wynham-games 1.0.0-beta.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +270 -0
- package/dist/games/Connect4.d.ts +37 -0
- package/dist/games/Connect4.d.ts.map +1 -0
- package/dist/games/Connect4.js +279 -0
- package/dist/games/Connect4.js.map +1 -0
- package/dist/games/Hangman.d.ts +30 -0
- package/dist/games/Hangman.d.ts.map +1 -0
- package/dist/games/Hangman.js +259 -0
- package/dist/games/Hangman.js.map +1 -0
- package/dist/games/RPS.d.ts +25 -0
- package/dist/games/RPS.d.ts.map +1 -0
- package/dist/games/RPS.js +187 -0
- package/dist/games/RPS.js.map +1 -0
- package/dist/games/Snake.d.ts +33 -0
- package/dist/games/Snake.d.ts.map +1 -0
- package/dist/games/Snake.js +222 -0
- package/dist/games/Snake.js.map +1 -0
- package/dist/games/TicTacToe.d.ts +32 -0
- package/dist/games/TicTacToe.d.ts.map +1 -0
- package/dist/games/TicTacToe.js +293 -0
- package/dist/games/TicTacToe.js.map +1 -0
- package/dist/games/index.d.ts +6 -0
- package/dist/games/index.d.ts.map +1 -0
- package/dist/games/index.js +17 -0
- package/dist/games/index.js.map +1 -0
- package/dist/index.d.ts +3 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +19 -0
- package/dist/index.js.map +1 -0
- package/dist/locales/en-US.d.ts +103 -0
- package/dist/locales/en-US.d.ts.map +1 -0
- package/dist/locales/en-US.js +169 -0
- package/dist/locales/en-US.js.map +1 -0
- package/dist/locales/es.d.ts +103 -0
- package/dist/locales/es.d.ts.map +1 -0
- package/dist/locales/es.js +169 -0
- package/dist/locales/es.js.map +1 -0
- package/dist/locales/fr.d.ts +103 -0
- package/dist/locales/fr.d.ts.map +1 -0
- package/dist/locales/fr.js +169 -0
- package/dist/locales/fr.js.map +1 -0
- package/dist/locales/index.d.ts +522 -0
- package/dist/locales/index.d.ts.map +1 -0
- package/dist/locales/index.js +29 -0
- package/dist/locales/index.js.map +1 -0
- package/dist/locales/it.d.ts +103 -0
- package/dist/locales/it.d.ts.map +1 -0
- package/dist/locales/it.js +169 -0
- package/dist/locales/it.js.map +1 -0
- package/dist/structures/GameManager.d.ts +32 -0
- package/dist/structures/GameManager.d.ts.map +1 -0
- package/dist/structures/GameManager.js +183 -0
- package/dist/structures/GameManager.js.map +1 -0
- package/dist/structures/Types.d.ts +241 -0
- package/dist/structures/Types.d.ts.map +1 -0
- package/dist/structures/Types.js +51 -0
- package/dist/structures/Types.js.map +1 -0
- package/dist/structures/Utils.d.ts +49 -0
- package/dist/structures/Utils.d.ts.map +1 -0
- package/dist/structures/Utils.js +197 -0
- package/dist/structures/Utils.js.map +1 -0
- package/dist/variables/Game.d.ts +5 -0
- package/dist/variables/Game.d.ts.map +1 -0
- package/dist/variables/Game.js +84 -0
- package/dist/variables/Game.js.map +1 -0
- package/dist/variables/index.d.ts +2 -0
- package/dist/variables/index.d.ts.map +1 -0
- package/dist/variables/index.js +18 -0
- package/dist/variables/index.js.map +1 -0
- package/package.json +36 -0
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declare const _default: {
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manager: {
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alreadyPlaying: (time: number) => string;
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selfPlay: string;
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cantPlayWithBot: string;
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wait: (time: number) => string;
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};
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invite: {
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question: (mention: string) => string;
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notYourChallenge: string;
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timeout: (username: string) => string;
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declined: (username: string) => string;
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accept: string;
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decline: string;
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};
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difficulty: {
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title: string;
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selectPrompt: string;
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notYourChoice: string;
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expired: string;
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starting: (label: string) => string;
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easy: string;
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normal: string;
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hard: string;
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impossible: string;
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};
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tictactoe: {
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title: string;
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inviteTitle: string;
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turn: (emoji: string, username: string) => string;
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win: (emoji: string, username: string) => string;
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draw: string;
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timeout: string;
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cellTaken: string;
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notYourTurn: string;
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notYourGame: string;
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};
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connect4: {
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title: string;
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inviteTitle: string;
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column: (n: number) => string;
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choosePlaceholder: string;
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firstTurn: (emoji: string, username: string, timestamp: string) => string;
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turn: (emoji: string, username: string, timestamp: string) => string;
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turnTimeout: (emoji: string, username: string, timestamp: string) => string;
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win: (emoji: string, username: string) => string;
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draw: string;
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timeout: string;
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cancelledBothMissed: string;
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notYourTurn: string;
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columnFull: string;
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notYourGame: string;
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};
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rps: {
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title: string;
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inviteTitle: string;
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rock: string;
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paper: string;
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scissors: string;
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makeChoice: string;
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notYourGame: string;
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alreadyChose: string;
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chose: (emoji: string, label: string) => string;
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waiting: (username: string) => string;
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tie: (reveal: string) => string;
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win: (username: string, reveal: string) => string;
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defaultWin: (username: string) => string;
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timeout: string;
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};
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hangman: {
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title: string;
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inviteTitle: string;
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words: string[];
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notYourTurn: string;
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notYourGame: string;
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alreadyGuessed: (letter: string) => string;
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alreadyGuessedWord: (word: string) => string;
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win: (username: string, word: string) => string;
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lose: (word: string) => string;
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turn: (username: string) => string;
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firstTurn: (username: string) => string;
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wrongLetters: (letters: string) => string;
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noWrongLetters: string;
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menuLettersAM: string;
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menuLettersNZ: string;
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guessButton: string;
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modalTitle: string;
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modalLabel: string;
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timeout: (word: string) => string;
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};
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snake: {
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title: string;
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start: string;
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score: (score: number) => string;
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gameOver: (score: number) => string;
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quit: (score: number) => string;
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win: (score: number) => string;
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timeout: (score: number) => string;
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notYourGame: string;
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};
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};
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export default _default;
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//# sourceMappingURL=fr.d.ts.map
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{"version":3,"file":"fr.d.ts","sourceRoot":"","sources":["../../src/locales/fr.ts"],"names":[],"mappings":";;+BAE+B,MAAM;;;qBAGhB,MAAM;;;4BAGC,MAAM;;4BAEN,MAAM;6BACL,MAAM;;;;;;;;;0BAST,MAAM;;;;;;;;;sBASV,MAAM,YAAY,MAAM;qBACzB,MAAM,YAAY,MAAM;;;;;;;;;;oBAUzB,MAAM;;2BAEC,MAAM,YAAY,MAAM,aAAa,MAAM;sBAChD,MAAM,YAAY,MAAM,aAAa,MAAM;6BACpC,MAAM,YAAY,MAAM,aAAa,MAAM;qBACnD,MAAM,YAAY,MAAM;;;;;;;;;;;;;;;;;uBAiBtB,MAAM,SAAS,MAAM;4BAChB,MAAM;sBACZ,MAAM;wBACJ,MAAM,UAAU,MAAM;+BACf,MAAM;;;;;;;;;iCA0EJ,MAAM;mCACJ,MAAM;wBACjB,MAAM,QAAQ,MAAM;qBACvB,MAAM;yBACF,MAAM;8BACD,MAAM;gCACJ,MAAM;;;;;;;wBAOd,MAAM;;;;;uBAKP,MAAM;0BACH,MAAM;sBACV,MAAM;qBACP,MAAM;yBACF,MAAM;;;;AAlK/B,wBAqKE"}
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.default = {
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manager: {
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alreadyPlaying: (time) => `> ❌ Vous êtes déjà en partie contre cet utilisateur. Veuillez attendre ${time}s avant de réessayer.`,
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selfPlay: "> `❌` Vous ne pouvez pas jouer contre vous-même.",
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cantPlayWithBot: "> `❌` Vous ne pouvez pas jouer avec un bot.",
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wait: (time) => `Veuillez attendre ${time}s avant de pouvoir réutiliser la commande.`,
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},
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invite: {
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question: (mention) => `${mention}, acceptes-tu le défi ?`,
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notYourChallenge: "> \`❌\` Ce défi ne te concerne pas.",
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timeout: (username) => `> \`⏱️\` **${username}** n'a pas répondu au défi.`,
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declined: (username) => `> \`❌\` **${username}** a refusé le défi.`,
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accept: "Accepter",
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decline: "Refuser",
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},
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difficulty: {
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title: "## 🤖 Choisir la difficulté",
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selectPrompt: "Sélectionnez la difficulté de l'adversaire.",
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notYourChoice: "> `❌` Ce choix ne te concerne pas.",
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expired: "> `⏱️` Sélection expirée.",
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starting: (label) => `⏳ Démarrage en mode **${label}**...`,
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easy: "Facile",
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normal: "Normal",
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hard: "Difficile",
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impossible: "Impossible",
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},
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tictactoe: {
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title: "Tic-Tac-Toe",
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inviteTitle: "Défi Tic-Tac-Toe",
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turn: (emoji, username) => `${emoji} C'est au tour de **${username}**`,
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win: (emoji, username) => `> \`🏆\` ${emoji} **${username}** a gagné !`,
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draw: "> `🤝` **Match nul !**",
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timeout: "> \`⏱️\` Temps écoulé.",
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cellTaken: "> `❌` Cette case est déjà prise.",
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notYourTurn: "> `❌` Ce n'est pas ton tour.",
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notYourGame: "> `❌` Tu ne fais pas partie de cette partie.",
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},
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connect4: {
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title: "Puissance 4",
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inviteTitle: "Défi Puissance 4",
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column: (n) => `Colonne ${n}`,
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choosePlaceholder: "Choisissez une colonne…",
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firstTurn: (emoji, username, timestamp) => `> ${emoji} C'est au tour de **${username}** (<t:${timestamp}:R>)`,
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turn: (emoji, username, timestamp) => `> ${emoji} C'est au tour de **${username}** (<t:${timestamp}:R>)`,
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turnTimeout: (emoji, username, timestamp) => `> \`⏱️\` Temps écoulé — ${emoji} Tour de **${username}** (<t:${timestamp}:R>)`,
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win: (emoji, username) => `> \`🏆\` ${emoji} **${username}** a gagné !`,
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draw: "> `🤝` **Match nul !**",
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timeout: "> `⏱️` Temps écoulé.",
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cancelledBothMissed: "> `⏱️` Personne n'a joué — partie annulée.",
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notYourTurn: "> `❌` Ce n'est pas ton tour.",
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columnFull: "> `❌` Cette colonne est pleine.",
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notYourGame: "> `❌` Tu ne fais pas partie de cette partie.",
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},
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rps: {
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title: "Pierre Feuille Ciseaux",
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inviteTitle: "Défi Pierre Feuille Ciseaux",
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rock: "Pierre",
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paper: "Feuille",
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scissors: "Ciseaux",
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makeChoice: "> `Faites votre choix !`",
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notYourGame: "> `❌` Tu ne fais pas partie de cette partie.",
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alreadyChose: "> `❌` Tu as déjà fait ton choix !",
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chose: (emoji, label) => `> \`✅\` **Tu as choisi ${emoji} ${label}** — en attente de ton adversaire…`,
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waiting: (username) => `> **${username}** a fait son choix — en attente de l'autre joueur…`,
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tie: (reveal) => `> \`🤝\` **Égalité !**\n\n${reveal}`,
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win: (username, reveal) => `> \`🏆\` **${username}** gagne !\n\n${reveal}`,
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defaultWin: (username) => `> \`⏱️\` **${username}** gagne par défaut — l'adversaire n'a pas répondu.`,
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timeout: "⏱️ Temps écoulé — personne n'a répondu.",
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},
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hangman: {
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title: "Pendu",
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inviteTitle: "Défi Pendu",
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words: [
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"MAISON",
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"JARDIN",
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"VOITURE",
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"MUSIQUE",
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"SOLEIL",
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"MONTAGNE",
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"RIVIERE",
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"PLAGE",
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"CHOCOLAT",
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"FROMAGE",
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"BOULANGER",
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"POISSON",
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"ELEPHANT",
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"GIRAFE",
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"PAPILLON",
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"FLEUR",
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"FORET",
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"NUAGE",
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"ETOILE",
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"PLANETE",
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"DRAGON",
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"CHEVALIER",
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"PRINCESSE",
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"CHATEAU",
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"TRESOR",
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"AVENTURE",
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"ORDINATEUR",
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"TELEPHONE",
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"INTERNET",
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"CLAVIER",
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"GUITARE",
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"PIANO",
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"CROCODILE",
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"SERPENT",
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"PERROQUET",
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"DAUPHIN",
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"BALEINE",
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"BAGUETTE",
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"CROISSANT",
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"CHAMPIGNON",
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"CITRON",
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"FOOTBALL",
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"NATATION",
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"ESCALADE",
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"CYCLISME",
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"MYSTERE",
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"FANTOME",
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"PIRATE",
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"NINJA",
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"GALAXIE",
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"COMETE",
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"VOLCAN",
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"REQUIN",
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"PANTHER",
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"RENARD",
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"HIBOU",
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"TORTUE",
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"LICORNE",
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"VAMPIRE",
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"SORCIER",
|
|
136
|
+
"DETECTIVE",
|
|
137
|
+
"ALCHIMISTE",
|
|
138
|
+
"BIBLIOTHEQUE",
|
|
139
|
+
"CARTOGRAPHIE",
|
|
140
|
+
],
|
|
141
|
+
notYourTurn: "> `❌` Ce n'est pas ton tour.",
|
|
142
|
+
notYourGame: "> `❌` Ce n'est pas ta partie.",
|
|
143
|
+
alreadyGuessed: (letter) => `> \`❌\` Tu as déjà proposé la lettre **${letter}**.`,
|
|
144
|
+
alreadyGuessedWord: (word) => `> \`❌\` Le mot **${word}** a déjà été proposé.`,
|
|
145
|
+
win: (username, word) => `> \`🎉\` **Bravo ${username}** ! Le mot était **${word}**.`,
|
|
146
|
+
lose: (word) => `> \`💀\` **Perdu !** Le mot était **${word}**.`,
|
|
147
|
+
turn: (username) => `Tour de **${username}** — Bonne chance !`,
|
|
148
|
+
firstTurn: (username) => `Tour de **${username}** — Devinez le mot !`,
|
|
149
|
+
wrongLetters: (letters) => `Lettres ou mots incorrects : **${letters}**`,
|
|
150
|
+
noWrongLetters: "*Aucune lettre incorrecte pour l'instant.*",
|
|
151
|
+
menuLettersAM: "Lettres A → M",
|
|
152
|
+
menuLettersNZ: "Lettres N → Z",
|
|
153
|
+
guessButton: "Deviner le mot",
|
|
154
|
+
modalTitle: "Deviner le mot",
|
|
155
|
+
modalLabel: "Deviner le mot",
|
|
156
|
+
timeout: (word) => `> \`⏱️\` Temps écoulé — Le mot était **${word}**.`,
|
|
157
|
+
},
|
|
158
|
+
snake: {
|
|
159
|
+
title: "Snake",
|
|
160
|
+
start: "> `🎮` Utilise les boutons pour te déplacer. Mange la 🍎 et évite les murs et ta propre queue !",
|
|
161
|
+
score: (score) => `> \`🍎\` Score : **${score}**`,
|
|
162
|
+
gameOver: (score) => `> \`💀\` **Partie terminée !** Score final : **${score}**.`,
|
|
163
|
+
quit: (score) => `> \`🛑\` **Partie arrêtée.** Score final : **${score}**.`,
|
|
164
|
+
win: (score) => `> \`🏆\` **Tu as rempli tout le plateau !** Score final : **${score}**.`,
|
|
165
|
+
timeout: (score) => `> \`⏱️\` Temps écoulé — Score final : **${score}**.`,
|
|
166
|
+
notYourGame: "> `❌` Ce n'est pas ta partie.",
|
|
167
|
+
},
|
|
168
|
+
};
|
|
169
|
+
//# sourceMappingURL=fr.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|