world.ts 0.6.10 → 0.6.11
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- package/dist/index.js +4 -2
- package/dist/index.js.map +1 -1
- package/package.json +1 -1
package/dist/index.js
CHANGED
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@@ -1134,7 +1134,7 @@ out vec2 uv_out;
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1134
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const int ONE = 1073741824;
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const float INV_ONE = 1.f / float(ONE);
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1137
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-
const float CIRCUMFERENCE = 40075017
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1137
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+
const float CIRCUMFERENCE = 40075017.f;
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vec4 transform(vec3 v) {
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return projection * model_view * vec4(vec3(position - camera) * INV_ONE + v, 1.f);
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@@ -1143,7 +1143,9 @@ vec4 transform(vec3 v) {
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void main(void) {
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vec4 projected = transform(vec3(0.f, 0.f, 0.f));
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float pixel_size = projected.w / screen.y / -projection[1][1];
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-
float
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+
float latitude = atan(sinh(-(float(position.y) * INV_ONE - 0.5f) * (2.f * radians(180.f))));
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float latitude_scale = 1.f / cos(latitude);
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float scale = clamp(latitude_scale * size / CIRCUMFERENCE, min_size_pixels * pixel_size, max_size_pixels * pixel_size);
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vec4 q = orientation * vec4(vertex * scale, 1.f);
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gl_Position = transform(q.xyz / q.w);
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