x_ite 11.0.6 → 11.0.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +4 -4
- package/dist/assets/components/AnnotationComponent.js +2 -2
- package/dist/assets/components/AnnotationComponent.min.js +2 -2
- package/dist/assets/components/CADGeometryComponent.js +2 -6
- package/dist/assets/components/CADGeometryComponent.min.js +2 -2
- package/dist/assets/components/CubeMapTexturingComponent.js +2 -2
- package/dist/assets/components/CubeMapTexturingComponent.min.js +2 -2
- package/dist/assets/components/DISComponent.js +2 -2
- package/dist/assets/components/DISComponent.min.js +2 -2
- package/dist/assets/components/EventUtilitiesComponent.js +2 -2
- package/dist/assets/components/EventUtilitiesComponent.min.js +2 -2
- package/dist/assets/components/Geometry2DComponent.js +18 -2
- package/dist/assets/components/Geometry2DComponent.min.js +2 -2
- package/dist/assets/components/GeospatialComponent.js +20 -6
- package/dist/assets/components/GeospatialComponent.min.js +2 -2
- package/dist/assets/components/HAnimComponent.js +4 -3
- package/dist/assets/components/HAnimComponent.min.js +2 -2
- package/dist/assets/components/KeyDeviceSensorComponent.js +2 -2
- package/dist/assets/components/KeyDeviceSensorComponent.min.js +2 -2
- package/dist/assets/components/LayoutComponent.js +4 -4
- package/dist/assets/components/LayoutComponent.min.js +2 -2
- package/dist/assets/components/NURBSComponent.js +2 -2
- package/dist/assets/components/NURBSComponent.min.js +2 -2
- package/dist/assets/components/ParticleSystemsComponent.js +14 -3
- package/dist/assets/components/ParticleSystemsComponent.min.js +2 -2
- package/dist/assets/components/PickingComponent.js +7 -11
- package/dist/assets/components/PickingComponent.min.js +2 -2
- package/dist/assets/components/RigidBodyPhysicsComponent.js +17 -15
- package/dist/assets/components/RigidBodyPhysicsComponent.min.js +2 -2
- package/dist/assets/components/ScriptingComponent.js +2 -2
- package/dist/assets/components/ScriptingComponent.min.js +2 -2
- package/dist/assets/components/TextComponent.js +8 -4
- package/dist/assets/components/TextComponent.min.js +2 -2
- package/dist/assets/components/TextureProjectionComponent.js +8 -2
- package/dist/assets/components/TextureProjectionComponent.min.js +2 -2
- package/dist/assets/components/Texturing3DComponent.js +10 -10
- package/dist/assets/components/Texturing3DComponent.min.js +2 -2
- package/dist/assets/components/VolumeRenderingComponent.js +20 -17
- package/dist/assets/components/VolumeRenderingComponent.min.js +2 -2
- package/dist/assets/components/X_ITEComponent.js +2 -2
- package/dist/assets/components/X_ITEComponent.min.js +2 -2
- package/dist/example.html +1 -1
- package/dist/x_ite.css +1 -1
- package/dist/x_ite.js +1054 -997
- package/dist/x_ite.min.js +2 -2
- package/dist/x_ite.min.mjs +2 -2
- package/dist/x_ite.mjs +1053 -996
- package/dist/x_ite.zip +0 -0
- package/package.json +1 -1
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@@ -1,5 +1,5 @@
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/* X_ITE v11.0.
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const __X_ITE_X3D__ = window [Symbol .for ("X_ITE.X3D-11.0.
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/* X_ITE v11.0.7 */
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const __X_ITE_X3D__ = window [Symbol .for ("X_ITE.X3D-11.0.7")];
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/******/ (() => { // webpackBootstrap
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/******/ var __webpack_modules__ = ({
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@@ -169,8 +169,6 @@ function X3DRigidJointNode (executionContext)
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this .addChildObjects ((external_X_ITE_X3D_X3DConstants_default()).inputOutput, "collection", new (external_X_ITE_X3D_Fields_default()).SFNode ());
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this .bodyNode1 = null;
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this .bodyNode2 = null;
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this .initialInverseMatrix1 = new (external_X_ITE_X3D_Matrix4_default()) ();
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this .initialInverseMatrix2 = new (external_X_ITE_X3D_Matrix4_default()) ();
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this .output = false;
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@@ -482,6 +480,8 @@ function BallJoint (executionContext)
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this ._anchorPoint .setUnit ("length");
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// Units
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this .joint = null;
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this .outputs = new Set ();
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this .localAnchorPoint1 = new (external_X_ITE_X3D_Vector3_default()) ();
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@@ -843,8 +843,6 @@ function CollidableOffset (executionContext)
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RigidBodyPhysics_X3DNBodyCollidableNode .call (this, executionContext);
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this .addType ((external_X_ITE_X3D_X3DConstants_default()).CollidableOffset);
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this .collidableNode = null;
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}
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Object .assign (Object .setPrototypeOf (CollidableOffset .prototype, RigidBodyPhysics_X3DNBodyCollidableNode .prototype),
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@@ -1092,13 +1090,7 @@ function CollidableShape (executionContext)
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this .addType ((external_X_ITE_X3D_X3DConstants_default()).CollidableShape);
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this .convex
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this .shapeNode = null;
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this .visibleNode = null;
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this .boundedObject = null;
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this .geometryNode = null;
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this .collisionShape = null;
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this .triangleMesh = null;
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this .convex = false;
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}
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Object .assign (Object .setPrototypeOf (CollidableShape .prototype, RigidBodyPhysics_X3DNBodyCollidableNode .prototype),
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@@ -1641,10 +1633,14 @@ function CollisionCollection (executionContext)
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this .addType ((external_X_ITE_X3D_X3DConstants_default()).CollisionCollection);
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// Units
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this ._minBounceSpeed .setUnit ("speed");
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this ._surfaceSpeed .setUnit ("speed");
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this ._softnessConstantForceMix .setUnit ("force");
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// Private properties
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this .appliedParameters = new Set ();
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this .collidableNodes = [ ];
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this .collisionSpaceNodes = [ ];
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@@ -1860,7 +1856,6 @@ function CollisionSensor (executionContext)
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this .addType ((external_X_ITE_X3D_X3DConstants_default()).CollisionSensor);
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this .colliderNode = null;
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this .contactCache = [ ];
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}
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@@ -2918,6 +2913,8 @@ function RigidBody (executionContext)
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(external_X_ITE_X3D_X3DConstants_default()).inputOutput, "transform", new (external_X_ITE_X3D_Fields_default()).SFTime (),
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(external_X_ITE_X3D_X3DConstants_default()).inputOutput, "otherGeometry", new (external_X_ITE_X3D_Fields_default()).MFNode ());
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// Units
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this ._position .setUnit ("length");
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this ._linearVelocity .setUnit ("speed");
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this ._angularVelocity .setUnit ("angularRate");
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@@ -2927,6 +2924,8 @@ function RigidBody (executionContext)
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this ._disableLinearSpeed .setUnit ("speed");
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this ._disableAngularSpeed .setUnit ("angularRate");
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// Private properties
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this .compoundShape = new AmmoClass .btCompoundShape ();
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this .motionState = new AmmoClass .btDefaultMotionState ();
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this .constructionInfo = new AmmoClass .btRigidBodyConstructionInfo (0, this .motionState, this .compoundShape);
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@@ -3445,7 +3444,6 @@ function RigidBodyCollection (executionContext)
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this .solver = new AmmoClass .btSequentialImpulseConstraintSolver ();
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this .dynamicsWorld = new AmmoClass .btDiscreteDynamicsWorld (this .dispatcher, this .broadphase, this .solver, this .collisionConfiguration);
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this .deltaTime = 0;
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this .colliderNode = null;
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this .bodyNodes = [ ];
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this .otherBodyNodes = [ ];
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this .rigidBodies = [ ];
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@@ -4064,12 +4062,16 @@ function SliderJoint (executionContext)
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this .addType ((external_X_ITE_X3D_X3DConstants_default()).SliderJoint);
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// Units
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this ._minSeparation .setUnit ("length");
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this ._maxSeparation .setUnit ("length");
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this ._sliderForce .setUnit ("force");
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this ._separation .setUnit ("force");
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this ._separationRate .setUnit ("speed");
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// Private properties
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this .joint = null;
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this .outputs = new Set ();
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}
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