x_ite 11.0.6 → 11.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (50) hide show
  1. package/README.md +14 -15
  2. package/dist/LICENSE.md +1 -1
  3. package/dist/assets/components/AnnotationComponent.js +2 -2
  4. package/dist/assets/components/AnnotationComponent.min.js +2 -2
  5. package/dist/assets/components/CADGeometryComponent.js +2 -6
  6. package/dist/assets/components/CADGeometryComponent.min.js +2 -2
  7. package/dist/assets/components/CubeMapTexturingComponent.js +6 -5
  8. package/dist/assets/components/CubeMapTexturingComponent.min.js +2 -2
  9. package/dist/assets/components/DISComponent.js +2 -2
  10. package/dist/assets/components/DISComponent.min.js +2 -2
  11. package/dist/assets/components/EventUtilitiesComponent.js +2 -2
  12. package/dist/assets/components/EventUtilitiesComponent.min.js +2 -2
  13. package/dist/assets/components/Geometry2DComponent.js +18 -2
  14. package/dist/assets/components/Geometry2DComponent.min.js +2 -2
  15. package/dist/assets/components/GeospatialComponent.js +20 -6
  16. package/dist/assets/components/GeospatialComponent.min.js +2 -2
  17. package/dist/assets/components/HAnimComponent.js +4 -3
  18. package/dist/assets/components/HAnimComponent.min.js +2 -2
  19. package/dist/assets/components/KeyDeviceSensorComponent.js +2 -2
  20. package/dist/assets/components/KeyDeviceSensorComponent.min.js +2 -2
  21. package/dist/assets/components/LayoutComponent.js +4 -4
  22. package/dist/assets/components/LayoutComponent.min.js +2 -2
  23. package/dist/assets/components/NURBSComponent.js +2 -2
  24. package/dist/assets/components/NURBSComponent.min.js +2 -2
  25. package/dist/assets/components/ParticleSystemsComponent.js +14 -3
  26. package/dist/assets/components/ParticleSystemsComponent.min.js +2 -2
  27. package/dist/assets/components/PickingComponent.js +7 -11
  28. package/dist/assets/components/PickingComponent.min.js +2 -2
  29. package/dist/assets/components/RigidBodyPhysicsComponent.js +17 -15
  30. package/dist/assets/components/RigidBodyPhysicsComponent.min.js +2 -2
  31. package/dist/assets/components/ScriptingComponent.js +2 -2
  32. package/dist/assets/components/ScriptingComponent.min.js +2 -2
  33. package/dist/assets/components/TextComponent.js +8 -4
  34. package/dist/assets/components/TextComponent.min.js +2 -2
  35. package/dist/assets/components/TextureProjectionComponent.js +8 -2
  36. package/dist/assets/components/TextureProjectionComponent.min.js +2 -2
  37. package/dist/assets/components/Texturing3DComponent.js +14 -13
  38. package/dist/assets/components/Texturing3DComponent.min.js +2 -2
  39. package/dist/assets/components/VolumeRenderingComponent.js +20 -17
  40. package/dist/assets/components/VolumeRenderingComponent.min.js +2 -2
  41. package/dist/assets/components/X_ITEComponent.js +23 -6
  42. package/dist/assets/components/X_ITEComponent.min.js +2 -2
  43. package/dist/example.html +1 -1
  44. package/dist/x_ite.css +1 -1
  45. package/dist/x_ite.js +1082 -3093
  46. package/dist/x_ite.min.js +2 -2
  47. package/dist/x_ite.min.mjs +2 -2
  48. package/dist/x_ite.mjs +1202 -3213
  49. package/dist/x_ite.zip +0 -0
  50. package/package.json +1 -1
@@ -1,5 +1,5 @@
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- /* X_ITE v11.0.6 */
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- const __X_ITE_X3D__ = window [Symbol .for ("X_ITE.X3D-11.0.6")];
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+ /* X_ITE v11.1.0 */
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+ const __X_ITE_X3D__ = window [Symbol .for ("X_ITE.X3D-11.1.0")];
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  /******/ (() => { // webpackBootstrap
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  /******/ var __webpack_modules__ = ({
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@@ -169,8 +169,6 @@ function X3DRigidJointNode (executionContext)
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  this .addChildObjects ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "collection", new (external_X_ITE_X3D_Fields_default()).SFNode ());
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- this .bodyNode1 = null;
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- this .bodyNode2 = null;
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  this .initialInverseMatrix1 = new (external_X_ITE_X3D_Matrix4_default()) ();
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  this .initialInverseMatrix2 = new (external_X_ITE_X3D_Matrix4_default()) ();
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  this .output = false;
@@ -482,6 +480,8 @@ function BallJoint (executionContext)
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  this ._anchorPoint .setUnit ("length");
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+ // Units
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+
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  this .joint = null;
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  this .outputs = new Set ();
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  this .localAnchorPoint1 = new (external_X_ITE_X3D_Vector3_default()) ();
@@ -843,8 +843,6 @@ function CollidableOffset (executionContext)
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  RigidBodyPhysics_X3DNBodyCollidableNode .call (this, executionContext);
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  this .addType ((external_X_ITE_X3D_X3DConstants_default()).CollidableOffset);
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-
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- this .collidableNode = null;
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  }
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  Object .assign (Object .setPrototypeOf (CollidableOffset .prototype, RigidBodyPhysics_X3DNBodyCollidableNode .prototype),
@@ -1092,13 +1090,7 @@ function CollidableShape (executionContext)
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  this .addType ((external_X_ITE_X3D_X3DConstants_default()).CollidableShape);
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- this .convex = false;
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- this .shapeNode = null;
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- this .visibleNode = null;
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- this .boundedObject = null;
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- this .geometryNode = null;
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- this .collisionShape = null;
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- this .triangleMesh = null;
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+ this .convex = false;
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  }
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  Object .assign (Object .setPrototypeOf (CollidableShape .prototype, RigidBodyPhysics_X3DNBodyCollidableNode .prototype),
@@ -1641,10 +1633,14 @@ function CollisionCollection (executionContext)
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  this .addType ((external_X_ITE_X3D_X3DConstants_default()).CollisionCollection);
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+ // Units
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+
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  this ._minBounceSpeed .setUnit ("speed");
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  this ._surfaceSpeed .setUnit ("speed");
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  this ._softnessConstantForceMix .setUnit ("force");
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+ // Private properties
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+
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  this .appliedParameters = new Set ();
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  this .collidableNodes = [ ];
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  this .collisionSpaceNodes = [ ];
@@ -1860,7 +1856,6 @@ function CollisionSensor (executionContext)
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  this .addType ((external_X_ITE_X3D_X3DConstants_default()).CollisionSensor);
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- this .colliderNode = null;
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  this .contactCache = [ ];
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  }
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@@ -2918,6 +2913,8 @@ function RigidBody (executionContext)
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  (external_X_ITE_X3D_X3DConstants_default()).inputOutput, "transform", new (external_X_ITE_X3D_Fields_default()).SFTime (),
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  (external_X_ITE_X3D_X3DConstants_default()).inputOutput, "otherGeometry", new (external_X_ITE_X3D_Fields_default()).MFNode ());
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+ // Units
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+
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  this ._position .setUnit ("length");
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  this ._linearVelocity .setUnit ("speed");
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  this ._angularVelocity .setUnit ("angularRate");
@@ -2927,6 +2924,8 @@ function RigidBody (executionContext)
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  this ._disableLinearSpeed .setUnit ("speed");
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  this ._disableAngularSpeed .setUnit ("angularRate");
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+ // Private properties
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+
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  this .compoundShape = new AmmoClass .btCompoundShape ();
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  this .motionState = new AmmoClass .btDefaultMotionState ();
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  this .constructionInfo = new AmmoClass .btRigidBodyConstructionInfo (0, this .motionState, this .compoundShape);
@@ -3445,7 +3444,6 @@ function RigidBodyCollection (executionContext)
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  this .solver = new AmmoClass .btSequentialImpulseConstraintSolver ();
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  this .dynamicsWorld = new AmmoClass .btDiscreteDynamicsWorld (this .dispatcher, this .broadphase, this .solver, this .collisionConfiguration);
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  this .deltaTime = 0;
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- this .colliderNode = null;
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  this .bodyNodes = [ ];
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  this .otherBodyNodes = [ ];
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  this .rigidBodies = [ ];
@@ -4064,12 +4062,16 @@ function SliderJoint (executionContext)
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  this .addType ((external_X_ITE_X3D_X3DConstants_default()).SliderJoint);
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+ // Units
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+
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  this ._minSeparation .setUnit ("length");
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  this ._maxSeparation .setUnit ("length");
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  this ._sliderForce .setUnit ("force");
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  this ._separation .setUnit ("force");
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  this ._separationRate .setUnit ("speed");
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+ // Private properties
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+
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  this .joint = null;
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  this .outputs = new Set ();
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  }