wuira 0.2.3 → 0.2.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (38) hide show
  1. package/CHANGELOG.md +38 -0
  2. package/README.md +62 -792
  3. package/data/icons/forever.json +90051 -0
  4. package/docs/icons.md +28 -0
  5. package/docs/source-converters.md +34 -0
  6. package/lib/datasources/DataSource.d.ts +8 -0
  7. package/lib/datasources/DataSource.lua +7 -0
  8. package/lib/datasources/GroupMembers.d.ts +6 -0
  9. package/lib/datasources/GroupMembers.lua +332 -0
  10. package/lib/datasources/GroupRoster.d.ts +28 -0
  11. package/lib/datasources/GroupRoster.lua +611 -0
  12. package/lib/datasources/MathConverter.d.ts +6 -0
  13. package/lib/datasources/MathConverter.lua +61 -0
  14. package/lib/datasources/MathExpression.d.ts +16 -0
  15. package/lib/datasources/MathExpression.lua +281 -0
  16. package/lib/datasources/Resources.d.ts +3 -2
  17. package/lib/datasources/Resources.lua +57 -48
  18. package/lib/datasources/SourceConverter.d.ts +39 -0
  19. package/lib/datasources/SourceConverter.lua +568 -0
  20. package/lib/datasources/UnitInfo.d.ts +6 -0
  21. package/lib/datasources/UnitInfo.lua +347 -15
  22. package/lib/datasources/UnitSource.d.ts +8 -3
  23. package/lib/datasources/UnitSource.lua +318 -5
  24. package/lib/datasources/index.d.ts +7 -1
  25. package/lib/datasources/index.lua +15 -0
  26. package/lib/icons/index.d.ts +45634 -0
  27. package/lib/icons/index.lua +3 -0
  28. package/lib/index.d.ts +1 -0
  29. package/lib/store/index.lua +20 -18
  30. package/lib/ui/Cell.d.ts +2 -0
  31. package/lib/ui/ForEach.d.ts +18 -4
  32. package/lib/ui/ForEach.lua +763 -13
  33. package/lib/ui/index.d.ts +1 -1
  34. package/package.json +20 -4
  35. package/tools/build-library.mjs +1 -1
  36. package/tools/generate-icons.mjs +10 -0
  37. package/tools/icon-data.mjs +59 -0
  38. package/tools/update-icons.mjs +36 -0
package/docs/icons.md ADDED
@@ -0,0 +1,28 @@
1
+ # Forever icon catalog
2
+
3
+ `Icons` contains native texture **FileDataIDs** from the same verified Forever build as the spell enums. Icon identity is independent of spell or item actions.
4
+
5
+ ```ts
6
+ import { UI } from "wuira";
7
+ import { Icons } from "wuira/icons";
8
+ import { Icon } from "wuira/ui";
9
+
10
+ const image = <Icon width={24} height={24} texture={Icons.BlessingOfFreedom_135968} />;
11
+ ```
12
+
13
+ Every icon has an explicit ID-suffixed member. A readable short alias is generated only when that name maps to one icon. Multiple spells or items may share the same texture; they produce one catalog entry with searchable aliases.
14
+
15
+ The snapshot combines SpellMisc spell/active icon fields with Item icon fields and ItemSparse names from the pinned client build. It covers every positive icon ID referenced by these tables, including unused records and entries without a readable name; it does not claim to list every texture or atlas in the game. No other client branch is merged into it. The names describe associated spells or items, rather than guessing asset filenames. Unnamed records receive a `Spell <id>` or `Item <id>` label.
16
+
17
+ The generated enum is erased to numeric literals by TypeScriptToLua. Editor tools can read the packaged `data/icons/forever.json` to create a searchable catalog without constructing every icon in game. A selected texture is saved as a FileDataID, not a spell ID.
18
+
19
+ Game data belongs to Blizzard Entertainment. Source URLs, row counts, build and SHA-256 hashes are recorded in the snapshot.
20
+
21
+ ## Update
22
+
23
+ ```sh
24
+ npm run icons:update -- --build 1.60.1.70374
25
+ npm run icons:generate
26
+ ```
27
+
28
+ Use `--cached` to regenerate the snapshot from downloaded CSVs. Updating requires the build to match `data/spells/forever.json`. Normal consumers use the committed snapshot and do not download game data during a build.
@@ -0,0 +1,34 @@
1
+ # Source converters
2
+
3
+ `SourceConverter` transforms a readable source value. It consumes the input's change notifications, shares one upstream subscription across its observers, and does not create a timer or dispose the shared input. Sources without notifications remain available as checked one-time reads.
4
+
5
+ ```ts
6
+ import { ClassSource, SourceConverter, CaseConverter, HP, MathConverter, Unit } from "wuira/datasources";
7
+
8
+ const characterClass = new ClassSource(Unit.Player);
9
+ const token = new SourceConverter(characterClass, info => info?.token);
10
+ const color = new CaseConverter(token, [
11
+ { equals: "PALADIN", value: { r: 1, g: 0.5, b: 0.7, a: 1 } },
12
+ { equals: "MAGE", value: { r: 0.4, g: 0.8, b: 1, a: 1 } },
13
+ ], { r: 0.35, g: 0.4, b: 0.45, a: 1 });
14
+
15
+ const hp = new HP(Unit.Player);
16
+ const doubled = new MathConverter(hp, "2 * input");
17
+ const stop = doubled.BindTo(value => console.log(value));
18
+ // On removal:
19
+ stop();
20
+ doubled.Dispose();
21
+ color.Dispose();
22
+ token.Dispose();
23
+ characterClass.Dispose();
24
+ ```
25
+
26
+ `Value` and `Compute()` are checked reads. `TryCompute()` performs one checked read and returns `{ readable: false }` for restricted data, without invoking the callback. Converter chains use it to avoid repeated leaf reads. `onChange()` observes future readable output changes; `BindTo()` also applies the current readable value immediately. Scalar outputs with the same value do not emit again. `When()` filters emissions without changing the checked `Value` getter. Call `Dispose()` when the converter is no longer owned by a component.
27
+
28
+ Cases compare strings, finite numbers and booleans with strict equality; `1` and `"1"` are different keys. Duplicate keys are rejected. Unmatched values return the supplied default, or `undefined` when none was provided. Case outputs can be colors, texture IDs, text or other data.
29
+
30
+ Math expressions support `input`, finite numeric literals, parentheses, unary signs, `+`, `-`, `*`, `/`, `%`, and exponentiation (`^` or `**`). Exponents associate to the right; `-input^2` means `-(input^2)`. The bounded parser runs once at construction. It does not evaluate JavaScript or Lua, access globals, or call functions. Invalid syntax, division by zero and non-finite results throw errors. `MathConverter.Validate(expression)` checks syntax without reading the input.
31
+
32
+ Restricted values, including nested secret fields, never reach a conversion callback. Restrictions are checked when values are consumed; combat alone does not mark a value secret. ClassSource subscriptions follow unit identity changes and relevant native events, and release those listeners when the last consumer unsubscribes.
33
+
34
+ Converters produce data. They do not grant permission to change protected buttons or their actions during combat.
@@ -1,3 +1,9 @@
1
+ export type ReadResult<T> = {
2
+ readonly readable: true;
3
+ readonly value: T;
4
+ } | {
5
+ readonly readable: false;
6
+ };
1
7
  /** A value-producing source. Secrecy describes data, not native frame protection. */
2
8
  export declare abstract class DataSource<T> {
3
9
  private value;
@@ -8,6 +14,8 @@ export declare abstract class DataSource<T> {
8
14
  IsSecret(): boolean;
9
15
  get Value(): T;
10
16
  Compute<TResult>(compute: (value: T) => TResult): TResult;
17
+ /** One checked read, without exposing a restricted value or invoking its callback. */
18
+ TryCompute<TResult>(compute: (value: T) => TResult): ReadResult<TResult>;
11
19
  protected GetValue(): T;
12
20
  /** Filters native binding emissions; Value remains a checked, fresh snapshot. */
13
21
  When(condition: (value: T) => boolean): this;
@@ -165,6 +165,13 @@ function DataSource.prototype.Compute(self, compute)
165
165
  self:AssertReadable(value)
166
166
  return compute(nil, value)
167
167
  end
168
+ function DataSource.prototype.TryCompute(self, compute)
169
+ local value = self:GetValue()
170
+ return self:IsValueSecret(value) and ({readable = false}) or ({
171
+ readable = true,
172
+ value = compute(nil, value)
173
+ })
174
+ end
168
175
  function DataSource.prototype.GetValue(self)
169
176
  return self.value
170
177
  end
@@ -4,7 +4,13 @@ export type GroupScope = "auto" | "party" | "raid";
4
4
  export declare class GroupMembers extends DataSource<readonly string[]> {
5
5
  readonly scope: GroupScope;
6
6
  private restricted;
7
+ private readonly listeners;
8
+ private frame?;
7
9
  constructor(scope?: GroupScope);
10
+ /** Roster/connection events, with one listener frame while observed. No polling. */
11
+ onChange(listener: (units: readonly string[]) => void): () => void;
12
+ private StopListening;
13
+ Dispose(): void;
8
14
  protected HasSecretFields(): boolean;
9
15
  protected GetValue(): readonly string[];
10
16
  }
@@ -32,6 +32,284 @@ local function __TS__ClassExtends(target, base)
32
32
  end
33
33
  end
34
34
 
35
+ local __TS__Symbol, Symbol
36
+ do
37
+ local symbolMetatable = {__tostring = function(self)
38
+ return ("Symbol(" .. (self.description or "")) .. ")"
39
+ end}
40
+ function __TS__Symbol(description)
41
+ return setmetatable({description = description}, symbolMetatable)
42
+ end
43
+ Symbol = {
44
+ asyncDispose = __TS__Symbol("Symbol.asyncDispose"),
45
+ dispose = __TS__Symbol("Symbol.dispose"),
46
+ iterator = __TS__Symbol("Symbol.iterator"),
47
+ hasInstance = __TS__Symbol("Symbol.hasInstance"),
48
+ species = __TS__Symbol("Symbol.species"),
49
+ toStringTag = __TS__Symbol("Symbol.toStringTag")
50
+ }
51
+ end
52
+
53
+ local __TS__Iterator
54
+ do
55
+ local function iteratorGeneratorStep(self)
56
+ local co = self.____coroutine
57
+ local status, value = coroutine.resume(co)
58
+ if not status then
59
+ error(value, 0)
60
+ end
61
+ if coroutine.status(co) == "dead" then
62
+ return
63
+ end
64
+ return true, value
65
+ end
66
+ local function iteratorIteratorStep(self)
67
+ local result = self:next()
68
+ if result.done then
69
+ return
70
+ end
71
+ return true, result.value
72
+ end
73
+ local function iteratorStringStep(self, index)
74
+ index = index + 1
75
+ if index > #self then
76
+ return
77
+ end
78
+ return index, string.sub(self, index, index)
79
+ end
80
+ function __TS__Iterator(iterable)
81
+ if type(iterable) == "string" then
82
+ return iteratorStringStep, iterable, 0
83
+ elseif iterable.____coroutine ~= nil then
84
+ return iteratorGeneratorStep, iterable
85
+ elseif iterable[Symbol.iterator] then
86
+ local iterator = iterable[Symbol.iterator](iterable)
87
+ return iteratorIteratorStep, iterator
88
+ else
89
+ return ipairs(iterable)
90
+ end
91
+ end
92
+ end
93
+
94
+ local function __TS__New(target, ...)
95
+ local instance = setmetatable({}, target.prototype)
96
+ instance:____constructor(...)
97
+ return instance
98
+ end
99
+
100
+ local Set
101
+ do
102
+ Set = __TS__Class()
103
+ Set.name = "Set"
104
+ function Set.prototype.____constructor(self, values)
105
+ self[Symbol.toStringTag] = "Set"
106
+ self.size = 0
107
+ self.nextKey = {}
108
+ self.previousKey = {}
109
+ if values == nil then
110
+ return
111
+ end
112
+ local iterable = values
113
+ if iterable[Symbol.iterator] then
114
+ local iterator = iterable[Symbol.iterator](iterable)
115
+ while true do
116
+ local result = iterator:next()
117
+ if result.done then
118
+ break
119
+ end
120
+ self:add(result.value)
121
+ end
122
+ else
123
+ local array = values
124
+ for ____, value in ipairs(array) do
125
+ self:add(value)
126
+ end
127
+ end
128
+ end
129
+ function Set.prototype.add(self, value)
130
+ local isNewValue = not self:has(value)
131
+ if isNewValue then
132
+ self.size = self.size + 1
133
+ end
134
+ if self.firstKey == nil then
135
+ self.firstKey = value
136
+ self.lastKey = value
137
+ elseif isNewValue then
138
+ self.nextKey[self.lastKey] = value
139
+ self.previousKey[value] = self.lastKey
140
+ self.lastKey = value
141
+ end
142
+ return self
143
+ end
144
+ function Set.prototype.clear(self)
145
+ self.nextKey = {}
146
+ self.previousKey = {}
147
+ self.firstKey = nil
148
+ self.lastKey = nil
149
+ self.size = 0
150
+ end
151
+ function Set.prototype.delete(self, value)
152
+ local contains = self:has(value)
153
+ if contains then
154
+ self.size = self.size - 1
155
+ local next = self.nextKey[value]
156
+ local previous = self.previousKey[value]
157
+ if next ~= nil and previous ~= nil then
158
+ self.nextKey[previous] = next
159
+ self.previousKey[next] = previous
160
+ elseif next ~= nil then
161
+ self.firstKey = next
162
+ self.previousKey[next] = nil
163
+ elseif previous ~= nil then
164
+ self.lastKey = previous
165
+ self.nextKey[previous] = nil
166
+ else
167
+ self.firstKey = nil
168
+ self.lastKey = nil
169
+ end
170
+ self.nextKey[value] = nil
171
+ self.previousKey[value] = nil
172
+ end
173
+ return contains
174
+ end
175
+ function Set.prototype.forEach(self, callback)
176
+ for ____, key in __TS__Iterator(self:keys()) do
177
+ callback(nil, key, key, self)
178
+ end
179
+ end
180
+ function Set.prototype.has(self, value)
181
+ return self.nextKey[value] ~= nil or self.lastKey == value
182
+ end
183
+ Set.prototype[Symbol.iterator] = function(self)
184
+ return self:values()
185
+ end
186
+ function Set.prototype.entries(self)
187
+ local function getFirstKey()
188
+ return self.firstKey
189
+ end
190
+ local nextKey = self.nextKey
191
+ local key
192
+ local started = false
193
+ return {
194
+ [Symbol.iterator] = function(self)
195
+ return self
196
+ end,
197
+ next = function(self)
198
+ if not started then
199
+ started = true
200
+ key = getFirstKey(nil)
201
+ else
202
+ key = nextKey[key]
203
+ end
204
+ return {done = not key, value = {key, key}}
205
+ end
206
+ }
207
+ end
208
+ function Set.prototype.keys(self)
209
+ local function getFirstKey()
210
+ return self.firstKey
211
+ end
212
+ local nextKey = self.nextKey
213
+ local key
214
+ local started = false
215
+ return {
216
+ [Symbol.iterator] = function(self)
217
+ return self
218
+ end,
219
+ next = function(self)
220
+ if not started then
221
+ started = true
222
+ key = getFirstKey(nil)
223
+ else
224
+ key = nextKey[key]
225
+ end
226
+ return {done = not key, value = key}
227
+ end
228
+ }
229
+ end
230
+ function Set.prototype.values(self)
231
+ local function getFirstKey()
232
+ return self.firstKey
233
+ end
234
+ local nextKey = self.nextKey
235
+ local key
236
+ local started = false
237
+ return {
238
+ [Symbol.iterator] = function(self)
239
+ return self
240
+ end,
241
+ next = function(self)
242
+ if not started then
243
+ started = true
244
+ key = getFirstKey(nil)
245
+ else
246
+ key = nextKey[key]
247
+ end
248
+ return {done = not key, value = key}
249
+ end
250
+ }
251
+ end
252
+ function Set.prototype.union(self, other)
253
+ local result = __TS__New(Set, self)
254
+ for ____, item in __TS__Iterator(other) do
255
+ result:add(item)
256
+ end
257
+ return result
258
+ end
259
+ function Set.prototype.intersection(self, other)
260
+ local result = __TS__New(Set)
261
+ for ____, item in __TS__Iterator(self) do
262
+ if other:has(item) then
263
+ result:add(item)
264
+ end
265
+ end
266
+ return result
267
+ end
268
+ function Set.prototype.difference(self, other)
269
+ local result = __TS__New(Set, self)
270
+ for ____, item in __TS__Iterator(other) do
271
+ result:delete(item)
272
+ end
273
+ return result
274
+ end
275
+ function Set.prototype.symmetricDifference(self, other)
276
+ local result = __TS__New(Set, self)
277
+ for ____, item in __TS__Iterator(other) do
278
+ if self:has(item) then
279
+ result:delete(item)
280
+ else
281
+ result:add(item)
282
+ end
283
+ end
284
+ return result
285
+ end
286
+ function Set.prototype.isSubsetOf(self, other)
287
+ for ____, item in __TS__Iterator(self) do
288
+ if not other:has(item) then
289
+ return false
290
+ end
291
+ end
292
+ return true
293
+ end
294
+ function Set.prototype.isSupersetOf(self, other)
295
+ for ____, item in __TS__Iterator(other) do
296
+ if not self:has(item) then
297
+ return false
298
+ end
299
+ end
300
+ return true
301
+ end
302
+ function Set.prototype.isDisjointFrom(self, other)
303
+ for ____, item in __TS__Iterator(self) do
304
+ if other:has(item) then
305
+ return false
306
+ end
307
+ end
308
+ return true
309
+ end
310
+ Set[Symbol.species] = Set
311
+ end
312
+
35
313
  local function __TS__NumberIsFinite(value)
36
314
  return type(value) == "number" and value == value and value ~= math.huge and value ~= -math.huge
37
315
  end
@@ -55,6 +333,60 @@ function GroupMembers.prototype.____constructor(self, scope)
55
333
  DataSource.prototype.____constructor(self, {})
56
334
  self.scope = scope
57
335
  self.restricted = false
336
+ self.listeners = __TS__New(Set)
337
+ end
338
+ function GroupMembers.prototype.onChange(self, listener)
339
+ self.listeners:add(listener)
340
+ if self.listeners.size == 1 then
341
+ if self.frame == nil then
342
+ self.frame = CreateFrame("Frame", nil, UIParent)
343
+ end
344
+ for ____, event in ipairs({
345
+ "GROUP_ROSTER_UPDATE",
346
+ "UNIT_PET",
347
+ "UNIT_CONNECTION",
348
+ "UNIT_NAME_UPDATE",
349
+ "PLAYER_ENTERING_WORLD"
350
+ }) do
351
+ self.frame:RegisterEvent(event)
352
+ end
353
+ self.frame:SetScript(
354
+ "OnEvent",
355
+ function()
356
+ local units = self:GetValue()
357
+ if self.restricted then
358
+ return
359
+ end
360
+ for ____, callback in __TS__Iterator(self.listeners) do
361
+ callback(nil, units)
362
+ end
363
+ end
364
+ )
365
+ end
366
+ return function()
367
+ self.listeners:delete(listener)
368
+ if self.listeners.size == 0 then
369
+ self:StopListening()
370
+ end
371
+ end
372
+ end
373
+ function GroupMembers.prototype.StopListening(self)
374
+ local ____opt_0 = self.frame
375
+ if ____opt_0 ~= nil then
376
+ ____opt_0:UnregisterAllEvents()
377
+ end
378
+ local ____opt_2 = self.frame
379
+ if ____opt_2 ~= nil then
380
+ ____opt_2:SetScript("OnEvent", nil)
381
+ end
382
+ local ____opt_4 = self.frame
383
+ if ____opt_4 ~= nil then
384
+ ____opt_4:Hide()
385
+ end
386
+ end
387
+ function GroupMembers.prototype.Dispose(self)
388
+ self.listeners:clear()
389
+ self:StopListening()
58
390
  end
59
391
  function GroupMembers.prototype.HasSecretFields(self)
60
392
  return self.restricted
@@ -0,0 +1,28 @@
1
+ import { DataSource } from "./DataSource";
2
+ import type { GroupScope } from "./GroupMembers";
3
+ export interface GroupRosterMember {
4
+ readonly key: string;
5
+ readonly guid?: string;
6
+ readonly unit: string;
7
+ readonly pet: boolean;
8
+ readonly group: string;
9
+ }
10
+ export declare function getPetUnitToken(unit: string): string;
11
+ /** Small snapshots describe identity/order only; keyed rendering owns widgets and unit sources. */
12
+ export declare class GroupRoster extends DataSource<readonly GroupRosterMember[]> {
13
+ private readonly scope;
14
+ private readonly options;
15
+ private readonly roster;
16
+ private readonly knownNames;
17
+ private snapshot;
18
+ private restricted;
19
+ get Status(): "ready" | "restricted";
20
+ constructor(scope?: GroupScope, options?: {
21
+ pets?: boolean;
22
+ includeSelfWhenSolo?: boolean;
23
+ });
24
+ protected GetValue(): readonly GroupRosterMember[];
25
+ private Read;
26
+ onChange(listener: (members: readonly GroupRosterMember[]) => void): () => void;
27
+ Dispose(): void;
28
+ }