x_ite 10.0.1 → 10.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (50) hide show
  1. package/README.md +5 -5
  2. package/dist/X3DUOM.xml +1095 -0
  3. package/dist/assets/components/Annotation.js +13 -13
  4. package/dist/assets/components/Annotation.min.js +1 -1
  5. package/dist/assets/components/CADGeometry.js +14 -14
  6. package/dist/assets/components/CADGeometry.min.js +1 -1
  7. package/dist/assets/components/CubeMapTexturing.js +25 -25
  8. package/dist/assets/components/CubeMapTexturing.min.js +1 -1
  9. package/dist/assets/components/DIS.js +37 -13
  10. package/dist/assets/components/DIS.min.js +1 -1
  11. package/dist/assets/components/EventUtilities.js +9 -9
  12. package/dist/assets/components/EventUtilities.min.js +1 -1
  13. package/dist/assets/components/Geometry2D.js +18 -18
  14. package/dist/assets/components/Geometry2D.min.js +1 -1
  15. package/dist/assets/components/Geospatial.js +33 -33
  16. package/dist/assets/components/Geospatial.min.js +1 -1
  17. package/dist/assets/components/HAnim.js +30 -24
  18. package/dist/assets/components/HAnim.min.js +1 -1
  19. package/dist/assets/components/KeyDeviceSensor.js +8 -8
  20. package/dist/assets/components/KeyDeviceSensor.min.js +1 -1
  21. package/dist/assets/components/Layout.js +27 -27
  22. package/dist/assets/components/Layout.min.js +1 -1
  23. package/dist/assets/components/NURBS.js +23 -23
  24. package/dist/assets/components/NURBS.min.js +1 -1
  25. package/dist/assets/components/ParticleSystems.js +26 -26
  26. package/dist/assets/components/ParticleSystems.min.js +1 -1
  27. package/dist/assets/components/Picking.js +18 -18
  28. package/dist/assets/components/Picking.min.js +1 -1
  29. package/dist/assets/components/RigidBodyPhysics.js +25 -17
  30. package/dist/assets/components/RigidBodyPhysics.min.js +1 -1
  31. package/dist/assets/components/Scripting.js +38 -38
  32. package/dist/assets/components/Scripting.min.js +1 -1
  33. package/dist/assets/components/Text.js +24 -24
  34. package/dist/assets/components/Text.min.js +1 -1
  35. package/dist/assets/components/TextureProjection.js +15 -15
  36. package/dist/assets/components/TextureProjection.min.js +1 -1
  37. package/dist/assets/components/Texturing3D.js +31 -27
  38. package/dist/assets/components/Texturing3D.min.js +1 -1
  39. package/dist/assets/components/VolumeRendering.js +19 -19
  40. package/dist/assets/components/VolumeRendering.min.js +1 -1
  41. package/dist/assets/components/X_ITE.js +94 -176
  42. package/dist/assets/components/X_ITE.min.js +1 -1
  43. package/dist/x_ite.css +1 -1
  44. package/dist/x_ite.d.ts +844 -59
  45. package/dist/x_ite.js +1256 -1220
  46. package/dist/x_ite.min.js +1 -1
  47. package/dist/x_ite.min.mjs +1 -1
  48. package/dist/x_ite.mjs +1256 -1220
  49. package/dist/x_ite.zip +0 -0
  50. package/package.json +3 -2
@@ -1,4 +1,4 @@
1
- /* X_ITE v10.0.1 */(() => { // webpackBootstrap
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+ /* X_ITE v10.0.3 */(() => { // webpackBootstrap
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  /******/ "use strict";
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  /******/ // The require scope
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  /******/ var __webpack_require__ = {};
@@ -39,37 +39,37 @@ var __webpack_exports__ = {};
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  // UNUSED EXPORTS: default
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  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components\")"
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- const Components_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("x_ite/Components");
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+ const Components_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.3")] .require ("x_ite/Components");
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  var Components_default = /*#__PURE__*/__webpack_require__.n(Components_namespaceObject);
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  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Fields\")"
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- const Fields_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("x_ite/Fields");
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+ const Fields_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.3")] .require ("x_ite/Fields");
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  var Fields_default = /*#__PURE__*/__webpack_require__.n(Fields_namespaceObject);
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  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Base/X3DFieldDefinition\")"
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- const X3DFieldDefinition_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("x_ite/Base/X3DFieldDefinition");
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+ const X3DFieldDefinition_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.3")] .require ("x_ite/Base/X3DFieldDefinition");
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  var X3DFieldDefinition_default = /*#__PURE__*/__webpack_require__.n(X3DFieldDefinition_namespaceObject);
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  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Base/FieldDefinitionArray\")"
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- const FieldDefinitionArray_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("x_ite/Base/FieldDefinitionArray");
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+ const FieldDefinitionArray_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.3")] .require ("x_ite/Base/FieldDefinitionArray");
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  var FieldDefinitionArray_default = /*#__PURE__*/__webpack_require__.n(FieldDefinitionArray_namespaceObject);
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  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components/Lighting/X3DLightNode\")"
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- const X3DLightNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("x_ite/Components/Lighting/X3DLightNode");
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+ const X3DLightNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.3")] .require ("x_ite/Components/Lighting/X3DLightNode");
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  var X3DLightNode_default = /*#__PURE__*/__webpack_require__.n(X3DLightNode_namespaceObject);
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  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Base/X3DConstants\")"
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- const X3DConstants_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("x_ite/Base/X3DConstants");
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+ const X3DConstants_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.3")] .require ("x_ite/Base/X3DConstants");
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  var X3DConstants_default = /*#__PURE__*/__webpack_require__.n(X3DConstants_namespaceObject);
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  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Base/X3DCast\")"
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- const X3DCast_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("x_ite/Base/X3DCast");
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+ const X3DCast_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.3")] .require ("x_ite/Base/X3DCast");
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  var X3DCast_default = /*#__PURE__*/__webpack_require__.n(X3DCast_namespaceObject);
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  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"standard/Math/Numbers/Vector3\")"
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- const Vector3_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("standard/Math/Numbers/Vector3");
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+ const Vector3_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.3")] .require ("standard/Math/Numbers/Vector3");
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  var Vector3_default = /*#__PURE__*/__webpack_require__.n(Vector3_namespaceObject);
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  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"standard/Math/Numbers/Rotation4\")"
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- const Rotation4_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("standard/Math/Numbers/Rotation4");
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+ const Rotation4_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.3")] .require ("standard/Math/Numbers/Rotation4");
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  var Rotation4_default = /*#__PURE__*/__webpack_require__.n(Rotation4_namespaceObject);
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  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"standard/Math/Numbers/Matrix4\")"
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- const Matrix4_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("standard/Math/Numbers/Matrix4");
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+ const Matrix4_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.3")] .require ("standard/Math/Numbers/Matrix4");
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  var Matrix4_default = /*#__PURE__*/__webpack_require__.n(Matrix4_namespaceObject);
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  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Namespace\")"
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- const Namespace_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("x_ite/Namespace");
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+ const Namespace_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.3")] .require ("x_ite/Namespace");
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  var Namespace_default = /*#__PURE__*/__webpack_require__.n(Namespace_namespaceObject);
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  ;// CONCATENATED MODULE: ./src/x_ite/Components/TextureProjection/X3DTextureProjectorNode.js
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  /*******************************************************************************
@@ -260,13 +260,13 @@ const __default__ = X3DTextureProjectorNode;
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  Namespace_default().add ("X3DTextureProjectorNode", "x_ite/Components/TextureProjection/X3DTextureProjectorNode", __default__);
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  /* harmony default export */ const TextureProjection_X3DTextureProjectorNode = (__default__);
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  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"standard/Math/Geometry/Camera\")"
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- const Camera_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("standard/Math/Geometry/Camera");
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+ const Camera_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.3")] .require ("standard/Math/Geometry/Camera");
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  var Camera_default = /*#__PURE__*/__webpack_require__.n(Camera_namespaceObject);
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  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"standard/Math/Utility/MatrixStack\")"
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- const MatrixStack_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("standard/Math/Utility/MatrixStack");
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+ const MatrixStack_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.3")] .require ("standard/Math/Utility/MatrixStack");
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  var MatrixStack_default = /*#__PURE__*/__webpack_require__.n(MatrixStack_namespaceObject);
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  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"standard/Utility/ObjectCache\")"
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- const ObjectCache_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("standard/Utility/ObjectCache");
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+ const ObjectCache_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.3")] .require ("standard/Utility/ObjectCache");
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  var ObjectCache_default = /*#__PURE__*/__webpack_require__.n(ObjectCache_namespaceObject);
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  ;// CONCATENATED MODULE: ./src/x_ite/Components/TextureProjection/TextureProjector.js
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  /*******************************************************************************
@@ -1 +1 @@
1
- /* X_ITE v10.0.1 */(()=>{"use strict";var t={n:e=>{var i=e&&e.__esModule?()=>e.default:()=>e;return t.d(i,{a:i}),i},d:(e,i)=>{for(var r in i)t.o(i,r)&&!t.o(e,r)&&Object.defineProperty(e,r,{enumerable:!0,get:i[r]})},o:(t,e)=>Object.prototype.hasOwnProperty.call(t,e)};const e=window[Symbol.for("X_ITE.X3D-10.0.1")].require("x_ite/Components");var i=t.n(e);const r=window[Symbol.for("X_ITE.X3D-10.0.1")].require("x_ite/Fields");var n=t.n(r);const o=window[Symbol.for("X_ITE.X3D-10.0.1")].require("x_ite/Base/X3DFieldDefinition");var a=t.n(o);const s=window[Symbol.for("X_ITE.X3D-10.0.1")].require("x_ite/Base/FieldDefinitionArray");var u=t.n(s);const l=window[Symbol.for("X_ITE.X3D-10.0.1")].require("x_ite/Components/Lighting/X3DLightNode");var h=t.n(l);const c=window[Symbol.for("X_ITE.X3D-10.0.1")].require("x_ite/Base/X3DConstants");var x=t.n(c);const w=window[Symbol.for("X_ITE.X3D-10.0.1")].require("x_ite/Base/X3DCast");var m=t.n(w);const d=window[Symbol.for("X_ITE.X3D-10.0.1")].require("standard/Math/Numbers/Vector3");var p=t.n(d);const g=window[Symbol.for("X_ITE.X3D-10.0.1")].require("standard/Math/Numbers/Rotation4");var f=t.n(g);const _=window[Symbol.for("X_ITE.X3D-10.0.1")].require("standard/Math/Numbers/Matrix4");var T=t.n(_);const b=window[Symbol.for("X_ITE.X3D-10.0.1")].require("x_ite/Namespace");var O=t.n(b);function S(t){h().call(this,t),this.addType(x().X3DTextureProjectorNode),this._location.setUnit("length"),this._farDistance.setUnit("length"),this._location.setUnit("length")}Object.assign(Object.setPrototypeOf(S.prototype,h().prototype),{initialize(){h().prototype.initialize.call(this),this._nearDistance.addInterest("set_nearDistance__",this),this._farDistance.addInterest("set_farDistance__",this),this._texture.addInterest("set_texture__",this),this.set_nearDistance__(),this.set_farDistance__(),this.set_texture__()},getLightKey:()=>3,getGlobal(){return this._global.getValue()},getLocation(){return this._location.getValue()},getDirection(){return this._direction.getValue()},getNearDistance(){return this.nearDistance},getNearParameter(){return this.nearParameter},getFarDistance(){return this.farDistance},getFarParameter(){return this.farParameter},getTexture(){return this.textureNode},getBiasMatrix:(()=>{const t=new(T())(.5,0,0,0,0,.5,0,0,0,0,.5,0,.5,.5,.5,1);return function(){return t}})(),straightenHorizon(t){return t.straighten(this._upVector.getValue())},set_nearDistance__(){const t=this._nearDistance.getValue();this.nearDistance=t<0?.125:t,this.nearParameter=t<0?0:-1},set_farDistance__(){const t=this._farDistance.getValue();this.farDistance=t<0?1e5:t,this.farParameter=t<0?1:2},set_texture__(){this.textureNode?.removeInterest("set_aspectRatio__",this),this.textureNode=m()(x().X3DTexture2DNode,this._texture),this.textureNode?.addInterest("set_aspectRatio__",this),this.setEnabled(!!this.textureNode),this.set_aspectRatio__(),this.set_on__()},set_aspectRatio__(){this.textureNode?this._aspectRatio=this.textureNode.getWidth()/this.textureNode.getHeight():this._aspectRatio=1}}),Object.defineProperties(S,{typeName:{value:"X3DTextureProjectorNode",enumerable:!0},componentInfo:{value:Object.freeze({name:"TextureProjection",level:4}),enumerable:!0}});const y=S;O().add("X3DTextureProjectorNode","x_ite/Components/TextureProjection/X3DTextureProjectorNode",y);const F=y,M=window[Symbol.for("X_ITE.X3D-10.0.1")].require("standard/Math/Geometry/Camera");var j=t.n(M);const P=window[Symbol.for("X_ITE.X3D-10.0.1")].require("standard/Math/Utility/MatrixStack");var D=t.n(P);const v=window[Symbol.for("X_ITE.X3D-10.0.1")].require("standard/Utility/ObjectCache");var X=t.n(v);const V=X()(I);function I(){this.projectionMatrix=new(T()),this.modelViewMatrix=new(D())(T()),this.modelMatrix=new(T()),this.invTextureSpaceMatrix=new(T()),this.invTextureSpaceProjectionMatrix=new(T()),this.location=new(p()),this.locationArray=new Float32Array(3),this.direction=new(p()),this.rotation=new(f()),this.matrix=new(T()),this.matrixArray=new Float32Array(16),this.textureMatrix=new(T())}function N(t){F.call(this,t),this.addType(x().TextureProjector),this._fieldOfView.setUnit("angle")}Object.assign(I.prototype,{set(t,e,i){this.browser=t.getBrowser(),this.lightNode=t,this.global=t.getGlobal(),this.modelViewMatrix.pushMatrix(i),this.textureMatrix.set(...t.getTexture().getMatrix())},renderShadowMap(t){},setGlobalVariables(t){const e=this.lightNode,i=t.getCameraSpaceMatrix().get(),r=this.modelMatrix.assign(this.modelViewMatrix.get()).multRight(i),n=this.invTextureSpaceMatrix.assign(this.global?r:T().Identity);this.rotation.setFromToVec(p().zAxis,this.direction.assign(e.getDirection()).negate()),e.straightenHorizon(this.rotation),n.translate(e.getLocation()),n.rotate(this.rotation),n.inverse();const o=e.getTexture().getWidth(),a=e.getTexture().getHeight(),s=e.getNearDistance(),u=e.getFarDistance(),l=e.getFieldOfView();j().perspective(l,s,u,o,a,this.projectionMatrix),this.global||n.multLeft(r.inverse()),this.invTextureSpaceProjectionMatrix.assign(n).multRight(this.projectionMatrix).multRight(e.getBiasMatrix()),this.matrix.assign(i).multRight(this.invTextureSpaceProjectionMatrix).multRight(this.textureMatrix),this.matrixArray.set(this.matrix),this.modelViewMatrix.get().multVecMatrix(this.location.assign(e._location.getValue())),this.locationArray.set(this.location)},setShaderUniforms(t,e,i){const r=e.numTextureProjectors++,n=this.lightNode,o=n.getTexture(),a=this.global?this.textureUnit=this.textureUnit??this.browser.popTexture2DUnit():this.browser.getTexture2DUnit();if(t.activeTexture(t.TEXTURE0+a),t.bindTexture(t.TEXTURE_2D,o.getTexture()),t.uniform1i(e.x3d_TextureProjectorTexture[r],a),e.hasTextureProjector(r,this))return;const s=n.getNearParameter(),u=n.getFarParameter();t.uniform3f(e.x3d_TextureProjectorColor[r],...n.getColor()),t.uniform1f(e.x3d_TextureProjectorIntensity[r],n.getIntensity()),t.uniform3fv(e.x3d_TextureProjectorLocation[r],this.locationArray),t.uniform3f(e.x3d_TextureProjectorParams[r],s,u,o.isLinear()),t.uniformMatrix4fv(e.x3d_TextureProjectorMatrix[r],!1,this.matrixArray)},dispose(){this.browser.pushTexture2DUnit(this.textureUnit),this.modelViewMatrix.clear(),this.textureUnit=void 0,V.push(this)}}),Object.assign(Object.setPrototypeOf(N.prototype,F.prototype),{initialize(){F.prototype.initialize.call(this)},getFieldOfView(){const t=this._fieldOfView.getValue();return t>0&&t<Math.PI?t:Math.PI/4},getLights:()=>V}),Object.defineProperties(N,{typeName:{value:"TextureProjector",enumerable:!0},componentInfo:{value:Object.freeze({name:"TextureProjection",level:2}),enumerable:!0},containerField:{value:"children",enumerable:!0},specificationRange:{value:Object.freeze({from:"4.0",to:"Infinity"}),enumerable:!0},fieldDefinitions:{value:new(u())([new(a())(x().inputOutput,"metadata",new(n().SFNode)),new(a())(x().inputOutput,"description",new(n().SFString)),new(a())(x().inputOutput,"global",new(n().SFBool)(!0)),new(a())(x().inputOutput,"on",new(n().SFBool)(!0)),new(a())(x().inputOutput,"color",new(n().SFColor)(1,1,1)),new(a())(x().inputOutput,"intensity",new(n().SFFloat)(1)),new(a())(x().inputOutput,"ambientIntensity",new(n().SFFloat)),new(a())(x().inputOutput,"location",new(n().SFVec3f)),new(a())(x().inputOutput,"direction",new(n().SFVec3f)(0,0,1)),new(a())(x().inputOutput,"upVector",new(n().SFVec3f)(0,0,1)),new(a())(x().inputOutput,"fieldOfView",new(n().SFFloat)(.785398)),new(a())(x().inputOutput,"nearDistance",new(n().SFFloat)(-1)),new(a())(x().inputOutput,"farDistance",new(n().SFFloat)(-1)),new(a())(x().outputOnly,"aspectRatio",new(n().SFFloat)),new(a())(x().inputOutput,"texture",new(n().SFNode)),new(a())(x().inputOutput,"shadows",new(n().SFBool)),new(a())(x().inputOutput,"shadowColor",new(n().SFColor)),new(a())(x().inputOutput,"shadowIntensity",new(n().SFFloat)(1)),new(a())(x().inputOutput,"shadowBias",new(n().SFFloat)(.005)),new(a())(x().initializeOnly,"shadowMapSize",new(n().SFInt32)(1024))]),enumerable:!0}});const z=N;O().add("TextureProjector","x_ite/Components/TextureProjection/TextureProjector",z);const U=z,R=X()(E);function E(){this.projectionMatrix=new(T()),this.modelViewMatrix=new(D())(T()),this.modelMatrix=new(T()),this.invTextureSpaceMatrix=new(T()),this.location=new(p()),this.locationArray=new Float32Array(3),this.invTextureSpaceProjectionMatrix=new(T()),this.direction=new(p()),this.rotation=new(f()),this.matrix=new(T()),this.matrixArray=new Float32Array(16),this.textureMatrix=new(T())}function C(t){F.call(this,t),this.addType(x().TextureProjectorParallel),this._fieldOfView.setUnit("length")}Object.assign(E.prototype,{set(t,e,i){this.browser=t.getBrowser(),this.lightNode=t,this.global=t.getGlobal(),this.modelViewMatrix.pushMatrix(i),this.textureMatrix.set(...t.getTexture().getMatrix())},renderShadowMap(t){},setGlobalVariables(t){const e=this.lightNode,i=t.getCameraSpaceMatrix().get(),r=this.modelMatrix.assign(this.modelViewMatrix.get()).multRight(i),n=this.invTextureSpaceMatrix.assign(this.global?r:T().Identity);this.rotation.setFromToVec(p().zAxis,this.direction.assign(e.getDirection()).negate()),e.straightenHorizon(this.rotation),n.translate(e.getLocation()),n.rotate(this.rotation),n.inverse();const o=e.getTexture().getWidth()/e.getTexture().getHeight(),a=e.getMinimumX(),s=e.getMaximumX(),u=e.getMinimumY(),l=e.getMaximumY(),h=e.getSizeX(),c=e.getSizeY(),x=e.getNearDistance(),w=e.getFarDistance();if(o>h/c){const t=(a+s)/2,e=c*o/2;j().ortho(t-e,t+e,u,l,x,w,this.projectionMatrix)}else{const 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s=n.getNearParameter(),u=n.getFarParameter();t.uniform3f(e.x3d_TextureProjectorColor[r],...n.getColor()),t.uniform1f(e.x3d_TextureProjectorIntensity[r],n.getIntensity()),t.uniform3fv(e.x3d_TextureProjectorLocation[r],this.locationArray),t.uniform3f(e.x3d_TextureProjectorParams[r],s,u,o.isLinear()),t.uniformMatrix4fv(e.x3d_TextureProjectorMatrix[r],!1,this.matrixArray)},dispose(){this.browser.pushTexture2DUnit(this.textureUnit),this.modelViewMatrix.clear(),this.textureUnit=void 0,R.push(this)}}),Object.assign(Object.setPrototypeOf(C.prototype,F.prototype),{initialize(){F.prototype.initialize.call(this),this._fieldOfView.addInterest("set_fieldOfView___",this),this.set_fieldOfView___()},set_fieldOfView___(){const 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+ /* X_ITE v10.0.3 */(()=>{"use strict";var t={n:e=>{var i=e&&e.__esModule?()=>e.default:()=>e;return t.d(i,{a:i}),i},d:(e,i)=>{for(var r in i)t.o(i,r)&&!t.o(e,r)&&Object.defineProperty(e,r,{enumerable:!0,get:i[r]})},o:(t,e)=>Object.prototype.hasOwnProperty.call(t,e)};const e=window[Symbol.for("X_ITE.X3D-10.0.3")].require("x_ite/Components");var i=t.n(e);const r=window[Symbol.for("X_ITE.X3D-10.0.3")].require("x_ite/Fields");var n=t.n(r);const o=window[Symbol.for("X_ITE.X3D-10.0.3")].require("x_ite/Base/X3DFieldDefinition");var a=t.n(o);const s=window[Symbol.for("X_ITE.X3D-10.0.3")].require("x_ite/Base/FieldDefinitionArray");var u=t.n(s);const l=window[Symbol.for("X_ITE.X3D-10.0.3")].require("x_ite/Components/Lighting/X3DLightNode");var h=t.n(l);const c=window[Symbol.for("X_ITE.X3D-10.0.3")].require("x_ite/Base/X3DConstants");var x=t.n(c);const w=window[Symbol.for("X_ITE.X3D-10.0.3")].require("x_ite/Base/X3DCast");var m=t.n(w);const 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v=window[Symbol.for("X_ITE.X3D-10.0.3")].require("standard/Utility/ObjectCache");var X=t.n(v);const V=X()(I);function I(){this.projectionMatrix=new(T()),this.modelViewMatrix=new(D())(T()),this.modelMatrix=new(T()),this.invTextureSpaceMatrix=new(T()),this.invTextureSpaceProjectionMatrix=new(T()),this.location=new(p()),this.locationArray=new Float32Array(3),this.direction=new(p()),this.rotation=new(f()),this.matrix=new(T()),this.matrixArray=new Float32Array(16),this.textureMatrix=new(T())}function N(t){F.call(this,t),this.addType(x().TextureProjector),this._fieldOfView.setUnit("angle")}Object.assign(I.prototype,{set(t,e,i){this.browser=t.getBrowser(),this.lightNode=t,this.global=t.getGlobal(),this.modelViewMatrix.pushMatrix(i),this.textureMatrix.set(...t.getTexture().getMatrix())},renderShadowMap(t){},setGlobalVariables(t){const e=this.lightNode,i=t.getCameraSpaceMatrix().get(),r=this.modelMatrix.assign(this.modelViewMatrix.get()).multRight(i),n=this.invTextureSpaceMatrix.assign(this.global?r:T().Identity);this.rotation.setFromToVec(p().zAxis,this.direction.assign(e.getDirection()).negate()),e.straightenHorizon(this.rotation),n.translate(e.getLocation()),n.rotate(this.rotation),n.inverse();const o=e.getTexture().getWidth(),a=e.getTexture().getHeight(),s=e.getNearDistance(),u=e.getFarDistance(),l=e.getFieldOfView();j().perspective(l,s,u,o,a,this.projectionMatrix),this.global||n.multLeft(r.inverse()),this.invTextureSpaceProjectionMatrix.assign(n).multRight(this.projectionMatrix).multRight(e.getBiasMatrix()),this.matrix.assign(i).multRight(this.invTextureSpaceProjectionMatrix).multRight(this.textureMatrix),this.matrixArray.set(this.matrix),this.modelViewMatrix.get().multVecMatrix(this.location.assign(e._location.getValue())),this.locationArray.set(this.location)},setShaderUniforms(t,e,i){const r=e.numTextureProjectors++,n=this.lightNode,o=n.getTexture(),a=this.global?this.textureUnit=this.textureUnit??this.browser.popTexture2DUnit():this.browser.getTexture2DUnit();if(t.activeTexture(t.TEXTURE0+a),t.bindTexture(t.TEXTURE_2D,o.getTexture()),t.uniform1i(e.x3d_TextureProjectorTexture[r],a),e.hasTextureProjector(r,this))return;const s=n.getNearParameter(),u=n.getFarParameter();t.uniform3f(e.x3d_TextureProjectorColor[r],...n.getColor()),t.uniform1f(e.x3d_TextureProjectorIntensity[r],n.getIntensity()),t.uniform3fv(e.x3d_TextureProjectorLocation[r],this.locationArray),t.uniform3f(e.x3d_TextureProjectorParams[r],s,u,o.isLinear()),t.uniformMatrix4fv(e.x3d_TextureProjectorMatrix[r],!1,this.matrixArray)},dispose(){this.browser.pushTexture2DUnit(this.textureUnit),this.modelViewMatrix.clear(),this.textureUnit=void 0,V.push(this)}}),Object.assign(Object.setPrototypeOf(N.prototype,F.prototype),{initialize(){F.prototype.initialize.call(this)},getFieldOfView(){const 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t>0&&t<Math.PI?t:Math.PI/4},getLights:()=>V}),Object.defineProperties(N,{typeName:{value:"TextureProjector",enumerable:!0},componentInfo:{value:Object.freeze({name:"TextureProjection",level:2}),enumerable:!0},containerField:{value:"children",enumerable:!0},specificationRange:{value:Object.freeze({from:"4.0",to:"Infinity"}),enumerable:!0},fieldDefinitions:{value:new(u())([new(a())(x().inputOutput,"metadata",new(n().SFNode)),new(a())(x().inputOutput,"description",new(n().SFString)),new(a())(x().inputOutput,"global",new(n().SFBool)(!0)),new(a())(x().inputOutput,"on",new(n().SFBool)(!0)),new(a())(x().inputOutput,"color",new(n().SFColor)(1,1,1)),new(a())(x().inputOutput,"intensity",new(n().SFFloat)(1)),new(a())(x().inputOutput,"ambientIntensity",new(n().SFFloat)),new(a())(x().inputOutput,"location",new(n().SFVec3f)),new(a())(x().inputOutput,"direction",new(n().SFVec3f)(0,0,1)),new(a())(x().inputOutput,"upVector",new(n().SFVec3f)(0,0,1)),new(a())(x().inputOutput,"fieldOfView",new(n().SFFloat)(.785398)),new(a())(x().inputOutput,"nearDistance",new(n().SFFloat)(-1)),new(a())(x().inputOutput,"farDistance",new(n().SFFloat)(-1)),new(a())(x().outputOnly,"aspectRatio",new(n().SFFloat)),new(a())(x().inputOutput,"texture",new(n().SFNode)),new(a())(x().inputOutput,"shadows",new(n().SFBool)),new(a())(x().inputOutput,"shadowColor",new(n().SFColor)),new(a())(x().inputOutput,"shadowIntensity",new(n().SFFloat)(1)),new(a())(x().inputOutput,"shadowBias",new(n().SFFloat)(.005)),new(a())(x().initializeOnly,"shadowMapSize",new(n().SFInt32)(1024))]),enumerable:!0}});const z=N;O().add("TextureProjector","x_ite/Components/TextureProjection/TextureProjector",z);const U=z,R=X()(E);function E(){this.projectionMatrix=new(T()),this.modelViewMatrix=new(D())(T()),this.modelMatrix=new(T()),this.invTextureSpaceMatrix=new(T()),this.location=new(p()),this.locationArray=new Float32Array(3),this.invTextureSpaceProjectionMatrix=new(T()),this.direction=new(p()),this.rotation=new(f()),this.matrix=new(T()),this.matrixArray=new Float32Array(16),this.textureMatrix=new(T())}function C(t){F.call(this,t),this.addType(x().TextureProjectorParallel),this._fieldOfView.setUnit("length")}Object.assign(E.prototype,{set(t,e,i){this.browser=t.getBrowser(),this.lightNode=t,this.global=t.getGlobal(),this.modelViewMatrix.pushMatrix(i),this.textureMatrix.set(...t.getTexture().getMatrix())},renderShadowMap(t){},setGlobalVariables(t){const e=this.lightNode,i=t.getCameraSpaceMatrix().get(),r=this.modelMatrix.assign(this.modelViewMatrix.get()).multRight(i),n=this.invTextureSpaceMatrix.assign(this.global?r:T().Identity);this.rotation.setFromToVec(p().zAxis,this.direction.assign(e.getDirection()).negate()),e.straightenHorizon(this.rotation),n.translate(e.getLocation()),n.rotate(this.rotation),n.inverse();const o=e.getTexture().getWidth()/e.getTexture().getHeight(),a=e.getMinimumX(),s=e.getMaximumX(),u=e.getMinimumY(),l=e.getMaximumY(),h=e.getSizeX(),c=e.getSizeY(),x=e.getNearDistance(),w=e.getFarDistance();if(o>h/c){const t=(a+s)/2,e=c*o/2;j().ortho(t-e,t+e,u,l,x,w,this.projectionMatrix)}else{const t=(u+l)/2,e=h/o/2;j().ortho(a,s,t-e,t+e,x,w,this.projectionMatrix)}this.global||n.multLeft(r.inverse()),this.invTextureSpaceProjectionMatrix.assign(n).multRight(this.projectionMatrix).multRight(e.getBiasMatrix()),this.matrix.assign(i).multRight(this.invTextureSpaceProjectionMatrix).multRight(this.textureMatrix),this.matrixArray.set(this.matrix),this.modelViewMatrix.get().multVecMatrix(this.location.assign(e._location.getValue())),this.locationArray.set(this.location)},setShaderUniforms(t,e,i){const r=e.numTextureProjectors++,n=this.lightNode,o=n.getTexture(),a=this.global?this.textureUnit=this.textureUnit??this.browser.popTexture2DUnit():this.browser.getTexture2DUnit();if(t.activeTexture(t.TEXTURE0+a),t.bindTexture(t.TEXTURE_2D,o.getTexture()),t.uniform1i(e.x3d_TextureProjectorTexture[r],a),e.hasTextureProjector(r,this))return;const s=n.getNearParameter(),u=n.getFarParameter();t.uniform3f(e.x3d_TextureProjectorColor[r],...n.getColor()),t.uniform1f(e.x3d_TextureProjectorIntensity[r],n.getIntensity()),t.uniform3fv(e.x3d_TextureProjectorLocation[r],this.locationArray),t.uniform3f(e.x3d_TextureProjectorParams[r],s,u,o.isLinear()),t.uniformMatrix4fv(e.x3d_TextureProjectorMatrix[r],!1,this.matrixArray)},dispose(){this.browser.pushTexture2DUnit(this.textureUnit),this.modelViewMatrix.clear(),this.textureUnit=void 0,R.push(this)}}),Object.assign(Object.setPrototypeOf(C.prototype,F.prototype),{initialize(){F.prototype.initialize.call(this),this._fieldOfView.addInterest("set_fieldOfView___",this),this.set_fieldOfView___()},set_fieldOfView___(){const 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this.sizeY},getLights:()=>R}),Object.defineProperties(C,{typeName:{value:"TextureProjectorParallel",enumerable:!0},componentInfo:{value:Object.freeze({name:"TextureProjection",level:2}),enumerable:!0},containerField:{value:"children",enumerable:!0},specificationRange:{value:Object.freeze({from:"4.0",to:"Infinity"}),enumerable:!0},fieldDefinitions:{value:new(u())([new(a())(x().inputOutput,"metadata",new(n().SFNode)),new(a())(x().inputOutput,"description",new(n().SFString)),new(a())(x().inputOutput,"global",new(n().SFBool)(!0)),new(a())(x().inputOutput,"on",new(n().SFBool)(!0)),new(a())(x().inputOutput,"color",new(n().SFColor)(1,1,1)),new(a())(x().inputOutput,"intensity",new(n().SFFloat)(1)),new(a())(x().inputOutput,"ambientIntensity",new(n().SFFloat)),new(a())(x().inputOutput,"location",new(n().SFVec3f)),new(a())(x().inputOutput,"direction",new(n().SFVec3f)(0,0,1)),new(a())(x().inputOutput,"upVector",new(n().SFVec3f)(0,0,1)),new(a())(x().inputOutput,"fieldOfView",new(n().MFFloat)(-1,-1,1,1)),new(a())(x().inputOutput,"nearDistance",new(n().SFFloat)(-1)),new(a())(x().inputOutput,"farDistance",new(n().SFFloat)(-1)),new(a())(x().outputOnly,"aspectRatio",new(n().SFFloat)),new(a())(x().inputOutput,"texture",new(n().SFNode)),new(a())(x().inputOutput,"shadows",new(n().SFBool)),new(a())(x().inputOutput,"shadowColor",new(n().SFColor)),new(a())(x().inputOutput,"shadowIntensity",new(n().SFFloat)(1)),new(a())(x().inputOutput,"shadowBias",new(n().SFFloat)(.005)),new(a())(x().initializeOnly,"shadowMapSize",new(n().SFInt32)(1024))]),enumerable:!0}});const A=C;O().add("TextureProjectorParallel","x_ite/Components/TextureProjection/TextureProjectorParallel",A);const B=A;i().add({name:"TextureProjection",concreteNodes:[U,B],abstractNodes:[F]});const q=void 0;O().add("TextureProjection","assets/components/TextureProjection",q)})();
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+ /* X_ITE v10.0.3 */(() => { // webpackBootstrap
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6
 
7
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38
38
 
39
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  /***/ }),
40
40
 
41
- /***/ 551:
41
+ /***/ 185:
42
42
  /***/ ((module, __unused_webpack_exports, __webpack_require__) => {
43
43
 
44
44
  var __dirname = "/";
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72
72
 
73
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  /***/ }),
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- /***/ 743:
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+ /***/ 997:
76
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77
 
78
78
  /*! dicom-parser - 1.8.12 - 2023-02-20 | (c) 2017 Chris Hafey | https://github.com/cornerstonejs/dicomParser */
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4028
4028
 
4029
4029
  /***/ }),
4030
4030
 
4031
- /***/ 47:
4031
+ /***/ 977:
4032
4032
  /***/ ((module) => {
4033
4033
 
4034
4034
  /* -*- tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- /
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5187
5187
  /***/ ((module) => {
5188
5188
 
5189
5189
  "use strict";
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- module.exports = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("lib/jquery");
5190
+ module.exports = window [Symbol .for ("X_ITE.X3D-10.0.3")] .require ("lib/jquery");
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5191
 
5192
5192
  /***/ }),
5193
5193
 
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5291
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- const Components_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("x_ite/Components");
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+ const Components_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.3")] .require ("x_ite/Components");
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- const Fields_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("x_ite/Fields");
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+ const Fields_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.3")] .require ("x_ite/Fields");
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5298
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5299
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- const X3DFieldDefinition_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("x_ite/Base/X3DFieldDefinition");
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+ const X3DFieldDefinition_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.3")] .require ("x_ite/Base/X3DFieldDefinition");
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5302
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Base/FieldDefinitionArray\")"
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- const FieldDefinitionArray_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("x_ite/Base/FieldDefinitionArray");
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+ const FieldDefinitionArray_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.3")] .require ("x_ite/Base/FieldDefinitionArray");
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5304
  var FieldDefinitionArray_default = /*#__PURE__*/__webpack_require__.n(FieldDefinitionArray_namespaceObject);
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5305
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components/Texturing/X3DSingleTextureNode\")"
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- const X3DSingleTextureNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("x_ite/Components/Texturing/X3DSingleTextureNode");
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+ const X3DSingleTextureNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.3")] .require ("x_ite/Components/Texturing/X3DSingleTextureNode");
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5307
  var X3DSingleTextureNode_default = /*#__PURE__*/__webpack_require__.n(X3DSingleTextureNode_namespaceObject);
5308
5308
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Base/X3DConstants\")"
5309
- const X3DConstants_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("x_ite/Base/X3DConstants");
5309
+ const X3DConstants_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.3")] .require ("x_ite/Base/X3DConstants");
5310
5310
  var X3DConstants_default = /*#__PURE__*/__webpack_require__.n(X3DConstants_namespaceObject);
5311
5311
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Namespace\")"
5312
- const Namespace_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("x_ite/Namespace");
5312
+ const Namespace_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.3")] .require ("x_ite/Namespace");
5313
5313
  var Namespace_default = /*#__PURE__*/__webpack_require__.n(Namespace_namespaceObject);
5314
5314
  ;// CONCATENATED MODULE: ./src/x_ite/Components/Texturing3D/X3DTexture3DNode.js
5315
5315
  /*******************************************************************************
@@ -5498,7 +5498,7 @@ const __default__ = X3DTexture3DNode;
5498
5498
  Namespace_default().add ("X3DTexture3DNode", "x_ite/Components/Texturing3D/X3DTexture3DNode", __default__);
5499
5499
  /* harmony default export */ const Texturing3D_X3DTexture3DNode = (__default__);
5500
5500
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Base/X3DCast\")"
5501
- const X3DCast_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("x_ite/Base/X3DCast");
5501
+ const X3DCast_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.3")] .require ("x_ite/Base/X3DCast");
5502
5502
  var X3DCast_default = /*#__PURE__*/__webpack_require__.n(X3DCast_namespaceObject);
5503
5503
  ;// CONCATENATED MODULE: ./src/x_ite/Components/Texturing3D/ComposedTexture3D.js
5504
5504
  /*******************************************************************************
@@ -5714,10 +5714,10 @@ const ComposedTexture3D_default_ = ComposedTexture3D;
5714
5714
  Namespace_default().add ("ComposedTexture3D", "x_ite/Components/Texturing3D/ComposedTexture3D", ComposedTexture3D_default_);
5715
5715
  /* harmony default export */ const Texturing3D_ComposedTexture3D = (ComposedTexture3D_default_);
5716
5716
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components/Networking/X3DUrlObject\")"
5717
- const X3DUrlObject_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("x_ite/Components/Networking/X3DUrlObject");
5717
+ const X3DUrlObject_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.3")] .require ("x_ite/Components/Networking/X3DUrlObject");
5718
5718
  var X3DUrlObject_default = /*#__PURE__*/__webpack_require__.n(X3DUrlObject_namespaceObject);
5719
5719
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Parser/Expressions\")"
5720
- const Expressions_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("x_ite/Parser/Expressions");
5720
+ const Expressions_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.3")] .require ("x_ite/Parser/Expressions");
5721
5721
  var Expressions_default = /*#__PURE__*/__webpack_require__.n(Expressions_namespaceObject);
5722
5722
  // EXTERNAL MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"lib/jquery\")"
5723
5723
  var jquery_ = __webpack_require__(823);
@@ -7342,10 +7342,10 @@ var Decoder = class _Decoder {
7342
7342
 
7343
7343
  //#
7344
7344
  ;// CONCATENATED MODULE: ./src/x_ite/Browser/Texturing3D/DICOMParser.js
7345
- /* provided dependency */ var dicomParser = __webpack_require__(743);
7346
- /* provided dependency */ var JpegImage = __webpack_require__(47);
7347
- /* provided dependency */ var CharLS = __webpack_require__(21);
7348
- /* provided dependency */ var OpenJPEG = __webpack_require__(551);
7345
+ /* provided dependency */ var dicomParser = __webpack_require__(997);
7346
+ /* provided dependency */ var JpegImage = __webpack_require__(977);
7347
+ /* provided dependency */ var CharLS = __webpack_require__(151);
7348
+ /* provided dependency */ var OpenJPEG = __webpack_require__(185);
7349
7349
  /*******************************************************************************
7350
7350
  *
7351
7351
  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
@@ -8449,10 +8449,10 @@ const DICOMParser_default_ = DicomParser;
8449
8449
  Namespace_default().add ("DICOMParser", "x_ite/Browser/Texturing3D/DICOMParser", DICOMParser_default_);
8450
8450
  /* harmony default export */ const DICOMParser = (DICOMParser_default_);
8451
8451
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/InputOutput/FileLoader\")"
8452
- const FileLoader_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("x_ite/InputOutput/FileLoader");
8452
+ const FileLoader_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.3")] .require ("x_ite/InputOutput/FileLoader");
8453
8453
  var FileLoader_default = /*#__PURE__*/__webpack_require__.n(FileLoader_namespaceObject);
8454
8454
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/DEVELOPMENT\")"
8455
- const DEVELOPMENT_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("x_ite/DEVELOPMENT");
8455
+ const DEVELOPMENT_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.3")] .require ("x_ite/DEVELOPMENT");
8456
8456
  var DEVELOPMENT_default = /*#__PURE__*/__webpack_require__.n(DEVELOPMENT_namespaceObject);
8457
8457
  ;// CONCATENATED MODULE: ./src/x_ite/Components/Texturing3D/ImageTexture3D.js
8458
8458
  /*******************************************************************************
@@ -8735,6 +8735,10 @@ Namespace_default().add ("ImageTexture3D", "x_ite/Components/Texturing3D/ImageTe
8735
8735
 
8736
8736
 
8737
8737
 
8738
+ /**
8739
+ * THIS NODE IS STILL EXPERIMENTAL.
8740
+ */
8741
+
8738
8742
  function ImageTextureAtlas (executionContext)
8739
8743
  {
8740
8744
  Texturing3D_X3DTexture3DNode .call (this, executionContext);
@@ -9155,10 +9159,10 @@ const PixelTexture3D_default_ = PixelTexture3D;
9155
9159
  Namespace_default().add ("PixelTexture3D", "x_ite/Components/Texturing3D/PixelTexture3D", PixelTexture3D_default_);
9156
9160
  /* harmony default export */ const Texturing3D_PixelTexture3D = (PixelTexture3D_default_);
9157
9161
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components/Texturing/X3DSingleTextureCoordinateNode\")"
9158
- const X3DSingleTextureCoordinateNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("x_ite/Components/Texturing/X3DSingleTextureCoordinateNode");
9162
+ const X3DSingleTextureCoordinateNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.3")] .require ("x_ite/Components/Texturing/X3DSingleTextureCoordinateNode");
9159
9163
  var X3DSingleTextureCoordinateNode_default = /*#__PURE__*/__webpack_require__.n(X3DSingleTextureCoordinateNode_namespaceObject);
9160
9164
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"standard/Math/Numbers/Vector3\")"
9161
- const Vector3_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("standard/Math/Numbers/Vector3");
9165
+ const Vector3_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.3")] .require ("standard/Math/Numbers/Vector3");
9162
9166
  var Vector3_default = /*#__PURE__*/__webpack_require__.n(Vector3_namespaceObject);
9163
9167
  ;// CONCATENATED MODULE: ./src/x_ite/Components/Texturing3D/TextureCoordinate3D.js
9164
9168
  /*******************************************************************************
@@ -9505,13 +9509,13 @@ const TextureCoordinate4D_default_ = TextureCoordinate4D;
9505
9509
  Namespace_default().add ("TextureCoordinate4D", "x_ite/Components/Texturing3D/TextureCoordinate4D", TextureCoordinate4D_default_);
9506
9510
  /* harmony default export */ const Texturing3D_TextureCoordinate4D = (TextureCoordinate4D_default_);
9507
9511
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"x_ite/Components/Texturing/X3DSingleTextureTransformNode\")"
9508
- const X3DSingleTextureTransformNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("x_ite/Components/Texturing/X3DSingleTextureTransformNode");
9512
+ const X3DSingleTextureTransformNode_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.3")] .require ("x_ite/Components/Texturing/X3DSingleTextureTransformNode");
9509
9513
  var X3DSingleTextureTransformNode_default = /*#__PURE__*/__webpack_require__.n(X3DSingleTextureTransformNode_namespaceObject);
9510
9514
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"standard/Math/Numbers/Rotation4\")"
9511
- const Rotation4_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("standard/Math/Numbers/Rotation4");
9515
+ const Rotation4_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.3")] .require ("standard/Math/Numbers/Rotation4");
9512
9516
  var Rotation4_default = /*#__PURE__*/__webpack_require__.n(Rotation4_namespaceObject);
9513
9517
  ;// CONCATENATED MODULE: external "window [Symbol .for (\"X_ITE.X3D\")] .require (\"standard/Math/Numbers/Matrix4\")"
9514
- const Matrix4_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.1")] .require ("standard/Math/Numbers/Matrix4");
9518
+ const Matrix4_namespaceObject = window [Symbol .for ("X_ITE.X3D-10.0.3")] .require ("standard/Math/Numbers/Matrix4");
9515
9519
  var Matrix4_default = /*#__PURE__*/__webpack_require__.n(Matrix4_namespaceObject);
9516
9520
  ;// CONCATENATED MODULE: ./src/x_ite/Components/Texturing3D/TextureTransform3D.js
9517
9521
  /*******************************************************************************