x_ite-sog-parser 1.1.0 → 1.1.1

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Files changed (2) hide show
  1. package/README.md +3 -3
  2. package/package.json +1 -1
package/README.md CHANGED
@@ -13,10 +13,10 @@ Include the script after X_ITE:
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  ```html
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  <script defer src="https://cdn.jsdelivr.net/npm/x_ite@VERSION/dist/x_ite.min.js"></script>
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- <script defer src="https://cdn.jsdelivr.net/npm/x_ite-sog-parser@1.1.0/dist/x_ite-sog-parser-2.min.js"></script>
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+ <script defer src="https://cdn.jsdelivr.net/npm/x_ite-sog-parser@1.1.1/dist/x_ite-sog-parser-2.min.js"></script>
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  <!-- or as ES module -->
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  <script type="module" src="https://cdn.jsdelivr.net/npm/x_ite@VERSION/dist/x_ite.min.mjs"></script>
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- <script type="module" src="https://cdn.jsdelivr.net/npm/x_ite-sog-parser@1.1.0/dist/x_ite-sog-parser-2.min.js"></script>
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+ <script type="module" src="https://cdn.jsdelivr.net/npm/x_ite-sog-parser@1.1.1/dist/x_ite-sog-parser-2.min.js"></script>
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  ```
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  Now you can directly load `.sog` files with the `src` attribute, but you also have to add the `extensions` attribute with a number, how many X_ITE extension you have included. Each extension will decrease this count and when it becomes `0`, the canvas knows that all extensions are loaded and now starts loading the file in the `src` attribute.
@@ -24,7 +24,7 @@ Now you can directly load `.sog` files with the `src` attribute, but you also ha
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  You can also use `.sog` files as source of an Inline node.
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  ```html
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- <x3d-canvas data-src="room.sog"></x3d-canvas>
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+ <x3d-canvas data-src="room.sog" extensions="1"></x3d-canvas>
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  ```
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  ## NPM
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "x_ite-sog-parser",
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- "version": "1.1.0",
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+ "version": "1.1.1",
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  "description": "3DGS SOG File Format Parser for X_ITE",
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  "main": "dist/x_ite-sog-parser-2.js",
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  "module": "dist/x_ite-sog-parser-2.js",