x3d-image 1.0.2 → 1.0.3

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package/README.md CHANGED
@@ -28,6 +28,10 @@ Set image size in pixels, default is '1280x720'.
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  A Number between 0 and 1 indicating the image quality to be used when creating images using file formats that support lossy compression (such as JPEG).
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+ ### -d *delay*
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+
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+ Wait the specified number of milliseconds before generating the image.
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+
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  ## Supported Output File Types
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  | Description | File Extension | MIME Type |
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "x3d-image",
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- "version": "1.0.2",
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+ "version": "1.0.3",
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  "description": "Generate image files from X3D.",
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  "main": "src/main.js",
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  "bin": {
@@ -8,7 +8,7 @@
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  },
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  "scripts": {
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  "start": "electron .",
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- "test": "npx . -s 1600x900 -i tests/IndexedFaceSet/IndexedFaceSet.x3d -o tests/test.jpg"
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+ "test": "npx . -d 1000 -s 1600x900 -i tests/IndexedFaceSet/IndexedFaceSet.x3d -o tests/test.jpg"
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  },
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  "repository": {
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  "type": "git",
package/src/image.js CHANGED
@@ -76,6 +76,13 @@ async function generate (argv)
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  description: "A Number between 0 and 1 indicating the image quality to be used when creating images using file formats that support lossy compression (such as JPEG).",
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  default: 1,
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  })
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+ .option ("delay",
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+ {
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+ type: "number",
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+ alias: "d",
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+ description: "Wait the specified number of milliseconds before generating the image.",
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+ default: 0,
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+ })
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  .help ()
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  .alias ("help", "h") .argv
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@@ -96,6 +103,9 @@ async function generate (argv)
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  await Browser .loadURL (new X3D .MFString (input))
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+ if (args .delay)
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+ await sleep (args .delay)
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+
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  const blob = await generateImage (canvas, mimeType, args .quality)
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  fs .writeFileSync (output, new DataView (await blob .arrayBuffer ()))
@@ -120,3 +130,5 @@ function mimeTypeFromPath (filename)
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  return "image/png";
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  }
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  }
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+
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+ const sleep = delay => new Promise (resolve => setTimeout (resolve, delay))
package/src/window.html CHANGED
@@ -4,6 +4,6 @@
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  <meta charset="utf-8"/>
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  </head>
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  <body>
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- <x3d-canvas id="browser"></x3d-canvas>
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+ <x3d-canvas id="browser" preserveDrawingBuffer="true"></x3d-canvas>
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  </body>
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  </html>