world.ts 0.5.1 → 0.5.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.js CHANGED
@@ -25,38 +25,38 @@ const Ut = (e, t) => {
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  const o = () => e.useProgram(i), c = {}, a = (y, g) => {
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  if (c[y])
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  return c[y];
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- const T = e.getUniformLocation(i, y);
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- let M;
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+ const w = e.getUniformLocation(i, y);
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+ let b;
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  const S = (U) => {
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- T && U !== M && (g(T, U), M = U);
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+ w && U !== b && (g(w, U), b = U);
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  };
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  return c[y] = { set: S }, { set: S };
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- }, f = (y) => a(y, (g, T) => e.uniform1f(g, T)), l = (y) => a(y, (g, T) => e.uniform1i(g, T)), h = (y) => a(
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+ }, f = (y) => a(y, (g, w) => e.uniform1f(g, w)), l = (y) => a(y, (g, w) => e.uniform1i(g, w)), h = (y) => a(
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  y,
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- (g, [T = 0, M = 0]) => e.uniform2f(g, T, M)
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+ (g, [w = 0, b = 0]) => e.uniform2f(g, w, b)
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  ), u = (y) => a(
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  y,
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- (g, [T = 0, M = 0]) => e.uniform2i(g, T, M)
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+ (g, [w = 0, b = 0]) => e.uniform2i(g, w, b)
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  ), d = (y) => a(
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  y,
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- (g, [T = 0, M = 0, S = 0]) => e.uniform3f(g, T, M, S)
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- ), v = (y) => a(
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+ (g, [w = 0, b = 0, S = 0]) => e.uniform3f(g, w, b, S)
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+ ), p = (y) => a(
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  y,
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- (g, [T = 0, M = 0, S = 0]) => e.uniform3i(g, T, M, S)
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+ (g, [w = 0, b = 0, S = 0]) => e.uniform3i(g, w, b, S)
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  ), _ = (y) => a(
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  y,
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- (g, [T = 0, M = 0, S = 0, U = 0]) => e.uniform4f(g, T, M, S, U)
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+ (g, [w = 0, b = 0, S = 0, U = 0]) => e.uniform4f(g, w, b, S, U)
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  ), E = (y) => a(
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  y,
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- (g, [T = 0, M = 0, S = 0, U = 0]) => e.uniform4i(g, T, M, S, U)
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+ (g, [w = 0, b = 0, S = 0, U = 0]) => e.uniform4i(g, w, b, S, U)
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  ), x = (y) => a(
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  y,
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- (g, T) => e.uniformMatrix4fv(g, !1, T)
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+ (g, w) => e.uniformMatrix4fv(g, !1, w)
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  ), A = ({
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  name: y,
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  buffer: g,
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- size: T,
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- type: M,
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+ size: w,
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+ type: b,
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  stride: S,
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  offset: U
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  }) => {
@@ -64,15 +64,15 @@ const Ut = (e, t) => {
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  if (P === -1)
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  throw new Error(`Missing attribute: ${y}`);
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  return { use: () => {
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- g.use(), e.enableVertexAttribArray(P), ["u16", "i32"].includes(M) ? e.vertexAttribIPointer(
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+ g.use(), e.enableVertexAttribArray(P), ["u16", "i32"].includes(b) ? e.vertexAttribIPointer(
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  P,
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- T,
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- M === "u16" ? e.UNSIGNED_SHORT : e.INT,
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+ w,
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+ b === "u16" ? e.UNSIGNED_SHORT : e.INT,
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  S || 0,
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  U || 0
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  ) : e.vertexAttribPointer(
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  P,
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- T,
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+ w,
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  e.FLOAT,
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  !1,
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  S || 0,
@@ -87,14 +87,14 @@ const Ut = (e, t) => {
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  uniform2f: h,
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  uniform2i: u,
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  uniform3f: d,
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- uniform3i: v,
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+ uniform3i: p,
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  uniform4f: _,
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  uniform4i: E,
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  uniformMatrix4f: x,
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- attribute1f: (y, g, T = {}) => A({ name: y, buffer: g, size: 1, type: "f32", ...T }),
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- attribute2f: (y, g, T = {}) => A({ name: y, buffer: g, size: 2, type: "f32", ...T }),
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- attribute3f: (y, g, T = {}) => A({ name: y, buffer: g, size: 3, type: "f32", ...T }),
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- attribute3i: (y, g, T = {}) => A({ name: y, buffer: g, size: 3, type: "i32", ...T }),
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+ attribute1f: (y, g, w = {}) => A({ name: y, buffer: g, size: 1, type: "f32", ...w }),
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+ attribute2f: (y, g, w = {}) => A({ name: y, buffer: g, size: 2, type: "f32", ...w }),
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+ attribute3f: (y, g, w = {}) => A({ name: y, buffer: g, size: 3, type: "f32", ...w }),
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+ attribute3i: (y, g, w = {}) => A({ name: y, buffer: g, size: 3, type: "i32", ...w }),
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  dispose: () => {
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  e.deleteProgram(i), e.deleteShader(r), e.deleteShader(s);
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  }
@@ -120,7 +120,7 @@ const Ut = (e, t) => {
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  },
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  dispose: () => [...t.values()].forEach((r) => r.dispose())
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  };
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- }, bi = (e) => {
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+ }, Mi = (e) => {
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  const t = e.getContext("webgl2");
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  if (!t)
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  throw new Error("No WebGL2");
@@ -148,20 +148,20 @@ function Dt(e) {
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  return e[0] = 1, e[1] = 0, e[2] = 0, e[3] = 0, e[4] = 0, e[5] = 1, e[6] = 0, e[7] = 0, e[8] = 0, e[9] = 0, e[10] = 1, e[11] = 0, e[12] = 0, e[13] = 0, e[14] = 0, e[15] = 1, e;
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  }
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  function Ot(e, t) {
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- var n = t[0], i = t[1], r = t[2], s = t[3], o = t[4], c = t[5], a = t[6], f = t[7], l = t[8], h = t[9], u = t[10], d = t[11], v = t[12], _ = t[13], E = t[14], x = t[15], A = n * c - i * o, R = n * a - r * o, p = n * f - s * o, m = i * a - r * c, w = i * f - s * c, b = r * f - s * a, y = l * _ - h * v, g = l * E - u * v, T = l * x - d * v, M = h * E - u * _, S = h * x - d * _, U = u * x - d * E, P = A * U - R * S + p * M + m * T - w * g + b * y;
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- return P ? (P = 1 / P, e[0] = (c * U - a * S + f * M) * P, e[1] = (r * S - i * U - s * M) * P, e[2] = (_ * b - E * w + x * m) * P, e[3] = (u * w - h * b - d * m) * P, e[4] = (a * T - o * U - f * g) * P, e[5] = (n * U - r * T + s * g) * P, e[6] = (E * p - v * b - x * R) * P, e[7] = (l * b - u * p + d * R) * P, e[8] = (o * S - c * T + f * y) * P, e[9] = (i * T - n * S - s * y) * P, e[10] = (v * w - _ * p + x * A) * P, e[11] = (h * p - l * w - d * A) * P, e[12] = (c * g - o * M - a * y) * P, e[13] = (n * M - i * g + r * y) * P, e[14] = (_ * R - v * m - E * A) * P, e[15] = (l * m - h * R + u * A) * P, e) : null;
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+ var n = t[0], i = t[1], r = t[2], s = t[3], o = t[4], c = t[5], a = t[6], f = t[7], l = t[8], h = t[9], u = t[10], d = t[11], p = t[12], _ = t[13], E = t[14], x = t[15], A = n * c - i * o, M = n * a - r * o, v = n * f - s * o, m = i * a - r * c, T = i * f - s * c, R = r * f - s * a, y = l * _ - h * p, g = l * E - u * p, w = l * x - d * p, b = h * E - u * _, S = h * x - d * _, U = u * x - d * E, P = A * U - M * S + v * b + m * w - T * g + R * y;
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+ return P ? (P = 1 / P, e[0] = (c * U - a * S + f * b) * P, e[1] = (r * S - i * U - s * b) * P, e[2] = (_ * R - E * T + x * m) * P, e[3] = (u * T - h * R - d * m) * P, e[4] = (a * w - o * U - f * g) * P, e[5] = (n * U - r * w + s * g) * P, e[6] = (E * v - p * R - x * M) * P, e[7] = (l * R - u * v + d * M) * P, e[8] = (o * S - c * w + f * y) * P, e[9] = (i * w - n * S - s * y) * P, e[10] = (p * T - _ * v + x * A) * P, e[11] = (h * v - l * T - d * A) * P, e[12] = (c * g - o * b - a * y) * P, e[13] = (n * b - i * g + r * y) * P, e[14] = (_ * M - p * m - E * A) * P, e[15] = (l * m - h * M + u * A) * P, e) : null;
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  }
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  function Ct(e, t, n) {
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- var i = t[0], r = t[1], s = t[2], o = t[3], c = t[4], a = t[5], f = t[6], l = t[7], h = t[8], u = t[9], d = t[10], v = t[11], _ = t[12], E = t[13], x = t[14], A = t[15], R = n[0], p = n[1], m = n[2], w = n[3];
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- return e[0] = R * i + p * c + m * h + w * _, e[1] = R * r + p * a + m * u + w * E, e[2] = R * s + p * f + m * d + w * x, e[3] = R * o + p * l + m * v + w * A, R = n[4], p = n[5], m = n[6], w = n[7], e[4] = R * i + p * c + m * h + w * _, e[5] = R * r + p * a + m * u + w * E, e[6] = R * s + p * f + m * d + w * x, e[7] = R * o + p * l + m * v + w * A, R = n[8], p = n[9], m = n[10], w = n[11], e[8] = R * i + p * c + m * h + w * _, e[9] = R * r + p * a + m * u + w * E, e[10] = R * s + p * f + m * d + w * x, e[11] = R * o + p * l + m * v + w * A, R = n[12], p = n[13], m = n[14], w = n[15], e[12] = R * i + p * c + m * h + w * _, e[13] = R * r + p * a + m * u + w * E, e[14] = R * s + p * f + m * d + w * x, e[15] = R * o + p * l + m * v + w * A, e;
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+ var i = t[0], r = t[1], s = t[2], o = t[3], c = t[4], a = t[5], f = t[6], l = t[7], h = t[8], u = t[9], d = t[10], p = t[11], _ = t[12], E = t[13], x = t[14], A = t[15], M = n[0], v = n[1], m = n[2], T = n[3];
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+ return e[0] = M * i + v * c + m * h + T * _, e[1] = M * r + v * a + m * u + T * E, e[2] = M * s + v * f + m * d + T * x, e[3] = M * o + v * l + m * p + T * A, M = n[4], v = n[5], m = n[6], T = n[7], e[4] = M * i + v * c + m * h + T * _, e[5] = M * r + v * a + m * u + T * E, e[6] = M * s + v * f + m * d + T * x, e[7] = M * o + v * l + m * p + T * A, M = n[8], v = n[9], m = n[10], T = n[11], e[8] = M * i + v * c + m * h + T * _, e[9] = M * r + v * a + m * u + T * E, e[10] = M * s + v * f + m * d + T * x, e[11] = M * o + v * l + m * p + T * A, M = n[12], v = n[13], m = n[14], T = n[15], e[12] = M * i + v * c + m * h + T * _, e[13] = M * r + v * a + m * u + T * E, e[14] = M * s + v * f + m * d + T * x, e[15] = M * o + v * l + m * p + T * A, e;
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  }
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  function Xt(e, t, n) {
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  var i = n[0], r = n[1], s = n[2];
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  return e[0] = t[0] * i, e[1] = t[1] * i, e[2] = t[2] * i, e[3] = t[3] * i, e[4] = t[4] * r, e[5] = t[5] * r, e[6] = t[6] * r, e[7] = t[7] * r, e[8] = t[8] * s, e[9] = t[9] * s, e[10] = t[10] * s, e[11] = t[11] * s, e[12] = t[12], e[13] = t[13], e[14] = t[14], e[15] = t[15], e;
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  }
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  function Ke(e, t) {
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- var n = t[0], i = t[1], r = t[2], s = t[3], o = n + n, c = i + i, a = r + r, f = n * o, l = i * o, h = i * c, u = r * o, d = r * c, v = r * a, _ = s * o, E = s * c, x = s * a;
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- return e[0] = 1 - h - v, e[1] = l + x, e[2] = u - E, e[3] = 0, e[4] = l - x, e[5] = 1 - f - v, e[6] = d + _, e[7] = 0, e[8] = u + E, e[9] = d - _, e[10] = 1 - f - h, e[11] = 0, e[12] = 0, e[13] = 0, e[14] = 0, e[15] = 1, e;
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+ var n = t[0], i = t[1], r = t[2], s = t[3], o = n + n, c = i + i, a = r + r, f = n * o, l = i * o, h = i * c, u = r * o, d = r * c, p = r * a, _ = s * o, E = s * c, x = s * a;
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+ return e[0] = 1 - h - p, e[1] = l + x, e[2] = u - E, e[3] = 0, e[4] = l - x, e[5] = 1 - f - p, e[6] = d + _, e[7] = 0, e[8] = u + E, e[9] = d - _, e[10] = 1 - f - h, e[11] = 0, e[12] = 0, e[13] = 0, e[14] = 0, e[15] = 1, e;
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  }
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  function Wt(e, t, n, i, r) {
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  var s = 1 / Math.tan(t / 2), o;
@@ -187,7 +187,7 @@ function st(e, t, n) {
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  function Vt(e, t) {
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  return e[0] = t[0], e[1] = t[1], e[2] = t[2], e;
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  }
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- function be(e, t, n, i) {
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+ function Me(e, t, n, i) {
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  return e[0] = t, e[1] = n, e[2] = i, e;
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  }
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  function re(e, t, n) {
@@ -199,7 +199,7 @@ function Zt(e, t, n) {
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  function de(e, t, n) {
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  return e[0] = t[0] * n, e[1] = t[1] * n, e[2] = t[2] * n, e;
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  }
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- function Me(e, t) {
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+ function be(e, t) {
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  var n = t[0] - e[0], i = t[1] - e[1], r = t[2] - e[2];
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  return Math.hypot(n, i, r);
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  }
@@ -290,8 +290,8 @@ function rn(e, t) {
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  return Math.acos(2 * n * n - 1);
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  }
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  function Ie(e, t, n, i) {
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- var r = t[0], s = t[1], o = t[2], c = t[3], a = n[0], f = n[1], l = n[2], h = n[3], u, d, v, _, E;
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- return d = r * a + s * f + o * l + c * h, d < 0 && (d = -d, a = -a, f = -f, l = -l, h = -h), 1 - d > Lt ? (u = Math.acos(d), v = Math.sin(u), _ = Math.sin((1 - i) * u) / v, E = Math.sin(i * u) / v) : (_ = 1 - i, E = i), e[0] = _ * r + E * a, e[1] = _ * s + E * f, e[2] = _ * o + E * l, e[3] = _ * c + E * h, e;
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+ var r = t[0], s = t[1], o = t[2], c = t[3], a = n[0], f = n[1], l = n[2], h = n[3], u, d, p, _, E;
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+ return d = r * a + s * f + o * l + c * h, d < 0 && (d = -d, a = -a, f = -f, l = -l, h = -h), 1 - d > Lt ? (u = Math.acos(d), p = Math.sin(u), _ = Math.sin((1 - i) * u) / p, E = Math.sin(i * u) / p) : (_ = 1 - i, E = i), e[0] = _ * r + E * a, e[1] = _ * s + E * f, e[2] = _ * o + E * l, e[3] = _ * c + E * h, e;
295
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  }
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  function sn(e, t) {
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  var n = t[0] + t[4] + t[8], i;
@@ -325,7 +325,7 @@ var on = dt, an = en, mt = Jt;
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  return e[0] = i[0], e[3] = i[1], e[6] = i[2], e[1] = r[0], e[4] = r[1], e[7] = r[2], e[2] = -n[0], e[5] = -n[1], e[8] = -n[2], mt(t, sn(t, e));
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  };
327
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  })();
328
- function pe() {
328
+ function ve() {
329
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  var e = new j(2);
330
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  return j != Float32Array && (e[0] = 0, e[1] = 0), e;
331
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  }
@@ -352,13 +352,13 @@ function mn(e, t) {
352
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  var n = t[0] - e[0], i = t[1] - e[1];
353
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  return Math.hypot(n, i);
354
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  }
355
- function vn(e, t) {
355
+ function pn(e, t) {
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  var n = t[0] - e[0], i = t[1] - e[1];
357
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  return n * n + i * i;
358
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  }
359
- var pn = hn;
359
+ var vn = hn;
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  (function() {
361
- var e = pe();
361
+ var e = ve();
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  return function(t, n, i, r, s, o) {
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  var c, a;
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  for (n || (n = 2), i || (i = 0), r ? a = Math.min(r * n + i, t.length) : a = t.length, c = i; c < a; c += n)
@@ -369,22 +369,22 @@ var pn = hn;
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  const Q = 40075017, De = (e) => e / 180 * Math.PI, xn = (e) => e * 180 / Math.PI, En = (e, t, n) => {
370
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  const i = Math.sqrt(t * t - 4 * e * n);
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371
  return [(-t - i) / (2 * e), (-t + i) / (2 * e)];
372
- }, _n = (e, t, n) => Math.min(Math.max(e, t), n), ct = Math.atan(Math.sinh(Math.PI)), z = ([e = 0, t = 0, n = 0], i = L()) => be(
372
+ }, _n = (e, t, n) => Math.min(Math.max(e, t), n), ct = Math.atan(Math.sinh(Math.PI)), z = ([e = 0, t = 0, n = 0], i = L()) => Me(
373
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  i,
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  e / 360 + 0.5,
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  -Math.asinh(Math.tan(_n(De(t), -ct, ct))) / (2 * Math.PI) + 0.5,
376
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  n / Q
377
- ), oe = ([e = 0, t = 0, n = 0], i = L()) => be(
377
+ ), oe = ([e = 0, t = 0, n = 0], i = L()) => Me(
378
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  i,
379
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  (e - 0.5) * 360,
380
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  xn(Math.atan(Math.sinh(-(t - 0.5) * (2 * Math.PI)))),
381
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  n * Q
382
- ), vt = ([e = 0, t = 0, n = 0], i = L()) => {
382
+ ), pt = ([e = 0, t = 0, n = 0], i = L()) => {
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383
  const r = 2 ** -n;
384
- return be(i, e * r, t * r, 0);
385
- }, pt = ([e = 0, t = 0, n = 0]) => {
386
- const i = Math.cos(e * 0.5), r = Math.sin(e * 0.5), s = Math.cos(t * 0.5), o = Math.sin(t * 0.5), c = Math.cos(n * 0.5), a = Math.sin(n * 0.5), f = i * s * c - r * o * a, l = r * s * c + i * o * a, h = i * o * c - r * s * a, u = i * s * a + r * o * c;
387
- return [l, h, u, f];
384
+ return Me(i, e * r, t * r, 0);
385
+ }, vt = ([e = 0, t = 0, n = 0]) => {
386
+ const i = Math.cos(e * 0.5), r = Math.sin(e * 0.5), s = Math.cos(t * 0.5), o = Math.sin(t * 0.5), c = Math.cos(n * 0.5), a = Math.sin(n * 0.5), f = r * s * c + i * o * a, l = i * o * c - r * s * a, h = i * s * a + r * o * c, u = i * s * c - r * o * a;
387
+ return [f, l, h, u];
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  }, yn = ([e = 0, t = 0, n = 0, i = 0]) => {
389
389
  const r = (a, f, l) => Math.max(f, Math.min(a, l)), s = Math.atan2(2 * (i * e - t * n), 1 - 2 * (e * e + t * t)), o = Math.asin(r(2 * (i * t + n * e), -1, 1)), c = Math.atan2(2 * (i * n - e * t), 1 - 2 * (t * t + n * n));
390
390
  return [s, o, c];
@@ -398,23 +398,23 @@ const Q = 40075017, De = (e) => e / 180 * Math.PI, xn = (e) => e * 180 / Math.PI
398
398
  const { target: n, offset: i, distance: r, orientation: s, fieldOfView: o } = {
399
399
  ...xt,
400
400
  ...e
401
- }, [c = 0, a = 0] = t, [f = 0, l = 0] = i, h = Math.tan(De(45) / 2) / Math.tan(De(o) / 2), u = r / Q, d = Math.max(1e3 / Q, u), v = 1e3, _ = 1e-3, E = d * v * h, x = d * _ * h, A = ne(), R = he();
402
- Dt(R), jt(R, De(o), c / a, x, E), Xt(R, R, [1, -1, 1]);
403
- const p = he();
404
- Ke(p, pt(s));
405
- const m = Ct(he(), R, p), w = Ot(he(), m);
406
- if (!w)
401
+ }, [c = 0, a = 0] = t, [f = 0, l = 0] = i, h = Math.tan(De(45) / 2) / Math.tan(De(o) / 2), u = r / Q, d = Math.max(1e3 / Q, u), p = 1e3, _ = 1e-3, E = d * p * h, x = d * _ * h, A = ne(), M = he();
402
+ Dt(M), jt(M, De(o), c / a, x, E), Xt(M, M, [1, -1, 1]);
403
+ const v = he();
404
+ Ke(v, vt(s));
405
+ const m = Ct(he(), M, v), T = Ot(he(), m);
406
+ if (!T)
407
407
  throw new Error("No inverse");
408
- const b = (O) => {
408
+ const R = (O) => {
409
409
  const Y = [c * O, a * O], $ = [f * O, l * O];
410
410
  return te({ ...e, offset: $ }, Y);
411
411
  }, y = ([O = 0, Y = 0], $ = ne()) => {
412
412
  const K = 2 * O / c - 1, Te = -(2 * Y / a - 1);
413
413
  return ot($, K, Te, 0, 1);
414
- }, g = ([O = 0, Y = 0, , $ = 0], K = pe()) => $ < 0 ? K : ln(K, (1 + O / $) * c * 0.5, (1 - Y / $) * a * 0.5), T = (O, Y = L()) => {
415
- const [$ = 0, K = 0, Te = 0, we = 0] = at(A, O, w);
416
- return be(Y, $ / we, K / we, Te / we);
417
- }, M = ([O = 0, Y = 0, $ = 0], K = ne()) => at(K, ot(K, O, Y, $, 1), m), [S = 0, U = 0] = y([f + c / 2, l + a / 2]), [P = 0, N = 0, I = 0] = T([S, U, -1, 1]), [X = 0, C = 0, B = 0] = T([S, U, 1.00001, 1]), [W = 0] = En(
414
+ }, g = ([O = 0, Y = 0, , $ = 0], K = ve()) => $ < 0 ? K : ln(K, (1 + O / $) * c * 0.5, (1 - Y / $) * a * 0.5), w = (O, Y = L()) => {
415
+ const [$ = 0, K = 0, Te = 0, we = 0] = at(A, O, T);
416
+ return Me(Y, $ / we, K / we, Te / we);
417
+ }, b = ([O = 0, Y = 0, $ = 0], K = ne()) => at(K, ot(K, O, Y, $, 1), m), [S = 0, U = 0] = y([f + c / 2, l + a / 2]), [P = 0, N = 0, I = 0] = w([S, U, -1, 1]), [X = 0, C = 0, B = 0] = w([S, U, 1.00001, 1]), [W = 0] = En(
418
418
  (X - P) ** 2 + (C - N) ** 2 + (B - I) ** 2,
419
419
  2 * (P * (X - P) + N * (C - N) + I * (B - I)),
420
420
  P ** 2 + N ** 2 + I ** 2 - (u * h) ** 2
@@ -429,23 +429,23 @@ const Q = 40075017, De = (e) => e / 180 * Math.PI, xn = (e) => e * 180 / Math.PI
429
429
  return {
430
430
  camera: J,
431
431
  screen: t,
432
- projection: R,
433
- modelView: p,
432
+ projection: M,
433
+ modelView: v,
434
434
  fieldScale: h,
435
- scale: b,
435
+ scale: R,
436
436
  screenToClip: y,
437
437
  clipToScreen: g,
438
- clipToLocal: T,
439
- localToClip: M,
438
+ clipToLocal: w,
439
+ localToClip: b,
440
440
  localToWorld: k,
441
441
  worldToLocal: G,
442
- project: (O) => g(M(G(z(O)))),
442
+ project: (O) => g(b(G(z(O)))),
443
443
  unproject: (O, { targetZ: Y = 0 } = {}) => {
444
- const $ = y(O), [K = 0, Te = 0, , we = 0] = $, Mt = [K, Te, -1, we], tt = oe(k(T($))), nt = oe(k(T(Mt))), [, , Ve = 0] = tt, [, , it = 0] = nt, St = Ve === it ? 0 : (Y - Ve) / (it - Ve);
444
+ const $ = y(O), [K = 0, Te = 0, , we = 0] = $, bt = [K, Te, -1, we], tt = oe(k(w($))), nt = oe(k(w(bt))), [, , Ve = 0] = tt, [, , it = 0] = nt, St = Ve === it ? 0 : (Y - Ve) / (it - Ve);
445
445
  return kt(L(), tt, nt, St);
446
446
  }
447
447
  };
448
- }, Tn = 100, Mi = (e, t, n) => {
448
+ }, Tn = 100, bi = (e, t, n) => {
449
449
  const {
450
450
  enabled: i = () => !0,
451
451
  draggable: r = () => !0,
@@ -453,72 +453,72 @@ const Q = 40075017, De = (e) => e / 180 * Math.PI, xn = (e) => e * 180 / Math.PI
453
453
  onChangeView: o
454
454
  } = n;
455
455
  let c = !1, a = !1;
456
- const { view: f } = n, l = ([m = 0, w = 0]) => {
457
- const [b, y] = [
456
+ const { view: f } = n, l = ([m = 0, T = 0]) => {
457
+ const [R, y] = [
458
458
  e.width / devicePixelRatio,
459
459
  e.height / devicePixelRatio
460
- ], { camera: g, fieldScale: T } = te(f(), [b, y]), { position: M, layer: S } = t.pick([m, w]);
460
+ ], { camera: g, fieldScale: w } = te(f(), [R, y]), { position: b, layer: S } = t.pick([m, T]);
461
461
  if (!S)
462
462
  return;
463
- const U = Me(z(M), g) * Q / T, P = [m - b / 2, w - y / 2];
463
+ const U = be(z(b), g) * Q / w, P = [m - R / 2, T - y / 2];
464
464
  o({
465
465
  offset: P,
466
- target: M,
466
+ target: b,
467
467
  distance: U
468
468
  });
469
- }, h = (m, w) => {
469
+ }, h = (m, T) => {
470
470
  if (!r())
471
471
  return;
472
- a || (l([m, w]), a = !0);
473
- const [b, y] = [
472
+ a || (l([m, T]), a = !0);
473
+ const [R, y] = [
474
474
  e.width / devicePixelRatio,
475
475
  e.height / devicePixelRatio
476
476
  ];
477
477
  o({
478
- offset: [m - b / 2, w - y / 2]
478
+ offset: [m - R / 2, T - y / 2]
479
479
  });
480
- }, u = (m, w, b, y) => {
480
+ }, u = (m, T, R, y) => {
481
481
  if (!s())
482
482
  return;
483
- r() && !a && (l([m, w]), a = !0);
484
- const [g, T] = [
483
+ r() && !a && (l([m, T]), a = !0);
484
+ const [g, w] = [
485
485
  e.width / devicePixelRatio,
486
486
  e.height / devicePixelRatio
487
- ], [M = 0, S = 0, U = 0] = f().orientation ?? [], P = [
487
+ ], [b = 0, S = 0, U = 0] = f().orientation ?? [], P = [
488
488
  Math.min(
489
489
  Math.PI / 2 - 0.1,
490
- Math.max(0.1, M - y / T * Math.PI)
490
+ Math.max(0.1, b - y / w * Math.PI)
491
491
  ),
492
492
  S,
493
- U - b / g * Math.PI
493
+ U - R / g * Math.PI
494
494
  ];
495
495
  o({
496
496
  orientation: P
497
497
  });
498
498
  }, d = (m) => {
499
499
  m.preventDefault(), a = !1;
500
- }, v = ({ buttons: m, movementX: w, movementY: b, x: y, y: g }) => {
501
- !i() || !m || (m === 1 && r() ? h(y, g) : m === 2 && s() && u(y, g, w, b));
500
+ }, p = ({ buttons: m, movementX: T, movementY: R, x: y, y: g }) => {
501
+ !i() || !m || (m === 1 && r() ? h(y, g) : m === 2 && s() && u(y, g, T, R));
502
502
  }, _ = (m) => {
503
503
  m.preventDefault();
504
- const w = m.touches.item(0);
505
- if (!w)
504
+ const T = m.touches.item(0);
505
+ if (!T)
506
506
  return;
507
- const { clientX: b, clientY: y } = w;
508
- h(b, y);
509
- }, E = Ut(() => c = !1, 100), x = ({ x: m, y: w, deltaY: b }) => {
507
+ const { clientX: R, clientY: y } = T;
508
+ h(R, y);
509
+ }, E = Ut(() => c = !1, 100), x = ({ x: m, y: T, deltaY: R }) => {
510
510
  if (!i())
511
511
  return;
512
- c || (r() && l([m, w]), c = !0);
512
+ c || (r() && l([m, T]), c = !0);
513
513
  let { distance: y } = { ...xt, ...f() };
514
514
  y = Math.min(
515
- Math.max(y * Math.exp(b * 1e-3), Tn),
515
+ Math.max(y * Math.exp(R * 1e-3), Tn),
516
516
  Q
517
517
  ), o({ distance: y }), E();
518
- }, A = (m) => m.preventDefault(), R = (m) => m.preventDefault();
519
- return e.addEventListener("mousedown", d), e.addEventListener("mousemove", v), e.addEventListener("touchstart", d, { passive: !1 }), e.addEventListener("touchmove", _, { passive: !1 }), e.addEventListener("gesturestart", A), e.addEventListener("wheel", x, { passive: !0 }), e.addEventListener("contextmenu", R), {
518
+ }, A = (m) => m.preventDefault(), M = (m) => m.preventDefault();
519
+ return e.addEventListener("mousedown", d), e.addEventListener("mousemove", p), e.addEventListener("touchstart", d, { passive: !1 }), e.addEventListener("touchmove", _, { passive: !1 }), e.addEventListener("gesturestart", A), e.addEventListener("wheel", x, { passive: !0 }), e.addEventListener("contextmenu", M), {
520
520
  dispose: () => {
521
- e.removeEventListener("mousedown", d), e.removeEventListener("mousemove", v), e.removeEventListener("touchstart", d), e.removeEventListener("touchmove", _), e.removeEventListener("gesturestart", A), e.removeEventListener("wheel", x), e.removeEventListener("contextmenu", R);
521
+ e.removeEventListener("mousedown", d), e.removeEventListener("mousemove", p), e.removeEventListener("touchstart", d), e.removeEventListener("touchmove", _), e.removeEventListener("gesturestart", A), e.removeEventListener("wheel", x), e.removeEventListener("contextmenu", M);
522
522
  }
523
523
  };
524
524
  }, Z = ({
@@ -739,40 +739,40 @@ const Si = (e, t = {}) => {
739
739
  );
740
740
  const a = ce(
741
741
  () => t.url?.() ?? "",
742
- (v) => {
742
+ (p) => {
743
743
  const _ = yt({
744
744
  gl: n,
745
- url: v,
745
+ url: p,
746
746
  onLoad: ({ width: E, height: x }) => {
747
747
  r = [E, x], n.texParameteri(n.TEXTURE_2D, n.TEXTURE_MIN_FILTER, n.LINEAR), n.texParameteri(n.TEXTURE_2D, n.TEXTURE_MAG_FILTER, n.LINEAR), n.texParameteri(n.TEXTURE_2D, n.TEXTURE_WRAP_S, n.CLAMP_TO_EDGE), n.texParameteri(n.TEXTURE_2D, n.TEXTURE_WRAP_T, n.CLAMP_TO_EDGE), i?.dispose(), i = _;
748
748
  }
749
749
  });
750
750
  }
751
- ), { renderProgram: f, depthProgram: l } = bn(e, {
751
+ ), { renderProgram: f, depthProgram: l } = Mn(e, {
752
752
  cornerBuffer: s,
753
753
  uvBuffer: o,
754
754
  indexBuffer: c
755
755
  }), h = ({
756
- viewport: { projection: v, modelView: _, camera: E, screen: x },
756
+ viewport: { projection: p, modelView: _, camera: E, screen: x },
757
757
  depth: A = !1,
758
- index: R = 0
758
+ index: M = 0
759
759
  }) => {
760
- const p = t.position?.() ?? [0, 0, 0], m = t.color?.() ?? [1, 1, 1, 1], w = t.size?.() ?? 100, b = t.minSizePixels?.() ?? 0, y = t.maxSizePixels?.() ?? Number.MAX_VALUE;
760
+ const v = t.position?.() ?? [0, 0, 0], m = t.color?.() ?? [1, 1, 1, 1], T = t.size?.() ?? 100, R = t.minSizePixels?.() ?? 0, y = t.maxSizePixels?.() ?? Number.MAX_VALUE;
761
761
  if (a(), !i || Ee(n, A, t))
762
762
  return;
763
763
  (A ? l : f).execute({
764
- projection: v,
764
+ projection: p,
765
765
  modelView: _,
766
766
  camera: q(E),
767
767
  screen: x,
768
768
  image: i,
769
769
  imageSize: r,
770
- position: q(z(p)),
770
+ position: q(z(v)),
771
771
  color: m,
772
- size: w,
773
- minSizePixels: b,
772
+ size: T,
773
+ minSizePixels: R,
774
774
  maxSizePixels: y,
775
- index: R
775
+ index: M
776
776
  });
777
777
  }, u = () => {
778
778
  s.dispose(), o.dispose(), c.dispose(), i?.dispose();
@@ -782,7 +782,7 @@ const Si = (e, t = {}) => {
782
782
  dispose: u,
783
783
  ...d
784
784
  };
785
- }, bn = ({ gl: e, programs: t }, {
785
+ }, Mn = ({ gl: e, programs: t }, {
786
786
  cornerBuffer: n,
787
787
  uvBuffer: i,
788
788
  indexBuffer: r
@@ -795,11 +795,11 @@ const Si = (e, t = {}) => {
795
795
  stride: 2 * Float32Array.BYTES_PER_ELEMENT
796
796
  }), h = f.attribute2f("uv", i, {
797
797
  stride: 2 * Float32Array.BYTES_PER_ELEMENT
798
- }), u = f.uniformMatrix4f("projection"), d = f.uniformMatrix4f("model_view"), v = f.uniform3i("camera"), _ = f.uniform2f("screen"), E = f.uniform1i("image"), x = f.uniform2f("image_size"), A = f.uniform3i("position"), R = f.uniform4f("color"), p = f.uniform1i("index"), m = f.uniform1f("size"), w = f.uniform1f("min_size_pixels"), b = f.uniform1f("max_size_pixels");
798
+ }), u = f.uniformMatrix4f("projection"), d = f.uniformMatrix4f("model_view"), p = f.uniform3i("camera"), _ = f.uniform2f("screen"), E = f.uniform1i("image"), x = f.uniform2f("image_size"), A = f.uniform3i("position"), M = f.uniform4f("color"), v = f.uniform1i("index"), m = f.uniform1f("size"), T = f.uniform1f("min_size_pixels"), R = f.uniform1f("max_size_pixels");
799
799
  return { execute: ({
800
800
  projection: g,
801
- modelView: T,
802
- camera: M,
801
+ modelView: w,
802
+ camera: b,
803
803
  screen: S,
804
804
  image: U,
805
805
  imageSize: P,
@@ -810,7 +810,7 @@ const Si = (e, t = {}) => {
810
810
  maxSizePixels: B,
811
811
  index: W
812
812
  }) => {
813
- f.use(), l.use(), h.use(), u.set(g), d.set(T), v.set(M), _.set(S), x.set(P), A.set(N), R.set(I), m.set(X), w.set(C), b.set(B), p.set(W), e.activeTexture(e.TEXTURE0), E.set(0), U.use(), r.use(), e.drawElements(e.TRIANGLES, 6, e.UNSIGNED_SHORT, 0);
813
+ f.use(), l.use(), h.use(), u.set(g), d.set(w), p.set(b), _.set(S), x.set(P), A.set(N), M.set(I), m.set(X), T.set(C), R.set(B), v.set(W), e.activeTexture(e.TEXTURE0), E.set(0), U.use(), r.use(), e.drawElements(e.TRIANGLES, 6, e.UNSIGNED_SHORT, 0);
814
814
  } };
815
815
  }, o = s(), c = s(!0);
816
816
  return { renderProgram: o, depthProgram: c };
@@ -839,7 +839,7 @@ const Si = (e, t = {}) => {
839
839
  }
840
840
  }), Li = () => ({ dispose: () => {
841
841
  } });
842
- var Mn = `#version 300 es
842
+ var bn = `#version 300 es
843
843
 
844
844
  precision highp float;
845
845
 
@@ -934,69 +934,69 @@ const Ni = (e, t = {}) => {
934
934
  }), l = _t(n);
935
935
  l.use(), n.texParameteri(n.TEXTURE_2D, n.TEXTURE_MIN_FILTER, n.LINEAR), n.texParameteri(n.TEXTURE_2D, n.TEXTURE_MAG_FILTER, n.LINEAR), n.texParameteri(n.TEXTURE_2D, n.TEXTURE_WRAP_S, n.CLAMP_TO_EDGE), n.texParameteri(n.TEXTURE_2D, n.TEXTURE_WRAP_T, n.REPEAT);
936
936
  const h = ({
937
- viewport: { projection: E, modelView: x, camera: A, screen: R },
938
- depth: p = !1,
937
+ viewport: { projection: E, modelView: x, camera: A, screen: M },
938
+ depth: v = !1,
939
939
  index: m = 0
940
940
  }) => {
941
941
  u(), d();
942
- const w = t.color?.() ?? [1, 1, 1, 1], b = t.width?.() ?? 1, y = t.minWidthPixels?.() ?? 0, g = t.maxWidthPixels?.() ?? Number.MAX_VALUE, T = t.depthWidthPixels?.(), M = t.dashSize?.() ?? 1e3, S = t.dashOffset?.() ?? 0;
943
- if (Ee(n, p, t))
942
+ const T = t.color?.() ?? [1, 1, 1, 1], R = t.width?.() ?? 1, y = t.minWidthPixels?.() ?? 0, g = t.maxWidthPixels?.() ?? Number.MAX_VALUE, w = t.depthWidthPixels?.(), b = t.dashSize?.() ?? 1e3, S = t.dashOffset?.() ?? 0;
943
+ if (Ee(n, v, t))
944
944
  return;
945
- (p ? f : a).execute({
945
+ (v ? f : a).execute({
946
946
  projection: E,
947
947
  modelView: x,
948
948
  camera: q(A),
949
- screen: R,
949
+ screen: M,
950
950
  count: i,
951
- color: w,
952
- width: b,
953
- minWidthPixels: p && T !== void 0 ? Math.max(y, T) : y,
954
- maxWidthPixels: p && T !== void 0 ? Math.max(g, T) : g,
951
+ color: T,
952
+ width: R,
953
+ minWidthPixels: v && w !== void 0 ? Math.max(y, w) : y,
954
+ maxWidthPixels: v && w !== void 0 ? Math.max(g, w) : g,
955
955
  index: m,
956
956
  dash: l,
957
- dashSize: M,
957
+ dashSize: b,
958
958
  dashOffset: S
959
959
  });
960
960
  }, u = ce(
961
961
  () => t.points?.() ?? [],
962
962
  (E) => {
963
963
  const x = E.flatMap((m) => {
964
- const [w] = m, [b] = m.slice(-1);
965
- return !w || !b ? [] : ((g) => {
966
- const T = new Array(g.length * 3 * 4);
967
- for (let M = 0; M < g.length; M++) {
968
- const [S = 0, U = 0, P = 0] = g[M] ?? [];
964
+ const [T] = m, [R] = m.slice(-1);
965
+ return !T || !R ? [] : ((g) => {
966
+ const w = new Array(g.length * 3 * 4);
967
+ for (let b = 0; b < g.length; b++) {
968
+ const [S = 0, U = 0, P = 0] = g[b] ?? [];
969
969
  for (let N = 0; N < 4; N++) {
970
- const I = M * 3 * 4 + N * 3;
971
- T[I + 0] = S, T[I + 1] = U, T[I + 2] = P;
970
+ const I = b * 3 * 4 + N * 3;
971
+ w[I + 0] = S, w[I + 1] = U, w[I + 2] = P;
972
972
  }
973
973
  }
974
- return T;
975
- })([w, ...m, b].map((g) => q(z(g))));
974
+ return w;
975
+ })([T, ...m, R].map((g) => q(z(g))));
976
976
  }), { indexData: A } = E.reduce(
977
- ({ indexData: m, count: w }, b) => {
978
- if (b.length === 0)
979
- return { indexData: m, count: w };
980
- const y = xe(0, (b.length - 1) * 2).flatMap((g) => {
981
- const [T = 0, M = 0, S = 0, U = 0] = [0, 1, 2, 3].map(
982
- (P) => P + g * 2 + w
977
+ ({ indexData: m, count: T }, R) => {
978
+ if (R.length === 0)
979
+ return { indexData: m, count: T };
980
+ const y = xe(0, (R.length - 1) * 2).flatMap((g) => {
981
+ const [w = 0, b = 0, S = 0, U = 0] = [0, 1, 2, 3].map(
982
+ (P) => P + g * 2 + T
983
983
  );
984
984
  return [
985
- T,
986
- M,
985
+ w,
986
+ b,
987
987
  U,
988
988
  /**/
989
- T,
989
+ w,
990
990
  U,
991
991
  S
992
992
  ];
993
993
  });
994
- return w += (b.length + 2) * 4, m = m.concat(y), { indexData: m, count: w };
994
+ return T += (R.length + 2) * 4, m = m.concat(y), { indexData: m, count: T };
995
995
  },
996
996
  { indexData: [], count: 0 }
997
997
  );
998
998
  i = A.length;
999
- const R = E.flatMap(
999
+ const M = E.flatMap(
1000
1000
  (m) => m.length === 0 ? [] : xe(0, (m.length + 1) * 2).flatMap(() => [
1001
1001
  -1,
1002
1002
  -1,
@@ -1010,21 +1010,21 @@ const Ni = (e, t = {}) => {
1010
1010
  1,
1011
1011
  1
1012
1012
  ])
1013
- ), p = E.flatMap((m) => {
1014
- const b = m.map(
1015
- (M, S) => Me(z(M), z(m[S - 1] ?? M)) * Q
1013
+ ), v = E.flatMap((m) => {
1014
+ const R = m.map(
1015
+ (b, S) => be(z(b), z(m[S - 1] ?? b)) * Q
1016
1016
  ).reduce(
1017
- ({ current: M, result: S }, U) => (M += U, S.push(M), { current: M, result: S }),
1017
+ ({ current: b, result: S }, U) => (b += U, S.push(b), { current: b, result: S }),
1018
1018
  { current: 0, result: [] }
1019
- ).result, [y] = b, [g] = b.slice(-1);
1020
- return y === void 0 || g === void 0 ? [] : ((M) => {
1021
- const S = new Array(M.length * 4);
1022
- for (let U = 0; U < M.length; U++)
1023
- S[U * 4 + 0] = M[U], S[U * 4 + 1] = M[U], S[U * 4 + 2] = M[U], S[U * 4 + 3] = M[U];
1019
+ ).result, [y] = R, [g] = R.slice(-1);
1020
+ return y === void 0 || g === void 0 ? [] : ((b) => {
1021
+ const S = new Array(b.length * 4);
1022
+ for (let U = 0; U < b.length; U++)
1023
+ S[U * 4 + 0] = b[U], S[U * 4 + 1] = b[U], S[U * 4 + 2] = b[U], S[U * 4 + 3] = b[U];
1024
1024
  return S;
1025
- })([y, ...b, g]);
1025
+ })([y, ...R, g]);
1026
1026
  });
1027
- r.set(x), s.set(A), o.set(R), c.set(p);
1027
+ r.set(x), s.set(A), o.set(M), c.set(v);
1028
1028
  }
1029
1029
  ), d = ce(
1030
1030
  () => t.dashPattern?.(),
@@ -1041,12 +1041,12 @@ const Ni = (e, t = {}) => {
1041
1041
  new Uint8Array(E.flatMap((x) => [...x.map((A) => A * 255)]))
1042
1042
  );
1043
1043
  }
1044
- ), v = () => {
1044
+ ), p = () => {
1045
1045
  l.dispose(), r.dispose(), s.dispose(), o.dispose(), c.dispose();
1046
1046
  }, _ = ye(t);
1047
1047
  return {
1048
1048
  render: h,
1049
- dispose: v,
1049
+ dispose: p,
1050
1050
  ..._
1051
1051
  };
1052
1052
  }, Un = ({ gl: e, programs: t }, {
@@ -1058,10 +1058,10 @@ const Ni = (e, t = {}) => {
1058
1058
  const o = (f = !1) => {
1059
1059
  const l = t.get({
1060
1060
  vertexSource: Sn,
1061
- fragmentSource: f ? _e : Mn
1061
+ fragmentSource: f ? _e : bn
1062
1062
  }), h = Float32Array.BYTES_PER_ELEMENT, u = Int32Array.BYTES_PER_ELEMENT, d = l.attribute3i("previous", n, {
1063
1063
  stride: u * 3
1064
- }), v = l.attribute3i("current", n, {
1064
+ }), p = l.attribute3i("current", n, {
1065
1065
  stride: u * 3,
1066
1066
  offset: u * 3 * 4
1067
1067
  }), _ = l.attribute3i("next", n, {
@@ -1072,7 +1072,7 @@ const Ni = (e, t = {}) => {
1072
1072
  }), x = l.attribute1f("distance", s, {
1073
1073
  stride: h,
1074
1074
  offset: h * 1 * 4
1075
- }), A = l.uniformMatrix4f("projection"), R = l.uniformMatrix4f("model_view"), p = l.uniform3i("camera"), m = l.uniform2f("screen"), w = l.uniform4f("color"), b = l.uniform1f("width"), y = l.uniform1f("max_width_pixels"), g = l.uniform1f("min_width_pixels"), T = l.uniform1i("index"), M = l.uniform1i("dash"), S = l.uniform1f("dash_size"), U = l.uniform1f("dash_offset");
1075
+ }), A = l.uniformMatrix4f("projection"), M = l.uniformMatrix4f("model_view"), v = l.uniform3i("camera"), m = l.uniform2f("screen"), T = l.uniform4f("color"), R = l.uniform1f("width"), y = l.uniform1f("max_width_pixels"), g = l.uniform1f("min_width_pixels"), w = l.uniform1i("index"), b = l.uniform1i("dash"), S = l.uniform1f("dash_size"), U = l.uniform1f("dash_offset");
1076
1076
  return { execute: ({
1077
1077
  projection: N,
1078
1078
  modelView: I,
@@ -1088,7 +1088,7 @@ const Ni = (e, t = {}) => {
1088
1088
  dashSize: et,
1089
1089
  dashOffset: O
1090
1090
  }) => {
1091
- B !== 0 && (l.use(), d.use(), v.use(), _.use(), E.use(), x.use(), A.set(N), R.set(I), p.set(X), m.set(C), w.set(W), b.set(H), g.set(J), y.set(k), T.set(G), S.set(et), U.set(O), e.activeTexture(e.TEXTURE0), M.set(0), Je.use(), i.use(), e.drawElements(e.TRIANGLES, B, e.UNSIGNED_SHORT, 0));
1091
+ B !== 0 && (l.use(), d.use(), p.use(), _.use(), E.use(), x.use(), A.set(N), M.set(I), v.set(X), m.set(C), T.set(W), R.set(H), g.set(J), y.set(k), w.set(G), S.set(et), U.set(O), e.activeTexture(e.TEXTURE0), b.set(0), Je.use(), i.use(), e.drawElements(e.TRIANGLES, B, e.UNSIGNED_SHORT, 0));
1092
1092
  } };
1093
1093
  }, c = o(), a = o(!0);
1094
1094
  return { renderProgram: c, depthProgram: a };
@@ -1151,24 +1151,25 @@ const Ii = (e, t = {}) => {
1151
1151
  indexBuffer: s,
1152
1152
  normalBuffer: o
1153
1153
  }), f = ({
1154
- viewport: { projection: d, modelView: v, camera: _, screen: E },
1154
+ viewport: { projection: d, modelView: p, camera: _, screen: E },
1155
1155
  depth: x = !1,
1156
1156
  index: A = 0
1157
1157
  }) => {
1158
- const R = t.position?.() ?? [0, 0, 0], p = t.orientation?.() ?? [0, 0, 0, 1], m = t.color?.() ?? [1, 1, 1, 1], w = t.diffuse?.() ?? [0, 0, 0, 0], b = t.size?.() ?? 1, y = t.minSizePixels?.() ?? 0, g = t.maxSizePixels?.() ?? Number.MAX_VALUE;
1158
+ const M = t.position?.() ?? [0, 0, 0], v = t.orientation?.() ?? [0, 0, 0, 1], m = t.color?.() ?? [1, 1, 1, 1], T = t.diffuse?.() ?? [0, 0, 0, 0], R = t.size?.() ?? 1, y = t.minSizePixels?.() ?? 0, g = t.maxSizePixels?.() ?? Number.MAX_VALUE;
1159
1159
  if (l(), Ee(n, x, t))
1160
1160
  return;
1161
+ const w = ([S = 0, U = 0, P = 0, N = 0]) => [-S, U, P, N];
1161
1162
  (x ? a : c).execute({
1162
1163
  projection: d,
1163
- modelView: v,
1164
+ modelView: p,
1164
1165
  camera: q(_),
1165
1166
  screen: E,
1166
1167
  count: i,
1167
- position: q(z(R)),
1168
- orientation: Ke(he(), p),
1168
+ position: q(z(M)),
1169
+ orientation: Ke(he(), w(v)),
1169
1170
  color: m,
1170
- diffuse: w,
1171
- size: b,
1171
+ diffuse: T,
1172
+ size: R,
1172
1173
  minSizePixels: y,
1173
1174
  maxSizePixels: g,
1174
1175
  index: A
@@ -1176,9 +1177,9 @@ const Ii = (e, t = {}) => {
1176
1177
  }, l = ce(
1177
1178
  () => t.mesh?.(),
1178
1179
  (d) => {
1179
- const { vertices: v = [], indices: _ = [], normals: E = [] } = d ?? {};
1180
- r.set(v.flatMap((x) => [...x])), s.set(_.flatMap((x) => [...x])), o.set(
1181
- E.length === 0 ? v.flatMap(() => [0, 0, 0]) : E.flatMap((x) => [...x])
1180
+ const { vertices: p = [], indices: _ = [], normals: E = [] } = d ?? {};
1181
+ r.set(p.flatMap((x) => [...x])), s.set(_.flatMap((x) => [...x])), o.set(
1182
+ E.length === 0 ? p.flatMap(() => [0, 0, 0]) : E.flatMap((x) => [...x])
1182
1183
  ), i = _.length * 3;
1183
1184
  }
1184
1185
  ), h = () => {
@@ -1198,11 +1199,11 @@ const Ii = (e, t = {}) => {
1198
1199
  const f = t.get({
1199
1200
  vertexSource: zn,
1200
1201
  fragmentSource: a ? _e : Pn
1201
- }), l = f.attribute3f("vertex", n), h = f.attribute3f("normal", r), u = f.uniformMatrix4f("projection"), d = f.uniformMatrix4f("model_view"), v = f.uniform3i("camera"), _ = f.uniform3i("position"), E = f.uniformMatrix4f("orientation"), x = f.uniform2f("screen"), A = f.uniform4f("color"), R = f.uniform4f("diffuse"), p = f.uniform1f("size"), m = f.uniform1f("min_size_pixels"), w = f.uniform1f("max_size_pixels"), b = f.uniform1i("index");
1202
+ }), l = f.attribute3f("vertex", n), h = f.attribute3f("normal", r), u = f.uniformMatrix4f("projection"), d = f.uniformMatrix4f("model_view"), p = f.uniform3i("camera"), _ = f.uniform3i("position"), E = f.uniformMatrix4f("orientation"), x = f.uniform2f("screen"), A = f.uniform4f("color"), M = f.uniform4f("diffuse"), v = f.uniform1f("size"), m = f.uniform1f("min_size_pixels"), T = f.uniform1f("max_size_pixels"), R = f.uniform1i("index");
1202
1203
  return { execute: ({
1203
1204
  projection: g,
1204
- modelView: T,
1205
- camera: M,
1205
+ modelView: w,
1206
+ camera: b,
1206
1207
  screen: S,
1207
1208
  count: U,
1208
1209
  position: P,
@@ -1214,7 +1215,7 @@ const Ii = (e, t = {}) => {
1214
1215
  maxSizePixels: W,
1215
1216
  index: H
1216
1217
  }) => {
1217
- f.use(), l.use(), h.use(), u.set(g), d.set(T), v.set(M), x.set(S), _.set(P), E.set(N), A.set(I), R.set(X), p.set(C), m.set(B), w.set(W), b.set(H), i.use(), e.drawElements(e.TRIANGLES, U, e.UNSIGNED_SHORT, 0);
1218
+ f.use(), l.use(), h.use(), u.set(g), d.set(w), p.set(b), x.set(S), _.set(P), E.set(N), A.set(I), M.set(X), v.set(C), m.set(B), T.set(W), R.set(H), i.use(), e.drawElements(e.TRIANGLES, U, e.UNSIGNED_SHORT, 0);
1218
1219
  } };
1219
1220
  }, o = s(), c = s(!0);
1220
1221
  return { renderProgram: o, depthProgram: c };
@@ -1271,21 +1272,21 @@ var Tt = function(e, t, n, i, r) {
1271
1272
  if (D(r, s, o) >= 0)
1272
1273
  return !1;
1273
1274
  const c = r.x < s.x ? r.x < o.x ? r.x : o.x : s.x < o.x ? s.x : o.x, a = r.y < s.y ? r.y < o.y ? r.y : o.y : s.y < o.y ? s.y : o.y, f = r.x > s.x ? r.x > o.x ? r.x : o.x : s.x > o.x ? s.x : o.x, l = r.y > s.y ? r.y > o.y ? r.y : o.y : s.y > o.y ? s.y : o.y, h = Ge(c, a, t, n, i), u = Ge(f, l, t, n, i);
1274
- let { prevZ: d, nextZ: v } = e;
1275
- for (; d !== null && v !== null && d.z >= h && v.z <= u; ) {
1276
- if (d !== e.prev && d !== e.next && me(r.x, r.y, s.x, s.y, o.x, o.y, d.x, d.y) && D(d.prev, d, d.next) >= 0 || (d = d.prevZ, v !== e.prev && v !== e.next && me(r.x, r.y, s.x, s.y, o.x, o.y, v.x, v.y) && D(v.prev, v, v.next) >= 0))
1275
+ let { prevZ: d, nextZ: p } = e;
1276
+ for (; d !== null && p !== null && d.z >= h && p.z <= u; ) {
1277
+ if (d !== e.prev && d !== e.next && me(r.x, r.y, s.x, s.y, o.x, o.y, d.x, d.y) && D(d.prev, d, d.next) >= 0 || (d = d.prevZ, p !== e.prev && p !== e.next && me(r.x, r.y, s.x, s.y, o.x, o.y, p.x, p.y) && D(p.prev, p, p.next) >= 0))
1277
1278
  return !1;
1278
- v = v.nextZ;
1279
+ p = p.nextZ;
1279
1280
  }
1280
1281
  for (; d !== null && d.z >= h; ) {
1281
1282
  if (d !== e.prev && d !== e.next && me(r.x, r.y, s.x, s.y, o.x, o.y, d.x, d.y) && D(d.prev, d, d.next) >= 0)
1282
1283
  return !1;
1283
1284
  d = d.prevZ;
1284
1285
  }
1285
- for (; v !== null && v.z <= u; ) {
1286
- if (v !== e.prev && v !== e.next && me(r.x, r.y, s.x, s.y, o.x, o.y, v.x, v.y) && D(v.prev, v, v.next) >= 0)
1286
+ for (; p !== null && p.z <= u; ) {
1287
+ if (p !== e.prev && p !== e.next && me(r.x, r.y, s.x, s.y, o.x, o.y, p.x, p.y) && D(p.prev, p, p.next) >= 0)
1287
1288
  return !1;
1288
- v = v.nextZ;
1289
+ p = p.nextZ;
1289
1290
  }
1290
1291
  return !0;
1291
1292
  }, Dn = function(e, t, n) {
@@ -1450,8 +1451,8 @@ function Gn(e, t = [], n = 2) {
1450
1451
  let c = 1 / 0, a = 1 / 0, f = -1 / 0, l = -1 / 0, h = 0, u, d;
1451
1452
  if (i && (s = Cn(e, t, s, n)), e.length > 80 * n) {
1452
1453
  c = f = e[0], a = l = e[1];
1453
- for (let v = n; v < r; v += n)
1454
- u = e[v], d = e[v + 1], u < c && (c = u), d < a && (a = d), u > f && (f = u), d > l && (l = d);
1454
+ for (let p = n; p < r; p += n)
1455
+ u = e[p], d = e[p + 1], u < c && (c = u), d < a && (a = d), u > f && (f = u), d > l && (l = d);
1455
1456
  h = Math.max(f - c, l - a), h = h !== 0 ? 1 / h : 0;
1456
1457
  }
1457
1458
  return ge(s, o, n, c, a, h, 0), o;
@@ -1586,7 +1587,7 @@ const Di = (e, t = {}) => {
1586
1587
  positionBuffer: r,
1587
1588
  indexBuffer: s
1588
1589
  }), a = ({
1589
- viewport: { projection: u, modelView: d, camera: v, screen: _ },
1590
+ viewport: { projection: u, modelView: d, camera: p, screen: _ },
1590
1591
  depth: E = !1,
1591
1592
  index: x = 0
1592
1593
  }) => {
@@ -1596,7 +1597,7 @@ const Di = (e, t = {}) => {
1596
1597
  (E ? c : o).execute({
1597
1598
  projection: u,
1598
1599
  modelView: d,
1599
- camera: q(v),
1600
+ camera: q(p),
1600
1601
  screen: _,
1601
1602
  count: i,
1602
1603
  color: A,
@@ -1605,8 +1606,8 @@ const Di = (e, t = {}) => {
1605
1606
  }, f = ce(
1606
1607
  () => t.points?.() ?? [],
1607
1608
  (u) => {
1608
- const { vertices: d, indices: v } = u.length > 0 ? Fn(u.map((_) => _.map((E) => [...q(z(E))]))) : { vertices: [], indices: [] };
1609
- r.set(d), s.set(v), i = v.length;
1609
+ const { vertices: d, indices: p } = u.length > 0 ? Fn(u.map((_) => _.map((E) => [...q(z(E))]))) : { vertices: [], indices: [] };
1610
+ r.set(d), s.set(p), i = p.length;
1610
1611
  }
1611
1612
  ), l = () => {
1612
1613
  r.dispose(), s.dispose();
@@ -1626,17 +1627,17 @@ const Di = (e, t = {}) => {
1626
1627
  fragmentSource: c ? _e : Jn
1627
1628
  }), f = a.attribute3i("position", n, {
1628
1629
  stride: 3 * Int32Array.BYTES_PER_ELEMENT
1629
- }), l = a.uniformMatrix4f("projection"), h = a.uniformMatrix4f("model_view"), u = a.uniform3i("camera"), d = a.uniform2f("screen"), v = a.uniform4f("color"), _ = a.uniform1i("index");
1630
+ }), l = a.uniformMatrix4f("projection"), h = a.uniformMatrix4f("model_view"), u = a.uniform3i("camera"), d = a.uniform2f("screen"), p = a.uniform4f("color"), _ = a.uniform1i("index");
1630
1631
  return { execute: ({
1631
1632
  projection: x,
1632
1633
  modelView: A,
1633
- camera: R,
1634
- screen: p,
1634
+ camera: M,
1635
+ screen: v,
1635
1636
  count: m,
1636
- color: w,
1637
- index: b
1637
+ color: T,
1638
+ index: R
1638
1639
  }) => {
1639
- m !== 0 && (a.use(), f.use(), l.set(x), h.set(A), u.set(R), d.set(p), v.set(w), _.set(b), i.use(), e.drawElements(e.TRIANGLES, m, e.UNSIGNED_SHORT, 0));
1640
+ m !== 0 && (a.use(), f.use(), l.set(x), h.set(A), u.set(M), d.set(v), p.set(T), _.set(R), i.use(), e.drawElements(e.TRIANGLES, m, e.UNSIGNED_SHORT, 0));
1640
1641
  } };
1641
1642
  }, s = r(), o = r(!0);
1642
1643
  return { renderProgram: s, depthProgram: o };
@@ -1707,22 +1708,22 @@ const Oi = (e, t = {}) => {
1707
1708
  uvBuffer: r,
1708
1709
  indexBuffer: s
1709
1710
  }), f = ({
1710
- viewport: { projection: u, modelView: d, camera: v, screen: _ },
1711
+ viewport: { projection: u, modelView: d, camera: p, screen: _ },
1711
1712
  depth: E = !1,
1712
1713
  index: x = 0
1713
1714
  }) => {
1714
- const A = t.position?.() ?? [0, 0, 0], R = t.orientation?.() ?? [0, 0, 0, 1], p = t.range?.() ?? 1e3;
1715
+ const A = t.position?.() ?? [0, 0, 0], M = t.orientation?.() ?? [0, 0, 0, 1], v = t.range?.() ?? 1e3;
1715
1716
  if (o(), Ee(n, E, t))
1716
1717
  return;
1717
1718
  (E ? a : c).execute({
1718
1719
  projection: u,
1719
1720
  modelView: d,
1720
- camera: q(v),
1721
+ camera: q(p),
1721
1722
  screen: _,
1722
1723
  image: i,
1723
- range: p,
1724
+ range: v,
1724
1725
  position: q(z(A)),
1725
- orientation: Ke(he(), R),
1726
+ orientation: Ke(he(), M),
1726
1727
  index: x
1727
1728
  });
1728
1729
  }, l = () => {
@@ -1743,19 +1744,19 @@ const Oi = (e, t = {}) => {
1743
1744
  fragmentSource: c ? _e : ni
1744
1745
  }), f = a.attribute2f("uv", n, {
1745
1746
  stride: 2 * Float32Array.BYTES_PER_ELEMENT
1746
- }), l = a.uniformMatrix4f("projection"), h = a.uniformMatrix4f("model_view"), u = a.uniform3i("camera"), d = a.uniform2f("screen"), v = a.uniform1i("image"), _ = a.uniform1f("range"), E = a.uniform3i("position"), x = a.uniformMatrix4f("orientation"), A = a.uniform1i("index");
1747
+ }), l = a.uniformMatrix4f("projection"), h = a.uniformMatrix4f("model_view"), u = a.uniform3i("camera"), d = a.uniform2f("screen"), p = a.uniform1i("image"), _ = a.uniform1f("range"), E = a.uniform3i("position"), x = a.uniformMatrix4f("orientation"), A = a.uniform1i("index");
1747
1748
  return { execute: ({
1748
- projection: p,
1749
+ projection: v,
1749
1750
  modelView: m,
1750
- camera: w,
1751
- screen: b,
1751
+ camera: T,
1752
+ screen: R,
1752
1753
  image: y,
1753
1754
  range: g,
1754
- position: T,
1755
- orientation: M,
1755
+ position: w,
1756
+ orientation: b,
1756
1757
  index: S
1757
1758
  }) => {
1758
- a.use(), f.use(), l.set(p), h.set(m), u.set(w), d.set(b), _.set(g), E.set(T), x.set(M), A.set(S), e.activeTexture(e.TEXTURE0), v.set(0), y.use(), i.use(), e.drawElements(e.TRIANGLES, 6, e.UNSIGNED_SHORT, 0);
1759
+ a.use(), f.use(), l.set(v), h.set(m), u.set(T), d.set(R), _.set(g), E.set(w), x.set(b), A.set(S), e.activeTexture(e.TEXTURE0), p.set(0), y.use(), i.use(), e.drawElements(e.TRIANGLES, 6, e.UNSIGNED_SHORT, 0);
1759
1760
  } };
1760
1761
  }, s = r(), o = r(!0);
1761
1762
  return { renderProgram: s, depthProgram: o };
@@ -1815,27 +1816,27 @@ if (typeof We > "u") {
1815
1816
  e && (e = !1, At("AbortController is not defined. If using lru-cache in node 14, load an AbortController polyfill from the `node-abort-controller` package. A minimal polyfill is provided for use by LRUCache.fetch(), but it should not be relied upon in other contexts (eg, passing it to other APIs that use AbortController/AbortSignal might have undesirable effects). You may disable this with LRU_CACHE_IGNORE_AC_WARNING=1 in the env.", "NO_ABORT_CONTROLLER", "ENOTSUP", t));
1816
1817
  };
1817
1818
  }
1818
- const oi = (e) => !Rt.has(e), ee = (e) => e && e === Math.floor(e) && e > 0 && isFinite(e), bt = (e) => ee(e) ? e <= Math.pow(2, 8) ? Uint8Array : e <= Math.pow(2, 16) ? Uint16Array : e <= Math.pow(2, 32) ? Uint32Array : e <= Number.MAX_SAFE_INTEGER ? Oe : null : null;
1819
+ const oi = (e) => !Rt.has(e), ee = (e) => e && e === Math.floor(e) && e > 0 && isFinite(e), Mt = (e) => ee(e) ? e <= Math.pow(2, 8) ? Uint8Array : e <= Math.pow(2, 16) ? Uint16Array : e <= Math.pow(2, 32) ? Uint32Array : e <= Number.MAX_SAFE_INTEGER ? Oe : null : null;
1819
1820
  class Oe extends Array {
1820
1821
  constructor(t) {
1821
1822
  super(t), this.fill(0);
1822
1823
  }
1823
1824
  }
1824
- class ve {
1825
+ class pe {
1825
1826
  heap;
1826
1827
  length;
1827
1828
  // private constructor
1828
1829
  static #c = !1;
1829
1830
  static create(t) {
1830
- const n = bt(t);
1831
+ const n = Mt(t);
1831
1832
  if (!n)
1832
1833
  return [];
1833
- ve.#c = !0;
1834
- const i = new ve(t, n);
1835
- return ve.#c = !1, i;
1834
+ pe.#c = !0;
1835
+ const i = new pe(t, n);
1836
+ return pe.#c = !1, i;
1836
1837
  }
1837
1838
  constructor(t, n) {
1838
- if (!ve.#c)
1839
+ if (!pe.#c)
1839
1840
  throw new TypeError("instantiate Stack using Stack.create(n)");
1840
1841
  this.heap = new n(t), this.length = 0;
1841
1842
  }
@@ -1852,8 +1853,8 @@ class qe {
1852
1853
  // set defaults for various methods.
1853
1854
  #c;
1854
1855
  #u;
1855
- #v;
1856
1856
  #p;
1857
+ #v;
1857
1858
  #U;
1858
1859
  /**
1859
1860
  * {@link LRUCache.OptionsBase.ttl}
@@ -2004,22 +2005,22 @@ class qe {
2004
2005
  * {@link LRUCache.OptionsBase.dispose} (read-only)
2005
2006
  */
2006
2007
  get dispose() {
2007
- return this.#v;
2008
+ return this.#p;
2008
2009
  }
2009
2010
  /**
2010
2011
  * {@link LRUCache.OptionsBase.disposeAfter} (read-only)
2011
2012
  */
2012
2013
  get disposeAfter() {
2013
- return this.#p;
2014
+ return this.#v;
2014
2015
  }
2015
2016
  constructor(t) {
2016
- const { max: n = 0, ttl: i, ttlResolution: r = 1, ttlAutopurge: s, updateAgeOnGet: o, updateAgeOnHas: c, allowStale: a, dispose: f, disposeAfter: l, noDisposeOnSet: h, noUpdateTTL: u, maxSize: d = 0, maxEntrySize: v = 0, sizeCalculation: _, fetchMethod: E, noDeleteOnFetchRejection: x, noDeleteOnStaleGet: A, allowStaleOnFetchRejection: R, allowStaleOnFetchAbort: p, ignoreFetchAbort: m } = t;
2017
+ const { max: n = 0, ttl: i, ttlResolution: r = 1, ttlAutopurge: s, updateAgeOnGet: o, updateAgeOnHas: c, allowStale: a, dispose: f, disposeAfter: l, noDisposeOnSet: h, noUpdateTTL: u, maxSize: d = 0, maxEntrySize: p = 0, sizeCalculation: _, fetchMethod: E, noDeleteOnFetchRejection: x, noDeleteOnStaleGet: A, allowStaleOnFetchRejection: M, allowStaleOnFetchAbort: v, ignoreFetchAbort: m } = t;
2017
2018
  if (n !== 0 && !ee(n))
2018
2019
  throw new TypeError("max option must be a nonnegative integer");
2019
- const w = n ? bt(n) : Array;
2020
- if (!w)
2020
+ const T = n ? Mt(n) : Array;
2021
+ if (!T)
2021
2022
  throw new Error("invalid max value: " + n);
2022
- if (this.#c = n, this.#u = d, this.maxEntrySize = v || this.#u, this.sizeCalculation = _, this.sizeCalculation) {
2023
+ if (this.#c = n, this.#u = d, this.maxEntrySize = p || this.#u, this.sizeCalculation = _, this.sizeCalculation) {
2023
2024
  if (!this.#u && !this.maxEntrySize)
2024
2025
  throw new TypeError("cannot set sizeCalculation without setting maxSize or maxEntrySize");
2025
2026
  if (typeof this.sizeCalculation != "function")
@@ -2027,7 +2028,7 @@ class qe {
2027
2028
  }
2028
2029
  if (E !== void 0 && typeof E != "function")
2029
2030
  throw new TypeError("fetchMethod must be a function if specified");
2030
- if (this.#U = E, this.#A = !!E, this.#i = /* @__PURE__ */ new Map(), this.#n = new Array(n).fill(void 0), this.#e = new Array(n).fill(void 0), this.#f = new w(n), this.#h = new w(n), this.#a = 0, this.#s = 0, this.#E = ve.create(n), this.#r = 0, this.#x = 0, typeof f == "function" && (this.#v = f), typeof l == "function" ? (this.#p = l, this.#o = []) : (this.#p = void 0, this.#o = void 0), this.#T = !!this.#v, this.#l = !!this.#p, this.noDisposeOnSet = !!h, this.noUpdateTTL = !!u, this.noDeleteOnFetchRejection = !!x, this.allowStaleOnFetchRejection = !!R, this.allowStaleOnFetchAbort = !!p, this.ignoreFetchAbort = !!m, this.maxEntrySize !== 0) {
2031
+ if (this.#U = E, this.#A = !!E, this.#i = /* @__PURE__ */ new Map(), this.#n = new Array(n).fill(void 0), this.#e = new Array(n).fill(void 0), this.#f = new T(n), this.#h = new T(n), this.#a = 0, this.#s = 0, this.#E = pe.create(n), this.#r = 0, this.#x = 0, typeof f == "function" && (this.#p = f), typeof l == "function" ? (this.#v = l, this.#o = []) : (this.#v = void 0, this.#o = void 0), this.#T = !!this.#p, this.#l = !!this.#v, this.noDisposeOnSet = !!h, this.noUpdateTTL = !!u, this.noDeleteOnFetchRejection = !!x, this.allowStaleOnFetchRejection = !!M, this.allowStaleOnFetchAbort = !!v, this.ignoreFetchAbort = !!m, this.maxEntrySize !== 0) {
2031
2032
  if (this.#u !== 0 && !ee(this.#u))
2032
2033
  throw new TypeError("maxSize must be a positive integer if specified");
2033
2034
  if (!ee(this.maxEntrySize))
@@ -2042,8 +2043,8 @@ class qe {
2042
2043
  if (this.#c === 0 && this.ttl === 0 && this.#u === 0)
2043
2044
  throw new TypeError("At least one of max, maxSize, or ttl is required");
2044
2045
  if (!this.ttlAutopurge && !this.#c && !this.#u) {
2045
- const b = "LRU_CACHE_UNBOUNDED";
2046
- oi(b) && (Rt.add(b), At("TTL caching without ttlAutopurge, max, or maxSize can result in unbounded memory consumption.", "UnboundedCacheWarning", b, qe));
2046
+ const R = "LRU_CACHE_UNBOUNDED";
2047
+ oi(R) && (Rt.add(R), At("TTL caching without ttlAutopurge, max, or maxSize can result in unbounded memory consumption.", "UnboundedCacheWarning", R, qe));
2047
2048
  }
2048
2049
  }
2049
2050
  /**
@@ -2061,7 +2062,7 @@ class qe {
2061
2062
  }, o + 1);
2062
2063
  a.unref && a.unref();
2063
2064
  }
2064
- }, this.#b = (s) => {
2065
+ }, this.#M = (s) => {
2065
2066
  n[s] = t[s] !== 0 ? ue.now() : 0;
2066
2067
  }, this.#R = (s, o) => {
2067
2068
  if (t[o]) {
@@ -2098,7 +2099,7 @@ class qe {
2098
2099
  };
2099
2100
  }
2100
2101
  // conditionally set private methods related to TTL
2101
- #b = () => {
2102
+ #M = () => {
2102
2103
  };
2103
2104
  #R = () => {
2104
2105
  };
@@ -2108,7 +2109,7 @@ class qe {
2108
2109
  #m = () => !1;
2109
2110
  #X() {
2110
2111
  const t = new Oe(this.#c);
2111
- this.#x = 0, this.#_ = t, this.#M = (n) => {
2112
+ this.#x = 0, this.#_ = t, this.#b = (n) => {
2112
2113
  this.#x -= t[n], t[n] = 0;
2113
2114
  }, this.#D = (n, i, r, s) => {
2114
2115
  if (this.#t(i))
@@ -2131,7 +2132,7 @@ class qe {
2131
2132
  this.#x += t[n], r && (r.entrySize = i, r.totalCalculatedSize = this.#x);
2132
2133
  };
2133
2134
  }
2134
- #M = (t) => {
2135
+ #b = (t) => {
2135
2136
  };
2136
2137
  #P = (t, n, i) => {
2137
2138
  };
@@ -2348,10 +2349,10 @@ class qe {
2348
2349
  if (this.#A && this.#t(u)) {
2349
2350
  u.__abortController.abort(new Error("replaced"));
2350
2351
  const { __staleWhileFetching: d } = u;
2351
- d !== void 0 && !o && (this.#T && this.#v?.(d, t, "set"), this.#l && this.#o?.push([d, t, "set"]));
2352
+ d !== void 0 && !o && (this.#T && this.#p?.(d, t, "set"), this.#l && this.#o?.push([d, t, "set"]));
2352
2353
  } else
2353
- o || (this.#T && this.#v?.(u, t, "set"), this.#l && this.#o?.push([u, t, "set"]));
2354
- if (this.#M(h), this.#P(h, l, a), this.#e[h] = n, a) {
2354
+ o || (this.#T && this.#p?.(u, t, "set"), this.#l && this.#o?.push([u, t, "set"]));
2355
+ if (this.#b(h), this.#P(h, l, a), this.#e[h] = n, a) {
2355
2356
  a.set = "replace";
2356
2357
  const d = u && this.#t(u) ? u.__staleWhileFetching : u;
2357
2358
  d !== void 0 && (a.oldValue = d);
@@ -2363,7 +2364,7 @@ class qe {
2363
2364
  const u = this.#o;
2364
2365
  let d;
2365
2366
  for (; d = u?.shift(); )
2366
- this.#p?.(...d);
2367
+ this.#v?.(...d);
2367
2368
  }
2368
2369
  return this;
2369
2370
  }
@@ -2386,13 +2387,13 @@ class qe {
2386
2387
  const t = this.#o;
2387
2388
  let n;
2388
2389
  for (; n = t?.shift(); )
2389
- this.#p?.(...n);
2390
+ this.#v?.(...n);
2390
2391
  }
2391
2392
  }
2392
2393
  }
2393
2394
  #z(t) {
2394
2395
  const n = this.#a, i = this.#n[n], r = this.#e[n];
2395
- return this.#A && this.#t(r) ? r.__abortController.abort(new Error("evicted")) : (this.#T || this.#l) && (this.#T && this.#v?.(r, i, "evict"), this.#l && this.#o?.push([r, i, "evict"])), this.#M(n), t && (this.#n[n] = void 0, this.#e[n] = void 0, this.#E.push(n)), this.#r === 1 ? (this.#a = this.#s = 0, this.#E.length = 0) : this.#a = this.#f[n], this.#i.delete(i), this.#r--, n;
2396
+ return this.#A && this.#t(r) ? r.__abortController.abort(new Error("evicted")) : (this.#T || this.#l) && (this.#T && this.#p?.(r, i, "evict"), this.#l && this.#o?.push([r, i, "evict"])), this.#b(n), t && (this.#n[n] = void 0, this.#e[n] = void 0, this.#E.push(n)), this.#r === 1 ? (this.#a = this.#s = 0, this.#E.length = 0) : this.#a = this.#f[n], this.#i.delete(i), this.#r--, n;
2396
2397
  }
2397
2398
  /**
2398
2399
  * Check if a key is in the cache, without updating the recency of use.
@@ -2411,7 +2412,7 @@ class qe {
2411
2412
  if (this.#m(s))
2412
2413
  r && (r.has = "stale", this.#R(r, s));
2413
2414
  else
2414
- return i && this.#b(s), r && (r.has = "hit", this.#R(r, s)), !0;
2415
+ return i && this.#M(s), r && (r.has = "hit", this.#R(r, s)), !0;
2415
2416
  } else
2416
2417
  r && (r.has = "miss");
2417
2418
  return !1;
@@ -2446,13 +2447,13 @@ class qe {
2446
2447
  const { aborted: x } = o.signal, A = i.ignoreFetchAbort && _ !== void 0;
2447
2448
  if (i.status && (x && !E ? (i.status.fetchAborted = !0, i.status.fetchError = o.signal.reason, A && (i.status.fetchAbortIgnored = !0)) : i.status.fetchResolved = !0), x && !A && !E)
2448
2449
  return h(o.signal.reason);
2449
- const R = d;
2450
- return this.#e[n] === d && (_ === void 0 ? R.__staleWhileFetching ? this.#e[n] = R.__staleWhileFetching : this.delete(t) : (i.status && (i.status.fetchUpdated = !0), this.set(t, _, a.options))), _;
2450
+ const M = d;
2451
+ return this.#e[n] === d && (_ === void 0 ? M.__staleWhileFetching ? this.#e[n] = M.__staleWhileFetching : this.delete(t) : (i.status && (i.status.fetchUpdated = !0), this.set(t, _, a.options))), _;
2451
2452
  }, l = (_) => (i.status && (i.status.fetchRejected = !0, i.status.fetchError = _), h(_)), h = (_) => {
2452
- const { aborted: E } = o.signal, x = E && i.allowStaleOnFetchAbort, A = x || i.allowStaleOnFetchRejection, R = A || i.noDeleteOnFetchRejection, p = d;
2453
- if (this.#e[n] === d && (!R || p.__staleWhileFetching === void 0 ? this.delete(t) : x || (this.#e[n] = p.__staleWhileFetching)), A)
2454
- return i.status && p.__staleWhileFetching !== void 0 && (i.status.returnedStale = !0), p.__staleWhileFetching;
2455
- if (p.__returned === p)
2453
+ const { aborted: E } = o.signal, x = E && i.allowStaleOnFetchAbort, A = x || i.allowStaleOnFetchRejection, M = A || i.noDeleteOnFetchRejection, v = d;
2454
+ if (this.#e[n] === d && (!M || v.__staleWhileFetching === void 0 ? this.delete(t) : x || (this.#e[n] = v.__staleWhileFetching)), A)
2455
+ return i.status && v.__staleWhileFetching !== void 0 && (i.status.returnedStale = !0), v.__staleWhileFetching;
2456
+ if (v.__returned === v)
2456
2457
  throw _;
2457
2458
  }, u = (_, E) => {
2458
2459
  const x = this.#U?.(t, s, a);
@@ -2461,12 +2462,12 @@ class qe {
2461
2462
  });
2462
2463
  };
2463
2464
  i.status && (i.status.fetchDispatched = !0);
2464
- const d = new Promise(u).then(f, l), v = Object.assign(d, {
2465
+ const d = new Promise(u).then(f, l), p = Object.assign(d, {
2465
2466
  __abortController: o,
2466
2467
  __staleWhileFetching: s,
2467
2468
  __returned: void 0
2468
2469
  });
2469
- return n === void 0 ? (this.set(t, v, { ...a.options, status: void 0 }), n = this.#i.get(t)) : this.#e[n] = v, v;
2470
+ return n === void 0 ? (this.set(t, p, { ...a.options, status: void 0 }), n = this.#i.get(t)) : this.#e[n] = p, p;
2470
2471
  }
2471
2472
  #t(t) {
2472
2473
  if (!this.#A)
@@ -2490,7 +2491,7 @@ class qe {
2490
2491
  noDeleteOnFetchRejection: h = this.noDeleteOnFetchRejection,
2491
2492
  allowStaleOnFetchRejection: u = this.allowStaleOnFetchRejection,
2492
2493
  ignoreFetchAbort: d = this.ignoreFetchAbort,
2493
- allowStaleOnFetchAbort: v = this.allowStaleOnFetchAbort,
2494
+ allowStaleOnFetchAbort: p = this.allowStaleOnFetchAbort,
2494
2495
  context: _,
2495
2496
  forceRefresh: E = !1,
2496
2497
  status: x,
@@ -2503,7 +2504,7 @@ class qe {
2503
2504
  noDeleteOnStaleGet: s,
2504
2505
  status: x
2505
2506
  });
2506
- const R = {
2507
+ const M = {
2507
2508
  allowStale: i,
2508
2509
  updateAgeOnGet: r,
2509
2510
  noDeleteOnStaleGet: s,
@@ -2514,27 +2515,27 @@ class qe {
2514
2515
  noUpdateTTL: l,
2515
2516
  noDeleteOnFetchRejection: h,
2516
2517
  allowStaleOnFetchRejection: u,
2517
- allowStaleOnFetchAbort: v,
2518
+ allowStaleOnFetchAbort: p,
2518
2519
  ignoreFetchAbort: d,
2519
2520
  status: x,
2520
2521
  signal: A
2521
2522
  };
2522
- let p = this.#i.get(t);
2523
- if (p === void 0) {
2523
+ let v = this.#i.get(t);
2524
+ if (v === void 0) {
2524
2525
  x && (x.fetch = "miss");
2525
- const m = this.#L(t, p, R, _);
2526
+ const m = this.#L(t, v, M, _);
2526
2527
  return m.__returned = m;
2527
2528
  } else {
2528
- const m = this.#e[p];
2529
+ const m = this.#e[v];
2529
2530
  if (this.#t(m)) {
2530
- const T = i && m.__staleWhileFetching !== void 0;
2531
- return x && (x.fetch = "inflight", T && (x.returnedStale = !0)), T ? m.__staleWhileFetching : m.__returned = m;
2531
+ const w = i && m.__staleWhileFetching !== void 0;
2532
+ return x && (x.fetch = "inflight", w && (x.returnedStale = !0)), w ? m.__staleWhileFetching : m.__returned = m;
2532
2533
  }
2533
- const w = this.#m(p);
2534
- if (!E && !w)
2535
- return x && (x.fetch = "hit"), this.#S(p), r && this.#b(p), x && this.#R(x, p), m;
2536
- const b = this.#L(t, p, R, _), g = b.__staleWhileFetching !== void 0 && i;
2537
- return x && (x.fetch = w ? "stale" : "refresh", g && w && (x.returnedStale = !0)), g ? b.__staleWhileFetching : b.__returned = b;
2534
+ const T = this.#m(v);
2535
+ if (!E && !T)
2536
+ return x && (x.fetch = "hit"), this.#S(v), r && this.#M(v), x && this.#R(x, v), m;
2537
+ const R = this.#L(t, v, M, _), g = R.__staleWhileFetching !== void 0 && i;
2538
+ return x && (x.fetch = T ? "stale" : "refresh", g && T && (x.returnedStale = !0)), g ? R.__staleWhileFetching : R.__returned = R;
2538
2539
  }
2539
2540
  }
2540
2541
  /**
@@ -2547,7 +2548,7 @@ class qe {
2547
2548
  const { allowStale: i = this.allowStale, updateAgeOnGet: r = this.updateAgeOnGet, noDeleteOnStaleGet: s = this.noDeleteOnStaleGet, status: o } = n, c = this.#i.get(t);
2548
2549
  if (c !== void 0) {
2549
2550
  const a = this.#e[c], f = this.#t(a);
2550
- return o && this.#R(o, c), this.#m(c) ? (o && (o.get = "stale"), f ? (o && i && a.__staleWhileFetching !== void 0 && (o.returnedStale = !0), i ? a.__staleWhileFetching : void 0) : (s || this.delete(t), o && i && (o.returnedStale = !0), i ? a : void 0)) : (o && (o.get = "hit"), f ? a.__staleWhileFetching : (this.#S(c), r && this.#b(c), a));
2551
+ return o && this.#R(o, c), this.#m(c) ? (o && (o.get = "stale"), f ? (o && i && a.__staleWhileFetching !== void 0 && (o.returnedStale = !0), i ? a.__staleWhileFetching : void 0) : (s || this.delete(t), o && i && (o.returnedStale = !0), i ? a : void 0)) : (o && (o.get = "hit"), f ? a.__staleWhileFetching : (this.#S(c), r && this.#M(c), a));
2551
2552
  } else
2552
2553
  o && (o.get = "miss");
2553
2554
  }
@@ -2569,9 +2570,9 @@ class qe {
2569
2570
  if (n = !0, this.#r === 1)
2570
2571
  this.clear();
2571
2572
  else {
2572
- this.#M(i);
2573
+ this.#b(i);
2573
2574
  const r = this.#e[i];
2574
- if (this.#t(r) ? r.__abortController.abort(new Error("deleted")) : (this.#T || this.#l) && (this.#T && this.#v?.(r, t, "delete"), this.#l && this.#o?.push([r, t, "delete"])), this.#i.delete(t), this.#n[i] = void 0, this.#e[i] = void 0, i === this.#s)
2575
+ if (this.#t(r) ? r.__abortController.abort(new Error("deleted")) : (this.#T || this.#l) && (this.#T && this.#p?.(r, t, "delete"), this.#l && this.#o?.push([r, t, "delete"])), this.#i.delete(t), this.#n[i] = void 0, this.#e[i] = void 0, i === this.#s)
2575
2576
  this.#s = this.#h[i];
2576
2577
  else if (i === this.#a)
2577
2578
  this.#a = this.#f[i];
@@ -2588,7 +2589,7 @@ class qe {
2588
2589
  const i = this.#o;
2589
2590
  let r;
2590
2591
  for (; r = i?.shift(); )
2591
- this.#p?.(...r);
2592
+ this.#v?.(...r);
2592
2593
  }
2593
2594
  return n;
2594
2595
  }
@@ -2602,14 +2603,14 @@ class qe {
2602
2603
  n.__abortController.abort(new Error("deleted"));
2603
2604
  else {
2604
2605
  const i = this.#n[t];
2605
- this.#T && this.#v?.(n, i, "delete"), this.#l && this.#o?.push([n, i, "delete"]);
2606
+ this.#T && this.#p?.(n, i, "delete"), this.#l && this.#o?.push([n, i, "delete"]);
2606
2607
  }
2607
2608
  }
2608
2609
  if (this.#i.clear(), this.#e.fill(void 0), this.#n.fill(void 0), this.#d && this.#y && (this.#d.fill(0), this.#y.fill(0)), this.#_ && this.#_.fill(0), this.#a = 0, this.#s = 0, this.#E.length = 0, this.#x = 0, this.#r = 0, this.#l && this.#o) {
2609
2610
  const t = this.#o;
2610
2611
  let n;
2611
2612
  for (; n = t?.shift(); )
2612
- this.#p?.(...n);
2613
+ this.#v?.(...n);
2613
2614
  }
2614
2615
  }
2615
2616
  }
@@ -2644,22 +2645,22 @@ const je = (e) => {
2644
2645
  const h = i.get([a, f, l]);
2645
2646
  if (!h)
2646
2647
  return;
2647
- const { texture: u, downsample: d } = h, v = 2 ** d, _ = [Math.floor(a / v), Math.floor(f / v), l - d], E = n.get(_);
2648
+ const { texture: u, downsample: d } = h, p = 2 ** d, _ = [Math.floor(a / p), Math.floor(f / p), l - d], E = n.get(_);
2648
2649
  if (E)
2649
2650
  return { buffer: E, downsample: d };
2650
2651
  const x = new Uint8Array(4 * ie * ie);
2651
2652
  return e.bindFramebuffer(e.FRAMEBUFFER, r), u.attach(), e.readPixels(0, 0, ie, ie, e.RGBA, e.UNSIGNED_BYTE, x), e.bindFramebuffer(e.FRAMEBUFFER, null), n.set(_, x), { buffer: x, downsample: d };
2652
2653
  };
2653
2654
  return { get: ([a = 0, f = 0], l = ai) => {
2654
- const h = 2 ** l, u = z([a, f, 0]).map((T) => T * h), [d = 0, v = 0] = u.map((T) => Math.floor(T % h));
2655
- let [_ = 0, E = 0] = u.map((T) => T % 1);
2656
- const x = s([d, v, l]);
2655
+ const h = 2 ** l, u = z([a, f, 0]).map((w) => w * h), [d = 0, p = 0] = u.map((w) => Math.floor(w % h));
2656
+ let [_ = 0, E = 0] = u.map((w) => w % 1);
2657
+ const x = s([d, p, l]);
2657
2658
  if (!x)
2658
2659
  return 0;
2659
- const { buffer: A, downsample: R } = x, p = 2 ** R;
2660
- [_, E] = [(d % p + _) / p, (v % p + E) / p];
2661
- const m = 4 * ie * Math.floor(E * ie) + 4 * Math.floor(_ * ie), [w = 0, b = 0, y = 0] = A.slice(m, m + 4);
2662
- return (w * 65536 + b * 256 + y) / 10 - 1e4;
2660
+ const { buffer: A, downsample: M } = x, v = 2 ** M;
2661
+ [_, E] = [(d % v + _) / v, (p % v + E) / v];
2662
+ const m = 4 * ie * Math.floor(E * ie) + 4 * Math.floor(_ * ie), [T = 0, R = 0, y = 0] = A.slice(m, m + 4);
2663
+ return (T * 65536 + R * 256 + y) / 10 - 1e4;
2663
2664
  }, dispose: () => {
2664
2665
  e.deleteFramebuffer(r);
2665
2666
  } };
@@ -2701,23 +2702,23 @@ const ut = ({
2701
2702
  const [l = 0, h = 0, u = 0] = a;
2702
2703
  let d = t.replace("{x}", `${l}`).replace("{y}", `${h}`).replace("{z}", `${u}`);
2703
2704
  if (d.includes("{bbox}")) {
2704
- const [_ = 0, E = 0, x = 0] = a, A = 2 ** x - E - 1, [[R, p] = [], [m, w] = []] = [
2705
+ const [_ = 0, E = 0, x = 0] = a, A = 2 ** x - E - 1, [[M, v] = [], [m, T] = []] = [
2705
2706
  [0, 0],
2706
2707
  [1, 1]
2707
- ].map(([b = 0, y = 0]) => [_ + b, A + y, x]).map((b) => vt(b, b)).map(([b = 0, y = 0]) => [
2708
- (b - 0.5) * 2 * Math.PI * 6378137,
2708
+ ].map(([R = 0, y = 0]) => [_ + R, A + y, x]).map((R) => pt(R, R)).map(([R = 0, y = 0]) => [
2709
+ (R - 0.5) * 2 * Math.PI * 6378137,
2709
2710
  (y - 0.5) * 2 * Math.PI * 6378137
2710
2711
  ]);
2711
- d = d.replace("{bbox}", [R, p, m, w].join(","));
2712
+ d = d.replace("{bbox}", [M, v, m, T].join(","));
2712
2713
  }
2713
- const v = yt({
2714
+ const p = yt({
2714
2715
  gl: e,
2715
2716
  url: d,
2716
2717
  onLoad: () => {
2717
2718
  r.delete(a), n?.();
2718
2719
  }
2719
2720
  });
2720
- i.set(a, v), r.set(a, !0);
2721
+ i.set(a, p), r.set(a, !0);
2721
2722
  }
2722
2723
  }, o = setInterval(() => r.purgeStale(), 200);
2723
2724
  return { get: s, dispose: () => {
@@ -2737,10 +2738,10 @@ const ut = ({
2737
2738
  const s = t.get(r);
2738
2739
  if (s)
2739
2740
  return s;
2740
- const [o = 0, c = 0, a = 0] = r, f = n.map(([l = 0, h = 0]) => [o + l, c + h, a]).map((l) => vt(l, l)).map((l) => oe(l, l)).map((l) => {
2741
+ const [o = 0, c = 0, a = 0] = r, f = n.map(([l = 0, h = 0]) => [o + l, c + h, a]).map((l) => pt(l, l)).map((l) => oe(l, l)).map((l) => {
2741
2742
  const [h = 0, u = 0] = l, d = Math.max(a - 5, 0);
2742
2743
  return z(
2743
- be(l, h, u, e.get([h, u], d)),
2744
+ Me(l, h, u, e.get([h, u], d)),
2744
2745
  l
2745
2746
  );
2746
2747
  });
@@ -2829,21 +2830,21 @@ const V = 34, hi = 22, di = xe(0, V).flatMap(
2829
2830
  n.texParameteri(n.TEXTURE_2D, n.TEXTURE_MIN_FILTER, n.NEAREST), n.texParameteri(n.TEXTURE_2D, n.TEXTURE_MAG_FILTER, n.NEAREST), n.texParameteri(n.TEXTURE_2D, n.TEXTURE_WRAP_S, n.CLAMP_TO_EDGE), n.texParameteri(n.TEXTURE_2D, n.TEXTURE_WRAP_T, n.CLAMP_TO_EDGE);
2830
2831
  }
2831
2832
  }), l = Fe(f, 3), h = ci({ gl: n, terrainCache: f }), u = li(h), d = Z({ gl: n, type: "f32", target: "array" });
2832
- d.set(mi.flatMap(([g = 0, T = 0, M = 0]) => [g, T, M]));
2833
- const v = Z({ gl: n, type: "u16", target: "element" });
2834
- v.set(di);
2835
- const { renderProgram: _, depthProgram: E } = vi(e, {
2833
+ d.set(mi.flatMap(([g = 0, w = 0, b = 0]) => [g, w, b]));
2834
+ const p = Z({ gl: n, type: "u16", target: "element" });
2835
+ p.set(di);
2836
+ const { renderProgram: _, depthProgram: E } = pi(e, {
2836
2837
  uvwBuffer: d,
2837
- indexBuffer: v
2838
- }), x = [0, 1, 2, 3], A = x.map(L), R = x.map(ne), p = x.map(pe), m = (g) => {
2839
- const { camera: T, worldToLocal: M, localToClip: S, clipToScreen: U } = g, P = (N) => {
2838
+ indexBuffer: p
2839
+ }), x = [0, 1, 2, 3], A = x.map(L), M = x.map(ne), v = x.map(ve), m = (g) => {
2840
+ const { camera: w, worldToLocal: b, localToClip: S, clipToScreen: U } = g, P = (N) => {
2840
2841
  const [I = 0, X = 0, C = 0] = N, B = u.get(N);
2841
- let W = pi(T, B);
2842
+ let W = vi(w, B);
2842
2843
  if (!W) {
2843
- const H = B.map((k, G) => M(k, A[G])).map((k, G) => S(k, R[G]));
2844
+ const H = B.map((k, G) => b(k, A[G])).map((k, G) => S(k, M[G]));
2844
2845
  if (xi(H))
2845
2846
  return [];
2846
- W = Ei(H.map((k, G) => U(k, p[G]))) > 512 / devicePixelRatio;
2847
+ W = Ei(H.map((k, G) => U(k, v[G]))) > 512 / devicePixelRatio;
2847
2848
  }
2848
2849
  return W && C < hi ? [
2849
2850
  [2 * I, 2 * X, C + 1],
@@ -2853,18 +2854,18 @@ const V = 34, hi = 22, di = xe(0, V).flatMap(
2853
2854
  ].flatMap((J) => P(J)) : [N];
2854
2855
  };
2855
2856
  return P([0, 0, 0]);
2856
- }, w = ({
2857
+ }, T = ({
2857
2858
  viewport: g,
2858
- depth: T = !1,
2859
- index: M = 0
2859
+ depth: w = !1,
2860
+ index: b = 0
2860
2861
  }) => {
2861
2862
  const S = t.color?.() ?? [1, 1, 1, 1];
2862
- if (c(), Ee(n, T, t))
2863
+ if (c(), Ee(n, w, t))
2863
2864
  return;
2864
- const U = T ? E : _, { projection: P, modelView: N, camera: I } = g, X = m(g);
2865
+ const U = w ? E : _, { projection: P, modelView: N, camera: I } = g, X = m(g);
2865
2866
  for (const C of X) {
2866
- const B = T ? void 0 : r?.get(C), W = l.get(C);
2867
- if (!T && !B || !W)
2867
+ const B = w ? void 0 : r?.get(C), W = l.get(C);
2868
+ if (!w && !B || !W)
2868
2869
  continue;
2869
2870
  const { texture: H, downsample: J } = W, { texture: k = H, downsample: G = 0 } = B ?? {};
2870
2871
  U.execute({
@@ -2877,54 +2878,54 @@ const V = 34, hi = 22, di = xe(0, V).flatMap(
2877
2878
  downsampleImagery: G,
2878
2879
  downsampleTerrain: J,
2879
2880
  color: S,
2880
- index: M
2881
+ index: b
2881
2882
  });
2882
2883
  }
2883
- }, b = () => {
2884
+ }, R = () => {
2884
2885
  i?.dispose(), f.dispose(), h.dispose();
2885
2886
  }, y = ye(t);
2886
2887
  return {
2887
- render: w,
2888
- dispose: b,
2888
+ render: T,
2889
+ dispose: R,
2889
2890
  ...y,
2890
2891
  elevation: h.get
2891
2892
  };
2892
- }, vi = ({ gl: e, programs: t }, { uvwBuffer: n, indexBuffer: i }) => {
2893
+ }, pi = ({ gl: e, programs: t }, { uvwBuffer: n, indexBuffer: i }) => {
2893
2894
  const r = (c = !1) => {
2894
2895
  const a = t.get({
2895
2896
  vertexSource: ui,
2896
2897
  fragmentSource: c ? _e : fi
2897
- }), f = a.attribute3f("uvw", n), l = a.uniformMatrix4f("projection"), h = a.uniformMatrix4f("model_view"), u = a.uniform1i("imagery"), d = a.uniform1i("terrain"), v = a.uniform1i("downsample_imagery"), _ = a.uniform1i("downsample_terrain"), E = a.uniform4f("color"), x = a.uniform3i("xyz"), A = a.uniform3i("camera"), R = a.uniform1i("index");
2898
+ }), f = a.attribute3f("uvw", n), l = a.uniformMatrix4f("projection"), h = a.uniformMatrix4f("model_view"), u = a.uniform1i("imagery"), d = a.uniform1i("terrain"), p = a.uniform1i("downsample_imagery"), _ = a.uniform1i("downsample_terrain"), E = a.uniform4f("color"), x = a.uniform3i("xyz"), A = a.uniform3i("camera"), M = a.uniform1i("index");
2898
2899
  return { execute: ({
2899
2900
  projection: m,
2900
- modelView: w,
2901
- camera: b,
2901
+ modelView: T,
2902
+ camera: R,
2902
2903
  xyz: y,
2903
2904
  imagery: g,
2904
- terrain: T,
2905
- downsampleImagery: M,
2905
+ terrain: w,
2906
+ downsampleImagery: b,
2906
2907
  downsampleTerrain: S,
2907
2908
  color: U,
2908
2909
  index: P
2909
2910
  }) => {
2910
- a.use(), f.use(), l.set(m), h.set(w), x.set(y), A.set(b), v.set(M), _.set(S), E.set(U), R.set(P), e.activeTexture(e.TEXTURE0), u.set(0), g.use(), e.activeTexture(e.TEXTURE1), d.set(1), T.use(), i.use(), e.drawElements(e.TRIANGLES, V * V * 2 * 3, e.UNSIGNED_SHORT, 0);
2911
+ a.use(), f.use(), l.set(m), h.set(T), x.set(y), A.set(R), p.set(b), _.set(S), E.set(U), M.set(P), e.activeTexture(e.TEXTURE0), u.set(0), g.use(), e.activeTexture(e.TEXTURE1), d.set(1), w.use(), i.use(), e.drawElements(e.TRIANGLES, V * V * 2 * 3, e.UNSIGNED_SHORT, 0);
2911
2912
  } };
2912
2913
  }, s = r(), o = r(!0);
2913
2914
  return { renderProgram: s, depthProgram: o };
2914
- }, pi = (e, t) => {
2915
+ }, vi = (e, t) => {
2915
2916
  const [n, i, r, s] = t.reduce(
2916
- ([f, l, h, u], [d = 0, v = 0]) => [
2917
+ ([f, l, h, u], [d = 0, p = 0]) => [
2917
2918
  Math.min(d, f),
2918
2919
  Math.max(d, l),
2919
- Math.min(v, h),
2920
- Math.max(v, u)
2920
+ Math.min(p, h),
2921
+ Math.max(p, u)
2921
2922
  ],
2922
2923
  [1, 0, 1, 0]
2923
2924
  ), [o = 0, c = 0, a = 0] = e;
2924
2925
  return o > n && o < i && c > r && c < s && a > 0 && a < i - n;
2925
2926
  }, xi = (e) => e.every(([t = 0, , , n = 0]) => t > n) || e.every(([t = 0, , , n = 0]) => t < -n) || e.every(([, t = 0, , n = 0]) => t > n) || e.every(([, t = 0, , n = 0]) => t < -n) || e.every(([, , t = 0, n = 0]) => t > n) || e.every(([, , t = 0, n = 0]) => t < -n) || e.every(([, , , t = 0]) => t < 0), Ei = (e) => Math.sqrt(
2926
2927
  e.map(
2927
- (t, n) => vn(
2928
+ (t, n) => pn(
2928
2929
  e[n] ?? [0, 0],
2929
2930
  e[(n + 1) % e.length] ?? [0, 0]
2930
2931
  )
@@ -2965,7 +2966,8 @@ const V = 34, hi = 22, di = xe(0, V).flatMap(
2965
2966
  onDrag: r,
2966
2967
  onDragFlat: s,
2967
2968
  onDragStart: o,
2968
- onDragEnd: c
2969
+ onDragEnd: c,
2970
+ onMouseMove: a
2969
2971
  } = e;
2970
2972
  return {
2971
2973
  onClick: t,
@@ -2974,7 +2976,8 @@ const V = 34, hi = 22, di = xe(0, V).flatMap(
2974
2976
  onDrag: r,
2975
2977
  onDragFlat: s,
2976
2978
  onDragStart: o,
2977
- onDragEnd: c
2979
+ onDragEnd: c,
2980
+ onMouseMove: a
2978
2981
  };
2979
2982
  }, Se = 8, Ue = 1e-3, fe = (e) => (t) => {
2980
2983
  let n, i;
@@ -2987,11 +2990,11 @@ const V = 34, hi = 22, di = xe(0, V).flatMap(
2987
2990
  }, _i = fe(
2988
2991
  ({ time: e, current: t, target: n }) => (Math.abs(n - t) < Ue ? t = n : t = t + (n - t) * (1 - Math.exp(-Se * e)), t)
2989
2992
  ), yi = (e) => fe(({ time: t, current: n, target: i }) => (mn(n, i) < Ue ? fn(n, i) : n = un(
2990
- pe(),
2993
+ ve(),
2991
2994
  n,
2992
2995
  dn(
2993
- pe(),
2994
- pn(pe(), i, n),
2996
+ ve(),
2997
+ vn(ve(), i, n),
2995
2998
  1 - Math.exp(-Se * t)
2996
2999
  )
2997
3000
  ), n))(() => cn(e())), Vi = (e) => fe(({ time: t, current: n, target: i }) => (qt(n, i) < Ue ? Gt(n, i) : n = Ft(
@@ -3003,7 +3006,7 @@ const V = 34, hi = 22, di = xe(0, V).flatMap(
3003
3006
  1 - Math.exp(-Se * t)
3004
3007
  )
3005
3008
  ), n))(() => dt(e())), Zi = (e) => fe(({ time: t, current: n, target: i }) => {
3006
- const r = Me(z(n), z(i));
3009
+ const r = be(z(n), z(i));
3007
3010
  return r * Q < Ue || r > 1e5 / Q ? Vt(n, i) : n = oe(
3008
3011
  re(
3009
3012
  L(),
@@ -3018,7 +3021,7 @@ const V = 34, hi = 22, di = xe(0, V).flatMap(
3018
3021
  })(() => ht(e())), Yi = (e) => {
3019
3022
  let t = [0, 0, 0], n = [0, 0, 0], i, r;
3020
3023
  return fe(({ time: o, current: c, target: a }) => {
3021
- if (a === c || o > 1 || Me(z(a), z(c)) > 1e3 / Q)
3024
+ if (a === c || o > 1 || be(z(a), z(c)) > 1e3 / Q)
3022
3025
  return i = void 0, t = [0, 0, 0], n = [0, 0, 0], a;
3023
3026
  const f = performance.now();
3024
3027
  i ? a !== i && r !== void 0 && f - r > 1 && (n = de(
@@ -3056,7 +3059,7 @@ const V = 34, hi = 22, di = xe(0, V).flatMap(
3056
3059
  ), t = l, c;
3057
3060
  })(() => ht(e()));
3058
3061
  }, Ti = (e) => {
3059
- const t = wi(() => pt(e()));
3062
+ const t = wi(() => vt(e()));
3060
3063
  return () => yn(t());
3061
3064
  }, wi = (e) => fe(({ time: t, current: n, target: i }) => {
3062
3065
  let r = rn(n, i);
@@ -3069,7 +3072,7 @@ const V = 34, hi = 22, di = xe(0, V).flatMap(
3069
3072
  })(() => on(e())), gi = 8, $i = (e) => {
3070
3073
  const t = Ti(() => e().orientation), n = yi(() => e().offset), i = _i(() => e().fieldOfView);
3071
3074
  return fe(({ time: s, current: o, target: c }) => {
3072
- let a = Me(z(o.target), z(c.target)) * Q;
3075
+ let a = be(z(o.target), z(c.target)) * Q;
3073
3076
  a < 1e3 && (a = 0);
3074
3077
  const f = Math.max(c.distance, a), l = 1 - Math.exp(-gi * s), h = Math.exp(
3075
3078
  Math.log(o.distance) + (Math.log(f) - Math.log(o.distance)) * l
@@ -3139,7 +3142,7 @@ const V = 34, hi = 22, di = xe(0, V).flatMap(
3139
3142
  resize: o,
3140
3143
  read: ([l = 0, h = 0]) => {
3141
3144
  r(), e.readPixels(l, s - h, 1, 1, e.RGBA, e.UNSIGNED_BYTE, c), e.bindFramebuffer(e.FRAMEBUFFER, null);
3142
- const [u = 0, d = 0, v = 0, _ = 0] = c, x = 2 * ((u * 256 + d) / (256 * 256 - 1)) - 1, A = v * 256 + _;
3145
+ const [u = 0, d = 0, p = 0, _ = 0] = c, x = 2 * ((u * 256 + d) / (256 * 256 - 1)) - 1, A = p * 256 + _;
3143
3146
  return [x, A];
3144
3147
  },
3145
3148
  dispose: () => {
@@ -3155,38 +3158,41 @@ const V = 34, hi = 22, di = xe(0, V).flatMap(
3155
3158
  let s = !1, o, c;
3156
3159
  const a = () => {
3157
3160
  s = !0;
3158
- }, f = (v) => {
3159
- const { x: _, y: E, movementX: x, movementY: A } = v;
3161
+ }, f = (p) => {
3162
+ const { x: _, y: E, movementX: x, movementY: A } = p;
3160
3163
  if (o) {
3161
3164
  if (o.onDrag) {
3162
- const { point: R, position: p, layer: m } = i([_, E], { terrain: !0 });
3163
- o.onDrag({ point: R, position: p, layer: m });
3165
+ const { point: T, position: R, layer: y } = i([_, E], { terrain: !0 });
3166
+ o.onDrag({ point: T, position: R, layer: y });
3164
3167
  }
3165
3168
  if (o.onDragFlat) {
3166
- const p = te(t(), n()).unproject([_, E], { targetZ: c });
3167
- o.onDragFlat({ point: [_, E], position: p, layer: void 0 });
3169
+ const R = te(t(), n()).unproject([_, E], { targetZ: c });
3170
+ o.onDragFlat({ point: [_, E], position: R, layer: void 0 });
3168
3171
  }
3169
3172
  return;
3170
3173
  }
3171
3174
  if (s && (Math.abs(x) > 1 || Math.abs(A) > 1)) {
3172
3175
  s = !1;
3173
- const { point: R, position: p, layer: m } = i([_, E]);
3174
- (m?.onDrag || m?.onDragFlat) && (o = m, o.onDragStart?.({ point: R, position: p, layer: m }), [, , c] = p);
3176
+ const { point: T, position: R, layer: y } = i([_, E]);
3177
+ (y?.onDrag || y?.onDragFlat) && (o = y, o.onDragStart?.({ point: T, position: R, layer: y }), [, , c] = R);
3178
+ return;
3175
3179
  }
3176
- }, l = (v) => {
3177
- if (s && h(v), s = !1, o) {
3178
- const { x: _, y: E } = v, { point: x, position: A, layer: R } = i([_, E]);
3179
- o.onDragEnd?.({ point: x, position: A, layer: R });
3180
+ const { point: M, position: v, layer: m } = i([_, E]);
3181
+ m?.onMouseMove?.({ point: M, position: v, layer: m });
3182
+ }, l = (p) => {
3183
+ if (s && h(p), s = !1, o) {
3184
+ const { x: _, y: E } = p, { point: x, position: A, layer: M } = i([_, E]);
3185
+ o.onDragEnd?.({ point: x, position: A, layer: M });
3180
3186
  }
3181
3187
  o = void 0;
3182
- }, h = (v) => {
3183
- const { x: _, y: E, button: x } = v, { point: A, position: R, layer: p } = i([_, E]);
3184
- (x === 2 ? p?.onRightClick : p?.onClick)?.(
3185
- { point: A, position: R, layer: p },
3186
- v
3188
+ }, h = (p) => {
3189
+ const { x: _, y: E, button: x } = p, { point: A, position: M, layer: v } = i([_, E]);
3190
+ (x === 2 ? v?.onRightClick : v?.onClick)?.(
3191
+ { point: A, position: M, layer: v },
3192
+ p
3187
3193
  );
3188
- }, u = ({ x: v, y: _ }) => {
3189
- const { point: E, position: x, layer: A } = i([v, _]);
3194
+ }, u = ({ x: p, y: _ }) => {
3195
+ const { point: E, position: x, layer: A } = i([p, _]);
3190
3196
  A?.onDoubleClick?.({ point: E, position: x, layer: A });
3191
3197
  };
3192
3198
  return r?.addEventListener("mousedown", a), r?.addEventListener("mousemove", f), r?.addEventListener("dblclick", u), window.addEventListener("mouseup", l), { dispose: () => {
@@ -3198,56 +3204,56 @@ const ki = ({ gl: e }, t) => {
3198
3204
  const { view: n, layers: i } = t;
3199
3205
  let r = !0, s = [0, 0];
3200
3206
  e.enable(e.CULL_FACE), e.cullFace(e.FRONT), e.depthFunc(e.LEQUAL);
3201
- const o = Ri(e), { canvas: c } = e, a = ([p = 0, m = 0]) => {
3202
- p = p || 1, m = m || 1, s = [p, m], c.width = p * devicePixelRatio, c.height = m * devicePixelRatio, o.resize([c.width, c.height]);
3207
+ const o = Ri(e), { canvas: c } = e, a = ([v = 0, m = 0]) => {
3208
+ v = v || 1, m = m || 1, s = [v, m], c.width = v * devicePixelRatio, c.height = m * devicePixelRatio, o.resize([c.width, c.height]);
3203
3209
  };
3204
3210
  a([c.width, c.height]);
3205
- const f = new ResizeObserver(([p]) => {
3206
- if (!p)
3211
+ const f = new ResizeObserver(([v]) => {
3212
+ if (!v)
3207
3213
  return;
3208
- const { contentRect: m } = p, { width: w, height: b } = m;
3209
- a([w, b]);
3214
+ const { contentRect: m } = v, { width: T, height: R } = m;
3215
+ a([T, R]);
3210
3216
  });
3211
3217
  c instanceof HTMLCanvasElement && f.observe(c);
3212
- const l = ([p = 0, m = 0]) => {
3213
- e.viewport(0, 0, p * devicePixelRatio, m * devicePixelRatio), e.clear(e.COLOR_BUFFER_BIT | e.DEPTH_BUFFER_BIT);
3218
+ const l = ([v = 0, m = 0]) => {
3219
+ e.viewport(0, 0, v * devicePixelRatio, m * devicePixelRatio), e.clear(e.COLOR_BUFFER_BIT | e.DEPTH_BUFFER_BIT);
3214
3220
  }, h = () => {
3215
- const p = te(n(), s);
3216
- l(s), Ce(i()).forEach((m) => m.render?.({ viewport: p }));
3217
- }, u = (p) => {
3221
+ const v = te(n(), s);
3222
+ l(s), Ce(i()).forEach((m) => m.render?.({ viewport: v }));
3223
+ }, u = (v) => {
3218
3224
  const m = te(n(), s);
3219
- l(s), (p ? [p] : Ce(i())).forEach(
3220
- (w, b) => w.render?.({ viewport: m, depth: !0, index: b + 1 })
3225
+ l(s), (v ? [v] : Ce(i())).forEach(
3226
+ (T, R) => T.render?.({ viewport: m, depth: !0, index: R + 1 })
3221
3227
  );
3222
3228
  }, d = () => {
3223
3229
  r && (h(), requestAnimationFrame(d));
3224
3230
  };
3225
3231
  requestAnimationFrame(d);
3226
- const v = (p) => te(n(), s).project(p), _ = (p) => te(n(), s).unproject(p), E = (p, { terrain: m } = {}) => {
3227
- const { screenToClip: w, clipToLocal: b, localToWorld: y } = te(
3232
+ const p = (v) => te(n(), s).project(v), _ = (v) => te(n(), s).unproject(v), E = (v, { terrain: m } = {}) => {
3233
+ const { screenToClip: T, clipToLocal: R, localToWorld: y } = te(
3228
3234
  n(),
3229
3235
  s
3230
3236
  );
3231
3237
  o.use();
3232
3238
  const [g] = m ? i() : [];
3233
3239
  u(g);
3234
- const [T = 0, M = 0] = p, [S, U] = o.read([
3235
- T * devicePixelRatio,
3236
- M * devicePixelRatio
3237
- ]), [P = 0, N = 0] = w(p), I = oe(y(b([P, N, S, 1]))), X = U === 0 ? void 0 : g ?? Ce(i())[U - 1];
3238
- return { point: p, position: I, layer: X };
3240
+ const [w = 0, b = 0] = v, [S, U] = o.read([
3241
+ w * devicePixelRatio,
3242
+ b * devicePixelRatio
3243
+ ]), [P = 0, N = 0] = T(v), I = oe(y(R([P, N, S, 1]))), X = U === 0 ? void 0 : g ?? Ce(i())[U - 1];
3244
+ return { point: v, position: I, layer: X };
3239
3245
  }, x = Ai(e, {
3240
3246
  view: n,
3241
3247
  screen: () => s,
3242
3248
  pick: E
3243
3249
  });
3244
3250
  return {
3245
- project: v,
3251
+ project: p,
3246
3252
  unproject: _,
3247
3253
  pick: E,
3248
- elevation: (p) => {
3254
+ elevation: (v) => {
3249
3255
  const [m] = i();
3250
- return m.elevation(p);
3256
+ return m.elevation(v);
3251
3257
  },
3252
3258
  dispose: () => {
3253
3259
  r = !1, x.dispose(), o.dispose(), c instanceof HTMLCanvasElement && f.unobserve(c);
@@ -3260,12 +3266,12 @@ export {
3260
3266
  Q as circumference,
3261
3267
  Si as createBillboardLayer,
3262
3268
  Ui as createContainer,
3263
- bi as createContext,
3269
+ Mi as createContext,
3264
3270
  Pi as createDynamicContainer,
3265
3271
  Li as createEmptyLayer,
3266
3272
  Ni as createLineLayer,
3267
3273
  si as createMemoryTexture,
3268
- Mi as createMouseControl,
3274
+ bi as createMouseControl,
3269
3275
  ye as createMouseEvents,
3270
3276
  _i as createNumberTransition,
3271
3277
  Ii as createObjectLayer,
@@ -3291,8 +3297,8 @@ export {
3291
3297
  En as quadratic,
3292
3298
  De as radians,
3293
3299
  xe as range,
3294
- vt as tileToMercator,
3300
+ pt as tileToMercator,
3295
3301
  yn as toOrientation,
3296
- pt as toQuaternion
3302
+ vt as toQuaternion
3297
3303
  };
3298
3304
  //# sourceMappingURL=index.js.map