world.ts 0.5.5 → 0.5.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.js CHANGED
@@ -25,37 +25,37 @@ const Pt = (e, t) => {
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  const o = () => e.useProgram(i), c = {}, a = (y, g) => {
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  if (c[y])
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  return c[y];
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- const T = e.getUniformLocation(i, y);
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+ const w = e.getUniformLocation(i, y);
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  let M;
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  const S = (U) => {
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- T && U !== M && (g(T, U), M = U);
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+ w && U !== M && (g(w, U), M = U);
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  };
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  return c[y] = { set: S }, { set: S };
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- }, f = (y) => a(y, (g, T) => e.uniform1f(g, T)), l = (y) => a(y, (g, T) => e.uniform1i(g, T)), h = (y) => a(
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+ }, f = (y) => a(y, (g, w) => e.uniform1f(g, w)), l = (y) => a(y, (g, w) => e.uniform1i(g, w)), h = (y) => a(
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  y,
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- (g, [T = 0, M = 0]) => e.uniform2f(g, T, M)
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+ (g, [w = 0, M = 0]) => e.uniform2f(g, w, M)
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  ), u = (y) => a(
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  y,
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- (g, [T = 0, M = 0]) => e.uniform2i(g, T, M)
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+ (g, [w = 0, M = 0]) => e.uniform2i(g, w, M)
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  ), d = (y) => a(
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  y,
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- (g, [T = 0, M = 0, S = 0]) => e.uniform3f(g, T, M, S)
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+ (g, [w = 0, M = 0, S = 0]) => e.uniform3f(g, w, M, S)
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  ), p = (y) => a(
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  y,
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- (g, [T = 0, M = 0, S = 0]) => e.uniform3i(g, T, M, S)
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+ (g, [w = 0, M = 0, S = 0]) => e.uniform3i(g, w, M, S)
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  ), _ = (y) => a(
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  y,
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- (g, [T = 0, M = 0, S = 0, U = 0]) => e.uniform4f(g, T, M, S, U)
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+ (g, [w = 0, M = 0, S = 0, U = 0]) => e.uniform4f(g, w, M, S, U)
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  ), E = (y) => a(
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  y,
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- (g, [T = 0, M = 0, S = 0, U = 0]) => e.uniform4i(g, T, M, S, U)
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+ (g, [w = 0, M = 0, S = 0, U = 0]) => e.uniform4i(g, w, M, S, U)
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  ), x = (y) => a(
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  y,
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- (g, T) => e.uniformMatrix4fv(g, !1, T)
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+ (g, w) => e.uniformMatrix4fv(g, !1, w)
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  ), A = ({
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  name: y,
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  buffer: g,
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- size: T,
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+ size: w,
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  type: M,
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  stride: S,
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  offset: U
@@ -66,13 +66,13 @@ const Pt = (e, t) => {
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  return { use: () => {
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  g.use(), e.enableVertexAttribArray(P), ["u16", "i32"].includes(M) ? e.vertexAttribIPointer(
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  P,
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- T,
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+ w,
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  M === "u16" ? e.UNSIGNED_SHORT : e.INT,
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  S || 0,
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  U || 0
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  ) : e.vertexAttribPointer(
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  P,
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- T,
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+ w,
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  e.FLOAT,
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  !1,
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  S || 0,
@@ -91,10 +91,10 @@ const Pt = (e, t) => {
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  uniform4f: _,
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  uniform4i: E,
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  uniformMatrix4f: x,
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- attribute1f: (y, g, T = {}) => A({ name: y, buffer: g, size: 1, type: "f32", ...T }),
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- attribute2f: (y, g, T = {}) => A({ name: y, buffer: g, size: 2, type: "f32", ...T }),
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- attribute3f: (y, g, T = {}) => A({ name: y, buffer: g, size: 3, type: "f32", ...T }),
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- attribute3i: (y, g, T = {}) => A({ name: y, buffer: g, size: 3, type: "i32", ...T }),
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+ attribute1f: (y, g, w = {}) => A({ name: y, buffer: g, size: 1, type: "f32", ...w }),
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+ attribute2f: (y, g, w = {}) => A({ name: y, buffer: g, size: 2, type: "f32", ...w }),
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+ attribute3f: (y, g, w = {}) => A({ name: y, buffer: g, size: 3, type: "f32", ...w }),
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+ attribute3i: (y, g, w = {}) => A({ name: y, buffer: g, size: 3, type: "i32", ...w }),
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  dispose: () => {
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  e.deleteProgram(i), e.deleteShader(r), e.deleteShader(s);
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  }
@@ -148,12 +148,12 @@ function Ot(e) {
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  return e[0] = 1, e[1] = 0, e[2] = 0, e[3] = 0, e[4] = 0, e[5] = 1, e[6] = 0, e[7] = 0, e[8] = 0, e[9] = 0, e[10] = 1, e[11] = 0, e[12] = 0, e[13] = 0, e[14] = 0, e[15] = 1, e;
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  }
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  function Ct(e, t) {
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- var n = t[0], i = t[1], r = t[2], s = t[3], o = t[4], c = t[5], a = t[6], f = t[7], l = t[8], h = t[9], u = t[10], d = t[11], p = t[12], _ = t[13], E = t[14], x = t[15], A = n * c - i * o, b = n * a - r * o, v = n * f - s * o, m = i * a - r * c, w = i * f - s * c, R = r * f - s * a, y = l * _ - h * p, g = l * E - u * p, T = l * x - d * p, M = h * E - u * _, S = h * x - d * _, U = u * x - d * E, P = A * U - b * S + v * M + m * T - w * g + R * y;
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- return P ? (P = 1 / P, e[0] = (c * U - a * S + f * M) * P, e[1] = (r * S - i * U - s * M) * P, e[2] = (_ * R - E * w + x * m) * P, e[3] = (u * w - h * R - d * m) * P, e[4] = (a * T - o * U - f * g) * P, e[5] = (n * U - r * T + s * g) * P, e[6] = (E * v - p * R - x * b) * P, e[7] = (l * R - u * v + d * b) * P, e[8] = (o * S - c * T + f * y) * P, e[9] = (i * T - n * S - s * y) * P, e[10] = (p * w - _ * v + x * A) * P, e[11] = (h * v - l * w - d * A) * P, e[12] = (c * g - o * M - a * y) * P, e[13] = (n * M - i * g + r * y) * P, e[14] = (_ * b - p * m - E * A) * P, e[15] = (l * m - h * b + u * A) * P, e) : null;
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+ var n = t[0], i = t[1], r = t[2], s = t[3], o = t[4], c = t[5], a = t[6], f = t[7], l = t[8], h = t[9], u = t[10], d = t[11], p = t[12], _ = t[13], E = t[14], x = t[15], A = n * c - i * o, b = n * a - r * o, v = n * f - s * o, m = i * a - r * c, T = i * f - s * c, R = r * f - s * a, y = l * _ - h * p, g = l * E - u * p, w = l * x - d * p, M = h * E - u * _, S = h * x - d * _, U = u * x - d * E, P = A * U - b * S + v * M + m * w - T * g + R * y;
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+ return P ? (P = 1 / P, e[0] = (c * U - a * S + f * M) * P, e[1] = (r * S - i * U - s * M) * P, e[2] = (_ * R - E * T + x * m) * P, e[3] = (u * T - h * R - d * m) * P, e[4] = (a * w - o * U - f * g) * P, e[5] = (n * U - r * w + s * g) * P, e[6] = (E * v - p * R - x * b) * P, e[7] = (l * R - u * v + d * b) * P, e[8] = (o * S - c * w + f * y) * P, e[9] = (i * w - n * S - s * y) * P, e[10] = (p * T - _ * v + x * A) * P, e[11] = (h * v - l * T - d * A) * P, e[12] = (c * g - o * M - a * y) * P, e[13] = (n * M - i * g + r * y) * P, e[14] = (_ * b - p * m - E * A) * P, e[15] = (l * m - h * b + u * A) * P, e) : null;
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  }
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  function Xt(e, t, n) {
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- var i = t[0], r = t[1], s = t[2], o = t[3], c = t[4], a = t[5], f = t[6], l = t[7], h = t[8], u = t[9], d = t[10], p = t[11], _ = t[12], E = t[13], x = t[14], A = t[15], b = n[0], v = n[1], m = n[2], w = n[3];
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- return e[0] = b * i + v * c + m * h + w * _, e[1] = b * r + v * a + m * u + w * E, e[2] = b * s + v * f + m * d + w * x, e[3] = b * o + v * l + m * p + w * A, b = n[4], v = n[5], m = n[6], w = n[7], e[4] = b * i + v * c + m * h + w * _, e[5] = b * r + v * a + m * u + w * E, e[6] = b * s + v * f + m * d + w * x, e[7] = b * o + v * l + m * p + w * A, b = n[8], v = n[9], m = n[10], w = n[11], e[8] = b * i + v * c + m * h + w * _, e[9] = b * r + v * a + m * u + w * E, e[10] = b * s + v * f + m * d + w * x, e[11] = b * o + v * l + m * p + w * A, b = n[12], v = n[13], m = n[14], w = n[15], e[12] = b * i + v * c + m * h + w * _, e[13] = b * r + v * a + m * u + w * E, e[14] = b * s + v * f + m * d + w * x, e[15] = b * o + v * l + m * p + w * A, e;
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+ var i = t[0], r = t[1], s = t[2], o = t[3], c = t[4], a = t[5], f = t[6], l = t[7], h = t[8], u = t[9], d = t[10], p = t[11], _ = t[12], E = t[13], x = t[14], A = t[15], b = n[0], v = n[1], m = n[2], T = n[3];
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+ return e[0] = b * i + v * c + m * h + T * _, e[1] = b * r + v * a + m * u + T * E, e[2] = b * s + v * f + m * d + T * x, e[3] = b * o + v * l + m * p + T * A, b = n[4], v = n[5], m = n[6], T = n[7], e[4] = b * i + v * c + m * h + T * _, e[5] = b * r + v * a + m * u + T * E, e[6] = b * s + v * f + m * d + T * x, e[7] = b * o + v * l + m * p + T * A, b = n[8], v = n[9], m = n[10], T = n[11], e[8] = b * i + v * c + m * h + T * _, e[9] = b * r + v * a + m * u + T * E, e[10] = b * s + v * f + m * d + T * x, e[11] = b * o + v * l + m * p + T * A, b = n[12], v = n[13], m = n[14], T = n[15], e[12] = b * i + v * c + m * h + T * _, e[13] = b * r + v * a + m * u + T * E, e[14] = b * s + v * f + m * d + T * x, e[15] = b * o + v * l + m * p + T * A, e;
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  }
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  function Wt(e, t, n) {
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  var i = n[0], r = n[1], s = n[2];
@@ -385,7 +385,7 @@ const F = 40075017, De = (e) => e / 180 * Math.PI, En = (e) => e * 180 / Math.PI
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  }, xt = ([e = 0, t = 0, n = 0]) => {
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  const i = Math.cos(e * 0.5), r = Math.sin(e * 0.5), s = Math.cos(t * 0.5), o = Math.sin(t * 0.5), c = Math.cos(n * 0.5), a = Math.sin(n * 0.5), f = r * s * c + i * o * a, l = i * o * c - r * s * a, h = i * s * a + r * o * c, u = i * s * c - r * o * a;
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  return [f, l, h, u];
388
- }, wn = ([e = 0, t = 0, n = 0, i = 0]) => {
388
+ }, Tn = ([e = 0, t = 0, n = 0, i = 0]) => {
389
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  const r = (a, f, l) => Math.max(f, Math.min(a, l)), s = Math.atan2(2 * (i * e - t * n), 1 - 2 * (e * e + t * t)), o = Math.asin(r(2 * (i * t + n * e), -1, 1)), c = Math.atan2(2 * (i * n - e * t), 1 - 2 * (t * t + n * n));
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  return [s, o, c];
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  }, Et = {
@@ -402,19 +402,19 @@ const F = 40075017, De = (e) => e / 180 * Math.PI, En = (e) => e * 180 / Math.PI
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  Ot(b), Bt(b, De(o), c / a, x, E), Wt(b, b, [1, -1, 1]);
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  const v = he();
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  Ke(v, xt(s));
405
- const m = Xt(he(), b, v), w = Ct(he(), m);
406
- if (!w)
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+ const m = Xt(he(), b, v), T = Ct(he(), m);
406
+ if (!T)
407
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  throw new Error("No inverse");
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  const R = (O) => {
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  const Z = [c * O, a * O], H = [f * O, l * O];
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  return te({ ...e, offset: H }, Z);
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  }, y = ([O = 0, Z = 0], H = ne()) => {
412
- const K = 2 * O / c - 1, we = -(2 * Z / a - 1);
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- return ot(H, K, we, 0, 1);
414
- }, g = ([O = 0, Z = 0, , H = 0], K = ve()) => un(K, (1 + O / H) * c * 0.5, (1 - Z / H) * a * 0.5), T = (O, Z = L()) => {
415
- const [H = 0, K = 0, we = 0, Te = 0] = at(A, O, w);
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- return be(Z, H / Te, K / Te, we / Te);
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- }, M = ([O = 0, Z = 0, H = 0], K = ne()) => at(K, ot(K, O, Z, H, 1), m), [S = 0, U = 0] = y([f + c / 2, l + a / 2]), [P = 0, N = 0, I = 0] = T([S, U, -1, 1]), [X = 0, C = 0, Y = 0] = T([S, U, 1.00001, 1]), [j = 0] = _n(
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+ const Q = 2 * O / c - 1, Te = -(2 * Z / a - 1);
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+ return ot(H, Q, Te, 0, 1);
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+ }, g = ([O = 0, Z = 0, , H = 0], Q = ve()) => H < 0 ? Q : un(Q, (1 + O / H) * c * 0.5, (1 - Z / H) * a * 0.5), w = (O, Z = L()) => {
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+ const [H = 0, Q = 0, Te = 0, we = 0] = at(A, O, T);
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+ return be(Z, H / we, Q / we, Te / we);
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+ }, M = ([O = 0, Z = 0, H = 0], Q = ne()) => at(Q, ot(Q, O, Z, H, 1), m), [S = 0, U = 0] = y([f + c / 2, l + a / 2]), [P = 0, N = 0, I = 0] = w([S, U, -1, 1]), [X = 0, C = 0, Y = 0] = w([S, U, 1.00001, 1]), [j = 0] = _n(
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  (X - P) ** 2 + (C - N) ** 2 + (Y - I) ** 2,
419
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  2 * (P * (X - P) + N * (C - N) + I * (Y - I)),
420
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  P ** 2 + N ** 2 + I ** 2 - (u * h) ** 2
@@ -435,17 +435,17 @@ const F = 40075017, De = (e) => e / 180 * Math.PI, En = (e) => e * 180 / Math.PI
435
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  scale: R,
436
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  screenToClip: y,
437
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  clipToScreen: g,
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- clipToLocal: T,
438
+ clipToLocal: w,
439
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  localToClip: M,
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  localToWorld: $,
441
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  worldToLocal: k,
442
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  project: (O) => g(M(k(z(O)))),
443
443
  unproject: (O, { targetZ: Z = 0 } = {}) => {
444
- const H = y(O), [K = 0, we = 0, , Te = 0] = H, St = [K, we, -1, Te], tt = oe($(T(H))), nt = oe($(T(St))), [, , Ve = 0] = tt, [, , it = 0] = nt, Ut = Ve === it ? 0 : (Z - Ve) / (it - Ve);
444
+ const H = y(O), [Q = 0, Te = 0, , we = 0] = H, St = [Q, Te, -1, we], tt = oe($(w(H))), nt = oe($(w(St))), [, , Ve = 0] = tt, [, , it = 0] = nt, Ut = Ve === it ? 0 : (Z - Ve) / (it - Ve);
445
445
  return Ht(L(), tt, nt, Ut);
446
446
  }
447
447
  };
448
- }, Tn = 100, Si = (e, t, n) => {
448
+ }, wn = 100, Si = (e, t, n) => {
449
449
  const {
450
450
  enabled: i = () => !0,
451
451
  draggable: r = () => !0,
@@ -453,41 +453,41 @@ const F = 40075017, De = (e) => e / 180 * Math.PI, En = (e) => e * 180 / Math.PI
453
453
  onChangeView: o
454
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  } = n;
455
455
  let c = !1, a = !1;
456
- const { view: f } = n, l = ([m = 0, w = 0]) => {
456
+ const { view: f } = n, l = ([m = 0, T = 0]) => {
457
457
  const [R, y] = [
458
458
  e.width / devicePixelRatio,
459
459
  e.height / devicePixelRatio
460
- ], { camera: g, fieldScale: T } = te(f(), [R, y]), { position: M, layer: S } = t.pick([m, w]);
460
+ ], { camera: g, fieldScale: w } = te(f(), [R, y]), { position: M, layer: S } = t.pick([m, T]);
461
461
  if (!S)
462
462
  return;
463
- const U = Me(z(M), g) * F / T, P = [m - R / 2, w - y / 2];
463
+ const U = Me(z(M), g) * F / w, P = [m - R / 2, T - y / 2];
464
464
  o({
465
465
  offset: P,
466
466
  target: M,
467
467
  distance: U
468
468
  });
469
- }, h = (m, w) => {
469
+ }, h = (m, T) => {
470
470
  if (!r() || t.dragging)
471
471
  return;
472
- a || (l([m, w]), a = !0);
472
+ a || (l([m, T]), a = !0);
473
473
  const [R, y] = [
474
474
  e.width / devicePixelRatio,
475
475
  e.height / devicePixelRatio
476
476
  ];
477
477
  o({
478
- offset: [m - R / 2, w - y / 2]
478
+ offset: [m - R / 2, T - y / 2]
479
479
  });
480
- }, u = (m, w, R, y) => {
480
+ }, u = (m, T, R, y) => {
481
481
  if (!s())
482
482
  return;
483
- r() && !a && (l([m, w]), a = !0);
484
- const [g, T] = [
483
+ r() && !a && (l([m, T]), a = !0);
484
+ const [g, w] = [
485
485
  e.width / devicePixelRatio,
486
486
  e.height / devicePixelRatio
487
487
  ], [M = 0, S = 0, U = 0] = f().orientation ?? [], P = [
488
488
  Math.min(
489
489
  Math.PI / 2 - 0.1,
490
- Math.max(0.1, M - y / T * Math.PI)
490
+ Math.max(0.1, M - y / w * Math.PI)
491
491
  ),
492
492
  S,
493
493
  U - R / g * Math.PI
@@ -497,22 +497,22 @@ const F = 40075017, De = (e) => e / 180 * Math.PI, En = (e) => e * 180 / Math.PI
497
497
  });
498
498
  }, d = (m) => {
499
499
  m.preventDefault(), a = !1;
500
- }, p = ({ buttons: m, movementX: w, movementY: R, x: y, y: g }) => {
501
- !i() || !m || (m === 1 && r() ? h(y, g) : m === 2 && s() && u(y, g, w, R));
500
+ }, p = ({ buttons: m, movementX: T, movementY: R, x: y, y: g }) => {
501
+ !i() || !m || (m === 1 && r() ? h(y, g) : m === 2 && s() && u(y, g, T, R));
502
502
  }, _ = (m) => {
503
503
  m.preventDefault();
504
- const w = m.touches.item(0);
505
- if (!w)
504
+ const T = m.touches.item(0);
505
+ if (!T)
506
506
  return;
507
- const { clientX: R, clientY: y } = w;
507
+ const { clientX: R, clientY: y } = T;
508
508
  h(R, y);
509
- }, E = Pt(() => c = !1, 100), x = ({ x: m, y: w, deltaY: R }) => {
509
+ }, E = Pt(() => c = !1, 100), x = ({ x: m, y: T, deltaY: R }) => {
510
510
  if (!i())
511
511
  return;
512
- c || (r() && l([m, w]), c = !0);
512
+ c || (r() && l([m, T]), c = !0);
513
513
  let { distance: y } = { ...Et, ...f() };
514
514
  y = Math.min(
515
- Math.max(y * Math.exp(R * 1e-3), Tn),
515
+ Math.max(y * Math.exp(R * 1e-3), wn),
516
516
  F
517
517
  ), o({ distance: y }), E();
518
518
  }, A = (m) => m.preventDefault(), b = (m) => m.preventDefault();
@@ -541,7 +541,7 @@ const F = 40075017, De = (e) => e / 180 * Math.PI, En = (e) => e * 180 / Math.PI
541
541
  use: s,
542
542
  dispose: () => e.deleteBuffer(i)
543
543
  };
544
- }, Ye = 2 ** 30, Q = ([e = 0, t = 0, n = 0]) => [Math.floor(e * Ye), Math.floor(t * Ye), Math.floor(n * Ye)], Ee = (e, t, n) => {
544
+ }, Ye = 2 ** 30, K = ([e = 0, t = 0, n = 0]) => [Math.floor(e * Ye), Math.floor(t * Ye), Math.floor(n * Ye)], Ee = (e, t, n) => {
545
545
  const { pickable: i, depth: r, polygonOffset: s } = {
546
546
  pickable: () => !0,
547
547
  depth: () => !0,
@@ -637,7 +637,7 @@ const Pe = gn(), Rn = ({
637
637
  0
638
638
  );
639
639
  }, dispose: () => e.deleteTexture(t) };
640
- }, wt = ({
640
+ }, Tt = ({
641
641
  gl: e,
642
642
  url: t,
643
643
  onLoad: n
@@ -740,7 +740,7 @@ const Ui = (e, t = {}) => {
740
740
  const a = ce(
741
741
  () => t.url?.() ?? "",
742
742
  (p) => {
743
- const _ = wt({
743
+ const _ = Tt({
744
744
  gl: n,
745
745
  url: p,
746
746
  onLoad: ({ width: E, height: x }) => {
@@ -757,19 +757,19 @@ const Ui = (e, t = {}) => {
757
757
  depth: A = !1,
758
758
  index: b = 0
759
759
  }) => {
760
- const v = t.position?.() ?? [0, 0, 0], m = t.color?.() ?? [1, 1, 1, 1], w = t.size?.() ?? 100, R = t.minSizePixels?.() ?? 0, y = t.maxSizePixels?.() ?? Number.MAX_VALUE;
760
+ const v = t.position?.() ?? [0, 0, 0], m = t.color?.() ?? [1, 1, 1, 1], T = t.size?.() ?? 100, R = t.minSizePixels?.() ?? 0, y = t.maxSizePixels?.() ?? Number.MAX_VALUE;
761
761
  if (a(), !i || Ee(n, A, t))
762
762
  return;
763
763
  (A ? l : f).execute({
764
764
  projection: p,
765
765
  modelView: _,
766
- camera: Q(E),
766
+ camera: K(E),
767
767
  screen: x,
768
768
  image: i,
769
769
  imageSize: r,
770
- position: Q(z(v)),
770
+ position: K(z(v)),
771
771
  color: m,
772
- size: w,
772
+ size: T,
773
773
  minSizePixels: R,
774
774
  maxSizePixels: y,
775
775
  index: b
@@ -795,10 +795,10 @@ const Ui = (e, t = {}) => {
795
795
  stride: 2 * Float32Array.BYTES_PER_ELEMENT
796
796
  }), h = f.attribute2f("uv", i, {
797
797
  stride: 2 * Float32Array.BYTES_PER_ELEMENT
798
- }), u = f.uniformMatrix4f("projection"), d = f.uniformMatrix4f("model_view"), p = f.uniform3i("camera"), _ = f.uniform2f("screen"), E = f.uniform1i("image"), x = f.uniform2f("image_size"), A = f.uniform3i("position"), b = f.uniform4f("color"), v = f.uniform1i("index"), m = f.uniform1f("size"), w = f.uniform1f("min_size_pixels"), R = f.uniform1f("max_size_pixels");
798
+ }), u = f.uniformMatrix4f("projection"), d = f.uniformMatrix4f("model_view"), p = f.uniform3i("camera"), _ = f.uniform2f("screen"), E = f.uniform1i("image"), x = f.uniform2f("image_size"), A = f.uniform3i("position"), b = f.uniform4f("color"), v = f.uniform1i("index"), m = f.uniform1f("size"), T = f.uniform1f("min_size_pixels"), R = f.uniform1f("max_size_pixels");
799
799
  return { execute: ({
800
800
  projection: g,
801
- modelView: T,
801
+ modelView: w,
802
802
  camera: M,
803
803
  screen: S,
804
804
  image: U,
@@ -810,7 +810,7 @@ const Ui = (e, t = {}) => {
810
810
  maxSizePixels: Y,
811
811
  index: j
812
812
  }) => {
813
- f.use(), l.use(), h.use(), u.set(g), d.set(T), p.set(M), _.set(S), x.set(P), A.set(N), b.set(I), m.set(X), w.set(C), R.set(Y), v.set(j), e.activeTexture(e.TEXTURE0), E.set(0), U.use(), r.use(), e.drawElements(e.TRIANGLES, 6, e.UNSIGNED_SHORT, 0);
813
+ f.use(), l.use(), h.use(), u.set(g), d.set(w), p.set(M), _.set(S), x.set(P), A.set(N), b.set(I), m.set(X), T.set(C), R.set(Y), v.set(j), e.activeTexture(e.TEXTURE0), E.set(0), U.use(), r.use(), e.drawElements(e.TRIANGLES, 6, e.UNSIGNED_SHORT, 0);
814
814
  } };
815
815
  }, o = s(), c = s(!0);
816
816
  return { renderProgram: o, depthProgram: c };
@@ -939,19 +939,19 @@ const Ii = (e, t = {}) => {
939
939
  index: m = 0
940
940
  }) => {
941
941
  u(), d();
942
- const w = t.color?.() ?? [1, 1, 1, 1], R = t.width?.() ?? 1, y = t.minWidthPixels?.() ?? 0, g = t.maxWidthPixels?.() ?? Number.MAX_VALUE, T = t.depthWidthPixels?.(), M = t.dashSize?.() ?? 1e3, S = t.dashOffset?.() ?? 0;
942
+ const T = t.color?.() ?? [1, 1, 1, 1], R = t.width?.() ?? 1, y = t.minWidthPixels?.() ?? 0, g = t.maxWidthPixels?.() ?? Number.MAX_VALUE, w = t.depthWidthPixels?.(), M = t.dashSize?.() ?? 1e3, S = t.dashOffset?.() ?? 0;
943
943
  if (Ee(n, v, t))
944
944
  return;
945
945
  (v ? f : a).execute({
946
946
  projection: E,
947
947
  modelView: x,
948
- camera: Q(A),
948
+ camera: K(A),
949
949
  screen: b,
950
950
  count: i,
951
- color: w,
951
+ color: T,
952
952
  width: R,
953
- minWidthPixels: v && T !== void 0 ? Math.max(y, T) : y,
954
- maxWidthPixels: v && T !== void 0 ? Math.max(g, T) : g,
953
+ minWidthPixels: v && w !== void 0 ? Math.max(y, w) : y,
954
+ maxWidthPixels: v && w !== void 0 ? Math.max(g, w) : g,
955
955
  index: m,
956
956
  dash: l,
957
957
  dashSize: M,
@@ -961,37 +961,37 @@ const Ii = (e, t = {}) => {
961
961
  () => t.points?.() ?? [],
962
962
  (E) => {
963
963
  const x = E.flatMap((m) => {
964
- const [w] = m, [R] = m.slice(-1);
965
- return !w || !R ? [] : ((g) => {
966
- const T = new Array(g.length * 3 * 4);
964
+ const [T] = m, [R] = m.slice(-1);
965
+ return !T || !R ? [] : ((g) => {
966
+ const w = new Array(g.length * 3 * 4);
967
967
  for (let M = 0; M < g.length; M++) {
968
968
  const [S = 0, U = 0, P = 0] = g[M] ?? [];
969
969
  for (let N = 0; N < 4; N++) {
970
970
  const I = M * 3 * 4 + N * 3;
971
- T[I + 0] = S, T[I + 1] = U, T[I + 2] = P;
971
+ w[I + 0] = S, w[I + 1] = U, w[I + 2] = P;
972
972
  }
973
973
  }
974
- return T;
975
- })([w, ...m, R].map((g) => Q(z(g))));
974
+ return w;
975
+ })([T, ...m, R].map((g) => K(z(g))));
976
976
  }), { indexData: A } = E.reduce(
977
- ({ indexData: m, count: w }, R) => {
977
+ ({ indexData: m, count: T }, R) => {
978
978
  if (R.length === 0)
979
- return { indexData: m, count: w };
979
+ return { indexData: m, count: T };
980
980
  const y = xe(0, (R.length - 1) * 2).flatMap((g) => {
981
- const [T = 0, M = 0, S = 0, U = 0] = [0, 1, 2, 3].map(
982
- (P) => P + g * 2 + w
981
+ const [w = 0, M = 0, S = 0, U = 0] = [0, 1, 2, 3].map(
982
+ (P) => P + g * 2 + T
983
983
  );
984
984
  return [
985
- T,
985
+ w,
986
986
  M,
987
987
  U,
988
988
  /**/
989
- T,
989
+ w,
990
990
  U,
991
991
  S
992
992
  ];
993
993
  });
994
- return w += (R.length + 2) * 4, m = m.concat(y), { indexData: m, count: w };
994
+ return T += (R.length + 2) * 4, m = m.concat(y), { indexData: m, count: T };
995
995
  },
996
996
  { indexData: [], count: 0 }
997
997
  );
@@ -1072,7 +1072,7 @@ const Ii = (e, t = {}) => {
1072
1072
  }), x = l.attribute1f("distance", s, {
1073
1073
  stride: h,
1074
1074
  offset: h * 1 * 4
1075
- }), A = l.uniformMatrix4f("projection"), b = l.uniformMatrix4f("model_view"), v = l.uniform3i("camera"), m = l.uniform2f("screen"), w = l.uniform4f("color"), R = l.uniform1f("width"), y = l.uniform1f("max_width_pixels"), g = l.uniform1f("min_width_pixels"), T = l.uniform1i("index"), M = l.uniform1i("dash"), S = l.uniform1f("dash_size"), U = l.uniform1f("dash_offset");
1075
+ }), A = l.uniformMatrix4f("projection"), b = l.uniformMatrix4f("model_view"), v = l.uniform3i("camera"), m = l.uniform2f("screen"), T = l.uniform4f("color"), R = l.uniform1f("width"), y = l.uniform1f("max_width_pixels"), g = l.uniform1f("min_width_pixels"), w = l.uniform1i("index"), M = l.uniform1i("dash"), S = l.uniform1f("dash_size"), U = l.uniform1f("dash_offset");
1076
1076
  return { execute: ({
1077
1077
  projection: N,
1078
1078
  modelView: I,
@@ -1088,7 +1088,7 @@ const Ii = (e, t = {}) => {
1088
1088
  dashSize: et,
1089
1089
  dashOffset: O
1090
1090
  }) => {
1091
- Y !== 0 && (l.use(), d.use(), p.use(), _.use(), E.use(), x.use(), A.set(N), b.set(I), v.set(X), m.set(C), w.set(j), R.set(q), g.set(J), y.set($), T.set(k), S.set(et), U.set(O), e.activeTexture(e.TEXTURE0), M.set(0), Je.use(), i.use(), e.drawElements(e.TRIANGLES, Y, e.UNSIGNED_SHORT, 0));
1091
+ Y !== 0 && (l.use(), d.use(), p.use(), _.use(), E.use(), x.use(), A.set(N), b.set(I), v.set(X), m.set(C), T.set(j), R.set(q), g.set(J), y.set($), w.set(k), S.set(et), U.set(O), e.activeTexture(e.TEXTURE0), M.set(0), Je.use(), i.use(), e.drawElements(e.TRIANGLES, Y, e.UNSIGNED_SHORT, 0));
1092
1092
  } };
1093
1093
  }, c = o(), a = o(!0);
1094
1094
  return { renderProgram: c, depthProgram: a };
@@ -1155,20 +1155,20 @@ const Di = (e, t = {}) => {
1155
1155
  depth: x = !1,
1156
1156
  index: A = 0
1157
1157
  }) => {
1158
- const b = t.position?.() ?? [0, 0, 0], v = t.orientation?.() ?? [0, 0, 0, 1], m = t.color?.() ?? [1, 1, 1, 1], w = t.diffuse?.() ?? [0, 0, 0, 0], R = t.size?.() ?? 1, y = t.minSizePixels?.() ?? 0, g = t.maxSizePixels?.() ?? Number.MAX_VALUE;
1158
+ const b = t.position?.() ?? [0, 0, 0], v = t.orientation?.() ?? [0, 0, 0, 1], m = t.color?.() ?? [1, 1, 1, 1], T = t.diffuse?.() ?? [0, 0, 0, 0], R = t.size?.() ?? 1, y = t.minSizePixels?.() ?? 0, g = t.maxSizePixels?.() ?? Number.MAX_VALUE;
1159
1159
  if (l(), Ee(n, x, t))
1160
1160
  return;
1161
- const T = ([S = 0, U = 0, P = 0, N = 0]) => [-S, U, P, N];
1161
+ const w = ([S = 0, U = 0, P = 0, N = 0]) => [-S, U, P, N];
1162
1162
  (x ? a : c).execute({
1163
1163
  projection: d,
1164
1164
  modelView: p,
1165
- camera: Q(_),
1165
+ camera: K(_),
1166
1166
  screen: E,
1167
1167
  count: i,
1168
- position: Q(z(b)),
1169
- orientation: Ke(he(), T(v)),
1168
+ position: K(z(b)),
1169
+ orientation: Ke(he(), w(v)),
1170
1170
  color: m,
1171
- diffuse: w,
1171
+ diffuse: T,
1172
1172
  size: R,
1173
1173
  minSizePixels: y,
1174
1174
  maxSizePixels: g,
@@ -1199,10 +1199,10 @@ const Di = (e, t = {}) => {
1199
1199
  const f = t.get({
1200
1200
  vertexSource: Ln,
1201
1201
  fragmentSource: a ? _e : zn
1202
- }), l = f.attribute3f("vertex", n), h = f.attribute3f("normal", r), u = f.uniformMatrix4f("projection"), d = f.uniformMatrix4f("model_view"), p = f.uniform3i("camera"), _ = f.uniform3i("position"), E = f.uniformMatrix4f("orientation"), x = f.uniform2f("screen"), A = f.uniform4f("color"), b = f.uniform4f("diffuse"), v = f.uniform1f("size"), m = f.uniform1f("min_size_pixels"), w = f.uniform1f("max_size_pixels"), R = f.uniform1i("index");
1202
+ }), l = f.attribute3f("vertex", n), h = f.attribute3f("normal", r), u = f.uniformMatrix4f("projection"), d = f.uniformMatrix4f("model_view"), p = f.uniform3i("camera"), _ = f.uniform3i("position"), E = f.uniformMatrix4f("orientation"), x = f.uniform2f("screen"), A = f.uniform4f("color"), b = f.uniform4f("diffuse"), v = f.uniform1f("size"), m = f.uniform1f("min_size_pixels"), T = f.uniform1f("max_size_pixels"), R = f.uniform1i("index");
1203
1203
  return { execute: ({
1204
1204
  projection: g,
1205
- modelView: T,
1205
+ modelView: w,
1206
1206
  camera: M,
1207
1207
  screen: S,
1208
1208
  count: U,
@@ -1215,12 +1215,12 @@ const Di = (e, t = {}) => {
1215
1215
  maxSizePixels: j,
1216
1216
  index: q
1217
1217
  }) => {
1218
- f.use(), l.use(), h.use(), u.set(g), d.set(T), p.set(M), x.set(S), _.set(P), E.set(N), A.set(I), b.set(X), v.set(C), m.set(Y), w.set(j), R.set(q), i.use(), e.drawElements(e.TRIANGLES, U, e.UNSIGNED_SHORT, 0);
1218
+ f.use(), l.use(), h.use(), u.set(g), d.set(w), p.set(M), x.set(S), _.set(P), E.set(N), A.set(I), b.set(X), v.set(C), m.set(Y), T.set(j), R.set(q), i.use(), e.drawElements(e.TRIANGLES, U, e.UNSIGNED_SHORT, 0);
1219
1219
  } };
1220
1220
  }, o = s(), c = s(!0);
1221
1221
  return { renderProgram: o, depthProgram: c };
1222
1222
  };
1223
- var Tt = function(e, t, n, i, r) {
1223
+ var wt = function(e, t, n, i, r) {
1224
1224
  let s, o = null;
1225
1225
  if (r === Gn(e, t, n, i) > 0)
1226
1226
  for (s = t; s < n; s += i)
@@ -1314,7 +1314,7 @@ var Tt = function(e, t, n, i, r) {
1314
1314
  const r = [];
1315
1315
  let s, o, c, a, f;
1316
1316
  for (s = 0, o = t.length; s < o; s++)
1317
- c = t[s] * i, a = s < o - 1 ? t[s + 1] * i : e.length, f = Tt(e, c, a, i, !1), f === f.next && (f.steiner = !0), r.push(Yn(f));
1317
+ c = t[s] * i, a = s < o - 1 ? t[s + 1] * i : e.length, f = wt(e, c, a, i, !1), f === f.next && (f.steiner = !0), r.push(Yn(f));
1318
1318
  for (r.sort(Wn), s = 0; s < r.length; s++)
1319
1319
  n = jn(r[s], n), n = ae(n, n.next);
1320
1320
  return n;
@@ -1444,7 +1444,7 @@ class Xe {
1444
1444
  }
1445
1445
  function Fn(e, t = [], n = 2) {
1446
1446
  const i = t.length > 0, r = i ? t[0] * n : e.length;
1447
- let s = Tt(e, 0, r, n, !0);
1447
+ let s = wt(e, 0, r, n, !0);
1448
1448
  const o = [];
1449
1449
  if (s === null || s.next === s.prev)
1450
1450
  return o;
@@ -1597,7 +1597,7 @@ const Oi = (e, t = {}) => {
1597
1597
  (E ? c : o).execute({
1598
1598
  projection: u,
1599
1599
  modelView: d,
1600
- camera: Q(p),
1600
+ camera: K(p),
1601
1601
  screen: _,
1602
1602
  count: i,
1603
1603
  color: A,
@@ -1606,7 +1606,7 @@ const Oi = (e, t = {}) => {
1606
1606
  }, f = ce(
1607
1607
  () => t.points?.() ?? [],
1608
1608
  (u) => {
1609
- const { vertices: d, indices: p } = u.length > 0 ? Qn(u.map((_) => _.map((E) => [...Q(z(E))]))) : { vertices: [], indices: [] };
1609
+ const { vertices: d, indices: p } = u.length > 0 ? Qn(u.map((_) => _.map((E) => [...K(z(E))]))) : { vertices: [], indices: [] };
1610
1610
  r.set(d), s.set(p), i = p.length;
1611
1611
  }
1612
1612
  ), l = () => {
@@ -1634,10 +1634,10 @@ const Oi = (e, t = {}) => {
1634
1634
  camera: b,
1635
1635
  screen: v,
1636
1636
  count: m,
1637
- color: w,
1637
+ color: T,
1638
1638
  index: R
1639
1639
  }) => {
1640
- m !== 0 && (a.use(), f.use(), l.set(x), h.set(A), u.set(b), d.set(v), p.set(w), _.set(R), i.use(), e.drawElements(e.TRIANGLES, m, e.UNSIGNED_SHORT, 0));
1640
+ m !== 0 && (a.use(), f.use(), l.set(x), h.set(A), u.set(b), d.set(v), p.set(T), _.set(R), i.use(), e.drawElements(e.TRIANGLES, m, e.UNSIGNED_SHORT, 0));
1641
1641
  } };
1642
1642
  }, s = r(), o = r(!0);
1643
1643
  return { renderProgram: s, depthProgram: o };
@@ -1718,11 +1718,11 @@ const Ci = (e, t = {}) => {
1718
1718
  (E ? a : c).execute({
1719
1719
  projection: u,
1720
1720
  modelView: d,
1721
- camera: Q(p),
1721
+ camera: K(p),
1722
1722
  screen: _,
1723
1723
  image: i,
1724
1724
  range: v,
1725
- position: Q(z(A)),
1725
+ position: K(z(A)),
1726
1726
  orientation: Ke(he(), b),
1727
1727
  index: x
1728
1728
  });
@@ -1748,15 +1748,15 @@ const Ci = (e, t = {}) => {
1748
1748
  return { execute: ({
1749
1749
  projection: v,
1750
1750
  modelView: m,
1751
- camera: w,
1751
+ camera: T,
1752
1752
  screen: R,
1753
1753
  image: y,
1754
1754
  range: g,
1755
- position: T,
1755
+ position: w,
1756
1756
  orientation: M,
1757
1757
  index: S
1758
1758
  }) => {
1759
- a.use(), f.use(), l.set(v), h.set(m), u.set(w), d.set(R), _.set(g), E.set(T), x.set(M), A.set(S), e.activeTexture(e.TEXTURE0), p.set(0), y.use(), i.use(), e.drawElements(e.TRIANGLES, 6, e.UNSIGNED_SHORT, 0);
1759
+ a.use(), f.use(), l.set(v), h.set(m), u.set(T), d.set(R), _.set(g), E.set(w), x.set(M), A.set(S), e.activeTexture(e.TEXTURE0), p.set(0), y.use(), i.use(), e.drawElements(e.TRIANGLES, 6, e.UNSIGNED_SHORT, 0);
1760
1760
  } };
1761
1761
  }, s = r(), o = r(!0);
1762
1762
  return { renderProgram: s, depthProgram: o };
@@ -1931,7 +1931,7 @@ class qe {
1931
1931
  #_;
1932
1932
  #y;
1933
1933
  #d;
1934
- #w;
1934
+ #T;
1935
1935
  #A;
1936
1936
  #l;
1937
1937
  /**
@@ -1965,7 +1965,7 @@ class qe {
1965
1965
  isBackgroundFetch: (n) => t.#t(n),
1966
1966
  backgroundFetch: (n, i, r, s) => t.#L(n, i, r, s),
1967
1967
  moveToTail: (n) => t.#S(n),
1968
- indexes: (n) => t.#T(n),
1968
+ indexes: (n) => t.#w(n),
1969
1969
  rindexes: (n) => t.#g(n),
1970
1970
  isStale: (n) => t.#m(n)
1971
1971
  };
@@ -2017,8 +2017,8 @@ class qe {
2017
2017
  const { max: n = 0, ttl: i, ttlResolution: r = 1, ttlAutopurge: s, updateAgeOnGet: o, updateAgeOnHas: c, allowStale: a, dispose: f, disposeAfter: l, noDisposeOnSet: h, noUpdateTTL: u, maxSize: d = 0, maxEntrySize: p = 0, sizeCalculation: _, fetchMethod: E, noDeleteOnFetchRejection: x, noDeleteOnStaleGet: A, allowStaleOnFetchRejection: b, allowStaleOnFetchAbort: v, ignoreFetchAbort: m } = t;
2018
2018
  if (n !== 0 && !ee(n))
2019
2019
  throw new TypeError("max option must be a nonnegative integer");
2020
- const w = n ? Mt(n) : Array;
2021
- if (!w)
2020
+ const T = n ? Mt(n) : Array;
2021
+ if (!T)
2022
2022
  throw new Error("invalid max value: " + n);
2023
2023
  if (this.#c = n, this.#u = d, this.maxEntrySize = p || this.#u, this.sizeCalculation = _, this.sizeCalculation) {
2024
2024
  if (!this.#u && !this.maxEntrySize)
@@ -2028,7 +2028,7 @@ class qe {
2028
2028
  }
2029
2029
  if (E !== void 0 && typeof E != "function")
2030
2030
  throw new TypeError("fetchMethod must be a function if specified");
2031
- if (this.#U = E, this.#A = !!E, this.#i = /* @__PURE__ */ new Map(), this.#n = new Array(n).fill(void 0), this.#e = new Array(n).fill(void 0), this.#f = new w(n), this.#h = new w(n), this.#a = 0, this.#s = 0, this.#E = pe.create(n), this.#r = 0, this.#x = 0, typeof f == "function" && (this.#p = f), typeof l == "function" ? (this.#v = l, this.#o = []) : (this.#v = void 0, this.#o = void 0), this.#w = !!this.#p, this.#l = !!this.#v, this.noDisposeOnSet = !!h, this.noUpdateTTL = !!u, this.noDeleteOnFetchRejection = !!x, this.allowStaleOnFetchRejection = !!b, this.allowStaleOnFetchAbort = !!v, this.ignoreFetchAbort = !!m, this.maxEntrySize !== 0) {
2031
+ if (this.#U = E, this.#A = !!E, this.#i = /* @__PURE__ */ new Map(), this.#n = new Array(n).fill(void 0), this.#e = new Array(n).fill(void 0), this.#f = new T(n), this.#h = new T(n), this.#a = 0, this.#s = 0, this.#E = pe.create(n), this.#r = 0, this.#x = 0, typeof f == "function" && (this.#p = f), typeof l == "function" ? (this.#v = l, this.#o = []) : (this.#v = void 0, this.#o = void 0), this.#T = !!this.#p, this.#l = !!this.#v, this.noDisposeOnSet = !!h, this.noUpdateTTL = !!u, this.noDeleteOnFetchRejection = !!x, this.allowStaleOnFetchRejection = !!b, this.allowStaleOnFetchAbort = !!v, this.ignoreFetchAbort = !!m, this.maxEntrySize !== 0) {
2032
2032
  if (this.#u !== 0 && !ee(this.#u))
2033
2033
  throw new TypeError("maxSize must be a positive integer if specified");
2034
2034
  if (!ee(this.maxEntrySize))
@@ -2141,7 +2141,7 @@ class qe {
2141
2141
  throw new TypeError("cannot set size without setting maxSize or maxEntrySize on cache");
2142
2142
  return 0;
2143
2143
  };
2144
- *#T({ allowStale: t = this.allowStale } = {}) {
2144
+ *#w({ allowStale: t = this.allowStale } = {}) {
2145
2145
  if (this.#r)
2146
2146
  for (let n = this.#s; !(!this.#O(n) || ((t || !this.#m(n)) && (yield n), n === this.#a)); )
2147
2147
  n = this.#h[n];
@@ -2159,7 +2159,7 @@ class qe {
2159
2159
  * in order from most recently used to least recently used.
2160
2160
  */
2161
2161
  *entries() {
2162
- for (const t of this.#T())
2162
+ for (const t of this.#w())
2163
2163
  this.#e[t] !== void 0 && this.#n[t] !== void 0 && !this.#t(this.#e[t]) && (yield [this.#n[t], this.#e[t]]);
2164
2164
  }
2165
2165
  /**
@@ -2177,7 +2177,7 @@ class qe {
2177
2177
  * in order from most recently used to least recently used.
2178
2178
  */
2179
2179
  *keys() {
2180
- for (const t of this.#T()) {
2180
+ for (const t of this.#w()) {
2181
2181
  const n = this.#n[t];
2182
2182
  n !== void 0 && !this.#t(this.#e[t]) && (yield n);
2183
2183
  }
@@ -2199,7 +2199,7 @@ class qe {
2199
2199
  * in order from most recently used to least recently used.
2200
2200
  */
2201
2201
  *values() {
2202
- for (const t of this.#T())
2202
+ for (const t of this.#w())
2203
2203
  this.#e[t] !== void 0 && !this.#t(this.#e[t]) && (yield this.#e[t]);
2204
2204
  }
2205
2205
  /**
@@ -2229,7 +2229,7 @@ class qe {
2229
2229
  * similar to Array.find(). fn is called as fn(value, key, cache).
2230
2230
  */
2231
2231
  find(t, n = {}) {
2232
- for (const i of this.#T()) {
2232
+ for (const i of this.#w()) {
2233
2233
  const r = this.#e[i], s = this.#t(r) ? r.__staleWhileFetching : r;
2234
2234
  if (s !== void 0 && t(s, this.#n[i], this))
2235
2235
  return this.get(this.#n[i], n);
@@ -2242,7 +2242,7 @@ class qe {
2242
2242
  * Does not iterate over stale values.
2243
2243
  */
2244
2244
  forEach(t, n = this) {
2245
- for (const i of this.#T()) {
2245
+ for (const i of this.#w()) {
2246
2246
  const r = this.#e[i], s = this.#t(r) ? r.__staleWhileFetching : r;
2247
2247
  s !== void 0 && t.call(n, s, this.#n[i], this);
2248
2248
  }
@@ -2296,7 +2296,7 @@ class qe {
2296
2296
  */
2297
2297
  dump() {
2298
2298
  const t = [];
2299
- for (const n of this.#T({ allowStale: !0 })) {
2299
+ for (const n of this.#w({ allowStale: !0 })) {
2300
2300
  const i = this.#n[n], r = this.#e[n], s = this.#t(r) ? r.__staleWhileFetching : r;
2301
2301
  if (s === void 0 || i === void 0)
2302
2302
  continue;
@@ -2349,9 +2349,9 @@ class qe {
2349
2349
  if (this.#A && this.#t(u)) {
2350
2350
  u.__abortController.abort(new Error("replaced"));
2351
2351
  const { __staleWhileFetching: d } = u;
2352
- d !== void 0 && !o && (this.#w && this.#p?.(d, t, "set"), this.#l && this.#o?.push([d, t, "set"]));
2352
+ d !== void 0 && !o && (this.#T && this.#p?.(d, t, "set"), this.#l && this.#o?.push([d, t, "set"]));
2353
2353
  } else
2354
- o || (this.#w && this.#p?.(u, t, "set"), this.#l && this.#o?.push([u, t, "set"]));
2354
+ o || (this.#T && this.#p?.(u, t, "set"), this.#l && this.#o?.push([u, t, "set"]));
2355
2355
  if (this.#M(h), this.#P(h, l, a), this.#e[h] = n, a) {
2356
2356
  a.set = "replace";
2357
2357
  const d = u && this.#t(u) ? u.__staleWhileFetching : u;
@@ -2393,7 +2393,7 @@ class qe {
2393
2393
  }
2394
2394
  #z(t) {
2395
2395
  const n = this.#a, i = this.#n[n], r = this.#e[n];
2396
- return this.#A && this.#t(r) ? r.__abortController.abort(new Error("evicted")) : (this.#w || this.#l) && (this.#w && this.#p?.(r, i, "evict"), this.#l && this.#o?.push([r, i, "evict"])), this.#M(n), t && (this.#n[n] = void 0, this.#e[n] = void 0, this.#E.push(n)), this.#r === 1 ? (this.#a = this.#s = 0, this.#E.length = 0) : this.#a = this.#f[n], this.#i.delete(i), this.#r--, n;
2396
+ return this.#A && this.#t(r) ? r.__abortController.abort(new Error("evicted")) : (this.#T || this.#l) && (this.#T && this.#p?.(r, i, "evict"), this.#l && this.#o?.push([r, i, "evict"])), this.#M(n), t && (this.#n[n] = void 0, this.#e[n] = void 0, this.#E.push(n)), this.#r === 1 ? (this.#a = this.#s = 0, this.#E.length = 0) : this.#a = this.#f[n], this.#i.delete(i), this.#r--, n;
2397
2397
  }
2398
2398
  /**
2399
2399
  * Check if a key is in the cache, without updating the recency of use.
@@ -2528,14 +2528,14 @@ class qe {
2528
2528
  } else {
2529
2529
  const m = this.#e[v];
2530
2530
  if (this.#t(m)) {
2531
- const T = i && m.__staleWhileFetching !== void 0;
2532
- return x && (x.fetch = "inflight", T && (x.returnedStale = !0)), T ? m.__staleWhileFetching : m.__returned = m;
2531
+ const w = i && m.__staleWhileFetching !== void 0;
2532
+ return x && (x.fetch = "inflight", w && (x.returnedStale = !0)), w ? m.__staleWhileFetching : m.__returned = m;
2533
2533
  }
2534
- const w = this.#m(v);
2535
- if (!E && !w)
2534
+ const T = this.#m(v);
2535
+ if (!E && !T)
2536
2536
  return x && (x.fetch = "hit"), this.#S(v), r && this.#b(v), x && this.#R(x, v), m;
2537
2537
  const R = this.#L(t, v, b, _), g = R.__staleWhileFetching !== void 0 && i;
2538
- return x && (x.fetch = w ? "stale" : "refresh", g && w && (x.returnedStale = !0)), g ? R.__staleWhileFetching : R.__returned = R;
2538
+ return x && (x.fetch = T ? "stale" : "refresh", g && T && (x.returnedStale = !0)), g ? R.__staleWhileFetching : R.__returned = R;
2539
2539
  }
2540
2540
  }
2541
2541
  /**
@@ -2572,7 +2572,7 @@ class qe {
2572
2572
  else {
2573
2573
  this.#M(i);
2574
2574
  const r = this.#e[i];
2575
- if (this.#t(r) ? r.__abortController.abort(new Error("deleted")) : (this.#w || this.#l) && (this.#w && this.#p?.(r, t, "delete"), this.#l && this.#o?.push([r, t, "delete"])), this.#i.delete(t), this.#n[i] = void 0, this.#e[i] = void 0, i === this.#s)
2575
+ if (this.#t(r) ? r.__abortController.abort(new Error("deleted")) : (this.#T || this.#l) && (this.#T && this.#p?.(r, t, "delete"), this.#l && this.#o?.push([r, t, "delete"])), this.#i.delete(t), this.#n[i] = void 0, this.#e[i] = void 0, i === this.#s)
2576
2576
  this.#s = this.#h[i];
2577
2577
  else if (i === this.#a)
2578
2578
  this.#a = this.#f[i];
@@ -2603,7 +2603,7 @@ class qe {
2603
2603
  n.__abortController.abort(new Error("deleted"));
2604
2604
  else {
2605
2605
  const i = this.#n[t];
2606
- this.#w && this.#p?.(n, i, "delete"), this.#l && this.#o?.push([n, i, "delete"]);
2606
+ this.#T && this.#p?.(n, i, "delete"), this.#l && this.#o?.push([n, i, "delete"]);
2607
2607
  }
2608
2608
  }
2609
2609
  if (this.#i.clear(), this.#e.fill(void 0), this.#n.fill(void 0), this.#d && this.#y && (this.#d.fill(0), this.#y.fill(0)), this.#_ && this.#_.fill(0), this.#a = 0, this.#s = 0, this.#E.length = 0, this.#x = 0, this.#r = 0, this.#l && this.#o) {
@@ -2652,15 +2652,15 @@ const je = (e) => {
2652
2652
  return e.bindFramebuffer(e.FRAMEBUFFER, r), u.attach(), e.readPixels(0, 0, ie, ie, e.RGBA, e.UNSIGNED_BYTE, x), e.bindFramebuffer(e.FRAMEBUFFER, null), n.set(_, x), { buffer: x, downsample: d };
2653
2653
  };
2654
2654
  return { get: ([a = 0, f = 0], l = ci) => {
2655
- const h = 2 ** l, u = z([a, f, 0]).map((T) => T * h), [d = 0, p = 0] = u.map((T) => Math.floor(T % h));
2656
- let [_ = 0, E = 0] = u.map((T) => T % 1);
2655
+ const h = 2 ** l, u = z([a, f, 0]).map((w) => w * h), [d = 0, p = 0] = u.map((w) => Math.floor(w % h));
2656
+ let [_ = 0, E = 0] = u.map((w) => w % 1);
2657
2657
  const x = s([d, p, l]);
2658
2658
  if (!x)
2659
2659
  return 0;
2660
2660
  const { buffer: A, downsample: b } = x, v = 2 ** b;
2661
2661
  [_, E] = [(d % v + _) / v, (p % v + E) / v];
2662
- const m = 4 * ie * Math.floor(E * ie) + 4 * Math.floor(_ * ie), [w = 0, R = 0, y = 0] = A.slice(m, m + 4);
2663
- return (w * 65536 + R * 256 + y) / 10 - 1e4;
2662
+ const m = 4 * ie * Math.floor(E * ie) + 4 * Math.floor(_ * ie), [T = 0, R = 0, y = 0] = A.slice(m, m + 4);
2663
+ return (T * 65536 + R * 256 + y) / 10 - 1e4;
2664
2664
  }, dispose: () => {
2665
2665
  e.deleteFramebuffer(r);
2666
2666
  } };
@@ -2702,16 +2702,16 @@ const ut = ({
2702
2702
  const [l = 0, h = 0, u = 0] = a;
2703
2703
  let d = t.replace("{x}", `${l}`).replace("{y}", `${h}`).replace("{z}", `${u}`);
2704
2704
  if (d.includes("{bbox}")) {
2705
- const [_ = 0, E = 0, x = 0] = a, A = 2 ** x - E - 1, [[b, v] = [], [m, w] = []] = [
2705
+ const [_ = 0, E = 0, x = 0] = a, A = 2 ** x - E - 1, [[b, v] = [], [m, T] = []] = [
2706
2706
  [0, 0],
2707
2707
  [1, 1]
2708
2708
  ].map(([R = 0, y = 0]) => [_ + R, A + y, x]).map((R) => vt(R, R)).map(([R = 0, y = 0]) => [
2709
2709
  (R - 0.5) * 2 * Math.PI * 6378137,
2710
2710
  (y - 0.5) * 2 * Math.PI * 6378137
2711
2711
  ]);
2712
- d = d.replace("{bbox}", [b, v, m, w].join(","));
2712
+ d = d.replace("{bbox}", [b, v, m, T].join(","));
2713
2713
  }
2714
- const p = wt({
2714
+ const p = Tt({
2715
2715
  gl: e,
2716
2716
  url: d,
2717
2717
  onLoad: () => {
@@ -2830,15 +2830,15 @@ const B = 34, di = 22, mi = xe(0, B).flatMap(
2830
2830
  n.texParameteri(n.TEXTURE_2D, n.TEXTURE_MIN_FILTER, n.NEAREST), n.texParameteri(n.TEXTURE_2D, n.TEXTURE_MAG_FILTER, n.NEAREST), n.texParameteri(n.TEXTURE_2D, n.TEXTURE_WRAP_S, n.CLAMP_TO_EDGE), n.texParameteri(n.TEXTURE_2D, n.TEXTURE_WRAP_T, n.CLAMP_TO_EDGE);
2831
2831
  }
2832
2832
  }), l = Fe(f, 3), h = fi({ gl: n, terrainCache: f }), u = ui(h), d = V({ gl: n, type: "f32", target: "array" });
2833
- d.set(pi.flatMap(([g = 0, T = 0, M = 0]) => [g, T, M]));
2833
+ d.set(pi.flatMap(([g = 0, w = 0, M = 0]) => [g, w, M]));
2834
2834
  const p = V({ gl: n, type: "u16", target: "element" });
2835
2835
  p.set(mi);
2836
2836
  const { renderProgram: _, depthProgram: E } = vi(e, {
2837
2837
  uvwBuffer: d,
2838
2838
  indexBuffer: p
2839
2839
  }), x = [0, 1, 2, 3], A = x.map(L), b = x.map(ne), v = x.map(ve), m = (g) => {
2840
- const { worldToLocal: T, localToClip: M, clipToScreen: S } = g, U = 512 * Math.pow(2, t.downsample?.() ?? 0), P = (N) => {
2841
- const [I = 0, X = 0, C = 0] = N, j = u.get(N).map(($, k) => T($, A[k])).map(($, k) => M($, b[k]));
2840
+ const { worldToLocal: w, localToClip: M, clipToScreen: S } = g, U = 512 * Math.pow(2, t.downsample?.() ?? 0), P = (N) => {
2841
+ const [I = 0, X = 0, C = 0] = N, j = u.get(N).map(($, k) => w($, A[k])).map(($, k) => M($, b[k]));
2842
2842
  return xi(j) ? [] : Ei(
2843
2843
  _i(j).map(($, k) => S($, v[k]))
2844
2844
  ) > U && C < di ? [
@@ -2849,24 +2849,24 @@ const B = 34, di = 22, mi = xe(0, B).flatMap(
2849
2849
  ].flatMap((k) => P(k)) : [N];
2850
2850
  };
2851
2851
  return P([0, 0, 0]);
2852
- }, w = ({
2852
+ }, T = ({
2853
2853
  viewport: g,
2854
- depth: T = !1,
2854
+ depth: w = !1,
2855
2855
  index: M = 0
2856
2856
  }) => {
2857
2857
  const S = t.color?.() ?? [1, 1, 1, 1];
2858
- if (c(), Ee(n, T, t))
2858
+ if (c(), Ee(n, w, t))
2859
2859
  return;
2860
- const U = T ? E : _, { projection: P, modelView: N, camera: I } = g, X = m(g);
2860
+ const U = w ? E : _, { projection: P, modelView: N, camera: I } = g, X = m(g);
2861
2861
  for (const C of X) {
2862
- const Y = T ? void 0 : r?.get(C), j = l.get(C);
2863
- if (!T && !Y || !j)
2862
+ const Y = w ? void 0 : r?.get(C), j = l.get(C);
2863
+ if (!w && !Y || !j)
2864
2864
  continue;
2865
2865
  const { texture: q, downsample: J } = j, { texture: $ = q, downsample: k = 0 } = Y ?? {};
2866
2866
  U.execute({
2867
2867
  projection: P,
2868
2868
  modelView: N,
2869
- camera: Q(I),
2869
+ camera: K(I),
2870
2870
  xyz: C,
2871
2871
  imagery: $,
2872
2872
  terrain: q,
@@ -2880,7 +2880,7 @@ const B = 34, di = 22, mi = xe(0, B).flatMap(
2880
2880
  i?.dispose(), f.dispose(), h.dispose();
2881
2881
  }, y = ye(t);
2882
2882
  return {
2883
- render: w,
2883
+ render: T,
2884
2884
  dispose: R,
2885
2885
  ...y,
2886
2886
  elevation: h.get
@@ -2893,17 +2893,17 @@ const B = 34, di = 22, mi = xe(0, B).flatMap(
2893
2893
  }), f = a.attribute3f("uvw", n), l = a.uniformMatrix4f("projection"), h = a.uniformMatrix4f("model_view"), u = a.uniform1i("imagery"), d = a.uniform1i("terrain"), p = a.uniform1i("downsample_imagery"), _ = a.uniform1i("downsample_terrain"), E = a.uniform4f("color"), x = a.uniform3i("xyz"), A = a.uniform3i("camera"), b = a.uniform1i("index");
2894
2894
  return { execute: ({
2895
2895
  projection: m,
2896
- modelView: w,
2896
+ modelView: T,
2897
2897
  camera: R,
2898
2898
  xyz: y,
2899
2899
  imagery: g,
2900
- terrain: T,
2900
+ terrain: w,
2901
2901
  downsampleImagery: M,
2902
2902
  downsampleTerrain: S,
2903
2903
  color: U,
2904
2904
  index: P
2905
2905
  }) => {
2906
- a.use(), f.use(), l.set(m), h.set(w), x.set(y), A.set(R), p.set(M), _.set(S), E.set(U), b.set(P), e.activeTexture(e.TEXTURE0), u.set(0), g.use(), e.activeTexture(e.TEXTURE1), d.set(1), T.use(), i.use(), e.drawElements(e.TRIANGLES, B * B * 2 * 3, e.UNSIGNED_SHORT, 0);
2906
+ a.use(), f.use(), l.set(m), h.set(T), x.set(y), A.set(R), p.set(M), _.set(S), E.set(U), b.set(P), e.activeTexture(e.TEXTURE0), u.set(0), g.use(), e.activeTexture(e.TEXTURE1), d.set(1), w.use(), i.use(), e.drawElements(e.TRIANGLES, B * B * 2 * 3, e.UNSIGNED_SHORT, 0);
2907
2907
  } };
2908
2908
  }, s = r(), o = r(!0);
2909
2909
  return { renderProgram: s, depthProgram: o };
@@ -2916,8 +2916,8 @@ const B = 34, di = 22, mi = xe(0, B).flatMap(
2916
2916
  ).reduce((t, n) => t + n, 0) / e.length
2917
2917
  ), ht = (e, t) => {
2918
2918
  const [n = 0, i = 0, r = 0, s = 0] = t, o = ([l = 0, h = 0, u = 0, d = 0]) => n * l + i * h + r * u + s * d >= 0, c = ([l = 0, h = 0, u = 0, d = 0], [p = 0, _ = 0, E = 0, x = 0]) => {
2919
- const A = n * l + i * h + r * u + s * d, b = n * p + i * _ + r * E + s * x, v = A / (A - b), m = l + v * (p - l), w = h + v * (_ - h), R = u + v * (E - u), y = d + v * (x - d);
2920
- return [m, w, R, y];
2919
+ const A = n * l + i * h + r * u + s * d, b = n * p + i * _ + r * E + s * x, v = A / (A - b), m = l + v * (p - l), T = h + v * (_ - h), R = u + v * (E - u), y = d + v * (x - d);
2920
+ return [m, T, R, y];
2921
2921
  }, a = [];
2922
2922
  let f = e[e.length - 1] ?? [0, 0, 0, 0];
2923
2923
  for (const l of e)
@@ -2982,7 +2982,7 @@ const B = 34, di = 22, mi = xe(0, B).flatMap(
2982
2982
  };
2983
2983
  }, yi = fe(
2984
2984
  ({ time: e, current: t, target: n }) => (Math.abs(n - t) < Ue ? t = n : t = t + (n - t) * (1 - Math.exp(-Se * e)), t)
2985
- ), wi = (e) => fe(({ time: t, current: n, target: i }) => (pn(n, i) < Ue ? ln(n, i) : n = hn(
2985
+ ), Ti = (e) => fe(({ time: t, current: n, target: i }) => (pn(n, i) < Ue ? ln(n, i) : n = hn(
2986
2986
  ve(),
2987
2987
  n,
2988
2988
  mn(
@@ -3051,9 +3051,9 @@ const B = 34, di = 22, mi = xe(0, B).flatMap(
3051
3051
  )
3052
3052
  ), t = l, c;
3053
3053
  })(() => dt(e()));
3054
- }, Ti = (e) => {
3054
+ }, wi = (e) => {
3055
3055
  const t = gi(() => xt(e()));
3056
- return () => wn(t());
3056
+ return () => Tn(t());
3057
3057
  }, gi = (e) => fe(({ time: t, current: n, target: i }) => {
3058
3058
  let r = sn(n, i);
3059
3059
  return isNaN(r) && (r = 0), n = Ie(
@@ -3063,7 +3063,7 @@ const B = 34, di = 22, mi = xe(0, B).flatMap(
3063
3063
  Se * 0.5 * Math.max(0.5, r) * t
3064
3064
  ), r < Ue && (n = i), n;
3065
3065
  })(() => an(e())), Ri = 8, ki = (e) => {
3066
- const t = Ti(() => e().orientation), n = wi(() => e().offset), i = yi(() => e().fieldOfView);
3066
+ const t = wi(() => e().orientation), n = Ti(() => e().offset), i = yi(() => e().fieldOfView);
3067
3067
  return fe(({ time: s, current: o, target: c }) => {
3068
3068
  let a = Me(z(o.target), z(c.target)) * F;
3069
3069
  a < 1e3 && (a = 0);
@@ -3155,8 +3155,8 @@ const B = 34, di = 22, mi = xe(0, B).flatMap(
3155
3155
  const { x: _, y: E, movementX: x, movementY: A } = p;
3156
3156
  if (o) {
3157
3157
  if (o.onDrag) {
3158
- const { point: w, position: R, layer: y } = i([_, E], { terrain: !0 });
3159
- o.onDrag({ point: w, position: R, layer: y });
3158
+ const { point: T, position: R, layer: y } = i([_, E], { terrain: !0 });
3159
+ o.onDrag({ point: T, position: R, layer: y });
3160
3160
  }
3161
3161
  if (o.onDragFlat) {
3162
3162
  const R = te(t(), n()).unproject([_, E], { targetZ: c });
@@ -3166,8 +3166,8 @@ const B = 34, di = 22, mi = xe(0, B).flatMap(
3166
3166
  }
3167
3167
  if (s && (Math.abs(x) > 1 || Math.abs(A) > 1)) {
3168
3168
  s = !1;
3169
- const { point: w, position: R, layer: y } = i([_, E]);
3170
- (y?.onDrag || y?.onDragFlat) && (o = y, o.onDragStart?.({ point: w, position: R, layer: y }), [, , c] = R);
3169
+ const { point: T, position: R, layer: y } = i([_, E]);
3170
+ (y?.onDrag || y?.onDragFlat) && (o = y, o.onDragStart?.({ point: T, position: R, layer: y }), [, , c] = R);
3171
3171
  return;
3172
3172
  }
3173
3173
  const { point: b, position: v, layer: m } = i([_, E]);
@@ -3209,8 +3209,8 @@ const Hi = ({ gl: e }, t) => {
3209
3209
  const f = new ResizeObserver(([v]) => {
3210
3210
  if (!v)
3211
3211
  return;
3212
- const { contentRect: m } = v, { width: w, height: R } = m;
3213
- a([w, R]);
3212
+ const { contentRect: m } = v, { width: T, height: R } = m;
3213
+ a([T, R]);
3214
3214
  });
3215
3215
  c instanceof HTMLCanvasElement && f.observe(c);
3216
3216
  const l = ([v = 0, m = 0]) => {
@@ -3221,24 +3221,24 @@ const Hi = ({ gl: e }, t) => {
3221
3221
  }, u = (v) => {
3222
3222
  const m = te(n(), s);
3223
3223
  l(s), (v ? [v] : Ce(i())).forEach(
3224
- (w, R) => w.render?.({ viewport: m, depth: !0, index: R + 1 })
3224
+ (T, R) => T.render?.({ viewport: m, depth: !0, index: R + 1 })
3225
3225
  );
3226
3226
  }, d = () => {
3227
3227
  r && (h(), requestAnimationFrame(d));
3228
3228
  };
3229
3229
  requestAnimationFrame(d);
3230
3230
  const p = (v) => te(n(), s).project(v), _ = (v) => te(n(), s).unproject(v), E = (v, { terrain: m } = {}) => {
3231
- const { screenToClip: w, clipToLocal: R, localToWorld: y } = te(
3231
+ const { screenToClip: T, clipToLocal: R, localToWorld: y } = te(
3232
3232
  n(),
3233
3233
  s
3234
3234
  );
3235
3235
  o.use();
3236
3236
  const [g] = m ? i() : [];
3237
3237
  u(g);
3238
- const [T = 0, M = 0] = v, [S, U] = o.read([
3239
- T * devicePixelRatio,
3238
+ const [w = 0, M = 0] = v, [S, U] = o.read([
3239
+ w * devicePixelRatio,
3240
3240
  M * devicePixelRatio
3241
- ]), [P = 0, N = 0] = w(v), I = oe(y(R([P, N, S, 1]))), X = U === 0 ? void 0 : g ?? Ce(i())[U - 1];
3241
+ ]), [P = 0, N = 0] = T(v), I = oe(y(R([P, N, S, 1]))), X = U === 0 ? void 0 : g ?? Ce(i())[U - 1];
3242
3242
  return { point: v, position: I, layer: X };
3243
3243
  }, x = bi(e, {
3244
3244
  view: n,
@@ -3276,7 +3276,7 @@ export {
3276
3276
  ye as createMouseEvents,
3277
3277
  yi as createNumberTransition,
3278
3278
  Di as createObjectLayer,
3279
- Ti as createOrientationTransition,
3279
+ wi as createOrientationTransition,
3280
3280
  Oi as createPolygonLayer,
3281
3281
  Yi as createPositionTransition,
3282
3282
  $i as createPositionVelocityTransition,
@@ -3285,7 +3285,7 @@ export {
3285
3285
  Li as createRenderLayer,
3286
3286
  ji as createTerrainLayer,
3287
3287
  fe as createTransition,
3288
- wi as createVec2Transition,
3288
+ Ti as createVec2Transition,
3289
3289
  Zi as createVec4Transition,
3290
3290
  ki as createViewTransition,
3291
3291
  Hi as createWorld,
@@ -3299,7 +3299,7 @@ export {
3299
3299
  De as radians,
3300
3300
  xe as range,
3301
3301
  vt as tileToMercator,
3302
- wn as toOrientation,
3302
+ Tn as toOrientation,
3303
3303
  xt as toQuaternion
3304
3304
  };
3305
3305
  //# sourceMappingURL=index.js.map