x_ite 10.0.4 → 10.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE.md +5 -5
- package/README.md +12 -9
- package/dist/LICENSE.md +5 -5
- package/dist/X3DUOM.xml +1 -0
- package/dist/assets/components/Annotation.js +13 -14
- package/dist/assets/components/Annotation.min.js +1 -1
- package/dist/assets/components/CADGeometry.js +14 -15
- package/dist/assets/components/CADGeometry.min.js +1 -1
- package/dist/assets/components/CubeMapTexturing.js +25 -26
- package/dist/assets/components/CubeMapTexturing.min.js +1 -1
- package/dist/assets/components/DIS.js +13 -14
- package/dist/assets/components/DIS.min.js +1 -1
- package/dist/assets/components/EventUtilities.js +9 -10
- package/dist/assets/components/EventUtilities.min.js +1 -1
- package/dist/assets/components/Geometry2D.js +18 -19
- package/dist/assets/components/Geometry2D.min.js +1 -1
- package/dist/assets/components/Geospatial.js +33 -34
- package/dist/assets/components/Geospatial.min.js +1 -1
- package/dist/assets/components/HAnim.js +23 -24
- package/dist/assets/components/HAnim.min.js +1 -1
- package/dist/assets/components/KeyDeviceSensor.js +8 -9
- package/dist/assets/components/KeyDeviceSensor.min.js +1 -1
- package/dist/assets/components/Layout.js +61 -47
- package/dist/assets/components/Layout.min.js +1 -1
- package/dist/assets/components/NURBS.js +23 -24
- package/dist/assets/components/NURBS.min.js +1 -1
- package/dist/assets/components/ParticleSystems.js +26 -27
- package/dist/assets/components/ParticleSystems.min.js +1 -1
- package/dist/assets/components/Picking.js +18 -19
- package/dist/assets/components/Picking.min.js +1 -1
- package/dist/assets/components/RigidBodyPhysics.js +17 -18
- package/dist/assets/components/RigidBodyPhysics.min.js +1 -1
- package/dist/assets/components/Scripting.js +38 -39
- package/dist/assets/components/Scripting.min.js +1 -1
- package/dist/assets/components/Text.js +275 -201
- package/dist/assets/components/Text.min.js +1 -1
- package/dist/assets/components/TextureProjection.js +15 -16
- package/dist/assets/components/TextureProjection.min.js +1 -1
- package/dist/assets/components/Texturing3D.js +27 -28
- package/dist/assets/components/Texturing3D.min.js +1 -1
- package/dist/assets/components/VolumeRendering.js +23 -23
- package/dist/assets/components/VolumeRendering.min.js +1 -1
- package/dist/assets/components/X_ITE.js +19 -20
- package/dist/assets/components/X_ITE.min.js +1 -1
- package/dist/assets/lib/draco_decoder_gltf.js +1 -1
- package/dist/example.html +1 -1
- package/dist/x_ite.css +1 -1
- package/dist/x_ite.js +252 -207
- package/dist/x_ite.min.js +1 -1
- package/dist/x_ite.min.mjs +1 -1
- package/dist/x_ite.mjs +252 -207
- package/dist/x_ite.zip +0 -0
- package/package.json +3 -3
package/LICENSE.md
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LICENSE
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=======
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GNU GENERAL PUBLIC LICENSE Version 3, 29 June 2007
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--------------------------------------------------
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Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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of this license document, but changing it is not allowed.
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Preamble
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--------
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The GNU General Public License is a free, copyleft license for
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software and other kinds of works.
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modification follow.
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TERMS AND CONDITIONS
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--------------------
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### 0. Definitions.
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copy of the Program in return for a fee.
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END OF TERMS AND CONDITIONS
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package/README.md
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## Introduction
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X_ITE is a robust X3D JavaScript WebGL browser that is compatible with all major web browsers and can be used as a [full standard](https://www.web3d.org/standards) X3D browser as well as a glTF and VRML viewer.
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X_ITE is a robust X3D JavaScript WebGL browser that is compatible with all major web browsers and can be used as a [full standard](https://www.web3d.org/standards) X3D browser as well as a glTF and VRML viewer and for [other 3D file formats](https://create3000.github.io/x_ite/#supported-file-formats).
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🚀 For more information and a live preview, please visit our [home page](https://create3000.github.io/x_ite/).
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* [Accessing the External Browser](https://create3000.github.io/x_ite/accessing-the-external-browser)
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* [DOM Integration](https://create3000.github.io/x_ite/dom-integration)
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* [Custom Shaders](https://create3000.github.io/x_ite/custom-shaders)
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* [glTF Sample Viewer](https://create3000.github.io/x_ite/laboratory/gltf-sample-viewer/)
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##
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## Using X_ITE with a CDN
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### For Production
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Using a CDN improves website performance, reliability, and security by caching content closer to users, distributing traffic loads, and providing protection against attacks.
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If you are going to use X_ITE in a production environment, you should use a fixed version of X_ITE. You can get a list of all available versions [here on npm](https://www.npmjs.com/package/x_ite?activeTab=versions).
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### jsDelivr CDN
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jsDelivr is an open-source content delivery network (CDN) renowned for its no-cost access, swift performance, and reliable service.
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```html
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<script src="https://cdn.jsdelivr.net/npm/x_ite@10.0
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<script src="https://cdn.jsdelivr.net/npm/x_ite@10.1.0/dist/x_ite.min.js"></script>
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<!-- or as ES module for use in scripts -->
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<script type="module">
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import X3D from "https://cdn.jsdelivr.net/npm/x_ite@10.0
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import X3D from "https://cdn.jsdelivr.net/npm/x_ite@10.1.0/dist/x_ite.min.mjs";
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</script>
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```
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### Declarative Syntax
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```html
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<script src="https://cdn.jsdelivr.net/npm/x_ite@10.0
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<script src="https://cdn.jsdelivr.net/npm/x_ite@10.1.0/dist/x_ite.min.js"></script>
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<x3d-canvas>
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<X3D profile='Interchange' version='4.0'>
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<head>
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```html
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<script type="module">
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import X3D from "https://cdn.jsdelivr.net/npm/x_ite@10.0
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import X3D from "https://cdn.jsdelivr.net/npm/x_ite@10.1.0/dist/x_ite.min.mjs";
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const
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browser = X3D .getBrowser (),
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package/dist/LICENSE.md
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LICENSE
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=======
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GNU GENERAL PUBLIC LICENSE Version 3, 29 June 2007
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--------------------------------------------------
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Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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of this license document, but changing it is not allowed.
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Preamble
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-
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--------
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The GNU General Public License is a free, copyleft license for
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software and other kinds of works.
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modification follow.
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TERMS AND CONDITIONS
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--------------------
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### 0. Definitions.
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copy of the Program in return for a fee.
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END OF TERMS AND CONDITIONS
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```
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* jQuery JavaScript Library v3.7.1
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package/dist/X3DUOM.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<!-- X3D Unified Object Model (X3DUOM) XML -->
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<!-- Missing declarations for X_ITE experimental nodes -->
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<!-- This file is an extension of https://www.web3d.org/specifications/X3dUnifiedObjectModel-4.0.xml -->
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<X3dUnifiedObjectModel xmlns:xsd="http://www.w3.org/2001/XMLSchema-instance" version="4.0"
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xsd:noNamespaceSchemaLocation="https://www.web3d.org/specifications/X3dUnifiedObjectModel.xsd">
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<ConcreteNodes>
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/* X_ITE v10.0
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/* X_ITE v10.1.0 */(() => { // webpackBootstrap
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/******/ "use strict";
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/******/ // The require scope
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/******/ var __webpack_require__ = {};
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/******/ })();
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/******/
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/************************************************************************/
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var __webpack_exports__ = {};
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// UNUSED EXPORTS: default
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;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components\")"
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const Components_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0
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const Components_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.1.0")] .require ("x_ite/Components");
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var Components_default = /*#__PURE__*/__webpack_require__.n(Components_namespaceObject);
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;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Fields\")"
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const Fields_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0
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const Fields_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.1.0")] .require ("x_ite/Fields");
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var Fields_default = /*#__PURE__*/__webpack_require__.n(Fields_namespaceObject);
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;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Base/X3DFieldDefinition\")"
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const X3DFieldDefinition_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0
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const X3DFieldDefinition_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.1.0")] .require ("x_ite/Base/X3DFieldDefinition");
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var X3DFieldDefinition_default = /*#__PURE__*/__webpack_require__.n(X3DFieldDefinition_namespaceObject);
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;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Base/FieldDefinitionArray\")"
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const FieldDefinitionArray_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.1.0")] .require ("x_ite/Base/FieldDefinitionArray");
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var FieldDefinitionArray_default = /*#__PURE__*/__webpack_require__.n(FieldDefinitionArray_namespaceObject);
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;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components/Layering/X3DLayerNode\")"
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const X3DLayerNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0
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const X3DLayerNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.1.0")] .require ("x_ite/Components/Layering/X3DLayerNode");
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var X3DLayerNode_default = /*#__PURE__*/__webpack_require__.n(X3DLayerNode_namespaceObject);
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;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components/Navigation/Viewpoint\")"
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const Viewpoint_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0
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const Viewpoint_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.1.0")] .require ("x_ite/Components/Navigation/Viewpoint");
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var Viewpoint_default = /*#__PURE__*/__webpack_require__.n(Viewpoint_namespaceObject);
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;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components/Grouping/Group\")"
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const Group_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0
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const Group_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.1.0")] .require ("x_ite/Components/Grouping/Group");
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var Group_default = /*#__PURE__*/__webpack_require__.n(Group_namespaceObject);
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const X3DConstants_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0
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const X3DConstants_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.1.0")] .require ("x_ite/Base/X3DConstants");
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var X3DConstants_default = /*#__PURE__*/__webpack_require__.n(X3DConstants_namespaceObject);
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const Namespace_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0
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const Namespace_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.1.0")] .require ("x_ite/Namespace");
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var Namespace_default = /*#__PURE__*/__webpack_require__.n(Namespace_namespaceObject);
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;// CONCATENATED MODULE: ./src/x_ite/Components/Annotation/AnnotationLayer.js
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/* harmony default export */ const Annotation_AnnotationLayer = (__default__);
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const X3DChildNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.1.0")] .require ("x_ite/Components/Core/X3DChildNode");
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var X3DChildNode_default = /*#__PURE__*/__webpack_require__.n(X3DChildNode_namespaceObject);
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;// CONCATENATED MODULE: ./src/x_ite/Components/Annotation/AnnotationTarget.js
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const X3DGroupingNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0
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const X3DGroupingNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.1.0")] .require ("x_ite/Components/Grouping/X3DGroupingNode");
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var X3DGroupingNode_default = /*#__PURE__*/__webpack_require__.n(X3DGroupingNode_namespaceObject);
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;// CONCATENATED MODULE: ./src/x_ite/Components/Annotation/X3DAnnotationNode.js
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/* harmony default export */ const Annotation_GroupAnnotation = (GroupAnnotation_default_);
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;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components/Networking/X3DUrlObject\")"
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const X3DUrlObject_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.1.0")] .require ("x_ite/Components/Networking/X3DUrlObject");
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var X3DUrlObject_default = /*#__PURE__*/__webpack_require__.n(X3DUrlObject_namespaceObject);
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const X3DChildNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.1.0")] .require ("x_ite/Components/Core/X3DChildNode");
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const Namespace_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.1.0")] .require ("x_ite/Namespace");
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/* harmony default export */ const CADGeometry_CADAssembly = (CADAssembly_default_);
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const X3DBoundedObject_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.1.0")] .require ("x_ite/Components/Grouping/X3DBoundedObject");
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var X3DBoundedObject_default = /*#__PURE__*/__webpack_require__.n(X3DBoundedObject_namespaceObject);
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const TraverseType_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.1.0")] .require ("x_ite/Rendering/TraverseType");
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const X3DComposedGeometryNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0
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const X3DComposedGeometryNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.1.0")] .require ("x_ite/Components/Rendering/X3DComposedGeometryNode");
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H=k;y().add("QuadSet","x_ite/Components/CADGeometry/QuadSet",H);const K=H;n().add({name:"CADGeometry",concreteNodes:[v,z,X,M,Q,K],abstractNodes:[f]});const W=void 0;y().add("CADGeometry","assets/components/CADGeometry",W)})();
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const X3DBaseNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.1.0")] .require ("x_ite/Base/X3DBaseNode");
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const X3DRenderObject_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0
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const X3DRenderObject_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.1.0")] .require ("x_ite/Rendering/X3DRenderObject");
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const TextureBuffer_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.1.0")] .require ("x_ite/Rendering/TextureBuffer");
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const Camera_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.1.0")] .require ("standard/Math/Geometry/Camera");
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const ViewVolume_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.1.0")] .require ("standard/Math/Geometry/ViewVolume");
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const Vector3_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0
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const Vector3_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.1.0")] .require ("standard/Math/Numbers/Vector3");
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;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"standard/Math/Numbers/Vector4\")"
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const Vector4_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0
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const Vector4_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.1.0")] .require ("standard/Math/Numbers/Vector4");
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const Matrix4_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0
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const Matrix4_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.1.0")] .require ("standard/Math/Numbers/Matrix4");
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const Algorithm_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0
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const Algorithm_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.1.0")] .require ("standard/Math/Algorithm");
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@@ -1089,13 +1088,13 @@ const GeneratedCubeMapTexture_default_ = GeneratedCubeMapTexture;
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const X3DUrlObject_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0
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const X3DUrlObject_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.1.0")] .require ("x_ite/Components/Networking/X3DUrlObject");
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const Vector2_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0
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const Vector2_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.1.0")] .require ("standard/Math/Numbers/Vector2");
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