of this._renderStyle){const n=O()(m().X3DComposableVolumeRenderStyleNode,t);n&&e.push(n)}for(const t of e)t.addInterest("updateShader",this),t.addVolumeData(this)},set_voxels__(){this.voxelsNode=O()(m().X3DTexture3DNode,this._voxels),this.voxelsNode?this.getAppearance()._texture=this._voxels:this.getAppearance()._texture=this.getBrowser().getDefaultVoxels()},createShader(e,t,n){const o=this.getBrowser().getDefaultVolumeStyle(),i=new Set;let r=o.getUniformsText(),s=o.getFunctionsText();if(this.segmentIdentifiersNode?(r+="\n",r+="uniform sampler3D segmentIdentifiers;\n",r+="\n",s+="\n",s+=" int segment = int (texture (segmentIdentifiers, texCoord) .r * 255.0);\n"):s+=" int segment = 0;\n",this.renderStyleNodes.length){s+="\n",s+=" switch (segment)\n",s+=" {\n";for(const[e,t]of this.renderStyleNodes.entries())t.getDefines(i),s+=" case "+e+":\n",s+=" {\n",this.getSegmentEnabled(e)?(r+=t.getUniformsText(),s+=t.getFunctionsText(),s+=" break;\n"):s+=" discard;\n",s+=" }\n";s+=" }\n"}n=n.replace("__VOLUME_STYLES_DEFINES__",Array.from(i).join("\n")).replace("__VOLUME_STYLES_UNIFORMS__",r).replace("__VOLUME_STYLES_FUNCTIONS__",s);const a=new(ve())(this.getExecutionContext());a._url.push(encodeURI("data:x-shader/x-vertex,"+t)),a.setPrivate(!0),a.setName("SegmentedVolumeDataVertexShader"),a.setOptions(e),a.setup();const l=new(ve())(this.getExecutionContext());l._type="FRAGMENT",l._url.push(encodeURI("data:x-shader/x-fragment,"+n)),l.setPrivate(!0),l.setName("SegmentedVolumeDataFragmentShader"),l.setOptions(e),l.setup();const u=new(xe())(this.getExecutionContext());u._language="GLSL",u._parts.push(a),u._parts.push(l),u.setPrivate(!0),u.setName("SegmentedVolumeDataShader"),this.segmentIdentifiersNode&&u.addUserDefinedField(m().inputOutput,"segmentIdentifiers",new(d().SFNode)(this.segmentIdentifiersNode)),o.addShaderFields(u);for(const[e,t]of this.renderStyleNodes.entries())this.getSegmentEnabled(e)&&t.addShaderFields(u);const h=[];return this.addShaderUniformNames(h),u.setUniformNames(h),u.setup(),u}}),Object.defineProperties(be,{...g().getStaticProperties("SegmentedVolumeData","VolumeRendering",2,"children","3.3"),fieldDefinitions:{value:new(p())([new(h())(m().inputOutput,"metadata",new(d().SFNode)),new(h())(m().inputOutput,"dimensions",new(d().SFVec3f)(1,1,1)),new(h())(m().inputOutput,"segmentEnabled",new(d().MFBool)),new(h())(m().inputOutput,"visible",new(d().SFBool)(!0)),new(h())(m().inputOutput,"bboxDisplay",new(d().SFBool)),new(h())(m().initializeOnly,"bboxSize",new(d().SFVec3f)(-1,-1,-1)),new(h())(m().initializeOnly,"bboxCenter",new(d().SFVec3f)),new(h())(m().inputOutput,"segmentIdentifiers",new(d().SFNode)),new(h())(m().inputOutput,"renderStyle",new(d().MFNode)),new(h())(m().inputOutput,"voxels",new(d().SFNode))]),enumerable:!0}});const Te=be,Ve=y().add("SegmentedVolumeData",Te);function Pe(e){C.call(this,e),this.addType(m().ShadedVolumeStyle)}Object.assign(Object.setPrototypeOf(Pe.prototype,C.prototype),{initialize(){C.prototype.initialize.call(this);this.getBrowser().getContext().getVersion()<2||(this._material.addInterest("set_material__",this),this._surfaceNormals.addInterest("set_surfaceNormals__",this),this.set_material__(),this.set_surfaceNormals__())},set_material__(){this.materialNode&&this.materialNode.removeInterest("addNodeEvent",this),this.materialNode=O()(m().X3DMaterialNode,this._material),this.materialNode&&this.materialNode.addInterest("addNodeEvent",this)},set_surfaceNormals__(){this.surfaceNormalsNode=O()(m().X3DTexture3DNode,this._surfaceNormals)},addShaderFields(e){this._enabled.getValue()&&(this.materialNode&&(e.addUserDefinedField(m().inputOutput,"ambientIntensity_"+this.getId(),this.materialNode._ambientIntensity.copy()),e.addUserDefinedField(m().inputOutput,"diffuseColor_"+this.getId(),this.materialNode._diffuseColor.copy()),e.addUserDefinedField(m().inputOutput,"specularColor_"+this.getId(),this.materialNode._specularColor.copy()),e.addUserDefinedField(m().inputOutput,"emissiveColor_"+this.getId(),this.materialNode._emissiveColor.copy()),e.addUserDefinedField(m().inputOutput,"shininess_"+this.getId(),this.materialNode._shininess.copy()),e.addUserDefinedField(m().inputOutput,"transparency_"+this.getId(),this.materialNode._transparency.copy())),this.surfaceNormalsNode&&e.addUserDefinedField(m().inputOutput,"surfaceNormals_"+this.getId(),new(d().SFNode)(this.surfaceNormalsNode)))},getDefines(e){e.add("#define X3D_SHADING")},getUniformsText(){if(!this._enabled.getValue())return"";let e="";return e+="\n",e+="// ShadedVolumeStyle\n",e+="\n",e+="uniform float ambientIntensity_"+this.getId()+";\n",e+="uniform vec3 diffuseColor_"+this.getId()+";\n",e+="uniform vec3 specularColor_"+this.getId()+";\n",e+="uniform vec3 emissiveColor_"+this.getId()+";\n",e+="uniform float shininess_"+this.getId()+";\n",e+="uniform float transparency_"+this.getId()+";\n",e+=this.getNormalText(this.surfaceNormalsNode),e+="\n",e+="vec4\n",e+="getShadedStyle_"+this.getId()+" (in vec4 originalColor, in vec3 texCoord)\n",e+="{\n",e+=" vec4 surfaceNormal = getNormal_"+this.getId()+" (texCoord);\n",e+="\n",e+=" if (surfaceNormal .w == 0.0)\n",e+=" return vec4 (0.0);\n",e+="\n",e+=" vec4 shadedColor = vec4 (0.0);\n",this._lighting.getValue()?(this.materialNode?(e+=" vec3 diffuseFactor = diffuseColor_"+this.getId()+";\n",e+=" vec3 ambientTerm = diffuseFactor * ambientIntensity_"+this.getId()+";\n",e+="\n",e+=" shadedColor .a = originalColor .a * (1.0 - transparency_"+this.getId()+");\n"):(e+=" vec3 diffuseFactor = originalColor .rgb;\n",e+=" vec3 ambientTerm = vec3 (0.0);\n",e+="\n",e+=" shadedColor .a = originalColor .a;\n"),e+="\n",e+=" vec3 N = surfaceNormal .xyz;\n",e+=" vec3 V = normalize (-vertex); // normalized vector from point on geometry to viewer's position\n",e+="\n",e+=" for (int i = 0; i < X3D_NUM_LIGHTS; ++ i)\n",e+=" {\n",e+=" x3d_LightSourceParameters light = x3d_LightSource [i];\n",e+="\n",e+=" vec3 vL = light .location - vertex; // Light to fragment\n",e+=" float dL = length (light .matrix * vL);\n",e+=" bool di = light .type == x3d_DirectionalLight;\n",e+="\n",e+=" if (di || dL <= light .radius)\n",e+=" {\n",e+=" vec3 d = light .direction;\n",e+=" vec3 c = light .attenuation;\n",e+=" vec3 L = di ? -d : normalize (vL); // Normalized vector from point on geometry to light source i position.\n",e+=" vec3 H = normalize (L + V); // Specular term\n",e+="\n",e+=" float lightAngle = max (dot (N, L), 0.0); // Angle between normal and light ray.\n",e+=" vec3 diffuseTerm = diffuseFactor * lightAngle;\n",e+=" float specularFactor = shininess_"+this.getId()+" > 0.0 ? pow (max (dot (N, H), 0.0), shininess_"+this.getId()+" * 128.0) : 1.0;\n",e+=" vec3 specularTerm = light .intensity * specularColor_"+this.getId()+" * specularFactor;\n",e+="\n",e+=" float attenuationFactor = di ? 1.0 : 1.0 / max (dot (c, vec3 (1.0, dL, dL * dL)), 1.0);\n",e+=" float spotFactor = light .type == x3d_SpotLight ? getSpotFactor (light .cutOffAngle, light .beamWidth, L, d) : 1.0;\n",e+=" float attenuationSpotFactor = attenuationFactor * spotFactor;\n",e+=" vec3 ambientColor = light .ambientIntensity * ambientTerm;\n",e+=" vec3 diffuseSpecularColor = light .intensity * (diffuseTerm + specularTerm);\n",e+="\n",e+=" shadedColor .rgb += attenuationSpotFactor * light .color * (ambientColor + diffuseSpecularColor);\n",e+=" }\n",e+="\n",e+=" shadedColor .rgb += emissiveColor_"+this.getId()+";\n",e+=" }\n"):this.materialNode?(e+=" shadedColor .rgb = diffuseColor_"+this.getId()+";\n",e+=" shadedColor .a = originalColor .a * (1.0 - transparency_"+this.getId()+");\n"):e+=" shadedColor = originalColor;\n",e+="\n",e+=" return shadedColor;\n",e+="}\n",e},getFunctionsText(){if(!this._enabled.getValue())return"";let e="";return e+="\n",e+=" // ShadedVolumeStyle\n",e+="\n",e+=" textureColor = getShadedStyle_"+this.getId()+" (textureColor, texCoord);\n",e}}),Object.defineProperties(Pe,{...g().getStaticProperties("ShadedVolumeStyle","VolumeRendering",3,"renderStyle","3.3"),fieldDefinitions:{value:new(p())([new(h())(m().inputOutput,"metadata",new(d().SFNode)),new(h())(m().inputOutput,"enabled",new(d().SFBool)(!0)),new(h())(m().inputOutput,"lighting",new(d().SFBool)),new(h())(m().inputOutput,"shadows",new(d().SFBool)),new(h())(m().initializeOnly,"phaseFunction",new(d().SFString)("Henyey-Greenstein")),new(h())(m().inputOutput,"material",new(d().SFNode)),new(h())(m().inputOutput,"surfaceNormals",new(d().SFNode))]),enumerable:!0}});const Ee=Pe,Me=y().add("ShadedVolumeStyle",Ee);function Ue(e){C.call(this,e),this.addType(m().SilhouetteEnhancementVolumeStyle)}Object.assign(Object.setPrototypeOf(Ue.prototype,C.prototype),{initialize(){C.prototype.initialize.call(this);this.getBrowser().getContext().getVersion()<2||(this._surfaceNormals.addInterest("set_surfaceNormals__",this),this.set_surfaceNormals__())},set_surfaceNormals__(){this.surfaceNormalsNode=O()(m().X3DTexture3DNode,this._surfaceNormals)},addShaderFields(e){this._enabled.getValue()&&(e.addUserDefinedField(m().inputOutput,"silhouetteRetainedOpacity_"+this.getId(),this._silhouetteRetainedOpacity.copy()),e.addUserDefinedField(m().inputOutput,"silhouetteBoundaryOpacity_"+this.getId(),this._silhouetteBoundaryOpacity.copy()),e.addUserDefinedField(m().inputOutput,"silhouetteSharpness_"+this.getId(),this._silhouetteSharpness.copy()),this.surfaceNormalsNode&&e.addUserDefinedField(m().inputOutput,"surfaceNormals_"+this.getId(),new(d().SFNode)(this.surfaceNormalsNode)))},getUniformsText(){if(!this._enabled.getValue())return"";let e="";return e+="\n",e+="// SilhouetteEnhancementVolumeStyle\n",e+="\n",e+="uniform float silhouetteRetainedOpacity_"+this.getId()+";\n",e+="uniform float silhouetteBoundaryOpacity_"+this.getId()+";\n",e+="uniform float silhouetteSharpness_"+this.getId()+";\n",e+=this.getNormalText(this.surfaceNormalsNode),e+="\n",e+="vec4\n",e+="getSilhouetteEnhancementStyle_"+this.getId()+" (in vec4 originalColor, in vec3 texCoord)\n",e+="{\n",e+=" vec4 surfaceNormal = getNormal_"+this.getId()+" (texCoord);\n",e+="\n",e+=" if (surfaceNormal .w == 0.0)\n",e+=" return vec4 (0.0);\n",e+=" \n",e+=" float silhouetteRetainedOpacity = silhouetteRetainedOpacity_"+this.getId()+";\n",e+=" float silhouetteBoundaryOpacity = silhouetteBoundaryOpacity_"+this.getId()+";\n",e+=" float silhouetteSharpness = silhouetteSharpness_"+this.getId()+";\n",e+="\n",e+=" return vec4 (originalColor .rgb, originalColor .a * (silhouetteRetainedOpacity + silhouetteBoundaryOpacity * pow (1.0 - abs (dot (surfaceNormal .xyz, normalize (vertex))), silhouetteSharpness)));\n",e+="}\n",e},getFunctionsText(){if(!this._enabled.getValue())return"";let e="";return e+="\n",e+=" // SilhouetteEnhancementVolumeStyle\n",e+="\n",e+=" textureColor = getSilhouetteEnhancementStyle_"+this.getId()+" (textureColor, texCoord);\n",e}}),Object.defineProperties(Ue,{...g().getStaticProperties("SilhouetteEnhancementVolumeStyle","VolumeRendering",2,"renderStyle","3.3"),fieldDefinitions:{value:new(p())([new(h())(m().inputOutput,"metadata",new(d().SFNode)),new(h())(m().inputOutput,"enabled",new(d().SFBool)(!0)),new(h())(m().inputOutput,"silhouetteRetainedOpacity",new(d().SFFloat)(1)),new(h())(m().inputOutput,"silhouetteBoundaryOpacity",new(d().SFFloat)),new(h())(m().inputOutput,"silhouetteSharpness",new(d().SFFloat)(.5)),new(h())(m().inputOutput,"surfaceNormals",new(d().SFNode))]),enumerable:!0}});const Le=Ue,Re=y().add("SilhouetteEnhancementVolumeStyle",Le);function Ae(e){C.call(this,e),this.addType(m().ToneMappedVolumeStyle)}Object.assign(Object.setPrototypeOf(Ae.prototype,C.prototype),{initialize(){C.prototype.initialize.call(this);this.getBrowser().getContext().getVersion()<2||(this._surfaceNormals.addInterest("set_surfaceNormals__",this),this.set_surfaceNormals__())},set_surfaceNormals__(){this.surfaceNormalsNode=O()(m().X3DTexture3DNode,this._surfaceNormals)},addShaderFields(e){this._enabled.getValue()&&(e.addUserDefinedField(m().inputOutput,"coolColor_"+this.getId(),this._coolColor.copy()),e.addUserDefinedField(m().inputOutput,"warmColor_"+this.getId(),this._warmColor.copy()),this.surfaceNormalsNode&&e.addUserDefinedField(m().inputOutput,"surfaceNormals_"+this.getId(),new(d().SFNode)(this.surfaceNormalsNode)))},getUniformsText(){if(!this._enabled.getValue())return"";let e="";return e+="\n",e+="// ToneMappedVolumeStyle\n",e+="\n",e+="uniform vec4 coolColor_"+this.getId()+";\n",e+="uniform vec4 warmColor_"+this.getId()+";\n",e+=this.getNormalText(this.surfaceNormalsNode),e+="\n",e+="vec4\n",e+="getToneMappedStyle_"+this.getId()+" (in vec4 originalColor, in vec3 texCoord)\n",e+="{\n",e+=" vec4 surfaceNormal = getNormal_"+this.getId()+" (texCoord);\n",e+="\n",e+=" if (surfaceNormal .w == 0.0)\n",e+=" return vec4 (0.0);\n",e+="\n",e+=" vec3 toneColor = vec3 (0.0);\n",e+=" vec3 coolColor = coolColor_"+this.getId()+" .rgb;\n",e+=" vec3 warmColor = warmColor_"+this.getId()+" .rgb;\n",e+="\n",e+=" for (int i = 0; i < X3D_NUM_LIGHTS; ++ i)\n",e+=" {\n",e+=" x3d_LightSourceParameters light = x3d_LightSource [i];\n",e+="\n",e+=" vec3 L = light .type == x3d_DirectionalLight ? -light .direction : normalize (light .location - vertex);\n",e+=" float colorFactor = dot (L, surfaceNormal .xyz) * 0.5 + 0.5;\n",e+="\n",e+=" toneColor += mix (warmColor .rgb, coolColor .rgb, colorFactor);\n",e+=" }\n",e+="\n",e+=" return vec4 (toneColor, originalColor .a);\n",e+="}\n",e},getFunctionsText(){if(!this._enabled.getValue())return"";let e="";return e+="\n",e+=" // ToneMappedVolumeStyle\n",e+="\n",e+=" textureColor = getToneMappedStyle_"+this.getId()+" (textureColor, texCoord);\n",e}}),Object.defineProperties(Ae,{...g().getStaticProperties("ToneMappedVolumeStyle","VolumeRendering",2,"renderStyle","3.3"),fieldDefinitions:{value:new(p())([new(h())(m().inputOutput,"metadata",new(d().SFNode)),new(h())(m().inputOutput,"enabled",new(d().SFBool)(!0)),new(h())(m().inputOutput,"coolColor",new(d().SFColorRGBA)(0,0,1,0)),new(h())(m().inputOutput,"warmColor",new(d().SFColorRGBA)(1,1,0,0)),new(h())(m().inputOutput,"surfaceNormals",new(d().SFNode))]),enumerable:!0}});const Be=Ae,je=y().add("ToneMappedVolumeStyle",Be);function Xe(e){Se.call(this,e),this.addType(m().VolumeData)}Object.assign(Object.setPrototypeOf(Xe.prototype,Se.prototype),{initialize(){Se.prototype.initialize.call(this);this.getBrowser().getContext().getVersion()<2||(this._renderStyle.addInterest("set_renderStyle__",this),this._voxels.addInterest("set_voxels__",this),this._renderStyle.addInterest("updateShader",this),this.set_renderStyle__(),this.set_voxels__(),this.updateShader())},set_renderStyle__(){this.renderStyleNode&&(this.renderStyleNode.removeInterest("updateShader",this),this.renderStyleNode.removeVolumeData(this)),this.renderStyleNode=O()(m().X3DVolumeRenderStyleNode,this._renderStyle),this.renderStyleNode&&(this.renderStyleNode.addInterest("updateShader",this),this.renderStyleNode.addVolumeData(this))},set_voxels__(){this.voxelsNode=O()(m().X3DTexture3DNode,this._voxels),this.voxelsNode?this.getAppearance()._texture=this._voxels:this.getAppearance()._texture=this.getBrowser().getDefaultVoxels()},createShader(e,t,n){const o=this.getBrowser().getDefaultVolumeStyle(),i=new Set;o.getDefines(i);let r=o.getUniformsText(),s=o.getFunctionsText();this.renderStyleNode&&(this.renderStyleNode.getDefines(i),r+=this.renderStyleNode.getUniformsText(),s+=this.renderStyleNode.getFunctionsText()),n=n.replace("__VOLUME_STYLES_DEFINES__",Array.from(i).join("\n")).replace("__VOLUME_STYLES_UNIFORMS__",r).replace("__VOLUME_STYLES_FUNCTIONS__",s);const a=new(ve())(this.getExecutionContext());a._url.push(encodeURI("data:x-shader/x-vertex,"+t)),a.setPrivate(!0),a.setName("VolumeDataVertexShader"),a.setOptions(e),a.setup();const l=new(ve())(this.getExecutionContext());l._type="FRAGMENT",l._url.push(encodeURI("data:x-shader/x-fragment,"+n)),l.setPrivate(!0),l.setName("VolumeDataFragmentShader"),l.setOptions(e),l.setup();const d=new(xe())(this.getExecutionContext());d._language="GLSL",d._parts.push(a),d._parts.push(l),d.setPrivate(!0),d.setName("VolumeDataShader"),o.addShaderFields(d),this.renderStyleNode?.addShaderFields(d);const u=[];return this.addShaderUniformNames(u),d.setUniformNames(u),d.setup(),d}}),Object.defineProperties(Xe,{...g().getStaticProperties("VolumeData","VolumeRendering",1,"children","3.3"),fieldDefinitions:{value:new(p())([new(h())(m().inputOutput,"metadata",new(d().SFNode)),new(h())(m().inputOutput,"dimensions",new(d().SFVec3f)(1,1,1)),new(h())(m().inputOutput,"visible",new(d().SFBool)(!0)),new(h())(m().inputOutput,"bboxDisplay",new(d().SFBool)),new(h())(m().initializeOnly,"bboxSize",new(d().SFVec3f)(-1,-1,-1)),new(h())(m().initializeOnly,"bboxCenter",new(d().SFVec3f)),new(h())(m().inputOutput,"renderStyle",new(d().SFNode)),new(h())(m().inputOutput,"voxels",new(d().SFNode))]),enumerable:!0}});const ze=Xe,Ge=y().add("VolumeData",ze);o().add({name:"VolumeRendering",concreteNodes:[j,G,Y,W,Z,Ce,T,Ie,Ve,Me,Re,je,Ge],abstractNodes:[C,Se,v],browserContext:R});y().add("VolumeRenderingComponent",undefined)})();
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@@ -1,5 +1,5 @@
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1
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-
/* X_ITE v11.2.
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2
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const __X_ITE_X3D__ = window [Symbol .for ("X_ITE.X3D-11.2.
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1
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/* X_ITE v11.2.2 */
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2
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const __X_ITE_X3D__ = window [Symbol .for ("X_ITE.X3D-11.2.2")];
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3
3
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/******/ (() => { // webpackBootstrap
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4
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/******/ "use strict";
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/******/ // The require scope
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@@ -506,6 +506,10 @@ function X3DWebXRContext ()
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Object .assign (X3DWebXRContext .prototype,
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{
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getPose ()
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{
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return this [_pose];
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},
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async initXRSession ()
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{
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return external_X_ITE_X3D_Lock_default().acquire (`X3DWebXRContext.session-${this .getId ()}`, async () =>
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@@ -523,11 +527,11 @@ Object .assign (X3DWebXRContext .prototype,
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// WebXR Emulator: must bind default framebuffer, to get xr emulator working.
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gl .bindFramebuffer (gl .FRAMEBUFFER, null);
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this .cameraEvents () .addInterest ("
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this .finishedEvents () .addInterest ("
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this .endEvents () .addInterest ("
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this .cameraEvents () .addInterest ("xrUpdatePose", this);
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this .finishedEvents () .addInterest ("xrUpdatePointers", this);
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this .endEvents () .addInterest ("xrEndFrame", this);
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session .addEventListener ("inputsourceschange", event => this .
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session .addEventListener ("inputsourceschange", event => this .xrUpdateInputSources (event));
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session .addEventListener ("end", () => this .stopXRSession ());
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this [_referenceSpace] = referenceSpace;
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@@ -544,10 +548,14 @@ Object .assign (X3DWebXRContext .prototype,
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views: [ ],
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};
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this .
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this .xrUpdateBaseLayer ({ }, session);
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this .setSession (session);
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this .removeHit (this .getHit ());
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// Rendering Properties
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this .getRenderingProperties () ._ContentScale .addInterest ("xrContentScale", this);
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this .getRenderingProperties () ._XRSession = true;
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// session .addEventListener ("select", event =>
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@@ -569,9 +577,9 @@ Object .assign (X3DWebXRContext .prototype,
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await this .getSession () .end () .catch (Function .prototype);
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579
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this .cameraEvents () .removeInterest ("
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this .finishedEvents () .removeInterest ("
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-
this .endEvents () .removeInterest ("
|
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+
this .cameraEvents () .removeInterest ("xrUpdatePose", this);
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this .finishedEvents () .removeInterest ("xrUpdatePointers", this);
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+
this .endEvents () .removeInterest ("xrEndFrame", this);
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584
|
this .setSession (window);
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this .setDefaultFramebuffer (null);
|
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@@ -587,14 +595,18 @@ Object .assign (X3DWebXRContext .prototype,
|
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this [_inputPoint] = null;
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this [_frame] = null;
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+
// Rendering Properties
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+
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600
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+
this .getRenderingProperties () ._ContentScale .removeInterest ("xrContentScale", this);
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+
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590
602
|
this .getRenderingProperties () ._XRSession = false;
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|
});
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604
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},
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-
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+
xrContentScale ()
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{
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-
this .
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+
this .xrUpdateBaseLayer ();
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},
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-
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609
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+
xrUpdateBaseLayer (options = { }, session = this .getSession ())
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{
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if (session === window)
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return;
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@@ -614,7 +626,31 @@ Object .assign (X3DWebXRContext .prototype,
|
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this .setDefaultFramebuffer (baseLayer .framebuffer);
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},
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-
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629
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+
xrUpdateNearFarPlanes: (function ()
|
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630
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+
{
|
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631
|
+
const nearFarPlanes = { };
|
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632
|
+
|
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633
|
+
return function ()
|
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634
|
+
{
|
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635
|
+
const
|
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636
|
+
navigationInfoNode = this .getActiveNavigationInfo (),
|
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637
|
+
viewpointNode = this .getActiveViewpoint ();
|
|
638
|
+
|
|
639
|
+
if (viewpointNode)
|
|
640
|
+
{
|
|
641
|
+
nearFarPlanes .depthNear = viewpointNode .getNearDistance (navigationInfoNode);
|
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642
|
+
nearFarPlanes .depthFar = viewpointNode .getFarDistance (navigationInfoNode);
|
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|
+
}
|
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644
|
+
else
|
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645
|
+
{
|
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646
|
+
nearFarPlanes .depthNear = 0.1;
|
|
647
|
+
nearFarPlanes .depthFar = 10_000;
|
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648
|
+
}
|
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649
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+
|
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650
|
+
this .getSession () .updateRenderState (nearFarPlanes);
|
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651
|
+
};
|
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652
|
+
})(),
|
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653
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+
xrUpdateInputSources (event)
|
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618
654
|
{
|
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619
655
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for (const inputSource of event .added)
|
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620
656
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{
|
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@@ -644,7 +680,7 @@ Object .assign (X3DWebXRContext .prototype,
|
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644
680
|
this [_inputSources] .delete (inputSource);
|
|
645
681
|
}
|
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646
682
|
},
|
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647
|
-
|
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683
|
+
xrFrame (frame)
|
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648
684
|
{
|
|
649
685
|
if (!frame)
|
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650
686
|
return;
|
|
@@ -659,16 +695,9 @@ Object .assign (X3DWebXRContext .prototype,
|
|
|
659
695
|
if (emulator)
|
|
660
696
|
this .getCanvas () .css (this .getXREmulatorCSS ());
|
|
661
697
|
|
|
662
|
-
//
|
|
663
|
-
|
|
664
|
-
// const
|
|
665
|
-
// navigationInfoNode = this .getActiveNavigationInfo (),
|
|
666
|
-
// viewpointNode = this .getActiveViewpoint ();
|
|
698
|
+
// Projection matrix
|
|
667
699
|
|
|
668
|
-
|
|
669
|
-
// depthNear: viewpointNode .getNearDistance (navigationInfoNode), // 0.1
|
|
670
|
-
// depthFar: viewpointNode .getFarDistance (navigationInfoNode), // 10_000
|
|
671
|
-
// });
|
|
700
|
+
this .xrUpdateNearFarPlanes ();
|
|
672
701
|
|
|
673
702
|
// Navigation
|
|
674
703
|
|
|
@@ -679,6 +708,9 @@ Object .assign (X3DWebXRContext .prototype,
|
|
|
679
708
|
if (!active)
|
|
680
709
|
continue;
|
|
681
710
|
|
|
711
|
+
if (!gamepad)
|
|
712
|
+
continue;
|
|
713
|
+
|
|
682
714
|
if (gamepad .axes .length < 4)
|
|
683
715
|
continue;
|
|
684
716
|
|
|
@@ -691,11 +723,7 @@ Object .assign (X3DWebXRContext .prototype,
|
|
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691
723
|
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|
692
724
|
this .addBrowserEvent ();
|
|
693
725
|
},
|
|
694
|
-
|
|
695
|
-
{
|
|
696
|
-
return this [_pose];
|
|
697
|
-
},
|
|
698
|
-
updatePose ()
|
|
726
|
+
xrUpdatePose ()
|
|
699
727
|
{
|
|
700
728
|
// Get matrices from views.
|
|
701
729
|
|
|
@@ -739,7 +767,7 @@ Object .assign (X3DWebXRContext .prototype,
|
|
|
739
767
|
pose .views .length = v;
|
|
740
768
|
this .getFramebuffers () .length = v;
|
|
741
769
|
},
|
|
742
|
-
|
|
770
|
+
xrUpdatePointers: (function ()
|
|
743
771
|
{
|
|
744
772
|
const
|
|
745
773
|
blue = new (external_X_ITE_X3D_Color3_default()) (0.5, 0.75, 1),
|
|
@@ -788,7 +816,7 @@ Object .assign (X3DWebXRContext .prototype,
|
|
|
788
816
|
|
|
789
817
|
// Make a vibration puls if there is a sensor hit.
|
|
790
818
|
|
|
791
|
-
this .
|
|
819
|
+
this .xrSensorHitPulse (hit, gamepad);
|
|
792
820
|
|
|
793
821
|
// Update matrices and determine pointer position.
|
|
794
822
|
|
|
@@ -924,14 +952,14 @@ Object .assign (X3DWebXRContext .prototype,
|
|
|
924
952
|
}
|
|
925
953
|
};
|
|
926
954
|
})(),
|
|
927
|
-
|
|
955
|
+
xrEndFrame ()
|
|
928
956
|
{
|
|
929
957
|
const gl = this .getContext ();
|
|
930
958
|
|
|
931
959
|
// WebXR Emulator and polyfill: bind to null, to prevent changes.
|
|
932
960
|
gl .bindVertexArray (null);
|
|
933
961
|
},
|
|
934
|
-
|
|
962
|
+
xrSensorHitPulse (hit, gamepad)
|
|
935
963
|
{
|
|
936
964
|
if (hit .sensors .size)
|
|
937
965
|
{
|
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
/* X_ITE v11.2.
|
|
2
|
-
const e=window[Symbol.for("X_ITE.X3D-11.2.1")];(()=>{var t={n:e=>{var i=e&&e.__esModule?()=>e.default:()=>e;return t.d(i,{a:i}),i},d:(e,i)=>{for(var s in i)t.o(i,s)&&!t.o(e,s)&&Object.defineProperty(e,s,{enumerable:!0,get:i[s]})},o:(e,t)=>Object.prototype.hasOwnProperty.call(e,t)};const i=e.Components;var s=t.n(i);const r=e.ScreenLine;var n=t.n(r);const a=e.GeometryContext;var o=t.n(a);const c=e.AlphaMode;var h=t.n(c);const d=e.VertexArray;var u=t.n(d);const l=e.Layer;var m=t.n(l);const f=e.Matrix4;var p=t.n(f);const g=e.Namespace;var x=t.n(g);function b(e){const t=e.getContext();this.browser=e,this.vertexArrayObject=new(u())(t),this.circleVertexBuffer=t.createBuffer(),this.circleGeometryContext=new(o())({renderObject:new(m())(e.getPrivateScene()),alphaMode:h().BLEND,geometryType:1}),this.circleGeometryContext.renderObject.setup();const i=e.getCircle2DOptions().getGeometry().getVertices();this.circleNumVertices=i.length/4,t.bindBuffer(t.ARRAY_BUFFER,this.circleVertexBuffer),t.bufferData(t.ARRAY_BUFFER,i.getValue(),t.STATIC_DRAW),this.diskVertexBuffer=t.createBuffer(),this.diskGeometryContext=new(o())({renderObject:this.circleGeometryContext.renderObject,alphaMode:h().BLEND,geometryType:3});const s=e.getDisk2DOptions().getDiskVertices();this.diskNumVertices=s.length/4,t.bindBuffer(t.ARRAY_BUFFER,this.diskVertexBuffer),t.bufferData(t.ARRAY_BUFFER,s.getValue(),t.STATIC_DRAW)}Object.assign(b.prototype,{display:(()=>{const e=new Float32Array(p().Identity),t=new Float32Array(p().Identity),i=new Float32Array(p().Identity),s=new(p()),r=[];return function(n,a,o,c,h,d,u){const l=this.browser,m=l.getContext(),f=l.getViewport();u.bind(),m.viewport(...f),m.scissor(...f);const p=n*Math.abs(h.origin.z),g=h.xAxis.normalize().multiply(p),x=h.yAxis.normalize().multiply(p),b=h.zAxis.normalize().multiply(p);s.set(...g,0,...x,0,...b,0,...h.origin,1),e.set(d),t.set(s),m.depthMask(!1),m.disable(m.DEPTH_TEST),m.enable(m.BLEND),m.disable(m.CULL_FACE);{const s=l.getDefaultMaterial().getShader(this.circleGeometryContext);s.enable(m),s.setClipPlanes(m,r),m.uniformMatrix4fv(s.x3d_ProjectionMatrix,!1,e),m.uniformMatrix4fv(s.x3d_ModelViewMatrix,!1,t),m.uniformMatrix4fv(s.x3d_EyeMatrix,!1,i),m.uniform3f(s.x3d_EmissiveColor,0,0,0),m.uniform1f(s.x3d_Transparency,c),this.vertexArrayObject.enable(s.getProgram())&&s.enableVertexAttribute(m,this.circleVertexBuffer,0,0),m.drawArrays(m.LINES,0,this.circleNumVertices)}{const s=l.getDefaultMaterial().getShader(this.diskGeometryContext);s.enable(m),s.setClipPlanes(m,r),m.uniformMatrix4fv(s.x3d_ProjectionMatrix,!1,e),m.uniformMatrix4fv(s.x3d_ModelViewMatrix,!1,t),m.uniformMatrix4fv(s.x3d_EyeMatrix,!1,i),m.uniform3f(s.x3d_EmissiveColor,...a),m.uniform1f(s.x3d_Transparency,o),this.vertexArrayObject.enable(s.getProgram())&&s.enableVertexAttribute(m,this.diskVertexBuffer,0,0),m.drawArrays(m.TRIANGLES,0,this.diskNumVertices)}m.depthMask(!0),m.enable(m.DEPTH_TEST),m.disable(m.BLEND)}})(),dispose(){const e=this.browser.getContext();e.deleteBuffer(this.diskVertexBuffer),this.diskVertexArrayObject.dispose(e)}});const w=b,v=x().add("ScreenPoint",w),y=e.ViewVolume;var M=t.n(y);const S=e.Color3;var R=t.n(S);const V=e.Vector3;var C=t.n(V);const E=e.Rotation4;var A=t.n(E);const P=e.Lock;var F=t.n(P);const j=e.ExamineViewer;var B=t.n(j);Object.assign(B().prototype,{gamepads(e){const t=e.find((({axes:e})=>e[2]||e[3]));if(!t)return void(e.action&&(e.action=!1,this.disconnect()));const i=t.buttons[0].pressed,s=t.buttons[1].pressed;e.button0===i&&e.button1===s||(e.button0=i,e.button1=s,this.disconnect());const r=60/this.getBrowser().currentFrameRate;e.action=!0,i?this.zoom(.005*t.axes[3]*r,Math.sign(-t.axes[3])):s?(this.startPan(0,0),this.pan(5*-t.axes[2]*r,5*t.axes[3]*r)):(this.startRotate(0,0),this.rotate(10*-t.axes[2]*r,10*t.axes[3]*r))}});const D=e.X3DFlyViewer;var _=t.n(D);const O=new(C())(300,300,400);Object.assign(_().prototype,{gamepads:function(){const e=new(C());return function(t){const i=t.find((({axes:e})=>e[2]||e[3]));if(!i)return void(this.startTime=Date.now());const s=i.buttons[0].pressed;i.buttons[1].pressed?(e.set(i.axes[2],-i.axes[3],0).multVec(O),this.direction.add(e).divide(2),this.pan()):(e.set(i.axes[2],0,i.axes[3]).multVec(O).multiply(s?2:1),this.direction.add(e).divide(2),this.fly())}}()});const L=e.X3DViewer;var X=t.n(L);Object.assign(X().prototype,{gamepads(){}});const I=Symbol(),T=Symbol(),N=Symbol(),k=Symbol(),z=Symbol(),G=Symbol(),H=Symbol(),W=Symbol();function U(){this[H]=[]}Object.assign(U.prototype,{async initXRSession(){return F().acquire(`X3DWebXRContext.session-${this.getId()}`,(async()=>{if(this.getSession()!==window)return;const e=this.getContext(),t=this.getBrowserOption("XRSessionMode").toLowerCase().replaceAll("_","-"),i=(await e.makeXRCompatible(),await navigator.xr.requestSession(t)),s=await i.requestReferenceSpace("local");e.bindFramebuffer(e.FRAMEBUFFER,null),this.cameraEvents().addInterest("updatePose",this),this.finishedEvents().addInterest("updatePointers",this),this.endEvents().addInterest("endFrame",this),i.addEventListener("inputsourceschange",(e=>this.updateInputSources(e))),i.addEventListener("end",(()=>this.stopXRSession())),this[I]=s,this[k]=new Set,this[z]=new(n())(this,4,2,.9),this[G]=new v(this),Object.assign(this[H],{action:!0}),this[N]={cameraSpaceMatrix:new(p()),viewMatrix:new(p()),views:[]},this.updateBaseLayer({},i),this.setSession(i),this.removeHit(this.getHit()),this.getRenderingProperties()._XRSession=!0}))},stopXRSession(){return F().acquire(`X3DWebXRContext.session-${this.getId()}`,(async()=>{if(this.getSession()!==window){await this.getSession().end().catch(Function.prototype),this.cameraEvents().removeInterest("updatePose",this),this.finishedEvents().removeInterest("updatePointers",this),this.endEvents().removeInterest("endFrame",this),this.setSession(window),this.setDefaultFramebuffer(null);for(const{hit:e}of this[k])this.removeHit(e);this[I]=null,this[T]=null,this[N]=null,this[k]=null,this[z]=null,this[G]=null,this[W]=null,this.getRenderingProperties()._XRSession=!1}}))},setFramebufferScaleFactor(e){this.updateBaseLayer({framebufferScaleFactor:e})},updateBaseLayer(e={},t=this.getSession()){if(t===window)return;const i=new XRWebGLLayer(t,this.getContext(),Object.assign({antialias:!1,alpha:!0,depth:!1,ignoreDepthValues:!0,framebufferScaleFactor:this.getRenderingProperty("ContentScale")},e));this[T]=i,t.updateRenderState({baseLayer:i}),this.setDefaultFramebuffer(i.framebuffer)},updateInputSources(e){for(const t of e.added)this[k].add(Object.assign(t,{active:!1,matrix:new(p()),inverse:new(p()),hit:Object.assign(this.getHit().copy(),{button:!1,pressed:!1,pulse:!0,poseViewMatrix:new(p()),originalPoint:new(C()),originalNormal:new(C())})})),t.gamepad&&(t.gamepad.hit=t.hit);for(const t of e.removed)this.removeHit(t.hit),this[k].delete(t)},setFrame(e){if(!e)return;this[W]=e;!this.getCanvas().parent().is(this.getSurface())&&this.getCanvas().css(this.getXREmulatorCSS()),this[H].length=0;for(const{active:e,gamepad:t}of this[k])e&&(t.axes.length<4||this[H].push(t));this.getViewer().gamepads(this[H]),this.addBrowserEvent()},getPose(){return this[N]},updatePose(){const e=this[W].getViewerPose(this[I]),t=this[N];t.cameraSpaceMatrix.assign(e.transform.matrix),t.viewMatrix.assign(e.transform.inverse.matrix);let i=0;for(const s of e.views){const{x:e,y:r,width:n,height:a}=this[T].getViewport(s);if(!n)continue;this.reshapeFramebuffer(i,0|e,0|r,0|n,0|a);const o=t.views[i]??={projectionMatrix:new(p()),cameraSpaceMatrix:new(p()),viewMatrix:new(p()),matrix:new(p()),inverse:new(p())};o.projectionMatrix.assign(s.projectionMatrix),o.cameraSpaceMatrix.assign(s.transform.matrix),o.viewMatrix.assign(s.transform.inverse.matrix),o.matrix.assign(t.cameraSpaceMatrix).multRight(o.viewMatrix),o.inverse.assign(o.cameraSpaceMatrix).multRight(t.viewMatrix),++i}t.views.length=i,this.getFramebuffers().length=i},updatePointers:function(){const e=new(R())(.5,.75,1),t=new(p()),i=new(C())(0,0,-.5),s=new(C()),r=new(C()),n=new(C()),a=new(A());return function(){const o=this.getViewport().getValue(),c=this[N];for(const e of this[k]){const{targetRaySpace:t,matrix:i,inverse:s}=e,r=this[W].getPose(t,this[I]);e.active=!!r,r&&(i.assign(r.transform.matrix),s.assign(r.transform.inverse.matrix))}for(const e of this[k]){const{active:i,gamepad:s,matrix:r,hit:n}=e;if(!i)continue;if(this.touch(o[2]/2,o[3]/2,n,e),this.sensorHitPulse(n,s),!n.id)continue;const a=c.views[0].projectionMatrix;n.pressed||n.poseViewMatrix.assign(c.viewMatrix),t.assign(r).multRight(n.poseViewMatrix);for(const e of n.sensors.values())e.projectionMatrix.assign(a),e.modelViewMatrix.multRight(t);M().projectPoint(n.point,t,a,o,n.pointer),n.originalPoint.assign(n.point),n.originalNormal.assign(n.normal),n.ray.multLineMatrix(t),t.multVecMatrix(n.point),t.submatrix.inverse().multMatrixVec(n.normal)}for(const{active:e,gamepad:t,hit:i}of this[k]){if(!e)continue;const s=t?.buttons[0];s?.pressed?i.button||(i.button=!0,i.pressed||=this.buttonPressEvent(0,0,i)):(i.button=!1,i.pressed&&(i.pressed=!1,this.buttonReleaseEvent(i))),this.motionNotifyEvent(0,0,i)}for(const[h,{viewMatrix:d,projectionMatrix:u}]of c.views.entries()){const c=this.getFramebuffers()[h];for(const{active:h,gamepad:l,matrix:m,hit:f}of this[k]){if(!h)continue;const p=l?.buttons.some((e=>e.pressed)),g=p?e:R().White;if(t.assign(m).multRight(d),t.multVecMatrix(s.assign(C().Zero)),t.multVecMatrix(r.assign(i)),t.multVecMatrix(n.assign(f.originalPoint)),f.id&&n.distance(s)<r.distance(s)&&r.assign(n),s.z>0||r.z>0)continue;if(M().projectPointMatrix(s,u,o,s),M().projectPointMatrix(r,u,o,r),s.z=0,r.z=0,this[z].setColor(g).display(s,r,c),!f.id)continue;const x=p?.005:.007;t.assign(m).multRight(d).translate(f.originalPoint).rotate(a.setFromToVec(C().zAxis,f.originalNormal)),this[G].display(x,g,.3,.8,t,u,c)}}}}(),endFrame(){this.getContext().bindVertexArray(null)},sensorHitPulse(e,t){e.sensors.size?e.pulse&&(t?.hapticActuators?.[0]?.pulse(.25,10),e.pulse=!1):e.pulse=!0}});const q=U,Y=x().add("X3DWebXRContext",q);s().add({name:"WebXR",concreteNodes:[],abstractNodes:[],browserContext:Y});x().add("WebXRComponent",undefined)})();
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/* X_ITE v11.2.2 */
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const e=window[Symbol.for("X_ITE.X3D-11.2.2")];(()=>{var t={n:e=>{var i=e&&e.__esModule?()=>e.default:()=>e;return t.d(i,{a:i}),i},d:(e,i)=>{for(var s in i)t.o(i,s)&&!t.o(e,s)&&Object.defineProperty(e,s,{enumerable:!0,get:i[s]})},o:(e,t)=>Object.prototype.hasOwnProperty.call(e,t)};const i=e.Components;var s=t.n(i);const r=e.ScreenLine;var n=t.n(r);const a=e.GeometryContext;var o=t.n(a);const c=e.AlphaMode;var h=t.n(c);const d=e.VertexArray;var l=t.n(d);const u=e.Layer;var x=t.n(u);const p=e.Matrix4;var m=t.n(p);const f=e.Namespace;var g=t.n(f);function v(e){const t=e.getContext();this.browser=e,this.vertexArrayObject=new(l())(t),this.circleVertexBuffer=t.createBuffer(),this.circleGeometryContext=new(o())({renderObject:new(x())(e.getPrivateScene()),alphaMode:h().BLEND,geometryType:1}),this.circleGeometryContext.renderObject.setup();const i=e.getCircle2DOptions().getGeometry().getVertices();this.circleNumVertices=i.length/4,t.bindBuffer(t.ARRAY_BUFFER,this.circleVertexBuffer),t.bufferData(t.ARRAY_BUFFER,i.getValue(),t.STATIC_DRAW),this.diskVertexBuffer=t.createBuffer(),this.diskGeometryContext=new(o())({renderObject:this.circleGeometryContext.renderObject,alphaMode:h().BLEND,geometryType:3});const s=e.getDisk2DOptions().getDiskVertices();this.diskNumVertices=s.length/4,t.bindBuffer(t.ARRAY_BUFFER,this.diskVertexBuffer),t.bufferData(t.ARRAY_BUFFER,s.getValue(),t.STATIC_DRAW)}Object.assign(v.prototype,{display:(()=>{const e=new Float32Array(m().Identity),t=new Float32Array(m().Identity),i=new Float32Array(m().Identity),s=new(m()),r=[];return function(n,a,o,c,h,d,l){const u=this.browser,x=u.getContext(),p=u.getViewport();l.bind(),x.viewport(...p),x.scissor(...p);const m=n*Math.abs(h.origin.z),f=h.xAxis.normalize().multiply(m),g=h.yAxis.normalize().multiply(m),v=h.zAxis.normalize().multiply(m);s.set(...f,0,...g,0,...v,0,...h.origin,1),e.set(d),t.set(s),x.depthMask(!1),x.disable(x.DEPTH_TEST),x.enable(x.BLEND),x.disable(x.CULL_FACE);{const s=u.getDefaultMaterial().getShader(this.circleGeometryContext);s.enable(x),s.setClipPlanes(x,r),x.uniformMatrix4fv(s.x3d_ProjectionMatrix,!1,e),x.uniformMatrix4fv(s.x3d_ModelViewMatrix,!1,t),x.uniformMatrix4fv(s.x3d_EyeMatrix,!1,i),x.uniform3f(s.x3d_EmissiveColor,0,0,0),x.uniform1f(s.x3d_Transparency,c),this.vertexArrayObject.enable(s.getProgram())&&s.enableVertexAttribute(x,this.circleVertexBuffer,0,0),x.drawArrays(x.LINES,0,this.circleNumVertices)}{const s=u.getDefaultMaterial().getShader(this.diskGeometryContext);s.enable(x),s.setClipPlanes(x,r),x.uniformMatrix4fv(s.x3d_ProjectionMatrix,!1,e),x.uniformMatrix4fv(s.x3d_ModelViewMatrix,!1,t),x.uniformMatrix4fv(s.x3d_EyeMatrix,!1,i),x.uniform3f(s.x3d_EmissiveColor,...a),x.uniform1f(s.x3d_Transparency,o),this.vertexArrayObject.enable(s.getProgram())&&s.enableVertexAttribute(x,this.diskVertexBuffer,0,0),x.drawArrays(x.TRIANGLES,0,this.diskNumVertices)}x.depthMask(!0),x.enable(x.DEPTH_TEST),x.disable(x.BLEND)}})(),dispose(){const e=this.browser.getContext();e.deleteBuffer(this.diskVertexBuffer),this.diskVertexArrayObject.dispose(e)}});const w=v,b=g().add("ScreenPoint",w),y=e.ViewVolume;var M=t.n(y);const S=e.Color3;var R=t.n(S);const V=e.Vector3;var C=t.n(V);const E=e.Rotation4;var P=t.n(E);const A=e.Lock;var F=t.n(A);const j=e.ExamineViewer;var D=t.n(j);Object.assign(D().prototype,{gamepads(e){const t=e.find((({axes:e})=>e[2]||e[3]));if(!t)return void(e.action&&(e.action=!1,this.disconnect()));const i=t.buttons[0].pressed,s=t.buttons[1].pressed;e.button0===i&&e.button1===s||(e.button0=i,e.button1=s,this.disconnect());const r=60/this.getBrowser().currentFrameRate;e.action=!0,i?this.zoom(.005*t.axes[3]*r,Math.sign(-t.axes[3])):s?(this.startPan(0,0),this.pan(5*-t.axes[2]*r,5*t.axes[3]*r)):(this.startRotate(0,0),this.rotate(10*-t.axes[2]*r,10*t.axes[3]*r))}});const B=e.X3DFlyViewer;var _=t.n(B);const N=new(C())(300,300,400);Object.assign(_().prototype,{gamepads:function(){const e=new(C());return function(t){const i=t.find((({axes:e})=>e[2]||e[3]));if(!i)return void(this.startTime=Date.now());const s=i.buttons[0].pressed;i.buttons[1].pressed?(e.set(i.axes[2],-i.axes[3],0).multVec(N),this.direction.add(e).divide(2),this.pan()):(e.set(i.axes[2],0,i.axes[3]).multVec(N).multiply(s?2:1),this.direction.add(e).divide(2),this.fly())}}()});const O=e.X3DViewer;var I=t.n(O);Object.assign(I().prototype,{gamepads(){}});const L=Symbol(),X=Symbol(),U=Symbol(),T=Symbol(),k=Symbol(),z=Symbol(),G=Symbol(),H=Symbol();function W(){this[G]=[]}Object.assign(W.prototype,{getPose(){return this[U]},async initXRSession(){return F().acquire(`X3DWebXRContext.session-${this.getId()}`,(async()=>{if(this.getSession()!==window)return;const e=this.getContext(),t=this.getBrowserOption("XRSessionMode").toLowerCase().replaceAll("_","-"),i=(await e.makeXRCompatible(),await navigator.xr.requestSession(t)),s=await i.requestReferenceSpace("local");e.bindFramebuffer(e.FRAMEBUFFER,null),this.cameraEvents().addInterest("xrUpdatePose",this),this.finishedEvents().addInterest("xrUpdatePointers",this),this.endEvents().addInterest("xrEndFrame",this),i.addEventListener("inputsourceschange",(e=>this.xrUpdateInputSources(e))),i.addEventListener("end",(()=>this.stopXRSession())),this[L]=s,this[T]=new Set,this[k]=new(n())(this,4,2,.9),this[z]=new b(this),Object.assign(this[G],{action:!0}),this[U]={cameraSpaceMatrix:new(m()),viewMatrix:new(m()),views:[]},this.xrUpdateBaseLayer({},i),this.setSession(i),this.removeHit(this.getHit()),this.getRenderingProperties()._ContentScale.addInterest("xrContentScale",this),this.getRenderingProperties()._XRSession=!0}))},stopXRSession(){return F().acquire(`X3DWebXRContext.session-${this.getId()}`,(async()=>{if(this.getSession()!==window){await this.getSession().end().catch(Function.prototype),this.cameraEvents().removeInterest("xrUpdatePose",this),this.finishedEvents().removeInterest("xrUpdatePointers",this),this.endEvents().removeInterest("xrEndFrame",this),this.setSession(window),this.setDefaultFramebuffer(null);for(const{hit:e}of this[T])this.removeHit(e);this[L]=null,this[X]=null,this[U]=null,this[T]=null,this[k]=null,this[z]=null,this[H]=null,this.getRenderingProperties()._ContentScale.removeInterest("xrContentScale",this),this.getRenderingProperties()._XRSession=!1}}))},xrContentScale(){this.xrUpdateBaseLayer()},xrUpdateBaseLayer(e={},t=this.getSession()){if(t===window)return;const i=new XRWebGLLayer(t,this.getContext(),Object.assign({antialias:!1,alpha:!0,depth:!1,ignoreDepthValues:!0,framebufferScaleFactor:this.getRenderingProperty("ContentScale")},e));this[X]=i,t.updateRenderState({baseLayer:i}),this.setDefaultFramebuffer(i.framebuffer)},xrUpdateNearFarPlanes:function(){const e={};return function(){const t=this.getActiveNavigationInfo(),i=this.getActiveViewpoint();i?(e.depthNear=i.getNearDistance(t),e.depthFar=i.getFarDistance(t)):(e.depthNear=.1,e.depthFar=1e4),this.getSession().updateRenderState(e)}}(),xrUpdateInputSources(e){for(const t of e.added)this[T].add(Object.assign(t,{active:!1,matrix:new(m()),inverse:new(m()),hit:Object.assign(this.getHit().copy(),{button:!1,pressed:!1,pulse:!0,poseViewMatrix:new(m()),originalPoint:new(C()),originalNormal:new(C())})})),t.gamepad&&(t.gamepad.hit=t.hit);for(const t of e.removed)this.removeHit(t.hit),this[T].delete(t)},xrFrame(e){if(!e)return;this[H]=e;!this.getCanvas().parent().is(this.getSurface())&&this.getCanvas().css(this.getXREmulatorCSS()),this.xrUpdateNearFarPlanes(),this[G].length=0;for(const{active:e,gamepad:t}of this[T])e&&t&&(t.axes.length<4||this[G].push(t));this.getViewer().gamepads(this[G]),this.addBrowserEvent()},xrUpdatePose(){const e=this[H].getViewerPose(this[L]),t=this[U];t.cameraSpaceMatrix.assign(e.transform.matrix),t.viewMatrix.assign(e.transform.inverse.matrix);let i=0;for(const s of e.views){const{x:e,y:r,width:n,height:a}=this[X].getViewport(s);if(!n)continue;this.reshapeFramebuffer(i,0|e,0|r,0|n,0|a);const o=t.views[i]??={projectionMatrix:new(m()),cameraSpaceMatrix:new(m()),viewMatrix:new(m()),matrix:new(m()),inverse:new(m())};o.projectionMatrix.assign(s.projectionMatrix),o.cameraSpaceMatrix.assign(s.transform.matrix),o.viewMatrix.assign(s.transform.inverse.matrix),o.matrix.assign(t.cameraSpaceMatrix).multRight(o.viewMatrix),o.inverse.assign(o.cameraSpaceMatrix).multRight(t.viewMatrix),++i}t.views.length=i,this.getFramebuffers().length=i},xrUpdatePointers:function(){const e=new(R())(.5,.75,1),t=new(m()),i=new(C())(0,0,-.5),s=new(C()),r=new(C()),n=new(C()),a=new(P());return function(){const o=this.getViewport().getValue(),c=this[U];for(const e of this[T]){const{targetRaySpace:t,matrix:i,inverse:s}=e,r=this[H].getPose(t,this[L]);e.active=!!r,r&&(i.assign(r.transform.matrix),s.assign(r.transform.inverse.matrix))}for(const e of this[T]){const{active:i,gamepad:s,matrix:r,hit:n}=e;if(!i)continue;if(this.touch(o[2]/2,o[3]/2,n,e),this.xrSensorHitPulse(n,s),!n.id)continue;const a=c.views[0].projectionMatrix;n.pressed||n.poseViewMatrix.assign(c.viewMatrix),t.assign(r).multRight(n.poseViewMatrix);for(const e of n.sensors.values())e.projectionMatrix.assign(a),e.modelViewMatrix.multRight(t);M().projectPoint(n.point,t,a,o,n.pointer),n.originalPoint.assign(n.point),n.originalNormal.assign(n.normal),n.ray.multLineMatrix(t),t.multVecMatrix(n.point),t.submatrix.inverse().multMatrixVec(n.normal)}for(const{active:e,gamepad:t,hit:i}of this[T]){if(!e)continue;const s=t?.buttons[0];s?.pressed?i.button||(i.button=!0,i.pressed||=this.buttonPressEvent(0,0,i)):(i.button=!1,i.pressed&&(i.pressed=!1,this.buttonReleaseEvent(i))),this.motionNotifyEvent(0,0,i)}for(const[h,{viewMatrix:d,projectionMatrix:l}]of c.views.entries()){const c=this.getFramebuffers()[h];for(const{active:h,gamepad:u,matrix:x,hit:p}of this[T]){if(!h)continue;const m=u?.buttons.some((e=>e.pressed)),f=m?e:R().White;if(t.assign(x).multRight(d),t.multVecMatrix(s.assign(C().Zero)),t.multVecMatrix(r.assign(i)),t.multVecMatrix(n.assign(p.originalPoint)),p.id&&n.distance(s)<r.distance(s)&&r.assign(n),s.z>0||r.z>0)continue;if(M().projectPointMatrix(s,l,o,s),M().projectPointMatrix(r,l,o,r),s.z=0,r.z=0,this[k].setColor(f).display(s,r,c),!p.id)continue;const g=m?.005:.007;t.assign(x).multRight(d).translate(p.originalPoint).rotate(a.setFromToVec(C().zAxis,p.originalNormal)),this[z].display(g,f,.3,.8,t,l,c)}}}}(),xrEndFrame(){this.getContext().bindVertexArray(null)},xrSensorHitPulse(e,t){e.sensors.size?e.pulse&&(t?.hapticActuators?.[0]?.pulse(.25,10),e.pulse=!1):e.pulse=!0}});const q=W,Y=g().add("X3DWebXRContext",q);s().add({name:"WebXR",concreteNodes:[],abstractNodes:[],browserContext:Y});g().add("WebXRComponent",undefined)})();
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/* X_ITE v11.2.
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const __X_ITE_X3D__ = window [Symbol .for ("X_ITE.X3D-11.2.
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/* X_ITE v11.2.2 */
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const __X_ITE_X3D__ = window [Symbol .for ("X_ITE.X3D-11.2.2")];
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/******/ (() => { // webpackBootstrap
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/******/ "use strict";
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/******/ // The require scope
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